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sim.cc
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sim.cc
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#include <iostream>
#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4VisExecutive.hh"
#include "G4UIExecutive.hh"
#include "construction.hh"
#include "physics.hh"
#include "action.hh"
int main(int argc, char** argv)
{
G4RunManager *runManager = new G4RunManager();
runManager->SetUserInitialization(new MyDetectorConstruction());
runManager->SetUserInitialization(new MyPhysicsList());
runManager->SetUserInitialization(new MyActionInitialization());
runManager->Initialize();
G4UIExecutive *ui = new G4UIExecutive(argc, argv);
G4VisManager *visManager = new G4VisExecutive();
visManager->Initialize();
G4UImanager *UImanager = G4UImanager::GetUIpointer();
UImanager->ApplyCommand("/vis/open OGL");
UImanager->ApplyCommand("/vis/viewer/set/viewpointVector 1 1 1");
UImanager->ApplyCommand("/vis/drawVolume");
UImanager->ApplyCommand("/vis/viewer/set/autoRefresh true");//update event
UImanager->ApplyCommand("/vis/scene/add/trajectories smooth");
UImanager->ApplyCommand("/vis/scene/endOfEventAction accumulate"); //accumulate all event in one run
ui->SessionStart();
return 0;
}