Skip to content

Folder Structure and Naming Conventions

Cheeseness edited this page Feb 18, 2014 · 9 revisions

Current Folder Structure

As of Wed, 19th Feb

Assets/ Assets/badgolf/ Assets/badgolf/scenes/ Assets/badgolf/scenes/test/ Assets/badgolf/fonts/ Assets/badgolf/fonts/arial/ Assets/badgolf/materials/ Assets/badgolf/scripts/ Assets/badgolf/scripts/network/ Assets/badgolf/prefabs/ Assets/badgolf/art/ Assets/badgolf/art/courses/ Assets/badgolf/art/courses/Materials/ Assets/badgolf/art/cart/ Assets/badgolf/art/cart/Materials/ Assets/badgolf/art/terrain/ Assets/badgolf/art/characters/ Assets/badgolf/art/characters/BradGolf/ Assets/badgolf/art/characters/BradGolf/bradgolf4.fbm/ Assets/badgolf/art/characters/BradGolf/Materials/ Assets/badgolf/art/characters/BradGolf/bradgolf7.fbm/ Assets/badgolf/art/characters/patrick/ Assets/badgolf/art/characters/patrick/Materials/ Assets/badgolf/art/ui/ Assets/badgolf/art/ui/mainmenu/ Assets/badgolf/art/prefabs/ Assets/resources/ ProjectSettings/

Asset Naming Conventions

We need some guidelines for asset names which indicates the type of asset it is and allows for common name elements to define grouping (a sound set, for example, or a texture that belongs to a particular model).

Class & Script Naming Conventions

We also need some guidelines for naming classes and scripts to help keep things congruent and avoid naming conflicts.