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Bars.lua
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Bars.lua
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-- Raven is an addon to monitor auras and cooldowns, providing timer bars and icons plus helpful notifications.
-- Bars.lua supports mapping auras to bars and grouping bars into multiple moveable frames.
-- It has special case code for tooltips, test bars, shaman totems, and death knight runes.
-- There are no exported functions at this time other than those called to initialize and update bars.
local MOD = Raven
local SHIM = MOD.SHIM
local L = LibStub("AceLocale-3.0"):GetLocale("Raven")
local LSPELL = MOD.LocalSpellNames
local media = LibStub("LibSharedMedia-3.0")
local wc = { r = 1, g = 1, b = 1, a = 1 }
local rc = { r = 1, g = 0, b = 0, a = 1 }
local vc = { r = 1, g = 0, b = 0, a = 0 }
local zc = { r = 1, g = 1, b = 1, a = 0 }
local gc = { r = 0.5, g = 0.5, b = 0.5, a = 0.5 }
local hidden = false
local detectedBar = {}
local headerBar = {}
local groupIDs = {}
local settingsTemplate = {} -- settings are initialized from default bar group template
local activeSpells = {} -- temporary table used for finding ghost bars
local defaultNotificationIcon = "Interface\\Icons\\Spell_Nature_WispSplode"
local defaultBrokerIcon = "Interface\\Icons\\Inv_Misc_Book_03"
local defaultValueIcon = "Interface\\Icons\\Inv_Jewelry_Ring_03"
local defaultTestIcon = "Interface\\Icons\\Spell_Nature_RavenForm"
local frequentBars = {} -- bars tagged for frequent updates
local prefixRaidTargetIcon = "|TInterface\\TargetingFrame\\UI-RaidTargetingIcon_"
local testColors = { "Blue1", "Cyan", "Green1", "Yellow1", "Orange1", "Red1", "Pink", "Purple1", "Brown1", "Gray" }
local tabardIcon
local units = { player = true, target = true, focus = true, pet = true, targettarget = true, focustarget = true, pettarget = true, mouseover = true }
-- Saved variables don't handle being set to nil properly so need to use alternate value to indicate an option has been turned off
local Off = 0 -- value used to designate an option is turned off
local function IsOff(value) return value == nil or value == Off end -- return true if option is turned off
local function IsOn(value) return value ~= nil and value ~= Off end -- return true if option is turned on
local colorTemplate = { timeColor = 0, iconColor = 0, labelColor = 0, backdropColor = 0, backdropFill = 0, borderColor = 0, } -- colors in default fonts and textures
local function DefaultColor(c) return not c or not next(c) or ((c.r == 1) and (c.g == 1) and (c.b == 1) and (c.a == 1)) end
local defaultLabels = { 0, 1, 10, 30, "1m", "2m", "5m" }
function MOD:GetTimelineLabels() return defaultLabels end
MOD.BarGroupTemplate = { -- default bar group settings
enabled = true, locked = true, merged = false, linkSettings = false, linkBars = false, checkCondition = false, noMouse = false, iconMouse = true,
barColors = "Spell", bgColors = "Normal", iconColors = "None", combatTips = true,
casterTips = true, spellTips = false, casterLabels = false, spellLabels = false, anchorTips = "DEFAULT",
useDefaultDimensions = true, useDefaultFontsAndTextures = true, useDefaultColors = true, useDefaultTimeFormat = false, strata = "MEDIUM",
sor = "A", reverseSort = false, timeSort = true, playerSort = false,
configuration = 1, anchor = false, anchorX = 0, anchorY = 0, anchorLastBar = false, anchorRow = false, anchorColumn = true, anchorEmpty = false,
growDirection = true, fillBars = false, segmentBars = false, wrap = 0, wrapDirection = false, snapCenter = false, maxBars = 0,
segmentCount = 10, segmentOverride = false, segmentSpacing = 1, segmentHideEmpty = false,
segmentAdvanced = false, segmentCurve = 0, segmentRotate = 0, segmentTexture = false,
segmentFadePartial = false, segmentShrinkWidth = false, segmentShrinkHeight = false, segmentGradient = false, segmentGradientAll = false,
disableBGSFX = false, customizeSFX = false, shineColor = false, sparkleColor = false, glowColor = false,
expireFGBG = false, flashPeriod = 1.2, flashPercent = 50, combatTextExcludesBG = false,
shineStart = false, sparkleStart, pulseStart = false, glowStart = false, flashStart = false, desatStart = false,
shineExpiring = false, sparkleExpiring = false, pulseExpiring = false, glowExpiring = false, flashExpiring = false, desatExpiring = false,
startEffectTime = 5, endEffectTime = 5, delayTime = 0,
combatStart = false, combatCriticalStart = false, expireMSBT = false, criticalMSBT = false,
combatEnd = false, combatCriticalEnd = false, combatReady = false, combatCriticalReady = false,
shineReady = false, sparkleReady = false, pulseReady = false, glowReady = false, flashReady = false, desaturateReadyIcon = false,
shineEnd = false, sparkleEnd = false, pulseEnd = false, splash = false, ghost = false, hide = false, fade = false,
bgNormalAlpha = 1, bgCombatAlpha = 1, mouseAlpha = 1, fadeAlpha = 1, testTimers = 10, testStatic = 0, testLoop = false,
soundSpellStart = false, soundSpellEnd = false, soundSpellExpire = false, soundSpellReady = false,
soundAltStart = "None", soundAltEnd = "None", soundAltExpire = "None", soundAltReady = "None",
labelOffset = 0, labelInset = 0, labelWrap = false, labelCenter = false, labelAlign = "MIDDLE", labelAdjust = true, labelAuto = true, labelWidth = 100,
timeOffset = 0, timeInset = 0, timeAlign = "normal", timeIcon = false, iconOffset = 0, iconInset = 0, iconHide = false, iconAlign = "CENTER",
flashTime = 5, expirePercentage = 0, expireMinimum = 0, colorExpiring = false, clockReverse = true,
expireColor = false, expireLabelColor = false, expireTimeColor = false, tickColor = false,
combatColorStart = false, combatColorEnd = false, combatColorReady = false, colorMSBT = false,
spellExpireTimes = false, spellExpireColors = false, desaturate = false, desaturateFriend = false, disableAlpha = false,
timelineWidth = 225, timelineHeight = 25, timelineDuration = 300, timelineExp = 3, timelineHide = false, timelineAlternate = true,
timelineSwitch = 2, timelineTexture = "Blizzard", timelineAlpha = 1, timelineColor = false, timelineLabels = false,
timelineBorderTexture = "None", timelineBorderWidth = 4, timelineBorderOffset = 1, timelineBorderColor = false,
timelineSplash = true, timelineSplashX = 0, timelineSplashY = 0, timelinePercent = 50, timelineOffset = 0, timelineDelta = 0,
stripeFullWidth = false, stripeWidth = 500, stripeHeight = 30, stripeInset = 0, stripeOffset = 0, stripeTexture = "Blizzard",
stripeBarInset = 4, stripeBarOffset = 0, stripeColor = false, stripeAltColor = false, stripeCheckCondition = false, stripeCondition = false,
stripeBorderTexture = "None", stripeBorderWidth = 4, stripeBorderOffset = 1, stripeBorderColor = false,
showSolo = true, showParty = true, showRaid = true, showCombat = true, showOOC = true, showStealth = true, showFocusTarget = true,
