From 1ac89ae263a6c66775fdda8cf03e52f43cfad654 Mon Sep 17 00:00:00 2001
From: Daniel Shiffman
Date: Fri, 9 Feb 2018 14:29:03 -0500
Subject: [PATCH] new mnist example
---
examples/mnist/file.txt | 3 +
examples/mnist/index.html | 52 +
examples/mnist/libraries/p5.dom.js | 2536 +
examples/mnist/libraries/p5.js | 71406 +++++++++++++++++++++++
examples/mnist/libraries/p5.sound.js | 10520 ++++
examples/mnist/mnist.js | 25 +
examples/mnist/sketch.js | 179 +
examples/mnist/t10k-images-idx3-ubyte | Bin 0 -> 7840016 bytes
examples/mnist/t10k-labels-idx1-ubyte | Bin 0 -> 10008 bytes
examples/mnist/train-images-idx3-ubyte | Bin 0 -> 47040016 bytes
examples/mnist/train-labels-idx1-ubyte | Bin 0 -> 60008 bytes
11 files changed, 84721 insertions(+)
create mode 100644 examples/mnist/file.txt
create mode 100644 examples/mnist/index.html
create mode 100644 examples/mnist/libraries/p5.dom.js
create mode 100644 examples/mnist/libraries/p5.js
create mode 100644 examples/mnist/libraries/p5.sound.js
create mode 100644 examples/mnist/mnist.js
create mode 100644 examples/mnist/sketch.js
create mode 100644 examples/mnist/t10k-images-idx3-ubyte
create mode 100644 examples/mnist/t10k-labels-idx1-ubyte
create mode 100644 examples/mnist/train-images-idx3-ubyte
create mode 100644 examples/mnist/train-labels-idx1-ubyte
diff --git a/examples/mnist/file.txt b/examples/mnist/file.txt
new file mode 100644
index 0000000..6760354
--- /dev/null
+++ b/examples/mnist/file.txt
@@ -0,0 +1,3 @@
+on
+tw
+th
diff --git a/examples/mnist/index.html b/examples/mnist/index.html
new file mode 100644
index 0000000..418696b
--- /dev/null
+++ b/examples/mnist/index.html
@@ -0,0 +1,52 @@
+
+
+
+
+
+
+
+ mnist
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Testing:
+
+ User Guess:
+
+
+
+
diff --git a/examples/mnist/libraries/p5.dom.js b/examples/mnist/libraries/p5.dom.js
new file mode 100644
index 0000000..334321c
--- /dev/null
+++ b/examples/mnist/libraries/p5.dom.js
@@ -0,0 +1,2536 @@
+/*! p5.dom.js v0.3.4 Aug 11, 2017 */
+/**
+ * The web is much more than just canvas and p5.dom makes it easy to interact
+ * with other HTML5 objects, including text, hyperlink, image, input, video,
+ * audio, and webcam.
+ * There is a set of creation methods, DOM manipulation methods, and
+ * an extended p5.Element that supports a range of HTML elements. See the
+ *
+ * beyond the canvas tutorial for a full overview of how this addon works.
+ *
+ *
Methods and properties shown in black are part of the p5.js core, items in
+ * blue are part of the p5.dom library. You will need to include an extra file
+ * in order to access the blue functions. See the
+ * using a library
+ * section for information on how to include this library. p5.dom comes with
+ * p5 complete or you can download the single file
+ *
+ * here.
+ * See tutorial: beyond the canvas
+ * for more info on how to use this libary.
+ *
+ * @module p5.dom
+ * @submodule p5.dom
+ * @for p5.dom
+ * @main
+ */
+
+(function (root, factory) {
+ if (typeof define === 'function' && define.amd)
+ define('p5.dom', ['p5'], function (p5) { (factory(p5));});
+ else if (typeof exports === 'object')
+ factory(require('../p5'));
+ else
+ factory(root['p5']);
+}(this, function (p5) {
+
+// =============================================================================
+// p5 additions
+// =============================================================================
+
+ /**
+ * Searches the page for an element with the given ID, class, or tag name (using the '#' or '.'
+ * prefixes to specify an ID or class respectively, and none for a tag) and returns it as
+ * a p5.Element. If a class or tag name is given with more than 1 element,
+ * only the first element will be returned.
+ * The DOM node itself can be accessed with .elt.
+ * Returns null if none found. You can also specify a container to search within.
+ *
+ * @method select
+ * @param {String} name id, class, or tag name of element to search for
+ * @param {String} [container] id, p5.Element, or HTML element to search within
+ * @return {Object|p5.Element|Null} p5.Element containing node found
+ * @example
+ *
+ * function setup() {
+ * createCanvas(100,100);
+ * //translates canvas 50px down
+ * select('canvas').position(100, 100);
+ * }
+ *
+ *
+ * // these are all valid calls to select()
+ * var a = select('#moo');
+ * var b = select('#blah', '#myContainer');
+ * var c = select('#foo', b);
+ * var d = document.getElementById('beep');
+ * var e = select('p', d);
+ *
+ *
+ */
+ p5.prototype.select = function (e, p) {
+ var res = null;
+ var container = getContainer(p);
+ if (e[0] === '.'){
+ e = e.slice(1);
+ res = container.getElementsByClassName(e);
+ if (res.length) {
+ res = res[0];
+ } else {
+ res = null;
+ }
+ }else if (e[0] === '#'){
+ e = e.slice(1);
+ res = container.getElementById(e);
+ }else {
+ res = container.getElementsByTagName(e);
+ if (res.length) {
+ res = res[0];
+ } else {
+ res = null;
+ }
+ }
+ if (res) {
+ return wrapElement(res);
+ } else {
+ return null;
+ }
+ };
+
+ /**
+ * Searches the page for elements with the given class or tag name (using the '.' prefix
+ * to specify a class and no prefix for a tag) and returns them as p5.Elements
+ * in an array.
+ * The DOM node itself can be accessed with .elt.
+ * Returns an empty array if none found.
+ * You can also specify a container to search within.
+ *
+ * @method selectAll
+ * @param {String} name class or tag name of elements to search for
+ * @param {String} [container] id, p5.Element, or HTML element to search within
+ * @return {Array} Array of p5.Elements containing nodes found
+ * @example
+ *
+ * function setup() {
+ * createButton('btn');
+ * createButton('2nd btn');
+ * createButton('3rd btn');
+ * var buttons = selectAll('button');
+ *
+ * for (var i = 0; i < buttons.length; i++){
+ * buttons[i].size(100,100);
+ * }
+ * }
+ *
+ *
+ * // these are all valid calls to selectAll()
+ * var a = selectAll('.moo');
+ * var b = selectAll('div');
+ * var c = selectAll('button', '#myContainer');
+ * var d = select('#container');
+ * var e = selectAll('p', d);
+ * var f = document.getElementById('beep');
+ * var g = select('.blah', f);
+ *
+ *
+ */
+ p5.prototype.selectAll = function (e, p) {
+ var arr = [];
+ var res;
+ var container = getContainer(p);
+ if (e[0] === '.'){
+ e = e.slice(1);
+ res = container.getElementsByClassName(e);
+ } else {
+ res = container.getElementsByTagName(e);
+ }
+ if (res) {
+ for (var j = 0; j < res.length; j++) {
+ var obj = wrapElement(res[j]);
+ arr.push(obj);
+ }
+ }
+ return arr;
+ };
+
+ /**
+ * Helper function for select and selectAll
+ */
+ function getContainer(p) {
+ var container = document;
+ if (typeof p === 'string' && p[0] === '#'){
+ p = p.slice(1);
+ container = document.getElementById(p) || document;
+ } else if (p instanceof p5.Element){
+ container = p.elt;
+ } else if (p instanceof HTMLElement){
+ container = p;
+ }
+ return container;
+ }
+
+ /**
+ * Helper function for getElement and getElements.
+ */
+ function wrapElement(elt) {
+ if(elt.tagName === "INPUT" && elt.type === "checkbox") {
+ var converted = new p5.Element(elt);
+ converted.checked = function(){
+ if (arguments.length === 0){
+ return this.elt.checked;
+ } else if(arguments[0]) {
+ this.elt.checked = true;
+ } else {
+ this.elt.checked = false;
+ }
+ return this;
+ };
+ return converted;
+ } else if (elt.tagName === "VIDEO" || elt.tagName === "AUDIO") {
+ return new p5.MediaElement(elt);
+ } else if ( elt.tagName === "SELECT" ){
+ return createSelect( new p5.Element(elt) );
+ }
+ else {
+ return new p5.Element(elt);
+ }
+ }
+
+ /**
+ * Removes all elements created by p5, except any canvas / graphics
+ * elements created by createCanvas or createGraphics.
+ * Event handlers are removed, and element is removed from the DOM.
+ * @method removeElements
+ * @example
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * createDiv('this is some text');
+ * createP('this is a paragraph');
+ * }
+ * function mousePressed() {
+ * removeElements(); // this will remove the div and p, not canvas
+ * }
+ *
+ *
+ */
+ p5.prototype.removeElements = function (e) {
+ for (var i=0; i
+ * var myDiv;
+ * function setup() {
+ * myDiv = createDiv('this is some text');
+ * }
+ *
+ */
+
+ /**
+ * Creates a <p></p> element in the DOM with given inner HTML. Used
+ * for paragraph length text.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createP
+ * @param {String} [html] inner HTML for element created
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var myP;
+ * function setup() {
+ * myP = createP('this is some text');
+ * }
+ *
+ */
+
+ /**
+ * Creates a <span></span> element in the DOM with given inner HTML.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createSpan
+ * @param {String} [html] inner HTML for element created
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var mySpan;
+ * function setup() {
+ * mySpan = createSpan('this is some text');
+ * }
+ *
+ */
+ var tags = ['div', 'p', 'span'];
+ tags.forEach(function(tag) {
+ var method = 'create' + tag.charAt(0).toUpperCase() + tag.slice(1);
+ p5.prototype[method] = function(html) {
+ var elt = document.createElement(tag);
+ elt.innerHTML = typeof html === undefined ? "" : html;
+ return addElement(elt, this);
+ }
+ });
+
+ /**
+ * Creates an <img> element in the DOM with given src and
+ * alternate text.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createImg
+ * @param {String} src src path or url for image
+ * @param {String} [alt] alternate text to be used if image does not load
+ * @param {Function} [successCallback] callback to be called once image data is loaded
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var img;
+ * function setup() {
+ * img = createImg('http://p5js.org/img/asterisk-01.png');
+ * }
+ *
+ */
+ p5.prototype.createImg = function() {
+ var elt = document.createElement('img');
+ var args = arguments;
+ var self;
+ var setAttrs = function(){
+ self.width = elt.offsetWidth || elt.width;
+ self.height = elt.offsetHeight || elt.height;
+ if (args.length > 1 && typeof args[1] === 'function'){
+ self.fn = args[1];
+ self.fn();
+ }else if (args.length > 1 && typeof args[2] === 'function'){
+ self.fn = args[2];
+ self.fn();
+ }
+ };
+ elt.src = args[0];
+ if (args.length > 1 && typeof args[1] === 'string'){
+ elt.alt = args[1];
+ }
+ elt.onload = function(){
+ setAttrs();
+ }
+ self = addElement(elt, this);
+ return self;
+ };
+
+ /**
+ * Creates an <a></a> element in the DOM for including a hyperlink.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createA
+ * @param {String} href url of page to link to
+ * @param {String} html inner html of link element to display
+ * @param {String} [target] target where new link should open,
+ * could be _blank, _self, _parent, _top.
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var myLink;
+ * function setup() {
+ * myLink = createA('http://p5js.org/', 'this is a link');
+ * }
+ *
+ */
+ p5.prototype.createA = function(href, html, target) {
+ var elt = document.createElement('a');
+ elt.href = href;
+ elt.innerHTML = html;
+ if (target) elt.target = target;
+ return addElement(elt, this);
+ };
+
+ /** INPUT **/
+
+
+ /**
+ * Creates a slider <input></input> element in the DOM.
+ * Use .size() to set the display length of the slider.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createSlider
+ * @param {Number} min minimum value of the slider
+ * @param {Number} max maximum value of the slider
+ * @param {Number} [value] default value of the slider
+ * @param {Number} [step] step size for each tick of the slider (if step is set to 0, the slider will move continuously from the minimum to the maximum value)
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var slider;
+ * function setup() {
+ * slider = createSlider(0, 255, 100);
+ * slider.position(10, 10);
+ * slider.style('width', '80px');
+ * }
+ *
+ * function draw() {
+ * var val = slider.value();
+ * background(val);
+ * }
+ *
+ *
+ *
+ * var slider;
+ * function setup() {
+ * colorMode(HSB);
+ * slider = createSlider(0, 360, 60, 40);
+ * slider.position(10, 10);
+ * slider.style('width', '80px');
+ * }
+ *
+ * function draw() {
+ * var val = slider.value();
+ * background(val, 100, 100, 1);
+ * }
+ *
+ */
+ p5.prototype.createSlider = function(min, max, value, step) {
+ var elt = document.createElement('input');
+ elt.type = 'range';
+ elt.min = min;
+ elt.max = max;
+ if (step === 0) {
+ elt.step = .000000000000000001; // smallest valid step
+ } else if (step) {
+ elt.step = step;
+ }
+ if (typeof(value) === "number") elt.value = value;
+ return addElement(elt, this);
+ };
+
+ /**
+ * Creates a <button></button> element in the DOM.
+ * Use .size() to set the display size of the button.
+ * Use .mousePressed() to specify behavior on press.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createButton
+ * @param {String} label label displayed on the button
+ * @param {String} [value] value of the button
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var button;
+ * function setup() {
+ * createCanvas(100, 100);
+ * background(0);
+ * button = createButton('click me');
+ * button.position(19, 19);
+ * button.mousePressed(changeBG);
+ * }
+ *
+ * function changeBG() {
+ * var val = random(255);
+ * background(val);
+ * }
+ *
+ */
+ p5.prototype.createButton = function(label, value) {
+ var elt = document.createElement('button');
+ elt.innerHTML = label;
+ if (value) elt.value = value;
+ return addElement(elt, this);
+ };
+
+ /**
+ * Creates a checkbox <input></input> element in the DOM.
+ * Calling .checked() on a checkbox returns if it is checked or not
+ *
+ * @method createCheckbox
+ * @param {String} [label] label displayed after checkbox
+ * @param {boolean} [value] value of the checkbox; checked is true, unchecked is false.Unchecked if no value given
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var checkbox;
+ *
+ * function setup() {
+ * checkbox = createCheckbox('label', false);
+ * checkbox.changed(myCheckedEvent);
+ * }
+ *
+ * function myCheckedEvent() {
+ * if (this.checked()) {
+ * console.log("Checking!");
+ * } else {
+ * console.log("Unchecking!");
+ * }
+ * }
+ *
+ */
+ p5.prototype.createCheckbox = function() {
+ var elt = document.createElement('div');
+ var checkbox = document.createElement('input');
+ checkbox.type = 'checkbox';
+ elt.appendChild(checkbox);
+ //checkbox must be wrapped in p5.Element before label so that label appears after
+ var self = addElement(elt, this);
+ self.checked = function(){
+ var cb = self.elt.getElementsByTagName('input')[0];
+ if (cb) {
+ if (arguments.length === 0){
+ return cb.checked;
+ }else if(arguments[0]){
+ cb.checked = true;
+ }else{
+ cb.checked = false;
+ }
+ }
+ return self;
+ };
+ this.value = function(val){
+ self.value = val;
+ return this;
+ };
+ if (arguments[0]){
+ var ran = Math.random().toString(36).slice(2);
+ var label = document.createElement('label');
+ checkbox.setAttribute('id', ran);
+ label.htmlFor = ran;
+ self.value(arguments[0]);
+ label.appendChild(document.createTextNode(arguments[0]));
+ elt.appendChild(label);
+ }
+ if (arguments[1]){
+ checkbox.checked = true;
+ }
+ return self;
+ };
+
+ /**
+ * Creates a dropdown menu <select></select> element in the DOM.
+ * It also helps to assign select-box methods to p5.Element when selecting existing select box
+ * @method createSelect
+ * @param {boolean} [multiple] true if dropdown should support multiple selections
+ * @return {p5.Element}
+ * @example
+ *
+ * var sel;
+ *
+ * function setup() {
+ * textAlign(CENTER);
+ * background(200);
+ * sel = createSelect();
+ * sel.position(10, 10);
+ * sel.option('pear');
+ * sel.option('kiwi');
+ * sel.option('grape');
+ * sel.changed(mySelectEvent);
+ * }
+ *
+ * function mySelectEvent() {
+ * var item = sel.value();
+ * background(200);
+ * text("it's a "+item+"!", 50, 50);
+ * }
+ *
+ */
+ /**
+ * @method createSelect
+ * @param {Object} existing DOM select element
+ * @return {p5.Element}
+ */
+
+ p5.prototype.createSelect = function() {
+ var elt, self;
+ var arg = arguments[0];
+ if( typeof arg === 'object' && arg.elt.nodeName === 'SELECT' ) {
+ self = arg;
+ elt = this.elt = arg.elt;
+ } else {
+ elt = document.createElement('select');
+ if( arg && typeof arg === 'boolean' ) {
+ elt.setAttribute('multiple', 'true');
+ }
+ self = addElement(elt, this);
+ }
+ self.option = function(name, value) {
+ var index;
+ //see if there is already an option with this name
+ for (var i = 0; i < this.elt.length; i++) {
+ if(this.elt[i].innerHTML == name) {
+ index = i;
+ break;
+ }
+ }
+ //if there is an option with this name we will modify it
+ if(index !== undefined) {
+ //if the user passed in false then delete that option
+ if(value === false) {
+ this.elt.remove(index);
+ } else {
+ //otherwise if the name and value are the same then change both
+ if(this.elt[index].innerHTML == this.elt[index].value) {
+ this.elt[index].innerHTML = this.elt[index].value = value;
+ //otherwise just change the value
+ } else {
+ this.elt[index].value = value;
+ }
+ }
+ }
+ //if it doesn't exist make it
+ else {
+ var opt = document.createElement('option');
+ opt.innerHTML = name;
+ if (arguments.length > 1)
+ opt.value = value;
+ else
+ opt.value = name;
+ elt.appendChild(opt);
+ }
+ };
+ self.selected = function(value) {
+ var arr = [];
+ if (arguments.length > 0) {
+ for (var i = 0; i < this.elt.length; i++) {
+ if (value.toString() === this.elt[i].value) {
+ this.elt.selectedIndex = i;
+ }
+ }
+ return this;
+ } else {
+ if (this.elt.getAttribute('multiple')) {
+ for (var i = 0; i < this.elt.selectedOptions.length; i++) {
+ arr.push(this.elt.selectedOptions[i].value);
+ }
+ return arr;
+ } else {
+ return this.elt.value;
+ }
+ }
+ };
+ return self;
+ };
+
+ /**
+ * Creates a radio button <input></input> element in the DOM.
+ * The .option() method can be used to set options for the radio after it is
+ * created. The .value() method will return the currently selected option.
+ *
+ * @method createRadio
+ * @param {String} [divId] the id and name of the created div and input field respectively
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * var radio;
+ *
+ * function setup() {
+ * radio = createRadio();
+ * radio.option("black");
+ * radio.option("white");
+ * radio.option("gray");
+ * radio.style('width', '60px');
+ * textAlign(CENTER);
+ * fill(255, 0, 0);
+ * }
+ *
+ * function draw() {
+ * var val = radio.value();
+ * background(val);
+ * text(val, width/2, height/2);
+ * }
+ *
+ *
+ * var radio;
+ *
+ * function setup() {
+ * radio = createRadio();
+ * radio.option('apple', 1);
+ * radio.option('bread', 2);
+ * radio.option('juice', 3);
+ * radio.style('width', '60px');
+ * textAlign(CENTER);
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * var val = radio.value();
+ * if (val) {
+ * text('item cost is $'+val, width/2, height/2);
+ * }
+ * }
+ *
+ */
+ p5.prototype.createRadio = function() {
+ var radios = document.querySelectorAll("input[type=radio]");
+ var count = 0;
+ if(radios.length > 1){
+ var length = radios.length;
+ var prev=radios[0].name;
+ var current = radios[1].name;
+ count = 1;
+ for(var i = 1; i < length; i++) {
+ current = radios[i].name;
+ if(prev != current){
+ count++;
+ }
+ prev = current;
+ }
+ }
+ else if (radios.length == 1){
+ count = 1;
+ }
+ var elt = document.createElement('div');
+ var self = addElement(elt, this);
+ var times = -1;
+ self.option = function(name, value){
+ var opt = document.createElement('input');
+ opt.type = 'radio';
+ opt.innerHTML = name;
+ if (arguments.length > 1)
+ opt.value = value;
+ else
+ opt.value = name;
+ opt.setAttribute('name',"defaultradio"+count);
+ elt.appendChild(opt);
+ if (name){
+ times++;
+ var ran = Math.random().toString(36).slice(2);
+ var label = document.createElement('label');
+ opt.setAttribute('id', "defaultradio"+count+"-"+times);
+ label.htmlFor = "defaultradio"+count+"-"+times;
+ label.appendChild(document.createTextNode(name));
+ elt.appendChild(label);
+ }
+ return opt;
+ };
+ self.selected = function(){
+ var length = this.elt.childNodes.length;
+ if(arguments.length == 1) {
+ for (var i = 0; i < length; i+=2){
+ if(this.elt.childNodes[i].value == arguments[0])
+ this.elt.childNodes[i].checked = true;
+ }
+ return this;
+ } else {
+ for (var i = 0; i < length; i+=2){
+ if(this.elt.childNodes[i].checked == true)
+ return this.elt.childNodes[i].value;
+ }
+ }
+ };
+ self.value = function(){
+ var length = this.elt.childNodes.length;
+ if(arguments.length == 1) {
+ for (var i = 0; i < length; i+=2){
+ if(this.elt.childNodes[i].value == arguments[0])
+ this.elt.childNodes[i].checked = true;
+ }
+ return this;
+ } else {
+ for (var i = 0; i < length; i+=2){
+ if(this.elt.childNodes[i].checked == true)
+ return this.elt.childNodes[i].value;
+ }
+ return "";
+ }
+ };
+ return self
+ };
+
+ /**
+ * Creates an <input></input> element in the DOM for text input.
+ * Use .size() to set the display length of the box.
+ * Appends to the container node if one is specified, otherwise
+ * appends to body.
+ *
+ * @method createInput
+ * @param {Number} [value] default value of the input box
+ * @param {String} [type] type of text, ie text, password etc. Defaults to text
+ * @return {Object|p5.Element} pointer to p5.Element holding created node
+ * @example
+ *
+ * function setup(){
+ * var inp = createInput('');
+ * inp.input(myInputEvent);
+ * }
+ *
+ * function myInputEvent(){
+ * console.log('you are typing: ', this.value());
+ * }
+ *
+ *
+ */
+ p5.prototype.createInput = function(value, type) {
+ var elt = document.createElement('input');
+ elt.type = type ? type : 'text';
+ if (value) elt.value = value;
+ return addElement(elt, this);
+ };
+
+ /**
+ * Creates an <input></input> element in the DOM of type 'file'.
+ * This allows users to select local files for use in a sketch.
+ *
+ * @method createFileInput
+ * @param {Function} [callback] callback function for when a file loaded
+ * @param {String} [multiple] optional to allow multiple files selected
+ * @return {Object|p5.Element} pointer to p5.Element holding created DOM element
+ * @example
+ * var input;
+ * var img;
+ *
+ * function setup() {
+ * input = createFileInput(handleFile);
+ * input.position(0, 0);
+ * }
+ *
+ * function draw() {
+ * if (img) {
+ * image(img, 0, 0, width, height);
+ * }
+ * }
+ *
+ * function handleFile(file) {
+ * print(file);
+ * if (file.type === 'image') {
+ * img = createImg(file.data);
+ * img.hide();
+ * }
+ * }
+ */
+ p5.prototype.createFileInput = function(callback, multiple) {
+
+ // Is the file stuff supported?
+ if (window.File && window.FileReader && window.FileList && window.Blob) {
+ // Yup, we're ok and make an input file selector
+ var elt = document.createElement('input');
+ elt.type = 'file';
+
+ // If we get a second argument that evaluates to true
+ // then we are looking for multiple files
+ if (multiple) {
+ // Anything gets the job done
+ elt.multiple = 'multiple';
+ }
+
+ // Function to handle when a file is selected
+ // We're simplifying life and assuming that we always
+ // want to load every selected file
+ function handleFileSelect(evt) {
+ // These are the files
+ var files = evt.target.files;
+ // Load each one and trigger a callback
+ for (var i = 0; i < files.length; i++) {
+ var f = files[i];
+ var reader = new FileReader();
+ function makeLoader(theFile) {
+ // Making a p5.File object
+ var p5file = new p5.File(theFile);
+ return function(e) {
+ p5file.data = e.target.result;
+ callback(p5file);
+ };
+ };
+ reader.onload = makeLoader(f);
+
+ // Text or data?
+ // This should likely be improved
+ if (f.type.indexOf('text') > -1) {
+ reader.readAsText(f);
+ } else {
+ reader.readAsDataURL(f);
+ }
+ }
+ }
+
+ // Now let's handle when a file was selected
+ elt.addEventListener('change', handleFileSelect, false);
+ return addElement(elt, this);
+ } else {
+ console.log('The File APIs are not fully supported in this browser. Cannot create element.');
+ }
+ };
+
+
+ /** VIDEO STUFF **/
+
+ function createMedia(pInst, type, src, callback) {
+ var elt = document.createElement(type);
+
+ // allow src to be empty
+ var src = src || '';
+ if (typeof src === 'string') {
+ src = [src];
+ }
+ for (var i=0; ithis
+ * page for further information about supported formats.
+ *
+ * @method createVideo
+ * @param {String|Array} src path to a video file, or array of paths for
+ * supporting different browsers
+ * @param {Object} [callback] callback function to be called upon
+ * 'canplaythrough' event fire, that is, when the
+ * browser can play the media, and estimates that
+ * enough data has been loaded to play the media
+ * up to its end without having to stop for
+ * further buffering of content
+ * @return {p5.MediaElement|p5.Element} pointer to video p5.Element
+ */
+ p5.prototype.createVideo = function(src, callback) {
+ return createMedia(this, 'video', src, callback);
+ };
+
+ /** AUDIO STUFF **/
+
+ /**
+ * Creates a hidden HTML5 <audio> element in the DOM for simple audio
+ * playback. Appends to the container node if one is specified,
+ * otherwise appends to body. The first parameter
+ * can be either a single string path to a audio file, or an array of string
+ * paths to different formats of the same audio. This is useful for ensuring
+ * that your audio can play across different browsers, as each supports
+ * different formats. See this
+ * page for further information about supported formats.
+ *
+ * @method createAudio
+ * @param {String|Array} src path to an audio file, or array of paths for
+ * supporting different browsers
+ * @param {Object} [callback] callback function to be called upon
+ * 'canplaythrough' event fire, that is, when the
+ * browser can play the media, and estimates that
+ * enough data has been loaded to play the media
+ * up to its end without having to stop for
+ * further buffering of content
+ * @return {p5.MediaElement|p5.Element} pointer to audio p5.Element
+ */
+ p5.prototype.createAudio = function(src, callback) {
+ return createMedia(this, 'audio', src, callback);
+ };
+
+
+ /** CAMERA STUFF **/
+
+ p5.prototype.VIDEO = 'video';
+ p5.prototype.AUDIO = 'audio';
+
+ // from: https://developer.mozilla.org/en-US/docs/Web/API/MediaDevices/getUserMedia
+ // Older browsers might not implement mediaDevices at all, so we set an empty object first
+ if (navigator.mediaDevices === undefined) {
+ navigator.mediaDevices = {};
+ }
+
+ // Some browsers partially implement mediaDevices. We can't just assign an object
+ // with getUserMedia as it would overwrite existing properties.
+ // Here, we will just add the getUserMedia property if it's missing.
+ if (navigator.mediaDevices.getUserMedia === undefined) {
+ navigator.mediaDevices.getUserMedia = function(constraints) {
+
+ // First get ahold of the legacy getUserMedia, if present
+ var getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
+
+ // Some browsers just don't implement it - return a rejected promise with an error
+ // to keep a consistent interface
+ if (!getUserMedia) {
+ return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
+ }
+
+ // Otherwise, wrap the call to the old navigator.getUserMedia with a Promise
+ return new Promise(function(resolve, reject) {
+ getUserMedia.call(navigator, constraints, resolve, reject);
+ });
+ };
+ }
+
+ /**
+ * Creates a new <video> element that contains the audio/video feed
+ * from a webcam. This can be drawn onto the canvas using video().
+ * More specific properties of the feed can be passing in a Constraints object.
+ * See the
+ * W3C
+ * spec for possible properties. Note that not all of these are supported
+ * by all browsers.
+ * Security note: A new browser security specification requires that getUserMedia,
+ * which is behind createCapture(), only works when you're running the code locally,
+ * or on HTTPS. Learn more here
+ * and here.
+ *
+ * @method createCapture
+ * @param {String|Constant|Object} type type of capture, either VIDEO or
+ * AUDIO if none specified, default both,
+ * or a Constraints object
+ * @param {Function} callback function to be called once
+ * stream has loaded
+ * @return {Object|p5.Element} capture video p5.Element
+ * @example
+ *
+ * var capture;
+ *
+ * function setup() {
+ * createCanvas(480, 120);
+ * capture = createCapture(VIDEO);
+ * }
+ *
+ * function draw() {
+ * image(capture, 0, 0, width, width*capture.height/capture.width);
+ * filter(INVERT);
+ * }
+ *
+ *
+ * function setup() {
+ * createCanvas(480, 120);
+ * var constraints = {
+ * video: {
+ * mandatory: {
+ * minWidth: 1280,
+ * minHeight: 720
+ * },
+ * optional: [
+ * { maxFrameRate: 10 }
+ * ]
+ * },
+ * audio: true
+ * };
+ * createCapture(constraints, function(stream) {
+ * console.log(stream);
+ * });
+ * }
+ *
+ */
+ p5.prototype.createCapture = function() {
+ var useVideo = true;
+ var useAudio = true;
+ var constraints;
+ var cb;
+ for (var i=0; i
+ * var h2 = createElement('h2','im an h2 p5.element!');
+ *
+ */
+ p5.prototype.createElement = function(tag, content) {
+ var elt = document.createElement(tag);
+ if (typeof content !== 'undefined') {
+ elt.innerHTML = content;
+ }
+ return addElement(elt, this);
+ };
+
+
+// =============================================================================
+// p5.Element additions
+// =============================================================================
+ /**
+ *
+ * Adds specified class to the element.
+ *
+ * @for p5.Element
+ * @method addClass
+ * @param {String} class name of class to add
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * var div = createDiv('div');
+ * div.addClass('myClass');
+ *
+ */
+ p5.Element.prototype.addClass = function(c) {
+ if (this.elt.className) {
+ // PEND don't add class more than once
+ //var regex = new RegExp('[^a-zA-Z\d:]?'+c+'[^a-zA-Z\d:]?');
+ //if (this.elt.className.search(/[^a-zA-Z\d:]?hi[^a-zA-Z\d:]?/) === -1) {
+ this.elt.className = this.elt.className+' '+c;
+ //}
+ } else {
+ this.elt.className = c;
+ }
+ return this;
+ }
+
+ /**
+ *
+ * Removes specified class from the element.
+ *
+ * @method removeClass
+ * @param {String} class name of class to remove
+ * @return {Object|p5.Element}
+ */
+ p5.Element.prototype.removeClass = function(c) {
+ var regex = new RegExp('(?:^|\\s)'+c+'(?!\\S)');
+ this.elt.className = this.elt.className.replace(regex, '');
+ this.elt.className = this.elt.className.replace(/^\s+|\s+$/g, ""); //prettify (optional)
+ return this;
+ }
+
+ /**
+ *
+ * Attaches the element as a child to the parent specified.
+ * Accepts either a string ID, DOM node, or p5.Element.
+ * If no argument is specified, an array of children DOM nodes is returned.
+ *
+ * @method child
+ * @param {String|Object|p5.Element} [child] the ID, DOM node, or p5.Element
+ * to add to the current element
+ * @return {p5.Element}
+ * @example
+ *
+ * var div0 = createDiv('this is the parent');
+ * var div1 = createDiv('this is the child');
+ * div0.child(div1); // use p5.Element
+ *
+ *
+ * var div0 = createDiv('this is the parent');
+ * var div1 = createDiv('this is the child');
+ * div1.id('apples');
+ * div0.child('apples'); // use id
+ *
+ *
+ * var div0 = createDiv('this is the parent');
+ * var elt = document.getElementById('myChildDiv');
+ * div0.child(elt); // use element from page
+ *
+ */
+ p5.Element.prototype.child = function(c) {
+ if (typeof c === 'undefined'){
+ return this.elt.childNodes
+ }
+ if (typeof c === 'string') {
+ if (c[0] === '#') {
+ c = c.substring(1);
+ }
+ c = document.getElementById(c);
+ } else if (c instanceof p5.Element) {
+ c = c.elt;
+ }
+ this.elt.appendChild(c);
+ return this;
+ };
+
+ /**
+ * Centers a p5 Element either vertically, horizontally,
+ * or both, relative to its parent or according to
+ * the body if the Element has no parent. If no argument is passed
+ * the Element is aligned both vertically and horizontally.
+ *
+ * @param {String} align passing 'vertical', 'horizontal' aligns element accordingly
+ * @return {Object|p5.Element} pointer to p5.Element
+ * @example
+ *
+ * function setup() {
+ * var div = createDiv('').size(10,10);
+ * div.style('background-color','orange');
+ * div.center();
+ *
+ * }
+ *
+ */
+ p5.Element.prototype.center = function(align) {
+ var style = this.elt.style.display;
+ var hidden = this.elt.style.display === 'none';
+ var parentHidden = this.parent().style.display === 'none';
+ var pos = { x : this.elt.offsetLeft, y : this.elt.offsetTop };
+
+ if (hidden) this.show();
+
+ this.elt.style.display = 'block';
+ this.position(0,0);
+
+ if (parentHidden) this.parent().style.display = 'block';
+
+ var wOffset = Math.abs(this.parent().offsetWidth - this.elt.offsetWidth);
+ var hOffset = Math.abs(this.parent().offsetHeight - this.elt.offsetHeight);
+ var y = pos.y;
+ var x = pos.x;
+
+ if (align === 'both' || align === undefined){
+ this.position(wOffset/2, hOffset/2);
+ }else if (align === 'horizontal'){
+ this.position(wOffset/2, y);
+ }else if (align === 'vertical'){
+ this.position(x, hOffset/2);
+ }
+
+ this.style('display', style);
+
+ if (hidden) this.hide();
+
+ if (parentHidden) this.parent().style.display = 'none';
+
+ return this;
+ };
+
+ /**
+ *
+ * If an argument is given, sets the inner HTML of the element,
+ * replacing any existing html. If true is included as a second
+ * argument, html is appended instead of replacing existing html.
+ * If no arguments are given, returns
+ * the inner HTML of the element.
+ *
+ * @for p5.Element
+ * @method html
+ * @param {String} [html] the HTML to be placed inside the element
+ * @param {boolean} [append] whether to append HTML to existing
+ * @return {Object|p5.Element|String}
+ * @example
+ *
+ * var div = createDiv('').size(100,100);
+ * div.html('hi');
+ *
+ *
+ * var div = createDiv('Hello ').size(100,100);
+ * div.html('World', true);
+ *
+ */
+ p5.Element.prototype.html = function() {
+ if (arguments.length === 0) {
+ return this.elt.innerHTML;
+ } else if (arguments[1]) {
+ this.elt.innerHTML += arguments[0];
+ return this;
+ } else {
+ this.elt.innerHTML = arguments[0];
+ return this;
+ }
+ };
+
+ /**
+ *
+ * Sets the position of the element relative to (0, 0) of the
+ * window. Essentially, sets position:absolute and left and top
+ * properties of style. If no arguments given returns the x and y position
+ * of the element in an object.
+ *
+ * @method position
+ * @param {Number} [x] x-position relative to upper left of window
+ * @param {Number} [y] y-position relative to upper left of window
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ * // positions canvas 50px to the right and 100px
+ * // below upper left corner of the window
+ * cnv.position(50, 100);
+ * }
+ *
+ */
+ p5.Element.prototype.position = function() {
+ if (arguments.length === 0){
+ return { 'x' : this.elt.offsetLeft , 'y' : this.elt.offsetTop };
+ }else{
+ this.elt.style.position = 'absolute';
+ this.elt.style.left = arguments[0]+'px';
+ this.elt.style.top = arguments[1]+'px';
+ this.x = arguments[0];
+ this.y = arguments[1];
+ return this;
+ }
+ };
+
+ /* Helper method called by p5.Element.style() */
+ p5.Element.prototype._translate = function(){
+ this.elt.style.position = 'absolute';
+ // save out initial non-translate transform styling
+ var transform = '';
+ if (this.elt.style.transform) {
+ transform = this.elt.style.transform.replace(/translate3d\(.*\)/g, '');
+ transform = transform.replace(/translate[X-Z]?\(.*\)/g, '');
+ }
+ if (arguments.length === 2) {
+ this.elt.style.transform = 'translate('+arguments[0]+'px, '+arguments[1]+'px)';
+ } else if (arguments.length > 2) {
+ this.elt.style.transform = 'translate3d('+arguments[0]+'px,'+arguments[1]+'px,'+arguments[2]+'px)';
+ if (arguments.length === 3) {
+ this.elt.parentElement.style.perspective = '1000px';
+ } else {
+ this.elt.parentElement.style.perspective = arguments[3]+'px';
+ }
+ }
+ // add any extra transform styling back on end
+ this.elt.style.transform += transform;
+ return this;
+ };
+
+ /* Helper method called by p5.Element.style() */
+ p5.Element.prototype._rotate = function(){
+ // save out initial non-rotate transform styling
+ var transform = '';
+ if (this.elt.style.transform) {
+ var transform = this.elt.style.transform.replace(/rotate3d\(.*\)/g, '');
+ transform = transform.replace(/rotate[X-Z]?\(.*\)/g, '');
+ }
+
+ if (arguments.length === 1){
+ this.elt.style.transform = 'rotate('+arguments[0]+'deg)';
+ }else if (arguments.length === 2){
+ this.elt.style.transform = 'rotate('+arguments[0]+'deg, '+arguments[1]+'deg)';
+ }else if (arguments.length === 3){
+ this.elt.style.transform = 'rotateX('+arguments[0]+'deg)';
+ this.elt.style.transform += 'rotateY('+arguments[1]+'deg)';
+ this.elt.style.transform += 'rotateZ('+arguments[2]+'deg)';
+ }
+ // add remaining transform back on
+ this.elt.style.transform += transform;
+ return this;
+ };
+
+ /**
+ * Sets the given style (css) property (1st arg) of the element with the
+ * given value (2nd arg). If a single argument is given, .style()
+ * returns the value of the given property; however, if the single argument
+ * is given in css syntax ('text-align:center'), .style() sets the css
+ * appropriatly. .style() also handles 2d and 3d css transforms. If
+ * the 1st arg is 'rotate', 'translate', or 'position', the following arguments
+ * accept Numbers as values. ('translate', 10, 100, 50);
+ *
+ * @method style
+ * @param {String} property property to be set
+ * @param {String|Number|p5.Color} [value] value to assign to property (only String|Number for rotate/translate)
+ * @return {String|Object|p5.Element} value of property, if no value is specified
+ * or p5.Element
+ * @example
+ *
+ * var myDiv = createDiv("I like pandas.");
+ * myDiv.style("font-size", "18px");
+ * myDiv.style("color", "#ff0000");
+ *
+ *
+ * var col = color(25,23,200,50);
+ * var button = createButton("button");
+ * button.style("background-color", col);
+ * button.position(10, 10);
+ *
+ *
+ * var myDiv = createDiv("I like lizards.");
+ * myDiv.style("position", 20, 20);
+ * myDiv.style("rotate", 45);
+ *
+ *
+ * var myDiv;
+ * function setup() {
+ * background(200);
+ * myDiv = createDiv("I like gray.");
+ * myDiv.position(20, 20);
+ * }
+ *
+ * function draw() {
+ * myDiv.style("font-size", mouseX+"px");
+ * }
+ *
+ */
+ p5.Element.prototype.style = function(prop, val) {
+ var self = this;
+
+ if (val instanceof p5.Color) {
+ val = 'rgba(' + val.levels[0] + ',' + val.levels[1] + ',' + val.levels[2] + ',' + val.levels[3]/255 + ')'
+ }
+
+ if (typeof val === 'undefined') {
+ if (prop.indexOf(':') === -1) {
+ var styles = window.getComputedStyle(self.elt);
+ var style = styles.getPropertyValue(prop);
+ return style;
+ } else {
+ var attrs = prop.split(';');
+ for (var i = 0; i < attrs.length; i++) {
+ var parts = attrs[i].split(':');
+ if (parts[0] && parts[1]) {
+ this.elt.style[parts[0].trim()] = parts[1].trim();
+ }
+ }
+ }
+ } else {
+ if (prop === 'rotate' || prop === 'translate' || prop === 'position'){
+ var trans = Array.prototype.shift.apply(arguments);
+ var f = this[trans] || this['_'+trans];
+ f.apply(this, arguments);
+ } else {
+ this.elt.style[prop] = val;
+ if (prop === 'width' || prop === 'height' || prop === 'left' || prop === 'top') {
+ var numVal = val.replace(/\D+/g, '');
+ this[prop] = parseInt(numVal, 10); // pend: is this necessary?
+ }
+ }
+ }
+ return this;
+ };
+
+
+ /**
+ *
+ * Adds a new attribute or changes the value of an existing attribute
+ * on the specified element. If no value is specified, returns the
+ * value of the given attribute, or null if attribute is not set.
+ *
+ * @method attribute
+ * @param {String} attr attribute to set
+ * @param {String} [value] value to assign to attribute
+ * @return {String|Object|p5.Element} value of attribute, if no value is
+ * specified or p5.Element
+ * @example
+ *
+ * var myDiv = createDiv("I like pandas.");
+ * myDiv.attribute("align", "center");
+ *
+ */
+ p5.Element.prototype.attribute = function(attr, value) {
+ //handling for checkboxes and radios to ensure options get
+ //attributes not divs
+ if(this.elt.firstChild != null &&
+ (this.elt.firstChild.type === 'checkbox' ||
+ this.elt.firstChild.type === 'radio')) {
+ if(typeof value === 'undefined') {
+ return this.elt.firstChild.getAttribute(attr);
+ } else {
+ for(var i=0; i
+ * var button;
+ * var checkbox;
+ *
+ * function setup() {
+ * checkbox = createCheckbox('enable', true);
+ * checkbox.changed(enableButton);
+ * button = createButton('button');
+ * button.position(10, 10);
+ * }
+ *
+ * function enableButton() {
+ * if( this.checked() ) {
+ * // Re-enable the button
+ * button.removeAttribute('disabled');
+ * } else {
+ * // Disable the button
+ * button.attribute('disabled','');
+ * }
+ * }
+ *
+ */
+ p5.Element.prototype.removeAttribute = function(attr) {
+ if(this.elt.firstChild != null &&
+ (this.elt.firstChild.type === 'checkbox' ||
+ this.elt.firstChild.type === 'radio')) {
+ for(var i=0; i
+ * // gets the value
+ * var inp;
+ * function setup() {
+ * inp = createInput('');
+ * }
+ *
+ * function mousePressed() {
+ * print(inp.value());
+ * }
+ *
+ *
+ * // sets the value
+ * var inp;
+ * function setup() {
+ * inp = createInput('myValue');
+ * }
+ *
+ * function mousePressed() {
+ * inp.value("myValue");
+ * }
+ *
+ */
+ p5.Element.prototype.value = function() {
+ if (arguments.length > 0) {
+ this.elt.value = arguments[0];
+ return this;
+ } else {
+ if (this.elt.type === 'range') {
+ return parseFloat(this.elt.value);
+ }
+ else return this.elt.value;
+ }
+ };
+
+ /**
+ *
+ * Shows the current element. Essentially, setting display:block for the style.
+ *
+ * @method show
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * var div = createDiv('div');
+ * div.style("display", "none");
+ * div.show(); // turns display to block
+ *
+ */
+ p5.Element.prototype.show = function() {
+ this.elt.style.display = 'block';
+ return this;
+ };
+
+ /**
+ * Hides the current element. Essentially, setting display:none for the style.
+ *
+ * @method hide
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * var div = createDiv('this is a div');
+ * div.hide();
+ *
+ */
+ p5.Element.prototype.hide = function() {
+ this.elt.style.display = 'none';
+ return this;
+ };
+
+ /**
+ *
+ * Sets the width and height of the element. AUTO can be used to
+ * only adjust one dimension. If no arguments given returns the width and height
+ * of the element in an object.
+ *
+ * @method size
+ * @param {Number} [w] width of the element
+ * @param {Number} [h] height of the element
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * var div = createDiv('this is a div');
+ * div.size(100, 100);
+ *
+ */
+ p5.Element.prototype.size = function(w, h) {
+ if (arguments.length === 0){
+ return { 'width' : this.elt.offsetWidth , 'height' : this.elt.offsetHeight };
+ }else{
+ var aW = w;
+ var aH = h;
+ var AUTO = p5.prototype.AUTO;
+ if (aW !== AUTO || aH !== AUTO) {
+ if (aW === AUTO) {
+ aW = h * this.width / this.height;
+ } else if (aH === AUTO) {
+ aH = w * this.height / this.width;
+ }
+ // set diff for cnv vs normal div
+ if (this.elt instanceof HTMLCanvasElement) {
+ var j = {};
+ var k = this.elt.getContext('2d');
+ for (var prop in k) {
+ j[prop] = k[prop];
+ }
+ this.elt.setAttribute('width', aW * this._pInst._pixelDensity);
+ this.elt.setAttribute('height', aH * this._pInst._pixelDensity);
+ this.elt.setAttribute('style', 'width:' + aW + 'px; height:' + aH + 'px');
+ this._pInst.scale(this._pInst._pixelDensity, this._pInst._pixelDensity);
+ for (var prop in j) {
+ this.elt.getContext('2d')[prop] = j[prop];
+ }
+ } else {
+ this.elt.style.width = aW+'px';
+ this.elt.style.height = aH+'px';
+ this.elt.width = aW;
+ this.elt.height = aH;
+ this.width = aW;
+ this.height = aH;
+ }
+
+ this.width = this.elt.offsetWidth;
+ this.height = this.elt.offsetHeight;
+
+ if (this._pInst) { // main canvas associated with p5 instance
+ if (this._pInst._curElement.elt === this.elt) {
+ this._pInst._setProperty('width', this.elt.offsetWidth);
+ this._pInst._setProperty('height', this.elt.offsetHeight);
+ }
+ }
+ }
+ return this;
+ }
+ };
+
+ /**
+ * Removes the element and deregisters all listeners.
+ * @method remove
+ * @example
+ *
+ * var myDiv = createDiv('this is some text');
+ * myDiv.remove();
+ *
+ */
+ p5.Element.prototype.remove = function() {
+ // deregister events
+ for (var ev in this._events) {
+ this.elt.removeEventListener(ev, this._events[ev]);
+ }
+ if (this.elt.parentNode) {
+ this.elt.parentNode.removeChild(this.elt);
+ }
+ delete(this);
+ };
+
+
+
+// =============================================================================
+// p5.MediaElement additions
+// =============================================================================
+
+
+ /**
+ * Extends p5.Element to handle audio and video. In addition to the methods
+ * of p5.Element, it also contains methods for controlling media. It is not
+ * called directly, but p5.MediaElements are created by calling createVideo,
+ * createAudio, and createCapture.
+ *
+ * @class p5.MediaElement
+ * @constructor
+ * @param {String} elt DOM node that is wrapped
+ */
+ p5.MediaElement = function(elt, pInst) {
+ p5.Element.call(this, elt, pInst);
+
+ var self = this;
+ this.elt.crossOrigin = 'anonymous';
+
+ this._prevTime = 0;
+ this._cueIDCounter = 0;
+ this._cues = [];
+ this._pixelDensity = 1;
+ this._modified = false;
+
+ /**
+ * Path to the media element source.
+ *
+ * @property src
+ * @return {String} src
+ * @example
+ *
+ * var ele;
+ *
+ * function setup() {
+ * background(250);
+ *
+ * //p5.MediaElement objects are usually created
+ * //by calling the createAudio(), createVideo(),
+ * //and createCapture() functions.
+ *
+ * //In this example we create
+ * //a new p5.MediaElement via createAudio().
+ * ele = createAudio('assets/beat.mp3');
+ *
+ * //We'll set up our example so that
+ * //when you click on the text,
+ * //an alert box displays the MediaElement's
+ * //src field.
+ * textAlign(CENTER);
+ * text("Click Me!", width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * //here we test if the mouse is over the
+ * //canvas element when it's clicked
+ * if(mouseX >= 0 && mouseX <= width &&
+ * mouseY >= 0 && mouseY <= height) {
+ * //Show our p5.MediaElement's src field
+ * alert(ele.src);
+ * }
+ * }
+ *
+ *
+ */
+ Object.defineProperty(self, 'src', {
+ get: function() {
+ var firstChildSrc = self.elt.children[0].src;
+ var srcVal = self.elt.src === window.location.href ? '' : self.elt.src;
+ var ret = firstChildSrc === window.location.href ? srcVal : firstChildSrc;
+ return ret;
+ },
+ set: function(newValue) {
+ for (var i = 0; i < self.elt.children.length; i++) {
+ self.elt.removeChild(self.elt.children[i]);
+ }
+ var source = document.createElement('source');
+ source.src = newValue;
+ elt.appendChild(source);
+ self.elt.src = newValue;
+ self.modified = true;
+ },
+ });
+
+ // private _onended callback, set by the method: onended(callback)
+ self._onended = function() {};
+ self.elt.onended = function() {
+ self._onended(self);
+ }
+ };
+ p5.MediaElement.prototype = Object.create(p5.Element.prototype);
+
+
+
+
+ /**
+ * Play an HTML5 media element.
+ *
+ * @method play
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * var ele;
+ *
+ * function setup() {
+ * //p5.MediaElement objects are usually created
+ * //by calling the createAudio(), createVideo(),
+ * //and createCapture() functions.
+ *
+ * //In this example we create
+ * //a new p5.MediaElement via createAudio().
+ * ele = createAudio('assets/beat.mp3');
+ *
+ * background(250);
+ * textAlign(CENTER);
+ * text("Click to Play!", width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * //here we test if the mouse is over the
+ * //canvas element when it's clicked
+ * if(mouseX >= 0 && mouseX <= width &&
+ * mouseY >= 0 && mouseY <= height) {
+ *
+ * //Here we call the play() function on
+ * //the p5.MediaElement we created above.
+ * //This will start the audio sample.
+ * ele.play();
+ *
+ * background(200);
+ * text("You clicked Play!", width/2, height/2);
+ * }
+ * }
+ *
+ */
+ p5.MediaElement.prototype.play = function() {
+ if (this.elt.currentTime === this.elt.duration) {
+ this.elt.currentTime = 0;
+ }
+
+ if (this.elt.readyState > 1) {
+ this.elt.play();
+ } else {
+ // in Chrome, playback cannot resume after being stopped and must reload
+ this.elt.load();
+ this.elt.play();
+ }
+ return this;
+ };
+
+ /**
+ * Stops an HTML5 media element (sets current time to zero).
+ *
+ * @method stop
+ * @return {Object|p5.Element}
+ * @example
+ *
+ *
+ * //This example both starts
+ * //and stops a sound sample
+ * //when the user clicks the canvas
+ *
+ * //We will store the p5.MediaElement
+ * //object in here
+ * var ele;
+ *
+ * //while our audio is playing,
+ * //this will be set to true
+ * var sampleIsPlaying = false;
+ *
+ * function setup() {
+ * //Here we create a p5.MediaElement object
+ * //using the createAudio() function.
+ * ele = createAudio('assets/beat.mp3');
+ * background(200);
+ * textAlign(CENTER);
+ * text("Click to play!", width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * //here we test if the mouse is over the
+ * //canvas element when it's clicked
+ * if(mouseX >= 0 && mouseX <= width &&
+ * mouseY >= 0 && mouseY <= height) {
+ * background(200);
+ *
+ * if(sampleIsPlaying) {
+ * //if the sample is currently playing
+ * //calling the stop() function on
+ * //our p5.MediaElement will stop
+ * //it and reset its current
+ * //time to 0 (i.e. it will start
+ * //at the beginning the next time
+ * //you play it)
+ * ele.stop();
+ *
+ * sampleIsPlaying = false;
+ * text("Click to play!", width/2, height/2);
+ * } else {
+ * //loop our sound element until we
+ * //call ele.stop() on it.
+ * ele.loop();
+ *
+ * sampleIsPlaying = true;
+ * text("Click to stop!", width/2, height/2);
+ * }
+ * }
+ * }
+ *
+ *
+ */
+ p5.MediaElement.prototype.stop = function() {
+ this.elt.pause();
+ this.elt.currentTime = 0;
+ return this;
+ };
+
+ /**
+ * Pauses an HTML5 media element.
+ *
+ * @method pause
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * //This example both starts
+ * //and pauses a sound sample
+ * //when the user clicks the canvas
+ *
+ * //We will store the p5.MediaElement
+ * //object in here
+ * var ele;
+ *
+ * //while our audio is playing,
+ * //this will be set to true
+ * var sampleIsPlaying = false;
+ *
+ * function setup() {
+ * //Here we create a p5.MediaElement object
+ * //using the createAudio() function.
+ * ele = createAudio('assets/lucky_dragons_-_power_melody.mp3');
+ * background(200);
+ * textAlign(CENTER);
+ * text("Click to play!", width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * //here we test if the mouse is over the
+ * //canvas element when it's clicked
+ * if(mouseX >= 0 && mouseX <= width &&
+ * mouseY >= 0 && mouseY <= height) {
+ * background(200);
+ *
+ * if(sampleIsPlaying) {
+ * //Calling pause() on our
+ * //p5.MediaElement will stop it
+ * //playing, but when we call the
+ * //loop() or play() functions
+ * //the sample will start from
+ * //where we paused it.
+ * ele.pause();
+ *
+ * sampleIsPlaying = false;
+ * text("Click to resume!", width/2, height/2);
+ * } else {
+ * //loop our sound element until we
+ * //call ele.pause() on it.
+ * ele.loop();
+ *
+ * sampleIsPlaying = true;
+ * text("Click to pause!", width/2, height/2);
+ * }
+ * }
+ * }
+ *
+ *
+ */
+ p5.MediaElement.prototype.pause = function() {
+ this.elt.pause();
+ return this;
+ };
+
+ /**
+ * Set 'loop' to true for an HTML5 media element, and starts playing.
+ *
+ * @method loop
+ * @return {Object|p5.Element}
+ * @example
+ *
+ * //Clicking the canvas will loop
+ * //the audio sample until the user
+ * //clicks again to stop it
+ *
+ * //We will store the p5.MediaElement
+ * //object in here
+ * var ele;
+ *
+ * //while our audio is playing,
+ * //this will be set to true
+ * var sampleIsLooping = false;
+ *
+ * function setup() {
+ * //Here we create a p5.MediaElement object
+ * //using the createAudio() function.
+ * ele = createAudio('assets/lucky_dragons_-_power_melody.mp3');
+ * background(200);
+ * textAlign(CENTER);
+ * text("Click to loop!", width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * //here we test if the mouse is over the
+ * //canvas element when it's clicked
+ * if(mouseX >= 0 && mouseX <= width &&
+ * mouseY >= 0 && mouseY <= height) {
+ * background(200);
+ *
+ * if(sampleIsLooping == false) {
+ * //loop our sound element until we
+ * //call ele.stop() on it.
+ * ele.loop();
+ *
+ * sampleIsLooping = true;
+ * text("Click to stop!", width/2, height/2);
+ * } else {
+ * ele.stop();
+ *
+ * sampleIsLooping = false;
+ * text("Click to loop!", width/2, height/2);
+ * }
+ * }
+ * }
+ *
+ *
+ */
+ p5.MediaElement.prototype.loop = function() {
+ this.elt.setAttribute('loop', true);
+ this.play();
+ return this;
+ };
+ /**
+ * Set 'loop' to false for an HTML5 media element. Element will stop
+ * when it reaches the end.
+ *
+ * @method noLoop
+ * @return {Object|p5.Element}
+ */
+ p5.MediaElement.prototype.noLoop = function() {
+ this.elt.setAttribute('loop', false);
+ return this;
+ };
+
+
+ /**
+ * Set HTML5 media element to autoplay or not.
+ *
+ * @method autoplay
+ * @param {Boolean} autoplay whether the element should autoplay
+ * @return {Object|p5.Element}
+ */
+ p5.MediaElement.prototype.autoplay = function(val) {
+ this.elt.setAttribute('autoplay', val);
+ return this;
+ };
+
+ /**
+ * Sets volume for this HTML5 media element. If no argument is given,
+ * returns the current volume.
+ *
+ * @param {Number} [val] volume between 0.0 and 1.0
+ * @return {Number|p5.MediaElement} current volume or p5.MediaElement
+ * @method volume
+ */
+ p5.MediaElement.prototype.volume = function(val) {
+ if (typeof val === 'undefined') {
+ return this.elt.volume;
+ } else {
+ this.elt.volume = val;
+ }
+ };
+
+ /**
+ * If no arguments are given, returns the current playback speed of the
+ * element. The speed parameter sets the speed where 2.0 will play the
+ * element twice as fast, 0.5 will play at half the speed, and -1 will play
+ * the element in normal speed in reverse.(Note that not all browsers support
+ * backward playback and even if they do, playback might not be smooth.)
+ *
+ * @method speed
+ * @param {Number} [speed] speed multiplier for element playback
+ * @return {Number|Object|p5.MediaElement} current playback speed or p5.MediaElement
+ */
+ p5.MediaElement.prototype.speed = function(val) {
+ if (typeof val === 'undefined') {
+ return this.elt.playbackRate;
+ } else {
+ this.elt.playbackRate = val;
+ }
+ };
+
+ /**
+ * If no arguments are given, returns the current time of the element.
+ * If an argument is given the current time of the element is set to it.
+ *
+ * @method time
+ * @param {Number} [time] time to jump to (in seconds)
+ * @return {Number|Object|p5.MediaElement} current time (in seconds)
+ * or p5.MediaElement
+ */
+ p5.MediaElement.prototype.time = function(val) {
+ if (typeof val === 'undefined') {
+ return this.elt.currentTime;
+ } else {
+ this.elt.currentTime = val;
+ }
+ };
+
+ /**
+ * Returns the duration of the HTML5 media element.
+ *
+ * @method duration
+ * @return {Number} duration
+ */
+ p5.MediaElement.prototype.duration = function() {
+ return this.elt.duration;
+ };
+ p5.MediaElement.prototype.pixels = [];
+ p5.MediaElement.prototype.loadPixels = function() {
+ if (!this.canvas) {
+ this.canvas = document.createElement('canvas');
+ this.drawingContext = this.canvas.getContext('2d');
+ }
+ if (this.loadedmetadata) { // wait for metadata for w/h
+ if (this.canvas.width !== this.elt.width) {
+ this.canvas.width = this.elt.width;
+ this.canvas.height = this.elt.height;
+ this.width = this.canvas.width;
+ this.height = this.canvas.height;
+ }
+ this.drawingContext.drawImage(this.elt, 0, 0, this.canvas.width, this.canvas.height);
+ p5.Renderer2D.prototype.loadPixels.call(this);
+ }
+ this.setModified(true);
+ return this;
+ }
+ p5.MediaElement.prototype.updatePixels = function(x, y, w, h){
+ if (this.loadedmetadata) { // wait for metadata
+ p5.Renderer2D.prototype.updatePixels.call(this, x, y, w, h);
+ }
+ this.setModified(true);
+ return this;
+ }
+ p5.MediaElement.prototype.get = function(x, y, w, h){
+ if (this.loadedmetadata) { // wait for metadata
+ return p5.Renderer2D.prototype.get.call(this, x, y, w, h);
+ } else if (typeof x === 'undefined') {
+ return new p5.Image(1, 1);
+ } else if (w > 1) {
+ return new p5.Image(x, y, w, h);
+ } else {
+ return [0, 0, 0, 255];
+ }
+ };
+ p5.MediaElement.prototype.set = function(x, y, imgOrCol){
+ if (this.loadedmetadata) { // wait for metadata
+ p5.Renderer2D.prototype.set.call(this, x, y, imgOrCol);
+ this.setModified(true);
+ }
+ };
+ p5.MediaElement.prototype.copy = function(){
+ p5.Renderer2D.prototype.copy.apply(this, arguments);
+ };
+ p5.MediaElement.prototype.mask = function(){
+ this.loadPixels();
+ this.setModified(true);
+ p5.Image.prototype.mask.apply(this, arguments);
+ };
+ /**
+ * helper method for web GL mode to figure out if the element
+ * has been modified and might need to be re-uploaded to texture
+ * memory between frames.
+ * @method isModified
+ * @private
+ * @return {boolean} a boolean indicating whether or not the
+ * image has been updated or modified since last texture upload.
+ */
+ p5.MediaElement.prototype.isModified = function () {
+ return this._modified;
+ }
+ /**
+ * helper method for web GL mode to indicate that an element has been
+ * changed or unchanged since last upload. gl texture upload will
+ * set this value to false after uploading the texture; or might set
+ * it to true if metadata has become available but there is no actual
+ * texture data available yet..
+ * @method setModified
+ * @param {boolean} val sets whether or not the element has been
+ * modified.
+ * @private
+ */
+ p5.MediaElement.prototype.setModified = function (value) {
+ this._modified = value;
+ }
+ /**
+ * Schedule an event to be called when the audio or video
+ * element reaches the end. If the element is looping,
+ * this will not be called. The element is passed in
+ * as the argument to the onended callback.
+ *
+ * @method onended
+ * @param {Function} callback function to call when the
+ * soundfile has ended. The
+ * media element will be passed
+ * in as the argument to the
+ * callback.
+ * @return {Object|p5.MediaElement}
+ * @example
+ *
+ * function setup() {
+ * audioEl = createAudio('assets/beat.mp3');
+ * audioEl.showControls(true);
+ * audioEl.onended(sayDone);
+ * }
+ *
+ * function sayDone(elt) {
+ * alert('done playing ' + elt.src );
+ * }
+ *
+ */
+ p5.MediaElement.prototype.onended = function(callback) {
+ this._onended = callback;
+ return this;
+ };
+
+
+ /*** CONNECT TO WEB AUDIO API / p5.sound.js ***/
+
+ /**
+ * Send the audio output of this element to a specified audioNode or
+ * p5.sound object. If no element is provided, connects to p5's master
+ * output. That connection is established when this method is first called.
+ * All connections are removed by the .disconnect() method.
+ *
+ * This method is meant to be used with the p5.sound.js addon library.
+ *
+ * @method connect
+ * @param {AudioNode|Object} audioNode AudioNode from the Web Audio API,
+ * or an object from the p5.sound library
+ */
+ p5.MediaElement.prototype.connect = function(obj) {
+ var audioContext, masterOutput;
+
+ // if p5.sound exists, same audio context
+ if (typeof p5.prototype.getAudioContext === 'function') {
+ audioContext = p5.prototype.getAudioContext();
+ masterOutput = p5.soundOut.input;
+ } else {
+ try {
+ audioContext = obj.context;
+ masterOutput = audioContext.destination
+ } catch(e) {
+ throw 'connect() is meant to be used with Web Audio API or p5.sound.js'
+ }
+ }
+
+ // create a Web Audio MediaElementAudioSourceNode if none already exists
+ if (!this.audioSourceNode) {
+ this.audioSourceNode = audioContext.createMediaElementSource(this.elt);
+
+ // connect to master output when this method is first called
+ this.audioSourceNode.connect(masterOutput);
+ }
+
+ // connect to object if provided
+ if (obj) {
+ if (obj.input) {
+ this.audioSourceNode.connect(obj.input);
+ } else {
+ this.audioSourceNode.connect(obj);
+ }
+ }
+
+ // otherwise connect to master output of p5.sound / AudioContext
+ else {
+ this.audioSourceNode.connect(masterOutput);
+ }
+
+ };
+
+ /**
+ * Disconnect all Web Audio routing, including to master output.
+ * This is useful if you want to re-route the output through
+ * audio effects, for example.
+ *
+ * @method disconnect
+ */
+ p5.MediaElement.prototype.disconnect = function() {
+ if (this.audioSourceNode) {
+ this.audioSourceNode.disconnect();
+ } else {
+ throw 'nothing to disconnect';
+ }
+ };
+
+
+ /*** SHOW / HIDE CONTROLS ***/
+
+ /**
+ * Show the default MediaElement controls, as determined by the web browser.
+ *
+ * @method showControls
+ */
+ p5.MediaElement.prototype.showControls = function() {
+ // must set style for the element to show on the page
+ this.elt.style['text-align'] = 'inherit';
+ this.elt.controls = true;
+ };
+
+ /**
+ * Hide the default mediaElement controls.
+ *
+ * @method hideControls
+ */
+ p5.MediaElement.prototype.hideControls = function() {
+ this.elt.controls = false;
+ };
+
+ /*** SCHEDULE EVENTS ***/
+
+ /**
+ * Schedule events to trigger every time a MediaElement
+ * (audio/video) reaches a playback cue point.
+ *
+ * Accepts a callback function, a time (in seconds) at which to trigger
+ * the callback, and an optional parameter for the callback.
+ *
+ * Time will be passed as the first parameter to the callback function,
+ * and param will be the second parameter.
+ *
+ *
+ * @method addCue
+ * @param {Number} time Time in seconds, relative to this media
+ * element's playback. For example, to trigger
+ * an event every time playback reaches two
+ * seconds, pass in the number 2. This will be
+ * passed as the first parameter to
+ * the callback function.
+ * @param {Function} callback Name of a function that will be
+ * called at the given time. The callback will
+ * receive time and (optionally) param as its
+ * two parameters.
+ * @param {Object} [value] An object to be passed as the
+ * second parameter to the
+ * callback function.
+ * @return {Number} id ID of this cue,
+ * useful for removeCue(id)
+ * @example
+ *
+ * function setup() {
+ * background(255,255,255);
+ *
+ * audioEl = createAudio('assets/beat.mp3');
+ * audioEl.showControls();
+ *
+ * // schedule three calls to changeBackground
+ * audioEl.addCue(0.5, changeBackground, color(255,0,0) );
+ * audioEl.addCue(1.0, changeBackground, color(0,255,0) );
+ * audioEl.addCue(2.5, changeBackground, color(0,0,255) );
+ * audioEl.addCue(3.0, changeBackground, color(0,255,255) );
+ * audioEl.addCue(4.2, changeBackground, color(255,255,0) );
+ * audioEl.addCue(5.0, changeBackground, color(255,255,0) );
+ * }
+ *
+ * function changeBackground(val) {
+ * background(val);
+ * }
+ *
+ */
+ p5.MediaElement.prototype.addCue = function(time, callback, val) {
+ var id = this._cueIDCounter++;
+
+ var cue = new Cue(callback, time, id, val);
+ this._cues.push(cue);
+
+ if (!this.elt.ontimeupdate) {
+ this.elt.ontimeupdate = this._onTimeUpdate.bind(this);
+ }
+
+ return id;
+ };
+
+ /**
+ * Remove a callback based on its ID. The ID is returned by the
+ * addCue method.
+ *
+ * @method removeCue
+ * @param {Number} id ID of the cue, as returned by addCue
+ */
+ p5.MediaElement.prototype.removeCue = function(id) {
+ for (var i = 0; i < this._cues.length; i++) {
+ if (this._cues[i] === id) {
+ console.log(id)
+ this._cues.splice(i, 1);
+ }
+ }
+
+ if (this._cues.length === 0) {
+ this.elt.ontimeupdate = null
+ }
+ };
+
+ /**
+ * Remove all of the callbacks that had originally been scheduled
+ * via the addCue method.
+ *
+ * @method clearCues
+ */
+ p5.MediaElement.prototype.clearCues = function() {
+ this._cues = [];
+ this.elt.ontimeupdate = null;
+ };
+
+ // private method that checks for cues to be fired if events
+ // have been scheduled using addCue(callback, time).
+ p5.MediaElement.prototype._onTimeUpdate = function() {
+ var playbackTime = this.time();
+
+ for (var i = 0 ; i < this._cues.length; i++) {
+ var callbackTime = this._cues[i].time;
+ var val = this._cues[i].val;
+
+
+ if (this._prevTime < callbackTime && callbackTime <= playbackTime) {
+
+ // pass the scheduled callbackTime as parameter to the callback
+ this._cues[i].callback(val);
+ }
+
+ }
+
+ this._prevTime = playbackTime;
+ };
+
+
+ // Cue inspired by JavaScript setTimeout, and the
+ // Tone.js Transport Timeline Event, MIT License Yotam Mann 2015 tonejs.org
+ var Cue = function(callback, time, id, val) {
+ this.callback = callback;
+ this.time = time;
+ this.id = id;
+ this.val = val;
+ };
+
+// =============================================================================
+// p5.File
+// =============================================================================
+
+
+ /**
+ * Base class for a file
+ * Using this for createFileInput
+ *
+ * @class p5.File
+ * @constructor
+ * @param {File} file File that is wrapped
+ */
+ p5.File = function(file, pInst) {
+ /**
+ * Underlying File object. All normal File methods can be called on this.
+ *
+ * @property file
+ */
+ this.file = file;
+
+ this._pInst = pInst;
+
+ // Splitting out the file type into two components
+ // This makes determining if image or text etc simpler
+ var typeList = file.type.split('/');
+ /**
+ * File type (image, text, etc.)
+ *
+ * @property type
+ */
+ this.type = typeList[0];
+ /**
+ * File subtype (usually the file extension jpg, png, xml, etc.)
+ *
+ * @property subtype
+ */
+ this.subtype = typeList[1];
+ /**
+ * File name
+ *
+ * @property name
+ */
+ this.name = file.name;
+ /**
+ * File size
+ *
+ * @property size
+ */
+ this.size = file.size;
+
+ /**
+ * URL string containing image data.
+ *
+ * @property data
+ */
+ this.data = undefined;
+ };
+
+}));
diff --git a/examples/mnist/libraries/p5.js b/examples/mnist/libraries/p5.js
new file mode 100644
index 0000000..a96210e
--- /dev/null
+++ b/examples/mnist/libraries/p5.js
@@ -0,0 +1,71406 @@
+/*! p5.js v0.5.16 October 11, 2017 */
+(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.p5 = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;oEach color stores the color mode and level maxes that applied at the\ntime of its construction. These are used to interpret the input arguments\n(at construction and later for that instance of color) and to format the\noutput e.g. when saturation() is requested.
\nInternally we store an array representing the ideal RGBA values in floating\npoint form, normalized from 0 to 1. From this we calculate the closest\nscreen color (RGBA levels from 0 to 255) and expose this to the renderer.
\nWe also cache normalized, floating point components of the color in various\nrepresentations as they are calculated. This is done to prevent repeating a\nconversion that has already been performed.
\n"
+ },
+ "Setting": {
+ "name": "Setting",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Color",
+ "namespace": "",
+ "file": "src/color/setting.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Shape": {
+ "name": "Shape",
+ "submodules": {
+ "2D Primitives": 1,
+ "Curves": 1,
+ "Vertex": 1,
+ "3D Models": 1,
+ "3D Primitives": 1
+ },
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {}
+ },
+ "2D Primitives": {
+ "name": "2D Primitives",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Shape",
+ "namespace": "",
+ "file": "src/core/2d_primitives.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Attributes": {
+ "name": "Attributes",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Typography",
+ "namespace": "",
+ "file": "src/core/attributes.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Constants": {
+ "name": "Constants",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Constants",
+ "file": "src/core/constants.js",
+ "line": 1
+ },
+ "Structure": {
+ "name": "Structure",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Structure",
+ "file": "src/core/core.js",
+ "line": 1,
+ "requires": [
+ "constants"
+ ]
+ },
+ "Curves": {
+ "name": "Curves",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Shape",
+ "namespace": "",
+ "file": "src/core/curves.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Environment": {
+ "name": "Environment",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Environment",
+ "file": "src/core/environment.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "DOM": {
+ "name": "DOM",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Element": 1
+ },
+ "fors": {
+ "p5.Element": 1
+ },
+ "namespaces": {},
+ "module": "DOM",
+ "file": "src/core/p5.Element.js",
+ "line": 9,
+ "description": "Base class for all elements added to a sketch, including canvas,\ngraphics buffers, and other HTML elements. Methods in blue are\nincluded in the core functionality, methods in brown are added\nwith the p5.dom\nlibrary.\nIt is not called directly, but p5.Element\nobjects are created by calling createCanvas, createGraphics,\nor in the p5.dom library, createDiv, createImg, createInput, etc.
\n"
+ },
+ "Rendering": {
+ "name": "Rendering",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Graphics": 1,
+ "p5.Renderer": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Rendering",
+ "file": "src/core/p5.Renderer.js",
+ "line": 10,
+ "description": "Thin wrapper around a renderer, to be used for creating a\ngraphics buffer object. Use this class if you need\nto draw into an off-screen graphics buffer. The two parameters define the\nwidth and height in pixels. The fields and methods for this class are\nextensive, but mirror the normal drawing API for p5.
\n"
+ },
+ "Transform": {
+ "name": "Transform",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Transform",
+ "file": "src/core/transform.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Vertex": {
+ "name": "Vertex",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Shape",
+ "namespace": "",
+ "file": "src/core/vertex.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Data": {
+ "name": "Data",
+ "submodules": {
+ "Dictionary": 1,
+ "Array Functions": 1,
+ "String Functions": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5.TypedDict": 1,
+ "p5.StringDict": 1,
+ "p5.NumberDict": 1
+ },
+ "fors": {
+ "p5.TypedDict": 1,
+ "p5": 1
+ },
+ "namespaces": {},
+ "file": "src/data/p5.TypedDict.js",
+ "line": 351
+ },
+ "Dictionary": {
+ "name": "Dictionary",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.TypedDict": 1,
+ "p5.StringDict": 1,
+ "p5.NumberDict": 1
+ },
+ "fors": {
+ "p5.TypedDict": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Data",
+ "namespace": "",
+ "file": "src/data/p5.TypedDict.js",
+ "line": 351,
+ "requires": [
+ "core\n\nThis module defines the p5 methods for the p5 Dictionary classes\nthese classes StringDict and NumberDict are for storing and working\nwith key",
+ "value pairs"
+ ],
+ "description": "Base class for all p5.Dictionary types. More specifically\n typed Dictionary objects inherit from this
\n"
+ },
+ "Events": {
+ "name": "Events",
+ "submodules": {
+ "Acceleration": 1,
+ "Keyboard": 1,
+ "Mouse": 1,
+ "Touch": 1
+ },
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {}
+ },
+ "Acceleration": {
+ "name": "Acceleration",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Events",
+ "namespace": "",
+ "file": "src/events/acceleration.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Keyboard": {
+ "name": "Keyboard",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Events",
+ "namespace": "",
+ "file": "src/events/keyboard.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Mouse": {
+ "name": "Mouse",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Events",
+ "namespace": "",
+ "file": "src/events/mouse.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Touch": {
+ "name": "Touch",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Events",
+ "namespace": "",
+ "file": "src/events/touch.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Image": {
+ "name": "Image",
+ "submodules": {
+ "Pixels": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5.Image": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Image",
+ "file": "src/image/p5.Image.js",
+ "line": 23,
+ "requires": [
+ "core"
+ ],
+ "description": "Creates a new p5.Image. A p5.Image is a canvas backed representation of an\nimage.\n
\np5 can display .gif, .jpg and .png images. Images may be displayed\nin 2D and 3D space. Before an image is used, it must be loaded with the\nloadImage() function. The p5.Image class contains fields for the width and\nheight of the image, as well as an array called pixels[] that contains the\nvalues for every pixel in the image.\n
\nThe methods described below allow easy access to the image's pixels and\nalpha channel and simplify the process of compositing.\n
\nBefore using the pixels[] array, be sure to use the loadPixels() method on\nthe image to make sure that the pixel data is properly loaded.
\n"
+ },
+ "Loading & Displaying": {
+ "name": "Loading & Displaying",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Typography",
+ "namespace": "",
+ "file": "src/image/loading_displaying.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Pixels": {
+ "name": "Pixels",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Image",
+ "namespace": "",
+ "file": "src/image/pixels.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "IO": {
+ "name": "IO",
+ "submodules": {
+ "Color Conversion": 1,
+ "Input": 1,
+ "Output": 1,
+ "Table": 1,
+ "XML": 1,
+ "Time & Date": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5": 1,
+ "p5.Table": 1,
+ "p5.TableRow": 1,
+ "p5.XML": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "file": "src/io/p5.XML.js",
+ "line": 11
+ },
+ "Input": {
+ "name": "Input",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "IO",
+ "namespace": "",
+ "file": "src/io/files.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Output": {
+ "name": "Output",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "IO",
+ "namespace": "",
+ "file": "src/io/files.js",
+ "line": 1012
+ },
+ "Table": {
+ "name": "Table",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Table": 1,
+ "p5.TableRow": 1
+ },
+ "fors": {},
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "IO",
+ "namespace": "",
+ "file": "src/io/p5.TableRow.js",
+ "line": 11,
+ "requires": [
+ "core"
+ ],
+ "description": "Table objects store data with multiple rows and columns, much\nlike in a traditional spreadsheet. Tables can be generated from\nscratch, dynamically, or using data from an existing file.
\n"
+ },
+ "XML": {
+ "name": "XML",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.XML": 1
+ },
+ "fors": {},
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "IO",
+ "namespace": "",
+ "file": "src/io/p5.XML.js",
+ "line": 11,
+ "requires": [
+ "core"
+ ],
+ "description": "XML is a representation of an XML object, able to parse XML code. Use\nloadXML() to load external XML files and create XML objects.
\n"
+ },
+ "Math": {
+ "name": "Math",
+ "submodules": {
+ "Calculation": 1,
+ "Noise": 1,
+ "Random": 1,
+ "Trigonometry": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5.Vector": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "module": "Math",
+ "file": "src/math/p5.Vector.js",
+ "line": 13,
+ "requires": [
+ "core"
+ ],
+ "description": "A class to describe a two or three dimensional vector, specifically\na Euclidean (also known as geometric) vector. A vector is an entity\nthat has both magnitude and direction. The datatype, however, stores\nthe components of the vector (x, y for 2D, and x, y, z for 3D). The magnitude\nand direction can be accessed via the methods mag() and heading().\n
\nIn many of the p5.js examples, you will see p5.Vector used to describe a\nposition, velocity, or acceleration. For example, if you consider a rectangle\nmoving across the screen, at any given instant it has a position (a vector\nthat points from the origin to its location), a velocity (the rate at which\nthe object's position changes per time unit, expressed as a vector), and\nacceleration (the rate at which the object's velocity changes per time\nunit, expressed as a vector).\n
\nSince vectors represent groupings of values, we cannot simply use\ntraditional addition/multiplication/etc. Instead, we'll need to do some\n"vector" math, which is made easy by the methods inside the p5.Vector class.
\n"
+ },
+ "Calculation": {
+ "name": "Calculation",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Math",
+ "namespace": "",
+ "file": "src/math/calculation.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Noise": {
+ "name": "Noise",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Math",
+ "namespace": "",
+ "file": "src/math/noise.js",
+ "line": 14,
+ "requires": [
+ "core"
+ ]
+ },
+ "Random": {
+ "name": "Random",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Math",
+ "namespace": "",
+ "file": "src/math/random.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Trigonometry": {
+ "name": "Trigonometry",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Math",
+ "namespace": "",
+ "file": "src/math/trigonometry.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "polargeometry",
+ "constants"
+ ]
+ },
+ "Typography": {
+ "name": "Typography",
+ "submodules": {
+ "Attributes": 1,
+ "Loading & Displaying": 1,
+ "Font": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5.Font": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "file": "src/typography/p5.Font.js",
+ "line": 21
+ },
+ "Font": {
+ "name": "Font",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Font": 1
+ },
+ "fors": {},
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Typography",
+ "namespace": "",
+ "file": "src/typography/p5.Font.js",
+ "line": 21,
+ "description": "This module defines the p5.Font class and functions for\ndrawing text to the display canvas.
\n",
+ "requires": [
+ "core",
+ "constants"
+ ]
+ },
+ "Array Functions": {
+ "name": "Array Functions",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Data",
+ "namespace": "",
+ "file": "src/utilities/array_functions.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "String Functions": {
+ "name": "String Functions",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Data",
+ "namespace": "",
+ "file": "src/utilities/string_functions.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Time & Date": {
+ "name": "Time & Date",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "IO",
+ "namespace": "",
+ "file": "src/utilities/time_date.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Lights, Camera": {
+ "name": "Lights, Camera",
+ "submodules": {
+ "Camera": 1,
+ "Lights": 1,
+ "Material": 1,
+ "Shaders": 1
+ },
+ "elements": {},
+ "classes": {
+ "p5.Geometry": 1,
+ "p5.RendererGL": 1,
+ "p5.Shader": 1,
+ "p5.Texture": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "namespaces": {},
+ "file": "src/webgl/p5.Texture.js",
+ "line": 11
+ },
+ "Camera": {
+ "name": "Camera",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/camera.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "Lights": {
+ "name": "Lights",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/light.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ]
+ },
+ "3D Models": {
+ "name": "3D Models",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Shape",
+ "namespace": "",
+ "file": "src/webgl/loading.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "p5.Geometry"
+ ]
+ },
+ "Material": {
+ "name": "Material",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Texture": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/p5.Texture.js",
+ "line": 11,
+ "requires": [
+ "core"
+ ],
+ "description": "This module defines the p5.Texture class
\n"
+ },
+ "Shaders": {
+ "name": "Shaders",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.Shader": 1
+ },
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/p5.Shader.js",
+ "line": 11,
+ "description": "This module defines the p5.Shader class
\n",
+ "requires": [
+ "core"
+ ]
+ },
+ "3D Primitives": {
+ "name": "3D Primitives",
+ "submodules": {},
+ "elements": {},
+ "classes": {},
+ "fors": {
+ "p5": 1
+ },
+ "is_submodule": 1,
+ "namespaces": {},
+ "module": "Shape",
+ "namespace": "",
+ "file": "src/webgl/primitives.js",
+ "line": 1,
+ "requires": [
+ "core",
+ "p5.Geometry"
+ ]
+ },
+ "p5.dom": {
+ "name": "p5.dom",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5.dom": 1,
+ "p5.MediaElement": 1,
+ "p5.File": 1
+ },
+ "fors": {
+ "p5.dom": 1,
+ "p5.Element": 1
+ },
+ "namespaces": {},
+ "module": "p5.dom",
+ "file": "lib/addons/p5.dom.js",
+ "line": 2482,
+ "description": "The web is much more than just canvas and p5.dom makes it easy to interact\nwith other HTML5 objects, including text, hyperlink, image, input, video,\naudio, and webcam.
\nThere is a set of creation methods, DOM manipulation methods, and\nan extended p5.Element that supports a range of HTML elements. See the\n\nbeyond the canvas tutorial for a full overview of how this addon works.
\nMethods and properties shown in black are part of the p5.js core, items in\nblue are part of the p5.dom library. You will need to include an extra file\nin order to access the blue functions. See the\nusing a library\nsection for information on how to include this library. p5.dom comes with\np5 complete or you can download the single file\n\nhere.
\nSee tutorial: beyond the canvas\nfor more info on how to use this libary.
\n",
+ "tag": "main",
+ "itemtype": "main"
+ },
+ "p5.sound": {
+ "name": "p5.sound",
+ "submodules": {},
+ "elements": {},
+ "classes": {
+ "p5": 1,
+ "p5.sound": 1,
+ "p5.SoundFile": 1,
+ "p5.Amplitude": 1,
+ "p5.FFT": 1,
+ "p5.Signal": 1,
+ "p5.Oscillator": 1,
+ "p5.SinOsc": 1,
+ "p5.TriOsc": 1,
+ "p5.SawOsc": 1,
+ "p5.SqrOsc": 1,
+ "p5.Env": 1,
+ "p5.Pulse": 1,
+ "p5.Noise": 1,
+ "p5.AudioIn": 1,
+ "p5.Effect": 1,
+ "p5.Filter": 1,
+ "p5.LowPass": 1,
+ "p5.HighPass": 1,
+ "BandPass": 1,
+ "p5.Delay": 1,
+ "p5.Reverb": 1,
+ "p5.Convolver": 1,
+ "p5.Phrase": 1,
+ "p5.Part": 1,
+ "p5.Score": 1,
+ "p5.Compressor": 1,
+ "p5.SoundRecorder": 1,
+ "p5.PeakDetect": 1,
+ "p5.Gain": 1,
+ "p5.Distortion": 1
+ },
+ "fors": {
+ "p5.sound": 1
+ },
+ "namespaces": {},
+ "module": "p5.sound",
+ "file": "lib/addons/p5.sound.js",
+ "line": 10410,
+ "description": "p5.sound extends p5 with Web Audio functionality including audio input,\nplayback, analysis and synthesis.\n
\np5.SoundFile: Load and play sound files.
\np5.Amplitude: Get the current volume of a sound.
\np5.AudioIn: Get sound from an input source, typically\n a computer microphone.
\np5.FFT: Analyze the frequency of sound. Returns\n results from the frequency spectrum or time domain (waveform).
\np5.Oscillator: Generate Sine,\n Triangle, Square and Sawtooth waveforms. Base class of\n p5.Noise and p5.Pulse.\n
\np5.Env: An Envelope is a series\n of fades over time. Often used to control an object's\n output gain level as an "ADSR Envelope" (Attack, Decay,\n Sustain, Release). Can also modulate other parameters.
\np5.Delay: A delay effect with\n parameters for feedback, delayTime, and lowpass filter.
\np5.Filter: Filter the frequency range of a\n sound.\n
\np5.Reverb: Add reverb to a sound by specifying\n duration and decay.
\np5.Convolver: Extends\np5.Reverb to simulate the sound of real\n physical spaces through convolution.
\np5.SoundRecorder: Record sound for playback\n / save the .wav file.\np5.Phrase, p5.Part and\np5.Score: Compose musical sequences.\n
\np5.sound is on GitHub.\nDownload the latest version\nhere.
\n",
+ "tag": "main",
+ "itemtype": "main"
+ }
+ },
+ "classes": {
+ "p5": {
+ "name": "p5",
+ "shortname": "p5",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 409
+ },
+ "p5.Color": {
+ "name": "p5.Color",
+ "shortname": "p5.Color",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Color",
+ "submodule": "Creating & Reading",
+ "namespace": "",
+ "file": "src/color/p5.Color.js",
+ "line": 14,
+ "description": "Each color stores the color mode and level maxes that applied at the\ntime of its construction. These are used to interpret the input arguments\n(at construction and later for that instance of color) and to format the\noutput e.g. when saturation() is requested.
\nInternally we store an array representing the ideal RGBA values in floating\npoint form, normalized from 0 to 1. From this we calculate the closest\nscreen color (RGBA levels from 0 to 255) and expose this to the renderer.
\nWe also cache normalized, floating point components of the color in various\nrepresentations as they are calculated. This is done to prevent repeating a\nconversion that has already been performed.
\n",
+ "is_constructor": 1
+ },
+ "p5.Element": {
+ "name": "p5.Element",
+ "shortname": "p5.Element",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "DOM",
+ "submodule": "DOM",
+ "namespace": "",
+ "file": "src/core/p5.Element.js",
+ "line": 9,
+ "description": "Base class for all elements added to a sketch, including canvas,\ngraphics buffers, and other HTML elements. Methods in blue are\nincluded in the core functionality, methods in brown are added\nwith the p5.dom\nlibrary.\nIt is not called directly, but p5.Element\nobjects are created by calling createCanvas, createGraphics,\nor in the p5.dom library, createDiv, createImg, createInput, etc.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "elt",
+ "description": "DOM node that is wrapped
\n",
+ "type": "String"
+ },
+ {
+ "name": "pInst",
+ "description": "pointer to p5 instance
\n",
+ "type": "P5",
+ "optional": true
+ }
+ ]
+ },
+ "p5.Graphics": {
+ "name": "p5.Graphics",
+ "shortname": "p5.Graphics",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Rendering",
+ "submodule": "Rendering",
+ "namespace": "",
+ "file": "src/core/p5.Graphics.js",
+ "line": 10,
+ "description": "Thin wrapper around a renderer, to be used for creating a\ngraphics buffer object. Use this class if you need\nto draw into an off-screen graphics buffer. The two parameters define the\nwidth and height in pixels. The fields and methods for this class are\nextensive, but mirror the normal drawing API for p5.
\n",
+ "is_constructor": 1,
+ "extends": "p5.Element",
+ "params": [
+ {
+ "name": "w",
+ "description": "width
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height
\n",
+ "type": "Number"
+ },
+ {
+ "name": "renderer",
+ "description": "the renderer to use, either P2D or WEBGL
\n",
+ "type": "Constant"
+ },
+ {
+ "name": "pInst",
+ "description": "pointer to p5 instance
\n",
+ "type": "P5",
+ "optional": true
+ }
+ ]
+ },
+ "p5.Renderer": {
+ "name": "p5.Renderer",
+ "shortname": "p5.Renderer",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Rendering",
+ "submodule": "Rendering",
+ "namespace": "",
+ "file": "src/core/p5.Renderer.js",
+ "line": 10,
+ "description": "Main graphics and rendering context, as well as the base API\nimplementation for p5.js "core". To be used as the superclass for\nRenderer2D and Renderer3D classes, respecitvely.
\n",
+ "is_constructor": 1,
+ "extends": "p5.Element",
+ "params": [
+ {
+ "name": "elt",
+ "description": "DOM node that is wrapped
\n",
+ "type": "String"
+ },
+ {
+ "name": "pInst",
+ "description": "pointer to p5 instance
\n",
+ "type": "P5",
+ "optional": true
+ },
+ {
+ "name": "isMainCanvas",
+ "description": "whether we're using it as main canvas
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ]
+ },
+ "p5.TypedDict": {
+ "name": "p5.TypedDict",
+ "shortname": "p5.TypedDict",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Data",
+ "submodule": "Dictionary",
+ "namespace": "",
+ "file": "src/data/p5.TypedDict.js",
+ "line": 48,
+ "description": "Base class for all p5.Dictionary types. More specifically\n typed Dictionary objects inherit from this
\n",
+ "is_constructor": 1
+ },
+ "p5.StringDict": {
+ "name": "p5.StringDict",
+ "shortname": "p5.StringDict",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Data",
+ "submodule": "Dictionary",
+ "namespace": "",
+ "file": "src/data/p5.TypedDict.js",
+ "line": 330,
+ "description": "A Dictionary class for Strings.
\n",
+ "is_constructor": 1,
+ "extends": "p5.TypedDict"
+ },
+ "p5.NumberDict": {
+ "name": "p5.NumberDict",
+ "shortname": "p5.NumberDict",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Data",
+ "submodule": "Dictionary",
+ "namespace": "",
+ "file": "src/data/p5.TypedDict.js",
+ "line": 351,
+ "description": "A simple Dictionary class for Numbers.
\n",
+ "is_constructor": 1,
+ "extends": "p5.TypedDict"
+ },
+ "p5.Image": {
+ "name": "p5.Image",
+ "shortname": "p5.Image",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Image",
+ "submodule": "Image",
+ "namespace": "",
+ "file": "src/image/p5.Image.js",
+ "line": 23,
+ "description": "Creates a new p5.Image. A p5.Image is a canvas backed representation of an\nimage.\n
\np5 can display .gif, .jpg and .png images. Images may be displayed\nin 2D and 3D space. Before an image is used, it must be loaded with the\nloadImage() function. The p5.Image class contains fields for the width and\nheight of the image, as well as an array called pixels[] that contains the\nvalues for every pixel in the image.\n
\nThe methods described below allow easy access to the image's pixels and\nalpha channel and simplify the process of compositing.\n
\nBefore using the pixels[] array, be sure to use the loadPixels() method on\nthe image to make sure that the pixel data is properly loaded.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "width",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "",
+ "type": "Number"
+ }
+ ]
+ },
+ "p5.Table": {
+ "name": "p5.Table",
+ "shortname": "p5.Table",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "IO",
+ "submodule": "Table",
+ "namespace": "",
+ "file": "src/io/p5.Table.js",
+ "line": 36,
+ "description": "Table objects store data with multiple rows and columns, much\nlike in a traditional spreadsheet. Tables can be generated from\nscratch, dynamically, or using data from an existing file.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "rows",
+ "description": "An array of p5.TableRow objects
\n",
+ "type": "p5.TableRow[]",
+ "optional": true
+ }
+ ]
+ },
+ "p5.TableRow": {
+ "name": "p5.TableRow",
+ "shortname": "p5.TableRow",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "IO",
+ "submodule": "Table",
+ "namespace": "",
+ "file": "src/io/p5.TableRow.js",
+ "line": 11,
+ "description": "A TableRow object represents a single row of data values,\nstored in columns, from a table.
\nA Table Row contains both an ordered array, and an unordered\nJSON object.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "str",
+ "description": "optional: populate the row with a\n string of values, separated by the\n separator
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "separator",
+ "description": "comma separated values (csv) by default
\n",
+ "type": "String",
+ "optional": true
+ }
+ ]
+ },
+ "p5.XML": {
+ "name": "p5.XML",
+ "shortname": "p5.XML",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "IO",
+ "submodule": "XML",
+ "namespace": "",
+ "file": "src/io/p5.XML.js",
+ "line": 11,
+ "description": "XML is a representation of an XML object, able to parse XML code. Use\nloadXML() to load external XML files and create XML objects.
\n",
+ "is_constructor": 1,
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var children = xml.getChildren(\"animal\");\n\n for (var i = 0; i < children.length; i++) {\n var id = children[i].getNum(\"id\");\n var coloring = children[i].getString(\"species\");\n var name = children[i].getContent();\n print(id + \", \" + coloring + \", \" + name);\n }\n}\n\n// Sketch prints:\n// 0, Capra hircus, Goat\n// 1, Panthera pardus, Leopard\n// 2, Equus zebra, Zebra\n
"
+ ],
+ "alt": "no image displayed"
+ },
+ "p5.Vector": {
+ "name": "p5.Vector",
+ "shortname": "p5.Vector",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Math",
+ "submodule": "Math",
+ "namespace": "",
+ "file": "src/math/p5.Vector.js",
+ "line": 13,
+ "description": "A class to describe a two or three dimensional vector, specifically\na Euclidean (also known as geometric) vector. A vector is an entity\nthat has both magnitude and direction. The datatype, however, stores\nthe components of the vector (x, y for 2D, and x, y, z for 3D). The magnitude\nand direction can be accessed via the methods mag() and heading().\n
\nIn many of the p5.js examples, you will see p5.Vector used to describe a\nposition, velocity, or acceleration. For example, if you consider a rectangle\nmoving across the screen, at any given instant it has a position (a vector\nthat points from the origin to its location), a velocity (the rate at which\nthe object's position changes per time unit, expressed as a vector), and\nacceleration (the rate at which the object's velocity changes per time\nunit, expressed as a vector).\n
\nSince vectors represent groupings of values, we cannot simply use\ntraditional addition/multiplication/etc. Instead, we'll need to do some\n"vector" math, which is made easy by the methods inside the p5.Vector class.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "x",
+ "description": "x component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n\nvar v1 = createVector(40, 50);\nvar v2 = createVector(40, 50);\n\nellipse(v1.x, v1.y, 50, 50);\nellipse(v2.x, v2.y, 50, 50);\nv1.add(v2);\nellipse(v1.x, v1.y, 50, 50);\n
\n
"
+ ],
+ "alt": "2 white ellipses. One center-left the other bottom right and off canvas"
+ },
+ "p5.Font": {
+ "name": "p5.Font",
+ "shortname": "p5.Font",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Typography",
+ "submodule": "Font",
+ "namespace": "",
+ "file": "src/typography/p5.Font.js",
+ "line": 21,
+ "description": "Base class for font handling
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "pInst",
+ "description": "pointer to p5 instance
\n",
+ "type": "P5",
+ "optional": true
+ }
+ ]
+ },
+ "p5.Geometry": {
+ "name": "p5.Geometry",
+ "shortname": "p5.Geometry",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 6,
+ "description": "p5 Geometry class
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "vertData",
+ "description": "callback function or Object\n containing routine(s) for vertex data generation
\n",
+ "type": "Function | Object"
+ },
+ {
+ "name": "detailX",
+ "description": "number of vertices on horizontal surface
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "number of vertices on horizontal surface
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to call upon object instantiation.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ]
+ },
+ "p5.RendererGL": {
+ "name": "p5.RendererGL",
+ "shortname": "p5.RendererGL",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Lights, Camera",
+ "namespace": "",
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 36,
+ "description": "3D graphics class
\n",
+ "is_constructor": 1,
+ "extends": "p5.Renderer",
+ "todo": [
+ "extend class to include public method for offscreen\nrendering (FBO)."
+ ]
+ },
+ "p5.Shader": {
+ "name": "p5.Shader",
+ "shortname": "p5.Shader",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Lights, Camera",
+ "submodule": "Shaders",
+ "namespace": "",
+ "file": "src/webgl/p5.Shader.js",
+ "line": 11,
+ "description": "Shader class for WEBGL Mode
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "renderer",
+ "description": "an instance of p5.RendererGL that\nwill provide the GL context for this new p5.Shader
\n",
+ "type": "p5.RendererGL"
+ },
+ {
+ "name": "vertSrc",
+ "description": "source code for the vertex shader (as a string)
\n",
+ "type": "String"
+ },
+ {
+ "name": "fragSrc",
+ "description": "source code for the fragment shader (as a string)
\n",
+ "type": "String"
+ }
+ ]
+ },
+ "p5.Texture": {
+ "name": "p5.Texture",
+ "shortname": "p5.Texture",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "Lights, Camera",
+ "submodule": "Material",
+ "namespace": "",
+ "file": "src/webgl/p5.Texture.js",
+ "line": 11,
+ "description": "Texture class for WEBGL Mode
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "renderer",
+ "description": "an instance of p5.RendererGL that\nwill provide the GL context for this new p5.Texture
\n",
+ "type": "p5.RendererGL"
+ },
+ {
+ "name": "obj",
+ "description": "the\nobject containing the image data to store in the texture.
\n",
+ "type": "p5.Image|p5.Graphics|p5.Element|p5.MediaElement",
+ "optional": true
+ }
+ ]
+ },
+ "p5.dom": {
+ "name": "p5.dom",
+ "shortname": "p5.dom",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.dom",
+ "submodule": "p5.dom",
+ "namespace": ""
+ },
+ "p5.MediaElement": {
+ "name": "p5.MediaElement",
+ "shortname": "p5.MediaElement",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.dom",
+ "submodule": "p5.dom",
+ "namespace": "",
+ "file": "lib/addons/p5.dom.js",
+ "line": 1728,
+ "description": "Extends p5.Element to handle audio and video. In addition to the methods\nof p5.Element, it also contains methods for controlling media. It is not\ncalled directly, but p5.MediaElements are created by calling createVideo,\ncreateAudio, and createCapture.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "elt",
+ "description": "DOM node that is wrapped
\n",
+ "type": "String"
+ }
+ ]
+ },
+ "p5.File": {
+ "name": "p5.File",
+ "shortname": "p5.File",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.dom",
+ "submodule": "p5.dom",
+ "namespace": "",
+ "file": "lib/addons/p5.dom.js",
+ "line": 2482,
+ "description": "Base class for a file\nUsing this for createFileInput
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "file",
+ "description": "File that is wrapped
\n",
+ "type": "File"
+ }
+ ]
+ },
+ "p5.sound": {
+ "name": "p5.sound",
+ "shortname": "p5.sound",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": ""
+ },
+ "p5.SoundFile": {
+ "name": "p5.SoundFile",
+ "shortname": "p5.SoundFile",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 754,
+ "description": "SoundFile object with a path to a file.
\n\nThe p5.SoundFile may not be available immediately because\nit loads the file information asynchronously.
\n\nTo do something with the sound as soon as it loads\npass the name of a function as the second parameter.
\n\nOnly one file path is required. However, audio file formats\n(i.e. mp3, ogg, wav and m4a/aac) are not supported by all\nweb browsers. If you want to ensure compatability, instead of a single\nfile path, you may include an Array of filepaths, and the browser will\nchoose a format that works.
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "path",
+ "description": "path to a sound file (String). Optionally,\n you may include multiple file formats in\n an array. Alternately, accepts an object\n from the HTML5 File API, or a p5.File.
\n",
+ "type": "String|Array"
+ },
+ {
+ "name": "successCallback",
+ "description": "Name of a function to call once file loads
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "Name of a function to call if file fails to\n load. This function will receive an error or\n XMLHttpRequest object with information\n about what went wrong.
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "whileLoadingCallback",
+ "description": "Name of a function to call while file\n is loading. That function will\n receive progress of the request to\n load the sound file\n (between 0 and 1) as its first\n parameter. This progress\n does not account for the additional\n time needed to decode the audio data.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n\nfunction preload() {\n soundFormats('mp3', 'ogg');\n mySound = loadSound('assets/doorbell.mp3');\n}\n\nfunction setup() {\n mySound.setVolume(0.1);\n mySound.play();\n}\n\n
"
+ ]
+ },
+ "p5.Amplitude": {
+ "name": "p5.Amplitude",
+ "shortname": "p5.Amplitude",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 2158,
+ "description": "Amplitude measures volume between 0.0 and 1.0.\nListens to all p5sound by default, or use setInput()\nto listen to a specific sound source. Accepts an optional\nsmoothing value, which defaults to 0.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "smoothing",
+ "description": "between 0.0 and .999 to smooth\n amplitude readings (defaults to 0)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar sound, amplitude, cnv;\n\nfunction preload(){\n sound = loadSound('assets/beat.mp3');\n}\nfunction setup() {\n cnv = createCanvas(100,100);\n amplitude = new p5.Amplitude();\n\n // start / stop the sound when canvas is clicked\n cnv.mouseClicked(function() {\n if (sound.isPlaying() ){\n sound.stop();\n } else {\n sound.play();\n }\n });\n}\nfunction draw() {\n background(0);\n fill(255);\n var level = amplitude.getLevel();\n var size = map(level, 0, 1, 0, 200);\n ellipse(width/2, height/2, size, size);\n}\n\n
"
+ ]
+ },
+ "p5.FFT": {
+ "name": "p5.FFT",
+ "shortname": "p5.FFT",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 2430,
+ "description": "FFT (Fast Fourier Transform) is an analysis algorithm that\nisolates individual\n\naudio frequencies within a waveform.
\n\nOnce instantiated, a p5.FFT object can return an array based on\ntwo types of analyses:
• FFT.waveform()
computes\namplitude values along the time domain. The array indices correspond\nto samples across a brief moment in time. Each value represents\namplitude of the waveform at that sample of time.
\n• FFT.analyze()
computes amplitude values along the\nfrequency domain. The array indices correspond to frequencies (i.e.\npitches), from the lowest to the highest that humans can hear. Each\nvalue represents amplitude at that slice of the frequency spectrum.\nUse with getEnergy()
to measure amplitude at specific\nfrequencies, or within a range of frequencies.
\n\nFFT analyzes a very short snapshot of sound called a sample\nbuffer. It returns an array of amplitude measurements, referred\nto as bins
. The array is 1024 bins long by default.\nYou can change the bin array length, but it must be a power of 2\nbetween 16 and 1024 in order for the FFT algorithm to function\ncorrectly. The actual size of the FFT buffer is twice the\nnumber of bins, so given a standard sample rate, the buffer is\n2048/44100 seconds long.
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "smoothing",
+ "description": "Smooth results of Freq Spectrum.\n 0.0 < smoothing < 1.0.\n Defaults to 0.8.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "bins",
+ "description": "Length of resulting array.\n Must be a power of two between\n 16 and 1024. Defaults to 1024.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nfunction preload(){\n sound = loadSound('assets/Damscray_DancingTiger.mp3');\n}\n\nfunction setup(){\n var cnv = createCanvas(100,100);\n cnv.mouseClicked(togglePlay);\n fft = new p5.FFT();\n sound.amp(0.2);\n}\n\nfunction draw(){\n background(0);\n\n var spectrum = fft.analyze();\n noStroke();\n fill(0,255,0); // spectrum is green\n for (var i = 0; i< spectrum.length; i++){\n var x = map(i, 0, spectrum.length, 0, width);\n var h = -height + map(spectrum[i], 0, 255, height, 0);\n rect(x, height, width / spectrum.length, h )\n }\n\n var waveform = fft.waveform();\n noFill();\n beginShape();\n stroke(255,0,0); // waveform is red\n strokeWeight(1);\n for (var i = 0; i< waveform.length; i++){\n var x = map(i, 0, waveform.length, 0, width);\n var y = map( waveform[i], -1, 1, 0, height);\n vertex(x,y);\n }\n endShape();\n\n text('click to play/pause', 4, 10);\n}\n\n// fade sound if mouse is over canvas\nfunction togglePlay() {\n if (sound.isPlaying()) {\n sound.pause();\n } else {\n sound.loop();\n }\n}\n
"
+ ]
+ },
+ "p5.Signal": {
+ "name": "p5.Signal",
+ "shortname": "p5.Signal",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4274,
+ "description": "p5.Signal is a constant audio-rate signal used by p5.Oscillator\nand p5.Envelope for modulation math.
\n\nThis is necessary because Web Audio is processed on a seprate clock.\nFor example, the p5 draw loop runs about 60 times per second. But\nthe audio clock must process samples 44100 times per second. If we\nwant to add a value to each of those samples, we can't do it in the\ndraw loop, but we can do it by adding a constant-rate audio signal.This class mostly functions behind the scenes in p5.sound, and returns\na Tone.Signal from the Tone.js library by Yotam Mann.\nIf you want to work directly with audio signals for modular\nsynthesis, check out\ntone.js.
",
+ "is_constructor": 1,
+ "return": {
+ "description": "A Signal object from the Tone.js library",
+ "type": "Tone.Signal"
+ },
+ "example": [
+ "\n\nfunction setup() {\n carrier = new p5.Oscillator('sine');\n carrier.amp(1); // set amplitude\n carrier.freq(220); // set frequency\n carrier.start(); // start oscillating\n\n modulator = new p5.Oscillator('sawtooth');\n modulator.disconnect();\n modulator.amp(1);\n modulator.freq(4);\n modulator.start();\n\n // Modulator's default amplitude range is -1 to 1.\n // Multiply it by -200, so the range is -200 to 200\n // then add 220 so the range is 20 to 420\n carrier.freq( modulator.mult(-200).add(220) );\n}\n
"
+ ]
+ },
+ "p5.Oscillator": {
+ "name": "p5.Oscillator",
+ "shortname": "p5.Oscillator",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4419,
+ "description": "Creates a signal that oscillates between -1.0 and 1.0.\nBy default, the oscillation takes the form of a sinusoidal\nshape ('sine'). Additional types include 'triangle',\n'sawtooth' and 'square'. The frequency defaults to\n440 oscillations per second (440Hz, equal to the pitch of an\n'A' note).
\n\nSet the type of oscillation with setType(), or by instantiating a\nspecific oscillator: p5.SinOsc, p5.TriOsc, p5.SqrOsc, or p5.SawOsc.\n
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "freq",
+ "description": "frequency defaults to 440Hz
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "type",
+ "description": "type of oscillator. Options:\n 'sine' (default), 'triangle',\n 'sawtooth', 'square'
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar osc;\nvar playing = false;\n\nfunction setup() {\n backgroundColor = color(255,0,255);\n textAlign(CENTER);\n\n osc = new p5.Oscillator();\n osc.setType('sine');\n osc.freq(240);\n osc.amp(0);\n osc.start();\n}\n\nfunction draw() {\n background(backgroundColor)\n text('click to play', width/2, height/2);\n}\n\nfunction mouseClicked() {\n if (mouseX > 0 && mouseX < width && mouseY < height && mouseY > 0) {\n if (!playing) {\n // ramp amplitude to 0.5 over 0.1 seconds\n osc.amp(0.5, 0.05);\n playing = true;\n backgroundColor = color(0,255,255);\n } else {\n // ramp amplitude to 0 over 0.5 seconds\n osc.amp(0, 0.5);\n playing = false;\n backgroundColor = color(255,0,255);\n }\n }\n}\n
"
+ ]
+ },
+ "p5.SinOsc": {
+ "name": "p5.SinOsc",
+ "shortname": "p5.SinOsc",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4854,
+ "description": "Constructor: new p5.SinOsc()
.\nThis creates a Sine Wave Oscillator and is\nequivalent to new p5.Oscillator('sine')\n
or creating a p5.Oscillator and then calling\nits method setType('sine')
.\nSee p5.Oscillator for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Oscillator}",
+ "params": [
+ {
+ "name": "freq",
+ "description": "Set the frequency
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ "p5.TriOsc": {
+ "name": "p5.TriOsc",
+ "shortname": "p5.TriOsc",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4871,
+ "description": "Constructor: new p5.TriOsc()
.\nThis creates a Triangle Wave Oscillator and is\nequivalent to new p5.Oscillator('triangle')\n
or creating a p5.Oscillator and then calling\nits method setType('triangle')
.\nSee p5.Oscillator for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Oscillator}",
+ "params": [
+ {
+ "name": "freq",
+ "description": "Set the frequency
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ "p5.SawOsc": {
+ "name": "p5.SawOsc",
+ "shortname": "p5.SawOsc",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4888,
+ "description": "Constructor: new p5.SawOsc()
.\nThis creates a SawTooth Wave Oscillator and is\nequivalent to new p5.Oscillator('sawtooth')\n
or creating a p5.Oscillator and then calling\nits method setType('sawtooth')
.\nSee p5.Oscillator for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Oscillator}",
+ "params": [
+ {
+ "name": "freq",
+ "description": "Set the frequency
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ "p5.SqrOsc": {
+ "name": "p5.SqrOsc",
+ "shortname": "p5.SqrOsc",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 4905,
+ "description": "Constructor: new p5.SqrOsc()
.\nThis creates a Square Wave Oscillator and is\nequivalent to new p5.Oscillator('square')\n
or creating a p5.Oscillator and then calling\nits method setType('square')
.\nSee p5.Oscillator for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Oscillator}",
+ "params": [
+ {
+ "name": "freq",
+ "description": "Set the frequency
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ "p5.Env": {
+ "name": "p5.Env",
+ "shortname": "p5.Env",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 5280,
+ "description": "Envelopes are pre-defined amplitude distribution over time.\nTypically, envelopes are used to control the output volume\nof an object, a series of fades referred to as Attack, Decay,\nSustain and Release (\nADSR\n). Envelopes can also control other Web Audio Parameters—for example, a p5.Env can\ncontrol an Oscillator's frequency like this: osc.freq(env)
.
\nUse setRange
to change the attack/release level.\nUse setADSR
to change attackTime, decayTime, sustainPercent and releaseTime.
\nUse the play
method to play the entire envelope,\nthe ramp
method for a pingable trigger,\nor triggerAttack
/\ntriggerRelease
to trigger noteOn/noteOff.
",
+ "is_constructor": 1,
+ "example": [
+ "\n\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.2;\nvar susPercent = 0.2;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(playEnv);\n}\n\nfunction playEnv(){\n env.play();\n}\n
"
+ ]
+ },
+ "p5.Pulse": {
+ "name": "p5.Pulse",
+ "shortname": "p5.Pulse",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 6076,
+ "description": "Creates a Pulse object, an oscillator that implements\nPulse Width Modulation.\nThe pulse is created with two oscillators.\nAccepts a parameter for frequency, and to set the\nwidth between the pulses. See \np5.Oscillator
for a full list of methods.
\n",
+ "extends": "p5.Oscillator",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "freq",
+ "description": "Frequency in oscillations per second (Hz)
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "Width between the pulses (0 to 1.0,\n defaults to 0)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar pulse;\nfunction setup() {\n background(0);\n\n // Create and start the pulse wave oscillator\n pulse = new p5.Pulse();\n pulse.amp(0.5);\n pulse.freq(220);\n pulse.start();\n}\n\nfunction draw() {\n var w = map(mouseX, 0, width, 0, 1);\n w = constrain(w, 0, 1);\n pulse.width(w)\n}\n
"
+ ]
+ },
+ "p5.Noise": {
+ "name": "p5.Noise",
+ "shortname": "p5.Noise",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 6253,
+ "description": "Noise is a type of oscillator that generates a buffer with random values.
\n",
+ "extends": "p5.Oscillator",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "type",
+ "description": "Type of noise can be 'white' (default),\n 'brown' or 'pink'.
\n",
+ "type": "String"
+ }
+ ]
+ },
+ "p5.AudioIn": {
+ "name": "p5.AudioIn",
+ "shortname": "p5.AudioIn",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 6439,
+ "description": "Get audio from an input, i.e. your computer's microphone.
\n\nTurn the mic on/off with the start() and stop() methods. When the mic\nis on, its volume can be measured with getLevel or by connecting an\nFFT object.
\n\nIf you want to hear the AudioIn, use the .connect() method.\nAudioIn does not connect to p5.sound output by default to prevent\nfeedback.
\n\nNote: This uses the getUserMedia/\nStream API, which is not supported by certain browsers. Access in Chrome browser\nis limited to localhost and https, but access over http may be limited.
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "errorCallback",
+ "description": "A function to call if there is an error\n accessing the AudioIn. For example,\n Safari and iOS devices do not\n currently allow microphone access.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar mic;\nfunction setup(){\n mic = new p5.AudioIn()\n mic.start();\n}\nfunction draw(){\n background(0);\n micLevel = mic.getLevel();\n ellipse(width/2, constrain(height-micLevel*height*5, 0, height), 10, 10);\n}\n
"
+ ]
+ },
+ "p5.Effect": {
+ "name": "p5.Effect",
+ "shortname": "p5.Effect",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 7694,
+ "description": "Effect is a base class for audio effects in p5.
\nThis module handles the nodes and methods that are \ncommon and useful for current and future effects.
\nThis class is extended by p5.Distortion, \np5.Compressor,\np5.Delay, \np5.Filter, \np5.Reverb.
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "ac",
+ "description": "Reference to the audio context of the p5 object
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "input",
+ "description": "Gain Node effect wrapper
\n",
+ "type": "WebAudioNode",
+ "optional": true
+ },
+ {
+ "name": "output",
+ "description": "Gain Node effect wrapper
\n",
+ "type": "WebAudioNode",
+ "optional": true
+ },
+ {
+ "name": "_drywet",
+ "description": "Tone.JS CrossFade node (defaults to value: 1)
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "wet",
+ "description": "Effects that extend this class should connect\n to the wet signal to this gain node, so that dry and wet \n signals are mixed properly.
\n",
+ "type": "WebAudioNode",
+ "optional": true
+ }
+ ]
+ },
+ "p5.Filter": {
+ "name": "p5.Filter",
+ "shortname": "p5.Filter",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 7825,
+ "description": "A p5.Filter uses a Web Audio Biquad Filter to filter\nthe frequency response of an input source. Subclasses\ninclude:
\n\np5.LowPass
:\nAllows frequencies below the cutoff frequency to pass through,\nand attenuates frequencies above the cutoff.
\np5.HighPass
:\nThe opposite of a lowpass filter.
\np5.BandPass
:\nAllows a range of frequencies to pass through and attenuates\nthe frequencies below and above this frequency range.
\n
\nThe .res()
method controls either width of the\nbandpass, or resonance of the low/highpass cutoff frequency.
\nThis class extends p5.Effect.
Methods amp(), chain(), \ndrywet(), connect(), and \ndisconnect() are available.
\n",
+ "extends": "p5.Effect",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "type",
+ "description": "'lowpass' (default), 'highpass', 'bandpass'
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar fft, noise, filter;\n\nfunction setup() {\n fill(255, 40, 255);\n\n filter = new p5.BandPass();\n\n noise = new p5.Noise();\n // disconnect unfiltered noise,\n // and connect to filter\n noise.disconnect();\n noise.connect(filter);\n noise.start();\n\n fft = new p5.FFT();\n}\n\nfunction draw() {\n background(30);\n\n // set the BandPass frequency based on mouseX\n var freq = map(mouseX, 0, width, 20, 10000);\n filter.freq(freq);\n // give the filter a narrow band (lower res = wider bandpass)\n filter.res(50);\n\n // draw filtered spectrum\n var spectrum = fft.analyze();\n noStroke();\n for (var i = 0; i < spectrum.length; i++) {\n var x = map(i, 0, spectrum.length, 0, width);\n var h = -height + map(spectrum[i], 0, 255, height, 0);\n rect(x, height, width/spectrum.length, h);\n }\n\n isMouseOverCanvas();\n}\n\nfunction isMouseOverCanvas() {\n var mX = mouseX, mY = mouseY;\n if (mX > 0 && mX < width && mY < height && mY > 0) {\n noise.amp(0.5, 0.2);\n } else {\n noise.amp(0, 0.2);\n }\n}\n
"
+ ]
+ },
+ "p5.LowPass": {
+ "name": "p5.LowPass",
+ "shortname": "p5.LowPass",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8015,
+ "description": "Constructor: new p5.LowPass()
Filter.\nThis is the same as creating a p5.Filter and then calling\nits method setType('lowpass')
.\nSee p5.Filter for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Filter}"
+ },
+ "p5.HighPass": {
+ "name": "p5.HighPass",
+ "shortname": "p5.HighPass",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8029,
+ "description": "Constructor: new p5.HighPass()
Filter.\nThis is the same as creating a p5.Filter and then calling\nits method setType('highpass')
.\nSee p5.Filter for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Filter}"
+ },
+ "BandPass": {
+ "name": "BandPass",
+ "shortname": "BandPass",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8043,
+ "description": "Constructor: new p5.BandPass()
Filter.\nThis is the same as creating a p5.Filter and then calling\nits method setType('bandpass')
.\nSee p5.Filter for methods.
\n",
+ "is_constructor": 1,
+ "extends": "{p5.Filter}"
+ },
+ "p5.Delay": {
+ "name": "p5.Delay",
+ "shortname": "p5.Delay",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8064,
+ "description": "Delay is an echo effect. It processes an existing sound source,\nand outputs a delayed version of that sound. The p5.Delay can\nproduce different effects depending on the delayTime, feedback,\nfilter, and type. In the example below, a feedback of 0.5 (the\ndefaul value) will produce a looping delay that decreases in\nvolume by 50% each repeat. A filter will cut out the high\nfrequencies so that the delay does not sound as piercing as the\noriginal source.
\nThis class extends p5.Effect.
Methods amp(), chain(), \ndrywet(), connect(), and \ndisconnect() are available.
\n",
+ "extends": "p5.Effect",
+ "is_constructor": 1,
+ "example": [
+ "\n\nvar noise, env, delay;\n\nfunction setup() {\n background(0);\n noStroke();\n fill(255);\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n noise = new p5.Noise('brown');\n noise.amp(0);\n noise.start();\n\n delay = new p5.Delay();\n\n // delay.process() accepts 4 parameters:\n // source, delayTime, feedback, filter frequency\n // play with these numbers!!\n delay.process(noise, .12, .7, 2300);\n\n // play the noise with an envelope,\n // a series of fades ( time / value pairs )\n env = new p5.Env(.01, 0.2, .2, .1);\n}\n\n// mouseClick triggers envelope\nfunction mouseClicked() {\n // is mouse over canvas?\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n env.play(noise);\n }\n}\n
"
+ ]
+ },
+ "p5.Reverb": {
+ "name": "p5.Reverb",
+ "shortname": "p5.Reverb",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8341,
+ "description": "Reverb adds depth to a sound through a large number of decaying\nechoes. It creates the perception that sound is occurring in a\nphysical space. The p5.Reverb has paramters for Time (how long does the\nreverb last) and decayRate (how much the sound decays with each echo)\nthat can be set with the .set() or .process() methods. The p5.Convolver\nextends p5.Reverb allowing you to recreate the sound of actual physical\nspaces through convolution.
\nThis class extends p5.Effect.
Methods amp(), chain(), \ndrywet(), connect(), and \ndisconnect() are available.
\n",
+ "extends": "p5.Effect",
+ "is_constructor": 1,
+ "example": [
+ "\n\nvar soundFile, reverb;\nfunction preload() {\n soundFile = loadSound('assets/Damscray_DancingTiger.mp3');\n}\n\nfunction setup() {\n reverb = new p5.Reverb();\n soundFile.disconnect(); // so we'll only hear reverb...\n\n // connect soundFile to reverb, process w/\n // 3 second reverbTime, decayRate of 2%\n reverb.process(soundFile, 3, 2);\n soundFile.play();\n}\n
"
+ ]
+ },
+ "p5.Convolver": {
+ "name": "p5.Convolver",
+ "shortname": "p5.Convolver",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 8501,
+ "description": "p5.Convolver extends p5.Reverb. It can emulate the sound of real\nphysical spaces through a process called \nconvolution.
\n\nConvolution multiplies any audio input by an "impulse response"\nto simulate the dispersion of sound over time. The impulse response is\ngenerated from an audio file that you provide. One way to\ngenerate an impulse response is to pop a balloon in a reverberant space\nand record the echo. Convolution can also be used to experiment with\nsound.
\n\nUse the method createConvolution(path)
to instantiate a\np5.Convolver with a path to your impulse response audio file.
",
+ "extends": "p5.Effect",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "path",
+ "description": "path to a sound file
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "function to call when loading succeeds
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to call if loading fails.\n This function will receive an error or\n XMLHttpRequest object with information\n about what went wrong.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar cVerb, sound;\nfunction preload() {\n // We have both MP3 and OGG versions of all sound assets\n soundFormats('ogg', 'mp3');\n\n // Try replacing 'bx-spring' with other soundfiles like\n // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox'\n cVerb = createConvolver('assets/bx-spring.mp3');\n\n // Try replacing 'Damscray_DancingTiger' with\n // 'beat', 'doorbell', lucky_dragons_-_power_melody'\n sound = loadSound('assets/Damscray_DancingTiger.mp3');\n}\n\nfunction setup() {\n // disconnect from master output...\n sound.disconnect();\n\n // ...and process with cVerb\n // so that we only hear the convolution\n cVerb.process(sound);\n\n sound.play();\n}\n
"
+ ]
+ },
+ "p5.Phrase": {
+ "name": "p5.Phrase",
+ "shortname": "p5.Phrase",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 9074,
+ "description": "A phrase is a pattern of musical events over time, i.e.\na series of notes and rests.
\n\nPhrases must be added to a p5.Part for playback, and\neach part can play multiple phrases at the same time.\nFor example, one Phrase might be a kick drum, another\ncould be a snare, and another could be the bassline.
\n\nThe first parameter is a name so that the phrase can be\nmodified or deleted later. The callback is a a function that\nthis phrase will call at every step—for example it might be\ncalled playNote(value){}
. The array determines\nwhich value is passed into the callback at each step of the\nphrase. It can be numbers, an object with multiple numbers,\nor a zero (0) indicates a rest so the callback won't be called).
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "name",
+ "description": "Name so that you can access the Phrase.
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "The name of a function that this phrase\n will call. Typically it will play a sound,\n and accept two parameters: a time at which\n to play the sound (in seconds from now),\n and a value from the sequence array. The\n time should be passed into the play() or\n start() method to ensure precision.
\n",
+ "type": "Function"
+ },
+ {
+ "name": "sequence",
+ "description": "Array of values to pass into the callback\n at each step of the phrase.
\n",
+ "type": "Array"
+ }
+ ],
+ "example": [
+ "\n\nvar mySound, myPhrase, myPart;\nvar pattern = [1,0,0,2,0,2,0,0];\nvar msg = 'click to play';\n\nfunction preload() {\n mySound = loadSound('assets/beatbox.mp3');\n}\n\nfunction setup() {\n noStroke();\n fill(255);\n textAlign(CENTER);\n masterVolume(0.1);\n\n myPhrase = new p5.Phrase('bbox', makeSound, pattern);\n myPart = new p5.Part();\n myPart.addPhrase(myPhrase);\n myPart.setBPM(60);\n}\n\nfunction draw() {\n background(0);\n text(msg, width/2, height/2);\n}\n\nfunction makeSound(time, playbackRate) {\n mySound.rate(playbackRate);\n mySound.play(time);\n}\n\nfunction mouseClicked() {\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n myPart.start();\n msg = 'playing pattern';\n }\n}\n\n
"
+ ]
+ },
+ "p5.Part": {
+ "name": "p5.Part",
+ "shortname": "p5.Part",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 9159,
+ "description": "A p5.Part plays back one or more p5.Phrases. Instantiate a part\nwith steps and tatums. By default, each step represents 1/16th note.
\n\nSee p5.Phrase for more about musical timing.
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "steps",
+ "description": "Steps in the part
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "tatums",
+ "description": "Divisions of a beat (default is 1/16, a quarter note)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar box, drum, myPart;\nvar boxPat = [1,0,0,2,0,2,0,0];\nvar drumPat = [0,1,1,0,2,0,1,0];\nvar msg = 'click to play';\n\nfunction preload() {\n box = loadSound('assets/beatbox.mp3');\n drum = loadSound('assets/drum.mp3');\n}\n\nfunction setup() {\n noStroke();\n fill(255);\n textAlign(CENTER);\n masterVolume(0.1);\n\n var boxPhrase = new p5.Phrase('box', playBox, boxPat);\n var drumPhrase = new p5.Phrase('drum', playDrum, drumPat);\n myPart = new p5.Part();\n myPart.addPhrase(boxPhrase);\n myPart.addPhrase(drumPhrase);\n myPart.setBPM(60);\n masterVolume(0.1);\n}\n\nfunction draw() {\n background(0);\n text(msg, width/2, height/2);\n}\n\nfunction playBox(time, playbackRate) {\n box.rate(playbackRate);\n box.play(time);\n}\n\nfunction playDrum(time, playbackRate) {\n drum.rate(playbackRate);\n drum.play(time);\n}\n\nfunction mouseClicked() {\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n myPart.start();\n msg = 'playing part';\n }\n}\n
"
+ ]
+ },
+ "p5.Score": {
+ "name": "p5.Score",
+ "shortname": "p5.Score",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 9413,
+ "description": "A Score consists of a series of Parts. The parts will\nbe played back in order. For example, you could have an\nA part, a B part, and a C part, and play them back in this order\nnew p5.Score(a, a, b, a, c)
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "parts",
+ "description": "One or multiple parts, to be played in sequence.
\n",
+ "type": "p5.Part",
+ "optional": true,
+ "multiple": true
+ }
+ ]
+ },
+ "p5.Compressor": {
+ "name": "p5.Compressor",
+ "shortname": "p5.Compressor",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 9544,
+ "description": "Compressor is an audio effect class that performs dynamics compression\non an audio input source. This is a very commonly used technique in music\nand sound production. Compression creates an overall louder, richer, \nand fuller sound by lowering the volume of louds and raising that of softs.\nCompression can be used to avoid clipping (sound distortion due to \npeaks in volume) and is especially useful when many sounds are played \nat once. Compression can be used on indivudal sound sources in addition\nto the master output.
\nThis class extends p5.Effect.
Methods amp(), chain(), \ndrywet(), connect(), and \ndisconnect() are available.
\n",
+ "is_constructor": 1,
+ "extends": "p5.Effect"
+ },
+ "p5.SoundRecorder": {
+ "name": "p5.SoundRecorder",
+ "shortname": "p5.SoundRecorder",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 9750,
+ "description": "Record sounds for playback and/or to save as a .wav file.\nThe p5.SoundRecorder records all sound output from your sketch,\nor can be assigned a specific source with setInput().
\nThe record() method accepts a p5.SoundFile as a parameter.\nWhen playback is stopped (either after the given amount of time,\nor with the stop() method), the p5.SoundRecorder will send its\nrecording to that p5.SoundFile for playback.
",
+ "is_constructor": 1,
+ "example": [
+ "\n\nvar mic, recorder, soundFile;\nvar state = 0;\n\nfunction setup() {\n background(200);\n // create an audio in\n mic = new p5.AudioIn();\n\n // prompts user to enable their browser mic\n mic.start();\n\n // create a sound recorder\n recorder = new p5.SoundRecorder();\n\n // connect the mic to the recorder\n recorder.setInput(mic);\n\n // this sound file will be used to\n // playback & save the recording\n soundFile = new p5.SoundFile();\n\n text('keyPress to record', 20, 20);\n}\n\nfunction keyPressed() {\n // make sure user enabled the mic\n if (state === 0 && mic.enabled) {\n\n // record to our p5.SoundFile\n recorder.record(soundFile);\n\n background(255,0,0);\n text('Recording!', 20, 20);\n state++;\n }\n else if (state === 1) {\n background(0,255,0);\n\n // stop recorder and\n // send result to soundFile\n recorder.stop();\n\n text('Stopped', 20, 20);\n state++;\n }\n\n else if (state === 2) {\n soundFile.play(); // play the result!\n save(soundFile, 'mySound.wav');\n state++;\n }\n}\n
"
+ ]
+ },
+ "p5.PeakDetect": {
+ "name": "p5.PeakDetect",
+ "shortname": "p5.PeakDetect",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 10039,
+ "description": "PeakDetect works in conjunction with p5.FFT to\nlook for onsets in some or all of the frequency spectrum.\n
\n\nTo use p5.PeakDetect, call update
in the draw loop\nand pass in a p5.FFT object.\n
\n\nYou can listen for a specific part of the frequency spectrum by\nsetting the range between freq1
and freq2
.\n
\n\nthreshold
is the threshold for detecting a peak,\nscaled between 0 and 1. It is logarithmic, so 0.1 is half as loud\nas 1.0.
\n\n\nThe update method is meant to be run in the draw loop, and\nframes determines how many loops must pass before\nanother peak can be detected.\nFor example, if the frameRate() = 60, you could detect the beat of a\n120 beat-per-minute song with this equation:\n framesPerPeak = 60 / (estimatedBPM / 60 );
\n
\n\n\nBased on example contribtued by @b2renger, and a simple beat detection\nexplanation by a\nhref="http://www.airtightinteractive.com/2013/10/making-audio-reactive-visuals/"\ntarget="_blank"Felix Turner.\n
",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "freq1",
+ "description": "lowFrequency - defaults to 20Hz
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "freq2",
+ "description": "highFrequency - defaults to 20000 Hz
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "threshold",
+ "description": "Threshold for detecting a beat between 0 and 1\n scaled logarithmically where 0.1 is 1/2 the loudness\n of 1.0. Defaults to 0.35.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "framesPerPeak",
+ "description": "Defaults to 20.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n\nvar cnv, soundFile, fft, peakDetect;\nvar ellipseWidth = 10;\n\nfunction setup() {\n background(0);\n noStroke();\n fill(255);\n textAlign(CENTER);\n\n soundFile = loadSound('assets/beat.mp3');\n\n // p5.PeakDetect requires a p5.FFT\n fft = new p5.FFT();\n peakDetect = new p5.PeakDetect();\n\n}\n\nfunction draw() {\n background(0);\n text('click to play/pause', width/2, height/2);\n\n // peakDetect accepts an fft post-analysis\n fft.analyze();\n peakDetect.update(fft);\n\n if ( peakDetect.isDetected ) {\n ellipseWidth = 50;\n } else {\n ellipseWidth *= 0.95;\n }\n\n ellipse(width/2, height/2, ellipseWidth, ellipseWidth);\n}\n\n// toggle play/stop when canvas is clicked\nfunction mouseClicked() {\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n if (soundFile.isPlaying() ) {\n soundFile.stop();\n } else {\n soundFile.play();\n }\n }\n}\n
"
+ ]
+ },
+ "p5.Gain": {
+ "name": "p5.Gain",
+ "shortname": "p5.Gain",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 10259,
+ "description": "A gain node is usefull to set the relative volume of sound.\nIt's typically used to build mixers.
\n",
+ "is_constructor": 1,
+ "example": [
+ "\n\n\n // load two soundfile and crossfade beetween them\n var sound1,sound2;\n var gain1, gain2, gain3;\n\n function preload(){\n soundFormats('ogg', 'mp3');\n sound1 = loadSound('../_files/Damscray_-_Dancing_Tiger_01');\n sound2 = loadSound('../_files/beat.mp3');\n }\n\n function setup() {\n createCanvas(400,200);\n\n // create a 'master' gain to which we will connect both soundfiles\n gain3 = new p5.Gain();\n gain3.connect();\n\n // setup first sound for playing\n sound1.rate(1);\n sound1.loop();\n sound1.disconnect(); // diconnect from p5 output\n\n gain1 = new p5.Gain(); // setup a gain node\n gain1.setInput(sound1); // connect the first sound to its input\n gain1.connect(gain3); // connect its output to the 'master'\n\n sound2.rate(1);\n sound2.disconnect();\n sound2.loop();\n\n gain2 = new p5.Gain();\n gain2.setInput(sound2);\n gain2.connect(gain3);\n\n }\n\n function draw(){\n background(180);\n\n // calculate the horizontal distance beetween the mouse and the right of the screen\n var d = dist(mouseX,0,width,0);\n\n // map the horizontal position of the mouse to values useable for volume control of sound1\n var vol1 = map(mouseX,0,width,0,1);\n var vol2 = 1-vol1; // when sound1 is loud, sound2 is quiet and vice versa\n\n gain1.amp(vol1,0.5,0);\n gain2.amp(vol2,0.5,0);\n\n // map the vertical position of the mouse to values useable for 'master volume control'\n var vol3 = map(mouseY,0,height,0,1);\n gain3.amp(vol3,0.5,0);\n }\n
\n"
+ ]
+ },
+ "p5.Distortion": {
+ "name": "p5.Distortion",
+ "shortname": "p5.Distortion",
+ "classitems": [],
+ "plugins": [],
+ "extensions": [],
+ "plugin_for": [],
+ "extension_for": [],
+ "module": "p5.sound",
+ "submodule": "p5.sound",
+ "namespace": "",
+ "file": "lib/addons/p5.sound.js",
+ "line": 10410,
+ "description": "A Distortion effect created with a Waveshaper Node,\nwith an approach adapted from\nKevin Ennis
\nThis class extends p5.Effect.
Methods amp(), chain(), \ndrywet(), connect(), and \ndisconnect() are available.
\n",
+ "extends": "p5.Effect",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "amount",
+ "description": "Unbounded distortion amount.\n Normal values range from 0-1.
\n",
+ "type": "Number",
+ "optional": true,
+ "optdefault": "0.25"
+ },
+ {
+ "name": "oversample",
+ "description": "'none', '2x', or '4x'.
\n",
+ "type": "String",
+ "optional": true,
+ "optdefault": "'none'"
+ }
+ ]
+ }
+ },
+ "elements": {},
+ "classitems": [
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 10,
+ "description": "Conversions adapted from http://www.easyrgb.com/math.html.
\nIn these functions, hue is always in the range [0,1); all other components\nare in the range [0,1]. 'Brightness' and 'value' are used interchangeably.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 20,
+ "description": "Convert an HSBA array to HSLA.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 46,
+ "description": "Convert an HSBA array to RGBA.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 95,
+ "description": "Convert an HSLA array to HSBA.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 118,
+ "description": "Convert an HSLA array to RGBA.
\nWe need to change basis from HSLA to something that can be more easily be\nprojected onto RGBA. We will choose hue and brightness as our first two\ncomponents, and pick a convenient third one ('zest') so that we don't need\nto calculate formal HSBA saturation.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 176,
+ "description": "Convert an RGBA array to HSBA.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/color_conversion.js",
+ "line": 211,
+ "description": "Convert an RGBA array to HSLA.
\n",
+ "class": "p5",
+ "module": "Conversion",
+ "submodule": "Color Conversion"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 16,
+ "description": "Extracts the alpha value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "alpha",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the alpha value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoStroke();\nc = color(0, 126, 255, 102);\nfill(c);\nrect(15, 15, 35, 70);\nvalue = alpha(c); // Sets 'value' to 102\nfill(value);\nrect(50, 15, 35, 70);\n
\n
"
+ ],
+ "alt": "Left half of canvas light blue and right half light charcoal grey.\nLeft half of canvas light purple and right half a royal blue.\nLeft half of canvas salmon pink and the right half white.\nYellow rect in middle right of canvas, with 55 pixel width and height.\nYellow ellipse in top left canvas, black ellipse in bottom right,both 80x80.\nBright fuschia rect in middle of canvas, 60 pixel width and height.\nTwo bright green rects on opposite sides of the canvas, both 45x80.\nFour blue rects in each corner of the canvas, each are 35x35.\nBright sea green rect on left and darker rect on right of canvas, both 45x80.\nDark green rect on left and light green rect on right of canvas, both 45x80.\nDark blue rect on left and light teal rect on right of canvas, both 45x80.\nblue rect on left and green on right, both with black outlines & 35x60.\nsalmon pink rect on left and black on right, both 35x60.\n4 rects, tan, brown, brownish purple and purple, with white outlines & 20x60.\nlight pastel green rect on left and dark grey rect on right, both 35x60.\nyellow rect on left and red rect on right, both with black outlines & 35x60.\ngrey canvas\ndeep pink rect on left and grey rect on right, both 35x60.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 60,
+ "description": "Extracts the blue value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "blue",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the blue value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nc = color(175, 100, 220); // Define color 'c'\nfill(c); // Use color variable 'c' as fill color\nrect(15, 20, 35, 60); // Draw left rectangle\n\nblueValue = blue(c); // Get blue in 'c'\nprint(blueValue); // Prints \"220.0\"\nfill(0, 0, blueValue); // Use 'blueValue' in new fill\nrect(50, 20, 35, 60); // Draw right rectangle\n
\n
"
+ ],
+ "alt": "Left half of canvas light purple and right half a royal blue.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 89,
+ "description": "Extracts the HSB brightness value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "brightness",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the brightness value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoStroke();\ncolorMode(HSB, 255);\nc = color(0, 126, 255);\nfill(c);\nrect(15, 20, 35, 60);\nvalue = brightness(c); // Sets 'value' to 255\nfill(value);\nrect(50, 20, 35, 60);\n
\n
"
+ ],
+ "alt": "Left half of canvas salmon pink and the right half white.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 118,
+ "description": "Creates colors for storing in variables of the color datatype. The\nparameters are interpreted as RGB or HSB values depending on the\ncurrent colorMode(). The default mode is RGB values from 0 to 255\nand, therefore, the function call color(255, 204, 0) will return a\nbright yellow color.\n
\nNote that if only one value is provided to color(), it will be interpreted\nas a grayscale value. Add a second value, and it will be used for alpha\ntransparency. When three values are specified, they are interpreted as\neither RGB or HSB values. Adding a fourth value applies alpha\ntransparency.\n
\nIf a single string argument is provided, RGB, RGBA and Hex CSS color\nstrings and all named color strings are supported. In this case, an alpha\nnumber value as a second argument is not supported, the RGBA form should be\nused.
\n",
+ "itemtype": "method",
+ "name": "color",
+ "return": {
+ "description": "resulting color",
+ "type": "p5.Color"
+ },
+ "example": [
+ "\n\n\nvar c = color(255, 204, 0); // Define color 'c'\nfill(c); // Use color variable 'c' as fill color\nnoStroke(); // Don't draw a stroke around shapes\nrect(30, 20, 55, 55); // Draw rectangle\n
\n
\n\n\n\nvar c = color(255, 204, 0); // Define color 'c'\nfill(c); // Use color variable 'c' as fill color\nnoStroke(); // Don't draw a stroke around shapes\nellipse(25, 25, 80, 80); // Draw left circle\n\n// Using only one value with color()\n// generates a grayscale value.\nvar c = color(65); // Update 'c' with grayscale value\nfill(c); // Use updated 'c' as fill color\nellipse(75, 75, 80, 80); // Draw right circle\n
\n
\n\n\n\n// Named SVG & CSS colors may be used,\nvar c = color('magenta');\nfill(c); // Use 'c' as fill color\nnoStroke(); // Don't draw a stroke around shapes\nrect(20, 20, 60, 60); // Draw rectangle\n
\n
\n\n\n\n// as can hex color codes:\nnoStroke(); // Don't draw a stroke around shapes\nvar c = color('#0f0');\nfill(c); // Use 'c' as fill color\nrect(0, 10, 45, 80); // Draw rectangle\n\nc = color('#00ff00');\nfill(c); // Use updated 'c' as fill color\nrect(55, 10, 45, 80); // Draw rectangle\n
\n
\n\n\n\n// RGB and RGBA color strings are also supported:\n// these all set to the same color (solid blue)\nvar c;\nnoStroke(); // Don't draw a stroke around shapes\nc = color('rgb(0,0,255)');\nfill(c); // Use 'c' as fill color\nrect(10, 10, 35, 35); // Draw rectangle\n\nc = color('rgb(0%, 0%, 100%)');\nfill(c); // Use updated 'c' as fill color\nrect(55, 10, 35, 35); // Draw rectangle\n\nc = color('rgba(0, 0, 255, 1)');\nfill(c); // Use updated 'c' as fill color\nrect(10, 55, 35, 35); // Draw rectangle\n\nc = color('rgba(0%, 0%, 100%, 1)');\nfill(c); // Use updated 'c' as fill color\nrect(55, 55, 35, 35); // Draw rectangle\n
\n
\n\n\n\n// HSL color is also supported and can be specified\n// by value\nvar c;\nnoStroke(); // Don't draw a stroke around shapes\nc = color('hsl(160, 100%, 50%)');\nfill(c); // Use 'c' as fill color\nrect(0, 10, 45, 80); // Draw rectangle\n\nc = color('hsla(160, 100%, 50%, 0.5)');\nfill(c); // Use updated 'c' as fill color\nrect(55, 10, 45, 80); // Draw rectangle\n
\n
\n\n\n\n// HSB color is also supported and can be specified\n// by value\nvar c;\nnoStroke(); // Don't draw a stroke around shapes\nc = color('hsb(160, 100%, 50%)');\nfill(c); // Use 'c' as fill color\nrect(0, 10, 45, 80); // Draw rectangle\n\nc = color('hsba(160, 100%, 50%, 0.5)');\nfill(c); // Use updated 'c' as fill color\nrect(55, 10, 45, 80); // Draw rectangle\n
\n
\n\n\n\nvar c; // Declare color 'c'\nnoStroke(); // Don't draw a stroke around shapes\n\n// If no colorMode is specified, then the\n// default of RGB with scale of 0-255 is used.\nc = color(50, 55, 100); // Create a color for 'c'\nfill(c); // Use color variable 'c' as fill color\nrect(0, 10, 45, 80); // Draw left rect\n\ncolorMode(HSB, 100); // Use HSB with scale of 0-100\nc = color(50, 55, 100); // Update 'c' with new color\nfill(c); // Use updated 'c' as fill color\nrect(55, 10, 45, 80); // Draw right rect\n
\n
"
+ ],
+ "alt": "Yellow rect in middle right of canvas, with 55 pixel width and height.\nYellow ellipse in top left of canvas, black ellipse in bottom right,both 80x80.\nBright fuschia rect in middle of canvas, 60 pixel width and height.\nTwo bright green rects on opposite sides of the canvas, both 45x80.\nFour blue rects in each corner of the canvas, each are 35x35.\nBright sea green rect on left and darker rect on right of canvas, both 45x80.\nDark green rect on left and lighter green rect on right of canvas, both 45x80.\nDark blue rect on left and light teal rect on right of canvas, both 45x80.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading",
+ "overloads": [
+ {
+ "line": 118,
+ "params": [
+ {
+ "name": "gray",
+ "description": "number specifying value between white\n and black.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "alpha value relative to current color range\n (default is 0-255)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "resulting color",
+ "type": "p5.Color"
+ }
+ },
+ {
+ "line": 277,
+ "params": [
+ {
+ "name": "v1",
+ "description": "red or hue value relative to\n the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "green or saturation value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "blue or brightness value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Color"
+ }
+ },
+ {
+ "line": 289,
+ "params": [
+ {
+ "name": "value",
+ "description": "a color string
\n",
+ "type": "String"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Color"
+ }
+ },
+ {
+ "line": 295,
+ "params": [
+ {
+ "name": "values",
+ "description": "an array containing the red,green,blue &\n and alpha components of the color
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Color"
+ }
+ },
+ {
+ "line": 301,
+ "params": [
+ {
+ "name": "color",
+ "description": "",
+ "type": "p5.Color"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Color"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 326,
+ "description": "Extracts the green value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "green",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the green value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nc = color(20, 75, 200); // Define color 'c'\nfill(c); // Use color variable 'c' as fill color\nrect(15, 20, 35, 60); // Draw left rectangle\n\ngreenValue = green(c); // Get green in 'c'\nprint(greenValue); // Print \"75.0\"\nfill(0, greenValue, 0); // Use 'greenValue' in new fill\nrect(50, 20, 35, 60); // Draw right rectangle\n
\n
"
+ ],
+ "alt": "blue rect on left and green on right, both with black outlines & 35x60.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 356,
+ "description": "Extracts the hue value from a color or pixel array.
\nHue exists in both HSB and HSL. This function will return the\nHSB-normalized hue when supplied with an HSB color object (or when supplied\nwith a pixel array while the color mode is HSB), but will default to the\nHSL-normalized hue otherwise. (The values will only be different if the\nmaximum hue setting for each system is different.)
\n",
+ "itemtype": "method",
+ "name": "hue",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the hue",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoStroke();\ncolorMode(HSB, 255);\nc = color(0, 126, 255);\nfill(c);\nrect(15, 20, 35, 60);\nvalue = hue(c); // Sets 'value' to \"0\"\nfill(value);\nrect(50, 20, 35, 60);\n
\n
"
+ ],
+ "alt": "salmon pink rect on left and black on right, both 35x60.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 392,
+ "description": "Blends two colors to find a third color somewhere between them. The amt\nparameter is the amount to interpolate between the two values where 0.0\nequal to the first color, 0.1 is very near the first color, 0.5 is halfway\nin between, etc. An amount below 0 will be treated as 0. Likewise, amounts\nabove 1 will be capped at 1. This is different from the behavior of lerp(),\nbut necessary because otherwise numbers outside the range will produce\nstrange and unexpected colors.\n
\nThe way that colours are interpolated depends on the current color mode.
\n",
+ "itemtype": "method",
+ "name": "lerpColor",
+ "params": [
+ {
+ "name": "c1",
+ "description": "interpolate from this color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "c2",
+ "description": "interpolate to this color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "amt",
+ "description": "number between 0 and 1
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "interpolated color",
+ "type": "p5.Color"
+ },
+ "example": [
+ "\n\n\ncolorMode(RGB);\nstroke(255);\nbackground(51);\nfrom = color(218, 165, 32);\nto = color(72, 61, 139);\ncolorMode(RGB); // Try changing to HSB.\ninterA = lerpColor(from, to, .33);\ninterB = lerpColor(from, to, .66);\nfill(from);\nrect(10, 20, 20, 60);\nfill(interA);\nrect(30, 20, 20, 60);\nfill(interB);\nrect(50, 20, 20, 60);\nfill(to);\nrect(70, 20, 20, 60);\n
\n
"
+ ],
+ "alt": "4 rects one tan, brown, brownish purple, purple, with white outlines & 20x60",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 489,
+ "description": "Extracts the HSL lightness value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "lightness",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the lightness",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoStroke();\ncolorMode(HSL);\nc = color(156, 100, 50, 1);\nfill(c);\nrect(15, 20, 35, 60);\nvalue = lightness(c); // Sets 'value' to 50\nfill(value);\nrect(50, 20, 35, 60);\n
\n
"
+ ],
+ "alt": "light pastel green rect on left and dark grey rect on right, both 35x60.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 518,
+ "description": "Extracts the red value from a color or pixel array.
\n",
+ "itemtype": "method",
+ "name": "red",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the red value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nc = color(255, 204, 0); // Define color 'c'\nfill(c); // Use color variable 'c' as fill color\nrect(15, 20, 35, 60); // Draw left rectangle\n\nredValue = red(c); // Get red in 'c'\nprint(redValue); // Print \"255.0\"\nfill(redValue, 0, 0); // Use 'redValue' in new fill\nrect(50, 20, 35, 60); // Draw right rectangle\n
\n
\n\n\n\ncolorMode(RGB, 255);\nvar c = color(127, 255, 0);\ncolorMode(RGB, 1);\nvar myColor = red(c);\nprint(myColor);\n
\n
"
+ ],
+ "alt": "yellow rect on left and red rect on right, both with black outlines and 35x60.\ngrey canvas",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/creating_reading.js",
+ "line": 557,
+ "description": "Extracts the saturation value from a color or pixel array.
\nSaturation is scaled differently in HSB and HSL. This function will return\nthe HSB saturation when supplied with an HSB color object (or when supplied\nwith a pixel array while the color mode is HSB), but will default to the\nHSL saturation otherwise.
\n",
+ "itemtype": "method",
+ "name": "saturation",
+ "params": [
+ {
+ "name": "color",
+ "description": "p5.Color object or pixel array
\n",
+ "type": "p5.Color|Array"
+ }
+ ],
+ "return": {
+ "description": "the saturation value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoStroke();\ncolorMode(HSB, 255);\nc = color(0, 126, 255);\nfill(c);\nrect(15, 20, 35, 60);\nvalue = saturation(c); // Sets 'value' to 126\nfill(value);\nrect(50, 20, 35, 60);\n
\n
"
+ ],
+ "alt": "deep pink rect on left and grey rect on right, both 35x60.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 118,
+ "description": "Hue is the same in HSB and HSL, but the maximum value may be different.\nThis function will return the HSB-normalized saturation when supplied with\nan HSB color object, but will default to the HSL-normalized saturation\notherwise.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 149,
+ "description": "Saturation is scaled differently in HSB and HSL. This function will return\nthe HSB saturation when supplied with an HSB color object, but will default\nto the HSL saturation otherwise.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 168,
+ "description": "CSS named colors.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 321,
+ "description": "These regular expressions are used to build up the patterns for matching\nviable CSS color strings: fragmenting the regexes in this way increases the\nlegibility and comprehensibility of the code.
\nNote that RGB values of .9 are not parsed by IE, but are supported here for\ncolor string consistency.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 334,
+ "description": "Full color string patterns. The capture groups are necessary.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 447,
+ "description": "For a number of different inputs, returns a color formatted as [r, g, b, a]\narrays, with each component normalized between 0 and 1.
\n",
+ "params": [
+ {
+ "name": "args",
+ "description": "An 'array-like' object that represents a list of\n arguments
\n",
+ "type": "Array",
+ "optional": true,
+ "multiple": true
+ }
+ ],
+ "return": {
+ "description": "a color formatted as [r, g, b, a]\n Example:\n input ==> output\n g ==> [g, g, g, 255]\n g,a ==> [g, g, g, a]\n r, g, b ==> [r, g, b, 255]\n r, g, b, a ==> [r, g, b, a]\n [g] ==> [g, g, g, 255]\n [g, a] ==> [g, g, g, a]\n [r, g, b] ==> [r, g, b, 255]\n [r, g, b, a] ==> [r, g, b, a]",
+ "type": "Number[]"
+ },
+ "example": [
+ "\n\n\n// todo\n
\n
"
+ ],
+ "alt": "//todo",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/p5.Color.js",
+ "line": 638,
+ "description": "For HSB and HSL, interpret the gray level as a brightness/lightness\nvalue (they are equivalent when chroma is zero). For RGB, normalize the\ngray level according to the blue maximum.
\n",
+ "class": "p5.Color",
+ "module": "Color",
+ "submodule": "Creating & Reading"
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 15,
+ "description": "The background() function sets the color used for the background of the\np5.js canvas. The default background is light gray. This function is\ntypically used within draw() to clear the display window at the beginning\nof each frame, but it can be used inside setup() to set the background on\nthe first frame of animation or if the background need only be set once.\n
\nThe color is either specified in terms of the RGB, HSB, or HSL color\ndepending on the current colorMode. (The default color space is RGB, with\neach value in the range from 0 to 255).\n
\nIf a single string argument is provided, RGB, RGBA and Hex CSS color strings\nand all named color strings are supported. In this case, an alpha number\nvalue as a second argument is not supported, the RGBA form should be used.\n
\nA p5.Color object can also be provided to set the background color.\n
\nA p5.Image can also be provided to set the background iamge.
\n",
+ "itemtype": "method",
+ "name": "background",
+ "chainable": 1,
+ "example": [
+ "\n\n\n// Grayscale integer value\nbackground(51);\n
\n
\n\n\n\n// R, G & B integer values\nbackground(255, 204, 0);\n
\n
\n\n\n\n// H, S & B integer values\ncolorMode(HSB);\nbackground(255, 204, 100);\n
\n
\n\n\n\n// Named SVG/CSS color string\nbackground('red');\n
\n
\n\n\n\n// three-digit hexadecimal RGB notation\nbackground('#fae');\n
\n
\n\n\n\n// six-digit hexadecimal RGB notation\nbackground('#222222');\n
\n
\n\n\n\n// integer RGB notation\nbackground('rgb(0,255,0)');\n
\n
\n\n\n\n// integer RGBA notation\nbackground('rgba(0,255,0, 0.25)');\n
\n
\n\n\n\n// percentage RGB notation\nbackground('rgb(100%,0%,10%)');\n
\n
\n\n\n\n// percentage RGBA notation\nbackground('rgba(100%,0%,100%,0.5)');\n
\n
\n\n\n\n// p5 Color object\nbackground(color(0, 0, 255));\n
\n
"
+ ],
+ "alt": "canvas with darkest charcoal grey background.\ncanvas with yellow background.\ncanvas with royal blue background.\ncanvas with red background.\ncanvas with pink background.\ncanvas with black background.\ncanvas with bright green background.\ncanvas with soft green background.\ncanvas with red background.\ncanvas with light purple background.\ncanvas with blue background.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting",
+ "overloads": [
+ {
+ "line": 15,
+ "params": [
+ {
+ "name": "color",
+ "description": "any value created by the color() function
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "a",
+ "description": "opacity of the background relative to current\n color range (default is 0-100)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 133,
+ "params": [
+ {
+ "name": "colorstring",
+ "description": "color string, possible formats include: integer\n rgb() or rgba(), percentage rgb() or rgba(),\n 3-digit hex, 6-digit hex
\n",
+ "type": "String"
+ },
+ {
+ "name": "a",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 142,
+ "params": [
+ {
+ "name": "gray",
+ "description": "specifies a value between white and black
\n",
+ "type": "Number"
+ },
+ {
+ "name": "a",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 149,
+ "params": [
+ {
+ "name": "v1",
+ "description": "red or hue value (depending on the current color\n mode)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "green or saturation value (depending on the current\n color mode)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "blue or brightness value (depending on the current\n color mode)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "a",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 161,
+ "params": [
+ {
+ "name": "image",
+ "description": "image created with loadImage() or createImage(),\n to set as background\n (must be same size as the sketch window)
\n",
+ "type": "p5.Image"
+ },
+ {
+ "name": "a",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 178,
+ "description": "Clears the pixels within a buffer. This function only works on p5.Canvas\nobjects created with the createCanvas() function; it won't work with the\nmain display window. Unlike the main graphics context, pixels in\nadditional graphics areas created with createGraphics() can be entirely\nor partially transparent. This function clears everything to make all of\nthe pixels 100% transparent.
\n",
+ "itemtype": "method",
+ "name": "clear",
+ "chainable": 1,
+ "example": [
+ "\n\n\n// Clear the screen on mouse press.\nfunction setup() {\n createCanvas(100, 100);\n}\n\nfunction draw() {\n ellipse(mouseX, mouseY, 20, 20);\n}\n\nfunction mousePressed() {\n clear();\n}\n
\n
"
+ ],
+ "alt": "20x20 white ellipses are continually drawn at mouse x and y coordinates.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting"
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 216,
+ "description": "colorMode() changes the way p5.js interprets color data. By default, the\nparameters for fill(), stroke(), background(), and color() are defined by\nvalues between 0 and 255 using the RGB color model. This is equivalent to\nsetting colorMode(RGB, 255). Setting colorMode(HSB) lets you use the HSB\nsystem instead. By default, this is colorMode(HSB, 360, 100, 100, 1). You\ncan also use HSL.\n
\nNote: existing color objects remember the mode that they were created in,\nso you can change modes as you like without affecting their appearance.
\n",
+ "itemtype": "method",
+ "name": "colorMode",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting",
+ "overloads": [
+ {
+ "line": 216,
+ "params": [
+ {
+ "name": "mode",
+ "description": "either RGB, HSB or HSL, corresponding to\n Red/Green/Blue and Hue/Saturation/Brightness\n (or Lightness)
\n",
+ "type": "Constant"
+ },
+ {
+ "name": "max",
+ "description": "range for all values
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 235,
+ "params": [
+ {
+ "name": "mode",
+ "description": "",
+ "type": "Constant"
+ },
+ {
+ "name": "max1",
+ "description": "range for the red or hue depending on the\n current color mode
\n",
+ "type": "Number"
+ },
+ {
+ "name": "max2",
+ "description": "range for the green or saturation depending\n on the current color mode
\n",
+ "type": "Number"
+ },
+ {
+ "name": "max3",
+ "description": "range for the blue or brightness/lighntess\n depending on the current color mode
\n",
+ "type": "Number"
+ },
+ {
+ "name": "maxA",
+ "description": "range for the alpha
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 335,
+ "description": "Sets the color used to fill shapes. For example, if you run\nfill(204, 102, 0), all subsequent shapes will be filled with orange. This\ncolor is either specified in terms of the RGB or HSB color depending on\nthe current colorMode(). (The default color space is RGB, with each value\nin the range from 0 to 255).\n
\nIf a single string argument is provided, RGB, RGBA and Hex CSS color strings\nand all named color strings are supported. In this case, an alpha number\nvalue as a second argument is not supported, the RGBA form should be used.\n
\nA p5 Color object can also be provided to set the fill color.
\n",
+ "itemtype": "method",
+ "name": "fill",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting",
+ "overloads": [
+ {
+ "line": 335,
+ "params": [
+ {
+ "name": "v1",
+ "description": "red or hue value relative to\n the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "green or saturation value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "blue or brightness value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 359,
+ "params": [
+ {
+ "name": "value",
+ "description": "a color string
\n",
+ "type": "String"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 366,
+ "params": [
+ {
+ "name": "values",
+ "description": "an array containing the red,green,blue &\n and alpha components of the color
\n",
+ "type": "Number[]"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 373,
+ "params": [
+ {
+ "name": "color",
+ "description": "the fill color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 489,
+ "description": "Disables filling geometry. If both noStroke() and noFill() are called,\nnothing will be drawn to the screen.
\n",
+ "itemtype": "method",
+ "name": "noFill",
+ "chainable": 1,
+ "example": [
+ "\n\n\nrect(15, 10, 55, 55);\nnoFill();\nrect(20, 20, 60, 60);\n
\n
"
+ ],
+ "alt": "white rect top middle and noFill rect center. Both 60x60 with black outlines.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting"
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 514,
+ "description": "Disables drawing the stroke (outline). If both noStroke() and noFill()\nare called, nothing will be drawn to the screen.
\n",
+ "itemtype": "method",
+ "name": "noStroke",
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoStroke();\nrect(20, 20, 60, 60);\n
\n
"
+ ],
+ "alt": "60x60 white rect at center. no outline.",
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting"
+ },
+ {
+ "file": "src/color/setting.js",
+ "line": 542,
+ "description": "Sets the color used to draw lines and borders around shapes. This color\nis either specified in terms of the RGB or HSB color depending on the\ncurrent colorMode() (the default color space is RGB, with each value in\nthe range from 0 to 255).\n
\nIf a single string argument is provided, RGB, RGBA and Hex CSS color\nstrings and all named color strings are supported. In this case, an alpha\nnumber value as a second argument is not supported, the RGBA form should be\nused.\n
\nA p5 Color object can also be provided to set the stroke color.
\n",
+ "itemtype": "method",
+ "name": "stroke",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Color",
+ "submodule": "Setting",
+ "overloads": [
+ {
+ "line": 542,
+ "params": [
+ {
+ "name": "v1",
+ "description": "red or hue value relative to\n the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "green or saturation value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "blue or brightness value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 567,
+ "params": [
+ {
+ "name": "value",
+ "description": "a color string
\n",
+ "type": "String"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 574,
+ "params": [
+ {
+ "name": "values",
+ "description": "an array containing the red,green,blue &\n and alpha components of the color
\n",
+ "type": "Number[]"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 581,
+ "params": [
+ {
+ "name": "color",
+ "description": "the stroke color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 16,
+ "description": "Draw an arc to the screen. If called with only a, b, c, d, start, and\nstop, the arc will be drawn as an open pie. If mode is provided, the arc\nwill be drawn either open, as a chord, or as a pie as specified. The\norigin may be changed with the ellipseMode() function.
\nNote that drawing a full circle (ex: 0 to TWO_PI) will appear blank\nbecause 0 and TWO_PI are the same position on the unit circle. The\nbest way to handle this is by using the ellipse() function instead\nto create a closed ellipse, and to use the arc() function\nonly to draw parts of an ellipse.
\n",
+ "itemtype": "method",
+ "name": "arc",
+ "params": [
+ {
+ "name": "a",
+ "description": "x-coordinate of the arc's ellipse
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "y-coordinate of the arc's ellipse
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "width of the arc's ellipse by default
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "height of the arc's ellipse by default
\n",
+ "type": "Number"
+ },
+ {
+ "name": "start",
+ "description": "angle to start the arc, specified in radians
\n",
+ "type": "Number"
+ },
+ {
+ "name": "stop",
+ "description": "angle to stop the arc, specified in radians
\n",
+ "type": "Number"
+ },
+ {
+ "name": "mode",
+ "description": "optional parameter to determine the way of drawing\n the arc. either CHORD or PIE
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\narc(50, 55, 50, 50, 0, HALF_PI);\nnoFill();\narc(50, 55, 60, 60, HALF_PI, PI);\narc(50, 55, 70, 70, PI, PI+QUARTER_PI);\narc(50, 55, 80, 80, PI+QUARTER_PI, TWO_PI);\n
\n
\n\n\n\narc(50, 50, 80, 80, 0, PI+QUARTER_PI, OPEN);\n
\n
\n\n\n\narc(50, 50, 80, 80, 0, PI+QUARTER_PI, CHORD);\n
\n
\n\n\n\narc(50, 50, 80, 80, 0, PI+QUARTER_PI, PIE);\n
\n
"
+ ],
+ "alt": "shattered outline of an ellipse with a quarter of a white circle bottom-right.\nwhite ellipse with black outline with top right missing.\nwhite ellipse with top right missing with black outline around shape.\nwhite ellipse with top right quarter missing with black outline around the shape.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives"
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 132,
+ "description": "Draws an ellipse (oval) to the screen. An ellipse with equal width and\nheight is a circle. By default, the first two parameters set the location,\nand the third and fourth parameters set the shape's width and height. If\nno height is specified, the value of width is used for both the width and\nheight. If a negative height or width is specified, the absolute value is taken.\nThe origin may be changed with the ellipseMode() function.
\n",
+ "itemtype": "method",
+ "name": "ellipse",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the ellipse.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the ellipse.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "w",
+ "description": "width of the ellipse.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height of the ellipse.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nellipse(56, 46, 55, 55);\n
\n
"
+ ],
+ "alt": "white ellipse with black outline in middle-right of canvas that is 55x55.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives"
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 187,
+ "description": "Draws a line (a direct path between two points) to the screen. The version\nof line() with four parameters draws the line in 2D. To color a line, use\nthe stroke() function. A line cannot be filled, therefore the fill()\nfunction will not affect the color of a line. 2D lines are drawn with a\nwidth of one pixel by default, but this can be changed with the\nstrokeWeight() function.
\n",
+ "itemtype": "method",
+ "name": "line",
+ "params": [
+ {
+ "name": "x1",
+ "description": "the x-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "the y-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "the x-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "the y-coordinate of the second point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nline(30, 20, 85, 75);\n
\n
\n\n\n\nline(30, 20, 85, 20);\nstroke(126);\nline(85, 20, 85, 75);\nstroke(255);\nline(85, 75, 30, 75);\n
\n
"
+ ],
+ "alt": "line 78 pixels long running from mid-top to bottom-right of canvas.\n3 lines of various stroke sizes. Form top, bottom and right sides of a square.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives"
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 262,
+ "description": "Draws a point, a coordinate in space at the dimension of one pixel.\nThe first parameter is the horizontal value for the point, the second\nvalue is the vertical value for the point. The color of the point is\ndetermined by the current stroke.
\n",
+ "itemtype": "method",
+ "name": "point",
+ "params": [
+ {
+ "name": "x",
+ "description": "the x-coordinate
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "the y-coordinate
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\npoint(30, 20);\npoint(85, 20);\npoint(85, 75);\npoint(30, 75);\n
\n
"
+ ],
+ "alt": "4 points centered in the middle-right of the canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives"
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 313,
+ "description": "Draw a quad. A quad is a quadrilateral, a four sided polygon. It is\nsimilar to a rectangle, but the angles between its edges are not\nconstrained to ninety degrees. The first pair of parameters (x1,y1)\nsets the first vertex and the subsequent pairs should proceed\nclockwise or counter-clockwise around the defined shape.
\n",
+ "itemtype": "method",
+ "name": "quad",
+ "chainable": 1,
+ "example": [
+ "\n\n\nquad(38, 31, 86, 20, 69, 63, 30, 76);\n
\n
"
+ ],
+ "alt": "irregular white quadrilateral shape with black outline mid-right of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives",
+ "overloads": [
+ {
+ "line": 313,
+ "params": [
+ {
+ "name": "x1",
+ "description": "the x-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "the y-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "the x-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "the y-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "the x-coordinate of the third point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "the y-coordinate of the third point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x4",
+ "description": "the x-coordinate of the fourth point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y4",
+ "description": "the y-coordinate of the fourth point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 341,
+ "params": [
+ {
+ "name": "x1",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "x4",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y4",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 393,
+ "description": "Draws a rectangle to the screen. A rectangle is a four-sided shape with\nevery angle at ninety degrees. By default, the first two parameters set\nthe location of the upper-left corner, the third sets the width, and the\nfourth sets the height. The way these parameters are interpreted, however,\nmay be changed with the rectMode() function.\n
\nThe fifth, sixth, seventh and eighth parameters, if specified,\ndetermine corner radius for the top-right, top-left, lower-right and\nlower-left corners, respectively. An omitted corner radius parameter is set\nto the value of the previously specified radius value in the parameter list.
\n",
+ "itemtype": "method",
+ "name": "rect",
+ "return": {
+ "description": "the p5 object.",
+ "type": "P5"
+ },
+ "example": [
+ "\n\n\n// Draw a rectangle at location (30, 20) with a width and height of 55.\nrect(30, 20, 55, 55);\n
\n
\n\n\n\n// Draw a rectangle with rounded corners, each having a radius of 20.\nrect(30, 20, 55, 55, 20);\n
\n
\n\n\n\n// Draw a rectangle with rounded corners having the following radii:\n// top-left = 20, top-right = 15, bottom-right = 10, bottom-left = 5.\nrect(30, 20, 55, 55, 20, 15, 10, 5);\n
\n
"
+ ],
+ "alt": "55x55 white rect with black outline in mid-right of canvas.\n55x55 white rect with black outline and rounded edges in mid-right of canvas.\n55x55 white rect with black outline and rounded edges of different radii.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives",
+ "overloads": [
+ {
+ "line": 393,
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the rectangle.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the rectangle.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "w",
+ "description": "width of the rectangle.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height of the rectangle.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "tl",
+ "description": "optional radius of top-left corner.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "tr",
+ "description": "optional radius of top-right corner.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "br",
+ "description": "optional radius of bottom-right corner.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "bl",
+ "description": "optional radius of bottom-left corner.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5 object.",
+ "type": "P5"
+ }
+ },
+ {
+ "line": 443,
+ "params": [
+ {
+ "name": "x",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "w",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/core/2d_primitives.js",
+ "line": 477,
+ "description": "A triangle is a plane created by connecting three points. The first two\narguments specify the first point, the middle two arguments specify the\nsecond point, and the last two arguments specify the third point.
\n",
+ "itemtype": "method",
+ "name": "triangle",
+ "params": [
+ {
+ "name": "x1",
+ "description": "x-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "y-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "x-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "y-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "x-coordinate of the third point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "y-coordinate of the third point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntriangle(30, 75, 58, 20, 86, 75);\n
\n
"
+ ],
+ "alt": "white triangle with black outline in mid-right of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "2D Primitives"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 14,
+ "description": "Modifies the location from which ellipses are drawn by changing the way\nin which parameters given to ellipse() are interpreted.\n
\nThe default mode is ellipseMode(CENTER), which interprets the first two\nparameters of ellipse() as the shape's center point, while the third and\nfourth parameters are its width and height.\n
\nellipseMode(RADIUS) also uses the first two parameters of ellipse() as\nthe shape's center point, but uses the third and fourth parameters to\nspecify half of the shapes's width and height.\n
\nellipseMode(CORNER) interprets the first two parameters of ellipse() as\nthe upper-left corner of the shape, while the third and fourth parameters\nare its width and height.\n
\nellipseMode(CORNERS) interprets the first two parameters of ellipse() as\nthe location of one corner of the ellipse's bounding box, and the third\nand fourth parameters as the location of the opposite corner.\n
\nThe parameter must be written in ALL CAPS because Javascript is a\ncase-sensitive language.
\n",
+ "itemtype": "method",
+ "name": "ellipseMode",
+ "params": [
+ {
+ "name": "mode",
+ "description": "either CENTER, RADIUS, CORNER, or CORNERS
\n",
+ "type": "Constant"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nellipseMode(RADIUS); // Set ellipseMode to RADIUS\nfill(255); // Set fill to white\nellipse(50, 50, 30, 30); // Draw white ellipse using RADIUS mode\n\nellipseMode(CENTER); // Set ellipseMode to CENTER\nfill(100); // Set fill to gray\nellipse(50, 50, 30, 30); // Draw gray ellipse using CENTER mode\n
\n
\n\n\n\nellipseMode(CORNER); // Set ellipseMode is CORNER\nfill(255); // Set fill to white\nellipse(25, 25, 50, 50); // Draw white ellipse using CORNER mode\n\nellipseMode(CORNERS); // Set ellipseMode to CORNERS\nfill(100); // Set fill to gray\nellipse(25, 25, 50, 50); // Draw gray ellipse using CORNERS mode\n
\n
"
+ ],
+ "alt": "60x60 white ellipse and 30x30 grey ellipse with black outlines at center.\n60x60 white ellipse @center and 30x30 grey ellipse top-right, black outlines.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 80,
+ "description": "Draws all geometry with jagged (aliased) edges. Note that smooth() is\nactive by default, so it is necessary to call noSmooth() to disable\nsmoothing of geometry, images, and fonts.
\n",
+ "itemtype": "method",
+ "name": "noSmooth",
+ "chainable": 1,
+ "example": [
+ "\n\n\nbackground(0);\nnoStroke();\nsmooth();\nellipse(30, 48, 36, 36);\nnoSmooth();\nellipse(70, 48, 36, 36);\n
\n
"
+ ],
+ "alt": "2 pixelated 36x36 white ellipses to left & right of center, black background",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 108,
+ "description": "Modifies the location from which rectangles are drawn by changing the way\nin which parameters given to rect() are interpreted.\n
\nThe default mode is rectMode(CORNER), which interprets the first two\nparameters of rect() as the upper-left corner of the shape, while the\nthird and fourth parameters are its width and height.\n
\nrectMode(CORNERS) interprets the first two parameters of rect() as the\nlocation of one corner, and the third and fourth parameters as the\nlocation of the opposite corner.\n
\nrectMode(CENTER) interprets the first two parameters of rect() as the\nshape's center point, while the third and fourth parameters are its\nwidth and height.\n
\nrectMode(RADIUS) also uses the first two parameters of rect() as the\nshape's center point, but uses the third and fourth parameters to specify\nhalf of the shapes's width and height.\n
\nThe parameter must be written in ALL CAPS because Javascript is a\ncase-sensitive language.
\n",
+ "itemtype": "method",
+ "name": "rectMode",
+ "params": [
+ {
+ "name": "mode",
+ "description": "either CORNER, CORNERS, CENTER, or RADIUS
\n",
+ "type": "Constant"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nrectMode(CORNER); // Default rectMode is CORNER\nfill(255); // Set fill to white\nrect(25, 25, 50, 50); // Draw white rect using CORNER mode\n\nrectMode(CORNERS); // Set rectMode to CORNERS\nfill(100); // Set fill to gray\nrect(25, 25, 50, 50); // Draw gray rect using CORNERS mode\n
\n
\n\n\n\nrectMode(RADIUS); // Set rectMode to RADIUS\nfill(255); // Set fill to white\nrect(50, 50, 30, 30); // Draw white rect using RADIUS mode\n\nrectMode(CENTER); // Set rectMode to CENTER\nfill(100); // Set fill to gray\nrect(50, 50, 30, 30); // Draw gray rect using CENTER mode\n
\n
"
+ ],
+ "alt": "50x50 white rect at center and 25x25 grey rect in the top left of the other.\n50x50 white rect at center and 25x25 grey rect in the center of the other.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 174,
+ "description": "Draws all geometry with smooth (anti-aliased) edges. smooth() will also\nimprove image quality of resized images. Note that smooth() is active by\ndefault; noSmooth() can be used to disable smoothing of geometry,\nimages, and fonts.
\n",
+ "itemtype": "method",
+ "name": "smooth",
+ "chainable": 1,
+ "example": [
+ "\n\n\nbackground(0);\nnoStroke();\nsmooth();\nellipse(30, 48, 36, 36);\nnoSmooth();\nellipse(70, 48, 36, 36);\n
\n
"
+ ],
+ "alt": "2 pixelated 36x36 white ellipses one left one right of center. On black.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 203,
+ "description": "Sets the style for rendering line endings. These ends are either squared,\nextended, or rounded, each of which specified with the corresponding\nparameters: SQUARE, PROJECT, and ROUND. The default cap is ROUND.
\n",
+ "itemtype": "method",
+ "name": "strokeCap",
+ "params": [
+ {
+ "name": "cap",
+ "description": "either SQUARE, PROJECT, or ROUND
\n",
+ "type": "Constant"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nstrokeWeight(12.0);\nstrokeCap(ROUND);\nline(20, 30, 80, 30);\nstrokeCap(SQUARE);\nline(20, 50, 80, 50);\nstrokeCap(PROJECT);\nline(20, 70, 80, 70);\n
\n
"
+ ],
+ "alt": "3 lines. Top line: rounded ends, mid: squared, bottom:longer squared ends.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 237,
+ "description": "Sets the style of the joints which connect line segments. These joints\nare either mitered, beveled, or rounded and specified with the\ncorresponding parameters MITER, BEVEL, and ROUND. The default joint is\nMITER.
\n",
+ "itemtype": "method",
+ "name": "strokeJoin",
+ "params": [
+ {
+ "name": "join",
+ "description": "either MITER, BEVEL, ROUND
\n",
+ "type": "Constant"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoFill();\nstrokeWeight(10.0);\nstrokeJoin(MITER);\nbeginShape();\nvertex(35, 20);\nvertex(65, 50);\nvertex(35, 80);\nendShape();\n
\n
\n\n\n\nnoFill();\nstrokeWeight(10.0);\nstrokeJoin(BEVEL);\nbeginShape();\nvertex(35, 20);\nvertex(65, 50);\nvertex(35, 80);\nendShape();\n
\n
\n\n\n\nnoFill();\nstrokeWeight(10.0);\nstrokeJoin(ROUND);\nbeginShape();\nvertex(35, 20);\nvertex(65, 50);\nvertex(35, 80);\nendShape();\n
\n
"
+ ],
+ "alt": "Right-facing arrowhead shape with pointed tip in center of canvas.\nRight-facing arrowhead shape with flat tip in center of canvas.\nRight-facing arrowhead shape with rounded tip in center of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/attributes.js",
+ "line": 301,
+ "description": "Sets the width of the stroke used for lines, points, and the border\naround shapes. All widths are set in units of pixels.
\n",
+ "itemtype": "method",
+ "name": "strokeWeight",
+ "params": [
+ {
+ "name": "weight",
+ "description": "the weight (in pixels) of the stroke
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n\n\nstrokeWeight(1); // Default\nline(20, 20, 80, 20);\nstrokeWeight(4); // Thicker\nline(20, 40, 80, 40);\nstrokeWeight(10); // Beastly\nline(20, 70, 80, 70);\n
\n
"
+ ],
+ "alt": "3 horizontal black lines. Top line: thin, mid: medium, bottom:thick.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/core/canvas.js",
+ "line": 1,
+ "requires": [
+ "constants"
+ ],
+ "class": "p5",
+ "module": "Shape"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 12,
+ "itemtype": "property",
+ "name": "P2D",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 17,
+ "itemtype": "property",
+ "name": "WEBGL",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 33,
+ "description": "HALF_PI is a mathematical constant with the value\n1.57079632679489661923. It is half the ratio of the\ncircumference of a circle to its diameter. It is useful in\ncombination with the trigonometric functions sin() and cos().
\n",
+ "itemtype": "property",
+ "name": "HALF_PI",
+ "type": "Number",
+ "final": 1,
+ "example": [
+ "\n\narc(50, 50, 80, 80, 0, HALF_PI);\n
"
+ ],
+ "alt": "80x80 white quarter-circle with curve toward bottom right of canvas.",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 52,
+ "description": "PI is a mathematical constant with the value\n3.14159265358979323846. It is the ratio of the circumference\nof a circle to its diameter. It is useful in combination with\nthe trigonometric functions sin() and cos().
\n",
+ "itemtype": "property",
+ "name": "PI",
+ "type": "Number",
+ "final": 1,
+ "example": [
+ "\n\narc(50, 50, 80, 80, 0, PI);\n
"
+ ],
+ "alt": "white half-circle with curve toward bottom of canvas.",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 71,
+ "description": "QUARTER_PI is a mathematical constant with the value 0.7853982.\nIt is one quarter the ratio of the circumference of a circle to\nits diameter. It is useful in combination with the trigonometric\nfunctions sin() and cos().
\n",
+ "itemtype": "property",
+ "name": "QUARTER_PI",
+ "type": "Number",
+ "final": 1,
+ "example": [
+ "\n\narc(50, 50, 80, 80, 0, QUARTER_PI);\n
"
+ ],
+ "alt": "white eighth-circle rotated about 40 degrees with curve bottom right canvas.",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 90,
+ "description": "TAU is an alias for TWO_PI, a mathematical constant with the\nvalue 6.28318530717958647693. It is twice the ratio of the\ncircumference of a circle to its diameter. It is useful in\ncombination with the trigonometric functions sin() and cos().
\n",
+ "itemtype": "property",
+ "name": "TAU",
+ "type": "Number",
+ "final": 1,
+ "example": [
+ "\n\narc(50, 50, 80, 80, 0, TAU);\n
"
+ ],
+ "alt": "80x80 white ellipse shape in center of canvas.",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 109,
+ "description": "TWO_PI is a mathematical constant with the value\n6.28318530717958647693. It is twice the ratio of the\ncircumference of a circle to its diameter. It is useful in\ncombination with the trigonometric functions sin() and cos().
\n",
+ "itemtype": "property",
+ "name": "TWO_PI",
+ "type": "Number",
+ "final": 1,
+ "example": [
+ "\n\narc(50, 50, 80, 80, 0, TWO_PI);\n
"
+ ],
+ "alt": "80x80 white ellipse shape in center of canvas.",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 128,
+ "itemtype": "property",
+ "name": "DEGREES",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 133,
+ "itemtype": "property",
+ "name": "RADIANS",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 142,
+ "itemtype": "property",
+ "name": "CORNER",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 147,
+ "itemtype": "property",
+ "name": "CORNERS",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 152,
+ "itemtype": "property",
+ "name": "RADIUS",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 157,
+ "itemtype": "property",
+ "name": "RIGHT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 162,
+ "itemtype": "property",
+ "name": "LEFT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 167,
+ "itemtype": "property",
+ "name": "CENTER",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 172,
+ "itemtype": "property",
+ "name": "TOP",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 177,
+ "itemtype": "property",
+ "name": "BOTTOM",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 182,
+ "itemtype": "property",
+ "name": "BASELINE",
+ "type": "String",
+ "final": 1,
+ "default": "alphabetic",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 188,
+ "itemtype": "property",
+ "name": "POINTS",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0000",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 194,
+ "itemtype": "property",
+ "name": "LINES",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0001",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 200,
+ "itemtype": "property",
+ "name": "LINE_STRIP",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0003",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 206,
+ "itemtype": "property",
+ "name": "LINE_LOOP",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0002",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 212,
+ "itemtype": "property",
+ "name": "TRIANGLES",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0004",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 218,
+ "itemtype": "property",
+ "name": "TRIANGLE_FAN",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0006",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 224,
+ "itemtype": "property",
+ "name": "TRIANGLE_STRIP",
+ "type": "Number",
+ "final": 1,
+ "default": "0x0005",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 230,
+ "itemtype": "property",
+ "name": "QUADS",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 235,
+ "itemtype": "property",
+ "name": "QUAD_STRIP",
+ "type": "String",
+ "final": 1,
+ "default": "quad_strip",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 241,
+ "itemtype": "property",
+ "name": "CLOSE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 246,
+ "itemtype": "property",
+ "name": "OPEN",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 251,
+ "itemtype": "property",
+ "name": "CHORD",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 256,
+ "itemtype": "property",
+ "name": "PIE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 261,
+ "itemtype": "property",
+ "name": "PROJECT",
+ "type": "String",
+ "final": 1,
+ "default": "square",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 267,
+ "itemtype": "property",
+ "name": "SQUARE",
+ "type": "String",
+ "final": 1,
+ "default": "butt",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 273,
+ "itemtype": "property",
+ "name": "ROUND",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 278,
+ "itemtype": "property",
+ "name": "BEVEL",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 283,
+ "itemtype": "property",
+ "name": "MITER",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 290,
+ "itemtype": "property",
+ "name": "RGB",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 295,
+ "itemtype": "property",
+ "name": "HSB",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 300,
+ "itemtype": "property",
+ "name": "HSL",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 326,
+ "itemtype": "property",
+ "name": "BLEND",
+ "type": "String",
+ "final": 1,
+ "default": "source-over",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 332,
+ "itemtype": "property",
+ "name": "ADD",
+ "type": "String",
+ "final": 1,
+ "default": "lighter",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 340,
+ "itemtype": "property",
+ "name": "DARKEST",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 345,
+ "itemtype": "property",
+ "name": "LIGHTEST",
+ "type": "String",
+ "final": 1,
+ "default": "lighten",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 351,
+ "itemtype": "property",
+ "name": "DIFFERENCE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 356,
+ "itemtype": "property",
+ "name": "EXCLUSION",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 361,
+ "itemtype": "property",
+ "name": "MULTIPLY",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 366,
+ "itemtype": "property",
+ "name": "SCREEN",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 371,
+ "itemtype": "property",
+ "name": "REPLACE",
+ "type": "String",
+ "final": 1,
+ "default": "copy",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 377,
+ "itemtype": "property",
+ "name": "OVERLAY",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 382,
+ "itemtype": "property",
+ "name": "HARD_LIGHT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 387,
+ "itemtype": "property",
+ "name": "SOFT_LIGHT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 392,
+ "itemtype": "property",
+ "name": "DODGE",
+ "type": "String",
+ "final": 1,
+ "default": "color-dodge",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 398,
+ "itemtype": "property",
+ "name": "BURN",
+ "type": "String",
+ "final": 1,
+ "default": "color-burn",
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 406,
+ "itemtype": "property",
+ "name": "THRESHOLD",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 411,
+ "itemtype": "property",
+ "name": "GRAY",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 416,
+ "itemtype": "property",
+ "name": "OPAQUE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 421,
+ "itemtype": "property",
+ "name": "INVERT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 426,
+ "itemtype": "property",
+ "name": "POSTERIZE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 431,
+ "itemtype": "property",
+ "name": "DILATE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 436,
+ "itemtype": "property",
+ "name": "ERODE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 441,
+ "itemtype": "property",
+ "name": "BLUR",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 448,
+ "itemtype": "property",
+ "name": "NORMAL",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 453,
+ "itemtype": "property",
+ "name": "ITALIC",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 458,
+ "itemtype": "property",
+ "name": "BOLD",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 482,
+ "itemtype": "property",
+ "name": "LANDSCAPE",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/constants.js",
+ "line": 487,
+ "itemtype": "property",
+ "name": "PORTRAIT",
+ "type": "String",
+ "final": 1,
+ "class": "p5",
+ "module": "Constants",
+ "submodule": "Constants"
+ },
+ {
+ "file": "src/core/core.js",
+ "line": 15,
+ "description": "This is the p5 instance constructor.
\nA p5 instance holds all the properties and methods related to\na p5 sketch. It expects an incoming sketch closure and it can also\ntake an optional node parameter for attaching the generated p5 canvas\nto a node. The sketch closure takes the newly created p5 instance as\nits sole argument and may optionally set preload(), setup(), and/or\ndraw() properties on it for running a sketch.
\nA p5 sketch can run in "global" or "instance" mode:\n"global" - all properties and methods are attached to the window\n"instance" - all properties and methods are bound to this p5 object
\n",
+ "params": [
+ {
+ "name": "sketch",
+ "description": "a closure that can set optional preload(),\n setup(), and/or draw() properties on the\n given p5 instance
\n",
+ "type": "Function"
+ },
+ {
+ "name": "node",
+ "description": "element to attach canvas to, if a\n boolean is passed in use it as sync
\n",
+ "type": "HTMLElement|boolean",
+ "optional": true
+ },
+ {
+ "name": "sync",
+ "description": "start synchronously (optional)
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "a p5 instance",
+ "type": "P5"
+ },
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/core.js",
+ "line": 49,
+ "description": "Called directly before setup(), the preload() function is used to handle\nasynchronous loading of external files. If a preload function is\ndefined, setup() will wait until any load calls within have finished.\nNothing besides load calls should be inside preload (loadImage,\nloadJSON, loadFont, loadStrings, etc).
\nBy default the text "loading..." will be displayed. To make your own\nloading page, include an HTML element with id "p5_loading" in your\npage. More information here.
\n",
+ "itemtype": "method",
+ "name": "preload",
+ "example": [
+ "\n\nvar img;\nvar c;\nfunction preload() { // preload() runs once\n img = loadImage('assets/laDefense.jpg');\n}\n\nfunction setup() { // setup() waits until preload() is done\n img.loadPixels();\n // get color of middle pixel\n c = img.get(img.width/2, img.height/2);\n}\n\nfunction draw() {\n background(c);\n image(img, 25, 25, 50, 50);\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/core.js",
+ "line": 85,
+ "description": "The setup() function is called once when the program starts. It's used to\ndefine initial environment properties such as screen size and background\ncolor and to load media such as images and fonts as the program starts.\nThere can only be one setup() function for each program and it shouldn't\nbe called again after its initial execution.\n
\nNote: Variables declared within setup() are not accessible within other\nfunctions, including draw().
\n",
+ "itemtype": "method",
+ "name": "setup",
+ "example": [
+ "\n\nvar a = 0;\n\nfunction setup() {\n background(0);\n noStroke();\n fill(102);\n}\n\nfunction draw() {\n rect(a++%width, 10, 2, 80);\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/core.js",
+ "line": 116,
+ "description": "Called directly after setup(), the draw() function continuously executes\nthe lines of code contained inside its block until the program is stopped\nor noLoop() is called. Note if noLoop() is called in setup(), draw() will\nstill be executed once before stopping. draw() is called automatically and\nshould never be called explicitly.\n
\nIt should always be controlled with noLoop(), redraw() and loop(). After\nnoLoop() stops the code in draw() from executing, redraw() causes the\ncode inside draw() to execute once, and loop() will cause the code\ninside draw() to resume executing continuously.\n
\nThe number of times draw() executes in each second may be controlled with\nthe frameRate() function.\n
\nThere can only be one draw() function for each sketch, and draw() must\nexist if you want the code to run continuously, or to process events such\nas mousePressed(). Sometimes, you might have an empty call to draw() in\nyour program, as shown in the above example.\n
\nIt is important to note that the drawing coordinate system will be reset\nat the beginning of each draw() call. If any transformations are performed\nwithin draw() (ex: scale, rotate, translate, their effects will be\nundone at the beginning of draw(), so transformations will not accumulate\nover time. On the other hand, styling applied (ex: fill, stroke, etc) will\nremain in effect.
\n",
+ "itemtype": "method",
+ "name": "draw",
+ "example": [
+ "\n\nvar yPos = 0;\nfunction setup() { // setup() runs once\n frameRate(30);\n}\nfunction draw() { // draw() loops forever, until stopped\n background(204);\n yPos = yPos - 1;\n if (yPos < 0) {\n yPos = height;\n }\n line(0, yPos, width, yPos);\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/core.js",
+ "line": 393,
+ "description": "Removes the entire p5 sketch. This will remove the canvas and any\nelements created by p5.js. It will also stop the draw loop and unbind\nany properties or methods from the window global scope. It will\nleave a variable p5 in case you wanted to create a new p5 sketch.\nIf you like, you can set p5 = null to erase it. While all functions and\nvariables and objects created by the p5 library will be removed, any\nother global variables created by your code will remain.
\n",
+ "itemtype": "method",
+ "name": "remove",
+ "example": [
+ "\n\nfunction draw() {\n ellipse(50, 50, 10, 10);\n}\n\nfunction mousePressed() {\n remove(); // remove whole sketch on mouse press\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 16,
+ "description": "Draws a cubic Bezier curve on the screen. These curves are defined by a\nseries of anchor and control points. The first two parameters specify\nthe first anchor point and the last two parameters specify the other\nanchor point, which become the first and last points on the curve. The\nmiddle parameters specify the two control points which define the shape\nof the curve. Approximately speaking, control points "pull" the curve\ntowards them.
Bezier curves were developed by French\nautomotive engineer Pierre Bezier, and are commonly used in computer\ngraphics to define gently sloping curves. See also curve().
\n",
+ "itemtype": "method",
+ "name": "bezier",
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n\n\nnoFill();\nstroke(255, 102, 0);\nline(85, 20, 10, 10);\nline(90, 90, 15, 80);\nstroke(0, 0, 0);\nbezier(85, 20, 10, 10, 90, 90, 15, 80);\n
\n
"
+ ],
+ "alt": "stretched black s-shape in center with orange lines extending from end points.\nstretched black s-shape with 10 5x5 white ellipses along the shape.\nstretched black s-shape with 7 5x5 ellipses and orange lines along the shape.\nstretched black s-shape with 17 small orange lines extending from under shape.\nhorseshoe shape with orange ends facing left and black curved center.\nhorseshoe shape with orange ends facing left and black curved center.\nLine shaped like right-facing arrow,points move with mouse-x and warp shape.\nhorizontal line that hooks downward on the right and 13 5x5 ellipses along it.\nright curving line mid-right of canvas with 7 short lines radiating from it.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves",
+ "overloads": [
+ {
+ "line": 16,
+ "params": [
+ {
+ "name": "x1",
+ "description": "x-coordinate for the first anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "y-coordinate for the first anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "x-coordinate for the first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "y-coordinate for the first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "x-coordinate for the second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "y-coordinate for the second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x4",
+ "description": "x-coordinate for the second anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y4",
+ "description": "y-coordinate for the second anchor point
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ }
+ },
+ {
+ "line": 59,
+ "params": [
+ {
+ "name": "z1",
+ "description": "z-coordinate for the first anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z2",
+ "description": "z-coordinate for the first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z3",
+ "description": "z-coordinate for the first anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z4",
+ "description": "z-coordinate for the first control point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 99,
+ "description": "Sets the resolution at which Beziers display.
\nThe default value is 20.
\n",
+ "params": [
+ {
+ "name": "detail",
+ "description": "resolution of the curves
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nbackground(204);\nbezierDetail(50);\nbezier(85, 20, 10, 10, 90, 90, 15, 80);\n
\n
"
+ ],
+ "alt": "stretched black s-shape with 7 5x5 ellipses and orange lines along the shape.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 124,
+ "description": "Evaluates the Bezier at position t for points a, b, c, d.\nThe parameters a and d are the first and last points\non the curve, and b and c are the control points.\nThe final parameter t varies between 0 and 1.\nThis can be done once with the x coordinates and a second time\nwith the y coordinates to get the location of a bezier curve at t.
\n",
+ "itemtype": "method",
+ "name": "bezierPoint",
+ "params": [
+ {
+ "name": "a",
+ "description": "coordinate of first point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "coordinate of first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "coordinate of second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "coordinate of second point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "t",
+ "description": "value between 0 and 1
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the value of the Bezier at position t",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoFill();\nx1 = 85, x2 = 10, x3 = 90, x4 = 15;\ny1 = 20, y2 = 10, y3 = 90, y4 = 80;\nbezier(x1, y1, x2, y2, x3, y3, x4, y4);\nfill(255);\nsteps = 10;\nfor (i = 0; i <= steps; i++) {\n t = i / steps;\n x = bezierPoint(x1, x2, x3, x4, t);\n y = bezierPoint(y1, y2, y3, y4, t);\n ellipse(x, y, 5, 5);\n}\n
\n
"
+ ],
+ "alt": "stretched black s-shape with 17 small orange lines extending from under shape.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 175,
+ "description": "Evaluates the tangent to the Bezier at position t for points a, b, c, d.\nThe parameters a and d are the first and last points\non the curve, and b and c are the control points.\nThe final parameter t varies between 0 and 1.
\n",
+ "itemtype": "method",
+ "name": "bezierTangent",
+ "params": [
+ {
+ "name": "a",
+ "description": "coordinate of first point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "coordinate of first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "coordinate of second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "coordinate of second point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "t",
+ "description": "value between 0 and 1
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the tangent at position t",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoFill();\nbezier(85, 20, 10, 10, 90, 90, 15, 80);\nsteps = 6;\nfill(255);\nfor (i = 0; i <= steps; i++) {\n t = i / steps;\n // Get the location of the point\n x = bezierPoint(85, 10, 90, 15, t);\n y = bezierPoint(20, 10, 90, 80, t);\n // Get the tangent points\n tx = bezierTangent(85, 10, 90, 15, t);\n ty = bezierTangent(20, 10, 90, 80, t);\n // Calculate an angle from the tangent points\n a = atan2(ty, tx);\n a += PI;\n stroke(255, 102, 0);\n line(x, y, cos(a)*30 + x, sin(a)*30 + y);\n // The following line of code makes a line\n // inverse of the above line\n //line(x, y, cos(a)*-30 + x, sin(a)*-30 + y);\n stroke(0);\n ellipse(x, y, 5, 5);\n}\n
\n
\n\n\n\nnoFill();\nbezier(85, 20, 10, 10, 90, 90, 15, 80);\nstroke(255, 102, 0);\nsteps = 16;\nfor (i = 0; i <= steps; i++) {\n t = i / steps;\n x = bezierPoint(85, 10, 90, 15, t);\n y = bezierPoint(20, 10, 90, 80, t);\n tx = bezierTangent(85, 10, 90, 15, t);\n ty = bezierTangent(20, 10, 90, 80, t);\n a = atan2(ty, tx);\n a -= HALF_PI;\n line(x, y, cos(a)*8 + x, sin(a)*8 + y);\n}\n
\n
"
+ ],
+ "alt": "s-shaped line with 17 short orange lines extending from underside of shape",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 256,
+ "description": "Draws a curved line on the screen between two points, given as the\nmiddle four parameters. The first two parameters are a control point, as\nif the curve came from this point even though it's not drawn. The last\ntwo parameters similarly describe the other control point.
\nLonger curves can be created by putting a series of curve() functions\ntogether or using curveVertex(). An additional function called\ncurveTightness() provides control for the visual quality of the curve.\nThe curve() function is an implementation of Catmull-Rom splines.
\n",
+ "itemtype": "method",
+ "name": "curve",
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n\n\nnoFill();\nstroke(255, 102, 0);\ncurve(5, 26, 5, 26, 73, 24, 73, 61);\nstroke(0);\ncurve(5, 26, 73, 24, 73, 61, 15, 65);\nstroke(255, 102, 0);\ncurve(73, 24, 73, 61, 15, 65, 15, 65);\n
\n
\n\n\n// Define the curve points as JavaScript objects\np1 = {x: 5, y: 26}, p2 = {x: 73, y: 24}\np3 = {x: 73, y: 61}, p4 = {x: 15, y: 65}\nnoFill();\nstroke(255, 102, 0);\ncurve(p1.x, p1.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y)\nstroke(0);\ncurve(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y)\nstroke(255, 102, 0);\ncurve(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, p4.x, p4.y)\n
\n
"
+ ],
+ "alt": "horseshoe shape with orange ends facing left and black curved center.\nhorseshoe shape with orange ends facing left and black curved center.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves",
+ "overloads": [
+ {
+ "line": 256,
+ "params": [
+ {
+ "name": "x1",
+ "description": "x-coordinate for the beginning control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "y-coordinate for the beginning control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "x-coordinate for the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "y-coordinate for the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "x-coordinate for the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "y-coordinate for the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x4",
+ "description": "x-coordinate for the ending control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y4",
+ "description": "y-coordinate for the ending control point
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ }
+ },
+ {
+ "line": 308,
+ "params": [
+ {
+ "name": "z1",
+ "description": "z-coordinate for the beginning control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z2",
+ "description": "z-coordinate for the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z3",
+ "description": "z-coordinate for the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z4",
+ "description": "z-coordinate for the ending control point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 353,
+ "description": "Sets the resolution at which curves display.
\nThe default value is 20.
\n",
+ "params": [
+ {
+ "name": "resolution",
+ "description": "of the curves
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nbackground(204);\ncurveDetail(20);\ncurve(5, 26, 5, 26, 73, 24, 73, 61);\n
\n
"
+ ],
+ "alt": "white arch shape in top-mid canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 378,
+ "description": "Modifies the quality of forms created with curve() and curveVertex().\nThe parameter tightness determines how the curve fits to the vertex\npoints. The value 0.0 is the default value for tightness (this value\ndefines the curves to be Catmull-Rom splines) and the value 1.0 connects\nall the points with straight lines. Values within the range -5.0 and 5.0\nwill deform the curves but will leave them recognizable and as values\nincrease in magnitude, they will continue to deform.
\n",
+ "itemtype": "method",
+ "name": "curveTightness",
+ "params": [
+ {
+ "name": "amount",
+ "description": "of deformation from the original vertices
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\n// Move the mouse left and right to see the curve change\n\nfunction setup() {\n createCanvas(100, 100);\n noFill();\n}\n\nfunction draw() {\n background(204);\n var t = map(mouseX, 0, width, -5, 5);\n curveTightness(t);\n beginShape();\n curveVertex(10, 26);\n curveVertex(10, 26);\n curveVertex(83, 24);\n curveVertex(83, 61);\n curveVertex(25, 65);\n curveVertex(25, 65);\n endShape();\n}\n
\n
"
+ ],
+ "alt": "Line shaped like right-facing arrow,points move with mouse-x and warp shape.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 423,
+ "description": "Evaluates the curve at position t for points a, b, c, d.\nThe parameter t varies between 0 and 1, a and d are points\non the curve, and b and c are the control points.\nThis can be done once with the x coordinates and a second time\nwith the y coordinates to get the location of a curve at t.
\n",
+ "itemtype": "method",
+ "name": "curvePoint",
+ "params": [
+ {
+ "name": "a",
+ "description": "coordinate of first point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "coordinate of first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "coordinate of second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "coordinate of second point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "t",
+ "description": "value between 0 and 1
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "bezier value at position t",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoFill();\ncurve(5, 26, 5, 26, 73, 24, 73, 61);\ncurve(5, 26, 73, 24, 73, 61, 15, 65);\nfill(255);\nellipseMode(CENTER);\nsteps = 6;\nfor (i = 0; i <= steps; i++) {\n t = i / steps;\n x = curvePoint(5, 5, 73, 73, t);\n y = curvePoint(26, 26, 24, 61, t);\n ellipse(x, y, 5, 5);\n x = curvePoint(5, 73, 73, 15, t);\n y = curvePoint(26, 24, 61, 65, t);\n ellipse(x, y, 5, 5);\n}\n
\n
\n\nline hooking down to right-bottom with 13 5x5 white ellipse points"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/curves.js",
+ "line": 476,
+ "description": "Evaluates the tangent to the curve at position t for points a, b, c, d.\nThe parameter t varies between 0 and 1, a and d are points on the curve,\nand b and c are the control points.
\n",
+ "itemtype": "method",
+ "name": "curveTangent",
+ "params": [
+ {
+ "name": "a",
+ "description": "coordinate of first point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "coordinate of first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "coordinate of second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "coordinate of second point on the curve
\n",
+ "type": "Number"
+ },
+ {
+ "name": "t",
+ "description": "value between 0 and 1
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the tangent at position t",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nnoFill();\ncurve(5, 26, 73, 24, 73, 61, 15, 65);\nsteps = 6;\nfor (i = 0; i <= steps; i++) {\n t = i / steps;\n x = curvePoint(5, 73, 73, 15, t);\n y = curvePoint(26, 24, 61, 65, t);\n //ellipse(x, y, 5, 5);\n tx = curveTangent(5, 73, 73, 15, t);\n ty = curveTangent(26, 24, 61, 65, t);\n a = atan2(ty, tx);\n a -= PI/2.0;\n line(x, y, cos(a)*8 + x, sin(a)*8 + y);\n}\n
\n
"
+ ],
+ "alt": "right curving line mid-right of canvas with 7 short lines radiating from it.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Curves"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 22,
+ "description": "The print() function writes to the console area of your browser.\nThis function is often helpful for looking at the data a program is\nproducing. This function creates a new line of text for each call to\nthe function. Individual elements can be\nseparated with quotes ("") and joined with the addition operator (+).
\n",
+ "itemtype": "method",
+ "name": "print",
+ "params": [
+ {
+ "name": "contents",
+ "description": "any combination of Number, String, Object, Boolean,\n Array to print
\n",
+ "type": "Any"
+ }
+ ],
+ "example": [
+ "\n\nvar x = 10;\nprint(\"The value of x is \" + x);\n// prints \"The value of x is 10\"\n
"
+ ],
+ "alt": "default grey canvas",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 51,
+ "description": "The system variable frameCount contains the number of frames that have\nbeen displayed since the program started. Inside setup() the value is 0,\nafter the first iteration of draw it is 1, etc.
\n",
+ "itemtype": "property",
+ "name": "frameCount",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n \n function setup() {\n frameRate(30);\n textSize(20);\n textSize(30);\n textAlign(CENTER);\n }\n\n function draw() {\n background(200);\n text(frameCount, width/2, height/2);\n }\n
"
+ ],
+ "alt": "numbers rapidly counting upward with frame count set to 30.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 79,
+ "description": "Confirms if the window a p5.js program is in is "focused," meaning that\nthe sketch will accept mouse or keyboard input. This variable is\n"true" if the window is focused and "false" if not.
\n",
+ "itemtype": "property",
+ "name": "focused",
+ "type": "Boolean",
+ "readonly": "",
+ "example": [
+ "\n\n// To demonstrate, put two windows side by side.\n// Click on the window that the p5 sketch isn't in!\nfunction draw() {\n background(200);\n noStroke();\n fill(0, 200, 0);\n ellipse(25, 25, 50, 50);\n\n if (!focused) { // or \"if (focused === false)\"\n stroke(200,0,0);\n line(0, 0, 100, 100);\n line(100, 0, 0, 100);\n }\n}\n
"
+ ],
+ "alt": "green 50x50 ellipse at top left. Red X covers canvas when page focus changes",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 110,
+ "description": "Sets the cursor to a predefined symbol or an image, or makes it visible\nif already hidden. If you are trying to set an image as the cursor, the\nrecommended size is 16x16 or 32x32 pixels. It is not possible to load an\nimage as the cursor if you are exporting your program for the Web, and not\nall MODES work with all browsers. The values for parameters x and y must\nbe less than the dimensions of the image.
\n",
+ "itemtype": "method",
+ "name": "cursor",
+ "params": [
+ {
+ "name": "type",
+ "description": "either ARROW, CROSS, HAND, MOVE, TEXT, or\n WAIT, or path for image
\n",
+ "type": "String|Constant"
+ },
+ {
+ "name": "x",
+ "description": "the horizontal active spot of the cursor
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "the vertical active spot of the cursor
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n// Move the mouse left and right across the image\n// to see the cursor change from a cross to a hand\nfunction draw() {\n line(width/2, 0, width/2, height);\n if (mouseX < 50) {\n cursor(CROSS);\n } else {\n cursor(HAND);\n }\n}\n
"
+ ],
+ "alt": "horizontal line divides canvas. cursor on left is a cross, right is hand.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 169,
+ "description": "Specifies the number of frames to be displayed every second. For example,\nthe function call frameRate(30) will attempt to refresh 30 times a second.\nIf the processor is not fast enough to maintain the specified rate, the\nframe rate will not be achieved. Setting the frame rate within setup() is\nrecommended. The default rate is 60 frames per second. This is the same as\nsetFrameRate(val).\n
\nCalling frameRate() with no arguments returns the current framerate. The\ndraw function must run at least once before it will return a value. This\nis the same as getFrameRate().\n
\nCalling frameRate() with arguments that are not of the type numbers\nor are non positive also returns current framerate.
\n",
+ "itemtype": "method",
+ "name": "frameRate",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment",
+ "overloads": [
+ {
+ "line": 169,
+ "params": [
+ {
+ "name": "fps",
+ "description": "number of frames to be displayed every second
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 188,
+ "params": [],
+ "return": {
+ "description": "current frameRate",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 238,
+ "description": "Returns the current framerate.
\n",
+ "return": {
+ "description": "current frameRate",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 247,
+ "description": "Specifies the number of frames to be displayed every second. For example,\nthe function call frameRate(30) will attempt to refresh 30 times a second.\nIf the processor is not fast enough to maintain the specified rate, the\nframe rate will not be achieved. Setting the frame rate within setup() is\nrecommended. The default rate is 60 frames per second.
\nCalling frameRate() with no arguments returns the current framerate.
\n",
+ "params": [
+ {
+ "name": "fps",
+ "description": "number of frames to be displayed every second
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 262,
+ "description": "Hides the cursor from view.
\n",
+ "itemtype": "method",
+ "name": "noCursor",
+ "example": [
+ "\n\nfunction setup() {\n noCursor();\n}\n\nfunction draw() {\n background(200);\n ellipse(mouseX, mouseY, 10, 10);\n}\n
"
+ ],
+ "alt": "cursor becomes 10x 10 white ellipse the moves with mouse x and y.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 288,
+ "description": "System variable that stores the width of the entire screen display. This\nis used to run a full-screen program on any display size.
\n",
+ "itemtype": "property",
+ "name": "displayWidth",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\ncreateCanvas(displayWidth, displayHeight);\n
"
+ ],
+ "alt": "cursor becomes 10x 10 white ellipse the moves with mouse x and y.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 305,
+ "description": "System variable that stores the height of the entire screen display. This\nis used to run a full-screen program on any display size.
\n",
+ "itemtype": "property",
+ "name": "displayHeight",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\ncreateCanvas(displayWidth, displayHeight);\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 322,
+ "description": "System variable that stores the width of the inner window, it maps to\nwindow.innerWidth.
\n",
+ "itemtype": "property",
+ "name": "windowWidth",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\ncreateCanvas(windowWidth, windowHeight);\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 338,
+ "description": "System variable that stores the height of the inner window, it maps to\nwindow.innerHeight.
\n",
+ "itemtype": "property",
+ "name": "windowHeight",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\ncreateCanvas(windowWidth, windowHeight);\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 354,
+ "description": "The windowResized() function is called once every time the browser window\nis resized. This is a good place to resize the canvas or do any other\nadjustments to accommodate the new window size.
\n",
+ "itemtype": "method",
+ "name": "windowResized",
+ "example": [
+ "\n\nfunction setup() {\n createCanvas(windowWidth, windowHeight);\n}\n\nfunction draw() {\n background(0, 100, 200);\n}\n\nfunction windowResized() {\n resizeCanvas(windowWidth, windowHeight);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 404,
+ "description": "System variable that stores the width of the drawing canvas. This value\nis set by the first parameter of the createCanvas() function.\nFor example, the function call createCanvas(320, 240) sets the width\nvariable to the value 320. The value of width defaults to 100 if\ncreateCanvas() is not used in a program.
\n",
+ "itemtype": "property",
+ "name": "width",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 416,
+ "description": "System variable that stores the height of the drawing canvas. This value\nis set by the second parameter of the createCanvas() function. For\nexample, the function call createCanvas(320, 240) sets the height\nvariable to the value 240. The value of height defaults to 100 if\ncreateCanvas() is not used in a program.
\n",
+ "itemtype": "property",
+ "name": "height",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 428,
+ "description": "If argument is given, sets the sketch to fullscreen or not based on the\nvalue of the argument. If no argument is given, returns the current\nfullscreen state. Note that due to browser restrictions this can only\nbe called on user input, for example, on mouse press like the example\nbelow.
\n",
+ "itemtype": "method",
+ "name": "fullscreen",
+ "params": [
+ {
+ "name": "val",
+ "description": "whether the sketch should be in fullscreen mode\nor not
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "current fullscreen state",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n\n\n// Clicking in the box toggles fullscreen on and off.\nfunction setup() {\n background(200);\n}\nfunction mousePressed() {\n if (mouseX > 0 && mouseX < 100 && mouseY > 0 && mouseY < 100) {\n var fs = fullscreen();\n fullscreen(!fs);\n }\n}\n
\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 475,
+ "description": "Sets the pixel scaling for high pixel density displays. By default\npixel density is set to match display density, call pixelDensity(1)\nto turn this off. Calling pixelDensity() with no arguments returns\nthe current pixel density of the sketch.
\n",
+ "itemtype": "method",
+ "name": "pixelDensity",
+ "params": [
+ {
+ "name": "val",
+ "description": "whether or how much the sketch should scale
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "current pixel density of the sketch",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n pixelDensity(1);\n createCanvas(100, 100);\n background(200);\n ellipse(width/2, height/2, 50, 50);\n}\n
\n
\n\n\nfunction setup() {\n pixelDensity(3.0);\n createCanvas(100, 100);\n background(200);\n ellipse(width/2, height/2, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "fuzzy 50x50 white ellipse with black outline in center of canvas.\nsharp 50x50 white ellipse with black outline in center of canvas.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 520,
+ "description": "Returns the pixel density of the current display the sketch is running on.
\n",
+ "itemtype": "method",
+ "name": "displayDensity",
+ "return": {
+ "description": "current pixel density of the display",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n var density = displayDensity();\n pixelDensity(density);\n createCanvas(100, 100);\n background(200);\n ellipse(width/2, height/2, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "50x50 white ellipse with black outline in center of canvas.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 577,
+ "description": "Gets the current URL.
\n",
+ "itemtype": "method",
+ "name": "getURL",
+ "return": {
+ "description": "url",
+ "type": "String"
+ },
+ "example": [
+ "\n\n\nvar url;\nvar x = 100;\n\nfunction setup() {\n fill(0);\n noStroke();\n url = getURL();\n}\n\nfunction draw() {\n background(200);\n text(url, x, height/2);\n x--;\n}\n
\n
"
+ ],
+ "alt": "current url (http://p5js.org/reference/#/p5/getURL) moves right to left.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 608,
+ "description": "Gets the current URL path as an array.
\n",
+ "itemtype": "method",
+ "name": "getURLPath",
+ "return": {
+ "description": "path components",
+ "type": "String[]"
+ },
+ "example": [
+ "\n\nfunction setup() {\n var urlPath = getURLPath();\n for (var i=0; i<urlPath.length; i++) {\n text(urlPath[i], 10, i*20+20);\n }\n}\n
"
+ ],
+ "alt": "no display",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/environment.js",
+ "line": 629,
+ "description": "Gets the current URL params as an Object.
\n",
+ "itemtype": "method",
+ "name": "getURLParams",
+ "return": {
+ "description": "URL params",
+ "type": "Object"
+ },
+ "example": [
+ "\n\n\n// Example: http://p5js.org?year=2014&month=May&day=15\n\nfunction setup() {\n var params = getURLParams();\n text(params.day, 10, 20);\n text(params.month, 10, 40);\n text(params.year, 10, 60);\n}\n
\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5",
+ "module": "Environment",
+ "submodule": "Environment"
+ },
+ {
+ "file": "src/core/error_helpers.js",
+ "line": 1,
+ "requires": [
+ "core"
+ ],
+ "class": "p5",
+ "module": "Environment"
+ },
+ {
+ "file": "src/core/error_helpers.js",
+ "line": 34,
+ "description": "Prints out a fancy, colorful message to the console log
\n",
+ "params": [
+ {
+ "name": "message",
+ "description": "the words to be said
\n",
+ "type": "String"
+ },
+ {
+ "name": "func",
+ "description": "the name of the function to link
\n",
+ "type": "String"
+ },
+ {
+ "name": "color",
+ "description": "CSS color string or error type
\n",
+ "type": "Number|String"
+ }
+ ],
+ "return": {
+ "description": "console logs"
+ },
+ "class": "p5",
+ "module": "Environment"
+ },
+ {
+ "file": "src/core/error_helpers.js",
+ "line": 106,
+ "description": "Validates parameters\nparam {String} func the name of the function\nparam {Array} args user input arguments
\nexample:\n var a;\n ellipse(10,10,a,5);\nconsole ouput:\n "It looks like ellipse received an empty variable in spot #2."
\nexample:\n ellipse(10,"foo",5,5);\nconsole output:\n "ellipse was expecting a number for parameter #1,\n received "foo" instead."
\n",
+ "class": "p5",
+ "module": "Environment"
+ },
+ {
+ "file": "src/core/error_helpers.js",
+ "line": 273,
+ "description": "Prints out all the colors in the color pallete with white text.\nFor color blindness testing.
\n",
+ "class": "p5",
+ "module": "Environment"
+ },
+ {
+ "file": "src/core/init.js",
+ "line": 5,
+ "description": "_globalInit
\nTODO: ???\nif sketch is on window\nassume "global" mode\nand instantiate p5 automatically\notherwise do nothing
\n",
+ "return": {
+ "description": "",
+ "type": "Undefined"
+ },
+ "class": "p5.Element",
+ "module": "Environment"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 25,
+ "description": "Underlying HTML element. All normal HTML methods can be called on this.
\n",
+ "itemtype": "property",
+ "name": "elt",
+ "readonly": "",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 39,
+ "description": "Attaches the element to the parent specified. A way of setting\n the container for the element. Accepts either a string ID, DOM\n node, or p5.Element. If no arguments given, parent node is returned.\n For more ways to position the canvas, see the\n \n positioning the canvas wiki page.
\n",
+ "itemtype": "method",
+ "name": "parent",
+ "chainable": 1,
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM",
+ "overloads": [
+ {
+ "line": 39,
+ "params": [
+ {
+ "name": "parent",
+ "description": "the ID, DOM node, or p5.Element\n of desired parent element
\n",
+ "type": "String|p5.Element|Object"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 53,
+ "params": [],
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 103,
+ "description": "Sets the ID of the element. If no ID argument is passed in, it instead\n returns the current ID of the element.
\n",
+ "itemtype": "method",
+ "name": "id",
+ "chainable": 1,
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM",
+ "overloads": [
+ {
+ "line": 103,
+ "params": [
+ {
+ "name": "id",
+ "description": "ID of the element
\n",
+ "type": "String"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 112,
+ "params": [],
+ "return": {
+ "description": "the id of the element",
+ "type": "String"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 141,
+ "description": "Adds given class to the element. If no class argument is passed in, it\n instead returns a string containing the current class(es) of the element.
\n",
+ "itemtype": "method",
+ "name": "class",
+ "chainable": 1,
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM",
+ "overloads": [
+ {
+ "line": 141,
+ "params": [
+ {
+ "name": "class",
+ "description": "class to add
\n",
+ "type": "String"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 150,
+ "params": [],
+ "return": {
+ "description": "the class of the element",
+ "type": "String"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 163,
+ "description": "The .mousePressed() function is called once after every time a\nmouse button is pressed over the element. This can be used to\nattach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "mousePressed",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when mouse is\n pressed over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mousePressed(changeGray); // attach listener for\n // canvas click only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires with any click anywhere\nfunction mousePressed() {\n d = d + 10;\n}\n\n// this function fires only when cnv is clicked\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 213,
+ "description": "The .doubleClicked() function is called once after every time a\nmouse button is pressed twice over the element. This can be used to\nattach element and action specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "doubleClicked",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when mouse is\n double clicked over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ },
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.doubleClicked(changeGray); // attach listener for\n // canvas click only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires with any double click anywhere\nfunction doubleClicked() {\n d = d + 10;\n}\n\n// this function fires only when cnv is clicked\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 263,
+ "description": "The .mouseWheel() function is called once after every time a\nmouse wheel is scrolled over the element. This can be used to\nattach element specific event listeners.\n
\nThe function accepts a callback function as argument which will be executed\nwhen the wheel
event is triggered on the element, the callback function is\npassed one argument event
. The event.deltaY
property returns negative\nvalues if the mouse wheel is rotated up or away from the user and positive\nin the other direction. The event.deltaX
does the same as event.deltaY
\nexcept it reads the horizontal wheel scroll of the mouse wheel.\n
\nOn OS X with "natural" scrolling enabled, the event.deltaY
values are\nreversed.
\n",
+ "itemtype": "method",
+ "name": "mouseWheel",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when mouse is\n scrolled over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseWheel(changeSize); // attach listener for\n // activity on canvas only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires with mousewheel movement\n// anywhere on screen\nfunction mouseWheel() {\n g = g + 10;\n}\n\n// this function fires with mousewheel movement\n// over canvas only\nfunction changeSize(event) {\n if (event.deltaY > 0) {\n d = d + 10;\n } else {\n d = d - 10;\n }\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 329,
+ "description": "The .mouseReleased() function is called once after every time a\nmouse button is released over the element. This can be used to\nattach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "mouseReleased",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when mouse is\n released over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseReleased(changeGray); // attach listener for\n // activity on canvas only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires after the mouse has been\n// released\nfunction mouseReleased() {\n d = d + 10;\n}\n\n// this function fires after the mouse has been\n// released while on canvas\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 383,
+ "description": "The .mouseClicked() function is called once after a mouse button is\npressed and released over the element. This can be used to\nattach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "mouseClicked",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when mouse is\n clicked over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar cnv;\nvar d;\nvar g;\n\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseClicked(changeGray); // attach listener for\n // activity on canvas only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires after the mouse has been\n// clicked anywhere\nfunction mouseClicked() {\n d = d + 10;\n}\n\n// this function fires after the mouse has been\n// clicked on canvas\nfunction changeGray() {\n g = random(0, 255);\n}\n
\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 437,
+ "description": "The .mouseMoved() function is called once every time a\nmouse moves over the element. This can be used to attach an\nelement specific event listener.
\n",
+ "itemtype": "method",
+ "name": "mouseMoved",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a mouse moves\n over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d = 30;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseMoved(changeSize); // attach listener for\n // activity on canvas only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n fill(200);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires when mouse moves anywhere on\n// page\nfunction mouseMoved() {\n g = g + 5;\n if (g > 255) {\n g = 0;\n }\n}\n\n// this function fires when mouse moves over canvas\nfunction changeSize() {\n d = d + 2;\n if (d > 100) {\n d = 0;\n }\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 496,
+ "description": "The .mouseOver() function is called once after every time a\nmouse moves onto the element. This can be used to attach an\nelement specific event listener.
\n",
+ "itemtype": "method",
+ "name": "mouseOver",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a mouse moves\n onto the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseOver(changeGray);\n d = 10;\n}\n\nfunction draw() {\n ellipse(width/2, height/2, d, d);\n}\n\nfunction changeGray() {\n d = d + 10;\n if (d > 100) {\n d = 0;\n }\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 541,
+ "description": "The .changed() function is called when the value of an\nelement changes.\nThis can be used to attach an element specific event listener.
\n",
+ "itemtype": "method",
+ "name": "changed",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when the value of\n an element changes.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar sel;\n\nfunction setup() {\n textAlign(CENTER);\n background(200);\n sel = createSelect();\n sel.position(10, 10);\n sel.option('pear');\n sel.option('kiwi');\n sel.option('grape');\n sel.changed(mySelectEvent);\n}\n\nfunction mySelectEvent() {\n var item = sel.value();\n background(200);\n text(\"it's a \"+item+\"!\", 50, 50);\n}\n
\n\nvar checkbox;\nvar cnv;\n\nfunction setup() {\n checkbox = createCheckbox(\" fill\");\n checkbox.changed(changeFill);\n cnv = createCanvas(100, 100);\n cnv.position(0, 30);\n noFill();\n}\n\nfunction draw() {\n background(200);\n ellipse(50, 50, 50, 50);\n}\n\nfunction changeFill() {\n if (checkbox.checked()) {\n fill(0);\n } else {\n noFill();\n }\n}\n
"
+ ],
+ "alt": "dropdown: pear, kiwi, grape. When selected text \"its a\" + selection shown.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 608,
+ "description": "The .input() function is called when any user input is\ndetected with an element. The input event is often used\nto detect keystrokes in a input element, or changes on a\nslider element. This can be used to attach an element specific\nevent listener.
\n",
+ "itemtype": "method",
+ "name": "input",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when any user input is\n detected within the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n// Open your console to see the output\nfunction setup() {\n var inp = createInput('');\n inp.input(myInputEvent);\n}\n\nfunction myInputEvent() {\n console.log('you are typing: ', this.value());\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 643,
+ "description": "The .mouseOut() function is called once after every time a\nmouse moves off the element. This can be used to attach an\nelement specific event listener.
\n",
+ "itemtype": "method",
+ "name": "mouseOut",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a mouse\n moves off of an element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.mouseOut(changeGray);\n d = 10;\n}\n\nfunction draw() {\n ellipse(width/2, height/2, d, d);\n}\n\nfunction changeGray() {\n d = d + 10;\n if (d > 100) {\n d = 0;\n }\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 686,
+ "description": "The .touchStarted() function is called once after every time a touch is\nregistered. This can be used to attach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "touchStarted",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a touch\n starts over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.touchStarted(changeGray); // attach listener for\n // canvas click only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires with any touch anywhere\nfunction touchStarted() {\n d = d + 10;\n}\n\n// this function fires only when cnv is clicked\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 735,
+ "description": "The .touchMoved() function is called once after every time a touch move is\nregistered. This can be used to attach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "touchMoved",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a touch moves over\n the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.touchMoved(changeGray); // attach listener for\n // canvas click only\n g = 100;\n}\n\nfunction draw() {\n background(g);\n}\n\n// this function fires only when cnv is clicked\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 776,
+ "description": "The .touchEnded() function is called once after every time a touch is\nregistered. This can be used to attach element specific event listeners.
\n",
+ "itemtype": "method",
+ "name": "touchEnded",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a touch ends\n over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nvar cnv;\nvar d;\nvar g;\nfunction setup() {\n cnv = createCanvas(100, 100);\n cnv.touchEnded(changeGray); // attach listener for\n // canvas click only\n d = 10;\n g = 100;\n}\n\nfunction draw() {\n background(g);\n ellipse(width/2, height/2, d, d);\n}\n\n// this function fires with any touch anywhere\nfunction touchEnded() {\n d = d + 10;\n}\n\n// this function fires only when cnv is clicked\nfunction changeGray() {\n g = random(0, 255);\n}\n
"
+ ],
+ "alt": "no display.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 828,
+ "description": "The .dragOver() function is called once after every time a\nfile is dragged over the element. This can be used to attach an\nelement specific event listener.
\n",
+ "itemtype": "method",
+ "name": "dragOver",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a file is\n dragged over the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n// To test this sketch, simply drag a\n// file over the canvas\nfunction setup() {\n var c = createCanvas(100, 100);\n background(200);\n textAlign(CENTER);\n text('Drag file', width/2, height/2);\n c.dragOver(dragOverCallback);\n}\n\n// This function will be called whenever\n// a file is dragged over the canvas\nfunction dragOverCallback() {\n background(240);\n text('Dragged over', width/2, height/2);\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 866,
+ "description": "The .dragLeave() function is called once after every time a\ndragged file leaves the element area. This can be used to attach an\nelement specific event listener.
\n",
+ "itemtype": "method",
+ "name": "dragLeave",
+ "params": [
+ {
+ "name": "fxn",
+ "description": "function to be fired when a file is\n dragged off the element.\n if false
is passed instead, the previously\n firing function will no longer fire.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n// To test this sketch, simply drag a file\n// over and then out of the canvas area\nfunction setup() {\n var c = createCanvas(100, 100);\n background(200);\n textAlign(CENTER);\n text('Drag file', width/2, height/2);\n c.dragLeave(dragLeaveCallback);\n}\n\n// This function will be called whenever\n// a file is dragged out of the canvas\nfunction dragLeaveCallback() {\n background(240);\n text('Dragged off', width/2, height/2);\n}\n
"
+ ],
+ "alt": "nothing displayed",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 904,
+ "description": "The .drop() function is called for each file dropped on the element.\nIt requires a callback that is passed a p5.File object. You can\noptionally pass two callbacks, the first one (required) is triggered\nfor each file dropped when the file is loaded. The second (optional)\nis triggered just once when a file (or files) are dropped.
\n",
+ "itemtype": "method",
+ "name": "drop",
+ "params": [
+ {
+ "name": "callback",
+ "description": "callback triggered when files are dropped.
\n",
+ "type": "Function|Boolean"
+ },
+ {
+ "name": "fxn",
+ "description": "callback to receive loaded file.
\n",
+ "type": "Function|Boolean"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\nfunction setup() {\n var c = createCanvas(100, 100);\n background(200);\n textAlign(CENTER);\n text('drop image', width/2, height/2);\n c.drop(gotFile);\n}\n\nfunction gotFile(file) {\n var img = createImg(file.data).hide();\n // Draw the image onto the canvas\n image(img, 0, 0, width, height);\n}\n
"
+ ],
+ "alt": "Canvas turns into whatever image is dragged/dropped onto it.",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Element.js",
+ "line": 1031,
+ "description": "Helper fxn for sharing pixel methods
\n",
+ "class": "p5.Element",
+ "module": "DOM",
+ "submodule": "DOM"
+ },
+ {
+ "file": "src/core/p5.Renderer.js",
+ "line": 72,
+ "description": "Resize our canvas element.
\n",
+ "class": "p5.Renderer",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/p5.Renderer.js",
+ "line": 146,
+ "description": "Helper fxn to check font type (system or otf)
\n",
+ "class": "p5.Renderer",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/p5.Renderer.js",
+ "line": 202,
+ "description": "Helper fxn to measure ascent and descent.\nAdapted from http://stackoverflow.com/a/25355178
\n",
+ "class": "p5.Renderer",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/p5.Renderer2D.js",
+ "line": 9,
+ "description": "p5.Renderer2D\nThe 2D graphics canvas renderer class.\nextends p5.Renderer
\n",
+ "class": "p5",
+ "module": "Rendering"
+ },
+ {
+ "file": "src/core/p5.Renderer2D.js",
+ "line": 356,
+ "description": "Generate a cubic Bezier representing an arc on the unit circle of total\nangle size
radians, beginning start
radians above the x-axis. Up to\nfour of these curves are combined to make a full arc.
\nSee www.joecridge.me/bezier.pdf for an explanation of the method.
\n",
+ "class": "p5",
+ "module": "Rendering"
+ },
+ {
+ "file": "src/core/rendering.js",
+ "line": 14,
+ "description": "Creates a canvas element in the document, and sets the dimensions of it\nin pixels. This method should be called only once at the start of setup.\nCalling createCanvas more than once in a sketch will result in very\nunpredicable behavior. If you want more than one drawing canvas\nyou could use createGraphics (hidden by default but it can be shown).\n
\nThe system variables width and height are set by the parameters passed\nto this function. If createCanvas() is not used, the window will be\ngiven a default size of 100x100 pixels.\n
\nFor more ways to position the canvas, see the\n\npositioning the canvas wiki page.
\n",
+ "itemtype": "method",
+ "name": "createCanvas",
+ "params": [
+ {
+ "name": "w",
+ "description": "width of the canvas
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height of the canvas
\n",
+ "type": "Number"
+ },
+ {
+ "name": "renderer",
+ "description": "either P2D or WEBGL
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "canvas generated",
+ "type": "HTMLCanvasElement"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n createCanvas(100, 50);\n background(153);\n line(0, 0, width, height);\n}\n
\n
"
+ ],
+ "alt": "Black line extending from top-left of canvas to bottom right.",
+ "class": "p5",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/rendering.js",
+ "line": 112,
+ "description": "Resizes the canvas to given width and height. The canvas will be cleared\nand draw will be called immediately, allowing the sketch to re-render itself\nin the resized canvas.
\n",
+ "itemtype": "method",
+ "name": "resizeCanvas",
+ "params": [
+ {
+ "name": "w",
+ "description": "width of the canvas
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height of the canvas
\n",
+ "type": "Number"
+ },
+ {
+ "name": "noRedraw",
+ "description": "don't redraw the canvas immediately
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nfunction setup() {\n createCanvas(windowWidth, windowHeight);\n}\n\nfunction draw() {\n background(0, 100, 200);\n}\n\nfunction windowResized() {\n resizeCanvas(windowWidth, windowHeight);\n}\n
"
+ ],
+ "alt": "No image displayed.",
+ "class": "p5",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/rendering.js",
+ "line": 162,
+ "description": "Removes the default canvas for a p5 sketch that doesn't\nrequire a canvas
\n",
+ "itemtype": "method",
+ "name": "noCanvas",
+ "example": [
+ "\n\n\nfunction setup() {\n noCanvas();\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/rendering.js",
+ "line": 185,
+ "description": "Creates and returns a new p5.Renderer object. Use this class if you need\nto draw into an off-screen graphics buffer. The two parameters define the\nwidth and height in pixels.
\n",
+ "itemtype": "method",
+ "name": "createGraphics",
+ "params": [
+ {
+ "name": "w",
+ "description": "width of the offscreen graphics buffer
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "height of the offscreen graphics buffer
\n",
+ "type": "Number"
+ },
+ {
+ "name": "renderer",
+ "description": "either P2D or WEBGL\nundefined defaults to p2d
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "offscreen graphics buffer",
+ "type": "p5.Graphics"
+ },
+ "example": [
+ "\n\n\nvar pg;\nfunction setup() {\n createCanvas(100, 100);\n pg = createGraphics(100, 100);\n}\nfunction draw() {\n background(200);\n pg.background(100);\n pg.noStroke();\n pg.ellipse(pg.width/2, pg.height/2, 50, 50);\n image(pg, 50, 50);\n image(pg, 0, 0, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "4 grey squares alternating light and dark grey. White quarter circle mid-left.",
+ "class": "p5",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/rendering.js",
+ "line": 223,
+ "description": "Blends the pixels in the display window according to the defined mode.\nThere is a choice of the following modes to blend the source pixels (A)\nwith the ones of pixels already in the display window (B):
\n\nBLEND
- linear interpolation of colours: C =\nAfactor + B. This is the default blending mode. \nADD
- sum of A and B \nDARKEST
- only the darkest colour succeeds: C =\nmin(Afactor, B). \nLIGHTEST
- only the lightest colour succeeds: C =\nmax(A*factor, B). \nDIFFERENCE
- subtract colors from underlying image. \nEXCLUSION
- similar to DIFFERENCE
, but less\nextreme. \nMULTIPLY
- multiply the colors, result will always be\ndarker. \nSCREEN
- opposite multiply, uses inverse values of the\ncolors. \nREPLACE
- the pixels entirely replace the others and\ndon't utilize alpha (transparency) values. \nOVERLAY
- mix of MULTIPLY
and SCREEN\n
. Multiplies dark values, and screens light values. \nHARD_LIGHT
- SCREEN
when greater than 50%\ngray, MULTIPLY
when lower. \nSOFT_LIGHT
- mix of DARKEST
and\nLIGHTEST
. Works like OVERLAY
, but not as harsh.\n \nDODGE
- lightens light tones and increases contrast,\nignores darks. \nBURN
- darker areas are applied, increasing contrast,\nignores lights. \n
",
+ "itemtype": "method",
+ "name": "blendMode",
+ "params": [
+ {
+ "name": "mode",
+ "description": "blend mode to set for canvas.\n either BLEND, DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,\n EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,\n SOFT_LIGHT, DODGE, BURN, ADD or NORMAL
\n",
+ "type": "Constant"
+ }
+ ],
+ "example": [
+ "\n\n\nblendMode(LIGHTEST);\nstrokeWeight(30);\nstroke(80, 150, 255);\nline(25, 25, 75, 75);\nstroke(255, 50, 50);\nline(75, 25, 25, 75);\n
\n
\n\n\nblendMode(MULTIPLY);\nstrokeWeight(30);\nstroke(80, 150, 255);\nline(25, 25, 75, 75);\nstroke(255, 50, 50);\nline(75, 25, 25, 75);\n
\n
"
+ ],
+ "alt": "translucent image thick red & blue diagonal rounded lines intersecting center\nThick red & blue diagonal rounded lines intersecting center. dark at overlap",
+ "class": "p5",
+ "module": "Rendering",
+ "submodule": "Rendering"
+ },
+ {
+ "file": "src/core/shim.js",
+ "line": 65,
+ "description": "shim for Uint8ClampedArray.slice\n(allows arrayCopy to work with pixels[])\nwith thanks to http://halfpapstudios.com/blog/tag/html5-canvas/\nEnumerable set to false to protect for...in from\nUint8ClampedArray.prototype pollution.
\n",
+ "class": "p5",
+ "module": "Rendering"
+ },
+ {
+ "file": "src/core/structure.js",
+ "line": 15,
+ "description": "Stops p5.js from continuously executing the code within draw().\nIf loop() is called, the code in draw() begins to run continuously again.\nIf using noLoop() in setup(), it should be the last line inside the block.\n
\nWhen noLoop() is used, it's not possible to manipulate or access the\nscreen inside event handling functions such as mousePressed() or\nkeyPressed(). Instead, use those functions to call redraw() or loop(),\nwhich will run draw(), which can update the screen properly. This means\nthat when noLoop() has been called, no drawing can happen, and functions\nlike saveFrame() or loadPixels() may not be used.\n
\nNote that if the sketch is resized, redraw() will be called to update\nthe sketch, even after noLoop() has been specified. Otherwise, the sketch\nwould enter an odd state until loop() was called.
\n",
+ "itemtype": "method",
+ "name": "noLoop",
+ "example": [
+ "\n\nfunction setup() {\n createCanvas(100, 100);\n background(200);\n noLoop();\n}\n\nfunction draw() {\n line(10, 10, 90, 90);\n}\n
\n\n\nvar x = 0;\nfunction setup() {\n createCanvas(100, 100);\n}\n\nfunction draw() {\n background(204);\n x = x + 0.1;\n if (x > width) {\n x = 0;\n }\n line(x, 0, x, height);\n}\n\nfunction mousePressed() {\n noLoop();\n}\n\nfunction mouseReleased() {\n loop();\n}\n
"
+ ],
+ "alt": "113 pixel long line extending from top-left to bottom right of canvas.\nhorizontal line moves slowly from left. Loops but stops on mouse press.",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/structure.js",
+ "line": 77,
+ "description": "By default, p5.js loops through draw() continuously, executing the code\nwithin it. However, the draw() loop may be stopped by calling noLoop().\nIn that case, the draw() loop can be resumed with loop().
\n",
+ "itemtype": "method",
+ "name": "loop",
+ "example": [
+ "\n\nvar x = 0;\nfunction setup() {\n createCanvas(100, 100);\n noLoop();\n}\n\nfunction draw() {\n background(204);\n x = x + 0.1;\n if (x > width) {\n x = 0;\n }\n line(x, 0, x, height);\n}\n\nfunction mousePressed() {\n loop();\n}\n\nfunction mouseReleased() {\n noLoop();\n}\n
"
+ ],
+ "alt": "horizontal line moves slowly from left. Loops but stops on mouse press.",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/structure.js",
+ "line": 119,
+ "description": "The push() function saves the current drawing style settings and\ntransformations, while pop() restores these settings. Note that these\nfunctions are always used together. They allow you to change the style\nand transformation settings and later return to what you had. When a new\nstate is started with push(), it builds on the current style and transform\ninformation. The push() and pop() functions can be embedded to provide\nmore control. (See the second example for a demonstration.)\n
\npush() stores information related to the current transformation state\nand style settings controlled by the following functions: fill(),\nstroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),\nimageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),\ntextFont(), textMode(), textSize(), textLeading().
\n",
+ "itemtype": "method",
+ "name": "push",
+ "example": [
+ "\n\n\nellipse(0, 50, 33, 33); // Left circle\n\npush(); // Start a new drawing state\nstrokeWeight(10);\nfill(204, 153, 0);\ntranslate(50, 0);\nellipse(0, 50, 33, 33); // Middle circle\npop(); // Restore original state\n\nellipse(100, 50, 33, 33); // Right circle\n
\n
\n\n\nellipse(0, 50, 33, 33); // Left circle\n\npush(); // Start a new drawing state\nstrokeWeight(10);\nfill(204, 153, 0);\nellipse(33, 50, 33, 33); // Left-middle circle\n\npush(); // Start another new drawing state\nstroke(0, 102, 153);\nellipse(66, 50, 33, 33); // Right-middle circle\npop(); // Restore previous state\n\npop(); // Restore original state\n\nellipse(100, 50, 33, 33); // Right circle\n
\n
"
+ ],
+ "alt": "Gold ellipse + thick black outline @center 2 white ellipses on left and right.\n2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/structure.js",
+ "line": 194,
+ "description": "The push() function saves the current drawing style settings and\ntransformations, while pop() restores these settings. Note that these\nfunctions are always used together. They allow you to change the style\nand transformation settings and later return to what you had. When a new\nstate is started with push(), it builds on the current style and transform\ninformation. The push() and pop() functions can be embedded to provide\nmore control. (See the second example for a demonstration.)\n
\npush() stores information related to the current transformation state\nand style settings controlled by the following functions: fill(),\nstroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),\nimageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),\ntextFont(), textMode(), textSize(), textLeading().
\n",
+ "itemtype": "method",
+ "name": "pop",
+ "example": [
+ "\n\n\nellipse(0, 50, 33, 33); // Left circle\n\npush(); // Start a new drawing state\ntranslate(50, 0);\nstrokeWeight(10);\nfill(204, 153, 0);\nellipse(0, 50, 33, 33); // Middle circle\npop(); // Restore original state\n\nellipse(100, 50, 33, 33); // Right circle\n
\n
\n\n\nellipse(0, 50, 33, 33); // Left circle\n\npush(); // Start a new drawing state\nstrokeWeight(10);\nfill(204, 153, 0);\nellipse(33, 50, 33, 33); // Left-middle circle\n\npush(); // Start another new drawing state\nstroke(0, 102, 153);\nellipse(66, 50, 33, 33); // Right-middle circle\npop(); // Restore previous state\n\npop(); // Restore original state\n\nellipse(100, 50, 33, 33); // Right circle\n
\n
"
+ ],
+ "alt": "Gold ellipse + thick black outline @center 2 white ellipses on left and right.\n2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/structure.js",
+ "line": 266,
+ "description": "Executes the code within draw() one time. This functions allows the\n program to update the display window only when necessary, for example\n when an event registered by mousePressed() or keyPressed() occurs.\n
\n In structuring a program, it only makes sense to call redraw() within\n events such as mousePressed(). This is because redraw() does not run\n draw() immediately (it only sets a flag that indicates an update is\n needed).\n
\n The redraw() function does not work properly when called inside draw().\n To enable/disable animations, use loop() and noLoop().\n
\n In addition you can set the number of redraws per method call. Just\n add an integer as single parameter for the number of redraws.
\n",
+ "itemtype": "method",
+ "name": "redraw",
+ "params": [
+ {
+ "name": "n",
+ "description": "Redraw for n-times. The default value is 1.
\n",
+ "type": "Integer",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n \n var x = 0;\nfunction setup() {\n createCanvas(100, 100);\n noLoop();\n }\nfunction draw() {\n background(204);\n line(x, 0, x, height);\n }\nfunction mousePressed() {\n x += 1;\n redraw();\n }\n
\n\n var x = 0;\nfunction setup() {\n createCanvas(100, 100);\n noLoop();\n }\nfunction draw() {\n background(204);\n x += 1;\n line(x, 0, x, height);\n }\nfunction mousePressed() {\n redraw(5);\n }\n
"
+ ],
+ "alt": "black line on far left of canvas\n black line on far left of canvas",
+ "class": "p5",
+ "module": "Structure",
+ "submodule": "Structure"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 15,
+ "description": "Multiplies the current matrix by the one specified through the parameters.\nThis is a powerful operation that can perform the equivalent of translate,\nscale, shear and rotate all at once. You can learn more about transformation\nmatrices on \nWikipedia.
\nThe naming of the arguments here follows the naming of the \nWHATWG specification and corresponds to a\ntransformation matrix of the\nform:
\n\n\n
\n",
+ "itemtype": "method",
+ "name": "applyMatrix",
+ "params": [
+ {
+ "name": "a",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ },
+ {
+ "name": "d",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ },
+ {
+ "name": "e",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ },
+ {
+ "name": "f",
+ "description": "numbers which define the 2x3 matrix to be multiplied
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nfunction setup() {\n frameRate(10);\n rectMode(CENTER);\n}\n\nfunction draw() {\n var step = frameCount % 20;\n background(200);\n // Equivalent to translate(x, y);\n applyMatrix(1, 0, 0, 1, 40 + step, 50);\n rect(0, 0, 50, 50);\n}\n
\n
\n\n\nfunction setup() {\n frameRate(10);\n rectMode(CENTER);\n}\n\nfunction draw() {\n var step = frameCount % 20;\n background(200);\n translate(50, 50);\n // Equivalent to scale(x, y);\n applyMatrix(1 / step, 0, 0, 1 / step, 0, 0);\n rect(0, 0, 50, 50);\n}\n
\n
\n\n\nfunction setup() {\n frameRate(10);\n rectMode(CENTER);\n}\n\nfunction draw() {\n var step = frameCount % 20\n var angle = map(step, 0, 20, 0, TWO_PI);\n var cos_a = cos(angle);\n var sin_a = sin(angle);\n background(200);\n translate(50, 50);\n // Equivalent to rotate(angle);\n applyMatrix(cos_a, sin_a, -sin_a, cos_a, 0, 0);\n rect(0, 0, 50, 50);\n}\n
\n
\n\n\nfunction setup() {\n frameRate(10);\n rectMode(CENTER);\n}\n\nfunction draw() {\n var step = frameCount % 20\n var angle = map(step, 0, 20, -PI/4, PI/4);\n background(200);\n translate(50, 50);\n // equivalent to shearX(angle);\n var shear_factor = 1 / tan(PI/2 - angle);\n applyMatrix(1, 0, shear_factor, 1, 0, 0);\n rect(0, 0, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "A rectangle translating to the right\nA rectangle shrinking to the center\nA rectangle rotating clockwise about the center\nA rectangle shearing",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 137,
+ "description": "Replaces the current matrix with the identity matrix.
\n",
+ "itemtype": "method",
+ "name": "resetMatrix",
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(50, 50);\napplyMatrix(0.5, 0.5, -0.5, 0.5, 0, 0);\nrect(0, 0, 20, 20);\n// Note that the translate is also reset.\nresetMatrix();\nrect(0, 0, 20, 20);\n
\n
"
+ ],
+ "alt": "A rotated retangle in the center with another at the top left corner",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 163,
+ "description": "Rotates a shape the amount specified by the angle parameter. This\nfunction accounts for angleMode, so angles can be entered in either\nRADIANS or DEGREES.\n
\nObjects are always rotated around their relative position to the\norigin and positive numbers rotate objects in a clockwise direction.\nTransformations apply to everything that happens after and subsequent\ncalls to the function accumulates the effect. For example, calling\nrotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI).\nAll tranformations are reset when draw() begins again.\n
\nTechnically, rotate() multiplies the current transformation matrix\nby a rotation matrix. This function can be further controlled by\nthe push() and pop().
\n",
+ "itemtype": "method",
+ "name": "rotate",
+ "params": [
+ {
+ "name": "angle",
+ "description": "the angle of rotation, specified in radians\n or degrees, depending on current angleMode
\n",
+ "type": "Number"
+ },
+ {
+ "name": "axis",
+ "description": "(in 3d) the axis to rotate around
\n",
+ "type": "p5.Vector|Array",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(width/2, height/2);\nrotate(PI/3.0);\nrect(-26, -26, 52, 52);\n
\n
"
+ ],
+ "alt": "white 52x52 rect with black outline at center rotated counter 45 degrees",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 218,
+ "description": "Rotates around X axis.
\n",
+ "itemtype": "method",
+ "name": "rotateX",
+ "params": [
+ {
+ "name": "rad",
+ "description": "angles in radians
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 233,
+ "description": "Rotates around Y axis.
\n",
+ "itemtype": "method",
+ "name": "rotateY",
+ "params": [
+ {
+ "name": "rad",
+ "description": "angles in radians
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 248,
+ "description": "Rotates around Z axis. Webgl mode only.
\n",
+ "itemtype": "method",
+ "name": "rotateZ",
+ "params": [
+ {
+ "name": "rad",
+ "description": "angles in radians
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 263,
+ "description": "Increases or decreases the size of a shape by expanding and contracting\nvertices. Objects always scale from their relative origin to the\ncoordinate system. Scale values are specified as decimal percentages.\nFor example, the function call scale(2.0) increases the dimension of a\nshape by 200%.\n
\nTransformations apply to everything that happens after and subsequent\ncalls to the function multiply the effect. For example, calling scale(2.0)\nand then scale(1.5) is the same as scale(3.0). If scale() is called\nwithin draw(), the transformation is reset when the loop begins again.\n
\nUsing this function with the z parameter is only available in WEBGL mode.\nThis function can be further controlled with push() and pop().
\n",
+ "itemtype": "method",
+ "name": "scale",
+ "params": [
+ {
+ "name": "s",
+ "description": "percent to scale the object, or percentage to\n scale the object in the x-axis if multiple arguments\n are given
\n",
+ "type": "Number|p5.Vector|Array"
+ },
+ {
+ "name": "y",
+ "description": "percent to scale the object in the y-axis
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "percent to scale the object in the z-axis (webgl only)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(width/2, height/2);\nrotate(PI/3.0);\nrect(-26, -26, 52, 52);\n
\n
\n\n\n\nrect(30, 20, 50, 50);\nscale(0.5, 1.3);\nrect(30, 20, 50, 50);\n
\n
"
+ ],
+ "alt": "white 52x52 rect with black outline at center rotated counter 45 degrees\n2 white rects with black outline- 1 50x50 at center. other 25x65 bottom left",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 345,
+ "description": "Shears a shape around the x-axis the amount specified by the angle\nparameter. Angles should be specified in the current angleMode.\nObjects are always sheared around their relative position to the origin\nand positive numbers shear objects in a clockwise direction.\n
\nTransformations apply to everything that happens after and subsequent\ncalls to the function accumulates the effect. For example, calling\nshearX(PI/2) and then shearX(PI/2) is the same as shearX(PI).\nIf shearX() is called within the draw(), the transformation is reset when\nthe loop begins again.\n
\nTechnically, shearX() multiplies the current transformation matrix by a\nrotation matrix. This function can be further controlled by the\npush() and pop() functions.
\n",
+ "itemtype": "method",
+ "name": "shearX",
+ "params": [
+ {
+ "name": "angle",
+ "description": "angle of shear specified in radians or degrees,\n depending on current angleMode
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(width/4, height/4);\nshearX(PI/4.0);\nrect(0, 0, 30, 30);\n
\n
"
+ ],
+ "alt": "white irregular quadrilateral with black outline at top middle.",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 386,
+ "description": "Shears a shape around the y-axis the amount specified by the angle\nparameter. Angles should be specified in the current angleMode. Objects\nare always sheared around their relative position to the origin and\npositive numbers shear objects in a clockwise direction.\n
\nTransformations apply to everything that happens after and subsequent\ncalls to the function accumulates the effect. For example, calling\nshearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If\nshearY() is called within the draw(), the transformation is reset when\nthe loop begins again.\n
\nTechnically, shearY() multiplies the current transformation matrix by a\nrotation matrix. This function can be further controlled by the\npush() and pop() functions.
\n",
+ "itemtype": "method",
+ "name": "shearY",
+ "params": [
+ {
+ "name": "angle",
+ "description": "angle of shear specified in radians or degrees,\n depending on current angleMode
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(width/4, height/4);\nshearY(PI/4.0);\nrect(0, 0, 30, 30);\n
\n
"
+ ],
+ "alt": "white irregular quadrilateral with black outline at middle bottom.",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/transform.js",
+ "line": 427,
+ "description": "Specifies an amount to displace objects within the display window.\nThe x parameter specifies left/right translation, the y parameter\nspecifies up/down translation.\n
\nTransformations are cumulative and apply to everything that happens after\nand subsequent calls to the function accumulates the effect. For example,\ncalling translate(50, 0) and then translate(20, 0) is the same as\ntranslate(70, 0). If translate() is called within draw(), the\ntransformation is reset when the loop begins again. This function can be\nfurther controlled by using push() and pop().
\n",
+ "itemtype": "method",
+ "name": "translate",
+ "params": [
+ {
+ "name": "x",
+ "description": "left/right translation
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "up/down translation
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z",
+ "description": "forward/backward translation (webgl only)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(30, 20);\nrect(0, 0, 55, 55);\n
\n
\n\n\n\nrect(0, 0, 55, 55); // Draw rect at original 0,0\ntranslate(30, 20);\nrect(0, 0, 55, 55); // Draw rect at new 0,0\ntranslate(14, 14);\nrect(0, 0, 55, 55); // Draw rect at new 0,0\n
\n
"
+ ],
+ "alt": "white 55x55 rect with black outline at center right.\n3 white 55x55 rects with black outlines at top-l, center-r and bottom-r.",
+ "class": "p5",
+ "module": "Transform",
+ "submodule": "Transform"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 22,
+ "description": "Use the beginContour() and endContour() functions to create negative\nshapes within shapes such as the center of the letter 'O'. beginContour()\nbegins recording vertices for the shape and endContour() stops recording.\nThe vertices that define a negative shape must "wind" in the opposite\ndirection from the exterior shape. First draw vertices for the exterior\nclockwise order, then for internal shapes, draw vertices\nshape in counter-clockwise.\n
\nThese functions can only be used within a beginShape()/endShape() pair and\ntransformations such as translate(), rotate(), and scale() do not work\nwithin a beginContour()/endContour() pair. It is also not possible to use\nother shapes, such as ellipse() or rect() within.
\n",
+ "itemtype": "method",
+ "name": "beginContour",
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(50, 50);\nstroke(255, 0, 0);\nbeginShape();\n// Exterior part of shape, clockwise winding\nvertex(-40, -40);\nvertex(40, -40);\nvertex(40, 40);\nvertex(-40, 40);\n// Interior part of shape, counter-clockwise winding\nbeginContour();\nvertex(-20, -20);\nvertex(-20, 20);\nvertex(20, 20);\nvertex(20, -20);\nendContour();\nendShape(CLOSE);\n
\n
"
+ ],
+ "alt": "white rect and smaller grey rect with red outlines in center of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 70,
+ "description": "Using the beginShape() and endShape() functions allow creating more\ncomplex forms. beginShape() begins recording vertices for a shape and\nendShape() stops recording. The value of the kind parameter tells it which\ntypes of shapes to create from the provided vertices. With no mode\nspecified, the shape can be any irregular polygon.\n
\nThe parameters available for beginShape() are POINTS, LINES, TRIANGLES,\nTRIANGLE_FAN, TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After calling the\nbeginShape() function, a series of vertex() commands must follow. To stop\ndrawing the shape, call endShape(). Each shape will be outlined with the\ncurrent stroke color and filled with the fill color.\n
\nTransformations such as translate(), rotate(), and scale() do not work\nwithin beginShape(). It is also not possible to use other shapes, such as\nellipse() or rect() within beginShape().
\n",
+ "itemtype": "method",
+ "name": "beginShape",
+ "params": [
+ {
+ "name": "kind",
+ "description": "either POINTS, LINES, TRIANGLES, TRIANGLE_FAN\n TRIANGLE_STRIP, QUADS, or QUAD_STRIP
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nbeginShape();\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape(CLOSE);\n
\n
\n\n\n\n// currently not working\nbeginShape(POINTS);\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape();\n
\n
\n\n\n\nbeginShape(LINES);\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape();\n
\n
\n\n\n\nnoFill();\nbeginShape();\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape();\n
\n
\n\n\n\nnoFill();\nbeginShape();\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape(CLOSE);\n
\n
\n\n\n\nbeginShape(TRIANGLES);\nvertex(30, 75);\nvertex(40, 20);\nvertex(50, 75);\nvertex(60, 20);\nvertex(70, 75);\nvertex(80, 20);\nendShape();\n
\n
\n\n\n\nbeginShape(TRIANGLE_STRIP);\nvertex(30, 75);\nvertex(40, 20);\nvertex(50, 75);\nvertex(60, 20);\nvertex(70, 75);\nvertex(80, 20);\nvertex(90, 75);\nendShape();\n
\n
\n\n\n\nbeginShape(TRIANGLE_FAN);\nvertex(57.5, 50);\nvertex(57.5, 15);\nvertex(92, 50);\nvertex(57.5, 85);\nvertex(22, 50);\nvertex(57.5, 15);\nendShape();\n
\n
\n\n\n\nbeginShape(QUADS);\nvertex(30, 20);\nvertex(30, 75);\nvertex(50, 75);\nvertex(50, 20);\nvertex(65, 20);\nvertex(65, 75);\nvertex(85, 75);\nvertex(85, 20);\nendShape();\n
\n
\n\n\n\nbeginShape(QUAD_STRIP);\nvertex(30, 20);\nvertex(30, 75);\nvertex(50, 20);\nvertex(50, 75);\nvertex(65, 20);\nvertex(65, 75);\nvertex(85, 20);\nvertex(85, 75);\nendShape();\n
\n
\n\n\n\nbeginShape();\nvertex(20, 20);\nvertex(40, 20);\nvertex(40, 40);\nvertex(60, 40);\nvertex(60, 60);\nvertex(20, 60);\nendShape(CLOSE);\n
\n
"
+ ],
+ "alt": "white square-shape with black outline in middle-right of canvas.\n4 black points in a square shape in middle-right of canvas.\n2 horizontal black lines. In the top-right and bottom-right of canvas.\n3 line shape with horizontal on top, vertical in middle and horizontal bottom.\nsquare line shape in middle-right of canvas.\n2 white triangle shapes mid-right canvas. left one pointing up and right down.\n5 horizontal interlocking and alternating white triangles in mid-right canvas.\n4 interlocking white triangles in 45 degree rotated square-shape.\n2 white rectangle shapes in mid-right canvas. Both 20x55.\n3 side-by-side white rectangles center rect is smaller in mid-right canvas.\nThick white l-shape with black outline mid-top-left of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 267,
+ "description": "Specifies vertex coordinates for Bezier curves. Each call to\nbezierVertex() defines the position of two control points and\none anchor point of a Bezier curve, adding a new segment to a\nline or shape.\n
\nThe first time bezierVertex() is used within a\nbeginShape() call, it must be prefaced with a call to vertex()\nto set the first anchor point. This function must be used between\nbeginShape() and endShape() and only when there is no MODE\nparameter specified to beginShape().
\n",
+ "itemtype": "method",
+ "name": "bezierVertex",
+ "params": [
+ {
+ "name": "x2",
+ "description": "x-coordinate for the first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "y-coordinate for the first control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "x-coordinate for the second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "y-coordinate for the second control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x4",
+ "description": "x-coordinate for the anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y4",
+ "description": "y-coordinate for the anchor point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoFill();\nbeginShape();\nvertex(30, 20);\nbezierVertex(80, 0, 80, 75, 30, 75);\nendShape();\n
\n
\n\n\n\nbeginShape();\nvertex(30, 20);\nbezierVertex(80, 0, 80, 75, 30, 75);\nbezierVertex(50, 80, 60, 25, 30, 20);\nendShape();\n
\n
"
+ ],
+ "alt": "crescent-shaped line in middle of canvas. Points facing left.\nwhite crescent shape in middle of canvas. Points facing left.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 332,
+ "description": "Specifies vertex coordinates for curves. This function may only\nbe used between beginShape() and endShape() and only when there\nis no MODE parameter specified to beginShape().\n
\nThe first and last points in a series of curveVertex() lines will be used to\nguide the beginning and end of a the curve. A minimum of four\npoints is required to draw a tiny curve between the second and\nthird points. Adding a fifth point with curveVertex() will draw\nthe curve between the second, third, and fourth points. The\ncurveVertex() function is an implementation of Catmull-Rom\nsplines.
\n",
+ "itemtype": "method",
+ "name": "curveVertex",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the vertex
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoFill();\nbeginShape();\ncurveVertex(84, 91);\ncurveVertex(84, 91);\ncurveVertex(68, 19);\ncurveVertex(21, 17);\ncurveVertex(32, 100);\ncurveVertex(32, 100);\nendShape();\n
\n
"
+ ],
+ "alt": "Upside-down u-shape line, mid canvas. left point extends beyond canvas view.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 374,
+ "description": "Use the beginContour() and endContour() functions to create negative\nshapes within shapes such as the center of the letter 'O'. beginContour()\nbegins recording vertices for the shape and endContour() stops recording.\nThe vertices that define a negative shape must "wind" in the opposite\ndirection from the exterior shape. First draw vertices for the exterior\nclockwise order, then for internal shapes, draw vertices\nshape in counter-clockwise.\n
\nThese functions can only be used within a beginShape()/endShape() pair and\ntransformations such as translate(), rotate(), and scale() do not work\nwithin a beginContour()/endContour() pair. It is also not possible to use\nother shapes, such as ellipse() or rect() within.
\n",
+ "itemtype": "method",
+ "name": "endContour",
+ "chainable": 1,
+ "example": [
+ "\n\n\ntranslate(50, 50);\nstroke(255, 0, 0);\nbeginShape();\n// Exterior part of shape, clockwise winding\nvertex(-40, -40);\nvertex(40, -40);\nvertex(40, 40);\nvertex(-40, 40);\n// Interior part of shape, counter-clockwise winding\nbeginContour();\nvertex(-20, -20);\nvertex(-20, 20);\nvertex(20, 20);\nvertex(20, -20);\nendContour();\nendShape(CLOSE);\n
\n
"
+ ],
+ "alt": "white rect and smaller grey rect with red outlines in center of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 434,
+ "description": "The endShape() function is the companion to beginShape() and may only be\ncalled after beginShape(). When endshape() is called, all of image data\ndefined since the previous call to beginShape() is written into the image\nbuffer. The constant CLOSE as the value for the MODE parameter to close\nthe shape (to connect the beginning and the end).
\n",
+ "itemtype": "method",
+ "name": "endShape",
+ "params": [
+ {
+ "name": "mode",
+ "description": "use CLOSE to close the shape
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoFill();\n\nbeginShape();\nvertex(20, 20);\nvertex(45, 20);\nvertex(45, 80);\nendShape(CLOSE);\n\nbeginShape();\nvertex(50, 20);\nvertex(75, 20);\nvertex(75, 80);\nendShape();\n
\n
"
+ ],
+ "alt": "Triangle line shape with smallest interior angle on bottom and upside-down L.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 502,
+ "description": "Specifies vertex coordinates for quadratic Bezier curves. Each call to\nquadraticVertex() defines the position of one control points and one\nanchor point of a Bezier curve, adding a new segment to a line or shape.\nThe first time quadraticVertex() is used within a beginShape() call, it\nmust be prefaced with a call to vertex() to set the first anchor point.\nThis function must be used between beginShape() and endShape() and only\nwhen there is no MODE parameter specified to beginShape().
\n",
+ "itemtype": "method",
+ "name": "quadraticVertex",
+ "params": [
+ {
+ "name": "cx",
+ "description": "x-coordinate for the control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "cy",
+ "description": "y-coordinate for the control point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x3",
+ "description": "x-coordinate for the anchor point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y3",
+ "description": "y-coordinate for the anchor point
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nnoFill();\nstrokeWeight(4);\nbeginShape();\nvertex(20, 20);\nquadraticVertex(80, 20, 50, 50);\nendShape();\n
\n
\n\n\n\nnoFill();\nstrokeWeight(4);\nbeginShape();\nvertex(20, 20);\nquadraticVertex(80, 20, 50, 50);\nquadraticVertex(20, 80, 80, 80);\nvertex(80, 60);\nendShape();\n
\n
"
+ ],
+ "alt": "arched-shaped black line with 4 pixel thick stroke weight.\nbackwards s-shaped black line with 4 pixel thick stroke weight.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/core/vertex.js",
+ "line": 579,
+ "description": "All shapes are constructed by connecting a series of vertices. vertex()\nis used to specify the vertex coordinates for points, lines, triangles,\nquads, and polygons. It is used exclusively within the beginShape() and\nendShape() functions.
\n",
+ "itemtype": "method",
+ "name": "vertex",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z",
+ "description": "z-coordinate of the vertex
\n",
+ "type": "Number|Boolean",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nbeginShape(POINTS);\nvertex(30, 20);\nvertex(85, 20);\nvertex(85, 75);\nvertex(30, 75);\nendShape();\n
\n
"
+ ],
+ "alt": "4 black points in a square shape in middle-right of canvas.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "Vertex"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 16,
+ "description": "Creates a new instance of p5.StringDict using the key, value pair\n or object you provide.
\n",
+ "itemtype": "method",
+ "name": "createStringDict",
+ "params": [
+ {
+ "name": "key",
+ "description": "or object
\n",
+ "type": "String|Object"
+ },
+ {
+ "name": "value",
+ "description": "",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.StringDict"
+ },
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 32,
+ "description": "Creates a new instance of p5.NumberDict using the key, value pair\n or object you provide.
\n",
+ "itemtype": "method",
+ "name": "createNumberDict",
+ "params": [
+ {
+ "name": "key",
+ "description": "or object
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "value",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.NumberDict"
+ },
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 68,
+ "description": "Returns the number of key-value pairs currently in Dictionary object
\n",
+ "itemtype": "method",
+ "name": "size",
+ "return": {
+ "description": "the number of key-value pairs in Dictionary object",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\n\nfunction setup() {\n var myDictionary = createNumberDict(1, 10);\n myDictionary.create(2, 20);\n myDictionary.create(3, 30);\n var amt = myDictionary.size(); // value of amt is 3\n}\n\n
\n"
+ ],
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 92,
+ "description": "Returns true if key exists in Dictionary\notherwise returns false
\n",
+ "itemtype": "method",
+ "name": "hasKey",
+ "params": [
+ {
+ "name": "key",
+ "description": "that you want to access
\n",
+ "type": "Number|String"
+ }
+ ],
+ "return": {
+ "description": "whether that key exists in Dictionary",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n\n\n\nfunction setup() {\n var myDictionary = createStringDict('p5', 'js');\n print(myDictionary.hasKey('p5')); // logs true to console\n}\n\n
\n"
+ ],
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 117,
+ "description": "Returns value stored at supplied key.
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "key",
+ "description": "that you want to access
\n",
+ "type": "Number|String"
+ }
+ ],
+ "return": {
+ "description": "the value stored at that key",
+ "type": "Number|String"
+ },
+ "example": [
+ "\n\n\n\nfunction setup() {\n var myDictionary = createStringDict('p5', 'js');\n var myValue = myDictionary.get('p5');\n print(myValue === 'js'); // logs true to console\n}\n\n
\n"
+ ],
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 146,
+ "description": "Changes the value of key if in it already exists in\nin the Dictionary otherwise makes a new key-value pair
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "key",
+ "description": "",
+ "type": "Number|String"
+ },
+ {
+ "name": "value",
+ "description": "",
+ "type": "Number|String"
+ }
+ ],
+ "example": [
+ "\n\n\n\nfunction setup() {\n var myDictionary = createStringDict('p5', 'js');\n myDictionary.set('p5', 'JS');\n myDictionary.print()\n // above logs \"key: p5 - value: JS\" to console\n}\n\n
\n"
+ ],
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 179,
+ "description": "private helper function to handle the user passing objects in\nduring construction or calls to create()
\n",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 194,
+ "description": "Removes a key-value pair in the Dictionary
\n",
+ "itemtype": "method",
+ "name": "create",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary",
+ "overloads": [
+ {
+ "line": 194,
+ "params": [
+ {
+ "name": "key",
+ "description": "",
+ "type": "Number|String"
+ },
+ {
+ "name": "value",
+ "description": "",
+ "type": "Number|String"
+ }
+ ]
+ },
+ {
+ "line": 201,
+ "params": [
+ {
+ "name": "obj",
+ "description": "key/value pair
\n",
+ "type": "Object"
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 234,
+ "description": "Empties Dictionary of all key-value pairs
\n",
+ "itemtype": "method",
+ "name": "clear",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 245,
+ "description": "Removes a key-value pair in the Dictionary
\n",
+ "itemtype": "method",
+ "name": "remove",
+ "params": [
+ {
+ "name": "key",
+ "description": "for the pair to remove
\n",
+ "type": "Number|String"
+ }
+ ],
+ "example": [
+ "\n\n\n\nfunction setup() {\n var myDictionary = createStringDict('p5', 'js');\n myDictionary.create('happy', 'coding');\n myDictionary.print()\n // above logs \"key: p5 - value: js, key: happy - value: coding\" to console\n myDictionary.remove('p5');\n myDictionary.print();\n // above logs \"key: happy value: coding\" to console\n}\n\n
\n"
+ ],
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 277,
+ "description": "Logs the list of items currently in the Dictionary to the console
\n",
+ "itemtype": "method",
+ "name": "print",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 289,
+ "description": "Converts the Dictionary into a CSV file for local\nstorage.
\n",
+ "itemtype": "method",
+ "name": "saveTable",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 310,
+ "description": "Converts the Dictionary into a JSON file for local\nstorage.
\n",
+ "itemtype": "method",
+ "name": "saveJSON",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 321,
+ "description": "private helper function to ensure that the user passed in valid\nvalues for the Dictionary type
\n",
+ "class": "p5.TypedDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 368,
+ "description": "private helper function to ensure that the user passed in valid\nvalues for the Dictionary type
\n",
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 377,
+ "description": "Add to a value stored at a certain key\nThe sum is stored in that location in the Dictionary.
\n",
+ "itemtype": "method",
+ "name": "add",
+ "params": [
+ {
+ "name": "Key",
+ "description": "for value you wish to add to
\n",
+ "type": "Number"
+ },
+ {
+ "name": "Amount",
+ "description": "to add to the value
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict(2, 5);\n myDictionary.add(2, 2);\n console.log(myDictionary.get(2)); // logs 7 to console.\n}\n
\n\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 405,
+ "description": "Subtract from a value stored at a certain key\nThe difference is stored in that location in the Dictionary.
\n",
+ "itemtype": "method",
+ "name": "sub",
+ "params": [
+ {
+ "name": "Key",
+ "description": "for value you wish to subtract from
\n",
+ "type": "Number"
+ },
+ {
+ "name": "Amount",
+ "description": "to subtract from the value
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict(2, 5);\n myDictionary.sub(2, 2);\n console.log(myDictionary.get(2)); // logs 3 to console.\n}\n
\n\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 429,
+ "description": "Multiply a value stored at a certain key\nThe product is stored in that location in the Dictionary.
\n",
+ "itemtype": "method",
+ "name": "mult",
+ "params": [
+ {
+ "name": "Key",
+ "description": "for value you wish to multiply
\n",
+ "type": "Number"
+ },
+ {
+ "name": "Amount",
+ "description": "to multiply the value by
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict(2, 4);\n myDictionary.mult(2, 2);\n console.log(myDictionary.get(2)); // logs 8 to console.\n}\n
\n\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 457,
+ "description": "Divide a value stored at a certain key\nThe quotient is stored in that location in the Dictionary.
\n",
+ "itemtype": "method",
+ "name": "div",
+ "params": [
+ {
+ "name": "Key",
+ "description": "for value you wish to divide
\n",
+ "type": "Number"
+ },
+ {
+ "name": "Amount",
+ "description": "to divide the value by
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict(2, 8);\n myDictionary.div(2, 2);\n console.log(myDictionary.get(2)); // logs 4 to console.\n}\n
\n\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 485,
+ "description": "private helper function for finding lowest or highest value\nthe argument 'flip' is used to flip the comparison arrow\nfrom 'less than' to 'greater than'
\n",
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 508,
+ "description": "Return the lowest value.
\n",
+ "itemtype": "method",
+ "name": "minValue",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict({2 : -10, 4 : 0.65, 1.2 : 3});\n var lowestValue = myDictionary.minValue(); // value is -10\n}\n
\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 528,
+ "description": "Return the highest value.
\n",
+ "itemtype": "method",
+ "name": "maxValue",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict({2 : -10, 4 : 0.65, 1.2 : 3});\n var highestValue = myDictionary.maxValue(); // value is 3\n}\n
\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 548,
+ "description": "private helper function for finding lowest or highest key\nthe argument 'flip' is used to flip the comparison arrow\nfrom 'less than' to 'greater than'
\n",
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 571,
+ "description": "Return the lowest key.
\n",
+ "itemtype": "method",
+ "name": "minKey",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict({2 : 4, 4 : 6, 1.2 : 3});\n var lowestKey = myDictionary.minKey(); // value is 1.2\n}\n
\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/data/p5.TypedDict.js",
+ "line": 591,
+ "description": "Return the highest key.
\n",
+ "itemtype": "method",
+ "name": "maxKey",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction setup() {\n var myDictionary = createNumberDict({ 2 : 4, 4 : 6, 1.2 : 3});\n var highestKey = myDictionary.maxKey(); // value is 4\n}\n
\n"
+ ],
+ "class": "p5.NumberDict",
+ "module": "Data",
+ "submodule": "Dictionary"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 12,
+ "description": "The system variable deviceOrientation always contains the orientation of\nthe device. The value of this variable will either be set 'landscape'\nor 'portrait'. If no data is available it will be set to 'undefined'.\neither LANDSCAPE or PORTRAIT.
\n",
+ "itemtype": "property",
+ "name": "deviceOrientation",
+ "type": "Constant",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 23,
+ "description": "The system variable accelerationX always contains the acceleration of the\ndevice along the x axis. Value is represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "accelerationX",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 32,
+ "description": "The system variable accelerationY always contains the acceleration of the\ndevice along the y axis. Value is represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "accelerationY",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 41,
+ "description": "The system variable accelerationZ always contains the acceleration of the\ndevice along the z axis. Value is represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "accelerationZ",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 50,
+ "description": "The system variable pAccelerationX always contains the acceleration of the\ndevice along the x axis in the frame previous to the current frame. Value\nis represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "pAccelerationX",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 60,
+ "description": "The system variable pAccelerationY always contains the acceleration of the\ndevice along the y axis in the frame previous to the current frame. Value\nis represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "pAccelerationY",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 70,
+ "description": "The system variable pAccelerationZ always contains the acceleration of the\ndevice along the z axis in the frame previous to the current frame. Value\nis represented as meters per second squared.
\n",
+ "itemtype": "property",
+ "name": "pAccelerationZ",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 80,
+ "description": "_updatePAccelerations updates the pAcceleration values
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 91,
+ "description": "The system variable rotationX always contains the rotation of the\ndevice along the x axis. Value is represented as 0 to +/-180 degrees.\n
\nNote: The order the rotations are called is important, ie. if used\ntogether, it must be called in the order Z-X-Y or there might be\nunexpected behaviour.
\n",
+ "example": [
+ "\n\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n //rotateZ(radians(rotationZ));\n rotateX(radians(rotationX));\n //rotateY(radians(rotationY));\n box(200, 200, 200);\n}\n
\n
"
+ ],
+ "itemtype": "property",
+ "name": "rotationX",
+ "type": "Number",
+ "readonly": "",
+ "alt": "red horizontal line right, green vertical line bottom. black background.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 125,
+ "description": "The system variable rotationY always contains the rotation of the\ndevice along the y axis. Value is represented as 0 to +/-90 degrees.\n
\nNote: The order the rotations are called is important, ie. if used\ntogether, it must be called in the order Z-X-Y or there might be\nunexpected behaviour.
\n",
+ "example": [
+ "\n\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n //rotateZ(radians(rotationZ));\n //rotateX(radians(rotationX));\n rotateY(radians(rotationY));\n box(200, 200, 200);\n}\n
\n
"
+ ],
+ "itemtype": "property",
+ "name": "rotationY",
+ "type": "Number",
+ "readonly": "",
+ "alt": "red horizontal line right, green vertical line bottom. black background.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 158,
+ "description": "The system variable rotationZ always contains the rotation of the\ndevice along the z axis. Value is represented as 0 to 359 degrees.\n
\nUnlike rotationX and rotationY, this variable is available for devices\nwith a built-in compass only.\n
\nNote: The order the rotations are called is important, ie. if used\ntogether, it must be called in the order Z-X-Y or there might be\nunexpected behaviour.
\n",
+ "example": [
+ "\n\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateZ(radians(rotationZ));\n //rotateX(radians(rotationX));\n //rotateY(radians(rotationY));\n box(200, 200, 200);\n}\n
\n
"
+ ],
+ "itemtype": "property",
+ "name": "rotationZ",
+ "type": "Number",
+ "readonly": "",
+ "alt": "red horizontal line right, green vertical line bottom. black background.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 194,
+ "description": "The system variable pRotationX always contains the rotation of the\ndevice along the x axis in the frame previous to the current frame. Value\nis represented as 0 to +/-180 degrees.\n
\npRotationX can also be used with rotationX to determine the rotate\ndirection of the device along the X-axis.
\n",
+ "example": [
+ "\n\n\n// A simple if statement looking at whether\n// rotationX - pRotationX < 0 is true or not will be\n// sufficient for determining the rotate direction\n// in most cases.\n\n// Some extra logic is needed to account for cases where\n// the angles wrap around.\nvar rotateDirection = 'clockwise';\n\n// Simple range conversion to make things simpler.\n// This is not absolutely neccessary but the logic\n// will be different in that case.\n\nvar rX = rotationX + 180;\nvar pRX = pRotationX + 180;\n\nif ((rX - pRX > 0 && rX - pRX < 270)|| rX - pRX < -270){\n rotateDirection = 'clockwise';\n} else if (rX - pRX < 0 || rX - pRX > 270){\n rotateDirection = 'counter-clockwise';\n}\n
\n
"
+ ],
+ "alt": "no image to display.",
+ "itemtype": "property",
+ "name": "pRotationX",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 237,
+ "description": "The system variable pRotationY always contains the rotation of the\ndevice along the y axis in the frame previous to the current frame. Value\nis represented as 0 to +/-90 degrees.\n
\npRotationY can also be used with rotationY to determine the rotate\ndirection of the device along the Y-axis.
\n",
+ "example": [
+ "\n\n\n// A simple if statement looking at whether\n// rotationY - pRotationY < 0 is true or not will be\n// sufficient for determining the rotate direction\n// in most cases.\n\n// Some extra logic is needed to account for cases where\n// the angles wrap around.\nvar rotateDirection = 'clockwise';\n\n// Simple range conversion to make things simpler.\n// This is not absolutely neccessary but the logic\n// will be different in that case.\n\nvar rY = rotationY + 180;\nvar pRY = pRotationY + 180;\n\nif ((rY - pRY > 0 && rY - pRY < 270)|| rY - pRY < -270){\n rotateDirection = 'clockwise';\n} else if (rY - pRY < 0 || rY - pRY > 270){\n rotateDirection = 'counter-clockwise';\n}\n
\n
"
+ ],
+ "alt": "no image to display.",
+ "itemtype": "property",
+ "name": "pRotationY",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 280,
+ "description": "The system variable pRotationZ always contains the rotation of the\ndevice along the z axis in the frame previous to the current frame. Value\nis represented as 0 to 359 degrees.\n
\npRotationZ can also be used with rotationZ to determine the rotate\ndirection of the device along the Z-axis.
\n",
+ "example": [
+ "\n\n\n// A simple if statement looking at whether\n// rotationZ - pRotationZ < 0 is true or not will be\n// sufficient for determining the rotate direction\n// in most cases.\n\n// Some extra logic is needed to account for cases where\n// the angles wrap around.\nvar rotateDirection = 'clockwise';\n\nif ((rotationZ - pRotationZ > 0 &&\n rotationZ - pRotationZ < 270)||\n rotationZ - pRotationZ < -270){\n\n rotateDirection = 'clockwise';\n\n} else if (rotationZ - pRotationZ < 0 ||\n rotationZ - pRotationZ > 270){\n\n rotateDirection = 'counter-clockwise';\n\n}\n
\n
"
+ ],
+ "alt": "no image to display.",
+ "itemtype": "property",
+ "name": "pRotationZ",
+ "type": "Number",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 346,
+ "description": "The setMoveThreshold() function is used to set the movement threshold for\nthe deviceMoved() function. The default threshold is set to 0.5.
\n",
+ "itemtype": "method",
+ "name": "setMoveThreshold",
+ "params": [
+ {
+ "name": "value",
+ "description": "The threshold value
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 359,
+ "description": "The setShakeThreshold() function is used to set the movement threshold for\nthe deviceShaken() function. The default threshold is set to 30.
\n",
+ "itemtype": "method",
+ "name": "setShakeThreshold",
+ "params": [
+ {
+ "name": "value",
+ "description": "The threshold value
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 372,
+ "description": "The deviceMoved() function is called when the device is moved by more than\nthe threshold value along X, Y or Z axis. The default threshold is set to\n0.5.
\n",
+ "itemtype": "method",
+ "name": "deviceMoved",
+ "example": [
+ "\n\n\n// Run this example on a mobile device\n// Move the device around\n// to change the value.\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction deviceMoved() {\n value = value + 5;\n if (value > 255) {\n value = 0;\n }\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect in center of canvas. turns white on mobile when device moves",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 403,
+ "description": "The deviceTurned() function is called when the device rotates by\nmore than 90 degrees continuously.\n
\nThe axis that triggers the deviceTurned() method is stored in the turnAxis\nvariable. The deviceTurned() method can be locked to trigger on any axis:\nX, Y or Z by comparing the turnAxis variable to 'X', 'Y' or 'Z'.
\n",
+ "itemtype": "method",
+ "name": "deviceTurned",
+ "example": [
+ "\n\n\n// Run this example on a mobile device\n// Rotate the device by 90 degrees\n// to change the value.\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction deviceTurned() {\n if (value == 0){\n value = 255\n } else if (value == 255) {\n value = 0;\n }\n}\n
\n
\n\n\n// Run this example on a mobile device\n// Rotate the device by 90 degrees in the\n// X-axis to change the value.\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction deviceTurned() {\n if (turnAxis == 'X'){\n if (value == 0){\n value = 255\n } else if (value == 255) {\n value = 0;\n }\n }\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect in center of canvas. turns white on mobile when device turns\n50x50 black rect in center of canvas. turns white on mobile when x-axis turns",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/acceleration.js",
+ "line": 462,
+ "description": "The deviceShaken() function is called when the device total acceleration\nchanges of accelerationX and accelerationY values is more than\nthe threshold value. The default threshold is set to 30.
\n",
+ "itemtype": "method",
+ "name": "deviceShaken",
+ "example": [
+ "\n\n\n// Run this example on a mobile device\n// Shake the device to change the value.\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction deviceShaken() {\n value = value + 5;\n if (value > 255) {\n value = 0;\n }\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect in center of canvas. turns white on mobile when device shakes",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Acceleration"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 12,
+ "description": "Holds the key codes of currently pressed keys.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 18,
+ "description": "The boolean system variable keyIsPressed is true if any key is pressed\nand false if no keys are pressed.
\n",
+ "itemtype": "property",
+ "name": "keyIsPressed",
+ "type": "Boolean",
+ "readonly": "",
+ "example": [
+ "\n\n\nvar value = 0;\nfunction draw() {\n if (keyIsPressed === true) {\n fill(0);\n } else {\n fill(255);\n }\n rect(25, 25, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "50x50 white rect that turns black on keypress.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 46,
+ "description": "The system variable key always contains the value of the most recent\nkey on the keyboard that was typed. To get the proper capitalization, it\nis best to use it within keyTyped(). For non-ASCII keys, use the keyCode\nvariable.
\n",
+ "itemtype": "property",
+ "name": "key",
+ "type": "String",
+ "readonly": "",
+ "example": [
+ "\n\n// Click any key to display it!\n// (Not Guaranteed to be Case Sensitive)\nfunction setup() {\n fill(245, 123, 158);\n textSize(50);\n}\n\nfunction draw() {\n background(200);\n text(key, 33,65); // Display last key pressed.\n}\n
"
+ ],
+ "alt": "canvas displays any key value that is pressed in pink font.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 75,
+ "description": "The variable keyCode is used to detect special keys such as BACKSPACE,\nDELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL, OPTION, ALT, UP_ARROW,\nDOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.\nYou can also check for custom keys by looking up the keyCode of any key\non a site like this: keycode.info.
\n",
+ "itemtype": "property",
+ "name": "keyCode",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\nvar fillVal = 126;\nfunction draw() {\n fill(fillVal);\n rect(25, 25, 50, 50);\n}\n\nfunction keyPressed() {\n if (keyCode == UP_ARROW) {\n fillVal = 255;\n } else if (keyCode == DOWN_ARROW) {\n fillVal = 0;\n }\n return false; // prevent default\n}\n
"
+ ],
+ "alt": "Grey rect center. turns white when up arrow pressed and black when down",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 108,
+ "description": "The keyPressed() function is called once every time a key is pressed. The\nkeyCode for the key that was pressed is stored in the keyCode variable.\n
\nFor non-ASCII keys, use the keyCode variable. You can check if the keyCode\nequals BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL,\nOPTION, ALT, UP_ARROW, DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.\n
\nFor ASCII keys that was pressed is stored in the key variable. However, it\ndoes not distinguish between uppercase and lowercase. For this reason, it\nis recommended to use keyTyped() to read the key variable, in which the\ncase of the variable will be distinguished.\n
\nBecause of how operating systems handle key repeats, holding down a key\nmay cause multiple calls to keyTyped() (and keyReleased() as well). The\nrate of repeat is set by the operating system and how each computer is\nconfigured.
\nBrowsers may have different default\nbehaviors attached to various key events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "keyPressed",
+ "example": [
+ "\n\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction keyPressed() {\n if (value === 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction keyPressed() {\n if (keyCode === LEFT_ARROW) {\n value = 255;\n } else if (keyCode === RIGHT_ARROW) {\n value = 0;\n }\n}\n
\n
\n\n\nfunction keyPressed(){\n // Do something\n return false; // prevent any default behaviour\n}\n
\n
"
+ ],
+ "alt": "black rect center. turns white when key pressed and black when released\nblack rect center. turns white when left arrow pressed and black when right.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 198,
+ "description": "The keyReleased() function is called once every time a key is released.\nSee key and keyCode for more information.
\nBrowsers may have different default\nbehaviors attached to various key events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "keyReleased",
+ "example": [
+ "\n\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction keyReleased() {\n if (value === 0) {\n value = 255;\n } else {\n value = 0;\n }\n return false; // prevent any default behavior\n}\n
\n
"
+ ],
+ "alt": "black rect center. turns white when key pressed and black when pressed again",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 254,
+ "description": "The keyTyped() function is called once every time a key is pressed, but\naction keys such as Ctrl, Shift, and Alt are ignored. The most recent\nkey pressed will be stored in the key variable.\n
\nBecause of how operating systems handle key repeats, holding down a key\nwill cause multiple calls to keyTyped() (and keyReleased() as well). The\nrate of repeat is set by the operating system and how each computer is\nconfigured.
\nBrowsers may have different default behaviors attached to various key\nevents. To prevent any default behavior for this event, add "return false"\nto the end of the method.
\n",
+ "itemtype": "method",
+ "name": "keyTyped",
+ "example": [
+ "\n\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction keyTyped() {\n if (key === 'a') {\n value = 255;\n } else if (key === 'b') {\n value = 0;\n }\n // uncomment to prevent any default behavior\n // return false;\n}\n
\n
"
+ ],
+ "alt": "black rect center. turns white when 'a' key typed and black when 'b' pressed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 307,
+ "description": "The onblur function is called when the user is no longer focused\non the p5 element. Because the keyup events will not fire if the user is\nnot focused on the element we must assume all keys currently down have\nbeen released.
\n",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 317,
+ "description": "The keyIsDown() function checks if the key is currently down, i.e. pressed.\nIt can be used if you have an object that moves, and you want several keys\nto be able to affect its behaviour simultaneously, such as moving a\nsprite diagonally. You can put in any number representing the keyCode of\nthe key, or use any of the variable keyCode names listed\nhere.
\n",
+ "itemtype": "method",
+ "name": "keyIsDown",
+ "params": [
+ {
+ "name": "code",
+ "description": "The key to check for.
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "whether key is down or not",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n\nvar x = 100;\nvar y = 100;\n\nfunction setup() {\n createCanvas(512, 512);\n}\n\nfunction draw() {\n if (keyIsDown(LEFT_ARROW))\n x-=5;\n\n if (keyIsDown(RIGHT_ARROW))\n x+=5;\n\n if (keyIsDown(UP_ARROW))\n y-=5;\n\n if (keyIsDown(DOWN_ARROW))\n y+=5;\n\n clear();\n fill(255, 0, 0);\n ellipse(x, y, 50, 50);\n}\n
"
+ ],
+ "alt": "50x50 red ellipse moves left, right, up and down with arrow presses.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/keyboard.js",
+ "line": 364,
+ "description": "The checkDownKeys function returns a boolean true if any keys pressed\nand a false if no keys are currently pressed.
\nHelps avoid instances where a multiple keys are pressed simultaneously and\nreleasing a single key will then switch the\nkeyIsPressed property to true.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Keyboard"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 23,
+ "description": "The system variable mouseX always contains the current horizontal\nposition of the mouse, relative to (0, 0) of the canvas. If touch is\nused instead of mouse input, mouseX will hold the x value of the most\nrecent touch point.
\n",
+ "itemtype": "property",
+ "name": "mouseX",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\n// Move the mouse across the canvas\nfunction draw() {\n background(244, 248, 252);\n line(mouseX, 0, mouseX, 100);\n}\n
\n
"
+ ],
+ "alt": "horizontal black line moves left and right with mouse x-position",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 49,
+ "description": "The system variable mouseY always contains the current vertical position\nof the mouse, relative to (0, 0) of the canvas. If touch is\nused instead of mouse input, mouseY will hold the y value of the most\nrecent touch point.
\n",
+ "itemtype": "property",
+ "name": "mouseY",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\n// Move the mouse across the canvas\nfunction draw() {\n background(244, 248, 252);\n line(0, mouseY, 100, mouseY);\n}\n
\n
"
+ ],
+ "alt": "vertical black line moves up and down with mouse y-position",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 75,
+ "description": "The system variable pmouseX always contains the horizontal position of\nthe mouse or finger in the frame previous to the current frame, relative to\n(0, 0) of the canvas.
\n",
+ "itemtype": "property",
+ "name": "pmouseX",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\n// Move the mouse across the canvas to leave a trail\nfunction setup() {\n //slow down the frameRate to make it more visible\n frameRate(10);\n}\n\nfunction draw() {\n background(244, 248, 252);\n line(mouseX, mouseY, pmouseX, pmouseY);\n print(pmouseX + \" -> \" + mouseX);\n}\n\n
\n
"
+ ],
+ "alt": "line trail is created from cursor movements. faster movement make longer line.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 107,
+ "description": "The system variable pmouseY always contains the vertical position of the\nmouse or finger in the frame previous to the current frame, relative to\n(0, 0) of the canvas.
\n",
+ "itemtype": "property",
+ "name": "pmouseY",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n //draw a square only if the mouse is not moving\n if(mouseY == pmouseY && mouseX == pmouseX)\n rect(20,20,60,60);\n\n print(pmouseY + \" -> \" + mouseY);\n}\n\n
\n
"
+ ],
+ "alt": "60x60 black rect center, fuschia background. rect flickers on mouse movement",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 137,
+ "description": "The system variable winMouseX always contains the current horizontal\nposition of the mouse, relative to (0, 0) of the window.
\n",
+ "itemtype": "property",
+ "name": "winMouseX",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\nvar myCanvas;\n\nfunction setup() {\n //use a variable to store a pointer to the canvas\n myCanvas = createCanvas(100, 100);\n}\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n\n //move the canvas to the horizontal mouse position\n //relative to the window\n myCanvas.position(winMouseX+1, windowHeight/2);\n\n //the y of the square is relative to the canvas\n rect(20,mouseY,60,60);\n}\n\n
\n
"
+ ],
+ "alt": "60x60 black rect y moves with mouse y and fuschia canvas moves with mouse x",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 175,
+ "description": "The system variable winMouseY always contains the current vertical\nposition of the mouse, relative to (0, 0) of the window.
\n",
+ "itemtype": "property",
+ "name": "winMouseY",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\nvar myCanvas;\n\nfunction setup() {\n //use a variable to store a pointer to the canvas\n myCanvas = createCanvas(100, 100);\n}\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n\n //move the canvas to the vertical mouse position\n //relative to the window\n myCanvas.position(windowWidth/2, winMouseY+1);\n\n //the x of the square is relative to the canvas\n rect(mouseX,20,60,60);\n}\n\n
\n
"
+ ],
+ "alt": "60x60 black rect x moves with mouse x and fuschia canvas y moves with mouse y",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 213,
+ "description": "The system variable pwinMouseX always contains the horizontal position\nof the mouse in the frame previous to the current frame, relative to\n(0, 0) of the window.
\n",
+ "itemtype": "property",
+ "name": "pwinMouseX",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\n\nvar myCanvas;\n\nfunction setup() {\n //use a variable to store a pointer to the canvas\n myCanvas = createCanvas(100, 100);\n noStroke();\n fill(237, 34, 93);\n }\n\nfunction draw() {\n clear();\n //the difference between previous and\n //current x position is the horizontal mouse speed\n var speed = abs(winMouseX-pwinMouseX);\n //change the size of the circle\n //according to the horizontal speed\n ellipse(50, 50, 10+speed*5, 10+speed*5);\n //move the canvas to the mouse position\n myCanvas.position( winMouseX+1, winMouseY+1);\n}\n\n
\n
"
+ ],
+ "alt": "fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 255,
+ "description": "The system variable pwinMouseY always contains the vertical position of\nthe mouse in the frame previous to the current frame, relative to (0, 0)\nof the window.
\n",
+ "itemtype": "property",
+ "name": "pwinMouseY",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\n\n\nvar myCanvas;\n\nfunction setup() {\n //use a variable to store a pointer to the canvas\n myCanvas = createCanvas(100, 100);\n noStroke();\n fill(237, 34, 93);\n }\n\nfunction draw() {\n clear();\n //the difference between previous and\n //current y position is the vertical mouse speed\n var speed = abs(winMouseY-pwinMouseY);\n //change the size of the circle\n //according to the vertical speed\n ellipse(50, 50, 10+speed*5, 10+speed*5);\n //move the canvas to the mouse position\n myCanvas.position( winMouseX+1, winMouseY+1);\n}\n\n
\n
"
+ ],
+ "alt": "fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 298,
+ "description": "Processing automatically tracks if the mouse button is pressed and which\nbutton is pressed. The value of the system variable mouseButton is either\nLEFT, RIGHT, or CENTER depending on which button was pressed last.\nWarning: different browsers may track mouseButton differently.
\n",
+ "itemtype": "property",
+ "name": "mouseButton",
+ "type": "Constant",
+ "readonly": "",
+ "example": [
+ "\n\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n\n if (mouseIsPressed) {\n if (mouseButton == LEFT)\n ellipse(50, 50, 50, 50);\n if (mouseButton == RIGHT)\n rect(25, 25, 50, 50);\n if (mouseButton == CENTER)\n triangle(23, 75, 50, 20, 78, 75);\n }\n\n print(mouseButton);\n}\n
\n
"
+ ],
+ "alt": "50x50 black ellipse appears on center of fuschia canvas on mouse click/press.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 334,
+ "description": "The boolean system variable mouseIsPressed is true if the mouse is pressed\nand false if not.
\n",
+ "itemtype": "property",
+ "name": "mouseIsPressed",
+ "type": "Boolean",
+ "readonly": "",
+ "example": [
+ "\n\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n\n if (mouseIsPressed)\n ellipse(50, 50, 50, 50);\n else\n rect(25, 25, 50, 50);\n\n print(mouseIsPressed);\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect becomes ellipse with mouse click/press. fuschia background.",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 416,
+ "description": "The mouseMoved() function is called every time the mouse moves and a mouse\nbutton is not pressed.
\nBrowsers may have different default\nbehaviors attached to various mouse events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "mouseMoved",
+ "example": [
+ "\n\n\n// Move the mouse across the page\n// to change its value\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction mouseMoved() {\n value = value + 5;\n if (value > 255) {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction mouseMoved() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect becomes lighter with mouse movements until white then resets\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 460,
+ "description": "The mouseDragged() function is called once every time the mouse moves and\na mouse button is pressed. If no mouseDragged() function is defined, the\ntouchMoved() function will be called instead if it is defined.
\nBrowsers may have different default\nbehaviors attached to various mouse events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "mouseDragged",
+ "example": [
+ "\n\n\n// Drag the mouse across the page\n// to change its value\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction mouseDragged() {\n value = value + 5;\n if (value > 255) {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction mouseDragged() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect turns lighter with mouse click and drag until white, resets\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 531,
+ "description": "The mousePressed() function is called once after every time a mouse button\nis pressed. The mouseButton variable (see the related reference entry)\ncan be used to determine which button has been pressed. If no\nmousePressed() function is defined, the touchStarted() function will be\ncalled instead if it is defined.
\nBrowsers may have different default\nbehaviors attached to various mouse events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "mousePressed",
+ "example": [
+ "\n\n\n// Click within the image to change\n// the value of the rectangle\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction mousePressed() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction mousePressed() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect turns white with mouse click/press.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 597,
+ "description": "The mouseReleased() function is called every time a mouse button is\nreleased. If no mouseReleased() function is defined, the touchEnded()\nfunction will be called instead if it is defined.
\nBrowsers may have different default\nbehaviors attached to various mouse events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "mouseReleased",
+ "example": [
+ "\n\n\n// Click within the image to change\n// the value of the rectangle\n// after the mouse has been clicked\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction mouseReleased() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction mouseReleased() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect turns white with mouse click/press.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 664,
+ "description": "The mouseClicked() function is called once after a mouse button has been\npressed and then released.
\nBrowsers handle clicks differently, so this function is only guaranteed to be\nrun when the left mouse button is clicked. To handle other mouse buttons\nbeing pressed or released, see mousePressed() or mouseReleased().
\nBrowsers may have different default\nbehaviors attached to various mouse events. To prevent any default\nbehavior for this event, add "return false" to the end of the method.
\n",
+ "itemtype": "method",
+ "name": "mouseClicked",
+ "example": [
+ "\n\n\n// Click within the image to change\n// the value of the rectangle\n// after the mouse has been clicked\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\n\nfunction mouseClicked() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction mouseClicked() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect turns white with mouse click/press.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 723,
+ "description": "The doubleClicked() function is executed every time a event\nlistener has detected a dblclick event which is a part of the\nDOM L3 specification. The doubleClicked event is fired when a\npointing device button (usually a mouse's primary button)\nis clicked twice on a single element. For more info on the\ndblclick event refer to mozilla's documentation here:\nhttps://developer.mozilla.org/en-US/docs/Web/Events/dblclick
\n",
+ "itemtype": "method",
+ "name": "doubleClicked",
+ "example": [
+ "\n\n\n// Click within the image to change\n// the value of the rectangle\n// after the mouse has been double clicked\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\n\nfunction doubleClicked() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction doubleClicked() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect turns white with mouse doubleClick/press.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/mouse.js",
+ "line": 781,
+ "description": "The function mouseWheel() is executed every time a vertical mouse wheel\nevent is detected either triggered by an actual mouse wheel or by a\ntouchpad.
\nThe event.delta property returns the amount the mouse wheel\nhave scrolled. The values can be positive or negative depending on the\nscroll direction (on OS X with "natural" scrolling enabled, the signs\nare inverted).
\nBrowsers may have different default behaviors attached to various\nmouse events. To prevent any default behavior for this event, add\n"return false" to the end of the method.
\nDue to the current support of the "wheel" event on Safari, the function\nmay only work as expected if "return false" is included while using Safari.
\n",
+ "itemtype": "method",
+ "name": "mouseWheel",
+ "example": [
+ "\n\n\nvar pos = 25;\n\nfunction draw() {\n background(237, 34, 93);\n fill(0);\n rect(25, pos, 50, 50);\n}\n\nfunction mouseWheel(event) {\n print(event.delta);\n //move the square according to the vertical scroll amount\n pos += event.delta;\n //uncomment to block page scrolling\n //return false;\n}\n
\n
"
+ ],
+ "alt": "black 50x50 rect moves up and down with vertical scroll. fuschia background",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Mouse"
+ },
+ {
+ "file": "src/events/touch.js",
+ "line": 12,
+ "description": "The system variable touches[] contains an array of the positions of all\ncurrent touch points, relative to (0, 0) of the canvas, and IDs identifying a\nunique touch as it moves. Each element in the array is an object with x, y,\nand id properties.
\nThe touches[] array is not supported on Safari and IE on touch-based\ndesktops (laptops).
\n",
+ "itemtype": "property",
+ "name": "touches",
+ "type": "Object[]",
+ "readonly": "",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Touch"
+ },
+ {
+ "file": "src/events/touch.js",
+ "line": 53,
+ "description": "The touchStarted() function is called once after every time a touch is\nregistered. If no touchStarted() function is defined, the mousePressed()\nfunction will be called instead if it is defined.
\nBrowsers may have different default behaviors attached to various touch\nevents. To prevent any default behavior for this event, add "return false"\nto the end of the method.
\n",
+ "itemtype": "method",
+ "name": "touchStarted",
+ "example": [
+ "\n\n\n// Touch within the image to change\n// the value of the rectangle\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction touchStarted() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction touchStarted() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect turns white with touch event.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Touch"
+ },
+ {
+ "file": "src/events/touch.js",
+ "line": 116,
+ "description": "The touchMoved() function is called every time a touch move is registered.\nIf no touchMoved() function is defined, the mouseDragged() function will\nbe called instead if it is defined.
\nBrowsers may have different default behaviors attached to various touch\nevents. To prevent any default behavior for this event, add "return false"\nto the end of the method.
\n",
+ "itemtype": "method",
+ "name": "touchMoved",
+ "example": [
+ "\n\n\n// Move your finger across the page\n// to change its value\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction touchMoved() {\n value = value + 5;\n if (value > 255) {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction touchMoved() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect turns lighter with touch until white. resets\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Touch"
+ },
+ {
+ "file": "src/events/touch.js",
+ "line": 178,
+ "description": "The touchEnded() function is called every time a touch ends. If no\ntouchEnded() function is defined, the mouseReleased() function will be\ncalled instead if it is defined.
\nBrowsers may have different default behaviors attached to various touch\nevents. To prevent any default behavior for this event, add "return false"\nto the end of the method.
\n",
+ "itemtype": "method",
+ "name": "touchEnded",
+ "example": [
+ "\n\n\n// Release touch within the image to\n// change the value of the rectangle\n\nvar value = 0;\nfunction draw() {\n fill(value);\n rect(25, 25, 50, 50);\n}\nfunction touchEnded() {\n if (value == 0) {\n value = 255;\n } else {\n value = 0;\n }\n}\n
\n
\n\n\n\nfunction touchEnded() {\n ellipse(mouseX, mouseY, 5, 5);\n // prevent default\n return false;\n}\n
\n
"
+ ],
+ "alt": "50x50 black rect turns white with touch.\nno image displayed",
+ "class": "p5",
+ "module": "Events",
+ "submodule": "Touch"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 3,
+ "description": "This module defines the filters for use with image buffers.
\nThis module is basically a collection of functions stored in an object\nas opposed to modules. The functions are destructive, modifying\nthe passed in canvas rather than creating a copy.
\nGenerally speaking users of this module will use the Filters.apply method\non a canvas to create an effect.
\nA number of functions are borrowed/adapted from\nhttp://www.html5rocks.com/en/tutorials/canvas/imagefilters/\nor the java processing implementation.
\n",
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 28,
+ "description": "Returns the pixel buffer for a canvas
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "the canvas to get pixels from
\n",
+ "type": "Canvas|ImageData"
+ }
+ ],
+ "return": {
+ "description": "a one-dimensional array containing\n the data in thc RGBA order, with integer\n values between 0 and 255",
+ "type": "Uint8ClampedArray"
+ },
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 51,
+ "description": "Returns a 32 bit number containing ARGB data at ith pixel in the\n1D array containing pixels data.
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "data",
+ "description": "array returned by _toPixels()
\n",
+ "type": "Uint8ClampedArray"
+ },
+ {
+ "name": "i",
+ "description": "index of a 1D Image Array
\n",
+ "type": "Integer"
+ }
+ ],
+ "return": {
+ "description": "32 bit integer value representing\n ARGB value.",
+ "type": "Integer"
+ },
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 70,
+ "description": "Modifies pixels RGBA values to values contained in the data object.
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "pixels",
+ "description": "array returned by _toPixels()
\n",
+ "type": "Uint8ClampedArray"
+ },
+ {
+ "name": "data",
+ "description": "source 1D array where each value\n represents ARGB values
\n",
+ "type": "Int32Array"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 90,
+ "description": "Returns the ImageData object for a canvas\nhttps://developer.mozilla.org/en-US/docs/Web/API/ImageData
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "canvas to get image data from
\n",
+ "type": "Canvas|ImageData"
+ }
+ ],
+ "return": {
+ "description": "Holder of pixel data (and width and\n height) for a canvas",
+ "type": "ImageData"
+ },
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 113,
+ "description": "Returns a blank ImageData object.
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "width",
+ "description": "",
+ "type": "Integer"
+ },
+ {
+ "name": "height",
+ "description": "",
+ "type": "Integer"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "ImageData"
+ },
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 129,
+ "description": "Applys a filter function to a canvas.
\nThe difference between this and the actual filter functions defined below\nis that the filter functions generally modify the pixel buffer but do\nnot actually put that data back to the canvas (where it would actually\nupdate what is visible). By contrast this method does make the changes\nactually visible in the canvas.
\nThe apply method is the method that callers of this module would generally\nuse. It has been separated from the actual filters to support an advanced\nuse case of creating a filter chain that executes without actually updating\nthe canvas in between everystep.
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "[description]
\n",
+ "type": "HTMLCanvasElement"
+ },
+ {
+ "name": "func",
+ "description": "[description]
\n",
+ "type": "Function(ImageData,Object)"
+ },
+ {
+ "name": "filterParam",
+ "description": "[description]
\n",
+ "type": "Object"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 167,
+ "description": "Converts the image to black and white pixels depending if they are above or\nbelow the threshold defined by the level parameter. The parameter must be\nbetween 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.
\nBorrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ },
+ {
+ "name": "level",
+ "description": "",
+ "type": "Float"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 202,
+ "description": "Converts any colors in the image to grayscale equivalents.\nNo parameter is used.
\nBorrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 224,
+ "description": "Sets the alpha channel to entirely opaque. No parameter is used.
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 239,
+ "description": "Sets each pixel to its inverse value. No parameter is used.
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 255,
+ "description": "Limits each channel of the image to the number of colors specified as\nthe parameter. The parameter can be set to values between 2 and 255, but\nresults are most noticeable in the lower ranges.
\nAdapted from java based processing implementation
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ },
+ {
+ "name": "level",
+ "description": "",
+ "type": "Integer"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 286,
+ "description": "reduces the bright areas in an image
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/filters.js",
+ "line": 367,
+ "description": "increases the bright areas in an image
\n",
+ "params": [
+ {
+ "name": "canvas",
+ "description": "",
+ "type": "Canvas"
+ }
+ ],
+ "class": "p5",
+ "module": "Events"
+ },
+ {
+ "file": "src/image/image.js",
+ "line": 8,
+ "description": "This module defines the p5 methods for the p5.Image class\nfor drawing images to the main display canvas.
\n",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/image.js",
+ "line": 24,
+ "description": "Creates a new p5.Image (the datatype for storing images). This provides a\nfresh buffer of pixels to play with. Set the size of the buffer with the\nwidth and height parameters.\n
\n.pixels gives access to an array containing the values for all the pixels\nin the display window.\nThese values are numbers. This array is the size (including an appropriate\nfactor for the pixelDensity) of the display window x4,\nrepresenting the R, G, B, A values in order for each pixel, moving from\nleft to right across each row, then down each column. See .pixels for\nmore info. It may also be simpler to use set() or get().\n
\nBefore accessing the pixels of an image, the data must loaded with the\nloadPixels() function. After the array data has been modified, the\nupdatePixels() function must be run to update the changes.
\n",
+ "itemtype": "method",
+ "name": "createImage",
+ "params": [
+ {
+ "name": "width",
+ "description": "width in pixels
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "height",
+ "description": "height in pixels
\n",
+ "type": "Integer"
+ }
+ ],
+ "return": {
+ "description": "the p5.Image object",
+ "type": "p5.Image"
+ },
+ "example": [
+ "\n\n\nimg = createImage(66, 66);\nimg.loadPixels();\nfor (i = 0; i < img.width; i++) {\n for (j = 0; j < img.height; j++) {\n img.set(i, j, color(0, 90, 102));\n }\n}\nimg.updatePixels();\nimage(img, 17, 17);\n
\n
\n\n\n\nimg = createImage(66, 66);\nimg.loadPixels();\nfor (i = 0; i < img.width; i++) {\n for (j = 0; j < img.height; j++) {\n img.set(i, j, color(0, 90, 102, i % img.width * 2));\n }\n}\nimg.updatePixels();\nimage(img, 17, 17);\nimage(img, 34, 34);\n
\n
\n\n\n\nvar pink = color(255, 102, 204);\nimg = createImage(66, 66);\nimg.loadPixels();\nvar d = pixelDensity();\nvar halfImage = 4 * (width * d) * (height/2 * d);\nfor (var i = 0; i < halfImage; i+=4) {\n img.pixels[i] = red(pink);\n img.pixels[i+1] = green(pink);\n img.pixels[i+2] = blue(pink);\n img.pixels[i+3] = alpha(pink);\n}\nimg.updatePixels();\nimage(img, 17, 17);\n
\n
"
+ ],
+ "alt": "66x66 dark turquoise rect in center of canvas.\n2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas\nno image displayed",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/image.js",
+ "line": 103,
+ "description": "Save the current canvas as an image. In Safari, this will open the\nimage in the window and the user must provide their own\nfilename on save-as. Other browsers will either save the\nfile immediately, or prompt the user with a dialogue window.
\n",
+ "itemtype": "method",
+ "name": "saveCanvas",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Image",
+ "overloads": [
+ {
+ "line": 103,
+ "params": [
+ {
+ "name": "selectedCanvas",
+ "description": "a variable\n representing a specific html5 canvas (optional)
\n",
+ "type": "p5.Element|HTMLCanvasElement"
+ },
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "extension",
+ "description": "'jpg' or 'png'
\n",
+ "type": "String",
+ "optional": true
+ }
+ ]
+ },
+ {
+ "line": 115,
+ "params": [
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "extension",
+ "description": "",
+ "type": "String",
+ "optional": true
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/image/image.js",
+ "line": 233,
+ "description": "Capture a sequence of frames that can be used to create a movie.\nAccepts a callback. For example, you may wish to send the frames\nto a server where they can be stored or converted into a movie.\nIf no callback is provided, the browser will pop up save dialogues in an\nattempt to download all of the images that have just been created. With the\ncallback provided the image data isn't saved by default but instead passed\nas an argument to the callback function as an array of objects, with the\nsize of array equal to the total number of frames.
\nNote that saveFrames() will only save the first 15 frames of an animation.\nTo export longer animations, you might look into a library like\nccapture.js.
\n",
+ "itemtype": "method",
+ "name": "saveFrames",
+ "params": [
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "extension",
+ "description": "'jpg' or 'png'
\n",
+ "type": "String"
+ },
+ {
+ "name": "duration",
+ "description": "Duration in seconds to save the frames for.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "framerate",
+ "description": "Framerate to save the frames in.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "callback",
+ "description": "A callback function that will be executed\n to handle the image data. This function\n should accept an array as argument. The\n array will contain the specified number of\n frames of objects. Each object has three\n properties: imageData - an\n image/octet-stream, filename and extension.
\n",
+ "type": "Function(Array)",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nfunction draw() {\n background(mouseX);\n}\n\nfunction mousePressed() {\n saveFrames(\"out\", \"png\", 1, 25, function(data){\n print(data);\n });\n}\n
"
+ ],
+ "alt": "canvas background goes from light to dark with mouse x.",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 17,
+ "description": "Loads an image from a path and creates a p5.Image from it.\n
\nThe image may not be immediately available for rendering\nIf you want to ensure that the image is ready before doing\nanything with it, place the loadImage() call in preload().\nYou may also supply a callback function to handle the image when it's ready.\n
\nThe path to the image should be relative to the HTML file\nthat links in your sketch. Loading an image from a URL or other\nremote location may be blocked due to your browser's built-in\nsecurity.
\n",
+ "itemtype": "method",
+ "name": "loadImage",
+ "params": [
+ {
+ "name": "path",
+ "description": "Path of the image to be loaded
\n",
+ "type": "String"
+ },
+ {
+ "name": "successCallback",
+ "description": "Function to be called once\n the image is loaded. Will be passed the\n p5.Image.
\n",
+ "type": "function(p5.Image)",
+ "optional": true
+ },
+ {
+ "name": "failureCallback",
+ "description": "called with event error if\n the image fails to load.
\n",
+ "type": "Function(Event)",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5.Image object",
+ "type": "p5.Image"
+ },
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/laDefense.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n}\n
\n
\n\n\nfunction setup() {\n // here we use a callback to display the image after loading\n loadImage(\"assets/laDefense.jpg\", function(img) {\n image(img, 0, 0);\n });\n}\n
\n
"
+ ],
+ "alt": "image of the underside of a white umbrella and grided ceililng above\nimage of the underside of a white umbrella and grided ceililng above",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 107,
+ "description": "Validates clipping params. Per drawImage spec sWidth and sHight cannot be\nnegative or greater than image intrinsic width and height
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "sVal",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "iVal",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 125,
+ "description": "Draw an image to the p5.js canvas.
\nThis function can be used with different numbers of parameters. The\nsimplest use requires only three parameters: img, x, and y—where (x, y) is\nthe position of the image. Two more parameters can optionally be added to\nspecify the width and height of the image.
\nThis function can also be used with all eight Number parameters. To\ndifferentiate between all these parameters, p5.js uses the language of\n"destination rectangle" (which corresponds to "dx", "dy", etc.) and "source\nimage" (which corresponds to "sx", "sy", etc.) below. Specifying the\n"source image" dimensions can be useful when you want to display a\nsubsection of the source image instead of the whole thing. Here's a diagram\nto explain further:\n
\n",
+ "itemtype": "method",
+ "name": "image",
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/laDefense.jpg\");\n}\nfunction setup() {\n // Top-left corner of the img is at (0, 0)\n // Width and height are the img's original width and height\n image(img, 0, 0);\n}\n
\n
\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/laDefense.jpg\");\n}\nfunction setup() {\n background(50);\n // Top-left corner of the img is at (10, 10)\n // Width and height are 50 x 50\n image(img, 10, 10, 50, 50);\n}\n
\n
\n\n\nfunction setup() {\n // Here, we use a callback to display the image after loading\n loadImage(\"assets/laDefense.jpg\", function(img) {\n image(img, 0, 0);\n });\n}\n
\n
\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/gradient.png\");\n}\nfunction setup() {\n // 1. Background image\n // Top-left corner of the img is at (0, 0)\n // Width and height are the img's original width and height, 100 x 100\n image(img, 0, 0);\n // 2. Top right image\n // Top-left corner of destination rectangle is at (50, 0)\n // Destination rectangle width and height are 40 x 20\n // The next parameters are relative to the source image:\n // - Starting at position (50, 50) on the source image, capture a 50 x 50\n // subsection\n // - Draw this subsection to fill the dimensions of the destination rectangle\n image(img, 50, 0, 40, 20, 50, 50, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "image of the underside of a white umbrella and gridded ceiling above\nimage of the underside of a white umbrella and gridded ceiling above",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying",
+ "overloads": [
+ {
+ "line": 125,
+ "params": [
+ {
+ "name": "img",
+ "description": "the image to display
\n",
+ "type": "p5.Image|p5.Graphics"
+ },
+ {
+ "name": "x",
+ "description": "the x-coordinate of the top-left corner of the image
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "the y-coordinate of the top-left corner of the image
\n",
+ "type": "Number"
+ },
+ {
+ "name": "width",
+ "description": "the width to draw the image
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "height",
+ "description": "the height to draw the image
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ {
+ "line": 213,
+ "params": [
+ {
+ "name": "img",
+ "description": "",
+ "type": "p5.Image|p5.Graphics"
+ },
+ {
+ "name": "dx",
+ "description": "the x-coordinate of the destination\n rectangle in which to draw the source image
\n",
+ "type": "Number"
+ },
+ {
+ "name": "dy",
+ "description": "the y-coordinate of the destination\n rectangle in which to draw the source image
\n",
+ "type": "Number"
+ },
+ {
+ "name": "dWidth",
+ "description": "the width of the destination rectangle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "dHeight",
+ "description": "the height of the destination rectangle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "sx",
+ "description": "the x-coordinate of the subsection of the source\nimage to draw into the destination rectangle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "sy",
+ "description": "the y-coordinate of the subsection of the source\nimage to draw into the destination rectangle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "sWidth",
+ "description": "the width of the subsection of the\n source image to draw into the destination\n rectangle
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "sHeight",
+ "description": "the height of the subsection of the\n source image to draw into the destination rectangle
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 289,
+ "description": "Sets the fill value for displaying images. Images can be tinted to\nspecified colors or made transparent by including an alpha value.\n
\nTo apply transparency to an image without affecting its color, use\nwhite as the tint color and specify an alpha value. For instance,\ntint(255, 128) will make an image 50% transparent (assuming the default\nalpha range of 0-255, which can be changed with colorMode()).\n
\nThe value for the gray parameter must be less than or equal to the current\nmaximum value as specified by colorMode(). The default maximum value is\n255.
\n",
+ "itemtype": "method",
+ "name": "tint",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying",
+ "overloads": [
+ {
+ "line": 289,
+ "params": [
+ {
+ "name": "v1",
+ "description": "red or hue value relative to\n the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "green or saturation value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "blue or brightness value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ {
+ "line": 313,
+ "params": [
+ {
+ "name": "value",
+ "description": "a color string
\n",
+ "type": "String"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ },
+ {
+ "line": 319,
+ "params": [
+ {
+ "name": "values",
+ "description": "an array containing the red,green,blue &\n and alpha components of the color
\n",
+ "type": "Number[]"
+ }
+ ]
+ },
+ {
+ "line": 325,
+ "params": [
+ {
+ "name": "color",
+ "description": "the tint color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 384,
+ "description": "Removes the current fill value for displaying images and reverts to\ndisplaying images with their original hues.
\n",
+ "itemtype": "method",
+ "name": "noTint",
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n tint(0, 153, 204); // Tint blue\n image(img, 0, 0);\n noTint(); // Disable tint\n image(img, 50, 0);\n}\n
\n
"
+ ],
+ "alt": "2 side by side images of bricks, left image with blue tint",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 413,
+ "description": "Apply the current tint color to the input image, return the resulting\ncanvas.
\n",
+ "params": [
+ {
+ "name": "The",
+ "description": "image to be tinted
\n",
+ "type": "p5.Image"
+ }
+ ],
+ "return": {
+ "description": "The resulting tinted canvas",
+ "type": "Canvas"
+ },
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/image/loading_displaying.js",
+ "line": 449,
+ "description": "Set image mode. Modifies the location from which images are drawn by\nchanging the way in which parameters given to image() are interpreted.\nThe default mode is imageMode(CORNER), which interprets the second and\nthird parameters of image() as the upper-left corner of the image. If\ntwo additional parameters are specified, they are used to set the image's\nwidth and height.\n
\nimageMode(CORNERS) interprets the second and third parameters of image()\nas the location of one corner, and the fourth and fifth parameters as the\nopposite corner.\n
\nimageMode(CENTER) interprets the second and third parameters of image()\nas the image's center point. If two additional parameters are specified,\nthey are used to set the image's width and height.
\n",
+ "itemtype": "method",
+ "name": "imageMode",
+ "params": [
+ {
+ "name": "mode",
+ "description": "either CORNER, CORNERS, or CENTER
\n",
+ "type": "Constant"
+ }
+ ],
+ "example": [
+ "\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n imageMode(CORNER);\n image(img, 10, 10, 50, 50);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n imageMode(CORNERS);\n image(img, 10, 10, 90, 40);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n imageMode(CENTER);\n image(img, 50, 50, 80, 80);\n}\n
\n
"
+ ],
+ "alt": "small square image of bricks\nhorizontal rectangle image of bricks\nlarge square image of bricks",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 9,
+ "description": "This module defines the p5.Image class and P5 methods for\ndrawing images to the main display canvas.
\n",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 45,
+ "description": "Image width.
\n",
+ "itemtype": "property",
+ "name": "width",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n createCanvas(100, 100);\n image(img, 0, 0);\n for (var i=0; i < img.width; i++) {\n var c = img.get(i, img.height/2);\n stroke(c);\n line(i, height/2, i, height);\n }\n}\n
"
+ ],
+ "alt": "rocky mountains in top and horizontal lines in corresponding colors in bottom.",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 72,
+ "description": "Image height.
\n",
+ "itemtype": "property",
+ "name": "height",
+ "type": "Number",
+ "readonly": "",
+ "example": [
+ "\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n createCanvas(100, 100);\n image(img, 0, 0);\n for (var i=0; i < img.height; i++) {\n var c = img.get(img.width/2, i);\n stroke(c);\n line(0, i, width/2, i);\n }\n}\n
"
+ ],
+ "alt": "rocky mountains on right and vertical lines in corresponding colors on left.",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 106,
+ "description": "Array containing the values for all the pixels in the display window.\nThese values are numbers. This array is the size (include an appropriate\nfactor for pixelDensity) of the display window x4,\nrepresenting the R, G, B, A values in order for each pixel, moving from\nleft to right across each row, then down each column. Retina and other\nhigh denisty displays may have more pixels[] (by a factor of\npixelDensity^2).\nFor example, if the image is 100x100 pixels, there will be 40,000. With\npixelDensity = 2, there will be 160,000. The first four values\n(indices 0-3) in the array will be the R, G, B, A values of the pixel at\n(0, 0). The second four values (indices 4-7) will contain the R, G, B, A\nvalues of the pixel at (1, 0). More generally, to set values for a pixel\nat (x, y):
\nvar d = pixelDensity;\nfor (var i = 0; i < d; i++) {\n for (var j = 0; j < d; j++) {\n // loop over\n idx = 4 * ((y * d + j) * width * d + (x * d + i));\n pixels[idx] = r;\n pixels[idx+1] = g;\n pixels[idx+2] = b;\n pixels[idx+3] = a;\n }\n}\n
\n
\nBefore accessing this array, the data must loaded with the loadPixels()\nfunction. After the array data has been modified, the updatePixels()\nfunction must be run to update the changes.
\n",
+ "itemtype": "property",
+ "name": "pixels",
+ "type": "Number[]",
+ "example": [
+ "\n\n\nimg = createImage(66, 66);\nimg.loadPixels();\nfor (i = 0; i < img.width; i++) {\n for (j = 0; j < img.height; j++) {\n img.set(i, j, color(0, 90, 102));\n }\n}\nimg.updatePixels();\nimage(img, 17, 17);\n
\n
\n\n\nvar pink = color(255, 102, 204);\nimg = createImage(66, 66);\nimg.loadPixels();\nfor (var i = 0; i < 4*(width*height/2); i+=4) {\n img.pixels[i] = red(pink);\n img.pixels[i+1] = green(pink);\n img.pixels[i+2] = blue(pink);\n img.pixels[i+3] = alpha(pink);\n}\nimg.updatePixels();\nimage(img, 17, 17);\n
\n
"
+ ],
+ "alt": "66x66 turquoise rect in center of canvas\n66x66 pink rect in center of canvas",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 177,
+ "description": "Helper fxn for sharing pixel methods
\n",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 186,
+ "description": "Loads the pixels data for this image into the [pixels] attribute.
\n",
+ "itemtype": "method",
+ "name": "loadPixels",
+ "example": [
+ "\n\nvar myImage;\nvar halfImage;\n\nfunction preload() {\n myImage = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n myImage.loadPixels();\n halfImage = 4 * width * height/2;\n for(var i = 0; i < halfImage; i++){\n myImage.pixels[i+halfImage] = myImage.pixels[i];\n }\n myImage.updatePixels();\n}\n\nfunction draw() {\n image(myImage, 0, 0);\n}\n
"
+ ],
+ "alt": "2 images of rocky mountains vertically stacked",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 222,
+ "description": "Updates the backing canvas for this image with the contents of\nthe [pixels] array.
\n",
+ "itemtype": "method",
+ "name": "updatePixels",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image",
+ "overloads": [
+ {
+ "line": 222,
+ "params": [
+ {
+ "name": "x",
+ "description": "x-offset of the target update area for the\n underlying canvas
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "y",
+ "description": "y-offset of the target update area for the\n underlying canvas
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "w",
+ "description": "height of the target update area for the\n underlying canvas
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "h",
+ "description": "height of the target update area for the\n underlying canvas
\n",
+ "type": "Integer"
+ }
+ ]
+ },
+ {
+ "line": 236,
+ "params": []
+ }
+ ]
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 270,
+ "description": "Get a region of pixels from an image.
\nIf no params are passed, those whole image is returned,\nif x and y are the only params passed a single pixel is extracted\nif all params are passed a rectangle region is extracted and a p5.Image\nis returned.
\nReturns undefined if the region is outside the bounds of the image
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "width
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "height
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "color of pixel at x,y in array format\n [R, G, B, A] or p5.Image",
+ "type": "Number[]|Color|p5.Image"
+ },
+ "example": [
+ "\n\nvar myImage;\nvar c;\n\nfunction preload() {\n myImage = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n background(myImage);\n noStroke();\n c = myImage.get(60, 90);\n fill(c);\n rect(25, 25, 50, 50);\n}\n\n//get() returns color here\n
"
+ ],
+ "alt": "image of rocky mountains with 50x50 green rect in front",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 315,
+ "description": "Set the color of a single pixel or write an image into\nthis p5.Image.
\nNote that for a large number of pixels this will\nbe slower than directly manipulating the pixels array\nand then calling updatePixels().
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the pixel
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the pixel
\n",
+ "type": "Number"
+ },
+ {
+ "name": "a",
+ "description": "grayscale value | pixel array |\n a p5.Color | image to copy
\n",
+ "type": "Number|Array|Object"
+ }
+ ],
+ "example": [
+ "\n\n\nimg = createImage(66, 66);\nimg.loadPixels();\nfor (i = 0; i < img.width; i++) {\n for (j = 0; j < img.height; j++) {\n img.set(i, j, color(0, 90, 102, i % img.width * 2));\n }\n}\nimg.updatePixels();\nimage(img, 17, 17);\nimage(img, 34, 34);\n
\n
"
+ ],
+ "alt": "2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 353,
+ "description": "Resize the image to a new width and height. To make the image scale\nproportionally, use 0 as the value for the wide or high parameter.\nFor instance, to make the width of an image 150 pixels, and change\nthe height using the same proportion, use resize(150, 0).
\n",
+ "itemtype": "method",
+ "name": "resize",
+ "params": [
+ {
+ "name": "width",
+ "description": "the resized image width
\n",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "the resized image height
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\nvar img;\n\nfunction setup() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction draw() {\n image(img, 0, 0);\n}\n\nfunction mousePressed() {\n img.resize(50, 100);\n}\n
"
+ ],
+ "alt": "image of rocky mountains. zoomed in",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 435,
+ "description": "Copies a region of pixels from one image to another. If no\nsrcImage is specified this is used as the source. If the source\nand destination regions aren't the same size, it will\nautomatically resize source pixels to fit the specified\ntarget region.
\n",
+ "itemtype": "method",
+ "name": "copy",
+ "params": [
+ {
+ "name": "srcImage",
+ "description": "source image
\n",
+ "type": "p5.Image|p5.Graphics|undefined"
+ },
+ {
+ "name": "sx",
+ "description": "X coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sy",
+ "description": "Y coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sw",
+ "description": "source image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sh",
+ "description": "source image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dx",
+ "description": "X coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dy",
+ "description": "Y coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dw",
+ "description": "destination image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dh",
+ "description": "destination image height
\n",
+ "type": "Integer"
+ }
+ ],
+ "example": [
+ "\n\nvar photo;\nvar bricks;\nvar x;\nvar y;\n\nfunction preload() {\n photo = loadImage(\"assets/rockies.jpg\");\n bricks = loadImage(\"assets/bricks.jpg\");\n}\n\nfunction setup() {\n x = bricks.width/2;\n y = bricks.height/2;\n photo.copy(bricks, 0, 0, x, y, 0, 0, x, y);\n image(photo, 0, 0);\n}\n
"
+ ],
+ "alt": "image of rocky mountains and smaller image on top of bricks at top left",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 480,
+ "description": "Masks part of an image from displaying by loading another\nimage and using it's alpha channel as an alpha channel for\nthis image.
\n",
+ "itemtype": "method",
+ "name": "mask",
+ "params": [
+ {
+ "name": "srcImage",
+ "description": "source image
\n",
+ "type": "p5.Image"
+ }
+ ],
+ "example": [
+ "\n\nvar photo, maskImage;\nfunction preload() {\n photo = loadImage(\"assets/rockies.jpg\");\n maskImage = loadImage(\"assets/mask2.png\");\n}\n\nfunction setup() {\n createCanvas(100, 100);\n photo.mask(maskImage);\n image(photo, 0, 0);\n}\n
"
+ ],
+ "alt": "image of rocky mountains with white at right\n\n\nhttp://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 543,
+ "description": "Applies an image filter to a p5.Image
\n",
+ "itemtype": "method",
+ "name": "filter",
+ "params": [
+ {
+ "name": "operation",
+ "description": "one of threshold, gray, invert, posterize, opaque\n erode, dilate and blur. See Filters.js for docs on\n each available filter
\n",
+ "type": "String"
+ },
+ {
+ "name": "value",
+ "description": "",
+ "type": "Number|undefined"
+ }
+ ],
+ "example": [
+ "\n\nvar photo1;\nvar photo2;\n\nfunction preload() {\n photo1 = loadImage(\"assets/rockies.jpg\");\n photo2 = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n photo2.filter(\"gray\");\n image(photo1, 0, 0);\n image(photo2, width/2, 0);\n}\n
"
+ ],
+ "alt": "2 images of rocky mountains left one in color, right in black and white",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 577,
+ "description": "Copies a region of pixels from one image to another, using a specified\nblend mode to do the operation.
\n",
+ "itemtype": "method",
+ "name": "blend",
+ "params": [
+ {
+ "name": "srcImage",
+ "description": "source image
\n",
+ "type": "p5.Image|undefined"
+ },
+ {
+ "name": "sx",
+ "description": "X coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sy",
+ "description": "Y coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sw",
+ "description": "source image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sh",
+ "description": "source image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dx",
+ "description": "X coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dy",
+ "description": "Y coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dw",
+ "description": "destination image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dh",
+ "description": "destination image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "blendMode",
+ "description": "the blend mode
\nAvailable blend modes are: normal | multiply | screen | overlay |\n darken | lighten | color-dodge | color-burn | hard-light |\n soft-light | difference | exclusion | hue | saturation |\n color | luminosity
\nhttp://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
\n",
+ "type": "Integer"
+ }
+ ],
+ "example": [
+ "\n\nvar mountains;\nvar bricks;\n\nfunction preload() {\n mountains = loadImage(\"assets/rockies.jpg\");\n bricks = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, ADD);\n image(mountains, 0, 0);\n image(bricks, 0, 0);\n}\n
\n\nvar mountains;\nvar bricks;\n\nfunction preload() {\n mountains = loadImage(\"assets/rockies.jpg\");\n bricks = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);\n image(mountains, 0, 0);\n image(bricks, 0, 0);\n}\n
\n\nvar mountains;\nvar bricks;\n\nfunction preload() {\n mountains = loadImage(\"assets/rockies.jpg\");\n bricks = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);\n image(mountains, 0, 0);\n image(bricks, 0, 0);\n}\n
"
+ ],
+ "alt": "image of rocky mountains. Brick images on left and right. Right overexposed\nimage of rockies. Brickwall images on left and right. Right mortar transparent\nimage of rockies. Brickwall images on left and right. Right translucent",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 658,
+ "description": "helper method for web GL mode to indicate that an image has been\nchanged or unchanged since last upload. gl texture upload will\nset this value to false after uploading the texture.
\n",
+ "itemtype": "method",
+ "name": "setModified",
+ "params": [
+ {
+ "name": "val",
+ "description": "sets whether or not the image has been\nmodified.
\n",
+ "type": "Boolean"
+ }
+ ],
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 671,
+ "description": "helper method for web GL mode to figure out if the image\nhas been modified and might need to be re-uploaded to texture\nmemory between frames.
\n",
+ "itemtype": "method",
+ "name": "isModified",
+ "access": "private",
+ "tagname": "",
+ "return": {
+ "description": "a boolean indicating whether or not the\nimage has been updated or modified since last texture upload.",
+ "type": "Boolean"
+ },
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/p5.Image.js",
+ "line": 684,
+ "description": "Saves the image to a file and force the browser to download it.\nAccepts two strings for filename and file extension\nSupports png (default) and jpg.
\n",
+ "itemtype": "method",
+ "name": "save",
+ "params": [
+ {
+ "name": "filename",
+ "description": "give your file a name
\n",
+ "type": "String"
+ },
+ {
+ "name": "extension",
+ "description": "'png' or 'jpg'
\n",
+ "type": "String"
+ }
+ ],
+ "example": [
+ "\n\nvar photo;\n\nfunction preload() {\n photo = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction draw() {\n image(photo, 0, 0);\n}\n\nfunction keyTyped() {\n if (key == 's') {\n photo.save(\"photo\", \"png\");\n }\n}\n
"
+ ],
+ "alt": "image of rocky mountains.",
+ "class": "p5.Image",
+ "module": "Image",
+ "submodule": "Image"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 14,
+ "description": "Uint8ClampedArray\ncontaining the values for all the pixels in the display window.\nThese values are numbers. This array is the size (include an appropriate\nfactor for pixelDensity) of the display window x4,\nrepresenting the R, G, B, A values in order for each pixel, moving from\nleft to right across each row, then down each column. Retina and other\nhigh density displays will have more pixels[] (by a factor of\npixelDensity^2).\nFor example, if the image is 100x100 pixels, there will be 40,000. On a\nretina display, there will be 160,000.\n
\nThe first four values (indices 0-3) in the array will be the R, G, B, A\nvalues of the pixel at (0, 0). The second four values (indices 4-7) will\ncontain the R, G, B, A values of the pixel at (1, 0). More generally, to\nset values for a pixel at (x, y):
\nvar d = pixelDensity();\nfor (var i = 0; i < d; i++) {\n for (var j = 0; j < d; j++) {\n // loop over\n idx = 4 * ((y * d + j) * width * d + (x * d + i));\n pixels[idx] = r;\n pixels[idx+1] = g;\n pixels[idx+2] = b;\n pixels[idx+3] = a;\n }\n}\n
\nWhile the above method is complex, it is flexible enough to work with\nany pixelDensity. Note that set() will automatically take care of\nsetting all the appropriate values in pixels[] for a given (x, y) at\nany pixelDensity, but the performance may not be as fast when lots of\nmodifications are made to the pixel array.\n
\nBefore accessing this array, the data must loaded with the loadPixels()\nfunction. After the array data has been modified, the updatePixels()\nfunction must be run to update the changes.\n
\nNote that this is not a standard javascript array. This means that\nstandard javascript functions such as slice()
or\narrayCopy()
do not\nwork.
",
+ "itemtype": "property",
+ "name": "pixels",
+ "type": "Number[]",
+ "example": [
+ "\n\n\nvar pink = color(255, 102, 204);\nloadPixels();\nvar d = pixelDensity();\nvar halfImage = 4 * (width * d) * (height/2 * d);\nfor (var i = 0; i < halfImage; i+=4) {\n pixels[i] = red(pink);\n pixels[i+1] = green(pink);\n pixels[i+2] = blue(pink);\n pixels[i+3] = alpha(pink);\n}\nupdatePixels();\n
\n
"
+ ],
+ "alt": "top half of canvas pink, bottom grey",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 83,
+ "description": "Copies a region of pixels from one image to another, using a specified\nblend mode to do the operation.
\nAvailable blend modes are: BLEND | DARKEST | LIGHTEST | DIFFERENCE |\nMULTIPLY| EXCLUSION | SCREEN | REPLACE | OVERLAY | HARD_LIGHT |\nSOFT_LIGHT | DODGE | BURN | ADD | NORMAL
\n",
+ "itemtype": "method",
+ "name": "blend",
+ "params": [
+ {
+ "name": "srcImage",
+ "description": "source image
\n",
+ "type": "p5.Image|undefined"
+ },
+ {
+ "name": "sx",
+ "description": "X coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sy",
+ "description": "Y coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sw",
+ "description": "source image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sh",
+ "description": "source image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dx",
+ "description": "X coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dy",
+ "description": "Y coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dw",
+ "description": "destination image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dh",
+ "description": "destination image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "blendMode",
+ "description": "the blend mode
\n",
+ "type": "Integer"
+ }
+ ],
+ "example": [
+ "\n\nvar img0;\nvar img1;\n\nfunction preload() {\n img0 = loadImage(\"assets/rockies.jpg\");\n img1 = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n background(img0);\n image(img1, 0, 0);\n blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);\n}\n
\n\nvar img0;\nvar img1;\n\nfunction preload() {\n img0 = loadImage(\"assets/rockies.jpg\");\n img1 = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n background(img0);\n image(img1, 0, 0);\n blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);\n}\n
\n\nvar img0;\nvar img1;\n\nfunction preload() {\n img0 = loadImage(\"assets/rockies.jpg\");\n img1 = loadImage(\"assets/bricks_third.jpg\");\n}\n\nfunction setup() {\n background(img0);\n image(img1, 0, 0);\n blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, ADD);\n}\n
"
+ ],
+ "alt": "image of rocky mountains. Brick images on left and right. Right overexposed\nimage of rockies. Brickwall images on left and right. Right mortar transparent\nimage of rockies. Brickwall images on left and right. Right translucent",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 165,
+ "description": "Copies a region of the canvas to another region of the canvas\nand copies a region of pixels from an image used as the srcImg parameter\ninto the canvas srcImage is specified this is used as the source. If\nthe source and destination regions aren't the same size, it will\nautomatically resize source pixels to fit the specified\ntarget region.
\n",
+ "itemtype": "method",
+ "name": "copy",
+ "params": [
+ {
+ "name": "srcImage",
+ "description": "source image
\n",
+ "type": "p5.Image|undefined"
+ },
+ {
+ "name": "sx",
+ "description": "X coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sy",
+ "description": "Y coordinate of the source's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sw",
+ "description": "source image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "sh",
+ "description": "source image height
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dx",
+ "description": "X coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dy",
+ "description": "Y coordinate of the destination's upper left corner
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dw",
+ "description": "destination image width
\n",
+ "type": "Integer"
+ },
+ {
+ "name": "dh",
+ "description": "destination image height
\n",
+ "type": "Integer"
+ }
+ ],
+ "example": [
+ "\n\nvar img;\n\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n background(img);\n copy(img, 7, 22, 10, 10, 35, 25, 50, 50);\n stroke(255);\n noFill();\n // Rectangle shows area being copied\n rect(7, 22, 10, 10);\n}\n
"
+ ],
+ "alt": "image of rocky mountains. Brick images on left and right. Right overexposed\nimage of rockies. Brickwall images on left and right. Right mortar transparent\nimage of rockies. Brickwall images on left and right. Right translucent",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 212,
+ "description": "Applies a filter to the canvas.\n
\nThe presets options are:\n
\nTHRESHOLD\nConverts the image to black and white pixels depending if they are above or\nbelow the threshold defined by the level parameter. The parameter must be\nbetween 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.\n
\nGRAY\nConverts any colors in the image to grayscale equivalents. No parameter\nis used.\n
\nOPAQUE\nSets the alpha channel to entirely opaque. No parameter is used.\n
\nINVERT\nSets each pixel to its inverse value. No parameter is used.\n
\nPOSTERIZE\nLimits each channel of the image to the number of colors specified as the\nparameter. The parameter can be set to values between 2 and 255, but\nresults are most noticeable in the lower ranges.\n
\nBLUR\nExecutes a Guassian blur with the level parameter specifying the extent\nof the blurring. If no parameter is used, the blur is equivalent to\nGuassian blur of radius 1. Larger values increase the blur.\n
\nERODE\nReduces the light areas. No parameter is used.\n
\nDILATE\nIncreases the light areas. No parameter is used.
\n",
+ "itemtype": "method",
+ "name": "filter",
+ "params": [
+ {
+ "name": "filterType",
+ "description": "either THRESHOLD, GRAY, OPAQUE, INVERT,\n POSTERIZE, BLUR, ERODE or DILATE
\n",
+ "type": "Constant"
+ },
+ {
+ "name": "filterParam",
+ "description": "an optional parameter unique\n to each filter, see above
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(THRESHOLD);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(GRAY);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(OPAQUE);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(INVERT);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(POSTERIZE,3);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(DILATE);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(BLUR,3);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/bricks.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n filter(ERODE);\n}\n
\n
"
+ ],
+ "alt": "black and white image of a brick wall.\ngreyscale image of a brickwall\nimage of a brickwall\njade colored image of a brickwall\nred and pink image of a brickwall\nimage of a brickwall\nblurry image of a brickwall\nimage of a brickwall\nimage of a brickwall with less detail",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 390,
+ "description": "Returns an array of [R,G,B,A] values for any pixel or grabs a section of\nan image. If no parameters are specified, the entire image is returned.\nUse the x and y parameters to get the value of one pixel. Get a section of\nthe display window by specifying additional w and h parameters. When\ngetting an image, the x and y parameters define the coordinates for the\nupper-left corner of the image, regardless of the current imageMode().\n
\nIf the pixel requested is outside of the image window, [0,0,0,255] is\nreturned. To get the numbers scaled according to the current color ranges\nand taking into account colorMode, use getColor instead of get.\n
\nGetting the color of a single pixel with get(x, y) is easy, but not as fast\nas grabbing the data directly from pixels[]. The equivalent statement to\nget(x, y) using pixels[] with pixel density d is\n\nvar off = (y width + x) d * 4;\n[pixels[off],\npixels[off+1],\npixels[off+2],\npixels[off+3]]
\n
\nSee the reference for pixels[] for more information.
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "width
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "height
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "values of pixel at x,y in array format\n [R, G, B, A] or p5.Image",
+ "type": "Number[]|p5.Image"
+ },
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n var c = get();\n image(c, width/2, 0);\n}\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\nfunction setup() {\n image(img, 0, 0);\n var c = get(50, 90);\n fill(c);\n noStroke();\n rect(25, 25, 50, 50);\n}\n
\n
"
+ ],
+ "alt": "2 images of the rocky mountains, side-by-side\nImage of the rocky mountains with 50x50 green rect in center of canvas",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 461,
+ "description": "Loads the pixel data for the display window into the pixels[] array. This\nfunction must always be called before reading from or writing to pixels[].\nNote that only changes made with set() or direct manipulation of pixels[]\nwill occur.
\n",
+ "itemtype": "method",
+ "name": "loadPixels",
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n image(img, 0, 0);\n var d = pixelDensity();\n var halfImage = 4 * (img.width * d) *\n (img.height/2 * d);\n loadPixels();\n for (var i = 0; i < halfImage; i++) {\n pixels[i+halfImage] = pixels[i];\n }\n updatePixels();\n}\n
\n
"
+ ],
+ "alt": "two images of the rocky mountains. one on top, one on bottom of canvas.",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 498,
+ "description": "Changes the color of any pixel, or writes an image directly to the\ndisplay window.
\nThe x and y parameters specify the pixel to change and the c parameter\nspecifies the color value. This can be a p5.Color object, or [R, G, B, A]\npixel array. It can also be a single grayscale value.\nWhen setting an image, the x and y parameters define the coordinates for\nthe upper-left corner of the image, regardless of the current imageMode().\n
\n\nAfter using set(), you must call updatePixels() for your changes to appear.\nThis should be called once all pixels have been set, and must be called before\ncalling .get() or drawing the image.\n
\nSetting the color of a single pixel with set(x, y) is easy, but not as\nfast as putting the data directly into pixels[]. Setting the pixels[]\nvalues directly may be complicated when working with a retina display,\nbut will perform better when lots of pixels need to be set directly on\nevery loop.
\nSee the reference for pixels[] for more information.
",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the pixel
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the pixel
\n",
+ "type": "Number"
+ },
+ {
+ "name": "c",
+ "description": "insert a grayscale value | a pixel array |\n a p5.Color object | a p5.Image to copy
\n",
+ "type": "Number|Array|Object"
+ }
+ ],
+ "example": [
+ "\n\n\nvar black = color(0);\nset(30, 20, black);\nset(85, 20, black);\nset(85, 75, black);\nset(30, 75, black);\nupdatePixels();\n
\n
\n\n\n\nfor (var i = 30; i < width-15; i++) {\n for (var j = 20; j < height-25; j++) {\n var c = color(204-j, 153-i, 0);\n set(i, j, c);\n }\n}\nupdatePixels();\n
\n
\n\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n set(0, 0, img);\n updatePixels();\n line(0, 0, width, height);\n line(0, height, width, 0);\n}\n
\n
"
+ ],
+ "alt": "4 black points in the shape of a square middle-right of canvas.\nsquare with orangey-brown gradient lightening at bottom right.\nimage of the rocky mountains. with lines like an 'x' through the center.",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/image/pixels.js",
+ "line": 572,
+ "description": "Updates the display window with the data in the pixels[] array.\nUse in conjunction with loadPixels(). If you're only reading pixels from\nthe array, there's no need to call updatePixels() — updating is only\nnecessary to apply changes. updatePixels() should be called anytime the\npixels array is manipulated or set() is called, and only changes made with\nset() or direct changes to pixels[] will occur.
\n",
+ "itemtype": "method",
+ "name": "updatePixels",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate of the upper-left corner of region\n to update
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate of the upper-left corner of region\n to update
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "width of region to update
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "height of region to update
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n\nvar img;\nfunction preload() {\n img = loadImage(\"assets/rockies.jpg\");\n}\n\nfunction setup() {\n image(img, 0, 0);\n var halfImage = 4 * (img.width * pixelDensity()) *\n (img.height * pixelDensity()/2);\n loadPixels();\n for (var i = 0; i < halfImage; i++) {\n pixels[i+halfImage] = pixels[i];\n }\n updatePixels();\n}\n
\n
"
+ ],
+ "alt": "two images of the rocky mountains. one on top, one on bottom of canvas.",
+ "class": "p5",
+ "module": "Image",
+ "submodule": "Pixels"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 19,
+ "description": "Loads a JSON file from a file or a URL, and returns an Object.\nNote that even if the JSON file contains an Array, an Object will be\nreturned with index numbers as keys.
\nThis method is asynchronous, meaning it may not finish before the next\nline in your sketch is executed. JSONP is supported via a polyfill and you\ncan pass in as the second argument an object with definitions of the json\ncallback following the syntax specified here.
\n",
+ "itemtype": "method",
+ "name": "loadJSON",
+ "params": [
+ {
+ "name": "path",
+ "description": "name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "jsonpOptions",
+ "description": "options object for jsonp related settings
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "datatype",
+ "description": ""json" or "jsonp"
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after\n loadJSON() completes, data is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "JSON data",
+ "type": "Object|Array"
+ },
+ "example": [
+ "\n\nCalling loadJSON() inside preload() guarantees to complete the\noperation before setup() and draw() are called.
\n\n\n// Examples use USGS Earthquake API:\n// https://earthquake.usgs.gov/fdsnws/event/1/#methods\nvar earthquakes;\nfunction preload() {\n // Get the most recent earthquake in the database\n var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +\n 'format=geojson&limit=1&orderby=time';\n earthquakes = loadJSON(url);\n}\n\nfunction setup() {\n noLoop();\n}\n\nfunction draw() {\n background(200);\n // Get the magnitude and name of the earthquake out of the loaded JSON\n var earthquakeMag = earthquakes.features[0].properties.mag;\n var earthquakeName = earthquakes.features[0].properties.place;\n ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);\n textAlign(CENTER);\n text(earthquakeName, 0, height - 30, width, 30);\n}\n
\n\n\nOutside of preload(), you may supply a callback function to handle the\nobject:
\n\nfunction setup() {\n noLoop();\n var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +\n 'format=geojson&limit=1&orderby=time';\n loadJSON(url, drawEarthquake);\n}\n\nfunction draw() {\n background(200);\n}\n\nfunction drawEarthquake(earthquakes) {\n // Get the magnitude and name of the earthquake out of the loaded JSON\n var earthquakeMag = earthquakes.features[0].properties.mag;\n var earthquakeName = earthquakes.features[0].properties.place;\n ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);\n textAlign(CENTER);\n text(earthquakeName, 0, height - 30, width, 30);\n}\n
"
+ ],
+ "alt": "50x50 ellipse that changes from black to white depending on the current humidity\n50x50 ellipse that changes from black to white depending on the current humidity",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 145,
+ "description": "Reads the contents of a file and creates a String array of its individual\nlines. If the name of the file is used as the parameter, as in the above\nexample, the file must be located in the sketch directory/folder.\n
\nAlternatively, the file maybe be loaded from anywhere on the local\ncomputer using an absolute path (something that starts with / on Unix and\nLinux, or a drive letter on Windows), or the filename parameter can be a\nURL for a file found on a network.\n
\nThis method is asynchronous, meaning it may not finish before the next\nline in your sketch is executed.
\n",
+ "itemtype": "method",
+ "name": "loadStrings",
+ "params": [
+ {
+ "name": "filename",
+ "description": "name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after loadStrings()\n completes, Array is passed in as first\n argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of Strings",
+ "type": "String[]"
+ },
+ "example": [
+ "\n\nCalling loadStrings() inside preload() guarantees to complete the\noperation before setup() and draw() are called.
\n\n\nvar result;\nfunction preload() {\n result = loadStrings('assets/test.txt');\n}\n\nfunction setup() {\n background(200);\n var ind = floor(random(result.length));\n text(result[ind], 10, 10, 80, 80);\n}\n
\n\nOutside of preload(), you may supply a callback function to handle the\nobject:
\n\n\nfunction setup() {\n loadStrings('assets/test.txt', pickString);\n}\n\nfunction pickString(result) {\n background(200);\n var ind = floor(random(result.length));\n text(result[ind], 10, 10, 80, 80);\n}\n
"
+ ],
+ "alt": "randomly generated text from a file, for example \"i smell like butter\"\nrandomly generated text from a file, for example \"i have three feet\"",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 237,
+ "description": "Reads the contents of a file or URL and creates a p5.Table object with\nits values. If a file is specified, it must be located in the sketch's\n"data" folder. The filename parameter can also be a URL to a file found\nonline. By default, the file is assumed to be comma-separated (in CSV\nformat). Table only looks for a header row if the 'header' option is\nincluded.
\n\nPossible options include:\n
\n- csv - parse the table as comma-separated values
\n- tsv - parse the table as tab-separated values
\n- header - this table has a header (title) row
\n
\n\n\nWhen passing in multiple options, pass them in as separate parameters,\nseperated by commas. For example:\n
\n\n loadTable("my_csv_file.csv", "csv", "header")\n
\n
\n\n All files loaded and saved use UTF-8 encoding.
\n\nThis method is asynchronous, meaning it may not finish before the next\nline in your sketch is executed. Calling loadTable() inside preload()\nguarantees to complete the operation before setup() and draw() are called.\n
Outside of preload(), you may supply a callback function to handle the\nobject:
\n",
+ "itemtype": "method",
+ "name": "loadTable",
+ "params": [
+ {
+ "name": "filename",
+ "description": "name of the file or URL to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "options",
+ "description": ""header" "csv" "tsv"
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after\n loadTable() completes. On success, the\n Table object is passed in as the\n first argument.
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Table object containing data",
+ "type": "Object"
+ },
+ "example": [
+ "\n\n\n// Given the following CSV file called \"mammals.csv\"\n// located in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n //the file can be remote\n //table = loadTable(\"http://p5js.org/reference/assets/mammals.csv\",\n // \"csv\", \"header\");\n}\n\nfunction setup() {\n //count the columns\n print(table.getRowCount() + \" total rows in table\");\n print(table.getColumnCount() + \" total columns in table\");\n\n print(table.getColumn(\"name\"));\n //[\"Goat\", \"Leopard\", \"Zebra\"]\n\n //cycle through the table\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++) {\n print(table.getString(r, c));\n }\n}\n
\n
"
+ ],
+ "alt": "randomly generated text from a file, for example \"i smell like butter\"\nrandomly generated text from a file, for example \"i have three feet\"",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 558,
+ "description": "Reads the contents of a file and creates an XML object with its values.\nIf the name of the file is used as the parameter, as in the above example,\nthe file must be located in the sketch directory/folder.
\nAlternatively, the file maybe be loaded from anywhere on the local\ncomputer using an absolute path (something that starts with / on Unix and\nLinux, or a drive letter on Windows), or the filename parameter can be a\nURL for a file found on a network.
\nThis method is asynchronous, meaning it may not finish before the next\nline in your sketch is executed. Calling loadXML() inside preload()\nguarantees to complete the operation before setup() and draw() are called.
\nOutside of preload(), you may supply a callback function to handle the\nobject.
\n",
+ "itemtype": "method",
+ "name": "loadXML",
+ "params": [
+ {
+ "name": "filename",
+ "description": "name of the file or URL to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after loadXML()\n completes, XML object is passed in as\n first argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "XML object containing data",
+ "type": "Object"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var children = xml.getChildren(\"animal\");\n\n for (var i = 0; i < children.length; i++) {\n var id = children[i].getNum(\"id\");\n var coloring = children[i].getString(\"species\");\n var name = children[i].getContent();\n print(id + \", \" + coloring + \", \" + name);\n }\n}\n\n// Sketch prints:\n// 0, Capra hircus, Goat\n// 1, Panthera pardus, Leopard\n// 2, Equus zebra, Zebra\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 654,
+ "description": "Method for executing an HTTP GET request. If data type is not specified,\np5 will try to guess based on the URL, defaulting to text. This is equivalent to\ncalling httpDo(path, 'GET')
.
\n",
+ "itemtype": "method",
+ "name": "httpGet",
+ "params": [
+ {
+ "name": "path",
+ "description": "name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "datatype",
+ "description": ""json", "jsonp", "xml", or "text"
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "data",
+ "description": "param data passed sent with request
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after\n httpGet() completes, data is passed in\n as first argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n // Examples use USGS Earthquake API:\n // https://earthquake.usgs.gov/fdsnws/event/1/#methods\n var earthquakes;\n function preload() {\n // Get the most recent earthquake in the database\n var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +\n 'format=geojson&limit=1&orderby=time';\n httpGet(url, \"jsonp\", false, function(response) {\n // when the HTTP request completes, populate the variable that holds the\n // earthquake data used in the visualization.\n earthquakes = response;\n });\n }\n\n function draw() {\n if (!earthquakes) {\n // Wait until the earthquake data has loaded before drawing.\n return\n }\n background(200);\n // Get the magnitude and name of the earthquake out of the loaded JSON\n var earthquakeMag = earthquakes.features[0].properties.mag;\n var earthquakeName = earthquakes.features[0].properties.place;\n ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);\n textAlign(CENTER);\n text(earthquakeName, 0, height - 30, width, 30);\n noLoop();\n }\n
"
+ ],
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 707,
+ "description": "Method for executing an HTTP POST request. If data type is not specified,\np5 will try to guess based on the URL, defaulting to text. This is equivalent to\ncalling httpDo(path, 'POST')
.
\n",
+ "itemtype": "method",
+ "name": "httpPost",
+ "params": [
+ {
+ "name": "path",
+ "description": "name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "datatype",
+ "description": ""json", "jsonp", "xml", or "text".\n If omitted, httpPost() will guess.
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "data",
+ "description": "param data passed sent with request
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after\n httpPost() completes, data is passed in\n as first argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\n\n// Examples use jsonplaceholder.typicode.com for a Mock Data API\n\nvar url = 'https://jsonplaceholder.typicode.com/posts';\nvar postData = { userId: 1, title: 'p5 Clicked!', body: 'p5.js is way cool.' };\n\nfunction setup() {\n createCanvas(800, 800);\n}\n\nfunction mousePressed() {\n // Pick new random color values\n var r = random(255);\n var g = random(255);\n var b = random(255);\n\n httpPost(url, 'json',\n postData,\n function (result) {\n strokeWeight(2);\n stroke(r, g, b);\n fill(r, g, b, 127);\n ellipse(mouseX, mouseY, 200, 200);\n text(result.body, mouseX, mouseY);\n });\n}\n
\n
\n\n\n\n\n var url = 'https://invalidURL'; // A bad URL that will cause errors\n var postData = { title: 'p5 Clicked!', body: 'p5.js is way cool.' };\n\n function setup() {\n createCanvas(800, 800);\n }\n\n function mousePressed() {\n // Pick new random color values\n var r = random(255);\n var g = random(255);\n var b = random(255);\n\n httpPost(url, 'json',\n postData,\n function (result) {\n // ... won't be called\n },\n function (error) {\n strokeWeight(2);\n stroke(r, g, b);\n fill(r, g, b, 127);\n text(error.toString(), mouseX, mouseY);\n });\n }\n\n
\n
\n"
+ ],
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 794,
+ "description": "Method for executing an HTTP request. If data type is not specified,\np5 will try to guess based on the URL, defaulting to text.
\nFor more advanced use, you may also pass in the path as the first argument\nand a object as the second argument, the signature follows the one specified\nin the Fetch API specification.
\n",
+ "itemtype": "method",
+ "name": "httpDo",
+ "example": [
+ "\n\n\n// Examples use USGS Earthquake API:\n// https://earthquake.usgs.gov/fdsnws/event/1/#methods\n\n// displays an animation of all USGS earthquakes\nvar earthquakes;\nvar eqFeatureIndex = 0;\n\nfunction preload() {\n var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?format=geojson';\n httpDo(url,\n {\n method: 'GET',\n // Other Request options, like special headers for apis\n headers: { authorization: 'Bearer secretKey' }\n },\n function(res) {\n earthquakes = res;\n });\n}\n\nfunction draw() {\n // wait until the data is loaded\n if (!earthquakes || !earthquakes.features[eqFeatureIndex]) {\n return;\n }\n clear();\n\n var feature = earthquakes.features[eqFeatureIndex];\n var mag = feature.properties.mag;\n var rad = mag / 11 * ((width + height) / 2);\n fill(255, 0, 0, 100);\n ellipse(\n width / 2 + random(-2, 2),\n height / 2 + random(-2, 2),\n rad, rad\n );\n\n if (eqFeatureIndex >= earthquakes.features.length) {\n eqFeatureIndex = 0;\n } else {\n eqFeatureIndex += 1;\n }\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Input",
+ "overloads": [
+ {
+ "line": 794,
+ "params": [
+ {
+ "name": "path",
+ "description": "name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "method",
+ "description": "either "GET", "POST", or "PUT",\n defaults to "GET"
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "datatype",
+ "description": ""json", "jsonp", "xml", or "text"
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "data",
+ "description": "param data passed sent with request
\n",
+ "type": "Object",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "function to be executed after\n httpGet() completes, data is passed in\n as first argument
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "function to be executed if\n there is an error, response is passed\n in as first argument
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ]
+ },
+ {
+ "line": 865,
+ "params": [
+ {
+ "name": "path",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "options",
+ "description": "Request object options as documented in the\n "fetch" API\nreference
\n",
+ "type": "Object"
+ },
+ {
+ "name": "callback",
+ "description": "",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "",
+ "type": "Function",
+ "optional": true
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1077,
+ "description": "Save an image, text, json, csv, wav, or html. Prompts download to\nthe client's computer. Note that it is not recommended to call save()\nwithin draw if it's looping, as the save() function will open a new save\ndialog every frame.
\nThe default behavior is to save the canvas as an image. You can\noptionally specify a filename.\nFor example:
\n\nsave();\nsave('myCanvas.jpg'); // save a specific canvas with a filename\n
\n\nAlternately, the first parameter can be a pointer to a canvas\np5.Element, an Array of Strings,\nan Array of JSON, a JSON object, a p5.Table, a p5.Image, or a\np5.SoundFile (requires p5.sound). The second parameter is a filename\n(including extension). The third parameter is for options specific\nto this type of object. This method will save a file that fits the\ngiven paramaters. For example:
\n\n\n\nsave('myCanvas.jpg'); // Saves canvas as an image\n\nvar cnv = createCanvas(100, 100);\nsave(cnv, 'myCanvas.jpg'); // Saves canvas as an image\n\nvar gb = createGraphics(100, 100);\nsave(gb, 'myGraphics.jpg'); // Saves p5.Renderer object as an image\n\nsave(myTable, 'myTable.html'); // Saves table as html file\nsave(myTable, 'myTable.csv',); // Comma Separated Values\nsave(myTable, 'myTable.tsv'); // Tab Separated Values\n\nsave(myJSON, 'my.json'); // Saves pretty JSON\nsave(myJSON, 'my.json', true); // Optimizes JSON filesize\n\nsave(img, 'my.png'); // Saves pImage as a png image\n\nsave(arrayOfStrings, 'my.txt'); // Saves strings to a text file with line\n // breaks after each item in the array\n
",
+ "itemtype": "method",
+ "name": "save",
+ "params": [
+ {
+ "name": "objectOrFilename",
+ "description": "If filename is provided, will\n save canvas as an image with\n either png or jpg extension\n depending on the filename.\n If object is provided, will\n save depending on the object\n and filename (see examples\n above).
\n",
+ "type": "Object|String",
+ "optional": true
+ },
+ {
+ "name": "filename",
+ "description": "If an object is provided as the first\n parameter, then the second parameter\n indicates the filename,\n and should include an appropriate\n file extension (see examples above).
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "options",
+ "description": "Additional options depend on\n filetype. For example, when saving JSON,\n true
indicates that the\n output will be optimized for filesize,\n rather than readability.
\n",
+ "type": "Boolean|String",
+ "optional": true
+ }
+ ],
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1194,
+ "description": "Writes the contents of an Array or a JSON object to a .json file.\nThe file saving process and location of the saved file will\nvary between web browsers.
\n",
+ "itemtype": "method",
+ "name": "saveJSON",
+ "params": [
+ {
+ "name": "json",
+ "description": "",
+ "type": "Array|Object"
+ },
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "optimize",
+ "description": "If true, removes line breaks\n and spaces from the output\n file to optimize filesize\n (but not readability).
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar json;\n\nfunction setup() {\n\n json = {}; // new JSON Object\n\n json.id = 0;\n json.species = 'Panthera leo';\n json.name = 'Lion';\n\n// To save, un-comment the line below, then click 'run'\n// saveJSON(json, 'lion.json');\n}\n\n// Saves the following to a file called \"lion.json\":\n// {\n// \"id\": 0,\n// \"species\": \"Panthera leo\",\n// \"name\": \"Lion\"\n// }\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1248,
+ "description": "Writes an array of Strings to a text file, one line per String.\nThe file saving process and location of the saved file will\nvary between web browsers.
\n",
+ "itemtype": "method",
+ "name": "saveStrings",
+ "params": [
+ {
+ "name": "list",
+ "description": "string array to be written
\n",
+ "type": "Array"
+ },
+ {
+ "name": "filename",
+ "description": "filename for output
\n",
+ "type": "String"
+ }
+ ],
+ "example": [
+ "\n\nvar words = 'apple bear cat dog';\n\n// .split() outputs an Array\nvar list = split(words, ' ');\n\n// To save the file, un-comment next line and click 'run'\n// saveStrings(list, 'nouns.txt');\n\n// Saves the following to a file called 'nouns.txt':\n//\n// apple\n// bear\n// cat\n// dog\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1306,
+ "description": "Writes the contents of a Table object to a file. Defaults to a\ntext file with comma-separated-values ('csv') but can also\nuse tab separation ('tsv'), or generate an HTML table ('html').\nThe file saving process and location of the saved file will\nvary between web browsers.
\n",
+ "itemtype": "method",
+ "name": "saveTable",
+ "params": [
+ {
+ "name": "Table",
+ "description": "the Table object to save to a file
\n",
+ "type": "p5.Table"
+ },
+ {
+ "name": "filename",
+ "description": "the filename to which the Table should be saved
\n",
+ "type": "String"
+ },
+ {
+ "name": "options",
+ "description": "can be one of "tsv", "csv", or "html"
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n\nvar table;\n\nfunction setup() {\n table = new p5.Table();\n\n table.addColumn('id');\n table.addColumn('species');\n table.addColumn('name');\n\n var newRow = table.addRow();\n newRow.setNum('id', table.getRowCount() - 1);\n newRow.setString('species', 'Panthera leo');\n newRow.setString('name', 'Lion');\n\n // To save, un-comment next line then click 'run'\n // saveTable(table, 'new.csv');\n }\n\n // Saves the following to a file called 'new.csv':\n // id,species,name\n // 0,Panthera leo,Lion\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1433,
+ "description": "Generate a blob of file data as a url to prepare for download.\nAccepts an array of data, a filename, and an extension (optional).\nThis is a private function because it does not do any formatting,\nbut it is used by saveStrings, saveJSON, saveTable etc.
\n",
+ "params": [
+ {
+ "name": "dataToDownload",
+ "description": "",
+ "type": "Array"
+ },
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "extension",
+ "description": "",
+ "type": "[String]"
+ }
+ ],
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1456,
+ "description": "Forces download. Accepts a url to filedata/blob, a filename,\nand an extension (optional).\nThis is a private function because it does not do any formatting,\nbut it is used by saveStrings, saveJSON, saveTable etc.
\n",
+ "params": [
+ {
+ "name": "href",
+ "description": "i.e. an href generated by createObjectURL
\n",
+ "type": "String"
+ },
+ {
+ "name": "filename",
+ "description": "",
+ "type": "[String]"
+ },
+ {
+ "name": "extension",
+ "description": "",
+ "type": "[String]"
+ }
+ ],
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1496,
+ "description": "Returns a file extension, or another string\nif the provided parameter has no extension.
\n",
+ "params": [
+ {
+ "name": "filename",
+ "description": "",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "[fileName, fileExtension]",
+ "type": "String[]"
+ },
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1528,
+ "description": "Returns true if the browser is Safari, false if not.\nSafari makes trouble for downloading files.
\n",
+ "return": {
+ "description": "[description]",
+ "type": "Boolean"
+ },
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/files.js",
+ "line": 1540,
+ "description": "Helper function, a callback for download that deletes\nan invisible anchor element from the DOM once the file\nhas been automatically downloaded.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Output"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 12,
+ "description": "Table Options
\nGeneric class for handling tabular data, typically from a\nCSV, TSV, or other sort of spreadsheet file.
\nCSV files are\n\ncomma separated values, often with the data in quotes. TSV\nfiles use tabs as separators, and usually don't bother with the\nquotes.
\nFile names should end with .csv if they're comma separated.
\nA rough "spec" for CSV can be found\nhere.
\nTo load files, use the loadTable method.
\nTo save tables to your computer, use the save method\n or the saveTable method.
\n\nPossible options include:
\n\n- csv - parse the table as comma-separated values\n
- tsv - parse the table as tab-separated values\n
- header - this table has a header (title) row\n
",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 46,
+ "itemtype": "property",
+ "name": "columns",
+ "type": "String[]",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 51,
+ "itemtype": "property",
+ "name": "rows",
+ "type": "p5.TableRow[]",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 58,
+ "description": "Use addRow() to add a new row of data to a p5.Table object. By default,\nan empty row is created. Typically, you would store a reference to\nthe new row in a TableRow object (see newRow in the example above),\nand then set individual values using set().
\nIf a p5.TableRow object is included as a parameter, then that row is\nduplicated and added to the table.
\n",
+ "itemtype": "method",
+ "name": "addRow",
+ "params": [
+ {
+ "name": "row",
+ "description": "row to be added to the table
\n",
+ "type": "p5.TableRow",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n //add a row\n var newRow = table.addRow();\n newRow.setString(\"id\", table.getRowCount() - 1);\n newRow.setString(\"species\", \"Canis Lupus\");\n newRow.setString(\"name\", \"Wolf\");\n\n //print the results\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++)\n print(table.getString(r, c));\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 121,
+ "description": "Removes a row from the table object.
\n",
+ "itemtype": "method",
+ "name": "removeRow",
+ "params": [
+ {
+ "name": "id",
+ "description": "ID number of the row to remove
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n //remove the first row\n var r = table.removeRow(0);\n\n //print the results\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++)\n print(table.getString(r, c));\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 170,
+ "description": "Returns a reference to the specified p5.TableRow. The reference\ncan then be used to get and set values of the selected row.
\n",
+ "itemtype": "method",
+ "name": "getRow",
+ "params": [
+ {
+ "name": "rowID",
+ "description": "ID number of the row to get
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "p5.TableRow object",
+ "type": "p5.TableRow"
+ },
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n var row = table.getRow(1);\n //print it column by column\n //note: a row is an object, not an array\n for (var c = 0; c < table.getColumnCount(); c++)\n print(row.getString(c));\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 215,
+ "description": "Gets all rows from the table. Returns an array of p5.TableRows.
\n",
+ "itemtype": "method",
+ "name": "getRows",
+ "return": {
+ "description": "Array of p5.TableRows",
+ "type": "p5.TableRow[]"
+ },
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n var rows = table.getRows();\n\n //warning: rows is an array of objects\n for (var r = 0; r < rows.length; r++)\n rows[r].set(\"name\", \"Unicorn\");\n\n //print the results\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++)\n print(table.getString(r, c));\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 263,
+ "description": "Finds the first row in the Table that contains the value\nprovided, and returns a reference to that row. Even if\nmultiple rows are possible matches, only the first matching\nrow is returned. The column to search may be specified by\neither its ID or title.
\n",
+ "itemtype": "method",
+ "name": "findRow",
+ "params": [
+ {
+ "name": "value",
+ "description": "The value to match
\n",
+ "type": "String"
+ },
+ {
+ "name": "column",
+ "description": "ID number or title of the\n column to search
\n",
+ "type": "Number|String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.TableRow"
+ },
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n //find the animal named zebra\n var row = table.findRow(\"Zebra\", \"name\");\n //find the corresponding species\n print(row.getString(\"species\"));\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 329,
+ "description": "Finds the rows in the Table that contain the value\nprovided, and returns references to those rows. Returns an\nArray, so for must be used to iterate through all the rows,\nas shown in the example above. The column to search may be\nspecified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "findRows",
+ "params": [
+ {
+ "name": "value",
+ "description": "The value to match
\n",
+ "type": "String"
+ },
+ {
+ "name": "column",
+ "description": "ID number or title of the\n column to search
\n",
+ "type": "Number|String"
+ }
+ ],
+ "return": {
+ "description": "An Array of TableRow objects",
+ "type": "p5.TableRow[]"
+ },
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n //add another goat\n var newRow = table.addRow();\n newRow.setString(\"id\", table.getRowCount() - 1);\n newRow.setString(\"species\", \"Scape Goat\");\n newRow.setString(\"name\", \"Goat\");\n\n //find the rows containing animals named Goat\n var rows = table.findRows(\"Goat\", \"name\");\n print(rows.length + \" Goats found\");\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 399,
+ "description": "Finds the first row in the Table that matches the regular\nexpression provided, and returns a reference to that row.\nEven if multiple rows are possible matches, only the first\nmatching row is returned. The column to search may be\nspecified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "matchRow",
+ "params": [
+ {
+ "name": "regexp",
+ "description": "The regular expression to match
\n",
+ "type": "String"
+ },
+ {
+ "name": "column",
+ "description": "The column ID (number) or\n title (string)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "TableRow object",
+ "type": "p5.TableRow"
+ },
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 431,
+ "description": "Finds the rows in the Table that match the regular expression provided,\nand returns references to those rows. Returns an array, so for must be\nused to iterate through all the rows, as shown in the example. The\ncolumn to search may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "matchRows",
+ "params": [
+ {
+ "name": "regexp",
+ "description": "The regular expression to match
\n",
+ "type": "String"
+ },
+ {
+ "name": "column",
+ "description": "The column ID (number) or\n title (string)
\n",
+ "type": "String|Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "An Array of TableRow objects",
+ "type": "p5.TableRow[]"
+ },
+ "example": [
+ "\nvar table;\n\nfunction setup() {\n\n table = new p5.Table();\n\n table.addColumn('name');\n table.addColumn('type');\n\n var newRow = table.addRow();\n newRow.setString('name', 'Lion');\n newRow.setString('type', 'Mammal');\n\n newRow = table.addRow();\n newRow.setString('name', 'Snake');\n newRow.setString('type', 'Reptile');\n\n newRow = table.addRow();\n newRow.setString('name', 'Mosquito');\n newRow.setString('type', 'Insect');\n\n newRow = table.addRow();\n newRow.setString('name', 'Lizard');\n newRow.setString('type', 'Reptile');\n\n var rows = table.matchRows('R.*', 'type');\n for (var i = 0; i < rows.length; i++) {\n print(rows[i].getString('name') + ': ' + rows[i].getString('type'));\n }\n}\n// Sketch prints:\n// Snake: Reptile\n// Lizard: Reptile"
+ ],
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 498,
+ "description": "Retrieves all values in the specified column, and returns them\nas an array. The column may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "getColumn",
+ "params": [
+ {
+ "name": "column",
+ "description": "String or Number of the column to return
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "Array of column values",
+ "type": "Array"
+ },
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n //getColumn returns an array that can be printed directly\n print(table.getColumn(\"species\"));\n //outputs [\"Capra hircus\", \"Panthera pardus\", \"Equus zebra\"]\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 551,
+ "description": "Removes all rows from a Table. While all rows are removed,\ncolumns and column titles are maintained.
\n",
+ "itemtype": "method",
+ "name": "clearRows",
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n table.clearRows();\n print(table.getRowCount() + \" total rows in table\");\n print(table.getColumnCount() + \" total columns in table\");\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 593,
+ "description": "Use addColumn() to add a new column to a Table object.\nTypically, you will want to specify a title, so the column\nmay be easily referenced later by name. (If no title is\nspecified, the new column's title will be null.)
\n",
+ "itemtype": "method",
+ "name": "addColumn",
+ "params": [
+ {
+ "name": "title",
+ "description": "title of the given column
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n table.addColumn(\"carnivore\");\n table.set(0, \"carnivore\", \"no\");\n table.set(1, \"carnivore\", \"yes\");\n table.set(2, \"carnivore\", \"no\");\n\n //print the results\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++)\n print(table.getString(r, c));\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 644,
+ "description": "Returns the total number of columns in a Table.
\n",
+ "return": {
+ "description": "Number of columns in this table",
+ "type": "Number"
+ },
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 653,
+ "description": "Returns the total number of rows in a Table.
\n",
+ "itemtype": "method",
+ "name": "getRowCount",
+ "return": {
+ "description": "Number of rows in this table",
+ "type": "Number"
+ },
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 664,
+ "description": "Removes any of the specified characters (or "tokens").
\n\nIf no column is specified, then the values in all columns and\nrows are processed. A specific column may be referenced by\neither its ID or title.
",
+ "itemtype": "method",
+ "name": "removeTokens",
+ "params": [
+ {
+ "name": "chars",
+ "description": "String listing characters to be removed
\n",
+ "type": "String"
+ },
+ {
+ "name": "column",
+ "description": "Column ID (number)\n or name (string)
\n",
+ "type": "String|Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 715,
+ "description": "Trims leading and trailing whitespace, such as spaces and tabs,\nfrom String table values. If no column is specified, then the\nvalues in all columns and rows are trimmed. A specific column\nmay be referenced by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "trim",
+ "params": [
+ {
+ "name": "column",
+ "description": "Column ID (number)\n or name (string)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 757,
+ "description": "Use removeColumn() to remove an existing column from a Table\nobject. The column to be removed may be identified by either\nits title (a String) or its index value (an int).\nremoveColumn(0) would remove the first column, removeColumn(1)\nwould remove the second column, and so on.
\n",
+ "itemtype": "method",
+ "name": "removeColumn",
+ "params": [
+ {
+ "name": "column",
+ "description": "columnName (string) or ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "example": [
+ "\n \n \n // Given the CSV file \"mammals.csv\"\n // in the project's \"assets\" folder:\n //\n // id,species,name\n // 0,Capra hircus,Goat\n // 1,Panthera pardus,Leopard\n // 2,Equus zebra,Zebra\n\n var table;\n\n function preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n }\n\n function setup() {\n table.removeColumn(\"id\");\n print(table.getColumnCount());\n }\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 826,
+ "description": "Stores a value in the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified\nby either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "column",
+ "description": "column ID (Number)\n or title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "value to assign
\n",
+ "type": "String|Number"
+ }
+ ],
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n table.set(0, \"species\", \"Canis Lupus\");\n table.set(0, \"name\", \"Wolf\");\n\n //print the results\n for (var r = 0; r < table.getRowCount(); r++)\n for (var c = 0; c < table.getColumnCount(); c++)\n print(table.getString(r, c));\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 875,
+ "description": "Stores a Float value in the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified\nby either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "setNum",
+ "params": [
+ {
+ "name": "row",
+ "description": "row ID
\n",
+ "type": "Number"
+ },
+ {
+ "name": "column",
+ "description": "column ID (Number)\n or title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "value to assign
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n table.setNum(1, \"id\", 1);\n\n print(table.getColumn(0));\n //[\"0\", 1, \"2\"]\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 922,
+ "description": "Stores a String value in the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified\nby either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "setString",
+ "params": [
+ {
+ "name": "row",
+ "description": "row ID
\n",
+ "type": "Number"
+ },
+ {
+ "name": "column",
+ "description": "column ID (Number)\n or title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "value to assign
\n",
+ "type": "String"
+ }
+ ],
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 937,
+ "description": "Retrieves a value from the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified by\neither its ID or title.
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "row",
+ "description": "row ID
\n",
+ "type": "Number"
+ },
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "String|Number"
+ },
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n print(table.get(0, 1));\n //Capra hircus\n print(table.get(0, \"species\"));\n //Capra hircus\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 984,
+ "description": "Retrieves a Float value from the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified by\neither its ID or title.
\n",
+ "itemtype": "method",
+ "name": "getNum",
+ "params": [
+ {
+ "name": "row",
+ "description": "row ID
\n",
+ "type": "Number"
+ },
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n print(table.getNum(1, 0) + 100);\n //id 1 + 100 = 101\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 1029,
+ "description": "Retrieves a String value from the Table's specified row and column.\nThe row is specified by its ID, while the column may be specified by\neither its ID or title.
\n",
+ "itemtype": "method",
+ "name": "getString",
+ "params": [
+ {
+ "name": "row",
+ "description": "row ID
\n",
+ "type": "Number"
+ },
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "String"
+ },
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n var tableArray = table.getArray();\n\n //output each row as array\n for (var i = 0; i < tableArray.length; i++)\n print(tableArray[i]);\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 1077,
+ "description": "Retrieves all table data and returns as an object. If a column name is\npassed in, each row object will be stored with that attribute as its\ntitle.
\n",
+ "itemtype": "method",
+ "name": "getObject",
+ "params": [
+ {
+ "name": "headerColumn",
+ "description": "Name of the column which should be used to\n title each row object (optional)
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object"
+ },
+ "example": [
+ "\n\n\n// Given the CSV file \"mammals.csv\"\n// in the project's \"assets\" folder:\n//\n// id,species,name\n// 0,Capra hircus,Goat\n// 1,Panthera pardus,Leopard\n// 2,Equus zebra,Zebra\n\nvar table;\n\nfunction preload() {\n //my table is comma separated value \"csv\"\n //and has a header specifying the columns labels\n table = loadTable(\"assets/mammals.csv\", \"csv\", \"header\");\n}\n\nfunction setup() {\n var tableObject = table.getObject();\n\n print(tableObject);\n //outputs an object\n}\n
\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.Table.js",
+ "line": 1141,
+ "description": "Retrieves all table data and returns it as a multidimensional array.
\n",
+ "itemtype": "method",
+ "name": "getArray",
+ "return": {
+ "description": "",
+ "type": "Array"
+ },
+ "class": "p5.Table",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 43,
+ "description": "Stores a value in the TableRow's specified column.\nThe column may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "column",
+ "description": "Column ID (Number)\n or Title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "The value to be stored
\n",
+ "type": "String|Number"
+ }
+ ],
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 79,
+ "description": "Stores a Float value in the TableRow's specified column.\nThe column may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "setNum",
+ "params": [
+ {
+ "name": "column",
+ "description": "Column ID (Number)\n or Title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "The value to be stored\n as a Float
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 95,
+ "description": "Stores a String value in the TableRow's specified column.\nThe column may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "setString",
+ "params": [
+ {
+ "name": "column",
+ "description": "Column ID (Number)\n or Title (String)
\n",
+ "type": "String|Number"
+ },
+ {
+ "name": "value",
+ "description": "The value to be stored\n as a String
\n",
+ "type": "String"
+ }
+ ],
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 110,
+ "description": "Retrieves a value from the TableRow's specified column.\nThe column may be specified by either its ID or title.
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "String|Number"
+ },
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 127,
+ "description": "Retrieves a Float value from the TableRow's specified\ncolumn. The column may be specified by either its ID or\ntitle.
\n",
+ "itemtype": "method",
+ "name": "getNum",
+ "params": [
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "Float Floating point number",
+ "type": "Number"
+ },
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.TableRow.js",
+ "line": 151,
+ "description": "Retrieves an String value from the TableRow's specified\ncolumn. The column may be specified by either its ID or\ntitle.
\n",
+ "itemtype": "method",
+ "name": "getString",
+ "params": [
+ {
+ "name": "column",
+ "description": "columnName (string) or\n ID (number)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "String",
+ "type": "String"
+ },
+ "class": "p5.TableRow",
+ "module": "IO",
+ "submodule": "Table"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 66,
+ "description": "Gets a copy of the element's parent. Returns the parent as another\np5.XML object.
\n",
+ "itemtype": "method",
+ "name": "getParent",
+ "return": {
+ "description": "element parent",
+ "type": "p5.XML"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var children = xml.getChildren(\"animal\");\n var parent = children[1].getParent();\n print(parent.getName());\n}\n\n// Sketch prints:\n// mammals\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 104,
+ "description": "Gets the element's full name, which is returned as a String.
\n",
+ "itemtype": "method",
+ "name": "getName",
+ "return": {
+ "description": "the name of the node",
+ "type": "String"
+ },
+ "example": [
+ "<animal\n \n // The following short XML file called \"mammals.xml\" is parsed\n // in the code below.\n //\n // \n // <mammals>\n // <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n // <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n // <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n // </mammals>\n\n var xml;\n\n function preload() {\n xml = loadXML(\"assets/mammals.xml\");\n }\n\n function setup() {\n print(xml.getName());\n }\n\n // Sketch prints:\n // mammals\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 139,
+ "description": "Sets the element's name, which is specified as a String.
\n",
+ "itemtype": "method",
+ "name": "setName",
+ "params": [
+ {
+ "name": "the",
+ "description": "new name of the node
\n",
+ "type": "String"
+ }
+ ],
+ "example": [
+ "<animal\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n print(xml.getName());\n xml.setName(\"fish\");\n print(xml.getName());\n}\n\n// Sketch prints:\n// mammals\n// fish\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 177,
+ "description": "Checks whether or not the element has any children, and returns the result\nas a boolean.
\n",
+ "itemtype": "method",
+ "name": "hasChildren",
+ "return": {
+ "description": "",
+ "type": "Boolean"
+ },
+ "example": [
+ "<animal\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n print(xml.hasChildren());\n}\n\n// Sketch prints:\n// true\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 213,
+ "description": "Get the names of all of the element's children, and returns the names as an\narray of Strings. This is the same as looping through and calling getName()\non each child element individually.
\n",
+ "itemtype": "method",
+ "name": "listChildren",
+ "return": {
+ "description": "names of the children of the element",
+ "type": "String[]"
+ },
+ "example": [
+ "<animal\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n print(xml.listChildren());\n}\n\n// Sketch prints:\n// [\"animal\", \"animal\", \"animal\"]\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 250,
+ "description": "Returns all of the element's children as an array of p5.XML objects. When\nthe name parameter is specified, then it will return all children that match\nthat name.
\n",
+ "itemtype": "method",
+ "name": "getChildren",
+ "params": [
+ {
+ "name": "name",
+ "description": "element name
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "children of the element",
+ "type": "p5.XML[]"
+ },
+ "example": [
+ "<animal\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var animals = xml.getChildren(\"animal\");\n\n for (var i = 0; i < animals.length; i++) {\n print(animals[i].getContent());\n }\n}\n\n// Sketch prints:\n// \"Goat\"\n// \"Leopard\"\n// \"Zebra\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 299,
+ "description": "Returns the first of the element's children that matches the name parameter\nor the child of the given index.It returns undefined if no matching\nchild is found.
\n",
+ "itemtype": "method",
+ "name": "getChild",
+ "params": [
+ {
+ "name": "name",
+ "description": "element name or index
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.XML"
+ },
+ "example": [
+ "<animal\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getContent());\n}\n\n// Sketch prints:\n// \"Goat\"\n
\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var secondChild = xml.getChild(1);\n print(secondChild.getContent());\n}\n\n// Sketch prints:\n// \"Leopard\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 360,
+ "description": "Appends a new child to the element. The child can be specified with\neither a String, which will be used as the new tag's name, or as a\nreference to an existing p5.XML object.\nA reference to the newly created child is returned as an p5.XML object.
\n",
+ "itemtype": "method",
+ "name": "addChild",
+ "params": [
+ {
+ "name": "a",
+ "description": "p5.XML Object which will be the child to be added
\n",
+ "type": "p5.XML"
+ }
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 377,
+ "description": "Removes the element specified by name or index.
\n",
+ "itemtype": "method",
+ "name": "removeChild",
+ "params": [
+ {
+ "name": "name",
+ "description": "element name or index
\n",
+ "type": "String|Number"
+ }
+ ],
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n xml.removeChild(\"animal\");\n var children = xml.getChildren();\n for (var i=0; i
\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n xml.removeChild(1);\n var children = xml.getChildren();\n for (var i=0; i
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 450,
+ "description": "Counts the specified element's number of attributes, returned as an Number.
\n",
+ "itemtype": "method",
+ "name": "getAttributeCount",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getAttributeCount());\n}\n\n// Sketch prints:\n// 2\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 486,
+ "description": "Gets all of the specified element's attributes, and returns them as an\narray of Strings.
\n",
+ "itemtype": "method",
+ "name": "listAttributes",
+ "return": {
+ "description": "an array of strings containing the names of attributes",
+ "type": "String[]"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.listAttributes());\n}\n\n// Sketch prints:\n// [\"id\", \"species\"]\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 523,
+ "description": "Checks whether or not an element has the specified attribute.
\n",
+ "itemtype": "method",
+ "name": "hasAttribute",
+ "params": [
+ {
+ "name": "the",
+ "description": "attribute to be checked
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "true if attribute found else false",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n \n // The following short XML file called \"mammals.xml\" is parsed\n // in the code below.\n //\n // \n // <mammals>\n // <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n // <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n // <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n // </mammals>\n\n var xml;\n\n function preload() {\n xml = loadXML(\"assets/mammals.xml\");\n }\n\n function setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.hasAttribute(\"species\"));\n print(firstChild.hasAttribute(\"color\"));\n }\n\n // Sketch prints:\n // true\n // false\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 562,
+ "description": "Returns an attribute value of the element as an Number. If the defaultValue\nparameter is specified and the attribute doesn't exist, then defaultValue\nis returned. If no defaultValue is specified and the attribute doesn't\nexist, the value 0 is returned.
\n",
+ "itemtype": "method",
+ "name": "getNum",
+ "params": [
+ {
+ "name": "name",
+ "description": "the non-null full name of the attribute
\n",
+ "type": "String"
+ },
+ {
+ "name": "defaultValue",
+ "description": "the default value of the attribute
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getNum(\"id\"));\n}\n\n// Sketch prints:\n// 0\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 603,
+ "description": "Returns an attribute value of the element as an String. If the defaultValue\nparameter is specified and the attribute doesn't exist, then defaultValue\nis returned. If no defaultValue is specified and the attribute doesn't\nexist, null is returned.
\n",
+ "itemtype": "method",
+ "name": "getString",
+ "params": [
+ {
+ "name": "name",
+ "description": "the non-null full name of the attribute
\n",
+ "type": "String"
+ },
+ {
+ "name": "defaultValue",
+ "description": "the default value of the attribute
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getString(\"species\"));\n}\n\n// Sketch prints:\n// \"Capra hircus\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 644,
+ "description": "Sets the content of an element's attribute. The first parameter specifies\nthe attribute name, while the second specifies the new content.
\n",
+ "itemtype": "method",
+ "name": "setAttribute",
+ "params": [
+ {
+ "name": "name",
+ "description": "the full name of the attribute
\n",
+ "type": "String"
+ },
+ {
+ "name": "value",
+ "description": "the value of the attribute
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getString(\"species\"));\n firstChild.setAttribute(\"species\", \"Jamides zebra\");\n print(firstChild.getString(\"species\"));\n}\n\n// Sketch prints:\n// \"Capra hircus\"\n// \"Jamides zebra\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 687,
+ "description": "Returns the content of an element. If there is no such content,\ndefaultValue is returned if specified, otherwise null is returned.
\n",
+ "itemtype": "method",
+ "name": "getContent",
+ "params": [
+ {
+ "name": "defaultValue",
+ "description": "value returned if no content is found
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "String"
+ },
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getContent());\n}\n\n// Sketch prints:\n// \"Goat\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 725,
+ "description": "Sets the element's content.
\n",
+ "itemtype": "method",
+ "name": "setContent",
+ "params": [
+ {
+ "name": "text",
+ "description": "the new content
\n",
+ "type": "String"
+ }
+ ],
+ "example": [
+ "\n\n// The following short XML file called \"mammals.xml\" is parsed\n// in the code below.\n//\n// \n// <mammals>\n// <animal id=\"0\" species=\"Capra hircus\">Goat</animal>\n// <animal id=\"1\" species=\"Panthera pardus\">Leopard</animal>\n// <animal id=\"2\" species=\"Equus zebra\">Zebra</animal>\n// </mammals>\n\nvar xml;\n\nfunction preload() {\n xml = loadXML(\"assets/mammals.xml\");\n}\n\nfunction setup() {\n var firstChild = xml.getChild(\"animal\");\n print(firstChild.getContent());\n firstChild.setContent(\"Mountain Goat\");\n print(firstChild.getContent());\n}\n\n// Sketch prints:\n// \"Goat\"\n// \"Mountain Goat\"\n
"
+ ],
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 767,
+ "description": "This method is called while the parsing of XML (when loadXML() is\ncalled). The difference between this method and the setContent()\nmethod defined later is that this one is used to set the content\nwhen the node in question has more nodes under it and so on and\nnot directly text content. While in the other one is used when\nthe node in question directly has text inside it.
\n",
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/io/p5.XML.js",
+ "line": 784,
+ "description": "This method is called while the parsing of XML (when loadXML() is\ncalled). The XML node is passed and its attributes are stored in the\np5.XML's attribute Object.
\n",
+ "class": "p5.XML",
+ "module": "IO",
+ "submodule": "XML"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 12,
+ "description": "Calculates the absolute value (magnitude) of a number. Maps to Math.abs().\nThe absolute value of a number is always positive.
\n",
+ "itemtype": "method",
+ "name": "abs",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to compute
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "absolute value of given number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n var x = -3;\n var y = abs(x);\n\n print(x); // -3\n print(y); // 3\n}\n
"
+ ],
+ "alt": "no image displayed",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 36,
+ "description": "Calculates the closest int value that is greater than or equal to the\nvalue of the parameter. Maps to Math.ceil(). For example, ceil(9.03)\nreturns the value 10.
\n",
+ "itemtype": "method",
+ "name": "ceil",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to round up
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "rounded up number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n // map, mouseX between 0 and 5.\n var ax = map(mouseX, 0, 100, 0, 5);\n var ay = 66;\n\n //Get the ceiling of the mapped number.\n var bx = ceil(map(mouseX, 0, 100, 0,5));\n var by = 33;\n\n // Multiply the mapped numbers by 20 to more easily\n // see the changes.\n stroke(0);\n fill(0);\n line(0, ay, ax * 20, ay);\n line(0, by, bx * 20, by);\n\n // Reformat the float returned by map and draw it.\n noStroke();\n text(nfc(ax, 2,2), ax, ay - 5);\n text(nfc(bx,1,1), bx, by - 5);\n}\n
"
+ ],
+ "alt": "2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 76,
+ "description": "Constrains a value between a minimum and maximum value.
\n",
+ "itemtype": "method",
+ "name": "constrain",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to constrain
\n",
+ "type": "Number"
+ },
+ {
+ "name": "low",
+ "description": "minimum limit
\n",
+ "type": "Number"
+ },
+ {
+ "name": "high",
+ "description": "maximum limit
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "constrained number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n\n var leftWall = 25;\n var rightWall = 75;\n\n // xm is just the mouseX, while\n // xc is the mouseX, but constrained\n // between the leftWall and rightWall!\n var xm = mouseX;\n var xc = constrain(mouseX, leftWall, rightWall);\n\n // Draw the walls.\n stroke(150);\n line(leftWall, 0, leftWall, height);\n line(rightWall, 0, rightWall, height);\n\n // Draw xm and xc as circles.\n noStroke();\n fill(150);\n ellipse(xm, 33, 9,9); // Not Constrained\n fill(0);\n ellipse(xc, 66, 9,9); // Constrained\n}\n
"
+ ],
+ "alt": "2 vertical lines. 2 ellipses move with mouse X 1 does not move passed lines",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 120,
+ "description": "Calculates the distance between two points.
\n",
+ "itemtype": "method",
+ "name": "dist",
+ "return": {
+ "description": "distance between the two points",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation",
+ "overloads": [
+ {
+ "line": 120,
+ "params": [
+ {
+ "name": "x1",
+ "description": "x-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "y-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "x-coordinate of the second point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "y-coordinate of the second point
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "distance between the two points",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 130,
+ "params": [
+ {
+ "name": "x1",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "z1",
+ "description": "z-coordinate of the first point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "y2",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "z2",
+ "description": "z-coordinate of the second point
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "distance between the two points",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 184,
+ "description": "Returns Euler's number e (2.71828...) raised to the power of the n\nparameter. Maps to Math.exp().
\n",
+ "itemtype": "method",
+ "name": "exp",
+ "params": [
+ {
+ "name": "n",
+ "description": "exponent to raise
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "e^n",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n\n // Compute the exp() function with a value between 0 and 2\n var xValue = map(mouseX, 0, width, 0, 2);\n var yValue = exp(xValue);\n\n var y = map(yValue, 0, 8, height, 0);\n\n var legend = \"exp (\" + nfc(xValue, 3) +\")\\n= \" + nf(yValue, 1, 4);\n stroke(150);\n line(mouseX, y, mouseX, height);\n fill(0);\n text(legend, 5, 15);\n noStroke();\n ellipse (mouseX,y, 7, 7);\n\n // Draw the exp(x) curve,\n // over the domain of x from 0 to 2\n noFill();\n stroke(0);\n beginShape();\n for (var x = 0; x < width; x++) {\n xValue = map(x, 0, width, 0, 2);\n yValue = exp(xValue);\n y = map(yValue, 0, 8, height, 0);\n vertex(x, y);\n }\n\n endShape();\n line(0, 0, 0, height);\n line(0, height-1, width, height-1);\n}\n
"
+ ],
+ "alt": "ellipse moves along a curve with mouse x. e^n displayed.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 234,
+ "description": "Calculates the closest int value that is less than or equal to the\nvalue of the parameter. Maps to Math.floor().
\n",
+ "itemtype": "method",
+ "name": "floor",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to round down
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "rounded down number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n //map, mouseX between 0 and 5.\n var ax = map(mouseX, 0, 100, 0, 5);\n var ay = 66;\n\n //Get the floor of the mapped number.\n var bx = floor(map(mouseX, 0, 100, 0,5));\n var by = 33;\n\n // Multiply the mapped numbers by 20 to more easily\n // see the changes.\n stroke(0);\n fill(0);\n line(0, ay, ax * 20, ay);\n line(0, by, bx * 20, by);\n\n // Reformat the float returned by map and draw it.\n noStroke();\n text(nfc(ax, 2,2), ax, ay - 5);\n text(nfc(bx,1,1), bx, by - 5);\n}\n
"
+ ],
+ "alt": "2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 273,
+ "description": "Calculates a number between two numbers at a specific increment. The amt\nparameter is the amount to interpolate between the two values where 0.0\nequal to the first point, 0.1 is very near the first point, 0.5 is\nhalf-way in between, etc. The lerp function is convenient for creating\nmotion along a straight path and for drawing dotted lines.
\n",
+ "itemtype": "method",
+ "name": "lerp",
+ "params": [
+ {
+ "name": "start",
+ "description": "first value
\n",
+ "type": "Number"
+ },
+ {
+ "name": "stop",
+ "description": "second value
\n",
+ "type": "Number"
+ },
+ {
+ "name": "amt",
+ "description": "number between 0.0 and 1.0
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "lerped value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n background(200);\n var a = 20;\n var b = 80;\n var c = lerp(a,b, .2);\n var d = lerp(a,b, .5);\n var e = lerp(a,b, .8);\n\n var y = 50\n\n strokeWeight(5);\n stroke(0); // Draw the original points in black\n point(a, y);\n point(b, y);\n\n stroke(100); // Draw the lerp points in gray\n point(c, y);\n point(d, y);\n point(e, y);\n}\n
"
+ ],
+ "alt": "5 points horizontally staggered mid-canvas. mid 3 are grey, outer black",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 317,
+ "description": "Calculates the natural logarithm (the base-e logarithm) of a number. This\nfunction expects the n parameter to be a value greater than 0.0. Maps to\nMath.log().
\n",
+ "itemtype": "method",
+ "name": "log",
+ "params": [
+ {
+ "name": "n",
+ "description": "number greater than 0
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "natural logarithm of n",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n var maxX = 2.8;\n var maxY = 1.5;\n\n // Compute the natural log of a value between 0 and maxX\n var xValue = map(mouseX, 0, width, 0, maxX);\n if (xValue > 0) { // Cannot take the log of a negative number.\n var yValue = log(xValue);\n var y = map(yValue, -maxY, maxY, height, 0);\n\n // Display the calculation occurring.\n var legend = \"log(\" + nf(xValue, 1, 2) + \")\\n= \" + nf(yValue, 1, 3);\n stroke(150);\n line(mouseX, y, mouseX, height);\n fill(0);\n text (legend, 5, 15);\n noStroke();\n ellipse (mouseX, y, 7, 7);\n }\n\n // Draw the log(x) curve,\n // over the domain of x from 0 to maxX\n noFill();\n stroke(0);\n beginShape();\n for(var x=0; x < width; x++) {\n xValue = map(x, 0, width, 0, maxX);\n yValue = log(xValue);\n y = map(yValue, -maxY, maxY, height, 0);\n vertex(x, y);\n }\n endShape();\n line(0,0,0,height);\n line(0,height/2,width, height/2);\n}\n
"
+ ],
+ "alt": "ellipse moves along a curve with mouse x. natural logarithm of n displayed.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 371,
+ "description": "Calculates the magnitude (or length) of a vector. A vector is a direction\nin space commonly used in computer graphics and linear algebra. Because it\nhas no "start" position, the magnitude of a vector can be thought of as\nthe distance from the coordinate 0,0 to its x,y value. Therefore, mag() is\na shortcut for writing dist(0, 0, x, y).
\n",
+ "itemtype": "method",
+ "name": "mag",
+ "params": [
+ {
+ "name": "a",
+ "description": "first value
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "second value
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "magnitude of vector from (0,0) to (a,b)",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n var x1 = 20;\n var x2 = 80;\n var y1 = 30;\n var y2 = 70;\n\n line(0, 0, x1, y1);\n print(mag(x1, y1)); // Prints \"36.05551275463989\"\n line(0, 0, x2, y1);\n print(mag(x2, y1)); // Prints \"85.44003745317531\"\n line(0, 0, x1, y2);\n print(mag(x1, y2)); // Prints \"72.80109889280519\"\n line(0, 0, x2, y2);\n print(mag(x2, y2)); // Prints \"106.3014581273465\"\n}\n
"
+ ],
+ "alt": "4 lines of different length radiate from top left of canvas.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 409,
+ "description": "Re-maps a number from one range to another.\n
\nIn the first example above, the number 25 is converted from a value in the\nrange of 0 to 100 into a value that ranges from the left edge of the\nwindow (0) to the right edge (width).
\n",
+ "itemtype": "method",
+ "name": "map",
+ "params": [
+ {
+ "name": "value",
+ "description": "the incoming value to be converted
\n",
+ "type": "Number"
+ },
+ {
+ "name": "start1",
+ "description": "lower bound of the value's current range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "stop1",
+ "description": "upper bound of the value's current range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "start2",
+ "description": "lower bound of the value's target range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "stop2",
+ "description": "upper bound of the value's target range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "withinBounds",
+ "description": "constrain the value to the newly mapped range
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "remapped number",
+ "type": "Number"
+ },
+ "example": [
+ "\n \n var value = 25;\n var m = map(value, 0, 100, 0, width);\n ellipse(m, 50, 10, 10);\n
\n\n \n function setup() {\n noStroke();\n }\n\n function draw() {\n background(204);\n var x1 = map(mouseX, 0, width, 25, 75);\n ellipse(x1, 25, 25, 25);\n //This ellipse is constrained to the 0-100 range\n //after setting withinBounds to true\n var x2 = map(mouseX, 0, width, 0, 100, true);\n ellipse(x2, 75, 25, 25);\n }\n
"
+ ],
+ "alt": "10 by 10 white ellipse with in mid left canvas\n2 25 by 25 white ellipses move with mouse x. Bottom has more range from X",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 464,
+ "description": "Determines the largest value in a sequence of numbers, and then returns\nthat value. max() accepts any number of Number parameters, or an Array\nof any length.
\n",
+ "itemtype": "method",
+ "name": "max",
+ "params": [
+ {
+ "name": "n0",
+ "description": "Numbers to compare
\n",
+ "type": "Number|Array"
+ }
+ ],
+ "return": {
+ "description": "maximum Number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n // Change the elements in the array and run the sketch\n // to show how max() works!\n numArray = new Array(2,1,5,4,8,9);\n fill(0);\n noStroke();\n text(\"Array Elements\", 0, 10);\n // Draw all numbers in the array\n var spacing = 15;\n var elemsY = 25;\n for(var i = 0; i < numArray.length; i++) {\n text(numArray[i], i * spacing, elemsY);\n }\n maxX = 33;\n maxY = 80;\n // Draw the Maximum value in the array.\n textSize(32);\n text(max(numArray), maxX, maxY);\n}\n
"
+ ],
+ "alt": "Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 9",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 507,
+ "description": "Determines the smallest value in a sequence of numbers, and then returns\nthat value. min() accepts any number of Number parameters, or an Array\nof any length.
\n",
+ "itemtype": "method",
+ "name": "min",
+ "params": [
+ {
+ "name": "n0",
+ "description": "Numbers to compare
\n",
+ "type": "Number|Array"
+ }
+ ],
+ "return": {
+ "description": "minimum Number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n // Change the elements in the array and run the sketch\n // to show how min() works!\n numArray = new Array(2,1,5,4,8,9);\n fill(0);\n noStroke();\n text(\"Array Elements\", 0, 10);\n // Draw all numbers in the array\n var spacing = 15;\n var elemsY = 25;\n for(var i = 0; i < numArray.length; i++) {\n text(numArray[i], i * spacing, elemsY);\n }\n maxX = 33;\n maxY = 80;\n // Draw the Minimum value in the array.\n textSize(32);\n text(min(numArray), maxX, maxY);\n}\n
"
+ ],
+ "alt": "Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 1",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 550,
+ "description": "Normalizes a number from another range into a value between 0 and 1.\nIdentical to map(value, low, high, 0, 1).\nNumbers outside of the range are not clamped to 0 and 1, because\nout-of-range values are often intentional and useful. (See the second\nexample above.)
\n",
+ "itemtype": "method",
+ "name": "norm",
+ "params": [
+ {
+ "name": "value",
+ "description": "incoming value to be normalized
\n",
+ "type": "Number"
+ },
+ {
+ "name": "start",
+ "description": "lower bound of the value's current range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "stop",
+ "description": "upper bound of the value's current range
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "normalized number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n currentNum = mouseX;\n lowerBound = 0;\n upperBound = width; //100;\n normalized = norm(currentNum, lowerBound, upperBound);\n lineY = 70\n line(0, lineY, width, lineY);\n //Draw an ellipse mapped to the non-normalized value.\n noStroke();\n fill(50)\n var s = 7; // ellipse size\n ellipse(currentNum, lineY, s, s);\n\n // Draw the guide\n guideY = lineY + 15;\n text(\"0\", 0, guideY);\n textAlign(RIGHT);\n text(\"100\", width, guideY);\n\n // Draw the normalized value\n textAlign(LEFT);\n fill(0);\n textSize(32);\n normalY = 40;\n normalX = 20;\n text(normalized, normalX, normalY);\n}\n
"
+ ],
+ "alt": "ellipse moves with mouse. 0 shown left & 100 right and updating values center",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 602,
+ "description": "Facilitates exponential expressions. The pow() function is an efficient\nway of multiplying numbers by themselves (or their reciprocals) in large\nquantities. For example, pow(3, 5) is equivalent to the expression\n33333 and pow(3, -5) is equivalent to 1 / 33333. Maps to\nMath.pow().
\n",
+ "itemtype": "method",
+ "name": "pow",
+ "params": [
+ {
+ "name": "n",
+ "description": "base of the exponential expression
\n",
+ "type": "Number"
+ },
+ {
+ "name": "e",
+ "description": "power by which to raise the base
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "n^e",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n //Exponentially increase the size of an ellipse.\n eSize = 3; // Original Size\n eLoc = 10; // Original Location\n\n ellipse(eLoc, eLoc, eSize, eSize);\n\n ellipse(eLoc*2, eLoc*2, pow(eSize, 2), pow(eSize, 2));\n\n ellipse(eLoc*4, eLoc*4, pow(eSize, 3), pow(eSize, 3));\n\n ellipse(eLoc*8, eLoc*8, pow(eSize, 4), pow(eSize, 4));\n}\n
"
+ ],
+ "alt": "small to large ellipses radiating from top left of canvas",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 636,
+ "description": "Calculates the integer closest to the n parameter. For example,\nround(133.8) returns the value 134. Maps to Math.round().
\n",
+ "itemtype": "method",
+ "name": "round",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to round
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "rounded number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n //map, mouseX between 0 and 5.\n var ax = map(mouseX, 0, 100, 0, 5);\n var ay = 66;\n\n // Round the mapped number.\n var bx = round(map(mouseX, 0, 100, 0,5));\n var by = 33;\n\n // Multiply the mapped numbers by 20 to more easily\n // see the changes.\n stroke(0);\n fill(0);\n line(0, ay, ax * 20, ay);\n line(0, by, bx * 20, by);\n\n // Reformat the float returned by map and draw it.\n noStroke();\n text(nfc(ax, 2,2), ax, ay - 5);\n text(nfc(bx,1,1), bx, by - 5);\n}\n
"
+ ],
+ "alt": "horizontal center line squared values displayed on top and regular on bottom.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 675,
+ "description": "Squares a number (multiplies a number by itself). The result is always a\npositive number, as multiplying two negative numbers always yields a\npositive result. For example, -1 * -1 = 1.
\n",
+ "itemtype": "method",
+ "name": "sq",
+ "params": [
+ {
+ "name": "n",
+ "description": "number to square
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "squared number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n eSize = 7;\n x1 = map(mouseX, 0, width, 0, 10);\n y1 = 80;\n x2 = sq(x1);\n y2 = 20;\n\n // Draw the non-squared.\n line(0, y1, width, y1);\n ellipse(x1, y1, eSize, eSize);\n\n // Draw the squared.\n line(0, y2, width, y2);\n ellipse(x2, y2, eSize, eSize);\n\n // Draw dividing line.\n stroke(100)\n line(0, height/2, width, height/2);\n\n // Draw text.\n var spacing = 15;\n noStroke();\n fill(0);\n text(\"x = \" + x1, 0, y1 + spacing);\n text(\"sq(x) = \" + x2, 0, y2 + spacing);\n}\n
"
+ ],
+ "alt": "horizontal center line squared values displayed on top and regular on bottom.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/calculation.js",
+ "line": 720,
+ "description": "Calculates the square root of a number. The square root of a number is\nalways positive, even though there may be a valid negative root. The\nsquare root s of number a is such that s*s = a. It is the opposite of\nsquaring. Maps to Math.sqrt().
\n",
+ "itemtype": "method",
+ "name": "sqrt",
+ "params": [
+ {
+ "name": "n",
+ "description": "non-negative number to square root
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "square root of number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction draw() {\n background(200);\n eSize = 7;\n x1 = mouseX;\n y1 = 80;\n x2 = sqrt(x1);\n y2 = 20;\n\n // Draw the non-squared.\n line(0, y1, width, y1);\n ellipse(x1, y1, eSize, eSize);\n\n // Draw the squared.\n line(0, y2, width, y2);\n ellipse(x2, y2, eSize, eSize);\n\n // Draw dividing line.\n stroke(100)\n line(0, height/2, width, height/2);\n\n // Draw text.\n noStroke();\n fill(0);\n var spacing = 15;\n text(\"x = \" + x1, 0, y1 + spacing);\n text(\"sqrt(x) = \" + x2, 0, y2 + spacing);\n}\n
"
+ ],
+ "alt": "horizontal center line squareroot values displayed on top and regular on bottom.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Calculation"
+ },
+ {
+ "file": "src/math/math.js",
+ "line": 13,
+ "description": "Creates a new p5.Vector (the datatype for storing vectors). This provides a\ntwo or three dimensional vector, specifically a Euclidean (also known as\ngeometric) vector. A vector is an entity that has both magnitude and\ndirection.
\n",
+ "itemtype": "method",
+ "name": "createVector",
+ "params": [
+ {
+ "name": "x",
+ "description": "x component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Vector"
+ },
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/noise.js",
+ "line": 41,
+ "description": "Returns the Perlin noise value at specified coordinates. Perlin noise is\na random sequence generator producing a more natural ordered, harmonic\nsuccession of numbers compared to the standard random() function.\nIt was invented by Ken Perlin in the 1980s and been used since in\ngraphical applications to produce procedural textures, natural motion,\nshapes, terrains etc.
The main difference to the\nrandom() function is that Perlin noise is defined in an infinite\nn-dimensional space where each pair of coordinates corresponds to a\nfixed semi-random value (fixed only for the lifespan of the program; see\nthe noiseSeed() function). p5.js can compute 1D, 2D and 3D noise,\ndepending on the number of coordinates given. The resulting value will\nalways be between 0.0 and 1.0. The noise value can be animated by moving\nthrough the noise space as demonstrated in the example above. The 2nd\nand 3rd dimension can also be interpreted as time.
The actual\nnoise is structured similar to an audio signal, in respect to the\nfunction's use of frequencies. Similar to the concept of harmonics in\nphysics, perlin noise is computed over several octaves which are added\ntogether for the final result.
Another way to adjust the\ncharacter of the resulting sequence is the scale of the input\ncoordinates. As the function works within an infinite space the value of\nthe coordinates doesn't matter as such, only the distance between\nsuccessive coordinates does (eg. when using noise() within a\nloop). As a general rule the smaller the difference between coordinates,\nthe smoother the resulting noise sequence will be. Steps of 0.005-0.03\nwork best for most applications, but this will differ depending on use.
\n",
+ "itemtype": "method",
+ "name": "noise",
+ "params": [
+ {
+ "name": "x",
+ "description": "x-coordinate in noise space
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "y-coordinate in noise space
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "z-coordinate in noise space
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Perlin noise value (between 0 and 1) at specified\n coordinates",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nvar xoff = 0.0;\n\nfunction draw() {\n background(204);\n xoff = xoff + .01;\n var n = noise(xoff) * width;\n line(n, 0, n, height);\n}\n
\n
\n\nvar noiseScale=0.02;\n\nfunction draw() {\n background(0);\n for (var x=0; x < width; x++) {\n var noiseVal = noise((mouseX+x)*noiseScale, mouseY*noiseScale);\n stroke(noiseVal*255);\n line(x, mouseY+noiseVal*80, x, height);\n }\n}\n
\n
"
+ ],
+ "alt": "vertical line moves left to right with updating noise values.\nhorizontal wave pattern effected by mouse x-position & updating noise values.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Noise"
+ },
+ {
+ "file": "src/math/noise.js",
+ "line": 171,
+ "description": "Adjusts the character and level of detail produced by the Perlin noise\n function. Similar to harmonics in physics, noise is computed over\n several octaves. Lower octaves contribute more to the output signal and\n as such define the overall intensity of the noise, whereas higher octaves\n create finer grained details in the noise sequence.\n
\n By default, noise is computed over 4 octaves with each octave contributing\n exactly half than its predecessor, starting at 50% strength for the 1st\n octave. This falloff amount can be changed by adding an additional function\n parameter. Eg. a falloff factor of 0.75 means each octave will now have\n 75% impact (25% less) of the previous lower octave. Any value between\n 0.0 and 1.0 is valid, however note that values greater than 0.5 might\n result in greater than 1.0 values returned by noise().\n
\n By changing these parameters, the signal created by the noise()\n function can be adapted to fit very specific needs and characteristics.
\n",
+ "itemtype": "method",
+ "name": "noiseDetail",
+ "params": [
+ {
+ "name": "lod",
+ "description": "number of octaves to be used by the noise
\n",
+ "type": "Number"
+ },
+ {
+ "name": "falloff",
+ "description": "falloff factor for each octave
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n \n \nvar noiseVal;\n var noiseScale=0.02;\nfunction setup() {\n createCanvas(100,100);\n }\nfunction draw() {\n background(0);\n for (var y = 0; y < height; y++) {\n for (var x = 0; x < width/2; x++) {\n noiseDetail(2,0.2);\n noiseVal = noise((mouseX+x) * noiseScale,\n (mouseY+y) * noiseScale);\n stroke(noiseVal*255);\n point(x,y);\n noiseDetail(8,0.65);\n noiseVal = noise((mouseX + x + width/2) * noiseScale,\n (mouseY + y) * noiseScale);\n stroke(noiseVal*255);\n point(x + width/2, y);\n }\n }\n }\n
\n
"
+ ],
+ "alt": "2 vertical grey smokey patterns affected my mouse x-position and noise.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Noise"
+ },
+ {
+ "file": "src/math/noise.js",
+ "line": 233,
+ "description": "Sets the seed value for noise(). By default, noise()\nproduces different results each time the program is run. Set the\nvalue parameter to a constant to return the same pseudo-random\nnumbers each time the software is run.
\n",
+ "itemtype": "method",
+ "name": "noiseSeed",
+ "params": [
+ {
+ "name": "seed",
+ "description": "the seed value
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\nvar xoff = 0.0;\n\nfunction setup() {\n noiseSeed(99);\n stroke(0, 10);\n}\n\nfunction draw() {\n xoff = xoff + .01;\n var n = noise(xoff) * width;\n line(n, 0, n, height);\n}\n
\n
"
+ ],
+ "alt": "vertical grey lines drawing in pattern affected by noise.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Noise"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 69,
+ "description": "The x component of the vector
\n",
+ "itemtype": "property",
+ "name": "x",
+ "type": "Number",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 74,
+ "description": "The y component of the vector
\n",
+ "itemtype": "property",
+ "name": "y",
+ "type": "Number",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 79,
+ "description": "The z component of the vector
\n",
+ "itemtype": "property",
+ "name": "z",
+ "type": "Number",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 87,
+ "description": "Returns a string representation of a vector v by calling String(v)\nor v.toString(). This method is useful for logging vectors in the\nconsole.
\n",
+ "itemtype": "method",
+ "name": "toString",
+ "example": [
+ "\n\nfunction setup() {\n var v = createVector(20,30);\n print(String(v)); // prints \"p5.Vector Object : [20, 30, 0]\"\n}\n
\n"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 105,
+ "description": "Sets the x, y, and z component of the vector using two or three separate\nvariables, the data from a p5.Vector, or the values from a float array.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "x",
+ "description": "the x component of the vector or a\n p5.Vector or an Array
\n",
+ "type": "Number|p5.Vector|Array",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "the y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "the z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nfunction setup() {\n var v = createVector(1, 2, 3);\n v.set(4,5,6); // Sets vector to [4, 5, 6]\n\n var v1 = createVector(0, 0, 0);\n var arr = [1, 2, 3];\n v1.set(arr); // Sets vector to [1, 2, 3]\n}\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 147,
+ "description": "Gets a copy of the vector, returns a p5.Vector object.
\n",
+ "itemtype": "method",
+ "name": "copy",
+ "return": {
+ "description": "the copy of the p5.Vector object",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nvar v1 = createVector(1, 2, 3);\nvar v2 = v1.copy();\nprint(v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);\n// Prints \"true\"\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 170,
+ "description": "Adds x, y, and z components to a vector, adds one vector to another, or\nadds two independent vectors together. The version of the method that adds\ntwo vectors together is a static method and returns a p5.Vector, the others\nacts directly on the vector. See the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "add",
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(1, 2, 3);\nv.add(4,5,6);\n// v's components are set to [5, 7, 9]\n
\n
\n\n\n// Static method\nvar v1 = createVector(1, 2, 3);\nvar v2 = createVector(2, 3, 4);\n\nvar v3 = p5.Vector.add(v1, v2);\n// v3 has components [3, 5, 7]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 170,
+ "params": [
+ {
+ "name": "x",
+ "description": "the x component of the vector to be\n added or a p5.Vector or an Array
\n",
+ "type": "Number|p5.Vector|Array"
+ },
+ {
+ "name": "y",
+ "description": "the y component of the vector to be\n added
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "the z component of the vector to be\n added
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 907,
+ "params": [
+ {
+ "name": "v1",
+ "description": "a p5.Vector to add
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "a p5.Vector to add
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "target",
+ "description": "the vector to receive the result
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1
+ },
+ {
+ "line": 914,
+ "params": [
+ {
+ "name": "v1",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the resulting p5.Vector",
+ "type": "p5.Vector"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 222,
+ "description": "Subtracts x, y, and z components from a vector, subtracts one vector from\nanother, or subtracts two independent vectors. The version of the method\nthat subtracts two vectors is a static method and returns a p5.Vector, the\nother acts directly on the vector. See the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "sub",
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(4, 5, 6);\nv.sub(1, 1, 1);\n// v's components are set to [3, 4, 5]\n
\n
\n\n\n\n// Static method\nvar v1 = createVector(2, 3, 4);\nvar v2 = createVector(1, 2, 3);\n\nvar v3 = p5.Vector.sub(v1, v2);\n// v3 has components [1, 1, 1]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 222,
+ "params": [
+ {
+ "name": "x",
+ "description": "the x component of the vector or a\n p5.Vector or an Array
\n",
+ "type": "Number|p5.Vector|Array"
+ },
+ {
+ "name": "y",
+ "description": "the y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "the z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 937,
+ "params": [
+ {
+ "name": "v1",
+ "description": "a p5.Vector to subtract from
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "a p5.Vector to subtract
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "target",
+ "description": "if undefined a new vector will be created
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1
+ },
+ {
+ "line": 944,
+ "params": [
+ {
+ "name": "v1",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the resulting p5.Vector",
+ "type": "p5.Vector"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 273,
+ "description": "Multiply the vector by a scalar. The static version of this method\ncreates a new p5.Vector while the non static version acts on the vector\ndirectly. See the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "mult",
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(1, 2, 3);\nv.mult(2);\n// v's components are set to [2, 4, 6]\n
\n
\n\n\n\n// Static method\nvar v1 = createVector(1, 2, 3);\nvar v2 = p5.Vector.mult(v1, 2);\n// v2 has components [2, 4, 6]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 273,
+ "params": [
+ {
+ "name": "n",
+ "description": "the number to multiply with the vector
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 966,
+ "params": [
+ {
+ "name": "v",
+ "description": "the vector to multiply
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "n",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "target",
+ "description": "if undefined a new vector will be created
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1
+ },
+ {
+ "line": 973,
+ "params": [
+ {
+ "name": "v",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "n",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the resulting new p5.Vector",
+ "type": "p5.Vector"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 306,
+ "description": "Divide the vector by a scalar. The static version of this method creates a\nnew p5.Vector while the non static version acts on the vector directly.\nSee the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "div",
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(6, 4, 2);\nv.div(2); //v's components are set to [3, 2, 1]\n
\n
\n\n\n\n// Static method\nvar v1 = createVector(6, 4, 2);\nvar v2 = p5.Vector.div(v, 2);\n// v2 has components [3, 2, 1]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 306,
+ "params": [
+ {
+ "name": "n",
+ "description": "the number to divide the vector by
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 993,
+ "params": [
+ {
+ "name": "v",
+ "description": "the vector to divide
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "n",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "target",
+ "description": "if undefined a new vector will be created
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1
+ },
+ {
+ "line": 1000,
+ "params": [
+ {
+ "name": "v",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "n",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the resulting new p5.Vector",
+ "type": "p5.Vector"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 338,
+ "description": "Calculates the magnitude (length) of the vector and returns the result as\na float (this is simply the equation sqrt(xx + yy + z*z).)
\n",
+ "itemtype": "method",
+ "name": "mag",
+ "return": {
+ "description": "magnitude of the vector",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar v = createVector(20.0, 30.0, 40.0);\nvar m = v.mag();\nprint(m); // Prints \"53.85164807134504\"\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 338,
+ "params": [],
+ "return": {
+ "description": "magnitude of the vector",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 1091,
+ "params": [
+ {
+ "name": "vecT",
+ "description": "the vector to return the magnitude of
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the magnitude of vecT",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 357,
+ "description": "Calculates the squared magnitude of the vector and returns the result\nas a float (this is simply the equation (xx + yy + z*z).)\nFaster if the real length is not required in the\ncase of comparing vectors, etc.
\n",
+ "itemtype": "method",
+ "name": "magSq",
+ "return": {
+ "description": "squared magnitude of the vector",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\n// Static method\nvar v1 = createVector(6, 4, 2);\nprint(v1.magSq()); // Prints \"56\"\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 379,
+ "description": "Calculates the dot product of two vectors. The version of the method\nthat computes the dot product of two independent vectors is a static\nmethod. See the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "dot",
+ "return": {
+ "description": "the dot product",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar v1 = createVector(1, 2, 3);\nvar v2 = createVector(2, 3, 4);\n\nprint(v1.dot(v2)); // Prints \"20\"\n
\n
\n\n\n\n//Static method\nvar v1 = createVector(1, 2, 3);\nvar v2 = createVector(3, 2, 1);\nprint (p5.Vector.dot(v1, v2)); // Prints \"10\"\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 379,
+ "params": [
+ {
+ "name": "x",
+ "description": "x component of the vector or a p5.Vector
\n",
+ "type": "Number|p5.Vector"
+ },
+ {
+ "name": "y",
+ "description": "y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the dot product",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 1021,
+ "params": [
+ {
+ "name": "v1",
+ "description": "the first p5.Vector
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "the second p5.Vector
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the dot product",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 419,
+ "description": "Calculates and returns a vector composed of the cross product between\ntwo vectors. Both the static and non static methods return a new p5.Vector.\nSee the examples for more context.
\n",
+ "itemtype": "method",
+ "name": "cross",
+ "return": {
+ "description": "p5.Vector composed of cross product",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nvar v1 = createVector(1, 2, 3);\nvar v2 = createVector(1, 2, 3);\n\nv1.cross(v2); // v's components are [0, 0, 0]\n
\n
\n\n\n\n// Static method\nvar v1 = createVector(1, 0, 0);\nvar v2 = createVector(0, 1, 0);\n\nvar crossProduct = p5.Vector.cross(v1, v2);\n// crossProduct has components [0, 0, 1]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 419,
+ "params": [
+ {
+ "name": "v",
+ "description": "p5.Vector to be crossed
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "return": {
+ "description": "p5.Vector composed of cross product",
+ "type": "p5.Vector"
+ }
+ },
+ {
+ "line": 1035,
+ "params": [
+ {
+ "name": "v1",
+ "description": "the first p5.Vector
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "the second p5.Vector
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the cross product",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 459,
+ "description": "Calculates the Euclidean distance between two points (considering a\npoint as a vector object).
\n",
+ "itemtype": "method",
+ "name": "dist",
+ "return": {
+ "description": "the distance",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar v1 = createVector(1, 0, 0);\nvar v2 = createVector(0, 1, 0);\n\nvar distance = v1.dist(v2); // distance is 1.4142...\n
\n
\n\n\n// Static method\nvar v1 = createVector(1, 0, 0);\nvar v2 = createVector(0, 1, 0);\n\nvar distance = p5.Vector.dist(v1,v2);\n// distance is 1.4142...\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 459,
+ "params": [
+ {
+ "name": "v",
+ "description": "the x, y, and z coordinates of a p5.Vector
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "return": {
+ "description": "the distance",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 1050,
+ "params": [
+ {
+ "name": "v1",
+ "description": "the first p5.Vector
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "the second p5.Vector
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the distance",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 491,
+ "description": "Normalize the vector to length 1 (make it a unit vector).
\n",
+ "itemtype": "method",
+ "name": "normalize",
+ "return": {
+ "description": "normalized p5.Vector",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nvar v = createVector(10, 20, 2);\n// v has components [10.0, 20.0, 2.0]\nv.normalize();\n// v's components are set to\n// [0.4454354, 0.8908708, 0.089087084]\n
\n
\n"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 512,
+ "description": "Limit the magnitude of this vector to the value used for the max\nparameter.
\n",
+ "itemtype": "method",
+ "name": "limit",
+ "params": [
+ {
+ "name": "max",
+ "description": "the maximum magnitude for the vector
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(10, 20, 2);\n// v has components [10.0, 20.0, 2.0]\nv.limit(5);\n// v's components are set to\n// [2.2271771, 4.4543543, 0.4454354]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 539,
+ "description": "Set the magnitude of this vector to the value used for the len\nparameter.
\n",
+ "itemtype": "method",
+ "name": "setMag",
+ "params": [
+ {
+ "name": "len",
+ "description": "the new length for this vector
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(10, 20, 2);\n// v has components [10.0, 20.0, 2.0]\nv.setMag(10);\n// v's components are set to [6.0, 8.0, 0.0]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 560,
+ "description": "Calculate the angle of rotation for this vector (only 2D vectors)
\n",
+ "itemtype": "method",
+ "name": "heading",
+ "return": {
+ "description": "the angle of rotation",
+ "type": "Number"
+ },
+ "example": [
+ "\n\nfunction setup() {\n var v1 = createVector(30,50);\n print(v1.heading()); // 1.0303768265243125\n\n var v1 = createVector(40,50);\n print(v1.heading()); // 0.8960553845713439\n\n var v1 = createVector(30,70);\n print(v1.heading()); // 1.1659045405098132\n}\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 592,
+ "description": "Rotate the vector by an angle (only 2D vectors), magnitude remains the\nsame
\n",
+ "itemtype": "method",
+ "name": "rotate",
+ "params": [
+ {
+ "name": "angle",
+ "description": "the angle of rotation
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n\n\nvar v = createVector(10.0, 20.0);\n// v has components [10.0, 20.0, 0.0]\nv.rotate(HALF_PI);\n// v's components are set to [-20.0, 9.999999, 0.0]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 622,
+ "description": "Calculates and returns the angle (in radians) between two vectors.
\n",
+ "itemtype": "method",
+ "name": "angleBetween",
+ "params": [
+ {
+ "name": "the",
+ "description": "x, y, and z components of a p5.Vector
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "return": {
+ "description": "the angle between (in radians)",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar v1 = createVector(1, 0, 0);\nvar v2 = createVector(0, 1, 0);\n\nvar angle = v1.angleBetween(v2);\n// angle is PI/2\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 654,
+ "description": "Linear interpolate the vector to another vector
\n",
+ "itemtype": "method",
+ "name": "lerp",
+ "chainable": 1,
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math",
+ "overloads": [
+ {
+ "line": 654,
+ "params": [
+ {
+ "name": "x",
+ "description": "the x component
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "y",
+ "description": "the y component
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "z",
+ "description": "the z component
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "amt",
+ "description": "the amount of interpolation; some value between 0.0\n (old vector) and 1.0 (new vector). 0.9 is very near\n the new vector. 0.5 is halfway in between.
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 666,
+ "params": [
+ {
+ "name": "v",
+ "description": "the p5.Vector to lerp to
\n",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "amt",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 1065,
+ "params": [
+ {
+ "name": "v1",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "amt",
+ "description": "",
+ "type": "Number"
+ },
+ {
+ "name": "target",
+ "description": "if undefined a new vector will be created
\n",
+ "type": "p5.Vector"
+ }
+ ],
+ "static": 1
+ },
+ {
+ "line": 1073,
+ "params": [
+ {
+ "name": "v1",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "v2",
+ "description": "",
+ "type": "p5.Vector"
+ },
+ {
+ "name": "amt",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "static": 1,
+ "return": {
+ "description": "the lerped value",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 701,
+ "description": "Return a representation of this vector as a float array. This is only\nfor temporary use. If used in any other fashion, the contents should be\ncopied by using the p5.Vector.copy() method to copy into your own\narray.
\n",
+ "itemtype": "method",
+ "name": "array",
+ "return": {
+ "description": "an Array with the 3 values",
+ "type": "Number[]"
+ },
+ "example": [
+ "\n\nfunction setup() {\n var v = createVector(20,30);\n print(v.array()); // Prints : Array [20, 30, 0]\n}\n
\n\n\nvar v = createVector(10.0, 20.0, 30.0);\nvar f = v.array();\nprint(f[0]); // Prints \"10.0\"\nprint(f[1]); // Prints \"20.0\"\nprint(f[2]); // Prints \"30.0\"\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 730,
+ "description": "Equality check against a p5.Vector
\n",
+ "itemtype": "method",
+ "name": "equals",
+ "params": [
+ {
+ "name": "x",
+ "description": "the x component of the vector or a\n p5.Vector or an Array
\n",
+ "type": "Number|p5.Vector|Array",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "the y component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "the z component of the vector
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "whether the vectors are equals",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n\nv1 = createVector(5,10,20);\nv2 = createVector(5,10,20);\nv3 = createVector(13,10,19);\n\nprint(v1.equals(v2.x,v2.y,v2.z)); // true\nprint(v1.equals(v3.x,v3.y,v3.z)); // false\n
\n\n\nvar v1 = createVector(10.0, 20.0, 30.0);\nvar v2 = createVector(10.0, 20.0, 30.0);\nvar v3 = createVector(0.0, 0.0, 0.0);\nprint (v1.equals(v2)) // true\nprint (v1.equals(v3)) // false\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 780,
+ "description": "Make a new 2D unit vector from an angle
\n",
+ "itemtype": "method",
+ "name": "fromAngle",
+ "static": 1,
+ "params": [
+ {
+ "name": "angle",
+ "description": "the desired angle
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the new p5.Vector object",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nfunction draw() {\n background (200);\n\n // Create a variable, proportional to the mouseX,\n // varying from 0-360, to represent an angle in degrees.\n angleMode(DEGREES);\n var myDegrees = map(mouseX, 0,width, 0,360);\n\n // Display that variable in an onscreen text.\n // (Note the nfc() function to truncate additional decimal places,\n // and the \"\\xB0\" character for the degree symbol.)\n var readout = \"angle = \" + nfc(myDegrees,1,1) + \"\\xB0\"\n noStroke();\n fill (0);\n text (readout, 5, 15);\n\n // Create a p5.Vector using the fromAngle function,\n // and extract its x and y components.\n var v = p5.Vector.fromAngle(radians(myDegrees));\n var vx = v.x;\n var vy = v.y;\n\n push();\n translate (width/2, height/2);\n noFill();\n stroke (150);\n line (0,0, 30,0);\n stroke (0);\n line (0,0, 30*vx, 30*vy);\n pop()\n}\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 837,
+ "description": "Make a new 2D unit vector from a random angle
\n",
+ "itemtype": "method",
+ "name": "random2D",
+ "static": 1,
+ "return": {
+ "description": "the new p5.Vector object",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nvar v = p5.Vector.random2D();\n// May make v's attributes something like:\n// [0.61554617, -0.51195765, 0.0] or\n// [-0.4695841, -0.14366731, 0.0] or\n// [0.6091097, -0.22805278, 0.0]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 870,
+ "description": "Make a new random 3D unit vector.
\n",
+ "itemtype": "method",
+ "name": "random3D",
+ "static": 1,
+ "return": {
+ "description": "the new p5.Vector object",
+ "type": "p5.Vector"
+ },
+ "example": [
+ "\n\n\nvar v = p5.Vector.random3D();\n// May make v's attributes something like:\n// [0.61554617, -0.51195765, 0.599168] or\n// [-0.4695841, -0.14366731, -0.8711202] or\n// [0.6091097, -0.22805278, -0.7595902]\n
\n
"
+ ],
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 963,
+ "description": "Multiplies a vector by a scalar and returns a new vector.
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 990,
+ "description": "Divides a vector by a scalar and returns a new vector.
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 1018,
+ "description": "Calculates the dot product of two vectors.
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 1032,
+ "description": "Calculates the cross product of two vectors.
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 1046,
+ "description": "Calculates the Euclidean distance between two points (considering a\npoint as a vector object).
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/p5.Vector.js",
+ "line": 1061,
+ "description": "Linear interpolate a vector to another vector and return the result as a\nnew vector.
\n",
+ "class": "p5.Vector",
+ "module": "Math",
+ "submodule": "Math"
+ },
+ {
+ "file": "src/math/random.js",
+ "line": 47,
+ "description": "Sets the seed value for random().
\nBy default, random() produces different results each time the program\nis run. Set the seed parameter to a constant to return the same\npseudo-random numbers each time the software is run.
\n",
+ "itemtype": "method",
+ "name": "randomSeed",
+ "params": [
+ {
+ "name": "seed",
+ "description": "the seed value
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n\n\nrandomSeed(99);\nfor (var i=0; i < 100; i++) {\n var r = random(0, 255);\n stroke(r);\n line(i, 0, i, 100);\n}\n
\n
"
+ ],
+ "alt": "many vertical lines drawn in white, black or grey.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Random"
+ },
+ {
+ "file": "src/math/random.js",
+ "line": 78,
+ "description": "Return a random floating-point number.
\nTakes either 0, 1 or 2 arguments.
\nIf no argument is given, returns a random number from 0\nup to (but not including) 1.
\nIf one argument is given and it is a number, returns a random number from 0\nup to (but not including) the number.
\nIf one argument is given and it is an array, returns a random element from\nthat array.
\nIf two arguments are given, returns a random number from the\nfirst argument up to (but not including) the second argument.
\n",
+ "itemtype": "method",
+ "name": "random",
+ "return": {
+ "description": "the random number",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfor (var i = 0; i < 100; i++) {\n var r = random(50);\n stroke(r*5);\n line(50, i, 50+r, i);\n}\n
\n
\n\n\nfor (var i = 0; i < 100; i++) {\n var r = random(-50, 50);\n line(50,i,50+r,i);\n}\n
\n
\n\n\n// Get a random element from an array using the random(Array) syntax\nvar words = [ \"apple\", \"bear\", \"cat\", \"dog\" ];\nvar word = random(words); // select random word\ntext(word,10,50); // draw the word\n
\n
"
+ ],
+ "alt": "100 horizontal lines from center canvas to right. size+fill change each time\n100 horizontal lines from center of canvas. height & side change each render\nword displayed at random. Either apple, bear, cat, or dog",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Random",
+ "overloads": [
+ {
+ "line": 78,
+ "params": [
+ {
+ "name": "min",
+ "description": "the lower bound (inclusive)
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "max",
+ "description": "the upper bound (exclusive)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the random number",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 132,
+ "params": [
+ {
+ "name": "choices",
+ "description": "the array to choose from
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "the random element from the array",
+ "type": "*"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/math/random.js",
+ "line": 168,
+ "description": "Returns a random number fitting a Gaussian, or\n normal, distribution. There is theoretically no minimum or maximum\n value that randomGaussian() might return. Rather, there is\n just a very low probability that values far from the mean will be\n returned; and a higher probability that numbers near the mean will\n be returned.\n
\n Takes either 0, 1 or 2 arguments.
\n If no args, returns a mean of 0 and standard deviation of 1.
\n If one arg, that arg is the mean (standard deviation is 1).
\n If two args, first is mean, second is standard deviation.
