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1.15.2 - 1.3.4

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@MichaelHillcox MichaelHillcox released this 23 Mar 19:29
· 259 commits to master since this release

Added

  • Support for all (if they respect events) items that pick up items (dank storage, pocket storage, etc)
  • Added the E key as a way to get out the Mining Gadget shift-click screen
  • Added support for both the Silk touch and Fortune upgrades to be applied to the same gadget but only one can be active at a time
  • Added support for break ice blocks and placing water back in it's place (like vanilla does)
  • Added support for spawning additional drops (silver fish and others)
  • Added the ability to reduce freeze particles by adding a slight delay per tick (configurable in the gadget menu) (You're welcome Soaryn)
  • Added a charged variant of the gadget to the creative and JEI (1.3.3)
  • Added RU translations (Thanks to @Smollet777)

Changed

  • Disabled the default overlay when using the gadget to stop showing two highlights at the same time
  • There is no longer a middle man slot for upgrades in the upgrade table. You can now shift click upgrades right into the gadget and click the upgrade to remove it
  • Slightly improved the light particle
  • The Mining Gadget can now ray trace through non-collidable blocks meaning it can now shoot though the Miners Light!
  • The Mining Gadget now adds to your break block stats :D

Fixed

  • Fixed Mining gadget being voided when left in a Modification table and breaking the table
  • Fixed an issue with OneProbe on RenderBlock look at
  • Fixed typo in tooltips
  • Pushed the laser render to the right spot when running
  • We now respect the break block event being cancelled
  • Fixed voiding upgrades when normal clicking them in the modification table.
  • Allowing the Gadget to be used for infinite energy (1.3.3)