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CHANGELOG.md

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4.0.3

  • Fix ammo tracker error from Foundry v12.

4.0.2

  • Updated CSS to make dropdown menus more readable
  • Deprecated classUuids in favor of groupedClassUuid that allows adding new classes under a group heading.
  • Fixed typo on Gutterborn Scum that prevented Stealthy
  • Use two columns when selecting allowed classes as well for consistency with scvm

4.0.1

  • Fix defend for async getData().

4.0.0

  • Foundry v12 support.
  • Spanish language support by kufferino.

3.3.2

  • Latest packs files.

3.3.1

  • Reroll any duplicate miseries.
  • Show different roll card text for 7th misery.
  • Localize all Misery Tracker strings.

3.3.0

  • Sheet styling improvements! Reorganized header fields, reorganized and more-visible tabs, some font changes, clearer buttons.
  • New "Misery Tracker" actor type, for rolling and tracking miseries. With apocalyptic animations!

3.2.1

  • Fix token path for Dead God's Prophet items.

3.2.0

  • Switch scvmfactory config to uuids instead of pack/table names.
  • Move character names from JS code into a roll table.
  • Fix Occult Herbmaster brew macro.

3.1.0

  • Set packFolders to put all compendiums in a MÖRK BORG folder.
  • Fix Wrong Crucifix broken link in Heretical Priest items table.

3.0.3

  • Set compatibility version as a string, to preserve 11.300.

3.0.2

  • Mark compatibility for v11.300 and higher.

3.0.1

  • Fix some leftover references to old compendium names.

3.0.0

  • v11 compatibility.
  • Use v11 compendium folders to clean up compendiums.

2.7.3

  • Remove directory containing illegal character.

2.7.2

  • Fix Scvmify button on character sheet.

2.7.1

  • Rebuild as an attempt to work around github network issues.

2.7.0

  • Add support for @DRAW tags and create-scvm links in journal pages.
  • Switch scvmfactory character generator to use an explicit list of class item UUIDs rather than scanning for "Class - Foo" compendiums. (modules adding classes should append their uuids to the CONFIG.MB.scvmfactory.classUuids array)

2.6.2

  • Fix bug where custom abilities should only show NaN and not save.

2.6.1

  • Add client setting to control delete-on-zero-quantity item behavior.
  • Order settings by (english) alphabetical.

2.6.0

  • Add support for additional abilities via a settings value (by undonealex99).
  • Delete an item when reducing the quantity from 1 to 0.
  • Fix TextEditor.enrichHTML() warnings.

2.5.4

  • Fix font styling for sheet input and textarea.

2.5.3

  • Fix build to include assets/fonts dir.

2.5.2

  • Add missing fonts to stylesheet.

2.5.1

  • Fix content links in custom actor/item sheets, by calling enrichHTML in getData().

2.5.0

  • Switch editors to ProseMirror engine.
  • Add custom fonts to ProseMirror font dropdown.
  • Tweak editor/journal styling.
  • Fix colors for content-links.

2.4.0

  • Make TinyMCE editors have default toolbar buttons.
  • Fix macro drag-drop for supported items (weapons, armor, etc).
  • Fix chat roll card for rolls without outcome text (e.g., feat rollFormula).

2.3.1

  • Fix bug in container item carried control css.

2.3.0

  • Move various roll tables into a single "Random Tables" compendium pack.
  • Replace combat Broken code implementation with a new Broken roll table.
  • Make Broken pack/table config variables.
  • Make wield power crit/fumble tables and thresholds into config variables.

2.2.0

  • Internal code cleanup.

2.1.0

  • Add hit automation setting.

2.0.5

  • Fix powers field not saving.

2.0.4

  • Fix v10 manifest warnings.

2.0.3

  • Fix actor.create() for v10.
  • Fix scvmfactory token image setting.
  • Show notification when scvmfactory user can't create NPC.

2.0.2

  • Fix follower max hp field not saving.

2.0.1

  • Fix css styling for Journal entries/pages.

2.0.0

  • Support Foundry v10. Note: Mork Borg system 2.0.0+ is no longer compatible with Foundry v9.
  • Scvmfactory chargen now creates new follower/container actors when rolled.
  • Whole lotta code cleanup and refactoring.

1.15.0

  • Support classless adventurer 4d6kh3 for 2 ability rolls.

1.14.0

  • Wire up power Uses Remaining help text.

1.13.1

  • Allow ammo to go into drag-drop containers.

1.13.0

  • Added "usesAmmo" field to weapon items.
  • New "ammo" item type for arrows, bolts, and sling stones.
  • Implemented weapon ammo selection and ammo autodecrement.

1.12.1

  • Include missing commit.

