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index.html
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index.html
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<html>
<head>
<title>My first three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
console.log(new THREE.Matrix4().makeTranslation(-10, -22, -30));
camera.position.z = 5;
var transMatrix = new THREE.Matrix4();
transMatrix.set(1, 0, 0, 0,
0, 6, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
cube.position.set(0, 0, 0);
cube.rotation.set(0, 0, 0);
cube.scale.set(1, 1, 1);
cube.updateMatrix();
cube.geometry.applyMatrix(transMatrix);
cube.updateMatrix();
var animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
</script>
</body>
</html>