diff --git a/CMakeLists.txt b/CMakeLists.txt index aa5171822..0cca1ffff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -229,6 +229,7 @@ include_directories( "tests/dCommonTests" "tests/dGameTests" "tests/dGameTests/dComponentsTests" + "tests/dGameTests/dScriptsTests" SYSTEM "thirdparty/magic_enum/include/magic_enum" SYSTEM "thirdparty/raknet/Source" diff --git a/dGame/dGameMessages/GameMessages.cpp b/dGame/dGameMessages/GameMessages.cpp index 614d544ca..93b10cec7 100644 --- a/dGame/dGameMessages/GameMessages.cpp +++ b/dGame/dGameMessages/GameMessages.cpp @@ -5354,14 +5354,14 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En if (eInvType == eInventoryType::MODELS) { item->DisassembleModel(iStackCount); } - + auto lot = item->GetLot(); item->SetCount(item->GetCount() - iStackCount, true); Game::entityManager->SerializeEntity(entity); auto* missionComponent = entity->GetComponent(); if (missionComponent != nullptr) { - missionComponent->Progress(eMissionTaskType::GATHER, item->GetLot(), LWOOBJID_EMPTY, "", -iStackCount); + missionComponent->Progress(eMissionTaskType::GATHER, lot, LWOOBJID_EMPTY, "", -iStackCount); } } } diff --git a/tests/dGameTests/CMakeLists.txt b/tests/dGameTests/CMakeLists.txt index 58f213e0a..3069e7221 100644 --- a/tests/dGameTests/CMakeLists.txt +++ b/tests/dGameTests/CMakeLists.txt @@ -8,18 +8,33 @@ list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS}) add_subdirectory(dGameMessagesTests) list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS}) +add_subdirectory(dScriptsTests) +list(APPEND DGAMETEST_SOURCES ${DSCRIPTS_TESTS}) + +include_directories(${CMAKE_SOURCE_DIR}/dScripts) + file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) # Add the executable. Remember to add all tests above this! add_executable(dGameTests ${DGAMETEST_SOURCES}) add_dependencies(dGameTests conncpp_tests) +target_include_directories(dGameTests PRIVATE + $ + $ + $ + $ + $ + $ + $ +) + # Apple needs some special linkage for the mariadb connector for tests. if(APPLE) -add_custom_command(TARGET dGameTests POST_BUILD - COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests - COMMAND otool ARGS -L dGameTests - WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) + add_custom_command(TARGET dGameTests POST_BUILD + COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests + COMMAND otool ARGS -L dGameTests + WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) endif() target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main diff --git a/tests/dGameTests/dScriptsTests/CMakeLists.txt b/tests/dGameTests/dScriptsTests/CMakeLists.txt new file mode 100644 index 000000000..d0e14056b --- /dev/null +++ b/tests/dGameTests/dScriptsTests/CMakeLists.txt @@ -0,0 +1,11 @@ +set(DSCRIPTS_TESTS + "dScriptsTests.cpp" + "CppScriptsOld.cpp" +) + +# Get the folder name and prepend it to the files above +get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME) +list(TRANSFORM DSCRIPTS_TESTS PREPEND "${thisFolderName}/") + +# Export to parent scope +set(DSCRIPTS_TESTS ${DSCRIPTS_TESTS} PARENT_SCOPE) diff --git a/tests/dGameTests/dScriptsTests/CppScriptsOld.cpp b/tests/dGameTests/dScriptsTests/CppScriptsOld.cpp new file mode 100644 index 000000000..45e6e39a2 --- /dev/null +++ b/tests/dGameTests/dScriptsTests/CppScriptsOld.cpp @@ -0,0 +1,991 @@ +#include "CppScriptsOld.h" +//I can feel my soul being torn apart with every script added to this monstrosity. +// skate fast eat trash +// do you think god stays in heaven because he too lives in fear of what he's created? + +#include "GameMessages.h" +#include "Entity.h" +#include "ScriptComponent.h" +#include "Game.h" +#include "Logger.h" +#include "InvalidScript.h" + +//VE / AG scripts: +#include "AgShipPlayerDeathTrigger.h" +#include "AgShipPlayerShockServer.h" +#include "AgSpaceStuff.h" +#include "AgImagSmashable.h" +#include "NpcNpSpacemanBob.h" +#include "StoryBoxInteractServer.h" +#include "Binoculars.h" +#include "AllCrateChicken.h" +#include "SsModularBuildServer.h" +#include "ZoneAgProperty.h" +#include "TouchMissionUpdateServer.h" +#include "ActSharkPlayerDeathTrigger.h" +#include "BaseEnemyMech.h" +#include "ZoneAgSurvival.h" +#include "AgBusDoor.h" +#include "MaestromExtracticatorServer.h" +#include "NpcWispServer.h" +#include "AgCagedBricksServer.h" +#include "NpcEpsilonServer.h" +#include "AgTurret.h" +#include "AgMonumentBirds.h" +#include "AgLaserSensorServer.h" +#include "AgMonumentLaserServer.h" +#include "AgFans.h" +#include "RemoveRentalGear.h" +#include "NpcNjAssistantServer.h" +#include "EnemySpiderSpawner.h" +#include "AgQbElevator.h" +#include "AgPropGuard.h" +#include "AgBugsprayer.h" +#include "WishingWellServer.h" +#include "NpcAgCourseStarter.h" +#include "AgMonumentRaceGoal.h" +#include "ZoneAgSpiderQueen.h" +#include "SpiderBossTreasureChestServer.h" +#include "NpcCowboyServer.h" +#include "ZoneAgMedProperty.h" +#include "AgStromlingProperty.h" +#include "AgDarkSpiderling.h" +#include "PropertyFXDamage.h" +#include "AgPropguards.h" +#include "NpcPirateServer.h" +#include "AgPicnicBlanket.h" +#include "AgMonumentRaceCancel.h" +#include "VeBricksampleServer.h" +#include "PropertyBankInteract.h" +#include "VeMech.h" +#include "VeMissionConsole.h" +#include "VeEpsilonServer.h" +#include "AgSurvivalBuffStation.h" +#include "QbSpawner.h" +#include "AgQbWall.h" + +// NS Scripts +#include "NsModularBuild.h" +#include "NsGetFactionMissionServer.h" +#include "NsQbImaginationStatue.h" +#include "NsConcertChoiceBuildManager.h" +#include "NsConcertChoiceBuild.h" +#include "NsConcertQuickBuild.h" +#include "AgStagePlatforms.h" +#include "NsConcertInstrument.h" +#include "NsJohnnyMissionServer.h" +#include "StinkyFishTarget.h" +#include "ZoneNsProperty.h" +#include "ZoneNsMedProperty.h" +#include "NsTokenConsoleServer.h" +#include "NsLupTeleport.h" +#include "ZoneNsWaves.h" +#include "WaveBossHammerling.h" +#include "WaveBossApe.h" +#include "WaveBossSpiderling.h" +#include "WaveBossHorsemen.h" +#include "MinigameTreasureChestServer.h" +#include "NsLegoClubDoor.h" +#include "ClRing.h" +#include "WildAmbients.h" +#include "PropertyDeathPlane.h" + +// PR Scripts +#include "PrWhistle.h" +#include "PrSeagullFly.h" +#include "HydrantBroken.h" +#include "HydrantSmashable.h" +#include "PetDigServer.h" +#include "PetFromDigServer.h" +#include "PetFromObjectServer.h" +#include "DamagingPets.h" +#include "SpawnGryphonServer.h" + +// GF Scripts +#include "GfTikiTorch.h" +#include "GfCampfire.h" +#include "GfOrgan.h" +#include "GfBanana.h" +#include "GfBananaCluster.h" +#include "GfJailkeepMission.h" +#include "TriggerAmbush.h" +#include "GfCaptainsCannon.h" +#include "MastTeleport.h" +#include "GfJailWalls.h" +#include "QbEnemyStunner.h" +#include "PetDigBuild.h" +#include "SpawnLionServer.h" +#include "BaseEnemyApe.h" +#include "GfApeSmashingQB.h" +#include "ZoneGfProperty.h" +#include "GfArchway.h" +#include "GfMaelstromGeyser.h" +#include "PirateRep.h" +#include "GfParrotCrash.h" + +// SG Scripts +#include "SGCannon.h" +#include "ZoneSGServer.h" + +// FV Scripts +#include "FvCandle.h" +#include "EnemyRoninSpawner.h" +#include "ActNinjaTurret.h" +#include "FvMaelstromCavalry.h" +#include "FvHorsemenTrigger.h" +#include "FvFlyingCreviceDragon.h" +#include "FvMaelstromDragon.h" +#include "FvDragonSmashingGolemQb.h" +#include "TreasureChestDragonServer.h" +#include "InstanceExitTransferPlayerToLastNonInstance.h" +#include "FvFreeGfNinjas.h" +#include "FvPandaServer.h" +#include "FvPandaSpawnerServer.h" +#include "ZoneFvProperty.h" +#include "FvBrickPuzzleServer.h" +#include "FvConsoleLeftQuickbuild.h" +#include "FvConsoleRightQuickbuild.h" +#include "FvFacilityBrick.h" +#include "FvFacilityPipes.h" +#include "ImgBrickConsoleQB.h" +#include "ActParadoxPipeFix.h" +#include "FvNinjaGuard.h" +#include "FvPassThroughWall.h" +#include "FvBounceOverWall.h" +#include "FvFong.h" +#include "FvMaelstromGeyser.h" +#include "FvRaceDragon.h" +#include "FvRacePillarABCServer.h" +#include "FvRacePillarDServer.h" +#include "RaceFireballs.h" +#include "RaceShipLapColumnsServer.h" + +// FB Scripts +#include "AgJetEffectServer.h" +#include "AgSalutingNpcs.h" +#include "BossSpiderQueenEnemyServer.h" +#include "RockHydrantSmashable.h" + +// Misc Scripts +#include "ExplodingAsset.h" +#include "ActPlayerDeathTrigger.h" +#include "CrabServer.h" +#include "GrowingFlower.h" +#include "BaseFootRaceManager.h" +#include "PropertyPlatform.h" +#include "MailBoxServer.h" +#include "ActMine.h" +#include "FireFirstSkillonStartup.h" + +// Racing Scripts +#include "RaceImagineCrateServer.h" +#include "ActVehicleDeathTrigger.h" +#include "RaceImaginePowerup.h" +#include "RaceMaelstromGeiser.h" +#include "FvRaceSmashEggImagineServer.h" +#include "RaceSmashServer.h" +#include "FvRacingColumns.h" + +// NT Scripts +#include "NtSentinelWalkwayServer.h" +#include "NtParadoxTeleServer.h" +#include "NtDarkitectRevealServer.h" +#include "BankInteractServer.h" +#include "NtVentureSpeedPadServer.h" +#include "NtVentureCannonServer.h" +#include "NtCombatChallengeServer.h" +#include "NtCombatChallengeDummy.h" +#include "NtCombatChallengeExplodingDummy.h" +#include "BaseInteractDropLootServer.h" +#include "NtAssemblyTubeServer.h" +#include "NtParadoxPanelServer.h" +#include "TokenConsoleServer.h" +#include "NtImagBeamBuffer.h" +#include "NtBeamImaginationCollectors.h" +#include "NtDirtCloudServer.h" +#include "NtConsoleTeleportServer.h" +#include "SpawnShrakeServer.h" +#include "SpawnSaberCatServer.h" +#include "SpawnStegoServer.h" +#include "NtDukeServer.h" +#include "NtHaelServer.h" +#include "NtOverbuildServer.h" +#include "NtVandaServer.h" +#include "ForceVolumeServer.h" +#include "NtXRayServer.h" +#include "NtSleepingGuard.h" +#include "NtImagimeterVisibility.h" +#include "FrictionVolumeServer.h" +#include "NTPipeVisibilityServer.h" +#include "NTNaomiDirtServer.h" +#include "MinigameBlueMark.h" +#include "NtNaomiBreadcrumbServer.h" + +// DLU Scripts +#include "DLUVanityTeleportingObject.h" + +// AM Scripts +#include "AmConsoleTeleportServer.h" +#include "RandomSpawnerFin.h" +#include "RandomSpawnerPit.h" +#include "RandomSpawnerStr.h" +#include "RandomSpawnerZip.h" +#include "AmDarklingMech.h" +#include "AmBridge.h" +#include "AmDrawBridge.h" +#include "AmShieldGenerator.h" +#include "AmShieldGeneratorQuickbuild.h" +#include "AmDropshipComputer.h" +#include "AmScrollReaderServer.h" +#include "AmTemplateSkillVolume.h" +#include "EnemyNjBuff.h" +#include "AmSkeletonEngineer.h" +#include "AmSkullkinDrill.h" +#include "AmSkullkinDrillStand.h" +#include "AmSkullkinTower.h" +#include "AmDarklingDragon.h" +#include "AmBlueX.h" +#include "AmTeapotServer.h" +#include "WanderingVendor.h" + +// NJ Scripts +#include "NjGarmadonCelebration.h" +#include "NjWuNPC.h" +#include "NjScrollChestServer.h" +#include "EnemySkeletonSpawner.h" +#include "NjRailSwitch.h" +#include "NjRailPostServer.h" +#include "NjRailActivatorsServer.h" +#include "NjColeNPC.h" +#include "NjNPCMissionSpinjitzuServer.h" +#include "NjJayMissionItems.h" +#include "FallingTile.h" +#include "ImaginationShrineServer.h" +#include "Lieutenant.h" +#include "RainOfArrows.h" +#include "NjIceRailActivator.h" +#include "CavePrisonCage.h" +#include "NjMonastryBossInstance.h" +#include "CatapultBouncerServer.h" +#include "CatapultBaseServer.h" +#include "NjhubLavaPlayerDeathTrigger.h" +#include "MonCoreNookDoors.h" +#include "MonCoreSmashableDoors.h" +#include "FlameJetServer.h" +#include "BurningTile.h" +#include "NjEarthDragonPetServer.h" +#include "NjEarthPetServer.h" +#include "NjDragonEmblemChestServer.h" +#include "NjNyaMissionitems.h" + +// Scripted equipment +#include "AnvilOfArmor.h" +#include "CauldronOfLife.h" +#include "FountainOfImagination.h" +#include "Sunflower.h" +#include "BootyDigServer.h" +#include "PersonalFortress.h" +#include "PropertyDevice.h" +#include "ImaginationBackpackHealServer.h" +#include "LegoDieRoll.h" +#include "BuccaneerValiantShip.h" +#include "GemPack.h" +#include "ShardArmor.h" +#include "TeslaPack.h" +#include "StunImmunity.h" + +// Survival scripts +#include "AgSurvivalStromling.h" +#include "AgSurvivalMech.h" +#include "AgSurvivalSpiderling.h" + +// Frostburgh Scripts +#include "RockHydrantBroken.h" +#include "WhFans.h" + +// WBL scripts +#include "WblGenericZone.h" + +// Alpha Scripts +#include "TriggerGas.h" +#include "ActNinjaSensei.h" + +// pickups +#include "SpecialCoinSpawner.h" +#include "SpecialPowerupSpawner.h" +#include "SpecialSpeedBuffSpawner.h" + +// Wild Scripts +#include "WildAndScared.h" +#include "WildGfGlowbug.h" +#include "WildAmbientCrab.h" +#include "WildPants.h" +#include "WildNinjaStudent.h" +#include "WildNinjaSensei.h" +#include "WildNinjaBricks.h" +#include "VisToggleNotifierServer.h" +#include "LupGenericInteract.h" +#include "WblRobotCitizen.h" +#include "CppScripts.h" + +namespace { + // This is in the translation unit instead of the header to prevent wierd linker errors + InvalidScript* const InvalidToReturn = new InvalidScript(); + std::map m_Scripts; +}; + +CppScripts::Script* const CppScriptsOld::GetScript(Entity* parent, const std::string& scriptName) { + auto itr = m_Scripts.find(scriptName); + if (itr != m_Scripts.end()) { + return itr->second; + } + + CppScripts::Script* script = InvalidToReturn; + + //VE / AG: + if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") + script = new AgShipPlayerDeathTrigger(); + else if (scriptName == "scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua") + script = new NpcNpSpacemanBob(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua") // Broken, will (sometimes) display all animations at once on initial login + script = new AgSpaceStuff(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua") + script = new AgShipPlayerShockServer(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua") + script = new AgImagSmashable(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua") + script = new StoryBoxInteractServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_BINOCULARS.lua") + script = new Binoculars(); + else if (scriptName == "scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua") + script = new AllCrateChicken(); + else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua") + script = new RockHydrantSmashable(); // Broken? + else if (scriptName == "scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua") + script = new SsModularBuildServer(); + else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua") + script = new ZoneAgProperty(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_POI_MISSION.lua") + script = new InvalidScript(); // this is done in Entity.cpp, not needed for our implementation + else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua") + script = new TouchMissionUpdateServer(); + else if (scriptName == "scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua") + script = new ActSharkPlayerDeathTrigger(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua") + script = new BaseEnemyMech(); + else if (scriptName == "scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua") + script = new ZoneAgSurvival(); + else if (scriptName == "scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua") + script = new AgSurvivalBuffStation(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_BUS_DOOR.lua") + script = new AgBusDoor(); + else if (scriptName == "scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua") + script = new MaestromExtracticatorServer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua") + script = new AgCagedBricksServer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua") + script = new NpcWispServer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua") + script = new NpcEpsilonServer(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_TURRET.lua" || scriptName == "scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua") + script = new AgTurret(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua") + script = new AgLaserSensorServer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua") + script = new AgMonumentLaserServer(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_FANS.lua") + script = new AgFans(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua") + script = new AgMonumentBirds(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua") + script = new RemoveRentalGear(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua") + script = new NpcNjAssistantServer(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua") + script = new AgSalutingNpcs(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua") + script = new AgJetEffectServer(); + else if (scriptName == "scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua") + script = new BossSpiderQueenEnemyServer(); + else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua") + script = new EnemySpiderSpawner(); + else if (scriptName == "scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua") + script = new EnemySpiderSpawner(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Elevator.lua") + script = new AgQbElevator(); + else if (scriptName == "scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua") + script = new AgPropGuard(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua") + script = new AgBugsprayer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua") + script = new NpcAgCourseStarter(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua") + script = new AgMonumentRaceGoal(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua") + script = new AgMonumentRaceCancel(); + else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua") + script = new ZoneAgSpiderQueen(); + else if (scriptName == "scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua") + script = new SpiderBossTreasureChestServer(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua") + script = new NpcCowboyServer(); + else if (scriptName == "scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua") + script = new ZoneAgMedProperty(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua") + script = new AgStromlingProperty(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua") + script = new BaseEnemyMech(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua") + script = new AgDarkSpiderling(); + else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua") + script = new AgPropguards(); + else if (scriptName == "scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua") + script = new PropertyFXDamage(); + else if (scriptName == "scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua") + script = new NpcPirateServer(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua") + script = new AgPicnicBlanket(); + else if (scriptName == "scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua") + script = new PropertyBankInteract(); + else if (scriptName == "scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua") + script = new VeMech(); + else if (scriptName == "scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua") + script = new VeMissionConsole(); + else if (scriptName == "scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua") + script = new VeEpsilonServer(); + // Win32 thinks this if chain is too long, let's cut it up and serve it as a three course meal + //NS: + if (scriptName == "scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua") + script = new NsModularBuild(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua") + script = new NsGetFactionMissionServer(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua") + script = new NsQbImaginationStatue(); + else if (scriptName == "scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua") + script = new NsConcertChoiceBuildManager(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua") + script = new NsConcertChoiceBuild(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua") + script = new NsConcertQuickBuild(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua") + script = new AgStagePlatforms(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua") + script = new NsConcertInstrument(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua") + script = new NsJohnnyMissionServer(); + else if (scriptName == "scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua") + script = new StinkyFishTarget(); + else if (scriptName == "scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua") + script = new ZoneNsProperty(); + else if (scriptName == "scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua") + script = new ZoneNsMedProperty(); + else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua") + script = new NsTokenConsoleServer(); + else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua") + script = new NsLupTeleport(); + else if (scriptName == "scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua") + script = new ZoneNsWaves(); + else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua") + script = new WaveBossHammerling(); + else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua") + script = new WaveBossApe(); + else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua") + script = new WaveBossSpiderling(); + else if (scriptName == "scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua") + script = new WaveBossHorsemen(); + else if (scriptName == "scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua") + script = new MinigameTreasureChestServer(); + else if (scriptName == "scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua") + script = new NsLegoClubDoor(); + else if (scriptName == "scripts/ai/NS/L_CL_RING.lua") + script = new ClRing(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua") + script = new WildAmbients(); + else if (scriptName == "scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua") + script = new PropertyDeathPlane(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua") + script = new QbSpawner(); + else if (scriptName == "scripts\\ai\\AG\\L_AG_QB_Wall.lua") + script = new AgQbWall(); + + //GF: + else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua") + script = new GfTikiTorch(); + else if (scriptName == "scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua") + script = new GfCampfire(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_ORGAN.lua") + script = new GfOrgan(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA.lua") + script = new GfBanana(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua") + script = new GfBananaCluster(); + else if (scriptName == "scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua") + script = new GfJailkeepMission(); + else if (scriptName == "scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua") + script = new TriggerAmbush(); + else if (scriptName == "scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua") + script = new GfCaptainsCannon(); + else if (scriptName == "scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua") + script = new MastTeleport(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua") + script = new GfJailWalls(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua") + script = new QbEnemyStunner(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua") + script = new PetDigBuild(); // Technically also used once in AG + else if (scriptName == "scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua") + script = new SpawnLionServer(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua") + script = new BaseEnemyApe(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua") + script = new GfApeSmashingQB(); + else if (scriptName == "scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua") + script = new ZoneGfProperty(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_ARCHWAY.lua") + script = new GfArchway(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua") + script = new GfMaelstromGeyser(); + else if (scriptName == "scripts\\ai\\GF\\L_PIRATE_REP.lua") + script = new PirateRep(); + else if (scriptName == "scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua") + script = new GfParrotCrash(); + + // SG + else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua") + script = new SGCannon(); + else if (scriptName == "scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua") + script = new ZoneSGServer(); + + //PR: + else if (scriptName == "scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua") + script = new PrWhistle(); + if (scriptName == "scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua") + script = new PrSeagullFly(); + else if (scriptName == "scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua") + script = new HydrantSmashable(); + else if (scriptName == "scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua") + script = new HydrantBroken(); + else if (scriptName == "scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua" || scriptName == "scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua") + script = new PetDigServer(); + else if (scriptName == "scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua") + script = new CrabServer(); + else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua") + script = new PetFromDigServer(); + else if (scriptName == "scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua") + script = new PetFromObjectServer(); + else if (scriptName == "scripts\\02_server\\Pets\\L_DAMAGING_PET.lua") + script = new DamagingPets(); + else if (scriptName == "scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua") + script = new SpawnGryphonServer(); + + //FV Scripts: + else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua") + script = new FvCandle(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua") + script = new EnemyRoninSpawner(); + else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua") + script = new FvMaelstromCavalry(); + else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua") + script = new ActNinjaTurret(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua") + script = new FvHorsemenTrigger(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua") + script = new FvFlyingCreviceDragon(); + else if (scriptName == "scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua") + script = new FvMaelstromDragon(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua") + script = new FvDragonSmashingGolemQb(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua") + script = new TreasureChestDragonServer(); + else if (scriptName == "scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua") + script = new InstanceExitTransferPlayerToLastNonInstance(); + else if (scriptName == "scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua") + script = new FvFreeGfNinjas(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua") + script = new FvPandaSpawnerServer(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua") + script = new FvPandaServer(); + else if (scriptName == "scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua") + script = new ZoneFvProperty(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua") + script = new FvBrickPuzzleServer(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua") + script = new FvConsoleLeftQuickbuild(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua") + script = new FvConsoleRightQuickbuild(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua") + script = new FvFacilityBrick(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua") + script = new FvFacilityPipes(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua") + script = new ImgBrickConsoleQB(); + else if (scriptName == "scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua") + script = new ActParadoxPipeFix(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua") + script = new FvNinjaGuard(); + else if (scriptName == "scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua") + script = new FvPassThroughWall(); + else if (scriptName == "scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua") + script = new FvBounceOverWall(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua") + script = new FvFong(); + else if (scriptName == "scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua") + script = new FvMaelstromGeyser(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua") + script = new RaceShipLapColumnsServer(); + + // yes we know the lap numbers dont match the file name or anim. thats what they desgined it as. + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua") + script = new FvRaceDragon("lap_01", 2); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua") + script = new FvRaceDragon("lap_02", 0); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua") + script = new FvRaceDragon("lap_03", 1); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua") + script = new FvRacePillarABCServer(); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua") + script = new FvRacePillarDServer(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua") + script = new RaceFireballs(); + + + //Misc: + if (scriptName == "scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua") + script = new ExplodingAsset(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua") + script = new WishingWellServer(); + else if (scriptName == "scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua") + script = new ActPlayerDeathTrigger(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua") + script = new GrowingFlower(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua") + script = new TokenConsoleServer(); + else if (scriptName == "scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua") + script = new BaseFootRaceManager(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua") + script = new PropertyPlatform(); + else if (scriptName == "scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua") + script = new VeBricksampleServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua") + script = new MailBoxServer(); + else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua") + script = new ActMine(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua") + script = new WanderingVendor(); + + //Racing: + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua") + script = new RaceImagineCrateServer(); + else if (scriptName == "scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua") + script = new ActVehicleDeathTrigger(); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua") + script = new RaceImaginePowerup(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua") + script = new RaceMaelstromGeiser(); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua") + script = new FvRaceSmashEggImagineServer(); + else if (scriptName == "scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua") + script = new FvRacingColumns(); + else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua") + script = new RaceSmashServer(); + + //NT: + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua") + script = new NtSentinelWalkwayServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua") + script = new NtParadoxTeleServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua") + script = new NtDarkitectRevealServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua") + script = new BankInteractServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua") + script = new NtVentureSpeedPadServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua") + script = new NtVentureCannonServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua") + script = new NtCombatChallengeServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") + script = new NtCombatChallengeDummy(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua") + script = new NtCombatChallengeExplodingDummy(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua") + script = new BaseInteractDropLootServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua") + script = new NtAssemblyTubeServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua") + script = new NtParadoxPanelServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua") + script = new NtImagBeamBuffer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua") + script = new NtBeamImaginationCollectors(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua") + script = new NtDirtCloudServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua") + script = new NtConsoleTeleportServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua") + script = new SpawnStegoServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua") + script = new SpawnSaberCatServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua") + script = new SpawnShrakeServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua") + script = new NtDukeServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua") + script = new NtHaelServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua") + script = new NtFactionSpyServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua") + script = new NtOverbuildServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua") + script = new NtVandaServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua") + script = new ForceVolumeServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua") + script = new FrictionVolumeServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua") + script = new NtXRayServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua") + script = new NtSleepingGuard(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua") + script = new NTImagimeterVisibility(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua") + script = new NTPipeVisibilityServer(); + else if (scriptName == "scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua") + script = new MinigameBlueMark(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua") + script = new NtNaomiBreadcrumbServer(); + else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua") + script = new NTNaomiDirtServer(); + + //AM: + if (scriptName == "scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua") + script = new AmConsoleTeleportServer(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua") + script = new RandomSpawnerFin(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua") + script = new RandomSpawnerPit(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua") + script = new RandomSpawnerStr(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua") + script = new RandomSpawnerZip(); + else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua") + script = new AmDarklingMech(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BRIDGE.lua") + script = new AmBridge(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua") + script = new AmDrawBridge(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua") + script = new AmShieldGenerator(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua") + script = new AmShieldGeneratorQuickbuild(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua") + script = new AmDropshipComputer(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua") + script = new AmScrollReaderServer(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua") + script = new AmTemplateSkillVolume(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua") + script = new EnemyNjBuff(); + else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua") + script = new AmSkeletonEngineer(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua") + script = new AmSkullkinDrill(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua") + script = new AmSkullkinDrillStand(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua") + script = new AmSkullkinTower(); + else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua") + script = new AmDarklingDragon(); + else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua") + script = new AmDarklingDragon(); + else if (scriptName == "scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua") + script = new BaseEnemyApe(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_BLUE_X.lua") + script = new AmBlueX(); + else if (scriptName == "scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua") + script = new AmTeapotServer(); + + // Ninjago + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua") + script = new NjGarmadonCelebration(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua") + script = new NjWuNPC(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua") + script = new NjScrollChestServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua") + script = new NjColeNPC(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua") + script = new NjJayMissionItems(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua") + script = new NjNPCMissionSpinjitzuServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua") + script = new EnemySkeletonSpawner(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua") + script = new NjRailSwitch(); + else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua") + script = new NjRailActivatorsServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua") + script = new NjRailPostServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua") + script = new NjIceRailActivator(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua") + script = new FallingTile(); + else if (scriptName == "scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua") + script = new EnemyNjBuff(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua") + script = new ImaginationShrineServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua") + script = new Lieutenant(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua") + script = new RainOfArrows(); + if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua") + script = new CavePrisonCage(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua") + script = new NjMonastryBossInstance(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua") + script = new CatapultBouncerServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua") + script = new CatapultBaseServer(); + else if (scriptName == "scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua") + script = new NjhubLavaPlayerDeathTrigger(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua") + script = new MonCoreNookDoors(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua") + script = new MonCoreSmashableDoors(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua") + script = new FlameJetServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua") + script = new BurningTile(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua") + script = new NjEarthDragonPetServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua") + script = new NjEarthPetServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua") + script = new NjDragonEmblemChestServer(); + else if (scriptName == "scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua") + script = new NjNyaMissionitems(); + + //DLU: + else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua") + script = new DLUVanityTeleportingObject(); + + // Survival minigame + else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua") + script = new AgSurvivalStromling(); + else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua") + script = new AgSurvivalMech(); + else if (scriptName == "scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua") + script = new AgSurvivalSpiderling(); + + // Scripted equipment + else if (scriptName == "scripts\\EquipmentScripts\\Sunflower.lua") + script = new Sunflower(); + else if (scriptName == "scripts/EquipmentScripts/AnvilOfArmor.lua") + script = new AnvilOfArmor(); + else if (scriptName == "scripts/EquipmentScripts/FountainOfImagination.lua") + script = new FountainOfImagination(); + else if (scriptName == "scripts/EquipmentScripts/CauldronOfLife.lua") + script = new CauldronOfLife(); + else if (scriptName == "scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua") + script = new BootyDigServer(); + else if (scriptName == "scripts\\EquipmentScripts\\PersonalFortress.lua") + script = new PersonalFortress(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua") + script = new PropertyDevice(); + else if (scriptName == "scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua") + script = new ImaginationBackpackHealServer(); + else if (scriptName == "scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua") + script = new LegoDieRoll(); + else if (scriptName == "scripts\\EquipmentScripts\\BuccaneerValiantShip.lua") + script = new BuccaneerValiantShip(); + else if (scriptName == "scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua") + script = new FireFirstSkillonStartup(); + else if (scriptName == "scripts\\equipmenttriggers\\gempack.lua") + script = new GemPack(); + else if (scriptName == "scripts\\equipmenttriggers\\shardarmor.lua") + script = new ShardArmor(); + else if (scriptName == "scripts\\equipmenttriggers\\coilbackpack.lua") + script = new TeslaPack(); + else if (scriptName == "scripts\\EquipmentScripts\\stunImmunity.lua") + script = new StunImmunity(); + + // FB + else if (scriptName == "scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua") + script = new RockHydrantBroken(); + else if (scriptName == "scripts\\ai\\NS\\L_NS_WH_FANS.lua") + script = new WhFans(); + + // WBL + else if (scriptName == "scripts\\zone\\LUPs\\WBL_generic_zone.lua") + script = new WblGenericZone(); + + // Alpha + if (scriptName == "scripts\\ai\\FV\\L_TRIGGER_GAS.lua") + script = new TriggerGas(); + else if (scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua") + script = new ActNinjaSensei(); + + // pickups + if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(1); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(10000); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(100); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(10); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(100000); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(1000); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(25); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(250000); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua") + script = new SpecialCoinSpawner(2500); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua") + script = new SpecialPowerupSpawner(13); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua") + script = new SpecialPowerupSpawner(129); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua") + script = new SpecialPowerupSpawner(5); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua") + script = new SpecialPowerupSpawner(747); + else if (scriptName == "scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua") + script = new SpecialSpeedBuffSpawner(); + + // Wild + if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_RAT.lua" || scriptName == "scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua") + script = new WildAndScared(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua") + script = new WildGfGlowbug(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua") + script = new WildAmbientCrab(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_PANTS.lua") + script = new WildPants(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua") + script = new WildNinjaBricks(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua") + script = new WildNinjaStudent(); + else if (scriptName == "scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua") + script = new WildNinjaSensei(); + else if (scriptName == "scripts\\ai\\WILD\\L_LUP_generic_interact.lua") + script = new LupGenericInteract(); + else if (scriptName.rfind("scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizen", 0) == 0) + script = new WblRobotCitizen(); + + // handle invalid script reporting if the path is greater than zero and it's not an ignored script + // information not really needed for sys admins but is for developers + else if (script == InvalidToReturn) { + if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || + (scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || + (scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || + (scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") || + (scriptName == "scripts\\empty.lua") + )) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str()); + } + + m_Scripts[scriptName] = script; + return script; +} diff --git a/tests/dGameTests/dScriptsTests/CppScriptsOld.h b/tests/dGameTests/dScriptsTests/CppScriptsOld.h new file mode 100644 index 000000000..1e189e449 --- /dev/null +++ b/tests/dGameTests/dScriptsTests/CppScriptsOld.h @@ -0,0 +1,16 @@ +#ifndef CPPSCRIPTSOLD_H +#define CPPSCRIPTSOLD_H + +#include + +class Entity; + +namespace CppScripts { + class Script; +}; + +namespace CppScriptsOld { + CppScripts::Script* const GetScript(Entity* entity, const std::string& scriptName); +}; + +#endif //!CPPSCRIPTSOLD_H diff --git a/tests/dGameTests/dScriptsTests/dScriptsTests.cpp b/tests/dGameTests/dScriptsTests/dScriptsTests.cpp new file mode 100644 index 000000000..a07252e79 --- /dev/null +++ b/tests/dGameTests/dScriptsTests/dScriptsTests.cpp @@ -0,0 +1,941 @@ +#include +#include "dCommonVars.h" +#include "eCinematicEvent.h" +#include "CppScripts.h" +#include "CppScriptsOld.h" +#include "Entity.h" +#include "EntityInfo.h" +#include "LupGenericInteract.h" +#include "InvalidScript.h" + +//VE / AG scripts: +#include "AgShipPlayerDeathTrigger.h" +#include "AgShipPlayerShockServer.h" +#include "AgSpaceStuff.h" +#include "AgImagSmashable.h" +#include "NpcNpSpacemanBob.h" +#include "StoryBoxInteractServer.h" +#include "Binoculars.h" +#include "AllCrateChicken.h" +#include "SsModularBuildServer.h" +#include "ZoneAgProperty.h" +#include "TouchMissionUpdateServer.h" +#include "ActSharkPlayerDeathTrigger.h" +#include "BaseEnemyMech.h" +#include "ZoneAgSurvival.h" +#include "AgBusDoor.h" +#include "MaestromExtracticatorServer.h" +#include "NpcWispServer.h" +#include "AgCagedBricksServer.h" +#include "NpcEpsilonServer.h" +#include "AgTurret.h" +#include "AgMonumentBirds.h" +#include "AgLaserSensorServer.h" +#include "AgMonumentLaserServer.h" +#include "AgFans.h" +#include "RemoveRentalGear.h" +#include "NpcNjAssistantServer.h" +#include "EnemySpiderSpawner.h" +#include "AgQbElevator.h" +#include "AgPropGuard.h" +#include "AgBugsprayer.h" +#include "WishingWellServer.h" +#include "NpcAgCourseStarter.h" +#include "AgMonumentRaceGoal.h" +#include "ZoneAgSpiderQueen.h" +#include "SpiderBossTreasureChestServer.h" +#include "NpcCowboyServer.h" +#include "ZoneAgMedProperty.h" +#include "AgStromlingProperty.h" +#include "AgDarkSpiderling.h" +#include "PropertyFXDamage.h" +#include "AgPropguards.h" +#include "NpcPirateServer.h" +#include "AgPicnicBlanket.h" +#include "AgMonumentRaceCancel.h" +#include "VeBricksampleServer.h" +#include "PropertyBankInteract.h" +#include "VeMech.h" +#include "VeMissionConsole.h" +#include "VeEpsilonServer.h" +#include "AgSurvivalBuffStation.h" +#include "QbSpawner.h" +#include "AgQbWall.h" + +// NS Scripts +#include "NsModularBuild.h" +#include "NsGetFactionMissionServer.h" +#include "NsQbImaginationStatue.h" +#include "NsConcertChoiceBuildManager.h" +#include "NsConcertChoiceBuild.h" +#include "NsConcertQuickBuild.h" +#include "AgStagePlatforms.h" +#include "NsConcertInstrument.h" +#include "NsJohnnyMissionServer.h" +#include "StinkyFishTarget.h" +#include "ZoneNsProperty.h" +#include "ZoneNsMedProperty.h" +#include "NsTokenConsoleServer.h" +#include "NsLupTeleport.h" +#include "ZoneNsWaves.h" +#include "WaveBossHammerling.h" +#include "WaveBossApe.h" +#include "WaveBossSpiderling.h" +#include "WaveBossHorsemen.h" +#include "MinigameTreasureChestServer.h" +#include "NsLegoClubDoor.h" +#include "ClRing.h" +#include "WildAmbients.h" +#include "PropertyDeathPlane.h" + +// PR Scripts +#include "PrWhistle.h" +#include "PrSeagullFly.h" +#include "HydrantBroken.h" +#include "HydrantSmashable.h" +#include "PetDigServer.h" +#include "PetFromDigServer.h" +#include "PetFromObjectServer.h" +#include "DamagingPets.h" +#include "SpawnGryphonServer.h" + +// GF Scripts +#include "GfTikiTorch.h" +#include "GfCampfire.h" +#include "GfOrgan.h" +#include "GfBanana.h" +#include "GfBananaCluster.h" +#include "GfJailkeepMission.h" +#include "TriggerAmbush.h" +#include "GfCaptainsCannon.h" +#include "MastTeleport.h" +#include "GfJailWalls.h" +#include "QbEnemyStunner.h" +#include "PetDigBuild.h" +#include "SpawnLionServer.h" +#include "BaseEnemyApe.h" +#include "GfApeSmashingQB.h" +#include "ZoneGfProperty.h" +#include "GfArchway.h" +#include "GfMaelstromGeyser.h" +#include "PirateRep.h" +#include "GfParrotCrash.h" + +// SG Scripts +#include "SGCannon.h" +#include "ZoneSGServer.h" + +// FV Scripts +#include "FvCandle.h" +#include "EnemyRoninSpawner.h" +#include "ActNinjaTurret.h" +#include "FvMaelstromCavalry.h" +#include "FvHorsemenTrigger.h" +#include "FvFlyingCreviceDragon.h" +#include "FvMaelstromDragon.h" +#include "FvDragonSmashingGolemQb.h" +#include "TreasureChestDragonServer.h" +#include "InstanceExitTransferPlayerToLastNonInstance.h" +#include "FvFreeGfNinjas.h" +#include "FvPandaServer.h" +#include "FvPandaSpawnerServer.h" +#include "ZoneFvProperty.h" +#include "FvBrickPuzzleServer.h" +#include "FvConsoleLeftQuickbuild.h" +#include "FvConsoleRightQuickbuild.h" +#include "FvFacilityBrick.h" +#include "FvFacilityPipes.h" +#include "ImgBrickConsoleQB.h" +#include "ActParadoxPipeFix.h" +#include "FvNinjaGuard.h" +#include "FvPassThroughWall.h" +#include "FvBounceOverWall.h" +#include "FvFong.h" +#include "FvMaelstromGeyser.h" +#include "FvRaceDragon.h" +#include "FvRacePillarABCServer.h" +#include "FvRacePillarDServer.h" +#include "RaceFireballs.h" +#include "RaceShipLapColumnsServer.h" + +// FB Scripts +#include "AgJetEffectServer.h" +#include "AgSalutingNpcs.h" +#include "BossSpiderQueenEnemyServer.h" +#include "RockHydrantSmashable.h" + +// Misc Scripts +#include "ExplodingAsset.h" +#include "ActPlayerDeathTrigger.h" +#include "CrabServer.h" +#include "GrowingFlower.h" +#include "BaseFootRaceManager.h" +#include "PropertyPlatform.h" +#include "MailBoxServer.h" +#include "ActMine.h" +#include "FireFirstSkillonStartup.h" + +// Racing Scripts +#include "RaceImagineCrateServer.h" +#include "ActVehicleDeathTrigger.h" +#include "RaceImaginePowerup.h" +#include "RaceMaelstromGeiser.h" +#include "FvRaceSmashEggImagineServer.h" +#include "RaceSmashServer.h" +#include "FvRacingColumns.h" + +// NT Scripts +#include "NtSentinelWalkwayServer.h" +#include "NtParadoxTeleServer.h" +#include "NtDarkitectRevealServer.h" +#include "BankInteractServer.h" +#include "NtVentureSpeedPadServer.h" +#include "NtVentureCannonServer.h" +#include "NtCombatChallengeServer.h" +#include "NtCombatChallengeDummy.h" +#include "NtCombatChallengeExplodingDummy.h" +#include "BaseInteractDropLootServer.h" +#include "NtAssemblyTubeServer.h" +#include "NtParadoxPanelServer.h" +#include "TokenConsoleServer.h" +#include "NtImagBeamBuffer.h" +#include "NtBeamImaginationCollectors.h" +#include "NtDirtCloudServer.h" +#include "NtConsoleTeleportServer.h" +#include "SpawnShrakeServer.h" +#include "SpawnSaberCatServer.h" +#include "SpawnStegoServer.h" +#include "NtDukeServer.h" +#include "NtHaelServer.h" +#include "NtOverbuildServer.h" +#include "NtVandaServer.h" +#include "ForceVolumeServer.h" +#include "NtXRayServer.h" +#include "NtSleepingGuard.h" +#include "NtImagimeterVisibility.h" +#include "FrictionVolumeServer.h" +#include "NTPipeVisibilityServer.h" +#include "NTNaomiDirtServer.h" +#include "MinigameBlueMark.h" +#include "NtNaomiBreadcrumbServer.h" + +// DLU Scripts +#include "DLUVanityTeleportingObject.h" + +// AM Scripts +#include "AmConsoleTeleportServer.h" +#include "RandomSpawnerFin.h" +#include "RandomSpawnerPit.h" +#include "RandomSpawnerStr.h" +#include "RandomSpawnerZip.h" +#include "AmDarklingMech.h" +#include "AmBridge.h" +#include "AmDrawBridge.h" +#include "AmShieldGenerator.h" +#include "AmShieldGeneratorQuickbuild.h" +#include "AmDropshipComputer.h" +#include "AmScrollReaderServer.h" +#include "AmTemplateSkillVolume.h" +#include "EnemyNjBuff.h" +#include "AmSkeletonEngineer.h" +#include "AmSkullkinDrill.h" +#include "AmSkullkinDrillStand.h" +#include "AmSkullkinTower.h" +#include "AmDarklingDragon.h" +#include "AmBlueX.h" +#include "AmTeapotServer.h" +#include "WanderingVendor.h" + +// NJ Scripts +#include "NjGarmadonCelebration.h" +#include "NjWuNPC.h" +#include "NjScrollChestServer.h" +#include "EnemySkeletonSpawner.h" +#include "NjRailSwitch.h" +#include "NjRailPostServer.h" +#include "NjRailActivatorsServer.h" +#include "NjColeNPC.h" +#include "NjNPCMissionSpinjitzuServer.h" +#include "NjJayMissionItems.h" +#include "FallingTile.h" +#include "ImaginationShrineServer.h" +#include "Lieutenant.h" +#include "RainOfArrows.h" +#include "NjIceRailActivator.h" +#include "CavePrisonCage.h" +#include "NjMonastryBossInstance.h" +#include "CatapultBouncerServer.h" +#include "CatapultBaseServer.h" +#include "NjhubLavaPlayerDeathTrigger.h" +#include "MonCoreNookDoors.h" +#include "MonCoreSmashableDoors.h" +#include "FlameJetServer.h" +#include "BurningTile.h" +#include "NjEarthDragonPetServer.h" +#include "NjEarthPetServer.h" +#include "NjDragonEmblemChestServer.h" +#include "NjNyaMissionitems.h" + +// Scripted equipment +#include "AnvilOfArmor.h" +#include "CauldronOfLife.h" +#include "FountainOfImagination.h" +#include "Sunflower.h" +#include "BootyDigServer.h" +#include "PersonalFortress.h" +#include "PropertyDevice.h" +#include "ImaginationBackpackHealServer.h" +#include "LegoDieRoll.h" +#include "BuccaneerValiantShip.h" +#include "GemPack.h" +#include "ShardArmor.h" +#include "TeslaPack.h" +#include "StunImmunity.h" + +// Survival scripts +#include "AgSurvivalStromling.h" +#include "AgSurvivalMech.h" +#include "AgSurvivalSpiderling.h" + +// Frostburgh Scripts +#include "RockHydrantBroken.h" +#include "WhFans.h" + +// WBL scripts +#include "WblGenericZone.h" + +// Alpha Scripts +#include "TriggerGas.h" +#include "ActNinjaSensei.h" + +// pickups +#include "SpecialCoinSpawner.h" +#include "SpecialPowerupSpawner.h" +#include "SpecialSpeedBuffSpawner.h" + +// Wild Scripts +#include "WildAndScared.h" +#include "WildGfGlowbug.h" +#include "WildAmbientCrab.h" +#include "WildPants.h" +#include "WildNinjaStudent.h" +#include "WildNinjaSensei.h" +#include "WildNinjaBricks.h" +#include "VisToggleNotifierServer.h" +#include "LupGenericInteract.h" +#include "WblRobotCitizen.h" + +#define CHECK_SCRIPT(scriptName, scriptType) do { \ + auto* script = dynamic_cast(CppScripts::GetScript(&entity, scriptName)); \ + auto* oldScript = dynamic_cast(CppScriptsOld::GetScript(&entity, scriptName)); \ + ASSERT_NE(script, nullptr); \ + ASSERT_NE(oldScript, nullptr); \ +} while (0) + +#define CHECK_CACHE(scriptName) do { \ + ASSERT_EQ(CppScripts::GetScript(&entity, scriptName), CppScripts::GetScript(&entity, scriptName)); \ +} while (0) + +TEST(dScriptsTests, OldCppScriptsCheck) { + Entity entity(LWOOBJID_EMPTY, EntityInfo{}); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_LUP_generic_interact.lua", LupGenericInteract); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", AgShipPlayerDeathTrigger); + CHECK_SCRIPT("scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", NpcNpSpacemanBob); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", AgSpaceStuff); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", AgShipPlayerShockServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", AgImagSmashable); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", StoryBoxInteractServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", Binoculars); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", AllCrateChicken); + CHECK_SCRIPT("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", RockHydrantSmashable); + CHECK_SCRIPT("scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", SsModularBuildServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", ZoneAgProperty); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", InvalidScript); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", TouchMissionUpdateServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", ActSharkPlayerDeathTrigger); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", BaseEnemyMech); + CHECK_SCRIPT("scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", ZoneAgSurvival); + CHECK_SCRIPT("scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", AgSurvivalBuffStation); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", AgBusDoor); + CHECK_SCRIPT("scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", MaestromExtracticatorServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", AgCagedBricksServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", NpcWispServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", NpcEpsilonServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_TURRET.lua", AgTurret); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", AgTurret); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", AgLaserSensorServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", AgMonumentLaserServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_FANS.lua", AgFans); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", AgMonumentBirds); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", RemoveRentalGear); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", NpcNjAssistantServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", AgSalutingNpcs); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", AgJetEffectServer); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", BossSpiderQueenEnemyServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", EnemySpiderSpawner); + CHECK_SCRIPT("scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", EnemySpiderSpawner); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_QB_Elevator.lua", AgQbElevator); + CHECK_SCRIPT("scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", AgPropGuard); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", AgBugsprayer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", NpcAgCourseStarter); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", AgMonumentRaceGoal); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", AgMonumentRaceCancel); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", ZoneAgSpiderQueen); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", SpiderBossTreasureChestServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", NpcCowboyServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", ZoneAgMedProperty); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", AgStromlingProperty); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", BaseEnemyMech); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", AgDarkSpiderling); + CHECK_SCRIPT("scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", AgPropguards); + CHECK_SCRIPT("scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", PropertyFXDamage); + CHECK_SCRIPT("scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", NpcPirateServer); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", AgPicnicBlanket); + CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", PropertyBankInteract); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", VeMech); + CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", VeMissionConsole); + CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", VeEpsilonServer); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", NsModularBuild); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", NsGetFactionMissionServer); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", NsQbImaginationStatue); + CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", NsConcertChoiceBuildManager); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", NsConcertChoiceBuild); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", NsConcertQuickBuild); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", AgStagePlatforms); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", NsConcertInstrument); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", NsJohnnyMissionServer); + CHECK_SCRIPT("scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", StinkyFishTarget); + CHECK_SCRIPT("scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", ZoneNsProperty); + CHECK_SCRIPT("scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", ZoneNsMedProperty); + CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", NsTokenConsoleServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", NsLupTeleport); + CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", ZoneNsWaves); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", WaveBossHammerling); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", WaveBossApe); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", WaveBossSpiderling); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", WaveBossHorsemen); + CHECK_SCRIPT("scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", MinigameTreasureChestServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", NsLegoClubDoor); + CHECK_SCRIPT("scripts/ai/NS/L_CL_RING.lua", ClRing); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", WildAmbients); + CHECK_SCRIPT("scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", PropertyDeathPlane); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", QbSpawner); + CHECK_SCRIPT("scripts\\ai\\AG\\L_AG_QB_Wall.lua", AgQbWall); + CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