Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

PCJ-600 revving sound is at a different pitch compared to the PS2 #104

Open
CookiePLMonster opened this issue Nov 9, 2024 · 0 comments
Open
Labels
gta vc Issue concerns GTA Vice City original bug An original issue not introduced by SilentPatch Silent's playthrough Bugs I encountered while trying to play the game unbothered

Comments

@CookiePLMonster
Copy link
Owner

PS2:
https://youtu.be/XD_MlNU7tWg?si=Q9P_E-XkMe5kPxb6&t=195

PC:
https://youtu.be/S96Timcn59c?si=TcYx-osY0qdSsK-t&t=144

On PC, it revs much higher.

Compared also the Admiral and Faggio, both are unaffected so it's unlikely to be a "general" issue with how those samples are played on PC. Maybe an intentional change?

@CookiePLMonster CookiePLMonster added original bug An original issue not introduced by SilentPatch gta vc Issue concerns GTA Vice City Silent's playthrough Bugs I encountered while trying to play the game unbothered labels Nov 9, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
gta vc Issue concerns GTA Vice City original bug An original issue not introduced by SilentPatch Silent's playthrough Bugs I encountered while trying to play the game unbothered
Projects
None yet
Development

No branches or pull requests

1 participant