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I find prefab pooling immensely useful for particle systems and many other things.
http://unitypatterns.com/resource/objectpool/
Chevy Ray has a very nice version of it. Let me know if we already have this or if anyone is opposed to me adding it.
The text was updated successfully, but these errors were encountered:
I don't have any objection to doing this, but it feels like it's something that's going to require a bit of coordination to get everybody using it.
Let's leave this until our current integration effort is over and we tidy things up a bit (definitely continue discussion though!).
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Make sure that if you add this to document it in #151
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I find prefab pooling immensely useful for particle systems and many other things.
http://unitypatterns.com/resource/objectpool/
Chevy Ray has a very nice version of it. Let me know if we already have this or if anyone is opposed to me adding it.
The text was updated successfully, but these errors were encountered: