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game.js
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game.js
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var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var start = false;
var level = 0;
//Para controlar si se presiono la letra en cualquier parte del documento
$(document).keypress(function()
{
if(!start)
{
$("#level-title").text("Level " + level);
nextSecuence();
started = true;
}
});
$(".btn").click(function(){
//console.log(this.id);
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
function nextSecuence()
{
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var ramdomNumber = Math.floor(Math.random()*4);
var randomChosenColour = buttonColours[ramdomNumber];
gamePattern.push(randomChosenColour);
$("#"+randomChosenColour).fadeIn(250).fadeOut(250).fadeIn(250);
playSound(randomChosenColour);
}
function playSound(name)
{
var audio = new Audio("sounds/"+name+".mp3");
audio.play();
}
function animatePress(currentColour)
{
$("#"+currentColour).addClass("pressed");
setTimeout(function(){ $("#"+currentColour).removeClass("pressed"); }, 100);
}
function checkAnswer(currentLevel)
{
if(gamePattern[currentLevel] === userClickedPattern[currentLevel])
{
console.log("right");
if (userClickedPattern.length === gamePattern.length){
//5. Call nextSequence() after a 1000 millisecond delay.
setTimeout(function () {
nextSecuence();
}, 1000);
}
}
else
{
console.log("Wrong");
$("body").addClass("game-over");
playSound("wrong");
setTimeout(function(){ $("body").removeClass("game-over"); }, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
starOver();
}
}
function starOver()
{
level = 0;
gamePattern = [];
start = false;
}