1.12.0

  • Thanks to @maqloner for implementing several new features and general code cleanup.
  • Put stuff in backpacks! Added rag-and-drop container inventory.
  • Added system setting to limit what classes are visible in Scvmfactory generator dialog.
  • Scvmfactory dialog now remembers most recent checkbox selections.

1.11.0

  • Don't set explicit dim/bright vision range for all characters, and instead use Settings Default Token Configuration.
  • Reload the page after changing theme color or font.

1.10.1

  • Fixed "Cannot initialize the effects EmbeddedCollection from source data which is not an Array" console warning when creating Scvm.
  • Fixed Getting Better error when attempting to draw a random scroll.
  • Fixed arcane catastrophe 19 to properly reference To Leave Cube-Violet.

1.10.0

  • Added weapon critOn and fumbleOn fields to allow per-item increased critical and fumble range. Nat 1 and 20 are still always miss/hit.

1.9.1

  • Use parentheses to group crit damage roll before multiplying by 2, in case of damageDie with +/-.
  • Changed attack roll card to display pre-evaluation damage formula. E.g., "1d6+1" and not "5".

1.9.0

  • Code cleanup: add linter (eslint), formatter (prettier), and presubmit (husky).
  • Formatted and de-linted entire codebase.
  • Refactored css/scss files.
  • Fixed style for Dice Tray module dialog textarea/buttons.
  • Fixed unreadable text for Edit World editor.

1.8.0

  • Treat empty/zero morale as "always stands firm".

1.7.0

  • Added system setting to enable/disable character overcapacity encumbrance penalty.
  • Fixed scvmfactory food quantity not getting set.
  • Made creature sheet default to details tab.

1.6.2

  • Fixed party initiative + combat tracker reordering.

1.6.1

  • Fixed displayed formula for wield power roll.

1.6.0

  • Minor tweaks to character sheet: "CLASS:" text instead of icon, omens usage rules as hover text for "OMENS:".
  • Increased default character sheet width to prevent wrapping.

1.5.1

  • Fixed bug in Scvmfactory when reducing armor die if character rolled scroll.
  • Fixed incorrectly-deleted line of code.

1.5.0

  • Added French translation by Italemyae.
  • Fixed occult herbmaster macro for Foundry v9.

1.4.2

  • Fixed bug when deleting item from character sheet.

1.4.1

  • Localized more stuff: Rest dialog, Make Scvm dialog, Broken roll card.
  • Added more German translations by Samurro.
  • Increased editor font size.
  • Fixed bug in +Add item on Treasures tab.

1.4.0

  • Added German translations by Samurro.

1.3.0

  • Added Arcane Catastrophes roll table.
  • Roll on catastrophes for wield power fumble, elevations (if available) for crit.
  • Improved various displayed formula and formatting in roll cards.
  • Set url in system.json for better system info display.

1.2.0

  • Made MÖRK BORG system compatible with v9.

1.1.3

  • Fixed character creation "roll d2 for armor if you rolled a scroll".
  • Added call to new hook morkborgReady after system is ready.

1.1.2

  • Change character image and token name/image when scvmifying.
  • Show weapon type (melee/ranged) instead of 1h/2h.
  • Adjusted weapon name display width.
  • Refactored logic for default class and single class per character.
  • Tweaked flail damage die: "d8" => "1d8".

1.1.1

  • Fixed drag-and-drop of Class from sidebar Items Directory.
  • Added more error logging to scvmfactory.

1.1.0

  • Added support for Feat rollMacro field.
  • Changed Scvmfactory to set new random name when scvmifying existing character.
  • Moved numerous scvmfactory config values into MB.scvmfactory.
  • Fixed dice API error appearing in console.
  • Fixed bug in weapon/feat macro drop using a non-existent item id field.

1.0.9

  • Fixed logic for equip a weapon help text showing.

1.0.8

  • Fixed torch quantity.
  • Added support for new scroll type: Tablet of Ochre Obscurity.
  • Compatibility with Foundry 0.8.9.

1.0.7

  • Fixed party initiative button on the combat tracker.
  • Marked system as compatible with Foundry 0.8.8.

1.0.6

  • Added Party and Individual initiative buttons to character and follower sheet violence tab.
  • Added new misc item icons from vil.
  • Fixed 0.8.x-related issues with Party initiative and the combat tracker.
  • Marked system as compatible with Foundry 0.8.7.

1.0.5

  • Fixed several broken fields on item sheets: weapon damage die, scroll type, default item carry weight.
  • Fixed armor/shield not being used in defense.
  • Fixed numerous warning messages.

1.0.4

  • Added Terribler Traits, Brokener Bodies, and Badder Habits tables.
  • Added trait/body/habit rolls to Scvmfactory character generation.

1.0.3

  • Fixed default class for new Character actors.

