From d0a56782901710ca0d528f5c3ce45fe6ffc36ae8 Mon Sep 17 00:00:00 2001 From: TAHuntling <38479763+TAHuntling@users.noreply.github.com> Date: Thu, 16 May 2024 04:50:18 -0500 Subject: [PATCH] chore: CppScripts refactor (#1579) * Updating CppScripts Rewrote file to use a lambda map rather than the massive if else chain. Kept the original comments alongside each of the different scripts they were by before. * add script tests * Update names * More Changes to Scripts * Update CppScripts.cpp * Removing Unneeded Files * Update CppScripts.cpp * Delete tests/dGameTests/dScriptsTests/CMakeLists.txt * Delete tests/dGameTests/dScriptsTests/dScriptsTests.cpp * Delete tests/dGameTests/dScriptsTests/CppScriptsOld.cpp * Delete tests/dGameTests/dScriptsTests/CppScriptsOld.h * Update CMakeLists.txt * finishing up --------- Co-authored-by: David Markowitz --- dScripts/CppScripts.cpp | 1011 ++++++++++++++------------------------- 1 file changed, 365 insertions(+), 646 deletions(-) diff --git a/dScripts/CppScripts.cpp b/dScripts/CppScripts.cpp index 12c730fa5..784edbdb0 100644 --- a/dScripts/CppScripts.cpp +++ b/dScripts/CppScripts.cpp @@ -327,668 +327,387 @@ #include "LupGenericInteract.h" #include "WblRobotCitizen.h" +#include +#include +#include + namespace { - // This is in the translation unit instead of the header to prevent wierd linker errors - InvalidScript* const InvalidToReturn = new InvalidScript(); - std::map m_Scripts; + // This is in the translation unit instead of the header to prevent weird linker errors + InvalidScript InvalidToReturn; + std::map g_Scripts; + std::map> scriptLoader = { + + //VE / AG + { "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } }, + {"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } }, + {"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} }, + {"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} }, + {"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} }, + {"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} }, + {"scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", []() { return new Binoculars();} }, + {"scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", []() { return new AllCrateChicken();} }, + // Broken? (below) + {"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", []() { return new RockHydrantSmashable();} }, + {"scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", []() { return new SsModularBuildServer();} }, + {"scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", []() { return new ZoneAgProperty();} }, + // this is done in Entity.cpp, not needed for our implementation (below) + {"scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", []() { return new InvalidScript();} }, + {"scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", []() { return new TouchMissionUpdateServer();} }, + {"scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", []() { return new ActSharkPlayerDeathTrigger();} }, + {"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", []() { return new BaseEnemyMech();} }, + {"scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", []() { return new ZoneAgSurvival();} }, + {"scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", []() { return new AgSurvivalBuffStation();} }, + {"scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", []() { return new AgBusDoor();} }, + {"scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", []() { return new MaestromExtracticatorServer();} }, + {"scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", []() { return new AgCagedBricksServer();} }, + {"scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", []() { return new NpcWispServer();} }, + {"scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", []() { return new NpcEpsilonServer();} }, + {"scripts\\ai\\AG\\L_AG_TURRET.lua", []() {return new AgTurret();}}, + {"scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", []() { return new AgTurret();}}, + {"scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", []() {return new AgLaserSensorServer();}}, + {"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", []() {return new AgMonumentLaserServer();}}, + {"scripts\\ai\\AG\\L_AG_FANS.lua", []() {return new AgFans();}}, + {"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", []() {return new AgMonumentBirds();}}, + {"scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", []() {return new RemoveRentalGear();}}, + {"scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", []() {return new NpcNjAssistantServer();}}, + {"scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", []() {return new AgSalutingNpcs();}}, + {"scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", []() {return new AgJetEffectServer();}}, + {"scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", []() {return new BossSpiderQueenEnemyServer();}}, + {"scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}}, + {"scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}}, + {"scripts\\ai\\AG\\L_AG_QB_Elevator.lua", []() {return new AgQbElevator();}}, + {"scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", []() {return new AgPropGuard();}}, + {"scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", []() {return new AgBugsprayer();}}, + {"scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", []() {return new NpcAgCourseStarter();}}, + {"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", []() {return new AgMonumentRaceGoal();}}, + {"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", []() {return new AgMonumentRaceCancel();}}, + {"scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", []() {return new ZoneAgSpiderQueen();}}, + {"scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", []() {return new SpiderBossTreasureChestServer();}}, + {"scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", []() {return new NpcCowboyServer();}}, + {"scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", []() {return new ZoneAgMedProperty();}}, + {"scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", []() {return new AgStromlingProperty();}}, + {"scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", []() {return new BaseEnemyMech();}}, + {"scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", []() {return new AgDarkSpiderling();}}, + {"scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", []() {return new AgPropguards();}}, + {"scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", []() {return new PropertyFXDamage();}}, + {"scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", []() {return new NpcPirateServer();}}, + {"scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", []() {return new AgPicnicBlanket();}}, + {"scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", []() {return new PropertyBankInteract();}}, + {"scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", []() {return new VeMech();}}, + {"scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", []() {return new VeMissionConsole();}}, + {"scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", []() {return new VeEpsilonServer();}}, + + //NS + {"scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", []() {return new NsModularBuild();}}, + {"scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", []() {return new NsGetFactionMissionServer();}}, + {"scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", []() {return new NsQbImaginationStatue();}}, + {"scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", []() {return new NsConcertChoiceBuildManager();}}, + {"scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", []() {return new NsConcertChoiceBuild();}}, + {"scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", []() {return new NsConcertQuickBuild();}}, + {"scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", []() {return new AgStagePlatforms();}}, + {"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return new NsConcertInstrument();}}, + {"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return new NsJohnnyMissionServer();}}, + {"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return new StinkyFishTarget();}}, + {"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return new ZoneNsProperty();}}, + {"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return new ZoneNsMedProperty();}}, + {"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return new NsTokenConsoleServer();}}, + {"scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", []() {return new NsLupTeleport();}}, + {"scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", []() {return new ZoneNsWaves();}}, + {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", []() {return new WaveBossHammerling();}}, + {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", []() {return new WaveBossApe();}}, + {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", []() {return new WaveBossSpiderling();}}, + {"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", []() {return new WaveBossHorsemen();}}, + {"scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", []() {return new MinigameTreasureChestServer();}}, + {"scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", []() {return new NsLegoClubDoor();}}, + {"scripts/ai/NS/L_CL_RING.lua", []() {return new ClRing();}}, + {"scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", []() {return new WildAmbients();}}, + {"scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", []() {return new PropertyDeathPlane();}}, + {"scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", []() {return new QbSpawner();}}, + {"scripts\\ai\\AG\\L_AG_QB_Wall.lua", []() {return new AgQbWall();}}, + + //GF + {"scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", []() {return new GfTikiTorch();}}, + {"scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", []() {return new GfCampfire();}}, + {"scripts\\ai\\GF\\L_GF_ORGAN.lua", []() {return new GfOrgan();}}, + {"scripts\\ai\\GF\\L_GF_BANANA.lua", []() {return new GfBanana();}}, + {"scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", []() {return new GfBananaCluster();}}, + {"scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", []() {return new GfJailkeepMission();}}, + {"scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", []() {return new TriggerAmbush();}}, + {"scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", []() {return new GfCaptainsCannon();}}, + {"scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", []() {return new MastTeleport();}}, + {"scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", []() {return new GfJailWalls();}}, + {"scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", []() {return new QbEnemyStunner();}}, + //Technically also used once in AG (below) + {"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return new PetDigBuild();}}, + {"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return new SpawnLionServer();}}, + {"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return new BaseEnemyApe();}}, + {"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return new GfApeSmashingQB();}}, + {"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return new ZoneGfProperty();}}, + {"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return new GfArchway();}}, + {"scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", []() {return new GfMaelstromGeyser();}}, + {"scripts\\ai\\GF\\L_PIRATE_REP.lua", []() {return new PirateRep();}}, + {"scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", []() {return new GfParrotCrash();}}, + + //SG + {"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", []() {return new SGCannon();}}, + {"scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", []() {return new ZoneSGServer();}}, + + //PR + {"scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", []() {return new PrWhistle();}}, + {"scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", []() {return new PrSeagullFly();}}, + {"scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", []() {return new HydrantSmashable();}}, + {"scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", []() {return new HydrantBroken();}}, + {"scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", []() {return new PetDigServer();}}, + {"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", []() {return new PetDigServer();}}, + //{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", [](){return new PetDigServer();}}, + {"scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", []() {return new CrabServer();}}, + {"scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", []() {return new PetFromDigServer();}}, + {"scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", []() {return new PetFromObjectServer();}}, + {"scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", []() {return new DamagingPets();}}, + {"scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", []() {return new SpawnGryphonServer();}}, + + //FV + {"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}}, + {"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}}, + {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}}, + {"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}}, + {"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}}, + {"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}}, + {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}}, + {"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}}, + {"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}}, + {"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}}, + {"scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", []() {return new FvFreeGfNinjas();}}, + {"scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", []() {return new FvPandaSpawnerServer();}}, + {"scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", []() {return new FvPandaServer();}}, + {"scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", []() {return new ZoneFvProperty();}}, + {"scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", []() {return new FvBrickPuzzleServer();}}, + {"scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", []() {return new FvConsoleLeftQuickbuild();}}, + {"scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", []() {return new FvConsoleRightQuickbuild();}}, + {"scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", []() {return new FvFacilityBrick();}}, + {"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return new FvFacilityPipes();}}, + {"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return new ImgBrickConsoleQB();}}, + {"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return new ActParadoxPipeFix();}}, + {"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return new FvNinjaGuard();}}, + {"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return new FvPassThroughWall();}}, + {"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return new FvBounceOverWall();}}, + {"scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", []() {return new FvFong();}}, + {"scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", []() {return new FvMaelstromGeyser();}}, + {"scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", []() {return new RaceShipLapColumnsServer();}}, + + //yes we know the lap numbers dont match the file name or anim. Thats what they desgined it as. + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", []() {return new FvRaceDragon("lap_01", 2);}}, + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", []() {return new FvRaceDragon("lap_02", 0);}}, + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", []() {return new FvRaceDragon("lap_03", 1);}}, + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", []() {return new FvRacePillarABCServer();}}, + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", []() {return new FvRacePillarDServer();}}, + {"scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", []() {return new RaceFireballs();}}, + + //Misc. + {"scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", []() {return new ExplodingAsset();}}, + {"scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", []() {return new WishingWellServer();}}, + {"scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", []() {return new ActPlayerDeathTrigger();}}, + {"scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", []() {return new GrowingFlower();}}, + {"scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", []() {return new TokenConsoleServer();}}, + {"scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", []() {return new BaseFootRaceManager();}}, + {"scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", []() {return new PropertyPlatform();}}, + {"scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", []() {return new VeBricksampleServer();}}, + {"scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", []() {return new MailBoxServer();}}, + {"scripts\\ai\\ACT\\L_ACT_MINE.lua", []() {return new ActMine();}}, + {"scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", []() {return new WanderingVendor();}}, + + //Racing + {"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", []() {return new RaceImagineCrateServer();}}, + {"scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", []() {return new ActVehicleDeathTrigger();}}, + {"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", []() {return new RaceImaginePowerup();}}, + {"scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", []() {return new RaceMaelstromGeiser();}}, + {"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", []() {return new FvRaceSmashEggImagineServer();}}, + {"scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", []() {return new FvRacingColumns();}}, + {"scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", []() {return new RaceSmashServer();}}, + + //NT + {"scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", []() {return new NtSentinelWalkwayServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", []() {return new NtParadoxTeleServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", []() {return new NtDarkitectRevealServer();}}, + {"scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", []() {return new BankInteractServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", []() {return new NtVentureSpeedPadServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", []() {return new NtVentureCannonServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", []() {return new NtCombatChallengeServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", []() {return new NtCombatChallengeDummy();}}, + {"scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", []() {return new NtCombatChallengeExplodingDummy();}}, + {"scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", []() {return new BaseInteractDropLootServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", []() {return new NtAssemblyTubeServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", []() {return new NtParadoxPanelServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", []() {return new NtImagBeamBuffer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", []() {return new NtBeamImaginationCollectors();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", []() {return new NtDirtCloudServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", []() {return new NtConsoleTeleportServer();}}, + {"scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", []() {return new SpawnStegoServer();}}, + {"scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", []() {return new SpawnSaberCatServer();}}, + {"scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", []() {return new SpawnShrakeServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", []() {return new NtDukeServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", []() {return new NtHaelServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", []() {return new NtFactionSpyServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", []() {return new NtOverbuildServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", []() {return new NtVandaServer();}}, + {"scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", []() {return new ForceVolumeServer();}}, + {"scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", []() {return new FrictionVolumeServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", []() {return new NtXRayServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", []() {return new NtSleepingGuard();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", []() {return new NTImagimeterVisibility();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", []() {return new NTPipeVisibilityServer();}}, + {"scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", []() {return new MinigameBlueMark();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", []() {return new NtNaomiBreadcrumbServer();}}, + {"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", []() {return new NTNaomiDirtServer();}}, + + //AM Crux + {"scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", []() {return new AmConsoleTeleportServer();}}, + {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", []() {return new RandomSpawnerFin();}}, + {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", []() {return new RandomSpawnerPit();}}, + {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", []() {return new RandomSpawnerStr();}}, + {"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", []() {return new RandomSpawnerZip();}}, + {"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", []() {return new AmDarklingMech();}}, + {"scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", []() {return new AmBridge();}}, + {"scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", []() {return new AmDrawBridge();}}, + {"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", []() {return new AmShieldGenerator();}}, + {"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", []() {return new AmShieldGeneratorQuickbuild();}}, + {"scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", []() {return new AmDropshipComputer();}}, + {"scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", []() {return new