\n",
+ "itemtype": "method",
+ "name": "randomGaussian",
+ "params": [
+ {
+ "name": "mean",
+ "description": "the mean
\n",
+ "type": "Number"
+ },
+ {
+ "name": "sd",
+ "description": "the standard deviation
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the random number",
+ "type": "Number"
+ },
+ "example": [
+ "\n \n for (var y = 0; y < 100; y++) {\n var x = randomGaussian(50,15);\n line(50, y, x, y);\n}\n
\n
\n \n \nvar distribution = new Array(360);\n\nfunction setup() {\n createCanvas(100, 100);\n for (var i = 0; i < distribution.length; i++) {\n distribution[i] = floor(randomGaussian(0,15));\n }\n}\n\nfunction draw() {\n background(204);\n translate(width/2, width/2);\n for (var i = 0; i < distribution.length; i++) {\n rotate(TWO_PI/distribution.length);\n stroke(0);\n var dist = abs(distribution[i]);\n line(0, 0, dist, 0);\n }\n}\n
\n
"
+ ],
+ "alt": "100 horizontal lines from center of canvas. height & side change each render\n black lines radiate from center of canvas. size determined each render",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Random"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 18,
+ "description": "The inverse of cos(), returns the arc cosine of a value. This function\nexpects the values in the range of -1 to 1 and values are returned in\nthe range 0 to PI (3.1415927).
\n",
+ "itemtype": "method",
+ "name": "acos",
+ "params": [
+ {
+ "name": "value",
+ "description": "the value whose arc cosine is to be returned
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the arc cosine of the given value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar a = PI;\nvar c = cos(a);\nvar ac = acos(c);\n// Prints: \"3.1415927 : -1.0 : 3.1415927\"\nprint(a + \" : \" + c + \" : \" + ac);\n
\n
\n\n\n\nvar a = PI + PI/4.0;\nvar c = cos(a);\nvar ac = acos(c);\n// Prints: \"3.926991 : -0.70710665 : 2.3561943\"\nprint(a + \" : \" + c + \" : \" + ac);\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 56,
+ "description": "The inverse of sin(), returns the arc sine of a value. This function\nexpects the values in the range of -1 to 1 and values are returned\nin the range -PI/2 to PI/2.
\n",
+ "itemtype": "method",
+ "name": "asin",
+ "params": [
+ {
+ "name": "value",
+ "description": "the value whose arc sine is to be returned
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the arc sine of the given value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar a = PI + PI/3;\nvar s = sin(a);\nvar as = asin(s);\n// Prints: \"1.0471976 : 0.86602545 : 1.0471976\"\nprint(a + \" : \" + s + \" : \" + as);\n
\n
\n\n\n\nvar a = PI + PI/3.0;\nvar s = sin(a);\nvar as = asin(s);\n// Prints: \"4.1887903 : -0.86602545 : -1.0471976\"\nprint(a + \" : \" + s + \" : \" + as);\n
\n
\n"
+ ],
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 95,
+ "description": "The inverse of tan(), returns the arc tangent of a value. This function\nexpects the values in the range of -Infinity to Infinity (exclusive) and\nvalues are returned in the range -PI/2 to PI/2.
\n",
+ "itemtype": "method",
+ "name": "atan",
+ "params": [
+ {
+ "name": "value",
+ "description": "the value whose arc tangent is to be returned
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the arc tangent of the given value",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar a = PI + PI/3;\nvar t = tan(a);\nvar at = atan(t);\n// Prints: \"1.0471976 : 1.7320509 : 1.0471976\"\nprint(a + \" : \" + t + \" : \" + at);\n
\n
\n\n\n\nvar a = PI + PI/3.0;\nvar t = tan(a);\nvar at = atan(t);\n// Prints: \"4.1887903 : 1.7320513 : 1.0471977\"\nprint(a + \" : \" + t + \" : \" + at);\n
\n
\n"
+ ],
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 134,
+ "description": "Calculates the angle (in radians) from a specified point to the coordinate\norigin as measured from the positive x-axis. Values are returned as a\nfloat in the range from PI to -PI. The atan2() function is most often used\nfor orienting geometry to the position of the cursor.\n
\nNote: The y-coordinate of the point is the first parameter, and the\nx-coordinate is the second parameter, due the the structure of calculating\nthe tangent.
\n",
+ "itemtype": "method",
+ "name": "atan2",
+ "params": [
+ {
+ "name": "y",
+ "description": "y-coordinate of the point
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x",
+ "description": "x-coordinate of the point
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the arc tangent of the given point",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nfunction draw() {\n background(204);\n translate(width/2, height/2);\n var a = atan2(mouseY-height/2, mouseX-width/2);\n rotate(a);\n rect(-30, -5, 60, 10);\n}\n
\n
"
+ ],
+ "alt": "60 by 10 rect at center of canvas rotates with mouse movements",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 174,
+ "description": "Calculates the cosine of an angle. This function takes into account the\ncurrent angleMode. Values are returned in the range -1 to 1.
\n",
+ "itemtype": "method",
+ "name": "cos",
+ "params": [
+ {
+ "name": "angle",
+ "description": "the angle
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the cosine of the angle",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar a = 0.0;\nvar inc = TWO_PI/25.0;\nfor (var i = 0; i < 25; i++) {\n line(i*4, 50, i*4, 50+cos(a)*40.0);\n a = a + inc;\n}\n
\n
"
+ ],
+ "alt": "vertical black lines form wave patterns, extend-down on left and right side",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 206,
+ "description": "Calculates the sine of an angle. This function takes into account the\ncurrent angleMode. Values are returned in the range -1 to 1.
\n",
+ "itemtype": "method",
+ "name": "sin",
+ "params": [
+ {
+ "name": "angle",
+ "description": "the angle
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the sine of the angle",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n\nvar a = 0.0;\nvar inc = TWO_PI/25.0;\nfor (var i = 0; i < 25; i++) {\n line(i*4, 50, i*4, 50+sin(a)*40.0);\n a = a + inc;\n}\n
\n
"
+ ],
+ "alt": "vertical black lines extend down and up from center to form wave pattern",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 238,
+ "description": "Calculates the tangent of an angle. This function takes into account\nthe current angleMode. Values are returned in the range -1 to 1.
\n",
+ "itemtype": "method",
+ "name": "tan",
+ "params": [
+ {
+ "name": "angle",
+ "description": "the angle
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the tangent of the angle",
+ "type": "Number"
+ },
+ "example": [
+ "\n\n
\n var a = 0.0;\n var inc = TWO_PI/50.0;\n for (var i = 0; i < 100; i = i+2) {\n line(i, 50, i, 50+tan(a)*2.0);\n a = a + inc;\n }\n
"
+ ],
+ "alt": "vertical black lines end down and up from center to form spike pattern",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 270,
+ "description": "
Converts a radian measurement to its corresponding value in degrees.\nRadians and degrees are two ways of measuring the same thing. There are\n360 degrees in a circle and 2*PI radians in a circle. For example,\n90° = PI/2 = 1.5707964.
\n",
+ "itemtype": "method",
+ "name": "degrees",
+ "params": [
+ {
+ "name": "radians",
+ "description": "
the radians value to convert to degrees
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the converted angle",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar rad = PI/4;\nvar deg = degrees(rad);\nprint(rad + \" radians is \" + deg + \" degrees\");\n// Prints: 0.7853981633974483 radians is 45 degrees\n
\n
\n"
+ ],
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 296,
+ "description": "
Converts a degree measurement to its corresponding value in radians.\nRadians and degrees are two ways of measuring the same thing. There are\n360 degrees in a circle and 2*PI radians in a circle. For example,\n90° = PI/2 = 1.5707964.
\n",
+ "itemtype": "method",
+ "name": "radians",
+ "params": [
+ {
+ "name": "degrees",
+ "description": "
the degree value to convert to radians
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the converted angle",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar deg = 45.0;\nvar rad = radians(deg);\nprint(deg + \" degrees is \" + rad + \" radians\");\n// Prints: 45 degrees is 0.7853981633974483 radians\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/math/trigonometry.js",
+ "line": 320,
+ "description": "
Sets the current mode of p5 to given mode. Default mode is RADIANS.
\n",
+ "itemtype": "method",
+ "name": "angleMode",
+ "params": [
+ {
+ "name": "mode",
+ "description": "
either RADIANS or DEGREES
\n",
+ "type": "Constant"
+ }
+ ],
+ "example": [
+ "\n
\n\nfunction draw(){\n background(204);\n angleMode(DEGREES); // Change the mode to DEGREES\n var a = atan2(mouseY-height/2, mouseX-width/2);\n translate(width/2, height/2);\n push();\n rotate(a);\n rect(-20, -5, 40, 10); // Larger rectangle is rotating in degrees\n pop();\n angleMode(RADIANS); // Change the mode to RADIANS\n rotate(a); // var a stays the same\n rect(-40, -5, 20, 10); // Smaller rectangle is rotating in radians\n}\n
\n
"
+ ],
+ "alt": "40 by 10 rect in center rotates with mouse moves. 20 by 10 rect moves faster.",
+ "class": "p5",
+ "module": "Math",
+ "submodule": "Trigonometry"
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 13,
+ "description": "
Sets the current alignment for drawing text. Accepts two\narguments: horizAlign (LEFT, CENTER, or RIGHT) and\nvertAlign (TOP, BOTTOM, CENTER, or BASELINE).
\n
The horizAlign parameter is in reference to the x value\nof the text() function, while the vertAlign parameter is\nin reference to the y value.
\n
So if you write textAlign(LEFT), you are aligning the left\nedge of your text to the x value you give in text(). If you\nwrite textAlign(RIGHT, TOP), you are aligning the right edge\nof your text to the x value and the top of edge of the text\nto the y value.
\n",
+ "itemtype": "method",
+ "name": "textAlign",
+ "params": [
+ {
+ "name": "horizAlign",
+ "description": "
horizontal alignment, either LEFT,\n CENTER, or RIGHT
\n",
+ "type": "Constant"
+ },
+ {
+ "name": "vertAlign",
+ "description": "
vertical alignment, either TOP,\n BOTTOM, CENTER, or BASELINE
\n",
+ "type": "Constant",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\ntextSize(16);\ntextAlign(RIGHT);\ntext(\"ABCD\", 50, 30);\ntextAlign(CENTER);\ntext(\"EFGH\", 50, 50);\ntextAlign(LEFT);\ntext(\"IJKL\", 50, 70);\n
\n
"
+ ],
+ "alt": "Letters ABCD displayed at top right, EFGH at center and IJKL at bottom left.",
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 55,
+ "description": "
Sets/gets the spacing, in pixels, between lines of text. This\nsetting will be used in all subsequent calls to the text() function.
\n",
+ "itemtype": "method",
+ "name": "textLeading",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes",
+ "overloads": [
+ {
+ "line": 55,
+ "params": [
+ {
+ "name": "leading",
+ "description": "
the size in pixels for spacing between lines
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 63,
+ "params": [],
+ "return": {
+ "description": "",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 92,
+ "description": "
Sets/gets the current font size. This size will be used in all subsequent\ncalls to the text() function. Font size is measured in pixels.
\n",
+ "itemtype": "method",
+ "name": "textSize",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes",
+ "overloads": [
+ {
+ "line": 92,
+ "params": [
+ {
+ "name": "theSize",
+ "description": "
the size of the letters in units of pixels
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 100,
+ "params": [],
+ "return": {
+ "description": "",
+ "type": "Number"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 123,
+ "description": "
Sets/gets the style of the text for system fonts to NORMAL, ITALIC, or BOLD.\nNote: this may be is overridden by CSS styling. For non-system fonts\n(opentype, truetype, etc.) please load styled fonts instead.
\n",
+ "itemtype": "method",
+ "name": "textStyle",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes",
+ "overloads": [
+ {
+ "line": 123,
+ "params": [
+ {
+ "name": "theStyle",
+ "description": "
styling for text, either NORMAL,\n ITALIC, or BOLD
\n",
+ "type": "Constant"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 133,
+ "params": [],
+ "return": {
+ "description": "",
+ "type": "String"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 158,
+ "description": "
Calculates and returns the width of any character or text string.
\n",
+ "itemtype": "method",
+ "name": "textWidth",
+ "params": [
+ {
+ "name": "theText",
+ "description": "
the String of characters to measure
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\ntextSize(28);\n\nvar aChar = 'P';\nvar cWidth = textWidth(aChar);\ntext(aChar, 0, 40);\nline(cWidth, 0, cWidth, 50);\n\nvar aString = \"p5.js\";\nvar sWidth = textWidth(aString);\ntext(aString, 0, 85);\nline(sWidth, 50, sWidth, 100);\n
\n
"
+ ],
+ "alt": "Letter P and p5.js are displayed with vertical lines at end. P is wide",
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 192,
+ "description": "
Returns the ascent of the current font at its current size. The ascent\nrepresents the distance, in pixels, of the tallest character above\nthe baseline.
\n",
+ "itemtype": "method",
+ "name": "textAscent",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar base = height * 0.75;\nvar scalar = 0.8; // Different for each font\n\ntextSize(32); // Set initial text size\nvar asc = textAscent() * scalar; // Calc ascent\nline(0, base - asc, width, base - asc);\ntext(\"dp\", 0, base); // Draw text on baseline\n\ntextSize(64); // Increase text size\nasc = textAscent() * scalar; // Recalc ascent\nline(40, base - asc, width, base - asc);\ntext(\"dp\", 40, base); // Draw text on baseline\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 220,
+ "description": "
Returns the descent of the current font at its current size. The descent\nrepresents the distance, in pixels, of the character with the longest\ndescender below the baseline.
\n",
+ "itemtype": "method",
+ "name": "textDescent",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar base = height * 0.75;\nvar scalar = 0.8; // Different for each font\n\ntextSize(32); // Set initial text size\nvar desc = textDescent() * scalar; // Calc ascent\nline(0, base+desc, width, base+desc);\ntext(\"dp\", 0, base); // Draw text on baseline\n\ntextSize(64); // Increase text size\ndesc = textDescent() * scalar; // Recalc ascent\nline(40, base + desc, width, base + desc);\ntext(\"dp\", 40, base); // Draw text on baseline\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/typography/attributes.js",
+ "line": 248,
+ "description": "
Helper function to measure ascent and descent.
\n",
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Attributes"
+ },
+ {
+ "file": "src/typography/loading_displaying.js",
+ "line": 16,
+ "description": "
Loads an opentype font file (.otf, .ttf) from a file or a URL,\nand returns a PFont Object. This method is asynchronous,\nmeaning it may not finish before the next line in your sketch\nis executed.\n
\nThe path to the font should be relative to the HTML file\nthat links in your sketch. Loading an from a URL or other\nremote location may be blocked due to your browser's built-in\nsecurity.
\n",
+ "itemtype": "method",
+ "name": "loadFont",
+ "params": [
+ {
+ "name": "path",
+ "description": "
name of the file or url to load
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "
function to be executed after\n loadFont()\n completes
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "p5.Font object",
+ "type": "p5.Font"
+ },
+ "example": [
+ "\n\n
Calling loadFont() inside preload() guarantees that the load\noperation will have completed before setup() and draw() are called.
\n\n
\nvar myFont;\nfunction preload() {\n myFont = loadFont('assets/AvenirNextLTPro-Demi.otf');\n}\n\nfunction setup() {\n fill('#ED225D');\n textFont(myFont);\n textSize(36);\n text('p5*js', 10, 50);\n}\n
\n\nOutside of preload(), you may supply a callback function to handle the\nobject:\n\n
\nfunction setup() {\n loadFont('assets/AvenirNextLTPro-Demi.otf', drawText);\n}\n\nfunction drawText(font) {\n fill('#ED225D');\n textFont(font, 36);\n text('p5*js', 10, 50);\n}\n\n
\n\n
You can also use the string name of the font to style other HTML\nelements.
\n\n
\nvar myFont;\n\nfunction preload() {\n myFont = loadFont('assets/Avenir.otf');\n}\n\nfunction setup() {\n var myDiv = createDiv('hello there');\n myDiv.style('font-family', 'Avenir');\n}\n
"
+ ],
+ "alt": "p5*js in p5's theme dark pink\np5*js in p5's theme dark pink",
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/typography/loading_displaying.js",
+ "line": 135,
+ "description": "
Draws text to the screen. Displays the information specified in the first\nparameter on the screen in the position specified by the additional\nparameters. A default font will be used unless a font is set with the\ntextFont() function and a default size will be used unless a font is set\nwith textSize(). Change the color of the text with the fill() function.\nChange the outline of the text with the stroke() and strokeWeight()\nfunctions.\n
\nThe text displays in relation to the textAlign() function, which gives the\noption to draw to the left, right, and center of the coordinates.\n
\nThe x2 and y2 parameters define a rectangular area to display within and\nmay only be used with string data. When these parameters are specified,\nthey are interpreted based on the current rectMode() setting. Text that\ndoes not fit completely within the rectangle specified will not be drawn\nto the screen.
\n",
+ "itemtype": "method",
+ "name": "text",
+ "params": [
+ {
+ "name": "str",
+ "description": "
the alphanumeric symbols to be displayed
\n",
+ "type": "String"
+ },
+ {
+ "name": "x",
+ "description": "
x-coordinate of text
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
y-coordinate of text
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x2",
+ "description": "
by default, the width of the text box,\n see rectMode() for more info
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y2",
+ "description": "
by default, the height of the text box,\n see rectMode() for more info
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "this",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\ntextSize(32);\ntext(\"word\", 10, 30);\nfill(0, 102, 153);\ntext(\"word\", 10, 60);\nfill(0, 102, 153, 51);\ntext(\"word\", 10, 90);\n
\n
\n
\n\ns = \"The quick brown fox jumped over the lazy dog.\";\nfill(50);\ntext(s, 10, 10, 70, 80); // Text wraps within text box\n
\n
"
+ ],
+ "alt": "'word' displayed 3 times going from black, blue to translucent blue\nThe quick brown fox jumped over the lazy dog.",
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Loading & Displaying"
+ },
+ {
+ "file": "src/typography/loading_displaying.js",
+ "line": 191,
+ "description": "
Sets the current font that will be drawn with the text() function.
\n",
+ "itemtype": "method",
+ "name": "textFont",
+ "return": {
+ "description": "the current font",
+ "type": "Object"
+ },
+ "class": "p5",
+ "module": "Typography",
+ "submodule": "Loading & Displaying",
+ "overloads": [
+ {
+ "line": 191,
+ "params": [],
+ "return": {
+ "description": "the current font",
+ "type": "Object"
+ }
+ },
+ {
+ "line": 197,
+ "params": [
+ {
+ "name": "font",
+ "description": "
a font loaded via loadFont(), or a String\nrepresenting a web safe font (a font\nthat is generally available across all systems)
\n",
+ "type": "Object|String"
+ },
+ {
+ "name": "size",
+ "description": "
the font size to use
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/typography/p5.Font.js",
+ "line": 33,
+ "description": "
Underlying opentype font implementation
\n",
+ "itemtype": "property",
+ "name": "font",
+ "class": "p5.Font",
+ "module": "Typography",
+ "submodule": "Font"
+ },
+ {
+ "file": "src/typography/p5.Font.js",
+ "line": 47,
+ "description": "
Returns a tight bounding box for the given text string using this\nfont (currently only supports single lines)
\n",
+ "itemtype": "method",
+ "name": "textBounds",
+ "params": [
+ {
+ "name": "line",
+ "description": "
a line of text
\n",
+ "type": "String"
+ },
+ {
+ "name": "x",
+ "description": "
x-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
y-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "fontSize",
+ "description": "
font size to use (optional)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "options",
+ "description": "
opentype options (optional)
\n",
+ "type": "Object"
+ }
+ ],
+ "return": {
+ "description": "a rectangle object with properties: x, y, w, h",
+ "type": "Object"
+ },
+ "example": [
+ "\n
\n\nvar font;\nvar textString = 'Lorem ipsum dolor sit amet.';\nfunction preload() {\n font = loadFont('./assets/Regular.otf');\n};\nfunction setup() {\n background(210);\n\n var bbox = font.textBounds(textString, 10, 30, 12);\n fill(255);\n stroke(0);\n rect(bbox.x, bbox.y, bbox.w, bbox.h);\n fill(0);\n noStroke();\n\n textFont(font);\n textSize(12);\n text(textString, 10, 30);\n};\n
\n
"
+ ],
+ "alt": "words Lorem ipsum dol go off canvas and contained by white bounding box",
+ "class": "p5.Font",
+ "module": "Typography",
+ "submodule": "Font"
+ },
+ {
+ "file": "src/typography/p5.Font.js",
+ "line": 148,
+ "description": "
Computes an array of points following the path for specified text
\n",
+ "itemtype": "method",
+ "name": "textToPoints",
+ "params": [
+ {
+ "name": "txt",
+ "description": "
a line of text
\n",
+ "type": "String"
+ },
+ {
+ "name": "x",
+ "description": "
x-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
y-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "fontSize",
+ "description": "
font size to use (optional)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "options",
+ "description": "
an (optional) object that can contain:
\n
sampleFactor - the ratio of path-length to number of samples\n(default=.25); higher values yield more points and are therefore\nmore precise
\n
simplifyThreshold - if set to a non-zero value, collinear points will be\nbe removed from the polygon; the value represents the threshold angle to use\nwhen determining whether two edges are collinear
\n",
+ "type": "Object"
+ }
+ ],
+ "return": {
+ "description": "an array of points, each with x, y, alpha (the path angle)",
+ "type": "Array"
+ },
+ "class": "p5.Font",
+ "module": "Typography",
+ "submodule": "Font"
+ },
+ {
+ "file": "src/typography/p5.Font.js",
+ "line": 206,
+ "description": "
Returns the set of opentype glyphs for the supplied string.
\n
Note that there is not a strict one-to-one mapping between characters\nand glyphs, so the list of returned glyphs can be larger or smaller\n than the length of the given string.
\n",
+ "params": [
+ {
+ "name": "str",
+ "description": "
the string to be converted
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "the opentype glyphs",
+ "type": "Array"
+ },
+ "class": "p5.Font",
+ "module": "Typography",
+ "submodule": "Font"
+ },
+ {
+ "file": "src/typography/p5.Font.js",
+ "line": 221,
+ "description": "
Returns an opentype path for the supplied string and position.
\n",
+ "params": [
+ {
+ "name": "line",
+ "description": "
a line of text
\n",
+ "type": "String"
+ },
+ {
+ "name": "x",
+ "description": "
x-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
y-position
\n",
+ "type": "Number"
+ },
+ {
+ "name": "options",
+ "description": "
opentype options (optional)
\n",
+ "type": "Object"
+ }
+ ],
+ "return": {
+ "description": "the opentype path",
+ "type": "Object"
+ },
+ "class": "p5.Font",
+ "module": "Typography",
+ "submodule": "Font"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 12,
+ "description": "
Adds a value to the end of an array. Extends the length of\nthe array by one. Maps to Array.push().
\n",
+ "itemtype": "method",
+ "name": "append",
+ "params": [
+ {
+ "name": "array",
+ "description": "
Array to append
\n",
+ "type": "Array"
+ },
+ {
+ "name": "value",
+ "description": "
to be added to the Array
\n",
+ "type": "Any"
+ }
+ ],
+ "example": [
+ "\n
\nfunction setup() {\n\nvar myArray = new Array(\"Mango\", \"Apple\", \"Papaya\")\nprint(myArray) // [\"Mango\", \"Apple\", \"Papaya\"]\n\nappend(myArray, \"Peach\")\nprint(myArray) // [\"Mango\", \"Apple\", \"Papaya\", \"Peach\"]\n\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 37,
+ "description": "
Copies an array (or part of an array) to another array. The src array is\ncopied to the dst array, beginning at the position specified by\nsrcPosition and into the position specified by dstPosition. The number of\nelements to copy is determined by length. Note that copying values\noverwrites existing values in the destination array. To append values\ninstead of overwriting them, use concat().\n
\nThe simplified version with only two arguments, arrayCopy(src, dst),\ncopies an entire array to another of the same size. It is equivalent to\narrayCopy(src, 0, dst, 0, src.length).\n
\nUsing this function is far more efficient for copying array data than\niterating through a for() loop and copying each element individually.
\n",
+ "itemtype": "method",
+ "name": "arrayCopy",
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions",
+ "overloads": [
+ {
+ "line": 37,
+ "params": [
+ {
+ "name": "src",
+ "description": "
the source Array
\n",
+ "type": "Array"
+ },
+ {
+ "name": "srcPosition",
+ "description": "
starting position in the source Array
\n",
+ "type": "Number"
+ },
+ {
+ "name": "dst",
+ "description": "
the destination Array
\n",
+ "type": "Array"
+ },
+ {
+ "name": "dstPosition",
+ "description": "
starting position in the destination Array
\n",
+ "type": "Number"
+ },
+ {
+ "name": "length",
+ "description": "
number of Array elements to be copied
\n",
+ "type": "Number"
+ }
+ ]
+ },
+ {
+ "line": 59,
+ "params": [
+ {
+ "name": "src",
+ "description": "",
+ "type": "Array"
+ },
+ {
+ "name": "dst",
+ "description": "",
+ "type": "Array"
+ },
+ {
+ "name": "length",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ]
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 124,
+ "description": "
Concatenates two arrays, maps to Array.concat(). Does not modify the\ninput arrays.
\n",
+ "itemtype": "method",
+ "name": "concat",
+ "params": [
+ {
+ "name": "a",
+ "description": "
first Array to concatenate
\n",
+ "type": "Array"
+ },
+ {
+ "name": "b",
+ "description": "
second Array to concatenate
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "concatenated array",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n var arr1 = new Array(\"A\", \"B\", \"C\");\n var arr2 = new Array( 1 , 2 , 3 );\n\n print(arr1); // [\"A\",\"B\",\"C\"]\n print(arr2); // [1,2,3]\n\n var arr3 = concat(arr1, arr2);\n\n print(arr1); // [\"A\",\"B\",\"C\"]\n print(arr2); // [1,2,3]\n print(arr3); // [\"A\",\"B\",\"C\",1,2,3]\n\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 155,
+ "description": "
Reverses the order of an array, maps to Array.reverse()
\n",
+ "itemtype": "method",
+ "name": "reverse",
+ "params": [
+ {
+ "name": "list",
+ "description": "
Array to reverse
\n",
+ "type": "Array"
+ }
+ ],
+ "example": [
+ "\n
\nfunction setup() {\n var myArray = new Array(\"A\", \"B\", \"C\");\n print(myArray); // [\"A\",\"B\",\"C\"]\n\n reverse(myArray);\n print(myArray); // [\"C\",\"B\",\"A\"]\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 175,
+ "description": "
Decreases an array by one element and returns the shortened array,\nmaps to Array.pop().
\n",
+ "itemtype": "method",
+ "name": "shorten",
+ "params": [
+ {
+ "name": "list",
+ "description": "
Array to shorten
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "shortened Array",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n var myArray = new Array(\"A\", \"B\", \"C\");\n print(myArray); // [\"A\",\"B\",\"C\"]\n\n var newArray = shorten(myArray);\n print(myArray); // [\"A\",\"B\",\"C\"]\n print(newArray); // [\"A\",\"B\"]\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 199,
+ "description": "
Randomizes the order of the elements of an array. Implements\n\nFisher-Yates Shuffle Algorithm.
\n",
+ "itemtype": "method",
+ "name": "shuffle",
+ "params": [
+ {
+ "name": "array",
+ "description": "
Array to shuffle
\n",
+ "type": "Array"
+ },
+ {
+ "name": "bool",
+ "description": "
modify passed array
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "shuffled Array",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n var regularArr = ['ABC', 'def', createVector(), TAU, Math.E];\n print(regularArr);\n shuffle(regularArr, true); // force modifications to passed array\n print(regularArr);\n\n // By default shuffle() returns a shuffled cloned array:\n var newArr = shuffle(regularArr);\n print(regularArr);\n print(newArr);\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 239,
+ "description": "
Sorts an array of numbers from smallest to largest, or puts an array of\nwords in alphabetical order. The original array is not modified; a\nre-ordered array is returned. The count parameter states the number of\nelements to sort. For example, if there are 12 elements in an array and\ncount is set to 5, only the first 5 elements in the array will be sorted.
\n",
+ "itemtype": "method",
+ "name": "sort",
+ "params": [
+ {
+ "name": "list",
+ "description": "
Array to sort
\n",
+ "type": "Array"
+ },
+ {
+ "name": "count",
+ "description": "
number of elements to sort, starting from 0
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nfunction setup() {\n var words = new Array(\"banana\", \"apple\", \"pear\",\"lime\");\n print(words); // [\"banana\", \"apple\", \"pear\", \"lime\"]\n var count = 4; // length of array\n\n words = sort(words, count);\n print(words); // [\"apple\", \"banana\", \"lime\", \"pear\"]\n}\n
\n
\nfunction setup() {\n var numbers = new Array(2,6,1,5,14,9,8,12);\n print(numbers); // [2,6,1,5,14,9,8,12]\n var count = 5; // Less than the length of the array\n\n numbers = sort(numbers, count);\n print(numbers); // [1,2,5,6,14,9,8,12]\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 283,
+ "description": "
Inserts a value or an array of values into an existing array. The first\nparameter specifies the initial array to be modified, and the second\nparameter defines the data to be inserted. The third parameter is an index\nvalue which specifies the array position from which to insert data.\n(Remember that array index numbering starts at zero, so the first position\nis 0, the second position is 1, and so on.)
\n",
+ "itemtype": "method",
+ "name": "splice",
+ "params": [
+ {
+ "name": "list",
+ "description": "
Array to splice into
\n",
+ "type": "Array"
+ },
+ {
+ "name": "value",
+ "description": "
value to be spliced in
\n",
+ "type": "Any"
+ },
+ {
+ "name": "position",
+ "description": "
in the array from which to insert data
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\nfunction setup() {\n var myArray = new Array(0,1,2,3,4);\n var insArray = new Array(\"A\",\"B\",\"C\");\n print(myArray); // [0,1,2,3,4]\n print(insArray); // [\"A\",\"B\",\"C\"]\n\n splice(myArray, insArray, 3);\n print(myArray); // [0,1,2,\"A\",\"B\",\"C\",3,4]\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/array_functions.js",
+ "line": 317,
+ "description": "
Extracts an array of elements from an existing array. The list parameter\ndefines the array from which the elements will be copied, and the start\nand count parameters specify which elements to extract. If no count is\ngiven, elements will be extracted from the start to the end of the array.\nWhen specifying the start, remember that the first array element is 0.\nThis function does not change the source array.
\n",
+ "itemtype": "method",
+ "name": "subset",
+ "params": [
+ {
+ "name": "list",
+ "description": "
Array to extract from
\n",
+ "type": "Array"
+ },
+ {
+ "name": "start",
+ "description": "
position to begin
\n",
+ "type": "Number"
+ },
+ {
+ "name": "count",
+ "description": "
number of values to extract
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of extracted elements",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n var myArray = new Array(1,2,3,4,5);\n print(myArray); // [1,2,3,4,5]\n\n var sub1 = subset(myArray, 0, 3);\n var sub2 = subset(myArray, 2, 2);\n print(sub1); // [1,2,3]\n print(sub2); // [3,4]\n}\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Array Functions"
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 12,
+ "description": "
Converts a string to its floating point representation. The contents of a\nstring must resemble a number, or NaN (not a number) will be returned.\nFor example, float("1234.56") evaluates to 1234.56, but float("giraffe")\nwill return NaN.
\n
When an array of values is passed in, then an array of floats of the same\nlength is returned.
\n",
+ "itemtype": "method",
+ "name": "float",
+ "params": [
+ {
+ "name": "str",
+ "description": "
float string to parse
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "floating point representation of string",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\nvar str = '20';\nvar diameter = float(str);\nellipse(width/2, height/2, diameter, diameter);\n
"
+ ],
+ "alt": "20 by 20 white ellipse in the center of the canvas",
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion"
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 42,
+ "description": "
Converts a boolean, string, or float to its integer representation.\nWhen an array of values is passed in, then an int array of the same length\nis returned.
\n",
+ "itemtype": "method",
+ "name": "int",
+ "return": {
+ "description": "integer representation of value",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 42,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String|Boolean|Number"
+ }
+ ],
+ "return": {
+ "description": "integer representation of value",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 51,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
values to parse
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "integer representation of values",
+ "type": "Number[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 79,
+ "description": "
Converts a boolean, string or number to its string representation.\nWhen an array of values is passed in, then an array of strings of the same\nlength is returned.
\n",
+ "itemtype": "method",
+ "name": "str",
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String|Boolean|Number|Array"
+ }
+ ],
+ "return": {
+ "description": "string representation of value",
+ "type": "String"
+ },
+ "example": [
+ "\n
\nprint(str(\"10\")); // \"10\"\nprint(str(10.31)); // \"10.31\"\nprint(str(-10)); // \"-10\"\nprint(str(true)); // \"true\"\nprint(str(false)); // \"false\"\nprint(str([true, \"10.3\", 9.8])); // [ \"true\", \"10.3\", \"9.8\" ]\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion"
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 105,
+ "description": "
Converts a number or string to its boolean representation.\nFor a number, any non-zero value (positive or negative) evaluates to true,\nwhile zero evaluates to false. For a string, the value "true" evaluates to\ntrue, while any other value evaluates to false. When an array of number or\nstring values is passed in, then a array of booleans of the same length is\nreturned.
\n",
+ "itemtype": "method",
+ "name": "boolean",
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String|Boolean|Number|Array"
+ }
+ ],
+ "return": {
+ "description": "boolean representation of value",
+ "type": "Boolean"
+ },
+ "example": [
+ "\n
\nprint(boolean(0)); // false\nprint(boolean(1)); // true\nprint(boolean(\"true\")); // true\nprint(boolean(\"abcd\")); // false\nprint(boolean([0, 12, \"true\"])); // [false, true, false]\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion"
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 137,
+ "description": "
Converts a number, string or boolean to its byte representation.\nA byte can be only a whole number between -128 and 127, so when a value\noutside of this range is converted, it wraps around to the corresponding\nbyte representation. When an array of number, string or boolean values is\npassed in, then an array of bytes the same length is returned.
\n",
+ "itemtype": "method",
+ "name": "byte",
+ "return": {
+ "description": "byte representation of value",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 137,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String|Boolean|Number"
+ }
+ ],
+ "return": {
+ "description": "byte representation of value",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 148,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
values to parse
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "array of byte representation of values",
+ "type": "Number[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 171,
+ "description": "
Converts a number or string to its corresponding single-character\nstring representation. If a string parameter is provided, it is first\nparsed as an integer and then translated into a single-character string.\nWhen an array of number or string values is passed in, then an array of\nsingle-character strings of the same length is returned.
\n",
+ "itemtype": "method",
+ "name": "char",
+ "return": {
+ "description": "string representation of value",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 171,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String|Number"
+ }
+ ],
+ "return": {
+ "description": "string representation of value",
+ "type": "String"
+ }
+ },
+ {
+ "line": 182,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
values to parse
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "array of string representation of values",
+ "type": "String[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 204,
+ "description": "
Converts a single-character string to its corresponding integer\nrepresentation. When an array of single-character string values is passed\nin, then an array of integers of the same length is returned.
\n",
+ "itemtype": "method",
+ "name": "unchar",
+ "return": {
+ "description": "integer representation of value",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 204,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "integer representation of value",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 213,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
values to parse
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "integer representation of values",
+ "type": "Number[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 232,
+ "description": "
Converts a number to a string in its equivalent hexadecimal notation. If a\nsecond parameter is passed, it is used to set the number of characters to\ngenerate in the hexadecimal notation. When an array is passed in, an\narray of strings in hexadecimal notation of the same length is returned.
\n",
+ "itemtype": "method",
+ "name": "hex",
+ "return": {
+ "description": "hexadecimal string representation of value",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 232,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "Number"
+ },
+ {
+ "name": "digits",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "hexadecimal string representation of value",
+ "type": "String"
+ }
+ },
+ {
+ "line": 243,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
array of values to parse
\n",
+ "type": "Number[]"
+ },
+ {
+ "name": "digits",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "hexadecimal string representation of values",
+ "type": "String[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/conversion.js",
+ "line": 274,
+ "description": "
Converts a string representation of a hexadecimal number to its equivalent\ninteger value. When an array of strings in hexadecimal notation is passed\nin, an array of integers of the same length is returned.
\n",
+ "itemtype": "method",
+ "name": "unhex",
+ "return": {
+ "description": "integer representation of hexadecimal value",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "Conversion",
+ "overloads": [
+ {
+ "line": 274,
+ "params": [
+ {
+ "name": "n",
+ "description": "
value to parse
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "integer representation of hexadecimal value",
+ "type": "Number"
+ }
+ },
+ {
+ "line": 283,
+ "params": [
+ {
+ "name": "ns",
+ "description": "
values to parse
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "integer representations of hexadecimal value",
+ "type": "Number[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 15,
+ "description": "
Combines an array of Strings into one String, each separated by the\ncharacter(s) used for the separator parameter. To join arrays of ints or\nfloats, it's necessary to first convert them to Strings using nf() or\nnfs().
\n",
+ "itemtype": "method",
+ "name": "join",
+ "params": [
+ {
+ "name": "list",
+ "description": "
array of Strings to be joined
\n",
+ "type": "Array"
+ },
+ {
+ "name": "separator",
+ "description": "
String to be placed between each item
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "joined String",
+ "type": "String"
+ },
+ "example": [
+ "\n
\n\nvar array = [\"Hello\", \"world!\"]\nvar separator = \" \"\nvar message = join(array, separator);\ntext(message, 5, 50);\n
\n
"
+ ],
+ "alt": "\"hello world!\" displayed middle left of canvas.",
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions"
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 44,
+ "description": "
This function is used to apply a regular expression to a piece of text,\nand return matching groups (elements found inside parentheses) as a\nString array. If there are no matches, a null value will be returned.\nIf no groups are specified in the regular expression, but the sequence\nmatches, an array of length 1 (with the matched text as the first element\nof the array) will be returned.\n
\nTo use the function, first check to see if the result is null. If the\nresult is null, then the sequence did not match at all. If the sequence\ndid match, an array is returned.\n
\nIf there are groups (specified by sets of parentheses) in the regular\nexpression, then the contents of each will be returned in the array.\nElement [0] of a regular expression match returns the entire matching\nstring, and the match groups start at element [1] (the first group is [1],\nthe second [2], and so on).
\n",
+ "itemtype": "method",
+ "name": "match",
+ "params": [
+ {
+ "name": "str",
+ "description": "
the String to be searched
\n",
+ "type": "String"
+ },
+ {
+ "name": "regexp",
+ "description": "
the regexp to be used for matching
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "Array of Strings found",
+ "type": "String[]"
+ },
+ "example": [
+ "\n
\n\nvar string = \"Hello p5js*!\"\nvar regexp = \"p5js\\\\*\"\nvar match = match(string, regexp);\ntext(match, 5, 50);\n
\n
"
+ ],
+ "alt": "\"p5js*\" displayed middle left of canvas.",
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions"
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 85,
+ "description": "
This function is used to apply a regular expression to a piece of text,\nand return a list of matching groups (elements found inside parentheses)\nas a two-dimensional String array. If there are no matches, a null value\nwill be returned. If no groups are specified in the regular expression,\nbut the sequence matches, a two dimensional array is still returned, but\nthe second dimension is only of length one.\n
\nTo use the function, first check to see if the result is null. If the\nresult is null, then the sequence did not match at all. If the sequence\ndid match, a 2D array is returned.\n
\nIf there are groups (specified by sets of parentheses) in the regular\nexpression, then the contents of each will be returned in the array.\nAssuming a loop with counter variable i, element [i][0] of a regular\nexpression match returns the entire matching string, and the match groups\nstart at element [i][1] (the first group is [i][1], the second [i][2],\nand so on).
\n",
+ "itemtype": "method",
+ "name": "matchAll",
+ "params": [
+ {
+ "name": "str",
+ "description": "
the String to be searched
\n",
+ "type": "String"
+ },
+ {
+ "name": "regexp",
+ "description": "
the regexp to be used for matching
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "2d Array of Strings found",
+ "type": "String[]"
+ },
+ "example": [
+ "\n
\n\nvar string = \"Hello p5js*! Hello world!\"\nvar regexp = \"Hello\"\nmatchAll(string, regexp);\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions"
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 132,
+ "description": "
Utility function for formatting numbers into strings. There are two\nversions: one for formatting floats, and one for formatting ints.\nThe values for the digits, left, and right parameters should always\nbe positive integers.
\n",
+ "itemtype": "method",
+ "name": "nf",
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions",
+ "overloads": [
+ {
+ "line": 132,
+ "params": [
+ {
+ "name": "num",
+ "description": "
the Number to format
\n",
+ "type": "Number|String"
+ },
+ {
+ "name": "left",
+ "description": "
number of digits to the left of the\n decimal point
\n",
+ "type": "Number|String",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "
number of digits to the right of the\n decimal point
\n",
+ "type": "Number|String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ }
+ },
+ {
+ "line": 146,
+ "params": [
+ {
+ "name": "nums",
+ "description": "
the Numbers to format
\n",
+ "type": "Array"
+ },
+ {
+ "name": "left",
+ "description": "",
+ "type": "Number|String",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "",
+ "type": "Number|String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted Strings\\",
+ "type": "Array"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 245,
+ "description": "
Utility function for formatting numbers into strings and placing\nappropriate commas to mark units of 1000. There are two versions: one\nfor formatting ints, and one for formatting an array of ints. The value\nfor the right parameter should always be a positive integer.
\n",
+ "itemtype": "method",
+ "name": "nfc",
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions",
+ "overloads": [
+ {
+ "line": 245,
+ "params": [
+ {
+ "name": "num",
+ "description": "
the Number to format
\n",
+ "type": "Number|String"
+ },
+ {
+ "name": "right",
+ "description": "
number of digits to the right of the\n decimal point
\n",
+ "type": "Number|String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ }
+ },
+ {
+ "line": 257,
+ "params": [
+ {
+ "name": "nums",
+ "description": "
the Numbers to format
\n",
+ "type": "Array"
+ },
+ {
+ "name": "right",
+ "description": "",
+ "type": "Number|String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted Strings",
+ "type": "Array"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 324,
+ "description": "
Utility function for formatting numbers into strings. Similar to nf() but\nputs a "+" in front of positive numbers and a "-" in front of negative\nnumbers. There are two versions: one for formatting floats, and one for\nformatting ints. The values for left, and right parameters\nshould always be positive integers.
\n",
+ "itemtype": "method",
+ "name": "nfp",
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions",
+ "overloads": [
+ {
+ "line": 324,
+ "params": [
+ {
+ "name": "num",
+ "description": "
the Number to format
\n",
+ "type": "Number"
+ },
+ {
+ "name": "left",
+ "description": "
number of digits to the left of the decimal\n point
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "
number of digits to the right of the\n decimal point
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ }
+ },
+ {
+ "line": 339,
+ "params": [
+ {
+ "name": "nums",
+ "description": "
the Numbers to format
\n",
+ "type": "Number[]"
+ },
+ {
+ "name": "left",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted Strings",
+ "type": "String[]"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 389,
+ "description": "
Utility function for formatting numbers into strings. Similar to nf() but\nputs a " " (space) in front of positive numbers and a "-" in front of\nnegative numbers. There are two versions: one for formatting floats, and\none for formatting ints. The values for the digits, left, and right\nparameters should always be positive integers.
\n",
+ "itemtype": "method",
+ "name": "nfs",
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions",
+ "overloads": [
+ {
+ "line": 389,
+ "params": [
+ {
+ "name": "num",
+ "description": "
the Number to format
\n",
+ "type": "Number"
+ },
+ {
+ "name": "left",
+ "description": "
number of digits to the left of the decimal\n point
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "
number of digits to the right of the\n decimal point
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted String",
+ "type": "String"
+ }
+ },
+ {
+ "line": 404,
+ "params": [
+ {
+ "name": "nums",
+ "description": "
the Numbers to format
\n",
+ "type": "Array"
+ },
+ {
+ "name": "left",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "right",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "formatted Strings",
+ "type": "Array"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 454,
+ "description": "
The split() function maps to String.split(), it breaks a String into\npieces using a character or string as the delimiter. The delim parameter\nspecifies the character or characters that mark the boundaries between\neach piece. A String[] array is returned that contains each of the pieces.
\n
The splitTokens() function works in a similar fashion, except that it\nsplits using a range of characters instead of a specific character or\nsequence.
\n",
+ "itemtype": "method",
+ "name": "split",
+ "params": [
+ {
+ "name": "value",
+ "description": "
the String to be split
\n",
+ "type": "String"
+ },
+ {
+ "name": "delim",
+ "description": "
the String used to separate the data
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "Array of Strings",
+ "type": "String[]"
+ },
+ "example": [
+ "\n
\n\nvar names = \"Pat,Xio,Alex\"\nvar splitString = split(names, \",\");\ntext(splitString[0], 5, 30);\ntext(splitString[1], 5, 50);\ntext(splitString[2], 5, 70);\n
\n
"
+ ],
+ "alt": "\"pat\" top left, \"Xio\" mid left and \"Alex\" displayed bottom left",
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions"
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 488,
+ "description": "
The splitTokens() function splits a String at one or many character\ndelimiters or "tokens." The delim parameter specifies the character or\ncharacters to be used as a boundary.\n
\nIf no delim characters are specified, any whitespace character is used to\nsplit. Whitespace characters include tab (\\t), line feed (\\n), carriage\nreturn (\\r), form feed (\\f), and space.
\n",
+ "itemtype": "method",
+ "name": "splitTokens",
+ "params": [
+ {
+ "name": "value",
+ "description": "
the String to be split
\n",
+ "type": "String"
+ },
+ {
+ "name": "delim",
+ "description": "
list of individual Strings that will be used as\n separators
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of Strings",
+ "type": "String[]"
+ },
+ "example": [
+ "\n
\n\nfunction setup() {\n var myStr = \"Mango, Banana, Lime\";\n var myStrArr = splitTokens(myStr, \",\");\n\n print(myStrArr); // prints : [\"Mango\",\" Banana\",\" Lime\"]\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions"
+ },
+ {
+ "file": "src/utilities/string_functions.js",
+ "line": 541,
+ "description": "
Removes whitespace characters from the beginning and end of a String. In\naddition to standard whitespace characters such as space, carriage return,\nand tab, this function also removes the Unicode "nbsp" character.
\n",
+ "itemtype": "method",
+ "name": "trim",
+ "return": {
+ "description": "a trimmed String",
+ "type": "String"
+ },
+ "class": "p5",
+ "module": "Data",
+ "submodule": "String Functions",
+ "overloads": [
+ {
+ "line": 541,
+ "params": [
+ {
+ "name": "str",
+ "description": "
a String to be trimmed
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "a trimmed String",
+ "type": "String"
+ }
+ },
+ {
+ "line": 550,
+ "params": [
+ {
+ "name": "strs",
+ "description": "
an Array of Strings to be trimmed
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "an Array of trimmed Strings",
+ "type": "Array"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 12,
+ "description": "
p5.js communicates with the clock on your computer. The day() function\nreturns the current day as a value from 1 - 31.
\n",
+ "itemtype": "method",
+ "name": "day",
+ "return": {
+ "description": "the current day",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar d = day();\ntext(\"Current day: \\n\" + d, 5, 50);\n
\n
"
+ ],
+ "alt": "Current day is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 34,
+ "description": "
p5.js communicates with the clock on your computer. The hour() function\nreturns the current hour as a value from 0 - 23.
\n",
+ "itemtype": "method",
+ "name": "hour",
+ "return": {
+ "description": "the current hour",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar h = hour();\ntext(\"Current hour:\\n\" + h, 5, 50);\n
\n
"
+ ],
+ "alt": "Current hour is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 56,
+ "description": "
p5.js communicates with the clock on your computer. The minute() function\nreturns the current minute as a value from 0 - 59.
\n",
+ "itemtype": "method",
+ "name": "minute",
+ "return": {
+ "description": "the current minute",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar m = minute();\ntext(\"Current minute: \\n\" + m, 5, 50);\n
\n
"
+ ],
+ "alt": "Current minute is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 78,
+ "description": "
Returns the number of milliseconds (thousandths of a second) since\nstarting the program. This information is often used for timing events and\nanimation sequences.
\n",
+ "itemtype": "method",
+ "name": "millis",
+ "return": {
+ "description": "the number of milliseconds since starting the program",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar millisecond = millis();\ntext(\"Milliseconds \\nrunning: \\n\" + millisecond, 5, 40);\n
\n
"
+ ],
+ "alt": "number of milliseconds since program has started displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 101,
+ "description": "
p5.js communicates with the clock on your computer. The month() function\nreturns the current month as a value from 1 - 12.
\n",
+ "itemtype": "method",
+ "name": "month",
+ "return": {
+ "description": "the current month",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar m = month();\ntext(\"Current month: \\n\" + m, 5, 50);\n
\n
"
+ ],
+ "alt": "Current month is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 123,
+ "description": "
p5.js communicates with the clock on your computer. The second() function\nreturns the current second as a value from 0 - 59.
\n",
+ "itemtype": "method",
+ "name": "second",
+ "return": {
+ "description": "the current second",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar s = second();\ntext(\"Current second: \\n\" + s, 5, 50);\n
\n
"
+ ],
+ "alt": "Current second is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/utilities/time_date.js",
+ "line": 145,
+ "description": "
p5.js communicates with the clock on your computer. The year() function\nreturns the current year as an integer (2014, 2015, 2016, etc).
\n",
+ "itemtype": "method",
+ "name": "year",
+ "return": {
+ "description": "the current year",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\nvar y = year();\ntext(\"Current year: \\n\" + y, 5, 50);\n
\n
"
+ ],
+ "alt": "Current year is displayed",
+ "class": "p5",
+ "module": "IO",
+ "submodule": "Time & Date"
+ },
+ {
+ "file": "src/webgl/camera.js",
+ "line": 12,
+ "description": "
Sets camera position for a 3D sketch. The function behaves similarly\ngluLookAt, except that it replaces the existing modelview matrix instead\nof applying any transformations calculated here on top of the existing\nmodel view.\nWhen called with no arguments, this function\nsets a default camera equivalent to calling\ncamera(0, 0, (height/2.0) / tan(PI*30.0 / 180.0), 0, 0, 0, 0, 1, 0);
\n",
+ "itemtype": "method",
+ "name": "camera",
+ "params": [
+ {
+ "name": "x",
+ "description": "
camera position value on x axis
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "
camera position value on y axis
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "
camera position value on z axis
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "centerX",
+ "description": "
x coordinate representing center of the sketch
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "centerY",
+ "description": "
y coordinate representing center of the sketch
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "centerZ",
+ "description": "
z coordinate representing center of the sketch
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "upX",
+ "description": "
x component of direction 'up' from camera
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "upY",
+ "description": "
y component of direction 'up' from camera
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "upZ",
+ "description": "
z component of direction 'up' from camera
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\nfunction draw(){\n //move the camera away from the plane by a sin wave\n camera(0, 0, sin(frameCount * 0.01) * 100, 0, 0, 0, 0, 1, 0);\n plane(120, 120);\n}\n
\n
"
+ ],
+ "alt": "blue square shrinks in size grows to fill canvas. disappears then loops.",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Camera"
+ },
+ {
+ "file": "src/webgl/camera.js",
+ "line": 160,
+ "description": "
Sets perspective camera. When called with no arguments, the defaults\nprovided are equivalent to\nperspective(PI/3.0, width/height, cameraZ/10.0, cameraZ10.0)\nwhere cameraZ is ((height/2.0) / tan(PI60.0/360.0));
\n",
+ "itemtype": "method",
+ "name": "perspective",
+ "params": [
+ {
+ "name": "fovy",
+ "description": "
camera frustum vertical field of view,\n from bottom to top of view, in degrees
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "aspect",
+ "description": "
camera frustum aspect ratio
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "near",
+ "description": "
frustum near plane length
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "far",
+ "description": "
frustum far plane length
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\n//drag mouse to toggle the world!\n//you will see there's a vanish point\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n var fov = 60 / 180 * PI;\n var cameraZ = (height/2.0) / tan(fov/2.0);\n perspective(60 / 180 * PI, width/height, cameraZ * 0.1, cameraZ * 10);\n}\nfunction draw(){\n background(200);\n orbitControl();\n for(var i = -1; i < 2; i++){\n for(var j = -2; j < 3; j++){\n push();\n translate(i*160, 0, j*160);\n box(40, 40, 40);\n pop();\n }\n }\n}\n
\n
"
+ ],
+ "alt": "colored 3d boxes toggleable with mouse position",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Camera"
+ },
+ {
+ "file": "src/webgl/camera.js",
+ "line": 232,
+ "description": "
Setup ortho camera
\n",
+ "itemtype": "method",
+ "name": "ortho",
+ "params": [
+ {
+ "name": "left",
+ "description": "
camera frustum left plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "right",
+ "description": "
camera frustum right plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "bottom",
+ "description": "
camera frustum bottom plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "top",
+ "description": "
camera frustum top plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "near",
+ "description": "
camera frustum near plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "far",
+ "description": "
camera frustum far plane
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\n//drag mouse to toggle the world!\n//there's no vanish point\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n ortho(-width/2, width/2, height/2, -height/2, 0, 500);\n}\nfunction draw(){\n background(200);\n orbitControl();\n for(var i = -1; i < 2; i++){\n for(var j = -2; j < 3; j++){\n push();\n translate(i*160, 0, j*160);\n box(40, 40, 40);\n pop();\n }\n }\n}\n
\n
"
+ ],
+ "alt": "3 3d boxes, reveal several more boxes on 3d plane when mouse used to toggle",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Camera"
+ },
+ {
+ "file": "src/webgl/light.js",
+ "line": 12,
+ "description": "
Creates an ambient light with a color
\n",
+ "itemtype": "method",
+ "name": "ambientLight",
+ "chainable": 1,
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Lights",
+ "overloads": [
+ {
+ "line": 12,
+ "params": [
+ {
+ "name": "v1",
+ "description": "
red or hue value relative to\n the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value\n relative to the current color range
\n",
+ "type": "Number"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 26,
+ "params": [
+ {
+ "name": "value",
+ "description": "
a color string
\n",
+ "type": "String"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 33,
+ "params": [
+ {
+ "name": "values",
+ "description": "
an array containing the red,green,blue &\n and alpha components of the color
\n",
+ "type": "Number[]"
+ }
+ ],
+ "chainable": 1
+ },
+ {
+ "line": 40,
+ "params": [
+ {
+ "name": "color",
+ "description": "
the ambient light color
\n",
+ "type": "p5.Color"
+ },
+ {
+ "name": "alpha",
+ "description": "",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1
+ }
+ ]
+ },
+ {
+ "file": "src/webgl/light.js",
+ "line": 89,
+ "description": "
Creates a directional light with a color and a direction
\n",
+ "itemtype": "method",
+ "name": "directionalLight",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "x",
+ "description": "
x axis direction or a p5.Vector
\n",
+ "type": "Number|p5.Vector"
+ },
+ {
+ "name": "y",
+ "description": "
y axis direction
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "
z axis direction
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\nfunction draw(){\n background(0);\n //move your mouse to change light direction\n var dirX = (mouseX / width - 0.5) *2;\n var dirY = (mouseY / height - 0.5) *(-2);\n directionalLight(250, 250, 250, dirX, dirY, 0.25);\n ambientMaterial(250);\n sphere(50);\n}\n
\n
"
+ ],
+ "alt": "light source on canvas changeable with mouse position",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Lights"
+ },
+ {
+ "file": "src/webgl/light.js",
+ "line": 168,
+ "description": "
Creates a point light with a color and a light position
\n",
+ "itemtype": "method",
+ "name": "pointLight",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "x",
+ "description": "
x axis position or a p5.Vector
\n",
+ "type": "Number|p5.Vector"
+ },
+ {
+ "name": "y",
+ "description": "
y axis position
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "
z axis position
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\nfunction draw(){\n background(0);\n //move your mouse to change light position\n var locY = (mouseY / height - 0.5) *(-2);\n var locX = (mouseX / width - 0.5) *2;\n //to set the light position,\n //think of the world's coordinate as:\n // -1,1 -------- 1,1\n // | |\n // | |\n // | |\n // -1,-1---------1,-1\n pointLight(250, 250, 250, locX, locY, 0);\n ambientMaterial(250);\n sphere(50);\n}\n
\n
"
+ ],
+ "alt": "spot light on canvas changes position with mouse",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Lights"
+ },
+ {
+ "file": "src/webgl/loading.js",
+ "line": 14,
+ "description": "
Load a 3d model from an OBJ file.\n
\nOne of the limitations of the OBJ format is that it doesn't have a built-in\nsense of scale. This means that models exported from different programs might\nbe very different sizes. If your model isn't displaying, try calling\nloadModel() with the normalized parameter set to true. This will resize the\nmodel to a scale appropriate for p5. You can also make additional changes to\nthe final size of your model with the scale() function.
\n",
+ "itemtype": "method",
+ "name": "loadModel",
+ "return": {
+ "description": "the p5.Geometry object",
+ "type": "p5.Geometry"
+ },
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Models",
+ "overloads": [
+ {
+ "line": 14,
+ "params": [
+ {
+ "name": "path",
+ "description": "
Path of the model to be loaded
\n",
+ "type": "String"
+ },
+ {
+ "name": "normalize",
+ "description": "
If true, scale the model to a\n standardized size when loading
\n",
+ "type": "Boolean"
+ },
+ {
+ "name": "successCallback",
+ "description": "
Function to be called\n once the model is loaded. Will be passed\n the 3D model object.
\n",
+ "type": "function(p5.Geometry)",
+ "optional": true
+ },
+ {
+ "name": "failureCallback",
+ "description": "
called with event error if\n the image fails to load.
\n",
+ "type": "Function(Event)",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5.Geometry object",
+ "type": "p5.Geometry"
+ }
+ },
+ {
+ "line": 35,
+ "params": [
+ {
+ "name": "path",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "successCallback",
+ "description": "",
+ "type": "function(p5.Geometry)",
+ "optional": true
+ },
+ {
+ "name": "failureCallback",
+ "description": "",
+ "type": "Function(Event)",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5.Geometry object",
+ "type": "p5.Geometry"
+ }
+ }
+ ]
+ },
+ {
+ "file": "src/webgl/loading.js",
+ "line": 98,
+ "description": "
Parse OBJ lines into model. For reference, this is what a simple model of a\nsquare might look like:
\n
v -0.5 -0.5 0.5\nv -0.5 -0.5 -0.5\nv -0.5 0.5 -0.5\nv -0.5 0.5 0.5
\n
f 4 3 2 1
\n",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Models"
+ },
+ {
+ "file": "src/webgl/loading.js",
+ "line": 197,
+ "description": "
Render a 3d model to the screen.
\n",
+ "itemtype": "method",
+ "name": "model",
+ "params": [
+ {
+ "name": "model",
+ "description": "
Loaded 3d model to be rendered
\n",
+ "type": "p5.Geometry"
+ }
+ ],
+ "example": [
+ "\n
\n\n//draw a spinning teapot\nvar teapot;\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n\n teapot = loadModel('assets/teapot.obj');\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n model(teapot);\n}\n
\n
"
+ ],
+ "alt": "Vertically rotating 3-d teapot with red, green and blue gradient.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Models"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 15,
+ "description": "
Loads a custom shader from the provided vertex and fragment\nshader paths. The shader files are loaded asynchronously in the\nbackground, so this method should be used in preload().
\n
For now, there are three main types of shaders. p5 will automatically\nsupply appropriate vertices, normals, colors, and lighting attributes\nif the parameters defined in the shader match the names.
\n",
+ "itemtype": "method",
+ "name": "loadShader",
+ "params": [
+ {
+ "name": "vertFilename",
+ "description": "
path to file containing vertex shader\nsource code
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "fragFilename",
+ "description": "
path to file containing fragment shader\nsource code
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "a shader object created from the provided\nvertex and fragment shader files.",
+ "type": "p5.Shader"
+ },
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 58,
+ "description": "
The shader() function lets the user provide a custom shader\nto fill in shapes in WEBGL mode. Users can create their\nown shaders by loading vertex and fragment shaders with\nloadShader().
\n",
+ "itemtype": "method",
+ "name": "shader",
+ "chainable": 1,
+ "params": [
+ {
+ "name": "s",
+ "description": "
the desired p5.Shader to use for rendering\nshapes.
\n",
+ "type": "p5.Shader",
+ "optional": true
+ }
+ ],
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 81,
+ "description": "
Normal material for geometry. You can view all\npossible materials in this\nexample.
\n",
+ "itemtype": "method",
+ "name": "normalMaterial",
+ "chainable": 1,
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n normalMaterial();\n sphere(50);\n}\n
\n
"
+ ],
+ "alt": "Red, green and blue gradient.",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 113,
+ "description": "
Texture for geometry. You can view other possible materials in this\nexample.
\n",
+ "itemtype": "method",
+ "name": "texture",
+ "params": [
+ {
+ "name": "tex",
+ "description": "
2-dimensional graphics\n to render as texture
\n",
+ "type": "p5.Image|p5.MediaElement|p5.Graphics"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\nvar img;\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n img = loadImage(\"assets/laDefense.jpg\");\n}\n\nfunction draw(){\n background(0);\n rotateZ(frameCount * 0.01);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n //pass image as texture\n texture(img);\n box(200, 200, 200);\n}\n
\n
\n\n
\n\nvar pg;\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n pg = createGraphics(200, 200);\n pg.textSize(100);\n}\n\nfunction draw(){\n background(0);\n pg.background(255);\n pg.text('hello!', 0, 100);\n //pass image as texture\n texture(pg);\n plane(200);\n}\n
\n
\n\n
\n\nvar vid;\nfunction preload(){\n vid = createVideo(\"assets/fingers.mov\");\n vid.hide();\n vid.loop();\n}\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(0);\n //pass video frame as texture\n texture(vid);\n plane(200);\n}\n
\n
"
+ ],
+ "alt": "Rotating view of many images umbrella and grid roof on a 3d plane\nblack canvas\nblack canvas",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 210,
+ "description": "
Ambient material for geometry with a given color. You can view all\npossible materials in this\nexample.
\n",
+ "itemtype": "method",
+ "name": "ambientMaterial",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\nfunction draw(){\n background(0);\n ambientLight(100);\n pointLight(250, 250, 250, 100, 100, 0);\n ambientMaterial(250);\n sphere(50);\n}\n
\n
"
+ ],
+ "alt": "radiating light source from top right of canvas",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 253,
+ "description": "
Specular material for geometry with a given color. You can view all\npossible materials in this\nexample.
\n",
+ "itemtype": "method",
+ "name": "specularMaterial",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\nfunction draw(){\n background(0);\n ambientLight(100);\n pointLight(250, 250, 250, 100, 100, 0);\n specularMaterial(250);\n sphere(50);\n}\n
\n
"
+ ],
+ "alt": "diffused radiating light source from top right of canvas",
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/material.js",
+ "line": 297,
+ "access": "private",
+ "tagname": "blends colors according to color components.\nIf alpha value is less than 1, we need to enable blending\non our gl context. Otherwise opaque objects need to a depthMask.",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v3",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "a",
+ "description": "
[description]
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Normalized numbers array",
+ "type": "[Number]"
+ },
+ "class": "p5",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 86,
+ "description": "
computes smooth normals per vertex as an average of each\nface.
\n",
+ "chainable": 1,
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 111,
+ "description": "
Averages the vertex normals. Used in curved\nsurfaces
\n",
+ "chainable": 1,
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 130,
+ "description": "
Averages pole normals. Used in spherical primitives
\n",
+ "chainable": 1,
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 161,
+ "description": "
Create a 2D array for establishing stroke connections
\n",
+ "return": {
+ "description": "",
+ "type": "p5.Geometry"
+ },
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 182,
+ "description": "
Create 4 vertices for each stroke line, two at the beginning position\nand two at the end position. These vertices are displaced relative to\nthat line's normal on the GPU
\n",
+ "return": {
+ "description": "",
+ "type": "p5.Geometry"
+ },
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Geometry.js",
+ "line": 209,
+ "description": "
Modifies all vertices to be centered within the range -100 to 100.
\n",
+ "chainable": 1,
+ "class": "p5.Geometry",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 1,
+ "requires": [
+ "constants"
+ ],
+ "todo": [
+ "see methods below needing further implementation.\nfuture consideration: implement SIMD optimizations\nwhen browser compatibility becomes available\nhttps://developer.mozilla.org/en-US/docs/Web/JavaScript/\n Reference/Global_Objects/SIMD"
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 19,
+ "description": "
A class to describe a 4x4 matrix\nfor model and view matrix manipulation in the p5js webgl renderer.\nclass p5.Matrix
\n",
+ "is_constructor": 1,
+ "params": [
+ {
+ "name": "mat4",
+ "description": "
array literal of our 4x4 matrix
\n",
+ "type": "Array",
+ "optional": true
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 75,
+ "description": "
Sets the x, y, and z component of the vector using two or three separate\nvariables, the data from a p5.Matrix, or the values from a float array.
\n",
+ "params": [
+ {
+ "name": "inMatrix",
+ "description": "
the input p5.Matrix or\n an Array of length 16
\n",
+ "type": "p5.Matrix|Float32Array|Array",
+ "optional": true
+ },
+ {
+ "name": "n00..n33",
+ "description": "
16 numbers passed by value to avoid\n array copying.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 113,
+ "description": "
Gets a copy of the vector, returns a p5.Matrix object.
\n",
+ "return": {
+ "description": "the copy of the p5.Matrix object",
+ "type": "p5.Matrix"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 122,
+ "description": "
return a copy of a matrix
\n",
+ "return": {
+ "description": "the result matrix",
+ "type": "p5.Matrix"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 147,
+ "description": "
return an identity matrix
\n",
+ "return": {
+ "description": "the result matrix",
+ "type": "p5.Matrix"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 155,
+ "description": "
transpose according to a given matrix
\n",
+ "params": [
+ {
+ "name": "a",
+ "description": "
the matrix to be based on to transpose
\n",
+ "type": "p5.Matrix|Float32Array|Array"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 215,
+ "description": "
invert matrix according to a give matrix
\n",
+ "params": [
+ {
+ "name": "a",
+ "description": "
the matrix to be based on to invert
\n",
+ "type": "p5.Matrix|Float32Array|Array"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 300,
+ "description": "
Inverts a 3x3 matrix
\n",
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 336,
+ "description": "
transposes a 3x3 p5.Matrix by a mat3
\n",
+ "params": [
+ {
+ "name": "mat3",
+ "description": "
1-dimensional array
\n",
+ "type": "[Number]"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 352,
+ "description": "
converts a 4x4 matrix to its 3x3 inverse tranform\ncommonly used in MVMatrix to NMatrix conversions.
\n",
+ "params": [
+ {
+ "name": "mat4",
+ "description": "
the matrix to be based on to invert
\n",
+ "type": "p5.Matrix"
+ }
+ ],
+ "chainable": 1,
+ "todo": [
+ "finish implementation"
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 380,
+ "description": "
inspired by Toji's mat4 determinant
\n",
+ "return": {
+ "description": "Determinant of our 4x4 matrix",
+ "type": "Number"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 403,
+ "description": "
multiply two mat4s
\n",
+ "params": [
+ {
+ "name": "multMatrix",
+ "description": "
The matrix\n we want to multiply by
\n",
+ "type": "p5.Matrix|Float32Array|Array"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 460,
+ "description": "
scales a p5.Matrix by scalars or a vector
\n",
+ "params": [
+ {
+ "name": "s",
+ "description": "
vector to scale by
\n",
+ "type": "p5.Vector|Float32Array|Array"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 505,
+ "description": "
rotate our Matrix around an axis by the given angle.
\n",
+ "params": [
+ {
+ "name": "a",
+ "description": "
The angle of rotation in radians
\n",
+ "type": "Number"
+ },
+ {
+ "name": "axis",
+ "description": "
the axis(es) to rotate around
\n",
+ "type": "p5.Vector|Array"
+ }
+ ],
+ "chainable": "inspired by Toji's gl-matrix lib, mat4 rotation",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 584,
+ "todo": [
+ "finish implementing this method!\ntranslates"
+ ],
+ "params": [
+ {
+ "name": "v",
+ "description": "
vector to translate by
\n",
+ "type": "Number[]"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 614,
+ "description": "
sets the perspective matrix
\n",
+ "params": [
+ {
+ "name": "fovy",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "aspect",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "near",
+ "description": "
near clipping plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "far",
+ "description": "
far clipping plane
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 648,
+ "description": "
sets the ortho matrix
\n",
+ "params": [
+ {
+ "name": "left",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "right",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "bottom",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "top",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "near",
+ "description": "
near clipping plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "far",
+ "description": "
far clipping plane
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Matrix.js",
+ "line": 683,
+ "description": "
PRIVATE
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Immediate.js",
+ "line": 1,
+ "description": "
Welcome to RendererGL Immediate Mode.\nImmediate mode is used for drawing custom shapes\nfrom a set of vertices. Immediate Mode is activated\nwhen you call beginShape() & de-activated when you call endShape().\nImmediate mode is a style of programming borrowed\nfrom OpenGL's (now-deprecated) immediate mode.\nIt differs from p5.js' default, Retained Mode, which caches\ngeometries and buffers on the CPU to reduce the number of webgl\ndraw calls. Retained mode is more efficient & performative,\nhowever, Immediate Mode is useful for sketching quick\ngeometric ideas.
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Immediate.js",
+ "line": 19,
+ "description": "
Begin shape drawing. This is a helpful way of generating\ncustom shapes quickly. However in WEBGL mode, application\nperformance will likely drop as a result of too many calls to\nbeginShape() / endShape(). As a high performance alternative,\nplease use p5.js geometry primitives.
\n",
+ "params": [
+ {
+ "name": "mode",
+ "description": "
webgl primitives mode. beginShape supports the\n following modes:\n POINTS,LINES,LINE_STRIP,LINE_LOOP,TRIANGLES,\n TRIANGLE_STRIP,and TRIANGLE_FAN.
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Immediate.js",
+ "line": 60,
+ "description": "
adds a vertex to be drawn in a custom Shape.
\n",
+ "params": [
+ {
+ "name": "x",
+ "description": "
x-coordinate of vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
y-coordinate of vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z",
+ "description": "
z-coordinate of vertex
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "todo": [
+ "implement handling of p5.Vector args"
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Immediate.js",
+ "line": 103,
+ "description": "
End shape drawing and render vertices to screen.
\n",
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Retained.js",
+ "line": 8,
+ "description": "
initializes buffer defaults. runs each time a new geometry is\nregistered
\n",
+ "params": [
+ {
+ "name": "gId",
+ "description": "
key of the geometry object
\n",
+ "type": "String"
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Retained.js",
+ "line": 33,
+ "description": "
createBuffers description
\n",
+ "params": [
+ {
+ "name": "gId",
+ "description": "
key of the geometry object
\n",
+ "type": "String"
+ },
+ {
+ "name": "obj",
+ "description": "
contains geometry data
\n",
+ "type": "p5.Geometry"
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.Retained.js",
+ "line": 84,
+ "description": "
Draws buffers given a geometry key ID
\n",
+ "params": [
+ {
+ "name": "gId",
+ "description": "
ID in our geom hash
\n",
+ "type": "String"
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 69,
+ "description": "
model view, projection, & normal\nmatrices
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 184,
+ "description": "
Set attributes for the WebGL Drawing context.\n This is a way of adjusting ways that the WebGL\n renderer works to fine-tune the display and performance.\n This should be put in setup().\n The available attributes are:\n
\n alpha - indicates if the canvas contains an alpha buffer\n default is true\n
\n depth - indicates whether the drawing buffer has a depth buffer\n of at least 16 bits - default is true\n
\n stencil - indicates whether the drawing buffer has a stencil buffer\n of at least 8 bits\n
\n antialias - indicates whether or not to perform anti-aliasing\n default is false\n
\n premultipliedAlpha - indicates that the page compositor will assume\n the drawing buffer contains colors with pre-multiplied alpha\n default is false\n
\n preserveDrawingBuffer - if true the buffers will not be cleared and\n and will preserve their values until cleared or overwritten by author\n (note that p5 clears automatically on draw loop)\n default is true\n
\n
\n \n function setup() {\n createCanvas(150,150,WEBGL);\n }\n function draw() {\n background(255);\n push();\n rotateZ(frameCount 0.02);\n rotateX(frameCount 0.02);\n rotateY(frameCount 0.02);\n fill(0,0,0);\n box(50);\n pop();\n }\n
\n
\n
\n Now with the antialias attribute set to true.\n
\n
\n \n function setup() {\n createCanvas(150,150,WEBGL);\n setAttributes('antialias', true);\n }\n function draw() {\n background(255);\n push();\n rotateZ(frameCount 0.02);\n rotateX(frameCount 0.02);\n rotateY(frameCount 0.02);\n fill(0,0,0);\n box(50);\n pop();\n }\n
\n
",
+ "itemtype": "method",
+ "name": "setAttributes",
+ "params": [
+ {
+ "name": "String",
+ "description": "
name of attribute or object with key-value pairs
\n",
+ "type": "String|Object"
+ },
+ {
+ "name": "New",
+ "description": "
value of named attribute
\n",
+ "type": "Boolean"
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 331,
+ "description": "
[background description]
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 352,
+ "description": "
Basic fill material for geometry with a given color
\n",
+ "itemtype": "method",
+ "name": "fill",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(200, 200, WEBGL);\n}\n\nfunction draw(){\n background(0);\n noStroke();\n fill(100, 100, 240);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n box(75, 75, 75);\n}\n
\n
"
+ ],
+ "alt": "black canvas with purple cube spinning",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 400,
+ "description": "
Does not render fill material
\n",
+ "itemtype": "method",
+ "name": "noFill",
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(200, 200, WEBGL);\n}\n\nfunction draw(){\n background(0);\n noFill();\n stroke(100, 100, 240);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n box(75, 75, 75);\n}\n
\n
"
+ ],
+ "alt": "black canvas with purple cube wireframe spinning",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 431,
+ "description": "
Does not render stroke
\n",
+ "itemtype": "method",
+ "name": "noStroke",
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(200, 200, WEBGL);\n}\n\nfunction draw(){\n background(0);\n noStroke();\n fill(240, 150, 150);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n box(75, 75, 75);\n}\n
\n
"
+ ],
+ "alt": "black canvas with pink cube spinning",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 460,
+ "description": "
Basic stroke material for geometry with a given color
\n",
+ "itemtype": "method",
+ "name": "stroke",
+ "params": [
+ {
+ "name": "v1",
+ "description": "
gray value,\nred or hue value (depending on the current color mode),\nor color Array, or CSS color string
\n",
+ "type": "Number|Array|String|p5.Color"
+ },
+ {
+ "name": "v2",
+ "description": "
green or saturation value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "v3",
+ "description": "
blue or brightness value
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "a",
+ "description": "
opacity
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(200, 200, WEBGL);\n}\n\nfunction draw(){\n background(0);\n stroke(240, 150, 150);\n fill(100, 100, 240);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n box(75, 75, 75);\n}\n
\n
"
+ ],
+ "alt": "black canvas with purple cube with pink outline spinning",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 505,
+ "description": "
Change weight of stroke
\n",
+ "itemtype": "method",
+ "name": "strokeWeight",
+ "params": [
+ {
+ "name": "stroke",
+ "description": "
weight to be used for drawing
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\n\nfunction setup(){\n createCanvas(200, 400, WEBGL);\n setAttributes('antialias', true);\n}\n\nfunction draw(){\n background(0);\n noStroke();\n translate(0,-100,0);\n stroke(240,150,150);\n fill(100,100,240);\n push();\n strokeWeight(8);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n sphere(75);\n pop();\n push();\n translate(0,200,0);\n strokeWeight(1);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n sphere(75);\n pop();\n}\n\n
\n
"
+ ],
+ "alt": "black canvas with two purple rotating spheres with pink\noutlines the sphere on top has much heavier outlines,",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 569,
+ "description": "
Returns an array of [R,G,B,A] values for any pixel or grabs a section of\nan image. If no parameters are specified, the entire image is returned.\nUse the x and y parameters to get the value of one pixel. Get a section of\nthe display window by specifying additional w and h parameters. When\ngetting an image, the x and y parameters define the coordinates for the\nupper-left corner of the image, regardless of the current imageMode().\n
\nIf the pixel requested is outside of the image window, [0,0,0,255] is\nreturned.\n
\nGetting the color of a single pixel with get(x, y) is easy, but not as fast\nas grabbing the data directly from pixels[]. The equivalent statement to\nget(x, y) is using pixels[] with pixel density d
\n",
+ "itemtype": "method",
+ "name": "get",
+ "params": [
+ {
+ "name": "x",
+ "description": "
x-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "
y-coordinate of the pixel
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "
width
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "
height
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "color of pixel at x,y in array format\n [R, G, B, A] or p5.Image",
+ "type": "Array|Color|p5.Image"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 597,
+ "description": "
Loads the pixels data for this canvas into the pixels[] attribute.\nNote that updatePixels() and set() do not work.\nAny pixel manipulation must be done directly to the pixels[] array.
\n",
+ "itemtype": "method",
+ "name": "loadPixels",
+ "params": [
+ {
+ "name": "x",
+ "description": "
starting pixel x position, defaults to 0
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "
starting pixel y position, defaults to 0
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "w",
+ "description": "
width of pixels to load, defaults to sketch width
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "
height of pixels to load, defaults to sketch height
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 642,
+ "description": "
[resize description]
\n",
+ "params": [
+ {
+ "name": "w",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "h",
+ "description": "
[description]
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 659,
+ "description": "
clears color and depth buffers\nwith r,g,b,a
\n",
+ "params": [
+ {
+ "name": "r",
+ "description": "
normalized red val.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "g",
+ "description": "
normalized green val.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "b",
+ "description": "
normalized blue val.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "a",
+ "description": "
normalized alpha val.
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 675,
+ "description": "
[translate description]
\n",
+ "params": [
+ {
+ "name": "x",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y",
+ "description": "
[description]
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z",
+ "description": "
[description]
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "todo": [
+ "implement handle for components or vector as args"
+ ],
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 693,
+ "description": "
Scales the Model View Matrix by a vector
\n",
+ "params": [
+ {
+ "name": "x",
+ "description": "
[description]
\n",
+ "type": "Number | p5.Vector | Array"
+ },
+ {
+ "name": "y",
+ "description": "
y-axis scalar
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "z",
+ "description": "
z-axis scalar
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 725,
+ "description": "
pushes a copy of the model view matrix onto the\nMV Matrix stack.
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 734,
+ "description": "
[pop description]
\n",
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 904,
+ "description": "
turn a two dimensional array into one dimensional array
\n",
+ "params": [
+ {
+ "name": "arr",
+ "description": "
2-dimensional array
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "1-dimensional array\n[[1, 2, 3],[4, 5, 6]] -> [1, 2, 3, 4, 5, 6]",
+ "type": "Array"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.RendererGL.js",
+ "line": 918,
+ "description": "
turn a p5.Vector Array into a one dimensional number array
\n",
+ "params": [
+ {
+ "name": "arr",
+ "description": "
an array of p5.Vector
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "a one dimensional array of numbers\n[p5.Vector(1, 2, 3), p5.Vector(4, 5, 6)] ->\n[1, 2, 3, 4, 5, 6]",
+ "type": "Array]"
+ },
+ "class": "p5.RendererGL",
+ "module": "Lights, Camera"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 40,
+ "description": "
Creates, compiles, and links the shader based on its\nsources for the vertex and fragment shaders (provided\nto the constructor). Populates known attributes and\nuniforms from the shader.
\n",
+ "itemtype": "method",
+ "name": "init",
+ "chainable": 1,
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 98,
+ "description": "
Queries the active attributes for this shader and loads\ntheir names and locations into the attributes array.
\n",
+ "itemtype": "method",
+ "name": "_loadAttributes",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 130,
+ "description": "
Queries the active uniforms for this shader and loads\ntheir names and locations into the uniforms array.
\n",
+ "itemtype": "method",
+ "name": "_loadUniforms",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 179,
+ "description": "
initializes (if needed) and binds the shader program.
\n",
+ "itemtype": "method",
+ "name": "bindShader",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 202,
+ "itemtype": "method",
+ "name": "unbindShader",
+ "chainable": 1,
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 253,
+ "itemtype": "method",
+ "name": "useProgram",
+ "chainable": 1,
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 264,
+ "description": "
Wrapper around gl.uniform functions.\nAs we store uniform info in the shader we can use that\nto do type checking on the supplied data and call\nthe appropriate function.
\n",
+ "itemtype": "method",
+ "name": "setUniform",
+ "chainable": 1,
+ "params": [
+ {
+ "name": "uniformName",
+ "description": "
the name of the uniform in the\nshader program
\n",
+ "type": "String"
+ },
+ {
+ "name": "data",
+ "description": "
the data to be associated with that uniform; type\nvaries (could be a single numerical value, array, matrix, or\ntexture / sampler reference)
\n",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Shader.js",
+ "line": 394,
+ "itemtype": "method",
+ "name": "enableAttrib",
+ "chainable": 1,
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Shader",
+ "module": "Lights, Camera",
+ "submodule": "Shaders"
+ },
+ {
+ "file": "src/webgl/p5.Texture.js",
+ "line": 66,
+ "description": "
Initializes common texture parameters, creates a gl texture,\ntries to upload the texture for the first time if data is\nalready available.
\n",
+ "access": "private",
+ "tagname": "",
+ "itemtype": "method",
+ "name": "init",
+ "class": "p5.Texture",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/p5.Texture.js",
+ "line": 98,
+ "description": "
Checks if the source data for this texture has changed (if it's\neasy to do so) and reuploads the texture if necessary. If it's not\npossible or to expensive to do a calculation to determine wheter or\nnot the data has occurred, this method simply re-uploads the texture.
\n",
+ "itemtype": "method",
+ "name": "update",
+ "class": "p5.Texture",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/p5.Texture.js",
+ "line": 185,
+ "description": "
Binds the texture to the appropriate GL target.
\n",
+ "itemtype": "method",
+ "name": "bindTexture",
+ "class": "p5.Texture",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/p5.Texture.js",
+ "line": 199,
+ "description": "
Unbinds the texture from the appropriate GL target.
\n",
+ "itemtype": "method",
+ "name": "unbindTexture",
+ "class": "p5.Texture",
+ "module": "Lights, Camera",
+ "submodule": "Material"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 13,
+ "description": "
Draw a plane with given a width and height
\n",
+ "itemtype": "method",
+ "name": "plane",
+ "params": [
+ {
+ "name": "width",
+ "description": "
width of the plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "
height of the plane
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
Optional number of triangle\n subdivisions in x-dimension
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
Optional number of triangle\n subdivisions in y-dimension
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "the p5 object",
+ "type": "P5"
+ },
+ "example": [
+ "\n
\n\n//draw a plane with width 200 and height 200\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n plane(50, 50);\n}\n
\n
"
+ ],
+ "alt": "Nothing displayed on canvas\nRotating interior view of a box with sides that change color.\n3d red and green gradient.\nRotating interior view of a cylinder with sides that change color.\nRotating view of a cylinder with sides that change color.\n3d red and green gradient.\nrotating view of a multi-colored cylinder with concave sides.",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 93,
+ "description": "
Draw a box with given width, height and depth
\n",
+ "itemtype": "method",
+ "name": "box",
+ "params": [
+ {
+ "name": "width",
+ "description": "
width of the box
\n",
+ "type": "Number"
+ },
+ {
+ "name": "Height",
+ "description": "
height of the box
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "depth",
+ "description": "
depth of the box
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailX",
+ "description": "
Optional number of triangle\n subdivisions in x-dimension
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
Optional number of triangle\n subdivisions in y-dimension
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n//draw a spinning box with width, height and depth 200\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n box(200, 200, 200);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 190,
+ "description": "
Draw a sphere with given radius
\n",
+ "itemtype": "method",
+ "name": "sphere",
+ "params": [
+ {
+ "name": "radius",
+ "description": "
radius of circle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 24
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 16
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n// draw a sphere with radius 200\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n sphere(50);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 265,
+ "access": "private",
+ "tagname": "helper function for creating both cones and cyllinders",
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 343,
+ "description": "
Draw a cylinder with given radius and height
\n",
+ "itemtype": "method",
+ "name": "cylinder",
+ "params": [
+ {
+ "name": "radius",
+ "description": "
radius of the surface
\n",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "
height of the cylinder
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 24
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
number of segments in y-dimension,\n the more segments the smoother geometry\n default is 16
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n//draw a spinning cylinder with radius 200 and height 200\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateZ(frameCount * 0.01);\n cylinder(200, 200);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 409,
+ "description": "
Draw a cone with given radius and height
\n",
+ "itemtype": "method",
+ "name": "cone",
+ "params": [
+ {
+ "name": "radius",
+ "description": "
radius of the bottom surface
\n",
+ "type": "Number"
+ },
+ {
+ "name": "height",
+ "description": "
height of the cone
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 24
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 16
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n//draw a spinning cone with radius 200 and height 200\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateZ(frameCount * 0.01);\n cone(200, 200);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 475,
+ "description": "
Draw an ellipsoid with given radius
\n",
+ "itemtype": "method",
+ "name": "ellipsoid",
+ "params": [
+ {
+ "name": "radiusx",
+ "description": "
xradius of circle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "radiusy",
+ "description": "
yradius of circle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "radiusz",
+ "description": "
zradius of circle
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 24. Avoid detail number above\n 150, it may crash the browser.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
number of segments,\n the more segments the smoother geometry\n default is 16. Avoid detail number above\n 150, it may crash the browser.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n// draw an ellipsoid with radius 20, 30 and 40.\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n ellipsoid(20, 30, 40);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 556,
+ "description": "
Draw a torus with given radius and tube radius
\n",
+ "itemtype": "method",
+ "name": "torus",
+ "params": [
+ {
+ "name": "radius",
+ "description": "
radius of the whole ring
\n",
+ "type": "Number"
+ },
+ {
+ "name": "tubeRadius",
+ "description": "
radius of the tube
\n",
+ "type": "Number"
+ },
+ {
+ "name": "detailX",
+ "description": "
number of segments in x-dimension,\n the more segments the smoother geometry\n default is 24
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "detailY",
+ "description": "
number of segments in y-dimension,\n the more segments the smoother geometry\n default is 16
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n//draw a spinning torus with radius 200 and tube radius 60\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n torus(200, 60);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "src/webgl/primitives.js",
+ "line": 860,
+ "description": "
Draw a line given two points
\n",
+ "params": [
+ {
+ "name": "x0",
+ "description": "
x-coordinate of first vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y0",
+ "description": "
y-coordinate of first vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z0",
+ "description": "
z-coordinate of first vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "x1",
+ "description": "
x-coordinate of second vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "y1",
+ "description": "
y-coordinate of second vertex
\n",
+ "type": "Number"
+ },
+ {
+ "name": "z1",
+ "description": "
z-coordinate of second vertex
\n",
+ "type": "Number"
+ }
+ ],
+ "chainable": 1,
+ "example": [
+ "\n
\n\n//draw a line\nfunction setup(){\n createCanvas(100, 100, WEBGL);\n}\n\nfunction draw(){\n background(200);\n rotateX(frameCount * 0.01);\n rotateY(frameCount * 0.01);\n // Use fill instead of stroke to change the color of shape.\n fill(255, 0, 0);\n line(10, 10, 0, 60, 60, 20);\n}\n
\n
"
+ ],
+ "class": "p5",
+ "module": "Shape",
+ "submodule": "3D Primitives"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 41,
+ "description": "
Searches the page for an element with the given ID, class, or tag name (using the '#' or '.'\nprefixes to specify an ID or class respectively, and none for a tag) and returns it as\na p5.Element. If a class or tag name is given with more than 1 element,\nonly the first element will be returned.\nThe DOM node itself can be accessed with .elt.\nReturns null if none found. You can also specify a container to search within.
\n",
+ "itemtype": "method",
+ "name": "select",
+ "params": [
+ {
+ "name": "name",
+ "description": "
id, class, or tag name of element to search for
\n",
+ "type": "String"
+ },
+ {
+ "name": "container",
+ "description": "
id, p5.Element, or HTML element to search within
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "p5.Element containing node found",
+ "type": "Object|p5.Element|Null"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n createCanvas(100,100);\n //translates canvas 50px down\n select('canvas').position(100, 100);\n}\n
\n
\n// these are all valid calls to select()\nvar a = select('#moo');\nvar b = select('#blah', '#myContainer');\nvar c = select('#foo', b);\nvar d = document.getElementById('beep');\nvar e = select('p', d);\n
\n"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 100,
+ "description": "
Searches the page for elements with the given class or tag name (using the '.' prefix\nto specify a class and no prefix for a tag) and returns them as p5.Elements\nin an array.\nThe DOM node itself can be accessed with .elt.\nReturns an empty array if none found.\nYou can also specify a container to search within.
\n",
+ "itemtype": "method",
+ "name": "selectAll",
+ "params": [
+ {
+ "name": "name",
+ "description": "
class or tag name of elements to search for
\n",
+ "type": "String"
+ },
+ {
+ "name": "container",
+ "description": "
id, p5.Element, or HTML element to search within
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of p5.Elements containing nodes found",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n createButton('btn');\n createButton('2nd btn');\n createButton('3rd btn');\n var buttons = selectAll('button');\n\n for (var i = 0; i < buttons.length; i++){\n buttons[i].size(100,100);\n }\n}\n
\n
\n// these are all valid calls to selectAll()\nvar a = selectAll('.moo');\nvar b = selectAll('div');\nvar c = selectAll('button', '#myContainer');\nvar d = select('#container');\nvar e = selectAll('p', d);\nvar f = document.getElementById('beep');\nvar g = select('.blah', f);\n
\n"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 156,
+ "description": "
Helper function for select and selectAll
\n",
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 172,
+ "description": "
Helper function for getElement and getElements.
\n",
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 199,
+ "description": "
Removes all elements created by p5, except any canvas / graphics\nelements created by createCanvas or createGraphics.\nEvent handlers are removed, and element is removed from the DOM.
\n",
+ "itemtype": "method",
+ "name": "removeElements",
+ "example": [
+ "\n
\nfunction setup() {\n createCanvas(100, 100);\n createDiv('this is some text');\n createP('this is a paragraph');\n}\nfunction mousePressed() {\n removeElements(); // this will remove the div and p, not canvas\n}\n
\n"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 225,
+ "description": "
Helpers for create methods.
\n",
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 236,
+ "description": "
Creates a <div></div> element in the DOM with given inner HTML.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createDiv",
+ "params": [
+ {
+ "name": "html",
+ "description": "
inner HTML for element created
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar myDiv;\nfunction setup() {\n myDiv = createDiv('this is some text');\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 253,
+ "description": "
Creates a <p></p> element in the DOM with given inner HTML. Used\nfor paragraph length text.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createP",
+ "params": [
+ {
+ "name": "html",
+ "description": "
inner HTML for element created
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar myP;\nfunction setup() {\n myP = createP('this is some text');\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 271,
+ "description": "
Creates a <span></span> element in the DOM with given inner HTML.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createSpan",
+ "params": [
+ {
+ "name": "html",
+ "description": "
inner HTML for element created
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar mySpan;\nfunction setup() {\n mySpan = createSpan('this is some text');\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 297,
+ "description": "
Creates an <img> element in the DOM with given src and\nalternate text.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createImg",
+ "params": [
+ {
+ "name": "src",
+ "description": "
src path or url for image
\n",
+ "type": "String"
+ },
+ {
+ "name": "alt",
+ "description": "
alternate text to be used if image does not load
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "successCallback",
+ "description": "
callback to be called once image data is loaded
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar img;\nfunction setup() {\n img = createImg('http://p5js.org/img/asterisk-01.png');\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 342,
+ "description": "
Creates an <a></a> element in the DOM for including a hyperlink.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createA",
+ "params": [
+ {
+ "name": "href",
+ "description": "
url of page to link to
\n",
+ "type": "String"
+ },
+ {
+ "name": "html",
+ "description": "
inner html of link element to display
\n",
+ "type": "String"
+ },
+ {
+ "name": "target",
+ "description": "
target where new link should open,\n could be _blank, _self, _parent, _top.
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar myLink;\nfunction setup() {\n myLink = createA('http://p5js.org/', 'this is a link');\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 369,
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 372,
+ "description": "
Creates a slider <input></input> element in the DOM.\nUse .size() to set the display length of the slider.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createSlider",
+ "params": [
+ {
+ "name": "min",
+ "description": "
minimum value of the slider
\n",
+ "type": "Number"
+ },
+ {
+ "name": "max",
+ "description": "
maximum value of the slider
\n",
+ "type": "Number"
+ },
+ {
+ "name": "value",
+ "description": "
default value of the slider
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "step",
+ "description": "
step size for each tick of the slider (if step is set to 0, the slider will move continuously from the minimum to the maximum value)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar slider;\nfunction setup() {\n slider = createSlider(0, 255, 100);\n slider.position(10, 10);\n slider.style('width', '80px');\n}\n\nfunction draw() {\n var val = slider.value();\n background(val);\n}\n
\n\n
\nvar slider;\nfunction setup() {\n colorMode(HSB);\n slider = createSlider(0, 360, 60, 40);\n slider.position(10, 10);\n slider.style('width', '80px');\n}\n\nfunction draw() {\n var val = slider.value();\n background(val, 100, 100, 1);\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 428,
+ "description": "
Creates a <button></button> element in the DOM.\nUse .size() to set the display size of the button.\nUse .mousePressed() to specify behavior on press.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createButton",
+ "params": [
+ {
+ "name": "label",
+ "description": "
label displayed on the button
\n",
+ "type": "String"
+ },
+ {
+ "name": "value",
+ "description": "
value of the button
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar button;\nfunction setup() {\n createCanvas(100, 100);\n background(0);\n button = createButton('click me');\n button.position(19, 19);\n button.mousePressed(changeBG);\n}\n\nfunction changeBG() {\n var val = random(255);\n background(val);\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 463,
+ "description": "
Creates a checkbox <input></input> element in the DOM.\nCalling .checked() on a checkbox returns if it is checked or not
\n",
+ "itemtype": "method",
+ "name": "createCheckbox",
+ "params": [
+ {
+ "name": "label",
+ "description": "
label displayed after checkbox
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "value",
+ "description": "
value of the checkbox; checked is true, unchecked is false.Unchecked if no value given
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar checkbox;\n\nfunction setup() {\n checkbox = createCheckbox('label', false);\n checkbox.changed(myCheckedEvent);\n}\n\nfunction myCheckedEvent() {\n if (this.checked()) {\n console.log(\"Checking!\");\n } else {\n console.log(\"Unchecking!\");\n }\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 528,
+ "description": "
Creates a dropdown menu <select></select> element in the DOM.\nIt also helps to assign select-box methods to p5.Element when selecting existing select box
\n",
+ "itemtype": "method",
+ "name": "createSelect",
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ },
+ "example": [
+ "\n
\nvar sel;\n\nfunction setup() {\n textAlign(CENTER);\n background(200);\n sel = createSelect();\n sel.position(10, 10);\n sel.option('pear');\n sel.option('kiwi');\n sel.option('grape');\n sel.changed(mySelectEvent);\n}\n\nfunction mySelectEvent() {\n var item = sel.value();\n background(200);\n text(\"it's a \"+item+\"!\", 50, 50);\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom",
+ "overloads": [
+ {
+ "line": 528,
+ "params": [
+ {
+ "name": "multiple",
+ "description": "
true if dropdown should support multiple selections
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ }
+ },
+ {
+ "line": 556,
+ "params": [
+ {
+ "name": "existing",
+ "description": "
DOM select element
\n",
+ "type": "Object"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ }
+ }
+ ]
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 633,
+ "description": "
Creates a radio button <input></input> element in the DOM.\nThe .option() method can be used to set options for the radio after it is\ncreated. The .value() method will return the currently selected option.
\n",
+ "itemtype": "method",
+ "name": "createRadio",
+ "params": [
+ {
+ "name": "divId",
+ "description": "
the id and name of the created div and input field respectively
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar radio;\n\nfunction setup() {\n radio = createRadio();\n radio.option(\"black\");\n radio.option(\"white\");\n radio.option(\"gray\");\n radio.style('width', '60px');\n textAlign(CENTER);\n fill(255, 0, 0);\n}\n\nfunction draw() {\n var val = radio.value();\n background(val);\n text(val, width/2, height/2);\n}\n
\n
\nvar radio;\n\nfunction setup() {\n radio = createRadio();\n radio.option('apple', 1);\n radio.option('bread', 2);\n radio.option('juice', 3);\n radio.style('width', '60px');\n textAlign(CENTER);\n}\n\nfunction draw() {\n background(200);\n var val = radio.value();\n if (val) {\n text('item cost is $'+val, width/2, height/2);\n }\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 759,
+ "description": "
Creates an <input></input> element in the DOM for text input.\nUse .size() to set the display length of the box.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createInput",
+ "params": [
+ {
+ "name": "value",
+ "description": "
default value of the input box
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "type",
+ "description": "
type of text, ie text, password etc. Defaults to text
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nfunction setup(){\n var inp = createInput('');\n inp.input(myInputEvent);\n}\n\nfunction myInputEvent(){\n console.log('you are typing: ', this.value());\n}\n\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 789,
+ "description": "
Creates an <input></input> element in the DOM of type 'file'.\nThis allows users to select local files for use in a sketch.
\n",
+ "itemtype": "method",
+ "name": "createFileInput",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
callback function for when a file loaded
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "multiple",
+ "description": "
optional to allow multiple files selected
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created DOM element",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\nvar input;\nvar img;\n\nfunction setup() {\n input = createFileInput(handleFile);\n input.position(0, 0);\n}\n\nfunction draw() {\n if (img) {\n image(img, 0, 0, width, height);\n }\n}\n\nfunction handleFile(file) {\n print(file);\n if (file.type === 'image') {\n img = createImg(file.data);\n img.hide();\n }\n}"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 874,
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 911,
+ "description": "
Creates an HTML5 <video> element in the DOM for simple playback\nof audio/video. Shown by default, can be hidden with .hide()\nand drawn into canvas using video(). Appends to the container\nnode if one is specified, otherwise appends to body. The first parameter\ncan be either a single string path to a video file, or an array of string\npaths to different formats of the same video. This is useful for ensuring\nthat your video can play across different browsers, as each supports\ndifferent formats. See this\npage for further information about supported formats.
\n",
+ "itemtype": "method",
+ "name": "createVideo",
+ "params": [
+ {
+ "name": "src",
+ "description": "
path to a video file, or array of paths for\n supporting different browsers
\n",
+ "type": "String|Array"
+ },
+ {
+ "name": "callback",
+ "description": "
callback function to be called upon\n 'canplaythrough' event fire, that is, when the\n browser can play the media, and estimates that\n enough data has been loaded to play the media\n up to its end without having to stop for\n further buffering of content
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to video p5.Element",
+ "type": "p5.MediaElement|p5.Element"
+ },
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 937,
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 939,
+ "description": "
Creates a hidden HTML5 <audio> element in the DOM for simple audio\nplayback. Appends to the container node if one is specified,\notherwise appends to body. The first parameter\ncan be either a single string path to a audio file, or an array of string\npaths to different formats of the same audio. This is useful for ensuring\nthat your audio can play across different browsers, as each supports\ndifferent formats. See this\npage for further information about supported formats.
\n",
+ "itemtype": "method",
+ "name": "createAudio",
+ "params": [
+ {
+ "name": "src",
+ "description": "
path to an audio file, or array of paths for\n supporting different browsers
\n",
+ "type": "String|Array"
+ },
+ {
+ "name": "callback",
+ "description": "
callback function to be called upon\n 'canplaythrough' event fire, that is, when the\n browser can play the media, and estimates that\n enough data has been loaded to play the media\n up to its end without having to stop for\n further buffering of content
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to audio p5.Element",
+ "type": "p5.MediaElement|p5.Element"
+ },
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 965,
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 998,
+ "description": "
Creates a new <video> element that contains the audio/video feed\nfrom a webcam. This can be drawn onto the canvas using video().
\n
More specific properties of the feed can be passing in a Constraints object.\nSee the\n W3C\nspec for possible properties. Note that not all of these are supported\nby all browsers.
\n
Security note: A new browser security specification requires that getUserMedia,\nwhich is behind createCapture(), only works when you're running the code locally,\nor on HTTPS. Learn more here\nand here.
",
+ "itemtype": "method",
+ "name": "createCapture",
+ "params": [
+ {
+ "name": "type",
+ "description": "
type of capture, either VIDEO or\n AUDIO if none specified, default both,\n or a Constraints object
\n",
+ "type": "String|Constant|Object"
+ },
+ {
+ "name": "callback",
+ "description": "
function to be called once\n stream has loaded
\n",
+ "type": "Function"
+ }
+ ],
+ "return": {
+ "description": "capture video p5.Element",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar capture;\n\nfunction setup() {\n createCanvas(480, 120);\n capture = createCapture(VIDEO);\n}\n\nfunction draw() {\n image(capture, 0, 0, width, width*capture.height/capture.width);\n filter(INVERT);\n}\n
\n
\nfunction setup() {\n createCanvas(480, 120);\n var constraints = {\n video: {\n mandatory: {\n minWidth: 1280,\n minHeight: 720\n },\n optional: [\n { maxFrameRate: 10 }\n ]\n },\n audio: true\n };\n createCapture(constraints, function(stream) {\n console.log(stream);\n });\n}\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1111,
+ "description": "
Creates element with given tag in the DOM with given content.\nAppends to the container node if one is specified, otherwise\nappends to body.
\n",
+ "itemtype": "method",
+ "name": "createElement",
+ "params": [
+ {
+ "name": "tag",
+ "description": "
tag for the new element
\n",
+ "type": "String"
+ },
+ {
+ "name": "content",
+ "description": "
html content to be inserted into the element
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element holding created node",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar h2 = createElement('h2','im an h2 p5.element!');\n
"
+ ],
+ "class": "p5.dom",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1137,
+ "description": "
Adds specified class to the element.
\n",
+ "itemtype": "method",
+ "name": "addClass",
+ "params": [
+ {
+ "name": "class",
+ "description": "
name of class to add
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n var div = createDiv('div');\n div.addClass('myClass');\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1164,
+ "description": "
Removes specified class from the element.
\n",
+ "itemtype": "method",
+ "name": "removeClass",
+ "params": [
+ {
+ "name": "class",
+ "description": "
name of class to remove
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1179,
+ "description": "
Attaches the element as a child to the parent specified.\n Accepts either a string ID, DOM node, or p5.Element.\n If no argument is specified, an array of children DOM nodes is returned.
\n",
+ "itemtype": "method",
+ "name": "child",
+ "params": [
+ {
+ "name": "child",
+ "description": "
the ID, DOM node, or p5.Element\n to add to the current element
\n",
+ "type": "String|Object|p5.Element",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Element"
+ },
+ "example": [
+ "\n
\n var div0 = createDiv('this is the parent');\n var div1 = createDiv('this is the child');\n div0.child(div1); // use p5.Element\n
\n
\n var div0 = createDiv('this is the parent');\n var div1 = createDiv('this is the child');\n div1.id('apples');\n div0.child('apples'); // use id\n
\n
\n var div0 = createDiv('this is the parent');\n var elt = document.getElementById('myChildDiv');\n div0.child(elt); // use element from page\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1223,
+ "description": "
Centers a p5 Element either vertically, horizontally,\nor both, relative to its parent or according to\nthe body if the Element has no parent. If no argument is passed\nthe Element is aligned both vertically and horizontally.
\n",
+ "params": [
+ {
+ "name": "align",
+ "description": "
passing 'vertical', 'horizontal' aligns element accordingly
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "pointer to p5.Element",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n var div = createDiv('').size(10,10);\n div.style('background-color','orange');\n div.center();\n\n}\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1276,
+ "description": "
If an argument is given, sets the inner HTML of the element,\n replacing any existing html. If true is included as a second\n argument, html is appended instead of replacing existing html.\n If no arguments are given, returns\n the inner HTML of the element.
\n",
+ "itemtype": "method",
+ "name": "html",
+ "params": [
+ {
+ "name": "html",
+ "description": "
the HTML to be placed inside the element
\n",
+ "type": "String",
+ "optional": true
+ },
+ {
+ "name": "append",
+ "description": "
whether to append HTML to existing
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element|String"
+ },
+ "example": [
+ "\n
\n var div = createDiv('').size(100,100);\n div.html('hi');\n
\n
\n var div = createDiv('Hello ').size(100,100);\n div.html('World', true);\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1311,
+ "description": "
Sets the position of the element relative to (0, 0) of the\n window. Essentially, sets position:absolute and left and top\n properties of style. If no arguments given returns the x and y position\n of the element in an object.
\n",
+ "itemtype": "method",
+ "name": "position",
+ "params": [
+ {
+ "name": "x",
+ "description": "
x-position relative to upper left of window
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "y",
+ "description": "
y-position relative to upper left of window
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n function setup() {\n var cnv = createCanvas(100, 100);\n // positions canvas 50px to the right and 100px\n // below upper left corner of the window\n cnv.position(50, 100);\n }\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1392,
+ "description": "
Sets the given style (css) property (1st arg) of the element with the\ngiven value (2nd arg). If a single argument is given, .style()\nreturns the value of the given property; however, if the single argument\nis given in css syntax ('text-align:center'), .style() sets the css\nappropriatly. .style() also handles 2d and 3d css transforms. If\nthe 1st arg is 'rotate', 'translate', or 'position', the following arguments\naccept Numbers as values. ('translate', 10, 100, 50);
\n",
+ "itemtype": "method",
+ "name": "style",
+ "params": [
+ {
+ "name": "property",
+ "description": "
property to be set
\n",
+ "type": "String"
+ },
+ {
+ "name": "value",
+ "description": "
value to assign to property (only String|Number for rotate/translate)
\n",
+ "type": "String|Number|p5.Color",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "value of property, if no value is specified\nor p5.Element",
+ "type": "String|Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar myDiv = createDiv(\"I like pandas.\");\nmyDiv.style(\"font-size\", \"18px\");\nmyDiv.style(\"color\", \"#ff0000\");\n
\n
\nvar col = color(25,23,200,50);\nvar button = createButton(\"button\");\nbutton.style(\"background-color\", col);\nbutton.position(10, 10);\n
\n
\nvar myDiv = createDiv(\"I like lizards.\");\nmyDiv.style(\"position\", 20, 20);\nmyDiv.style(\"rotate\", 45);\n
\n
\nvar myDiv;\nfunction setup() {\n background(200);\n myDiv = createDiv(\"I like gray.\");\n myDiv.position(20, 20);\n}\n\nfunction draw() {\n myDiv.style(\"font-size\", mouseX+\"px\");\n}\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1474,
+ "description": "
Adds a new attribute or changes the value of an existing attribute\n on the specified element. If no value is specified, returns the\n value of the given attribute, or null if attribute is not set.
\n",
+ "itemtype": "method",
+ "name": "attribute",
+ "params": [
+ {
+ "name": "attr",
+ "description": "
attribute to set
\n",
+ "type": "String"
+ },
+ {
+ "name": "value",
+ "description": "
value to assign to attribute
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "value of attribute, if no value is\n specified or p5.Element",
+ "type": "String|Object|p5.Element"
+ },
+ "example": [
+ "\n
\n var myDiv = createDiv(\"I like pandas.\");\n myDiv.attribute(\"align\", \"center\");\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1514,
+ "description": "
Removes an attribute on the specified element.
\n",
+ "itemtype": "method",
+ "name": "removeAttribute",
+ "params": [
+ {
+ "name": "attr",
+ "description": "
attribute to remove
\n",
+ "type": "String"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n var button;\n var checkbox;\nfunction setup() {\n checkbox = createCheckbox('enable', true);\n checkbox.changed(enableButton);\n button = createButton('button');\n button.position(10, 10);\n }\nfunction enableButton() {\n if( this.checked() ) {\n // Re-enable the button\n button.removeAttribute('disabled');\n } else {\n // Disable the button\n button.attribute('disabled','');\n }\n }\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1558,
+ "description": "
Either returns the value of the element if no arguments\ngiven, or sets the value of the element.
\n",
+ "itemtype": "method",
+ "name": "value",
+ "params": [
+ {
+ "name": "value",
+ "description": "",
+ "type": "String|Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "value of element if no value is specified or p5.Element",
+ "type": "String|Object|p5.Element"
+ },
+ "example": [
+ "\n
\n// gets the value\nvar inp;\nfunction setup() {\n inp = createInput('');\n}\n\nfunction mousePressed() {\n print(inp.value());\n}\n
\n
\n// sets the value\nvar inp;\nfunction setup() {\n inp = createInput('myValue');\n}\n\nfunction mousePressed() {\n inp.value(\"myValue\");\n}\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1601,
+ "description": "
Shows the current element. Essentially, setting display:block for the style.
\n",
+ "itemtype": "method",
+ "name": "show",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n var div = createDiv('div');\n div.style(\"display\", \"none\");\n div.show(); // turns display to block\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1619,
+ "description": "
Hides the current element. Essentially, setting display:none for the style.
\n",
+ "itemtype": "method",
+ "name": "hide",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar div = createDiv('this is a div');\ndiv.hide();\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1635,
+ "description": "
Sets the width and height of the element. AUTO can be used to\n only adjust one dimension. If no arguments given returns the width and height\n of the element in an object.
\n",
+ "itemtype": "method",
+ "name": "size",
+ "params": [
+ {
+ "name": "w",
+ "description": "
width of the element
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "h",
+ "description": "
height of the element
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n var div = createDiv('this is a div');\n div.size(100, 100);\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1701,
+ "description": "
Removes the element and deregisters all listeners.
\n",
+ "itemtype": "method",
+ "name": "remove",
+ "example": [
+ "\n
\nvar myDiv = createDiv('this is some text');\nmyDiv.remove();\n
"
+ ],
+ "class": "p5.Element",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1750,
+ "description": "
Path to the media element source.
\n",
+ "itemtype": "property",
+ "name": "src",
+ "return": {
+ "description": "src",
+ "type": "String"
+ },
+ "example": [
+ "\n
\nvar ele;\n\nfunction setup() {\n background(250);\n\n //p5.MediaElement objects are usually created\n //by calling the createAudio(), createVideo(),\n //and createCapture() functions.\n\n //In this example we create\n //a new p5.MediaElement via createAudio().\n ele = createAudio('assets/beat.mp3');\n\n //We'll set up our example so that\n //when you click on the text,\n //an alert box displays the MediaElement's\n //src field.\n textAlign(CENTER);\n text(\"Click Me!\", width/2, height/2);\n}\n\nfunction mouseClicked() {\n //here we test if the mouse is over the\n //canvas element when it's clicked\n if(mouseX >= 0 && mouseX <= width &&\n mouseY >= 0 && mouseY <= height) {\n //Show our p5.MediaElement's src field\n alert(ele.src);\n }\n}\n\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1820,
+ "description": "
Play an HTML5 media element.
\n",
+ "itemtype": "method",
+ "name": "play",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\nvar ele;\n\nfunction setup() {\n //p5.MediaElement objects are usually created\n //by calling the createAudio(), createVideo(),\n //and createCapture() functions.\n\n //In this example we create\n //a new p5.MediaElement via createAudio().\n ele = createAudio('assets/beat.mp3');\n\n background(250);\n textAlign(CENTER);\n text(\"Click to Play!\", width/2, height/2);\n}\n\nfunction mouseClicked() {\n //here we test if the mouse is over the\n //canvas element when it's clicked\n if(mouseX >= 0 && mouseX <= width &&\n mouseY >= 0 && mouseY <= height) {\n\n //Here we call the play() function on\n //the p5.MediaElement we created above.\n //This will start the audio sample.\n ele.play();\n\n background(200);\n text(\"You clicked Play!\", width/2, height/2);\n }\n}\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1875,
+ "description": "
Stops an HTML5 media element (sets current time to zero).
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n\n//This example both starts \n//and stops a sound sample\n//when the user clicks the canvas\n\n//We will store the p5.MediaElement\n//object in here\nvar ele;\n\n//while our audio is playing,\n//this will be set to true\nvar sampleIsPlaying = false;\n\nfunction setup() {\n //Here we create a p5.MediaElement object\n //using the createAudio() function.\n ele = createAudio('assets/beat.mp3');\n background(200);\n textAlign(CENTER);\n text(\"Click to play!\", width/2, height/2);\n}\n\nfunction mouseClicked() {\n //here we test if the mouse is over the\n //canvas element when it's clicked\n if(mouseX >= 0 && mouseX <= width &&\n mouseY >= 0 && mouseY <= height) {\n background(200);\n\n if(sampleIsPlaying) {\n //if the sample is currently playing\n //calling the stop() function on\n //our p5.MediaElement will stop\n //it and reset its current\n //time to 0 (i.e. it will start\n //at the beginning the next time\n //you play it)\n ele.stop();\n\n sampleIsPlaying = false;\n text(\"Click to play!\", width/2, height/2);\n } else {\n //loop our sound element until we\n //call ele.stop() on it.\n ele.loop(); \n\n sampleIsPlaying = true;\n text(\"Click to stop!\", width/2, height/2);\n }\n }\n}\n\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 1942,
+ "description": "
Pauses an HTML5 media element.
\n",
+ "itemtype": "method",
+ "name": "pause",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n//This example both starts\n//and pauses a sound sample\n//when the user clicks the canvas\n\n//We will store the p5.MediaElement\n//object in here\nvar ele;\n\n//while our audio is playing,\n//this will be set to true\nvar sampleIsPlaying = false;\n\nfunction setup() {\n //Here we create a p5.MediaElement object\n //using the createAudio() function.\n ele = createAudio('assets/lucky_dragons_-_power_melody.mp3');\n background(200);\n textAlign(CENTER);\n text(\"Click to play!\", width/2, height/2);\n}\n\nfunction mouseClicked() {\n //here we test if the mouse is over the\n //canvas element when it's clicked\n if(mouseX >= 0 && mouseX <= width &&\n mouseY >= 0 && mouseY <= height) {\n background(200);\n\n if(sampleIsPlaying) {\n //Calling pause() on our\n //p5.MediaElement will stop it\n //playing, but when we call the\n //loop() or play() functions\n //the sample will start from\n //where we paused it.\n ele.pause();\n\n sampleIsPlaying = false;\n text(\"Click to resume!\", width/2, height/2);\n } else {\n //loop our sound element until we\n //call ele.pause() on it.\n ele.loop(); \n\n sampleIsPlaying = true;\n text(\"Click to pause!\", width/2, height/2);\n }\n }\n}\n\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2006,
+ "description": "
Set 'loop' to true for an HTML5 media element, and starts playing.
\n",
+ "itemtype": "method",
+ "name": "loop",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "example": [
+ "\n
\n//Clicking the canvas will loop\n//the audio sample until the user\n//clicks again to stop it\n\n//We will store the p5.MediaElement\n//object in here\nvar ele;\n\n//while our audio is playing,\n//this will be set to true\nvar sampleIsLooping = false;\n\nfunction setup() {\n //Here we create a p5.MediaElement object\n //using the createAudio() function.\n ele = createAudio('assets/lucky_dragons_-_power_melody.mp3');\n background(200);\n textAlign(CENTER);\n text(\"Click to loop!\", width/2, height/2);\n}\n\nfunction mouseClicked() {\n //here we test if the mouse is over the\n //canvas element when it's clicked\n if(mouseX >= 0 && mouseX <= width &&\n mouseY >= 0 && mouseY <= height) {\n background(200);\n\n if(sampleIsLooping == false) {\n //loop our sound element until we\n //call ele.stop() on it.\n ele.loop();\n\n sampleIsLooping = true;\n text(\"Click to stop!\", width/2, height/2);\n } else {\n ele.stop();\n\n sampleIsLooping = false;\n text(\"Click to loop!\", width/2, height/2);\n }\n }\n}\n\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2064,
+ "description": "
Set 'loop' to false for an HTML5 media element. Element will stop\nwhen it reaches the end.
\n",
+ "itemtype": "method",
+ "name": "noLoop",
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2077,
+ "description": "
Set HTML5 media element to autoplay or not.
\n",
+ "itemtype": "method",
+ "name": "autoplay",
+ "params": [
+ {
+ "name": "autoplay",
+ "description": "
whether the element should autoplay
\n",
+ "type": "Boolean"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.Element"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2089,
+ "description": "
Sets volume for this HTML5 media element. If no argument is given,\nreturns the current volume.
\n",
+ "params": [
+ {
+ "name": "val",
+ "description": "
volume between 0.0 and 1.0
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "current volume or p5.MediaElement",
+ "type": "Number|p5.MediaElement"
+ },
+ "itemtype": "method",
+ "name": "volume",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2105,
+ "description": "
If no arguments are given, returns the current playback speed of the\nelement. The speed parameter sets the speed where 2.0 will play the\nelement twice as fast, 0.5 will play at half the speed, and -1 will play\nthe element in normal speed in reverse.(Note that not all browsers support\nbackward playback and even if they do, playback might not be smooth.)
\n",
+ "itemtype": "method",
+ "name": "speed",
+ "params": [
+ {
+ "name": "speed",
+ "description": "
speed multiplier for element playback
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "current playback speed or p5.MediaElement",
+ "type": "Number|Object|p5.MediaElement"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2124,
+ "description": "
If no arguments are given, returns the current time of the element.\nIf an argument is given the current time of the element is set to it.
\n",
+ "itemtype": "method",
+ "name": "time",
+ "params": [
+ {
+ "name": "time",
+ "description": "
time to jump to (in seconds)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "current time (in seconds)\n or p5.MediaElement",
+ "type": "Number|Object|p5.MediaElement"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2141,
+ "description": "
Returns the duration of the HTML5 media element.
\n",
+ "itemtype": "method",
+ "name": "duration",
+ "return": {
+ "description": "duration",
+ "type": "Number"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2201,
+ "description": "
helper method for web GL mode to figure out if the element\nhas been modified and might need to be re-uploaded to texture\nmemory between frames.
\n",
+ "itemtype": "method",
+ "name": "isModified",
+ "access": "private",
+ "tagname": "",
+ "return": {
+ "description": "a boolean indicating whether or not the\nimage has been updated or modified since last texture upload.",
+ "type": "Boolean"
+ },
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2213,
+ "description": "
helper method for web GL mode to indicate that an element has been\nchanged or unchanged since last upload. gl texture upload will\nset this value to false after uploading the texture; or might set\nit to true if metadata has become available but there is no actual\ntexture data available yet..
\n",
+ "itemtype": "method",
+ "name": "setModified",
+ "params": [
+ {
+ "name": "val",
+ "description": "
sets whether or not the element has been\nmodified.
\n",
+ "type": "Boolean"
+ }
+ ],
+ "access": "private",
+ "tagname": "",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2227,
+ "description": "
Schedule an event to be called when the audio or video\nelement reaches the end. If the element is looping,\nthis will not be called. The element is passed in\nas the argument to the onended callback.
\n",
+ "itemtype": "method",
+ "name": "onended",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
function to call when the\n soundfile has ended. The\n media element will be passed\n in as the argument to the\n callback.
\n",
+ "type": "Function"
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "Object|p5.MediaElement"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n audioEl = createAudio('assets/beat.mp3');\n audioEl.showControls(true);\n audioEl.onended(sayDone);\n}\n\nfunction sayDone(elt) {\n alert('done playing ' + elt.src );\n}\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2259,
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2261,
+ "description": "
Send the audio output of this element to a specified audioNode or\np5.sound object. If no element is provided, connects to p5's master\noutput. That connection is established when this method is first called.\nAll connections are removed by the .disconnect() method.
\n
This method is meant to be used with the p5.sound.js addon library.
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "audioNode",
+ "description": "
AudioNode from the Web Audio API,\nor an object from the p5.sound library
\n",
+ "type": "AudioNode|Object"
+ }
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2313,
+ "description": "
Disconnect all Web Audio routing, including to master output.\nThis is useful if you want to re-route the output through\naudio effects, for example.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2329,
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2331,
+ "description": "
Show the default MediaElement controls, as determined by the web browser.
\n",
+ "itemtype": "method",
+ "name": "showControls",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2342,
+ "description": "
Hide the default mediaElement controls.
\n",
+ "itemtype": "method",
+ "name": "hideControls",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2351,
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2353,
+ "description": "
Schedule events to trigger every time a MediaElement\n(audio/video) reaches a playback cue point.
\n
Accepts a callback function, a time (in seconds) at which to trigger\nthe callback, and an optional parameter for the callback.
\n
Time will be passed as the first parameter to the callback function,\nand param will be the second parameter.
\n",
+ "itemtype": "method",
+ "name": "addCue",
+ "params": [
+ {
+ "name": "time",
+ "description": "
Time in seconds, relative to this media\n element's playback. For example, to trigger\n an event every time playback reaches two\n seconds, pass in the number 2. This will be\n passed as the first parameter to\n the callback function.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "callback",
+ "description": "
Name of a function that will be\n called at the given time. The callback will\n receive time and (optionally) param as its\n two parameters.
\n",
+ "type": "Function"
+ },
+ {
+ "name": "value",
+ "description": "
An object to be passed as the\n second parameter to the\n callback function.
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "id ID of this cue,\n useful for removeCue(id)",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n background(255,255,255);\n\n audioEl = createAudio('assets/beat.mp3');\n audioEl.showControls();\n\n // schedule three calls to changeBackground\n audioEl.addCue(0.5, changeBackground, color(255,0,0) );\n audioEl.addCue(1.0, changeBackground, color(0,255,0) );\n audioEl.addCue(2.5, changeBackground, color(0,0,255) );\n audioEl.addCue(3.0, changeBackground, color(0,255,255) );\n audioEl.addCue(4.2, changeBackground, color(255,255,0) );\n audioEl.addCue(5.0, changeBackground, color(255,255,0) );\n}\n\nfunction changeBackground(val) {\n background(val);\n}\n
"
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2415,
+ "description": "
Remove a callback based on its ID. The ID is returned by the\naddCue method.
\n",
+ "itemtype": "method",
+ "name": "removeCue",
+ "params": [
+ {
+ "name": "id",
+ "description": "
ID of the cue, as returned by addCue
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2435,
+ "description": "
Remove all of the callbacks that had originally been scheduled\nvia the addCue method.
\n",
+ "itemtype": "method",
+ "name": "clearCues",
+ "class": "p5.MediaElement",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2491,
+ "description": "
Underlying File object. All normal File methods can be called on this.
\n",
+ "itemtype": "property",
+ "name": "file",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2503,
+ "description": "
File type (image, text, etc.)
\n",
+ "itemtype": "property",
+ "name": "type",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2509,
+ "description": "
File subtype (usually the file extension jpg, png, xml, etc.)
\n",
+ "itemtype": "property",
+ "name": "subtype",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2515,
+ "description": "
File name
\n",
+ "itemtype": "property",
+ "name": "name",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2521,
+ "description": "
File size
\n",
+ "itemtype": "property",
+ "name": "size",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.dom.js",
+ "line": 2528,
+ "description": "
URL string containing image data.
\n",
+ "itemtype": "property",
+ "name": "data",
+ "class": "p5.File",
+ "module": "p5.dom",
+ "submodule": "p5.dom"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 46,
+ "description": "
p5.sound \nhttps://p5js.org/reference/#/libraries/p5.sound
\n
From the Processing Foundation and contributors\nhttps://github.com/processing/p5.js-sound/graphs/contributors
\n
MIT License (MIT)\nhttps://github.com/processing/p5.js-sound/blob/master/LICENSE
\n
Some of the many audio libraries & resources that inspire p5.sound:
\n
\n",
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 212,
+ "description": "
Returns the Audio Context for this sketch. Useful for users\nwho would like to dig deeper into the Web Audio API\n.
",
+ "itemtype": "method",
+ "name": "getAudioContext",
+ "return": {
+ "description": "AudioContext for this sketch",
+ "type": "Object"
+ },
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 226,
+ "description": "
Determine which filetypes are supported (inspired by buzz.js)\nThe audio element (el) will only be used to test browser support for various audio formats
\n",
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 296,
+ "description": "
Master contains AudioContext and the master sound output.
\n",
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 331,
+ "description": "
Returns a number representing the master amplitude (volume) for sound\nin this sketch.
\n",
+ "itemtype": "method",
+ "name": "getMasterVolume",
+ "return": {
+ "description": "Master amplitude (volume) for sound in this sketch.\n Should be between 0.0 (silence) and 1.0.",
+ "type": "Number"
+ },
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 342,
+ "description": "
Scale the output of all sound in this sketch
\nScaled between 0.0 (silence) and 1.0 (full volume).\n1.0 is the maximum amplitude of a digital sound, so multiplying\nby greater than 1.0 may cause digital distortion. To\nfade, provide a
rampTime
parameter. For more\ncomplex fades, see the Env class.\n\nAlternately, you can pass in a signal source such as an\noscillator to modulate the amplitude with an audio signal.\n\n
How This Works: When you load the p5.sound module, it\ncreates a single instance of p5sound. All sound objects in this\nmodule output to p5sound before reaching your computer's output.\nSo if you change the amplitude of p5sound, it impacts all of the\nsound in this module.
\n\n
If no value is provided, returns a Web Audio API Gain Node
",
+ "itemtype": "method",
+ "name": "masterVolume",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
Volume (amplitude) between 0.0\n and 1.0 or modulating signal/oscillator
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Fade for t seconds
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
Schedule this event to happen at\n t seconds in the future
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 384,
+ "description": "
p5.soundOut
is the p5.sound master output. It sends output to\nthe destination of this window's web audio context. It contains\nWeb Audio API nodes including a dyanmicsCompressor (.limiter
),\nand Gain Nodes for .input
and .output
.
\n",
+ "itemtype": "property",
+ "name": "soundOut",
+ "type": "Object",
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 393,
+ "description": "
a silent connection to the DesinationNode\nwhich will ensure that anything connected to it\nwill not be garbage collected
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.sound",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 412,
+ "description": "
Returns a number representing the sample rate, in samples per second,\nof all sound objects in this audio context. It is determined by the\nsampling rate of your operating system's sound card, and it is not\ncurrently possile to change.\nIt is often 44100, or twice the range of human hearing.
\n",
+ "itemtype": "method",
+ "name": "sampleRate",
+ "return": {
+ "description": "samplerate samples per second",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 425,
+ "description": "
Returns the closest MIDI note value for\na given frequency.
\n",
+ "params": [
+ {
+ "name": "frequency",
+ "description": "
A freqeuncy, for example, the "A"\n above Middle C is 440Hz
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "MIDI note value",
+ "type": "Number"
+ },
+ "class": "p5",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 438,
+ "description": "
Returns the frequency value of a MIDI note value.\nGeneral MIDI treats notes as integers where middle C\nis 60, C# is 61, D is 62 etc. Useful for generating\nmusical frequencies with oscillators.
\n",
+ "itemtype": "method",
+ "name": "midiToFreq",
+ "params": [
+ {
+ "name": "midiNote",
+ "description": "
The number of a MIDI note
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Frequency value of the given MIDI note",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\nvar notes = [60, 64, 67, 72];\nvar i = 0;\n\nfunction setup() {\n osc = new p5.Oscillator('Triangle');\n osc.start();\n frameRate(1);\n}\n\nfunction draw() {\n var freq = midiToFreq(notes[i]);\n osc.freq(freq);\n i++;\n if (i >= notes.length){\n i = 0;\n }\n}\n
"
+ ],
+ "class": "p5",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 471,
+ "description": "
List the SoundFile formats that you will include. LoadSound\nwill search your directory for these extensions, and will pick\na format that is compatable with the client's web browser.\nHere is a free online file\nconverter.
\n",
+ "itemtype": "method",
+ "name": "soundFormats",
+ "params": [
+ {
+ "name": "formats",
+ "description": "
i.e. 'mp3', 'wav', 'ogg'
\n",
+ "type": "String",
+ "optional": true,
+ "multiple": true
+ }
+ ],
+ "example": [
+ "\n
\nfunction preload() {\n // set the global sound formats\n soundFormats('mp3', 'ogg');\n\n // load either beatbox.mp3, or .ogg, depending on browser\n mySound = loadSound('assets/beatbox.mp3');\n}\n\nfunction setup() {\n mySound.play();\n}\n
"
+ ],
+ "class": "p5",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 584,
+ "description": "
Used by Osc and Env to chain signal math
\n",
+ "class": "p5",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 869,
+ "description": "
loadSound() returns a new p5.SoundFile from a specified\npath. If called during preload(), the p5.SoundFile will be ready\nto play in time for setup() and draw(). If called outside of\npreload, the p5.SoundFile will not be ready immediately, so\nloadSound accepts a callback as the second parameter. Using a\n\nlocal server is recommended when loading external files.
\n",
+ "itemtype": "method",
+ "name": "loadSound",
+ "params": [
+ {
+ "name": "path",
+ "description": "
Path to the sound file, or an array with\n paths to soundfiles in multiple formats\n i.e. ['sound.ogg', 'sound.mp3'].\n Alternately, accepts an object: either\n from the HTML5 File API, or a p5.File.
\n",
+ "type": "String|Array"
+ },
+ {
+ "name": "successCallback",
+ "description": "
Name of a function to call once file loads
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "
Name of a function to call if there is\n an error loading the file.
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "whileLoading",
+ "description": "
Name of a function to call while file is loading.\n This function will receive the percentage loaded\n so far, from 0.0 to 1.0.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Returns a p5.SoundFile",
+ "type": "SoundFile"
+ },
+ "example": [
+ "\n
\nfunction preload() {\n mySound = loadSound('assets/doorbell.mp3');\n}\n\nfunction setup() {\n mySound.setVolume(0.1);\n mySound.play();\n}\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 917,
+ "description": "
This is a helper function that the p5.SoundFile calls to load\nitself. Accepts a callback (the name of another function)\nas an optional parameter.
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "successCallback",
+ "description": "
Name of a function to call once file loads
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "
Name of a function to call if there is an error
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1009,
+ "description": "
Returns true if the sound file finished loading successfully.
\n",
+ "itemtype": "method",
+ "name": "isLoaded",
+ "return": {
+ "description": "",
+ "type": "Boolean"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1022,
+ "description": "
Play the p5.SoundFile
\n",
+ "itemtype": "method",
+ "name": "play",
+ "params": [
+ {
+ "name": "startTime",
+ "description": "
(optional) schedule playback to start (in seconds from now).
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "rate",
+ "description": "
(optional) playback rate
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "amp",
+ "description": "
(optional) amplitude (volume)\n of playback
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "cueStart",
+ "description": "
(optional) cue start time in seconds
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "duration",
+ "description": "
(optional) duration of playback in seconds
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1119,
+ "description": "
p5.SoundFile has two play modes: restart
and\nsustain
. Play Mode determines what happens to a\np5.SoundFile if it is triggered while in the middle of playback.\nIn sustain mode, playback will continue simultaneous to the\nnew playback. In restart mode, play() will stop playback\nand start over. Sustain is the default mode.
\n",
+ "itemtype": "method",
+ "name": "playMode",
+ "params": [
+ {
+ "name": "str",
+ "description": "
'restart' or 'sustain'
\n",
+ "type": "String"
+ }
+ ],
+ "example": [
+ "\n
\nfunction setup(){\n mySound = loadSound('assets/Damscray_DancingTiger.mp3');\n}\nfunction mouseClicked() {\n mySound.playMode('sustain');\n mySound.play();\n}\nfunction keyPressed() {\n mySound.playMode('restart');\n mySound.play();\n}\n\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1161,
+ "description": "
Pauses a file that is currently playing. If the file is not\nplaying, then nothing will happen.
\n
After pausing, .play() will resume from the paused\nposition.\nIf p5.SoundFile had been set to loop before it was paused,\nit will continue to loop after it is unpaused with .play().
\n",
+ "itemtype": "method",
+ "name": "pause",
+ "params": [
+ {
+ "name": "startTime",
+ "description": "
(optional) schedule event to occur\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar soundFile;\n\nfunction preload() {\n soundFormats('ogg', 'mp3');\n soundFile = loadSound('assets/Damscray_-_Dancing_Tiger_02.mp3');\n}\nfunction setup() {\n background(0, 255, 0);\n soundFile.setVolume(0.1);\n soundFile.loop();\n}\nfunction keyTyped() {\n if (key == 'p') {\n soundFile.pause();\n background(255, 0, 0);\n }\n}\n\nfunction keyReleased() {\n if (key == 'p') {\n soundFile.play();\n background(0, 255, 0);\n }\n}\n
\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1217,
+ "description": "
Loop the p5.SoundFile. Accepts optional parameters to set the\nplayback rate, playback volume, loopStart, loopEnd.
\n",
+ "itemtype": "method",
+ "name": "loop",
+ "params": [
+ {
+ "name": "startTime",
+ "description": "
(optional) schedule event to occur\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "rate",
+ "description": "
(optional) playback rate
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "amp",
+ "description": "
(optional) playback volume
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "cueLoopStart",
+ "description": "
(optional) startTime in seconds
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "duration",
+ "description": "
(optional) loop duration in seconds
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1233,
+ "description": "
Set a p5.SoundFile's looping flag to true or false. If the sound\nis currently playing, this change will take effect when it\nreaches the end of the current playback.
\n",
+ "params": [
+ {
+ "name": "Boolean",
+ "description": "
set looping to true or false
\n",
+ "type": "Boolean"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1253,
+ "description": "
Returns 'true' if a p5.SoundFile is currently looping and playing, 'false' if not.
\n",
+ "return": {
+ "description": "",
+ "type": "Boolean"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1267,
+ "description": "
Returns true if a p5.SoundFile is playing, false if not (i.e.\npaused or stopped).
\n",
+ "itemtype": "method",
+ "name": "isPlaying",
+ "return": {
+ "description": "",
+ "type": "Boolean"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1277,
+ "description": "
Returns true if a p5.SoundFile is paused, false if not (i.e.\nplaying or stopped).
\n",
+ "itemtype": "method",
+ "name": "isPaused",
+ "return": {
+ "description": "",
+ "type": "Boolean"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1287,
+ "description": "
Stop soundfile playback.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "params": [
+ {
+ "name": "startTime",
+ "description": "
(optional) schedule event to occur\n in seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1311,
+ "description": "
Stop playback on all of this soundfile's sources.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1333,
+ "description": "
Multiply the output volume (amplitude) of a sound file\nbetween 0.0 (silence) and 1.0 (full volume).\n1.0 is the maximum amplitude of a digital sound, so multiplying\nby greater than 1.0 may cause digital distortion. To\nfade, provide a rampTime
parameter. For more\ncomplex fades, see the Env class.
\n
Alternately, you can pass in a signal source such as an\noscillator to modulate the amplitude with an audio signal.
\n",
+ "itemtype": "method",
+ "name": "setVolume",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
Volume (amplitude) between 0.0\n and 1.0 or modulating signal/oscillator
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Fade for t seconds
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
Schedule this event to happen at\n t seconds in the future
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1374,
+ "description": "
Set the stereo panning of a p5.sound object to\na floating point number between -1.0 (left) and 1.0 (right).\nDefault is 0.0 (center).
\n",
+ "itemtype": "method",
+ "name": "pan",
+ "params": [
+ {
+ "name": "panValue",
+ "description": "
Set the stereo panner
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\n\n var ball = {};\n var soundFile;\n\n function setup() {\n soundFormats('ogg', 'mp3');\n soundFile = loadSound('assets/beatbox.mp3');\n }\n\n function draw() {\n background(0);\n ball.x = constrain(mouseX, 0, width);\n ellipse(ball.x, height/2, 20, 20)\n }\n\n function mousePressed(){\n // map the ball's x location to a panning degree\n // between -1.0 (left) and 1.0 (right)\n var panning = map(ball.x, 0., width,-1.0, 1.0);\n soundFile.pan(panning);\n soundFile.play();\n }\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1413,
+ "description": "
Returns the current stereo pan position (-1.0 to 1.0)
\n",
+ "return": {
+ "description": "Returns the stereo pan setting of the Oscillator\n as a number between -1.0 (left) and 1.0 (right).\n 0.0 is center and default.",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1423,
+ "description": "
Set the playback rate of a sound file. Will change the speed and the pitch.\nValues less than zero will reverse the audio buffer.
\n",
+ "itemtype": "method",
+ "name": "rate",
+ "params": [
+ {
+ "name": "playbackRate",
+ "description": "
Set the playback rate. 1.0 is normal,\n .5 is half-speed, 2.0 is twice as fast.\n Values less than zero play backwards.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar song;\n\nfunction preload() {\n song = loadSound('assets/Damscray_DancingTiger.mp3');\n}\n\nfunction setup() {\n song.loop();\n}\n\nfunction draw() {\n background(200);\n\n // Set the rate to a range between 0.1 and 4\n // Changing the rate also alters the pitch\n var speed = map(mouseY, 0.1, height, 0, 2);\n speed = constrain(speed, 0.01, 4);\n song.rate(speed);\n\n // Draw a circle to show what is going on\n stroke(0);\n fill(51, 100);\n ellipse(mouseX, 100, 48, 48);\n}\n\n
\n
\n"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1495,
+ "description": "
Returns the duration of a sound file in seconds.
\n",
+ "itemtype": "method",
+ "name": "duration",
+ "return": {
+ "description": "The duration of the soundFile in seconds.",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1509,
+ "description": "
Return the current position of the p5.SoundFile playhead, in seconds.\nNote that if you change the playbackRate while the p5.SoundFile is\nplaying, the results may not be accurate.
\n",
+ "itemtype": "method",
+ "name": "currentTime",
+ "return": {
+ "description": "currentTime of the soundFile in seconds.",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1525,
+ "description": "
Move the playhead of the song to a position, in seconds. Start timing\nand playback duration. If none are given, will reset the file to play\nentire duration from start to finish.
\n",
+ "itemtype": "method",
+ "name": "jump",
+ "params": [
+ {
+ "name": "cueTime",
+ "description": "
cueTime of the soundFile in seconds.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "duration",
+ "description": "
duration in seconds.
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1548,
+ "description": "
Return the number of channels in a sound file.\nFor example, Mono = 1, Stereo = 2.
\n",
+ "itemtype": "method",
+ "name": "channels",
+ "return": {
+ "description": "[channels]",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1558,
+ "description": "
Return the sample rate of the sound file.
\n",
+ "itemtype": "method",
+ "name": "sampleRate",
+ "return": {
+ "description": "[sampleRate]",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1567,
+ "description": "
Return the number of samples in a sound file.\nEqual to sampleRate * duration.
\n",
+ "itemtype": "method",
+ "name": "frames",
+ "return": {
+ "description": "[sampleCount]",
+ "type": "Number"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1577,
+ "description": "
Returns an array of amplitude peaks in a p5.SoundFile that can be\nused to draw a static waveform. Scans through the p5.SoundFile's\naudio buffer to find the greatest amplitudes. Accepts one\nparameter, 'length', which determines size of the array.\nLarger arrays result in more precise waveform visualizations.
\n
Inspired by Wavesurfer.js.
\n",
+ "itemtype": "method",
+ "name": "getPeaks",
+ "params": [
+ {
+ "name": "length",
+ "description": "
length is the size of the returned array.\n Larger length results in more precision.\n Defaults to 5*width of the browser window.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of peaks.",
+ "type": "Float32Array"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1629,
+ "description": "
Reverses the p5.SoundFile's buffer source.\nPlayback must be handled separately (see example).
\n",
+ "itemtype": "method",
+ "name": "reverseBuffer",
+ "example": [
+ "\n
\nvar drum;\n\nfunction preload() {\n drum = loadSound('assets/drum.mp3');\n}\n\nfunction setup() {\n drum.reverseBuffer();\n drum.play();\n}\n\n
\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1664,
+ "description": "
Schedule an event to be called when the soundfile\nreaches the end of a buffer. If the soundfile is\nplaying through once, this will be called when it\nends. If it is looping, it will be called when\nstop is called.
\n",
+ "itemtype": "method",
+ "name": "onended",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
function to call when the\n soundfile has ended.
\n",
+ "type": "Function"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1717,
+ "description": "
Connects the output of a p5sound object to input of another\np5.sound object. For example, you may connect a p5.SoundFile to an\nFFT or an Effect. If no parameter is given, it will connect to\nthe master output. Most p5sound objects connect to the master\noutput when they are created.
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "object",
+ "description": "
Audio object that accepts an input
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1738,
+ "description": "
Disconnects the output of this p5sound object.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1746,
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1751,
+ "description": "
Reset the source for this SoundFile to a\nnew path (URL).
\n",
+ "itemtype": "method",
+ "name": "setPath",
+ "params": [
+ {
+ "name": "path",
+ "description": "
path to audio file
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "
Callback
\n",
+ "type": "Function"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1764,
+ "description": "
Replace the current Audio Buffer with a new Buffer.
\n",
+ "params": [
+ {
+ "name": "buf",
+ "description": "
Array of Float32 Array(s). 2 Float32 Arrays\n will create a stereo source. 1 will create\n a mono source.
\n",
+ "type": "Array"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 1835,
+ "description": "
processPeaks returns an array of timestamps where it thinks there is a beat.
\n
This is an asynchronous function that processes the soundfile in an offline audio context,\nand sends the results to your callback function.
\n
The process involves running the soundfile through a lowpass filter, and finding all of the\npeaks above the initial threshold. If the total number of peaks are below the minimum number of peaks,\nit decreases the threshold and re-runs the analysis until either minPeaks or minThreshold are reached.
\n",
+ "itemtype": "method",
+ "name": "processPeaks",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
a function to call once this data is returned
\n",
+ "type": "Function"
+ },
+ {
+ "name": "initThreshold",
+ "description": "
initial threshold defaults to 0.9
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "minThreshold",
+ "description": "
minimum threshold defaults to 0.22
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "minPeaks",
+ "description": "
minimum number of peaks defaults to 200
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array of timestamped peaks",
+ "type": "Array"
+ },
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2026,
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2035,
+ "description": "
Schedule events to trigger every time a MediaElement\n(audio/video) reaches a playback cue point.
\n
Accepts a callback function, a time (in seconds) at which to trigger\nthe callback, and an optional parameter for the callback.
\n
Time will be passed as the first parameter to the callback function,\nand param will be the second parameter.
\n",
+ "itemtype": "method",
+ "name": "addCue",
+ "params": [
+ {
+ "name": "time",
+ "description": "
Time in seconds, relative to this media\n element's playback. For example, to trigger\n an event every time playback reaches two\n seconds, pass in the number 2. This will be\n passed as the first parameter to\n the callback function.
\n",
+ "type": "Number"
+ },
+ {
+ "name": "callback",
+ "description": "
Name of a function that will be\n called at the given time. The callback will\n receive time and (optionally) param as its\n two parameters.
\n",
+ "type": "Function"
+ },
+ {
+ "name": "value",
+ "description": "
An object to be passed as the\n second parameter to the\n callback function.
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "id ID of this cue,\n useful for removeCue(id)",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\nfunction setup() {\n background(0);\n noStroke();\n fill(255);\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n mySound = loadSound('assets/beat.mp3');\n\n // schedule calls to changeText\n mySound.addCue(0.50, changeText, \"hello\" );\n mySound.addCue(1.00, changeText, \"p5\" );\n mySound.addCue(1.50, changeText, \"what\" );\n mySound.addCue(2.00, changeText, \"do\" );\n mySound.addCue(2.50, changeText, \"you\" );\n mySound.addCue(3.00, changeText, \"want\" );\n mySound.addCue(4.00, changeText, \"to\" );\n mySound.addCue(5.00, changeText, \"make\" );\n mySound.addCue(6.00, changeText, \"?\" );\n}\n\nfunction changeText(val) {\n background(0);\n text(val, width/2, height/2);\n}\n\nfunction mouseClicked() {\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n if (mySound.isPlaying() ) {\n mySound.stop();\n } else {\n mySound.play();\n }\n }\n}\n
"
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2110,
+ "description": "
Remove a callback based on its ID. The ID is returned by the\naddCue method.
\n",
+ "itemtype": "method",
+ "name": "removeCue",
+ "params": [
+ {
+ "name": "id",
+ "description": "
ID of the cue, as returned by addCue
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2128,
+ "description": "
Remove all of the callbacks that had originally been scheduled\nvia the addCue method.
\n",
+ "itemtype": "method",
+ "name": "clearCues",
+ "class": "p5.SoundFile",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2236,
+ "description": "
Connects to the p5sound instance (master output) by default.\nOptionally, you can pass in a specific source (i.e. a soundfile).
\n",
+ "itemtype": "method",
+ "name": "setInput",
+ "params": [
+ {
+ "name": "snd",
+ "description": "
set the sound source\n (optional, defaults to\n master output)
\n",
+ "type": "SoundObject|undefined",
+ "optional": true
+ },
+ {
+ "name": "smoothing",
+ "description": "
a range between 0.0 and 1.0\n to smooth amplitude readings
\n",
+ "type": "Number|undefined",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nfunction preload(){\n sound1 = loadSound('assets/beat.mp3');\n sound2 = loadSound('assets/drum.mp3');\n}\nfunction setup(){\n amplitude = new p5.Amplitude();\n sound1.play();\n sound2.play();\n amplitude.setInput(sound2);\n}\nfunction draw() {\n background(0);\n fill(255);\n var level = amplitude.getLevel();\n var size = map(level, 0, 1, 0, 200);\n ellipse(width/2, height/2, size, size);\n}\nfunction mouseClicked(){\n sound1.stop();\n sound2.stop();\n}\n
"
+ ],
+ "class": "p5.Amplitude",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2341,
+ "description": "
Returns a single Amplitude reading at the moment it is called.\nFor continuous readings, run in the draw loop.
