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Right now it's impossible to trigger lifecycle events from a code for testing. Consider this example:
let gameViewController = GameViewController(viewModel: .init()) gameViewController.reactive.lifecycleEvent(.viewDidAppear).observeNext { _ in print("called") } gameViewController.viewDidAppear(true)
Calling viewDidAppear explicitly won't print called
viewDidAppear
called
The text was updated successfully, but these errors were encountered:
have you tried ?
let gameViewController = GameViewController(viewModel: .init()) gameViewController.reactive.lifecycleEvent(.viewDidAppear).observeNext { _ in print("called") } gameViewController.loadViewIfNeeded() gameViewController.viewDidAppear(true)
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Right now it's impossible to trigger lifecycle events from a code for testing. Consider this example:
Calling
viewDidAppear
explicitly won't printcalled
The text was updated successfully, but these errors were encountered: