From 5011c7089b37d00685722a80d8575e3980e2da84 Mon Sep 17 00:00:00 2001 From: Yoshifumi Kawai <46207+neuecc@users.noreply.github.com> Date: Wed, 31 Jan 2024 12:12:51 +0900 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8f38fdbe..b2434bec 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ The new future of [dotnet/reactive](https://github.com/dotnet/reactive/) and [UniRx](https://github.com/neuecc/UniRx), which support many platforms including [Unity](#unity), [Godot](#godot), [Avalonia](#avalonia), [WPF](#wpf), [WinForms](#winforms), [Stride](#stride), etc(planning MAUI, [LogicLooper](https://github.com/Cysharp/LogicLooper)). > [!NOTE] -> This project is currently in preview. We are seeking a lot of feedback. We are considering fundamental changes such as [changing the name of the library (Uni(fied)Rx)](https://github.com/Cysharp/R3/issues/9) or [reverting back to the use of `IObservable`](https://github.com/Cysharp/R3/issues/10) and others, if you have any opinions, request missing feature, please post them in the [Issues](https://github.com/Cysharp/R3/issues). +> This project is currently in preview. We are seeking a lot of feedback, if you have any opinions, request missing feature, please post them in the [Issues](https://github.com/Cysharp/R3/issues). I have over 10 years of experience with Rx, experience in implementing a custom Rx runtime ([UniRx](https://github.com/neuecc/UniRx)) for game engine, and experience in implementing an asynchronous runtime ([UniTask](https://github.com/Cysharp/UniTask/)) for game engine. Based on those experiences, I came to believe that there is a need to implement a new Reactive Extensions for .NET, one that reflects modern C# and returns to the core values of Rx. @@ -1587,4 +1587,4 @@ Class/Method name changes from dotnet/reactive and neuecc/UniRx License --- -This library is under the MIT License. \ No newline at end of file +This library is under the MIT License.