showInstance = true, showNotInstance = true, showArena = true, showBattleground = true, showPetBattle = false, showOnTaxi = true, showSpecialization = "",
showResting = true, showMounted = true, showVehicle = true, showFriend = true, showEnemy = true, showNeutral = true, showBlizz = true, showNotBlizz = true,
detectBuffs = false, detectDebuffs = false, detectAllBuffs = false, detectAllDebuffs = false,
filterDebuffTypes = false, detectDispellable = false, detectInflictable = false, detectNPCDebuffs = false, detectVehicleDebuffs = false, detectBossDebuffs = false,
detectEffectDebuffs = false, detectAlertDebuffs = false, detectPoison = false, detectCurse = false, detectMagic = false, detectDisease = false, detectOtherDebuffs = false,
excludeDebuffTypes = true, excludeDispellable = false, excludeInflictable = false, excludeNPCDebuffs = false, excludeVehicleDebuffs = false, excludeBossDebuffs = false,
excludeEffectDebuffs = false, excludeAlertDebuffs = true, excludePoison = false, excludeCurse = false, excludeMagic = false, excludeDisease = false, excludeOtherDebuffs = false,
noHeaders = false, noTargets = false, noLabels = false, headerGaps = false, targetFirst = false, targetAlpha = 1, replay = false, replayTime = 5,
detectBuffTypes = false, detectCastable = false, detectStealable = false, detectMagicBuffs = false, detectEffectBuffs = false, detectAlertBuffs = false,
detectWeaponBuffs = false, detectNPCBuffs = false, detectVehicleBuffs = false, detectBossBuffs = false, detectEnrageBuffs = false, detectTracking = false,
detectResources = false, detectMountBuffs = false, detectTabardBuffs = false, detectMinionBuffs = false, detectOtherBuffs = false,
excludeBuffTypes = true, excludeCastable = false, excludeStealable = false, excludeMagicBuffs = false, excludeEffectBuffs = false, excludeAlertBuffs = true,
excludeWeaponBuffs = false, excludeNPCBuffs = false, excludeVehicleBuffs = false, excludeBossBuffs = false, excludeEnrageBuffs = false, excludeTracking = true,
excludeResources = false, excludeMountBuffs = false, excludeTabardBuffs = false, excludeMinionBuffs = true, excludeOtherBuffs = false,
detectCooldowns = false, detectBuffsMonitor = "player", detectBuffsCastBy = "player", detectDebuffsMonitor = "player",
detectDebuffsCastBy = "player", detectCooldownsBy = "player",
detectSpellCooldowns = true, detectTrinketCooldowns = true, detectInternalCooldowns = true, includeTotems = false,
detectSpellEffectCooldowns = true, detectSpellAlertCooldowns = false, detectPotionCooldowns = true, detectOtherCooldowns = true, detectRuneCooldowns = false, detectGlobalCooldown = true,
detectSharedGrimoires = true, detectSharedInfernals = true,
setDuration = false, setOnlyLongDuration = false, uniformDuration = 120, checkDuration = false, minimumDuration = true, filterDuration = 120,
checkTimeLeft = false, minimumTimeLeft = true, filterTimeLeft = 120, showNoDuration = false, showOnlyNoDuration = false,
showNoDurationBackground = false, readyReverse = false, noDurationFirst = false, timeFormat = 6, timeSpaces = false, timeCase = false,
filterBuff = true, filterBuffLink = true, filterBuffSpells = false, filterBuffTable = nil,
filterBuffSpells2 = false, filterBuffTable2 = nil, filterBuffSpells3 = false, filterBuffTable3 = nil,
filterBuffSpells4 = false, filterBuffTable4 = nil, filterBuffSpells5 = false, filterBuffTable5 = nil,
filterDebuff = true, filterDebuffLink = true, filterDebuffSpells = false, filterDebuffTable = nil,
filterDebuffSpells2 = false, filterDebuffTable2 = nil, filterDebuffSpells3 = false, filterDebuffTable3 = nil,
filterDebuffSpells4 = false, filterDebuffTable4 = nil, filterDebuffSpells5 = false, filterDebuffTable5 = nil,
filterCooldown = true, filterCooldownLink = true, filterCooldownSpells = false, filterCooldownTable = nil,
filterCooldownSpells2 = false, filterCooldownTable2 = nil, filterCooldownSpells3 = false, filterCooldownTable3 = nil,
filterCooldownSpells4 = false, filterCooldownTable4 = nil, filterCooldownSpells5 = false, filterCooldownTable5 = nil,
showBuff = false, showDebuff = false, showCooldown = false, filterBuffBars = false, filterDebuffBars = false, filterCooldownBars = false,
selectAll = true, selectPlayer = false, selectPet = false, selectBoss = false, selectDispel = false, selectSteal = false,
selectPoison = false, selectCurse = false, selectMagic = false, selectDisease = false, selectEnrage = false,
}
MOD.BarGroupLayoutTemplate = { -- all the bar group settings involved in layout configuration
barWidth = 0, barHeight = 0, iconSize = 0, scale = 0, spacingX = 0, spacingY = 0, iconOffsetX = 0, iconOffsetY = 0,
useDefaultDimensions = 0, configuration = 0, growDirection = 0, wrap = 0, wrapDirection = 0, snapCenter = 0, segmentBars = 0, fillBars = 0, maxBars = 0,
segmentCount = 0, segmentOverride = 0, segmentSpacing = 0, segmentHideEmpty = 0, segmentFadePartial = 0,
segmentShrinkWidth = 0, segmentShrinkHeight = 0, segmentGradient = 0, segmentGradientAll = 0,
segmentAdvanced = 0, segmentCurve = 0, segmentRotate = 0, segmentTexture = 0,
labelOffset = 0, labelInset = 0, labelWrap = 0, labelCenter = 0, labelAlign = 0, labelAdjust = 0, labelAuto = 0, labelWidth = 0,
timeOffset = 0, timeInset = 0, timeAlign = 0, timeIcon = 0, iconOffset = 0, iconInset = 0, iconHide = 0, iconAlign = 0,
hideIcon = 0, hideClock = 0, hideBar = 0, hideSpark = 0, hideValue = 0, hideLabel = 0, hideCount = 0, showTooltips = 0,
timelineWidth = 0, timelineHeight = 0, timelineDuration = 0, timelineExp = 0, timelineHide = 0, timelineAlternate = 0,
timelineSwitch = 0, timelineTexture = 0, timelineAlpha = 0, timelineColor = 0, timelineLabels = 0,
timelineBorderTexture = 0, timelineBorderWidth = 0, timelineBorderOffset = 0, timelineBorderColor = 0,
timelineSplash = 0, timelineSplashX = 0, timelineSplashY = 0, timelinePercent = 0, timelineOffset = 0, timelineDelta = 0,
stripeFullWidth = 0, stripeWidth = 0, stripeHeight = 0, stripeInset = 0, stripeOffset = 0, stripeTexture = 0,
stripeBarInset = 0, stripeBarOffset = 0, stripeColor = 0, stripeAltColor = 0, stripeCheckCondition = 0, stripeCondition = 0,
stripeBorderTexture = 0, stripeBorderWidth = 0, stripeBorderOffset = 0, stripeBorderColor = 0,
}
-- Check for active tooltip for a bar and update once per second
local function BarTooltipUpdate()
if MOD.tooltipBar and MOD.Bar_OnUpdate then MOD.Bar_OnUpdate(MOD.tooltipBar) end
end
-- Initialize bar groups from those specified in the profile after, for example, a reloadUI or reset profile
function MOD:InitializeBars()
local bgs = MOD.Nest_GetBarGroups()
if bgs then for _, bg in pairs(bgs) do MOD.Nest_DeleteBarGroup(bg) end end -- first remove any bar groups represented in the graphics library
for _, bg in pairs(MOD.db.profile.BarGroups) do -- then set up the ones specified in the profile
if IsOn(bg) then