AmScrollReaderServer();}}, + {"scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", []() {return new AmTemplateSkillVolume();}}, + {"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", []() {return new EnemyNjBuff();}}, + {"scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", []() {return new AmSkeletonEngineer();}}, + {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", []() {return new AmSkullkinDrill();}}, + {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}}, + {"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}}, + {"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}}, + {"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}}, + {"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}}, + {"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}}, + + //Ninjago + {"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return new NjGarmadonCelebration();}}, + {"scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", []() {return new NjWuNPC();}}, + {"scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", []() {return new NjScrollChestServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", []() {return new NjColeNPC();}}, + {"scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", []() {return new NjJayMissionItems();}}, + {"scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", []() {return new NjNPCMissionSpinjitzuServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", []() {return new EnemySkeletonSpawner();}}, + {"scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", []() {return new NjRailSwitch();}}, + {"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", []() {return new NjRailActivatorsServer();}}, + {"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", []() {return new NjRailPostServer();}}, + {"scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", []() {return new NjIceRailActivator();}}, + {"scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", []() {return new FallingTile();}}, + {"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", []() {return new EnemyNjBuff();}}, + {"scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", []() {return new ImaginationShrineServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", []() {return new Lieutenant();}}, + {"scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", []() {return new RainOfArrows();}}, + {"scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", []() {return new CavePrisonCage();}}, + {"scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", []() {return new NjMonastryBossInstance();}}, + {"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", []() {return new CatapultBouncerServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", []() {return new CatapultBaseServer();}}, + {"scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", []() {return new NjhubLavaPlayerDeathTrigger();}}, + {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", []() {return new MonCoreNookDoors();}}, + {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, + {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, + {"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}}, + {"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", []() {return new NjDragonEmblemChestServer();}}, + {"scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", []() {return new NjNyaMissionitems();}}, + + //DLU + {"scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", []() {return new DLUVanityTeleportingObject();}}, + + //Survival Minigame + {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", []() {return new AgSurvivalStromling();}}, + {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", []() {return new AgSurvivalMech();}}, + {"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", []() {return new AgSurvivalSpiderling();}}, + + //Scripted Equipment + {"scripts\\EquipmentScripts\\Sunflower.lua", []() {return new Sunflower();}}, + {"scripts/EquipmentScripts/AnvilOfArmor.lua", []() {return new AnvilOfArmor();}}, + {"scripts/EquipmentScripts/FountainOfImagination.lua", []() {return new FountainOfImagination();}}, + {"scripts/EquipmentScripts/CauldronOfLife.lua", []() {return new CauldronOfLife();}}, + {"scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", []() {return new BootyDigServer();}}, + {"scripts\\EquipmentScripts\\PersonalFortress.lua", []() {return new PersonalFortress();}}, + {"scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", []() {return new PropertyDevice();}}, + {"scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", []() {return new ImaginationBackpackHealServer();}}, + {"scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", []() {return new LegoDieRoll();}}, + {"scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", []() {return new BuccaneerValiantShip();}}, + {"scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", []() {return new FireFirstSkillonStartup();}}, + {"scripts\\equipmenttriggers\\gempack.lua", []() {return new GemPack();}}, + {"scripts\\equipmenttriggers\\shardarmor.lua", []() {return new ShardArmor();}}, + {"scripts\\equipmenttriggers\\coilbackpack.lua", []() {return new TeslaPack();}}, + {"scripts\\EquipmentScripts\\stunImmunity.lua", []() {return new StunImmunity();}}, + + //FB + {"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", []() {return new RockHydrantBroken();}}, + {"scripts\\ai\\NS\\L_NS_WH_FANS.lua", []() {return new WhFans();}}, + + //WBL + {"scripts\\zone\\LUPs\\WBL_generic_zone.lua", []() {return new WblGenericZone();}}, + + //Alpha + {"scripts\\ai\\FV\\L_TRIGGER_GAS.lua", []() {return new TriggerGas();}}, + {"scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", []() {return new ActNinjaSensei();}}, + + //Pickups + {"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1000);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(25);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(250000);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(2500);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(13);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", []() {return new SpecialPowerupSpawner(129);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(5);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(747);}}, + {"scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", []() {return new SpecialSpeedBuffSpawner();}}, + + //Wild + {"scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", []() {return new WildAndScared();}}, + {"scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", []() {return new WildAndScared();}}, + {"scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", []() {return new WildGfGlowbug();}}, + {"scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", []() {return new WildAmbientCrab();}}, + {"scripts\\ai\\WILD\\L_WILD_PANTS.lua", []() {return new WildPants();}}, + {"scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", []() {return new WildNinjaBricks();}}, + {"scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", []() {return new WildNinjaStudent();}}, + {"scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", []() {return new WildNinjaSensei();}}, + {"scripts\\ai\\WILD\\L_LUP_generic_interact.lua", []() {return new LupGenericInteract();}}, + {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenBlue.lua", []() {return new WblRobotCitizen();}}, + {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenGreen.lua", []() {return new WblRobotCitizen();}}, + {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}}, + {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}}, + {"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}}, + + }; }; CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) { - auto itr = m_Scripts.find(scriptName); - if (itr != m_Scripts.end()) { + auto itr = g_Scripts.find(scriptName); + if (itr != g_Scripts.end()) { return itr->second; } - Script* script = InvalidToReturn; - - //VE / AG: - if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") - script = new AgShipPlayerDeathTrigger(); - else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua") - script = new NpcNpSpacemanBob(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login - script = new AgSpaceStuff(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua") - script = new AgShipPlayerShockServer(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua") - script = new AgImagSmashable(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua") - script = new StoryBoxInteractServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua") - script = new Binoculars(); - else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua") - script = new AllCrateChicken(); - else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua") - script = new RockHydrantSmashable(); // Broken? - else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua") - script = new SsModularBuildServer(); - else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua") - script = new ZoneAgProperty(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua") - script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation - else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua") - script = new TouchMissionUpdateServer(); - else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua") - script = new ActSharkPlayerDeathTrigger(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua") - script = new BaseEnemyMech(); - else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua") - script = new ZoneAgSurvival(); - else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua") - script = new AgSurvivalBuffStation(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua") - script = new AgBusDoor(); - else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua") - script = new MaestromExtracticatorServer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua") - script = new AgCagedBricksServer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua") - script = new NpcWispServer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua") - script = new NpcEpsilonServer(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua") - script = new AgTurret(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua") - script = new AgLaserSensorServer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua") - script = new AgMonumentLaserServer(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua") - script = new AgFans(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua") - script = new AgMonumentBirds(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua") - script = new RemoveRentalGear(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua") - script = new NpcNjAssistantServer(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua") - script = new AgSalutingNpcs(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua") - script = new AgJetEffectServer(); - else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua") - script = new BossSpiderQueenEnemyServer(); - else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua") - script = new EnemySpiderSpawner(); - else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua") - script = new EnemySpiderSpawner(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua") - script = new AgQbElevator(); - else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua") - script = new AgPropGuard(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua") - script = new AgBugsprayer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua") - script = new NpcAgCourseStarter(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua") - script = new AgMonumentRaceGoal(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua") - script = new AgMonumentRaceCancel(); - else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua") - script = new ZoneAgSpiderQueen(); - else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua") - script = new SpiderBossTreasureChestServer(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua") - script = new NpcCowboyServer(); - else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua") - script = new ZoneAgMedProperty(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua") - script = new AgStromlingProperty(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua") - script = new BaseEnemyMech(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua") - script = new AgDarkSpiderling(); - else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua") - script = new AgPropguards(); - else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua") - script = new PropertyFXDamage(); - else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua") - script = new NpcPirateServer(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua") - script = new AgPicnicBlanket(); - else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua") - script = new PropertyBankInteract(); - else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua") - script = new VeMech(); - else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua") - script = new VeMissionConsole(); - else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua") - script = new VeEpsilonServer(); - // Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal - //NS: - if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua") - script = new NsModularBuild(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua") - script = new NsGetFactionMissionServer(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua") - script = new NsQbImaginationStatue(); - else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua") - script = new NsConcertChoiceBuildManager(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua") - script = new NsConcertChoiceBuild(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua") - script = new NsConcertQuickBuild(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua") - script = new AgStagePlatforms(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua") - script = new NsConcertInstrument(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua") - script = new NsJohnnyMissionServer(); - else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua") - script = new StinkyFishTarget(); - else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua") - script = new ZoneNsProperty(); - else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua") - script = new ZoneNsMedProperty(); - else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua") - script = new NsTokenConsoleServer(); - else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua") - script = new NsLupTeleport(); - else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua") - script = new ZoneNsWaves(); - else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua") - script = new WaveBossHammerling(); - else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua") - script = new WaveBossApe(); - else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua") - script = new WaveBossSpiderling(); - else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua") - script = new WaveBossHorsemen(); - else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua") - script = new MinigameTreasureChestServer(); - else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua") - script = new NsLegoClubDoor(); - else if (scriptName == "scripts/ai/NS/L_CL_RING.lua") - script = new ClRing(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua") - script = new WildAmbients(); - else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua") - script = new PropertyDeathPlane(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua") - script = new QbSpawner(); - else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua") - script = new AgQbWall(); - - //GF: - else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua") - script = new GfTikiTorch(); - else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua") - script = new GfCampfire(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua") - script = new GfOrgan(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua") - script = new GfBanana(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua") - script = new GfBananaCluster(); - else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua") - script = new GfJailkeepMission(); - else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua") - script = new TriggerAmbush(); - else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua") - script = new GfCaptainsCannon(); - else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua") - script = new MastTeleport(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua") - script = new GfJailWalls(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua") - script = new QbEnemyStunner(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua") - script = new PetDigBuild(); // Technically also used once in AG - else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua") - script = new SpawnLionServer(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua") - script = new BaseEnemyApe(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua") - script = new GfApeSmashingQB(); - else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua") - script = new ZoneGfProperty(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_ARCHWAY.lua") - script = new GfArchway(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua") - script = new GfMaelstromGeyser(); - else if (scriptName == "scripts\\ai\\GF\\L_PIRATE_REP.lua") - script = new PirateRep(); - else if (scriptName == "scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua") - script = new GfParrotCrash(); - - // SG - else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua") - script = new SGCannon(); - else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua") - script = new ZoneSGServer(); - - //PR: - else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua") - script = new PrWhistle(); - if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua") - script = new PrSeagullFly(); - else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua") - script = new HydrantSmashable(); - else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua") - script = new HydrantBroken(); - else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua") - script = new PetDigServer(); - else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua") - script = new CrabServer(); - else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua") - script = new PetFromDigServer(); - else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua") - script = new PetFromObjectServer(); - else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua") - script = new DamagingPets(); - else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua") - script = new SpawnGryphonServer(); - - //FV Scripts: - else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua") - script = new FvCandle(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua") - script = new EnemyRoninSpawner(); - else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua") - script = new FvMaelstromCavalry(); - else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua") - script = new ActNinjaTurret(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua") - script = new FvHorsemenTrigger(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua") - script = new FvFlyingCreviceDragon(); - else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua") - script = new FvMaelstromDragon(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua") - script = new FvDragonSmashingGolemQb(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua") - script = new TreasureChestDragonServer(); - else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua") - script = new InstanceExitTransferPlayerToLastNonInstance(); - else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua") - script = new FvFreeGfNinjas(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua") - script = new FvPandaSpawnerServer(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua") - script = new FvPandaServer(); - else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua") - script = new ZoneFvProperty(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua") - script = new FvBrickPuzzleServer(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua") - script = new FvConsoleLeftQuickbuild(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua") - script = new FvConsoleRightQuickbuild(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua") - script = new FvFacilityBrick(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua") - script = new FvFacilityPipes(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua") - script = new ImgBrickConsoleQB(); - else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua") - script = new ActParadoxPipeFix(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua") - script = new FvNinjaGuard(); - else if (scriptName == "scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua") - script = new FvPassThroughWall(); - else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua") - script = new FvBounceOverWall(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua") - script = new FvFong(); - else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua") - script = new FvMaelstromGeyser(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua") - script = new RaceShipLapColumnsServer(); - - // yes we know the lap numbers dont match the file name or anim. thats what they desgined it as. - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua") - script = new FvRaceDragon("lap_01", 2); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua") - script = new FvRaceDragon("lap_02", 0); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua") - script = new FvRaceDragon("lap_03", 1); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua") - script = new FvRacePillarABCServer(); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua") - script = new FvRacePillarDServer(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua") - script = new RaceFireballs(); - - - //Misc: - if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua") - script = new