Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

1.20.1 - Darkened apple will not spawn anomaly after mob dies #1020

Closed
darraross opened this issue Jan 21, 2024 · 1 comment
Closed

1.20.1 - Darkened apple will not spawn anomaly after mob dies #1020

darraross opened this issue Jan 21, 2024 · 1 comment

Comments

@darraross
Copy link

Issue type:

  • 🐛 Bug

Short description:

Whenever I try to feed a darkened apple to a mob or player an anomaly doesn't spawn after the mob dies. This has been tried on both desktop and laptop with the same results

Steps to reproduce the problem:

  1. Load into a new or pre-existing world
  2. obtain a darkened apple either through crafting or cheats
  3. feed it to any mob or player
  4. Mob/player will begin taking damage until death
  5. Anomaly doesn't spawn after mob/player dies
  6. (optional) Hold down F3 + C until debug crash is triggered

Expected behavior:

After a mob/player consumes a darkened apple they receive a damaging status effect which kills them, after which an anomaly is supposed to spawn.


Versions:

  • Evilcraft: 1.20.1-1.2.36
  • CyclopsCore: 1.20.1-1.18.14
  • Minecraft: 1.20.1
  • Forge: 47.2.20

Log file:

Desktop crash report, latest log, debug log:
Crash: https://pastebin.com/WxMZrzju
Latest: https://pastebin.com/bqr9nDdF
Debug: https://pastebin.com/KDsRYLfp

Laptop crash report, latest log, debug log:
Crash: https://pastebin.com/q05yHxSy
Latest: https://pastebin.com/H8q39kM3
Debug: https://pastebin.com/YuJSXsJU

@rubensworks
Copy link
Member

Thanks for reporting!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Archived in project
Development

No branches or pull requests

2 participants