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testing.txt
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testing.txt
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################################ TESTING STUFF####################################
InOutHelper<SimpleClash<Lockup<Blast<Pulsing<Red,Rgb<50,0,0>,5000>,White>,AudioFlicker<Pulsing<Red,Rgb<50,0,0>,5000>,Red>>,Green,40>,300,800,Black>
InOutHelper<SimpleClash<Lockup<Blast<BrownNoiseFlicker<OrangeRed,Rgb<205,120,0>,500>,RgbCycle>,AudioFlicker<Pulsing<Red,Rgb<50,0,0>,5000>,Red>>,Green,40>,300,800,Black>
InOutHelper<SimpleClash<Lockup<Blast<BrownNoiseFlicker<DarkOrange,Red,500>,RgbCycle>,AudioFlicker<StyleFire<Chartreuse,Cyan,0,2,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,0,5>>,Red>>,Green,40>,300,800,Black>
### These two are almost the same ##
StylePtr<SimpleClash<Lockup<Blast<ColorCycle<Black,0,1,Pulsing<Blue,Red,1800>,100,3000,2500>,White>,AudioFlicker<ColorCycle<Blue,0,1,Cyan,100,3000,5000>,White>>,White,40>,Black>>()
//Doesn't really need the InOutHelper wrapper, but here's how the blade above would look with that wrapper.
InOutHelper<SimpleClash<Lockup<Blast<ColorCycle<Black,1,0,AudioFlicker<Red,Orange>,100,2000,3000>,White>,AudioFlicker<ColorCycle<Black,1,0,AudioFlicker<Red,Orange>,100,2000,3000>,White>>,White,40>,300,2000>
//If Kylo Ren was a Jedi Unstable blade
Var1 --> StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Gradient<RandomFlicker<Yellow,SpringGreen>,BrownNoiseFlicker<Blue,Cyan,500>>,Strobe<Black,Blue,15,1>>,AudioFlicker<Gradient<HumpFlicker<Magenta,SpringGreen,40>,Strobe<Orange,Rgb<0,10,100>,15,1>>,White>>,Gradient<Cyan,Yellow>,40>,200,800,Black>>()
Var2 --> StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Gradient<RandomFlicker<DeepSkyBlue,Cyan>,BrownNoiseFlicker<Yellow,SpringGreen,500>>,Strobe<Black,Blue,15,1>>,AudioFlicker<Gradient<HumpFlicker<Magenta,SpringGreen,40>,Strobe<Orange,Rgb<0,10,100>,15,1>>,White>>,Gradient<Strobe<Magenta,Orange,15,10>,Strobe<DodgerBlue,Cyan,15,10>>,120>,200,800,Black>>()
//Another weird unstable blade
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Gradient<RandomFlicker<DarkOrange,Red>,BrownNoiseFlicker<Yellow,OrangeRed,500>>,Strobe<Black,Blue,15,1>>,AudioFlicker<Gradient<HumpFlicker<Yellow,Magenta,40>,Strobe<Orange,Rgb<0,10,100>,15,1>>,White>>,Gradient<Strobe<Magenta,Orange,15,10>,Strobe<DodgerBlue,Cyan,15,10>>,120>,200,800,Black>>()
//Weird, unstable and purple
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Pulsing<Rgb<160,80,255>,BrownNoiseFlicker<Red,DeepSkyBlue,250>,1450>,Strobe<Black,White,15,1>>,AudioFlicker<Blue,White>>,OnSpark<StyleFire<Yellow,Cyan,0,2,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,0,5>>,StyleFire<Blue,Cyan,0,2,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,0,5>>,200>,40>,300,800,Black>>()
//IceFire Blue Unstable blade
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Strobe<BrownNoiseFlicker<Cyan,Blue,500>,BrownNoiseFlicker<Green,White,50>,15,15>,Sparkle<White,Magenta,500,1024>,200,200,600>,AudioFlicker<Blue,White>,AudioFlicker<Blue,SpringGreen>>,Strobe<Blue,White,15,10>,100>,200,800,Black>>()
//IceFire Green Unstable blade v1
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Strobe<BrownNoiseFlicker<SteelBlue,SpringGreen,500>,BrownNoiseFlicker<GreenYellow,White,50>,15,15>,Sparkle<White,Magenta,500,1024>,200,200,600>,AudioFlicker<Blue,White>,AudioFlicker<Blue,SpringGreen>>,Strobe<Blue,White,15,10>,100>,200,800,Black>>()
//IceFire Green Unstable blade v2
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Strobe<BrownNoiseFlicker<SteelBlue,SpringGreen,500>,BrownNoiseFlicker<GreenYellow,White,50>,15,15>,Sparkle<White,Magenta,500,1024>,200,200,600>,Cylon<StyleFire<Blue,Cyan,0,2,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,5000,10>,FireConfig<0,0,5>>,80,200,BrownNoiseFlicker<Magenta,Cyan,50>,98,300,1>,AudioFlicker<Blue,SpringGreen>>,Strobe<Blue,White,15,10>,100>,200,800,Black>>()