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main.js
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main.js
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import './style.css';
import * as THREE from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
// Setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
camera.position.setX(-3);
renderer.render(scene, camera);
// Torus
const geometry = new THREE.TorusGeometry(10, 3, 16, 100);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const torus = new THREE.Mesh(geometry, material);
scene.add(torus);
// Lights
const pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(5, 5, 5);
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight);
// Helpers
// const lightHelper = new THREE.PointLightHelper(pointLight)
// const gridHelper = new THREE.GridHelper(200, 50);
// scene.add(lightHelper, gridHelper)
// const controls = new OrbitControls(camera, renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3)
.fill()
.map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(200).fill().forEach(addStar);
// Background
const spaceTexture = new THREE.TextureLoader().load('./assets/optical-illusion.webp');
scene.background = spaceTexture;
// Avatar
const k42Texture = new THREE.TextureLoader().load('./assets/k42.jpg');
const k42 = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 2), new THREE.MeshBasicMaterial({ map: k42Texture }));
scene.add(k42);
// Moon
const puzzleTexture = new THREE.TextureLoader().load('./assets/escher.jpg');
const normalTexture = new THREE.TextureLoader().load('./assets/escher.jpg');
const puzzle = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: puzzleTexture,
map: normalTexture,
})
);
scene.add(puzzle);
puzzle.position.z = 30;
puzzle.position.setX(-10);
k42.position.z = -5;
k42.position.x = 2;
// Scroll Animation
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
puzzle.rotation.x += 0.085;
puzzle.rotation.y += 0.085;
puzzle.rotation.z += 0.085;
k42.rotation.y += 0.01;
k42.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.rotation.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera();
// Animation Loop
function moveCameraExtra() {
const extraMovementFreedom = document.body.getBoundingClientRect().top;
puzzle.rotation.x += 0.085;
puzzle.rotation.y += 0.085;
puzzle.rotation.z += 0.085;
k42.rotation.y += 0.01;
k42.rotation.z += 0.01;
camera.position.z = extraMovementFreedom * -0.01;
camera.position.x = extraMovementFreedom * -0.0002;
camera.rotation.y = extraMovementFreedom * -0.0002;
}
// Animation Render
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
puzzle.rotation.x += 0.005;
// controls.update();
renderer.render(scene, camera);
}
animate();