\n",
+ "itemtype": "method",
+ "name": "getLevel",
+ "params": [
+ {
+ "name": "channel",
+ "description": "
Optionally return only channel 0 (left) or 1 (right)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Amplitude as a number between 0.0 and 1.0",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\nfunction preload(){\n sound = loadSound('assets/beat.mp3');\n}\nfunction setup() {\n amplitude = new p5.Amplitude();\n sound.play();\n}\nfunction draw() {\n background(0);\n fill(255);\n var level = amplitude.getLevel();\n var size = map(level, 0, 1, 0, 200);\n ellipse(width/2, height/2, size, size);\n}\nfunction mouseClicked(){\n sound.stop();\n}\n
"
+ ],
+ "class": "p5.Amplitude",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2382,
+ "description": "
Determines whether the results of Amplitude.process() will be\nNormalized. To normalize, Amplitude finds the difference the\nloudest reading it has processed and the maximum amplitude of\n1.0. Amplitude adds this difference to all values to produce\nresults that will reliably map between 0.0 and 1.0. However,\nif a louder moment occurs, the amount that Normalize adds to\nall the values will change. Accepts an optional boolean parameter\n(true or false). Normalizing is off by default.
\n",
+ "itemtype": "method",
+ "name": "toggleNormalize",
+ "params": [
+ {
+ "name": "boolean",
+ "description": "
set normalize to true (1) or false (0)
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "class": "p5.Amplitude",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2402,
+ "description": "
Smooth Amplitude analysis by averaging with the last analysis\nframe. Off by default.
\n",
+ "itemtype": "method",
+ "name": "smooth",
+ "params": [
+ {
+ "name": "set",
+ "description": "
smoothing from 0.0 <= 1
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Amplitude",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2571,
+ "description": "
Set the input source for the FFT analysis. If no source is\nprovided, FFT will analyze all sound in the sketch.
\n",
+ "itemtype": "method",
+ "name": "setInput",
+ "params": [
+ {
+ "name": "source",
+ "description": "
p5.sound object (or web audio API source node)
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2590,
+ "description": "
Returns an array of amplitude values (between -1.0 and +1.0) that represent\na snapshot of amplitude readings in a single buffer. Length will be\nequal to bins (defaults to 1024). Can be used to draw the waveform\nof a sound.
\n",
+ "itemtype": "method",
+ "name": "waveform",
+ "params": [
+ {
+ "name": "bins",
+ "description": "
Must be a power of two between\n 16 and 1024. Defaults to 1024.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "precision",
+ "description": "
If any value is provided, will return results\n in a Float32 Array which is more precise\n than a regular array.
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Array Array of amplitude values (-1 to 1)\n over time. Array length = bins.",
+ "type": "Array"
+ },
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2633,
+ "description": "
Returns an array of amplitude values (between 0 and 255)\nacross the frequency spectrum. Length is equal to FFT bins\n(1024 by default). The array indices correspond to frequencies\n(i.e. pitches), from the lowest to the highest that humans can\nhear. Each value represents amplitude at that slice of the\nfrequency spectrum. Must be called prior to using\ngetEnergy()
.
\n",
+ "itemtype": "method",
+ "name": "analyze",
+ "params": [
+ {
+ "name": "bins",
+ "description": "
Must be a power of two between\n 16 and 1024. Defaults to 1024.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "scale",
+ "description": "
If "dB," returns decibel\n float measurements between\n -140 and 0 (max).\n Otherwise returns integers from 0-255.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "spectrum Array of energy (amplitude/volume)\n values across the frequency spectrum.\n Lowest energy (silence) = 0, highest\n possible is 255.",
+ "type": "Array"
+ },
+ "example": [
+ "\n
\nvar osc;\nvar fft;\n\nfunction setup(){\n createCanvas(100,100);\n osc = new p5.Oscillator();\n osc.amp(0);\n osc.start();\n fft = new p5.FFT();\n}\n\nfunction draw(){\n background(0);\n\n var freq = map(mouseX, 0, 800, 20, 15000);\n freq = constrain(freq, 1, 20000);\n osc.freq(freq);\n\n var spectrum = fft.analyze();\n noStroke();\n fill(0,255,0); // spectrum is green\n for (var i = 0; i< spectrum.length; i++){\n var x = map(i, 0, spectrum.length, 0, width);\n var h = -height + map(spectrum[i], 0, 255, height, 0);\n rect(x, height, width / spectrum.length, h );\n }\n\n stroke(255);\n text('Freq: ' + round(freq)+'Hz', 10, 10);\n\n isMouseOverCanvas();\n}\n\n// only play sound when mouse is over canvas\nfunction isMouseOverCanvas() {\n var mX = mouseX, mY = mouseY;\n if (mX > 0 && mX < width && mY < height && mY > 0) {\n osc.amp(0.5, 0.2);\n } else {\n osc.amp(0, 0.2);\n }\n}\n
\n\n"
+ ],
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2725,
+ "description": "
Returns the amount of energy (volume) at a specific\n\nfrequency, or the average amount of energy between two\nfrequencies. Accepts Number(s) corresponding\nto frequency (in Hz), or a String corresponding to predefined\nfrequency ranges ("bass", "lowMid", "mid", "highMid", "treble").\nReturns a range between 0 (no energy/volume at that frequency) and\n255 (maximum energy).\nNOTE: analyze() must be called prior to getEnergy(). Analyze()\ntells the FFT to analyze frequency data, and getEnergy() uses\nthe results determine the value at a specific frequency or\nrange of frequencies.
\n",
+ "itemtype": "method",
+ "name": "getEnergy",
+ "params": [
+ {
+ "name": "frequency1",
+ "description": "
Will return a value representing\n energy at this frequency. Alternately,\n the strings "bass", "lowMid" "mid",\n "highMid", and "treble" will return\n predefined frequency ranges.
\n",
+ "type": "Number|String"
+ },
+ {
+ "name": "frequency2",
+ "description": "
If a second frequency is given,\n will return average amount of\n energy that exists between the\n two frequencies.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Energy Energy (volume/amplitude) from\n 0 and 255.",
+ "type": "Number"
+ },
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2805,
+ "description": "
Returns the\n\nspectral centroid of the input signal.\nNOTE: analyze() must be called prior to getCentroid(). Analyze()\ntells the FFT to analyze frequency data, and getCentroid() uses\nthe results determine the spectral centroid.
\n",
+ "itemtype": "method",
+ "name": "getCentroid",
+ "return": {
+ "description": "Spectral Centroid Frequency Frequency of the spectral centroid in Hz.",
+ "type": "Number"
+ },
+ "example": [
+ "\n
\n\n\nfunction setup(){\ncnv = createCanvas(800,400);\nsound = new p5.AudioIn();\nsound.start();\nfft = new p5.FFT();\nsound.connect(fft);\n}\n\n\nfunction draw(){\n\nvar centroidplot = 0.0;\nvar spectralCentroid = 0;\n\n\nbackground(0);\nstroke(0,255,0);\nvar spectrum = fft.analyze();\nfill(0,255,0); // spectrum is green\n\n//draw the spectrum\n\nfor (var i = 0; i< spectrum.length; i++){\n var x = map(log(i), 0, log(spectrum.length), 0, width);\n var h = map(spectrum[i], 0, 255, 0, height);\n var rectangle_width = (log(i+1)-log(i))*(width/log(spectrum.length));\n rect(x, height, rectangle_width, -h )\n}\n\nvar nyquist = 22050;\n\n// get the centroid\nspectralCentroid = fft.getCentroid();\n\n// the mean_freq_index calculation is for the display.\nvar mean_freq_index = spectralCentroid/(nyquist/spectrum.length);\n\ncentroidplot = map(log(mean_freq_index), 0, log(spectrum.length), 0, width);\n\n\nstroke(255,0,0); // the line showing where the centroid is will be red\n\nrect(centroidplot, 0, width / spectrum.length, height)\nnoStroke();\nfill(255,255,255); // text is white\ntextSize(40);\ntext(\"centroid: \"+round(spectralCentroid)+\" Hz\", 10, 40);\n}\n
"
+ ],
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2886,
+ "description": "
Smooth FFT analysis by averaging with the last analysis frame.
\n",
+ "itemtype": "method",
+ "name": "smooth",
+ "params": [
+ {
+ "name": "smoothing",
+ "description": "
0.0 < smoothing < 1.0.\n Defaults to 0.8.
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2906,
+ "description": "
Returns an array of average amplitude values for a given number\nof frequency bands split equally. N defaults to 16.\nNOTE: analyze() must be called prior to linAverages(). Analyze()\ntells the FFT to analyze frequency data, and linAverages() uses\nthe results to group them into a smaller set of averages.
\n",
+ "itemtype": "method",
+ "name": "linAverages",
+ "params": [
+ {
+ "name": "N",
+ "description": "
Number of returned frequency groups
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "linearAverages Array of average amplitude values for each group",
+ "type": "Array"
+ },
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2936,
+ "description": "
Returns an array of average amplitude values of the spectrum, for a given\nset of \nOctave Bands\nNOTE: analyze() must be called prior to logAverages(). Analyze()\ntells the FFT to analyze frequency data, and logAverages() uses\nthe results to group them into a smaller set of averages.
\n",
+ "itemtype": "method",
+ "name": "logAverages",
+ "params": [
+ {
+ "name": "octaveBands",
+ "description": "
Array of Octave Bands objects for grouping
\n",
+ "type": "Array"
+ }
+ ],
+ "return": {
+ "description": "logAverages Array of average amplitude values for each group",
+ "type": "Array"
+ },
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 2966,
+ "description": "
Calculates and Returns the 1/N\nOctave Bands\nN defaults to 3 and minimum central frequency to 15.625Hz.\n(1/3 Octave Bands ~= 31 Frequency Bands)\nSetting fCtr0 to a central value of a higher octave will ignore the lower bands\nand produce less frequency groups.
\n",
+ "itemtype": "method",
+ "name": "getOctaveBands",
+ "params": [
+ {
+ "name": "N",
+ "description": "
Specifies the 1/N type of generated octave bands
\n",
+ "type": "Number"
+ },
+ {
+ "name": "fCtr0",
+ "description": "
Minimum central frequency for the lowest band
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "octaveBands Array of octave band objects with their bounds",
+ "type": "Array"
+ },
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 3024,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 3427,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 3448,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 3507,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 3960,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4097,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4130,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4176,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4197,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4217,
+ "class": "p5.FFT",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4319,
+ "description": "
Fade to value, for smooth transitions
\n",
+ "itemtype": "method",
+ "name": "fade",
+ "params": [
+ {
+ "name": "value",
+ "description": "
Value to set this signal
\n",
+ "type": "Number"
+ },
+ {
+ "name": "secondsFromNow",
+ "description": "
Length of fade, in seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Signal",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4330,
+ "description": "
Connect a p5.sound object or Web Audio node to this\np5.Signal so that its amplitude values can be scaled.
\n",
+ "params": [
+ {
+ "name": "input",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Signal",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4343,
+ "description": "
Add a constant value to this audio signal,\nand return the resulting audio signal. Does\nnot change the value of the original signal,\ninstead it returns a new p5.SignalAdd.
\n",
+ "itemtype": "method",
+ "name": "add",
+ "params": [
+ {
+ "name": "number",
+ "description": "",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "object",
+ "type": "p5.SignalAdd"
+ },
+ "class": "p5.Signal",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4362,
+ "description": "
Multiply this signal by a constant value,\nand return the resulting audio signal. Does\nnot change the value of the original signal,\ninstead it returns a new p5.SignalMult.
\n",
+ "itemtype": "method",
+ "name": "mult",
+ "params": [
+ {
+ "name": "number",
+ "description": "
to multiply
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "object",
+ "type": "Tone.Multiply"
+ },
+ "class": "p5.Signal",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4381,
+ "description": "
Scale this signal value to a given range,\nand return the result as an audio signal. Does\nnot change the value of the original signal,\ninstead it returns a new p5.SignalScale.
\n",
+ "itemtype": "method",
+ "name": "scale",
+ "params": [
+ {
+ "name": "number",
+ "description": "
to multiply
\n",
+ "type": "Number"
+ },
+ {
+ "name": "inMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "inMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "object",
+ "type": "p5.SignalScale"
+ },
+ "class": "p5.Signal",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4515,
+ "description": "
Start an oscillator. Accepts an optional parameter to\ndetermine how long (in seconds from now) until the\noscillator starts.
\n",
+ "itemtype": "method",
+ "name": "start",
+ "params": [
+ {
+ "name": "time",
+ "description": "
startTime in seconds from now.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "frequency",
+ "description": "
frequency in Hz.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4555,
+ "description": "
Stop an oscillator. Accepts an optional parameter\nto determine how long (in seconds from now) until the\noscillator stops.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "params": [
+ {
+ "name": "secondsFromNow",
+ "description": "
Time, in seconds from now.
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4571,
+ "description": "
Set the amplitude between 0 and 1.0. Or, pass in an object\nsuch as an oscillator to modulate amplitude with an audio signal.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "vol",
+ "description": "
between 0 and 1.0\n or a modulating signal/oscillator
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "gain If no value is provided,\n returns the Web Audio API\n AudioParam that controls\n this oscillator's\n gain/amplitude/volume)",
+ "type": "AudioParam"
+ },
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4606,
+ "description": "
Set frequency of an oscillator to a value. Or, pass in an object\nsuch as an oscillator to modulate the frequency with an audio signal.
\n",
+ "itemtype": "method",
+ "name": "freq",
+ "params": [
+ {
+ "name": "Frequency",
+ "description": "
Frequency in Hz\n or modulating signal/oscillator
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Ramp time (in seconds)
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
Schedule this event to happen\n at x seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Frequency If no value is provided,\n returns the Web Audio API\n AudioParam that controls\n this oscillator's frequency",
+ "type": "AudioParam"
+ },
+ "example": [
+ "\n
\nvar osc = new p5.Oscillator(300);\nosc.start();\nosc.freq(40, 10);\n
"
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4665,
+ "description": "
Set type to 'sine', 'triangle', 'sawtooth' or 'square'.
\n",
+ "itemtype": "method",
+ "name": "setType",
+ "params": [
+ {
+ "name": "type",
+ "description": "
'sine', 'triangle', 'sawtooth' or 'square'.
\n",
+ "type": "String"
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4677,
+ "description": "
Connect to a p5.sound / Web Audio object.
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
A p5.sound or Web Audio object
\n",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4694,
+ "description": "
Disconnect all outputs
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4705,
+ "description": "
Pan between Left (-1) and Right (1)
\n",
+ "itemtype": "method",
+ "name": "pan",
+ "params": [
+ {
+ "name": "panning",
+ "description": "
Number between -1 and 1
\n",
+ "type": "Number"
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4737,
+ "description": "
Set the phase of an oscillator between 0.0 and 1.0.\nIn this implementation, phase is a delay time\nbased on the oscillator's current frequency.
\n",
+ "itemtype": "method",
+ "name": "phase",
+ "params": [
+ {
+ "name": "phase",
+ "description": "
float between 0.0 and 1.0
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4791,
+ "description": "
Add a value to the p5.Oscillator's output amplitude,\nand return the oscillator. Calling this method again\nwill override the initial add() with a new value.
\n",
+ "itemtype": "method",
+ "name": "add",
+ "params": [
+ {
+ "name": "number",
+ "description": "
Constant number to add
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Oscillator Returns this oscillator\n with scaled output",
+ "type": "p5.Oscillator"
+ },
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4808,
+ "description": "
Multiply the p5.Oscillator's output amplitude\nby a fixed value (i.e. turn it up!). Calling this method\nagain will override the initial mult() with a new value.
\n",
+ "itemtype": "method",
+ "name": "mult",
+ "params": [
+ {
+ "name": "number",
+ "description": "
Constant number to multiply
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Oscillator Returns this oscillator\n with multiplied output",
+ "type": "p5.Oscillator"
+ },
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4824,
+ "description": "
Scale this oscillator's amplitude values to a given\nrange, and return the oscillator. Calling this method\nagain will override the initial scale() with new values.
\n",
+ "itemtype": "method",
+ "name": "scale",
+ "params": [
+ {
+ "name": "inMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "inMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Oscillator Returns this oscillator\n with scaled output",
+ "type": "p5.Oscillator"
+ },
+ "class": "p5.Oscillator",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 4923,
+ "class": "p5.SqrOsc",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5109,
+ "class": "p5.SqrOsc",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5333,
+ "description": "
Time until envelope reaches attackLevel
\n",
+ "itemtype": "property",
+ "name": "attackTime",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5338,
+ "description": "
Level once attack is complete.
\n",
+ "itemtype": "property",
+ "name": "attackLevel",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5343,
+ "description": "
Time until envelope reaches decayLevel.
\n",
+ "itemtype": "property",
+ "name": "decayTime",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5348,
+ "description": "
Level after decay. The envelope will sustain here until it is released.
\n",
+ "itemtype": "property",
+ "name": "decayLevel",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5353,
+ "description": "
Duration of the release portion of the envelope.
\n",
+ "itemtype": "property",
+ "name": "releaseTime",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5358,
+ "description": "
Level at the end of the release.
\n",
+ "itemtype": "property",
+ "name": "releaseLevel",
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5394,
+ "description": "
Reset the envelope with a series of time/value pairs.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "attackTime",
+ "description": "
Time (in seconds) before level\n reaches attackLevel
\n",
+ "type": "Number"
+ },
+ {
+ "name": "attackLevel",
+ "description": "
Typically an amplitude between\n 0.0 and 1.0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "decayTime",
+ "description": "
Time
\n",
+ "type": "Number"
+ },
+ {
+ "name": "decayLevel",
+ "description": "
Amplitude (In a standard ADSR envelope,\n decayLevel = sustainLevel)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "releaseTime",
+ "description": "
Release Time (in seconds)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "releaseLevel",
+ "description": "
Amplitude
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\nvar t1 = 0.1; // attack time in seconds\nvar l1 = 0.7; // attack level 0.0 to 1.0\nvar t2 = 0.3; // decay time in seconds\nvar l2 = 0.1; // decay level 0.0 to 1.0\nvar t3 = 0.2; // sustain time in seconds\nvar l3 = dL; // sustain level 0.0 to 1.0\n// release level defaults to zero\n\nvar env;\nvar triOsc;\n\nfunction setup() {\n background(0);\n noStroke();\n fill(255);\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env(t1, l1, t2, l2, t3, l3);\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env); // give the env control of the triOsc's amp\n triOsc.start();\n}\n\n// mouseClick triggers envelope if over canvas\nfunction mouseClicked() {\n // is mouse over canvas?\n if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {\n env.play(triOsc);\n }\n}\n
\n"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5453,
+ "description": "
Set values like a traditional\n\nADSR envelope\n.
\n",
+ "itemtype": "method",
+ "name": "setADSR",
+ "params": [
+ {
+ "name": "attackTime",
+ "description": "
Time (in seconds before envelope\n reaches Attack Level
\n",
+ "type": "Number"
+ },
+ {
+ "name": "decayTime",
+ "description": "
Time (in seconds) before envelope\n reaches Decay/Sustain Level
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "susRatio",
+ "description": "
Ratio between attackLevel and releaseLevel, on a scale from 0 to 1,\n where 1.0 = attackLevel, 0.0 = releaseLevel.\n The susRatio determines the decayLevel and the level at which the\n sustain portion of the envelope will sustain.\n For example, if attackLevel is 0.4, releaseLevel is 0,\n and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is\n increased to 1.0 (using setRange
),\n then decayLevel would increase proportionally, to become 0.5.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "releaseTime",
+ "description": "
Time in seconds from now (defaults to 0)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.2;\nvar susPercent = 0.2;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(playEnv);\n}\n\nfunction playEnv(){\n env.play();\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5518,
+ "description": "
Set max (attackLevel) and min (releaseLevel) of envelope.
\n",
+ "itemtype": "method",
+ "name": "setRange",
+ "params": [
+ {
+ "name": "aLevel",
+ "description": "
attack level (defaults to 1)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rLevel",
+ "description": "
release level (defaults to 0)
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.2;\nvar susPercent = 0.2;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(playEnv);\n}\n\nfunction playEnv(){\n env.play();\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5597,
+ "description": "
Assign a parameter to be controlled by this envelope.\nIf a p5.Sound object is given, then the p5.Env will control its\noutput gain. If multiple inputs are provided, the env will\ncontrol all of them.
\n",
+ "itemtype": "method",
+ "name": "setInput",
+ "params": [
+ {
+ "name": "inputs",
+ "description": "
A p5.sound object or\n Web Audio Param.
\n",
+ "type": "Object",
+ "optional": true,
+ "multiple": true
+ }
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5612,
+ "description": "
Set whether the envelope ramp is linear (default) or exponential.\nExponential ramps can be useful because we perceive amplitude\nand frequency logarithmically.
\n",
+ "itemtype": "method",
+ "name": "setExp",
+ "params": [
+ {
+ "name": "isExp",
+ "description": "
true is exponential, false is linear
\n",
+ "type": "Boolean"
+ }
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5630,
+ "description": "
Play tells the envelope to start acting on a given input.\nIf the input is a p5.sound object (i.e. AudioIn, Oscillator,\nSoundFile), then Env will control its output volume.\nEnvelopes can also be used to control any \nWeb Audio Audio Param.
\n",
+ "itemtype": "method",
+ "name": "play",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
A p5.sound object or\n Web Audio Param.
\n",
+ "type": "Object"
+ },
+ {
+ "name": "startTime",
+ "description": "
time from now (in seconds) at which to play
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "sustainTime",
+ "description": "
time to sustain before releasing the envelope
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.2;\nvar susPercent = 0.2;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(playEnv);\n}\n\nfunction playEnv(){\n // trigger env on triOsc, 0 seconds from now\n // After decay, sustain for 0.2 seconds before release\n env.play(triOsc, 0, 0.2);\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5691,
+ "description": "
Trigger the Attack, and Decay portion of the Envelope.\nSimilar to holding down a key on a piano, but it will\nhold the sustain level until you let go. Input can be\nany p5.sound object, or a \nWeb Audio Param.
\n",
+ "itemtype": "method",
+ "name": "triggerAttack",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
p5.sound Object or Web Audio Param
\n",
+ "type": "Object"
+ },
+ {
+ "name": "secondsFromNow",
+ "description": "
time from now (in seconds)
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\n\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.3;\nvar susPercent = 0.4;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n background(200);\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(envAttack);\n}\n\nfunction envAttack(){\n console.log('trigger attack');\n env.triggerAttack();\n\n background(0,255,0);\n text('attack!', width/2, height/2);\n}\n\nfunction mouseReleased() {\n env.triggerRelease();\n\n background(200);\n text('click to play', width/2, height/2);\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5800,
+ "description": "
Trigger the Release of the Envelope. This is similar to releasing\nthe key on a piano and letting the sound fade according to the\nrelease level and release time.
\n",
+ "itemtype": "method",
+ "name": "triggerRelease",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
p5.sound Object or Web Audio Param
\n",
+ "type": "Object"
+ },
+ {
+ "name": "secondsFromNow",
+ "description": "
time to trigger the release
\n",
+ "type": "Number"
+ }
+ ],
+ "example": [
+ "\n
\n\nvar attackLevel = 1.0;\nvar releaseLevel = 0;\n\nvar attackTime = 0.001\nvar decayTime = 0.3;\nvar susPercent = 0.4;\nvar releaseTime = 0.5;\n\nvar env, triOsc;\n\nfunction setup() {\n var cnv = createCanvas(100, 100);\n background(200);\n textAlign(CENTER);\n text('click to play', width/2, height/2);\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime, susPercent, releaseTime);\n env.setRange(attackLevel, releaseLevel);\n\n triOsc = new p5.Oscillator('triangle');\n triOsc.amp(env);\n triOsc.start();\n triOsc.freq(220);\n\n cnv.mousePressed(envAttack);\n}\n\nfunction envAttack(){\n console.log('trigger attack');\n env.triggerAttack();\n\n background(0,255,0);\n text('attack!', width/2, height/2);\n}\n\nfunction mouseReleased() {\n env.triggerRelease();\n\n background(200);\n text('click to play', width/2, height/2);\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 5899,
+ "description": "
Exponentially ramp to a value using the first two\nvalues from setADSR(attackTime, decayTime)
\nas \ntime constants for simple exponential ramps.\nIf the value is higher than current value, it uses attackTime,\nwhile a decrease uses decayTime.
\n",
+ "itemtype": "method",
+ "name": "ramp",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
p5.sound Object or Web Audio Param
\n",
+ "type": "Object"
+ },
+ {
+ "name": "secondsFromNow",
+ "description": "
When to trigger the ramp
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v",
+ "description": "
Target value
\n",
+ "type": "Number"
+ },
+ {
+ "name": "v2",
+ "description": "
Second target value (optional)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar env, osc, amp, cnv;\n\nvar attackTime = 0.001;\nvar decayTime = 0.2;\nvar attackLevel = 1;\nvar decayLevel = 0;\n\nfunction setup() {\n cnv = createCanvas(100, 100);\n fill(0,255,0);\n noStroke();\n\n env = new p5.Env();\n env.setADSR(attackTime, decayTime);\n\n osc = new p5.Oscillator();\n osc.amp(env);\n osc.start();\n\n amp = new p5.Amplitude();\n\n cnv.mousePressed(triggerRamp);\n}\n\nfunction triggerRamp() {\n env.ramp(osc, 0, attackLevel, decayLevel);\n}\n\nfunction draw() {\n background(20,20,20);\n text('click me', 10, 20);\n var h = map(amp.getLevel(), 0, 0.4, 0, height);;\n\n rect(0, height, width, -h);\n}\n
"
+ ],
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6004,
+ "description": "
Add a value to the p5.Oscillator's output amplitude,\nand return the oscillator. Calling this method\nagain will override the initial add() with new values.
\n",
+ "itemtype": "method",
+ "name": "add",
+ "params": [
+ {
+ "name": "number",
+ "description": "
Constant number to add
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Envelope Returns this envelope\n with scaled output",
+ "type": "p5.Env"
+ },
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6020,
+ "description": "
Multiply the p5.Env's output amplitude\nby a fixed value. Calling this method\nagain will override the initial mult() with new values.
\n",
+ "itemtype": "method",
+ "name": "mult",
+ "params": [
+ {
+ "name": "number",
+ "description": "
Constant number to multiply
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Envelope Returns this envelope\n with scaled output",
+ "type": "p5.Env"
+ },
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6036,
+ "description": "
Scale this envelope's amplitude values to a given\nrange, and return the envelope. Calling this method\nagain will override the initial scale() with new values.
\n",
+ "itemtype": "method",
+ "name": "scale",
+ "params": [
+ {
+ "name": "inMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "inMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMin",
+ "description": "
input range minumum
\n",
+ "type": "Number"
+ },
+ {
+ "name": "outMax",
+ "description": "
input range maximum
\n",
+ "type": "Number"
+ }
+ ],
+ "return": {
+ "description": "Envelope Returns this envelope\n with scaled output",
+ "type": "p5.Env"
+ },
+ "class": "p5.Env",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6140,
+ "description": "
Set the width of a Pulse object (an oscillator that implements\nPulse Width Modulation).
\n",
+ "itemtype": "method",
+ "name": "width",
+ "params": [
+ {
+ "name": "width",
+ "description": "
Width between the pulses (0 to 1.0,\n defaults to 0)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Pulse",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6325,
+ "description": "
Set type of noise to 'white', 'pink' or 'brown'.\nWhite is the default.
\n",
+ "itemtype": "method",
+ "name": "setType",
+ "params": [
+ {
+ "name": "type",
+ "description": "
'white', 'pink' or 'brown'
\n",
+ "type": "String",
+ "optional": true
+ }
+ ],
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6355,
+ "description": "
Start the noise
\n",
+ "itemtype": "method",
+ "name": "start",
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6372,
+ "description": "
Stop the noise.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6384,
+ "description": "
Pan the noise.
\n",
+ "itemtype": "method",
+ "name": "pan",
+ "params": [
+ {
+ "name": "panning",
+ "description": "
Number between -1 (left)\n and 1 (right)
\n",
+ "type": "Number"
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6393,
+ "description": "
Set the amplitude of the noise between 0 and 1.0. Or,\nmodulate amplitude with an audio signal such as an oscillator.
\n",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
amplitude between 0 and 1.0\n or modulating signal/oscillator
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6403,
+ "description": "
Send output to a p5.sound or web audio object
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6409,
+ "description": "
Disconnect all output.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Noise",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6481,
+ "description": "
Client must allow browser to access their microphone / audioin source.\nDefault: false. Will become true when the client enables acces.
\n",
+ "itemtype": "property",
+ "name": "enabled",
+ "type": "Boolean",
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6506,
+ "description": "
Start processing audio input. This enables the use of other\nAudioIn methods like getLevel(). Note that by default, AudioIn\nis not connected to p5.sound's output. So you won't hear\nanything unless you use the connect() method.
\n
Certain browsers limit access to the user's microphone. For example,\nChrome only allows access from localhost and over https. For this reason,\nyou may want to include an errorCallback—a function that is called in case\nthe browser won't provide mic access.
\n",
+ "itemtype": "method",
+ "name": "start",
+ "params": [
+ {
+ "name": "successCallback",
+ "description": "
Name of a function to call on\n success.
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "
Name of a function to call if\n there was an error. For example,\n some browsers do not support\n getUserMedia.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6571,
+ "description": "
Turn the AudioIn off. If the AudioIn is stopped, it cannot getLevel().\nIf re-starting, the user may be prompted for permission access.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6583,
+ "description": "
Connect to an audio unit. If no parameter is provided, will\nconnect to the master output (i.e. your speakers).
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
An object that accepts audio input,\n such as an FFT
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6604,
+ "description": "
Disconnect the AudioIn from all audio units. For example, if\nconnect() had been called, disconnect() will stop sending\nsignal to your speakers.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6616,
+ "description": "
Read the Amplitude (volume level) of an AudioIn. The AudioIn\nclass contains its own instance of the Amplitude class to help\nmake it easy to get a microphone's volume level. Accepts an\noptional smoothing value (0.0 < 1.0). NOTE: AudioIn must\n.start() before using .getLevel().
\n",
+ "itemtype": "method",
+ "name": "getLevel",
+ "params": [
+ {
+ "name": "smoothing",
+ "description": "
Smoothing is 0.0 by default.\n Smooths values based on previous values.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "Volume level (between 0.0 and 1.0)",
+ "type": "Number"
+ },
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6634,
+ "description": "
Add input sources to the list of available sources.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6649,
+ "description": "
Set amplitude (volume) of a mic input between 0 and 1.0.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "vol",
+ "description": "
between 0 and 1.0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "time",
+ "description": "
ramp time (optional)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6677,
+ "description": "
Chrome only. Returns a list of available input sources\nand allows the user to set the media source. Firefox allows\nthe user to choose from input sources in the permissions dialogue\ninstead of enumerating available sources and selecting one.\nNote: in order to have descriptive media names your page must be\nserved over a secure (HTTPS) connection and the page should\nrequest user media before enumerating devices. Otherwise device\nID will be a long device ID number and does not specify device\ntype. For example see\nhttps://simpl.info/getusermedia/sources/index.html vs.\nhttp://simpl.info/getusermedia/sources/index.html
\n",
+ "itemtype": "method",
+ "name": "getSources",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
a callback to handle the sources\n when they have been enumerated
\n",
+ "type": "Function"
+ }
+ ],
+ "example": [
+ "\n
\n var audiograb;\n\n function setup(){\n //new audioIn\n audioGrab = new p5.AudioIn();\n\n audioGrab.getSources(function(sourceList) {\n //print out the array of available sources\n console.log(sourceList);\n //set the source to the first item in the inputSources array\n audioGrab.setSource(0);\n });\n }\n
"
+ ],
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6726,
+ "description": "
Set the input source. Accepts a number representing a\nposition in the array returned by listSources().\nThis is only available in browsers that support\nMediaStreamTrack.getSources(). Instead, some browsers\ngive users the option to set their own media source.
\n",
+ "itemtype": "method",
+ "name": "setSource",
+ "params": [
+ {
+ "name": "num",
+ "description": "
position of input source in the array
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6763,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6779,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6803,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6829,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6858,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6888,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6936,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6959,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 6984,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7005,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7012,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7034,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7063,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7090,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7118,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7146,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7192,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7223,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7241,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7629,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7651,
+ "class": "p5.AudioIn",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7721,
+ "description": "
The p5.Effect class is built\n using Tone.js CrossFade
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7727,
+ "description": "
In classes that extend\np5.Effect, connect effect nodes\nto the wet parameter
\n",
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7740,
+ "description": "
Set the output volume of the filter.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "vol",
+ "description": "
amplitude between 0 and 1.0
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts until rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "tFromNow",
+ "description": "
schedule this event to happen in tFromNow seconds
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7757,
+ "description": "
Link effects together in a chain
Example usage: filter.chain(reverb, delay, panner);\nMay be used with an open-ended number of arguments
\n",
+ "itemtype": "method",
+ "name": "chain",
+ "params": [
+ {
+ "name": "arguments",
+ "description": "
Chain together multiple sound objects
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7774,
+ "description": "
Adjust the dry/wet value.
\n",
+ "itemtype": "method",
+ "name": "drywet",
+ "params": [
+ {
+ "name": "fade",
+ "description": "
The desired drywet value (0 - 1.0)
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7786,
+ "description": "
Send output to a p5.js-sound, Web Audio Node, or use signal to\ncontrol an AudioParam
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7797,
+ "description": "
Disconnect all output.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Effect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7904,
+ "description": "
The p5.Filter is built with a\n\nWeb Audio BiquadFilter Node.
\n",
+ "itemtype": "property",
+ "name": "biquadFilter",
+ "type": "DelayNode",
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7919,
+ "description": "
Filter an audio signal according to a set\nof filter parameters.
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "Signal",
+ "description": "
An object that outputs audio
\n",
+ "type": "Object"
+ },
+ {
+ "name": "freq",
+ "description": "
Frequency in Hz, from 10 to 22050
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "res",
+ "description": "
Resonance/Width of the filter frequency\n from 0.001 to 1000
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7933,
+ "description": "
Set the frequency and the resonance of the filter.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "freq",
+ "description": "
Frequency in Hz, from 10 to 22050
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "res",
+ "description": "
Resonance (Q) from 0.001 to 1000
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7950,
+ "description": "
Set the filter frequency, in Hz, from 10 to 22050 (the range of\nhuman hearing, although in reality most people hear in a narrower\nrange).
\n",
+ "itemtype": "method",
+ "name": "freq",
+ "params": [
+ {
+ "name": "freq",
+ "description": "
Filter Frequency
\n",
+ "type": "Number"
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "value Returns the current frequency value",
+ "type": "Number"
+ },
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7975,
+ "description": "
Controls either width of a bandpass frequency,\nor the resonance of a low/highpass cutoff frequency.
\n",
+ "itemtype": "method",
+ "name": "res",
+ "params": [
+ {
+ "name": "res",
+ "description": "
Resonance/Width of filter freq\n from 0.001 to 1000
\n",
+ "type": "Number"
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "value Returns the current res value",
+ "type": "Number"
+ },
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 7997,
+ "description": "
Set the type of a p5.Filter. Possible types include:\n"lowpass" (default), "highpass", "bandpass",\n"lowshelf", "highshelf", "peaking", "notch",\n"allpass".
\n",
+ "itemtype": "method",
+ "name": "setType",
+ "params": [
+ {
+ "name": "t",
+ "description": "",
+ "type": "String"
+ }
+ ],
+ "class": "p5.Filter",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8124,
+ "description": "
The p5.Delay is built with two\n\nWeb Audio Delay Nodes, one for each stereo channel.
\n",
+ "itemtype": "property",
+ "name": "leftDelay",
+ "type": "DelayNode",
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8132,
+ "description": "
The p5.Delay is built with two\n\nWeb Audio Delay Nodes, one for each stereo channel.
\n",
+ "itemtype": "property",
+ "name": "rightDelay",
+ "type": "DelayNode",
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8164,
+ "description": "
Add delay to an audio signal according to a set\nof delay parameters.
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "Signal",
+ "description": "
An object that outputs audio
\n",
+ "type": "Object"
+ },
+ {
+ "name": "delayTime",
+ "description": "
Time (in seconds) of the delay/echo.\n Some browsers limit delayTime to\n 1 second.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "feedback",
+ "description": "
sends the delay back through itself\n in a loop that decreases in volume\n each time.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "lowPass",
+ "description": "
Cutoff frequency. Only frequencies\n below the lowPass will be part of the\n delay.
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8199,
+ "description": "
Set the delay (echo) time, in seconds. Usually this value will be\na floating point number between 0.0 and 1.0.
\n",
+ "itemtype": "method",
+ "name": "delayTime",
+ "params": [
+ {
+ "name": "delayTime",
+ "description": "
Time (in seconds) of the delay
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8218,
+ "description": "
Feedback occurs when Delay sends its signal back through its input\nin a loop. The feedback amount determines how much signal to send each\ntime through the loop. A feedback greater than 1.0 is not desirable because\nit will increase the overall output each time through the loop,\ncreating an infinite feedback loop. The default value is 0.5
\n",
+ "itemtype": "method",
+ "name": "feedback",
+ "params": [
+ {
+ "name": "feedback",
+ "description": "
0.0 to 1.0, or an object such as an\n Oscillator that can be used to\n modulate this param
\n",
+ "type": "Number|Object"
+ }
+ ],
+ "return": {
+ "description": "Feedback value",
+ "type": "Number"
+ },
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8246,
+ "description": "
Set a lowpass filter frequency for the delay. A lowpass filter\nwill cut off any frequencies higher than the filter frequency.
\n",
+ "itemtype": "method",
+ "name": "filter",
+ "params": [
+ {
+ "name": "cutoffFreq",
+ "description": "
A lowpass filter will cut off any\n frequencies higher than the filter frequency.
\n",
+ "type": "Number|Object"
+ },
+ {
+ "name": "res",
+ "description": "
Resonance of the filter frequency\n cutoff, or an object (i.e. a p5.Oscillator)\n that can be used to modulate this parameter.\n High numbers (i.e. 15) will produce a resonance,\n low numbers (i.e. .2) will produce a slope.
\n",
+ "type": "Number|Object"
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8263,
+ "description": "
Choose a preset type of delay. 'pingPong' bounces the signal\nfrom the left to the right channel to produce a stereo effect.\nAny other parameter will revert to the default delay setting.
\n",
+ "itemtype": "method",
+ "name": "setType",
+ "params": [
+ {
+ "name": "type",
+ "description": "
'pingPong' (1) or 'default' (0)
\n",
+ "type": "String|Number"
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8296,
+ "description": "
Set the output level of the delay effect.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
amplitude between 0 and 1.0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8305,
+ "description": "
Send output to a p5.sound or web audio object
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8311,
+ "description": "
Disconnect all output.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Delay",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8390,
+ "description": "
Connect a source to the reverb, and assign reverb parameters.
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "src",
+ "description": "
p5.sound / Web Audio object with a sound\n output.
\n",
+ "type": "Object"
+ },
+ {
+ "name": "seconds",
+ "description": "
Duration of the reverb, in seconds.\n Min: 0, Max: 10. Defaults to 3.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "decayRate",
+ "description": "
Percentage of decay with each echo.\n Min: 0, Max: 100. Defaults to 2.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "reverse",
+ "description": "
Play the reverb backwards or forwards.
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8419,
+ "description": "
Set the reverb settings. Similar to .process(), but without\nassigning a new input.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "seconds",
+ "description": "
Duration of the reverb, in seconds.\n Min: 0, Max: 10. Defaults to 3.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "decayRate",
+ "description": "
Percentage of decay with each echo.\n Min: 0, Max: 100. Defaults to 2.
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "reverse",
+ "description": "
Play the reverb backwards or forwards.
\n",
+ "type": "Boolean",
+ "optional": true
+ }
+ ],
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8447,
+ "description": "
Set the output level of the reverb effect.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
amplitude between 0 and 1.0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8456,
+ "description": "
Send output to a p5.sound or web audio object
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8462,
+ "description": "
Disconnect all output.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8467,
+ "description": "
Inspired by Simple Reverb by Jordan Santell\nhttps://github.com/web-audio-components/simple-reverb/blob/master/index.js
\n
Utility function for building an impulse response\nbased on the module parameters.
\n",
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Reverb",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8556,
+ "description": "
Internally, the p5.Convolver uses the a\n\nWeb Audio Convolver Node.
\n",
+ "itemtype": "property",
+ "name": "convolverNod",
+ "type": "ConvolverNode",
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8581,
+ "description": "
Create a p5.Convolver. Accepts a path to a soundfile\nthat will be used to generate an impulse response.
\n",
+ "itemtype": "method",
+ "name": "createConvolver",
+ "params": [
+ {
+ "name": "path",
+ "description": "
path to a sound file
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "
function to call if loading is successful.\n The object will be passed in as the argument\n to the callback function.
\n",
+ "type": "Function",
+ "optional": true
+ },
+ {
+ "name": "errorCallback",
+ "description": "
function to call if loading is not successful.\n A custom error will be passed in as the argument\n to the callback function.
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "return": {
+ "description": "",
+ "type": "p5.Convolver"
+ },
+ "example": [
+ "\n
\nvar cVerb, sound;\nfunction preload() {\n // We have both MP3 and OGG versions of all sound assets\n soundFormats('ogg', 'mp3');\n\n // Try replacing 'bx-spring' with other soundfiles like\n // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox'\n cVerb = createConvolver('assets/bx-spring.mp3');\n\n // Try replacing 'Damscray_DancingTiger' with\n // 'beat', 'doorbell', lucky_dragons_-_power_melody'\n sound = loadSound('assets/Damscray_DancingTiger.mp3');\n}\n\nfunction setup() {\n // disconnect from master output...\n sound.disconnect();\n\n // ...and process with cVerb\n // so that we only hear the convolution\n cVerb.process(sound);\n\n sound.play();\n}\n
"
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8631,
+ "description": "
Private method to load a buffer as an Impulse Response,\nassign it to the convolverNode, and add to the Array of .impulses.
\n",
+ "params": [
+ {
+ "name": "path",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "",
+ "type": "Function"
+ },
+ {
+ "name": "errorCallback",
+ "description": "",
+ "type": "Function"
+ }
+ ],
+ "access": "private",
+ "tagname": "",
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8697,
+ "description": "
Connect a source to the reverb, and assign reverb parameters.
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "src",
+ "description": "
p5.sound / Web Audio object with a sound\n output.
\n",
+ "type": "Object"
+ }
+ ],
+ "example": [
+ "\n
\nvar cVerb, sound;\nfunction preload() {\n soundFormats('ogg', 'mp3');\n\n cVerb = createConvolver('assets/concrete-tunnel.mp3');\n\n sound = loadSound('assets/beat.mp3');\n}\n\nfunction setup() {\n // disconnect from master output...\n sound.disconnect();\n\n // ...and process with (i.e. connect to) cVerb\n // so that we only hear the convolution\n cVerb.process(sound);\n\n sound.play();\n}\n
"
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8729,
+ "description": "
If you load multiple impulse files using the .addImpulse method,\nthey will be stored as Objects in this Array. Toggle between them\nwith the toggleImpulse(id)
method.
\n",
+ "itemtype": "property",
+ "name": "impulses",
+ "type": "Array",
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8737,
+ "description": "
Load and assign a new Impulse Response to the p5.Convolver.\nThe impulse is added to the .impulses
array. Previous\nimpulses can be accessed with the .toggleImpulse(id)
\nmethod.
\n",
+ "itemtype": "method",
+ "name": "addImpulse",
+ "params": [
+ {
+ "name": "path",
+ "description": "
path to a sound file
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "
function (optional)
\n",
+ "type": "Function"
+ },
+ {
+ "name": "errorCallback",
+ "description": "
function (optional)
\n",
+ "type": "Function"
+ }
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8755,
+ "description": "
Similar to .addImpulse, except that the .impulses
\nArray is reset to save memory. A new .impulses
\narray is created with this impulse as the only item.
\n",
+ "itemtype": "method",
+ "name": "resetImpulse",
+ "params": [
+ {
+ "name": "path",
+ "description": "
path to a sound file
\n",
+ "type": "String"
+ },
+ {
+ "name": "callback",
+ "description": "
function (optional)
\n",
+ "type": "Function"
+ },
+ {
+ "name": "errorCallback",
+ "description": "
function (optional)
\n",
+ "type": "Function"
+ }
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8773,
+ "description": "
If you have used .addImpulse()
to add multiple impulses\nto a p5.Convolver, then you can use this method to toggle between\nthe items in the .impulses
Array. Accepts a parameter\nto identify which impulse you wish to use, identified either by its\noriginal filename (String) or by its position in the .impulses\n
Array (Number).
\nYou can access the objects in the .impulses Array directly. Each\nObject has two attributes: an .audioBuffer
(type:\nWeb Audio \nAudioBuffer) and a .name
, a String that corresponds\nwith the original filename.
\n",
+ "itemtype": "method",
+ "name": "toggleImpulse",
+ "params": [
+ {
+ "name": "id",
+ "description": "
Identify the impulse by its original filename\n (String), or by its position in the\n .impulses
Array (Number).
\n",
+ "type": "String|Number"
+ }
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8817,
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 8842,
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9059,
+ "description": "
Set the global tempo, in beats per minute, for all\np5.Parts. This method will impact all active p5.Parts.
\n",
+ "params": [
+ {
+ "name": "BPM",
+ "description": "
Beats Per Minute
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Seconds from now
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Convolver",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9148,
+ "description": "
Array of values to pass into the callback\nat each step of the phrase. Depending on the callback\nfunction's requirements, these values may be numbers,\nstrings, or an object with multiple parameters.\nZero (0) indicates a rest.
\n",
+ "itemtype": "property",
+ "name": "sequence",
+ "type": "Array",
+ "class": "p5.Phrase",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9236,
+ "description": "
Set the tempo of this part, in Beats Per Minute.
\n",
+ "itemtype": "method",
+ "name": "setBPM",
+ "params": [
+ {
+ "name": "BPM",
+ "description": "
Beats Per Minute
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9246,
+ "description": "
Returns the Beats Per Minute of this currently part.
\n",
+ "itemtype": "method",
+ "name": "getBPM",
+ "return": {
+ "description": "",
+ "type": "Number"
+ },
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9255,
+ "description": "
Start playback of this part. It will play\nthrough all of its phrases at a speed\ndetermined by setBPM.
\n",
+ "itemtype": "method",
+ "name": "start",
+ "params": [
+ {
+ "name": "time",
+ "description": "
seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9271,
+ "description": "
Loop playback of this part. It will begin\nlooping through all of its phrases at a speed\ndetermined by setBPM.
\n",
+ "itemtype": "method",
+ "name": "loop",
+ "params": [
+ {
+ "name": "time",
+ "description": "
seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9288,
+ "description": "
Tell the part to stop looping.
\n",
+ "itemtype": "method",
+ "name": "noLoop",
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9300,
+ "description": "
Stop the part and cue it to step 0.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "params": [
+ {
+ "name": "time",
+ "description": "
seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9310,
+ "description": "
Pause the part. Playback will resume\nfrom the current step.
\n",
+ "itemtype": "method",
+ "name": "pause",
+ "params": [
+ {
+ "name": "time",
+ "description": "
seconds from now
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9322,
+ "description": "
Add a p5.Phrase to this Part.
\n",
+ "itemtype": "method",
+ "name": "addPhrase",
+ "params": [
+ {
+ "name": "phrase",
+ "description": "
reference to a p5.Phrase
\n",
+ "type": "p5.Phrase"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9343,
+ "description": "
Remove a phrase from this part, based on the name it was\ngiven when it was created.
\n",
+ "itemtype": "method",
+ "name": "removePhrase",
+ "params": [
+ {
+ "name": "phraseName",
+ "description": "",
+ "type": "String"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9357,
+ "description": "
Get a phrase from this part, based on the name it was\ngiven when it was created. Now you can modify its array.
\n",
+ "itemtype": "method",
+ "name": "getPhrase",
+ "params": [
+ {
+ "name": "phraseName",
+ "description": "",
+ "type": "String"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9371,
+ "description": "
Get a phrase from this part, based on the name it was\ngiven when it was created. Now you can modify its array.
\n",
+ "itemtype": "method",
+ "name": "replaceSequence",
+ "params": [
+ {
+ "name": "phraseName",
+ "description": "",
+ "type": "String"
+ },
+ {
+ "name": "sequence",
+ "description": "
Array of values to pass into the callback\n at each step of the phrase.
\n",
+ "type": "Array"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9399,
+ "description": "
Fire a callback function at every step.
\n",
+ "itemtype": "method",
+ "name": "onStep",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
The name of the callback\n you want to fire\n on every beat/tatum.
\n",
+ "type": "Function"
+ }
+ ],
+ "class": "p5.Part",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9452,
+ "description": "
Start playback of the score.
\n",
+ "itemtype": "method",
+ "name": "start",
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9461,
+ "description": "
Stop playback of the score.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9471,
+ "description": "
Pause playback of the score.
\n",
+ "itemtype": "method",
+ "name": "pause",
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9479,
+ "description": "
Loop playback of the score.
\n",
+ "itemtype": "method",
+ "name": "loop",
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9488,
+ "description": "
Stop looping playback of the score. If it\nis currently playing, this will go into effect\nafter the current round of playback completes.
\n",
+ "itemtype": "method",
+ "name": "noLoop",
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9513,
+ "description": "
Set the tempo for all parts in the score
\n",
+ "params": [
+ {
+ "name": "BPM",
+ "description": "
Beats Per Minute
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
Seconds from now
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Score",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9567,
+ "description": "
The p5.Compressor is built with a Web Audio Dynamics Compressor Node\n
\n",
+ "itemtype": "property",
+ "name": "compressor",
+ "type": "WebAudioNode",
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9578,
+ "description": "
Performs the same function as .connect, but also accepts\noptional parameters to set compressor's audioParams
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "src",
+ "description": "
Sound source to be connected
\n",
+ "type": "Object"
+ },
+ {
+ "name": "attack",
+ "description": "
The amount of time (in seconds) to reduce the gain by 10dB,\n default = .003, range 0 - 1
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "knee",
+ "description": "
A decibel value representing the range above the \n threshold where the curve smoothly transitions to the "ratio" portion.\n default = 30, range 0 - 40
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "ratio",
+ "description": "
The amount of dB change in input for a 1 dB change in output\n default = 12, range 1 - 20
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "threshold",
+ "description": "
The decibel value above which the compression will start taking effect\n default = -24, range -100 - 0
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "release",
+ "description": "
The amount of time (in seconds) to increase the gain by 10dB\n default = .25, range 0 - 1
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9601,
+ "description": "
Set the paramters of a compressor.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "attack",
+ "description": "
The amount of time (in seconds) to reduce the gain by 10dB,\n default = .003, range 0 - 1
\n",
+ "type": "Number"
+ },
+ {
+ "name": "knee",
+ "description": "
A decibel value representing the range above the \n threshold where the curve smoothly transitions to the "ratio" portion.\n default = 30, range 0 - 40
\n",
+ "type": "Number"
+ },
+ {
+ "name": "ratio",
+ "description": "
The amount of dB change in input for a 1 dB change in output\n default = 12, range 1 - 20
\n",
+ "type": "Number"
+ },
+ {
+ "name": "threshold",
+ "description": "
The decibel value above which the compression will start taking effect\n default = -24, range -100 - 0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "release",
+ "description": "
The amount of time (in seconds) to increase the gain by 10dB\n default = .25, range 0 - 1
\n",
+ "type": "Number"
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9633,
+ "description": "
Get current attack or set value w/ time ramp
\n",
+ "itemtype": "method",
+ "name": "attack",
+ "params": [
+ {
+ "name": "attack",
+ "description": "
Attack is the amount of time (in seconds) to reduce the gain by 10dB,\n default = .003, range 0 - 1
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "time",
+ "description": "
Assign time value to schedule the change in value
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9653,
+ "description": "
Get current knee or set value w/ time ramp
\n",
+ "itemtype": "method",
+ "name": "knee",
+ "params": [
+ {
+ "name": "knee",
+ "description": "
A decibel value representing the range above the \n threshold where the curve smoothly transitions to the "ratio" portion.\n default = 30, range 0 - 40
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "time",
+ "description": "
Assign time value to schedule the change in value
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9673,
+ "description": "
Get current ratio or set value w/ time ramp
\n",
+ "itemtype": "method",
+ "name": "ratio",
+ "params": [
+ {
+ "name": "ratio",
+ "description": "
The amount of dB change in input for a 1 dB change in output\n default = 12, range 1 - 20
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "time",
+ "description": "
Assign time value to schedule the change in value
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9692,
+ "description": "
Get current threshold or set value w/ time ramp
\n",
+ "itemtype": "method",
+ "name": "threshold",
+ "params": [
+ {
+ "name": "threshold",
+ "description": "
The decibel value above which the compression will start taking effect\n default = -24, range -100 - 0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "time",
+ "description": "
Assign time value to schedule the change in value
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9711,
+ "description": "
Get current release or set value w/ time ramp
\n",
+ "itemtype": "method",
+ "name": "release",
+ "params": [
+ {
+ "name": "release",
+ "description": "
The amount of time (in seconds) to increase the gain by 10dB\n default = .25, range 0 - 1
\n",
+ "type": "Number"
+ },
+ {
+ "name": "time",
+ "description": "
Assign time value to schedule the change in value
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9731,
+ "description": "
Return the current reduction value
\n",
+ "return": {
+ "description": "Value of the amount of gain reduction that is applied to the signal",
+ "type": "Number"
+ },
+ "class": "p5.Compressor",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9828,
+ "description": "
callback invoked when the recording is over
\n",
+ "access": "private",
+ "tagname": "",
+ "type": "Function(Float32Array)",
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9841,
+ "description": "
Connect a specific device to the p5.SoundRecorder.\nIf no parameter is given, p5.SoundRecorer will record\nall audible p5.sound from your sketch.
\n",
+ "itemtype": "method",
+ "name": "setInput",
+ "params": [
+ {
+ "name": "unit",
+ "description": "
p5.sound object or a web audio unit\n that outputs sound
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9862,
+ "description": "
Start recording. To access the recording, provide\na p5.SoundFile as the first parameter. The p5.SoundRecorder\nwill send its recording to that p5.SoundFile for playback once\nrecording is complete. Optional parameters include duration\n(in seconds) of the recording, and a callback function that\nwill be called once the complete recording has been\ntransfered to the p5.SoundFile.
\n",
+ "itemtype": "method",
+ "name": "record",
+ "params": [
+ {
+ "name": "soundFile",
+ "description": "
p5.SoundFile
\n",
+ "type": "p5.SoundFile"
+ },
+ {
+ "name": "duration",
+ "description": "
Time (in seconds)
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "callback",
+ "description": "
The name of a function that will be\n called once the recording completes
\n",
+ "type": "Function",
+ "optional": true
+ }
+ ],
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9895,
+ "description": "
Stop the recording. Once the recording is stopped,\nthe results will be sent to the p5.SoundFile that\nwas given on .record(), and if a callback function\nwas provided on record, that function will be called.
\n",
+ "itemtype": "method",
+ "name": "stop",
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9914,
+ "description": "
internal method called on audio process
\n",
+ "access": "private",
+ "tagname": "",
+ "params": [
+ {
+ "name": "event",
+ "description": "",
+ "type": "AudioProcessorEvent"
+ }
+ ],
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 9968,
+ "description": "
Save a p5.SoundFile as a .wav audio file.
\n",
+ "itemtype": "method",
+ "name": "saveSound",
+ "params": [
+ {
+ "name": "soundFile",
+ "description": "
p5.SoundFile that you wish to save
\n",
+ "type": "p5.SoundFile"
+ },
+ {
+ "name": "name",
+ "description": "
name of the resulting .wav file.
\n",
+ "type": "String"
+ }
+ ],
+ "class": "p5.SoundRecorder",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10144,
+ "description": "
isDetected is set to true when a peak is detected.
\n",
+ "itemtype": "attribute",
+ "name": "isDetected",
+ "type": "Boolean",
+ "default": "false",
+ "class": "p5.PeakDetect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10157,
+ "description": "
The update method is run in the draw loop.
\n
Accepts an FFT object. You must call .analyze()\non the FFT object prior to updating the peakDetect\nbecause it relies on a completed FFT analysis.
\n",
+ "itemtype": "method",
+ "name": "update",
+ "params": [
+ {
+ "name": "fftObject",
+ "description": "
A p5.FFT object
\n",
+ "type": "p5.FFT"
+ }
+ ],
+ "class": "p5.PeakDetect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10188,
+ "description": "
onPeak accepts two arguments: a function to call when\na peak is detected. The value of the peak,\nbetween 0.0 and 1.0, is passed to the callback.
\n",
+ "itemtype": "method",
+ "name": "onPeak",
+ "params": [
+ {
+ "name": "callback",
+ "description": "
Name of a function that will\n be called when a peak is\n detected.
\n",
+ "type": "Function"
+ },
+ {
+ "name": "val",
+ "description": "
Optional value to pass\n into the function when\n a peak is detected.
\n",
+ "type": "Object",
+ "optional": true
+ }
+ ],
+ "example": [
+ "\n
\nvar cnv, soundFile, fft, peakDetect;\nvar ellipseWidth = 0;\n\nfunction setup() {\n cnv = createCanvas(100,100);\n textAlign(CENTER);\n\n soundFile = loadSound('assets/beat.mp3');\n fft = new p5.FFT();\n peakDetect = new p5.PeakDetect();\n\n setupSound();\n\n // when a beat is detected, call triggerBeat()\n peakDetect.onPeak(triggerBeat);\n}\n\nfunction draw() {\n background(0);\n fill(255);\n text('click to play', width/2, height/2);\n\n fft.analyze();\n peakDetect.update(fft);\n\n ellipseWidth *= 0.95;\n ellipse(width/2, height/2, ellipseWidth, ellipseWidth);\n}\n\n// this function is called by peakDetect.onPeak\nfunction triggerBeat() {\n ellipseWidth = 50;\n}\n\n// mouseclick starts/stops sound\nfunction setupSound() {\n cnv.mouseClicked( function() {\n if (soundFile.isPlaying() ) {\n soundFile.stop();\n } else {\n soundFile.play();\n }\n });\n}\n
"
+ ],
+ "class": "p5.PeakDetect",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10334,
+ "description": "
Connect a source to the gain node.
\n",
+ "itemtype": "method",
+ "name": "setInput",
+ "params": [
+ {
+ "name": "src",
+ "description": "
p5.sound / Web Audio object with a sound\n output.
\n",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Gain",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10344,
+ "description": "
Send output to a p5.sound or web audio object
\n",
+ "itemtype": "method",
+ "name": "connect",
+ "params": [
+ {
+ "name": "unit",
+ "description": "",
+ "type": "Object"
+ }
+ ],
+ "class": "p5.Gain",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10354,
+ "description": "
Disconnect all output.
\n",
+ "itemtype": "method",
+ "name": "disconnect",
+ "class": "p5.Gain",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10362,
+ "description": "
Set the output level of the gain node.
\n",
+ "itemtype": "method",
+ "name": "amp",
+ "params": [
+ {
+ "name": "volume",
+ "description": "
amplitude between 0 and 1.0
\n",
+ "type": "Number"
+ },
+ {
+ "name": "rampTime",
+ "description": "
create a fade that lasts rampTime
\n",
+ "type": "Number",
+ "optional": true
+ },
+ {
+ "name": "timeFromNow",
+ "description": "
schedule this event to happen\n seconds from now
\n",
+ "type": "Number",
+ "optional": true
+ }
+ ],
+ "class": "p5.Gain",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10443,
+ "description": "
The p5.Distortion is built with a\n\nWeb Audio WaveShaper Node.
\n",
+ "itemtype": "property",
+ "name": "WaveShaperNode",
+ "type": "AudioNode",
+ "class": "p5.Distortion",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10458,
+ "description": "
Process a sound source, optionally specify amount and oversample values.
\n",
+ "itemtype": "method",
+ "name": "process",
+ "params": [
+ {
+ "name": "amount",
+ "description": "
Unbounded distortion amount.\n Normal values range from 0-1.
\n",
+ "type": "Number",
+ "optional": true,
+ "optdefault": "0.25"
+ },
+ {
+ "name": "oversample",
+ "description": "
'none', '2x', or '4x'.
\n",
+ "type": "String",
+ "optional": true,
+ "optdefault": "'none'"
+ }
+ ],
+ "class": "p5.Distortion",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10470,
+ "description": "
Set the amount and oversample of the waveshaper distortion.
\n",
+ "itemtype": "method",
+ "name": "set",
+ "params": [
+ {
+ "name": "amount",
+ "description": "
Unbounded distortion amount.\n Normal values range from 0-1.
\n",
+ "type": "Number",
+ "optional": true,
+ "optdefault": "0.25"
+ },
+ {
+ "name": "oversample",
+ "description": "
'none', '2x', or '4x'.
\n",
+ "type": "String",
+ "optional": true,
+ "optdefault": "'none'"
+ }
+ ],
+ "class": "p5.Distortion",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10488,
+ "description": "
Return the distortion amount, typically between 0-1.
\n",
+ "itemtype": "method",
+ "name": "getAmount",
+ "return": {
+ "description": "Unbounded distortion amount.\n Normal values range from 0-1.",
+ "type": "Number"
+ },
+ "class": "p5.Distortion",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ },
+ {
+ "file": "lib/addons/p5.sound.js",
+ "line": 10498,
+ "description": "
Return the oversampling.
\n",
+ "itemtype": "method",
+ "name": "getOversample",
+ "return": {
+ "description": "Oversample can either be 'none', '2x', or '4x'.",
+ "type": "String"
+ },
+ "class": "p5.Distortion",
+ "module": "p5.sound",
+ "submodule": "p5.sound"
+ }
+ ],
+ "warnings": [
+ {
+ "message": "unknown tag: alt",
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+ },
+ {
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+ {
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+ },
+ {
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+ },
+ {
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+ {
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/files.js:558"
+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/files.js:1194"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/files.js:1248"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/files.js:1306"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:58"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:121"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:170"
+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:215"
+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:329"
+ },
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+ "message": "unknown tag: alt",
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+ },
+ {
+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:593"
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+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:757"
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:875"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:937"
+ },
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+ "message": "unknown tag: alt",
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+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:1029"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.Table.js:1077"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/io/p5.XML.js:11"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/calculation.js:12"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/calculation.js:36"
+ },
+ {
+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
+ "line": " src/math/calculation.js:130"
+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ },
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ },
+ {
+ "message": "unknown tag: alt",
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+ {
+ "message": "unknown tag: alt",
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+ "message": "unknown tag: alt",
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+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/calculation.js:720"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/noise.js:41"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/noise.js:171"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/noise.js:233"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/p5.Vector.js:13"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/random.js:47"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/random.js:78"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/random.js:168"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/trigonometry.js:134"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/trigonometry.js:174"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/trigonometry.js:206"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/trigonometry.js:238"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/math/trigonometry.js:320"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/attributes.js:13"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/attributes.js:63"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/attributes.js:100"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/attributes.js:133"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/attributes.js:158"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/loading_displaying.js:16"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/loading_displaying.js:135"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/loading_displaying.js:197"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/typography/p5.Font.js:47"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/conversion.js:12"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:15"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:44"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:146"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:257"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:339"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:404"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:454"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/string_functions.js:550"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:12"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:34"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:56"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:78"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:101"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:123"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/utilities/time_date.js:145"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/camera.js:12"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/camera.js:160"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/camera.js:232"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/light.js:40"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/light.js:89"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/light.js:168"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/loading.js:35"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/loading.js:197"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/material.js:81"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/material.js:113"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/material.js:210"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/material.js:253"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/p5.RendererGL.js:352"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/p5.RendererGL.js:400"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/p5.RendererGL.js:431"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/p5.RendererGL.js:460"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/p5.RendererGL.js:505"
+ },
+ {
+ "message": "unknown tag: alt",
+ "line": " src/webgl/primitives.js:13"
+ },
+ {
+ "message": "replacing incorrect tag: params with param",
+ "line": " lib/addons/p5.sound.js:1577"
+ },
+ {
+ "message": "replacing incorrect tag: returns with return",
+ "line": " lib/addons/p5.sound.js:1577"
+ },
+ {
+ "message": "replacing incorrect tag: returns with return",
+ "line": " lib/addons/p5.sound.js:8218"
+ },
+ {
+ "message": "Missing item type\nConversions adapted from
.\n\nIn these functions, hue is always in the range [0,1); all other components\nare in the range [0,1]. 'Brightness' and 'value' are used interchangeably.",
+ "line": " src/color/color_conversion.js:10"
+ },
+ {
+ "message": "Missing item type\nConvert an HSBA array to HSLA.",
+ "line": " src/color/color_conversion.js:20"
+ },
+ {
+ "message": "Missing item type\nConvert an HSBA array to RGBA.",
+ "line": " src/color/color_conversion.js:46"
+ },
+ {
+ "message": "Missing item type\nConvert an HSLA array to HSBA.",
+ "line": " src/color/color_conversion.js:95"
+ },
+ {
+ "message": "Missing item type\nConvert an HSLA array to RGBA.\n\nWe need to change basis from HSLA to something that can be more easily be\nprojected onto RGBA. We will choose hue and brightness as our first two\ncomponents, and pick a convenient third one ('zest') so that we don't need\nto calculate formal HSBA saturation.",
+ "line": " src/color/color_conversion.js:118"
+ },
+ {
+ "message": "Missing item type\nConvert an RGBA array to HSBA.",
+ "line": " src/color/color_conversion.js:176"
+ },
+ {
+ "message": "Missing item type\nConvert an RGBA array to HSLA.",
+ "line": " src/color/color_conversion.js:211"
+ },
+ {
+ "message": "Missing item type\nHue is the same in HSB and HSL, but the maximum value may be different.\nThis function will return the HSB-normalized saturation when supplied with\nan HSB color object, but will default to the HSL-normalized saturation\notherwise.",
+ "line": " src/color/p5.Color.js:118"
+ },
+ {
+ "message": "Missing item type\nSaturation is scaled differently in HSB and HSL. This function will return\nthe HSB saturation when supplied with an HSB color object, but will default\nto the HSL saturation otherwise.",
+ "line": " src/color/p5.Color.js:149"
+ },
+ {
+ "message": "Missing item type\nCSS named colors.",
+ "line": " src/color/p5.Color.js:168"
+ },
+ {
+ "message": "Missing item type\nThese regular expressions are used to build up the patterns for matching\nviable CSS color strings: fragmenting the regexes in this way increases the\nlegibility and comprehensibility of the code.\n\nNote that RGB values of .9 are not parsed by IE, but are supported here for\ncolor string consistency.",
+ "line": " src/color/p5.Color.js:321"
+ },
+ {
+ "message": "Missing item type\nFull color string patterns. The capture groups are necessary.",
+ "line": " src/color/p5.Color.js:334"
+ },
+ {
+ "message": "Missing item type\nFor a number of different inputs, returns a color formatted as [r, g, b, a]\narrays, with each component normalized between 0 and 1.",
+ "line": " src/color/p5.Color.js:447"
+ },
+ {
+ "message": "Missing item type\nFor HSB and HSL, interpret the gray level as a brightness/lightness\nvalue (they are equivalent when chroma is zero). For RGB, normalize the\ngray level according to the blue maximum.",
+ "line": " src/color/p5.Color.js:638"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/core/canvas.js:1"
+ },
+ {
+ "message": "Missing item type\nThis is the p5 instance constructor.\n\nA p5 instance holds all the properties and methods related to\na p5 sketch. It expects an incoming sketch closure and it can also\ntake an optional node parameter for attaching the generated p5 canvas\nto a node. The sketch closure takes the newly created p5 instance as\nits sole argument and may optionally set preload(), setup(), and/or\ndraw() properties on it for running a sketch.\n\nA p5 sketch can run in \"global\" or \"instance\" mode:\n\"global\" - all properties and methods are attached to the window\n\"instance\" - all properties and methods are bound to this p5 object",
+ "line": " src/core/core.js:15"
+ },
+ {
+ "message": "Missing item type\nSets the resolution at which Beziers display.\n\nThe default value is 20.",
+ "line": " src/core/curves.js:99"
+ },
+ {
+ "message": "Missing item type\nSets the resolution at which curves display.\n\nThe default value is 20.",
+ "line": " src/core/curves.js:353"
+ },
+ {
+ "message": "Missing item type\nReturns the current framerate.",
+ "line": " src/core/environment.js:238"
+ },
+ {
+ "message": "Missing item type\nSpecifies the number of frames to be displayed every second. For example,\nthe function call frameRate(30) will attempt to refresh 30 times a second.\nIf the processor is not fast enough to maintain the specified rate, the\nframe rate will not be achieved. Setting the frame rate within setup() is\nrecommended. The default rate is 60 frames per second.\n\nCalling frameRate() with no arguments returns the current framerate.",
+ "line": " src/core/environment.js:247"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/core/error_helpers.js:1"
+ },
+ {
+ "message": "Missing item type\nPrints out a fancy, colorful message to the console log",
+ "line": " src/core/error_helpers.js:34"
+ },
+ {
+ "message": "Missing item type\nValidates parameters\nparam {String} func the name of the function\nparam {Array} args user input arguments\n\nexample:\n var a;\n ellipse(10,10,a,5);\nconsole ouput:\n \"It looks like ellipse received an empty variable in spot #2.\"\n\nexample:\n ellipse(10,\"foo\",5,5);\nconsole output:\n \"ellipse was expecting a number for parameter #1,\n received \"foo\" instead.\"",
+ "line": " src/core/error_helpers.js:106"
+ },
+ {
+ "message": "Missing item type\nPrints out all the colors in the color pallete with white text.\nFor color blindness testing.",
+ "line": " src/core/error_helpers.js:273"
+ },
+ {
+ "message": "Missing item type\n_globalInit\n\nTODO: ???\nif sketch is on window\nassume \"global\" mode\nand instantiate p5 automatically\notherwise do nothing",
+ "line": " src/core/init.js:5"
+ },
+ {
+ "message": "Missing item type\nHelper fxn for sharing pixel methods",
+ "line": " src/core/p5.Element.js:1031"
+ },
+ {
+ "message": "Missing item type\nResize our canvas element.",
+ "line": " src/core/p5.Renderer.js:72"
+ },
+ {
+ "message": "Missing item type\nHelper fxn to check font type (system or otf)",
+ "line": " src/core/p5.Renderer.js:146"
+ },
+ {
+ "message": "Missing item type\nHelper fxn to measure ascent and descent.\nAdapted from http://stackoverflow.com/a/25355178",
+ "line": " src/core/p5.Renderer.js:202"
+ },
+ {
+ "message": "Missing item type\np5.Renderer2D\nThe 2D graphics canvas renderer class.\nextends p5.Renderer",
+ "line": " src/core/p5.Renderer2D.js:9"
+ },
+ {
+ "message": "Missing item type\nGenerate a cubic Bezier representing an arc on the unit circle of total\nangle `size` radians, beginning `start` radians above the x-axis. Up to\nfour of these curves are combined to make a full arc.\n\nSee www.joecridge.me/bezier.pdf for an explanation of the method.",
+ "line": " src/core/p5.Renderer2D.js:356"
+ },
+ {
+ "message": "Missing item type\nshim for Uint8ClampedArray.slice\n(allows arrayCopy to work with pixels[])\nwith thanks to http://halfpapstudios.com/blog/tag/html5-canvas/\nEnumerable set to false to protect for...in from\nUint8ClampedArray.prototype pollution.",
+ "line": " src/core/shim.js:65"
+ },
+ {
+ "message": "Missing item type\nprivate helper function to handle the user passing objects in\nduring construction or calls to create()",
+ "line": " src/data/p5.TypedDict.js:179"
+ },
+ {
+ "message": "Missing item type\nprivate helper function to ensure that the user passed in valid\nvalues for the Dictionary type",
+ "line": " src/data/p5.TypedDict.js:321"
+ },
+ {
+ "message": "Missing item type\nprivate helper function to ensure that the user passed in valid\nvalues for the Dictionary type",
+ "line": " src/data/p5.TypedDict.js:368"
+ },
+ {
+ "message": "Missing item type\nprivate helper function for finding lowest or highest value\nthe argument 'flip' is used to flip the comparison arrow\nfrom 'less than' to 'greater than'",
+ "line": " src/data/p5.TypedDict.js:485"
+ },
+ {
+ "message": "Missing item type\nprivate helper function for finding lowest or highest key\nthe argument 'flip' is used to flip the comparison arrow\nfrom 'less than' to 'greater than'",
+ "line": " src/data/p5.TypedDict.js:548"
+ },
+ {
+ "message": "Missing item type\n_updatePAccelerations updates the pAcceleration values",
+ "line": " src/events/acceleration.js:80"
+ },
+ {
+ "message": "Missing item type\nHolds the key codes of currently pressed keys.",
+ "line": " src/events/keyboard.js:12"
+ },
+ {
+ "message": "Missing item type\nThe onblur function is called when the user is no longer focused\non the p5 element. Because the keyup events will not fire if the user is\nnot focused on the element we must assume all keys currently down have\nbeen released.",
+ "line": " src/events/keyboard.js:307"
+ },
+ {
+ "message": "Missing item type\nThe checkDownKeys function returns a boolean true if any keys pressed\nand a false if no keys are currently pressed.\n\nHelps avoid instances where a multiple keys are pressed simultaneously and\nreleasing a single key will then switch the\nkeyIsPressed property to true.",
+ "line": " src/events/keyboard.js:364"
+ },
+ {
+ "message": "Missing item type\nThis module defines the filters for use with image buffers.\n\nThis module is basically a collection of functions stored in an object\nas opposed to modules. The functions are destructive, modifying\nthe passed in canvas rather than creating a copy.\n\nGenerally speaking users of this module will use the Filters.apply method\non a canvas to create an effect.\n\nA number of functions are borrowed/adapted from\nhttp://www.html5rocks.com/en/tutorials/canvas/imagefilters/\nor the java processing implementation.",
+ "line": " src/image/filters.js:3"
+ },
+ {
+ "message": "Missing item type\nReturns the pixel buffer for a canvas",
+ "line": " src/image/filters.js:28"
+ },
+ {
+ "message": "Missing item type\nReturns a 32 bit number containing ARGB data at ith pixel in the\n1D array containing pixels data.",
+ "line": " src/image/filters.js:51"
+ },
+ {
+ "message": "Missing item type\nModifies pixels RGBA values to values contained in the data object.",
+ "line": " src/image/filters.js:70"
+ },
+ {
+ "message": "Missing item type\nReturns the ImageData object for a canvas\nhttps://developer.mozilla.org/en-US/docs/Web/API/ImageData",
+ "line": " src/image/filters.js:90"
+ },
+ {
+ "message": "Missing item type\nReturns a blank ImageData object.",
+ "line": " src/image/filters.js:113"
+ },
+ {
+ "message": "Missing item type\nApplys a filter function to a canvas.\n\nThe difference between this and the actual filter functions defined below\nis that the filter functions generally modify the pixel buffer but do\nnot actually put that data back to the canvas (where it would actually\nupdate what is visible). By contrast this method does make the changes\nactually visible in the canvas.\n\nThe apply method is the method that callers of this module would generally\nuse. It has been separated from the actual filters to support an advanced\nuse case of creating a filter chain that executes without actually updating\nthe canvas in between everystep.",
+ "line": " src/image/filters.js:129"
+ },
+ {
+ "message": "Missing item type\nConverts the image to black and white pixels depending if they are above or\nbelow the threshold defined by the level parameter. The parameter must be\nbetween 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.\n\nBorrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/",
+ "line": " src/image/filters.js:167"
+ },
+ {
+ "message": "Missing item type\nConverts any colors in the image to grayscale equivalents.\nNo parameter is used.\n\nBorrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/",
+ "line": " src/image/filters.js:202"
+ },
+ {
+ "message": "Missing item type\nSets the alpha channel to entirely opaque. No parameter is used.",
+ "line": " src/image/filters.js:224"
+ },
+ {
+ "message": "Missing item type\nSets each pixel to its inverse value. No parameter is used.",
+ "line": " src/image/filters.js:239"
+ },
+ {
+ "message": "Missing item type\nLimits each channel of the image to the number of colors specified as\nthe parameter. The parameter can be set to values between 2 and 255, but\nresults are most noticeable in the lower ranges.\n\nAdapted from java based processing implementation",
+ "line": " src/image/filters.js:255"
+ },
+ {
+ "message": "Missing item type\nreduces the bright areas in an image",
+ "line": " src/image/filters.js:286"
+ },
+ {
+ "message": "Missing item type\nincreases the bright areas in an image",
+ "line": " src/image/filters.js:367"
+ },
+ {
+ "message": "Missing item type\nThis module defines the p5 methods for the p5.Image class\nfor drawing images to the main display canvas.",
+ "line": " src/image/image.js:8"
+ },
+ {
+ "message": "Missing item type\nValidates clipping params. Per drawImage spec sWidth and sHight cannot be\nnegative or greater than image intrinsic width and height",
+ "line": " src/image/loading_displaying.js:107"
+ },
+ {
+ "message": "Missing item type\nApply the current tint color to the input image, return the resulting\ncanvas.",
+ "line": " src/image/loading_displaying.js:413"
+ },
+ {
+ "message": "Missing item type\nThis module defines the p5.Image class and P5 methods for\ndrawing images to the main display canvas.",
+ "line": " src/image/p5.Image.js:9"
+ },
+ {
+ "message": "Missing item type\nHelper fxn for sharing pixel methods",
+ "line": " src/image/p5.Image.js:177"
+ },
+ {
+ "message": "Missing item type\nGenerate a blob of file data as a url to prepare for download.\nAccepts an array of data, a filename, and an extension (optional).\nThis is a private function because it does not do any formatting,\nbut it is used by saveStrings, saveJSON, saveTable etc.",
+ "line": " src/io/files.js:1433"
+ },
+ {
+ "message": "Missing item type\nForces download. Accepts a url to filedata/blob, a filename,\nand an extension (optional).\nThis is a private function because it does not do any formatting,\nbut it is used by saveStrings, saveJSON, saveTable etc.",
+ "line": " src/io/files.js:1456"
+ },
+ {
+ "message": "Missing item type\nReturns a file extension, or another string\nif the provided parameter has no extension.",
+ "line": " src/io/files.js:1496"
+ },
+ {
+ "message": "Missing item type\nReturns true if the browser is Safari, false if not.\nSafari makes trouble for downloading files.",
+ "line": " src/io/files.js:1528"
+ },
+ {
+ "message": "Missing item type\nHelper function, a callback for download that deletes\nan invisible anchor element from the DOM once the file\nhas been automatically downloaded.",
+ "line": " src/io/files.js:1540"
+ },
+ {
+ "message": "Missing item type\nTable Options\nGeneric class for handling tabular data, typically from a\nCSV, TSV, or other sort of spreadsheet file.
\nCSV files are\n\ncomma separated values, often with the data in quotes. TSV\nfiles use tabs as separators, and usually don't bother with the\nquotes.
\nFile names should end with .csv if they're comma separated.
\nA rough \"spec\" for CSV can be found\nhere.
\nTo load files, use the loadTable method.
\nTo save tables to your computer, use the save method\n or the saveTable method.
\n\nPossible options include:\n\n- csv - parse the table as comma-separated values\n
- tsv - parse the table as tab-separated values\n
- header - this table has a header (title) row\n
",
+ "line": " src/io/p5.Table.js:12"
+ },
+ {
+ "message": "Missing item type\nReturns the total number of columns in a Table.",
+ "line": " src/io/p5.Table.js:644"
+ },
+ {
+ "message": "Missing item type\nThis method is called while the parsing of XML (when loadXML() is\ncalled). The difference between this method and the setContent()\nmethod defined later is that this one is used to set the content\nwhen the node in question has more nodes under it and so on and\nnot directly text content. While in the other one is used when\nthe node in question directly has text inside it.",
+ "line": " src/io/p5.XML.js:767"
+ },
+ {
+ "message": "Missing item type\nThis method is called while the parsing of XML (when loadXML() is\ncalled). The XML node is passed and its attributes are stored in the\np5.XML's attribute Object.",
+ "line": " src/io/p5.XML.js:784"
+ },
+ {
+ "message": "Missing item type\nMultiplies a vector by a scalar and returns a new vector.",
+ "line": " src/math/p5.Vector.js:963"
+ },
+ {
+ "message": "Missing item type\nDivides a vector by a scalar and returns a new vector.",
+ "line": " src/math/p5.Vector.js:990"
+ },
+ {
+ "message": "Missing item type\nCalculates the dot product of two vectors.",
+ "line": " src/math/p5.Vector.js:1018"
+ },
+ {
+ "message": "Missing item type\nCalculates the cross product of two vectors.",
+ "line": " src/math/p5.Vector.js:1032"
+ },
+ {
+ "message": "Missing item type\nCalculates the Euclidean distance between two points (considering a\npoint as a vector object).",
+ "line": " src/math/p5.Vector.js:1046"
+ },
+ {
+ "message": "Missing item type\nLinear interpolate a vector to another vector and return the result as a\nnew vector.",
+ "line": " src/math/p5.Vector.js:1061"
+ },
+ {
+ "message": "Missing item type\nHelper function to measure ascent and descent.",
+ "line": " src/typography/attributes.js:248"
+ },
+ {
+ "message": "Missing item type\nReturns the set of opentype glyphs for the supplied string.\n\nNote that there is not a strict one-to-one mapping between characters\nand glyphs, so the list of returned glyphs can be larger or smaller\n than the length of the given string.",
+ "line": " src/typography/p5.Font.js:206"
+ },
+ {
+ "message": "Missing item type\nReturns an opentype path for the supplied string and position.",
+ "line": " src/typography/p5.Font.js:221"
+ },
+ {
+ "message": "Missing item type\nParse OBJ lines into model. For reference, this is what a simple model of a\nsquare might look like:\n\nv -0.5 -0.5 0.5\nv -0.5 -0.5 -0.5\nv -0.5 0.5 -0.5\nv -0.5 0.5 0.5\n\nf 4 3 2 1",
+ "line": " src/webgl/loading.js:98"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/webgl/material.js:297"
+ },
+ {
+ "message": "Missing item type\ncomputes smooth normals per vertex as an average of each\nface.",
+ "line": " src/webgl/p5.Geometry.js:86"
+ },
+ {
+ "message": "Missing item type\nAverages the vertex normals. Used in curved\nsurfaces",
+ "line": " src/webgl/p5.Geometry.js:111"
+ },
+ {
+ "message": "Missing item type\nAverages pole normals. Used in spherical primitives",
+ "line": " src/webgl/p5.Geometry.js:130"
+ },
+ {
+ "message": "Missing item type\nCreate a 2D array for establishing stroke connections",
+ "line": " src/webgl/p5.Geometry.js:161"
+ },
+ {
+ "message": "Missing item type\nCreate 4 vertices for each stroke line, two at the beginning position\nand two at the end position. These vertices are displaced relative to\nthat line's normal on the GPU",
+ "line": " src/webgl/p5.Geometry.js:182"
+ },
+ {
+ "message": "Missing item type\nModifies all vertices to be centered within the range -100 to 100.",
+ "line": " src/webgl/p5.Geometry.js:209"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/webgl/p5.Matrix.js:1"
+ },
+ {
+ "message": "Missing item type\nA class to describe a 4x4 matrix\nfor model and view matrix manipulation in the p5js webgl renderer.\nclass p5.Matrix",
+ "line": " src/webgl/p5.Matrix.js:19"
+ },
+ {
+ "message": "Missing item type\nSets the x, y, and z component of the vector using two or three separate\nvariables, the data from a p5.Matrix, or the values from a float array.",
+ "line": " src/webgl/p5.Matrix.js:75"
+ },
+ {
+ "message": "Missing item type\nGets a copy of the vector, returns a p5.Matrix object.",
+ "line": " src/webgl/p5.Matrix.js:113"
+ },
+ {
+ "message": "Missing item type\nreturn a copy of a matrix",
+ "line": " src/webgl/p5.Matrix.js:122"
+ },
+ {
+ "message": "Missing item type\nreturn an identity matrix",
+ "line": " src/webgl/p5.Matrix.js:147"
+ },
+ {
+ "message": "Missing item type\ntranspose according to a given matrix",
+ "line": " src/webgl/p5.Matrix.js:155"
+ },
+ {
+ "message": "Missing item type\ninvert matrix according to a give matrix",
+ "line": " src/webgl/p5.Matrix.js:215"
+ },
+ {
+ "message": "Missing item type\nInverts a 3x3 matrix",
+ "line": " src/webgl/p5.Matrix.js:300"
+ },
+ {
+ "message": "Missing item type\ntransposes a 3x3 p5.Matrix by a mat3",
+ "line": " src/webgl/p5.Matrix.js:336"
+ },
+ {
+ "message": "Missing item type\nconverts a 4x4 matrix to its 3x3 inverse tranform\ncommonly used in MVMatrix to NMatrix conversions.",
+ "line": " src/webgl/p5.Matrix.js:352"
+ },
+ {
+ "message": "Missing item type\ninspired by Toji's mat4 determinant",
+ "line": " src/webgl/p5.Matrix.js:380"
+ },
+ {
+ "message": "Missing item type\nmultiply two mat4s",
+ "line": " src/webgl/p5.Matrix.js:403"
+ },
+ {
+ "message": "Missing item type\nscales a p5.Matrix by scalars or a vector",
+ "line": " src/webgl/p5.Matrix.js:460"
+ },
+ {
+ "message": "Missing item type\nrotate our Matrix around an axis by the given angle.",
+ "line": " src/webgl/p5.Matrix.js:505"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/webgl/p5.Matrix.js:584"
+ },
+ {
+ "message": "Missing item type\nsets the perspective matrix",
+ "line": " src/webgl/p5.Matrix.js:614"
+ },
+ {
+ "message": "Missing item type\nsets the ortho matrix",
+ "line": " src/webgl/p5.Matrix.js:648"
+ },
+ {
+ "message": "Missing item type\nPRIVATE",
+ "line": " src/webgl/p5.Matrix.js:683"
+ },
+ {
+ "message": "Missing item type\nWelcome to RendererGL Immediate Mode.\nImmediate mode is used for drawing custom shapes\nfrom a set of vertices. Immediate Mode is activated\nwhen you call beginShape() & de-activated when you call endShape().\nImmediate mode is a style of programming borrowed\nfrom OpenGL's (now-deprecated) immediate mode.\nIt differs from p5.js' default, Retained Mode, which caches\ngeometries and buffers on the CPU to reduce the number of webgl\ndraw calls. Retained mode is more efficient & performative,\nhowever, Immediate Mode is useful for sketching quick\ngeometric ideas.",
+ "line": " src/webgl/p5.RendererGL.Immediate.js:1"
+ },
+ {
+ "message": "Missing item type\nBegin shape drawing. This is a helpful way of generating\ncustom shapes quickly. However in WEBGL mode, application\nperformance will likely drop as a result of too many calls to\nbeginShape() / endShape(). As a high performance alternative,\nplease use p5.js geometry primitives.",
+ "line": " src/webgl/p5.RendererGL.Immediate.js:19"
+ },
+ {
+ "message": "Missing item type\nadds a vertex to be drawn in a custom Shape.",
+ "line": " src/webgl/p5.RendererGL.Immediate.js:60"
+ },
+ {
+ "message": "Missing item type\nEnd shape drawing and render vertices to screen.",
+ "line": " src/webgl/p5.RendererGL.Immediate.js:103"
+ },
+ {
+ "message": "Missing item type\ninitializes buffer defaults. runs each time a new geometry is\nregistered",
+ "line": " src/webgl/p5.RendererGL.Retained.js:8"
+ },
+ {
+ "message": "Missing item type\ncreateBuffers description",
+ "line": " src/webgl/p5.RendererGL.Retained.js:33"
+ },
+ {
+ "message": "Missing item type\nDraws buffers given a geometry key ID",
+ "line": " src/webgl/p5.RendererGL.Retained.js:84"
+ },
+ {
+ "message": "Missing item type\nmodel view, projection, & normal\nmatrices",
+ "line": " src/webgl/p5.RendererGL.js:69"
+ },
+ {
+ "message": "Missing item type\n[background description]",
+ "line": " src/webgl/p5.RendererGL.js:331"
+ },
+ {
+ "message": "Missing item type\n[resize description]",
+ "line": " src/webgl/p5.RendererGL.js:642"
+ },
+ {
+ "message": "Missing item type\nclears color and depth buffers\nwith r,g,b,a",
+ "line": " src/webgl/p5.RendererGL.js:659"
+ },
+ {
+ "message": "Missing item type\n[translate description]",
+ "line": " src/webgl/p5.RendererGL.js:675"
+ },
+ {
+ "message": "Missing item type\nScales the Model View Matrix by a vector",
+ "line": " src/webgl/p5.RendererGL.js:693"
+ },
+ {
+ "message": "Missing item type\npushes a copy of the model view matrix onto the\nMV Matrix stack.",
+ "line": " src/webgl/p5.RendererGL.js:725"
+ },
+ {
+ "message": "Missing item type\n[pop description]",
+ "line": " src/webgl/p5.RendererGL.js:734"
+ },
+ {
+ "message": "Missing item type\nturn a two dimensional array into one dimensional array",
+ "line": " src/webgl/p5.RendererGL.js:904"
+ },
+ {
+ "message": "Missing item type\nturn a p5.Vector Array into a one dimensional number array",
+ "line": " src/webgl/p5.RendererGL.js:918"
+ },
+ {
+ "message": "Missing item type",
+ "line": " src/webgl/primitives.js:265"
+ },
+ {
+ "message": "Missing item type\nDraw a line given two points",
+ "line": " src/webgl/primitives.js:860"
+ },
+ {
+ "message": "Missing item type\nHelper function for select and selectAll",
+ "line": " lib/addons/p5.dom.js:156"
+ },
+ {
+ "message": "Missing item type\nHelper function for getElement and getElements.",
+ "line": " lib/addons/p5.dom.js:172"
+ },
+ {
+ "message": "Missing item type\nHelpers for create methods.",
+ "line": " lib/addons/p5.dom.js:225"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:369"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:874"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:937"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:965"
+ },
+ {
+ "message": "Missing item type\nCenters a p5 Element either vertically, horizontally,\nor both, relative to its parent or according to\nthe body if the Element has no parent. If no argument is passed\nthe Element is aligned both vertically and horizontally.",
+ "line": " lib/addons/p5.dom.js:1223"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:2259"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:2329"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.dom.js:2351"
+ },
+ {
+ "message": "Missing item type\np5.sound \nhttps://p5js.org/reference/#/libraries/p5.sound\n\nFrom the Processing Foundation and contributors\nhttps://github.com/processing/p5.js-sound/graphs/contributors\n\nMIT License (MIT)\nhttps://github.com/processing/p5.js-sound/blob/master/LICENSE\n\nSome of the many audio libraries & resources that inspire p5.sound:\n - TONE.js (c) Yotam Mann. Licensed under The MIT License (MIT). https://github.com/TONEnoTONE/Tone.js\n - buzz.js (c) Jay Salvat. Licensed under The MIT License (MIT). http://buzz.jaysalvat.com/\n - Boris Smus Web Audio API book, 2013. Licensed under the Apache License http://www.apache.org/licenses/LICENSE-2.0\n - wavesurfer.js https://github.com/katspaugh/wavesurfer.js\n - Web Audio Components by Jordan Santell https://github.com/web-audio-components\n - Wilm Thoben's Sound library for Processing https://github.com/processing/processing/tree/master/java/libraries/sound\n\n Web Audio API: http://w3.org/TR/webaudio/",
+ "line": " lib/addons/p5.sound.js:46"
+ },
+ {
+ "message": "Missing item type\nDetermine which filetypes are supported (inspired by buzz.js)\nThe audio element (el) will only be used to test browser support for various audio formats",
+ "line": " lib/addons/p5.sound.js:226"
+ },
+ {
+ "message": "Missing item type\nMaster contains AudioContext and the master sound output.",
+ "line": " lib/addons/p5.sound.js:296"
+ },
+ {
+ "message": "Missing item type\na silent connection to the DesinationNode\nwhich will ensure that anything connected to it\nwill not be garbage collected",
+ "line": " lib/addons/p5.sound.js:393"
+ },
+ {
+ "message": "Missing item type\nReturns the closest MIDI note value for\na given frequency.",
+ "line": " lib/addons/p5.sound.js:425"
+ },
+ {
+ "message": "Missing item type\nUsed by Osc and Env to chain signal math",
+ "line": " lib/addons/p5.sound.js:584"
+ },
+ {
+ "message": "Missing item type\nThis is a helper function that the p5.SoundFile calls to load\nitself. Accepts a callback (the name of another function)\nas an optional parameter.",
+ "line": " lib/addons/p5.sound.js:917"
+ },
+ {
+ "message": "Missing item type\nSet a p5.SoundFile's looping flag to true or false. If the sound\nis currently playing, this change will take effect when it\nreaches the end of the current playback.",
+ "line": " lib/addons/p5.sound.js:1233"
+ },
+ {
+ "message": "Missing item type\nReturns 'true' if a p5.SoundFile is currently looping and playing, 'false' if not.",
+ "line": " lib/addons/p5.sound.js:1253"
+ },
+ {
+ "message": "Missing item type\nStop playback on all of this soundfile's sources.",
+ "line": " lib/addons/p5.sound.js:1311"
+ },
+ {
+ "message": "Missing item type\nReturns the current stereo pan position (-1.0 to 1.0)",
+ "line": " lib/addons/p5.sound.js:1413"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:1746"
+ },
+ {
+ "message": "Missing item type\nReplace the current Audio Buffer with a new Buffer.",
+ "line": " lib/addons/p5.sound.js:1764"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:2026"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:3024"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:3427"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:3448"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:3507"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:3960"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4097"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4130"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4176"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4197"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4217"
+ },
+ {
+ "message": "Missing item type\nConnect a p5.sound object or Web Audio node to this\np5.Signal so that its amplitude values can be scaled.",
+ "line": " lib/addons/p5.sound.js:4330"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:4923"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:5109"
+ },
+ {
+ "message": "Missing item type\nSet the amplitude of the noise between 0 and 1.0. Or,\nmodulate amplitude with an audio signal such as an oscillator.",
+ "line": " lib/addons/p5.sound.js:6393"
+ },
+ {
+ "message": "Missing item type\nAdd input sources to the list of available sources.",
+ "line": " lib/addons/p5.sound.js:6634"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6763"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6779"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6803"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6829"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6858"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6888"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6936"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6959"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:6984"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7005"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7012"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7034"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7063"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7090"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7118"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7146"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7192"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7223"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7241"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7629"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:7651"
+ },
+ {
+ "message": "Missing item type\nThe p5.Effect class is built\n using Tone.js CrossFade",
+ "line": " lib/addons/p5.sound.js:7721"
+ },
+ {
+ "message": "Missing item type\nIn classes that extend\np5.Effect, connect effect nodes\nto the wet parameter",
+ "line": " lib/addons/p5.sound.js:7727"
+ },
+ {
+ "message": "Missing item type\nInspired by Simple Reverb by Jordan Santell\nhttps://github.com/web-audio-components/simple-reverb/blob/master/index.js\n\nUtility function for building an impulse response\nbased on the module parameters.",
+ "line": " lib/addons/p5.sound.js:8467"
+ },
+ {
+ "message": "Missing item type\nPrivate method to load a buffer as an Impulse Response,\nassign it to the convolverNode, and add to the Array of .impulses.",
+ "line": " lib/addons/p5.sound.js:8631"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:8817"
+ },
+ {
+ "message": "Missing item type",
+ "line": " lib/addons/p5.sound.js:8842"
+ },
+ {
+ "message": "Missing item type\nSet the global tempo, in beats per minute, for all\np5.Parts. This method will impact all active p5.Parts.",
+ "line": " lib/addons/p5.sound.js:9059"
+ },
+ {
+ "message": "Missing item type\nSet the tempo for all parts in the score",
+ "line": " lib/addons/p5.sound.js:9513"
+ },
+ {
+ "message": "Missing item type\nReturn the current reduction value",
+ "line": " lib/addons/p5.sound.js:9731"
+ },
+ {
+ "message": "Missing item type\ncallback invoked when the recording is over",
+ "line": " lib/addons/p5.sound.js:9828"
+ },
+ {
+ "message": "Missing item type\ninternal method called on audio process",
+ "line": " lib/addons/p5.sound.js:9914"
+ }
+ ]
+}
+},{}],2:[function(_dereq_,module,exports){
+var lookup = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
+
+;(function (exports) {
+ 'use strict';
+
+ var Arr = (typeof Uint8Array !== 'undefined')
+ ? Uint8Array
+ : Array
+
+ var PLUS = '+'.charCodeAt(0)
+ var SLASH = '/'.charCodeAt(0)
+ var NUMBER = '0'.charCodeAt(0)
+ var LOWER = 'a'.charCodeAt(0)
+ var UPPER = 'A'.charCodeAt(0)
+ var PLUS_URL_SAFE = '-'.charCodeAt(0)
+ var SLASH_URL_SAFE = '_'.charCodeAt(0)
+
+ function decode (elt) {
+ var code = elt.charCodeAt(0)
+ if (code === PLUS ||
+ code === PLUS_URL_SAFE)
+ return 62 // '+'
+ if (code === SLASH ||
+ code === SLASH_URL_SAFE)
+ return 63 // '/'
+ if (code < NUMBER)
+ return -1 //no match
+ if (code < NUMBER + 10)
+ return code - NUMBER + 26 + 26
+ if (code < UPPER + 26)
+ return code - UPPER
+ if (code < LOWER + 26)
+ return code - LOWER + 26
+ }
+
+ function b64ToByteArray (b64) {
+ var i, j, l, tmp, placeHolders, arr
+
+ if (b64.length % 4 > 0) {
+ throw new Error('Invalid string. Length must be a multiple of 4')
+ }
+
+ // the number of equal signs (place holders)
+ // if there are two placeholders, than the two characters before it
+ // represent one byte
+ // if there is only one, then the three characters before it represent 2 bytes
+ // this is just a cheap hack to not do indexOf twice
+ var len = b64.length
+ placeHolders = '=' === b64.charAt(len - 2) ? 2 : '=' === b64.charAt(len - 1) ? 1 : 0
+
+ // base64 is 4/3 + up to two characters of the original data
+ arr = new Arr(b64.length * 3 / 4 - placeHolders)
+
+ // if there are placeholders, only get up to the last complete 4 chars
+ l = placeHolders > 0 ? b64.length - 4 : b64.length
+
+ var L = 0
+
+ function push (v) {
+ arr[L++] = v
+ }
+
+ for (i = 0, j = 0; i < l; i += 4, j += 3) {
+ tmp = (decode(b64.charAt(i)) << 18) | (decode(b64.charAt(i + 1)) << 12) | (decode(b64.charAt(i + 2)) << 6) | decode(b64.charAt(i + 3))
+ push((tmp & 0xFF0000) >> 16)
+ push((tmp & 0xFF00) >> 8)
+ push(tmp & 0xFF)
+ }
+
+ if (placeHolders === 2) {
+ tmp = (decode(b64.charAt(i)) << 2) | (decode(b64.charAt(i + 1)) >> 4)
+ push(tmp & 0xFF)
+ } else if (placeHolders === 1) {
+ tmp = (decode(b64.charAt(i)) << 10) | (decode(b64.charAt(i + 1)) << 4) | (decode(b64.charAt(i + 2)) >> 2)
+ push((tmp >> 8) & 0xFF)
+ push(tmp & 0xFF)
+ }
+
+ return arr
+ }
+
+ function uint8ToBase64 (uint8) {
+ var i,
+ extraBytes = uint8.length % 3, // if we have 1 byte left, pad 2 bytes
+ output = "",
+ temp, length
+
+ function encode (num) {
+ return lookup.charAt(num)
+ }
+
+ function tripletToBase64 (num) {
+ return encode(num >> 18 & 0x3F) + encode(num >> 12 & 0x3F) + encode(num >> 6 & 0x3F) + encode(num & 0x3F)
+ }
+
+ // go through the array every three bytes, we'll deal with trailing stuff later
+ for (i = 0, length = uint8.length - extraBytes; i < length; i += 3) {
+ temp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
+ output += tripletToBase64(temp)
+ }
+
+ // pad the end with zeros, but make sure to not forget the extra bytes
+ switch (extraBytes) {
+ case 1:
+ temp = uint8[uint8.length - 1]
+ output += encode(temp >> 2)
+ output += encode((temp << 4) & 0x3F)
+ output += '=='
+ break
+ case 2:
+ temp = (uint8[uint8.length - 2] << 8) + (uint8[uint8.length - 1])
+ output += encode(temp >> 10)
+ output += encode((temp >> 4) & 0x3F)
+ output += encode((temp << 2) & 0x3F)
+ output += '='
+ break
+ }
+
+ return output
+ }
+
+ exports.toByteArray = b64ToByteArray
+ exports.fromByteArray = uint8ToBase64
+}(typeof exports === 'undefined' ? (this.base64js = {}) : exports))
+
+},{}],3:[function(_dereq_,module,exports){
+
+},{}],4:[function(_dereq_,module,exports){
+(function (global){
+/*!
+ * The buffer module from node.js, for the browser.
+ *
+ * @author Feross Aboukhadijeh
+ * @license MIT
+ */
+/* eslint-disable no-proto */
+
+'use strict'
+
+var base64 = _dereq_('base64-js')
+var ieee754 = _dereq_('ieee754')
+var isArray = _dereq_('isarray')
+
+exports.Buffer = Buffer
+exports.SlowBuffer = SlowBuffer
+exports.INSPECT_MAX_BYTES = 50
+Buffer.poolSize = 8192 // not used by this implementation
+
+var rootParent = {}
+
+/**
+ * If `Buffer.TYPED_ARRAY_SUPPORT`:
+ * === true Use Uint8Array implementation (fastest)
+ * === false Use Object implementation (most compatible, even IE6)
+ *
+ * Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
+ * Opera 11.6+, iOS 4.2+.
+ *
+ * Due to various browser bugs, sometimes the Object implementation will be used even
+ * when the browser supports typed arrays.
+ *
+ * Note:
+ *
+ * - Firefox 4-29 lacks support for adding new properties to `Uint8Array` instances,
+ * See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438.
+ *
+ * - Safari 5-7 lacks support for changing the `Object.prototype.constructor` property
+ * on objects.
+ *
+ * - Chrome 9-10 is missing the `TypedArray.prototype.subarray` function.
+ *
+ * - IE10 has a broken `TypedArray.prototype.subarray` function which returns arrays of
+ * incorrect length in some situations.
+
+ * We detect these buggy browsers and set `Buffer.TYPED_ARRAY_SUPPORT` to `false` so they
+ * get the Object implementation, which is slower but behaves correctly.
+ */
+Buffer.TYPED_ARRAY_SUPPORT = global.TYPED_ARRAY_SUPPORT !== undefined
+ ? global.TYPED_ARRAY_SUPPORT
+ : typedArraySupport()
+
+function typedArraySupport () {
+ function Bar () {}
+ try {
+ var arr = new Uint8Array(1)
+ arr.foo = function () { return 42 }
+ arr.constructor = Bar
+ return arr.foo() === 42 && // typed array instances can be augmented
+ arr.constructor === Bar && // constructor can be set
+ typeof arr.subarray === 'function' && // chrome 9-10 lack `subarray`
+ arr.subarray(1, 1).byteLength === 0 // ie10 has broken `subarray`
+ } catch (e) {
+ return false
+ }
+}
+
+function kMaxLength () {
+ return Buffer.TYPED_ARRAY_SUPPORT
+ ? 0x7fffffff
+ : 0x3fffffff
+}
+
+/**
+ * Class: Buffer
+ * =============
+ *
+ * The Buffer constructor returns instances of `Uint8Array` that are augmented
+ * with function properties for all the node `Buffer` API functions. We use
+ * `Uint8Array` so that square bracket notation works as expected -- it returns
+ * a single octet.
+ *
+ * By augmenting the instances, we can avoid modifying the `Uint8Array`
+ * prototype.
+ */
+function Buffer (arg) {
+ if (!(this instanceof Buffer)) {
+ // Avoid going through an ArgumentsAdaptorTrampoline in the common case.
+ if (arguments.length > 1) return new Buffer(arg, arguments[1])
+ return new Buffer(arg)
+ }
+
+ if (!Buffer.TYPED_ARRAY_SUPPORT) {
+ this.length = 0
+ this.parent = undefined
+ }
+
+ // Common case.
+ if (typeof arg === 'number') {
+ return fromNumber(this, arg)
+ }
+
+ // Slightly less common case.
+ if (typeof arg === 'string') {
+ return fromString(this, arg, arguments.length > 1 ? arguments[1] : 'utf8')
+ }
+
+ // Unusual.
+ return fromObject(this, arg)
+}
+
+function fromNumber (that, length) {
+ that = allocate(that, length < 0 ? 0 : checked(length) | 0)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) {
+ for (var i = 0; i < length; i++) {
+ that[i] = 0
+ }
+ }
+ return that
+}
+
+function fromString (that, string, encoding) {
+ if (typeof encoding !== 'string' || encoding === '') encoding = 'utf8'
+
+ // Assumption: byteLength() return value is always < kMaxLength.
+ var length = byteLength(string, encoding) | 0
+ that = allocate(that, length)
+
+ that.write(string, encoding)
+ return that
+}
+
+function fromObject (that, object) {
+ if (Buffer.isBuffer(object)) return fromBuffer(that, object)
+
+ if (isArray(object)) return fromArray(that, object)
+
+ if (object == null) {
+ throw new TypeError('must start with number, buffer, array or string')
+ }
+
+ if (typeof ArrayBuffer !== 'undefined') {
+ if (object.buffer instanceof ArrayBuffer) {
+ return fromTypedArray(that, object)
+ }
+ if (object instanceof ArrayBuffer) {
+ return fromArrayBuffer(that, object)
+ }
+ }
+
+ if (object.length) return fromArrayLike(that, object)
+
+ return fromJsonObject(that, object)
+}
+
+function fromBuffer (that, buffer) {
+ var length = checked(buffer.length) | 0
+ that = allocate(that, length)
+ buffer.copy(that, 0, 0, length)
+ return that
+}
+
+function fromArray (that, array) {
+ var length = checked(array.length) | 0
+ that = allocate(that, length)
+ for (var i = 0; i < length; i += 1) {
+ that[i] = array[i] & 255
+ }
+ return that
+}
+
+// Duplicate of fromArray() to keep fromArray() monomorphic.
+function fromTypedArray (that, array) {
+ var length = checked(array.length) | 0
+ that = allocate(that, length)
+ // Truncating the elements is probably not what people expect from typed
+ // arrays with BYTES_PER_ELEMENT > 1 but it's compatible with the behavior
+ // of the old Buffer constructor.
+ for (var i = 0; i < length; i += 1) {
+ that[i] = array[i] & 255
+ }
+ return that
+}
+
+function fromArrayBuffer (that, array) {
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ // Return an augmented `Uint8Array` instance, for best performance
+ array.byteLength
+ that = Buffer._augment(new Uint8Array(array))
+ } else {
+ // Fallback: Return an object instance of the Buffer class
+ that = fromTypedArray(that, new Uint8Array(array))
+ }
+ return that
+}
+
+function fromArrayLike (that, array) {
+ var length = checked(array.length) | 0
+ that = allocate(that, length)
+ for (var i = 0; i < length; i += 1) {
+ that[i] = array[i] & 255
+ }
+ return that
+}
+
+// Deserialize { type: 'Buffer', data: [1,2,3,...] } into a Buffer object.
+// Returns a zero-length buffer for inputs that don't conform to the spec.
+function fromJsonObject (that, object) {
+ var array
+ var length = 0
+
+ if (object.type === 'Buffer' && isArray(object.data)) {
+ array = object.data
+ length = checked(array.length) | 0
+ }
+ that = allocate(that, length)
+
+ for (var i = 0; i < length; i += 1) {
+ that[i] = array[i] & 255
+ }
+ return that
+}
+
+if (Buffer.TYPED_ARRAY_SUPPORT) {
+ Buffer.prototype.__proto__ = Uint8Array.prototype
+ Buffer.__proto__ = Uint8Array
+} else {
+ // pre-set for values that may exist in the future
+ Buffer.prototype.length = undefined
+ Buffer.prototype.parent = undefined
+}
+
+function allocate (that, length) {
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ // Return an augmented `Uint8Array` instance, for best performance
+ that = Buffer._augment(new Uint8Array(length))
+ that.__proto__ = Buffer.prototype
+ } else {
+ // Fallback: Return an object instance of the Buffer class
+ that.length = length
+ that._isBuffer = true
+ }
+
+ var fromPool = length !== 0 && length <= Buffer.poolSize >>> 1
+ if (fromPool) that.parent = rootParent
+
+ return that
+}
+
+function checked (length) {
+ // Note: cannot use `length < kMaxLength` here because that fails when
+ // length is NaN (which is otherwise coerced to zero.)
+ if (length >= kMaxLength()) {
+ throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
+ 'size: 0x' + kMaxLength().toString(16) + ' bytes')
+ }
+ return length | 0
+}
+
+function SlowBuffer (subject, encoding) {
+ if (!(this instanceof SlowBuffer)) return new SlowBuffer(subject, encoding)
+
+ var buf = new Buffer(subject, encoding)
+ delete buf.parent
+ return buf
+}
+
+Buffer.isBuffer = function isBuffer (b) {
+ return !!(b != null && b._isBuffer)
+}
+
+Buffer.compare = function compare (a, b) {
+ if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
+ throw new TypeError('Arguments must be Buffers')
+ }
+
+ if (a === b) return 0
+
+ var x = a.length
+ var y = b.length
+
+ var i = 0
+ var len = Math.min(x, y)
+ while (i < len) {
+ if (a[i] !== b[i]) break
+
+ ++i
+ }
+
+ if (i !== len) {
+ x = a[i]
+ y = b[i]
+ }
+
+ if (x < y) return -1
+ if (y < x) return 1
+ return 0
+}
+
+Buffer.isEncoding = function isEncoding (encoding) {
+ switch (String(encoding).toLowerCase()) {
+ case 'hex':
+ case 'utf8':
+ case 'utf-8':
+ case 'ascii':
+ case 'binary':
+ case 'base64':
+ case 'raw':
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return true
+ default:
+ return false
+ }
+}
+
+Buffer.concat = function concat (list, length) {
+ if (!isArray(list)) throw new TypeError('list argument must be an Array of Buffers.')
+
+ if (list.length === 0) {
+ return new Buffer(0)
+ }
+
+ var i
+ if (length === undefined) {
+ length = 0
+ for (i = 0; i < list.length; i++) {
+ length += list[i].length
+ }
+ }
+
+ var buf = new Buffer(length)
+ var pos = 0
+ for (i = 0; i < list.length; i++) {
+ var item = list[i]
+ item.copy(buf, pos)
+ pos += item.length
+ }
+ return buf
+}
+
+function byteLength (string, encoding) {
+ if (typeof string !== 'string') string = '' + string
+
+ var len = string.length
+ if (len === 0) return 0
+
+ // Use a for loop to avoid recursion
+ var loweredCase = false
+ for (;;) {
+ switch (encoding) {
+ case 'ascii':
+ case 'binary':
+ // Deprecated
+ case 'raw':
+ case 'raws':
+ return len
+ case 'utf8':
+ case 'utf-8':
+ return utf8ToBytes(string).length
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return len * 2
+ case 'hex':
+ return len >>> 1
+ case 'base64':
+ return base64ToBytes(string).length
+ default:
+ if (loweredCase) return utf8ToBytes(string).length // assume utf8
+ encoding = ('' + encoding).toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+Buffer.byteLength = byteLength
+
+function slowToString (encoding, start, end) {
+ var loweredCase = false
+
+ start = start | 0
+ end = end === undefined || end === Infinity ? this.length : end | 0
+
+ if (!encoding) encoding = 'utf8'
+ if (start < 0) start = 0
+ if (end > this.length) end = this.length
+ if (end <= start) return ''
+
+ while (true) {
+ switch (encoding) {
+ case 'hex':
+ return hexSlice(this, start, end)
+
+ case 'utf8':
+ case 'utf-8':
+ return utf8Slice(this, start, end)
+
+ case 'ascii':
+ return asciiSlice(this, start, end)
+
+ case 'binary':
+ return binarySlice(this, start, end)
+
+ case 'base64':
+ return base64Slice(this, start, end)
+
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return utf16leSlice(this, start, end)
+
+ default:
+ if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
+ encoding = (encoding + '').toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+
+Buffer.prototype.toString = function toString () {
+ var length = this.length | 0
+ if (length === 0) return ''
+ if (arguments.length === 0) return utf8Slice(this, 0, length)
+ return slowToString.apply(this, arguments)
+}
+
+Buffer.prototype.equals = function equals (b) {
+ if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
+ if (this === b) return true
+ return Buffer.compare(this, b) === 0
+}
+
+Buffer.prototype.inspect = function inspect () {
+ var str = ''
+ var max = exports.INSPECT_MAX_BYTES
+ if (this.length > 0) {
+ str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
+ if (this.length > max) str += ' ... '
+ }
+ return ''
+}
+
+Buffer.prototype.compare = function compare (b) {
+ if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
+ if (this === b) return 0
+ return Buffer.compare(this, b)
+}
+
+Buffer.prototype.indexOf = function indexOf (val, byteOffset) {
+ if (byteOffset > 0x7fffffff) byteOffset = 0x7fffffff
+ else if (byteOffset < -0x80000000) byteOffset = -0x80000000
+ byteOffset >>= 0
+
+ if (this.length === 0) return -1
+ if (byteOffset >= this.length) return -1
+
+ // Negative offsets start from the end of the buffer
+ if (byteOffset < 0) byteOffset = Math.max(this.length + byteOffset, 0)
+
+ if (typeof val === 'string') {
+ if (val.length === 0) return -1 // special case: looking for empty string always fails
+ return String.prototype.indexOf.call(this, val, byteOffset)
+ }
+ if (Buffer.isBuffer(val)) {
+ return arrayIndexOf(this, val, byteOffset)
+ }
+ if (typeof val === 'number') {
+ if (Buffer.TYPED_ARRAY_SUPPORT && Uint8Array.prototype.indexOf === 'function') {
+ return Uint8Array.prototype.indexOf.call(this, val, byteOffset)
+ }
+ return arrayIndexOf(this, [ val ], byteOffset)
+ }
+
+ function arrayIndexOf (arr, val, byteOffset) {
+ var foundIndex = -1
+ for (var i = 0; byteOffset + i < arr.length; i++) {
+ if (arr[byteOffset + i] === val[foundIndex === -1 ? 0 : i - foundIndex]) {
+ if (foundIndex === -1) foundIndex = i
+ if (i - foundIndex + 1 === val.length) return byteOffset + foundIndex
+ } else {
+ foundIndex = -1
+ }
+ }
+ return -1
+ }
+
+ throw new TypeError('val must be string, number or Buffer')
+}
+
+// `get` is deprecated
+Buffer.prototype.get = function get (offset) {
+ console.log('.get() is deprecated. Access using array indexes instead.')
+ return this.readUInt8(offset)
+}
+
+// `set` is deprecated
+Buffer.prototype.set = function set (v, offset) {
+ console.log('.set() is deprecated. Access using array indexes instead.')
+ return this.writeUInt8(v, offset)
+}
+
+function hexWrite (buf, string, offset, length) {
+ offset = Number(offset) || 0
+ var remaining = buf.length - offset
+ if (!length) {
+ length = remaining
+ } else {
+ length = Number(length)
+ if (length > remaining) {
+ length = remaining
+ }
+ }
+
+ // must be an even number of digits
+ var strLen = string.length
+ if (strLen % 2 !== 0) throw new Error('Invalid hex string')
+
+ if (length > strLen / 2) {
+ length = strLen / 2
+ }
+ for (var i = 0; i < length; i++) {
+ var parsed = parseInt(string.substr(i * 2, 2), 16)
+ if (isNaN(parsed)) throw new Error('Invalid hex string')
+ buf[offset + i] = parsed
+ }
+ return i
+}
+
+function utf8Write (buf, string, offset, length) {
+ return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
+}
+
+function asciiWrite (buf, string, offset, length) {
+ return blitBuffer(asciiToBytes(string), buf, offset, length)
+}
+
+function binaryWrite (buf, string, offset, length) {
+ return asciiWrite(buf, string, offset, length)
+}
+
+function base64Write (buf, string, offset, length) {
+ return blitBuffer(base64ToBytes(string), buf, offset, length)
+}
+
+function ucs2Write (buf, string, offset, length) {
+ return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
+}
+
+Buffer.prototype.write = function write (string, offset, length, encoding) {
+ // Buffer#write(string)
+ if (offset === undefined) {
+ encoding = 'utf8'
+ length = this.length
+ offset = 0
+ // Buffer#write(string, encoding)
+ } else if (length === undefined && typeof offset === 'string') {
+ encoding = offset
+ length = this.length
+ offset = 0
+ // Buffer#write(string, offset[, length][, encoding])
+ } else if (isFinite(offset)) {
+ offset = offset | 0
+ if (isFinite(length)) {
+ length = length | 0
+ if (encoding === undefined) encoding = 'utf8'
+ } else {
+ encoding = length
+ length = undefined
+ }
+ // legacy write(string, encoding, offset, length) - remove in v0.13
+ } else {
+ var swap = encoding
+ encoding = offset
+ offset = length | 0
+ length = swap
+ }
+
+ var remaining = this.length - offset
+ if (length === undefined || length > remaining) length = remaining
+
+ if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
+ throw new RangeError('attempt to write outside buffer bounds')
+ }
+
+ if (!encoding) encoding = 'utf8'
+
+ var loweredCase = false
+ for (;;) {
+ switch (encoding) {
+ case 'hex':
+ return hexWrite(this, string, offset, length)
+
+ case 'utf8':
+ case 'utf-8':
+ return utf8Write(this, string, offset, length)
+
+ case 'ascii':
+ return asciiWrite(this, string, offset, length)
+
+ case 'binary':
+ return binaryWrite(this, string, offset, length)
+
+ case 'base64':
+ // Warning: maxLength not taken into account in base64Write
+ return base64Write(this, string, offset, length)
+
+ case 'ucs2':
+ case 'ucs-2':
+ case 'utf16le':
+ case 'utf-16le':
+ return ucs2Write(this, string, offset, length)
+
+ default:
+ if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
+ encoding = ('' + encoding).toLowerCase()
+ loweredCase = true
+ }
+ }
+}
+
+Buffer.prototype.toJSON = function toJSON () {
+ return {
+ type: 'Buffer',
+ data: Array.prototype.slice.call(this._arr || this, 0)
+ }
+}
+
+function base64Slice (buf, start, end) {
+ if (start === 0 && end === buf.length) {
+ return base64.fromByteArray(buf)
+ } else {
+ return base64.fromByteArray(buf.slice(start, end))
+ }
+}
+
+function utf8Slice (buf, start, end) {
+ end = Math.min(buf.length, end)
+ var res = []
+
+ var i = start
+ while (i < end) {
+ var firstByte = buf[i]
+ var codePoint = null
+ var bytesPerSequence = (firstByte > 0xEF) ? 4
+ : (firstByte > 0xDF) ? 3
+ : (firstByte > 0xBF) ? 2
+ : 1
+
+ if (i + bytesPerSequence <= end) {
+ var secondByte, thirdByte, fourthByte, tempCodePoint
+
+ switch (bytesPerSequence) {
+ case 1:
+ if (firstByte < 0x80) {
+ codePoint = firstByte
+ }
+ break
+ case 2:
+ secondByte = buf[i + 1]
+ if ((secondByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
+ if (tempCodePoint > 0x7F) {
+ codePoint = tempCodePoint
+ }
+ }
+ break
+ case 3:
+ secondByte = buf[i + 1]
+ thirdByte = buf[i + 2]
+ if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
+ if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
+ codePoint = tempCodePoint
+ }
+ }
+ break
+ case 4:
+ secondByte = buf[i + 1]
+ thirdByte = buf[i + 2]
+ fourthByte = buf[i + 3]
+ if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
+ tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
+ if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
+ codePoint = tempCodePoint
+ }
+ }
+ }
+ }
+
+ if (codePoint === null) {
+ // we did not generate a valid codePoint so insert a
+ // replacement char (U+FFFD) and advance only 1 byte
+ codePoint = 0xFFFD
+ bytesPerSequence = 1
+ } else if (codePoint > 0xFFFF) {
+ // encode to utf16 (surrogate pair dance)
+ codePoint -= 0x10000
+ res.push(codePoint >>> 10 & 0x3FF | 0xD800)
+ codePoint = 0xDC00 | codePoint & 0x3FF
+ }
+
+ res.push(codePoint)
+ i += bytesPerSequence
+ }
+
+ return decodeCodePointsArray(res)
+}
+
+// Based on http://stackoverflow.com/a/22747272/680742, the browser with
+// the lowest limit is Chrome, with 0x10000 args.
+// We go 1 magnitude less, for safety
+var MAX_ARGUMENTS_LENGTH = 0x1000
+
+function decodeCodePointsArray (codePoints) {
+ var len = codePoints.length
+ if (len <= MAX_ARGUMENTS_LENGTH) {
+ return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
+ }
+
+ // Decode in chunks to avoid "call stack size exceeded".
+ var res = ''
+ var i = 0
+ while (i < len) {
+ res += String.fromCharCode.apply(
+ String,
+ codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
+ )
+ }
+ return res
+}
+
+function asciiSlice (buf, start, end) {
+ var ret = ''
+ end = Math.min(buf.length, end)
+
+ for (var i = start; i < end; i++) {
+ ret += String.fromCharCode(buf[i] & 0x7F)
+ }
+ return ret
+}
+
+function binarySlice (buf, start, end) {
+ var ret = ''
+ end = Math.min(buf.length, end)
+
+ for (var i = start; i < end; i++) {
+ ret += String.fromCharCode(buf[i])
+ }
+ return ret
+}
+
+function hexSlice (buf, start, end) {
+ var len = buf.length
+
+ if (!start || start < 0) start = 0
+ if (!end || end < 0 || end > len) end = len
+
+ var out = ''
+ for (var i = start; i < end; i++) {
+ out += toHex(buf[i])
+ }
+ return out
+}
+
+function utf16leSlice (buf, start, end) {
+ var bytes = buf.slice(start, end)
+ var res = ''
+ for (var i = 0; i < bytes.length; i += 2) {
+ res += String.fromCharCode(bytes[i] + bytes[i + 1] * 256)
+ }
+ return res
+}
+
+Buffer.prototype.slice = function slice (start, end) {
+ var len = this.length
+ start = ~~start
+ end = end === undefined ? len : ~~end
+
+ if (start < 0) {
+ start += len
+ if (start < 0) start = 0
+ } else if (start > len) {
+ start = len
+ }
+
+ if (end < 0) {
+ end += len
+ if (end < 0) end = 0
+ } else if (end > len) {
+ end = len
+ }
+
+ if (end < start) end = start
+
+ var newBuf
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ newBuf = Buffer._augment(this.subarray(start, end))
+ } else {
+ var sliceLen = end - start
+ newBuf = new Buffer(sliceLen, undefined)
+ for (var i = 0; i < sliceLen; i++) {
+ newBuf[i] = this[i + start]
+ }
+ }
+
+ if (newBuf.length) newBuf.parent = this.parent || this
+
+ return newBuf
+}
+
+/*
+ * Need to make sure that buffer isn't trying to write out of bounds.
+ */
+function checkOffset (offset, ext, length) {
+ if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
+ if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
+}
+
+Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var val = this[offset]
+ var mul = 1
+ var i = 0
+ while (++i < byteLength && (mul *= 0x100)) {
+ val += this[offset + i] * mul
+ }
+
+ return val
+}
+
+Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) {
+ checkOffset(offset, byteLength, this.length)
+ }
+
+ var val = this[offset + --byteLength]
+ var mul = 1
+ while (byteLength > 0 && (mul *= 0x100)) {
+ val += this[offset + --byteLength] * mul
+ }
+
+ return val
+}
+
+Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 1, this.length)
+ return this[offset]
+}
+
+Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ return this[offset] | (this[offset + 1] << 8)
+}
+
+Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ return (this[offset] << 8) | this[offset + 1]
+}
+
+Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return ((this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16)) +
+ (this[offset + 3] * 0x1000000)
+}
+
+Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset] * 0x1000000) +
+ ((this[offset + 1] << 16) |
+ (this[offset + 2] << 8) |
+ this[offset + 3])
+}
+
+Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var val = this[offset]
+ var mul = 1
+ var i = 0
+ while (++i < byteLength && (mul *= 0x100)) {
+ val += this[offset + i] * mul
+ }
+ mul *= 0x80
+
+ if (val >= mul) val -= Math.pow(2, 8 * byteLength)
+
+ return val
+}
+
+Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkOffset(offset, byteLength, this.length)
+
+ var i = byteLength
+ var mul = 1
+ var val = this[offset + --i]
+ while (i > 0 && (mul *= 0x100)) {
+ val += this[offset + --i] * mul
+ }
+ mul *= 0x80
+
+ if (val >= mul) val -= Math.pow(2, 8 * byteLength)
+
+ return val
+}
+
+Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 1, this.length)
+ if (!(this[offset] & 0x80)) return (this[offset])
+ return ((0xff - this[offset] + 1) * -1)
+}
+
+Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ var val = this[offset] | (this[offset + 1] << 8)
+ return (val & 0x8000) ? val | 0xFFFF0000 : val
+}
+
+Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 2, this.length)
+ var val = this[offset + 1] | (this[offset] << 8)
+ return (val & 0x8000) ? val | 0xFFFF0000 : val
+}
+
+Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset]) |
+ (this[offset + 1] << 8) |
+ (this[offset + 2] << 16) |
+ (this[offset + 3] << 24)
+}
+
+Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+
+ return (this[offset] << 24) |
+ (this[offset + 1] << 16) |
+ (this[offset + 2] << 8) |
+ (this[offset + 3])
+}
+
+Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+ return ieee754.read(this, offset, true, 23, 4)
+}
+
+Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 4, this.length)
+ return ieee754.read(this, offset, false, 23, 4)
+}
+
+Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 8, this.length)
+ return ieee754.read(this, offset, true, 52, 8)
+}
+
+Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
+ if (!noAssert) checkOffset(offset, 8, this.length)
+ return ieee754.read(this, offset, false, 52, 8)
+}
+
+function checkInt (buf, value, offset, ext, max, min) {
+ if (!Buffer.isBuffer(buf)) throw new TypeError('buffer must be a Buffer instance')
+ if (value > max || value < min) throw new RangeError('value is out of bounds')
+ if (offset + ext > buf.length) throw new RangeError('index out of range')
+}
+
+Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)
+
+ var mul = 1
+ var i = 0
+ this[offset] = value & 0xFF
+ while (++i < byteLength && (mul *= 0x100)) {
+ this[offset + i] = (value / mul) & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ byteLength = byteLength | 0
+ if (!noAssert) checkInt(this, value, offset, byteLength, Math.pow(2, 8 * byteLength), 0)
+
+ var i = byteLength - 1
+ var mul = 1
+ this[offset + i] = value & 0xFF
+ while (--i >= 0 && (mul *= 0x100)) {
+ this[offset + i] = (value / mul) & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
+ this[offset] = (value & 0xff)
+ return offset + 1
+}
+
+function objectWriteUInt16 (buf, value, offset, littleEndian) {
+ if (value < 0) value = 0xffff + value + 1
+ for (var i = 0, j = Math.min(buf.length - offset, 2); i < j; i++) {
+ buf[offset + i] = (value & (0xff << (8 * (littleEndian ? i : 1 - i)))) >>>
+ (littleEndian ? i : 1 - i) * 8
+ }
+}
+
+Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ } else {
+ objectWriteUInt16(this, value, offset, true)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 8)
+ this[offset + 1] = (value & 0xff)
+ } else {
+ objectWriteUInt16(this, value, offset, false)
+ }
+ return offset + 2
+}
+
+function objectWriteUInt32 (buf, value, offset, littleEndian) {
+ if (value < 0) value = 0xffffffff + value + 1
+ for (var i = 0, j = Math.min(buf.length - offset, 4); i < j; i++) {
+ buf[offset + i] = (value >>> (littleEndian ? i : 3 - i) * 8) & 0xff
+ }
+}
+
+Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset + 3] = (value >>> 24)
+ this[offset + 2] = (value >>> 16)
+ this[offset + 1] = (value >>> 8)
+ this[offset] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, true)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 24)
+ this[offset + 1] = (value >>> 16)
+ this[offset + 2] = (value >>> 8)
+ this[offset + 3] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, false)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) {
+ var limit = Math.pow(2, 8 * byteLength - 1)
+
+ checkInt(this, value, offset, byteLength, limit - 1, -limit)
+ }
+
+ var i = 0
+ var mul = 1
+ var sub = value < 0 ? 1 : 0
+ this[offset] = value & 0xFF
+ while (++i < byteLength && (mul *= 0x100)) {
+ this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) {
+ var limit = Math.pow(2, 8 * byteLength - 1)
+
+ checkInt(this, value, offset, byteLength, limit - 1, -limit)
+ }
+
+ var i = byteLength - 1
+ var mul = 1
+ var sub = value < 0 ? 1 : 0
+ this[offset + i] = value & 0xFF
+ while (--i >= 0 && (mul *= 0x100)) {
+ this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
+ }
+
+ return offset + byteLength
+}
+
+Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
+ if (!Buffer.TYPED_ARRAY_SUPPORT) value = Math.floor(value)
+ if (value < 0) value = 0xff + value + 1
+ this[offset] = (value & 0xff)
+ return offset + 1
+}
+
+Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ } else {
+ objectWriteUInt16(this, value, offset, true)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 8)
+ this[offset + 1] = (value & 0xff)
+ } else {
+ objectWriteUInt16(this, value, offset, false)
+ }
+ return offset + 2
+}
+
+Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value & 0xff)
+ this[offset + 1] = (value >>> 8)
+ this[offset + 2] = (value >>> 16)
+ this[offset + 3] = (value >>> 24)
+ } else {
+ objectWriteUInt32(this, value, offset, true)
+ }
+ return offset + 4
+}
+
+Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
+ value = +value
+ offset = offset | 0
+ if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
+ if (value < 0) value = 0xffffffff + value + 1
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ this[offset] = (value >>> 24)
+ this[offset + 1] = (value >>> 16)
+ this[offset + 2] = (value >>> 8)
+ this[offset + 3] = (value & 0xff)
+ } else {
+ objectWriteUInt32(this, value, offset, false)
+ }
+ return offset + 4
+}
+
+function checkIEEE754 (buf, value, offset, ext, max, min) {
+ if (value > max || value < min) throw new RangeError('value is out of bounds')
+ if (offset + ext > buf.length) throw new RangeError('index out of range')
+ if (offset < 0) throw new RangeError('index out of range')
+}
+
+function writeFloat (buf, value, offset, littleEndian, noAssert) {
+ if (!noAssert) {
+ checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
+ }
+ ieee754.write(buf, value, offset, littleEndian, 23, 4)
+ return offset + 4
+}
+
+Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
+ return writeFloat(this, value, offset, true, noAssert)
+}
+
+Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
+ return writeFloat(this, value, offset, false, noAssert)
+}
+
+function writeDouble (buf, value, offset, littleEndian, noAssert) {
+ if (!noAssert) {
+ checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
+ }
+ ieee754.write(buf, value, offset, littleEndian, 52, 8)
+ return offset + 8
+}
+
+Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
+ return writeDouble(this, value, offset, true, noAssert)
+}
+
+Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
+ return writeDouble(this, value, offset, false, noAssert)
+}
+
+// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
+Buffer.prototype.copy = function copy (target, targetStart, start, end) {
+ if (!start) start = 0
+ if (!end && end !== 0) end = this.length
+ if (targetStart >= target.length) targetStart = target.length
+ if (!targetStart) targetStart = 0
+ if (end > 0 && end < start) end = start
+
+ // Copy 0 bytes; we're done
+ if (end === start) return 0
+ if (target.length === 0 || this.length === 0) return 0
+
+ // Fatal error conditions
+ if (targetStart < 0) {
+ throw new RangeError('targetStart out of bounds')
+ }
+ if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
+ if (end < 0) throw new RangeError('sourceEnd out of bounds')
+
+ // Are we oob?
+ if (end > this.length) end = this.length
+ if (target.length - targetStart < end - start) {
+ end = target.length - targetStart + start
+ }
+
+ var len = end - start
+ var i
+
+ if (this === target && start < targetStart && targetStart < end) {
+ // descending copy from end
+ for (i = len - 1; i >= 0; i--) {
+ target[i + targetStart] = this[i + start]
+ }
+ } else if (len < 1000 || !Buffer.TYPED_ARRAY_SUPPORT) {
+ // ascending copy from start
+ for (i = 0; i < len; i++) {
+ target[i + targetStart] = this[i + start]
+ }
+ } else {
+ target._set(this.subarray(start, start + len), targetStart)
+ }
+
+ return len
+}
+
+// fill(value, start=0, end=buffer.length)
+Buffer.prototype.fill = function fill (value, start, end) {
+ if (!value) value = 0
+ if (!start) start = 0
+ if (!end) end = this.length
+
+ if (end < start) throw new RangeError('end < start')
+
+ // Fill 0 bytes; we're done
+ if (end === start) return
+ if (this.length === 0) return
+
+ if (start < 0 || start >= this.length) throw new RangeError('start out of bounds')
+ if (end < 0 || end > this.length) throw new RangeError('end out of bounds')
+
+ var i
+ if (typeof value === 'number') {
+ for (i = start; i < end; i++) {
+ this[i] = value
+ }
+ } else {
+ var bytes = utf8ToBytes(value.toString())
+ var len = bytes.length
+ for (i = start; i < end; i++) {
+ this[i] = bytes[i % len]
+ }
+ }
+
+ return this
+}
+
+/**
+ * Creates a new `ArrayBuffer` with the *copied* memory of the buffer instance.
+ * Added in Node 0.12. Only available in browsers that support ArrayBuffer.
+ */
+Buffer.prototype.toArrayBuffer = function toArrayBuffer () {
+ if (typeof Uint8Array !== 'undefined') {
+ if (Buffer.TYPED_ARRAY_SUPPORT) {
+ return (new Buffer(this)).buffer
+ } else {
+ var buf = new Uint8Array(this.length)
+ for (var i = 0, len = buf.length; i < len; i += 1) {
+ buf[i] = this[i]
+ }
+ return buf.buffer
+ }
+ } else {
+ throw new TypeError('Buffer.toArrayBuffer not supported in this browser')
+ }
+}
+
+// HELPER FUNCTIONS
+// ================
+
+var BP = Buffer.prototype
+
+/**
+ * Augment a Uint8Array *instance* (not the Uint8Array class!) with Buffer methods
+ */
+Buffer._augment = function _augment (arr) {
+ arr.constructor = Buffer
+ arr._isBuffer = true
+
+ // save reference to original Uint8Array set method before overwriting
+ arr._set = arr.set
+
+ // deprecated
+ arr.get = BP.get
+ arr.set = BP.set
+
+ arr.write = BP.write
+ arr.toString = BP.toString
+ arr.toLocaleString = BP.toString
+ arr.toJSON = BP.toJSON
+ arr.equals = BP.equals
+ arr.compare = BP.compare
+ arr.indexOf = BP.indexOf
+ arr.copy = BP.copy
+ arr.slice = BP.slice
+ arr.readUIntLE = BP.readUIntLE
+ arr.readUIntBE = BP.readUIntBE
+ arr.readUInt8 = BP.readUInt8
+ arr.readUInt16LE = BP.readUInt16LE
+ arr.readUInt16BE = BP.readUInt16BE
+ arr.readUInt32LE = BP.readUInt32LE
+ arr.readUInt32BE = BP.readUInt32BE
+ arr.readIntLE = BP.readIntLE
+ arr.readIntBE = BP.readIntBE
+ arr.readInt8 = BP.readInt8
+ arr.readInt16LE = BP.readInt16LE
+ arr.readInt16BE = BP.readInt16BE
+ arr.readInt32LE = BP.readInt32LE
+ arr.readInt32BE = BP.readInt32BE
+ arr.readFloatLE = BP.readFloatLE
+ arr.readFloatBE = BP.readFloatBE
+ arr.readDoubleLE = BP.readDoubleLE
+ arr.readDoubleBE = BP.readDoubleBE
+ arr.writeUInt8 = BP.writeUInt8
+ arr.writeUIntLE = BP.writeUIntLE
+ arr.writeUIntBE = BP.writeUIntBE
+ arr.writeUInt16LE = BP.writeUInt16LE
+ arr.writeUInt16BE = BP.writeUInt16BE
+ arr.writeUInt32LE = BP.writeUInt32LE
+ arr.writeUInt32BE = BP.writeUInt32BE
+ arr.writeIntLE = BP.writeIntLE
+ arr.writeIntBE = BP.writeIntBE
+ arr.writeInt8 = BP.writeInt8
+ arr.writeInt16LE = BP.writeInt16LE
+ arr.writeInt16BE = BP.writeInt16BE
+ arr.writeInt32LE = BP.writeInt32LE
+ arr.writeInt32BE = BP.writeInt32BE
+ arr.writeFloatLE = BP.writeFloatLE
+ arr.writeFloatBE = BP.writeFloatBE
+ arr.writeDoubleLE = BP.writeDoubleLE
+ arr.writeDoubleBE = BP.writeDoubleBE
+ arr.fill = BP.fill
+ arr.inspect = BP.inspect
+ arr.toArrayBuffer = BP.toArrayBuffer
+
+ return arr
+}
+
+var INVALID_BASE64_RE = /[^+\/0-9A-Za-z-_]/g
+
+function base64clean (str) {
+ // Node strips out invalid characters like \n and \t from the string, base64-js does not
+ str = stringtrim(str).replace(INVALID_BASE64_RE, '')
+ // Node converts strings with length < 2 to ''
+ if (str.length < 2) return ''
+ // Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
+ while (str.length % 4 !== 0) {
+ str = str + '='
+ }
+ return str
+}
+
+function stringtrim (str) {
+ if (str.trim) return str.trim()
+ return str.replace(/^\s+|\s+$/g, '')
+}
+
+function toHex (n) {
+ if (n < 16) return '0' + n.toString(16)
+ return n.toString(16)
+}
+
+function utf8ToBytes (string, units) {
+ units = units || Infinity
+ var codePoint
+ var length = string.length
+ var leadSurrogate = null
+ var bytes = []
+
+ for (var i = 0; i < length; i++) {
+ codePoint = string.charCodeAt(i)
+
+ // is surrogate component
+ if (codePoint > 0xD7FF && codePoint < 0xE000) {
+ // last char was a lead
+ if (!leadSurrogate) {
+ // no lead yet
+ if (codePoint > 0xDBFF) {
+ // unexpected trail
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ continue
+ } else if (i + 1 === length) {
+ // unpaired lead
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ continue
+ }
+
+ // valid lead
+ leadSurrogate = codePoint
+
+ continue
+ }
+
+ // 2 leads in a row
+ if (codePoint < 0xDC00) {
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ leadSurrogate = codePoint
+ continue
+ }
+
+ // valid surrogate pair
+ codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
+ } else if (leadSurrogate) {
+ // valid bmp char, but last char was a lead
+ if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
+ }
+
+ leadSurrogate = null
+
+ // encode utf8
+ if (codePoint < 0x80) {
+ if ((units -= 1) < 0) break
+ bytes.push(codePoint)
+ } else if (codePoint < 0x800) {
+ if ((units -= 2) < 0) break
+ bytes.push(
+ codePoint >> 0x6 | 0xC0,
+ codePoint & 0x3F | 0x80
+ )
+ } else if (codePoint < 0x10000) {
+ if ((units -= 3) < 0) break
+ bytes.push(
+ codePoint >> 0xC | 0xE0,
+ codePoint >> 0x6 & 0x3F | 0x80,
+ codePoint & 0x3F | 0x80
+ )
+ } else if (codePoint < 0x110000) {
+ if ((units -= 4) < 0) break
+ bytes.push(
+ codePoint >> 0x12 | 0xF0,
+ codePoint >> 0xC & 0x3F | 0x80,
+ codePoint >> 0x6 & 0x3F | 0x80,
+ codePoint & 0x3F | 0x80
+ )
+ } else {
+ throw new Error('Invalid code point')
+ }
+ }
+
+ return bytes
+}
+
+function asciiToBytes (str) {
+ var byteArray = []
+ for (var i = 0; i < str.length; i++) {
+ // Node's code seems to be doing this and not & 0x7F..
+ byteArray.push(str.charCodeAt(i) & 0xFF)
+ }
+ return byteArray
+}
+
+function utf16leToBytes (str, units) {
+ var c, hi, lo
+ var byteArray = []
+ for (var i = 0; i < str.length; i++) {
+ if ((units -= 2) < 0) break
+
+ c = str.charCodeAt(i)
+ hi = c >> 8
+ lo = c % 256
+ byteArray.push(lo)
+ byteArray.push(hi)
+ }
+
+ return byteArray
+}
+
+function base64ToBytes (str) {
+ return base64.toByteArray(base64clean(str))
+}
+
+function blitBuffer (src, dst, offset, length) {
+ for (var i = 0; i < length; i++) {
+ if ((i + offset >= dst.length) || (i >= src.length)) break
+ dst[i + offset] = src[i]
+ }
+ return i
+}
+
+}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{"base64-js":2,"ieee754":7,"isarray":8}],5:[function(_dereq_,module,exports){
+(function (process,global){
+/*!
+ * @overview es6-promise - a tiny implementation of Promises/A+.
+ * @copyright Copyright (c) 2014 Yehuda Katz, Tom Dale, Stefan Penner and contributors (Conversion to ES6 API by Jake Archibald)
+ * @license Licensed under MIT license
+ * See https://raw.githubusercontent.com/stefanpenner/es6-promise/master/LICENSE
+ * @version 4.0.5
+ */
+
+(function (global, factory) {
+ typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
+ typeof define === 'function' && define.amd ? define(factory) :
+ (global.ES6Promise = factory());
+}(this, (function () { 'use strict';
+
+function objectOrFunction(x) {
+ return typeof x === 'function' || typeof x === 'object' && x !== null;
+}
+
+function isFunction(x) {
+ return typeof x === 'function';
+}
+
+var _isArray = undefined;
+if (!Array.isArray) {
+ _isArray = function (x) {
+ return Object.prototype.toString.call(x) === '[object Array]';
+ };
+} else {
+ _isArray = Array.isArray;
+}
+
+var isArray = _isArray;
+
+var len = 0;
+var vertxNext = undefined;
+var customSchedulerFn = undefined;
+
+var asap = function asap(callback, arg) {
+ queue[len] = callback;
+ queue[len + 1] = arg;
+ len += 2;
+ if (len === 2) {
+ // If len is 2, that means that we need to schedule an async flush.
+ // If additional callbacks are queued before the queue is flushed, they
+ // will be processed by this flush that we are scheduling.
