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player.h
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player.h
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/************************************************************************
* This file is part of IntelliCon. *
* *
* IntelliCon is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* IntelliCon is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with IntelliCon. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#ifndef PLAYER_H
#define PLAYER_H
#include <QObject>
#include "gameboard.h"
class Player : public QObject
{
Q_OBJECT
public:
Player(const QString& name = "", const bool& playerIsRed = true);
QString name;
bool isRed() const;
virtual bool isHuman() const;
signals:
void doMove(const int& col);
void enableMouseInput();
void disableMouseInput();
void statusUpdate(const QString& text);
public slots:
virtual void move(const Board& b) = 0;
virtual void mouseClick(const GameBoard::MouseClickEvent& event);
virtual void abortMoveRequest();
virtual void moveUndone();
private:
bool playerIsRed; // Whether the player is red or not
};
#endif // PLAYER_H