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glTF is a well-documented standardized text-based 3d asset format (see https://www.khronos.org/gltf/, scroll down to "Resources").
It is probably easier to implement than FBX, which is officially not even a public format. There do not seem to be importers for Maya or 3ds max, though, only for Blender.
The text was updated successfully, but these errors were encountered:
glTF is a well-documented standardized text-based 3d asset format (see https://www.khronos.org/gltf/, scroll down to "Resources").
It is probably easier to implement than FBX, which is officially not even a public format. There do not seem to be importers for Maya or 3ds max, though, only for Blender.
The text was updated successfully, but these errors were encountered: