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dumbplayer.cpp
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dumbplayer.cpp
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/************************************************************************
* This file is part of IntelliCon. *
* *
* IntelliCon is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* IntelliCon is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with IntelliCon. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include "dumbplayer.h"
#include "bitboard.h"
// Public:
DumbPlayer::DumbPlayer(const QString& name, const bool& playerIsRed)
: Player(name, playerIsRed)
{ }
// Public slots:
void DumbPlayer::move(const Board& board)
{
// Create a BitBoard from the board
const BitBoard bitBoard(BitBoard::board2int(board));
// If we can complete a group, we make that move
const quint64& colorBoard = isRed() ? bitBoard.redToInt() : bitBoard.yellowToInt();
std::vector<int> moveableCols;
for(int col = 0; col < 7; ++col)
{
if(!bitBoard.canMove(col)) continue;
moveableCols.push_back(col);
const int row = bitBoard.playableRow(col);
if(BitBoard::isWinner( colorBoard | (Q_UINT64_C(1) << (row + col * 7)) ))
{
doMove(col);
return;
}
}
// Determine the threats of the opponent
// If he can complete one we block that threat
const quint64& otherColorBoard = isRed() ? bitBoard.yellowToInt() : bitBoard.redToInt();
std::vector<int> forcedCols;
for(unsigned int i = 0; i < moveableCols.size(); ++i)
{
const int row = bitBoard.playableRow(moveableCols[i]);
if(BitBoard::isWinner( otherColorBoard | (Q_UINT64_C(1) << (row + moveableCols[i] * 7)) ))
forcedCols.push_back(moveableCols[i]);
}
// If there are forced moves we randomly pick a move from them
if(!forcedCols.empty())
doMove(forcedCols[qrand() % forcedCols.size()]);
// Pick a random move
doMove(moveableCols[qrand() % moveableCols.size()]);
}