for n, k in pairs(MOD.db.global.Defaults) do -- add default settings for layout, fonts and textures
if bg[n] == nil then -- only add ones not already set in the bar group's profile
if colorTemplate[n] then bg[n] = MOD.CopyColor(k) else bg[n] = k end -- colors must be handled specially
end
end
for n, k in pairs(MOD.BarGroupTemplate) do if bg[n] == nil then bg[n] = k end end -- add additional default values from the bar group template
MOD:InitializeBarGroup(bg, 0, 0)
if not bg.auto then for _, bar in pairs(bg.bars) do bar.startReady = nil end end -- remove extra settings in custom bars
end
end
MOD:UpdateAllBarGroups() -- this is done last to get all positions updated correctly
MOD.tooltipBar = nil -- set when showing a tooltip for a bar
C_Timer.NewTicker(0.5, BarTooltipUpdate) -- update tooltips for bars when hovering over them
end
-- Finalize bar groups prior to logout, stripping out all values that match current defaults
function MOD:FinalizeBars()
for bn, bg in pairs(MOD.db.profile.BarGroups) do
if IsOn(bg) then
bg.cache = nil -- delete bar group cache contents
for n, k in pairs(MOD.db.global.Defaults) do if bg[n] == k then bg[n] = nil end end -- remove default settings for layout, fonts and textures
for n, k in pairs(MOD.BarGroupTemplate) do if bg[n] == k then bg[n] = nil end end -- remove defaults from the bar group template
for n in pairs(colorTemplate) do if DefaultColor(bg[n]) then bg[n] = nil end end -- detect basic colors set to defaults
else
MOD.db.profile.BarGroups[bn] = nil -- okay to delete these since no default bar groups
end
end
end
-- Raven is disabled so hide all features
function MOD:HideBars()
if not hidden then
for _, bp in pairs(MOD.db.profile.BarGroups) do
if IsOn(bp) then MOD:ReleaseBarGroup(bp) end
end
hidden = true
end
end
-- Initialize bar group settings by adding default values if necessary
function MOD:InitializeSettings()
for n, k in pairs(MOD.BarGroupTemplate) do settingsTemplate[n] = k end -- initialize the settings template from bar group defaults
for n, k in pairs(MOD.db.global.Defaults) do settingsTemplate[n] = k end -- add default settings for layout-fonts-textures
settingsTemplate.enabled = nil; settingsTemplate.locked = nil; settingsTemplate.merged = nil; settingsTemplate.linkSettings = nil; settingsTemplate.linkBars = nil
for _, settings in pairs(MOD.db.global.Settings) do
for n, k in pairs(settingsTemplate) do if settings[n] == nil then settings[n] = k end end -- add missing defaults from settings template
for n in pairs(colorTemplate) do if settings[n] == nil then settings[n] = MOD.CopyColor(wc) end end -- default basic colors
end
end
-- Remove default values from bar group settings
function MOD:FinalizeSettings()
for _, settings in pairs(MOD.db.global.Settings) do
for n, k in pairs(settingsTemplate) do if settings[n] == k then settings[n] = nil end end -- remove values still set to defaults
for n in pairs(colorTemplate) do if DefaultColor(settings[n]) then settings[n] = nil end end -- detect basic colors set to defaults
end
end
-- Show tooltip when entering a bar group anchor
local function Anchor_OnEnter(anchor, bgName)
if GetCVar("UberTooltips") == "1" then
GameTooltip_SetDefaultAnchor(GameTooltip, anchor)
else
GameTooltip:SetOwner(anchor, "ANCHOR_BOTTOMLEFT")
end
local bg, bgType, attachment = MOD.Nest_GetBarGroup(bgName), L["Custom Bar Group"], nil
if bg then
if MOD.Nest_GetBarGroupAttribute(bg, "isAuto") then bgType = L["Auto Bar Group"] end
attachment = MOD.Nest_GetBarGroupAttribute(bg, "attachment")
end
GameTooltip:AddDoubleLine("Raven", bgType)
if attachment then
GameTooltip:AddLine(L["Anchor attached"] .. attachment .. '"')
GameTooltip:AddLine(L["Anchor left click 1"])
else
GameTooltip:AddLine(L["Anchor left click 2"])
end
GameTooltip:AddLine(L["Anchor right click"])
GameTooltip:AddLine(L["Anchor shift left click"])
GameTooltip:AddLine(L["Anchor shift right click"])
GameTooltip:AddLine(L["Anchor alt left click"])
GameTooltip:AddLine(L["Anchor alt right click"])
GameTooltip:Show()
end
-- Hide tooltip when leaving a bar group anchor
local function Anchor_OnLeave(anchor, bgName)
GameTooltip:Hide()
end
-- Callback function for tracking location of the bar group
local function Anchor_Moved(anchor, bgName)
local bp = MOD.db.profile.BarGroups[bgName]
if IsOn(bp) then
local bg = MOD.Nest_GetBarGroup(bgName)
if bg then
bp.pointX, bp.pointXR, bp.pointY, bp.pointYT, bp.pointW, bp.pointH = MOD.Nest_GetAnchorPoint(bg) -- returns fractions from display edge
if bp.anchor then bp.anchor = false end -- no longer anchored to other bar groups
if bp.linkSettings then
local settings = MOD.db.global.Settings[bp.name] -- when updating a bar group with linked settings always overwrite position
if settings then
settings.pointX = bp.pointX; settings.pointXR = bp.pointXR; settings.pointY = bp.pointY; settings.pointYT = bp.pointYT
settings.pointW = bp.pointW; settings.pointH = bp.pointH; settings.anchor = bp.anchor
end
end
Anchor_OnLeave(anchor) -- turn off tooltip while moving the anchor
MOD.updateOptions = true -- if options panel is open then update it in case viewing position info
end
return
end
end
-- Callback function for when a bar group anchor is clicked with a modifier key down
-- Shift left click is test bars, right click is "toggle lock and hide",
local function Anchor_Clicked(anchor, bgName, button)
local shiftLeftClick = (button == "LeftButton") and IsShiftKeyDown()
local shiftRightClick = (button == "RightButton") and IsShiftKeyDown()
local altLeftClick = (button == "LeftButton") and IsAltKeyDown()
local altRightClick = (button == "RightButton") and IsAltKeyDown()
local rightClick = (button == "RightButton")
local bp = MOD.db.profile.BarGroups[bgName]
if IsOn(bp) then
if shiftLeftClick then -- test bars
MOD:TestBarGroup(bp)
elseif shiftRightClick then -- toggle grow up/down
bp.growDirection = not bp.growDirection
elseif altLeftClick then -- toggle options menu
MOD:OptionsPanel()
elseif altRightClick then -- cycle through configurations
if bp.configuration > MOD.Nest_MaxBarConfiguration then -- special case order for cycling icon configurations
local c, i = bp.configuration, MOD.Nest_MaxBarConfiguration + 1
if c == i then c = i + 2 elseif c == (i + 1) then c = i + 3 elseif c == (i + 2) then c = i + 1 elseif c == (i + 3) then c = i
elseif c == (i + 4) then c = i + 5 elseif c == (i + 5) then c = i + 4 end
bp.configuration = c
else
bp.configuration = bp.configuration + 1
if bp.configuration == (MOD.Nest_MaxBarConfiguration + 1) then bp.configuration = 1 end
end
elseif rightClick then -- lock and hide
bp.locked = true
end
MOD:UpdateBarGroup(bp)
MOD.updateOptions = true -- if options panel is open then update it in case viewing configuration info
MOD:ForceUpdate()
return
end
end
-- Update linked settings. If dir is true then update the shared settings, otherwise update the bar group.
