Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add glTF exporting #32

Open
thraidh opened this issue Jun 20, 2022 · 0 comments
Open

Add glTF exporting #32

thraidh opened this issue Jun 20, 2022 · 0 comments
Labels

Comments

@thraidh
Copy link
Contributor

thraidh commented Jun 20, 2022

glTF is a well-documented standardized text-based 3d asset format (see https://www.khronos.org/gltf/, scroll down to "Resources").
It is probably easier to implement than FBX, which is officially not even a public format. There do not seem to be importers for Maya or 3ds max, though, only for Blender.

@Donkie Donkie added the Feature label Jun 23, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants