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Orange.cs
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Orange.cs
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using BTD_Mod_Helper.Api;
using BTD_Mod_Helper.Api.Bloons;
using BTD_Mod_Helper.Api.Display;
using BTD_Mod_Helper.Api.Enums;
using BTD_Mod_Helper.Extensions;
using Il2Cpp;
using Il2CppAssets.Scripts.Models.Bloons;
using Il2CppAssets.Scripts.Simulation.Bloons;
using Il2CppAssets.Scripts.Unity.Display;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MoarBloons
{
//orange bloon should be immune to acid attacks (glue and alchemist)
//Should also get faster when glued instead of slowed
public class Orange : ModBloon
{
public override string BaseBloon => BloonType.Red;
public override void ModifyBaseBloonModel(BloonModel bloonModel)
{
bloonModel.overlayClass = BloonOverlayClass.Red;
bloonModel.speed *= 3.8f;
bloonModel.speedFrames *= 3.8f;
bloonModel.AddTag("OrangeProperty");
bloonModel.RemoveAllChildren();
bloonModel.AddToChildren(BloonType.Pink);
bloonModel.AddToChildren(BloonType.Pink);
bloonModel.hasChildrenWithDifferentTotalHealths = false;
bloonModel.distributeDamageToChildren = true;
}
}
public class OrangeRegrow : ModBloon<Orange>
{
public override bool Regrow => true;
public override void ModifyBaseBloonModel(BloonModel bloonModel)
{
bloonModel.overlayClass = BloonOverlayClass.RedRegrow;
bloonModel.MakeChildrenRegrow();
}
}
public class OrangeCamo : ModBloon<Orange>
{
public override bool Camo => true;
public override void ModifyBaseBloonModel(BloonModel bloonModel)
{
bloonModel.overlayClass = BloonOverlayClass.Red;
bloonModel.MakeChildrenCamo();
}
}
public class OrangeCamoRegrow : ModBloon<Orange>
{
public override bool Regrow => true;
public override bool Camo => true;
public override void ModifyBaseBloonModel(BloonModel bloonModel)
{
bloonModel.overlayClass = BloonOverlayClass.RedRegrow;
bloonModel.MakeChildrenRegrow();
bloonModel.MakeChildrenCamo();
}
}
}