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api.lua
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api.lua
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local armor_mod = minetest.get_modpath("3d_armor")
-- Replace min/max table with random value from min to max
local function get_val(val)
if type(val) == "table" then
val = math.random(val.min or 1, val.max or 5)
end
return val
end
function fire_plus.burn_player(player, burns, damage, not_initial)
if not player then
minetest.log("warning", "[Fire Plus] (burn_player): player is nil")
end
local name = player
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
if not player or player:get_hp() <= 0 then
fire_plus.extinguish_player(name)
return
end
name = player:get_player_name()
-- 3d_armor fire protection puts out flames
if armor_mod and armor.def[name].fire > 1 then
fire_plus.extinguish_player(name)
end
-- Fire was extinguished
if not fire_plus.burning[name] and not_initial then
return
end
if not fire_plus.burning[name] then
burns = get_val(burns)
fire_plus.burning[name] = {
burns_left = burns,
hud_id = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.95},
offset = {x = 0, y = 0},
text = "fire_basic_flame.png",
alignment = -1,
scale = {x = 100, y = 32},
number = 0xFFFFFF,
}),
sound_id = minetest.sound_play("fire_fire", {
to_player = name,
gain = 1.0,
loop = true,
}),
particlespawner_id = minetest.add_particlespawner({
amount = 10,
time = 0,
minpos = vector.new(-0.3, 0.5, -0.3),
maxpos = vector.new( 0.3, 2, 0.3),
minvel = {x = -1, y = 0, z = -1},
maxvel = {x = 1, y = 1, z = 1},
minacc = {x = 0, y = 2, z = 0},
maxacc = {x = 0, y = 3, z = 0},
minexptime = 0.5,
maxexptime = 1,
minsize = 3,
maxsize = 3,
texture = "fire_basic_flame.png",
collisiondetection = true,
glow = minetest.LIGHT_MAX,
attached = player,
})
}
else
player:set_hp(player:get_hp() - get_val(damage), {type = "set_hp", fire_plus = true})
if minetest.get_modpath("tnt") then
local tntpos = minetest.find_node_near(player:get_pos(), fire_plus.tnt_explode_radius, {"tnt:tnt"}, true)
if tntpos then
tnt.boom(tntpos, {radius = fire_plus.tnt_explode_radius, damage_radius = fire_plus.tnt_explode_radius})
end
end
if not_initial then
fire_plus.burning[name].burns_left = fire_plus.burning[name].burns_left - 1
else
fire_plus.burning[name].burns_left = burns
end
end
if fire_plus.burning[name].burns_left > 0 then
minetest.after(fire_plus.burn_interval, function()
fire_plus.burn_player(name, burns, damage, true)
end)
else
fire_plus.extinguish_player(name)
end
end
function fire_plus.extinguish_player(player)
local name = player
if player then
if type(name) ~= "string" then
name = player:get_player_name()
else
player = minetest.get_player_by_name(name)
end
end
if not fire_plus.burning[name] then return end
if player then
player:hud_remove(fire_plus.burning[name].hud_id)
minetest.sound_fade(fire_plus.burning[name].sound_id, 1, 0)
end
minetest.delete_particlespawner(fire_plus.burning[name].particlespawner_id)
fire_plus.burning[name] = nil
end