1.0.2

  • Fixed description on various item sheets.

1.0.1

  • Fixed character capacity/container calculations.
  • Fixed container destructive drag-drop.

1.0.0

  • Compatibility with Foundry 0.8.6.

0.3.9

  • Fixed create item function on actors.

0.3.8

  • Fixed broken template paths.

0.3.7

  • Added inventory plus / minus buttons to follower sheet.
  • Implemented destructive drag-and-drop for container actor inventory.
  • Set sensible default disposition. actor link, and vision for all actor types.
  • Added "Foundry default" color scheme.
  • Made minor tweaks to color styling of various Foundry UI elements, so things are visible for all color schemes.

0.3.6

  • Implemented "container" type actors, to allow having shared containers as tokens on the map.
  • Added "Containers" actor compendium pack, with Small Wagon and Donkey.
  • Added Barbarister as a follower.
  • Added tokens for wagon, donkey, and Barbarister.
  • Lowered donkey capacity to 15.

0.3.5

  • Implemented support for broken, as a button on the character sheet + custom roll card.

0.3.4

  • Fixed bug when using Scvmfactory from Foundry console.

0.3.3

  • Fixed bug when calling Scvmfactory from character sheet.

0.3.2

  • Added checkboxes to select generated classes to Scvmfactory dialog.
  • Updated Scvmfactory to include all compendiums with name prefix "class-".

0.3.1

  • Added "Scumify" skull-button and confirmation dialog to character sheet, to allow players to re-roll their characters.
  • Changed "Create Scvm" button to show for any user with permissions to create actors.
  • Add minimum 1 hp and 0 power uses for newly-rolled characters.
  • Fixed newly-rolled characters to have correct default disposition, actor link, and vision.
  • Added cancel button to "Get Better" dialog.
  • Made all weapon/armor/feat/scroll/item names hoverable and clickable, to open the item sheet.
  • Changed item sheet to default to description tab.

0.3.0

  • Added GM-visible "Create Scvm" button and character generation... AKA "The Scvmfactory".
  • Added fields to Class schema to allow auto-generation.
  • Populated new fields for all classes.
  • Moved class-specific roll tables into separate Compendiums. E.g., "Rolls - Fanged Deserter".
  • Added new roll tables for various class creation rolls. E.g., Gutterborn Scum's "Bad Birth".
  • Renamed "You are What You Own" roll tables to "Starting Equipment".
  • Added "All Scrolls" roll table to allow random draw of both sacred + unclean scrolls.
  • Fixed typo in Rest dialog text.
  • Fixed img path for Silver Crucifix in equipment roll table.
  • Fixed potion and poison weights to be 0.25. I.e., 4 doses per inventory slot.
  • Added Stealthy feat for Gutterborn Scum.

0.2.12

  • Added "Get Better" button to roll Getting Better (hp, abilities, left in the debris).

0.2.11

  • Added new Rest dialog window to select long/short rest, eat/donteat/starve, infected-or-not choices.
  • Created new "Wield a Power" chat roll card, showing success/failure, damage & dizziness, etc.
  • Made "Wield a Power" deduct power uses.
  • Show "no power uses remaining" when attempting to use a power when <1 power uses remaining.
  • Added standard-style roll cards for omens and power uses rolls.
  • Changed defend dialog to default to 1d4 attack.
  • Fixed typo in Palms scroll.
  • Made crossbow 2-handed.

0.2.10

  • Added back MB.PartyInitiative translation.

0.2.9

  • Added "Roll Party Initiative" button to Combat Tracker, along with custom chat roll card.
  • Added Combat Tracker sorting by player/monsters, based on party initiative roll and token disposition (friendly vs. neutral/hostile).
  • Added more misc item icons from Vil!
  • Added better display of target DR and "exploded" roll result for Attack and Defend chat roll cards.
  • Added back accidentally deleted Bite Attack for Fanged Deserter.
  • Added back accidentally deleted Hook Hand weapon.

0.2.8

  • Fixed bug where agility was incorrectly used instead of presence for ranged attacks.

0.2.7

  • Fixed bug with setting new character default adventurer class.
  • Fixed omens and powers rolls not properly updating fields.

0.2.6

  • New container and misc item icons from Vil!
  • Re-added "Armored Caster" Heretical Priest feat.
  • Fixed Toughness test roll bug.

0.2.5

  • Reorganized compendiums.
  • Broke up big class items/feats into separate per-class compendiums.
  • Re-did roll tables for new compendiums.
  • Added "Class - " and "Equipment - " prefixes to compendium names for better sorting.

