Releases: Cysharp/UniTask
Ver 2.0.1-preview2
This version is preview, if you want to use stable version, check 1.3.1.
2.0.x has many breaking changes, see 2.0.0-preview1 release notes.
- Improve AsyncTrigger performance
- Brings back
UniTask<T>
->UniTask
implicit conversion
Ver 2.0.0-preview1
This version is preview, if you want to use stable version, check 1.3.1.
This release will improve performance, especially memory allocation.
The automatic reuse mechanism has achieved zero allocation in most use cases.
However, it has many breaking changes.
- Namespace change:
UniRx.Async
->Cysharp.Threading.Tasks
- All
UniTask
/UniTask<T>
can not await twice(will throw exception), Reusable Promise is discontinuance - All UniTask Factory method(such as
UniTask.Delay
) run immediately(same as standard Task, previously it does not run before call await) - Add
UniTask.Preserve
, it converts to allow multiple await - Almost UniTask methods and AsyncMethodBuilder's runner automatically reuse(zero allocation)
UniTask.Lazy
returnsAsyncLazy<T>
- DelayFrame return type is changed from
UniTask<int>
toUniTask
- Add
UniTask.Create
- UniTask accepts new
IUniTaskSource
instead ofIAwaiter
- Add
UniTask.VoidAction
,UniTask.VoidUnityAction
- WhenAny return type is changed to
(int winArgumentIndex, T1 result1, T2 result2, ...)
UniTaskCompletionSource
can reuse by.Reset()
- Add
AutoResetUniTaskCompletionSource
UniTaskScheduler.UnobservedExceptionWriteLogType
's default is changed toLogType.Exception
- JobHandle await extension does not accept
CancellationToken
- Add
JobHandle.WaitAsync
- Add new last PlayerLoopTimings (
PlayerLoopTiming.LastPostLateUpdate
is same asWaitForEndOfFrame
) - All Trigger method combinates
GetAsync***Trigger
andGet***AsyncHandler
and***Async
. - Improved UniTaskTracker Window, enable a jump to the source file
- Support addressable await(
AsyncOperationHandle
andAsyncOpereationHandle<T>
)
Reports are welcome, please comment on the this issue below.
#61
Ver 1.3.1
Ver 1.3.0
Improvement
Support Editor runner, thanks @BattlefieldNoob #37
Support await to AssetBundleCreateRequest, thanks @NewbieGameCoder #46
Support disable domain unload, thanks @elringus #52
Add UPM support, see ReadMe #upm-package seciton.
Braking Changes
Tracker window menu from Window -> UniRx -> UniTask Tracker
to Window -> UniTask Tracker
GetCancellationTokenOnDestroy
move from UniRx.AsyncTriggers
to UniRx.Async
Fix typo, AddCancellationTriggerOnDestory
-> AddCancellationTriggerOnDestroy
, thanks @vc-kusuha #44
Ver 1.2.0
Fix OnCompleted won't be called on UniTask.ToObservable() when UniTask.IsCompleted == true #30, thanks @jimmylovesiren
Add ToUniTask for AssetBundleRequest. #24, thanks @yKimisaki
Ver 1.1.0
Fix: Fixed nested IEnumerator does not consumed #23, thanks @TamuraKazunori
Improvement: Prevent UnitTasks from continuing after exiting play mode #22, thanks @joelmalone