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tutorial.txt
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tutorial.txt
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- @2KNIGHT@: The knight moves in 'L' shape (marked fields on picture above).
~
- @2BISHOP@: can move any number of squares diagonally,but cannot leap over pieces.
~
- @1AI_PAWN@ (@3p@): The pawn can move forward to the unoccupied
square immediately in front of it on the same file, or on its first move
it can advance two squares along the same file, provided both squares are
unoccupied; or the pawn can capture an opponent's piece on a square
diagonally in front of it on an adjacent file, by moving to that square.
The AI_PAWN will prioritize eating enemy piece over going forward.
(@1AI_PAWN@ is worth@6 6 @points)
~
- @1AI_BISHOP@ (@6b@): -rules of regular bishop but will only move in
following manner. BISHOP AI always @3"wakes up on the left foot"@
meaning that he will prioritize moving as far to the bottom-left
as he can above all. Only if he is unable to move to the left anymore
will he swap directions.
@3AI_BISHOP will only eat enemy piece if it is caught in this LEFT-RIGHT
pattern!@
(@1AI_BISHOP@ is worth@6 12 @points)
~
SPECIAL PIECES:
- @2SUICIDE ROOK@ (@7R@): Is a special piece that lasts for @7ONE MOVE ONLY.@
He first waits for player /other pieces to make a move, and then
sprints forward [i+k][j] until he hits ANYTHING
(either end of the board, enemy or the player).
@1Once he collides with an object he will then explode, killing both
himself and that object (either player or enemy).@
User can buy this piece in the shop as many times as he likes as
long as he has points for it, and he can place as many as the suicide
rooks he likes. If there are multiply suicide rooks on the board the
priority will have those in front.
- @2HAPPY KING@ (@7K@): Is a special piece that lasts until destroyed.
@3Happy King is so happy that he won't hurth a fly, meaning that
he cannot kill other enemy pieces.@ He shares his love of life
with player, and @3generates 1 point each turn.@
Happy king can't be moved.
User can buy this piece from the shop, and it is generated on random
positions anywhere from 1st row to 5th, on any column.
~
/@7random@ - only at init_setup (beginning stage).
Generates 3 knights and 2 bishops on random positions.
/@1exit@, /@1end@ - exits the program.
/@7undo@ - undoes previous move. Can be used from start to finish of
the CURRENT wave. @1Once the wave completes undo history is deleted!@
/@3help@ - prints Chesspernado Manual whenever you want during the game.
/@7skip@ - skips 1 move during wave.
/@7revive@ - you can sacrifice@6 60@ points to revive dead piece
(you can set him anywhere from 1 to 5th row)
/@7buy@ - summons @SHOP@ window, from which you can buy certain pieces and
features for @6X@ points.
~