", GfTikiTorch); + CHECK_SCRIPT("scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", GfCampfire); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_ORGAN.lua", GfOrgan); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_BANANA.lua", GfBanana); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", GfBananaCluster); + CHECK_SCRIPT("scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", GfJailkeepMission); + CHECK_SCRIPT("scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", TriggerAmbush); + CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", GfCaptainsCannon); + CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", MastTeleport); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", GfJailWalls); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", QbEnemyStunner); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", PetDigBuild); + CHECK_SCRIPT("scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", SpawnLionServer); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", BaseEnemyApe); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", GfApeSmashingQB); + CHECK_SCRIPT("scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", ZoneGfProperty); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_ARCHWAY.lua", GfArchway); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", GfMaelstromGeyser); + CHECK_SCRIPT("scripts\\ai\\GF\\L_PIRATE_REP.lua", PirateRep); + CHECK_SCRIPT("scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", GfParrotCrash); + CHECK_SCRIPT("scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", SGCannon); + CHECK_SCRIPT("scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", ZoneSGServer); + CHECK_SCRIPT("scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", PrWhistle); + CHECK_SCRIPT("scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", PrSeagullFly); + CHECK_SCRIPT("scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", HydrantSmashable); + CHECK_SCRIPT("scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", HydrantBroken); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", PetDigServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", PetDigServer); + CHECK_SCRIPT("scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", CrabServer); + CHECK_SCRIPT("scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", PetFromDigServer); + CHECK_SCRIPT("scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", PetFromObjectServer); + CHECK_SCRIPT("scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", DamagingPets); + CHECK_SCRIPT("scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", SpawnGryphonServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", FvCandle); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", EnemyRoninSpawner); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", FvMaelstromCavalry); + CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", ActNinjaTurret); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", FvHorsemenTrigger); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", FvFlyingCreviceDragon); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", FvMaelstromDragon); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", FvDragonSmashingGolemQb); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", TreasureChestDragonServer); + CHECK_SCRIPT("scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", InstanceExitTransferPlayerToLastNonInstance); + CHECK_SCRIPT("scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", FvFreeGfNinjas); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", FvPandaSpawnerServer); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", FvPandaServer); + CHECK_SCRIPT("scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", ZoneFvProperty); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", FvBrickPuzzleServer); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", FvConsoleLeftQuickbuild); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", FvConsoleRightQuickbuild); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", FvFacilityBrick); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", FvFacilityPipes); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", ImgBrickConsoleQB); + CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", ActParadoxPipeFix); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", FvNinjaGuard); + CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", FvPassThroughWall); + CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", FvBounceOverWall); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", FvFong); + CHECK_SCRIPT("scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", FvMaelstromGeyser); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", RaceShipLapColumnsServer); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", FvRaceDragon); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", FvRaceDragon); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", FvRaceDragon); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", FvRacePillarABCServer); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", FvRacePillarDServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", RaceFireballs); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", ExplodingAsset); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", WishingWellServer); + CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", ActPlayerDeathTrigger); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", GrowingFlower); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", TokenConsoleServer); + CHECK_SCRIPT("scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", BaseFootRaceManager); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", PropertyPlatform); + CHECK_SCRIPT("scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", VeBricksampleServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", MailBoxServer); + CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_MINE.lua", ActMine); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", WanderingVendor); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", RaceImagineCrateServer); + CHECK_SCRIPT("scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", ActVehicleDeathTrigger); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", RaceImaginePowerup); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", RaceMaelstromGeiser); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", FvRaceSmashEggImagineServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", FvRacingColumns); + CHECK_SCRIPT("scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", RaceSmashServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", NtSentinelWalkwayServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", NtParadoxTeleServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", NtDarkitectRevealServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", BankInteractServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", NtVentureSpeedPadServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", NtVentureCannonServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", NtCombatChallengeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", NtCombatChallengeDummy); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", NtCombatChallengeExplodingDummy); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", BaseInteractDropLootServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", NtAssemblyTubeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", NtParadoxPanelServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", NtImagBeamBuffer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", NtBeamImaginationCollectors); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", NtDirtCloudServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", NtConsoleTeleportServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", SpawnStegoServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", SpawnSaberCatServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", SpawnShrakeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", NtDukeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", NtHaelServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", NtFactionSpyServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", NtOverbuildServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", NtVandaServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", ForceVolumeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", FrictionVolumeServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", NtXRayServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", NtSleepingGuard); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", NTImagimeterVisibility); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", NTPipeVisibilityServer); + CHECK_SCRIPT("scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", MinigameBlueMark); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", NtNaomiBreadcrumbServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", NTNaomiDirtServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", AmConsoleTeleportServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", RandomSpawnerFin); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", RandomSpawnerPit); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", RandomSpawnerStr); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", RandomSpawnerZip); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", AmDarklingMech); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", AmBridge); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", AmDrawBridge); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", AmShieldGenerator); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", AmShieldGeneratorQuickbuild); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", AmDropshipComputer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", AmScrollReaderServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", AmTemplateSkillVolume); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", EnemyNjBuff); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", AmSkeletonEngineer); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