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First: probably everyone knows that if you zoom the map in the menu, half a lifetime will pass before the map zooms to the required size. I think it's a bug, but who knows
Second: if possible, add support for palette texture formats. A very useful thing when the quality breaks in DXT, and in BGRA it weighs too much. (interesting point - the "txd" folder easily reads textures in the pal format)
Third: support for mipmaps for player.img (if possible)
The text was updated successfully, but these errors were encountered:
My laptop is pretty weak, I have a good menu if 30 FPS, maybe less. As I understand it, it also does not depend on the screen resolution, which is long in Full HD, which is long in 640x480
First: probably everyone knows that if you zoom the map in the menu, half a lifetime will pass before the map zooms to the required size. I think it's a bug, but who knows
Second: if possible, add support for palette texture formats. A very useful thing when the quality breaks in DXT, and in BGRA it weighs too much. (interesting point - the "txd" folder easily reads textures in the pal format)
Third: support for mipmaps for player.img (if possible)
The text was updated successfully, but these errors were encountered: