diff --git a/dGame/dComponents/ModelComponent.cpp b/dGame/dComponents/ModelComponent.cpp index d7dd9a34c..f0f3f2b55 100644 --- a/dGame/dComponents/ModelComponent.cpp +++ b/dGame/dComponents/ModelComponent.cpp @@ -351,6 +351,8 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const { auto* executionState = args.InsertArray("executionState"); executionState->Insert("stateID", static_cast(m_LastEditedState)); executionState->InsertArray("strips"); + + // TODO Serialize the execution state of the behavior } //////////////////////// ModelComponent ////////////////////////