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MTCSPlayer.py
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MTCSPlayer.py
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import numpy as np
from operator import itemgetter
import _pickle as cPickle
task_duration = {
'A': 5,
'B': 10,
'C': 4,
'D': 8,
'E': 5,
'F': 20,
'G': 10,
'H': 5,
}
def rollout_policy_fn(board):
"""a coarse, fast version of policy_fn used in the rollout phase."""
# rollout randomly
action_probs = np.random.rand(len(board.availables))
return zip(board.availables, action_probs)
def policy_value_fn(board):
"""a function that takes in a state and outputs a list of (action, probability)
tuples and a score for the state"""
# return uniform probabilities and 0 score for pure MCTS
action_probs = np.ones(len(board.availables))/len(board.availables)
return zip(board.availables, action_probs), 0
class TreeNode(object):
"""A node in the MCTS tree. Each node keeps track of its own value Q,
prior probability P, and its visit-count-adjusted prior score u.
"""
def __init__(self, parent, prior_p):
self.parent = parent
self.children = {} # a map from action to TreeNode
self.n_visits = 0
self.Q = 0
self.u = 0
self.P = prior_p
def expand(self, action_priors):
"""Expand tree by creating new children.
action_priors: a list of tuples of actions and their prior probability
according to the policy function.
"""
for action, prob in action_priors:
if action not in self.children:
self.children[action] = TreeNode(self, prob)
def select(self, c_puct):
"""Select action among children that gives maximum action value Q
plus bonus u(P).
Return: A tuple of (action, next_node)
"""
data = {}
for k, v in self.children.items():
data[k] = [v.get_value(c_puct), v]
return data
# return max(self.children.items(), key=lambda act_node: act_node[1].get_value(c_puct))
def update(self, leaf_value):
"""Update node values from leaf evaluation.
leaf_value: the value of subtree evaluation from the current player's
perspective.
"""
# Count visit.
self.n_visits += 1
# Update Q, a running average of values for all visits.
self.Q += 1.0*(leaf_value - self.Q) / self.n_visits
def update_recursive(self, leaf_value):
"""Like a call to update(), but applied recursively for all ancestors.
"""
# If it is not root, this node's parent should be updated first.
if self.parent:
self.parent.update_recursive(leaf_value)
self.update(leaf_value)
def get_value(self, c_puct):
"""Calculate and return the value for this node.
It is a combination of leaf evaluations Q, and this node's prior
adjusted for its visit count, u.
c_puct: a number in (0, inf) controlling the relative impact of
value Q, and prior probability P, on this node's score.
"""
self.u = (c_puct * self.P * np.sqrt(self.parent.n_visits) / (1 + self.n_visits))
return self.Q + self.u
def is_leaf(self):
"""Check if leaf node (i.e. no nodes below this have been expanded).
"""
return self.children == {}
def is_root(self):
return self.parent is None
class MCTS(object):
"""A simple implementation of Monte Carlo Tree Search."""
def __init__(self, policy_value_fn, c_puct=5, n_playout=10000):
"""
policy_value_fn: a function that takes in a board state and outputs
a list of (action, probability) tuples and also a score in [-1, 1]
(i.e. the expected value of the end game score from the current
player's perspective) for the current player.
c_puct: a number in (0, inf) that controls how quickly exploration
converges to the maximum-value policy. A higher value means
relying on the prior more.
"""
self.root = TreeNode(None, 1.0)
self.policy = policy_value_fn
self.c_puct = c_puct
self.n_playout = n_playout
def _playout(self, state):
"""Run a single playout from the root to the leaf, getting a value at
the leaf and propagating it back through its parents.
State is modified in-place, so a copy must be provided.
"""
node = self.root
while(1):
if node.is_leaf():
break
# Greedily select next move.
data = node.select(self.c_puct)
data = sorted(data.items(), key=lambda kv: kv[1][0])
while data:
action, (r, node) = data.pop()
if action in state.availables:
break
else:
action = state.availables[0]
if action in self.root.children.keys():
node = self.root.children[action]
else:
node = TreeNode(self.root, 1/(len(self.root.children)+1))
state.do_move(action)
action_probs, _ = self.policy(state)
# Check for end of game
end, used_time = state.game_end()
if not end:
node.expand(action_probs)
# Evaluate the leaf node by random rollout
leaf_value = self._evaluate_rollout(state)
# Update value and visit count of nodes in this traversal.
node.update_recursive(-leaf_value)
def _evaluate_rollout(self, state, limit=1000):
"""Use the rollout policy to play until the end of the game,
returning used_time.
"""
for i in range(limit):
end, used_time = state.game_end()
if end:
break
action_probs = rollout_policy_fn(state)
max_action = max(action_probs, key=itemgetter(1))[0]
# print(max_action)
state.do_move(max_action)
else:
# If no break from the loop, issue a warning.
print("WARNING: rollout reached move limit")
return used_time
def get_move(self, state):
"""Runs all playouts sequentially and returns the most visited action.
state: the current game state
Return: the selected action
"""
for n in range(self.n_playout):
# state_copy = copy.deepcopy(state)
state_copy = cPickle.loads(cPickle.dumps(state))
self._playout(state_copy)
return max(self.root.children.items(), key=lambda act_node: act_node[1].n_visits)[0]
def update_with_move(self, last_move):
"""Step forward in the tree, keeping everything we already know
about the subtree.
"""
if last_move in self.root.children:
self.root = self.root.children[last_move]
self.root.parent = None
else:
self.root = TreeNode(None, 1.0)
def __str__(self):
return "MCTS"
class MTCSPlayer:
"""AI player based on MCTS"""
def __init__(self, player_id, agent_type, c_puct=50, n_playout=1000):
self.task = None
# self.active = None
self.duration = 0
self.mcts = MCTS(policy_value_fn, c_puct, n_playout)
self.id = player_id
self.type = agent_type
def set_availability(self, active):
self.active = active
def assign_task(self, task, duration):
self.set_availability(False)
self.duration = duration
self.task = task
def reset_player(self):
self.mcts.update_with_move(-1)
def get_action(self, board):
sensible_moves = board.availables
if len(sensible_moves) > 0:
move = self.mcts.get_move(board)
self.mcts.update_with_move(-1)
return move
else:
print("WARNING: all the stones are taken")
def work(self):
self.duration -= 1
def work_step(self, step):
self.duration -= step