-
Notifications
You must be signed in to change notification settings - Fork 20
/
OneButton.cpp
242 lines (194 loc) · 7.54 KB
/
OneButton.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
// -----
// OneButton.cpp - Library for detecting button clicks, doubleclicks and long press pattern on a single button.
// This class is implemented for use with the Arduino environment.
// Copyright (c) by Matthias Hertel, http://www.mathertel.de
// This work is licensed under a BSD style license. See http://www.mathertel.de/License.aspx
// More information on: http://www.mathertel.de/Arduino
// -----
// Connect the button to pin A1 (MenuPin)
// 02.10.2010 created by Matthias Hertel
// 21.04.2011 support of active LOW and active HIGH button signal input.
// 01.12.2011 include file changed to work with the Arduino 1.0 environment
// 12.01.2014 some typos fixed.
// 01.03.2014 Enhanced long press functionalities by adding longPressStart and longPressStop callbacks
// -----
#include "OneButton.h"
// ----- Initialization and Default Values -----
OneButton::OneButton(int pin, int activeLow) {
init();
setPin(pin);
setActiveLow(activeLow);
} // OneButton
// argument-free constructor so we can set pin/activelow later depending on device
OneButton::OneButton() {
init();
}
OneButton::OneButton(bool (*pseudo)(void), bool activeLow) {
init();
setPseudo(pseudo);
setActiveLow(activeLow);
}
void OneButton::init() {
_clickTicks = 250; // number of millisec that have to pass by before a click is detected.
_pressTicks = 1000; // number of millisec that have to pass by before a long button press is detected.
_state = 0; // starting with state 0: waiting for button to be pressed
_isLongPressed = false; // Keep track of long press state
_doubleClickFunc = NULL;
_pressFunc = NULL;
_longPressStartFunc = NULL;
_longPressStopFunc = NULL;
_duringLongPressFunc = NULL;
}
void OneButton::setPin(int pin) {
if (!_pseudo) {
pinMode(pin, INPUT); // sets the MenuPin as input
_pin = pin;
}
}
void OneButton::setActiveLow(int activeLow) {
if (activeLow) {
// button connects ground to the pin when pressed.
_buttonReleased = HIGH; // notPressed
_buttonPressed = LOW;
if (!_pseudo) pinMode(_pin, INPUT_PULLUP); // turn on pullUp resistor
} else {
// button connects VCC to the pin when pressed.
_buttonReleased = LOW;
_buttonPressed = HIGH;
} // if
// Debounce init
_db_buttonState = _buttonReleased; // the current reading from the input pin, assume its in rest during setup
_db_lastButtonState = _db_buttonState; // the previous reading from the input pin, no previous reading so use current
_db_lastDebounceTime = 0; // the last time the output pin was toggled, init to zero
_db_debounceDelay = 25; // the debounce time; increase if the output flickers. Settable with setDebounceDelay() function
}
// explicitly set the number of millisec that have to pass by before a click is detected.
void OneButton::setClickTicks(int ticks) {
_clickTicks = ticks;
} // setClickTicks
// explicitly set the number of millisec that have to pass by before a long button press is detected.
void OneButton::setPressTicks(int ticks) {
_pressTicks = ticks;
} // setPressTicks
// if we're reading from a pseudo button (ie, not directly off a digital pin), newFunction
// will return the button state (boolean) when called with no arguments
void OneButton::setPseudo(bool (*newFunction)(void)) {
_pseudo = newFunction;
}
// save function for click event
void OneButton::attachClick(callbackFunction newFunction)
{
_clickFunc = newFunction;
} // attachClick
// save function for doubleClick event
void OneButton::attachDoubleClick(callbackFunction newFunction)
{
_doubleClickFunc = newFunction;
} // attachDoubleClick
// save function for press event
// DEPRECATED, is replaced by attachLongPressStart, attachLongPressStop, attachDuringLongPress,
void OneButton::attachPress(callbackFunction newFunction)
{
_pressFunc = newFunction;
} // attachPress
// save function for longPressStart event
void OneButton::attachLongPressStart(callbackFunction newFunction)
{
_longPressStartFunc = newFunction;
} // attachLongPressStart
// save function for longPressStop event
void OneButton::attachLongPressStop(callbackFunction newFunction)
{
_longPressStopFunc = newFunction;
} // attachLongPressStop
// save function for during longPress event
void OneButton::attachDuringLongPress(callbackFunction newFunction)
{
_duringLongPressFunc = newFunction;
} // attachDuringLongPress
// function to get the current long pressed state
bool OneButton::isLongPressed(){
return _isLongPressed;
}
void OneButton::tick(void)
{
int buttonLevel;
// Detect the input information
if (_pseudo) {
buttonLevel = debounce(_pseudo());
} else {
buttonLevel = debounce(digitalRead(_pin)); // current button signal. (debounced)
}
unsigned long now = millis(); // current (relative) time in msecs.
// Implementation of the state machine
if (_state == 0) { // waiting for menu pin being pressed.
if (buttonLevel == _buttonPressed) {
_state = 1; // step to state 1
_startTime = now; // remember starting time
} // if
} else if (_state == 1) { // waiting for menu pin being released.
if (buttonLevel == _buttonReleased) {
_state = 2; // step to state 2
} else if ((buttonLevel == _buttonPressed) && (now > _startTime + _pressTicks)) {
_isLongPressed = true; // Keep track of long press state
if (_pressFunc) _pressFunc();
if (_longPressStartFunc) _longPressStartFunc();
if (_duringLongPressFunc) _duringLongPressFunc();
_state = 6; // step to state 6
} else {
// wait. Stay in this state.
} // if
} else if (_state == 2) { // waiting for menu pin being pressed the second time or timeout.
if (now > _startTime + _clickTicks) {
//_blah = 43;
// this was only a single short click
if (_clickFunc) _clickFunc();
_state = 0; // restart.
} else if (buttonLevel == _buttonPressed) {
_state = 3; // step to state 3
} // if
} else if (_state == 3) { // waiting for menu pin being released finally.
if (buttonLevel == _buttonReleased) {
// this was a 2 click sequence.
if (_doubleClickFunc) _doubleClickFunc();
_state = 0; // restart.
} // if
} else if (_state == 6) { // waiting for menu pin being release after long press.
if (buttonLevel == _buttonReleased) {
_isLongPressed = false; // Keep track of long press state
if(_longPressStopFunc) _longPressStopFunc();
_state = 0; // restart.
} else {
// button is being long pressed
_isLongPressed = true; // Keep track of long press state
if (_duringLongPressFunc) _duringLongPressFunc();
} // if
} // if
} // OneButton.tick()
boolean OneButton::debounce(boolean reading){
// Source: http://arduino.cc/en/Tutorial/Debounce
// check to see if you just pressed the button
// (i.e. the input went from LOW to HIGH), and you've waited
// long enough since the last press to ignore any noise:
// If the switch changed, due to noise or pressing:
if (reading != _db_lastButtonState) {
// reset the debouncing timer
_db_lastDebounceTime = millis();
}
if ((millis() - _db_lastDebounceTime) > _db_debounceDelay) {
// whatever the reading is at, it's been there for longer
// than the debounce delay, so take it as the actual current state:
// if the button state has changed:
if (reading != _db_buttonState) {
_db_buttonState = reading;
}
}
// save the reading. Next time through the loop,
// it'll be the lastButtonState:
_db_lastButtonState = reading;
return _db_buttonState;
}
void OneButton::setDebounceDelay(int delay){
_db_debounceDelay = delay;
}
// end.