0.2.4

  • Added quantity for misc inventory type, along with +/- buttons.
  • Added weapon compendium items for arrows, bolts, and sling stones.
  • Added drag-and-drop macro toolbar support for weapons, armor/shield, feats, and scrolls.
  • Changed default tab on item sheets to Details (instead of Description).
  • Added "Equip armor to absorb damage" message when no armor/shield equipped.
  • Added "You have no Feats/Scrolls" messages when no feats/scrolls.

0.2.3

  • New armor, follower, and item icons from vil!
  • Updated compendiums to refer to all creatures by type (e.g., "Goblin") and not by first name (e.g., "Seth").
  • Added tier 0 for armor, so players can wear useless armor. You're welcome?
  • Fixed Dice So Nice integration so dice rolls show up for all players.
  • Fixed heretical priest crucifix item to read "MʁOИҼ ՂEƧꓵƧ".
  • Updated creature, follower, and item sheets to show bigger images.
  • Removed now-unneeded alt name field from creature and follower sheets.
  • Updated all item sheets to show item type.
  • Added followers for Hamfund and Poltroon. Now you can play them as either RP-only items on a character sheet or as actual followers on the map.

0.2.2

  • New token assets from iPwnedMSCS and Nohr!
  • New weapon icon assets from vil!
  • Added short and long rest buttons for hit point regain.
  • Fixed adding container items to followers.
  • Changed color and font scheme settings to be per-user.
  • Changed settings alt-text / notes styling to be less obnoxious.

0.2.1

  • Fixed github release workflow to include new css dir.

0.2.0

NOTE: 0.2.0 migrates a variety of world data. PLEASE BACK UP YOUR WORLD(S) BEFORE UPGRADING!

  • Added default 12 DR for attack and defense dialogs.
  • Added support for armor and encumbrance DR modifiers (strength and agility tests, defense).
  • Switched to Alegreya font for default chat text, for better readability.
  • Fixed You are What You Own (2) roll table.
  • Fixed metal file and lockpicks roll table entry to return two objects.
  • Added new "Feat" item type to represent special abilities and feats.
  • Added Class Feats compendium with feats for all classes. (Note: you have to manually drag these to the Character sheet yourself.)
  • Fixed character actor creation to default token link, vision, and disposition.
  • Added data migration framework.
  • Added migrations to clean up numerous fields: actor hp, omens, powerUses, str/agi/pre/tou; armor tier.
  • Modified hp, omens, and powerUses to be usable as token resource bars.
  • Set hp as primary attribute in system.
  • Switched to scss, gulp, and yarn under the hood.
  • Added system settings for font and color schemes.
  • Added initial color schemes (a la scvmbirther) and fonts (blackletter, legible).
  • Fixed Dice So Nice integration for attack, defense, and ability tests.
  • Made flail and battle axe 1h.
  • Added roll tables for class-specific starting items/feats.
  • Added Portable Laboratory item for Occult Herbmaster.

0.1.8

  • Added dialog popup for attack and defend to prompt for DR and target armor / incoming attack. Last entered values are persisted for easier repeat actions.
  • Updated attack and defend logic to check DR before rolling damage / soak.
  • Updated attack and defend roll cards to show outcome text (e.g., "Hit", "Miss", "Dodge") as well as crit/fumbles.
  • Implemented crits and fumbles for attack and defend.
  • Violence tab now shows "Equip a weapon to attack" message if no weapons are equipped.
  • Fixed Player Configuration dialog style for readability.

0.1.7

  • Changed character sheet header to allow center column to expand with window.
  • Changed character class name to show icon instead of "Class:" text.
  • Fixed Class item sheet name text style.
  • Fixed select and textfield style on Journal dialog window.
  • Fixed creature and follower name textfield width.
  • Added alternateName field to followers and follower sheet.
  • Populated alternateName to "outcast" in follower compendium.
  • Added morale button to Follower sheet.
  • Added reaction and morale buttons to Creature sheet.
  • Improve readability for Journal text style.
  • Tweaked chat message style for readability.
  • Added numbered list button to editor toolbar.
  • Changed unordered (bullet) lists to ordered (number) in class and follower detail text.

0.1.6

  • Fixed font and button color issues on Journal image tab.

0.1.5

  • Fixed hard-to-read dark text on various system Dialogs and tabs.
  • Added initial Swedish translations.

0.1.4

  • Combined multiple Attack and Defend chat rolls into unified roll cards.
  • Code cleanup (translation keys, commented-out code).
  • Added CHANGELOG.md

0.1.3

  • Updated editor and journal style.
  • Fixed bug where enter on Character sheet textfield would submit Attack button.

0.1.2

  • Use github workflow for automated release.
  • Fixed omens roll on character sheet header.
  • Character now gets default Class (Adventurer) at creation time.

0.1.1

  • Fixed Module Management list item text color.

0.1.0

  • First public release.