-- Also, if dir is true, create a linked settings table if one doesn't yet exist.
local function UpdateLinkedSettings(bp, dir)
local settings = MOD.db.global.Settings[bp.name]
if not settings then
if not dir then return end
settings = {}
MOD.db.global.Settings[bp.name] = settings
end
local p, q = settings, bp
if dir then p = q; q = settings end
for n in pairs(settingsTemplate) do q[n] = p[n] end -- copy every setting in the template
q.pointX = p.pointX; q.pointXR = p.pointXR; q.pointY = p.pointY; q.pointYT = p.pointYT -- always copy the location
q.pointW = p.pointW; q.pointH = p.pointH
if p.fgColor then q.fgColor = MOD.CopyColor(p.fgColor) else q.fgColor = nil end -- foreground and background custom colors must be hand copied
if p.bgColor then q.bgColor = MOD.CopyColor(p.bgColor) else q.bgColor = nil end
if p.iconBorderColor then q.iconBorderColor = MOD.CopyColor(p.iconBorderColor) else q.iconBorderColor = nil end
end
-- Update linked custom bars. If dir is true then update the shared bars, otherwise update the ones in the bar group.
-- Also, if dir is true, create a linked custom bars table if one doesn't yet exist.
local function UpdateLinkedBars(bp, dir)
if bp.auto then return end -- only applies to custom bar groups
local customBars = MOD.db.global.CustomBars[bp.name]
if not customBars then
if not dir then return end
customBars = {}
MOD.db.global.CustomBars[bp.name] = customBars
end
local p, q = customBars, bp.bars
if dir then p = q; q = customBars end
table.wipe(q) -- remove old bars from destination
for k, b in pairs(p) do q[k] = MOD.CopyTable(b) end -- deep copy each bar in the source
end
-- Update a linked filter list. If dir is true then update the shared list, otherwise update the bar group's list.
-- Also, if dir is true, create a linked filter list if one doesn't yet exist.
local function UpdateLinkedFilter(bp, dir, filterType)
local shared = MOD.db.global["Filter" .. filterType]
local bgname = "filter" .. filterType .. "List"
if not shared[bp.name] then
if not dir or not bp[bgname] or not next(bp[bgname], nil) then return end
shared[bp.name] = {}
end
if not bp[bgname] then bp[bgname] = {} end
local p, q = shared[bp.name], bp[bgname]
if dir then p = bp[bgname]; q = shared[bp.name] end
for _, v in pairs(q) do if not p[v] then q[v] = nil end end -- delete any keys in q not in p
for _, v in pairs(p) do if not q[v] then q[v] = v end end -- copy everything from p to q
end
-- Initialize a bar group from a shared filter list, if any.
-- This function is called whenever filterLink is changed.
function MOD:InitializeFilterList(bp, filterType)
if bp and bp["filter" .. filterType] and bp["filter" .. filterType .. "Link"] then
UpdateLinkedFilter(bp, false, filterType) -- use the shared settings, if any, for a linked layout
end
end
-- Get spell associated with a bar
function MOD:GetAssociatedSpellForBar(bar)
local bt = bar.barType
if bt == "Notification" then
local sp = bar.notifySpell
if not sp and not bar.unconditional and bar.action then sp = MOD:GetConditionSpell(bar.action) end
return sp
elseif bt == "Value" then
return bar.spell
end
return bar.action
end
-- Get icon for the spell associated with a bar, returns nil if none found
function MOD:GetIconForBar(bar)
local sp = MOD:GetAssociatedSpellForBar(bar)
if sp then return MOD:GetIcon(sp) end
return nil
end
-- Get color for the spell associated with a bar, returns nil if none found
function MOD:GetSpellColorForBar(bar)
local c = bar.color -- get override if one is set
local spc = nil
local sp = MOD:GetAssociatedSpellForBar(bar)
if sp then spc = MOD:GetColor(sp, bar.spellID) end -- associated spell's color, if any
if bar.barType == "Notification" then -- special case for notifications which can use an associated spell color
if bar.notColor then return c end -- not allowed to get color from associated spell
return spc or c -- prefer the associated spell color instead of the override color
end
return c or spc -- all other bar types only use color from associated spell if no override is set
end
-- Set the bar's current spell color using an override if not linked (note bar.colorLink uses inverted value from expected)
function MOD:SetSpellColorForBar(bar, r, g, b, a)
local c = bar.color -- check if using an override
if c then c.r = r; c.g = g; c.b = b; c.a = a; return end
local bt = bar.barType
local typeCheck = (bt == "Buff") or (bt == "Debuff") or (bt == "Cooldown")
if typeCheck and not bar.colorLink then -- set the shared color for bars with the same associated spell
local sp = MOD:GetAssociatedSpellForBar(bar)
if sp then c = MOD:GetColor(sp, bar.spellID) end
if c then c.r = r; c.g = g; c.b = b; c.a = a; return end
c = { r = r, g = g, b = b, a = a }
if sp then MOD:SetColor(sp, c) else bar.color = c end
else
bar.color = { r = r, g = g, b = b, a = a } -- create an override
end
end
-- Reset the bar's override color
function MOD:ResetSpellColorForBar(bar)
bar.color = nil
local bt = bar.barType
local typeCheck = (bt == "Buff") or (bt == "Debuff") or (bt == "Cooldown")
if typeCheck and not bar.colorLink then -- also reset the shared color for bars with the same associated spell
local sp = MOD:GetAssociatedSpellForBar(bar)
if sp then MOD:ResetColor(sp) end
end
end
-- Either link or decouple the bar's color from the color cache for it's associated spell
function MOD:LinkSpellColorForBar(bar)
local c = MOD:GetSpellColorForBar(bar)
if not bar.colorLink then -- link to the color cache, copying current setting, if any, to the color cache
if c and bar.color then local d = bar.color; c.r = d.r; c.g = d.g; c.b = d.b; c.a = d.a end
bar.color = nil -- delete override to revert back to color cache or default for bar type
else -- decouple from the color cached, copying current setting, if any, to a new override
if c then bar.color = { r = c.r, g = c.g, b = c.b, a = c.a } end
end
end
-- Get the right color for the bar based on bar group settings
local function GetColorForBar(bg, bar, btype)
local bt, c = bar.barType, nil
local scheme = bg.barColors
if scheme == "Spell" then
c = MOD:GetSpellColorForBar(bar)
elseif scheme == "Class" then
c = MOD.ClassColors[MOD.myClass] or wc
elseif scheme == "Custom" then
c = bg.fgColor or wc
end
if not c then -- get the best default color for this bar type
local cc = not bg.useDefaultColors -- indicates the bar group has overrides for standard colors