", AmSkullkinDrill); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", AmSkullkinDrillStand); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", AmSkullkinTower); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", AmDarklingDragon); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", BaseEnemyApe); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", AmBlueX); + CHECK_SCRIPT("scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", AmTeapotServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", NjGarmadonCelebration); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", NjWuNPC); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", NjScrollChestServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", NjColeNPC); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", NjJayMissionItems); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", NjNPCMissionSpinjitzuServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", EnemySkeletonSpawner); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", NjRailSwitch); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", NjRailActivatorsServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", NjRailPostServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", NjIceRailActivator); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", FallingTile); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", EnemyNjBuff); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", ImaginationShrineServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", Lieutenant); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", RainOfArrows); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", CavePrisonCage); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", NjMonastryBossInstance); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", CatapultBouncerServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", CatapultBaseServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", NjhubLavaPlayerDeathTrigger); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", MonCoreNookDoors); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", MonCoreSmashableDoors); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", MonCoreSmashableDoors); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", FlameJetServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", BurningTile); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", NjEarthDragonPetServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", NjEarthPetServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", NjDragonEmblemChestServer); + CHECK_SCRIPT("scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", NjNyaMissionitems); + CHECK_SCRIPT("scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", DLUVanityTeleportingObject); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", AgSurvivalStromling); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", AgSurvivalMech); + CHECK_SCRIPT("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", AgSurvivalSpiderling); + CHECK_SCRIPT("scripts\\EquipmentScripts\\Sunflower.lua", Sunflower); + CHECK_SCRIPT("scripts/EquipmentScripts/AnvilOfArmor.lua", AnvilOfArmor); + CHECK_SCRIPT("scripts/EquipmentScripts/FountainOfImagination.lua", FountainOfImagination); + CHECK_SCRIPT("scripts/EquipmentScripts/CauldronOfLife.lua", CauldronOfLife); + CHECK_SCRIPT("scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", BootyDigServer); + CHECK_SCRIPT("scripts\\EquipmentScripts\\PersonalFortress.lua", PersonalFortress); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", PropertyDevice); + CHECK_SCRIPT("scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", ImaginationBackpackHealServer); + CHECK_SCRIPT("scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", LegoDieRoll); + CHECK_SCRIPT("scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", BuccaneerValiantShip); + CHECK_SCRIPT("scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", FireFirstSkillonStartup); + CHECK_SCRIPT("scripts\\equipmenttriggers\\gempack.lua", GemPack); + CHECK_SCRIPT("scripts\\equipmenttriggers\\shardarmor.lua", ShardArmor); + CHECK_SCRIPT("scripts\\equipmenttriggers\\coilbackpack.lua", TeslaPack); + CHECK_SCRIPT("scripts\\EquipmentScripts\\stunImmunity.lua", StunImmunity); + CHECK_SCRIPT("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", RockHydrantBroken); + CHECK_SCRIPT("scripts\\ai\\NS\\L_NS_WH_FANS.lua", WhFans); + CHECK_SCRIPT("scripts\\zone\\LUPs\\WBL_generic_zone.lua", WblGenericZone); + CHECK_SCRIPT("scripts\\ai\\FV\\L_TRIGGER_GAS.lua", TriggerGas); + CHECK_SCRIPT("scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", ActNinjaSensei); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", SpecialCoinSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", SpecialPowerupSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", SpecialPowerupSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", SpecialPowerupSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", SpecialPowerupSpawner); + CHECK_SCRIPT("scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", SpecialSpeedBuffSpawner); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", WildAndScared); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", WildAndScared); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", WildGfGlowbug); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", WildAmbientCrab); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_PANTS.lua", WildPants); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", WildNinjaBricks); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", WildNinjaStudent); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", WildNinjaSensei); + CHECK_SCRIPT("scripts\\ai\\WILD\\L_LUP_generic_interact.lua", LupGenericInteract); +} + +TEST(dScriptsTests, CacheCheck) { + Entity entity(LWOOBJID_EMPTY, EntityInfo{}); + CHECK_CACHE("scripts\\ai\\WILD\\L_LUP_generic_interact.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua"); + CHECK_CACHE("scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BINOCULARS.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua"); + CHECK_CACHE("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_POI_MISSION.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua"); + CHECK_CACHE("scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua"); + CHECK_CACHE("scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_BUS_DOOR.lua"); + CHECK_CACHE("scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_TURRET.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_FANS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua"); + CHECK_CACHE("scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_QB_Elevator.lua"); + CHECK_CACHE("scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua"); + CHECK_CACHE("scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua"); + CHECK_CACHE("scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua"); + CHECK_CACHE("scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua"); + CHECK_CACHE("scripts/ai/NS/L_CL_RING.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua"); + CHECK_CACHE("scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\AG\\L_AG_QB_Wall.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_ORGAN.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_BANANA.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua"); + CHECK_CACHE("scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua"); + CHECK_CACHE("scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_ARCHWAY.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_PIRATE_REP.lua"); + CHECK_CACHE("scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua"); + CHECK_CACHE("scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua"); + CHECK_CACHE("scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua"); + CHECK_CACHE("scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua"); + CHECK_CACHE("scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua"); + CHECK_CACHE("scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua"); + CHECK_CACHE("scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Pets\\L_DAMAGING_PET.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua"); + CHECK_CACHE("scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_MINE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua"); + CHECK_CACHE("scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_BRIDGE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_BLUE_X.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua"); + CHECK_CACHE("scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua"); + CHECK_CACHE("scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua"); + CHECK_CACHE("scripts\\EquipmentScripts\\Sunflower.lua"); + CHECK_CACHE("scripts/EquipmentScripts/AnvilOfArmor.lua"); + CHECK_CACHE("scripts/EquipmentScripts/FountainOfImagination.lua"); + CHECK_CACHE("scripts/EquipmentScripts/CauldronOfLife.lua"); + CHECK_CACHE("scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua"); + CHECK_CACHE("scripts\\EquipmentScripts\\PersonalFortress.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua"); + CHECK_CACHE("scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua"); + CHECK_CACHE("scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua"); + CHECK_CACHE("scripts\\EquipmentScripts\\BuccaneerValiantShip.lua"); + CHECK_CACHE("scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua"); + CHECK_CACHE("scripts\\equipmenttriggers\\gempack.lua"); + CHECK_CACHE("scripts\\equipmenttriggers\\shardarmor.lua"); + CHECK_CACHE("scripts\\equipmenttriggers\\coilbackpack.lua"); + CHECK_CACHE("scripts\\EquipmentScripts\\stunImmunity.lua"); + CHECK_CACHE("scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua"); + CHECK_CACHE("scripts\\ai\\NS\\L_NS_WH_FANS.lua"); + CHECK_CACHE("scripts\\zone\\LUPs\\WBL_generic_zone.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_TRIGGER_GAS.lua"); + CHECK_CACHE("scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_RAT.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_PANTS.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua"); + CHECK_CACHE("scripts\\ai\\WILD\\L_LUP_generic_interact.lua"); +}