diff --git a/dGame/dComponents/MultiZoneEntranceComponent.cpp b/dGame/dComponents/MultiZoneEntranceComponent.cpp index e5a510315..7c2e2b790 100644 --- a/dGame/dComponents/MultiZoneEntranceComponent.cpp +++ b/dGame/dComponents/MultiZoneEntranceComponent.cpp @@ -21,7 +21,7 @@ void MultiZoneEntranceComponent::OnUse(Entity* originator) { if (!rocket) return; // the LUP world menu is just the property menu, the client knows how to handle it - GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress()); + GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), originator->GetSystemAddress()); } void MultiZoneEntranceComponent::OnSelectWorld(Entity* originator, uint32_t index) {