+ if (customSchedulerFn) {
+ customSchedulerFn(flush);
+ } else {
+ scheduleFlush();
+ }
+ }
+};
+
+function setScheduler(scheduleFn) {
+ customSchedulerFn = scheduleFn;
+}
+
+function setAsap(asapFn) {
+ asap = asapFn;
+}
+
+var browserWindow = typeof window !== 'undefined' ? window : undefined;
+var browserGlobal = browserWindow || {};
+var BrowserMutationObserver = browserGlobal.MutationObserver || browserGlobal.WebKitMutationObserver;
+var isNode = typeof self === 'undefined' && typeof process !== 'undefined' && ({}).toString.call(process) === '[object process]';
+
+// test for web worker but not in IE10
+var isWorker = typeof Uint8ClampedArray !== 'undefined' && typeof importScripts !== 'undefined' && typeof MessageChannel !== 'undefined';
+
+// node
+function useNextTick() {
+ // node version 0.10.x displays a deprecation warning when nextTick is used recursively
+ // see https://github.com/cujojs/when/issues/410 for details
+ return function () {
+ return process.nextTick(flush);
+ };
+}
+
+// vertx
+function useVertxTimer() {
+ if (typeof vertxNext !== 'undefined') {
+ return function () {
+ vertxNext(flush);
+ };
+ }
+
+ return useSetTimeout();
+}
+
+function useMutationObserver() {
+ var iterations = 0;
+ var observer = new BrowserMutationObserver(flush);
+ var node = document.createTextNode('');
+ observer.observe(node, { characterData: true });
+
+ return function () {
+ node.data = iterations = ++iterations % 2;
+ };
+}
+
+// web worker
+function useMessageChannel() {
+ var channel = new MessageChannel();
+ channel.port1.onmessage = flush;
+ return function () {
+ return channel.port2.postMessage(0);
+ };
+}
+
+function useSetTimeout() {
+ // Store setTimeout reference so es6-promise will be unaffected by
+ // other code modifying setTimeout (like sinon.useFakeTimers())
+ var globalSetTimeout = setTimeout;
+ return function () {
+ return globalSetTimeout(flush, 1);
+ };
+}
+
+var queue = new Array(1000);
+function flush() {
+ for (var i = 0; i < len; i += 2) {
+ var callback = queue[i];
+ var arg = queue[i + 1];
+
+ callback(arg);
+
+ queue[i] = undefined;
+ queue[i + 1] = undefined;
+ }
+
+ len = 0;
+}
+
+function attemptVertx() {
+ try {
+ var r = _dereq_;
+ var vertx = r('vertx');
+ vertxNext = vertx.runOnLoop || vertx.runOnContext;
+ return useVertxTimer();
+ } catch (e) {
+ return useSetTimeout();
+ }
+}
+
+var scheduleFlush = undefined;
+// Decide what async method to use to triggering processing of queued callbacks:
+if (isNode) {
+ scheduleFlush = useNextTick();
+} else if (BrowserMutationObserver) {
+ scheduleFlush = useMutationObserver();
+} else if (isWorker) {
+ scheduleFlush = useMessageChannel();
+} else if (browserWindow === undefined && typeof _dereq_ === 'function') {
+ scheduleFlush = attemptVertx();
+} else {
+ scheduleFlush = useSetTimeout();
+}
+
+function then(onFulfillment, onRejection) {
+ var _arguments = arguments;
+
+ var parent = this;
+
+ var child = new this.constructor(noop);
+
+ if (child[PROMISE_ID] === undefined) {
+ makePromise(child);
+ }
+
+ var _state = parent._state;
+
+ if (_state) {
+ (function () {
+ var callback = _arguments[_state - 1];
+ asap(function () {
+ return invokeCallback(_state, child, callback, parent._result);
+ });
+ })();
+ } else {
+ subscribe(parent, child, onFulfillment, onRejection);
+ }
+
+ return child;
+}
+
+/**
+ `Promise.resolve` returns a promise that will become resolved with the
+ passed `value`. It is shorthand for the following:
+
+ ```javascript
+ let promise = new Promise(function(resolve, reject){
+ resolve(1);
+ });
+
+ promise.then(function(value){
+ // value === 1
+ });
+ ```
+
+ Instead of writing the above, your code now simply becomes the following:
+
+ ```javascript
+ let promise = Promise.resolve(1);
+
+ promise.then(function(value){
+ // value === 1
+ });
+ ```
+
+ @method resolve
+ @static
+ @param {Any} value value that the returned promise will be resolved with
+ Useful for tooling.
+ @return {Promise} a promise that will become fulfilled with the given
+ `value`
+*/
+function resolve(object) {
+ /*jshint validthis:true */
+ var Constructor = this;
+
+ if (object && typeof object === 'object' && object.constructor === Constructor) {
+ return object;
+ }
+
+ var promise = new Constructor(noop);
+ _resolve(promise, object);
+ return promise;
+}
+
+var PROMISE_ID = Math.random().toString(36).substring(16);
+
+function noop() {}
+
+var PENDING = void 0;
+var FULFILLED = 1;
+var REJECTED = 2;
+
+var GET_THEN_ERROR = new ErrorObject();
+
+function selfFulfillment() {
+ return new TypeError("You cannot resolve a promise with itself");
+}
+
+function cannotReturnOwn() {
+ return new TypeError('A promises callback cannot return that same promise.');
+}
+
+function getThen(promise) {
+ try {
+ return promise.then;
+ } catch (error) {
+ GET_THEN_ERROR.error = error;
+ return GET_THEN_ERROR;
+ }
+}
+
+function tryThen(then, value, fulfillmentHandler, rejectionHandler) {
+ try {
+ then.call(value, fulfillmentHandler, rejectionHandler);
+ } catch (e) {
+ return e;
+ }
+}
+
+function handleForeignThenable(promise, thenable, then) {
+ asap(function (promise) {
+ var sealed = false;
+ var error = tryThen(then, thenable, function (value) {
+ if (sealed) {
+ return;
+ }
+ sealed = true;
+ if (thenable !== value) {
+ _resolve(promise, value);
+ } else {
+ fulfill(promise, value);
+ }
+ }, function (reason) {
+ if (sealed) {
+ return;
+ }
+ sealed = true;
+
+ _reject(promise, reason);
+ }, 'Settle: ' + (promise._label || ' unknown promise'));
+
+ if (!sealed && error) {
+ sealed = true;
+ _reject(promise, error);
+ }
+ }, promise);
+}
+
+function handleOwnThenable(promise, thenable) {
+ if (thenable._state === FULFILLED) {
+ fulfill(promise, thenable._result);
+ } else if (thenable._state === REJECTED) {
+ _reject(promise, thenable._result);
+ } else {
+ subscribe(thenable, undefined, function (value) {
+ return _resolve(promise, value);
+ }, function (reason) {
+ return _reject(promise, reason);
+ });
+ }
+}
+
+function handleMaybeThenable(promise, maybeThenable, then$$) {
+ if (maybeThenable.constructor === promise.constructor && then$$ === then && maybeThenable.constructor.resolve === resolve) {
+ handleOwnThenable(promise, maybeThenable);
+ } else {
+ if (then$$ === GET_THEN_ERROR) {
+ _reject(promise, GET_THEN_ERROR.error);
+ } else if (then$$ === undefined) {
+ fulfill(promise, maybeThenable);
+ } else if (isFunction(then$$)) {
+ handleForeignThenable(promise, maybeThenable, then$$);
+ } else {
+ fulfill(promise, maybeThenable);
+ }
+ }
+}
+
+function _resolve(promise, value) {
+ if (promise === value) {
+ _reject(promise, selfFulfillment());
+ } else if (objectOrFunction(value)) {
+ handleMaybeThenable(promise, value, getThen(value));
+ } else {
+ fulfill(promise, value);
+ }
+}
+
+function publishRejection(promise) {
+ if (promise._onerror) {
+ promise._onerror(promise._result);
+ }
+
+ publish(promise);
+}
+
+function fulfill(promise, value) {
+ if (promise._state !== PENDING) {
+ return;
+ }
+
+ promise._result = value;
+ promise._state = FULFILLED;
+
+ if (promise._subscribers.length !== 0) {
+ asap(publish, promise);
+ }
+}
+
+function _reject(promise, reason) {
+ if (promise._state !== PENDING) {
+ return;
+ }
+ promise._state = REJECTED;
+ promise._result = reason;
+
+ asap(publishRejection, promise);
+}
+
+function subscribe(parent, child, onFulfillment, onRejection) {
+ var _subscribers = parent._subscribers;
+ var length = _subscribers.length;
+
+ parent._onerror = null;
+
+ _subscribers[length] = child;
+ _subscribers[length + FULFILLED] = onFulfillment;
+ _subscribers[length + REJECTED] = onRejection;
+
+ if (length === 0 && parent._state) {
+ asap(publish, parent);
+ }
+}
+
+function publish(promise) {
+ var subscribers = promise._subscribers;
+ var settled = promise._state;
+
+ if (subscribers.length === 0) {
+ return;
+ }
+
+ var child = undefined,
+ callback = undefined,
+ detail = promise._result;
+
+ for (var i = 0; i < subscribers.length; i += 3) {
+ child = subscribers[i];
+ callback = subscribers[i + settled];
+
+ if (child) {
+ invokeCallback(settled, child, callback, detail);
+ } else {
+ callback(detail);
+ }
+ }
+
+ promise._subscribers.length = 0;
+}
+
+function ErrorObject() {
+ this.error = null;
+}
+
+var TRY_CATCH_ERROR = new ErrorObject();
+
+function tryCatch(callback, detail) {
+ try {
+ return callback(detail);
+ } catch (e) {
+ TRY_CATCH_ERROR.error = e;
+ return TRY_CATCH_ERROR;
+ }
+}
+
+function invokeCallback(settled, promise, callback, detail) {
+ var hasCallback = isFunction(callback),
+ value = undefined,
+ error = undefined,
+ succeeded = undefined,
+ failed = undefined;
+
+ if (hasCallback) {
+ value = tryCatch(callback, detail);
+
+ if (value === TRY_CATCH_ERROR) {
+ failed = true;
+ error = value.error;
+ value = null;
+ } else {
+ succeeded = true;
+ }
+
+ if (promise === value) {
+ _reject(promise, cannotReturnOwn());
+ return;
+ }
+ } else {
+ value = detail;
+ succeeded = true;
+ }
+
+ if (promise._state !== PENDING) {
+ // noop
+ } else if (hasCallback && succeeded) {
+ _resolve(promise, value);
+ } else if (failed) {
+ _reject(promise, error);
+ } else if (settled === FULFILLED) {
+ fulfill(promise, value);
+ } else if (settled === REJECTED) {
+ _reject(promise, value);
+ }
+}
+
+function initializePromise(promise, resolver) {
+ try {
+ resolver(function resolvePromise(value) {
+ _resolve(promise, value);
+ }, function rejectPromise(reason) {
+ _reject(promise, reason);
+ });
+ } catch (e) {
+ _reject(promise, e);
+ }
+}
+
+var id = 0;
+function nextId() {
+ return id++;
+}
+
+function makePromise(promise) {
+ promise[PROMISE_ID] = id++;
+ promise._state = undefined;
+ promise._result = undefined;
+ promise._subscribers = [];
+}
+
+function Enumerator(Constructor, input) {
+ this._instanceConstructor = Constructor;
+ this.promise = new Constructor(noop);
+
+ if (!this.promise[PROMISE_ID]) {
+ makePromise(this.promise);
+ }
+
+ if (isArray(input)) {
+ this._input = input;
+ this.length = input.length;
+ this._remaining = input.length;
+
+ this._result = new Array(this.length);
+
+ if (this.length === 0) {
+ fulfill(this.promise, this._result);
+ } else {
+ this.length = this.length || 0;
+ this._enumerate();
+ if (this._remaining === 0) {
+ fulfill(this.promise, this._result);
+ }
+ }
+ } else {
+ _reject(this.promise, validationError());
+ }
+}
+
+function validationError() {
+ return new Error('Array Methods must be provided an Array');
+};
+
+Enumerator.prototype._enumerate = function () {
+ var length = this.length;
+ var _input = this._input;
+
+ for (var i = 0; this._state === PENDING && i < length; i++) {
+ this._eachEntry(_input[i], i);
+ }
+};
+
+Enumerator.prototype._eachEntry = function (entry, i) {
+ var c = this._instanceConstructor;
+ var resolve$$ = c.resolve;
+
+ if (resolve$$ === resolve) {
+ var _then = getThen(entry);
+
+ if (_then === then && entry._state !== PENDING) {
+ this._settledAt(entry._state, i, entry._result);
+ } else if (typeof _then !== 'function') {
+ this._remaining--;
+ this._result[i] = entry;
+ } else if (c === Promise) {
+ var promise = new c(noop);
+ handleMaybeThenable(promise, entry, _then);
+ this._willSettleAt(promise, i);
+ } else {
+ this._willSettleAt(new c(function (resolve$$) {
+ return resolve$$(entry);
+ }), i);
+ }
+ } else {
+ this._willSettleAt(resolve$$(entry), i);
+ }
+};
+
+Enumerator.prototype._settledAt = function (state, i, value) {
+ var promise = this.promise;
+
+ if (promise._state === PENDING) {
+ this._remaining--;
+
+ if (state === REJECTED) {
+ _reject(promise, value);
+ } else {
+ this._result[i] = value;
+ }
+ }
+
+ if (this._remaining === 0) {
+ fulfill(promise, this._result);
+ }
+};
+
+Enumerator.prototype._willSettleAt = function (promise, i) {
+ var enumerator = this;
+
+ subscribe(promise, undefined, function (value) {
+ return enumerator._settledAt(FULFILLED, i, value);
+ }, function (reason) {
+ return enumerator._settledAt(REJECTED, i, reason);
+ });
+};
+
+/**
+ `Promise.all` accepts an array of promises, and returns a new promise which
+ is fulfilled with an array of fulfillment values for the passed promises, or
+ rejected with the reason of the first passed promise to be rejected. It casts all
+ elements of the passed iterable to promises as it runs this algorithm.
+
+ Example:
+
+ ```javascript
+ let promise1 = resolve(1);
+ let promise2 = resolve(2);
+ let promise3 = resolve(3);
+ let promises = [ promise1, promise2, promise3 ];
+
+ Promise.all(promises).then(function(array){
+ // The array here would be [ 1, 2, 3 ];
+ });
+ ```
+
+ If any of the `promises` given to `all` are rejected, the first promise
+ that is rejected will be given as an argument to the returned promises's
+ rejection handler. For example:
+
+ Example:
+
+ ```javascript
+ let promise1 = resolve(1);
+ let promise2 = reject(new Error("2"));
+ let promise3 = reject(new Error("3"));
+ let promises = [ promise1, promise2, promise3 ];
+
+ Promise.all(promises).then(function(array){
+ // Code here never runs because there are rejected promises!
+ }, function(error) {
+ // error.message === "2"
+ });
+ ```
+
+ @method all
+ @static
+ @param {Array} entries array of promises
+ @param {String} label optional string for labeling the promise.
+ Useful for tooling.
+ @return {Promise} promise that is fulfilled when all `promises` have been
+ fulfilled, or rejected if any of them become rejected.
+ @static
+*/
+function all(entries) {
+ return new Enumerator(this, entries).promise;
+}
+
+/**
+ `Promise.race` returns a new promise which is settled in the same way as the
+ first passed promise to settle.
+
+ Example:
+
+ ```javascript
+ let promise1 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 1');
+ }, 200);
+ });
+
+ let promise2 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 2');
+ }, 100);
+ });
+
+ Promise.race([promise1, promise2]).then(function(result){
+ // result === 'promise 2' because it was resolved before promise1
+ // was resolved.
+ });
+ ```
+
+ `Promise.race` is deterministic in that only the state of the first
+ settled promise matters. For example, even if other promises given to the
+ `promises` array argument are resolved, but the first settled promise has
+ become rejected before the other promises became fulfilled, the returned
+ promise will become rejected:
+
+ ```javascript
+ let promise1 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ resolve('promise 1');
+ }, 200);
+ });
+
+ let promise2 = new Promise(function(resolve, reject){
+ setTimeout(function(){
+ reject(new Error('promise 2'));
+ }, 100);
+ });
+
+ Promise.race([promise1, promise2]).then(function(result){
+ // Code here never runs
+ }, function(reason){
+ // reason.message === 'promise 2' because promise 2 became rejected before
+ // promise 1 became fulfilled
+ });
+ ```
+
+ An example real-world use case is implementing timeouts:
+
+ ```javascript
+ Promise.race([ajax('foo.json'), timeout(5000)])
+ ```
+
+ @method race
+ @static
+ @param {Array} promises array of promises to observe
+ Useful for tooling.
+ @return {Promise} a promise which settles in the same way as the first passed
+ promise to settle.
+*/
+function race(entries) {
+ /*jshint validthis:true */
+ var Constructor = this;
+
+ if (!isArray(entries)) {
+ return new Constructor(function (_, reject) {
+ return reject(new TypeError('You must pass an array to race.'));
+ });
+ } else {
+ return new Constructor(function (resolve, reject) {
+ var length = entries.length;
+ for (var i = 0; i < length; i++) {
+ Constructor.resolve(entries[i]).then(resolve, reject);
+ }
+ });
+ }
+}
+
+/**
+ `Promise.reject` returns a promise rejected with the passed `reason`.
+ It is shorthand for the following:
+
+ ```javascript
+ let promise = new Promise(function(resolve, reject){
+ reject(new Error('WHOOPS'));
+ });
+
+ promise.then(function(value){
+ // Code here doesn't run because the promise is rejected!
+ }, function(reason){
+ // reason.message === 'WHOOPS'
+ });
+ ```
+
+ Instead of writing the above, your code now simply becomes the following:
+
+ ```javascript
+ let promise = Promise.reject(new Error('WHOOPS'));
+
+ promise.then(function(value){
+ // Code here doesn't run because the promise is rejected!
+ }, function(reason){
+ // reason.message === 'WHOOPS'
+ });
+ ```
+
+ @method reject
+ @static
+ @param {Any} reason value that the returned promise will be rejected with.
+ Useful for tooling.
+ @return {Promise} a promise rejected with the given `reason`.
+*/
+function reject(reason) {
+ /*jshint validthis:true */
+ var Constructor = this;
+ var promise = new Constructor(noop);
+ _reject(promise, reason);
+ return promise;
+}
+
+function needsResolver() {
+ throw new TypeError('You must pass a resolver function as the first argument to the promise constructor');
+}
+
+function needsNew() {
+ throw new TypeError("Failed to construct 'Promise': Please use the 'new' operator, this object constructor cannot be called as a function.");
+}
+
+/**
+ Promise objects represent the eventual result of an asynchronous operation. The
+ primary way of interacting with a promise is through its `then` method, which
+ registers callbacks to receive either a promise's eventual value or the reason
+ why the promise cannot be fulfilled.
+
+ Terminology
+ -----------
+
+ - `promise` is an object or function with a `then` method whose behavior conforms to this specification.
+ - `thenable` is an object or function that defines a `then` method.
+ - `value` is any legal JavaScript value (including undefined, a thenable, or a promise).
+ - `exception` is a value that is thrown using the throw statement.
+ - `reason` is a value that indicates why a promise was rejected.
+ - `settled` the final resting state of a promise, fulfilled or rejected.
+
+ A promise can be in one of three states: pending, fulfilled, or rejected.
+
+ Promises that are fulfilled have a fulfillment value and are in the fulfilled
+ state. Promises that are rejected have a rejection reason and are in the
+ rejected state. A fulfillment value is never a thenable.
+
+ Promises can also be said to *resolve* a value. If this value is also a
+ promise, then the original promise's settled state will match the value's
+ settled state. So a promise that *resolves* a promise that rejects will
+ itself reject, and a promise that *resolves* a promise that fulfills will
+ itself fulfill.
+
+
+ Basic Usage:
+ ------------
+
+ ```js
+ let promise = new Promise(function(resolve, reject) {
+ // on success
+ resolve(value);
+
+ // on failure
+ reject(reason);
+ });
+
+ promise.then(function(value) {
+ // on fulfillment
+ }, function(reason) {
+ // on rejection
+ });
+ ```
+
+ Advanced Usage:
+ ---------------
+
+ Promises shine when abstracting away asynchronous interactions such as
+ `XMLHttpRequest`s.
+
+ ```js
+ function getJSON(url) {
+ return new Promise(function(resolve, reject){
+ let xhr = new XMLHttpRequest();
+
+ xhr.open('GET', url);
+ xhr.onreadystatechange = handler;
+ xhr.responseType = 'json';
+ xhr.setRequestHeader('Accept', 'application/json');
+ xhr.send();
+
+ function handler() {
+ if (this.readyState === this.DONE) {
+ if (this.status === 200) {
+ resolve(this.response);
+ } else {
+ reject(new Error('getJSON: `' + url + '` failed with status: [' + this.status + ']'));
+ }
+ }
+ };
+ });
+ }
+
+ getJSON('/posts.json').then(function(json) {
+ // on fulfillment
+ }, function(reason) {
+ // on rejection
+ });
+ ```
+
+ Unlike callbacks, promises are great composable primitives.
+
+ ```js
+ Promise.all([
+ getJSON('/posts'),
+ getJSON('/comments')
+ ]).then(function(values){
+ values[0] // => postsJSON
+ values[1] // => commentsJSON
+
+ return values;
+ });
+ ```
+
+ @class Promise
+ @param {function} resolver
+ Useful for tooling.
+ @constructor
+*/
+function Promise(resolver) {
+ this[PROMISE_ID] = nextId();
+ this._result = this._state = undefined;
+ this._subscribers = [];
+
+ if (noop !== resolver) {
+ typeof resolver !== 'function' && needsResolver();
+ this instanceof Promise ? initializePromise(this, resolver) : needsNew();
+ }
+}
+
+Promise.all = all;
+Promise.race = race;
+Promise.resolve = resolve;
+Promise.reject = reject;
+Promise._setScheduler = setScheduler;
+Promise._setAsap = setAsap;
+Promise._asap = asap;
+
+Promise.prototype = {
+ constructor: Promise,
+
+ /**
+ The primary way of interacting with a promise is through its `then` method,
+ which registers callbacks to receive either a promise's eventual value or the
+ reason why the promise cannot be fulfilled.
+
+ ```js
+ findUser().then(function(user){
+ // user is available
+ }, function(reason){
+ // user is unavailable, and you are given the reason why
+ });
+ ```
+
+ Chaining
+ --------
+
+ The return value of `then` is itself a promise. This second, 'downstream'
+ promise is resolved with the return value of the first promise's fulfillment
+ or rejection handler, or rejected if the handler throws an exception.
+
+ ```js
+ findUser().then(function (user) {
+ return user.name;
+ }, function (reason) {
+ return 'default name';
+ }).then(function (userName) {
+ // If `findUser` fulfilled, `userName` will be the user's name, otherwise it
+ // will be `'default name'`
+ });
+
+ findUser().then(function (user) {
+ throw new Error('Found user, but still unhappy');
+ }, function (reason) {
+ throw new Error('`findUser` rejected and we're unhappy');
+ }).then(function (value) {
+ // never reached
+ }, function (reason) {
+ // if `findUser` fulfilled, `reason` will be 'Found user, but still unhappy'.
+ // If `findUser` rejected, `reason` will be '`findUser` rejected and we're unhappy'.
+ });
+ ```
+ If the downstream promise does not specify a rejection handler, rejection reasons will be propagated further downstream.
+
+ ```js
+ findUser().then(function (user) {
+ throw new PedagogicalException('Upstream error');
+ }).then(function (value) {
+ // never reached
+ }).then(function (value) {
+ // never reached
+ }, function (reason) {
+ // The `PedgagocialException` is propagated all the way down to here
+ });
+ ```
+
+ Assimilation
+ ------------
+
+ Sometimes the value you want to propagate to a downstream promise can only be
+ retrieved asynchronously. This can be achieved by returning a promise in the
+ fulfillment or rejection handler. The downstream promise will then be pending
+ until the returned promise is settled. This is called *assimilation*.
+
+ ```js
+ findUser().then(function (user) {
+ return findCommentsByAuthor(user);
+ }).then(function (comments) {
+ // The user's comments are now available
+ });
+ ```
+
+ If the assimliated promise rejects, then the downstream promise will also reject.
+
+ ```js
+ findUser().then(function (user) {
+ return findCommentsByAuthor(user);
+ }).then(function (comments) {
+ // If `findCommentsByAuthor` fulfills, we'll have the value here
+ }, function (reason) {
+ // If `findCommentsByAuthor` rejects, we'll have the reason here
+ });
+ ```
+
+ Simple Example
+ --------------
+
+ Synchronous Example
+
+ ```javascript
+ let result;
+
+ try {
+ result = findResult();
+ // success
+ } catch(reason) {
+ // failure
+ }
+ ```
+
+ Errback Example
+
+ ```js
+ findResult(function(result, err){
+ if (err) {
+ // failure
+ } else {
+ // success
+ }
+ });
+ ```
+
+ Promise Example;
+
+ ```javascript
+ findResult().then(function(result){
+ // success
+ }, function(reason){
+ // failure
+ });
+ ```
+
+ Advanced Example
+ --------------
+
+ Synchronous Example
+
+ ```javascript
+ let author, books;
+
+ try {
+ author = findAuthor();
+ books = findBooksByAuthor(author);
+ // success
+ } catch(reason) {
+ // failure
+ }
+ ```
+
+ Errback Example
+
+ ```js
+
+ function foundBooks(books) {
+
+ }
+
+ function failure(reason) {
+
+ }
+
+ findAuthor(function(author, err){
+ if (err) {
+ failure(err);
+ // failure
+ } else {
+ try {
+ findBoooksByAuthor(author, function(books, err) {
+ if (err) {
+ failure(err);
+ } else {
+ try {
+ foundBooks(books);
+ } catch(reason) {
+ failure(reason);
+ }
+ }
+ });
+ } catch(error) {
+ failure(err);
+ }
+ // success
+ }
+ });
+ ```
+
+ Promise Example;
+
+ ```javascript
+ findAuthor().
+ then(findBooksByAuthor).
+ then(function(books){
+ // found books
+ }).catch(function(reason){
+ // something went wrong
+ });
+ ```
+
+ @method then
+ @param {Function} onFulfilled
+ @param {Function} onRejected
+ Useful for tooling.
+ @return {Promise}
+ */
+ then: then,
+
+ /**
+ `catch` is simply sugar for `then(undefined, onRejection)` which makes it the same
+ as the catch block of a try/catch statement.
+
+ ```js
+ function findAuthor(){
+ throw new Error('couldn't find that author');
+ }
+
+ // synchronous
+ try {
+ findAuthor();
+ } catch(reason) {
+ // something went wrong
+ }
+
+ // async with promises
+ findAuthor().catch(function(reason){
+ // something went wrong
+ });
+ ```
+
+ @method catch
+ @param {Function} onRejection
+ Useful for tooling.
+ @return {Promise}
+ */
+ 'catch': function _catch(onRejection) {
+ return this.then(null, onRejection);
+ }
+};
+
+function polyfill() {
+ var local = undefined;
+
+ if (typeof global !== 'undefined') {
+ local = global;
+ } else if (typeof self !== 'undefined') {
+ local = self;
+ } else {
+ try {
+ local = Function('return this')();
+ } catch (e) {
+ throw new Error('polyfill failed because global object is unavailable in this environment');
+ }
+ }
+
+ var P = local.Promise;
+
+ if (P) {
+ var promiseToString = null;
+ try {
+ promiseToString = Object.prototype.toString.call(P.resolve());
+ } catch (e) {
+ // silently ignored
+ }
+
+ if (promiseToString === '[object Promise]' && !P.cast) {
+ return;
+ }
+ }
+
+ local.Promise = Promise;
+}
+
+// Strange compat..
+Promise.polyfill = polyfill;
+Promise.Promise = Promise;
+
+return Promise;
+
+})));
+
+}).call(this,_dereq_('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
+},{"_process":43}],6:[function(_dereq_,module,exports){
+(function (global, factory) {
+ if (typeof define === 'function' && define.amd) {
+ define(['exports', 'module'], factory);
+ } else if (typeof exports !== 'undefined' && typeof module !== 'undefined') {
+ factory(exports, module);
+ } else {
+ var mod = {
+ exports: {}
+ };
+ factory(mod.exports, mod);
+ global.fetchJsonp = mod.exports;
+ }
+})(this, function (exports, module) {
+ 'use strict';
+
+ var defaultOptions = {
+ timeout: 5000,
+ jsonpCallback: 'callback',
+ jsonpCallbackFunction: null
+ };
+
+ function generateCallbackFunction() {
+ return 'jsonp_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
+ }
+
+ // Known issue: Will throw 'Uncaught ReferenceError: callback_*** is not defined'
+ // error if request timeout
+ function clearFunction(functionName) {
+ // IE8 throws an exception when you try to delete a property on window
+ // http://stackoverflow.com/a/1824228/751089
+ try {
+ delete window[functionName];
+ } catch (e) {
+ window[functionName] = undefined;
+ }
+ }
+
+ function removeScript(scriptId) {
+ var script = document.getElementById(scriptId);
+ document.getElementsByTagName('head')[0].removeChild(script);
+ }
+
+ function fetchJsonp(_url) {
+ var options = arguments.length <= 1 || arguments[1] === undefined ? {} : arguments[1];
+
+ // to avoid param reassign
+ var url = _url;
+ var timeout = options.timeout || defaultOptions.timeout;
+ var jsonpCallback = options.jsonpCallback || defaultOptions.jsonpCallback;
+
+ var timeoutId = undefined;
+
+ return new Promise(function (resolve, reject) {
+ var callbackFunction = options.jsonpCallbackFunction || generateCallbackFunction();
+ var scriptId = jsonpCallback + '_' + callbackFunction;
+
+ window[callbackFunction] = function (response) {
+ resolve({
+ ok: true,
+ // keep consistent with fetch API
+ json: function json() {
+ return Promise.resolve(response);
+ }
+ });
+
+ if (timeoutId) clearTimeout(timeoutId);
+
+ removeScript(scriptId);
+
+ clearFunction(callbackFunction);
+ };
+
+ // Check if the user set their own params, and if not add a ? to start a list of params
+ url += url.indexOf('?') === -1 ? '?' : '&';
+
+ var jsonpScript = document.createElement('script');
+ jsonpScript.setAttribute('src', '' + url + jsonpCallback + '=' + callbackFunction);
+ jsonpScript.id = scriptId;
+ document.getElementsByTagName('head')[0].appendChild(jsonpScript);
+
+ timeoutId = setTimeout(function () {
+ reject(new Error('JSONP request to ' + _url + ' timed out'));
+
+ clearFunction(callbackFunction);
+ removeScript(scriptId);
+ }, timeout);
+ });
+ }
+
+ // export as global function
+ /*
+ let local;
+ if (typeof global !== 'undefined') {
+ local = global;
+ } else if (typeof self !== 'undefined') {
+ local = self;
+ } else {
+ try {
+ local = Function('return this')();
+ } catch (e) {
+ throw new Error('polyfill failed because global object is unavailable in this environment');
+ }
+ }
+ local.fetchJsonp = fetchJsonp;
+ */
+
+ module.exports = fetchJsonp;
+});
+},{}],7:[function(_dereq_,module,exports){
+exports.read = function (buffer, offset, isLE, mLen, nBytes) {
+ var e, m
+ var eLen = nBytes * 8 - mLen - 1
+ var eMax = (1 << eLen) - 1
+ var eBias = eMax >> 1
+ var nBits = -7
+ var i = isLE ? (nBytes - 1) : 0
+ var d = isLE ? -1 : 1
+ var s = buffer[offset + i]
+
+ i += d
+
+ e = s & ((1 << (-nBits)) - 1)
+ s >>= (-nBits)
+ nBits += eLen
+ for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
+
+ m = e & ((1 << (-nBits)) - 1)
+ e >>= (-nBits)
+ nBits += mLen
+ for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
+
+ if (e === 0) {
+ e = 1 - eBias
+ } else if (e === eMax) {
+ return m ? NaN : ((s ? -1 : 1) * Infinity)
+ } else {
+ m = m + Math.pow(2, mLen)
+ e = e - eBias
+ }
+ return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
+}
+
+exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
+ var e, m, c
+ var eLen = nBytes * 8 - mLen - 1
+ var eMax = (1 << eLen) - 1
+ var eBias = eMax >> 1
+ var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
+ var i = isLE ? 0 : (nBytes - 1)
+ var d = isLE ? 1 : -1
+ var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
+
+ value = Math.abs(value)
+
+ if (isNaN(value) || value === Infinity) {
+ m = isNaN(value) ? 1 : 0
+ e = eMax
+ } else {
+ e = Math.floor(Math.log(value) / Math.LN2)
+ if (value * (c = Math.pow(2, -e)) < 1) {
+ e--
+ c *= 2
+ }
+ if (e + eBias >= 1) {
+ value += rt / c
+ } else {
+ value += rt * Math.pow(2, 1 - eBias)
+ }
+ if (value * c >= 2) {
+ e++
+ c /= 2
+ }
+
+ if (e + eBias >= eMax) {
+ m = 0
+ e = eMax
+ } else if (e + eBias >= 1) {
+ m = (value * c - 1) * Math.pow(2, mLen)
+ e = e + eBias
+ } else {
+ m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
+ e = 0
+ }
+ }
+
+ for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
+
+ e = (e << mLen) | m
+ eLen += mLen
+ for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
+
+ buffer[offset + i - d] |= s * 128
+}
+
+},{}],8:[function(_dereq_,module,exports){
+var toString = {}.toString;
+
+module.exports = Array.isArray || function (arr) {
+ return toString.call(arr) == '[object Array]';
+};
+
+},{}],9:[function(_dereq_,module,exports){
+// The Bounding Box object
+
+'use strict';
+
+function derive(v0, v1, v2, v3, t) {
+ return Math.pow(1 - t, 3) * v0 +
+ 3 * Math.pow(1 - t, 2) * t * v1 +
+ 3 * (1 - t) * Math.pow(t, 2) * v2 +
+ Math.pow(t, 3) * v3;
+}
+/**
+ * A bounding box is an enclosing box that describes the smallest measure within which all the points lie.
+ * It is used to calculate the bounding box of a glyph or text path.
+ *
+ * On initialization, x1/y1/x2/y2 will be NaN. Check if the bounding box is empty using `isEmpty()`.
+ *
+ * @exports opentype.BoundingBox
+ * @class
+ * @constructor
+ */
+function BoundingBox() {
+ this.x1 = Number.NaN;
+ this.y1 = Number.NaN;
+ this.x2 = Number.NaN;
+ this.y2 = Number.NaN;
+}
+
+/**
+ * Returns true if the bounding box is empty, that is, no points have been added to the box yet.
+ */
+BoundingBox.prototype.isEmpty = function() {
+ return isNaN(this.x1) || isNaN(this.y1) || isNaN(this.x2) || isNaN(this.y2);
+};
+
+/**
+ * Add the point to the bounding box.
+ * The x1/y1/x2/y2 coordinates of the bounding box will now encompass the given point.
+ * @param {number} x - The X coordinate of the point.
+ * @param {number} y - The Y coordinate of the point.
+ */
+BoundingBox.prototype.addPoint = function(x, y) {
+ if (typeof x === 'number') {
+ if (isNaN(this.x1) || isNaN(this.x2)) {
+ this.x1 = x;
+ this.x2 = x;
+ }
+ if (x < this.x1) {
+ this.x1 = x;
+ }
+ if (x > this.x2) {
+ this.x2 = x;
+ }
+ }
+ if (typeof y === 'number') {
+ if (isNaN(this.y1) || isNaN(this.y2)) {
+ this.y1 = y;
+ this.y2 = y;
+ }
+ if (y < this.y1) {
+ this.y1 = y;
+ }
+ if (y > this.y2) {
+ this.y2 = y;
+ }
+ }
+};
+
+/**
+ * Add a X coordinate to the bounding box.
+ * This extends the bounding box to include the X coordinate.
+ * This function is used internally inside of addBezier.
+ * @param {number} x - The X coordinate of the point.
+ */
+BoundingBox.prototype.addX = function(x) {
+ this.addPoint(x, null);
+};
+
+/**
+ * Add a Y coordinate to the bounding box.
+ * This extends the bounding box to include the Y coordinate.
+ * This function is used internally inside of addBezier.
+ * @param {number} y - The Y coordinate of the point.
+ */
+BoundingBox.prototype.addY = function(y) {
+ this.addPoint(null, y);
+};
+
+/**
+ * Add a Bézier curve to the bounding box.
+ * This extends the bounding box to include the entire Bézier.
+ * @param {number} x0 - The starting X coordinate.
+ * @param {number} y0 - The starting Y coordinate.
+ * @param {number} x1 - The X coordinate of the first control point.
+ * @param {number} y1 - The Y coordinate of the first control point.
+ * @param {number} x2 - The X coordinate of the second control point.
+ * @param {number} y2 - The Y coordinate of the second control point.
+ * @param {number} x - The ending X coordinate.
+ * @param {number} y - The ending Y coordinate.
+ */
+BoundingBox.prototype.addBezier = function(x0, y0, x1, y1, x2, y2, x, y) {
+ // This code is based on http://nishiohirokazu.blogspot.com/2009/06/how-to-calculate-bezier-curves-bounding.html
+ // and https://github.com/icons8/svg-path-bounding-box
+
+ var p0 = [x0, y0];
+ var p1 = [x1, y1];
+ var p2 = [x2, y2];
+ var p3 = [x, y];
+
+ this.addPoint(x0, y0);
+ this.addPoint(x, y);
+
+ for (var i = 0; i <= 1; i++) {
+ var b = 6 * p0[i] - 12 * p1[i] + 6 * p2[i];
+ var a = -3 * p0[i] + 9 * p1[i] - 9 * p2[i] + 3 * p3[i];
+ var c = 3 * p1[i] - 3 * p0[i];
+
+ if (a === 0) {
+ if (b === 0) continue;
+ var t = -c / b;
+ if (0 < t && t < 1) {
+ if (i === 0) this.addX(derive(p0[i], p1[i], p2[i], p3[i], t));
+ if (i === 1) this.addY(derive(p0[i], p1[i], p2[i], p3[i], t));
+ }
+ continue;
+ }
+
+ var b2ac = Math.pow(b, 2) - 4 * c * a;
+ if (b2ac < 0) continue;
+ var t1 = (-b + Math.sqrt(b2ac)) / (2 * a);
+ if (0 < t1 && t1 < 1) {
+ if (i === 0) this.addX(derive(p0[i], p1[i], p2[i], p3[i], t1));
+ if (i === 1) this.addY(derive(p0[i], p1[i], p2[i], p3[i], t1));
+ }
+ var t2 = (-b - Math.sqrt(b2ac)) / (2 * a);
+ if (0 < t2 && t2 < 1) {
+ if (i === 0) this.addX(derive(p0[i], p1[i], p2[i], p3[i], t2));
+ if (i === 1) this.addY(derive(p0[i], p1[i], p2[i], p3[i], t2));
+ }
+ }
+};
+
+/**
+ * Add a quadratic curve to the bounding box.
+ * This extends the bounding box to include the entire quadratic curve.
+ * @param {number} x0 - The starting X coordinate.
+ * @param {number} y0 - The starting Y coordinate.
+ * @param {number} x1 - The X coordinate of the control point.
+ * @param {number} y1 - The Y coordinate of the control point.
+ * @param {number} x - The ending X coordinate.
+ * @param {number} y - The ending Y coordinate.
+ */
+BoundingBox.prototype.addQuad = function(x0, y0, x1, y1, x, y) {
+ var cp1x = x0 + 2 / 3 * (x1 - x0);
+ var cp1y = y0 + 2 / 3 * (y1 - y0);
+ var cp2x = cp1x + 1 / 3 * (x - x0);
+ var cp2y = cp1y + 1 / 3 * (y - y0);
+ this.addBezier(x0, y0, cp1x, cp1y, cp2x, cp2y, x, y);
+};
+
+exports.BoundingBox = BoundingBox;
+
+},{}],10:[function(_dereq_,module,exports){
+// Run-time checking of preconditions.
+
+'use strict';
+
+exports.fail = function(message) {
+ throw new Error(message);
+};
+
+// Precondition function that checks if the given predicate is true.
+// If not, it will throw an error.
+exports.argument = function(predicate, message) {
+ if (!predicate) {
+ exports.fail(message);
+ }
+};
+
+// Precondition function that checks if the given assertion is true.
+// If not, it will throw an error.
+exports.assert = exports.argument;
+
+},{}],11:[function(_dereq_,module,exports){
+// Drawing utility functions.
+
+'use strict';
+
+// Draw a line on the given context from point `x1,y1` to point `x2,y2`.
+function line(ctx, x1, y1, x2, y2) {
+ ctx.beginPath();
+ ctx.moveTo(x1, y1);
+ ctx.lineTo(x2, y2);
+ ctx.stroke();
+}
+
+exports.line = line;
+
+},{}],12:[function(_dereq_,module,exports){
+// Glyph encoding
+
+'use strict';
+
+var cffStandardStrings = [
+ '.notdef', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',
+ 'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',
+ 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',
+ 'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
+ 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',
+ 'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
+ 'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', 'exclamdown', 'cent', 'sterling',
+ 'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle', 'quotedblleft', 'guillemotleft',
+ 'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'endash', 'dagger', 'daggerdbl', 'periodcentered', 'paragraph',
+ 'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright', 'guillemotright', 'ellipsis', 'perthousand',
+ 'questiondown', 'grave', 'acute', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'dieresis', 'ring',
+ 'cedilla', 'hungarumlaut', 'ogonek', 'caron', 'emdash', 'AE', 'ordfeminine', 'Lslash', 'Oslash', 'OE',
+ 'ordmasculine', 'ae', 'dotlessi', 'lslash', 'oslash', 'oe', 'germandbls', 'onesuperior', 'logicalnot', 'mu',
+ 'trademark', 'Eth', 'onehalf', 'plusminus', 'Thorn', 'onequarter', 'divide', 'brokenbar', 'degree', 'thorn',
+ 'threequarters', 'twosuperior', 'registered', 'minus', 'eth', 'multiply', 'threesuperior', 'copyright',
+ 'Aacute', 'Acircumflex', 'Adieresis', 'Agrave', 'Aring', 'Atilde', 'Ccedilla', 'Eacute', 'Ecircumflex',
+ 'Edieresis', 'Egrave', 'Iacute', 'Icircumflex', 'Idieresis', 'Igrave', 'Ntilde', 'Oacute', 'Ocircumflex',
+ 'Odieresis', 'Ograve', 'Otilde', 'Scaron', 'Uacute', 'Ucircumflex', 'Udieresis', 'Ugrave', 'Yacute',
+ 'Ydieresis', 'Zcaron', 'aacute', 'acircumflex', 'adieresis', 'agrave', 'aring', 'atilde', 'ccedilla', 'eacute',
+ 'ecircumflex', 'edieresis', 'egrave', 'iacute', 'icircumflex', 'idieresis', 'igrave', 'ntilde', 'oacute',
+ 'ocircumflex', 'odieresis', 'ograve', 'otilde', 'scaron', 'uacute', 'ucircumflex', 'udieresis', 'ugrave',
+ 'yacute', 'ydieresis', 'zcaron', 'exclamsmall', 'Hungarumlautsmall', 'dollaroldstyle', 'dollarsuperior',
+ 'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', '266 ff', 'onedotenleader',
+ 'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle', 'fouroldstyle', 'fiveoldstyle', 'sixoldstyle',
+ 'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'commasuperior', 'threequartersemdash', 'periodsuperior',
+ 'questionsmall', 'asuperior', 'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', 'isuperior', 'lsuperior',
+ 'msuperior', 'nsuperior', 'osuperior', 'rsuperior', 'ssuperior', 'tsuperior', 'ff', 'ffi', 'ffl',
+ 'parenleftinferior', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',
+ 'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',
+ 'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',
+ 'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', 'exclamdownsmall',
+ 'centoldstyle', 'Lslashsmall', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall', 'Brevesmall', 'Caronsmall',
+ 'Dotaccentsmall', 'Macronsmall', 'figuredash', 'hypheninferior', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall',
+ 'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds',
+ 'zerosuperior', 'foursuperior', 'fivesuperior', 'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior',
+ 'zeroinferior', 'oneinferior', 'twoinferior', 'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior',
+ 'seveninferior', 'eightinferior', 'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior',
+ 'commainferior', 'Agravesmall', 'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall',
+ 'Aringsmall', 'AEsmall', 'Ccedillasmall', 'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall',
+ 'Igravesmall', 'Iacutesmall', 'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall',
+ 'Oacutesmall', 'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall',
+ 'Uacutesmall', 'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall', '001.000',
+ '001.001', '001.002', '001.003', 'Black', 'Bold', 'Book', 'Light', 'Medium', 'Regular', 'Roman', 'Semibold'];
+
+var cffStandardEncoding = [
+ '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
+ '', '', '', '', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent', 'ampersand', 'quoteright',
+ 'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash', 'zero', 'one', 'two',
+ 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less', 'equal', 'greater',
+ 'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S',
+ 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright', 'asciicircum', 'underscore',
+ 'quoteleft', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't',
+ 'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde', '', '', '', '', '', '', '', '',
+ '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
+ 'exclamdown', 'cent', 'sterling', 'fraction', 'yen', 'florin', 'section', 'currency', 'quotesingle',
+ 'quotedblleft', 'guillemotleft', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', '', 'endash', 'dagger',
+ 'daggerdbl', 'periodcentered', '', 'paragraph', 'bullet', 'quotesinglbase', 'quotedblbase', 'quotedblright',
+ 'guillemotright', 'ellipsis', 'perthousand', '', 'questiondown', '', 'grave', 'acute', 'circumflex', 'tilde',
+ 'macron', 'breve', 'dotaccent', 'dieresis', '', 'ring', 'cedilla', '', 'hungarumlaut', 'ogonek', 'caron',
+ 'emdash', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'AE', '', 'ordfeminine', '', '', '',
+ '', 'Lslash', 'Oslash', 'OE', 'ordmasculine', '', '', '', '', '', 'ae', '', '', '', 'dotlessi', '', '',
+ 'lslash', 'oslash', 'oe', 'germandbls'];
+
+var cffExpertEncoding = [
+ '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
+ '', '', '', '', 'space', 'exclamsmall', 'Hungarumlautsmall', '', 'dollaroldstyle', 'dollarsuperior',
+ 'ampersandsmall', 'Acutesmall', 'parenleftsuperior', 'parenrightsuperior', 'twodotenleader', 'onedotenleader',
+ 'comma', 'hyphen', 'period', 'fraction', 'zerooldstyle', 'oneoldstyle', 'twooldstyle', 'threeoldstyle',
+ 'fouroldstyle', 'fiveoldstyle', 'sixoldstyle', 'sevenoldstyle', 'eightoldstyle', 'nineoldstyle', 'colon',
+ 'semicolon', 'commasuperior', 'threequartersemdash', 'periodsuperior', 'questionsmall', '', 'asuperior',
+ 'bsuperior', 'centsuperior', 'dsuperior', 'esuperior', '', '', 'isuperior', '', '', 'lsuperior', 'msuperior',
+ 'nsuperior', 'osuperior', '', '', 'rsuperior', 'ssuperior', 'tsuperior', '', 'ff', 'fi', 'fl', 'ffi', 'ffl',
+ 'parenleftinferior', '', 'parenrightinferior', 'Circumflexsmall', 'hyphensuperior', 'Gravesmall', 'Asmall',
+ 'Bsmall', 'Csmall', 'Dsmall', 'Esmall', 'Fsmall', 'Gsmall', 'Hsmall', 'Ismall', 'Jsmall', 'Ksmall', 'Lsmall',
+ 'Msmall', 'Nsmall', 'Osmall', 'Psmall', 'Qsmall', 'Rsmall', 'Ssmall', 'Tsmall', 'Usmall', 'Vsmall', 'Wsmall',
+ 'Xsmall', 'Ysmall', 'Zsmall', 'colonmonetary', 'onefitted', 'rupiah', 'Tildesmall', '', '', '', '', '', '', '',
+ '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '',
+ 'exclamdownsmall', 'centoldstyle', 'Lslashsmall', '', '', 'Scaronsmall', 'Zcaronsmall', 'Dieresissmall',
+ 'Brevesmall', 'Caronsmall', '', 'Dotaccentsmall', '', '', 'Macronsmall', '', '', 'figuredash', 'hypheninferior',
+ '', '', 'Ogoneksmall', 'Ringsmall', 'Cedillasmall', '', '', '', 'onequarter', 'onehalf', 'threequarters',
+ 'questiondownsmall', 'oneeighth', 'threeeighths', 'fiveeighths', 'seveneighths', 'onethird', 'twothirds', '',
+ '', 'zerosuperior', 'onesuperior', 'twosuperior', 'threesuperior', 'foursuperior', 'fivesuperior',
+ 'sixsuperior', 'sevensuperior', 'eightsuperior', 'ninesuperior', 'zeroinferior', 'oneinferior', 'twoinferior',
+ 'threeinferior', 'fourinferior', 'fiveinferior', 'sixinferior', 'seveninferior', 'eightinferior',
+ 'nineinferior', 'centinferior', 'dollarinferior', 'periodinferior', 'commainferior', 'Agravesmall',
+ 'Aacutesmall', 'Acircumflexsmall', 'Atildesmall', 'Adieresissmall', 'Aringsmall', 'AEsmall', 'Ccedillasmall',
+ 'Egravesmall', 'Eacutesmall', 'Ecircumflexsmall', 'Edieresissmall', 'Igravesmall', 'Iacutesmall',
+ 'Icircumflexsmall', 'Idieresissmall', 'Ethsmall', 'Ntildesmall', 'Ogravesmall', 'Oacutesmall',
+ 'Ocircumflexsmall', 'Otildesmall', 'Odieresissmall', 'OEsmall', 'Oslashsmall', 'Ugravesmall', 'Uacutesmall',
+ 'Ucircumflexsmall', 'Udieresissmall', 'Yacutesmall', 'Thornsmall', 'Ydieresissmall'];
+
+var standardNames = [
+ '.notdef', '.null', 'nonmarkingreturn', 'space', 'exclam', 'quotedbl', 'numbersign', 'dollar', 'percent',
+ 'ampersand', 'quotesingle', 'parenleft', 'parenright', 'asterisk', 'plus', 'comma', 'hyphen', 'period', 'slash',
+ 'zero', 'one', 'two', 'three', 'four', 'five', 'six', 'seven', 'eight', 'nine', 'colon', 'semicolon', 'less',
+ 'equal', 'greater', 'question', 'at', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
+ 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'bracketleft', 'backslash', 'bracketright',
+ 'asciicircum', 'underscore', 'grave', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
+ 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', 'braceleft', 'bar', 'braceright', 'asciitilde',
+ 'Adieresis', 'Aring', 'Ccedilla', 'Eacute', 'Ntilde', 'Odieresis', 'Udieresis', 'aacute', 'agrave',
+ 'acircumflex', 'adieresis', 'atilde', 'aring', 'ccedilla', 'eacute', 'egrave', 'ecircumflex', 'edieresis',
+ 'iacute', 'igrave', 'icircumflex', 'idieresis', 'ntilde', 'oacute', 'ograve', 'ocircumflex', 'odieresis',
+ 'otilde', 'uacute', 'ugrave', 'ucircumflex', 'udieresis', 'dagger', 'degree', 'cent', 'sterling', 'section',
+ 'bullet', 'paragraph', 'germandbls', 'registered', 'copyright', 'trademark', 'acute', 'dieresis', 'notequal',
+ 'AE', 'Oslash', 'infinity', 'plusminus', 'lessequal', 'greaterequal', 'yen', 'mu', 'partialdiff', 'summation',
+ 'product', 'pi', 'integral', 'ordfeminine', 'ordmasculine', 'Omega', 'ae', 'oslash', 'questiondown',
+ 'exclamdown', 'logicalnot', 'radical', 'florin', 'approxequal', 'Delta', 'guillemotleft', 'guillemotright',
+ 'ellipsis', 'nonbreakingspace', 'Agrave', 'Atilde', 'Otilde', 'OE', 'oe', 'endash', 'emdash', 'quotedblleft',
+ 'quotedblright', 'quoteleft', 'quoteright', 'divide', 'lozenge', 'ydieresis', 'Ydieresis', 'fraction',
+ 'currency', 'guilsinglleft', 'guilsinglright', 'fi', 'fl', 'daggerdbl', 'periodcentered', 'quotesinglbase',
+ 'quotedblbase', 'perthousand', 'Acircumflex', 'Ecircumflex', 'Aacute', 'Edieresis', 'Egrave', 'Iacute',
+ 'Icircumflex', 'Idieresis', 'Igrave', 'Oacute', 'Ocircumflex', 'apple', 'Ograve', 'Uacute', 'Ucircumflex',
+ 'Ugrave', 'dotlessi', 'circumflex', 'tilde', 'macron', 'breve', 'dotaccent', 'ring', 'cedilla', 'hungarumlaut',
+ 'ogonek', 'caron', 'Lslash', 'lslash', 'Scaron', 'scaron', 'Zcaron', 'zcaron', 'brokenbar', 'Eth', 'eth',
+ 'Yacute', 'yacute', 'Thorn', 'thorn', 'minus', 'multiply', 'onesuperior', 'twosuperior', 'threesuperior',
+ 'onehalf', 'onequarter', 'threequarters', 'franc', 'Gbreve', 'gbreve', 'Idotaccent', 'Scedilla', 'scedilla',
+ 'Cacute', 'cacute', 'Ccaron', 'ccaron', 'dcroat'];
+
+/**
+ * This is the encoding used for fonts created from scratch.
+ * It loops through all glyphs and finds the appropriate unicode value.
+ * Since it's linear time, other encodings will be faster.
+ * @exports opentype.DefaultEncoding
+ * @class
+ * @constructor
+ * @param {opentype.Font}
+ */
+function DefaultEncoding(font) {
+ this.font = font;
+}
+
+DefaultEncoding.prototype.charToGlyphIndex = function(c) {
+ var code = c.charCodeAt(0);
+ var glyphs = this.font.glyphs;
+ if (glyphs) {
+ for (var i = 0; i < glyphs.length; i += 1) {
+ var glyph = glyphs.get(i);
+ for (var j = 0; j < glyph.unicodes.length; j += 1) {
+ if (glyph.unicodes[j] === code) {
+ return i;
+ }
+ }
+ }
+ } else {
+ return null;
+ }
+};
+
+/**
+ * @exports opentype.CmapEncoding
+ * @class
+ * @constructor
+ * @param {Object} cmap - a object with the cmap encoded data
+ */
+function CmapEncoding(cmap) {
+ this.cmap = cmap;
+}
+
+/**
+ * @param {string} c - the character
+ * @return {number} The glyph index.
+ */
+CmapEncoding.prototype.charToGlyphIndex = function(c) {
+ return this.cmap.glyphIndexMap[c.charCodeAt(0)] || 0;
+};
+
+/**
+ * @exports opentype.CffEncoding
+ * @class
+ * @constructor
+ * @param {string} encoding - The encoding
+ * @param {Array} charset - The charcater set.
+ */
+function CffEncoding(encoding, charset) {
+ this.encoding = encoding;
+ this.charset = charset;
+}
+
+/**
+ * @param {string} s - The character
+ * @return {number} The index.
+ */
+CffEncoding.prototype.charToGlyphIndex = function(s) {
+ var code = s.charCodeAt(0);
+ var charName = this.encoding[code];
+ return this.charset.indexOf(charName);
+};
+
+/**
+ * @exports opentype.GlyphNames
+ * @class
+ * @constructor
+ * @param {Object} post
+ */
+function GlyphNames(post) {
+ var i;
+ switch (post.version) {
+ case 1:
+ this.names = exports.standardNames.slice();
+ break;
+ case 2:
+ this.names = new Array(post.numberOfGlyphs);
+ for (i = 0; i < post.numberOfGlyphs; i++) {
+ if (post.glyphNameIndex[i] < exports.standardNames.length) {
+ this.names[i] = exports.standardNames[post.glyphNameIndex[i]];
+ } else {
+ this.names[i] = post.names[post.glyphNameIndex[i] - exports.standardNames.length];
+ }
+ }
+
+ break;
+ case 2.5:
+ this.names = new Array(post.numberOfGlyphs);
+ for (i = 0; i < post.numberOfGlyphs; i++) {
+ this.names[i] = exports.standardNames[i + post.glyphNameIndex[i]];
+ }
+
+ break;
+ case 3:
+ this.names = [];
+ break;
+ }
+}
+
+/**
+ * Gets the index of a glyph by name.
+ * @param {string} name - The glyph name
+ * @return {number} The index
+ */
+GlyphNames.prototype.nameToGlyphIndex = function(name) {
+ return this.names.indexOf(name);
+};
+
+/**
+ * @param {number} gid
+ * @return {string}
+ */
+GlyphNames.prototype.glyphIndexToName = function(gid) {
+ return this.names[gid];
+};
+
+/**
+ * @alias opentype.addGlyphNames
+ * @param {opentype.Font}
+ */
+function addGlyphNames(font) {
+ var glyph;
+ var glyphIndexMap = font.tables.cmap.glyphIndexMap;
+ var charCodes = Object.keys(glyphIndexMap);
+
+ for (var i = 0; i < charCodes.length; i += 1) {
+ var c = charCodes[i];
+ var glyphIndex = glyphIndexMap[c];
+ glyph = font.glyphs.get(glyphIndex);
+ glyph.addUnicode(parseInt(c));
+ }
+
+ for (i = 0; i < font.glyphs.length; i += 1) {
+ glyph = font.glyphs.get(i);
+ if (font.cffEncoding) {
+ if (font.isCIDFont) {
+ glyph.name = 'gid' + i;
+ } else {
+ glyph.name = font.cffEncoding.charset[i];
+ }
+ } else if (font.glyphNames.names) {
+ glyph.name = font.glyphNames.glyphIndexToName(i);
+ }
+ }
+}
+
+exports.cffStandardStrings = cffStandardStrings;
+exports.cffStandardEncoding = cffStandardEncoding;
+exports.cffExpertEncoding = cffExpertEncoding;
+exports.standardNames = standardNames;
+exports.DefaultEncoding = DefaultEncoding;
+exports.CmapEncoding = CmapEncoding;
+exports.CffEncoding = CffEncoding;
+exports.GlyphNames = GlyphNames;
+exports.addGlyphNames = addGlyphNames;
+
+},{}],13:[function(_dereq_,module,exports){
+// The Font object
+
+'use strict';
+
+var path = _dereq_('./path');
+var sfnt = _dereq_('./tables/sfnt');
+var encoding = _dereq_('./encoding');
+var glyphset = _dereq_('./glyphset');
+var Substitution = _dereq_('./substitution');
+var util = _dereq_('./util');
+var HintingTrueType = _dereq_('./hintingtt');
+
+/**
+ * @typedef FontOptions
+ * @type Object
+ * @property {Boolean} empty - whether to create a new empty font
+ * @property {string} familyName
+ * @property {string} styleName
+ * @property {string=} fullName
+ * @property {string=} postScriptName
+ * @property {string=} designer
+ * @property {string=} designerURL
+ * @property {string=} manufacturer
+ * @property {string=} manufacturerURL
+ * @property {string=} license
+ * @property {string=} licenseURL
+ * @property {string=} version
+ * @property {string=} description
+ * @property {string=} copyright
+ * @property {string=} trademark
+ * @property {Number} unitsPerEm
+ * @property {Number} ascender
+ * @property {Number} descender
+ * @property {Number} createdTimestamp
+ * @property {string=} weightClass
+ * @property {string=} widthClass
+ * @property {string=} fsSelection
+ */
+
+/**
+ * A Font represents a loaded OpenType font file.
+ * It contains a set of glyphs and methods to draw text on a drawing context,
+ * or to get a path representing the text.
+ * @exports opentype.Font
+ * @class
+ * @param {FontOptions}
+ * @constructor
+ */
+function Font(options) {
+ options = options || {};
+
+ if (!options.empty) {
+ // Check that we've provided the minimum set of names.
+ util.checkArgument(options.familyName, 'When creating a new Font object, familyName is required.');
+ util.checkArgument(options.styleName, 'When creating a new Font object, styleName is required.');
+ util.checkArgument(options.unitsPerEm, 'When creating a new Font object, unitsPerEm is required.');
+ util.checkArgument(options.ascender, 'When creating a new Font object, ascender is required.');
+ util.checkArgument(options.descender, 'When creating a new Font object, descender is required.');
+ util.checkArgument(options.descender < 0, 'Descender should be negative (e.g. -512).');
+
+ // OS X will complain if the names are empty, so we put a single space everywhere by default.
+ this.names = {
+ fontFamily: {en: options.familyName || ' '},
+ fontSubfamily: {en: options.styleName || ' '},
+ fullName: {en: options.fullName || options.familyName + ' ' + options.styleName},
+ postScriptName: {en: options.postScriptName || options.familyName + options.styleName},
+ designer: {en: options.designer || ' '},
+ designerURL: {en: options.designerURL || ' '},
+ manufacturer: {en: options.manufacturer || ' '},
+ manufacturerURL: {en: options.manufacturerURL || ' '},
+ license: {en: options.license || ' '},
+ licenseURL: {en: options.licenseURL || ' '},
+ version: {en: options.version || 'Version 0.1'},
+ description: {en: options.description || ' '},
+ copyright: {en: options.copyright || ' '},
+ trademark: {en: options.trademark || ' '}
+ };
+ this.unitsPerEm = options.unitsPerEm || 1000;
+ this.ascender = options.ascender;
+ this.descender = options.descender;
+ this.createdTimestamp = options.createdTimestamp;
+ this.tables = { os2: {
+ usWeightClass: options.weightClass || this.usWeightClasses.MEDIUM,
+ usWidthClass: options.widthClass || this.usWidthClasses.MEDIUM,
+ fsSelection: options.fsSelection || this.fsSelectionValues.REGULAR
+ } };
+ }
+
+ this.supported = true; // Deprecated: parseBuffer will throw an error if font is not supported.
+ this.glyphs = new glyphset.GlyphSet(this, options.glyphs || []);
+ this.encoding = new encoding.DefaultEncoding(this);
+ this.substitution = new Substitution(this);
+ this.tables = this.tables || {};
+
+ Object.defineProperty(this, 'hinting', {
+ get: function() {
+ if (this._hinting) return this._hinting;
+ if (this.outlinesFormat === 'truetype') {
+ return (this._hinting = new HintingTrueType(this));
+ }
+ }
+ });
+}
+
+/**
+ * Check if the font has a glyph for the given character.
+ * @param {string}
+ * @return {Boolean}
+ */
+Font.prototype.hasChar = function(c) {
+ return this.encoding.charToGlyphIndex(c) !== null;
+};
+
+/**
+ * Convert the given character to a single glyph index.
+ * Note that this function assumes that there is a one-to-one mapping between
+ * the given character and a glyph; for complex scripts this might not be the case.
+ * @param {string}
+ * @return {Number}
+ */
+Font.prototype.charToGlyphIndex = function(s) {
+ return this.encoding.charToGlyphIndex(s);
+};
+
+/**
+ * Convert the given character to a single Glyph object.
+ * Note that this function assumes that there is a one-to-one mapping between
+ * the given character and a glyph; for complex scripts this might not be the case.
+ * @param {string}
+ * @return {opentype.Glyph}
+ */
+Font.prototype.charToGlyph = function(c) {
+ var glyphIndex = this.charToGlyphIndex(c);
+ var glyph = this.glyphs.get(glyphIndex);
+ if (!glyph) {
+ // .notdef
+ glyph = this.glyphs.get(0);
+ }
+
+ return glyph;
+};
+
+/**
+ * Convert the given text to a list of Glyph objects.
+ * Note that there is no strict one-to-one mapping between characters and
+ * glyphs, so the list of returned glyphs can be larger or smaller than the
+ * length of the given string.
+ * @param {string}
+ * @param {GlyphRenderOptions} [options]
+ * @return {opentype.Glyph[]}
+ */
+Font.prototype.stringToGlyphs = function(s, options) {
+ options = options || this.defaultRenderOptions;
+ var i;
+ // Get glyph indexes
+ var indexes = [];
+ for (i = 0; i < s.length; i += 1) {
+ var c = s[i];
+ indexes.push(this.charToGlyphIndex(c));
+ }
+ var length = indexes.length;
+
+ // Apply substitutions on glyph indexes
+ if (options.features) {
+ var script = options.script || this.substitution.getDefaultScriptName();
+ var manyToOne = [];
+ if (options.features.liga) manyToOne = manyToOne.concat(this.substitution.getFeature('liga', script, options.language));
+ if (options.features.rlig) manyToOne = manyToOne.concat(this.substitution.getFeature('rlig', script, options.language));
+ for (i = 0; i < length; i += 1) {
+ for (var j = 0; j < manyToOne.length; j++) {
+ var ligature = manyToOne[j];
+ var components = ligature.sub;
+ var compCount = components.length;
+ var k = 0;
+ while (k < compCount && components[k] === indexes[i + k]) k++;
+ if (k === compCount) {
+ indexes.splice(i, compCount, ligature.by);
+ length = length - compCount + 1;
+ }
+ }
+ }
+ }
+
+ // convert glyph indexes to glyph objects
+ var glyphs = new Array(length);
+ var notdef = this.glyphs.get(0);
+ for (i = 0; i < length; i += 1) {
+ glyphs[i] = this.glyphs.get(indexes[i]) || notdef;
+ }
+ return glyphs;
+};
+
+/**
+ * @param {string}
+ * @return {Number}
+ */
+Font.prototype.nameToGlyphIndex = function(name) {
+ return this.glyphNames.nameToGlyphIndex(name);
+};
+
+/**
+ * @param {string}
+ * @return {opentype.Glyph}
+ */
+Font.prototype.nameToGlyph = function(name) {
+ var glyphIndex = this.nameToGlyphIndex(name);
+ var glyph = this.glyphs.get(glyphIndex);
+ if (!glyph) {
+ // .notdef
+ glyph = this.glyphs.get(0);
+ }
+
+ return glyph;
+};
+
+/**
+ * @param {Number}
+ * @return {String}
+ */
+Font.prototype.glyphIndexToName = function(gid) {
+ if (!this.glyphNames.glyphIndexToName) {
+ return '';
+ }
+
+ return this.glyphNames.glyphIndexToName(gid);
+};
+
+/**
+ * Retrieve the value of the kerning pair between the left glyph (or its index)
+ * and the right glyph (or its index). If no kerning pair is found, return 0.
+ * The kerning value gets added to the advance width when calculating the spacing
+ * between glyphs.
+ * @param {opentype.Glyph} leftGlyph
+ * @param {opentype.Glyph} rightGlyph
+ * @return {Number}
+ */
+Font.prototype.getKerningValue = function(leftGlyph, rightGlyph) {
+ leftGlyph = leftGlyph.index || leftGlyph;
+ rightGlyph = rightGlyph.index || rightGlyph;
+ var gposKerning = this.getGposKerningValue;
+ return gposKerning ? gposKerning(leftGlyph, rightGlyph) :
+ (this.kerningPairs[leftGlyph + ',' + rightGlyph] || 0);
+};
+
+/**
+ * @typedef GlyphRenderOptions
+ * @type Object
+ * @property {string} [script] - script used to determine which features to apply. By default, 'DFLT' or 'latn' is used.
+ * See https://www.microsoft.com/typography/otspec/scripttags.htm
+ * @property {string} [language='dflt'] - language system used to determine which features to apply.
+ * See https://www.microsoft.com/typography/developers/opentype/languagetags.aspx
+ * @property {boolean} [kerning=true] - whether to include kerning values
+ * @property {object} [features] - OpenType Layout feature tags. Used to enable or disable the features of the given script/language system.
+ * See https://www.microsoft.com/typography/otspec/featuretags.htm
+ */
+Font.prototype.defaultRenderOptions = {
+ kerning: true,
+ features: {
+ liga: true,
+ rlig: true
+ }
+};
+
+/**
+ * Helper function that invokes the given callback for each glyph in the given text.
+ * The callback gets `(glyph, x, y, fontSize, options)`.* @param {string} text
+ * @param {string} text - The text to apply.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ * @param {Function} callback
+ */
+Font.prototype.forEachGlyph = function(text, x, y, fontSize, options, callback) {
+ x = x !== undefined ? x : 0;
+ y = y !== undefined ? y : 0;
+ fontSize = fontSize !== undefined ? fontSize : 72;
+ options = options || this.defaultRenderOptions;
+ var fontScale = 1 / this.unitsPerEm * fontSize;
+ var glyphs = this.stringToGlyphs(text, options);
+ for (var i = 0; i < glyphs.length; i += 1) {
+ var glyph = glyphs[i];
+ callback.call(this, glyph, x, y, fontSize, options);
+ if (glyph.advanceWidth) {
+ x += glyph.advanceWidth * fontScale;
+ }
+
+ if (options.kerning && i < glyphs.length - 1) {
+ var kerningValue = this.getKerningValue(glyph, glyphs[i + 1]);
+ x += kerningValue * fontScale;
+ }
+
+ if (options.letterSpacing) {
+ x += options.letterSpacing * fontSize;
+ } else if (options.tracking) {
+ x += (options.tracking / 1000) * fontSize;
+ }
+ }
+ return x;
+};
+
+/**
+ * Create a Path object that represents the given text.
+ * @param {string} text - The text to create.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ * @return {opentype.Path}
+ */
+Font.prototype.getPath = function(text, x, y, fontSize, options) {
+ var fullPath = new path.Path();
+ this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
+ var glyphPath = glyph.getPath(gX, gY, gFontSize, options, this);
+ fullPath.extend(glyphPath);
+ });
+ return fullPath;
+};
+
+/**
+ * Create an array of Path objects that represent the glyps of a given text.
+ * @param {string} text - The text to create.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ * @return {opentype.Path[]}
+ */
+Font.prototype.getPaths = function(text, x, y, fontSize, options) {
+ var glyphPaths = [];
+ this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
+ var glyphPath = glyph.getPath(gX, gY, gFontSize);
+ glyphPaths.push(glyphPath);
+ });
+
+ return glyphPaths;
+};
+
+/**
+ * Returns the advance width of a text.
+ *
+ * This is something different than Path.getBoundingBox() as for example a
+ * suffixed whitespace increases the advancewidth but not the bounding box
+ * or an overhanging letter like a calligraphic 'f' might have a quite larger
+ * bounding box than its advance width.
+ *
+ * This corresponds to canvas2dContext.measureText(text).width
+ *
+ * @param {string} text - The text to create.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ * @return advance width
+ */
+Font.prototype.getAdvanceWidth = function(text, fontSize, options) {
+ return this.forEachGlyph(text, 0, 0, fontSize, options, function() {});
+};
+
+/**
+ * Draw the text on the given drawing context.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {string} text - The text to create.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ */
+Font.prototype.draw = function(ctx, text, x, y, fontSize, options) {
+ this.getPath(text, x, y, fontSize, options).draw(ctx);
+};
+
+/**
+ * Draw the points of all glyphs in the text.
+ * On-curve points will be drawn in blue, off-curve points will be drawn in red.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {string} text - The text to create.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ */
+Font.prototype.drawPoints = function(ctx, text, x, y, fontSize, options) {
+ this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
+ glyph.drawPoints(ctx, gX, gY, gFontSize);
+ });
+};
+
+/**
+ * Draw lines indicating important font measurements for all glyphs in the text.
+ * Black lines indicate the origin of the coordinate system (point 0,0).
+ * Blue lines indicate the glyph bounding box.
+ * Green line indicates the advance width of the glyph.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {string} text - The text to create.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {GlyphRenderOptions=} options
+ */
+Font.prototype.drawMetrics = function(ctx, text, x, y, fontSize, options) {
+ this.forEachGlyph(text, x, y, fontSize, options, function(glyph, gX, gY, gFontSize) {
+ glyph.drawMetrics(ctx, gX, gY, gFontSize);
+ });
+};
+
+/**
+ * @param {string}
+ * @return {string}
+ */
+Font.prototype.getEnglishName = function(name) {
+ var translations = this.names[name];
+ if (translations) {
+ return translations.en;
+ }
+};
+
+/**
+ * Validate
+ */
+Font.prototype.validate = function() {
+ var warnings = [];
+ var _this = this;
+
+ function assert(predicate, message) {
+ if (!predicate) {
+ warnings.push(message);
+ }
+ }
+
+ function assertNamePresent(name) {
+ var englishName = _this.getEnglishName(name);
+ assert(englishName && englishName.trim().length > 0,
+ 'No English ' + name + ' specified.');
+ }
+
+ // Identification information
+ assertNamePresent('fontFamily');
+ assertNamePresent('weightName');
+ assertNamePresent('manufacturer');
+ assertNamePresent('copyright');
+ assertNamePresent('version');
+
+ // Dimension information
+ assert(this.unitsPerEm > 0, 'No unitsPerEm specified.');
+};
+
+/**
+ * Convert the font object to a SFNT data structure.
+ * This structure contains all the necessary tables and metadata to create a binary OTF file.
+ * @return {opentype.Table}
+ */
+Font.prototype.toTables = function() {
+ return sfnt.fontToTable(this);
+};
+/**
+ * @deprecated Font.toBuffer is deprecated. Use Font.toArrayBuffer instead.
+ */
+Font.prototype.toBuffer = function() {
+ console.warn('Font.toBuffer is deprecated. Use Font.toArrayBuffer instead.');
+ return this.toArrayBuffer();
+};
+/**
+ * Converts a `opentype.Font` into an `ArrayBuffer`
+ * @return {ArrayBuffer}
+ */
+Font.prototype.toArrayBuffer = function() {
+ var sfntTable = this.toTables();
+ var bytes = sfntTable.encode();
+ var buffer = new ArrayBuffer(bytes.length);
+ var intArray = new Uint8Array(buffer);
+ for (var i = 0; i < bytes.length; i++) {
+ intArray[i] = bytes[i];
+ }
+
+ return buffer;
+};
+
+/**
+ * Initiate a download of the OpenType font.
+ */
+Font.prototype.download = function(fileName) {
+ var familyName = this.getEnglishName('fontFamily');
+ var styleName = this.getEnglishName('fontSubfamily');
+ fileName = fileName || familyName.replace(/\s/g, '') + '-' + styleName + '.otf';
+ var arrayBuffer = this.toArrayBuffer();
+
+ if (util.isBrowser()) {
+ window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
+ window.requestFileSystem(window.TEMPORARY, arrayBuffer.byteLength, function(fs) {
+ fs.root.getFile(fileName, {create: true}, function(fileEntry) {
+ fileEntry.createWriter(function(writer) {
+ var dataView = new DataView(arrayBuffer);
+ var blob = new Blob([dataView], {type: 'font/opentype'});
+ writer.write(blob);
+
+ writer.addEventListener('writeend', function() {
+ // Navigating to the file will download it.
+ location.href = fileEntry.toURL();
+ }, false);
+ });
+ });
+ },
+ function(err) {
+ throw new Error(err.name + ': ' + err.message);
+ });
+ } else {
+ var fs = _dereq_('fs');
+ var buffer = util.arrayBufferToNodeBuffer(arrayBuffer);
+ fs.writeFileSync(fileName, buffer);
+ }
+};
+/**
+ * @private
+ */
+Font.prototype.fsSelectionValues = {
+ ITALIC: 0x001, //1
+ UNDERSCORE: 0x002, //2
+ NEGATIVE: 0x004, //4
+ OUTLINED: 0x008, //8
+ STRIKEOUT: 0x010, //16
+ BOLD: 0x020, //32
+ REGULAR: 0x040, //64
+ USER_TYPO_METRICS: 0x080, //128
+ WWS: 0x100, //256
+ OBLIQUE: 0x200 //512
+};
+
+/**
+ * @private
+ */
+Font.prototype.usWidthClasses = {
+ ULTRA_CONDENSED: 1,
+ EXTRA_CONDENSED: 2,
+ CONDENSED: 3,
+ SEMI_CONDENSED: 4,
+ MEDIUM: 5,
+ SEMI_EXPANDED: 6,
+ EXPANDED: 7,
+ EXTRA_EXPANDED: 8,
+ ULTRA_EXPANDED: 9
+};
+
+/**
+ * @private
+ */
+Font.prototype.usWeightClasses = {
+ THIN: 100,
+ EXTRA_LIGHT: 200,
+ LIGHT: 300,
+ NORMAL: 400,
+ MEDIUM: 500,
+ SEMI_BOLD: 600,
+ BOLD: 700,
+ EXTRA_BOLD: 800,
+ BLACK: 900
+};
+
+exports.Font = Font;
+
+},{"./encoding":12,"./glyphset":15,"./hintingtt":16,"./path":20,"./substitution":21,"./tables/sfnt":40,"./util":42,"fs":3}],14:[function(_dereq_,module,exports){
+// The Glyph object
+
+'use strict';
+
+var check = _dereq_('./check');
+var draw = _dereq_('./draw');
+var path = _dereq_('./path');
+var glyf = _dereq_('./tables/glyf');
+
+function getPathDefinition(glyph, path) {
+ var _path = path || { commands: [] };
+ return {
+ configurable: true,
+
+ get: function() {
+ if (typeof _path === 'function') {
+ _path = _path();
+ }
+
+ return _path;
+ },
+
+ set: function(p) {
+ _path = p;
+ }
+ };
+}
+/**
+ * @typedef GlyphOptions
+ * @type Object
+ * @property {string} [name] - The glyph name
+ * @property {number} [unicode]
+ * @property {Array} [unicodes]
+ * @property {number} [xMin]
+ * @property {number} [yMin]
+ * @property {number} [xMax]
+ * @property {number} [yMax]
+ * @property {number} [advanceWidth]
+ */
+
+// A Glyph is an individual mark that often corresponds to a character.
+// Some glyphs, such as ligatures, are a combination of many characters.
+// Glyphs are the basic building blocks of a font.
+//
+// The `Glyph` class contains utility methods for drawing the path and its points.
+/**
+ * @exports opentype.Glyph
+ * @class
+ * @param {GlyphOptions}
+ * @constructor
+ */
+function Glyph(options) {
+ // By putting all the code on a prototype function (which is only declared once)
+ // we reduce the memory requirements for larger fonts by some 2%
+ this.bindConstructorValues(options);
+}
+
+/**
+ * @param {GlyphOptions}
+ */
+Glyph.prototype.bindConstructorValues = function(options) {
+ this.index = options.index || 0;
+
+ // These three values cannnot be deferred for memory optimization:
+ this.name = options.name || null;
+ this.unicode = options.unicode || undefined;
+ this.unicodes = options.unicodes || options.unicode !== undefined ? [options.unicode] : [];
+
+ // But by binding these values only when necessary, we reduce can
+ // the memory requirements by almost 3% for larger fonts.
+ if (options.xMin) {
+ this.xMin = options.xMin;
+ }
+
+ if (options.yMin) {
+ this.yMin = options.yMin;
+ }
+
+ if (options.xMax) {
+ this.xMax = options.xMax;
+ }
+
+ if (options.yMax) {
+ this.yMax = options.yMax;
+ }
+
+ if (options.advanceWidth) {
+ this.advanceWidth = options.advanceWidth;
+ }
+
+ // The path for a glyph is the most memory intensive, and is bound as a value
+ // with a getter/setter to ensure we actually do path parsing only once the
+ // path is actually needed by anything.
+ Object.defineProperty(this, 'path', getPathDefinition(this, options.path));
+};
+
+/**
+ * @param {number}
+ */
+Glyph.prototype.addUnicode = function(unicode) {
+ if (this.unicodes.length === 0) {
+ this.unicode = unicode;
+ }
+
+ this.unicodes.push(unicode);
+};
+
+/**
+ * Calculate the minimum bounding box for this glyph.
+ * @return {opentype.BoundingBox}
+ */
+Glyph.prototype.getBoundingBox = function() {
+ return this.path.getBoundingBox();
+};
+
+/**
+ * Convert the glyph to a Path we can draw on a drawing context.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {Object=} options - xScale, yScale to strech the glyph.
+ * @param {opentype.Font} if hinting is to be used, the font
+ * @return {opentype.Path}
+ */
+Glyph.prototype.getPath = function(x, y, fontSize, options, font) {
+ x = x !== undefined ? x : 0;
+ y = y !== undefined ? y : 0;
+ fontSize = fontSize !== undefined ? fontSize : 72;
+ var commands;
+ var hPoints;
+ if (!options) options = { };
+ var xScale = options.xScale;
+ var yScale = options.yScale;
+
+ if (options.hinting && font && font.hinting) {
+ // in case of hinting, the hinting engine takes care
+ // of scaling the points (not the path) before hinting.
+ hPoints = this.path && font.hinting.exec(this, fontSize);
+ // in case the hinting engine failed hPoints is undefined
+ // and thus reverts to plain rending
+ }
+
+ if (hPoints) {
+ commands = glyf.getPath(hPoints).commands;
+ x = Math.round(x);
+ y = Math.round(y);
+ // TODO in case of hinting xyScaling is not yet supported
+ xScale = yScale = 1;
+ } else {
+ commands = this.path.commands;
+ var scale = 1 / this.path.unitsPerEm * fontSize;
+ if (xScale === undefined) xScale = scale;
+ if (yScale === undefined) yScale = scale;
+ }
+
+ var p = new path.Path();
+ for (var i = 0; i < commands.length; i += 1) {
+ var cmd = commands[i];
+ if (cmd.type === 'M') {
+ p.moveTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));
+ } else if (cmd.type === 'L') {
+ p.lineTo(x + (cmd.x * xScale), y + (-cmd.y * yScale));
+ } else if (cmd.type === 'Q') {
+ p.quadraticCurveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),
+ x + (cmd.x * xScale), y + (-cmd.y * yScale));
+ } else if (cmd.type === 'C') {
+ p.curveTo(x + (cmd.x1 * xScale), y + (-cmd.y1 * yScale),
+ x + (cmd.x2 * xScale), y + (-cmd.y2 * yScale),
+ x + (cmd.x * xScale), y + (-cmd.y * yScale));
+ } else if (cmd.type === 'Z') {
+ p.closePath();
+ }
+ }
+
+ return p;
+};
+
+/**
+ * Split the glyph into contours.
+ * This function is here for backwards compatibility, and to
+ * provide raw access to the TrueType glyph outlines.
+ * @return {Array}
+ */
+Glyph.prototype.getContours = function() {
+ if (this.points === undefined) {
+ return [];
+ }
+
+ var contours = [];
+ var currentContour = [];
+ for (var i = 0; i < this.points.length; i += 1) {
+ var pt = this.points[i];
+ currentContour.push(pt);
+ if (pt.lastPointOfContour) {
+ contours.push(currentContour);
+ currentContour = [];
+ }
+ }
+
+ check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
+ return contours;
+};
+
+/**
+ * Calculate the xMin/yMin/xMax/yMax/lsb/rsb for a Glyph.
+ * @return {Object}
+ */
+Glyph.prototype.getMetrics = function() {
+ var commands = this.path.commands;
+ var xCoords = [];
+ var yCoords = [];
+ for (var i = 0; i < commands.length; i += 1) {
+ var cmd = commands[i];
+ if (cmd.type !== 'Z') {
+ xCoords.push(cmd.x);
+ yCoords.push(cmd.y);
+ }
+
+ if (cmd.type === 'Q' || cmd.type === 'C') {
+ xCoords.push(cmd.x1);
+ yCoords.push(cmd.y1);
+ }
+
+ if (cmd.type === 'C') {
+ xCoords.push(cmd.x2);
+ yCoords.push(cmd.y2);
+ }
+ }
+
+ var metrics = {
+ xMin: Math.min.apply(null, xCoords),
+ yMin: Math.min.apply(null, yCoords),
+ xMax: Math.max.apply(null, xCoords),
+ yMax: Math.max.apply(null, yCoords),
+ leftSideBearing: this.leftSideBearing
+ };
+
+ if (!isFinite(metrics.xMin)) {
+ metrics.xMin = 0;
+ }
+
+ if (!isFinite(metrics.xMax)) {
+ metrics.xMax = this.advanceWidth;
+ }
+
+ if (!isFinite(metrics.yMin)) {
+ metrics.yMin = 0;
+ }
+
+ if (!isFinite(metrics.yMax)) {
+ metrics.yMax = 0;
+ }
+
+ metrics.rightSideBearing = this.advanceWidth - metrics.leftSideBearing - (metrics.xMax - metrics.xMin);
+ return metrics;
+};
+
+/**
+ * Draw the glyph on the given context.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ * @param {Object=} options - xScale, yScale to strech the glyph.
+ */
+Glyph.prototype.draw = function(ctx, x, y, fontSize, options) {
+ this.getPath(x, y, fontSize, options).draw(ctx);
+};
+
+/**
+ * Draw the points of the glyph.
+ * On-curve points will be drawn in blue, off-curve points will be drawn in red.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ */
+Glyph.prototype.drawPoints = function(ctx, x, y, fontSize) {
+
+ function drawCircles(l, x, y, scale) {
+ var PI_SQ = Math.PI * 2;
+ ctx.beginPath();
+ for (var j = 0; j < l.length; j += 1) {
+ ctx.moveTo(x + (l[j].x * scale), y + (l[j].y * scale));
+ ctx.arc(x + (l[j].x * scale), y + (l[j].y * scale), 2, 0, PI_SQ, false);
+ }
+
+ ctx.closePath();
+ ctx.fill();
+ }
+
+ x = x !== undefined ? x : 0;
+ y = y !== undefined ? y : 0;
+ fontSize = fontSize !== undefined ? fontSize : 24;
+ var scale = 1 / this.path.unitsPerEm * fontSize;
+
+ var blueCircles = [];
+ var redCircles = [];
+ var path = this.path;
+ for (var i = 0; i < path.commands.length; i += 1) {
+ var cmd = path.commands[i];
+ if (cmd.x !== undefined) {
+ blueCircles.push({x: cmd.x, y: -cmd.y});
+ }
+
+ if (cmd.x1 !== undefined) {
+ redCircles.push({x: cmd.x1, y: -cmd.y1});
+ }
+
+ if (cmd.x2 !== undefined) {
+ redCircles.push({x: cmd.x2, y: -cmd.y2});
+ }
+ }
+
+ ctx.fillStyle = 'blue';
+ drawCircles(blueCircles, x, y, scale);
+ ctx.fillStyle = 'red';
+ drawCircles(redCircles, x, y, scale);
+};
+
+/**
+ * Draw lines indicating important font measurements.
+ * Black lines indicate the origin of the coordinate system (point 0,0).
+ * Blue lines indicate the glyph bounding box.
+ * Green line indicates the advance width of the glyph.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context, like Canvas.
+ * @param {number} [x=0] - Horizontal position of the beginning of the text.
+ * @param {number} [y=0] - Vertical position of the *baseline* of the text.
+ * @param {number} [fontSize=72] - Font size in pixels. We scale the glyph units by `1 / unitsPerEm * fontSize`.
+ */
+Glyph.prototype.drawMetrics = function(ctx, x, y, fontSize) {
+ var scale;
+ x = x !== undefined ? x : 0;
+ y = y !== undefined ? y : 0;
+ fontSize = fontSize !== undefined ? fontSize : 24;
+ scale = 1 / this.path.unitsPerEm * fontSize;
+ ctx.lineWidth = 1;
+
+ // Draw the origin
+ ctx.strokeStyle = 'black';
+ draw.line(ctx, x, -10000, x, 10000);
+ draw.line(ctx, -10000, y, 10000, y);
+
+ // This code is here due to memory optimization: by not using
+ // defaults in the constructor, we save a notable amount of memory.
+ var xMin = this.xMin || 0;
+ var yMin = this.yMin || 0;
+ var xMax = this.xMax || 0;
+ var yMax = this.yMax || 0;
+ var advanceWidth = this.advanceWidth || 0;
+
+ // Draw the glyph box
+ ctx.strokeStyle = 'blue';
+ draw.line(ctx, x + (xMin * scale), -10000, x + (xMin * scale), 10000);
+ draw.line(ctx, x + (xMax * scale), -10000, x + (xMax * scale), 10000);
+ draw.line(ctx, -10000, y + (-yMin * scale), 10000, y + (-yMin * scale));
+ draw.line(ctx, -10000, y + (-yMax * scale), 10000, y + (-yMax * scale));
+
+ // Draw the advance width
+ ctx.strokeStyle = 'green';
+ draw.line(ctx, x + (advanceWidth * scale), -10000, x + (advanceWidth * scale), 10000);
+};
+
+exports.Glyph = Glyph;
+
+},{"./check":10,"./draw":11,"./path":20,"./tables/glyf":26}],15:[function(_dereq_,module,exports){
+// The GlyphSet object
+
+'use strict';
+
+var _glyph = _dereq_('./glyph');
+
+// Define a property on the glyph that depends on the path being loaded.
+function defineDependentProperty(glyph, externalName, internalName) {
+ Object.defineProperty(glyph, externalName, {
+ get: function() {
+ // Request the path property to make sure the path is loaded.
+ glyph.path; // jshint ignore:line
+ return glyph[internalName];
+ },
+ set: function(newValue) {
+ glyph[internalName] = newValue;
+ },
+ enumerable: true,
+ configurable: true
+ });
+}
+
+/**
+ * A GlyphSet represents all glyphs available in the font, but modelled using
+ * a deferred glyph loader, for retrieving glyphs only once they are absolutely
+ * necessary, to keep the memory footprint down.
+ * @exports opentype.GlyphSet
+ * @class
+ * @param {opentype.Font}
+ * @param {Array}
+ */
+function GlyphSet(font, glyphs) {
+ this.font = font;
+ this.glyphs = {};
+ if (Array.isArray(glyphs)) {
+ for (var i = 0; i < glyphs.length; i++) {
+ this.glyphs[i] = glyphs[i];
+ }
+ }
+
+ this.length = (glyphs && glyphs.length) || 0;
+}
+
+/**
+ * @param {number} index
+ * @return {opentype.Glyph}
+ */
+GlyphSet.prototype.get = function(index) {
+ if (typeof this.glyphs[index] === 'function') {
+ this.glyphs[index] = this.glyphs[index]();
+ }
+
+ return this.glyphs[index];
+};
+
+/**
+ * @param {number} index
+ * @param {Object}
+ */
+GlyphSet.prototype.push = function(index, loader) {
+ this.glyphs[index] = loader;
+ this.length++;
+};
+
+/**
+ * @alias opentype.glyphLoader
+ * @param {opentype.Font} font
+ * @param {number} index
+ * @return {opentype.Glyph}
+ */
+function glyphLoader(font, index) {
+ return new _glyph.Glyph({index: index, font: font});
+}
+
+/**
+ * Generate a stub glyph that can be filled with all metadata *except*
+ * the "points" and "path" properties, which must be loaded only once
+ * the glyph's path is actually requested for text shaping.
+ * @alias opentype.ttfGlyphLoader
+ * @param {opentype.Font} font
+ * @param {number} index
+ * @param {Function} parseGlyph
+ * @param {Object} data
+ * @param {number} position
+ * @param {Function} buildPath
+ * @return {opentype.Glyph}
+ */
+function ttfGlyphLoader(font, index, parseGlyph, data, position, buildPath) {
+ return function() {
+ var glyph = new _glyph.Glyph({index: index, font: font});
+
+ glyph.path = function() {
+ parseGlyph(glyph, data, position);
+ var path = buildPath(font.glyphs, glyph);
+ path.unitsPerEm = font.unitsPerEm;
+ return path;
+ };
+
+ defineDependentProperty(glyph, 'xMin', '_xMin');
+ defineDependentProperty(glyph, 'xMax', '_xMax');
+ defineDependentProperty(glyph, 'yMin', '_yMin');
+ defineDependentProperty(glyph, 'yMax', '_yMax');
+
+ return glyph;
+ };
+}
+/**
+ * @alias opentype.cffGlyphLoader
+ * @param {opentype.Font} font
+ * @param {number} index
+ * @param {Function} parseCFFCharstring
+ * @param {string} charstring
+ * @return {opentype.Glyph}
+ */
+function cffGlyphLoader(font, index, parseCFFCharstring, charstring) {
+ return function() {
+ var glyph = new _glyph.Glyph({index: index, font: font});
+
+ glyph.path = function() {
+ var path = parseCFFCharstring(font, glyph, charstring);
+ path.unitsPerEm = font.unitsPerEm;
+ return path;
+ };
+
+ return glyph;
+ };
+}
+
+exports.GlyphSet = GlyphSet;
+exports.glyphLoader = glyphLoader;
+exports.ttfGlyphLoader = ttfGlyphLoader;
+exports.cffGlyphLoader = cffGlyphLoader;
+
+},{"./glyph":14}],16:[function(_dereq_,module,exports){
+/* A TrueType font hinting interpreter.
+*
+* (c) 2017 Axel Kittenberger
+*
+* This interpreter has been implemented according to this documentation:
+* https://developer.apple.com/fonts/TrueType-Reference-Manual/RM05/Chap5.html
+*
+* According to the documentation F24DOT6 values are used for pixels.
+* That means calculation is 1/64 pixel accurate and uses integer operations.
+* However, Javascript has floating point operations by default and only
+* those are available. One could make a case to simulate the 1/64 accuracy
+* exactly by truncating after every division operation
+* (for example with << 0) to get pixel exacty results as other TrueType
+* implementations. It may make sense since some fonts are pixel optimized
+* by hand using DELTAP instructions. The current implementation doesn't
+* and rather uses full floating point precission.
+*
+* xScale, yScale and rotation is currently ignored.
+*
+* A few non-trivial instructions are missing as I didn't encounter yet
+* a font that used them to test a possible implementation.
+*
+* Some fonts seem to use undocumented features regarding the twilight zone.
+* Only some of them are implemented as they were encountered.
+*
+* The DEBUG statements can be removed, manually or for example with "uglify"
+* fixing DEBUG to false.
+*/
+'use strict';
+
+var DEBUG = false;
+
+var instructionTable;
+var exec;
+var execComponent;
+var execGlyph;
+
+/*
+* Creates a hinting object.
+*
+* There ought to be exactly one
+* for each truetype font that is used for hinting.
+*/
+function Hinting(font) {
+ // the font this hinting object is for
+ this.font = font;
+
+ // cached states
+ this._fpgmState =
+ this._prepState =
+ undefined;
+
+ // errorState
+ // 0 ... all okay
+ // 1 ... had an error in a glyf,
+ // continue working but stop spamming
+ // the console
+ // 2 ... error at prep, stop hinting at this ppem
+ // 3 ... error at fpeg, stop hinting for this font at all
+ this._errorState = 0;
+}
+
+/*
+* Not rounding.
+*/
+function roundOff(v) {
+ return v;
+}
+
+/*
+* Rounding to grid.
+*/
+function roundToGrid(v) {
+ //Rounding in TT is supposed to "symmetrical around zero"
+ return Math.sign(v) * Math.round(Math.abs(v));
+}
+
+/*
+* Rounding to double grid.
+*/
+function roundToDoubleGrid(v) {
+ return Math.sign(v) * Math.round(Math.abs(v * 2)) / 2;
+}
+
+/*
+* Rounding to half grid.
+*/
+function roundToHalfGrid(v) {
+ return Math.sign(v) * (Math.round(Math.abs(v) + 0.5) - 0.5);
+}
+
+/*
+* Rounding to up to grid.
+*/
+function roundUpToGrid(v) {
+ return Math.sign(v) * Math.ceil(Math.abs(v));
+}
+
+/*
+* Rounding to down to grid.
+*/
+function roundDownToGrid(v) {
+ return Math.sign(v) * Math.floor(Math.abs(v));
+}
+
+/*
+* Super rounding.
+*/
+var roundSuper = function(v) {
+ var period = this.srPeriod;
+ var phase = this.srPhase;
+ var threshold = this.srThreshold;
+ var sign = 1;
+
+ if (v < 0) {
+ v = -v;
+ sign = -1;
+ }
+
+ v += threshold - phase;
+
+ v = Math.trunc(v / period) * period;
+
+ v += phase;
+
+ // according to http://xgridfit.sourceforge.net/round.html
+ if (sign > 0 && v < 0) return phase;
+ if (sign < 0 && v > 0) return -phase;
+
+ return v * sign;
+};
+
+/*
+* Unit vector of x-axis.
+*/
+var xUnitVector = {
+ x: 1,
+
+ y: 0,
+
+ axis: 'x',
+
+ // Gets the projected distance between two points.
+ // o1/o2 ... if true, respective original position is used.
+ distance: function(p1, p2, o1, o2) {
+ return (o1 ? p1.xo : p1.x) - (o2 ? p2.xo : p2.x);
+ },
+
+ // Moves point p so the moved position has the same relative
+ // position to the moved positions of rp1 and rp2 than the
+ // original positions had.
+ //
+ // See APPENDIX on INTERPOLATE at the bottom of this file.
+ interpolate: function(p, rp1, rp2, pv) {
+ var do1;
+ var do2;
+ var doa1;
+ var doa2;
+ var dm1;
+ var dm2;
+ var dt;
+
+ if (!pv || pv === this) {
+ do1 = p.xo - rp1.xo;
+ do2 = p.xo - rp2.xo;
+ dm1 = rp1.x - rp1.xo;
+ dm2 = rp2.x - rp2.xo;
+ doa1 = Math.abs(do1);
+ doa2 = Math.abs(do2);
+ dt = doa1 + doa2;
+
+ if (dt === 0) {
+ p.x = p.xo + (dm1 + dm2) / 2;
+ return;
+ }
+
+ p.x = p.xo + (dm1 * doa2 + dm2 * doa1) / dt;
+ return;
+ }
+
+ do1 = pv.distance(p, rp1, true, true);
+ do2 = pv.distance(p, rp2, true, true);
+ dm1 = pv.distance(rp1, rp1, false, true);
+ dm2 = pv.distance(rp2, rp2, false, true);
+ doa1 = Math.abs(do1);
+ doa2 = Math.abs(do2);
+ dt = doa1 + doa2;
+
+ if (dt === 0) {
+ xUnitVector.setRelative(p, p, (dm1 + dm2) / 2, pv, true);
+ return;
+ }
+
+ xUnitVector.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);
+ },
+
+ // Slope of line normal to this
+ normalSlope: Number.NEGATIVE_INFINITY,
+
+ // Sets the point 'p' relative to point 'rp'
+ // by the distance 'd'.
+ //
+ // See APPENDIX on SETRELATIVE at the bottom of this file.
+ //
+ // p ... point to set
+ // rp ... reference point
+ // d ... distance on projection vector
+ // pv ... projection vector (undefined = this)
+ // org ... if true, uses the original position of rp as reference.
+ setRelative: function(p, rp, d, pv, org) {
+ if (!pv || pv === this) {
+ p.x = (org ? rp.xo : rp.x) + d;
+ return;
+ }
+
+ var rpx = org ? rp.xo : rp.x;
+ var rpy = org ? rp.yo : rp.y;
+ var rpdx = rpx + d * pv.x;
+ var rpdy = rpy + d * pv.y;
+
+ p.x = rpdx + (p.y - rpdy) / pv.normalSlope;
+ },
+
+ // Slope of vector line.
+ slope: 0,
+
+ // Touches the point p.
+ touch: function(p) { p.xTouched = true; },
+
+ // Tests if a point p is touched.
+ touched: function(p) { return p.xTouched; },
+
+ // Untouches the point p.
+ untouch: function(p) { p.xTouched = false; }
+};
+
+/*
+* Unit vector of y-axis.
+*/
+var yUnitVector = {
+ x: 0,
+
+ y: 1,
+
+ axis: 'y',
+
+ // Gets the projected distance between two points.
+ // o1/o2 ... if true, respective original position is used.
+ distance: function(p1, p2, o1, o2) {
+ return (o1 ? p1.yo : p1.y) - (o2 ? p2.yo : p2.y);
+ },
+
+ // Moves point p so the moved position has the same relative
+ // position to the moved positions of rp1 and rp2 than the
+ // original positions had.
+ //
+ // See APPENDIX on INTERPOLATE at the bottom of this file.
+ interpolate: function(p, rp1, rp2, pv) {
+ var do1;
+ var do2;
+ var doa1;
+ var doa2;
+ var dm1;
+ var dm2;
+ var dt;
+
+ if (!pv || pv === this) {
+ do1 = p.yo - rp1.yo;
+ do2 = p.yo - rp2.yo;
+ dm1 = rp1.y - rp1.yo;
+ dm2 = rp2.y - rp2.yo;
+ doa1 = Math.abs(do1);
+ doa2 = Math.abs(do2);
+ dt = doa1 + doa2;
+
+ if (dt === 0) {
+ p.y = p.yo + (dm1 + dm2) / 2;
+ return;
+ }
+
+ p.y = p.yo + (dm1 * doa2 + dm2 * doa1) / dt;
+ return;
+ }
+
+ do1 = pv.distance(p, rp1, true, true);
+ do2 = pv.distance(p, rp2, true, true);
+ dm1 = pv.distance(rp1, rp1, false, true);
+ dm2 = pv.distance(rp2, rp2, false, true);
+ doa1 = Math.abs(do1);
+ doa2 = Math.abs(do2);
+ dt = doa1 + doa2;
+
+ if (dt === 0) {
+ yUnitVector.setRelative(p, p, (dm1 + dm2) / 2, pv, true);
+ return;
+ }
+
+ yUnitVector.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);
+ },
+
+ // Slope of line normal to this.
+ normalSlope: 0,
+
+ // Sets the point 'p' relative to point 'rp'
+ // by the distance 'd'
+ //
+ // See APPENDIX on SETRELATIVE at the bottom of this file.
+ //
+ // p ... point to set
+ // rp ... reference point
+ // d ... distance on projection vector
+ // pv ... projection vector (undefined = this)
+ // org ... if true, uses the original position of rp as reference.
+ setRelative: function(p, rp, d, pv, org) {
+ if (!pv || pv === this) {
+ p.y = (org ? rp.yo : rp.y) + d;
+ return;
+ }
+
+ var rpx = org ? rp.xo : rp.x;
+ var rpy = org ? rp.yo : rp.y;
+ var rpdx = rpx + d * pv.x;
+ var rpdy = rpy + d * pv.y;
+
+ p.y = rpdy + pv.normalSlope * (p.x - rpdx);
+ },
+
+ // Slope of vector line.
+ slope: Number.POSITIVE_INFINITY,
+
+ // Touches the point p.
+ touch: function(p) { p.yTouched = true; },
+
+ // Tests if a point p is touched.
+ touched: function(p) { return p.yTouched; },
+
+ // Untouches the point p.
+ untouch: function(p) { p.yTouched = false; }
+};
+
+Object.freeze(xUnitVector);
+Object.freeze(yUnitVector);
+
+/*
+* Creates a unit vector that is not x- or y-axis.
+*/
+function UnitVector(x, y) {
+ this.x = x;
+ this.y = y;
+ this.axis = undefined;
+ this.slope = y / x;
+ this.normalSlope = -x / y;
+ Object.freeze(this);
+}
+
+/*
+* Gets the projected distance between two points.
+* o1/o2 ... if true, respective original position is used.
+*/
+UnitVector.prototype.distance = function(p1, p2, o1, o2) {
+ return (
+ this.x * xUnitVector.distance(p1, p2, o1, o2) +
+ this.y * yUnitVector.distance(p1, p2, o1, o2)
+ );
+};
+
+/*
+* Moves point p so the moved position has the same relative
+* position to the moved positions of rp1 and rp2 than the
+* original positions had.
+*
+* See APPENDIX on INTERPOLATE at the bottom of this file.
+*/
+UnitVector.prototype.interpolate = function(p, rp1, rp2, pv) {
+ var dm1;
+ var dm2;
+ var do1;
+ var do2;
+ var doa1;
+ var doa2;
+ var dt;
+
+ do1 = pv.distance(p, rp1, true, true);
+ do2 = pv.distance(p, rp2, true, true);
+ dm1 = pv.distance(rp1, rp1, false, true);
+ dm2 = pv.distance(rp2, rp2, false, true);
+ doa1 = Math.abs(do1);
+ doa2 = Math.abs(do2);
+ dt = doa1 + doa2;
+
+ if (dt === 0) {
+ this.setRelative(p, p, (dm1 + dm2) / 2, pv, true);
+ return;
+ }
+
+ this.setRelative(p, p, (dm1 * doa2 + dm2 * doa1) / dt, pv, true);
+};
+
+/*
+* Sets the point 'p' relative to point 'rp'
+* by the distance 'd'
+*
+* See APPENDIX on SETRELATIVE at the bottom of this file.
+*
+* p ... point to set
+* rp ... reference point
+* d ... distance on projection vector
+* pv ... projection vector (undefined = this)
+* org ... if true, uses the original position of rp as reference.
+*/
+UnitVector.prototype.setRelative = function(p, rp, d, pv, org) {
+ pv = pv || this;
+
+ var rpx = org ? rp.xo : rp.x;
+ var rpy = org ? rp.yo : rp.y;
+ var rpdx = rpx + d * pv.x;
+ var rpdy = rpy + d * pv.y;
+
+ var pvns = pv.normalSlope;
+ var fvs = this.slope;
+
+ var px = p.x;
+ var py = p.y;
+
+ p.x = (fvs * px - pvns * rpdx + rpdy - py) / (fvs - pvns);
+ p.y = fvs * (p.x - px) + py;
+};
+
+/*
+* Touches the point p.
+*/
+UnitVector.prototype.touch = function(p) {
+ p.xTouched = true;
+ p.yTouched = true;
+};
+
+/*
+* Returns a unit vector with x/y coordinates.
+*/
+function getUnitVector(x, y) {
+ var d = Math.sqrt(x * x + y * y);
+
+ x /= d;
+ y /= d;
+
+ if (x === 1 && y === 0) return xUnitVector;
+ else if (x === 0 && y === 1) return yUnitVector;
+ else return new UnitVector(x, y);
+}
+
+/*
+* Creates a point in the hinting engine.
+*/
+function HPoint(
+ x,
+ y,
+ lastPointOfContour,
+ onCurve
+) {
+ this.x = this.xo = Math.round(x * 64) / 64; // hinted x value and original x-value
+ this.y = this.yo = Math.round(y * 64) / 64; // hinted y value and original y-value
+
+ this.lastPointOfContour = lastPointOfContour;
+ this.onCurve = onCurve;
+ this.prevPointOnContour = undefined;
+ this.nextPointOnContour = undefined;
+ this.xTouched = false;
+ this.yTouched = false;
+
+ Object.preventExtensions(this);
+}
+
+/*
+* Returns the next touched point on the contour.
+*
+* v ... unit vector to test touch axis.
+*/
+HPoint.prototype.nextTouched = function(v) {
+ var p = this.nextPointOnContour;
+
+ while (!v.touched(p) && p !== this) p = p.nextPointOnContour;
+
+ return p;
+};
+
+/*
+* Returns the previous touched point on the contour
+*
+* v ... unit vector to test touch axis.
+*/
+HPoint.prototype.prevTouched = function(v) {
+ var p = this.prevPointOnContour;
+
+ while (!v.touched(p) && p !== this) p = p.prevPointOnContour;
+
+ return p;
+};
+
+/*
+* The zero point.
+*/
+var HPZero = Object.freeze(new HPoint(0, 0));
+
+/*
+* The default state of the interpreter.
+*
+* Note: Freezing the defaultState and then deriving from it
+* makes the V8 Javascript engine going akward,
+* so this is avoided, albeit the defaultState shouldn't
+* ever change.
+*/
+var defaultState = {
+ cvCutIn: 17 / 16, // control value cut in
+ deltaBase: 9,
+ deltaShift: 0.125,
+ loop: 1, // loops some instructions
+ minDis: 1, // minimum distance
+ autoFlip: true
+};
+
+/*
+* The current state of the interpreter.
+*
+* env ... 'fpgm' or 'prep' or 'glyf'
+* prog ... the program
+*/
+function State(env, prog) {
+ this.env = env;
+ this.stack = [];
+ this.prog = prog;
+
+ switch (env) {
+ case 'glyf' :
+ this.zp0 = this.zp1 = this.zp2 = 1;
+ this.rp0 = this.rp1 = this.rp2 = 0;
+ /* fall through */
+ case 'prep' :
+ this.fv = this.pv = this.dpv = xUnitVector;
+ this.round = roundToGrid;
+ }
+}
+
+/*
+* Executes a glyph program.
+*
+* This does the hinting for each glyph.
+*
+* Returns an array of moved points.
+*
+* glyph: the glyph to hint
+* ppem: the size the glyph is rendered for
+*/
+Hinting.prototype.exec = function(glyph, ppem) {
+ if (typeof ppem !== 'number') {
+ throw new Error('Point size is not a number!');
+ }
+
+ // Received a fatal error, don't do any hinting anymore.
+ if (this._errorState > 2) return;
+
+ var font = this.font;
+ var prepState = this._prepState;
+
+ if (!prepState || prepState.ppem !== ppem) {
+ var fpgmState = this._fpgmState;
+
+ if (!fpgmState) {
+ // Executes the fpgm state.
+ // This is used by fonts to define functions.
+ State.prototype = defaultState;
+
+ fpgmState =
+ this._fpgmState =
+ new State('fpgm', font.tables.fpgm);
+
+ fpgmState.funcs = [ ];
+ fpgmState.font = font;
+
+ if (DEBUG) {
+ console.log('---EXEC FPGM---');
+ fpgmState.step = -1;
+ }
+
+ try {
+ exec(fpgmState);
+ } catch (e) {
+ console.log('Hinting error in FPGM:' + e);
+ this._errorState = 3;
+ return;
+ }
+ }
+
+ // Executes the prep program for this ppem setting.
+ // This is used by fonts to set cvt values
+ // depending on to be rendered font size.
+
+ State.prototype = fpgmState;
+ prepState =
+ this._prepState =
+ new State('prep', font.tables.prep);
+
+ prepState.ppem = ppem;
+
+ // Creates a copy of the cvt table
+ // and scales it to the current ppem setting.
+ var oCvt = font.tables.cvt;
+ if (oCvt) {
+ var cvt = prepState.cvt = new Array(oCvt.length);
+ var scale = ppem / font.unitsPerEm;
+ for (var c = 0; c < oCvt.length; c++) {
+ cvt[c] = oCvt[c] * scale;
+ }
+ } else {
+ prepState.cvt = [];
+ }
+
+ if (DEBUG) {
+ console.log('---EXEC PREP---');
+ prepState.step = -1;
+ }
+
+ try {
+ exec(prepState);
+ } catch (e) {
+ if (this._errorState < 2) {
+ console.log('Hinting error in PREP:' + e);
+ }
+ this._errorState = 2;
+ }
+ }
+
+ if (this._errorState > 1) return;
+
+ try {
+ return execGlyph(glyph, prepState);
+ } catch (e) {
+ if (this._errorState < 1) {
+ console.log('Hinting error:' + e);
+ console.log('Note: further hinting errors are silenced');
+ }
+ this._errorState = 1;
+ return;
+ }
+};
+
+/*
+* Executes the hinting program for a glyph.
+*/
+function execGlyph(glyph, prepState) {
+ // original point positions
+ var xScale = prepState.ppem / prepState.font.unitsPerEm;
+ var yScale = xScale;
+ var components = glyph.components;
+ var contours;
+ var gZone;
+ var state;
+
+ State.prototype = prepState;
+ if (!components) {
+ state = new State('glyf', glyph.instructions);
+ if (DEBUG) {
+ console.log('---EXEC GLYPH---');
+ state.step = -1;
+ }
+ execComponent(glyph, state, xScale, yScale);
+ gZone = state.gZone;
+ } else {
+ var font = prepState.font;
+ gZone = [];
+ contours = [];
+ for (var i = 0; i < components.length; i++) {
+ var c = components[i];
+ var cg = font.glyphs.get(c.glyphIndex);
+
+ state = new State('glyf', cg.instructions);
+
+ if (DEBUG) {
+ console.log('---EXEC COMP ' + i + '---');
+ state.step = -1;
+ }
+
+ execComponent(cg, state, xScale, yScale);
+ // appends the computed points to the result array
+ // post processes the component points
+ var dx = Math.round(c.dx * xScale);
+ var dy = Math.round(c.dy * yScale);
+ var gz = state.gZone;
+ var cc = state.contours;
+ for (var pi = 0; pi < gz.length; pi++) {
+ var p = gz[pi];
+ p.xTouched = p.yTouched = false;
+ p.xo = p.x = p.x + dx;
+ p.yo = p.y = p.y + dy;
+ }
+
+ var gLen = gZone.length;
+ gZone.push.apply(gZone, gz);
+ for (var j = 0; j < cc.length; j++) {
+ contours.push(cc[j] + gLen);
+ }
+ }
+
+ if (glyph.instructions && !state.inhibitGridFit) {
+ // the composite has instructions on its own
+ state = new State('glyf', glyph.instructions);
+
+ state.gZone = state.z0 = state.z1 = state.z2 = gZone;
+
+ state.contours = contours;
+
+ // note: HPZero cannot be used here, since
+ // the point might be modified
+ gZone.push(
+ new HPoint(0, 0),
+ new HPoint(Math.round(glyph.advanceWidth * xScale), 0)
+ );
+
+ if (DEBUG) {
+ console.log('---EXEC COMPOSITE---');
+ state.step = -1;
+ }
+
+ exec(state);
+
+ gZone.length -= 2;
+ }
+ }
+
+ return gZone;
+}
+
+/*
+* Executes the hinting program for a componenet of a multi-component glyph
+* or of the glyph itself by a non-component glyph.
+*/
+function execComponent(glyph, state, xScale, yScale)
+{
+ var points = glyph.points || [];
+ var pLen = points.length;
+ var gZone = state.gZone = state.z0 = state.z1 = state.z2 = [];
+ var contours = state.contours = [];
+ var i;
+
+ // Scales the original points and
+ // makes copies for the hinted points.
+ var cp; // current point
+ for (i = 0; i < pLen; i++) {
+ cp = points[i];
+
+ gZone[i] = new HPoint(
+ cp.x * xScale,
+ cp.y * yScale,
+ cp.lastPointOfContour,
+ cp.onCurve
+ );
+ }
+
+ // Chain links the contours.
+ var sp; // start point
+ var np; // next point
+
+ for (i = 0; i < pLen; i++) {
+ cp = gZone[i];
+
+ if (!sp) {
+ sp = cp;
+ contours.push(i);
+ }
+
+ if (cp.lastPointOfContour) {
+ cp.nextPointOnContour = sp;
+ sp.prevPointOnContour = cp;
+ sp = undefined;
+ } else {
+ np = gZone[i + 1];
+ cp.nextPointOnContour = np;
+ np.prevPointOnContour = cp;
+ }
+ }
+
+ if (state.inhibitGridFit) return;
+
+ gZone.push(
+ new HPoint(0, 0),
+ new HPoint(Math.round(glyph.advanceWidth * xScale), 0)
+ );
+
+ exec(state);
+
+ // Removes the extra points.
+ gZone.length -= 2;
+
+ if (DEBUG) {
+ console.log('FINISHED GLYPH', state.stack);
+ for (i = 0; i < pLen; i++) {
+ console.log(i, gZone[i].x, gZone[i].y);
+ }
+ }
+}
+
+/*
+* Executes the program loaded in state.
+*/
+function exec(state) {
+ var prog = state.prog;
+
+ if (!prog) return;
+
+ var pLen = prog.length;
+ var ins;
+
+ for (state.ip = 0; state.ip < pLen; state.ip++) {
+ if (DEBUG) state.step++;
+ ins = instructionTable[prog[state.ip]];
+
+ if (!ins) {
+ throw new Error(
+ 'unknown instruction: 0x' +
+ Number(prog[state.ip]).toString(16)
+ );
+ }
+
+ ins(state);
+
+ // very extensive debugging for each step
+ /*
+ if (DEBUG) {
+ var da;
+ var i;
+ if (state.gZone) {
+ da = [];
+ for (i = 0; i < state.gZone.length; i++)
+ {
+ da.push(i + ' ' +
+ state.gZone[i].x * 64 + ' ' +
+ state.gZone[i].y * 64 + ' ' +
+ (state.gZone[i].xTouched ? 'x' : '') +
+ (state.gZone[i].yTouched ? 'y' : '')
+ );
+ }
+ console.log('GZ', da);
+ }
+
+ if (state.tZone) {
+ da = [];
+ for (i = 0; i < state.tZone.length; i++) {
+ da.push(i + ' ' +
+ state.tZone[i].x * 64 + ' ' +
+ state.tZone[i].y * 64 + ' ' +
+ (state.tZone[i].xTouched ? 'x' : '') +
+ (state.tZone[i].yTouched ? 'y' : '')
+ );
+ }
+ console.log('TZ', da);
+ }
+
+ if (state.stack.length > 10) {
+ console.log(
+ state.stack.length,
+ '...', state.stack.slice(state.stack.length - 10)
+ );
+ } else {
+ console.log(state.stack.length, state.stack);
+ }
+ }
+ */
+ }
+}
+
+/*
+* Initializes the twilight zone.
+*
+* This is only done if a SZPx instruction
+* refers to the twilight zone.
+*/
+function initTZone(state)
+{
+ var tZone = state.tZone = new Array(state.gZone.length);
+
+ // no idea if this is actually correct...
+ for (var i = 0; i < tZone.length; i++)
+ {
+ tZone[i] = new HPoint(0, 0);
+ }
+}
+
+/*
+* Skips the instruction pointer ahead over an IF/ELSE block.
+* handleElse .. if true breaks on mathing ELSE
+*/
+function skip(state, handleElse)
+{
+ var prog = state.prog;
+ var ip = state.ip;
+ var nesting = 1;
+ var ins;
+
+ do {
+ ins = prog[++ip];
+ if (ins === 0x58) // IF
+ nesting++;
+ else if (ins === 0x59) // EIF
+ nesting--;
+ else if (ins === 0x40) // NPUSHB
+ ip += prog[ip + 1] + 1;
+ else if (ins === 0x41) // NPUSHW
+ ip += 2 * prog[ip + 1] + 1;
+ else if (ins >= 0xB0 && ins <= 0xB7) // PUSHB
+ ip += ins - 0xB0 + 1;
+ else if (ins >= 0xB8 && ins <= 0xBF) // PUSHW
+ ip += (ins - 0xB8 + 1) * 2;
+ else if (handleElse && nesting === 1 && ins === 0x1B) // ELSE
+ break;
+ } while (nesting > 0);
+
+ state.ip = ip;
+}
+
+/*----------------------------------------------------------*
+* And then a lot of instructions... *
+*----------------------------------------------------------*/
+
+// SVTCA[a] Set freedom and projection Vectors To Coordinate Axis
+// 0x00-0x01
+function SVTCA(v, state) {
+ if (DEBUG) console.log(state.step, 'SVTCA[' + v.axis + ']');
+
+ state.fv = state.pv = state.dpv = v;
+}
+
+// SPVTCA[a] Set Projection Vector to Coordinate Axis
+// 0x02-0x03
+function SPVTCA(v, state) {
+ if (DEBUG) console.log(state.step, 'SPVTCA[' + v.axis + ']');
+
+ state.pv = state.dpv = v;
+}
+
+// SFVTCA[a] Set Freedom Vector to Coordinate Axis
+// 0x04-0x05
+function SFVTCA(v, state) {
+ if (DEBUG) console.log(state.step, 'SFVTCA[' + v.axis + ']');
+
+ state.fv = v;
+}
+
+// SPVTL[a] Set Projection Vector To Line
+// 0x06-0x07
+function SPVTL(a, state) {
+ var stack = state.stack;
+ var p2i = stack.pop();
+ var p1i = stack.pop();
+ var p2 = state.z2[p2i];
+ var p1 = state.z1[p1i];
+
+ if (DEBUG) console.log('SPVTL[' + a + ']', p2i, p1i);
+
+ var dx;
+ var dy;
+
+ if (!a) {
+ dx = p1.x - p2.x;
+ dy = p1.y - p2.y;
+ } else {
+ dx = p2.y - p1.y;
+ dy = p1.x - p2.x;
+ }
+
+ state.pv = state.dpv = getUnitVector(dx, dy);
+}
+
+// SFVTL[a] Set Freedom Vector To Line
+// 0x08-0x09
+function SFVTL(a, state) {
+ var stack = state.stack;
+ var p2i = stack.pop();
+ var p1i = stack.pop();
+ var p2 = state.z2[p2i];
+ var p1 = state.z1[p1i];
+
+ if (DEBUG) console.log('SFVTL[' + a + ']', p2i, p1i);
+
+ var dx;
+ var dy;
+
+ if (!a) {
+ dx = p1.x - p2.x;
+ dy = p1.y - p2.y;
+ } else {
+ dx = p2.y - p1.y;
+ dy = p1.x - p2.x;
+ }
+
+ state.fv = getUnitVector(dx, dy);
+}
+
+// SPVFS[] Set Projection Vector From Stack
+// 0x0A
+function SPVFS(state) {
+ var stack = state.stack;
+ var y = stack.pop();
+ var x = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SPVFS[]', y, x);
+
+ state.pv = state.dpv = getUnitVector(x, y);
+}
+
+// SFVFS[] Set Freedom Vector From Stack
+// 0x0B
+function SFVFS(state) {
+ var stack = state.stack;
+ var y = stack.pop();
+ var x = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SPVFS[]', y, x);
+
+ state.fv = getUnitVector(x, y);
+}
+
+// GPV[] Get Projection Vector
+// 0x0C
+function GPV(state) {
+ var stack = state.stack;
+ var pv = state.pv;
+
+ if (DEBUG) console.log(state.step, 'GPV[]');
+
+ stack.push(pv.x * 0x4000);
+ stack.push(pv.y * 0x4000);
+}
+
+// GFV[] Get Freedom Vector
+// 0x0C
+function GFV(state) {
+ var stack = state.stack;
+ var fv = state.fv;
+
+ if (DEBUG) console.log(state.step, 'GFV[]');
+
+ stack.push(fv.x * 0x4000);
+ stack.push(fv.y * 0x4000);
+}
+
+// SFVTPV[] Set Freedom Vector To Projection Vector
+// 0x0E
+function SFVTPV(state) {
+ state.fv = state.pv;
+
+ if (DEBUG) console.log(state.step, 'SFVTPV[]');
+}
+
+// ISECT[] moves point p to the InterSECTion of two lines
+// 0x0F
+function ISECT(state)
+{
+ var stack = state.stack;
+ var pa0i = stack.pop();
+ var pa1i = stack.pop();
+ var pb0i = stack.pop();
+ var pb1i = stack.pop();
+ var pi = stack.pop();
+ var z0 = state.z0;
+ var z1 = state.z1;
+ var pa0 = z0[pa0i];
+ var pa1 = z0[pa1i];
+ var pb0 = z1[pb0i];
+ var pb1 = z1[pb1i];
+ var p = state.z2[pi];
+
+ if (DEBUG) console.log('ISECT[], ', pa0i, pa1i, pb0i, pb1i, pi);
+
+ // math from
+ // en.wikipedia.org/wiki/Line%E2%80%93line_intersection#Given_two_points_on_each_line
+
+ var x1 = pa0.x;
+ var y1 = pa0.y;
+ var x2 = pa1.x;
+ var y2 = pa1.y;
+ var x3 = pb0.x;
+ var y3 = pb0.y;
+ var x4 = pb1.x;
+ var y4 = pb1.y;
+
+ var div = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4);
+ var f1 = x1 * y2 - y1 * x2;
+ var f2 = x3 * y4 - y3 * x4;
+
+ p.x = (f1 * (x3 - x4) - f2 * (x1 - x2)) / div;
+ p.y = (f1 * (y3 - y4) - f2 * (y1 - y2)) / div;
+}
+
+// SRP0[] Set Reference Point 0
+// 0x10
+function SRP0(state) {
+ state.rp0 = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SRP0[]', state.rp0);
+}
+
+// SRP1[] Set Reference Point 1
+// 0x11
+function SRP1(state) {
+ state.rp1 = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SRP1[]', state.rp1);
+}
+
+// SRP1[] Set Reference Point 2
+// 0x12
+function SRP2(state) {
+ state.rp2 = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SRP2[]', state.rp2);
+}
+
+// SZP0[] Set Zone Pointer 0
+// 0x13
+function SZP0(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SZP0[]', n);
+
+ state.zp0 = n;
+
+ switch (n) {
+ case 0:
+ if (!state.tZone) initTZone(state);
+ state.z0 = state.tZone;
+ break;
+ case 1 :
+ state.z0 = state.gZone;
+ break;
+ default :
+ throw new Error('Invalid zone pointer');
+ }
+}
+
+// SZP1[] Set Zone Pointer 1
+// 0x14
+function SZP1(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SZP1[]', n);
+
+ state.zp1 = n;
+
+ switch (n) {
+ case 0:
+ if (!state.tZone) initTZone(state);
+ state.z1 = state.tZone;
+ break;
+ case 1 :
+ state.z1 = state.gZone;
+ break;
+ default :
+ throw new Error('Invalid zone pointer');
+ }
+}
+
+// SZP2[] Set Zone Pointer 2
+// 0x15
+function SZP2(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SZP2[]', n);
+
+ state.zp2 = n;
+
+ switch (n) {
+ case 0:
+ if (!state.tZone) initTZone(state);
+ state.z2 = state.tZone;
+ break;
+ case 1 :
+ state.z2 = state.gZone;
+ break;
+ default :
+ throw new Error('Invalid zone pointer');
+ }
+}
+
+// SZPS[] Set Zone PointerS
+// 0x16
+function SZPS(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SZPS[]', n);
+
+ state.zp0 = state.zp1 = state.zp2 = n;
+
+ switch (n) {
+ case 0:
+ if (!state.tZone) initTZone(state);
+ state.z0 = state.z1 = state.z2 = state.tZone;
+ break;
+ case 1 :
+ state.z0 = state.z1 = state.z2 = state.gZone;
+ break;
+ default :
+ throw new Error('Invalid zone pointer');
+ }
+}
+
+// SLOOP[] Set LOOP variable
+// 0x17
+function SLOOP(state) {
+ state.loop = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SLOOP[]', state.loop);
+}
+
+// RTG[] Round To Grid
+// 0x18
+function RTG(state) {
+ if (DEBUG) console.log(state.step, 'RTG[]');
+
+ state.round = roundToGrid;
+}
+
+// RTHG[] Round To Half Grid
+// 0x19
+function RTHG(state) {
+ if (DEBUG) console.log(state.step, 'RTHG[]');
+
+ state.round = roundToHalfGrid;
+}
+
+// SMD[] Set Minimum Distance
+// 0x1A
+function SMD(state) {
+ var d = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SMD[]', d);
+
+ state.minDis = d / 0x40;
+}
+
+// ELSE[] ELSE clause
+// 0x1B
+function ELSE(state) {
+ // This instruction has been reached by executing a then branch
+ // so it just skips ahead until mathing EIF.
+ //
+ // In case the IF was negative the IF[] instruction already
+ // skipped forward over the ELSE[]
+
+ if (DEBUG) console.log(state.step, 'ELSE[]');
+
+ skip(state, false);
+}
+
+// JMPR[] JuMP Relative
+// 0x1C
+function JMPR(state) {
+ var o = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'JMPR[]', o);
+
+ // A jump by 1 would do nothing.
+ state.ip += o - 1;
+}
+
+// SCVTCI[] Set Control Value Table Cut-In
+// 0x1D
+function SCVTCI(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SCVTCI[]', n);
+
+ state.cvCutIn = n / 0x40;
+}
+
+// DUP[] DUPlicate top stack element
+// 0x20
+function DUP(state) {
+ var stack = state.stack;
+
+ if (DEBUG) console.log(state.step, 'DUP[]');
+
+ stack.push(stack[stack.length - 1]);
+}
+
+// POP[] POP top stack element
+// 0x21
+function POP(state) {
+ if (DEBUG) console.log(state.step, 'POP[]');
+
+ state.stack.pop();
+}
+
+// CLEAR[] CLEAR the stack
+// 0x22
+function CLEAR(state) {
+ if (DEBUG) console.log(state.step, 'CLEAR[]');
+
+ state.stack.length = 0;
+}
+
+// SWAP[] SWAP the top two elements on the stack
+// 0x23
+function SWAP(state) {
+ var stack = state.stack;
+
+ var a = stack.pop();
+ var b = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SWAP[]');
+
+ stack.push(a);
+ stack.push(b);
+}
+
+// DEPTH[] DEPTH of the stack
+// 0x24
+function DEPTH(state) {
+ var stack = state.stack;
+
+ if (DEBUG) console.log(state.step, 'DEPTH[]');
+
+ stack.push(stack.length);
+}
+
+// LOOPCALL[] LOOPCALL function
+// 0x2A
+function LOOPCALL(state) {
+ var stack = state.stack;
+ var fn = stack.pop();
+ var c = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'LOOPCALL[]', fn, c);
+
+ // saves callers program
+ var cip = state.ip;
+ var cprog = state.prog;
+
+ state.prog = state.funcs[fn];
+
+ // executes the function
+ for (var i = 0; i < c; i++) {
+ exec(state);
+
+ if (DEBUG) console.log(
+ ++state.step,
+ i + 1 < c ? 'next loopcall' : 'done loopcall',
+ i
+ );
+ }
+
+ // restores the callers program
+ state.ip = cip;
+ state.prog = cprog;
+}
+
+// CALL[] CALL function
+// 0x2B
+function CALL(state) {
+ var fn = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'CALL[]', fn);
+
+ // saves callers program
+ var cip = state.ip;
+ var cprog = state.prog;
+
+ state.prog = state.funcs[fn];
+
+ // executes the function
+ exec(state);
+
+ // restores the callers program
+ state.ip = cip;
+ state.prog = cprog;
+
+ if (DEBUG) console.log(++state.step, 'returning from', fn);
+}
+
+// CINDEX[] Copy the INDEXed element to the top of the stack
+// 0x25
+function CINDEX(state) {
+ var stack = state.stack;
+ var k = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'CINDEX[]', k);
+
+ // In case of k == 1, it copies the last element after poping
+ // thus stack.length - k.
+ stack.push(stack[stack.length - k]);
+}
+
+// MINDEX[] Move the INDEXed element to the top of the stack
+// 0x26
+function MINDEX(state) {
+ var stack = state.stack;
+ var k = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'MINDEX[]', k);
+
+ stack.push(stack.splice(stack.length - k, 1)[0]);
+}
+
+// FDEF[] Function DEFinition
+// 0x2C
+function FDEF(state) {
+ if (state.env !== 'fpgm') throw new Error('FDEF not allowed here');
+ var stack = state.stack;
+ var prog = state.prog;
+ var ip = state.ip;
+
+ var fn = stack.pop();
+ var ipBegin = ip;
+
+ if (DEBUG) console.log(state.step, 'FDEF[]', fn);
+
+ while (prog[++ip] !== 0x2D);
+
+ state.ip = ip;
+ state.funcs[fn] = prog.slice(ipBegin + 1, ip);
+}
+
+// MDAP[a] Move Direct Absolute Point
+// 0x2E-0x2F
+function MDAP(round, state) {
+ var pi = state.stack.pop();
+ var p = state.z0[pi];
+ var fv = state.fv;
+ var pv = state.pv;
+
+ if (DEBUG) console.log(state.step, 'MDAP[' + round + ']', pi);
+
+ var d = pv.distance(p, HPZero);
+
+ if (round) d = state.round(d);
+
+ fv.setRelative(p, HPZero, d, pv);
+ fv.touch(p);
+
+ state.rp0 = state.rp1 = pi;
+}
+
+// IUP[a] Interpolate Untouched Points through the outline
+// 0x30
+function IUP(v, state) {
+ var z2 = state.z2;
+ var pLen = z2.length - 2;
+ var cp;
+ var pp;
+ var np;
+
+ if (DEBUG) console.log(state.step, 'IUP[' + v.axis + ']');
+
+ for (var i = 0; i < pLen; i++) {
+ cp = z2[i]; // current point
+
+ // if this point has been touched go on
+ if (v.touched(cp)) continue;
+
+ pp = cp.prevTouched(v);
+
+ // no point on the contour has been touched?
+ if (pp === cp) continue;
+
+ np = cp.nextTouched(v);
+
+ if (pp === np) {
+ // only one point on the contour has been touched
+ // so simply moves the point like that
+
+ v.setRelative(cp, cp, v.distance(pp, pp, false, true), v, true);
+ }
+
+ v.interpolate(cp, pp, np, v);
+ }
+}
+
+// SHP[] SHift Point using reference point
+// 0x32-0x33
+function SHP(a, state) {
+ var stack = state.stack;
+ var rpi = a ? state.rp1 : state.rp2;
+ var rp = (a ? state.z0 : state.z1)[rpi];
+ var fv = state.fv;
+ var pv = state.pv;
+ var loop = state.loop;
+ var z2 = state.z2;
+
+ while (loop--)
+ {
+ var pi = stack.pop();
+ var p = z2[pi];
+
+ var d = pv.distance(rp, rp, false, true);
+ fv.setRelative(p, p, d, pv);
+ fv.touch(p);
+
+ if (DEBUG) {
+ console.log(
+ state.step,
+ (state.loop > 1 ?
+ 'loop ' + (state.loop - loop) + ': ' :
+ ''
+ ) +
+ 'SHP[' + (a ? 'rp1' : 'rp2') + ']', pi
+ );
+ }
+ }
+
+ state.loop = 1;
+}
+
+// SHC[] SHift Contour using reference point
+// 0x36-0x37
+function SHC(a, state) {
+ var stack = state.stack;
+ var rpi = a ? state.rp1 : state.rp2;
+ var rp = (a ? state.z0 : state.z1)[rpi];
+ var fv = state.fv;
+ var pv = state.pv;
+ var ci = stack.pop();
+ var sp = state.z2[state.contours[ci]];
+ var p = sp;
+
+ if (DEBUG) console.log(state.step, 'SHC[' + a + ']', ci);
+
+ var d = pv.distance(rp, rp, false, true);
+
+ do {
+ if (p !== rp) fv.setRelative(p, p, d, pv);
+ p = p.nextPointOnContour;
+ } while (p !== sp);
+}
+
+// SHZ[] SHift Zone using reference point
+// 0x36-0x37
+function SHZ(a, state) {
+ var stack = state.stack;
+ var rpi = a ? state.rp1 : state.rp2;
+ var rp = (a ? state.z0 : state.z1)[rpi];
+ var fv = state.fv;
+ var pv = state.pv;
+
+ var e = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SHZ[' + a + ']', e);
+
+ var z;
+ switch (e) {
+ case 0 : z = state.tZone; break;
+ case 1 : z = state.gZone; break;
+ default : throw new Error('Invalid zone');
+ }
+
+ var p;
+ var d = pv.distance(rp, rp, false, true);
+ var pLen = z.length - 2;
+ for (var i = 0; i < pLen; i++)
+ {
+ p = z[i];
+ if (p !== rp) fv.setRelative(p, p, d, pv);
+ }
+}
+
+// SHPIX[] SHift point by a PIXel amount
+// 0x38
+function SHPIX(state) {
+ var stack = state.stack;
+ var loop = state.loop;
+ var fv = state.fv;
+ var d = stack.pop() / 0x40;
+ var z2 = state.z2;
+
+ while (loop--) {
+ var pi = stack.pop();
+ var p = z2[pi];
+
+ if (DEBUG) console.log(
+ state.step,
+ (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +
+ 'SHPIX[]', pi, d
+ );
+
+ fv.setRelative(p, p, d);
+ fv.touch(p);
+ }
+
+ state.loop = 1;
+}
+
+// IP[] Interpolate Point
+// 0x39
+function IP(state) {
+ var stack = state.stack;
+ var rp1i = state.rp1;
+ var rp2i = state.rp2;
+ var loop = state.loop;
+ var rp1 = state.z0[rp1i];
+ var rp2 = state.z1[rp2i];
+ var fv = state.fv;
+ var pv = state.dpv;
+ var z2 = state.z2;
+
+ while (loop--) {
+ var pi = stack.pop();
+ var p = z2[pi];
+
+ if (DEBUG) console.log(
+ state.step,
+ (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +
+ 'IP[]', pi, rp1i, '<->', rp2i
+ );
+
+ fv.interpolate(p, rp1, rp2, pv);
+
+ fv.touch(p);
+ }
+
+ state.loop = 1;
+}
+
+// MSIRP[a] Move Stack Indirect Relative Point
+// 0x3A-0x3B
+function MSIRP(a, state) {
+ var stack = state.stack;
+ var d = stack.pop() / 64;
+ var pi = stack.pop();
+ var p = state.z1[pi];
+ var rp0 = state.z0[state.rp0];
+ var fv = state.fv;
+ var pv = state.pv;
+
+ fv.setRelative(p, rp0, d, pv);
+ fv.touch(p);
+
+ if (DEBUG) console.log(state.step, 'MSIRP[' + a + ']', d, pi);
+
+ state.rp1 = state.rp0;
+ state.rp2 = pi;
+ if (a) state.rp0 = pi;
+}
+
+// ALIGNRP[] Align to reference point.
+// 0x3C
+function ALIGNRP(state) {
+ var stack = state.stack;
+ var rp0i = state.rp0;
+ var rp0 = state.z0[rp0i];
+ var loop = state.loop;
+ var fv = state.fv;
+ var pv = state.pv;
+ var z1 = state.z1;
+
+ while (loop--) {
+ var pi = stack.pop();
+ var p = z1[pi];
+
+ if (DEBUG) console.log(
+ state.step,
+ (state.loop > 1 ? 'loop ' + (state.loop - loop) + ': ' : '') +
+ 'ALIGNRP[]', pi
+ );
+
+ fv.setRelative(p, rp0, 0, pv);
+ fv.touch(p);
+ }
+
+ state.loop = 1;
+}
+
+// RTG[] Round To Double Grid
+// 0x3D
+function RTDG(state) {
+ if (DEBUG) console.log(state.step, 'RTDG[]');
+
+ state.round = roundToDoubleGrid;
+}
+
+// MIAP[a] Move Indirect Absolute Point
+// 0x3E-0x3F
+function MIAP(round, state) {
+ var stack = state.stack;
+ var n = stack.pop();
+ var pi = stack.pop();
+ var p = state.z0[pi];
+ var fv = state.fv;
+ var pv = state.pv;
+ var cv = state.cvt[n];
+
+ // TODO cvtcutin should be considered here
+ if (round) cv = state.round(cv);
+
+ if (DEBUG) {
+ console.log(
+ state.step,
+ 'MIAP[' + round + ']',
+ n, '(', cv, ')', pi
+ );
+ }
+
+ fv.setRelative(p, HPZero, cv, pv);
+
+ if (state.zp0 === 0) {
+ p.xo = p.x;
+ p.yo = p.y;
+ }
+
+ fv.touch(p);
+
+ state.rp0 = state.rp1 = pi;
+}
+
+// NPUSB[] PUSH N Bytes
+// 0x40
+function NPUSHB(state) {
+ var prog = state.prog;
+ var ip = state.ip;
+ var stack = state.stack;
+
+ var n = prog[++ip];
+
+ if (DEBUG) console.log(state.step, 'NPUSHB[]', n);
+
+ for (var i = 0; i < n; i++) stack.push(prog[++ip]);
+
+ state.ip = ip;
+}
+
+// NPUSHW[] PUSH N Words
+// 0x41
+function NPUSHW(state) {
+ var ip = state.ip;
+ var prog = state.prog;
+ var stack = state.stack;
+ var n = prog[++ip];
+
+ if (DEBUG) console.log(state.step, 'NPUSHW[]', n);
+
+ for (var i = 0; i < n; i++) {
+ var w = (prog[++ip] << 8) | prog[++ip];
+ if (w & 0x8000) w = -((w ^ 0xffff) + 1);
+ stack.push(w);
+ }
+
+ state.ip = ip;
+}
+
+// WS[] Write Store
+// 0x42
+function WS(state) {
+ var stack = state.stack;
+ var store = state.store;
+
+ if (!store) store = state.store = [];
+
+ var v = stack.pop();
+ var l = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'WS', v, l);
+
+ store[l] = v;
+}
+
+// RS[] Read Store
+// 0x43
+function RS(state) {
+ var stack = state.stack;
+ var store = state.store;
+
+ var l = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'RS', l);
+
+ var v = (store && store[l]) || 0;
+
+ stack.push(v);
+}
+
+// WCVTP[] Write Control Value Table in Pixel units
+// 0x44
+function WCVTP(state) {
+ var stack = state.stack;
+
+ var v = stack.pop();
+ var l = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'WCVTP', v, l);
+
+ state.cvt[l] = v / 0x40;
+}
+
+// RCVT[] Read Control Value Table entry
+// 0x45
+function RCVT(state) {
+ var stack = state.stack;
+ var cvte = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'RCVT', cvte);
+
+ stack.push(state.cvt[cvte] * 0x40);
+}
+
+// GC[] Get Coordinate projected onto the projection vector
+// 0x46-0x47
+function GC(a, state) {
+ var stack = state.stack;
+ var pi = stack.pop();
+ var p = state.z2[pi];
+
+ if (DEBUG) console.log(state.step, 'GC[' + a + ']', pi);
+
+ stack.push(state.dpv.distance(p, HPZero, a, false) * 0x40);
+}
+
+// MD[a] Measure Distance
+// 0x49-0x4A
+function MD(a, state) {
+ var stack = state.stack;
+ var pi2 = stack.pop();
+ var pi1 = stack.pop();
+ var p2 = state.z1[pi2];
+ var p1 = state.z0[pi1];
+ var d = state.dpv.distance(p1, p2, a, a);
+
+ if (DEBUG) console.log(state.step, 'MD[' + a + ']', pi2, pi1, '->', d);
+
+ state.stack.push(Math.round(d * 64));
+}
+
+// MPPEM[] Measure Pixels Per EM
+// 0x4B
+function MPPEM(state) {
+ if (DEBUG) console.log(state.step, 'MPPEM[]');
+ state.stack.push(state.ppem);
+}
+
+// FLIPON[] set the auto FLIP Boolean to ON
+// 0x4D
+function FLIPON(state) {
+ if (DEBUG) console.log(state.step, 'FLIPON[]');
+ state.autoFlip = true;
+}
+
+// LT[] Less Than
+// 0x50
+function LT(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'LT[]', e2, e1);
+
+ stack.push(e1 < e2 ? 1 : 0);
+}
+
+// LTEQ[] Less Than or EQual
+// 0x53
+function LTEQ(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'LTEQ[]', e2, e1);
+
+ stack.push(e1 <= e2 ? 1 : 0);
+}
+
+// GTEQ[] Greater Than
+// 0x52
+function GT(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'GT[]', e2, e1);
+
+ stack.push(e1 > e2 ? 1 : 0);
+}
+
+// GTEQ[] Greater Than or EQual
+// 0x53
+function GTEQ(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'GTEQ[]', e2, e1);
+
+ stack.push(e1 >= e2 ? 1 : 0);
+}
+
+// EQ[] EQual
+// 0x54
+function EQ(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'EQ[]', e2, e1);
+
+ stack.push(e2 === e1 ? 1 : 0);
+}
+
+// NEQ[] Not EQual
+// 0x55
+function NEQ(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'NEQ[]', e2, e1);
+
+ stack.push(e2 !== e1 ? 1 : 0);
+}
+
+// ODD[] ODD
+// 0x56
+function ODD(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'ODD[]', n);
+
+ stack.push(Math.trunc(n) % 2 ? 1 : 0);
+}
+
+// EVEN[] EVEN
+// 0x57
+function EVEN(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'EVEN[]', n);
+
+ stack.push(Math.trunc(n) % 2 ? 0 : 1);
+}
+
+// IF[] IF test
+// 0x58
+function IF(state) {
+ var test = state.stack.pop();
+ var ins;
+
+ if (DEBUG) console.log(state.step, 'IF[]', test);
+
+ // if test is true it just continues
+ // if not the ip is skipped until matching ELSE or EIF
+ if (!test) {
+ skip(state, true);
+
+ if (DEBUG) console.log(state.step, ins === 0x1B ? 'ELSE[]' : 'EIF[]');
+ }
+}
+
+// EIF[] End IF
+// 0x59
+function EIF(state) {
+ // this can be reached normally when
+ // executing an else branch.
