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I'm using UVgami as part of an automated workflow, unwrapping low poly meshes. (And it's awesome, thank you for creating this.) Frequently UVgami will get stuck unwrapping 1-4 shells of the model (out of 60 or so) and never finish.
If I click the eyeball by on the 'stuck' shells, the window appears but doesn't have anything in it. If I click the stop button, a message in the console says a stop is initiated, but it never stops. Canceling works as expected, but shows the error mesage: "An unknown error occurred: -1073740791"
For some of the failing meshes, if I try to unwrap them as their own object, it works immediately. For some, it always gets stuck.
A common factor between the shells that fail to unwrap is that they have few vertices, like 20 or less.
In progress, so far so good:
Stuck on these 4:
Eyeball preview is empty:
These are the "stuck" meshes:
Console output:
Possible workaround: If there could be a timeout option for each unwrap, where it stops unwrapping a shell after x seconds if unwrapping isn't finished yet, then I could detect whether the unwrap has happened on each shell and maybe subdivide the faces and try again.
Again thanks for this tool! I hope we can find a way past this bug. Let me know if I can provide any more info.
The text was updated successfully, but these errors were encountered:
I'm using UVgami as part of an automated workflow, unwrapping low poly meshes. (And it's awesome, thank you for creating this.) Frequently UVgami will get stuck unwrapping 1-4 shells of the model (out of 60 or so) and never finish.
If I click the eyeball by on the 'stuck' shells, the window appears but doesn't have anything in it. If I click the stop button, a message in the console says a stop is initiated, but it never stops. Canceling works as expected, but shows the error mesage: "An unknown error occurred: -1073740791"
For some of the failing meshes, if I try to unwrap them as their own object, it works immediately. For some, it always gets stuck.
A common factor between the shells that fail to unwrap is that they have few vertices, like 20 or less.
In progress, so far so good:
Stuck on these 4:
Eyeball preview is empty:
These are the "stuck" meshes:
Console output:
Possible workaround: If there could be a timeout option for each unwrap, where it stops unwrapping a shell after x seconds if unwrapping isn't finished yet, then I could detect whether the unwrap has happened on each shell and maybe subdivide the faces and try again.
Again thanks for this tool! I hope we can find a way past this bug. Let me know if I can provide any more info.
The text was updated successfully, but these errors were encountered: