Mod Resources Module is a CoreLib submodule that organises mod resources and facilitates loading of assets
This module does not require explicit loading.
In your plugin EarlyInit()
method write:
// Register bundles
var modInfo = GetModInfo(this);
ResourcesModule.RegisterBundles(modInfo);
At this point you can use to load any assets in your mod. For example:
var clip = ResourcesModule.LoadAsset<AudioClip>("Assets/myamazingmod/Music/myEpicMusic");