c = cc and bg.buffColor or MOD.db.global.DefaultBuffColor -- use this as default in case unrecognized bar type
if bt == "Debuff" then
c = cc and bg.debuffColor or MOD.db.global.DefaultDebuffColor
if btype then
if btype == "Poison" then c = cc and bg.poisonColor or MOD.db.global.DefaultPoisonColor end
if btype == "Curse" then c = cc and bg.curseColor or MOD.db.global.DefaultCurseColor end
if btype == "Magic" then c = cc and bg.magicColor or MOD.db.global.DefaultMagicColor end
if btype == "Disease" then c = cc and bg.diseaseColor or MOD.db.global.DefaultDiseaseColor end
end
end
if bt == "Cooldown" then c = cc and bg.cooldownColor or MOD.db.global.DefaultCooldownColor end
if bt == "Notification" then c = cc and bg.notificationColor or MOD.db.global.DefaultNotificationColor end
if bt == "Broker" then c = cc and bg.brokerColor or MOD.db.global.DefaultBrokerColor end
if bt == "Value" then c = cc and bg.valueColor or MOD.db.global.DefaultValueColor end
end
c.a = 1 -- always set alpha to 1 for bar colors
return c
end
-- Get the special debuff color for the bar
function MOD:GetSpecialColorForBar(bg, bar, btype)
local cc = not bg.useDefaultColors -- indicates the bar group has overrides for standard colors
local c = MOD.db.global.DefaultBorderColor -- no color applied if not a special type
local bt = bar.barType
if bt == "Debuff" then
if btype == "Poison" then
c = cc and bg.poisonColor or MOD.db.global.DefaultPoisonColor
elseif btype == "Curse" then
c = cc and bg.curseColor or MOD.db.global.DefaultCurseColor
elseif btype == "Magic" then
c = cc and bg.magicColor or MOD.db.global.DefaultMagicColor
elseif btype == "Disease" then
c = cc and bg.diseaseColor or MOD.db.global.DefaultDiseaseColor
else
c = cc and bg.debuffColor or MOD.db.global.DefaultDebuffColor
end
elseif bt == "Buff" then
if bar.isStealable then
c = cc and bg.stealColor or MOD.db.global.DefaultStealColor
elseif bar.isMagic then
c = cc and bg.magicColor or MOD.db.global.DefaultMagicColor
elseif bar.isEnrage then
c = cc and bg.enrageColor or MOD.db.global.DefaultEnrageColor
else
c = cc and bg.buffColor or MOD.db.global.DefaultBuffColor
end
end
return c
end
-- Initialize bar group in graphics library and set default values from those set in profile
function MOD:InitializeBarGroup(bp, offsetX, offsetY)
local bg = MOD.Nest_GetBarGroup(bp.name)
if not bg then bg = MOD.Nest_CreateBarGroup(bp.name) end
if bp.linkSettings then UpdateLinkedSettings(bp, false) end
if bp.linkBars then UpdateLinkedBars(bp, false) end
if bp.sor == "C" then bp.sor = "A" end -- fix out-dated sort setting
if bp.auto then -- initialize the auto bar group filter lists
if (bp.filterBuff or bp.showBuff) and bp.filterBuffLink then UpdateLinkedFilter(bp, false, "Buff") end -- shared settings for buffs
if (bp.filterDebuff or bp.showDebuff) and bp.filterDebuffLink then UpdateLinkedFilter(bp, false, "Debuff") end -- shared settings for debuffs
if (bp.filterCooldown or bp.showCooldown) and bp.filterCooldownLink then UpdateLinkedFilter(bp, false, "Cooldown") end -- shared settings for cooldowns
end
if not bp.pointX or not bp.pointY then bp.pointX = 0.5 + (offsetX / 600); bp.pointXR = nil; bp.pointY = 0.5 + (offsetY / 600); bp.pointYT = nil end
if not bp.pointW or not bp.pointH then bp.pointW = MOD.db.global.Defaults.barWidth; bp.pointH = MOD.db.global.Defaults.barHeight end
MOD:SetBarGroupPosition(bp)
MOD.Nest_SetBarGroupCallbacks(bg, Anchor_Moved, Anchor_Clicked, Anchor_OnEnter, Anchor_OnLeave)
end
-- Initialize a bar group from linked settings, if any, and always update the bar group location.
-- This function is called whenever linkSettings is changed.
function MOD:InitializeBarGroupSettings(bp)
if bp and bp.enabled then
if bp.linkSettings then UpdateLinkedSettings(bp, false) end
if bp.linkBars then UpdateLinkedBars(bp, false) end
MOD:SetBarGroupPosition(bp)
end
end
-- Load bar group settings from the linked settings.
function MOD:LoadBarGroupSettings(bp) UpdateLinkedSettings(bp, false) end
-- Save bar group settings into the linked settings.
function MOD:SaveBarGroupSettings(bp) UpdateLinkedSettings(bp, true) end
-- Load bar group settings from the linked settings.
function MOD:LoadCustomBars(bp) UpdateLinkedBars(bp, false) end
-- Save bar group settings into the linked settings.
function MOD:SaveCustomBars(bp) UpdateLinkedBars(bp, true) end
-- Validate and update a bar group's display position. If linked, also update the position in the linked settings.
function MOD:SetBarGroupPosition(bp)
local scale = bp.useDefaultDimensions and MOD.db.global.Defaults.scale or bp.scale or 1
local bg = MOD.Nest_GetBarGroup(bp.name)
if bg then MOD.Nest_SetAnchorPoint(bg, bp.pointX, bp.pointXR, bp.pointY, bp.pointYT, scale, bp.pointW, bp.pointH) end
if bp.linkSettings then
local settings = MOD.db.global.Settings[bp.name] -- when updating a bar group with linked settings always overwrite position
if settings then
settings.pointX = bp.pointX; settings.pointXR = bp.pointXR; settings.pointY = bp.pointY; settings.pointYT = bp.pointYT
settings.pointW = bp.pointW; settings.pointH = bp.pointH
end
end
end
-- Set an entry in a bar group cache block
local function SetCache(bg, block, name, value)
if not bg.cache then bg.cache = {} end
if not bg.cache.block then bg.cache.block = {} end
bg.cache.block[name] = value
end
-- Get a value from a bar group cache block
local function GetCache(bg, block, name)
if not bg.cache or not bg.cache.block then return nil end
return bg.cache.block[name]
end
-- Reset a bar group cache block
local function ResetCache(bg, block)
if bg.cache and bg.cache.block then table.wipe(bg.cache.block) end
end
-- Update a bar group with the current values in the profile
function MOD:UpdateBarGroup(bp)
if bp.enabled then
if bp.linkSettings then UpdateLinkedSettings(bp, true) end -- update shared settings in a linked bar group
if bp.linkBars then UpdateLinkedBars(bp, true) end -- update shared settings in a linked bar group
if bp.auto then -- update auto bar group filter lists
if (bp.filterBuff or bp.showBuff) and bp.filterBuffLink then UpdateLinkedFilter(bp, true, "Buff") end -- shared settings for buffs
if (bp.filterDebuff or bp.showDebuff) and bp.filterDebuffLink then UpdateLinkedFilter(bp, true, "Debuff") end -- shared settings for debuffs
if (bp.filterCooldown or bp.showCooldown) and bp.filterCooldownLink then UpdateLinkedFilter(bp, true, "Cooldown") end -- shared settings for buffs
end
ResetCache(bp, "Buff"); ResetCache(bp, "Debuff"); ResetCache(bp, "Cooldown")
if bp.bars then -- create caches for buff, debuff, cooldown actions
for _, b in pairs(bp.bars) do
local ba = b.action
if ba then
local bt = b.barType
if (bt == "Buff") or (bt == "Debuff") then
SetCache(bp, bt, ba, b.monitor)
elseif bt == "Cooldown" then
SetCache(bp, bt, ba, true)
elseif bt == "Broker" then
MOD:ActivateDataBroker(ba)
end
end
end
end
local bg = MOD.Nest_GetBarGroup(bp.name)
if not bg then MOD:InitializeBarGroup(bp); bg = MOD.Nest_GetBarGroup(bp.name) end
if bp.useDefaultTimeFormat then MOD:CopyTimeFormat(MOD.db.global.Defaults, bp) end
if bp.useDefaultDimensions then MOD:CopyDimensions(MOD.db.global.Defaults, bp) end
if bp.useDefaultFontsAndTextures then MOD:CopyFontsAndTextures(MOD.db.global.Defaults, bp) end
local panelTexture = bp.backdropEnable and media:Fetch("background", bp.backdropPanel) or nil
local backdropTexture = (bp.backdropTexture ~= "None") and media:Fetch("border", bp.backdropTexture) or nil
local borderTexture = (bp.borderTexture ~= "None") and media:Fetch("border", bp.borderTexture) or nil
local fgtexture = media:Fetch("statusbar", bp.texture)
local bgtexture = fgtexture
if bp.bgtexture then bgtexture = media:Fetch("statusbar", bp.bgtexture) end
MOD.Nest_SetBarGroupLock(bg, bp.locked)
MOD.Nest_SetBarGroupAttribute(bg, "parentFrame", bp.parentFrame)
MOD.Nest_SetBarGroupLabelFont(bg, media:Fetch("font", bp.labelFont), bp.labelFSize, bp.labelAlpha, bp.labelColor,
bp.labelOutline, bp.labelShadow, bp.labelThick, bp.labelMono, bp.labelSpecial)
MOD.Nest_SetBarGroupTimeFont(bg, media:Fetch("font", bp.timeFont), bp.timeFSize, bp.timeAlpha, bp.timeColor,
bp.timeOutline, bp.timeShadow, bp.timeThick, bp.timeMono, bp.timeSpecial)
MOD.Nest_SetBarGroupIconFont(bg, media:Fetch("font", bp.iconFont), bp.iconFSize, bp.iconAlpha, bp.iconColor,
bp.iconOutline, bp.iconShadow, bp.iconThick, bp.iconMono, bp.iconSpecial)
MOD.Nest_SetBarGroupBarLayout(bg, bp.barWidth, bp.barHeight, bp.iconSize, bp.scale, bp.spacingX, bp.spacingY,
bp.iconOffsetX, bp.iconOffsetY, bp.labelOffset, bp.labelInset, bp.labelWrap, bp.labelAlign, bp.labelCenter, bp.labelAdjust, bp.labelAuto, bp.labelWidth,
bp.timeOffset, bp.timeInset, bp.timeAlign, bp.timeIcon, bp.iconOffset, bp.iconInset, bp.iconHide, bp.iconAlign,
bp.configuration, bp.growDirection, bp.wrap, bp.wrapDirection, bp.snapCenter, bp.fillBars, bp.maxBars, bp.strata)
MOD.Nest_SetBarGroupBackdrop(bg, panelTexture, backdropTexture, bp.backdropWidth, bp.backdropInset, bp.backdropPadding, bp.backdropColor, bp.backdropFill,
bp.backdropOffsetX, bp.backdropOffsetY, bp.backdropPadW, bp.backdropPadH)
MOD.Nest_SetBarGroupBorder(bg, borderTexture, bp.borderWidth, bp.borderOffset, bp.borderColor)
MOD.Nest_SetBarGroupTextures(bg, fgtexture, bp.fgAlpha, bgtexture, bp.bgAlpha, not bp.showNoDurationBackground,
bp.fgSaturation, bp.fgBrightness, bp.bgSaturation, bp.bgBrightness)
MOD.Nest_SetBarGroupVisibles(bg, not bp.hideIcon, not bp.hideClock, not bp.hideBar, not bp.hideSpark, not bp.hideLabel, not bp.hideValue)
if bp.timelineTexture then bgtexture = media:Fetch("statusbar", bp.timelineTexture) else bgtexture = nil end
if bp.timelineBorderTexture then fgtexture = (bp.timelineBorderTexture ~= "None") and media:Fetch("border", bp.timelineBorderTexture) or nil end
MOD.Nest_SetBarGroupTimeline(bg, bp.timelineWidth, bp.timelineHeight, bp.timelineDuration, bp.timelineExp, bp.timelineHide, bp.timelineAlternate,
bp.timelineSwitch, bp.timelinePercent, bp.timelineSplash, bp.timelineSplashX, bp.timelineSplashY, bp.timelineOffset, bp.timelineDelta,
bgtexture, bp.timelineAlpha, bp.timelineColor or gc, bp.timelineLabels or defaultLabels,
fgtexture, bp.timelineBorderWidth, bp.timelineBorderOffset, bp.timelineBorderColor or gc)
MOD.Nest_SetBarGroupAttribute(bg, "targetFirst", bp.targetFirst) -- for multi-target tracking, sort target first
MOD.Nest_SetBarGroupAttribute(bg, "noMouse", bp.noMouse) -- disable interactivity
MOD.Nest_SetBarGroupAttribute(bg, "iconMouse", bp.iconMouse) -- mouse-only interactivity
MOD.Nest_SetBarGroupAttribute(bg, "anchorTips", bp.anchorTips) -- manual tooltip anchor
MOD.Nest_SetBarGroupAttribute(bg, "isAuto", bp.auto) -- save for tooltip
MOD.Nest_SetBarGroupAttribute(bg, "attachment", bp.anchor) -- save for tooltip
MOD.Nest_SetBarGroupAttribute(bg, "clockReverse", bp.clockReverse) -- save for clock animations
MOD.Nest_SetBarGroupTimeFormat(bg, bp.timeFormat, bp.timeSpaces, bp.timeCase)
MOD.Nest_SetBarGroupAttribute(bg, "headerGaps", bp.headerGaps and bp.noHeaders) -- convert headers into spaces for tracker bar groups
local sf = "alpha"
if bp.sor == "T" then sf = "time" elseif bp.sor == "D" then sf = "duration" elseif bp.sor == "S" then sf = "start" end
MOD.Nest_BarGroupSortFunction(bg, sf, bp.reverseSort, bp.timeSort, bp.playerSort)
MOD.Nest_SetBarGroupAttribute(bg, "noDurationFirst", bp.noDurationFirst) -- controls in no duration sorts first or last
if bp.segmentBars then
MOD.Nest_SetBarGroupSegments(bg, bp.segmentCount, bp.segmentOverride, bp.segmentSpacing, bp.segmentHideEmpty, bp.segmentFadePartial, bp.segmentShrinkWidth,
bp.segmentShrinkHeight, bp.segmentGradient, bp.segmentGradientAll, bp.segmentGradientStartColor, bp.segmentGradientEndColor, bp.segmentBorderColor,
bp.segmentAdvanced, bp.segmentCurve, bp.segmentRotate, bp.segmentTexture)
else
MOD.Nest_SetBarGroupSegments(bg, nil) -- segmentCount must be set for segments to be displayed so this disables them
end
else
MOD:ReleaseBarGroup(bp)
end
end
-- Setup graphics library to show a horizontal stripe
local function ShowStripe(bp, bg)
local bgtexture = nil
if bp.stripeTexture then bgtexture = media:Fetch("statusbar", bp.stripeTexture) end
local sc = bp.stripeColor or gc
if bp.stripeCheckCondition and bp.stripeCondition and MOD:CheckCondition(bp.stripeCondition) then sc = bp.stripeAltColor end
local borderTexture = (bp.stripeBorderTexture ~= "None") and media:Fetch("border", bp.stripeBorderTexture) or nil
MOD.Nest_SetBarGroupStripe(bg, bp.stripeFullWidth, bp.stripeWidth, bp.stripeHeight, bp.stripeInset, bp.stripeOffset,
bp.stripeBarInset, bp.stripeBarOffset, bgtexture, sc, borderTexture, bp.stripeBorderWidth, bp.stripeBorderOffset, bp.stripeBorderColor or gc)
end
-- Update the positions of all anchored bar groups plus make sure valid positions in all bar groups
function MOD:UpdatePositions()
for _, bp in pairs(MOD.db.profile.BarGroups) do -- update bar group positions including relative ones if anchored
if IsOn(bp) then
local bg = MOD.Nest_GetBarGroup(bp.name)
if bg and bg.configuration then -- make sure already configured
if not bp.pointX or not bp.pointY then -- if not valid then move to center
bp.pointX = 0.5; bp.pointXR = nil; bp.pointY = 0.5; bp.pointYT = nil
MOD.Nest_SetAnchorPoint(bg, bp.pointX, bp.pointXR, bp.pointY, bp.pointYT, bp.scale or 1, nil, nil)
end
if bp.anchorFrame then
MOD.Nest_SetRelativeAnchorPoint(bg, nil, bp.anchorFrame, bp.anchorPoint, bp.anchorX, bp.anchorY)
elseif bp.anchor then
local abp = MOD.db.profile.BarGroups[bp.anchor]
if IsOn(abp) and abp.enabled then -- make sure the anchor is actually around to attach
MOD.Nest_SetRelativeAnchorPoint(bg, bp.anchor, nil, nil, bp.anchorX, bp.anchorY, bp.anchorLastBar, bp.anchorEmpty, bp.anchorRow, bp.anchorColumn)
end
else
MOD.Nest_SetRelativeAnchorPoint(bg, nil) -- reset the relative anchor point if none set
end
bp.pointX, bp.pointXR, bp.pointY, bp.pointYT, bp.pointW, bp.pointH = MOD.Nest_GetAnchorPoint(bg) -- returns fractions from display edge
end
end
end
end
-- Update all the bar groups, this is necessary when changing stuff that can affect bars in multiple groups (e.g., buff colors and labels)
function MOD:UpdateAllBarGroups()
MOD:UpdateConditions() -- update in case these affect any bar groups and also to update option panel correctly when changing condition settings
for _, bp in pairs(MOD.db.profile.BarGroups) do -- update for changed bar group settings
if IsOn(bp) then MOD:UpdateBarGroup(bp) end
end
MOD:ForceUpdate() -- this forces an immediate update of bar group display
end
-- Lock or unlock all bar groups
function MOD:LockBarGroups(lock)
for _, bp in pairs(MOD.db.profile.BarGroups) do if IsOn(bp) then bp.locked = lock end end
MOD:UpdateAllBarGroups()
end
-- Toggle test mode for all bar groups
function MOD:TestBarGroups(lock)
for _, bp in pairs(MOD.db.profile.BarGroups) do if IsOn(bp) then MOD:TestBarGroup(bp) end end
MOD:UpdateAllBarGroups()
end
-- Toggle locking of bar groups
function MOD:ToggleBarGroupLocks()
-- Look in the profile table to determine current state
local anyLocked = false
for _, bp in pairs(MOD.db.profile.BarGroups) do
if IsOn(bp) and bp.locked then anyLocked = true break end
end
-- Now go back through and set all to same state (if any locked then unlock all)
MOD:LockBarGroups(not anyLocked)
end
-- Release all the bars in the named bar group in the graphics library
function MOD:ReleaseBarGroup(bp)
if bp then
local bg = MOD.Nest_GetBarGroup(bp.name)
if bg then MOD.Nest_DeleteBarGroup(bg) end
end
end
-- Update a tooltip for a bar
local function Bar_OnUpdate(bar)
local bat = bar.attributes
local id = bat.tooltipID
local unit = bat.tooltipUnit
local spell = bat.tooltipSpell
local caster = bat.caster
local tt = bat.tooltipType
if not tt then return end -- tooltipType set to nil suppresses tooltips
GameTooltip:ClearLines() -- clear current tooltip contents
-- MOD.Debug("tt", tt, id, unit, spell, caster)
if tt == "text" then
GameTooltip:SetText(tostring(id))
elseif (tt == "inventory") then
if id then GameTooltip:SetInventoryItem("player", id) end
elseif (tt == "weapon") then
local slotid = id
if slotid == "MainHandSlot" then slotid = 16 end
if slotid == "SecondaryHandSlot" then slotid = 17 end
if slotid == "RangedSlot" then slotid = 18 end
if (slotid == 16) or (slotid == 17) or (slotid == 18) then GameTooltip:SetInventoryItem("player", slotid) end
elseif (tt == "spell id") or (tt == "internal") or (tt == "alert") then
GameTooltip:SetSpellByID(id)
elseif (tt == "item id") then
GameTooltip:SetItemByID(id)
elseif tt == "effect" then
local ect = MOD.db.global.SpellEffects[id]
if ect and ect.id then GameTooltip:SetSpellByID(ect.id) else GameTooltip:SetText(id) end
elseif tt == "buff" then
GameTooltip:SetUnitAura(unit, id, "HELPFUL")
elseif tt == "debuff" then
GameTooltip:SetUnitAura(unit, id, "HARMFUL")
elseif tt == "vehicle buff" then
GameTooltip:SetUnitAura("vehicle", id, "HELPFUL")
elseif tt == "vehicle debuff" then
GameTooltip:SetUnitAura("vehicle", id, "HARMFUL")
elseif tt == "tracking" then
GameTooltip:SetText(tostring(id)) -- id is localized name of tracking type
elseif tt == "spell" then
GameTooltip:SetText(tostring(id))
elseif tt == "totem" then
GameTooltip:SetTotem(id)
elseif tt == "minion" then
GameTooltip:SetText(tostring(bar.label))
elseif tt == "notification" then
GameTooltip:AddDoubleLine(id, "Notification")
local ct = MOD.db.profile.Conditions[MOD.myClass]
if ct then
local c = ct[unit]
if IsOn(c) and c.tooltip then GameTooltip:AddLine(MOD:GetConditionText(c.name), 1, 1, 1, true) end
end
elseif tt == "lines" then
if type(id) == "table" then for k, v in ipairs(id) do GameTooltip:AddLine(v) end end
elseif tt == "header" then
GameTooltip:AddLine(id)
GameTooltip:AddLine(L["Header click"], 1, 1, 1, true)
GameTooltip:AddLine(L["Header shift click"], 1, 1, 1, true)
elseif tt == "test" then
if id == "timer" then
GameTooltip:SetText(L["Timer Bar"] .. " " .. tostring(unit))
else
GameTooltip:SetText(L["Test Bar"] .. " " .. tostring(unit))
end
end
if IsControlKeyDown() then
if spell then GameTooltip:AddLine("<Spell #" .. tonumber(spell) .. ">", 0, 1, 0.2, false) end
if bat.listID then GameTooltip:AddLine("<List #" .. tonumber(bat.listID) .. ">", 0, 1, 0.2, false) end
end
if caster and (caster ~= "") then GameTooltip:AddLine(L["<Applied by "] .. caster .. ">", 0, 0.8, 1, false) end
GameTooltip:Show()
end
MOD.Bar_OnUpdate = Bar_OnUpdate -- saved for tooltip updating
-- Anchor the tooltip appropriately
local function Bar_AnchorTooltip(frame, tooltip, ttanchor)
if not ttanchor then
tooltip:ClearAllPoints()
if type(tooltip.SetOwner) == "function" then tooltip:SetOwner(frame, "ANCHOR_NONE") end
local _, fy = frame:GetCenter()
local _, sy = UIParent:GetCenter()
local frameAnchor, tooltipAnchor
if sy > fy then frameAnchor = "TOP"; tooltipAnchor = "BOTTOM" else frameAnchor = "BOTTOM"; tooltipAnchor = "TOP" end
tooltip:SetPoint(tooltipAnchor, frame, frameAnchor)
elseif (ttanchor == "DEFAULT") and (GetCVar("UberTooltips") == "1") then
GameTooltip_SetDefaultAnchor(tooltip, frame)
else
if not ttanchor or (ttanchor == "DEFAULT") then ttanchor = "ANCHOR_BOTTOMLEFT" else ttanchor = "ANCHOR_" .. ttanchor end
tooltip:SetOwner(frame, ttanchor)
end
end
-- Show tooltip when entering a bar
local function Bar_OnEnter(frame, bgName, barName, ttanchor)
local bg = MOD.Nest_GetBarGroup(bgName)
if not bg then return end
local bar = MOD.Nest_GetBar(bg, barName)
if not bar then return end
local bat = bar.attributes
local db = bat.tooltipID
local tt = bat.tooltipType
if not tt then return end -- tooltipType set to nil suppresses tooltips
if tt == "broker" then
if type(db) == "table" then
if db.tooltip and type(db.tooltip) == "table" and type(db.tooltip.SetText) == "function" and type(dp.tooltip.Show) == "function" then
Bar_AnchorTooltip(frame, db.tooltip)
if db.tooltiptext then db.tooltip:SetText(db.tooltiptext) end
db.tooltip:Show()
elseif type(db.OnTooltipShow) == "function" then
Bar_AnchorTooltip(frame, GameTooltip)
db.OnTooltipShow(GameTooltip)
GameTooltip:Show()
elseif db.tooltiptext then
Bar_AnchorTooltip(frame, GameTooltip)
GameTooltip:SetText(db.tooltiptext)
GameTooltip:Show()
elseif type(db.OnEnter) == "function" then
db.OnEnter(frame)
end
end
else
Bar_AnchorTooltip(frame, GameTooltip, ttanchor)
MOD.tooltipBar = bar
Bar_OnUpdate(bar)
end
end
-- Hide tooltip when leaving a bar
local function Bar_OnLeave(frame, bgName, barName, ttanchor)
local bg = MOD.Nest_GetBarGroup(bgName)
if not bg then return end
local bar = MOD.Nest_GetBar(bg, barName)
if not bar then return end
local bat = bar.attributes
local tt = bat.tooltipType
local db = bat.tooltipID
if tt == "broker" then
if type(db) == "table" then
if type(db.OnTooltipShow) == "function" then
GameTooltip:Hide()
end
if type(db.OnLeave) == "function" then
db.OnLeave(frame)
elseif db.tooltip and type(db.tooltip) == "table" and type(dp.tooltip.Hide) == "function" then
db.tooltip:Hide()
else
GameTooltip:Hide()
end
end
else
MOD.tooltipBar = nil
GameTooltip:Hide()
end
end
-- Handle clicking on a bar for various purposes
local function Bar_OnClick(frame, bgName, barName, button)
local bg = MOD.Nest_GetBarGroup(bgName)
if not bg then return end
local bar = MOD.Nest_GetBar(bg, barName)
if not bar then return end
local bat = bar.attributes
local tt = bat.tooltipType
local db = bat.tooltipID
local unit = bat.tooltipUnit
if (tt == "tracking") and (button == "LeftButton") and (unit == "player") then
if GameTooltip:GetOwner() == frame then
GameTooltip:Hide()
end
ToggleDropDownMenu(1, nil, MiniMapTrackingDropDown, frame, 0, 0)
elseif (tt == "header") and (button == "RightButton") then
if IsShiftKeyDown() then MOD:RemoveMatchingTrackers(unit) else MOD:RemoveTrackers(unit) end
elseif (tt == "broker") then
if type(db) == "table" and type(db.OnClick) == "function" then db.OnClick(frame, button) end
end
end
-- Fire off test bars for this bar group, remove if any already exist
function MOD:TestBarGroup(bp)
local bg = MOD.Nest_GetBarGroup(bp.name)
if bg then
local found = false
local icon = defaultTestIcon
local timers = bp.testTimers or 0; if timers == 0 then timers = 10 end
local static = bp.testStatic or 0
for i = 1, timers do
local bar = MOD.Nest_GetBar(bg, ">>Timer<<" .. string.format("%02d", i))
if bar then found = true; MOD.Nest_DeleteBar(bg, bar) end
end
for i = 1, static do
local bar = MOD.Nest_GetBar(bg, ">>Test<<" .. string.format("%02d", i))
if bar then found = true; MOD.Nest_DeleteBar(bg, bar) end
end
if not found then
for i = 1, timers do
local bar = MOD.Nest_CreateBar(bg, ">>Timer<<" .. string.format("%02d", i))
if bar then
local bat = bar.attributes
local c = MOD.ColorPalette[testColors[(i % 10) + 1]]
MOD.Nest_SetColors(bar, c.r, c.g, c.b, 1, c.r, c.g, c.b, 1, c.r, c.g, c.b, 1)
MOD.Nest_SetLabel(bar, L["Timer Bar"] .. " " .. i); MOD.Nest_SetIcon(bar, icon); MOD.Nest_SetCount(bar, i)
MOD.Nest_StartTimer(bar, i * 5, 60, 60)
MOD.Nest_SetCallbacks(bar, nil, Bar_OnEnter, Bar_OnLeave)
bat.tooltipType = "test"; bat.tooltipID = "timer"; bat.tooltipUnit = i
bat.updated = true
end
end
for i = 1, static do
local bar = MOD.Nest_CreateBar(bg, ">>Test<<" .. string.format("%02d", i))
if bar then
local bat = bar.attributes
local c = MOD.ColorPalette[testColors[(i % 10) + 1]]
MOD.Nest_SetColors(bar, c.r, c.g, c.b, 1, c.r, c.g, c.b, 1, c.r, c.g, c.b, 1)
MOD.Nest_SetLabel(bar, L["Test Bar"] .. " " .. i); MOD.Nest_SetIcon(bar, icon); MOD.Nest_SetCount(bar, i)
MOD.Nest_SetCallbacks(bar, nil, Bar_OnEnter, Bar_OnLeave)
bat.tooltipType = "test"; bat.tooltipID = "test"; bat.tooltipUnit = i
bat.updated = true
end
end
end
end
end
-- Make sure not to delete any unexpired test bars
local function UpdateTestBars(bp, bg)
local timers = bp.testTimers or 0; if timers == 0 then timers = 10 end
local static = bp.testStatic or 0
for i = 1, timers do
local bar = MOD.Nest_GetBar(bg, ">>Timer<<" .. string.format("%02d", i))
if bar then
local timeLeft = MOD.Nest_GetTimes(bar)
if timeLeft and (timeLeft > 0) then
bar.attributes.updated = true
elseif bp.testLoop then
MOD.Nest_StartTimer(bar, i * 5, 60, 60)
bar.attributes.updated = true
end
end
end
for i = 1, static do
local bar = MOD.Nest_GetBar(bg, ">>Test<<" .. string.format("%02d", i))
if bar then bar.attributes.updated = true end
end
end
-- Return true if time and duration pass a bar group's filters
local function CheckTimeAndDuration(bp, timeLeft, duration)
if (timeLeft == 0) and (duration == 0) then -- test for unlimited duration
if not bp.showNoDuration then return false end
else
if bp.showNoDuration and bp.showOnlyNoDuration then return false end
if bp.checkDuration and bp.filterDuration then
if bp.minimumDuration then if duration < bp.filterDuration then return false end
elseif duration >= bp.filterDuration then return false end
end
if bp.checkTimeLeft and bp.filterTimeLeft then
if bp.minimumTimeLeft then if timeLeft < bp.filterTimeLeft then return false end
elseif timeLeft >= bp.filterTimeLeft then return false end
end
end
return true
end
local numberPatterns = { -- patterns for extracting up to 10 numbers from a string
"(%d+%.?%d*)",
"%d+%.?%d*%D+(%d+%.?%d*)",
"%d+%.?%d*%D+%d+%.?%d*%D+(%d+%.?%d*)",
"%d+%.?%d*%D+%d+%.?%d*%D+%d+%.?%d*%D+(%d+%.?%d*)",
"%d+%.?%d*%D+%d+%.?%d*%D+%d+%.?%d*%D+%d+%.?%d*%D+(%d+%.?%d*)",