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Recently, @bobsayshilol became unable to host the custom matchmaking server we were using for the game. We've merged a commit ( #260 )that switches it back to the default Unity one, but it appears that another bug has crept in which is preventing networking from working properly.
The text was updated successfully, but these errors were encountered:
@bobsayshilol Looking at the commit again, I'm wondering if maybe there aren't more things that would be in networkManager.cs like NAT handling and player caps that would require attention?
Recently, @bobsayshilol became unable to host the custom matchmaking server we were using for the game. We've merged a commit ( #260 )that switches it back to the default Unity one, but it appears that another bug has crept in which is preventing networking from working properly.
The text was updated successfully, but these errors were encountered: