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This repository has been archived by the owner on Jan 26, 2019. It is now read-only.

Releases: CyberdyneCC/Thermos

Thermos Build 27

17 Feb 05:44
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What's Inside:

  • Default Server Icon (untested but should look really interesting, not very unique though)
  • Possible fix for #119
  • Fix for VehicleDamageEvent.setDamage() not working on boats

sha1sum: 3a49e6c7d11be42327ed7657b5d8e31815416940
md5: e25bd3dc48de31360d46d030bd990763

Sample Server Icon (massive 1920x1080, it will be meshed into a 64x64)
noded

Thermos Build 26

17 Feb 03:54
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What's Inside:

  • Fix for Indirect Projectile crash
  • Potential fix for #97
  • Potential fix for #117
  • Remove Tick Profiler preventer (kudos to @nallar for supporting us)
  • Mobiuscore compat feeble attempt (probably doesn't work yet)

Thermos Build 25

15 Feb 23:01
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NOTE: Download the libraries zip below and use those.

What's Inside:

Thermos Build 24

14 Feb 08:03
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Late Night Release...!

NOTE: You will NEED to redownload libraries for this to work. Download them with this link!

WARNING: This build is considered bleeding, because it introduces changes to player spawning/respawning! I have personally not seen any issues in these aspects, but please share any you notice.

What's Inside:

  • Potential fixes for #97 (needs testing)
  • Potential fixes for #98 and #100

Thermos Build 23

13 Feb 15:27
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Edit: The two commits after this are included, I accidentally tagged B23 early (sorry!).

Considered stable, except for known caveats below.

NOTE: You must remove and redownload the libraries folder for this version of Thermos to work! (Download here)

What's Inside:

  • Chunk access optimization
  • Entity processing optimization
  • Limiting the "no tick" of Cauldron to tick tiles that are going to unload but have been activated in the last 2 ticks
  • Faster Recipe Iteration
  • Fixes for TileActivator and null pointer issues for PlayerInteractEvent
  • Possible fixes for teleport "fake death" issue #95

Known Issues:

  • Opis is broken
  • MobiusCore is broken
  • 3rd Party Hosters may be mad b/c of the core locking. (see below)

If you are using a 3rd party host...

It shouldn't be a problem. A poorly-run 3rd party hoster would put all the Minecraft servers on the same operating system, which is a serious security vulnerability. Normally, good hosts will use either a virtual machine or a chroot, to prevent one server from affecting other servers. Thus, it should not be a problem for most people.

Thermos Build 22

10 Feb 14:30
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What's Inside:

  • Fix Enderchests

Known Issues:

  • TileActivator in Thermal Expansion does not work (will likely be fixed by B23)

Considered to be stable, enjoy!

Thermos Build 21

10 Feb 02:50
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What's Inside:

  • Fixes to all the inventory clearing issues (thanks Prototik!)
  • Better blockUpdates handling (thanks Prototik!)
  • Bukkit Interactions overriding fixed...!
  • Prevent server from skipping tile entities that are in the queue to be unloaded
  • Fixes for Already Decorating Crash. Server will auto-crash if it hangs for more than 8 seconds in chunk generation (safety feature).

KNOWN ISSUES:

  • Ender chests are occasionally cleared
  • The /th tps command is broken

This build is beta but is MUCH more stable than B20. Please either downgrade to B13 or carefully upgrade to this release. Report any problems you encounter ASAP! 😄

Thermos Build 20

07 Feb 05:47
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What's Inside:

For the greatest stability, we recommend S13 (scroll down).

Thermos Build 19

07 Feb 03:09
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What's Inside:

  • Fix #80
  • Thermos /th update command only notifies if there is a new version (no auto-download)

Thermos Build 18

06 Feb 21:50
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What's Inside:

  • Fix Fishing Rod PVP Bypass
  • Rename server to Cauldron, fixing plugins issues
  • Fix interactions sometimes not working