+ // -> just ignore it
+
+ if (DEBUG) console.log(state.step, 'EIF[]');
+}
+
+// AND[] logical AND
+// 0x5A
+function AND(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'AND[]', e2, e1);
+
+ stack.push(e2 && e1 ? 1 : 0);
+}
+
+// OR[] logical OR
+// 0x5B
+function OR(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'OR[]', e2, e1);
+
+ stack.push(e2 || e1 ? 1 : 0);
+}
+
+// NOT[] logical NOT
+// 0x5C
+function NOT(state) {
+ var stack = state.stack;
+ var e = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'NOT[]', e);
+
+ stack.push(e ? 0 : 1);
+}
+
+// DELTAP1[] DELTA exception P1
+// DELTAP2[] DELTA exception P2
+// DELTAP3[] DELTA exception P3
+// 0x5D, 0x71, 0x72
+function DELTAP123(b, state) {
+ var stack = state.stack;
+ var n = stack.pop();
+ var fv = state.fv;
+ var pv = state.pv;
+ var ppem = state.ppem;
+ var base = state.deltaBase + (b - 1) * 16;
+ var ds = state.deltaShift;
+ var z0 = state.z0;
+
+ if (DEBUG) console.log(state.step, 'DELTAP[' + b + ']', n, stack);
+
+ for (var i = 0; i < n; i++)
+ {
+ var pi = stack.pop();
+ var arg = stack.pop();
+ var appem = base + ((arg & 0xF0) >> 4);
+ if (appem !== ppem) continue;
+
+ var mag = (arg & 0x0F) - 8;
+ if (mag >= 0) mag++;
+ if (DEBUG) console.log(state.step, 'DELTAPFIX', pi, 'by', mag * ds);
+
+ var p = z0[pi];
+ fv.setRelative(p, p, mag * ds, pv);
+ }
+}
+
+// SDB[] Set Delta Base in the graphics state
+// 0x5E
+function SDB(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SDB[]', n);
+
+ state.deltaBase = n;
+}
+
+// SDS[] Set Delta Shift in the graphics state
+// 0x5F
+function SDS(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SDS[]', n);
+
+ state.deltaShift = Math.pow(0.5, n);
+}
+
+// ADD[] ADD
+// 0x60
+function ADD(state) {
+ var stack = state.stack;
+ var n2 = stack.pop();
+ var n1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'ADD[]', n2, n1);
+
+ stack.push(n1 + n2);
+}
+
+// SUB[] SUB
+// 0x61
+function SUB(state) {
+ var stack = state.stack;
+ var n2 = stack.pop();
+ var n1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SUB[]', n2, n1);
+
+ stack.push(n1 - n2);
+}
+
+// DIV[] DIV
+// 0x62
+function DIV(state) {
+ var stack = state.stack;
+ var n2 = stack.pop();
+ var n1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'DIV[]', n2, n1);
+
+ stack.push(n1 * 64 / n2);
+}
+
+// MUL[] MUL
+// 0x63
+function MUL(state) {
+ var stack = state.stack;
+ var n2 = stack.pop();
+ var n1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'MUL[]', n2, n1);
+
+ stack.push(n1 * n2 / 64);
+}
+
+// ABS[] ABSolute value
+// 0x64
+function ABS(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'ABS[]', n);
+
+ stack.push(Math.abs(n));
+}
+
+// NEG[] NEGate
+// 0x65
+function NEG(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'NEG[]', n);
+
+ stack.push(-n);
+}
+
+// FLOOR[] FLOOR
+// 0x66
+function FLOOR(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'FLOOR[]', n);
+
+ stack.push(Math.floor(n / 0x40) * 0x40);
+}
+
+// CEILING[] CEILING
+// 0x67
+function CEILING(state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'CEILING[]', n);
+
+ stack.push(Math.ceil(n / 0x40) * 0x40);
+}
+
+// ROUND[ab] ROUND value
+// 0x68-0x6B
+function ROUND(dt, state) {
+ var stack = state.stack;
+ var n = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'ROUND[]');
+
+ stack.push(state.round(n / 0x40) * 0x40);
+}
+
+// WCVTF[] Write Control Value Table in Funits
+// 0x70
+function WCVTF(state) {
+ var stack = state.stack;
+ var v = stack.pop();
+ var l = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'WCVTF[]', v, l);
+
+ state.cvt[l] = v * state.ppem / state.font.unitsPerEm;
+}
+
+// DELTAC1[] DELTA exception C1
+// DELTAC2[] DELTA exception C2
+// DELTAC3[] DELTA exception C3
+// 0x73, 0x74, 0x75
+function DELTAC123(b, state) {
+ var stack = state.stack;
+ var n = stack.pop();
+ var ppem = state.ppem;
+ var base = state.deltaBase + (b - 1) * 16;
+ var ds = state.deltaShift;
+
+ if (DEBUG) console.log(state.step, 'DELTAC[' + b + ']', n, stack);
+
+ for (var i = 0; i < n; i++) {
+ var c = stack.pop();
+ var arg = stack.pop();
+ var appem = base + ((arg & 0xF0) >> 4);
+ if (appem !== ppem) continue;
+
+ var mag = (arg & 0x0F) - 8;
+ if (mag >= 0) mag++;
+
+ var delta = mag * ds;
+
+ if (DEBUG) console.log(state.step, 'DELTACFIX', c, 'by', delta);
+
+ state.cvt[c] += delta;
+ }
+}
+
+// SROUND[] Super ROUND
+// 0x76
+function SROUND(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'SROUND[]', n);
+
+ state.round = roundSuper;
+
+ var period;
+
+ switch (n & 0xC0) {
+ case 0x00:
+ period = 0.5;
+ break;
+ case 0x40:
+ period = 1;
+ break;
+ case 0x80:
+ period = 2;
+ break;
+ default:
+ throw new Error('invalid SROUND value');
+ }
+
+ state.srPeriod = period;
+
+ switch (n & 0x30) {
+ case 0x00:
+ state.srPhase = 0;
+ break;
+ case 0x10:
+ state.srPhase = 0.25 * period;
+ break;
+ case 0x20:
+ state.srPhase = 0.5 * period;
+ break;
+ case 0x30:
+ state.srPhase = 0.75 * period;
+ break;
+ default: throw new Error('invalid SROUND value');
+ }
+
+ n &= 0x0F;
+
+ if (n === 0) state.srThreshold = 0;
+ else state.srThreshold = (n / 8 - 0.5) * period;
+}
+
+// S45ROUND[] Super ROUND 45 degrees
+// 0x77
+function S45ROUND(state) {
+ var n = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'S45ROUND[]', n);
+
+ state.round = roundSuper;
+
+ var period;
+
+ switch (n & 0xC0) {
+ case 0x00:
+ period = Math.sqrt(2) / 2;
+ break;
+ case 0x40:
+ period = Math.sqrt(2);
+ break;
+ case 0x80:
+ period = 2 * Math.sqrt(2);
+ break;
+ default:
+ throw new Error('invalid S45ROUND value');
+ }
+
+ state.srPeriod = period;
+
+ switch (n & 0x30) {
+ case 0x00:
+ state.srPhase = 0;
+ break;
+ case 0x10:
+ state.srPhase = 0.25 * period;
+ break;
+ case 0x20:
+ state.srPhase = 0.5 * period;
+ break;
+ case 0x30:
+ state.srPhase = 0.75 * period;
+ break;
+ default:
+ throw new Error('invalid S45ROUND value');
+ }
+
+ n &= 0x0F;
+
+ if (n === 0) state.srThreshold = 0;
+ else state.srThreshold = (n / 8 - 0.5) * period;
+}
+
+// ROFF[] Round Off
+// 0x7A
+function ROFF(state) {
+ if (DEBUG) console.log(state.step, 'ROFF[]');
+
+ state.round = roundOff;
+}
+
+// RUTG[] Round Up To Grid
+// 0x7C
+function RUTG(state) {
+ if (DEBUG) console.log(state.step, 'RUTG[]');
+
+ state.round = roundUpToGrid;
+}
+
+// RDTG[] Round Down To Grid
+// 0x7D
+function RDTG(state) {
+ if (DEBUG) console.log(state.step, 'RDTG[]');
+
+ state.round = roundDownToGrid;
+}
+
+// SCANCTRL[] SCAN conversion ConTRoL
+// 0x85
+function SCANCTRL(state) {
+ var n = state.stack.pop();
+
+ // ignored by opentype.js
+
+ if (DEBUG) console.log(state.step, 'SCANCTRL[]', n);
+}
+
+// SDPVTL[a] Set Dual Projection Vector To Line
+// 0x86-0x87
+function SDPVTL(a, state) {
+ var stack = state.stack;
+ var p2i = stack.pop();
+ var p1i = stack.pop();
+ var p2 = state.z2[p2i];
+ var p1 = state.z1[p1i];
+
+ if (DEBUG) console.log('SDPVTL[' + a + ']', p2i, p1i);
+
+ var dx;
+ var dy;
+
+ if (!a) {
+ dx = p1.x - p2.x;
+ dy = p1.y - p2.y;
+ } else {
+ dx = p2.y - p1.y;
+ dy = p1.x - p2.x;
+ }
+
+ state.dpv = getUnitVector(dx, dy);
+}
+
+// GETINFO[] GET INFOrmation
+// 0x88
+function GETINFO(state) {
+ var stack = state.stack;
+ var sel = stack.pop();
+ var r = 0;
+
+ if (DEBUG) console.log(state.step, 'GETINFO[]', sel);
+
+ // v35 as in no subpixel hinting
+ if (sel & 0x01) r = 35;
+
+ // TODO rotation and stretch currently not supported
+ // and thus those GETINFO are always 0.
+
+ // opentype.js is always gray scaling
+ if (sel & 0x20) r |= 0x1000;
+
+ stack.push(r);
+}
+
+// ROLL[] ROLL the top three stack elements
+// 0x8A
+function ROLL(state) {
+ var stack = state.stack;
+ var a = stack.pop();
+ var b = stack.pop();
+ var c = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'ROLL[]');
+
+ stack.push(b);
+ stack.push(a);
+ stack.push(c);
+}
+
+// MAX[] MAXimum of top two stack elements
+// 0x8B
+function MAX(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'MAX[]', e2, e1);
+
+ stack.push(Math.max(e1, e2));
+}
+
+// MIN[] MINimum of top two stack elements
+// 0x8C
+function MIN(state) {
+ var stack = state.stack;
+ var e2 = stack.pop();
+ var e1 = stack.pop();
+
+ if (DEBUG) console.log(state.step, 'MIN[]', e2, e1);
+
+ stack.push(Math.min(e1, e2));
+}
+
+// SCANTYPE[] SCANTYPE
+// 0x8D
+function SCANTYPE(state) {
+ var n = state.stack.pop();
+ // ignored by opentype.js
+ if (DEBUG) console.log(state.step, 'SCANTYPE[]', n);
+}
+
+// INSTCTRL[] INSTCTRL
+// 0x8D
+function INSTCTRL(state) {
+ var s = state.stack.pop();
+ var v = state.stack.pop();
+
+ if (DEBUG) console.log(state.step, 'INSTCTRL[]', s, v);
+
+ switch (s) {
+ case 1 : state.inhibitGridFit = !!v; return;
+ case 2 : state.ignoreCvt = !!v; return;
+ default: throw new Error('invalid INSTCTRL[] selector');
+ }
+}
+
+// PUSHB[abc] PUSH Bytes
+// 0xB0-0xB7
+function PUSHB(n, state) {
+ var stack = state.stack;
+ var prog = state.prog;
+ var ip = state.ip;
+
+ if (DEBUG) console.log(state.step, 'PUSHB[' + n + ']');
+
+ for (var i = 0; i < n; i++) stack.push(prog[++ip]);
+
+ state.ip = ip;
+}
+
+// PUSHW[abc] PUSH Words
+// 0xB8-0xBF
+function PUSHW(n, state) {
+ var ip = state.ip;
+ var prog = state.prog;
+ var stack = state.stack;
+
+ if (DEBUG) console.log(state.ip, 'PUSHW[' + n + ']');
+
+ for (var i = 0; i < n; i++) {
+ var w = (prog[++ip] << 8) | prog[++ip];
+ if (w & 0x8000) w = -((w ^ 0xffff) + 1);
+ stack.push(w);
+ }
+
+ state.ip = ip;
+}
+
+// MDRP[abcde] Move Direct Relative Point
+// 0xD0-0xEF
+// (if indirect is 0)
+//
+// and
+//
+// MIRP[abcde] Move Indirect Relative Point
+// 0xE0-0xFF
+// (if indirect is 1)
+
+function MDRP_MIRP(indirect, setRp0, keepD, ro, dt, state) {
+ var stack = state.stack;
+ var cvte = indirect && stack.pop();
+ var pi = stack.pop();
+ var rp0i = state.rp0;
+ var rp = state.z0[rp0i];
+ var p = state.z1[pi];
+
+ var md = state.minDis;
+ var fv = state.fv;
+ var pv = state.dpv;
+ var od; // original distance
+ var d; // moving distance
+ var sign; // sign of distance
+ var cv;
+
+ d = od = pv.distance(p, rp, true, true);
+ sign = d >= 0 ? 1 : -1; // Math.sign would be 0 in case of 0
+
+ // TODO consider autoFlip
+ d = Math.abs(d);
+
+ if (indirect) {
+ cv = state.cvt[cvte];
+
+ if (ro && Math.abs(d - cv) < state.cvCutIn) d = cv;
+ }
+
+ if (keepD && d < md) d = md;
+
+ if (ro) d = state.round(d);
+
+ fv.setRelative(p, rp, sign * d, pv);
+ fv.touch(p);
+
+ if (DEBUG) {
+ console.log(
+ state.step,
+ (indirect ? 'MIRP[' : 'MDRP[') +
+ (setRp0 ? 'M' : 'm') +
+ (keepD ? '>' : '_') +
+ (ro ? 'R' : '_') +
+ (dt === 0 ? 'Gr' : (dt === 1 ? 'Bl' : (dt === 2 ? 'Wh' : ''))) +
+ ']',
+ indirect ?
+ cvte + '(' + state.cvt[cvte] + ',' + cv + ')' :
+ '',
+ pi,
+ '(d =', od, '->', sign * d, ')'
+ );
+ }
+
+ state.rp1 = state.rp0;
+ state.rp2 = pi;
+ if (setRp0) state.rp0 = pi;
+}
+
+/*
+* The instruction table.
+*/
+instructionTable = [
+ /* 0x00 */ SVTCA.bind(undefined, yUnitVector),
+ /* 0x01 */ SVTCA.bind(undefined, xUnitVector),
+ /* 0x02 */ SPVTCA.bind(undefined, yUnitVector),
+ /* 0x03 */ SPVTCA.bind(undefined, xUnitVector),
+ /* 0x04 */ SFVTCA.bind(undefined, yUnitVector),
+ /* 0x05 */ SFVTCA.bind(undefined, xUnitVector),
+ /* 0x06 */ SPVTL.bind(undefined, 0),
+ /* 0x07 */ SPVTL.bind(undefined, 1),
+ /* 0x08 */ SFVTL.bind(undefined, 0),
+ /* 0x09 */ SFVTL.bind(undefined, 1),
+ /* 0x0A */ SPVFS,
+ /* 0x0B */ SFVFS,
+ /* 0x0C */ GPV,
+ /* 0x0D */ GFV,
+ /* 0x0E */ SFVTPV,
+ /* 0x0F */ ISECT,
+ /* 0x10 */ SRP0,
+ /* 0x11 */ SRP1,
+ /* 0x12 */ SRP2,
+ /* 0x13 */ SZP0,
+ /* 0x14 */ SZP1,
+ /* 0x15 */ SZP2,
+ /* 0x16 */ SZPS,
+ /* 0x17 */ SLOOP,
+ /* 0x18 */ RTG,
+ /* 0x19 */ RTHG,
+ /* 0x1A */ SMD,
+ /* 0x1B */ ELSE,
+ /* 0x1C */ JMPR,
+ /* 0x1D */ SCVTCI,
+ /* 0x1E */ undefined, // TODO SSWCI
+ /* 0x1F */ undefined, // TODO SSW
+ /* 0x20 */ DUP,
+ /* 0x21 */ POP,
+ /* 0x22 */ CLEAR,
+ /* 0x23 */ SWAP,
+ /* 0x24 */ DEPTH,
+ /* 0x25 */ CINDEX,
+ /* 0x26 */ MINDEX,
+ /* 0x27 */ undefined, // TODO ALIGNPTS
+ /* 0x28 */ undefined,
+ /* 0x29 */ undefined, // TODO UTP
+ /* 0x2A */ LOOPCALL,
+ /* 0x2B */ CALL,
+ /* 0x2C */ FDEF,
+ /* 0x2D */ undefined, // ENDF (eaten by FDEF)
+ /* 0x2E */ MDAP.bind(undefined, 0),
+ /* 0x2F */ MDAP.bind(undefined, 1),
+ /* 0x30 */ IUP.bind(undefined, yUnitVector),
+ /* 0x31 */ IUP.bind(undefined, xUnitVector),
+ /* 0x32 */ SHP.bind(undefined, 0),
+ /* 0x33 */ SHP.bind(undefined, 1),
+ /* 0x34 */ SHC.bind(undefined, 0),
+ /* 0x35 */ SHC.bind(undefined, 1),
+ /* 0x36 */ SHZ.bind(undefined, 0),
+ /* 0x37 */ SHZ.bind(undefined, 1),
+ /* 0x38 */ SHPIX,
+ /* 0x39 */ IP,
+ /* 0x3A */ MSIRP.bind(undefined, 0),
+ /* 0x3B */ MSIRP.bind(undefined, 1),
+ /* 0x3C */ ALIGNRP,
+ /* 0x3D */ RTDG,
+ /* 0x3E */ MIAP.bind(undefined, 0),
+ /* 0x3F */ MIAP.bind(undefined, 1),
+ /* 0x40 */ NPUSHB,
+ /* 0x41 */ NPUSHW,
+ /* 0x42 */ WS,
+ /* 0x43 */ RS,
+ /* 0x44 */ WCVTP,
+ /* 0x45 */ RCVT,
+ /* 0x46 */ GC.bind(undefined, 0),
+ /* 0x47 */ GC.bind(undefined, 1),
+ /* 0x48 */ undefined, // TODO SCFS
+ /* 0x49 */ MD.bind(undefined, 0),
+ /* 0x4A */ MD.bind(undefined, 1),
+ /* 0x4B */ MPPEM,
+ /* 0x4C */ undefined, // TODO MPS
+ /* 0x4D */ FLIPON,
+ /* 0x4E */ undefined, // TODO FLIPOFF
+ /* 0x4F */ undefined, // TODO DEBUG
+ /* 0x50 */ LT,
+ /* 0x51 */ LTEQ,
+ /* 0x52 */ GT,
+ /* 0x53 */ GTEQ,
+ /* 0x54 */ EQ,
+ /* 0x55 */ NEQ,
+ /* 0x56 */ ODD,
+ /* 0x57 */ EVEN,
+ /* 0x58 */ IF,
+ /* 0x59 */ EIF,
+ /* 0x5A */ AND,
+ /* 0x5B */ OR,
+ /* 0x5C */ NOT,
+ /* 0x5D */ DELTAP123.bind(undefined, 1),
+ /* 0x5E */ SDB,
+ /* 0x5F */ SDS,
+ /* 0x60 */ ADD,
+ /* 0x61 */ SUB,
+ /* 0x62 */ DIV,
+ /* 0x63 */ MUL,
+ /* 0x64 */ ABS,
+ /* 0x65 */ NEG,
+ /* 0x66 */ FLOOR,
+ /* 0x67 */ CEILING,
+ /* 0x68 */ ROUND.bind(undefined, 0),
+ /* 0x69 */ ROUND.bind(undefined, 1),
+ /* 0x6A */ ROUND.bind(undefined, 2),
+ /* 0x6B */ ROUND.bind(undefined, 3),
+ /* 0x6C */ undefined, // TODO NROUND[ab]
+ /* 0x6D */ undefined, // TODO NROUND[ab]
+ /* 0x6E */ undefined, // TODO NROUND[ab]
+ /* 0x6F */ undefined, // TODO NROUND[ab]
+ /* 0x70 */ WCVTF,
+ /* 0x71 */ DELTAP123.bind(undefined, 2),
+ /* 0x72 */ DELTAP123.bind(undefined, 3),
+ /* 0x73 */ DELTAC123.bind(undefined, 1),
+ /* 0x74 */ DELTAC123.bind(undefined, 2),
+ /* 0x75 */ DELTAC123.bind(undefined, 3),
+ /* 0x76 */ SROUND,
+ /* 0x77 */ S45ROUND,
+ /* 0x78 */ undefined, // TODO JROT[]
+ /* 0x79 */ undefined, // TODO JROF[]
+ /* 0x7A */ ROFF,
+ /* 0x7B */ undefined,
+ /* 0x7C */ RUTG,
+ /* 0x7D */ RDTG,
+ /* 0x7E */ POP, // actually SANGW, supposed to do only a pop though
+ /* 0x7F */ POP, // actually AA, upposed to do only a pop though
+ /* 0x80 */ undefined, // TODO FLIPPT
+ /* 0x81 */ undefined, // TODO FLIPRGON
+ /* 0x82 */ undefined, // TODO FLIPRGOFF
+ /* 0x83 */ undefined,
+ /* 0x84 */ undefined,
+ /* 0x85 */ SCANCTRL,
+ /* 0x86 */ SDPVTL.bind(undefined, 0),
+ /* 0x87 */ SDPVTL.bind(undefined, 1),
+ /* 0x88 */ GETINFO,
+ /* 0x89 */ undefined, // TODO IDEF
+ /* 0x8A */ ROLL,
+ /* 0x8B */ MAX,
+ /* 0x8C */ MIN,
+ /* 0x8D */ SCANTYPE,
+ /* 0x8E */ INSTCTRL,
+ /* 0x8F */ undefined,
+ /* 0x90 */ undefined,
+ /* 0x91 */ undefined,
+ /* 0x92 */ undefined,
+ /* 0x93 */ undefined,
+ /* 0x94 */ undefined,
+ /* 0x95 */ undefined,
+ /* 0x96 */ undefined,
+ /* 0x97 */ undefined,
+ /* 0x98 */ undefined,
+ /* 0x99 */ undefined,
+ /* 0x9A */ undefined,
+ /* 0x9B */ undefined,
+ /* 0x9C */ undefined,
+ /* 0x9D */ undefined,
+ /* 0x9E */ undefined,
+ /* 0x9F */ undefined,
+ /* 0xA0 */ undefined,
+ /* 0xA1 */ undefined,
+ /* 0xA2 */ undefined,
+ /* 0xA3 */ undefined,
+ /* 0xA4 */ undefined,
+ /* 0xA5 */ undefined,
+ /* 0xA6 */ undefined,
+ /* 0xA7 */ undefined,
+ /* 0xA8 */ undefined,
+ /* 0xA9 */ undefined,
+ /* 0xAA */ undefined,
+ /* 0xAB */ undefined,
+ /* 0xAC */ undefined,
+ /* 0xAD */ undefined,
+ /* 0xAE */ undefined,
+ /* 0xAF */ undefined,
+ /* 0xB0 */ PUSHB.bind(undefined, 1),
+ /* 0xB1 */ PUSHB.bind(undefined, 2),
+ /* 0xB2 */ PUSHB.bind(undefined, 3),
+ /* 0xB3 */ PUSHB.bind(undefined, 4),
+ /* 0xB4 */ PUSHB.bind(undefined, 5),
+ /* 0xB5 */ PUSHB.bind(undefined, 6),
+ /* 0xB6 */ PUSHB.bind(undefined, 7),
+ /* 0xB7 */ PUSHB.bind(undefined, 8),
+ /* 0xB8 */ PUSHW.bind(undefined, 1),
+ /* 0xB9 */ PUSHW.bind(undefined, 2),
+ /* 0xBA */ PUSHW.bind(undefined, 3),
+ /* 0xBB */ PUSHW.bind(undefined, 4),
+ /* 0xBC */ PUSHW.bind(undefined, 5),
+ /* 0xBD */ PUSHW.bind(undefined, 6),
+ /* 0xBE */ PUSHW.bind(undefined, 7),
+ /* 0xBF */ PUSHW.bind(undefined, 8),
+ /* 0xC0 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 0),
+ /* 0xC1 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 1),
+ /* 0xC2 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 2),
+ /* 0xC3 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 0, 3),
+ /* 0xC4 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 0),
+ /* 0xC5 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 1),
+ /* 0xC6 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 2),
+ /* 0xC7 */ MDRP_MIRP.bind(undefined, 0, 0, 0, 1, 3),
+ /* 0xC8 */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 0),
+ /* 0xC9 */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 1),
+ /* 0xCA */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 2),
+ /* 0xCB */ MDRP_MIRP.bind(undefined, 0, 0, 1, 0, 3),
+ /* 0xCC */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 0),
+ /* 0xCD */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 1),
+ /* 0xCE */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 2),
+ /* 0xCF */ MDRP_MIRP.bind(undefined, 0, 0, 1, 1, 3),
+ /* 0xD0 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 0),
+ /* 0xD1 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 1),
+ /* 0xD2 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 2),
+ /* 0xD3 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 0, 3),
+ /* 0xD4 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 0),
+ /* 0xD5 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 1),
+ /* 0xD6 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 2),
+ /* 0xD7 */ MDRP_MIRP.bind(undefined, 0, 1, 0, 1, 3),
+ /* 0xD8 */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 0),
+ /* 0xD9 */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 1),
+ /* 0xDA */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 2),
+ /* 0xDB */ MDRP_MIRP.bind(undefined, 0, 1, 1, 0, 3),
+ /* 0xDC */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 0),
+ /* 0xDD */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 1),
+ /* 0xDE */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 2),
+ /* 0xDF */ MDRP_MIRP.bind(undefined, 0, 1, 1, 1, 3),
+ /* 0xE0 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 0),
+ /* 0xE1 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 1),
+ /* 0xE2 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 2),
+ /* 0xE3 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 0, 3),
+ /* 0xE4 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 0),
+ /* 0xE5 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 1),
+ /* 0xE6 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 2),
+ /* 0xE7 */ MDRP_MIRP.bind(undefined, 1, 0, 0, 1, 3),
+ /* 0xE8 */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 0),
+ /* 0xE9 */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 1),
+ /* 0xEA */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 2),
+ /* 0xEB */ MDRP_MIRP.bind(undefined, 1, 0, 1, 0, 3),
+ /* 0xEC */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 0),
+ /* 0xED */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 1),
+ /* 0xEE */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 2),
+ /* 0xEF */ MDRP_MIRP.bind(undefined, 1, 0, 1, 1, 3),
+ /* 0xF0 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 0),
+ /* 0xF1 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 1),
+ /* 0xF2 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 2),
+ /* 0xF3 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 0, 3),
+ /* 0xF4 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 0),
+ /* 0xF5 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 1),
+ /* 0xF6 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 2),
+ /* 0xF7 */ MDRP_MIRP.bind(undefined, 1, 1, 0, 1, 3),
+ /* 0xF8 */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 0),
+ /* 0xF9 */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 1),
+ /* 0xFA */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 2),
+ /* 0xFB */ MDRP_MIRP.bind(undefined, 1, 1, 1, 0, 3),
+ /* 0xFC */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 0),
+ /* 0xFD */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 1),
+ /* 0xFE */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 2),
+ /* 0xFF */ MDRP_MIRP.bind(undefined, 1, 1, 1, 1, 3)
+];
+
+module.exports = Hinting;
+
+/*****************************
+ Mathematical Considertions
+******************************
+
+fv ... refers to freedom vector
+pv ... refers to projection vector
+rp ... refers to reference point
+p ... refers to to point being operated on
+d ... refers to distance
+
+SETRELATIVE:
+============
+
+case freedom vector == x-axis:
+------------------------------
+
+ (pv)
+ .-'
+ rpd .-'
+ .-*
+ d .-'90°'
+ .-' '
+ .-' '
+ *-' ' b
+ rp '
+ '
+ '
+ p *----------*-------------- (fv)
+ pm
+
+ rpdx = rpx + d * pv.x
+ rpdy = rpy + d * pv.y
+
+ equation of line b
+
+ y - rpdy = pvns * (x- rpdx)
+
+ y = p.y
+
+ x = rpdx + ( p.y - rpdy ) / pvns
+
+
+case freedom vector == y-axis:
+------------------------------
+
+ * pm
+ |\
+ | \
+ | \
+ | \
+ | \
+ | \
+ | \
+ | \
+ | \
+ | \ b
+ | \
+ | \
+ | \ .-' (pv)
+ | 90° \.-'
+ | .-'* rpd
+ | .-'
+ * *-' d
+ p rp
+
+ rpdx = rpx + d * pv.x
+ rpdy = rpy + d * pv.y
+
+ equation of line b:
+ pvns ... normal slope to pv
+
+ y - rpdy = pvns * (x - rpdx)
+
+ x = p.x
+
+ y = rpdy + pvns * (p.x - rpdx)
+
+
+
+generic case:
+-------------
+
+
+ .'(fv)
+ .'
+ .* pm
+ .' !
+ .' .
+ .' !
+ .' . b
+ .' !
+ * .
+ p !
+ 90° . ... (pv)
+ ...-*-'''
+ ...---''' rpd
+ ...---''' d
+ *--'''
+ rp
+
+ rpdx = rpx + d * pv.x
+ rpdy = rpy + d * pv.y
+
+ equation of line b:
+ pvns... normal slope to pv
+
+ y - rpdy = pvns * (x - rpdx)
+
+ equation of freedom vector line:
+ fvs ... slope of freedom vector (=fy/fx)
+
+ y - py = fvs * (x - px)
+
+
+ on pm both equations are true for same x/y
+
+ y - rpdy = pvns * (x - rpdx)
+
+ y - py = fvs * (x - px)
+
+ form to y and set equal:
+
+ pvns * (x - rpdx) + rpdy = fvs * (x - px) + py
+
+ expand:
+
+ pvns * x - pvns * rpdx + rpdy = fvs * x - fvs * px + py
+
+ switch:
+
+ fvs * x - fvs * px + py = pvns * x - pvns * rpdx + rpdy
+
+ solve for x:
+
+ fvs * x - pvns * x = fvs * px - pvns * rpdx - py + rpdy
+
+
+
+ fvs * px - pvns * rpdx + rpdy - py
+ x = -----------------------------------
+ fvs - pvns
+
+ and:
+
+ y = fvs * (x - px) + py
+
+
+
+INTERPOLATE:
+============
+
+Examples of point interpolation.
+
+The weight of the movement of the reference point gets bigger
+the further the other reference point is away, thus the safest
+option (that is avoiding 0/0 divisions) is to weight the
+original distance of the other point by the sum of both distances.
+
+If the sum of both distances is 0, then move the point by the
+arithmetic average of the movement of both refererence points.
+
+
+
+
+ (+6)
+ rp1o *---->*rp1
+ . . (+12)
+ . . rp2o *---------->* rp2
+ . . . .
+ . . . .
+ . 10 20 . .
+ |.........|...................| .
+ . . .
+ . . (+8) .
+ po *------>*p .
+ . . .
+ . 12 . 24 .
+ |...........|.......................|
+ 36
+
+
+-------
+
+
+
+ (+10)
+ rp1o *-------->*rp1
+ . . (-10)
+ . . rp2 *<---------* rpo2
+ . . . .
+ . . . .
+ . 10 . 30 . .
+ |.........|.............................|
+ . .
+ . (+5) .
+ po *--->* p .
+ . . .
+ . . 20 .
+ |....|..............|
+ 5 15
+
+
+-------
+
+
+ (+10)
+ rp1o *-------->*rp1
+ . .
+ . .
+ rp2o *-------->*rp2
+
+
+ (+10)
+ po *-------->* p
+
+-------
+
+
+ (+10)
+ rp1o *-------->*rp1
+ . .
+ . .(+30)
+ rp2o *---------------------------->*rp2
+
+
+ (+25)
+ po *----------------------->* p
+
+
+
+vim: set ts=4 sw=4 expandtab:
+*****/
+
+},{}],17:[function(_dereq_,module,exports){
+// The Layout object is the prototype of Substition objects, and provides utility methods to manipulate
+// common layout tables (GPOS, GSUB, GDEF...)
+
+'use strict';
+
+var check = _dereq_('./check');
+
+function searchTag(arr, tag) {
+ /* jshint bitwise: false */
+ var imin = 0;
+ var imax = arr.length - 1;
+ while (imin <= imax) {
+ var imid = (imin + imax) >>> 1;
+ var val = arr[imid].tag;
+ if (val === tag) {
+ return imid;
+ } else if (val < tag) {
+ imin = imid + 1;
+ } else { imax = imid - 1; }
+ }
+ // Not found: return -1-insertion point
+ return -imin - 1;
+}
+
+function binSearch(arr, value) {
+ /* jshint bitwise: false */
+ var imin = 0;
+ var imax = arr.length - 1;
+ while (imin <= imax) {
+ var imid = (imin + imax) >>> 1;
+ var val = arr[imid];
+ if (val === value) {
+ return imid;
+ } else if (val < value) {
+ imin = imid + 1;
+ } else { imax = imid - 1; }
+ }
+ // Not found: return -1-insertion point
+ return -imin - 1;
+}
+
+/**
+ * @exports opentype.Layout
+ * @class
+ */
+function Layout(font, tableName) {
+ this.font = font;
+ this.tableName = tableName;
+}
+
+Layout.prototype = {
+
+ /**
+ * Binary search an object by "tag" property
+ * @instance
+ * @function searchTag
+ * @memberof opentype.Layout
+ * @param {Array} arr
+ * @param {string} tag
+ * @return {number}
+ */
+ searchTag: searchTag,
+
+ /**
+ * Binary search in a list of numbers
+ * @instance
+ * @function binSearch
+ * @memberof opentype.Layout
+ * @param {Array} arr
+ * @param {number} value
+ * @return {number}
+ */
+ binSearch: binSearch,
+
+ /**
+ * Get or create the Layout table (GSUB, GPOS etc).
+ * @param {boolean} create - Whether to create a new one.
+ * @return {Object} The GSUB or GPOS table.
+ */
+ getTable: function(create) {
+ var layout = this.font.tables[this.tableName];
+ if (!layout && create) {
+ layout = this.font.tables[this.tableName] = this.createDefaultTable();
+ }
+ return layout;
+ },
+
+ /**
+ * Returns all scripts in the substitution table.
+ * @instance
+ * @return {Array}
+ */
+ getScriptNames: function() {
+ var layout = this.getTable();
+ if (!layout) { return []; }
+ return layout.scripts.map(function(script) {
+ return script.tag;
+ });
+ },
+
+ /**
+ * Returns the best bet for a script name.
+ * Returns 'DFLT' if it exists.
+ * If not, returns 'latn' if it exists.
+ * If neither exist, returns undefined.
+ */
+ getDefaultScriptName: function() {
+ var layout = this.getTable();
+ if (!layout) { return; }
+ var hasLatn = false;
+ for (var i = 0; i < layout.scripts.length; i++) {
+ var name = layout.scripts[i].tag;
+ if (name === 'DFLT') return name;
+ if (name === 'latn') hasLatn = true;
+ }
+ if (hasLatn) return 'latn';
+ },
+
+ /**
+ * Returns all LangSysRecords in the given script.
+ * @instance
+ * @param {string} [script='DFLT']
+ * @param {boolean} create - forces the creation of this script table if it doesn't exist.
+ * @return {Object} An object with tag and script properties.
+ */
+ getScriptTable: function(script, create) {
+ var layout = this.getTable(create);
+ if (layout) {
+ script = script || 'DFLT';
+ var scripts = layout.scripts;
+ var pos = searchTag(layout.scripts, script);
+ if (pos >= 0) {
+ return scripts[pos].script;
+ } else if (create) {
+ var scr = {
+ tag: script,
+ script: {
+ defaultLangSys: { reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: [] },
+ langSysRecords: []
+ }
+ };
+ scripts.splice(-1 - pos, 0, scr);
+ return scr.script;
+ }
+ }
+ },
+
+ /**
+ * Returns a language system table
+ * @instance
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dlft']
+ * @param {boolean} create - forces the creation of this langSysTable if it doesn't exist.
+ * @return {Object}
+ */
+ getLangSysTable: function(script, language, create) {
+ var scriptTable = this.getScriptTable(script, create);
+ if (scriptTable) {
+ if (!language || language === 'dflt' || language === 'DFLT') {
+ return scriptTable.defaultLangSys;
+ }
+ var pos = searchTag(scriptTable.langSysRecords, language);
+ if (pos >= 0) {
+ return scriptTable.langSysRecords[pos].langSys;
+ } else if (create) {
+ var langSysRecord = {
+ tag: language,
+ langSys: { reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: [] }
+ };
+ scriptTable.langSysRecords.splice(-1 - pos, 0, langSysRecord);
+ return langSysRecord.langSys;
+ }
+ }
+ },
+
+ /**
+ * Get a specific feature table.
+ * @instance
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dlft']
+ * @param {string} feature - One of the codes listed at https://www.microsoft.com/typography/OTSPEC/featurelist.htm
+ * @param {boolean} create - forces the creation of the feature table if it doesn't exist.
+ * @return {Object}
+ */
+ getFeatureTable: function(script, language, feature, create) {
+ var langSysTable = this.getLangSysTable(script, language, create);
+ if (langSysTable) {
+ var featureRecord;
+ var featIndexes = langSysTable.featureIndexes;
+ var allFeatures = this.font.tables[this.tableName].features;
+ // The FeatureIndex array of indices is in arbitrary order,
+ // even if allFeatures is sorted alphabetically by feature tag.
+ for (var i = 0; i < featIndexes.length; i++) {
+ featureRecord = allFeatures[featIndexes[i]];
+ if (featureRecord.tag === feature) {
+ return featureRecord.feature;
+ }
+ }
+ if (create) {
+ var index = allFeatures.length;
+ // Automatic ordering of features would require to shift feature indexes in the script list.
+ check.assert(index === 0 || feature >= allFeatures[index - 1].tag, 'Features must be added in alphabetical order.');
+ featureRecord = {
+ tag: feature,
+ feature: { params: 0, lookupListIndexes: [] }
+ };
+ allFeatures.push(featureRecord);
+ featIndexes.push(index);
+ return featureRecord.feature;
+ }
+ }
+ },
+
+ /**
+ * Get the lookup tables of a given type for a script/language/feature.
+ * @instance
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dlft']
+ * @param {string} feature - 4-letter feature code
+ * @param {number} lookupType - 1 to 8
+ * @param {boolean} create - forces the creation of the lookup table if it doesn't exist, with no subtables.
+ * @return {Object[]}
+ */
+ getLookupTables: function(script, language, feature, lookupType, create) {
+ var featureTable = this.getFeatureTable(script, language, feature, create);
+ var tables = [];
+ if (featureTable) {
+ var lookupTable;
+ var lookupListIndexes = featureTable.lookupListIndexes;
+ var allLookups = this.font.tables[this.tableName].lookups;
+ // lookupListIndexes are in no particular order, so use naïve search.
+ for (var i = 0; i < lookupListIndexes.length; i++) {
+ lookupTable = allLookups[lookupListIndexes[i]];
+ if (lookupTable.lookupType === lookupType) {
+ tables.push(lookupTable);
+ }
+ }
+ if (tables.length === 0 && create) {
+ lookupTable = {
+ lookupType: lookupType,
+ lookupFlag: 0,
+ subtables: [],
+ markFilteringSet: undefined
+ };
+ var index = allLookups.length;
+ allLookups.push(lookupTable);
+ lookupListIndexes.push(index);
+ return [lookupTable];
+ }
+ }
+ return tables;
+ },
+
+ /**
+ * Returns the list of glyph indexes of a coverage table.
+ * Format 1: the list is stored raw
+ * Format 2: compact list as range records.
+ * @instance
+ * @param {Object} coverageTable
+ * @return {Array}
+ */
+ expandCoverage: function(coverageTable) {
+ if (coverageTable.format === 1) {
+ return coverageTable.glyphs;
+ } else {
+ var glyphs = [];
+ var ranges = coverageTable.ranges;
+ for (var i = 0; i < ranges.length; i++) {
+ var range = ranges[i];
+ var start = range.start;
+ var end = range.end;
+ for (var j = start; j <= end; j++) {
+ glyphs.push(j);
+ }
+ }
+ return glyphs;
+ }
+ }
+
+};
+
+module.exports = Layout;
+
+},{"./check":10}],18:[function(_dereq_,module,exports){
+// opentype.js
+// https://github.com/nodebox/opentype.js
+// (c) 2015 Frederik De Bleser
+// opentype.js may be freely distributed under the MIT license.
+
+/* global DataView, Uint8Array, XMLHttpRequest */
+
+'use strict';
+
+var inflate = _dereq_('tiny-inflate');
+
+var encoding = _dereq_('./encoding');
+var _font = _dereq_('./font');
+var glyph = _dereq_('./glyph');
+var parse = _dereq_('./parse');
+var bbox = _dereq_('./bbox');
+var path = _dereq_('./path');
+var util = _dereq_('./util');
+
+var cmap = _dereq_('./tables/cmap');
+var cff = _dereq_('./tables/cff');
+var fvar = _dereq_('./tables/fvar');
+var glyf = _dereq_('./tables/glyf');
+var gpos = _dereq_('./tables/gpos');
+var gsub = _dereq_('./tables/gsub');
+var head = _dereq_('./tables/head');
+var hhea = _dereq_('./tables/hhea');
+var hmtx = _dereq_('./tables/hmtx');
+var kern = _dereq_('./tables/kern');
+var ltag = _dereq_('./tables/ltag');
+var loca = _dereq_('./tables/loca');
+var maxp = _dereq_('./tables/maxp');
+var _name = _dereq_('./tables/name');
+var os2 = _dereq_('./tables/os2');
+var post = _dereq_('./tables/post');
+var meta = _dereq_('./tables/meta');
+
+/**
+ * The opentype library.
+ * @namespace opentype
+ */
+
+// File loaders /////////////////////////////////////////////////////////
+/**
+ * Loads a font from a file. The callback throws an error message as the first parameter if it fails
+ * and the font as an ArrayBuffer in the second parameter if it succeeds.
+ * @param {string} path - The path of the file
+ * @param {Function} callback - The function to call when the font load completes
+ */
+function loadFromFile(path, callback) {
+ var fs = _dereq_('fs');
+ fs.readFile(path, function(err, buffer) {
+ if (err) {
+ return callback(err.message);
+ }
+
+ callback(null, util.nodeBufferToArrayBuffer(buffer));
+ });
+}
+/**
+ * Loads a font from a URL. The callback throws an error message as the first parameter if it fails
+ * and the font as an ArrayBuffer in the second parameter if it succeeds.
+ * @param {string} url - The URL of the font file.
+ * @param {Function} callback - The function to call when the font load completes
+ */
+function loadFromUrl(url, callback) {
+ var request = new XMLHttpRequest();
+ request.open('get', url, true);
+ request.responseType = 'arraybuffer';
+ request.onload = function() {
+ if (request.status !== 200) {
+ return callback('Font could not be loaded: ' + request.statusText);
+ }
+
+ return callback(null, request.response);
+ };
+
+ request.onerror = function () {
+ callback('Font could not be loaded');
+ };
+
+ request.send();
+}
+
+// Table Directory Entries //////////////////////////////////////////////
+/**
+ * Parses OpenType table entries.
+ * @param {DataView}
+ * @param {Number}
+ * @return {Object[]}
+ */
+function parseOpenTypeTableEntries(data, numTables) {
+ var tableEntries = [];
+ var p = 12;
+ for (var i = 0; i < numTables; i += 1) {
+ var tag = parse.getTag(data, p);
+ var checksum = parse.getULong(data, p + 4);
+ var offset = parse.getULong(data, p + 8);
+ var length = parse.getULong(data, p + 12);
+ tableEntries.push({tag: tag, checksum: checksum, offset: offset, length: length, compression: false});
+ p += 16;
+ }
+
+ return tableEntries;
+}
+
+/**
+ * Parses WOFF table entries.
+ * @param {DataView}
+ * @param {Number}
+ * @return {Object[]}
+ */
+function parseWOFFTableEntries(data, numTables) {
+ var tableEntries = [];
+ var p = 44; // offset to the first table directory entry.
+ for (var i = 0; i < numTables; i += 1) {
+ var tag = parse.getTag(data, p);
+ var offset = parse.getULong(data, p + 4);
+ var compLength = parse.getULong(data, p + 8);
+ var origLength = parse.getULong(data, p + 12);
+ var compression;
+ if (compLength < origLength) {
+ compression = 'WOFF';
+ } else {
+ compression = false;
+ }
+
+ tableEntries.push({tag: tag, offset: offset, compression: compression,
+ compressedLength: compLength, originalLength: origLength});
+ p += 20;
+ }
+
+ return tableEntries;
+}
+
+/**
+ * @typedef TableData
+ * @type Object
+ * @property {DataView} data - The DataView
+ * @property {number} offset - The data offset.
+ */
+
+/**
+ * @param {DataView}
+ * @param {Object}
+ * @return {TableData}
+ */
+function uncompressTable(data, tableEntry) {
+ if (tableEntry.compression === 'WOFF') {
+ var inBuffer = new Uint8Array(data.buffer, tableEntry.offset + 2, tableEntry.compressedLength - 2);
+ var outBuffer = new Uint8Array(tableEntry.originalLength);
+ inflate(inBuffer, outBuffer);
+ if (outBuffer.byteLength !== tableEntry.originalLength) {
+ throw new Error('Decompression error: ' + tableEntry.tag + ' decompressed length doesn\'t match recorded length');
+ }
+
+ var view = new DataView(outBuffer.buffer, 0);
+ return {data: view, offset: 0};
+ } else {
+ return {data: data, offset: tableEntry.offset};
+ }
+}
+
+// Public API ///////////////////////////////////////////////////////////
+
+/**
+ * Parse the OpenType file data (as an ArrayBuffer) and return a Font object.
+ * Throws an error if the font could not be parsed.
+ * @param {ArrayBuffer}
+ * @return {opentype.Font}
+ */
+function parseBuffer(buffer) {
+ var indexToLocFormat;
+ var ltagTable;
+
+ // Since the constructor can also be called to create new fonts from scratch, we indicate this
+ // should be an empty font that we'll fill with our own data.
+ var font = new _font.Font({empty: true});
+
+ // OpenType fonts use big endian byte ordering.
+ // We can't rely on typed array view types, because they operate with the endianness of the host computer.
+ // Instead we use DataViews where we can specify endianness.
+ var data = new DataView(buffer, 0);
+ var numTables;
+ var tableEntries = [];
+ var signature = parse.getTag(data, 0);
+ if (signature === String.fromCharCode(0, 1, 0, 0) || signature === 'true' || signature === 'typ1') {
+ font.outlinesFormat = 'truetype';
+ numTables = parse.getUShort(data, 4);
+ tableEntries = parseOpenTypeTableEntries(data, numTables);
+ } else if (signature === 'OTTO') {
+ font.outlinesFormat = 'cff';
+ numTables = parse.getUShort(data, 4);
+ tableEntries = parseOpenTypeTableEntries(data, numTables);
+ } else if (signature === 'wOFF') {
+ var flavor = parse.getTag(data, 4);
+ if (flavor === String.fromCharCode(0, 1, 0, 0)) {
+ font.outlinesFormat = 'truetype';
+ } else if (flavor === 'OTTO') {
+ font.outlinesFormat = 'cff';
+ } else {
+ throw new Error('Unsupported OpenType flavor ' + signature);
+ }
+
+ numTables = parse.getUShort(data, 12);
+ tableEntries = parseWOFFTableEntries(data, numTables);
+ } else {
+ throw new Error('Unsupported OpenType signature ' + signature);
+ }
+
+ var cffTableEntry;
+ var fvarTableEntry;
+ var glyfTableEntry;
+ var gposTableEntry;
+ var gsubTableEntry;
+ var hmtxTableEntry;
+ var kernTableEntry;
+ var locaTableEntry;
+ var nameTableEntry;
+ var metaTableEntry;
+ var p;
+
+ for (var i = 0; i < numTables; i += 1) {
+ var tableEntry = tableEntries[i];
+ var table;
+ switch (tableEntry.tag) {
+ case 'cmap':
+ table = uncompressTable(data, tableEntry);
+ font.tables.cmap = cmap.parse(table.data, table.offset);
+ font.encoding = new encoding.CmapEncoding(font.tables.cmap);
+ break;
+ case 'cvt ' :
+ table = uncompressTable(data, tableEntry);
+ p = new parse.Parser(table.data, table.offset);
+ font.tables.cvt = p.parseShortList(tableEntry.length / 2);
+ break;
+ case 'fvar':
+ fvarTableEntry = tableEntry;
+ break;
+ case 'fpgm' :
+ table = uncompressTable(data, tableEntry);
+ p = new parse.Parser(table.data, table.offset);
+ font.tables.fpgm = p.parseByteList(tableEntry.length);
+ break;
+ case 'head':
+ table = uncompressTable(data, tableEntry);
+ font.tables.head = head.parse(table.data, table.offset);
+ font.unitsPerEm = font.tables.head.unitsPerEm;
+ indexToLocFormat = font.tables.head.indexToLocFormat;
+ break;
+ case 'hhea':
+ table = uncompressTable(data, tableEntry);
+ font.tables.hhea = hhea.parse(table.data, table.offset);
+ font.ascender = font.tables.hhea.ascender;
+ font.descender = font.tables.hhea.descender;
+ font.numberOfHMetrics = font.tables.hhea.numberOfHMetrics;
+ break;
+ case 'hmtx':
+ hmtxTableEntry = tableEntry;
+ break;
+ case 'ltag':
+ table = uncompressTable(data, tableEntry);
+ ltagTable = ltag.parse(table.data, table.offset);
+ break;
+ case 'maxp':
+ table = uncompressTable(data, tableEntry);
+ font.tables.maxp = maxp.parse(table.data, table.offset);
+ font.numGlyphs = font.tables.maxp.numGlyphs;
+ break;
+ case 'name':
+ nameTableEntry = tableEntry;
+ break;
+ case 'OS/2':
+ table = uncompressTable(data, tableEntry);
+ font.tables.os2 = os2.parse(table.data, table.offset);
+ break;
+ case 'post':
+ table = uncompressTable(data, tableEntry);
+ font.tables.post = post.parse(table.data, table.offset);
+ font.glyphNames = new encoding.GlyphNames(font.tables.post);
+ break;
+ case 'prep' :
+ table = uncompressTable(data, tableEntry);
+ p = new parse.Parser(table.data, table.offset);
+ font.tables.prep = p.parseByteList(tableEntry.length);
+ break;
+ case 'glyf':
+ glyfTableEntry = tableEntry;
+ break;
+ case 'loca':
+ locaTableEntry = tableEntry;
+ break;
+ case 'CFF ':
+ cffTableEntry = tableEntry;
+ break;
+ case 'kern':
+ kernTableEntry = tableEntry;
+ break;
+ case 'GPOS':
+ gposTableEntry = tableEntry;
+ break;
+ case 'GSUB':
+ gsubTableEntry = tableEntry;
+ break;
+ case 'meta':
+ metaTableEntry = tableEntry;
+ break;
+ }
+ }
+
+ var nameTable = uncompressTable(data, nameTableEntry);
+ font.tables.name = _name.parse(nameTable.data, nameTable.offset, ltagTable);
+ font.names = font.tables.name;
+
+ if (glyfTableEntry && locaTableEntry) {
+ var shortVersion = indexToLocFormat === 0;
+ var locaTable = uncompressTable(data, locaTableEntry);
+ var locaOffsets = loca.parse(locaTable.data, locaTable.offset, font.numGlyphs, shortVersion);
+ var glyfTable = uncompressTable(data, glyfTableEntry);
+ font.glyphs = glyf.parse(glyfTable.data, glyfTable.offset, locaOffsets, font);
+ } else if (cffTableEntry) {
+ var cffTable = uncompressTable(data, cffTableEntry);
+ cff.parse(cffTable.data, cffTable.offset, font);
+ } else {
+ throw new Error('Font doesn\'t contain TrueType or CFF outlines.');
+ }
+
+ var hmtxTable = uncompressTable(data, hmtxTableEntry);
+ hmtx.parse(hmtxTable.data, hmtxTable.offset, font.numberOfHMetrics, font.numGlyphs, font.glyphs);
+ encoding.addGlyphNames(font);
+
+ if (kernTableEntry) {
+ var kernTable = uncompressTable(data, kernTableEntry);
+ font.kerningPairs = kern.parse(kernTable.data, kernTable.offset);
+ } else {
+ font.kerningPairs = {};
+ }
+
+ if (gposTableEntry) {
+ var gposTable = uncompressTable(data, gposTableEntry);
+ gpos.parse(gposTable.data, gposTable.offset, font);
+ }
+
+ if (gsubTableEntry) {
+ var gsubTable = uncompressTable(data, gsubTableEntry);
+ font.tables.gsub = gsub.parse(gsubTable.data, gsubTable.offset);
+ }
+
+ if (fvarTableEntry) {
+ var fvarTable = uncompressTable(data, fvarTableEntry);
+ font.tables.fvar = fvar.parse(fvarTable.data, fvarTable.offset, font.names);
+ }
+
+ if (metaTableEntry) {
+ var metaTable = uncompressTable(data, metaTableEntry);
+ font.tables.meta = meta.parse(metaTable.data, metaTable.offset);
+ font.metas = font.tables.meta;
+ }
+
+ return font;
+}
+
+/**
+ * Asynchronously load the font from a URL or a filesystem. When done, call the callback
+ * with two arguments `(err, font)`. The `err` will be null on success,
+ * the `font` is a Font object.
+ * We use the node.js callback convention so that
+ * opentype.js can integrate with frameworks like async.js.
+ * @alias opentype.load
+ * @param {string} url - The URL of the font to load.
+ * @param {Function} callback - The callback.
+ */
+function load(url, callback) {
+ var isNode = typeof window === 'undefined';
+ var loadFn = isNode ? loadFromFile : loadFromUrl;
+ loadFn(url, function(err, arrayBuffer) {
+ if (err) {
+ return callback(err);
+ }
+ var font;
+ try {
+ font = parseBuffer(arrayBuffer);
+ } catch (e) {
+ return callback(e, null);
+ }
+ return callback(null, font);
+ });
+}
+
+/**
+ * Synchronously load the font from a URL or file.
+ * When done, returns the font object or throws an error.
+ * @alias opentype.loadSync
+ * @param {string} url - The URL of the font to load.
+ * @return {opentype.Font}
+ */
+function loadSync(url) {
+ var fs = _dereq_('fs');
+ var buffer = fs.readFileSync(url);
+ return parseBuffer(util.nodeBufferToArrayBuffer(buffer));
+}
+
+exports._parse = parse;
+exports.Font = _font.Font;
+exports.Glyph = glyph.Glyph;
+exports.Path = path.Path;
+exports.BoundingBox = bbox.BoundingBox;
+exports.parse = parseBuffer;
+exports.load = load;
+exports.loadSync = loadSync;
+
+},{"./bbox":9,"./encoding":12,"./font":13,"./glyph":14,"./parse":19,"./path":20,"./tables/cff":23,"./tables/cmap":24,"./tables/fvar":25,"./tables/glyf":26,"./tables/gpos":27,"./tables/gsub":28,"./tables/head":29,"./tables/hhea":30,"./tables/hmtx":31,"./tables/kern":32,"./tables/loca":33,"./tables/ltag":34,"./tables/maxp":35,"./tables/meta":36,"./tables/name":37,"./tables/os2":38,"./tables/post":39,"./util":42,"fs":3,"tiny-inflate":44}],19:[function(_dereq_,module,exports){
+// Parsing utility functions
+
+'use strict';
+
+var check = _dereq_('./check');
+
+// Retrieve an unsigned byte from the DataView.
+exports.getByte = function getByte(dataView, offset) {
+ return dataView.getUint8(offset);
+};
+
+exports.getCard8 = exports.getByte;
+
+// Retrieve an unsigned 16-bit short from the DataView.
+// The value is stored in big endian.
+function getUShort(dataView, offset) {
+ return dataView.getUint16(offset, false);
+}
+
+exports.getUShort = exports.getCard16 = getUShort;
+
+// Retrieve a signed 16-bit short from the DataView.
+// The value is stored in big endian.
+exports.getShort = function(dataView, offset) {
+ return dataView.getInt16(offset, false);
+};
+
+// Retrieve an unsigned 32-bit long from the DataView.
+// The value is stored in big endian.
+exports.getULong = function(dataView, offset) {
+ return dataView.getUint32(offset, false);
+};
+
+// Retrieve a 32-bit signed fixed-point number (16.16) from the DataView.
+// The value is stored in big endian.
+exports.getFixed = function(dataView, offset) {
+ var decimal = dataView.getInt16(offset, false);
+ var fraction = dataView.getUint16(offset + 2, false);
+ return decimal + fraction / 65535;
+};
+
+// Retrieve a 4-character tag from the DataView.
+// Tags are used to identify tables.
+exports.getTag = function(dataView, offset) {
+ var tag = '';
+ for (var i = offset; i < offset + 4; i += 1) {
+ tag += String.fromCharCode(dataView.getInt8(i));
+ }
+
+ return tag;
+};
+
+// Retrieve an offset from the DataView.
+// Offsets are 1 to 4 bytes in length, depending on the offSize argument.
+exports.getOffset = function(dataView, offset, offSize) {
+ var v = 0;
+ for (var i = 0; i < offSize; i += 1) {
+ v <<= 8;
+ v += dataView.getUint8(offset + i);
+ }
+
+ return v;
+};
+
+// Retrieve a number of bytes from start offset to the end offset from the DataView.
+exports.getBytes = function(dataView, startOffset, endOffset) {
+ var bytes = [];
+ for (var i = startOffset; i < endOffset; i += 1) {
+ bytes.push(dataView.getUint8(i));
+ }
+
+ return bytes;
+};
+
+// Convert the list of bytes to a string.
+exports.bytesToString = function(bytes) {
+ var s = '';
+ for (var i = 0; i < bytes.length; i += 1) {
+ s += String.fromCharCode(bytes[i]);
+ }
+
+ return s;
+};
+
+var typeOffsets = {
+ byte: 1,
+ uShort: 2,
+ short: 2,
+ uLong: 4,
+ fixed: 4,
+ longDateTime: 8,
+ tag: 4
+};
+
+// A stateful parser that changes the offset whenever a value is retrieved.
+// The data is a DataView.
+function Parser(data, offset) {
+ this.data = data;
+ this.offset = offset;
+ this.relativeOffset = 0;
+}
+
+Parser.prototype.parseByte = function() {
+ var v = this.data.getUint8(this.offset + this.relativeOffset);
+ this.relativeOffset += 1;
+ return v;
+};
+
+Parser.prototype.parseChar = function() {
+ var v = this.data.getInt8(this.offset + this.relativeOffset);
+ this.relativeOffset += 1;
+ return v;
+};
+
+Parser.prototype.parseCard8 = Parser.prototype.parseByte;
+
+Parser.prototype.parseUShort = function() {
+ var v = this.data.getUint16(this.offset + this.relativeOffset);
+ this.relativeOffset += 2;
+ return v;
+};
+
+Parser.prototype.parseCard16 = Parser.prototype.parseUShort;
+Parser.prototype.parseSID = Parser.prototype.parseUShort;
+Parser.prototype.parseOffset16 = Parser.prototype.parseUShort;
+
+Parser.prototype.parseShort = function() {
+ var v = this.data.getInt16(this.offset + this.relativeOffset);
+ this.relativeOffset += 2;
+ return v;
+};
+
+Parser.prototype.parseF2Dot14 = function() {
+ var v = this.data.getInt16(this.offset + this.relativeOffset) / 16384;
+ this.relativeOffset += 2;
+ return v;
+};
+
+Parser.prototype.parseULong = function() {
+ var v = exports.getULong(this.data, this.offset + this.relativeOffset);
+ this.relativeOffset += 4;
+ return v;
+};
+
+Parser.prototype.parseFixed = function() {
+ var v = exports.getFixed(this.data, this.offset + this.relativeOffset);
+ this.relativeOffset += 4;
+ return v;
+};
+
+Parser.prototype.parseString = function(length) {
+ var dataView = this.data;
+ var offset = this.offset + this.relativeOffset;
+ var string = '';
+ this.relativeOffset += length;
+ for (var i = 0; i < length; i++) {
+ string += String.fromCharCode(dataView.getUint8(offset + i));
+ }
+
+ return string;
+};
+
+Parser.prototype.parseTag = function() {
+ return this.parseString(4);
+};
+
+// LONGDATETIME is a 64-bit integer.
+// JavaScript and unix timestamps traditionally use 32 bits, so we
+// only take the last 32 bits.
+// + Since until 2038 those bits will be filled by zeros we can ignore them.
+Parser.prototype.parseLongDateTime = function() {
+ var v = exports.getULong(this.data, this.offset + this.relativeOffset + 4);
+ // Subtract seconds between 01/01/1904 and 01/01/1970
+ // to convert Apple Mac timstamp to Standard Unix timestamp
+ v -= 2082844800;
+ this.relativeOffset += 8;
+ return v;
+};
+
+Parser.prototype.parseVersion = function() {
+ var major = getUShort(this.data, this.offset + this.relativeOffset);
+
+ // How to interpret the minor version is very vague in the spec. 0x5000 is 5, 0x1000 is 1
+ // This returns the correct number if minor = 0xN000 where N is 0-9
+ var minor = getUShort(this.data, this.offset + this.relativeOffset + 2);
+ this.relativeOffset += 4;
+ return major + minor / 0x1000 / 10;
+};
+
+Parser.prototype.skip = function(type, amount) {
+ if (amount === undefined) {
+ amount = 1;
+ }
+
+ this.relativeOffset += typeOffsets[type] * amount;
+};
+
+///// Parsing lists and records ///////////////////////////////
+
+// Parse a list of 16 bit unsigned integers. The length of the list can be read on the stream
+// or provided as an argument.
+Parser.prototype.parseOffset16List =
+Parser.prototype.parseUShortList = function(count) {
+ if (count === undefined) { count = this.parseUShort(); }
+ var offsets = new Array(count);
+ var dataView = this.data;
+ var offset = this.offset + this.relativeOffset;
+ for (var i = 0; i < count; i++) {
+ offsets[i] = dataView.getUint16(offset);
+ offset += 2;
+ }
+
+ this.relativeOffset += count * 2;
+ return offsets;
+};
+
+// Parses a list of 16 bit signed integers.
+Parser.prototype.parseShortList = function(count) {
+ var list = new Array(count);
+ var dataView = this.data;
+ var offset = this.offset + this.relativeOffset;
+ for (var i = 0; i < count; i++) {
+ list[i] = dataView.getInt16(offset);
+ offset += 2;
+ }
+
+ this.relativeOffset += count * 2;
+ return list;
+};
+
+// Parses a list of bytes.
+Parser.prototype.parseByteList = function(count) {
+ var list = new Array(count);
+ var dataView = this.data;
+ var offset = this.offset + this.relativeOffset;
+ for (var i = 0; i < count; i++) {
+ list[i] = dataView.getUint8(offset++);
+ }
+
+ this.relativeOffset += count;
+ return list;
+};
+
+/**
+ * Parse a list of items.
+ * Record count is optional, if omitted it is read from the stream.
+ * itemCallback is one of the Parser methods.
+ */
+Parser.prototype.parseList = function(count, itemCallback) {
+ if (!itemCallback) {
+ itemCallback = count;
+ count = this.parseUShort();
+ }
+ var list = new Array(count);
+ for (var i = 0; i < count; i++) {
+ list[i] = itemCallback.call(this);
+ }
+ return list;
+};
+
+/**
+ * Parse a list of records.
+ * Record count is optional, if omitted it is read from the stream.
+ * Example of recordDescription: { sequenceIndex: Parser.uShort, lookupListIndex: Parser.uShort }
+ */
+Parser.prototype.parseRecordList = function(count, recordDescription) {
+ // If the count argument is absent, read it in the stream.
+ if (!recordDescription) {
+ recordDescription = count;
+ count = this.parseUShort();
+ }
+ var records = new Array(count);
+ var fields = Object.keys(recordDescription);
+ for (var i = 0; i < count; i++) {
+ var rec = {};
+ for (var j = 0; j < fields.length; j++) {
+ var fieldName = fields[j];
+ var fieldType = recordDescription[fieldName];
+ rec[fieldName] = fieldType.call(this);
+ }
+ records[i] = rec;
+ }
+ return records;
+};
+
+// Parse a data structure into an object
+// Example of description: { sequenceIndex: Parser.uShort, lookupListIndex: Parser.uShort }
+Parser.prototype.parseStruct = function(description) {
+ if (typeof description === 'function') {
+ return description.call(this);
+ } else {
+ var fields = Object.keys(description);
+ var struct = {};
+ for (var j = 0; j < fields.length; j++) {
+ var fieldName = fields[j];
+ var fieldType = description[fieldName];
+ struct[fieldName] = fieldType.call(this);
+ }
+ return struct;
+ }
+};
+
+Parser.prototype.parsePointer = function(description) {
+ var structOffset = this.parseOffset16();
+ if (structOffset > 0) { // NULL offset => return indefined
+ return new Parser(this.data, this.offset + structOffset).parseStruct(description);
+ }
+};
+
+/**
+ * Parse a list of offsets to lists of 16-bit integers,
+ * or a list of offsets to lists of offsets to any kind of items.
+ * If itemCallback is not provided, a list of list of UShort is assumed.
+ * If provided, itemCallback is called on each item and must parse the item.
+ * See examples in tables/gsub.js
+ */
+Parser.prototype.parseListOfLists = function(itemCallback) {
+ var offsets = this.parseOffset16List();
+ var count = offsets.length;
+ var relativeOffset = this.relativeOffset;
+ var list = new Array(count);
+ for (var i = 0; i < count; i++) {
+ var start = offsets[i];
+ if (start === 0) { // NULL offset
+ list[i] = undefined; // Add i as owned property to list. Convenient with assert.
+ continue;
+ }
+ this.relativeOffset = start;
+ if (itemCallback) {
+ var subOffsets = this.parseOffset16List();
+ var subList = new Array(subOffsets.length);
+ for (var j = 0; j < subOffsets.length; j++) {
+ this.relativeOffset = start + subOffsets[j];
+ subList[j] = itemCallback.call(this);
+ }
+ list[i] = subList;
+ } else {
+ list[i] = this.parseUShortList();
+ }
+ }
+ this.relativeOffset = relativeOffset;
+ return list;
+};
+
+///// Complex tables parsing //////////////////////////////////
+
+// Parse a coverage table in a GSUB, GPOS or GDEF table.
+// https://www.microsoft.com/typography/OTSPEC/chapter2.htm
+// parser.offset must point to the start of the table containing the coverage.
+Parser.prototype.parseCoverage = function() {
+ var startOffset = this.offset + this.relativeOffset;
+ var format = this.parseUShort();
+ var count = this.parseUShort();
+ if (format === 1) {
+ return {
+ format: 1,
+ glyphs: this.parseUShortList(count)
+ };
+ } else if (format === 2) {
+ var ranges = new Array(count);
+ for (var i = 0; i < count; i++) {
+ ranges[i] = {
+ start: this.parseUShort(),
+ end: this.parseUShort(),
+ index: this.parseUShort()
+ };
+ }
+ return {
+ format: 2,
+ ranges: ranges
+ };
+ }
+ check.assert(false, '0x' + startOffset.toString(16) + ': Coverage format must be 1 or 2.');
+};
+
+// Parse a Class Definition Table in a GSUB, GPOS or GDEF table.
+// https://www.microsoft.com/typography/OTSPEC/chapter2.htm
+Parser.prototype.parseClassDef = function() {
+ var startOffset = this.offset + this.relativeOffset;
+ var format = this.parseUShort();
+ if (format === 1) {
+ return {
+ format: 1,
+ startGlyph: this.parseUShort(),
+ classes: this.parseUShortList()
+ };
+ } else if (format === 2) {
+ return {
+ format: 2,
+ ranges: this.parseRecordList({
+ start: Parser.uShort,
+ end: Parser.uShort,
+ classId: Parser.uShort
+ })
+ };
+ }
+ check.assert(false, '0x' + startOffset.toString(16) + ': ClassDef format must be 1 or 2.');
+};
+
+///// Static methods ///////////////////////////////////
+// These convenience methods can be used as callbacks and should be called with "this" context set to a Parser instance.
+
+Parser.list = function(count, itemCallback) {
+ return function() {
+ return this.parseList(count, itemCallback);
+ };
+};
+
+Parser.recordList = function(count, recordDescription) {
+ return function() {
+ return this.parseRecordList(count, recordDescription);
+ };
+};
+
+Parser.pointer = function(description) {
+ return function() {
+ return this.parsePointer(description);
+ };
+};
+
+Parser.tag = Parser.prototype.parseTag;
+Parser.byte = Parser.prototype.parseByte;
+Parser.uShort = Parser.offset16 = Parser.prototype.parseUShort;
+Parser.uShortList = Parser.prototype.parseUShortList;
+Parser.struct = Parser.prototype.parseStruct;
+Parser.coverage = Parser.prototype.parseCoverage;
+Parser.classDef = Parser.prototype.parseClassDef;
+
+///// Script, Feature, Lookup lists ///////////////////////////////////////////////
+// https://www.microsoft.com/typography/OTSPEC/chapter2.htm
+
+var langSysTable = {
+ reserved: Parser.uShort,
+ reqFeatureIndex: Parser.uShort,
+ featureIndexes: Parser.uShortList
+};
+
+Parser.prototype.parseScriptList = function() {
+ return this.parsePointer(Parser.recordList({
+ tag: Parser.tag,
+ script: Parser.pointer({
+ defaultLangSys: Parser.pointer(langSysTable),
+ langSysRecords: Parser.recordList({
+ tag: Parser.tag,
+ langSys: Parser.pointer(langSysTable)
+ })
+ })
+ }));
+};
+
+Parser.prototype.parseFeatureList = function() {
+ return this.parsePointer(Parser.recordList({
+ tag: Parser.tag,
+ feature: Parser.pointer({
+ featureParams: Parser.offset16,
+ lookupListIndexes: Parser.uShortList
+ })
+ }));
+};
+
+Parser.prototype.parseLookupList = function(lookupTableParsers) {
+ return this.parsePointer(Parser.list(Parser.pointer(function() {
+ var lookupType = this.parseUShort();
+ check.argument(1 <= lookupType && lookupType <= 8, 'GSUB lookup type ' + lookupType + ' unknown.');
+ var lookupFlag = this.parseUShort();
+ var useMarkFilteringSet = lookupFlag & 0x10;
+ return {
+ lookupType: lookupType,
+ lookupFlag: lookupFlag,
+ subtables: this.parseList(Parser.pointer(lookupTableParsers[lookupType])),
+ markFilteringSet: useMarkFilteringSet ? this.parseUShort() : undefined
+ };
+ })));
+};
+
+exports.Parser = Parser;
+
+},{"./check":10}],20:[function(_dereq_,module,exports){
+// Geometric objects
+
+'use strict';
+
+var bbox = _dereq_('./bbox');
+
+/**
+ * A bézier path containing a set of path commands similar to a SVG path.
+ * Paths can be drawn on a context using `draw`.
+ * @exports opentype.Path
+ * @class
+ * @constructor
+ */
+function Path() {
+ this.commands = [];
+ this.fill = 'black';
+ this.stroke = null;
+ this.strokeWidth = 1;
+}
+
+/**
+ * @param {number} x
+ * @param {number} y
+ */
+Path.prototype.moveTo = function(x, y) {
+ this.commands.push({
+ type: 'M',
+ x: x,
+ y: y
+ });
+};
+
+/**
+ * @param {number} x
+ * @param {number} y
+ */
+Path.prototype.lineTo = function(x, y) {
+ this.commands.push({
+ type: 'L',
+ x: x,
+ y: y
+ });
+};
+
+/**
+ * Draws cubic curve
+ * @function
+ * curveTo
+ * @memberof opentype.Path.prototype
+ * @param {number} x1 - x of control 1
+ * @param {number} y1 - y of control 1
+ * @param {number} x2 - x of control 2
+ * @param {number} y2 - y of control 2
+ * @param {number} x - x of path point
+ * @param {number} y - y of path point
+ */
+
+/**
+ * Draws cubic curve
+ * @function
+ * bezierCurveTo
+ * @memberof opentype.Path.prototype
+ * @param {number} x1 - x of control 1
+ * @param {number} y1 - y of control 1
+ * @param {number} x2 - x of control 2
+ * @param {number} y2 - y of control 2
+ * @param {number} x - x of path point
+ * @param {number} y - y of path point
+ * @see curveTo
+ */
+Path.prototype.curveTo = Path.prototype.bezierCurveTo = function(x1, y1, x2, y2, x, y) {
+ this.commands.push({
+ type: 'C',
+ x1: x1,
+ y1: y1,
+ x2: x2,
+ y2: y2,
+ x: x,
+ y: y
+ });
+};
+
+/**
+ * Draws quadratic curve
+ * @function
+ * quadraticCurveTo
+ * @memberof opentype.Path.prototype
+ * @param {number} x1 - x of control
+ * @param {number} y1 - y of control
+ * @param {number} x - x of path point
+ * @param {number} y - y of path point
+ */
+
+/**
+ * Draws quadratic curve
+ * @function
+ * quadTo
+ * @memberof opentype.Path.prototype
+ * @param {number} x1 - x of control
+ * @param {number} y1 - y of control
+ * @param {number} x - x of path point
+ * @param {number} y - y of path point
+ */
+Path.prototype.quadTo = Path.prototype.quadraticCurveTo = function(x1, y1, x, y) {
+ this.commands.push({
+ type: 'Q',
+ x1: x1,
+ y1: y1,
+ x: x,
+ y: y
+ });
+};
+
+/**
+ * Closes the path
+ * @function closePath
+ * @memberof opentype.Path.prototype
+ */
+
+/**
+ * Close the path
+ * @function close
+ * @memberof opentype.Path.prototype
+ */
+Path.prototype.close = Path.prototype.closePath = function() {
+ this.commands.push({
+ type: 'Z'
+ });
+};
+
+/**
+ * Add the given path or list of commands to the commands of this path.
+ * @param {Array} pathOrCommands - another opentype.Path, an opentype.BoundingBox, or an array of commands.
+ */
+Path.prototype.extend = function(pathOrCommands) {
+ if (pathOrCommands.commands) {
+ pathOrCommands = pathOrCommands.commands;
+ } else if (pathOrCommands instanceof bbox.BoundingBox) {
+ var box = pathOrCommands;
+ this.moveTo(box.x1, box.y1);
+ this.lineTo(box.x2, box.y1);
+ this.lineTo(box.x2, box.y2);
+ this.lineTo(box.x1, box.y2);
+ this.close();
+ return;
+ }
+
+ Array.prototype.push.apply(this.commands, pathOrCommands);
+};
+
+/**
+ * Calculate the bounding box of the path.
+ * @returns {opentype.BoundingBox}
+ */
+Path.prototype.getBoundingBox = function() {
+ var box = new bbox.BoundingBox();
+
+ var startX = 0;
+ var startY = 0;
+ var prevX = 0;
+ var prevY = 0;
+ for (var i = 0; i < this.commands.length; i++) {
+ var cmd = this.commands[i];
+ switch (cmd.type) {
+ case 'M':
+ box.addPoint(cmd.x, cmd.y);
+ startX = prevX = cmd.x;
+ startY = prevY = cmd.y;
+ break;
+ case 'L':
+ box.addPoint(cmd.x, cmd.y);
+ prevX = cmd.x;
+ prevY = cmd.y;
+ break;
+ case 'Q':
+ box.addQuad(prevX, prevY, cmd.x1, cmd.y1, cmd.x, cmd.y);
+ prevX = cmd.x;
+ prevY = cmd.y;
+ break;
+ case 'C':
+ box.addBezier(prevX, prevY, cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
+ prevX = cmd.x;
+ prevY = cmd.y;
+ break;
+ case 'Z':
+ prevX = startX;
+ prevY = startY;
+ break;
+ default:
+ throw new Error('Unexpected path commmand ' + cmd.type);
+ }
+ }
+ if (box.isEmpty()) {
+ box.addPoint(0, 0);
+ }
+ return box;
+};
+
+/**
+ * Draw the path to a 2D context.
+ * @param {CanvasRenderingContext2D} ctx - A 2D drawing context.
+ */
+Path.prototype.draw = function(ctx) {
+ ctx.beginPath();
+ for (var i = 0; i < this.commands.length; i += 1) {
+ var cmd = this.commands[i];
+ if (cmd.type === 'M') {
+ ctx.moveTo(cmd.x, cmd.y);
+ } else if (cmd.type === 'L') {
+ ctx.lineTo(cmd.x, cmd.y);
+ } else if (cmd.type === 'C') {
+ ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
+ } else if (cmd.type === 'Q') {
+ ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
+ } else if (cmd.type === 'Z') {
+ ctx.closePath();
+ }
+ }
+
+ if (this.fill) {
+ ctx.fillStyle = this.fill;
+ ctx.fill();
+ }
+
+ if (this.stroke) {
+ ctx.strokeStyle = this.stroke;
+ ctx.lineWidth = this.strokeWidth;
+ ctx.stroke();
+ }
+};
+
+/**
+ * Convert the Path to a string of path data instructions
+ * See http://www.w3.org/TR/SVG/paths.html#PathData
+ * @param {number} [decimalPlaces=2] - The amount of decimal places for floating-point values
+ * @return {string}
+ */
+Path.prototype.toPathData = function(decimalPlaces) {
+ decimalPlaces = decimalPlaces !== undefined ? decimalPlaces : 2;
+
+ function floatToString(v) {
+ if (Math.round(v) === v) {
+ return '' + Math.round(v);
+ } else {
+ return v.toFixed(decimalPlaces);
+ }
+ }
+
+ function packValues() {
+ var s = '';
+ for (var i = 0; i < arguments.length; i += 1) {
+ var v = arguments[i];
+ if (v >= 0 && i > 0) {
+ s += ' ';
+ }
+
+ s += floatToString(v);
+ }
+
+ return s;
+ }
+
+ var d = '';
+ for (var i = 0; i < this.commands.length; i += 1) {
+ var cmd = this.commands[i];
+ if (cmd.type === 'M') {
+ d += 'M' + packValues(cmd.x, cmd.y);
+ } else if (cmd.type === 'L') {
+ d += 'L' + packValues(cmd.x, cmd.y);
+ } else if (cmd.type === 'C') {
+ d += 'C' + packValues(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
+ } else if (cmd.type === 'Q') {
+ d += 'Q' + packValues(cmd.x1, cmd.y1, cmd.x, cmd.y);
+ } else if (cmd.type === 'Z') {
+ d += 'Z';
+ }
+ }
+
+ return d;
+};
+
+/**
+ * Convert the path to an SVG element, as a string.
+ * @param {number} [decimalPlaces=2] - The amount of decimal places for floating-point values
+ * @return {string}
+ */
+Path.prototype.toSVG = function(decimalPlaces) {
+ var svg = '';
+ return svg;
+};
+
+/**
+ * Convert the path to a DOM element.
+ * @param {number} [decimalPlaces=2] - The amount of decimal places for floating-point values
+ * @return {SVGPathElement}
+ */
+Path.prototype.toDOMElement = function(decimalPlaces) {
+ var temporaryPath = this.toPathData(decimalPlaces);
+ var newPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');
+
+ newPath.setAttribute('d', temporaryPath);
+
+ return newPath;
+};
+
+exports.Path = Path;
+
+},{"./bbox":9}],21:[function(_dereq_,module,exports){
+// The Substitution object provides utility methods to manipulate
+// the GSUB substitution table.
+
+'use strict';
+
+var check = _dereq_('./check');
+var Layout = _dereq_('./layout');
+
+/**
+ * @exports opentype.Substitution
+ * @class
+ * @extends opentype.Layout
+ * @param {opentype.Font}
+ * @constructor
+ */
+var Substitution = function(font) {
+ Layout.call(this, font, 'gsub');
+};
+
+// Check if 2 arrays of primitives are equal.
+function arraysEqual(ar1, ar2) {
+ var n = ar1.length;
+ if (n !== ar2.length) { return false; }
+ for (var i = 0; i < n; i++) {
+ if (ar1[i] !== ar2[i]) { return false; }
+ }
+ return true;
+}
+
+// Find the first subtable of a lookup table in a particular format.
+function getSubstFormat(lookupTable, format, defaultSubtable) {
+ var subtables = lookupTable.subtables;
+ for (var i = 0; i < subtables.length; i++) {
+ var subtable = subtables[i];
+ if (subtable.substFormat === format) {
+ return subtable;
+ }
+ }
+ if (defaultSubtable) {
+ subtables.push(defaultSubtable);
+ return defaultSubtable;
+ }
+}
+
+Substitution.prototype = Layout.prototype;
+
+/**
+ * Create a default GSUB table.
+ * @return {Object} gsub - The GSUB table.
+ */
+Substitution.prototype.createDefaultTable = function() {
+ // Generate a default empty GSUB table with just a DFLT script and dflt lang sys.
+ return {
+ version: 1,
+ scripts: [{
+ tag: 'DFLT',
+ script: {
+ defaultLangSys: { reserved: 0, reqFeatureIndex: 0xffff, featureIndexes: [] },
+ langSysRecords: []
+ }
+ }],
+ features: [],
+ lookups: []
+ };
+};
+
+/**
+ * List all single substitutions (lookup type 1) for a given script, language, and feature.
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ * @param {string} feature - 4-character feature name ('aalt', 'salt', 'ss01'...)
+ * @return {Array} substitutions - The list of substitutions.
+ */
+Substitution.prototype.getSingle = function(feature, script, language) {
+ var substitutions = [];
+ var lookupTables = this.getLookupTables(script, language, feature, 1);
+ for (var idx = 0; idx < lookupTables.length; idx++) {
+ var subtables = lookupTables[idx].subtables;
+ for (var i = 0; i < subtables.length; i++) {
+ var subtable = subtables[i];
+ var glyphs = this.expandCoverage(subtable.coverage);
+ var j;
+ if (subtable.substFormat === 1) {
+ var delta = subtable.deltaGlyphId;
+ for (j = 0; j < glyphs.length; j++) {
+ var glyph = glyphs[j];
+ substitutions.push({ sub: glyph, by: glyph + delta });
+ }
+ } else {
+ var substitute = subtable.substitute;
+ for (j = 0; j < glyphs.length; j++) {
+ substitutions.push({ sub: glyphs[j], by: substitute[j] });
+ }
+ }
+ }
+ }
+ return substitutions;
+};
+
+/**
+ * List all alternates (lookup type 3) for a given script, language, and feature.
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ * @param {string} feature - 4-character feature name ('aalt', 'salt'...)
+ * @return {Array} alternates - The list of alternates
+ */
+Substitution.prototype.getAlternates = function(feature, script, language) {
+ var alternates = [];
+ var lookupTables = this.getLookupTables(script, language, feature, 3);
+ for (var idx = 0; idx < lookupTables.length; idx++) {
+ var subtables = lookupTables[idx].subtables;
+ for (var i = 0; i < subtables.length; i++) {
+ var subtable = subtables[i];
+ var glyphs = this.expandCoverage(subtable.coverage);
+ var alternateSets = subtable.alternateSets;
+ for (var j = 0; j < glyphs.length; j++) {
+ alternates.push({ sub: glyphs[j], by: alternateSets[j] });
+ }
+ }
+ }
+ return alternates;
+};
+
+/**
+ * List all ligatures (lookup type 4) for a given script, language, and feature.
+ * The result is an array of ligature objects like { sub: [ids], by: id }
+ * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ * @return {Array} ligatures - The list of ligatures.
+ */
+Substitution.prototype.getLigatures = function(feature, script, language) {
+ var ligatures = [];
+ var lookupTables = this.getLookupTables(script, language, feature, 4);
+ for (var idx = 0; idx < lookupTables.length; idx++) {
+ var subtables = lookupTables[idx].subtables;
+ for (var i = 0; i < subtables.length; i++) {
+ var subtable = subtables[i];
+ var glyphs = this.expandCoverage(subtable.coverage);
+ var ligatureSets = subtable.ligatureSets;
+ for (var j = 0; j < glyphs.length; j++) {
+ var startGlyph = glyphs[j];
+ var ligSet = ligatureSets[j];
+ for (var k = 0; k < ligSet.length; k++) {
+ var lig = ligSet[k];
+ ligatures.push({
+ sub: [startGlyph].concat(lig.components),
+ by: lig.ligGlyph
+ });
+ }
+ }
+ }
+ }
+ return ligatures;
+};
+
+/**
+ * Add or modify a single substitution (lookup type 1)
+ * Format 2, more flexible, is always used.
+ * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)
+ * @param {Object} substitution - { sub: id, delta: number } for format 1 or { sub: id, by: id } for format 2.
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ */
+Substitution.prototype.addSingle = function(feature, substitution, script, language) {
+ var lookupTable = this.getLookupTables(script, language, feature, 1, true)[0];
+ var subtable = getSubstFormat(lookupTable, 2, { // lookup type 1 subtable, format 2, coverage format 1
+ substFormat: 2,
+ coverage: { format: 1, glyphs: [] },
+ substitute: []
+ });
+ check.assert(subtable.coverage.format === 1, 'Ligature: unable to modify coverage table format ' + subtable.coverage.format);
+ var coverageGlyph = substitution.sub;
+ var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);
+ if (pos < 0) {
+ pos = -1 - pos;
+ subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);
+ subtable.substitute.splice(pos, 0, 0);
+ }
+ subtable.substitute[pos] = substitution.by;
+};
+
+/**
+ * Add or modify an alternate substitution (lookup type 1)
+ * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)
+ * @param {Object} substitution - { sub: id, by: [ids] }
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ */
+Substitution.prototype.addAlternate = function(feature, substitution, script, language) {
+ var lookupTable = this.getLookupTables(script, language, feature, 3, true)[0];
+ var subtable = getSubstFormat(lookupTable, 1, { // lookup type 3 subtable, format 1, coverage format 1
+ substFormat: 1,
+ coverage: { format: 1, glyphs: [] },
+ alternateSets: []
+ });
+ check.assert(subtable.coverage.format === 1, 'Ligature: unable to modify coverage table format ' + subtable.coverage.format);
+ var coverageGlyph = substitution.sub;
+ var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);
+ if (pos < 0) {
+ pos = -1 - pos;
+ subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);
+ subtable.alternateSets.splice(pos, 0, 0);
+ }
+ subtable.alternateSets[pos] = substitution.by;
+};
+
+/**
+ * Add a ligature (lookup type 4)
+ * Ligatures with more components must be stored ahead of those with fewer components in order to be found
+ * @param {string} feature - 4-letter feature name ('liga', 'rlig', 'dlig'...)
+ * @param {Object} ligature - { sub: [ids], by: id }
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ */
+Substitution.prototype.addLigature = function(feature, ligature, script, language) {
+ var lookupTable = this.getLookupTables(script, language, feature, 4, true)[0];
+ var subtable = lookupTable.subtables[0];
+ if (!subtable) {
+ subtable = { // lookup type 4 subtable, format 1, coverage format 1
+ substFormat: 1,
+ coverage: { format: 1, glyphs: [] },
+ ligatureSets: []
+ };
+ lookupTable.subtables[0] = subtable;
+ }
+ check.assert(subtable.coverage.format === 1, 'Ligature: unable to modify coverage table format ' + subtable.coverage.format);
+ var coverageGlyph = ligature.sub[0];
+ var ligComponents = ligature.sub.slice(1);
+ var ligatureTable = {
+ ligGlyph: ligature.by,
+ components: ligComponents
+ };
+ var pos = this.binSearch(subtable.coverage.glyphs, coverageGlyph);
+ if (pos >= 0) {
+ // ligatureSet already exists
+ var ligatureSet = subtable.ligatureSets[pos];
+ for (var i = 0; i < ligatureSet.length; i++) {
+ // If ligature already exists, return.
+ if (arraysEqual(ligatureSet[i].components, ligComponents)) {
+ return;
+ }
+ }
+ // ligature does not exist: add it.
+ ligatureSet.push(ligatureTable);
+ } else {
+ // Create a new ligatureSet and add coverage for the first glyph.
+ pos = -1 - pos;
+ subtable.coverage.glyphs.splice(pos, 0, coverageGlyph);
+ subtable.ligatureSets.splice(pos, 0, [ligatureTable]);
+ }
+};
+
+/**
+ * List all feature data for a given script and language.
+ * @param {string} feature - 4-letter feature name
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ * @return {Array} substitutions - The list of substitutions.
+ */
+Substitution.prototype.getFeature = function(feature, script, language) {
+ if (/ss\d\d/.test(feature)) { // ss01 - ss20
+ return this.getSingle(feature, script, language);
+ }
+ switch (feature) {
+ case 'aalt':
+ case 'salt':
+ return this.getSingle(feature, script, language)
+ .concat(this.getAlternates(feature, script, language));
+ case 'dlig':
+ case 'liga':
+ case 'rlig': return this.getLigatures(feature, script, language);
+ }
+};
+
+/**
+ * Add a substitution to a feature for a given script and language.
+ * @param {string} feature - 4-letter feature name
+ * @param {Object} sub - the substitution to add (an object like { sub: id or [ids], by: id or [ids] })
+ * @param {string} [script='DFLT']
+ * @param {string} [language='dflt']
+ */
+Substitution.prototype.add = function(feature, sub, script, language) {
+ if (/ss\d\d/.test(feature)) { // ss01 - ss20
+ return this.addSingle(feature, sub, script, language);
+ }
+ switch (feature) {
+ case 'aalt':
+ case 'salt':
+ if (typeof sub.by === 'number') {
+ return this.addSingle(feature, sub, script, language);
+ }
+ return this.addAlternate(feature, sub, script, language);
+ case 'dlig':
+ case 'liga':
+ case 'rlig':
+ return this.addLigature(feature, sub, script, language);
+ }
+};
+
+module.exports = Substitution;
+
+},{"./check":10,"./layout":17}],22:[function(_dereq_,module,exports){
+// Table metadata
+
+'use strict';
+
+var check = _dereq_('./check');
+var encode = _dereq_('./types').encode;
+var sizeOf = _dereq_('./types').sizeOf;
+/**
+ * @exports opentype.Table
+ * @class
+ * @param {string} tableName
+ * @param {Array} fields
+ * @param {Object} options
+ * @constructor
+ */
+function Table(tableName, fields, options) {
+ var i;
+ for (i = 0; i < fields.length; i += 1) {
+ var field = fields[i];
+ this[field.name] = field.value;
+ }
+
+ this.tableName = tableName;
+ this.fields = fields;
+ if (options) {
+ var optionKeys = Object.keys(options);
+ for (i = 0; i < optionKeys.length; i += 1) {
+ var k = optionKeys[i];
+ var v = options[k];
+ if (this[k] !== undefined) {
+ this[k] = v;
+ }
+ }
+ }
+}
+
+/**
+ * Encodes the table and returns an array of bytes
+ * @return {Array}
+ */
+Table.prototype.encode = function() {
+ return encode.TABLE(this);
+};
+
+/**
+ * Get the size of the table.
+ * @return {number}
+ */
+Table.prototype.sizeOf = function() {
+ return sizeOf.TABLE(this);
+};
+
+/**
+ * @private
+ */
+function ushortList(itemName, list, count) {
+ if (count === undefined) {
+ count = list.length;
+ }
+ var fields = new Array(list.length + 1);
+ fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};
+ for (var i = 0; i < list.length; i++) {
+ fields[i + 1] = {name: itemName + i, type: 'USHORT', value: list[i]};
+ }
+ return fields;
+}
+
+/**
+ * @private
+ */
+function tableList(itemName, records, itemCallback) {
+ var count = records.length;
+ var fields = new Array(count + 1);
+ fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};
+ for (var i = 0; i < count; i++) {
+ fields[i + 1] = {name: itemName + i, type: 'TABLE', value: itemCallback(records[i], i)};
+ }
+ return fields;
+}
+
+/**
+ * @private
+ */
+function recordList(itemName, records, itemCallback) {
+ var count = records.length;
+ var fields = [];
+ fields[0] = {name: itemName + 'Count', type: 'USHORT', value: count};
+ for (var i = 0; i < count; i++) {
+ fields = fields.concat(itemCallback(records[i], i));
+ }
+ return fields;
+}
+
+// Common Layout Tables
+
+/**
+ * @exports opentype.Coverage
+ * @class
+ * @param {opentype.Table}
+ * @constructor
+ * @extends opentype.Table
+ */
+function Coverage(coverageTable) {
+ if (coverageTable.format === 1) {
+ Table.call(this, 'coverageTable',
+ [{name: 'coverageFormat', type: 'USHORT', value: 1}]
+ .concat(ushortList('glyph', coverageTable.glyphs))
+ );
+ } else {
+ check.assert(false, 'Can\'t create coverage table format 2 yet.');
+ }
+}
+Coverage.prototype = Object.create(Table.prototype);
+Coverage.prototype.constructor = Coverage;
+
+function ScriptList(scriptListTable) {
+ Table.call(this, 'scriptListTable',
+ recordList('scriptRecord', scriptListTable, function(scriptRecord, i) {
+ var script = scriptRecord.script;
+ var defaultLangSys = script.defaultLangSys;
+ check.assert(!!defaultLangSys, 'Unable to write GSUB: script ' + scriptRecord.tag + ' has no default language system.');
+ return [
+ {name: 'scriptTag' + i, type: 'TAG', value: scriptRecord.tag},
+ {name: 'script' + i, type: 'TABLE', value: new Table('scriptTable', [
+ {name: 'defaultLangSys', type: 'TABLE', value: new Table('defaultLangSys', [
+ {name: 'lookupOrder', type: 'USHORT', value: 0},
+ {name: 'reqFeatureIndex', type: 'USHORT', value: defaultLangSys.reqFeatureIndex}]
+ .concat(ushortList('featureIndex', defaultLangSys.featureIndexes)))}
+ ].concat(recordList('langSys', script.langSysRecords, function(langSysRecord, i) {
+ var langSys = langSysRecord.langSys;
+ return [
+ {name: 'langSysTag' + i, type: 'TAG', value: langSysRecord.tag},
+ {name: 'langSys' + i, type: 'TABLE', value: new Table('langSys', [
+ {name: 'lookupOrder', type: 'USHORT', value: 0},
+ {name: 'reqFeatureIndex', type: 'USHORT', value: langSys.reqFeatureIndex}
+ ].concat(ushortList('featureIndex', langSys.featureIndexes)))}
+ ];
+ })))}
+ ];
+ })
+ );
+}
+ScriptList.prototype = Object.create(Table.prototype);
+ScriptList.prototype.constructor = ScriptList;
+
+/**
+ * @exports opentype.FeatureList
+ * @class
+ * @param {opentype.Table}
+ * @constructor
+ * @extends opentype.Table
+ */
+function FeatureList(featureListTable) {
+ Table.call(this, 'featureListTable',
+ recordList('featureRecord', featureListTable, function(featureRecord, i) {
+ var feature = featureRecord.feature;
+ return [
+ {name: 'featureTag' + i, type: 'TAG', value: featureRecord.tag},
+ {name: 'feature' + i, type: 'TABLE', value: new Table('featureTable', [
+ {name: 'featureParams', type: 'USHORT', value: feature.featureParams},
+ ].concat(ushortList('lookupListIndex', feature.lookupListIndexes)))}
+ ];
+ })
+ );
+}
+FeatureList.prototype = Object.create(Table.prototype);
+FeatureList.prototype.constructor = FeatureList;
+
+/**
+ * @exports opentype.LookupList
+ * @class
+ * @param {opentype.Table}
+ * @param {Object}
+ * @constructor
+ * @extends opentype.Table
+ */
+function LookupList(lookupListTable, subtableMakers) {
+ Table.call(this, 'lookupListTable', tableList('lookup', lookupListTable, function(lookupTable) {
+ var subtableCallback = subtableMakers[lookupTable.lookupType];
+ check.assert(!!subtableCallback, 'Unable to write GSUB lookup type ' + lookupTable.lookupType + ' tables.');
+ return new Table('lookupTable', [
+ {name: 'lookupType', type: 'USHORT', value: lookupTable.lookupType},
+ {name: 'lookupFlag', type: 'USHORT', value: lookupTable.lookupFlag}
+ ].concat(tableList('subtable', lookupTable.subtables, subtableCallback)));
+ }));
+}
+LookupList.prototype = Object.create(Table.prototype);
+LookupList.prototype.constructor = LookupList;
+
+// Record = same as Table, but inlined (a Table has an offset and its data is further in the stream)
+// Don't use offsets inside Records (probable bug), only in Tables.
+exports.Record = exports.Table = Table;
+exports.Coverage = Coverage;
+exports.ScriptList = ScriptList;
+exports.FeatureList = FeatureList;
+exports.LookupList = LookupList;
+
+exports.ushortList = ushortList;
+exports.tableList = tableList;
+exports.recordList = recordList;
+
+},{"./check":10,"./types":41}],23:[function(_dereq_,module,exports){
+// The `CFF` table contains the glyph outlines in PostScript format.
+// https://www.microsoft.com/typography/OTSPEC/cff.htm
+// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/cff.pdf
+// http://download.microsoft.com/download/8/0/1/801a191c-029d-4af3-9642-555f6fe514ee/type2.pdf
+
+'use strict';
+
+var encoding = _dereq_('../encoding');
+var glyphset = _dereq_('../glyphset');
+var parse = _dereq_('../parse');
+var path = _dereq_('../path');
+var table = _dereq_('../table');
+
+// Custom equals function that can also check lists.
+function equals(a, b) {
+ if (a === b) {
+ return true;
+ } else if (Array.isArray(a) && Array.isArray(b)) {
+ if (a.length !== b.length) {
+ return false;
+ }
+
+ for (var i = 0; i < a.length; i += 1) {
+ if (!equals(a[i], b[i])) {
+ return false;
+ }
+ }
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+// Subroutines are encoded using the negative half of the number space.
+// See type 2 chapter 4.7 "Subroutine operators".
+function calcCFFSubroutineBias(subrs) {
+ var bias;
+ if (subrs.length < 1240) {
+ bias = 107;
+ } else if (subrs.length < 33900) {
+ bias = 1131;
+ } else {
+ bias = 32768;
+ }
+
+ return bias;
+}
+
+// Parse a `CFF` INDEX array.
+// An index array consists of a list of offsets, then a list of objects at those offsets.
+function parseCFFIndex(data, start, conversionFn) {
+ //var i, objectOffset, endOffset;
+ var offsets = [];
+ var objects = [];
+ var count = parse.getCard16(data, start);
+ var i;
+ var objectOffset;
+ var endOffset;
+ if (count !== 0) {
+ var offsetSize = parse.getByte(data, start + 2);
+ objectOffset = start + ((count + 1) * offsetSize) + 2;
+ var pos = start + 3;
+ for (i = 0; i < count + 1; i += 1) {
+ offsets.push(parse.getOffset(data, pos, offsetSize));
+ pos += offsetSize;
+ }
+
+ // The total size of the index array is 4 header bytes + the value of the last offset.
+ endOffset = objectOffset + offsets[count];
+ } else {
+ endOffset = start + 2;
+ }
+
+ for (i = 0; i < offsets.length - 1; i += 1) {
+ var value = parse.getBytes(data, objectOffset + offsets[i], objectOffset + offsets[i + 1]);
+ if (conversionFn) {
+ value = conversionFn(value);
+ }
+
+ objects.push(value);
+ }
+
+ return {objects: objects, startOffset: start, endOffset: endOffset};
+}
+
+// Parse a `CFF` DICT real value.
+function parseFloatOperand(parser) {
+ var s = '';
+ var eof = 15;
+ var lookup = ['0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '.', 'E', 'E-', null, '-'];
+ while (true) {
+ var b = parser.parseByte();
+ var n1 = b >> 4;
+ var n2 = b & 15;
+
+ if (n1 === eof) {
+ break;
+ }
+
+ s += lookup[n1];
+
+ if (n2 === eof) {
+ break;
+ }
+
+ s += lookup[n2];
+ }
+
+ return parseFloat(s);
+}
+
+// Parse a `CFF` DICT operand.
+function parseOperand(parser, b0) {
+ var b1;
+ var b2;
+ var b3;
+ var b4;
+ if (b0 === 28) {
+ b1 = parser.parseByte();
+ b2 = parser.parseByte();
+ return b1 << 8 | b2;
+ }
+
+ if (b0 === 29) {
+ b1 = parser.parseByte();
+ b2 = parser.parseByte();
+ b3 = parser.parseByte();
+ b4 = parser.parseByte();
+ return b1 << 24 | b2 << 16 | b3 << 8 | b4;
+ }
+
+ if (b0 === 30) {
+ return parseFloatOperand(parser);
+ }
+
+ if (b0 >= 32 && b0 <= 246) {
+ return b0 - 139;
+ }
+
+ if (b0 >= 247 && b0 <= 250) {
+ b1 = parser.parseByte();
+ return (b0 - 247) * 256 + b1 + 108;
+ }
+
+ if (b0 >= 251 && b0 <= 254) {
+ b1 = parser.parseByte();
+ return -(b0 - 251) * 256 - b1 - 108;
+ }
+
+ throw new Error('Invalid b0 ' + b0);
+}
+
+// Convert the entries returned by `parseDict` to a proper dictionary.
+// If a value is a list of one, it is unpacked.
+function entriesToObject(entries) {
+ var o = {};
+ for (var i = 0; i < entries.length; i += 1) {
+ var key = entries[i][0];
+ var values = entries[i][1];
+ var value;
+ if (values.length === 1) {
+ value = values[0];
+ } else {
+ value = values;
+ }
+
+ if (o.hasOwnProperty(key)) {
+ throw new Error('Object ' + o + ' already has key ' + key);
+ }
+
+ o[key] = value;
+ }
+
+ return o;
+}
+
+// Parse a `CFF` DICT object.
+// A dictionary contains key-value pairs in a compact tokenized format.
+function parseCFFDict(data, start, size) {
+ start = start !== undefined ? start : 0;
+ var parser = new parse.Parser(data, start);
+ var entries = [];
+ var operands = [];
+ size = size !== undefined ? size : data.length;
+
+ while (parser.relativeOffset < size) {
+ var op = parser.parseByte();
+
+ // The first byte for each dict item distinguishes between operator (key) and operand (value).
+ // Values <= 21 are operators.
+ if (op <= 21) {
+ // Two-byte operators have an initial escape byte of 12.
+ if (op === 12) {
+ op = 1200 + parser.parseByte();
+ }
+
+ entries.push([op, operands]);
+ operands = [];
+ } else {
+ // Since the operands (values) come before the operators (keys), we store all operands in a list
+ // until we encounter an operator.
+ operands.push(parseOperand(parser, op));
+ }
+ }
+
+ return entriesToObject(entries);
+}
+
+// Given a String Index (SID), return the value of the string.
+// Strings below index 392 are standard CFF strings and are not encoded in the font.
+function getCFFString(strings, index) {
+ if (index <= 390) {
+ index = encoding.cffStandardStrings[index];
+ } else {
+ index = strings[index - 391];
+ }
+
+ return index;
+}
+
+// Interpret a dictionary and return a new dictionary with readable keys and values for missing entries.
+// This function takes `meta` which is a list of objects containing `operand`, `name` and `default`.
+function interpretDict(dict, meta, strings) {
+ var newDict = {};
+ var value;
+
+ // Because we also want to include missing values, we start out from the meta list
+ // and lookup values in the dict.
+ for (var i = 0; i < meta.length; i += 1) {
+ var m = meta[i];
+
+ if (Array.isArray(m.type)) {
+ var values = [];
+ values.length = m.type.length;
+ for (var j = 0; j < m.type.length; j++) {
+ value = dict[m.op] !== undefined ? dict[m.op][j] : undefined;
+ if (value === undefined) {
+ value = m.value !== undefined && m.value[j] !== undefined ? m.value[j] : null;
+ }
+ if (m.type[j] === 'SID') {
+ value = getCFFString(strings, value);
+ }
+ values[j] = value;
+ }
+ newDict[m.name] = values;
+ } else {
+ value = dict[m.op];
+ if (value === undefined) {
+ value = m.value !== undefined ? m.value : null;
+ }
+
+ if (m.type === 'SID') {
+ value = getCFFString(strings, value);
+ }
+ newDict[m.name] = value;
+ }
+ }
+
+ return newDict;
+}
+
+// Parse the CFF header.
+function parseCFFHeader(data, start) {
+ var header = {};
+ header.formatMajor = parse.getCard8(data, start);
+ header.formatMinor = parse.getCard8(data, start + 1);
+ header.size = parse.getCard8(data, start + 2);
+ header.offsetSize = parse.getCard8(data, start + 3);
+ header.startOffset = start;
+ header.endOffset = start + 4;
+ return header;
+}
+
+var TOP_DICT_META = [
+ {name: 'version', op: 0, type: 'SID'},
+ {name: 'notice', op: 1, type: 'SID'},
+ {name: 'copyright', op: 1200, type: 'SID'},
+ {name: 'fullName', op: 2, type: 'SID'},
+ {name: 'familyName', op: 3, type: 'SID'},
+ {name: 'weight', op: 4, type: 'SID'},
+ {name: 'isFixedPitch', op: 1201, type: 'number', value: 0},
+ {name: 'italicAngle', op: 1202, type: 'number', value: 0},
+ {name: 'underlinePosition', op: 1203, type: 'number', value: -100},
+ {name: 'underlineThickness', op: 1204, type: 'number', value: 50},
+ {name: 'paintType', op: 1205, type: 'number', value: 0},
+ {name: 'charstringType', op: 1206, type: 'number', value: 2},
+ {name: 'fontMatrix', op: 1207, type: ['real', 'real', 'real', 'real', 'real', 'real'], value: [0.001, 0, 0, 0.001, 0, 0]},
+ {name: 'uniqueId', op: 13, type: 'number'},
+ {name: 'fontBBox', op: 5, type: ['number', 'number', 'number', 'number'], value: [0, 0, 0, 0]},
+ {name: 'strokeWidth', op: 1208, type: 'number', value: 0},
+ {name: 'xuid', op: 14, type: [], value: null},
+ {name: 'charset', op: 15, type: 'offset', value: 0},
+ {name: 'encoding', op: 16, type: 'offset', value: 0},
+ {name: 'charStrings', op: 17, type: 'offset', value: 0},
+ {name: 'private', op: 18, type: ['number', 'offset'], value: [0, 0]},
+ {name: 'ros', op: 1230, type: ['SID', 'SID', 'number']},
+ {name: 'cidFontVersion', op: 1231, type: 'number', value: 0},
+ {name: 'cidFontRevision', op: 1232, type: 'number', value: 0},
+ {name: 'cidFontType', op: 1233, type: 'number', value: 0},
+ {name: 'cidCount', op: 1234, type: 'number', value: 8720},
+ {name: 'uidBase', op: 1235, type: 'number'},
+ {name: 'fdArray', op: 1236, type: 'offset'},
+ {name: 'fdSelect', op: 1237, type: 'offset'},
+ {name: 'fontName', op: 1238, type: 'SID'}
+];
+
+var PRIVATE_DICT_META = [
+ {name: 'subrs', op: 19, type: 'offset', value: 0},
+ {name: 'defaultWidthX', op: 20, type: 'number', value: 0},
+ {name: 'nominalWidthX', op: 21, type: 'number', value: 0}
+];
+
+// Parse the CFF top dictionary. A CFF table can contain multiple fonts, each with their own top dictionary.
+// The top dictionary contains the essential metadata for the font, together with the private dictionary.
+function parseCFFTopDict(data, strings) {
+ var dict = parseCFFDict(data, 0, data.byteLength);
+ return interpretDict(dict, TOP_DICT_META, strings);
+}
+
+// Parse the CFF private dictionary. We don't fully parse out all the values, only the ones we need.
+function parseCFFPrivateDict(data, start, size, strings) {
+ var dict = parseCFFDict(data, start, size);
+ return interpretDict(dict, PRIVATE_DICT_META, strings);
+}
+
+// Returns a list of "Top DICT"s found using an INDEX list.
+// Used to read both the usual high-level Top DICTs and also the FDArray
+// discovered inside CID-keyed fonts. When a Top DICT has a reference to
+// a Private DICT that is read and saved into the Top DICT.
+//
+// In addition to the expected/optional values as outlined in TOP_DICT_META
+// the following values might be saved into the Top DICT.
+//
+// _subrs [] array of local CFF subroutines from Private DICT
+// _subrsBias bias value computed from number of subroutines
+// (see calcCFFSubroutineBias() and parseCFFCharstring())
+// _defaultWidthX default widths for CFF characters
+// _nominalWidthX bias added to width embedded within glyph description
+//
+// _privateDict saved copy of parsed Private DICT from Top DICT
+function gatherCFFTopDicts(data, start, cffIndex, strings) {
+ var topDictArray = [];
+ for (var iTopDict = 0; iTopDict < cffIndex.length; iTopDict += 1) {
+ var topDictData = new DataView(new Uint8Array(cffIndex[iTopDict]).buffer);
+ var topDict = parseCFFTopDict(topDictData, strings);
+ topDict._subrs = [];
+ topDict._subrsBias = 0;
+ var privateSize = topDict.private[0];
+ var privateOffset = topDict.private[1];
+ if (privateSize !== 0 && privateOffset !== 0) {
+ var privateDict = parseCFFPrivateDict(data, privateOffset + start, privateSize, strings);
+ topDict._defaultWidthX = privateDict.defaultWidthX;
+ topDict._nominalWidthX = privateDict.nominalWidthX;
+ if (privateDict.subrs !== 0) {
+ var subrOffset = privateOffset + privateDict.subrs;
+ var subrIndex = parseCFFIndex(data, subrOffset + start);
+ topDict._subrs = subrIndex.objects;
+ topDict._subrsBias = calcCFFSubroutineBias(topDict._subrs);
+ }
+ topDict._privateDict = privateDict;
+ }
+ topDictArray.push(topDict);
+ }
+ return topDictArray;
+}
+
+// Parse the CFF charset table, which contains internal names for all the glyphs.
+// This function will return a list of glyph names.
+// See Adobe TN #5176 chapter 13, "Charsets".
+function parseCFFCharset(data, start, nGlyphs, strings) {
+ var i;
+ var sid;
+ var count;
+ var parser = new parse.Parser(data, start);
+
+ // The .notdef glyph is not included, so subtract 1.
+ nGlyphs -= 1;
+ var charset = ['.notdef'];
+
+ var format = parser.parseCard8();
+ if (format === 0) {
+ for (i = 0; i < nGlyphs; i += 1) {
+ sid = parser.parseSID();
+ charset.push(getCFFString(strings, sid));
+ }
+ } else if (format === 1) {
+ while (charset.length <= nGlyphs) {
+ sid = parser.parseSID();
+ count = parser.parseCard8();
+ for (i = 0; i <= count; i += 1) {
+ charset.push(getCFFString(strings, sid));
+ sid += 1;
+ }
+ }
+ } else if (format === 2) {
+ while (charset.length <= nGlyphs) {
+ sid = parser.parseSID();
+ count = parser.parseCard16();
+ for (i = 0; i <= count; i += 1) {
+ charset.push(getCFFString(strings, sid));
+ sid += 1;
+ }
+ }
+ } else {
+ throw new Error('Unknown charset format ' + format);
+ }
+
+ return charset;
+}
+
+// Parse the CFF encoding data. Only one encoding can be specified per font.
+// See Adobe TN #5176 chapter 12, "Encodings".
+function parseCFFEncoding(data, start, charset) {
+ var i;
+ var code;
+ var enc = {};
+ var parser = new parse.Parser(data, start);
+ var format = parser.parseCard8();
+ if (format === 0) {
+ var nCodes = parser.parseCard8();
+ for (i = 0; i < nCodes; i += 1) {
+ code = parser.parseCard8();
+ enc[code] = i;
+ }
+ } else if (format === 1) {
+ var nRanges = parser.parseCard8();
+ code = 1;
+ for (i = 0; i < nRanges; i += 1) {
+ var first = parser.parseCard8();
+ var nLeft = parser.parseCard8();
+ for (var j = first; j <= first + nLeft; j += 1) {
+ enc[j] = code;
+ code += 1;
+ }
+ }
+ } else {
+ throw new Error('Unknown encoding format ' + format);
+ }
+
+ return new encoding.CffEncoding(enc, charset);
+}
+
+// Take in charstring code and return a Glyph object.
+// The encoding is described in the Type 2 Charstring Format
+// https://www.microsoft.com/typography/OTSPEC/charstr2.htm
+function parseCFFCharstring(font, glyph, code) {
+ var c1x;
+ var c1y;
+ var c2x;
+ var c2y;
+ var p = new path.Path();
+ var stack = [];
+ var nStems = 0;
+ var haveWidth = false;
+ var open = false;
+ var x = 0;
+ var y = 0;
+ var subrs;
+ var subrsBias;
+ var defaultWidthX;
+ var nominalWidthX;
+ if (font.isCIDFont) {
+ var fdIndex = font.tables.cff.topDict._fdSelect[glyph.index];
+ var fdDict = font.tables.cff.topDict._fdArray[fdIndex];
+ subrs = fdDict._subrs;
+ subrsBias = fdDict._subrsBias;
+ defaultWidthX = fdDict._defaultWidthX;
+ nominalWidthX = fdDict._nominalWidthX;
+ } else {
+ subrs = font.tables.cff.topDict._subrs;
+ subrsBias = font.tables.cff.topDict._subrsBias;
+ defaultWidthX = font.tables.cff.topDict._defaultWidthX;
+ nominalWidthX = font.tables.cff.topDict._nominalWidthX;
+ }
+ var width = defaultWidthX;
+
+ function newContour(x, y) {
+ if (open) {
+ p.closePath();
+ }
+
+ p.moveTo(x, y);
+ open = true;
+ }
+
+ function parseStems() {
+ var hasWidthArg;
+
+ // The number of stem operators on the stack is always even.
+ // If the value is uneven, that means a width is specified.
+ hasWidthArg = stack.length % 2 !== 0;
+ if (hasWidthArg && !haveWidth) {
+ width = stack.shift() + nominalWidthX;
+ }
+
+ nStems += stack.length >> 1;
+ stack.length = 0;
+ haveWidth = true;
+ }
+
+ function parse(code) {
+ var b1;
+ var b2;
+ var b3;
+ var b4;
+ var codeIndex;
+ var subrCode;
+ var jpx;
+ var jpy;
+ var c3x;
+ var c3y;
+ var c4x;
+ var c4y;
+
+ var i = 0;
+ while (i < code.length) {
+ var v = code[i];
+ i += 1;
+ switch (v) {
+ case 1: // hstem
+ parseStems();
+ break;
+ case 3: // vstem
+ parseStems();
+ break;
+ case 4: // vmoveto
+ if (stack.length > 1 && !haveWidth) {
+ width = stack.shift() + nominalWidthX;
+ haveWidth = true;
+ }
+
+ y += stack.pop();
+ newContour(x, y);
+ break;
+ case 5: // rlineto
+ while (stack.length > 0) {
+ x += stack.shift();
+ y += stack.shift();
+ p.lineTo(x, y);
+ }
+
+ break;
+ case 6: // hlineto
+ while (stack.length > 0) {
+ x += stack.shift();
+ p.lineTo(x, y);
+ if (stack.length === 0) {
+ break;
+ }
+
+ y += stack.shift();
+ p.lineTo(x, y);
+ }
+
+ break;
+ case 7: // vlineto
+ while (stack.length > 0) {
+ y += stack.shift();
+ p.lineTo(x, y);
+ if (stack.length === 0) {
+ break;
+ }
+
+ x += stack.shift();
+ p.lineTo(x, y);
+ }
+
+ break;
+ case 8: // rrcurveto
+ while (stack.length > 0) {
+ c1x = x + stack.shift();
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y + stack.shift();
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ break;
+ case 10: // callsubr
+ codeIndex = stack.pop() + subrsBias;
+ subrCode = subrs[codeIndex];
+ if (subrCode) {
+ parse(subrCode);
+ }
+
+ break;
+ case 11: // return
+ return;
+ case 12: // flex operators
+ v = code[i];
+ i += 1;
+ switch (v) {
+ case 35: // flex
+ // |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 dx6 dy6 fd flex (12 35) |-
+ c1x = x + stack.shift(); // dx1
+ c1y = y + stack.shift(); // dy1
+ c2x = c1x + stack.shift(); // dx2
+ c2y = c1y + stack.shift(); // dy2
+ jpx = c2x + stack.shift(); // dx3
+ jpy = c2y + stack.shift(); // dy3
+ c3x = jpx + stack.shift(); // dx4
+ c3y = jpy + stack.shift(); // dy4
+ c4x = c3x + stack.shift(); // dx5
+ c4y = c3y + stack.shift(); // dy5
+ x = c4x + stack.shift(); // dx6
+ y = c4y + stack.shift(); // dy6
+ stack.shift(); // flex depth
+ p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
+ p.curveTo(c3x, c3y, c4x, c4y, x, y);
+ break;
+ case 34: // hflex
+ // |- dx1 dx2 dy2 dx3 dx4 dx5 dx6 hflex (12 34) |-
+ c1x = x + stack.shift(); // dx1
+ c1y = y; // dy1
+ c2x = c1x + stack.shift(); // dx2
+ c2y = c1y + stack.shift(); // dy2
+ jpx = c2x + stack.shift(); // dx3
+ jpy = c2y; // dy3
+ c3x = jpx + stack.shift(); // dx4
+ c3y = c2y; // dy4
+ c4x = c3x + stack.shift(); // dx5
+ c4y = y; // dy5
+ x = c4x + stack.shift(); // dx6
+ p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
+ p.curveTo(c3x, c3y, c4x, c4y, x, y);
+ break;
+ case 36: // hflex1
+ // |- dx1 dy1 dx2 dy2 dx3 dx4 dx5 dy5 dx6 hflex1 (12 36) |-
+ c1x = x + stack.shift(); // dx1
+ c1y = y + stack.shift(); // dy1
+ c2x = c1x + stack.shift(); // dx2
+ c2y = c1y + stack.shift(); // dy2
+ jpx = c2x + stack.shift(); // dx3
+ jpy = c2y; // dy3
+ c3x = jpx + stack.shift(); // dx4
+ c3y = c2y; // dy4
+ c4x = c3x + stack.shift(); // dx5
+ c4y = c3y + stack.shift(); // dy5
+ x = c4x + stack.shift(); // dx6
+ p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
+ p.curveTo(c3x, c3y, c4x, c4y, x, y);
+ break;
+ case 37: // flex1
+ // |- dx1 dy1 dx2 dy2 dx3 dy3 dx4 dy4 dx5 dy5 d6 flex1 (12 37) |-
+ c1x = x + stack.shift(); // dx1
+ c1y = y + stack.shift(); // dy1
+ c2x = c1x + stack.shift(); // dx2
+ c2y = c1y + stack.shift(); // dy2
+ jpx = c2x + stack.shift(); // dx3
+ jpy = c2y + stack.shift(); // dy3
+ c3x = jpx + stack.shift(); // dx4
+ c3y = jpy + stack.shift(); // dy4
+ c4x = c3x + stack.shift(); // dx5
+ c4y = c3y + stack.shift(); // dy5
+ if (Math.abs(c4x - x) > Math.abs(c4y - y)) {
+ x = c4x + stack.shift();
+ } else {
+ y = c4y + stack.shift();
+ }
+
+ p.curveTo(c1x, c1y, c2x, c2y, jpx, jpy);
+ p.curveTo(c3x, c3y, c4x, c4y, x, y);
+ break;
+ default:
+ console.log('Glyph ' + glyph.index + ': unknown operator ' + 1200 + v);
+ stack.length = 0;
+ }
+ break;
+ case 14: // endchar
+ if (stack.length > 0 && !haveWidth) {
+ width = stack.shift() + nominalWidthX;
+ haveWidth = true;
+ }
+
+ if (open) {
+ p.closePath();
+ open = false;
+ }
+
+ break;
+ case 18: // hstemhm
+ parseStems();
+ break;
+ case 19: // hintmask
+ case 20: // cntrmask
+ parseStems();
+ i += (nStems + 7) >> 3;
+ break;
+ case 21: // rmoveto
+ if (stack.length > 2 && !haveWidth) {
+ width = stack.shift() + nominalWidthX;
+ haveWidth = true;
+ }
+
+ y += stack.pop();
+ x += stack.pop();
+ newContour(x, y);
+ break;
+ case 22: // hmoveto
+ if (stack.length > 1 && !haveWidth) {
+ width = stack.shift() + nominalWidthX;
+ haveWidth = true;
+ }
+
+ x += stack.pop();
+ newContour(x, y);
+ break;
+ case 23: // vstemhm
+ parseStems();
+ break;
+ case 24: // rcurveline
+ while (stack.length > 2) {
+ c1x = x + stack.shift();
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y + stack.shift();
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ x += stack.shift();
+ y += stack.shift();
+ p.lineTo(x, y);
+ break;
+ case 25: // rlinecurve
+ while (stack.length > 6) {
+ x += stack.shift();
+ y += stack.shift();
+ p.lineTo(x, y);
+ }
+
+ c1x = x + stack.shift();
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y + stack.shift();
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ break;
+ case 26: // vvcurveto
+ if (stack.length % 2) {
+ x += stack.shift();
+ }
+
+ while (stack.length > 0) {
+ c1x = x;
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x;
+ y = c2y + stack.shift();
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ break;
+ case 27: // hhcurveto
+ if (stack.length % 2) {
+ y += stack.shift();
+ }
+
+ while (stack.length > 0) {
+ c1x = x + stack.shift();
+ c1y = y;
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y;
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ break;
+ case 28: // shortint
+ b1 = code[i];
+ b2 = code[i + 1];
+ stack.push(((b1 << 24) | (b2 << 16)) >> 16);
+ i += 2;
+ break;
+ case 29: // callgsubr
+ codeIndex = stack.pop() + font.gsubrsBias;
+ subrCode = font.gsubrs[codeIndex];
+ if (subrCode) {
+ parse(subrCode);
+ }
+
+ break;
+ case 30: // vhcurveto
+ while (stack.length > 0) {
+ c1x = x;
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y + (stack.length === 1 ? stack.shift() : 0);
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ if (stack.length === 0) {
+ break;
+ }
+
+ c1x = x + stack.shift();
+ c1y = y;
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ y = c2y + stack.shift();
+ x = c2x + (stack.length === 1 ? stack.shift() : 0);
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ break;
+ case 31: // hvcurveto
+ while (stack.length > 0) {
+ c1x = x + stack.shift();
+ c1y = y;
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ y = c2y + stack.shift();
+ x = c2x + (stack.length === 1 ? stack.shift() : 0);
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ if (stack.length === 0) {
+ break;
+ }
+
+ c1x = x;
+ c1y = y + stack.shift();
+ c2x = c1x + stack.shift();
+ c2y = c1y + stack.shift();
+ x = c2x + stack.shift();
+ y = c2y + (stack.length === 1 ? stack.shift() : 0);
+ p.curveTo(c1x, c1y, c2x, c2y, x, y);
+ }
+
+ break;
+ default:
+ if (v < 32) {
+ console.log('Glyph ' + glyph.index + ': unknown operator ' + v);
+ } else if (v < 247) {
+ stack.push(v - 139);
+ } else if (v < 251) {
+ b1 = code[i];
+ i += 1;
+ stack.push((v - 247) * 256 + b1 + 108);
+ } else if (v < 255) {
+ b1 = code[i];
+ i += 1;
+ stack.push(-(v - 251) * 256 - b1 - 108);
+ } else {
+ b1 = code[i];
+ b2 = code[i + 1];
+ b3 = code[i + 2];
+ b4 = code[i + 3];
+ i += 4;
+ stack.push(((b1 << 24) | (b2 << 16) | (b3 << 8) | b4) / 65536);
+ }
+ }
+ }
+ }
+
+ parse(code);
+
+ glyph.advanceWidth = width;
+ return p;
+}
+
+function parseCFFFDSelect(data, start, nGlyphs, fdArrayCount) {
+ var fdSelect = [];
+ var fdIndex;
+ var parser = new parse.Parser(data, start);
+ var format = parser.parseCard8();
+ if (format === 0) {
+ // Simple list of nGlyphs elements
+ for (var iGid = 0; iGid < nGlyphs; iGid++) {
+ fdIndex = parser.parseCard8();
+ if (fdIndex >= fdArrayCount) {
+ throw new Error('CFF table CID Font FDSelect has bad FD index value ' + fdIndex + ' (FD count ' + fdArrayCount + ')');
+ }
+ fdSelect.push(fdIndex);
+ }
+ } else if (format === 3) {
+ // Ranges
+ var nRanges = parser.parseCard16();
+ var first = parser.parseCard16();
+ if (first !== 0) {
+ throw new Error('CFF Table CID Font FDSelect format 3 range has bad initial GID ' + first);
+ }
+ var next;
+ for (var iRange = 0; iRange < nRanges; iRange++) {
+ fdIndex = parser.parseCard8();
+ next = parser.parseCard16();
+ if (fdIndex >= fdArrayCount) {
+ throw new Error('CFF table CID Font FDSelect has bad FD index value ' + fdIndex + ' (FD count ' + fdArrayCount + ')');
+ }
+ if (next > nGlyphs) {
+ throw new Error('CFF Table CID Font FDSelect format 3 range has bad GID ' + next);
+ }
+ for (; first < next; first++) {
+ fdSelect.push(fdIndex);
+ }
+ first = next;
+ }
+ if (next !== nGlyphs) {
+ throw new Error('CFF Table CID Font FDSelect format 3 range has bad final GID ' + next);
+ }
+ } else {
+ throw new Error('CFF Table CID Font FDSelect table has unsupported format ' + format);
+ }
+ return fdSelect;
+}
+
+// Parse the `CFF` table, which contains the glyph outlines in PostScript format.
+function parseCFFTable(data, start, font) {
+ font.tables.cff = {};
+ var header = parseCFFHeader(data, start);
+ var nameIndex = parseCFFIndex(data, header.endOffset, parse.bytesToString);
+ var topDictIndex = parseCFFIndex(data, nameIndex.endOffset);
+ var stringIndex = parseCFFIndex(data, topDictIndex.endOffset, parse.bytesToString);
+ var globalSubrIndex = parseCFFIndex(data, stringIndex.endOffset);
+ font.gsubrs = globalSubrIndex.objects;
+ font.gsubrsBias = calcCFFSubroutineBias(font.gsubrs);
+
+ var topDictArray = gatherCFFTopDicts(data, start, topDictIndex.objects, stringIndex.objects);
+ if (topDictArray.length !== 1) {
+ throw new Error('CFF table has too many fonts in \'FontSet\' - ' + 'count of fonts NameIndex.length = ' + topDictArray.length);
+ }
+
+ var topDict = topDictArray[0];
+ font.tables.cff.topDict = topDict;
+
+ if (topDict._privateDict) {
+ font.defaultWidthX = topDict._privateDict.defaultWidthX;
+ font.nominalWidthX = topDict._privateDict.nominalWidthX;
+ }
+
+ if (topDict.ros[0] !== undefined && topDict.ros[1] !== undefined) {
+ font.isCIDFont = true;
+ }
+
+ if (font.isCIDFont) {
+ var fdArrayOffset = topDict.fdArray;
+ var fdSelectOffset = topDict.fdSelect;
+ if (fdArrayOffset === 0 || fdSelectOffset === 0) {
+ throw new Error('Font is marked as a CID font, but FDArray and/or FDSelect information is missing');
+ }
+ fdArrayOffset += start;
+ var fdArrayIndex = parseCFFIndex(data, fdArrayOffset);
+ var fdArray = gatherCFFTopDicts(data, start, fdArrayIndex.objects, stringIndex.objects);
+ topDict._fdArray = fdArray;
+ fdSelectOffset += start;
+ topDict._fdSelect = parseCFFFDSelect(data, fdSelectOffset, font.numGlyphs, fdArray.length);
+ }
+
+ var privateDictOffset = start + topDict['private'][1];
+ var privateDict = parseCFFPrivateDict(data, privateDictOffset, topDict['private'][0], stringIndex.objects);
+ font.defaultWidthX = privateDict.defaultWidthX;
+ font.nominalWidthX = privateDict.nominalWidthX;
+
+ if (privateDict.subrs !== 0) {
+ var subrOffset = privateDictOffset + privateDict.subrs;
+ var subrIndex = parseCFFIndex(data, subrOffset);
+ font.subrs = subrIndex.objects;
+ font.subrsBias = calcCFFSubroutineBias(font.subrs);
+ } else {
+ font.subrs = [];
+ font.subrsBias = 0;
+ }
+
+ // Offsets in the top dict are relative to the beginning of the CFF data, so add the CFF start offset.
+ var charStringsIndex = parseCFFIndex(data, start + topDict.charStrings);
+ font.nGlyphs = charStringsIndex.objects.length;
+
+ var charset = parseCFFCharset(data, start + topDict.charset, font.nGlyphs, stringIndex.objects);
+ if (topDict.encoding === 0) { // Standard encoding
+ font.cffEncoding = new encoding.CffEncoding(encoding.cffStandardEncoding, charset);
+ } else if (topDict.encoding === 1) { // Expert encoding
+ font.cffEncoding = new encoding.CffEncoding(encoding.cffExpertEncoding, charset);
+ } else {
+ font.cffEncoding = parseCFFEncoding(data, start + topDict.encoding, charset);
+ }
+
+ // Prefer the CMAP encoding to the CFF encoding.
+ font.encoding = font.encoding || font.cffEncoding;
+
+ font.glyphs = new glyphset.GlyphSet(font);
+ for (var i = 0; i < font.nGlyphs; i += 1) {
+ var charString = charStringsIndex.objects[i];
+ font.glyphs.push(i, glyphset.cffGlyphLoader(font, i, parseCFFCharstring, charString));
+ }
+}
+
+// Convert a string to a String ID (SID).
+// The list of strings is modified in place.
+function encodeString(s, strings) {
+ var sid;
+
+ // Is the string in the CFF standard strings?
+ var i = encoding.cffStandardStrings.indexOf(s);
+ if (i >= 0) {
+ sid = i;
+ }
+
+ // Is the string already in the string index?
+ i = strings.indexOf(s);
+ if (i >= 0) {
+ sid = i + encoding.cffStandardStrings.length;
+ } else {
+ sid = encoding.cffStandardStrings.length + strings.length;
+ strings.push(s);
+ }
+
+ return sid;
+}
+
+function makeHeader() {
+ return new table.Record('Header', [
+ {name: 'major', type: 'Card8', value: 1},
+ {name: 'minor', type: 'Card8', value: 0},
+ {name: 'hdrSize', type: 'Card8', value: 4},
+ {name: 'major', type: 'Card8', value: 1}
+ ]);
+}
+
+function makeNameIndex(fontNames) {
+ var t = new table.Record('Name INDEX', [
+ {name: 'names', type: 'INDEX', value: []}
+ ]);
+ t.names = [];
+ for (var i = 0; i < fontNames.length; i += 1) {
+ t.names.push({name: 'name_' + i, type: 'NAME', value: fontNames[i]});
+ }
+
+ return t;
+}
+
+// Given a dictionary's metadata, create a DICT structure.
+function makeDict(meta, attrs, strings) {
+ var m = {};
+ for (var i = 0; i < meta.length; i += 1) {
+ var entry = meta[i];
+ var value = attrs[entry.name];
+ if (value !== undefined && !equals(value, entry.value)) {
+ if (entry.type === 'SID') {
+ value = encodeString(value, strings);
+ }
+
+ m[entry.op] = {name: entry.name, type: entry.type, value: value};
+ }
+ }
+
+ return m;
+}
+
+// The Top DICT houses the global font attributes.
+function makeTopDict(attrs, strings) {
+ var t = new table.Record('Top DICT', [
+ {name: 'dict', type: 'DICT', value: {}}
+ ]);
+ t.dict = makeDict(TOP_DICT_META, attrs, strings);
+ return t;
+}
+
+function makeTopDictIndex(topDict) {
+ var t = new table.Record('Top DICT INDEX', [
+ {name: 'topDicts', type: 'INDEX', value: []}
+ ]);
+ t.topDicts = [{name: 'topDict_0', type: 'TABLE', value: topDict}];
+ return t;
+}
+
+function makeStringIndex(strings) {
+ var t = new table.Record('String INDEX', [
+ {name: 'strings', type: 'INDEX', value: []}
+ ]);
+ t.strings = [];
+ for (var i = 0; i < strings.length; i += 1) {
+ t.strings.push({name: 'string_' + i, type: 'STRING', value: strings[i]});
+ }
+
+ return t;
+}
+
+function makeGlobalSubrIndex() {
+ // Currently we don't use subroutines.
+ return new table.Record('Global Subr INDEX', [
+ {name: 'subrs', type: 'INDEX', value: []}
+ ]);
+}
+
+function makeCharsets(glyphNames, strings) {
+ var t = new table.Record('Charsets', [
+ {name: 'format', type: 'Card8', value: 0}
+ ]);
+ for (var i = 0; i < glyphNames.length; i += 1) {
+ var glyphName = glyphNames[i];
+ var glyphSID = encodeString(glyphName, strings);
+ t.fields.push({name: 'glyph_' + i, type: 'SID', value: glyphSID});
+ }
+
+ return t;
+}
+
+function glyphToOps(glyph) {
+ var ops = [];
+ var path = glyph.path;
+ ops.push({name: 'width', type: 'NUMBER', value: glyph.advanceWidth});
+ var x = 0;
+ var y = 0;
+ for (var i = 0; i < path.commands.length; i += 1) {
+ var dx;
+ var dy;
+ var cmd = path.commands[i];
+ if (cmd.type === 'Q') {
+ // CFF only supports bézier curves, so convert the quad to a bézier.
+ var _13 = 1 / 3;
+ var _23 = 2 / 3;
+
+ // We're going to create a new command so we don't change the original path.
+ cmd = {
+ type: 'C',
+ x: cmd.x,
+ y: cmd.y,
+ x1: _13 * x + _23 * cmd.x1,
+ y1: _13 * y + _23 * cmd.y1,
+ x2: _13 * cmd.x + _23 * cmd.x1,
+ y2: _13 * cmd.y + _23 * cmd.y1
+ };
+ }
+
+ if (cmd.type === 'M') {
+ dx = Math.round(cmd.x - x);
+ dy = Math.round(cmd.y - y);
+ ops.push({name: 'dx', type: 'NUMBER', value: dx});
+ ops.push({name: 'dy', type: 'NUMBER', value: dy});
+ ops.push({name: 'rmoveto', type: 'OP', value: 21});
+ x = Math.round(cmd.x);
+ y = Math.round(cmd.y);
+ } else if (cmd.type === 'L') {
+ dx = Math.round(cmd.x - x);
+ dy = Math.round(cmd.y - y);
+ ops.push({name: 'dx', type: 'NUMBER', value: dx});
+ ops.push({name: 'dy', type: 'NUMBER', value: dy});
+ ops.push({name: 'rlineto', type: 'OP', value: 5});
+ x = Math.round(cmd.x);
+ y = Math.round(cmd.y);
+ } else if (cmd.type === 'C') {
+ var dx1 = Math.round(cmd.x1 - x);
+ var dy1 = Math.round(cmd.y1 - y);
+ var dx2 = Math.round(cmd.x2 - cmd.x1);
+ var dy2 = Math.round(cmd.y2 - cmd.y1);
+ dx = Math.round(cmd.x - cmd.x2);
+ dy = Math.round(cmd.y - cmd.y2);
+ ops.push({name: 'dx1', type: 'NUMBER', value: dx1});
+ ops.push({name: 'dy1', type: 'NUMBER', value: dy1});
+ ops.push({name: 'dx2', type: 'NUMBER', value: dx2});
+ ops.push({name: 'dy2', type: 'NUMBER', value: dy2});
+ ops.push({name: 'dx', type: 'NUMBER', value: dx});
+ ops.push({name: 'dy', type: 'NUMBER', value: dy});
+ ops.push({name: 'rrcurveto', type: 'OP', value: 8});
+ x = Math.round(cmd.x);
+ y = Math.round(cmd.y);
+ }
+
+ // Contours are closed automatically.
+
+ }
+
+ ops.push({name: 'endchar', type: 'OP', value: 14});
+ return ops;
+}
+
+function makeCharStringsIndex(glyphs) {
+ var t = new table.Record('CharStrings INDEX', [
+ {name: 'charStrings', type: 'INDEX', value: []}
+ ]);
+
+ for (var i = 0; i < glyphs.length; i += 1) {
+ var glyph = glyphs.get(i);
+ var ops = glyphToOps(glyph);
+ t.charStrings.push({name: glyph.name, type: 'CHARSTRING', value: ops});
+ }
+
+ return t;
+}
+
+function makePrivateDict(attrs, strings) {
+ var t = new table.Record('Private DICT', [
+ {name: 'dict', type: 'DICT', value: {}}
+ ]);
+ t.dict = makeDict(PRIVATE_DICT_META, attrs, strings);
+ return t;
+}
+
+function makeCFFTable(glyphs, options) {
+ var t = new table.Table('CFF ', [
+ {name: 'header', type: 'RECORD'},
+ {name: 'nameIndex', type: 'RECORD'},
+ {name: 'topDictIndex', type: 'RECORD'},
+ {name: 'stringIndex', type: 'RECORD'},
+ {name: 'globalSubrIndex', type: 'RECORD'},
+ {name: 'charsets', type: 'RECORD'},
+ {name: 'charStringsIndex', type: 'RECORD'},
+ {name: 'privateDict', type: 'RECORD'}
+ ]);
+
+ var fontScale = 1 / options.unitsPerEm;
+ // We use non-zero values for the offsets so that the DICT encodes them.
+ // This is important because the size of the Top DICT plays a role in offset calculation,
+ // and the size shouldn't change after we've written correct offsets.
+ var attrs = {
+ version: options.version,
+ fullName: options.fullName,
+ familyName: options.familyName,
+ weight: options.weightName,
+ fontBBox: options.fontBBox || [0, 0, 0, 0],
+ fontMatrix: [fontScale, 0, 0, fontScale, 0, 0],
+ charset: 999,
+ encoding: 0,
+ charStrings: 999,
+ private: [0, 999]
+ };
+
+ var privateAttrs = {};
+
+ var glyphNames = [];
+ var glyph;
+
+ // Skip first glyph (.notdef)
+ for (var i = 1; i < glyphs.length; i += 1) {
+ glyph = glyphs.get(i);
+ glyphNames.push(glyph.name);
+ }
+
+ var strings = [];
+
+ t.header = makeHeader();
+ t.nameIndex = makeNameIndex([options.postScriptName]);
+ var topDict = makeTopDict(attrs, strings);
+ t.topDictIndex = makeTopDictIndex(topDict);
+ t.globalSubrIndex = makeGlobalSubrIndex();
+ t.charsets = makeCharsets(glyphNames, strings);
+ t.charStringsIndex = makeCharStringsIndex(glyphs);
+ t.privateDict = makePrivateDict(privateAttrs, strings);
+
+ // Needs to come at the end, to encode all custom strings used in the font.
+ t.stringIndex = makeStringIndex(strings);
+
+ var startOffset = t.header.sizeOf() +
+ t.nameIndex.sizeOf() +
+ t.topDictIndex.sizeOf() +
+ t.stringIndex.sizeOf() +
+ t.globalSubrIndex.sizeOf();
+ attrs.charset = startOffset;
+
+ // We use the CFF standard encoding; proper encoding will be handled in cmap.
+ attrs.encoding = 0;
+ attrs.charStrings = attrs.charset + t.charsets.sizeOf();
+ attrs.private[1] = attrs.charStrings + t.charStringsIndex.sizeOf();
+
+ // Recreate the Top DICT INDEX with the correct offsets.
+ topDict = makeTopDict(attrs, strings);
+ t.topDictIndex = makeTopDictIndex(topDict);
+
+ return t;
+}
+
+exports.parse = parseCFFTable;
+exports.make = makeCFFTable;
+
+},{"../encoding":12,"../glyphset":15,"../parse":19,"../path":20,"../table":22}],24:[function(_dereq_,module,exports){
+// The `cmap` table stores the mappings from characters to glyphs.
+// https://www.microsoft.com/typography/OTSPEC/cmap.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+function parseCmapTableFormat12(cmap, p) {
+ var i;
+
+ //Skip reserved.
+ p.parseUShort();
+
+ // Length in bytes of the sub-tables.
+ cmap.length = p.parseULong();
+ cmap.language = p.parseULong();
+
+ var groupCount;
+ cmap.groupCount = groupCount = p.parseULong();
+ cmap.glyphIndexMap = {};
+
+ for (i = 0; i < groupCount; i += 1) {
+ var startCharCode = p.parseULong();
+ var endCharCode = p.parseULong();
+ var startGlyphId = p.parseULong();
+
+ for (var c = startCharCode; c <= endCharCode; c += 1) {
+ cmap.glyphIndexMap[c] = startGlyphId;
+ startGlyphId++;
+ }
+ }
+}
+
+function parseCmapTableFormat4(cmap, p, data, start, offset) {
+ var i;
+
+ // Length in bytes of the sub-tables.
+ cmap.length = p.parseUShort();
+ cmap.language = p.parseUShort();
+
+ // segCount is stored x 2.
+ var segCount;
+ cmap.segCount = segCount = p.parseUShort() >> 1;
+
+ // Skip searchRange, entrySelector, rangeShift.
+ p.skip('uShort', 3);
+
+ // The "unrolled" mapping from character codes to glyph indices.
+ cmap.glyphIndexMap = {};
+ var endCountParser = new parse.Parser(data, start + offset + 14);
+ var startCountParser = new parse.Parser(data, start + offset + 16 + segCount * 2);
+ var idDeltaParser = new parse.Parser(data, start + offset + 16 + segCount * 4);
+ var idRangeOffsetParser = new parse.Parser(data, start + offset + 16 + segCount * 6);
+ var glyphIndexOffset = start + offset + 16 + segCount * 8;
+ for (i = 0; i < segCount - 1; i += 1) {
+ var glyphIndex;
+ var endCount = endCountParser.parseUShort();
+ var startCount = startCountParser.parseUShort();
+ var idDelta = idDeltaParser.parseShort();
+ var idRangeOffset = idRangeOffsetParser.parseUShort();
+ for (var c = startCount; c <= endCount; c += 1) {
+ if (idRangeOffset !== 0) {
+ // The idRangeOffset is relative to the current position in the idRangeOffset array.
+ // Take the current offset in the idRangeOffset array.
+ glyphIndexOffset = (idRangeOffsetParser.offset + idRangeOffsetParser.relativeOffset - 2);
+
+ // Add the value of the idRangeOffset, which will move us into the glyphIndex array.
+ glyphIndexOffset += idRangeOffset;
+
+ // Then add the character index of the current segment, multiplied by 2 for USHORTs.
+ glyphIndexOffset += (c - startCount) * 2;
+ glyphIndex = parse.getUShort(data, glyphIndexOffset);
+ if (glyphIndex !== 0) {
+ glyphIndex = (glyphIndex + idDelta) & 0xFFFF;
+ }
+ } else {
+ glyphIndex = (c + idDelta) & 0xFFFF;
+ }
+
+ cmap.glyphIndexMap[c] = glyphIndex;
+ }
+ }
+}
+
+// Parse the `cmap` table. This table stores the mappings from characters to glyphs.
+// There are many available formats, but we only support the Windows format 4 and 12.
+// This function returns a `CmapEncoding` object or null if no supported format could be found.
+function parseCmapTable(data, start) {
+ var i;
+ var cmap = {};
+ cmap.version = parse.getUShort(data, start);
+ check.argument(cmap.version === 0, 'cmap table version should be 0.');
+
+ // The cmap table can contain many sub-tables, each with their own format.
+ // We're only interested in a "platform 3" table. This is a Windows format.
+ cmap.numTables = parse.getUShort(data, start + 2);
+ var offset = -1;
+ for (i = cmap.numTables - 1; i >= 0; i -= 1) {
+ var platformId = parse.getUShort(data, start + 4 + (i * 8));
+ var encodingId = parse.getUShort(data, start + 4 + (i * 8) + 2);
+ if (platformId === 3 && (encodingId === 0 || encodingId === 1 || encodingId === 10)) {
+ offset = parse.getULong(data, start + 4 + (i * 8) + 4);
+ break;
+ }
+ }
+
+ if (offset === -1) {
+ // There is no cmap table in the font that we support.
+ throw new Error('No valid cmap sub-tables found.');
+ }
+
+ var p = new parse.Parser(data, start + offset);
+ cmap.format = p.parseUShort();
+
+ if (cmap.format === 12) {
+ parseCmapTableFormat12(cmap, p);
+ } else if (cmap.format === 4) {
+ parseCmapTableFormat4(cmap, p, data, start, offset);
+ } else {
+ throw new Error('Only format 4 and 12 cmap tables are supported (found format ' + cmap.format + ').');
+ }
+
+ return cmap;
+}
+
+function addSegment(t, code, glyphIndex) {
+ t.segments.push({
+ end: code,
+ start: code,
+ delta: -(code - glyphIndex),
+ offset: 0
+ });
+}
+
+function addTerminatorSegment(t) {
+ t.segments.push({
+ end: 0xFFFF,
+ start: 0xFFFF,
+ delta: 1,
+ offset: 0
+ });
+}
+
+function makeCmapTable(glyphs) {
+ var i;
+ var t = new table.Table('cmap', [
+ {name: 'version', type: 'USHORT', value: 0},
+ {name: 'numTables', type: 'USHORT', value: 1},
+ {name: 'platformID', type: 'USHORT', value: 3},
+ {name: 'encodingID', type: 'USHORT', value: 1},
+ {name: 'offset', type: 'ULONG', value: 12},
+ {name: 'format', type: 'USHORT', value: 4},
+ {name: 'length', type: 'USHORT', value: 0},
+ {name: 'language', type: 'USHORT', value: 0},
+ {name: 'segCountX2', type: 'USHORT', value: 0},
+ {name: 'searchRange', type: 'USHORT', value: 0},
+ {name: 'entrySelector', type: 'USHORT', value: 0},
+ {name: 'rangeShift', type: 'USHORT', value: 0}
+ ]);
+
+ t.segments = [];
+ for (i = 0; i < glyphs.length; i += 1) {
+ var glyph = glyphs.get(i);
+ for (var j = 0; j < glyph.unicodes.length; j += 1) {
+ addSegment(t, glyph.unicodes[j], i);
+ }
+
+ t.segments = t.segments.sort(function(a, b) {
+ return a.start - b.start;
+ });
+ }
+
+ addTerminatorSegment(t);
+
+ var segCount;
+ segCount = t.segments.length;
+ t.segCountX2 = segCount * 2;
+ t.searchRange = Math.pow(2, Math.floor(Math.log(segCount) / Math.log(2))) * 2;
+ t.entrySelector = Math.log(t.searchRange / 2) / Math.log(2);
+ t.rangeShift = t.segCountX2 - t.searchRange;
+
+ // Set up parallel segment arrays.
