Releases: Cysharp/R3
Releases · Cysharp/R3
Ver.0.1.5
What's Changed
- Add BindableReactiveProperty for XAML platforms by @neuecc in #40
https://github.com/Cysharp/R3#xaml-platformsbindablereactivepropertyt - Fix Observable.Create
- Fix uGUI binding methods of R3.Unity
- Add Disposable.Dispose
New Contributors
Full Changelog: 0.1.4...0.1.5
Ver.0.1.4
- Add ReactiveProperty.OnSetValue to make variation of ReactiveProperty
- Add SerializableReactiveProperty on R3.Unity
Full Changelog: 0.1.3...0.1.4
Ver.0.1.3
What's Changed
- Add operator Concat(Observable<Observable>) by @hadashiA in #30
- Add operator: Merge(Observable<Observable>) by @hadashiA in #29
- Add default value constructor to ReactiveProperty by @TORISOUP in #31
- Add independent implementations of Min/Max by @hadashiA in #32
- Add independent implementations of Sum, with some overloads by @hadashiA in #33
- Add independent impl Count/LongCount by @hadashiA in #34
- Add independent impl WaitAsync by @hadashiA in #35
- Add independent impl AverageAsync by @hadashiA in #36
- Add independent impl MinMaxAsync by @hadashiA in #37
- Add independent impl ToHashSetAsync by @hadashiA in #38
New Contributors
Full Changelog: 0.1.2...0.1.3
Ver.0.1.2
What's Changed
- fix godot sample in README.md(use obsolete API) by @itn3000 in #23
- Reactiveproperty after completed by @enue in #21
- Warning in ReadOnlyReactiveProperty.ToReadOnlyReactiveProperty by @enue in #22
- Experiment with AvaloniaRenderingFrameProvider by @maxkatz6 in #19
New Contributors
- @itn3000 made their first contribution in #23
- @enue made their first contribution in #21
- @maxkatz6 made their first contribution in #19
Full Changelog: 0.1.1...0.1.2
Ver.0.1.1
Ver.0.1.0
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