Version 0.5.0
Winch
- Fixed example items loaded when not enabled #22
- Moved modded save data to a separate JSON file #21
- Added a mod menu for users to edit configs with.
- Revamped configs for mod menu
- New mod maker features
- Custom bait items
- Conversation POIs (Inspect, Explosive (WIP), and Auto Move)
- Harvest Zones (for getting fish with net or crabs with pot)
- Abilities
- World Events
- Dialogue and Characters
- Shops
- Dock Data and Dock POIs
- Destinations (Character, Market, Shipyard, Upgrade, and Constructable)
- Quests and Steps (WIP)
- Quest Grid Configs
- Upgrades (WIP)
- Recipes
- Boat Flags and Paints
- Separated durable items into durable and thawable.
- Now possible to grab modded assets with code.
- Fixed bug where if a mod was using
ApplyPatches
it would make the game get stuck on black screen when starting up.
Example Items
- Added a circle island that every will now be around.
- Docks that are connected to the island.
- 4 harvest zones (fish and dredge)
- An example ability that stabilizes the ocean
- Example dynamic and static world events that just spawn a sphere and cube
- Characters (Steve and Alex from Minecraft)
- Dialogue
- Fixed collector bug by rerouting to custom dialogue when you have heart of the sea
- Shop examples (fish market, trinket trader, and shipyard)
- Recipes and constructable building (4 tiers with each tier have one example recipe)
- Boat flag and paint example (white paint and white flag)
- Added a milk bucket item that shows how to have special discard actions with code
- Moved ice into Thawable folder
Disaster Button
- Works once again
Generated From PR: #23