Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Options not being persisted #3

Open
Mythos opened this issue Dec 27, 2017 · 2 comments
Open

Options not being persisted #3

Mythos opened this issue Dec 27, 2017 · 2 comments

Comments

@Mythos
Copy link

Mythos commented Dec 27, 2017

Hey there,

changing the options doesn't really persist unfortunately.
The options

  • Resource lump size
  • Resource rarity
  • Drill work per resource unit
    are persisted though and correctly loaded after restarting the game.

The per material options, both work and yield, are always reset to 100% whenever you start over a new game or restart the game.

Best Regards,
Stefan

@DoctorVanGogh
Copy link
Owner

This sounds like "working as intended". The 'per material' settings are stored per game, not globally. This allows (among other things) running multiple games with different settings or sets of mods, which may mean different types of materials.

So the perceived "reset" to 100% on a new colony is expected. The current settings doesn't state this behavior at all, so I guess a (better) explanation here is warranted. (If you go into the settings from the main menu without a running game, there's a hint there).

@Mythos
Copy link
Author

Mythos commented Dec 28, 2017

Ok that makes sense then, but I still had a reset after loading an existing savegame with changed per material options. But it's not reproducable, though. 🤔

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants