diff --git a/dDatabase/GameDatabase/ITables/IAccounts.h b/dDatabase/GameDatabase/ITables/IAccounts.h index 3f27dda6b..a0377f4ba 100644 --- a/dDatabase/GameDatabase/ITables/IAccounts.h +++ b/dDatabase/GameDatabase/ITables/IAccounts.h @@ -33,6 +33,9 @@ class IAccounts { // Add a new account to the database. virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0; + + // Update the GameMaster level of an account. + virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0; }; #endif //!__IACCOUNTS__H__ diff --git a/dDatabase/GameDatabase/MySQL/MySQLDatabase.h b/dDatabase/GameDatabase/MySQL/MySQLDatabase.h index 689622d05..a3019bea3 100644 --- a/dDatabase/GameDatabase/MySQL/MySQLDatabase.h +++ b/dDatabase/GameDatabase/MySQL/MySQLDatabase.h @@ -111,6 +111,7 @@ class MySQLDatabase : public GameDatabase { void AddBehavior(const IBehaviors::Info& info) override; std::string GetBehavior(const int32_t behaviorId) override; void RemoveBehavior(const int32_t characterId) override; + void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override; private: // Generic query functions that can be used for any query. diff --git a/dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp b/dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp index 801f444db..9e9812f30 100644 --- a/dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp +++ b/dDatabase/GameDatabase/MySQL/Tables/Accounts.cpp @@ -35,3 +35,7 @@ void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::s void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) { ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast(eGameMasterLevel::OPERATOR)); } + +void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) { + ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast(gmLevel), accountId); +} diff --git a/dMasterServer/MasterServer.cpp b/dMasterServer/MasterServer.cpp index 0f36ee373..38a5118d5 100644 --- a/dMasterServer/MasterServer.cpp +++ b/dMasterServer/MasterServer.cpp @@ -41,6 +41,7 @@ #include "Start.h" #include "Server.h" #include "CDZoneTableTable.h" +#include "eGameMasterLevel.h" namespace Game { Logger* logger = nullptr; @@ -187,15 +188,20 @@ int main(int argc, char** argv) { std::cout << "Enter a username: "; std::cin >> username; + auto checkIsAdmin = []() { + std::string admin; + std::cout << "Should this account have administrator privileges? y will set their GameMaster level to 9, anything else will set the GameMaster level to 0. [y/n]? "; + std::cin >> admin; + return admin == "y" || admin == "yes"; + }; + auto accountId = Database::Get()->GetAccountInfo(username); - if (accountId) { + if (accountId && accountId->id != 0) { LOG("Account with name \"%s\" already exists", username.c_str()); std::cout << "Do you want to change the password of that account? [y/n]?"; std::string prompt = ""; std::cin >> prompt; if (prompt == "y" || prompt == "yes") { - if (accountId->id == 0) return EXIT_FAILURE; - //Read the password from the console without echoing it. #ifdef __linux__ //This function is obsolete, but it only meant to be used by the @@ -220,6 +226,16 @@ int main(int argc, char** argv) { } else { LOG("Account \"%s\" was not updated.", username.c_str()); } + + std::cout << "Update admin privileges? [y/n]? "; + std::string admin; + std::cin >> admin; + bool updateAdmin = admin == "y" || admin == "yes"; + if (updateAdmin) { + bool isOperator = checkIsAdmin(); + Database::Get()->UpdateAccountGmLevel(accountId->id, isOperator ? eGameMasterLevel::OPERATOR : eGameMasterLevel::CIVILIAN); + } + return EXIT_SUCCESS; } @@ -250,6 +266,13 @@ int main(int argc, char** argv) { } LOG("Account created successfully!"); + + accountId = Database::Get()->GetAccountInfo(username); + if (accountId) { + bool isOperator = checkIsAdmin(); + Database::Get()->UpdateAccountGmLevel(accountId->id, isOperator ? eGameMasterLevel::OPERATOR : eGameMasterLevel::CIVILIAN); + } + return EXIT_SUCCESS; } @@ -558,7 +581,7 @@ void HandlePacket(Packet* packet) { inStream.Read(sessionKey); LUString username; inStream.Read(username); - + for (auto it : activeSessions) { if (it.second == username.string) { activeSessions.erase(it.first);