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EditorPrefs support #15
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Hi rhys-vdw, thanks for you interest in this plugin. The funny thing is that this plugin had some EditorPrefs support planed in the beginning. Following toughs was the main reason why it was dropped:
But this all is not a reason to not support the feature if there is a proper use of EditorPrefs. And it sounds like you have the need ;-) |
That all makes sense, but I'm not sure about this one:
I would say this is would be a useful tool for anyone who is debugging an editor tool, whether they're using it internally to their project or planning to distribute it. That said, looking at the code, I'm not sure I'd be well positioned to add this feature in a timely manner with all the different platforms (especially if it involves an optimization pass), so perhaps I ought to retract my offer. It's a shame Unity doesn't offer a way to iterate the key/value pairs directly. |
I also thought the plugin supports EditorPrefs, but no ( |
Haha, yeah. I think if you look at the source you'll understand why. |
Have investigated what would be necessary to add this feature. |
I'm using this now https://github.com/sabresaurus/PlayerPrefsEditor.git |
Hi, would you be interested in adding support for
EditorPrefs
? I feel it would be a small change given it's essentially the same API asPlayerPrefs
.(Open to submitting a PR if approved)
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