ExplodingAsset(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua") - script = new WishingWellServer(); - else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua") - script = new ActPlayerDeathTrigger(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua") - script = new GrowingFlower(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua") - script = new TokenConsoleServer(); - else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua") - script = new BaseFootRaceManager(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua") - script = new PropertyPlatform(); - else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua") - script = new VeBricksampleServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua") - script = new MailBoxServer(); - else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua") - script = new ActMine(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua") - script = new WanderingVendor(); - - //Racing: - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua") - script = new RaceImagineCrateServer(); - else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua") - script = new ActVehicleDeathTrigger(); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua") - script = new RaceImaginePowerup(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua") - script = new RaceMaelstromGeiser(); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua") - script = new FvRaceSmashEggImagineServer(); - else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua") - script = new FvRacingColumns(); - else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua") - script = new RaceSmashServer(); - - //NT: - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua") - script = new NtSentinelWalkwayServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua") - script = new NtParadoxTeleServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua") - script = new NtDarkitectRevealServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua") - script = new BankInteractServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua") - script = new NtVentureSpeedPadServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua") - script = new NtVentureCannonServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua") - script = new NtCombatChallengeServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") - script = new NtCombatChallengeDummy(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua") - script = new NtCombatChallengeExplodingDummy(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua") - script = new BaseInteractDropLootServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua") - script = new NtAssemblyTubeServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua") - script = new NtParadoxPanelServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua") - script = new NtImagBeamBuffer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua") - script = new NtBeamImaginationCollectors(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua") - script = new NtDirtCloudServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua") - script = new NtConsoleTeleportServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua") - script = new SpawnStegoServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua") - script = new SpawnSaberCatServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua") - script = new SpawnShrakeServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua") - script = new NtDukeServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua") - script = new NtHaelServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua") - script = new NtFactionSpyServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua") - script = new NtOverbuildServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua") - script = new NtVandaServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua") - script = new ForceVolumeServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua") - script = new FrictionVolumeServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua") - script = new NtXRayServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua") - script = new NtSleepingGuard(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua") - script = new NTImagimeterVisibility(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua") - script = new NTPipeVisibilityServer(); - else if (scriptName == "scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua") - script = new MinigameBlueMark(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua") - script = new NtNaomiBreadcrumbServer(); - else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua") - script = new NTNaomiDirtServer(); - - //AM: - if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua") - script = new AmConsoleTeleportServer(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua") - script = new RandomSpawnerFin(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua") - script = new RandomSpawnerPit(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua") - script = new RandomSpawnerStr(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua") - script = new RandomSpawnerZip(); - else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua") - script = new AmDarklingMech(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua") - script = new AmBridge(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua") - script = new AmDrawBridge(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua") - script = new AmShieldGenerator(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua") - script = new AmShieldGeneratorQuickbuild(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua") - script = new AmDropshipComputer(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua") - script = new AmScrollReaderServer(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua") - script = new AmTemplateSkillVolume(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua") - script = new EnemyNjBuff(); - else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua") - script = new AmSkeletonEngineer(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua") - script = new AmSkullkinDrill(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua") - script = new AmSkullkinDrillStand(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua") - script = new AmSkullkinTower(); - else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua") - script = new AmDarklingDragon(); - else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua") - script = new AmDarklingDragon(); - else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua") - script = new BaseEnemyApe(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua") - script = new AmBlueX(); - else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua") - script = new AmTeapotServer(); - - // Ninjago - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua") - script = new NjGarmadonCelebration(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua") - script = new NjWuNPC(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua") - script = new NjScrollChestServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua") - script = new NjColeNPC(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua") - script = new NjJayMissionItems(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua") - script = new NjNPCMissionSpinjitzuServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua") - script = new EnemySkeletonSpawner(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua") - script = new NjRailSwitch(); - else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua") - script = new NjRailActivatorsServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua") - script = new NjRailPostServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua") - script = new NjIceRailActivator(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua") - script = new FallingTile(); - else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua") - script = new EnemyNjBuff(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua") - script = new ImaginationShrineServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua") - script = new Lieutenant(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua") - script = new RainOfArrows(); - if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua") - script = new CavePrisonCage(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua") - script = new NjMonastryBossInstance(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua") - script = new CatapultBouncerServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua") - script = new CatapultBaseServer(); - else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua") - script = new NjhubLavaPlayerDeathTrigger(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua") - script = new MonCoreNookDoors(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua") - script = new MonCoreSmashableDoors(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua") - script = new FlameJetServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua") - script = new BurningTile(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua") - script = new NjEarthDragonPetServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua") - script = new NjEarthPetServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua") - script = new NjDragonEmblemChestServer(); - else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua") - script = new NjNyaMissionitems(); - - //DLU: - else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua") - script = new DLUVanityTeleportingObject(); - - // Survival minigame - else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua") - script = new AgSurvivalStromling(); - else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua") - script = new AgSurvivalMech(); - else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua") - script = new AgSurvivalSpiderling(); - - // Scripted equipment - else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua") - script = new Sunflower(); - else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua") - script = new AnvilOfArmor(); - else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua") - script = new FountainOfImagination(); - else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua") - script = new CauldronOfLife(); - else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua") - script = new BootyDigServer(); - else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua") - script = new PersonalFortress(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua") - script = new PropertyDevice(); - else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua") - script = new ImaginationBackpackHealServer(); - else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua") - script = new LegoDieRoll(); - else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") - script = new BuccaneerValiantShip(); - else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua") - script = new FireFirstSkillonStartup(); - else if (scriptName == "scripts\\equipmenttriggers\\gempack.lua") - script = new GemPack(); - else if (scriptName == "scripts\\equipmenttriggers\\shardarmor.lua") - script = new ShardArmor(); - else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua") - script = new TeslaPack(); - else if (scriptName == "scripts\\EquipmentScripts\\stunImmunity.lua") - script = new StunImmunity(); - - // FB - else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua") - script = new RockHydrantBroken(); - else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua") - script = new WhFans(); - - // WBL - else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua") - script = new WblGenericZone(); - - // Alpha - if (scriptName == "scripts\\ai\\FV\\L_TRIGGER_GAS.lua") - script = new TriggerGas(); - else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua") - script = new ActNinjaSensei(); - - // pickups - if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(1); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(10000); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(100); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(10); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(100000); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(1000); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(25); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(250000); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua") - script = new SpecialCoinSpawner(2500); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua") - script = new SpecialPowerupSpawner(13); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua") - script = new SpecialPowerupSpawner(129); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua") - script = new SpecialPowerupSpawner(5); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua") - script = new SpecialPowerupSpawner(747); - else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua") - script = new SpecialSpeedBuffSpawner(); - - // Wild - if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua") - script = new WildAndScared(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua") - script = new WildGfGlowbug(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua") - script = new WildAmbientCrab(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua") - script = new WildPants(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua") - script = new WildNinjaBricks(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua") - script = new WildNinjaStudent(); - else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua") - script = new WildNinjaSensei(); - else if (scriptName == "scripts\\ai\\WILD\\L_LUP_generic_interact.lua") - script = new LupGenericInteract(); - else if (scriptName.rfind("scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizen", 0) == 0) - script = new WblRobotCitizen(); - - // handle invalid script reporting if the path is greater than zero and it's not an ignored script - // information not really needed for sys admins but is for developers - else if (script == InvalidToReturn) { + const auto itrTernary = scriptLoader.find(scriptName); + Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn; + + if (script == &InvalidToReturn) { if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || - (scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || + (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") || (scriptName == "scripts\\empty.lua") )) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str()); } - m_Scripts[scriptName] = script; + g_Scripts[scriptName] = script; return script; } CppScripts::Script* const CppScripts::GetInvalidScript() { - return InvalidToReturn; + return &InvalidToReturn; }