+ var endCounts = [];
+ var startCounts = [];
+ var idDeltas = [];
+ var idRangeOffsets = [];
+ var glyphIds = [];
+
+ for (i = 0; i < segCount; i += 1) {
+ var segment = t.segments[i];
+ endCounts = endCounts.concat({name: 'end_' + i, type: 'USHORT', value: segment.end});
+ startCounts = startCounts.concat({name: 'start_' + i, type: 'USHORT', value: segment.start});
+ idDeltas = idDeltas.concat({name: 'idDelta_' + i, type: 'SHORT', value: segment.delta});
+ idRangeOffsets = idRangeOffsets.concat({name: 'idRangeOffset_' + i, type: 'USHORT', value: segment.offset});
+ if (segment.glyphId !== undefined) {
+ glyphIds = glyphIds.concat({name: 'glyph_' + i, type: 'USHORT', value: segment.glyphId});
+ }
+ }
+
+ t.fields = t.fields.concat(endCounts);
+ t.fields.push({name: 'reservedPad', type: 'USHORT', value: 0});
+ t.fields = t.fields.concat(startCounts);
+ t.fields = t.fields.concat(idDeltas);
+ t.fields = t.fields.concat(idRangeOffsets);
+ t.fields = t.fields.concat(glyphIds);
+
+ t.length = 14 + // Subtable header
+ endCounts.length * 2 +
+ 2 + // reservedPad
+ startCounts.length * 2 +
+ idDeltas.length * 2 +
+ idRangeOffsets.length * 2 +
+ glyphIds.length * 2;
+
+ return t;
+}
+
+exports.parse = parseCmapTable;
+exports.make = makeCmapTable;
+
+},{"../check":10,"../parse":19,"../table":22}],25:[function(_dereq_,module,exports){
+// The `fvar` table stores font variation axes and instances.
+// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6fvar.html
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+function addName(name, names) {
+ var nameString = JSON.stringify(name);
+ var nameID = 256;
+ for (var nameKey in names) {
+ var n = parseInt(nameKey);
+ if (!n || n < 256) {
+ continue;
+ }
+
+ if (JSON.stringify(names[nameKey]) === nameString) {
+ return n;
+ }
+
+ if (nameID <= n) {
+ nameID = n + 1;
+ }
+ }
+
+ names[nameID] = name;
+ return nameID;
+}
+
+function makeFvarAxis(n, axis, names) {
+ var nameID = addName(axis.name, names);
+ return [
+ {name: 'tag_' + n, type: 'TAG', value: axis.tag},
+ {name: 'minValue_' + n, type: 'FIXED', value: axis.minValue << 16},
+ {name: 'defaultValue_' + n, type: 'FIXED', value: axis.defaultValue << 16},
+ {name: 'maxValue_' + n, type: 'FIXED', value: axis.maxValue << 16},
+ {name: 'flags_' + n, type: 'USHORT', value: 0},
+ {name: 'nameID_' + n, type: 'USHORT', value: nameID}
+ ];
+}
+
+function parseFvarAxis(data, start, names) {
+ var axis = {};
+ var p = new parse.Parser(data, start);
+ axis.tag = p.parseTag();
+ axis.minValue = p.parseFixed();
+ axis.defaultValue = p.parseFixed();
+ axis.maxValue = p.parseFixed();
+ p.skip('uShort', 1); // reserved for flags; no values defined
+ axis.name = names[p.parseUShort()] || {};
+ return axis;
+}
+
+function makeFvarInstance(n, inst, axes, names) {
+ var nameID = addName(inst.name, names);
+ var fields = [
+ {name: 'nameID_' + n, type: 'USHORT', value: nameID},
+ {name: 'flags_' + n, type: 'USHORT', value: 0}
+ ];
+
+ for (var i = 0; i < axes.length; ++i) {
+ var axisTag = axes[i].tag;
+ fields.push({
+ name: 'axis_' + n + ' ' + axisTag,
+ type: 'FIXED',
+ value: inst.coordinates[axisTag] << 16
+ });
+ }
+
+ return fields;
+}
+
+function parseFvarInstance(data, start, axes, names) {
+ var inst = {};
+ var p = new parse.Parser(data, start);
+ inst.name = names[p.parseUShort()] || {};
+ p.skip('uShort', 1); // reserved for flags; no values defined
+
+ inst.coordinates = {};
+ for (var i = 0; i < axes.length; ++i) {
+ inst.coordinates[axes[i].tag] = p.parseFixed();
+ }
+
+ return inst;
+}
+
+function makeFvarTable(fvar, names) {
+ var result = new table.Table('fvar', [
+ {name: 'version', type: 'ULONG', value: 0x10000},
+ {name: 'offsetToData', type: 'USHORT', value: 0},
+ {name: 'countSizePairs', type: 'USHORT', value: 2},
+ {name: 'axisCount', type: 'USHORT', value: fvar.axes.length},
+ {name: 'axisSize', type: 'USHORT', value: 20},
+ {name: 'instanceCount', type: 'USHORT', value: fvar.instances.length},
+ {name: 'instanceSize', type: 'USHORT', value: 4 + fvar.axes.length * 4}
+ ]);
+ result.offsetToData = result.sizeOf();
+
+ for (var i = 0; i < fvar.axes.length; i++) {
+ result.fields = result.fields.concat(makeFvarAxis(i, fvar.axes[i], names));
+ }
+
+ for (var j = 0; j < fvar.instances.length; j++) {
+ result.fields = result.fields.concat(makeFvarInstance(j, fvar.instances[j], fvar.axes, names));
+ }
+
+ return result;
+}
+
+function parseFvarTable(data, start, names) {
+ var p = new parse.Parser(data, start);
+ var tableVersion = p.parseULong();
+ check.argument(tableVersion === 0x00010000, 'Unsupported fvar table version.');
+ var offsetToData = p.parseOffset16();
+ // Skip countSizePairs.
+ p.skip('uShort', 1);
+ var axisCount = p.parseUShort();
+ var axisSize = p.parseUShort();
+ var instanceCount = p.parseUShort();
+ var instanceSize = p.parseUShort();
+
+ var axes = [];
+ for (var i = 0; i < axisCount; i++) {
+ axes.push(parseFvarAxis(data, start + offsetToData + i * axisSize, names));
+ }
+
+ var instances = [];
+ var instanceStart = start + offsetToData + axisCount * axisSize;
+ for (var j = 0; j < instanceCount; j++) {
+ instances.push(parseFvarInstance(data, instanceStart + j * instanceSize, axes, names));
+ }
+
+ return {axes: axes, instances: instances};
+}
+
+exports.make = makeFvarTable;
+exports.parse = parseFvarTable;
+
+},{"../check":10,"../parse":19,"../table":22}],26:[function(_dereq_,module,exports){
+// The `glyf` table describes the glyphs in TrueType outline format.
+// http://www.microsoft.com/typography/otspec/glyf.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var glyphset = _dereq_('../glyphset');
+var parse = _dereq_('../parse');
+var path = _dereq_('../path');
+
+// Parse the coordinate data for a glyph.
+function parseGlyphCoordinate(p, flag, previousValue, shortVectorBitMask, sameBitMask) {
+ var v;
+ if ((flag & shortVectorBitMask) > 0) {
+ // The coordinate is 1 byte long.
+ v = p.parseByte();
+ // The `same` bit is re-used for short values to signify the sign of the value.
+ if ((flag & sameBitMask) === 0) {
+ v = -v;
+ }
+
+ v = previousValue + v;
+ } else {
+ // The coordinate is 2 bytes long.
+ // If the `same` bit is set, the coordinate is the same as the previous coordinate.
+ if ((flag & sameBitMask) > 0) {
+ v = previousValue;
+ } else {
+ // Parse the coordinate as a signed 16-bit delta value.
+ v = previousValue + p.parseShort();
+ }
+ }
+
+ return v;
+}
+
+// Parse a TrueType glyph.
+function parseGlyph(glyph, data, start) {
+ var p = new parse.Parser(data, start);
+ glyph.numberOfContours = p.parseShort();
+ glyph._xMin = p.parseShort();
+ glyph._yMin = p.parseShort();
+ glyph._xMax = p.parseShort();
+ glyph._yMax = p.parseShort();
+ var flags;
+ var flag;
+ var i;
+
+ if (glyph.numberOfContours > 0) {
+ // This glyph is not a composite.
+ var endPointIndices = glyph.endPointIndices = [];
+ for (i = 0; i < glyph.numberOfContours; i += 1) {
+ endPointIndices.push(p.parseUShort());
+ }
+
+ glyph.instructionLength = p.parseUShort();
+ glyph.instructions = [];
+ for (i = 0; i < glyph.instructionLength; i += 1) {
+ glyph.instructions.push(p.parseByte());
+ }
+
+ var numberOfCoordinates = endPointIndices[endPointIndices.length - 1] + 1;
+ flags = [];
+ for (i = 0; i < numberOfCoordinates; i += 1) {
+ flag = p.parseByte();
+ flags.push(flag);
+ // If bit 3 is set, we repeat this flag n times, where n is the next byte.
+ if ((flag & 8) > 0) {
+ var repeatCount = p.parseByte();
+ for (var j = 0; j < repeatCount; j += 1) {
+ flags.push(flag);
+ i += 1;
+ }
+ }
+ }
+
+ check.argument(flags.length === numberOfCoordinates, 'Bad flags.');
+
+ if (endPointIndices.length > 0) {
+ var points = [];
+ var point;
+ // X/Y coordinates are relative to the previous point, except for the first point which is relative to 0,0.
+ if (numberOfCoordinates > 0) {
+ for (i = 0; i < numberOfCoordinates; i += 1) {
+ flag = flags[i];
+ point = {};
+ point.onCurve = !!(flag & 1);
+ point.lastPointOfContour = endPointIndices.indexOf(i) >= 0;
+ points.push(point);
+ }
+
+ var px = 0;
+ for (i = 0; i < numberOfCoordinates; i += 1) {
+ flag = flags[i];
+ point = points[i];
+ point.x = parseGlyphCoordinate(p, flag, px, 2, 16);
+ px = point.x;
+ }
+
+ var py = 0;
+ for (i = 0; i < numberOfCoordinates; i += 1) {
+ flag = flags[i];
+ point = points[i];
+ point.y = parseGlyphCoordinate(p, flag, py, 4, 32);
+ py = point.y;
+ }
+ }
+
+ glyph.points = points;
+ } else {
+ glyph.points = [];
+ }
+ } else if (glyph.numberOfContours === 0) {
+ glyph.points = [];
+ } else {
+ glyph.isComposite = true;
+ glyph.points = [];
+ glyph.components = [];
+ var moreComponents = true;
+ while (moreComponents) {
+ flags = p.parseUShort();
+ var component = {
+ glyphIndex: p.parseUShort(),
+ xScale: 1,
+ scale01: 0,
+ scale10: 0,
+ yScale: 1,
+ dx: 0,
+ dy: 0
+ };
+ if ((flags & 1) > 0) {
+ // The arguments are words
+ if ((flags & 2) > 0) {
+ // values are offset
+ component.dx = p.parseShort();
+ component.dy = p.parseShort();
+ } else {
+ // values are matched points
+ component.matchedPoints = [p.parseUShort(), p.parseUShort()];
+ }
+
+ } else {
+ // The arguments are bytes
+ if ((flags & 2) > 0) {
+ // values are offset
+ component.dx = p.parseChar();
+ component.dy = p.parseChar();
+ } else {
+ // values are matched points
+ component.matchedPoints = [p.parseByte(), p.parseByte()];
+ }
+ }
+
+ if ((flags & 8) > 0) {
+ // We have a scale
+ component.xScale = component.yScale = p.parseF2Dot14();
+ } else if ((flags & 64) > 0) {
+ // We have an X / Y scale
+ component.xScale = p.parseF2Dot14();
+ component.yScale = p.parseF2Dot14();
+ } else if ((flags & 128) > 0) {
+ // We have a 2x2 transformation
+ component.xScale = p.parseF2Dot14();
+ component.scale01 = p.parseF2Dot14();
+ component.scale10 = p.parseF2Dot14();
+ component.yScale = p.parseF2Dot14();
+ }
+
+ glyph.components.push(component);
+ moreComponents = !!(flags & 32);
+ }
+ if (flags & 0x100) {
+ // We have instructions
+ glyph.instructionLength = p.parseUShort();
+ glyph.instructions = [];
+ for (i = 0; i < glyph.instructionLength; i += 1) {
+ glyph.instructions.push(p.parseByte());
+ }
+ }
+ }
+}
+
+// Transform an array of points and return a new array.
+function transformPoints(points, transform) {
+ var newPoints = [];
+ for (var i = 0; i < points.length; i += 1) {
+ var pt = points[i];
+ var newPt = {
+ x: transform.xScale * pt.x + transform.scale01 * pt.y + transform.dx,
+ y: transform.scale10 * pt.x + transform.yScale * pt.y + transform.dy,
+ onCurve: pt.onCurve,
+ lastPointOfContour: pt.lastPointOfContour
+ };
+ newPoints.push(newPt);
+ }
+
+ return newPoints;
+}
+
+function getContours(points) {
+ var contours = [];
+ var currentContour = [];
+ for (var i = 0; i < points.length; i += 1) {
+ var pt = points[i];
+ currentContour.push(pt);
+ if (pt.lastPointOfContour) {
+ contours.push(currentContour);
+ currentContour = [];
+ }
+ }
+
+ check.argument(currentContour.length === 0, 'There are still points left in the current contour.');
+ return contours;
+}
+
+// Convert the TrueType glyph outline to a Path.
+function getPath(points) {
+ var p = new path.Path();
+ if (!points) {
+ return p;
+ }
+
+ var contours = getContours(points);
+
+ for (var contourIndex = 0; contourIndex < contours.length; ++contourIndex) {
+ var contour = contours[contourIndex];
+
+ var prev = null;
+ var curr = contour[contour.length - 1];
+ var next = contour[0];
+
+ if (curr.onCurve) {
+ p.moveTo(curr.x, curr.y);
+ } else {
+ if (next.onCurve) {
+ p.moveTo(next.x, next.y);
+ } else {
+ // If both first and last points are off-curve, start at their middle.
+ var start = { x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5 };
+ p.moveTo(start.x, start.y);
+ }
+ }
+
+ for (var i = 0; i < contour.length; ++i) {
+ prev = curr;
+ curr = next;
+ next = contour[(i + 1) % contour.length];
+
+ if (curr.onCurve) {
+ // This is a straight line.
+ p.lineTo(curr.x, curr.y);
+ } else {
+ var prev2 = prev;
+ var next2 = next;
+
+ if (!prev.onCurve) {
+ prev2 = { x: (curr.x + prev.x) * 0.5, y: (curr.y + prev.y) * 0.5 };
+ p.lineTo(prev2.x, prev2.y);
+ }
+
+ if (!next.onCurve) {
+ next2 = { x: (curr.x + next.x) * 0.5, y: (curr.y + next.y) * 0.5 };
+ }
+
+ p.lineTo(prev2.x, prev2.y);
+ p.quadraticCurveTo(curr.x, curr.y, next2.x, next2.y);
+ }
+ }
+ }
+
+ p.closePath();
+ return p;
+}
+
+function buildPath(glyphs, glyph) {
+ if (glyph.isComposite) {
+ for (var j = 0; j < glyph.components.length; j += 1) {
+ var component = glyph.components[j];
+ var componentGlyph = glyphs.get(component.glyphIndex);
+ // Force the ttfGlyphLoader to parse the glyph.
+ componentGlyph.getPath();
+ if (componentGlyph.points) {
+ var transformedPoints;
+ if (component.matchedPoints === undefined) {
+ // component positioned by offset
+ transformedPoints = transformPoints(componentGlyph.points, component);
+ } else {
+ // component positioned by matched points
+ if ((component.matchedPoints[0] > glyph.points.length - 1) ||
+ (component.matchedPoints[1] > componentGlyph.points.length - 1)) {
+ throw Error('Matched points out of range in ' + glyph.name);
+ }
+ var firstPt = glyph.points[component.matchedPoints[0]];
+ var secondPt = componentGlyph.points[component.matchedPoints[1]];
+ var transform = {
+ xScale: component.xScale, scale01: component.scale01,
+ scale10: component.scale10, yScale: component.yScale,
+ dx: 0, dy: 0
+ };
+ secondPt = transformPoints([secondPt], transform)[0];
+ transform.dx = firstPt.x - secondPt.x;
+ transform.dy = firstPt.y - secondPt.y;
+ transformedPoints = transformPoints(componentGlyph.points, transform);
+ }
+ glyph.points = glyph.points.concat(transformedPoints);
+ }
+ }
+ }
+
+ return getPath(glyph.points);
+}
+
+// Parse all the glyphs according to the offsets from the `loca` table.
+function parseGlyfTable(data, start, loca, font) {
+ var glyphs = new glyphset.GlyphSet(font);
+ var i;
+
+ // The last element of the loca table is invalid.
+ for (i = 0; i < loca.length - 1; i += 1) {
+ var offset = loca[i];
+ var nextOffset = loca[i + 1];
+ if (offset !== nextOffset) {
+ glyphs.push(i, glyphset.ttfGlyphLoader(font, i, parseGlyph, data, start + offset, buildPath));
+ } else {
+ glyphs.push(i, glyphset.glyphLoader(font, i));
+ }
+ }
+
+ return glyphs;
+}
+
+exports.getPath = getPath;
+
+exports.parse = parseGlyfTable;
+
+},{"../check":10,"../glyphset":15,"../parse":19,"../path":20}],27:[function(_dereq_,module,exports){
+// The `GPOS` table contains kerning pairs, among other things.
+// https://www.microsoft.com/typography/OTSPEC/gpos.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+
+// Parse ScriptList and FeatureList tables of GPOS, GSUB, GDEF, BASE, JSTF tables.
+// These lists are unused by now, this function is just the basis for a real parsing.
+function parseTaggedListTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var n = p.parseUShort();
+ var list = [];
+ for (var i = 0; i < n; i++) {
+ list[p.parseTag()] = { offset: p.parseUShort() };
+ }
+
+ return list;
+}
+
+// Parse a coverage table in a GSUB, GPOS or GDEF table.
+// Format 1 is a simple list of glyph ids,
+// Format 2 is a list of ranges. It is expanded in a list of glyphs, maybe not the best idea.
+function parseCoverageTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var format = p.parseUShort();
+ var count = p.parseUShort();
+ if (format === 1) {
+ return p.parseUShortList(count);
+ } else if (format === 2) {
+ var coverage = [];
+ for (; count--;) {
+ var begin = p.parseUShort();
+ var end = p.parseUShort();
+ var index = p.parseUShort();
+ for (var i = begin; i <= end; i++) {
+ coverage[index++] = i;
+ }
+ }
+
+ return coverage;
+ }
+}
+
+// Parse a Class Definition Table in a GSUB, GPOS or GDEF table.
+// Returns a function that gets a class value from a glyph ID.
+function parseClassDefTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var format = p.parseUShort();
+ if (format === 1) {
+ // Format 1 specifies a range of consecutive glyph indices, one class per glyph ID.
+ var startGlyph = p.parseUShort();
+ var glyphCount = p.parseUShort();
+ var classes = p.parseUShortList(glyphCount);
+ return function(glyphID) {
+ return classes[glyphID - startGlyph] || 0;
+ };
+ } else if (format === 2) {
+ // Format 2 defines multiple groups of glyph indices that belong to the same class.
+ var rangeCount = p.parseUShort();
+ var startGlyphs = [];
+ var endGlyphs = [];
+ var classValues = [];
+ for (var i = 0; i < rangeCount; i++) {
+ startGlyphs[i] = p.parseUShort();
+ endGlyphs[i] = p.parseUShort();
+ classValues[i] = p.parseUShort();
+ }
+
+ return function(glyphID) {
+ var l = 0;
+ var r = startGlyphs.length - 1;
+ while (l < r) {
+ var c = (l + r + 1) >> 1;
+ if (glyphID < startGlyphs[c]) {
+ r = c - 1;
+ } else {
+ l = c;
+ }
+ }
+
+ if (startGlyphs[l] <= glyphID && glyphID <= endGlyphs[l]) {
+ return classValues[l] || 0;
+ }
+
+ return 0;
+ };
+ }
+}
+
+// Parse a pair adjustment positioning subtable, format 1 or format 2
+// The subtable is returned in the form of a lookup function.
+function parsePairPosSubTable(data, start) {
+ var p = new parse.Parser(data, start);
+ // This part is common to format 1 and format 2 subtables
+ var format = p.parseUShort();
+ var coverageOffset = p.parseUShort();
+ var coverage = parseCoverageTable(data, start + coverageOffset);
+ // valueFormat 4: XAdvance only, 1: XPlacement only, 0: no ValueRecord for second glyph
+ // Only valueFormat1=4 and valueFormat2=0 is supported.
+ var valueFormat1 = p.parseUShort();
+ var valueFormat2 = p.parseUShort();
+ var value1;
+ var value2;
+ if (valueFormat1 !== 4 || valueFormat2 !== 0) return;
+ var sharedPairSets = {};
+ if (format === 1) {
+ // Pair Positioning Adjustment: Format 1
+ var pairSetCount = p.parseUShort();
+ var pairSet = [];
+ // Array of offsets to PairSet tables-from beginning of PairPos subtable-ordered by Coverage Index
+ var pairSetOffsets = p.parseOffset16List(pairSetCount);
+ for (var firstGlyph = 0; firstGlyph < pairSetCount; firstGlyph++) {
+ var pairSetOffset = pairSetOffsets[firstGlyph];
+ var sharedPairSet = sharedPairSets[pairSetOffset];
+ if (!sharedPairSet) {
+ // Parse a pairset table in a pair adjustment subtable format 1
+ sharedPairSet = {};
+ p.relativeOffset = pairSetOffset;
+ var pairValueCount = p.parseUShort();
+ for (; pairValueCount--;) {
+ var secondGlyph = p.parseUShort();
+ if (valueFormat1) value1 = p.parseShort();
+ if (valueFormat2) value2 = p.parseShort();
+ // We only support valueFormat1 = 4 and valueFormat2 = 0,
+ // so value1 is the XAdvance and value2 is empty.
+ sharedPairSet[secondGlyph] = value1;
+ }
+ }
+
+ pairSet[coverage[firstGlyph]] = sharedPairSet;
+ }
+
+ return function(leftGlyph, rightGlyph) {
+ var pairs = pairSet[leftGlyph];
+ if (pairs) return pairs[rightGlyph];
+ };
+ } else if (format === 2) {
+ // Pair Positioning Adjustment: Format 2
+ var classDef1Offset = p.parseUShort();
+ var classDef2Offset = p.parseUShort();
+ var class1Count = p.parseUShort();
+ var class2Count = p.parseUShort();
+ var getClass1 = parseClassDefTable(data, start + classDef1Offset);
+ var getClass2 = parseClassDefTable(data, start + classDef2Offset);
+
+ // Parse kerning values by class pair.
+ var kerningMatrix = [];
+ for (var i = 0; i < class1Count; i++) {
+ var kerningRow = kerningMatrix[i] = [];
+ for (var j = 0; j < class2Count; j++) {
+ if (valueFormat1) value1 = p.parseShort();
+ if (valueFormat2) value2 = p.parseShort();
+ // We only support valueFormat1 = 4 and valueFormat2 = 0,
+ // so value1 is the XAdvance and value2 is empty.
+ kerningRow[j] = value1;
+ }
+ }
+
+ // Convert coverage list to a hash
+ var covered = {};
+ for (i = 0; i < coverage.length; i++) covered[coverage[i]] = 1;
+
+ // Get the kerning value for a specific glyph pair.
+ return function(leftGlyph, rightGlyph) {
+ if (!covered[leftGlyph]) return;
+ var class1 = getClass1(leftGlyph);
+ var class2 = getClass2(rightGlyph);
+ var kerningRow = kerningMatrix[class1];
+
+ if (kerningRow) {
+ return kerningRow[class2];
+ }
+ };
+ }
+}
+
+// Parse a LookupTable (present in of GPOS, GSUB, GDEF, BASE, JSTF tables).
+function parseLookupTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var lookupType = p.parseUShort();
+ var lookupFlag = p.parseUShort();
+ var useMarkFilteringSet = lookupFlag & 0x10;
+ var subTableCount = p.parseUShort();
+ var subTableOffsets = p.parseOffset16List(subTableCount);
+ var table = {
+ lookupType: lookupType,
+ lookupFlag: lookupFlag,
+ markFilteringSet: useMarkFilteringSet ? p.parseUShort() : -1
+ };
+ // LookupType 2, Pair adjustment
+ if (lookupType === 2) {
+ var subtables = [];
+ for (var i = 0; i < subTableCount; i++) {
+ var pairPosSubTable = parsePairPosSubTable(data, start + subTableOffsets[i]);
+ if (pairPosSubTable) subtables.push(pairPosSubTable);
+ }
+ // Return a function which finds the kerning values in the subtables.
+ table.getKerningValue = function(leftGlyph, rightGlyph) {
+ for (var i = subtables.length; i--;) {
+ var value = subtables[i](leftGlyph, rightGlyph);
+ if (value !== undefined) return value;
+ }
+
+ return 0;
+ };
+ }
+
+ return table;
+}
+
+// Parse the `GPOS` table which contains, among other things, kerning pairs.
+// https://www.microsoft.com/typography/OTSPEC/gpos.htm
+function parseGposTable(data, start, font) {
+ var p = new parse.Parser(data, start);
+ var tableVersion = p.parseFixed();
+ check.argument(tableVersion === 1, 'Unsupported GPOS table version.');
+
+ // ScriptList and FeatureList - ignored for now
+ parseTaggedListTable(data, start + p.parseUShort());
+ // 'kern' is the feature we are looking for.
+ parseTaggedListTable(data, start + p.parseUShort());
+
+ // LookupList
+ var lookupListOffset = p.parseUShort();
+ p.relativeOffset = lookupListOffset;
+ var lookupCount = p.parseUShort();
+ var lookupTableOffsets = p.parseOffset16List(lookupCount);
+ var lookupListAbsoluteOffset = start + lookupListOffset;
+ for (var i = 0; i < lookupCount; i++) {
+ var table = parseLookupTable(data, lookupListAbsoluteOffset + lookupTableOffsets[i]);
+ if (table.lookupType === 2 && !font.getGposKerningValue) font.getGposKerningValue = table.getKerningValue;
+ }
+}
+
+exports.parse = parseGposTable;
+
+},{"../check":10,"../parse":19}],28:[function(_dereq_,module,exports){
+// The `GSUB` table contains ligatures, among other things.
+// https://www.microsoft.com/typography/OTSPEC/gsub.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var Parser = _dereq_('../parse').Parser;
+var subtableParsers = new Array(9); // subtableParsers[0] is unused
+var table = _dereq_('../table');
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#SS
+subtableParsers[1] = function parseLookup1() {
+ var start = this.offset + this.relativeOffset;
+ var substFormat = this.parseUShort();
+ if (substFormat === 1) {
+ return {
+ substFormat: 1,
+ coverage: this.parsePointer(Parser.coverage),
+ deltaGlyphId: this.parseUShort()
+ };
+ } else if (substFormat === 2) {
+ return {
+ substFormat: 2,
+ coverage: this.parsePointer(Parser.coverage),
+ substitute: this.parseOffset16List()
+ };
+ }
+ check.assert(false, '0x' + start.toString(16) + ': lookup type 1 format must be 1 or 2.');
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#MS
+subtableParsers[2] = function parseLookup2() {
+ var substFormat = this.parseUShort();
+ check.argument(substFormat === 1, 'GSUB Multiple Substitution Subtable identifier-format must be 1');
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ sequences: this.parseListOfLists()
+ };
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#AS
+subtableParsers[3] = function parseLookup3() {
+ var substFormat = this.parseUShort();
+ check.argument(substFormat === 1, 'GSUB Alternate Substitution Subtable identifier-format must be 1');
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ alternateSets: this.parseListOfLists()
+ };
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#LS
+subtableParsers[4] = function parseLookup4() {
+ var substFormat = this.parseUShort();
+ check.argument(substFormat === 1, 'GSUB ligature table identifier-format must be 1');
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ ligatureSets: this.parseListOfLists(function() {
+ return {
+ ligGlyph: this.parseUShort(),
+ components: this.parseUShortList(this.parseUShort() - 1)
+ };
+ })
+ };
+};
+
+var lookupRecordDesc = {
+ sequenceIndex: Parser.uShort,
+ lookupListIndex: Parser.uShort
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#CSF
+subtableParsers[5] = function parseLookup5() {
+ var start = this.offset + this.relativeOffset;
+ var substFormat = this.parseUShort();
+
+ if (substFormat === 1) {
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ ruleSets: this.parseListOfLists(function() {
+ var glyphCount = this.parseUShort();
+ var substCount = this.parseUShort();
+ return {
+ input: this.parseUShortList(glyphCount - 1),
+ lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)
+ };
+ })
+ };
+ } else if (substFormat === 2) {
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ classDef: this.parsePointer(Parser.classDef),
+ classSets: this.parseListOfLists(function() {
+ var glyphCount = this.parseUShort();
+ var substCount = this.parseUShort();
+ return {
+ classes: this.parseUShortList(glyphCount - 1),
+ lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)
+ };
+ })
+ };
+ } else if (substFormat === 3) {
+ var glyphCount = this.parseUShort();
+ var substCount = this.parseUShort();
+ return {
+ substFormat: substFormat,
+ coverages: this.parseList(glyphCount, Parser.pointer(Parser.coverage)),
+ lookupRecords: this.parseRecordList(substCount, lookupRecordDesc)
+ };
+ }
+ check.assert(false, '0x' + start.toString(16) + ': lookup type 5 format must be 1, 2 or 3.');
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#CC
+subtableParsers[6] = function parseLookup6() {
+ var start = this.offset + this.relativeOffset;
+ var substFormat = this.parseUShort();
+ if (substFormat === 1) {
+ return {
+ substFormat: 1,
+ coverage: this.parsePointer(Parser.coverage),
+ chainRuleSets: this.parseListOfLists(function() {
+ return {
+ backtrack: this.parseUShortList(),
+ input: this.parseUShortList(this.parseShort() - 1),
+ lookahead: this.parseUShortList(),
+ lookupRecords: this.parseRecordList(lookupRecordDesc)
+ };
+ })
+ };
+ } else if (substFormat === 2) {
+ return {
+ substFormat: 2,
+ coverage: this.parsePointer(Parser.coverage),
+ backtrackClassDef: this.parsePointer(Parser.classDef),
+ inputClassDef: this.parsePointer(Parser.classDef),
+ lookaheadClassDef: this.parsePointer(Parser.classDef),
+ chainClassSet: this.parseListOfLists(function() {
+ return {
+ backtrack: this.parseUShortList(),
+ input: this.parseUShortList(this.parseShort() - 1),
+ lookahead: this.parseUShortList(),
+ lookupRecords: this.parseRecordList(lookupRecordDesc)
+ };
+ })
+ };
+ } else if (substFormat === 3) {
+ return {
+ substFormat: 3,
+ backtrackCoverage: this.parseList(Parser.pointer(Parser.coverage)),
+ inputCoverage: this.parseList(Parser.pointer(Parser.coverage)),
+ lookaheadCoverage: this.parseList(Parser.pointer(Parser.coverage)),
+ lookupRecords: this.parseRecordList(lookupRecordDesc)
+ };
+ }
+ check.assert(false, '0x' + start.toString(16) + ': lookup type 6 format must be 1, 2 or 3.');
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#ES
+subtableParsers[7] = function parseLookup7() {
+ // Extension Substitution subtable
+ var substFormat = this.parseUShort();
+ check.argument(substFormat === 1, 'GSUB Extension Substitution subtable identifier-format must be 1');
+ var extensionLookupType = this.parseUShort();
+ var extensionParser = new Parser(this.data, this.offset + this.parseULong());
+ return {
+ substFormat: 1,
+ lookupType: extensionLookupType,
+ extension: subtableParsers[extensionLookupType].call(extensionParser)
+ };
+};
+
+// https://www.microsoft.com/typography/OTSPEC/GSUB.htm#RCCS
+subtableParsers[8] = function parseLookup8() {
+ var substFormat = this.parseUShort();
+ check.argument(substFormat === 1, 'GSUB Reverse Chaining Contextual Single Substitution Subtable identifier-format must be 1');
+ return {
+ substFormat: substFormat,
+ coverage: this.parsePointer(Parser.coverage),
+ backtrackCoverage: this.parseList(Parser.pointer(Parser.coverage)),
+ lookaheadCoverage: this.parseList(Parser.pointer(Parser.coverage)),
+ substitutes: this.parseUShortList()
+ };
+};
+
+// https://www.microsoft.com/typography/OTSPEC/gsub.htm
+function parseGsubTable(data, start) {
+ start = start || 0;
+ var p = new Parser(data, start);
+ var tableVersion = p.parseVersion();
+ check.argument(tableVersion === 1, 'Unsupported GSUB table version.');
+ return {
+ version: tableVersion,
+ scripts: p.parseScriptList(),
+ features: p.parseFeatureList(),
+ lookups: p.parseLookupList(subtableParsers)
+ };
+}
+
+// GSUB Writing //////////////////////////////////////////////
+var subtableMakers = new Array(9);
+
+subtableMakers[1] = function makeLookup1(subtable) {
+ if (subtable.substFormat === 1) {
+ return new table.Table('substitutionTable', [
+ {name: 'substFormat', type: 'USHORT', value: 1},
+ {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)},
+ {name: 'deltaGlyphID', type: 'USHORT', value: subtable.deltaGlyphId}
+ ]);
+ } else {
+ return new table.Table('substitutionTable', [
+ {name: 'substFormat', type: 'USHORT', value: 2},
+ {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}
+ ].concat(table.ushortList('substitute', subtable.substitute)));
+ }
+ check.fail('Lookup type 1 substFormat must be 1 or 2.');
+};
+
+subtableMakers[3] = function makeLookup3(subtable) {
+ check.assert(subtable.substFormat === 1, 'Lookup type 3 substFormat must be 1.');
+ return new table.Table('substitutionTable', [
+ {name: 'substFormat', type: 'USHORT', value: 1},
+ {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}
+ ].concat(table.tableList('altSet', subtable.alternateSets, function(alternateSet) {
+ return new table.Table('alternateSetTable', table.ushortList('alternate', alternateSet));
+ })));
+};
+
+subtableMakers[4] = function makeLookup4(subtable) {
+ check.assert(subtable.substFormat === 1, 'Lookup type 4 substFormat must be 1.');
+ return new table.Table('substitutionTable', [
+ {name: 'substFormat', type: 'USHORT', value: 1},
+ {name: 'coverage', type: 'TABLE', value: new table.Coverage(subtable.coverage)}
+ ].concat(table.tableList('ligSet', subtable.ligatureSets, function(ligatureSet) {
+ return new table.Table('ligatureSetTable', table.tableList('ligature', ligatureSet, function(ligature) {
+ return new table.Table('ligatureTable',
+ [{name: 'ligGlyph', type: 'USHORT', value: ligature.ligGlyph}]
+ .concat(table.ushortList('component', ligature.components, ligature.components.length + 1))
+ );
+ }));
+ })));
+};
+
+function makeGsubTable(gsub) {
+ return new table.Table('GSUB', [
+ {name: 'version', type: 'ULONG', value: 0x10000},
+ {name: 'scripts', type: 'TABLE', value: new table.ScriptList(gsub.scripts)},
+ {name: 'features', type: 'TABLE', value: new table.FeatureList(gsub.features)},
+ {name: 'lookups', type: 'TABLE', value: new table.LookupList(gsub.lookups, subtableMakers)}
+ ]);
+}
+
+exports.parse = parseGsubTable;
+exports.make = makeGsubTable;
+
+},{"../check":10,"../parse":19,"../table":22}],29:[function(_dereq_,module,exports){
+// The `head` table contains global information about the font.
+// https://www.microsoft.com/typography/OTSPEC/head.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the header `head` table
+function parseHeadTable(data, start) {
+ var head = {};
+ var p = new parse.Parser(data, start);
+ head.version = p.parseVersion();
+ head.fontRevision = Math.round(p.parseFixed() * 1000) / 1000;
+ head.checkSumAdjustment = p.parseULong();
+ head.magicNumber = p.parseULong();
+ check.argument(head.magicNumber === 0x5F0F3CF5, 'Font header has wrong magic number.');
+ head.flags = p.parseUShort();
+ head.unitsPerEm = p.parseUShort();
+ head.created = p.parseLongDateTime();
+ head.modified = p.parseLongDateTime();
+ head.xMin = p.parseShort();
+ head.yMin = p.parseShort();
+ head.xMax = p.parseShort();
+ head.yMax = p.parseShort();
+ head.macStyle = p.parseUShort();
+ head.lowestRecPPEM = p.parseUShort();
+ head.fontDirectionHint = p.parseShort();
+ head.indexToLocFormat = p.parseShort();
+ head.glyphDataFormat = p.parseShort();
+ return head;
+}
+
+function makeHeadTable(options) {
+ // Apple Mac timestamp epoch is 01/01/1904 not 01/01/1970
+ var timestamp = Math.round(new Date().getTime() / 1000) + 2082844800;
+ var createdTimestamp = timestamp;
+
+ if (options.createdTimestamp) {
+ createdTimestamp = options.createdTimestamp + 2082844800;
+ }
+
+ return new table.Table('head', [
+ {name: 'version', type: 'FIXED', value: 0x00010000},
+ {name: 'fontRevision', type: 'FIXED', value: 0x00010000},
+ {name: 'checkSumAdjustment', type: 'ULONG', value: 0},
+ {name: 'magicNumber', type: 'ULONG', value: 0x5F0F3CF5},
+ {name: 'flags', type: 'USHORT', value: 0},
+ {name: 'unitsPerEm', type: 'USHORT', value: 1000},
+ {name: 'created', type: 'LONGDATETIME', value: createdTimestamp},
+ {name: 'modified', type: 'LONGDATETIME', value: timestamp},
+ {name: 'xMin', type: 'SHORT', value: 0},
+ {name: 'yMin', type: 'SHORT', value: 0},
+ {name: 'xMax', type: 'SHORT', value: 0},
+ {name: 'yMax', type: 'SHORT', value: 0},
+ {name: 'macStyle', type: 'USHORT', value: 0},
+ {name: 'lowestRecPPEM', type: 'USHORT', value: 0},
+ {name: 'fontDirectionHint', type: 'SHORT', value: 2},
+ {name: 'indexToLocFormat', type: 'SHORT', value: 0},
+ {name: 'glyphDataFormat', type: 'SHORT', value: 0}
+ ], options);
+}
+
+exports.parse = parseHeadTable;
+exports.make = makeHeadTable;
+
+},{"../check":10,"../parse":19,"../table":22}],30:[function(_dereq_,module,exports){
+// The `hhea` table contains information for horizontal layout.
+// https://www.microsoft.com/typography/OTSPEC/hhea.htm
+
+'use strict';
+
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the horizontal header `hhea` table
+function parseHheaTable(data, start) {
+ var hhea = {};
+ var p = new parse.Parser(data, start);
+ hhea.version = p.parseVersion();
+ hhea.ascender = p.parseShort();
+ hhea.descender = p.parseShort();
+ hhea.lineGap = p.parseShort();
+ hhea.advanceWidthMax = p.parseUShort();
+ hhea.minLeftSideBearing = p.parseShort();
+ hhea.minRightSideBearing = p.parseShort();
+ hhea.xMaxExtent = p.parseShort();
+ hhea.caretSlopeRise = p.parseShort();
+ hhea.caretSlopeRun = p.parseShort();
+ hhea.caretOffset = p.parseShort();
+ p.relativeOffset += 8;
+ hhea.metricDataFormat = p.parseShort();
+ hhea.numberOfHMetrics = p.parseUShort();
+ return hhea;
+}
+
+function makeHheaTable(options) {
+ return new table.Table('hhea', [
+ {name: 'version', type: 'FIXED', value: 0x00010000},
+ {name: 'ascender', type: 'FWORD', value: 0},
+ {name: 'descender', type: 'FWORD', value: 0},
+ {name: 'lineGap', type: 'FWORD', value: 0},
+ {name: 'advanceWidthMax', type: 'UFWORD', value: 0},
+ {name: 'minLeftSideBearing', type: 'FWORD', value: 0},
+ {name: 'minRightSideBearing', type: 'FWORD', value: 0},
+ {name: 'xMaxExtent', type: 'FWORD', value: 0},
+ {name: 'caretSlopeRise', type: 'SHORT', value: 1},
+ {name: 'caretSlopeRun', type: 'SHORT', value: 0},
+ {name: 'caretOffset', type: 'SHORT', value: 0},
+ {name: 'reserved1', type: 'SHORT', value: 0},
+ {name: 'reserved2', type: 'SHORT', value: 0},
+ {name: 'reserved3', type: 'SHORT', value: 0},
+ {name: 'reserved4', type: 'SHORT', value: 0},
+ {name: 'metricDataFormat', type: 'SHORT', value: 0},
+ {name: 'numberOfHMetrics', type: 'USHORT', value: 0}
+ ], options);
+}
+
+exports.parse = parseHheaTable;
+exports.make = makeHheaTable;
+
+},{"../parse":19,"../table":22}],31:[function(_dereq_,module,exports){
+// The `hmtx` table contains the horizontal metrics for all glyphs.
+// https://www.microsoft.com/typography/OTSPEC/hmtx.htm
+
+'use strict';
+
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the `hmtx` table, which contains the horizontal metrics for all glyphs.
+// This function augments the glyph array, adding the advanceWidth and leftSideBearing to each glyph.
+function parseHmtxTable(data, start, numMetrics, numGlyphs, glyphs) {
+ var advanceWidth;
+ var leftSideBearing;
+ var p = new parse.Parser(data, start);
+ for (var i = 0; i < numGlyphs; i += 1) {
+ // If the font is monospaced, only one entry is needed. This last entry applies to all subsequent glyphs.
+ if (i < numMetrics) {
+ advanceWidth = p.parseUShort();
+ leftSideBearing = p.parseShort();
+ }
+
+ var glyph = glyphs.get(i);
+ glyph.advanceWidth = advanceWidth;
+ glyph.leftSideBearing = leftSideBearing;
+ }
+}
+
+function makeHmtxTable(glyphs) {
+ var t = new table.Table('hmtx', []);
+ for (var i = 0; i < glyphs.length; i += 1) {
+ var glyph = glyphs.get(i);
+ var advanceWidth = glyph.advanceWidth || 0;
+ var leftSideBearing = glyph.leftSideBearing || 0;
+ t.fields.push({name: 'advanceWidth_' + i, type: 'USHORT', value: advanceWidth});
+ t.fields.push({name: 'leftSideBearing_' + i, type: 'SHORT', value: leftSideBearing});
+ }
+
+ return t;
+}
+
+exports.parse = parseHmtxTable;
+exports.make = makeHmtxTable;
+
+},{"../parse":19,"../table":22}],32:[function(_dereq_,module,exports){
+// The `kern` table contains kerning pairs.
+// Note that some fonts use the GPOS OpenType layout table to specify kerning.
+// https://www.microsoft.com/typography/OTSPEC/kern.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+
+function parseWindowsKernTable(p) {
+ var pairs = {};
+ // Skip nTables.
+ p.skip('uShort');
+ var subtableVersion = p.parseUShort();
+ check.argument(subtableVersion === 0, 'Unsupported kern sub-table version.');
+ // Skip subtableLength, subtableCoverage
+ p.skip('uShort', 2);
+ var nPairs = p.parseUShort();
+ // Skip searchRange, entrySelector, rangeShift.
+ p.skip('uShort', 3);
+ for (var i = 0; i < nPairs; i += 1) {
+ var leftIndex = p.parseUShort();
+ var rightIndex = p.parseUShort();
+ var value = p.parseShort();
+ pairs[leftIndex + ',' + rightIndex] = value;
+ }
+ return pairs;
+}
+
+function parseMacKernTable(p) {
+ var pairs = {};
+ // The Mac kern table stores the version as a fixed (32 bits) but we only loaded the first 16 bits.
+ // Skip the rest.
+ p.skip('uShort');
+ var nTables = p.parseULong();
+ //check.argument(nTables === 1, 'Only 1 subtable is supported (got ' + nTables + ').');
+ if (nTables > 1) {
+ console.warn('Only the first kern subtable is supported.');
+ }
+ p.skip('uLong');
+ var coverage = p.parseUShort();
+ var subtableVersion = coverage & 0xFF;
+ p.skip('uShort');
+ if (subtableVersion === 0) {
+ var nPairs = p.parseUShort();
+ // Skip searchRange, entrySelector, rangeShift.
+ p.skip('uShort', 3);
+ for (var i = 0; i < nPairs; i += 1) {
+ var leftIndex = p.parseUShort();
+ var rightIndex = p.parseUShort();
+ var value = p.parseShort();
+ pairs[leftIndex + ',' + rightIndex] = value;
+ }
+ }
+ return pairs;
+}
+
+// Parse the `kern` table which contains kerning pairs.
+function parseKernTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var tableVersion = p.parseUShort();
+ if (tableVersion === 0) {
+ return parseWindowsKernTable(p);
+ } else if (tableVersion === 1) {
+ return parseMacKernTable(p);
+ } else {
+ throw new Error('Unsupported kern table version (' + tableVersion + ').');
+ }
+}
+
+exports.parse = parseKernTable;
+
+},{"../check":10,"../parse":19}],33:[function(_dereq_,module,exports){
+// The `loca` table stores the offsets to the locations of the glyphs in the font.
+// https://www.microsoft.com/typography/OTSPEC/loca.htm
+
+'use strict';
+
+var parse = _dereq_('../parse');
+
+// Parse the `loca` table. This table stores the offsets to the locations of the glyphs in the font,
+// relative to the beginning of the glyphData table.
+// The number of glyphs stored in the `loca` table is specified in the `maxp` table (under numGlyphs)
+// The loca table has two versions: a short version where offsets are stored as uShorts, and a long
+// version where offsets are stored as uLongs. The `head` table specifies which version to use
+// (under indexToLocFormat).
+function parseLocaTable(data, start, numGlyphs, shortVersion) {
+ var p = new parse.Parser(data, start);
+ var parseFn = shortVersion ? p.parseUShort : p.parseULong;
+ // There is an extra entry after the last index element to compute the length of the last glyph.
+ // That's why we use numGlyphs + 1.
+ var glyphOffsets = [];
+ for (var i = 0; i < numGlyphs + 1; i += 1) {
+ var glyphOffset = parseFn.call(p);
+ if (shortVersion) {
+ // The short table version stores the actual offset divided by 2.
+ glyphOffset *= 2;
+ }
+
+ glyphOffsets.push(glyphOffset);
+ }
+
+ return glyphOffsets;
+}
+
+exports.parse = parseLocaTable;
+
+},{"../parse":19}],34:[function(_dereq_,module,exports){
+// The `ltag` table stores IETF BCP-47 language tags. It allows supporting
+// languages for which TrueType does not assign a numeric code.
+// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6ltag.html
+// http://www.w3.org/International/articles/language-tags/
+// http://www.iana.org/assignments/language-subtag-registry/language-subtag-registry
+
+'use strict';
+
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+function makeLtagTable(tags) {
+ var result = new table.Table('ltag', [
+ {name: 'version', type: 'ULONG', value: 1},
+ {name: 'flags', type: 'ULONG', value: 0},
+ {name: 'numTags', type: 'ULONG', value: tags.length}
+ ]);
+
+ var stringPool = '';
+ var stringPoolOffset = 12 + tags.length * 4;
+ for (var i = 0; i < tags.length; ++i) {
+ var pos = stringPool.indexOf(tags[i]);
+ if (pos < 0) {
+ pos = stringPool.length;
+ stringPool += tags[i];
+ }
+
+ result.fields.push({name: 'offset ' + i, type: 'USHORT', value: stringPoolOffset + pos});
+ result.fields.push({name: 'length ' + i, type: 'USHORT', value: tags[i].length});
+ }
+
+ result.fields.push({name: 'stringPool', type: 'CHARARRAY', value: stringPool});
+ return result;
+}
+
+function parseLtagTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var tableVersion = p.parseULong();
+ check.argument(tableVersion === 1, 'Unsupported ltag table version.');
+ // The 'ltag' specification does not define any flags; skip the field.
+ p.skip('uLong', 1);
+ var numTags = p.parseULong();
+
+ var tags = [];
+ for (var i = 0; i < numTags; i++) {
+ var tag = '';
+ var offset = start + p.parseUShort();
+ var length = p.parseUShort();
+ for (var j = offset; j < offset + length; ++j) {
+ tag += String.fromCharCode(data.getInt8(j));
+ }
+
+ tags.push(tag);
+ }
+
+ return tags;
+}
+
+exports.make = makeLtagTable;
+exports.parse = parseLtagTable;
+
+},{"../check":10,"../parse":19,"../table":22}],35:[function(_dereq_,module,exports){
+// The `maxp` table establishes the memory requirements for the font.
+// We need it just to get the number of glyphs in the font.
+// https://www.microsoft.com/typography/OTSPEC/maxp.htm
+
+'use strict';
+
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the maximum profile `maxp` table.
+function parseMaxpTable(data, start) {
+ var maxp = {};
+ var p = new parse.Parser(data, start);
+ maxp.version = p.parseVersion();
+ maxp.numGlyphs = p.parseUShort();
+ if (maxp.version === 1.0) {
+ maxp.maxPoints = p.parseUShort();
+ maxp.maxContours = p.parseUShort();
+ maxp.maxCompositePoints = p.parseUShort();
+ maxp.maxCompositeContours = p.parseUShort();
+ maxp.maxZones = p.parseUShort();
+ maxp.maxTwilightPoints = p.parseUShort();
+ maxp.maxStorage = p.parseUShort();
+ maxp.maxFunctionDefs = p.parseUShort();
+ maxp.maxInstructionDefs = p.parseUShort();
+ maxp.maxStackElements = p.parseUShort();
+ maxp.maxSizeOfInstructions = p.parseUShort();
+ maxp.maxComponentElements = p.parseUShort();
+ maxp.maxComponentDepth = p.parseUShort();
+ }
+
+ return maxp;
+}
+
+function makeMaxpTable(numGlyphs) {
+ return new table.Table('maxp', [
+ {name: 'version', type: 'FIXED', value: 0x00005000},
+ {name: 'numGlyphs', type: 'USHORT', value: numGlyphs}
+ ]);
+}
+
+exports.parse = parseMaxpTable;
+exports.make = makeMaxpTable;
+
+},{"../parse":19,"../table":22}],36:[function(_dereq_,module,exports){
+// The `GPOS` table contains kerning pairs, among other things.
+// https://www.microsoft.com/typography/OTSPEC/gpos.htm
+
+'use strict';
+
+var types = _dereq_('../types');
+var decode = types.decode;
+var check = _dereq_('../check');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the metadata `meta` table.
+// https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6meta.html
+function parseMetaTable(data, start) {
+ var p = new parse.Parser(data, start);
+ var tableVersion = p.parseULong();
+ check.argument(tableVersion === 1, 'Unsupported META table version.');
+ p.parseULong(); // flags - currently unused and set to 0
+ p.parseULong(); // tableOffset
+ var numDataMaps = p.parseULong();
+
+ var tags = {};
+ for (var i = 0; i < numDataMaps; i++) {
+ var tag = p.parseTag();
+ var dataOffset = p.parseULong();
+ var dataLength = p.parseULong();
+ var text = decode.UTF8(data, start + dataOffset, dataLength);
+
+ tags[tag] = text;
+ }
+ return tags;
+}
+
+function makeMetaTable(tags) {
+ var numTags = Object.keys(tags).length;
+ var stringPool = '';
+ var stringPoolOffset = 16 + numTags * 12;
+
+ var result = new table.Table('meta', [
+ {name: 'version', type: 'ULONG', value: 1},
+ {name: 'flags', type: 'ULONG', value: 0},
+ {name: 'offset', type: 'ULONG', value: stringPoolOffset},
+ {name: 'numTags', type: 'ULONG', value: numTags}
+ ]);
+
+ for (var tag in tags) {
+ var pos = stringPool.length;
+ stringPool += tags[tag];
+
+ result.fields.push({name: 'tag ' + tag, type: 'TAG', value: tag});
+ result.fields.push({name: 'offset ' + tag, type: 'ULONG', value: stringPoolOffset + pos});
+ result.fields.push({name: 'length ' + tag, type: 'ULONG', value: tags[tag].length});
+ }
+
+ result.fields.push({name: 'stringPool', type: 'CHARARRAY', value: stringPool});
+
+ return result;
+}
+
+exports.parse = parseMetaTable;
+exports.make = makeMetaTable;
+
+},{"../check":10,"../parse":19,"../table":22,"../types":41}],37:[function(_dereq_,module,exports){
+// The `name` naming table.
+// https://www.microsoft.com/typography/OTSPEC/name.htm
+
+'use strict';
+
+var types = _dereq_('../types');
+var decode = types.decode;
+var encode = types.encode;
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// NameIDs for the name table.
+var nameTableNames = [
+ 'copyright', // 0
+ 'fontFamily', // 1
+ 'fontSubfamily', // 2
+ 'uniqueID', // 3
+ 'fullName', // 4
+ 'version', // 5
+ 'postScriptName', // 6
+ 'trademark', // 7
+ 'manufacturer', // 8
+ 'designer', // 9
+ 'description', // 10
+ 'manufacturerURL', // 11
+ 'designerURL', // 12
+ 'license', // 13
+ 'licenseURL', // 14
+ 'reserved', // 15
+ 'preferredFamily', // 16
+ 'preferredSubfamily', // 17
+ 'compatibleFullName', // 18
+ 'sampleText', // 19
+ 'postScriptFindFontName', // 20
+ 'wwsFamily', // 21
+ 'wwsSubfamily' // 22
+];
+
+var macLanguages = {
+ 0: 'en',
+ 1: 'fr',
+ 2: 'de',
+ 3: 'it',
+ 4: 'nl',
+ 5: 'sv',
+ 6: 'es',
+ 7: 'da',
+ 8: 'pt',
+ 9: 'no',
+ 10: 'he',
+ 11: 'ja',
+ 12: 'ar',
+ 13: 'fi',
+ 14: 'el',
+ 15: 'is',
+ 16: 'mt',
+ 17: 'tr',
+ 18: 'hr',
+ 19: 'zh-Hant',
+ 20: 'ur',
+ 21: 'hi',
+ 22: 'th',
+ 23: 'ko',
+ 24: 'lt',
+ 25: 'pl',
+ 26: 'hu',
+ 27: 'es',
+ 28: 'lv',
+ 29: 'se',
+ 30: 'fo',
+ 31: 'fa',
+ 32: 'ru',
+ 33: 'zh',
+ 34: 'nl-BE',
+ 35: 'ga',
+ 36: 'sq',
+ 37: 'ro',
+ 38: 'cz',
+ 39: 'sk',
+ 40: 'si',
+ 41: 'yi',
+ 42: 'sr',
+ 43: 'mk',
+ 44: 'bg',
+ 45: 'uk',
+ 46: 'be',
+ 47: 'uz',
+ 48: 'kk',
+ 49: 'az-Cyrl',
+ 50: 'az-Arab',
+ 51: 'hy',
+ 52: 'ka',
+ 53: 'mo',
+ 54: 'ky',
+ 55: 'tg',
+ 56: 'tk',
+ 57: 'mn-CN',
+ 58: 'mn',
+ 59: 'ps',
+ 60: 'ks',
+ 61: 'ku',
+ 62: 'sd',
+ 63: 'bo',
+ 64: 'ne',
+ 65: 'sa',
+ 66: 'mr',
+ 67: 'bn',
+ 68: 'as',
+ 69: 'gu',
+ 70: 'pa',
+ 71: 'or',
+ 72: 'ml',
+ 73: 'kn',
+ 74: 'ta',
+ 75: 'te',
+ 76: 'si',
+ 77: 'my',
+ 78: 'km',
+ 79: 'lo',
+ 80: 'vi',
+ 81: 'id',
+ 82: 'tl',
+ 83: 'ms',
+ 84: 'ms-Arab',
+ 85: 'am',
+ 86: 'ti',
+ 87: 'om',
+ 88: 'so',
+ 89: 'sw',
+ 90: 'rw',
+ 91: 'rn',
+ 92: 'ny',
+ 93: 'mg',
+ 94: 'eo',
+ 128: 'cy',
+ 129: 'eu',
+ 130: 'ca',
+ 131: 'la',
+ 132: 'qu',
+ 133: 'gn',
+ 134: 'ay',
+ 135: 'tt',
+ 136: 'ug',
+ 137: 'dz',
+ 138: 'jv',
+ 139: 'su',
+ 140: 'gl',
+ 141: 'af',
+ 142: 'br',
+ 143: 'iu',
+ 144: 'gd',
+ 145: 'gv',
+ 146: 'ga',
+ 147: 'to',
+ 148: 'el-polyton',
+ 149: 'kl',
+ 150: 'az',
+ 151: 'nn'
+};
+
+// MacOS language ID → MacOS script ID
+//
+// Note that the script ID is not sufficient to determine what encoding
+// to use in TrueType files. For some languages, MacOS used a modification
+// of a mainstream script. For example, an Icelandic name would be stored
+// with smRoman in the TrueType naming table, but the actual encoding
+// is a special Icelandic version of the normal Macintosh Roman encoding.
+// As another example, Inuktitut uses an 8-bit encoding for Canadian Aboriginal
+// Syllables but MacOS had run out of available script codes, so this was
+// done as a (pretty radical) "modification" of Ethiopic.
+//
+// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt
+var macLanguageToScript = {
+ 0: 0, // langEnglish → smRoman
+ 1: 0, // langFrench → smRoman
+ 2: 0, // langGerman → smRoman
+ 3: 0, // langItalian → smRoman
+ 4: 0, // langDutch → smRoman
+ 5: 0, // langSwedish → smRoman
+ 6: 0, // langSpanish → smRoman
+ 7: 0, // langDanish → smRoman
+ 8: 0, // langPortuguese → smRoman
+ 9: 0, // langNorwegian → smRoman
+ 10: 5, // langHebrew → smHebrew
+ 11: 1, // langJapanese → smJapanese
+ 12: 4, // langArabic → smArabic
+ 13: 0, // langFinnish → smRoman
+ 14: 6, // langGreek → smGreek
+ 15: 0, // langIcelandic → smRoman (modified)
+ 16: 0, // langMaltese → smRoman
+ 17: 0, // langTurkish → smRoman (modified)
+ 18: 0, // langCroatian → smRoman (modified)
+ 19: 2, // langTradChinese → smTradChinese
+ 20: 4, // langUrdu → smArabic
+ 21: 9, // langHindi → smDevanagari
+ 22: 21, // langThai → smThai
+ 23: 3, // langKorean → smKorean
+ 24: 29, // langLithuanian → smCentralEuroRoman
+ 25: 29, // langPolish → smCentralEuroRoman
+ 26: 29, // langHungarian → smCentralEuroRoman
+ 27: 29, // langEstonian → smCentralEuroRoman
+ 28: 29, // langLatvian → smCentralEuroRoman
+ 29: 0, // langSami → smRoman
+ 30: 0, // langFaroese → smRoman (modified)
+ 31: 4, // langFarsi → smArabic (modified)
+ 32: 7, // langRussian → smCyrillic
+ 33: 25, // langSimpChinese → smSimpChinese
+ 34: 0, // langFlemish → smRoman
+ 35: 0, // langIrishGaelic → smRoman (modified)
+ 36: 0, // langAlbanian → smRoman
+ 37: 0, // langRomanian → smRoman (modified)
+ 38: 29, // langCzech → smCentralEuroRoman
+ 39: 29, // langSlovak → smCentralEuroRoman
+ 40: 0, // langSlovenian → smRoman (modified)
+ 41: 5, // langYiddish → smHebrew
+ 42: 7, // langSerbian → smCyrillic
+ 43: 7, // langMacedonian → smCyrillic
+ 44: 7, // langBulgarian → smCyrillic
+ 45: 7, // langUkrainian → smCyrillic (modified)
+ 46: 7, // langByelorussian → smCyrillic
+ 47: 7, // langUzbek → smCyrillic
+ 48: 7, // langKazakh → smCyrillic
+ 49: 7, // langAzerbaijani → smCyrillic
+ 50: 4, // langAzerbaijanAr → smArabic
+ 51: 24, // langArmenian → smArmenian
+ 52: 23, // langGeorgian → smGeorgian
+ 53: 7, // langMoldavian → smCyrillic
+ 54: 7, // langKirghiz → smCyrillic
+ 55: 7, // langTajiki → smCyrillic
+ 56: 7, // langTurkmen → smCyrillic
+ 57: 27, // langMongolian → smMongolian
+ 58: 7, // langMongolianCyr → smCyrillic
+ 59: 4, // langPashto → smArabic
+ 60: 4, // langKurdish → smArabic
+ 61: 4, // langKashmiri → smArabic
+ 62: 4, // langSindhi → smArabic
+ 63: 26, // langTibetan → smTibetan
+ 64: 9, // langNepali → smDevanagari
+ 65: 9, // langSanskrit → smDevanagari
+ 66: 9, // langMarathi → smDevanagari
+ 67: 13, // langBengali → smBengali
+ 68: 13, // langAssamese → smBengali
+ 69: 11, // langGujarati → smGujarati
+ 70: 10, // langPunjabi → smGurmukhi
+ 71: 12, // langOriya → smOriya
+ 72: 17, // langMalayalam → smMalayalam
+ 73: 16, // langKannada → smKannada
+ 74: 14, // langTamil → smTamil
+ 75: 15, // langTelugu → smTelugu
+ 76: 18, // langSinhalese → smSinhalese
+ 77: 19, // langBurmese → smBurmese
+ 78: 20, // langKhmer → smKhmer
+ 79: 22, // langLao → smLao
+ 80: 30, // langVietnamese → smVietnamese
+ 81: 0, // langIndonesian → smRoman
+ 82: 0, // langTagalog → smRoman
+ 83: 0, // langMalayRoman → smRoman
+ 84: 4, // langMalayArabic → smArabic
+ 85: 28, // langAmharic → smEthiopic
+ 86: 28, // langTigrinya → smEthiopic
+ 87: 28, // langOromo → smEthiopic
+ 88: 0, // langSomali → smRoman
+ 89: 0, // langSwahili → smRoman
+ 90: 0, // langKinyarwanda → smRoman
+ 91: 0, // langRundi → smRoman
+ 92: 0, // langNyanja → smRoman
+ 93: 0, // langMalagasy → smRoman
+ 94: 0, // langEsperanto → smRoman
+ 128: 0, // langWelsh → smRoman (modified)
+ 129: 0, // langBasque → smRoman
+ 130: 0, // langCatalan → smRoman
+ 131: 0, // langLatin → smRoman
+ 132: 0, // langQuechua → smRoman
+ 133: 0, // langGuarani → smRoman
+ 134: 0, // langAymara → smRoman
+ 135: 7, // langTatar → smCyrillic
+ 136: 4, // langUighur → smArabic
+ 137: 26, // langDzongkha → smTibetan
+ 138: 0, // langJavaneseRom → smRoman
+ 139: 0, // langSundaneseRom → smRoman
+ 140: 0, // langGalician → smRoman
+ 141: 0, // langAfrikaans → smRoman
+ 142: 0, // langBreton → smRoman (modified)
+ 143: 28, // langInuktitut → smEthiopic (modified)
+ 144: 0, // langScottishGaelic → smRoman (modified)
+ 145: 0, // langManxGaelic → smRoman (modified)
+ 146: 0, // langIrishGaelicScript → smRoman (modified)
+ 147: 0, // langTongan → smRoman
+ 148: 6, // langGreekAncient → smRoman
+ 149: 0, // langGreenlandic → smRoman
+ 150: 0, // langAzerbaijanRoman → smRoman
+ 151: 0 // langNynorsk → smRoman
+};
+
+// While Microsoft indicates a region/country for all its language
+// IDs, we omit the region code if it's equal to the "most likely
+// region subtag" according to Unicode CLDR. For scripts, we omit
+// the subtag if it is equal to the Suppress-Script entry in the
+// IANA language subtag registry for IETF BCP 47.
+//
+// For example, Microsoft states that its language code 0x041A is
+// Croatian in Croatia. We transform this to the BCP 47 language code 'hr'
+// and not 'hr-HR' because Croatia is the default country for Croatian,
+// according to Unicode CLDR. As another example, Microsoft states
+// that 0x101A is Croatian (Latin) in Bosnia-Herzegovina. We transform
+// this to 'hr-BA' and not 'hr-Latn-BA' because Latin is the default script
+// for the Croatian language, according to IANA.
+//
+// http://www.unicode.org/cldr/charts/latest/supplemental/likely_subtags.html
+// http://www.iana.org/assignments/language-subtag-registry/language-subtag-registry
+var windowsLanguages = {
+ 0x0436: 'af',
+ 0x041C: 'sq',
+ 0x0484: 'gsw',
+ 0x045E: 'am',
+ 0x1401: 'ar-DZ',
+ 0x3C01: 'ar-BH',
+ 0x0C01: 'ar',
+ 0x0801: 'ar-IQ',
+ 0x2C01: 'ar-JO',
+ 0x3401: 'ar-KW',
+ 0x3001: 'ar-LB',
+ 0x1001: 'ar-LY',
+ 0x1801: 'ary',
+ 0x2001: 'ar-OM',
+ 0x4001: 'ar-QA',
+ 0x0401: 'ar-SA',
+ 0x2801: 'ar-SY',
+ 0x1C01: 'aeb',
+ 0x3801: 'ar-AE',
+ 0x2401: 'ar-YE',
+ 0x042B: 'hy',
+ 0x044D: 'as',
+ 0x082C: 'az-Cyrl',
+ 0x042C: 'az',
+ 0x046D: 'ba',
+ 0x042D: 'eu',
+ 0x0423: 'be',
+ 0x0845: 'bn',
+ 0x0445: 'bn-IN',
+ 0x201A: 'bs-Cyrl',
+ 0x141A: 'bs',
+ 0x047E: 'br',
+ 0x0402: 'bg',
+ 0x0403: 'ca',
+ 0x0C04: 'zh-HK',
+ 0x1404: 'zh-MO',
+ 0x0804: 'zh',
+ 0x1004: 'zh-SG',
+ 0x0404: 'zh-TW',
+ 0x0483: 'co',
+ 0x041A: 'hr',
+ 0x101A: 'hr-BA',
+ 0x0405: 'cs',
+ 0x0406: 'da',
+ 0x048C: 'prs',
+ 0x0465: 'dv',
+ 0x0813: 'nl-BE',
+ 0x0413: 'nl',
+ 0x0C09: 'en-AU',
+ 0x2809: 'en-BZ',
+ 0x1009: 'en-CA',
+ 0x2409: 'en-029',
+ 0x4009: 'en-IN',
+ 0x1809: 'en-IE',
+ 0x2009: 'en-JM',
+ 0x4409: 'en-MY',
+ 0x1409: 'en-NZ',
+ 0x3409: 'en-PH',
+ 0x4809: 'en-SG',
+ 0x1C09: 'en-ZA',
+ 0x2C09: 'en-TT',
+ 0x0809: 'en-GB',
+ 0x0409: 'en',
+ 0x3009: 'en-ZW',
+ 0x0425: 'et',
+ 0x0438: 'fo',
+ 0x0464: 'fil',
+ 0x040B: 'fi',
+ 0x080C: 'fr-BE',
+ 0x0C0C: 'fr-CA',
+ 0x040C: 'fr',
+ 0x140C: 'fr-LU',
+ 0x180C: 'fr-MC',
+ 0x100C: 'fr-CH',
+ 0x0462: 'fy',
+ 0x0456: 'gl',
+ 0x0437: 'ka',
+ 0x0C07: 'de-AT',
+ 0x0407: 'de',
+ 0x1407: 'de-LI',
+ 0x1007: 'de-LU',
+ 0x0807: 'de-CH',
+ 0x0408: 'el',
+ 0x046F: 'kl',
+ 0x0447: 'gu',
+ 0x0468: 'ha',
+ 0x040D: 'he',
+ 0x0439: 'hi',
+ 0x040E: 'hu',
+ 0x040F: 'is',
+ 0x0470: 'ig',
+ 0x0421: 'id',
+ 0x045D: 'iu',
+ 0x085D: 'iu-Latn',
+ 0x083C: 'ga',
+ 0x0434: 'xh',
+ 0x0435: 'zu',
+ 0x0410: 'it',
+ 0x0810: 'it-CH',
+ 0x0411: 'ja',
+ 0x044B: 'kn',
+ 0x043F: 'kk',
+ 0x0453: 'km',
+ 0x0486: 'quc',
+ 0x0487: 'rw',
+ 0x0441: 'sw',
+ 0x0457: 'kok',
+ 0x0412: 'ko',
+ 0x0440: 'ky',
+ 0x0454: 'lo',
+ 0x0426: 'lv',
+ 0x0427: 'lt',
+ 0x082E: 'dsb',
+ 0x046E: 'lb',
+ 0x042F: 'mk',
+ 0x083E: 'ms-BN',
+ 0x043E: 'ms',
+ 0x044C: 'ml',
+ 0x043A: 'mt',
+ 0x0481: 'mi',
+ 0x047A: 'arn',
+ 0x044E: 'mr',
+ 0x047C: 'moh',
+ 0x0450: 'mn',
+ 0x0850: 'mn-CN',
+ 0x0461: 'ne',
+ 0x0414: 'nb',
+ 0x0814: 'nn',
+ 0x0482: 'oc',
+ 0x0448: 'or',
+ 0x0463: 'ps',
+ 0x0415: 'pl',
+ 0x0416: 'pt',
+ 0x0816: 'pt-PT',
+ 0x0446: 'pa',
+ 0x046B: 'qu-BO',
+ 0x086B: 'qu-EC',
+ 0x0C6B: 'qu',
+ 0x0418: 'ro',
+ 0x0417: 'rm',
+ 0x0419: 'ru',
+ 0x243B: 'smn',
+ 0x103B: 'smj-NO',
+ 0x143B: 'smj',
+ 0x0C3B: 'se-FI',
+ 0x043B: 'se',
+ 0x083B: 'se-SE',
+ 0x203B: 'sms',
+ 0x183B: 'sma-NO',
+ 0x1C3B: 'sms',
+ 0x044F: 'sa',
+ 0x1C1A: 'sr-Cyrl-BA',
+ 0x0C1A: 'sr',
+ 0x181A: 'sr-Latn-BA',
+ 0x081A: 'sr-Latn',
+ 0x046C: 'nso',
+ 0x0432: 'tn',
+ 0x045B: 'si',
+ 0x041B: 'sk',
+ 0x0424: 'sl',
+ 0x2C0A: 'es-AR',
+ 0x400A: 'es-BO',
+ 0x340A: 'es-CL',
+ 0x240A: 'es-CO',
+ 0x140A: 'es-CR',
+ 0x1C0A: 'es-DO',
+ 0x300A: 'es-EC',
+ 0x440A: 'es-SV',
+ 0x100A: 'es-GT',
+ 0x480A: 'es-HN',
+ 0x080A: 'es-MX',
+ 0x4C0A: 'es-NI',
+ 0x180A: 'es-PA',
+ 0x3C0A: 'es-PY',
+ 0x280A: 'es-PE',
+ 0x500A: 'es-PR',
+
+ // Microsoft has defined two different language codes for
+ // “Spanish with modern sorting” and “Spanish with traditional
+ // sorting”. This makes sense for collation APIs, and it would be
+ // possible to express this in BCP 47 language tags via Unicode
+ // extensions (eg., es-u-co-trad is Spanish with traditional
+ // sorting). However, for storing names in fonts, the distinction
+ // does not make sense, so we give “es” in both cases.
+ 0x0C0A: 'es',
+ 0x040A: 'es',
+
+ 0x540A: 'es-US',
+ 0x380A: 'es-UY',
+ 0x200A: 'es-VE',
+ 0x081D: 'sv-FI',
+ 0x041D: 'sv',
+ 0x045A: 'syr',
+ 0x0428: 'tg',
+ 0x085F: 'tzm',
+ 0x0449: 'ta',
+ 0x0444: 'tt',
+ 0x044A: 'te',
+ 0x041E: 'th',
+ 0x0451: 'bo',
+ 0x041F: 'tr',
+ 0x0442: 'tk',
+ 0x0480: 'ug',
+ 0x0422: 'uk',
+ 0x042E: 'hsb',
+ 0x0420: 'ur',
+ 0x0843: 'uz-Cyrl',
+ 0x0443: 'uz',
+ 0x042A: 'vi',
+ 0x0452: 'cy',
+ 0x0488: 'wo',
+ 0x0485: 'sah',
+ 0x0478: 'ii',
+ 0x046A: 'yo'
+};
+
+// Returns a IETF BCP 47 language code, for example 'zh-Hant'
+// for 'Chinese in the traditional script'.
+function getLanguageCode(platformID, languageID, ltag) {
+ switch (platformID) {
+ case 0: // Unicode
+ if (languageID === 0xFFFF) {
+ return 'und';
+ } else if (ltag) {
+ return ltag[languageID];
+ }
+
+ break;
+
+ case 1: // Macintosh
+ return macLanguages[languageID];
+
+ case 3: // Windows
+ return windowsLanguages[languageID];
+ }
+
+ return undefined;
+}
+
+var utf16 = 'utf-16';
+
+// MacOS script ID → encoding. This table stores the default case,
+// which can be overridden by macLanguageEncodings.
+var macScriptEncodings = {
+ 0: 'macintosh', // smRoman
+ 1: 'x-mac-japanese', // smJapanese
+ 2: 'x-mac-chinesetrad', // smTradChinese
+ 3: 'x-mac-korean', // smKorean
+ 6: 'x-mac-greek', // smGreek
+ 7: 'x-mac-cyrillic', // smCyrillic
+ 9: 'x-mac-devanagai', // smDevanagari
+ 10: 'x-mac-gurmukhi', // smGurmukhi
+ 11: 'x-mac-gujarati', // smGujarati
+ 12: 'x-mac-oriya', // smOriya
+ 13: 'x-mac-bengali', // smBengali
+ 14: 'x-mac-tamil', // smTamil
+ 15: 'x-mac-telugu', // smTelugu
+ 16: 'x-mac-kannada', // smKannada
+ 17: 'x-mac-malayalam', // smMalayalam
+ 18: 'x-mac-sinhalese', // smSinhalese
+ 19: 'x-mac-burmese', // smBurmese
+ 20: 'x-mac-khmer', // smKhmer
+ 21: 'x-mac-thai', // smThai
+ 22: 'x-mac-lao', // smLao
+ 23: 'x-mac-georgian', // smGeorgian
+ 24: 'x-mac-armenian', // smArmenian
+ 25: 'x-mac-chinesesimp', // smSimpChinese
+ 26: 'x-mac-tibetan', // smTibetan
+ 27: 'x-mac-mongolian', // smMongolian
+ 28: 'x-mac-ethiopic', // smEthiopic
+ 29: 'x-mac-ce', // smCentralEuroRoman
+ 30: 'x-mac-vietnamese', // smVietnamese
+ 31: 'x-mac-extarabic' // smExtArabic
+};
+
+// MacOS language ID → encoding. This table stores the exceptional
+// cases, which override macScriptEncodings. For writing MacOS naming
+// tables, we need to emit a MacOS script ID. Therefore, we cannot
+// merge macScriptEncodings into macLanguageEncodings.
+//
+// http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/Readme.txt
+var macLanguageEncodings = {
+ 15: 'x-mac-icelandic', // langIcelandic
+ 17: 'x-mac-turkish', // langTurkish
+ 18: 'x-mac-croatian', // langCroatian
+ 24: 'x-mac-ce', // langLithuanian
+ 25: 'x-mac-ce', // langPolish
+ 26: 'x-mac-ce', // langHungarian
+ 27: 'x-mac-ce', // langEstonian
+ 28: 'x-mac-ce', // langLatvian
+ 30: 'x-mac-icelandic', // langFaroese
+ 37: 'x-mac-romanian', // langRomanian
+ 38: 'x-mac-ce', // langCzech
+ 39: 'x-mac-ce', // langSlovak
+ 40: 'x-mac-ce', // langSlovenian
+ 143: 'x-mac-inuit', // langInuktitut
+ 146: 'x-mac-gaelic' // langIrishGaelicScript
+};
+
+function getEncoding(platformID, encodingID, languageID) {
+ switch (platformID) {
+ case 0: // Unicode
+ return utf16;
+
+ case 1: // Apple Macintosh
+ return macLanguageEncodings[languageID] || macScriptEncodings[encodingID];
+
+ case 3: // Microsoft Windows
+ if (encodingID === 1 || encodingID === 10) {
+ return utf16;
+ }
+
+ break;
+ }
+
+ return undefined;
+}
+
+// Parse the naming `name` table.
+// FIXME: Format 1 additional fields are not supported yet.
+// ltag is the content of the `ltag' table, such as ['en', 'zh-Hans', 'de-CH-1904'].
+function parseNameTable(data, start, ltag) {
+ var name = {};
+ var p = new parse.Parser(data, start);
+ var format = p.parseUShort();
+ var count = p.parseUShort();
+ var stringOffset = p.offset + p.parseUShort();
+ for (var i = 0; i < count; i++) {
+ var platformID = p.parseUShort();
+ var encodingID = p.parseUShort();
+ var languageID = p.parseUShort();
+ var nameID = p.parseUShort();
+ var property = nameTableNames[nameID] || nameID;
+ var byteLength = p.parseUShort();
+ var offset = p.parseUShort();
+ var language = getLanguageCode(platformID, languageID, ltag);
+ var encoding = getEncoding(platformID, encodingID, languageID);
+ if (encoding !== undefined && language !== undefined) {
+ var text;
+ if (encoding === utf16) {
+ text = decode.UTF16(data, stringOffset + offset, byteLength);
+ } else {
+ text = decode.MACSTRING(data, stringOffset + offset, byteLength, encoding);
+ }
+
+ if (text) {
+ var translations = name[property];
+ if (translations === undefined) {
+ translations = name[property] = {};
+ }
+
+ translations[language] = text;
+ }
+ }
+ }
+
+ var langTagCount = 0;
+ if (format === 1) {
+ // FIXME: Also handle Microsoft's 'name' table 1.
+ langTagCount = p.parseUShort();
+ }
+
+ return name;
+}
+
+// {23: 'foo'} → {'foo': 23}
+// ['bar', 'baz'] → {'bar': 0, 'baz': 1}
+function reverseDict(dict) {
+ var result = {};
+ for (var key in dict) {
+ result[dict[key]] = parseInt(key);
+ }
+
+ return result;
+}
+
+function makeNameRecord(platformID, encodingID, languageID, nameID, length, offset) {
+ return new table.Record('NameRecord', [
+ {name: 'platformID', type: 'USHORT', value: platformID},
+ {name: 'encodingID', type: 'USHORT', value: encodingID},
+ {name: 'languageID', type: 'USHORT', value: languageID},
+ {name: 'nameID', type: 'USHORT', value: nameID},
+ {name: 'length', type: 'USHORT', value: length},
+ {name: 'offset', type: 'USHORT', value: offset}
+ ]);
+}
+
+// Finds the position of needle in haystack, or -1 if not there.
+// Like String.indexOf(), but for arrays.
+function findSubArray(needle, haystack) {
+ var needleLength = needle.length;
+ var limit = haystack.length - needleLength + 1;
+
+ loop:
+ for (var pos = 0; pos < limit; pos++) {
+ for (; pos < limit; pos++) {
+ for (var k = 0; k < needleLength; k++) {
+ if (haystack[pos + k] !== needle[k]) {
+ continue loop;
+ }
+ }
+
+ return pos;
+ }
+ }
+
+ return -1;
+}
+
+function addStringToPool(s, pool) {
+ var offset = findSubArray(s, pool);
+ if (offset < 0) {
+ offset = pool.length;
+ for (var i = 0, len = s.length; i < len; ++i) {
+ pool.push(s[i]);
+ }
+
+ }
+
+ return offset;
+}
+
+function makeNameTable(names, ltag) {
+ var nameID;
+ var nameIDs = [];
+
+ var namesWithNumericKeys = {};
+ var nameTableIds = reverseDict(nameTableNames);
+ for (var key in names) {
+ var id = nameTableIds[key];
+ if (id === undefined) {
+ id = key;
+ }
+
+ nameID = parseInt(id);
+
+ if (isNaN(nameID)) {
+ throw new Error('Name table entry "' + key + '" does not exist, see nameTableNames for complete list.');
+ }
+
+ namesWithNumericKeys[nameID] = names[key];
+ nameIDs.push(nameID);
+ }
+
+ var macLanguageIds = reverseDict(macLanguages);
+ var windowsLanguageIds = reverseDict(windowsLanguages);
+
+ var nameRecords = [];
+ var stringPool = [];
+
+ for (var i = 0; i < nameIDs.length; i++) {
+ nameID = nameIDs[i];
+ var translations = namesWithNumericKeys[nameID];
+ for (var lang in translations) {
+ var text = translations[lang];
+
+ // For MacOS, we try to emit the name in the form that was introduced
+ // in the initial version of the TrueType spec (in the late 1980s).
+ // However, this can fail for various reasons: the requested BCP 47
+ // language code might not have an old-style Mac equivalent;
+ // we might not have a codec for the needed character encoding;
+ // or the name might contain characters that cannot be expressed
+ // in the old-style Macintosh encoding. In case of failure, we emit
+ // the name in a more modern fashion (Unicode encoding with BCP 47
+ // language tags) that is recognized by MacOS 10.5, released in 2009.
+ // If fonts were only read by operating systems, we could simply
+ // emit all names in the modern form; this would be much easier.
+ // However, there are many applications and libraries that read
+ // 'name' tables directly, and these will usually only recognize
+ // the ancient form (silently skipping the unrecognized names).
+ var macPlatform = 1; // Macintosh
+ var macLanguage = macLanguageIds[lang];
+ var macScript = macLanguageToScript[macLanguage];
+ var macEncoding = getEncoding(macPlatform, macScript, macLanguage);
+ var macName = encode.MACSTRING(text, macEncoding);
+ if (macName === undefined) {
+ macPlatform = 0; // Unicode
+ macLanguage = ltag.indexOf(lang);
+ if (macLanguage < 0) {
+ macLanguage = ltag.length;
+ ltag.push(lang);
+ }
+
+ macScript = 4; // Unicode 2.0 and later
+ macName = encode.UTF16(text);
+ }
+
+ var macNameOffset = addStringToPool(macName, stringPool);
+ nameRecords.push(makeNameRecord(macPlatform, macScript, macLanguage,
+ nameID, macName.length, macNameOffset));
+
+ var winLanguage = windowsLanguageIds[lang];
+ if (winLanguage !== undefined) {
+ var winName = encode.UTF16(text);
+ var winNameOffset = addStringToPool(winName, stringPool);
+ nameRecords.push(makeNameRecord(3, 1, winLanguage,
+ nameID, winName.length, winNameOffset));
+ }
+ }
+ }
+
+ nameRecords.sort(function(a, b) {
+ return ((a.platformID - b.platformID) ||
+ (a.encodingID - b.encodingID) ||
+ (a.languageID - b.languageID) ||
+ (a.nameID - b.nameID));
+ });
+
+ var t = new table.Table('name', [
+ {name: 'format', type: 'USHORT', value: 0},
+ {name: 'count', type: 'USHORT', value: nameRecords.length},
+ {name: 'stringOffset', type: 'USHORT', value: 6 + nameRecords.length * 12}
+ ]);
+
+ for (var r = 0; r < nameRecords.length; r++) {
+ t.fields.push({name: 'record_' + r, type: 'RECORD', value: nameRecords[r]});
+ }
+
+ t.fields.push({name: 'strings', type: 'LITERAL', value: stringPool});
+ return t;
+}
+
+exports.parse = parseNameTable;
+exports.make = makeNameTable;
+
+},{"../parse":19,"../table":22,"../types":41}],38:[function(_dereq_,module,exports){
+// The `OS/2` table contains metrics required in OpenType fonts.
+// https://www.microsoft.com/typography/OTSPEC/os2.htm
+
+'use strict';
+
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+var unicodeRanges = [
+ {begin: 0x0000, end: 0x007F}, // Basic Latin
+ {begin: 0x0080, end: 0x00FF}, // Latin-1 Supplement
+ {begin: 0x0100, end: 0x017F}, // Latin Extended-A
+ {begin: 0x0180, end: 0x024F}, // Latin Extended-B
+ {begin: 0x0250, end: 0x02AF}, // IPA Extensions
+ {begin: 0x02B0, end: 0x02FF}, // Spacing Modifier Letters
+ {begin: 0x0300, end: 0x036F}, // Combining Diacritical Marks
+ {begin: 0x0370, end: 0x03FF}, // Greek and Coptic
+ {begin: 0x2C80, end: 0x2CFF}, // Coptic
+ {begin: 0x0400, end: 0x04FF}, // Cyrillic
+ {begin: 0x0530, end: 0x058F}, // Armenian
+ {begin: 0x0590, end: 0x05FF}, // Hebrew
+ {begin: 0xA500, end: 0xA63F}, // Vai
+ {begin: 0x0600, end: 0x06FF}, // Arabic
+ {begin: 0x07C0, end: 0x07FF}, // NKo
+ {begin: 0x0900, end: 0x097F}, // Devanagari
+ {begin: 0x0980, end: 0x09FF}, // Bengali
+ {begin: 0x0A00, end: 0x0A7F}, // Gurmukhi
+ {begin: 0x0A80, end: 0x0AFF}, // Gujarati
+ {begin: 0x0B00, end: 0x0B7F}, // Oriya
+ {begin: 0x0B80, end: 0x0BFF}, // Tamil
+ {begin: 0x0C00, end: 0x0C7F}, // Telugu
+ {begin: 0x0C80, end: 0x0CFF}, // Kannada
+ {begin: 0x0D00, end: 0x0D7F}, // Malayalam
+ {begin: 0x0E00, end: 0x0E7F}, // Thai
+ {begin: 0x0E80, end: 0x0EFF}, // Lao
+ {begin: 0x10A0, end: 0x10FF}, // Georgian
+ {begin: 0x1B00, end: 0x1B7F}, // Balinese
+ {begin: 0x1100, end: 0x11FF}, // Hangul Jamo
+ {begin: 0x1E00, end: 0x1EFF}, // Latin Extended Additional
+ {begin: 0x1F00, end: 0x1FFF}, // Greek Extended
+ {begin: 0x2000, end: 0x206F}, // General Punctuation
+ {begin: 0x2070, end: 0x209F}, // Superscripts And Subscripts
+ {begin: 0x20A0, end: 0x20CF}, // Currency Symbol
+ {begin: 0x20D0, end: 0x20FF}, // Combining Diacritical Marks For Symbols
+ {begin: 0x2100, end: 0x214F}, // Letterlike Symbols
+ {begin: 0x2150, end: 0x218F}, // Number Forms
+ {begin: 0x2190, end: 0x21FF}, // Arrows
+ {begin: 0x2200, end: 0x22FF}, // Mathematical Operators
+ {begin: 0x2300, end: 0x23FF}, // Miscellaneous Technical
+ {begin: 0x2400, end: 0x243F}, // Control Pictures
+ {begin: 0x2440, end: 0x245F}, // Optical Character Recognition
+ {begin: 0x2460, end: 0x24FF}, // Enclosed Alphanumerics
+ {begin: 0x2500, end: 0x257F}, // Box Drawing
+ {begin: 0x2580, end: 0x259F}, // Block Elements
+ {begin: 0x25A0, end: 0x25FF}, // Geometric Shapes
+ {begin: 0x2600, end: 0x26FF}, // Miscellaneous Symbols
+ {begin: 0x2700, end: 0x27BF}, // Dingbats
+ {begin: 0x3000, end: 0x303F}, // CJK Symbols And Punctuation
+ {begin: 0x3040, end: 0x309F}, // Hiragana
+ {begin: 0x30A0, end: 0x30FF}, // Katakana
+ {begin: 0x3100, end: 0x312F}, // Bopomofo
+ {begin: 0x3130, end: 0x318F}, // Hangul Compatibility Jamo
+ {begin: 0xA840, end: 0xA87F}, // Phags-pa
+ {begin: 0x3200, end: 0x32FF}, // Enclosed CJK Letters And Months
+ {begin: 0x3300, end: 0x33FF}, // CJK Compatibility
+ {begin: 0xAC00, end: 0xD7AF}, // Hangul Syllables
+ {begin: 0xD800, end: 0xDFFF}, // Non-Plane 0 *
+ {begin: 0x10900, end: 0x1091F}, // Phoenicia
+ {begin: 0x4E00, end: 0x9FFF}, // CJK Unified Ideographs
+ {begin: 0xE000, end: 0xF8FF}, // Private Use Area (plane 0)
+ {begin: 0x31C0, end: 0x31EF}, // CJK Strokes
+ {begin: 0xFB00, end: 0xFB4F}, // Alphabetic Presentation Forms
+ {begin: 0xFB50, end: 0xFDFF}, // Arabic Presentation Forms-A
+ {begin: 0xFE20, end: 0xFE2F}, // Combining Half Marks
+ {begin: 0xFE10, end: 0xFE1F}, // Vertical Forms
+ {begin: 0xFE50, end: 0xFE6F}, // Small Form Variants
+ {begin: 0xFE70, end: 0xFEFF}, // Arabic Presentation Forms-B
+ {begin: 0xFF00, end: 0xFFEF}, // Halfwidth And Fullwidth Forms
+ {begin: 0xFFF0, end: 0xFFFF}, // Specials
+ {begin: 0x0F00, end: 0x0FFF}, // Tibetan
+ {begin: 0x0700, end: 0x074F}, // Syriac
+ {begin: 0x0780, end: 0x07BF}, // Thaana
+ {begin: 0x0D80, end: 0x0DFF}, // Sinhala
+ {begin: 0x1000, end: 0x109F}, // Myanmar
+ {begin: 0x1200, end: 0x137F}, // Ethiopic
+ {begin: 0x13A0, end: 0x13FF}, // Cherokee
+ {begin: 0x1400, end: 0x167F}, // Unified Canadian Aboriginal Syllabics
+ {begin: 0x1680, end: 0x169F}, // Ogham
+ {begin: 0x16A0, end: 0x16FF}, // Runic
+ {begin: 0x1780, end: 0x17FF}, // Khmer
+ {begin: 0x1800, end: 0x18AF}, // Mongolian
+ {begin: 0x2800, end: 0x28FF}, // Braille Patterns
+ {begin: 0xA000, end: 0xA48F}, // Yi Syllables
+ {begin: 0x1700, end: 0x171F}, // Tagalog
+ {begin: 0x10300, end: 0x1032F}, // Old Italic
+ {begin: 0x10330, end: 0x1034F}, // Gothic
+ {begin: 0x10400, end: 0x1044F}, // Deseret
+ {begin: 0x1D000, end: 0x1D0FF}, // Byzantine Musical Symbols
+ {begin: 0x1D400, end: 0x1D7FF}, // Mathematical Alphanumeric Symbols
+ {begin: 0xFF000, end: 0xFFFFD}, // Private Use (plane 15)
+ {begin: 0xFE00, end: 0xFE0F}, // Variation Selectors
+ {begin: 0xE0000, end: 0xE007F}, // Tags
+ {begin: 0x1900, end: 0x194F}, // Limbu
+ {begin: 0x1950, end: 0x197F}, // Tai Le
+ {begin: 0x1980, end: 0x19DF}, // New Tai Lue
+ {begin: 0x1A00, end: 0x1A1F}, // Buginese
+ {begin: 0x2C00, end: 0x2C5F}, // Glagolitic
+ {begin: 0x2D30, end: 0x2D7F}, // Tifinagh
+ {begin: 0x4DC0, end: 0x4DFF}, // Yijing Hexagram Symbols
+ {begin: 0xA800, end: 0xA82F}, // Syloti Nagri
+ {begin: 0x10000, end: 0x1007F}, // Linear B Syllabary
+ {begin: 0x10140, end: 0x1018F}, // Ancient Greek Numbers
+ {begin: 0x10380, end: 0x1039F}, // Ugaritic
+ {begin: 0x103A0, end: 0x103DF}, // Old Persian
+ {begin: 0x10450, end: 0x1047F}, // Shavian
+ {begin: 0x10480, end: 0x104AF}, // Osmanya
+ {begin: 0x10800, end: 0x1083F}, // Cypriot Syllabary
+ {begin: 0x10A00, end: 0x10A5F}, // Kharoshthi
+ {begin: 0x1D300, end: 0x1D35F}, // Tai Xuan Jing Symbols
+ {begin: 0x12000, end: 0x123FF}, // Cuneiform
+ {begin: 0x1D360, end: 0x1D37F}, // Counting Rod Numerals
+ {begin: 0x1B80, end: 0x1BBF}, // Sundanese
+ {begin: 0x1C00, end: 0x1C4F}, // Lepcha
+ {begin: 0x1C50, end: 0x1C7F}, // Ol Chiki
+ {begin: 0xA880, end: 0xA8DF}, // Saurashtra
+ {begin: 0xA900, end: 0xA92F}, // Kayah Li
+ {begin: 0xA930, end: 0xA95F}, // Rejang
+ {begin: 0xAA00, end: 0xAA5F}, // Cham
+ {begin: 0x10190, end: 0x101CF}, // Ancient Symbols
+ {begin: 0x101D0, end: 0x101FF}, // Phaistos Disc
+ {begin: 0x102A0, end: 0x102DF}, // Carian
+ {begin: 0x1F030, end: 0x1F09F} // Domino Tiles
+];
+
+function getUnicodeRange(unicode) {
+ for (var i = 0; i < unicodeRanges.length; i += 1) {
+ var range = unicodeRanges[i];
+ if (unicode >= range.begin && unicode < range.end) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+// Parse the OS/2 and Windows metrics `OS/2` table
+function parseOS2Table(data, start) {
+ var os2 = {};
+ var p = new parse.Parser(data, start);
+ os2.version = p.parseUShort();
+ os2.xAvgCharWidth = p.parseShort();
+ os2.usWeightClass = p.parseUShort();
+ os2.usWidthClass = p.parseUShort();
+ os2.fsType = p.parseUShort();
+ os2.ySubscriptXSize = p.parseShort();
+ os2.ySubscriptYSize = p.parseShort();
+ os2.ySubscriptXOffset = p.parseShort();
+ os2.ySubscriptYOffset = p.parseShort();
+ os2.ySuperscriptXSize = p.parseShort();
+ os2.ySuperscriptYSize = p.parseShort();
+ os2.ySuperscriptXOffset = p.parseShort();
+ os2.ySuperscriptYOffset = p.parseShort();
+ os2.yStrikeoutSize = p.parseShort();
+ os2.yStrikeoutPosition = p.parseShort();
+ os2.sFamilyClass = p.parseShort();
+ os2.panose = [];
+ for (var i = 0; i < 10; i++) {
+ os2.panose[i] = p.parseByte();
+ }
+
+ os2.ulUnicodeRange1 = p.parseULong();
+ os2.ulUnicodeRange2 = p.parseULong();
+ os2.ulUnicodeRange3 = p.parseULong();
+ os2.ulUnicodeRange4 = p.parseULong();
+ os2.achVendID = String.fromCharCode(p.parseByte(), p.parseByte(), p.parseByte(), p.parseByte());
+ os2.fsSelection = p.parseUShort();
+ os2.usFirstCharIndex = p.parseUShort();
+ os2.usLastCharIndex = p.parseUShort();
+ os2.sTypoAscender = p.parseShort();
+ os2.sTypoDescender = p.parseShort();
+ os2.sTypoLineGap = p.parseShort();
+ os2.usWinAscent = p.parseUShort();
+ os2.usWinDescent = p.parseUShort();
+ if (os2.version >= 1) {
+ os2.ulCodePageRange1 = p.parseULong();
+ os2.ulCodePageRange2 = p.parseULong();
+ }
+
+ if (os2.version >= 2) {
+ os2.sxHeight = p.parseShort();
+ os2.sCapHeight = p.parseShort();
+ os2.usDefaultChar = p.parseUShort();
+ os2.usBreakChar = p.parseUShort();
+ os2.usMaxContent = p.parseUShort();
+ }
+
+ return os2;
+}
+
+function makeOS2Table(options) {
+ return new table.Table('OS/2', [
+ {name: 'version', type: 'USHORT', value: 0x0003},
+ {name: 'xAvgCharWidth', type: 'SHORT', value: 0},
+ {name: 'usWeightClass', type: 'USHORT', value: 0},
+ {name: 'usWidthClass', type: 'USHORT', value: 0},
+ {name: 'fsType', type: 'USHORT', value: 0},
+ {name: 'ySubscriptXSize', type: 'SHORT', value: 650},
+ {name: 'ySubscriptYSize', type: 'SHORT', value: 699},
+ {name: 'ySubscriptXOffset', type: 'SHORT', value: 0},
+ {name: 'ySubscriptYOffset', type: 'SHORT', value: 140},
+ {name: 'ySuperscriptXSize', type: 'SHORT', value: 650},
+ {name: 'ySuperscriptYSize', type: 'SHORT', value: 699},
+ {name: 'ySuperscriptXOffset', type: 'SHORT', value: 0},
+ {name: 'ySuperscriptYOffset', type: 'SHORT', value: 479},
+ {name: 'yStrikeoutSize', type: 'SHORT', value: 49},
+ {name: 'yStrikeoutPosition', type: 'SHORT', value: 258},
+ {name: 'sFamilyClass', type: 'SHORT', value: 0},
+ {name: 'bFamilyType', type: 'BYTE', value: 0},
+ {name: 'bSerifStyle', type: 'BYTE', value: 0},
+ {name: 'bWeight', type: 'BYTE', value: 0},
+ {name: 'bProportion', type: 'BYTE', value: 0},
+ {name: 'bContrast', type: 'BYTE', value: 0},
+ {name: 'bStrokeVariation', type: 'BYTE', value: 0},
+ {name: 'bArmStyle', type: 'BYTE', value: 0},
+ {name: 'bLetterform', type: 'BYTE', value: 0},
+ {name: 'bMidline', type: 'BYTE', value: 0},
+ {name: 'bXHeight', type: 'BYTE', value: 0},
+ {name: 'ulUnicodeRange1', type: 'ULONG', value: 0},
+ {name: 'ulUnicodeRange2', type: 'ULONG', value: 0},
+ {name: 'ulUnicodeRange3', type: 'ULONG', value: 0},
+ {name: 'ulUnicodeRange4', type: 'ULONG', value: 0},
+ {name: 'achVendID', type: 'CHARARRAY', value: 'XXXX'},
+ {name: 'fsSelection', type: 'USHORT', value: 0},
+ {name: 'usFirstCharIndex', type: 'USHORT', value: 0},
+ {name: 'usLastCharIndex', type: 'USHORT', value: 0},
+ {name: 'sTypoAscender', type: 'SHORT', value: 0},
+ {name: 'sTypoDescender', type: 'SHORT', value: 0},
+ {name: 'sTypoLineGap', type: 'SHORT', value: 0},
+ {name: 'usWinAscent', type: 'USHORT', value: 0},
+ {name: 'usWinDescent', type: 'USHORT', value: 0},
+ {name: 'ulCodePageRange1', type: 'ULONG', value: 0},
+ {name: 'ulCodePageRange2', type: 'ULONG', value: 0},
+ {name: 'sxHeight', type: 'SHORT', value: 0},
+ {name: 'sCapHeight', type: 'SHORT', value: 0},
+ {name: 'usDefaultChar', type: 'USHORT', value: 0},
+ {name: 'usBreakChar', type: 'USHORT', value: 0},
+ {name: 'usMaxContext', type: 'USHORT', value: 0}
+ ], options);
+}
+
+exports.unicodeRanges = unicodeRanges;
+exports.getUnicodeRange = getUnicodeRange;
+exports.parse = parseOS2Table;
+exports.make = makeOS2Table;
+
+},{"../parse":19,"../table":22}],39:[function(_dereq_,module,exports){
+// The `post` table stores additional PostScript information, such as glyph names.
+// https://www.microsoft.com/typography/OTSPEC/post.htm
+
+'use strict';
+
+var encoding = _dereq_('../encoding');
+var parse = _dereq_('../parse');
+var table = _dereq_('../table');
+
+// Parse the PostScript `post` table
+function parsePostTable(data, start) {
+ var post = {};
+ var p = new parse.Parser(data, start);
+ var i;
+ post.version = p.parseVersion();
+ post.italicAngle = p.parseFixed();
+ post.underlinePosition = p.parseShort();
+ post.underlineThickness = p.parseShort();
+ post.isFixedPitch = p.parseULong();
+ post.minMemType42 = p.parseULong();
+ post.maxMemType42 = p.parseULong();
+ post.minMemType1 = p.parseULong();
+ post.maxMemType1 = p.parseULong();
+ switch (post.version) {
+ case 1:
+ post.names = encoding.standardNames.slice();
+ break;
+ case 2:
+ post.numberOfGlyphs = p.parseUShort();
+ post.glyphNameIndex = new Array(post.numberOfGlyphs);
+ for (i = 0; i < post.numberOfGlyphs; i++) {
+ post.glyphNameIndex[i] = p.parseUShort();
+ }
+
+ post.names = [];
+ for (i = 0; i < post.numberOfGlyphs; i++) {
+ if (post.glyphNameIndex[i] >= encoding.standardNames.length) {
+ var nameLength = p.parseChar();
+ post.names.push(p.parseString(nameLength));
+ }
+ }
+
+ break;
+ case 2.5:
+ post.numberOfGlyphs = p.parseUShort();
+ post.offset = new Array(post.numberOfGlyphs);
+ for (i = 0; i < post.numberOfGlyphs; i++) {
+ post.offset[i] = p.parseChar();
+ }
+
+ break;
+ }
+ return post;
+}
+
+function makePostTable() {
+ return new table.Table('post', [
+ {name: 'version', type: 'FIXED', value: 0x00030000},
+ {name: 'italicAngle', type: 'FIXED', value: 0},
+ {name: 'underlinePosition', type: 'FWORD', value: 0},
+ {name: 'underlineThickness', type: 'FWORD', value: 0},
+ {name: 'isFixedPitch', type: 'ULONG', value: 0},
+ {name: 'minMemType42', type: 'ULONG', value: 0},
+ {name: 'maxMemType42', type: 'ULONG', value: 0},
+ {name: 'minMemType1', type: 'ULONG', value: 0},
+ {name: 'maxMemType1', type: 'ULONG', value: 0}
+ ]);
+}
+
+exports.parse = parsePostTable;
+exports.make = makePostTable;
+
+},{"../encoding":12,"../parse":19,"../table":22}],40:[function(_dereq_,module,exports){
+// The `sfnt` wrapper provides organization for the tables in the font.
+// It is the top-level data structure in a font.
+// https://www.microsoft.com/typography/OTSPEC/otff.htm
+// Recommendations for creating OpenType Fonts:
+// http://www.microsoft.com/typography/otspec140/recom.htm
+
+'use strict';
+
+var check = _dereq_('../check');
+var table = _dereq_('../table');
+
+var cmap = _dereq_('./cmap');
+var cff = _dereq_('./cff');
+var head = _dereq_('./head');
+var hhea = _dereq_('./hhea');
+var hmtx = _dereq_('./hmtx');
+var ltag = _dereq_('./ltag');
+var maxp = _dereq_('./maxp');
+var _name = _dereq_('./name');
+var os2 = _dereq_('./os2');
+var post = _dereq_('./post');
+var gsub = _dereq_('./gsub');
+var meta = _dereq_('./meta');
+
+function log2(v) {
+ return Math.log(v) / Math.log(2) | 0;
+}
+
+function computeCheckSum(bytes) {
+ while (bytes.length % 4 !== 0) {
+ bytes.push(0);
+ }
+
+ var sum = 0;
+ for (var i = 0; i < bytes.length; i += 4) {
+ sum += (bytes[i] << 24) +
+ (bytes[i + 1] << 16) +
+ (bytes[i + 2] << 8) +
+ (bytes[i + 3]);
+ }
+
+ sum %= Math.pow(2, 32);
+ return sum;
+}
+
+function makeTableRecord(tag, checkSum, offset, length) {
+ return new table.Record('Table Record', [
+ {name: 'tag', type: 'TAG', value: tag !== undefined ? tag : ''},
+ {name: 'checkSum', type: 'ULONG', value: checkSum !== undefined ? checkSum : 0},
+ {name: 'offset', type: 'ULONG', value: offset !== undefined ? offset : 0},
+ {name: 'length', type: 'ULONG', value: length !== undefined ? length : 0}
+ ]);
+}
+
+function makeSfntTable(tables) {
+ var sfnt = new table.Table('sfnt', [
+ {name: 'version', type: 'TAG', value: 'OTTO'},
+ {name: 'numTables', type: 'USHORT', value: 0},
+ {name: 'searchRange', type: 'USHORT', value: 0},
+ {name: 'entrySelector', type: 'USHORT', value: 0},
+ {name: 'rangeShift', type: 'USHORT', value: 0}
+ ]);
+ sfnt.tables = tables;
+ sfnt.numTables = tables.length;
+ var highestPowerOf2 = Math.pow(2, log2(sfnt.numTables));
+ sfnt.searchRange = 16 * highestPowerOf2;
+ sfnt.entrySelector = log2(highestPowerOf2);
+ sfnt.rangeShift = sfnt.numTables * 16 - sfnt.searchRange;
+
+ var recordFields = [];
+ var tableFields = [];
+
+ var offset = sfnt.sizeOf() + (makeTableRecord().sizeOf() * sfnt.numTables);
+ while (offset % 4 !== 0) {
+ offset += 1;
+ tableFields.push({name: 'padding', type: 'BYTE', value: 0});
+ }
+
+ for (var i = 0; i < tables.length; i += 1) {
+ var t = tables[i];
+ check.argument(t.tableName.length === 4, 'Table name' + t.tableName + ' is invalid.');
+ var tableLength = t.sizeOf();
+ var tableRecord = makeTableRecord(t.tableName, computeCheckSum(t.encode()), offset, tableLength);
+ recordFields.push({name: tableRecord.tag + ' Table Record', type: 'RECORD', value: tableRecord});
+ tableFields.push({name: t.tableName + ' table', type: 'RECORD', value: t});
+ offset += tableLength;
+ check.argument(!isNaN(offset), 'Something went wrong calculating the offset.');
+ while (offset % 4 !== 0) {
+ offset += 1;
+ tableFields.push({name: 'padding', type: 'BYTE', value: 0});
+ }
+ }
+
+ // Table records need to be sorted alphabetically.
+ recordFields.sort(function(r1, r2) {
+ if (r1.value.tag > r2.value.tag) {
+ return 1;
+ } else {
+ return -1;
+ }
+ });
+
+ sfnt.fields = sfnt.fields.concat(recordFields);
+ sfnt.fields = sfnt.fields.concat(tableFields);
+ return sfnt;
+}
+
+// Get the metrics for a character. If the string has more than one character
+// this function returns metrics for the first available character.
+// You can provide optional fallback metrics if no characters are available.
+function metricsForChar(font, chars, notFoundMetrics) {
+ for (var i = 0; i < chars.length; i += 1) {
+ var glyphIndex = font.charToGlyphIndex(chars[i]);
+ if (glyphIndex > 0) {
+ var glyph = font.glyphs.get(glyphIndex);
+ return glyph.getMetrics();
+ }
+ }
+
+ return notFoundMetrics;
+}
+
+function average(vs) {
+ var sum = 0;
+ for (var i = 0; i < vs.length; i += 1) {
+ sum += vs[i];
+ }
+
+ return sum / vs.length;
+}
+
+// Convert the font object to a SFNT data structure.
+// This structure contains all the necessary tables and metadata to create a binary OTF file.
+function fontToSfntTable(font) {
+ var xMins = [];
+ var yMins = [];
+ var xMaxs = [];
+ var yMaxs = [];
+ var advanceWidths = [];
+ var leftSideBearings = [];
+ var rightSideBearings = [];
+ var firstCharIndex;
+ var lastCharIndex = 0;
+ var ulUnicodeRange1 = 0;
+ var ulUnicodeRange2 = 0;
+ var ulUnicodeRange3 = 0;
+ var ulUnicodeRange4 = 0;
+
+ for (var i = 0; i < font.glyphs.length; i += 1) {
+ var glyph = font.glyphs.get(i);
+ var unicode = glyph.unicode | 0;
+
+ if (isNaN(glyph.advanceWidth)) {
+ throw new Error('Glyph ' + glyph.name + ' (' + i + '): advanceWidth is not a number.');
+ }
+
+ if (firstCharIndex > unicode || firstCharIndex === undefined) {
+ // ignore .notdef char
+ if (unicode > 0) {
+ firstCharIndex = unicode;
+ }
+ }
+
+ if (lastCharIndex < unicode) {
+ lastCharIndex = unicode;
+ }
+
+ var position = os2.getUnicodeRange(unicode);
+ if (position < 32) {
+ ulUnicodeRange1 |= 1 << position;
+ } else if (position < 64) {
+ ulUnicodeRange2 |= 1 << position - 32;
+ } else if (position < 96) {
+ ulUnicodeRange3 |= 1 << position - 64;
+ } else if (position < 123) {
+ ulUnicodeRange4 |= 1 << position - 96;
+ } else {
+ throw new Error('Unicode ranges bits > 123 are reserved for internal usage');
+ }
+ // Skip non-important characters.
+ if (glyph.name === '.notdef') continue;
+ var metrics = glyph.getMetrics();
+ xMins.push(metrics.xMin);
+ yMins.push(metrics.yMin);
+ xMaxs.push(metrics.xMax);
+ yMaxs.push(metrics.yMax);
+ leftSideBearings.push(metrics.leftSideBearing);
+ rightSideBearings.push(metrics.rightSideBearing);
+ advanceWidths.push(glyph.advanceWidth);
+ }
+
+ var globals = {
+ xMin: Math.min.apply(null, xMins),
+ yMin: Math.min.apply(null, yMins),
+ xMax: Math.max.apply(null, xMaxs),
+ yMax: Math.max.apply(null, yMaxs),
+ advanceWidthMax: Math.max.apply(null, advanceWidths),
+ advanceWidthAvg: average(advanceWidths),
+ minLeftSideBearing: Math.min.apply(null, leftSideBearings),
+ maxLeftSideBearing: Math.max.apply(null, leftSideBearings),
+ minRightSideBearing: Math.min.apply(null, rightSideBearings)
+ };
+ globals.ascender = font.ascender;
+ globals.descender = font.descender;
+
+ var headTable = head.make({
+ flags: 3, // 00000011 (baseline for font at y=0; left sidebearing point at x=0)
+ unitsPerEm: font.unitsPerEm,
+ xMin: globals.xMin,
+ yMin: globals.yMin,
+ xMax: globals.xMax,
+ yMax: globals.yMax,
+ lowestRecPPEM: 3,
+ createdTimestamp: font.createdTimestamp
+ });
+
+ var hheaTable = hhea.make({
+ ascender: globals.ascender,
+ descender: globals.descender,
+ advanceWidthMax: globals.advanceWidthMax,
+ minLeftSideBearing: globals.minLeftSideBearing,
+ minRightSideBearing: globals.minRightSideBearing,
+ xMaxExtent: globals.maxLeftSideBearing + (globals.xMax - globals.xMin),
+ numberOfHMetrics: font.glyphs.length
+ });
+
+ var maxpTable = maxp.make(font.glyphs.length);
+
+ var os2Table = os2.make({
+ xAvgCharWidth: Math.round(globals.advanceWidthAvg),
+ usWeightClass: font.tables.os2.usWeightClass,
+ usWidthClass: font.tables.os2.usWidthClass,
+ usFirstCharIndex: firstCharIndex,
+ usLastCharIndex: lastCharIndex,
+ ulUnicodeRange1: ulUnicodeRange1,
+ ulUnicodeRange2: ulUnicodeRange2,
+ ulUnicodeRange3: ulUnicodeRange3,
+ ulUnicodeRange4: ulUnicodeRange4,
+ fsSelection: font.tables.os2.fsSelection, // REGULAR
+ // See http://typophile.com/node/13081 for more info on vertical metrics.
+ // We get metrics for typical characters (such as "x" for xHeight).
+ // We provide some fallback characters if characters are unavailable: their
+ // ordering was chosen experimentally.
+ sTypoAscender: globals.ascender,
+ sTypoDescender: globals.descender,
+ sTypoLineGap: 0,
+ usWinAscent: globals.yMax,
+ usWinDescent: Math.abs(globals.yMin),
+ ulCodePageRange1: 1, // FIXME: hard-code Latin 1 support for now
+ sxHeight: metricsForChar(font, 'xyvw', {yMax: Math.round(globals.ascender / 2)}).yMax,
+ sCapHeight: metricsForChar(font, 'HIKLEFJMNTZBDPRAGOQSUVWXY', globals).yMax,
+ usDefaultChar: font.hasChar(' ') ? 32 : 0, // Use space as the default character, if available.
+ usBreakChar: font.hasChar(' ') ? 32 : 0 // Use space as the break character, if available.
+ });
+
+ var hmtxTable = hmtx.make(font.glyphs);
+ var cmapTable = cmap.make(font.glyphs);
+
+ var englishFamilyName = font.getEnglishName('fontFamily');
+ var englishStyleName = font.getEnglishName('fontSubfamily');
+ var englishFullName = englishFamilyName + ' ' + englishStyleName;
+ var postScriptName = font.getEnglishName('postScriptName');
+ if (!postScriptName) {
+ postScriptName = englishFamilyName.replace(/\s/g, '') + '-' + englishStyleName;
+ }
+
+ var names = {};
+ for (var n in font.names) {
+ names[n] = font.names[n];
+ }
+
+ if (!names.uniqueID) {
+ names.uniqueID = {en: font.getEnglishName('manufacturer') + ':' + englishFullName};
+ }
+
+ if (!names.postScriptName) {
+ names.postScriptName = {en: postScriptName};
+ }
+
+ if (!names.preferredFamily) {
+ names.preferredFamily = font.names.fontFamily;
+ }
+
+ if (!names.preferredSubfamily) {
+ names.preferredSubfamily = font.names.fontSubfamily;
+ }
+
+ var languageTags = [];
+ var nameTable = _name.make(names, languageTags);
+ var ltagTable = (languageTags.length > 0 ? ltag.make(languageTags) : undefined);
+
+ var postTable = post.make();
+ var cffTable = cff.make(font.glyphs, {
+ version: font.getEnglishName('version'),
+ fullName: englishFullName,
+ familyName: englishFamilyName,
+ weightName: englishStyleName,
+ postScriptName: postScriptName,
+ unitsPerEm: font.unitsPerEm,
+ fontBBox: [0, globals.yMin, globals.ascender, globals.advanceWidthMax]
+ });
+
+ var metaTable = (font.metas && Object.keys(font.metas).length > 0) ? meta.make(font.metas) : undefined;
+
+ // The order does not matter because makeSfntTable() will sort them.
+ var tables = [headTable, hheaTable, maxpTable, os2Table, nameTable, cmapTable, postTable, cffTable, hmtxTable];
+ if (ltagTable) {
+ tables.push(ltagTable);
+ }
+ // Optional tables
+ if (font.tables.gsub) {
+ tables.push(gsub.make(font.tables.gsub));
+ }
+ if (metaTable) {
+ tables.push(metaTable);
+ }
+
+ var sfntTable = makeSfntTable(tables);
+
+ // Compute the font's checkSum and store it in head.checkSumAdjustment.
+ var bytes = sfntTable.encode();
+ var checkSum = computeCheckSum(bytes);
+ var tableFields = sfntTable.fields;
+ var checkSumAdjusted = false;
+ for (i = 0; i < tableFields.length; i += 1) {
+ if (tableFields[i].name === 'head table') {
+ tableFields[i].value.checkSumAdjustment = 0xB1B0AFBA - checkSum;
+ checkSumAdjusted = true;
+ break;
+ }
+ }
+
+ if (!checkSumAdjusted) {
+ throw new Error('Could not find head table with checkSum to adjust.');
+ }
+
+ return sfntTable;
+}
+
+exports.computeCheckSum = computeCheckSum;
+exports.make = makeSfntTable;
+exports.fontToTable = fontToSfntTable;
+
+},{"../check":10,"../table":22,"./cff":23,"./cmap":24,"./gsub":28,"./head":29,"./hhea":30,"./hmtx":31,"./ltag":34,"./maxp":35,"./meta":36,"./name":37,"./os2":38,"./post":39}],41:[function(_dereq_,module,exports){
+// Data types used in the OpenType font file.
+// All OpenType fonts use Motorola-style byte ordering (Big Endian)
+
+/* global WeakMap */
+
+'use strict';
+
+var check = _dereq_('./check');
+
+var LIMIT16 = 32768; // The limit at which a 16-bit number switches signs == 2^15
+var LIMIT32 = 2147483648; // The limit at which a 32-bit number switches signs == 2 ^ 31
+
+/**
+ * @exports opentype.decode
+ * @class
+ */
+var decode = {};
+/**
+ * @exports opentype.encode
+ * @class
+ */
+var encode = {};
+/**
+ * @exports opentype.sizeOf
+ * @class
+ */
+var sizeOf = {};
+
+// Return a function that always returns the same value.
+function constant(v) {
+ return function() {
+ return v;
+ };
+}
+
+// OpenType data types //////////////////////////////////////////////////////
+
+/**
+ * Convert an 8-bit unsigned integer to a list of 1 byte.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.BYTE = function(v) {
+ check.argument(v >= 0 && v <= 255, 'Byte value should be between 0 and 255.');
+ return [v];
+};
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.BYTE = constant(1);
+
+/**
+ * Convert a 8-bit signed integer to a list of 1 byte.
+ * @param {string}
+ * @returns {Array}
+ */
+encode.CHAR = function(v) {
+ return [v.charCodeAt(0)];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.CHAR = constant(1);
+
+/**
+ * Convert an ASCII string to a list of bytes.
+ * @param {string}
+ * @returns {Array}
+ */
+encode.CHARARRAY = function(v) {
+ var b = [];
+ for (var i = 0; i < v.length; i += 1) {
+ b[i] = v.charCodeAt(i);
+ }
+
+ return b;
+};
+
+/**
+ * @param {Array}
+ * @returns {number}
+ */
+sizeOf.CHARARRAY = function(v) {
+ return v.length;
+};
+
+/**
+ * Convert a 16-bit unsigned integer to a list of 2 bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.USHORT = function(v) {
+ return [(v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.USHORT = constant(2);
+
+/**
+ * Convert a 16-bit signed integer to a list of 2 bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.SHORT = function(v) {
+ // Two's complement
+ if (v >= LIMIT16) {
+ v = -(2 * LIMIT16 - v);
+ }
+
+ return [(v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.SHORT = constant(2);
+
+/**
+ * Convert a 24-bit unsigned integer to a list of 3 bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.UINT24 = function(v) {
+ return [(v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.UINT24 = constant(3);
+
+/**
+ * Convert a 32-bit unsigned integer to a list of 4 bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.ULONG = function(v) {
+ return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.ULONG = constant(4);
+
+/**
+ * Convert a 32-bit unsigned integer to a list of 4 bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.LONG = function(v) {
+ // Two's complement
+ if (v >= LIMIT32) {
+ v = -(2 * LIMIT32 - v);
+ }
+
+ return [(v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.LONG = constant(4);
+
+encode.FIXED = encode.ULONG;
+sizeOf.FIXED = sizeOf.ULONG;
+
+encode.FWORD = encode.SHORT;
+sizeOf.FWORD = sizeOf.SHORT;
+
+encode.UFWORD = encode.USHORT;
+sizeOf.UFWORD = sizeOf.USHORT;
+
+/**
+ * Convert a 32-bit Apple Mac timestamp integer to a list of 8 bytes, 64-bit timestamp.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.LONGDATETIME = function(v) {
+ return [0, 0, 0, 0, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.LONGDATETIME = constant(8);
+
+/**
+ * Convert a 4-char tag to a list of 4 bytes.
+ * @param {string}
+ * @returns {Array}
+ */
+encode.TAG = function(v) {
+ check.argument(v.length === 4, 'Tag should be exactly 4 ASCII characters.');
+ return [v.charCodeAt(0),
+ v.charCodeAt(1),
+ v.charCodeAt(2),
+ v.charCodeAt(3)];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.TAG = constant(4);
+
+// CFF data types ///////////////////////////////////////////////////////////
+
+encode.Card8 = encode.BYTE;
+sizeOf.Card8 = sizeOf.BYTE;
+
+encode.Card16 = encode.USHORT;
+sizeOf.Card16 = sizeOf.USHORT;
+
+encode.OffSize = encode.BYTE;
+sizeOf.OffSize = sizeOf.BYTE;
+
+encode.SID = encode.USHORT;
+sizeOf.SID = sizeOf.USHORT;
+
+// Convert a numeric operand or charstring number to a variable-size list of bytes.
+/**
+ * Convert a numeric operand or charstring number to a variable-size list of bytes.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.NUMBER = function(v) {
+ if (v >= -107 && v <= 107) {
+ return [v + 139];
+ } else if (v >= 108 && v <= 1131) {
+ v = v - 108;
+ return [(v >> 8) + 247, v & 0xFF];
+ } else if (v >= -1131 && v <= -108) {
+ v = -v - 108;
+ return [(v >> 8) + 251, v & 0xFF];
+ } else if (v >= -32768 && v <= 32767) {
+ return encode.NUMBER16(v);
+ } else {
+ return encode.NUMBER32(v);
+ }
+};
+
+/**
+ * @param {number}
+ * @returns {number}
+ */
+sizeOf.NUMBER = function(v) {
+ return encode.NUMBER(v).length;
+};
+
+/**
+ * Convert a signed number between -32768 and +32767 to a three-byte value.
+ * This ensures we always use three bytes, but is not the most compact format.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.NUMBER16 = function(v) {
+ return [28, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.NUMBER16 = constant(3);
+
+/**
+ * Convert a signed number between -(2^31) and +(2^31-1) to a five-byte value.
+ * This is useful if you want to be sure you always use four bytes,
+ * at the expense of wasting a few bytes for smaller numbers.
+ * @param {number}
+ * @returns {Array}
+ */
+encode.NUMBER32 = function(v) {
+ return [29, (v >> 24) & 0xFF, (v >> 16) & 0xFF, (v >> 8) & 0xFF, v & 0xFF];
+};
+
+/**
+ * @constant
+ * @type {number}
+ */
+sizeOf.NUMBER32 = constant(5);
+
+/**
+ * @param {number}
+ * @returns {Array}
+ */
+encode.REAL = function(v) {
+ var value = v.toString();
+
+ // Some numbers use an epsilon to encode the value. (e.g. JavaScript will store 0.0000001 as 1e-7)
+ // This code converts it back to a number without the epsilon.
+ var m = /\.(\d*?)(?:9{5,20}|0{5,20})\d{0,2}(?:e(.+)|$)/.exec(value);
+ if (m) {
+ var epsilon = parseFloat('1e' + ((m[2] ? +m[2] : 0) + m[1].length));
+ value = (Math.round(v * epsilon) / epsilon).toString();
+ }
+
+ var nibbles = '';
+ var i;
+ var ii;
+ for (i = 0, ii = value.length; i < ii; i += 1) {
+ var c = value[i];
+ if (c === 'e') {
+ nibbles += value[++i] === '-' ? 'c' : 'b';
+ } else if (c === '.') {
+ nibbles += 'a';
+ } else if (c === '-') {
+ nibbles += 'e';
+ } else {
+ nibbles += c;
+ }
+ }
+
+ nibbles += (nibbles.length & 1) ? 'f' : 'ff';
+ var out = [30];
+ for (i = 0, ii = nibbles.length; i < ii; i += 2) {
+ out.push(parseInt(nibbles.substr(i, 2), 16));
+ }
+
+ return out;
+};
+
+/**
+ * @param {number}
+ * @returns {number}
+ */
+sizeOf.REAL = function(v) {
+ return encode.REAL(v).length;
+};
+
+encode.NAME = encode.CHARARRAY;
+sizeOf.NAME = sizeOf.CHARARRAY;
+
+encode.STRING = encode.CHARARRAY;
+sizeOf.STRING = sizeOf.CHARARRAY;
+
+/**
+ * @param {DataView} data
+ * @param {number} offset
+ * @param {number} numBytes
+ * @returns {string}
+ */
+decode.UTF8 = function(data, offset, numBytes) {
+ var codePoints = [];
+ var numChars = numBytes;
+ for (var j = 0; j < numChars; j++, offset += 1) {
+ codePoints[j] = data.getUint8(offset);
+ }
+
+ return String.fromCharCode.apply(null, codePoints);
+};
+
+/**
+ * @param {DataView} data
+ * @param {number} offset
+ * @param {number} numBytes
+ * @returns {string}
+ */
+decode.UTF16 = function(data, offset, numBytes) {
+ var codePoints = [];
+ var numChars = numBytes / 2;
+ for (var j = 0; j < numChars; j++, offset += 2) {
+ codePoints[j] = data.getUint16(offset);
+ }
+
+ return String.fromCharCode.apply(null, codePoints);
+};
+
+/**
+ * Convert a JavaScript string to UTF16-BE.
+ * @param {string}
+ * @returns {Array}
+ */
+encode.UTF16 = function(v) {
+ var b = [];
+ for (var i = 0; i < v.length; i += 1) {
+ var codepoint = v.charCodeAt(i);
+ b[b.length] = (codepoint >> 8) & 0xFF;
+ b[b.length] = codepoint & 0xFF;
+ }
+
+ return b;
+};
+
+/**
+ * @param {string}
+ * @returns {number}
+ */
+sizeOf.UTF16 = function(v) {
+ return v.length * 2;
+};
+
+// Data for converting old eight-bit Macintosh encodings to Unicode.
+// This representation is optimized for decoding; encoding is slower
+// and needs more memory. The assumption is that all opentype.js users
+// want to open fonts, but saving a font will be comperatively rare
+// so it can be more expensive. Keyed by IANA character set name.
+//
+// Python script for generating these strings:
+//
+// s = u''.join([chr(c).decode('mac_greek') for c in range(128, 256)])
+// print(s.encode('utf-8'))
+/**
+ * @private
+ */
+var eightBitMacEncodings = {
+ 'x-mac-croatian': // Python: 'mac_croatian'
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®Š™´¨≠ŽØ∞±≤≥∆µ∂∑∏š∫ªºΩžø' +
+ '¿¡¬√ƒ≈Ć«Č… ÀÃÕŒœĐ—“”‘’÷◊©⁄€‹›Æ»–·‚„‰ÂćÁčÈÍÎÏÌÓÔđÒÚÛÙıˆ˜¯πË˚¸Êæˇ',
+ 'x-mac-cyrillic': // Python: 'mac_cyrillic'
+ 'АБВГДЕЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ†°Ґ£§•¶І®©™Ђђ≠Ѓѓ∞±≤≥іµґЈЄєЇїЉљЊњ' +
+ 'јЅ¬√ƒ≈∆«»… ЋћЌќѕ–—“”‘’÷„ЎўЏџ№Ёёяабвгдежзийклмнопрстуфхцчшщъыьэю',
+ 'x-mac-gaelic':
+ // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/GAELIC.TXT
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØḂ±≤≥ḃĊċḊḋḞḟĠġṀæø' +
+ 'ṁṖṗɼƒſṠ«»… ÀÃÕŒœ–—“”‘’ṡẛÿŸṪ€‹›Ŷŷṫ·Ỳỳ⁊ÂÊÁËÈÍÎÏÌÓÔ♣ÒÚÛÙıÝýŴŵẄẅẀẁẂẃ',
+ 'x-mac-greek': // Python: 'mac_greek'
+ 'Ĺ²É³ÖÜ΅àâä΄¨çéèê룙î‰ôö¦€ùûü†ΓΔΘΛΞΠß®©ΣΪ§≠°·Α±≤≥¥ΒΕΖΗΙΚΜΦΫΨΩ' +
+ 'άΝ¬ΟΡ≈Τ«»… ΥΧΆΈœ–―“”‘’÷ΉΊΌΎέήίόΏύαβψδεφγηιξκλμνοπώρστθωςχυζϊϋΐΰ\u00AD',
+ 'x-mac-icelandic': // Python: 'mac_iceland'
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûüÝ°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
+ '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€ÐðÞþý·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
+ 'x-mac-inuit':
+ // http://unicode.org/Public/MAPPINGS/VENDORS/APPLE/INUIT.TXT
+ 'ᐃᐄᐅᐆᐊᐋᐱᐲᐳᐴᐸᐹᑉᑎᑏᑐᑑᑕᑖᑦᑭᑮᑯᑰᑲᑳᒃᒋᒌᒍᒎᒐᒑ°ᒡᒥᒦ•¶ᒧ®©™ᒨᒪᒫᒻᓂᓃᓄᓅᓇᓈᓐᓯᓰᓱᓲᓴᓵᔅᓕᓖᓗ' +
+ 'ᓘᓚᓛᓪᔨᔩᔪᔫᔭ… ᔮᔾᕕᕖᕗ–—“”‘’ᕘᕙᕚᕝᕆᕇᕈᕉᕋᕌᕐᕿᖀᖁᖂᖃᖄᖅᖏᖐᖑᖒᖓᖔᖕᙱᙲᙳᙴᙵᙶᖖᖠᖡᖢᖣᖤᖥᖦᕼŁł',
+ 'x-mac-ce': // Python: 'mac_latin2'
+ 'ÄĀāÉĄÖÜáąČäčĆć鏟ĎíďĒēĖóėôöõúĚěü†°Ę£§•¶ß®©™ę¨≠ģĮįĪ≤≥īĶ∂∑łĻļĽľĹĺŅ' +
+ 'ņѬ√ńŇ∆«»… ňŐÕőŌ–—“”‘’÷◊ōŔŕŘ‹›řŖŗŠ‚„šŚśÁŤťÍŽžŪÓÔūŮÚůŰűŲųÝýķŻŁżĢˇ',
+ macintosh: // Python: 'mac_roman'
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
+ '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›fifl‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
+ 'x-mac-romanian': // Python: 'mac_romanian'
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ĂȘ∞±≤≥¥µ∂∑∏π∫ªºΩăș' +
+ '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸ⁄€‹›Țț‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙıˆ˜¯˘˙˚¸˝˛ˇ',
+ 'x-mac-turkish': // Python: 'mac_turkish'
+ 'ÄÅÇÉÑÖÜáàâäãåçéèêëíìîïñóòôöõúùûü†°¢£§•¶ß®©™´¨≠ÆØ∞±≤≥¥µ∂∑∏π∫ªºΩæø' +
+ '¿¡¬√ƒ≈∆«»… ÀÃÕŒœ–—“”‘’÷◊ÿŸĞğİıŞş‡·‚„‰ÂÊÁËÈÍÎÏÌÓÔÒÚÛÙˆ˜¯˘˙˚¸˝˛ˇ'
+};
+
+/**
+ * Decodes an old-style Macintosh string. Returns either a Unicode JavaScript
+ * string, or 'undefined' if the encoding is unsupported. For example, we do
+ * not support Chinese, Japanese or Korean because these would need large
+ * mapping tables.
+ * @param {DataView} dataView
+ * @param {number} offset
+ * @param {number} dataLength
+ * @param {string} encoding
+ * @returns {string}
+ */
+decode.MACSTRING = function(dataView, offset, dataLength, encoding) {
+ var table = eightBitMacEncodings[encoding];
+ if (table === undefined) {
+ return undefined;
+ }
+
+ var result = '';
+ for (var i = 0; i < dataLength; i++) {
+ var c = dataView.getUint8(offset + i);
+ // In all eight-bit Mac encodings, the characters 0x00..0x7F are
+ // mapped to U+0000..U+007F; we only need to look up the others.
+ if (c <= 0x7F) {
+ result += String.fromCharCode(c);
+ } else {
+ result += table[c & 0x7F];
+ }
+ }
+
+ return result;
+};
+
+// Helper function for encode.MACSTRING. Returns a dictionary for mapping
+// Unicode character codes to their 8-bit MacOS equivalent. This table
+// is not exactly a super cheap data structure, but we do not care because
+// encoding Macintosh strings is only rarely needed in typical applications.
+var macEncodingTableCache = typeof WeakMap === 'function' && new WeakMap();
+var macEncodingCacheKeys;
+var getMacEncodingTable = function(encoding) {
+ // Since we use encoding as a cache key for WeakMap, it has to be
+ // a String object and not a literal. And at least on NodeJS 2.10.1,
+ // WeakMap requires that the same String instance is passed for cache hits.
+ if (!macEncodingCacheKeys) {
+ macEncodingCacheKeys = {};
+ for (var e in eightBitMacEncodings) {
+ /*jshint -W053 */ // Suppress "Do not use String as a constructor."
+ macEncodingCacheKeys[e] = new String(e);
+ }
+ }
+
+ var cacheKey = macEncodingCacheKeys[encoding];
+ if (cacheKey === undefined) {
+ return undefined;
+ }
+
+ // We can't do "if (cache.has(key)) {return cache.get(key)}" here:
+ // since garbage collection may run at any time, it could also kick in
+ // between the calls to cache.has() and cache.get(). In that case,
+ // we would return 'undefined' even though we do support the encoding.
+ if (macEncodingTableCache) {
+ var cachedTable = macEncodingTableCache.get(cacheKey);
+ if (cachedTable !== undefined) {
+ return cachedTable;
+ }
+ }
+
+ var decodingTable = eightBitMacEncodings[encoding];
+ if (decodingTable === undefined) {
+ return undefined;
+ }
+
+ var encodingTable = {};
+ for (var i = 0; i < decodingTable.length; i++) {
+ encodingTable[decodingTable.charCodeAt(i)] = i + 0x80;
+ }
+
+ if (macEncodingTableCache) {
+ macEncodingTableCache.set(cacheKey, encodingTable);
+ }
+
+ return encodingTable;
+};
+
+/**
+ * Encodes an old-style Macintosh string. Returns a byte array upon success.
+ * If the requested encoding is unsupported, or if the input string contains
+ * a character that cannot be expressed in the encoding, the function returns
+ * 'undefined'.
+ * @param {string} str
+ * @param {string} encoding
+ * @returns {Array}
+ */
+encode.MACSTRING = function(str, encoding) {
+ var table = getMacEncodingTable(encoding);
+ if (table === undefined) {
+ return undefined;
+ }
+
+ var result = [];
+ for (var i = 0; i < str.length; i++) {
+ var c = str.charCodeAt(i);
+
+ // In all eight-bit Mac encodings, the characters 0x00..0x7F are
+ // mapped to U+0000..U+007F; we only need to look up the others.
+ if (c >= 0x80) {
+ c = table[c];
+ if (c === undefined) {
+ // str contains a Unicode character that cannot be encoded
+ // in the requested encoding.
+ return undefined;
+ }
+ }
+ result[i] = c;
+ // result.push(c);
+ }
+
+ return result;
+};
+
+/**
+ * @param {string} str
+ * @param {string} encoding
+ * @returns {number}
+ */
+sizeOf.MACSTRING = function(str, encoding) {
+ var b = encode.MACSTRING(str, encoding);
+ if (b !== undefined) {
+ return b.length;
+ } else {
+ return 0;
+ }
+};
+
+// Helper for encode.VARDELTAS
+function isByteEncodable(value) {
+ return value >= -128 && value <= 127;
+}
+
+// Helper for encode.VARDELTAS
+function encodeVarDeltaRunAsZeroes(deltas, pos, result) {
+ var runLength = 0;
+ var numDeltas = deltas.length;
+ while (pos < numDeltas && runLength < 64 && deltas[pos] === 0) {
+ ++pos;
+ ++runLength;
+ }
+ result.push(0x80 | (runLength - 1));
+ return pos;
+}
+
+// Helper for encode.VARDELTAS
+function encodeVarDeltaRunAsBytes(deltas, offset, result) {
+ var runLength = 0;
+ var numDeltas = deltas.length;
+ var pos = offset;
+ while (pos < numDeltas && runLength < 64) {
+ var value = deltas[pos];
+ if (!isByteEncodable(value)) {
+ break;
+ }
+
+ // Within a byte-encoded run of deltas, a single zero is best
+ // stored literally as 0x00 value. However, if we have two or
+ // more zeroes in a sequence, it is better to start a new run.
+ // Fore example, the sequence of deltas [15, 15, 0, 15, 15]
+ // becomes 6 bytes (04 0F 0F 00 0F 0F) when storing the zero
+ // within the current run, but 7 bytes (01 0F 0F 80 01 0F 0F)
+ // when starting a new run.
+ if (value === 0 && pos + 1 < numDeltas && deltas[pos + 1] === 0) {
+ break;
+ }
+
+ ++pos;
+ ++runLength;
+ }
+ result.push(runLength - 1);
+ for (var i = offset; i < pos; ++i) {
+ result.push((deltas[i] + 256) & 0xff);
+ }
+ return pos;
+}
+
+// Helper for encode.VARDELTAS
+function encodeVarDeltaRunAsWords(deltas, offset, result) {
+ var runLength = 0;
+ var numDeltas = deltas.length;
+ var pos = offset;
+ while (pos < numDeltas && runLength < 64) {
+ var value = deltas[pos];
+
+ // Within a word-encoded run of deltas, it is easiest to start
+ // a new run (with a different encoding) whenever we encounter
+ // a zero value. For example, the sequence [0x6666, 0, 0x7777]
+ // needs 7 bytes when storing the zero inside the current run
+ // (42 66 66 00 00 77 77), and equally 7 bytes when starting a
+ // new run (40 66 66 80 40 77 77).
+ if (value === 0) {
+ break;
+ }
+
+ // Within a word-encoded run of deltas, a single value in the
+ // range (-128..127) should be encoded within the current run
+ // because it is more compact. For example, the sequence
+ // [0x6666, 2, 0x7777] becomes 7 bytes when storing the value
+ // literally (42 66 66 00 02 77 77), but 8 bytes when starting
+ // a new run (40 66 66 00 02 40 77 77).
+ if (isByteEncodable(value) && pos + 1 < numDeltas && isByteEncodable(deltas[pos + 1])) {
+ break;
+ }
+
+ ++pos;
+ ++runLength;
+ }
+ result.push(0x40 | (runLength - 1));
+ for (var i = offset; i < pos; ++i) {
+ var val = deltas[i];
+ result.push(((val + 0x10000) >> 8) & 0xff, (val + 0x100) & 0xff);
+ }
+ return pos;
+}
+
+/**
+ * Encode a list of variation adjustment deltas.
+ *
+ * Variation adjustment deltas are used in ‘gvar’ and ‘cvar’ tables.
+ * They indicate how points (in ‘gvar’) or values (in ‘cvar’) get adjusted
+ * when generating instances of variation fonts.
+ *
+ * @see https://www.microsoft.com/typography/otspec/gvar.htm
+ * @see https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6gvar.html
+ * @param {Array}
+ * @return {Array}
+ */
+encode.VARDELTAS = function(deltas) {
+ var pos = 0;
+ var result = [];
+ while (pos < deltas.length) {
+ var value = deltas[pos];
+ if (value === 0) {
+ pos = encodeVarDeltaRunAsZeroes(deltas, pos, result);
+ } else if (value >= -128 && value <= 127) {
+ pos = encodeVarDeltaRunAsBytes(deltas, pos, result);
+ } else {
+ pos = encodeVarDeltaRunAsWords(deltas, pos, result);
+ }
+ }
+ return result;
+};
+
+// Convert a list of values to a CFF INDEX structure.
+// The values should be objects containing name / type / value.
+/**
+ * @param {Array} l
+ * @returns {Array}
+ */
+encode.INDEX = function(l) {
+ var i;
+ //var offset, offsets, offsetEncoder, encodedOffsets, encodedOffset, data,
+ // i, v;
+ // Because we have to know which data type to use to encode the offsets,
+ // we have to go through the values twice: once to encode the data and
+ // calculate the offets, then again to encode the offsets using the fitting data type.
+ var offset = 1; // First offset is always 1.
+ var offsets = [offset];
+ var data = [];
+ for (i = 0; i < l.length; i += 1) {
+ var v = encode.OBJECT(l[i]);
+ Array.prototype.push.apply(data, v);
+ offset += v.length;
+ offsets.push(offset);
+ }
+
+ if (data.length === 0) {
+ return [0, 0];
+ }
+
+ var encodedOffsets = [];
+ var offSize = (1 + Math.floor(Math.log(offset) / Math.log(2)) / 8) | 0;
+ var offsetEncoder = [undefined, encode.BYTE, encode.USHORT, encode.UINT24, encode.ULONG][offSize];
+ for (i = 0; i < offsets.length; i += 1) {
+ var encodedOffset = offsetEncoder(offsets[i]);
+ Array.prototype.push.apply(encodedOffsets, encodedOffset);
+ }
+
+ return Array.prototype.concat(encode.Card16(l.length),
+ encode.OffSize(offSize),
+ encodedOffsets,
+ data);
+};
+
+/**
+ * @param {Array}
+ * @returns {number}
+ */
+sizeOf.INDEX = function(v) {
+ return encode.INDEX(v).length;
+};
+
+/**
+ * Convert an object to a CFF DICT structure.
+ * The keys should be numeric.
+ * The values should be objects containing name / type / value.
+ * @param {Object} m
+ * @returns {Array}
+ */
+encode.DICT = function(m) {
+ var d = [];
+ var keys = Object.keys(m);
+ var length = keys.length;
+
+ for (var i = 0; i < length; i += 1) {
+ // Object.keys() return string keys, but our keys are always numeric.
+ var k = parseInt(keys[i], 0);
+ var v = m[k];
+ // Value comes before the key.
+ d = d.concat(encode.OPERAND(v.value, v.type));
+ d = d.concat(encode.OPERATOR(k));
+ }
+
+ return d;
+};
+
+/**
+ * @param {Object}
+ * @returns {number}
+ */
+sizeOf.DICT = function(m) {
+ return encode.DICT(m).length;
+};
+
+/**
+ * @param {number}
+ * @returns {Array}
+ */
+encode.OPERATOR = function(v) {
+ if (v < 1200) {
+ return [v];
+ } else {
+ return [12, v - 1200];
+ }
+};
+
+/**
+ * @param {Array} v
+ * @param {string}
+ * @returns {Array}
+ */
+encode.OPERAND = function(v, type) {
+ var d = [];
+ if (Array.isArray(type)) {
+ for (var i = 0; i < type.length; i += 1) {
+ check.argument(v.length === type.length, 'Not enough arguments given for type' + type);
+ d = d.concat(encode.OPERAND(v[i], type[i]));
+ }
+ } else {
+ if (type === 'SID') {
+ d = d.concat(encode.NUMBER(v));
+ } else if (type === 'offset') {
+ // We make it easy for ourselves and always encode offsets as
+ // 4 bytes. This makes offset calculation for the top dict easier.
+ d = d.concat(encode.NUMBER32(v));
+ } else if (type === 'number') {
+ d = d.concat(encode.NUMBER(v));
+ } else if (type === 'real') {
+ d = d.concat(encode.REAL(v));
+ } else {
+ throw new Error('Unknown operand type ' + type);
+ // FIXME Add support for booleans
+ }
+ }
+
+ return d;
+};
+
+encode.OP = encode.BYTE;
+sizeOf.OP = sizeOf.BYTE;
+
+// memoize charstring encoding using WeakMap if available
+var wmm = typeof WeakMap === 'function' && new WeakMap();
+
+/**
+ * Convert a list of CharString operations to bytes.
+ * @param {Array}
+ * @returns {Array}
+ */
+encode.CHARSTRING = function(ops) {
+ // See encode.MACSTRING for why we don't do "if (wmm && wmm.has(ops))".
+ if (wmm) {
+ var cachedValue = wmm.get(ops);
+ if (cachedValue !== undefined) {
+ return cachedValue;
+ }
+ }
+
+ var d = [];
+ var length = ops.length;
+
+ for (var i = 0; i < length; i += 1) {
+ var op = ops[i];
+ d = d.concat(encode[op.type](op.value));
+ }
+
+ if (wmm) {
+ wmm.set(ops, d);
+ }
+
+ return d;
+};
+
+/**
+ * @param {Array}
+ * @returns {number}
+ */
+sizeOf.CHARSTRING = function(ops) {
+ return encode.CHARSTRING(ops).length;
+};
+
+// Utility functions ////////////////////////////////////////////////////////
+
+/**
+ * Convert an object containing name / type / value to bytes.
+ * @param {Object}
+ * @returns {Array}
+ */
+encode.OBJECT = function(v) {
+ var encodingFunction = encode[v.type];
+ check.argument(encodingFunction !== undefined, 'No encoding function for type ' + v.type);
+ return encodingFunction(v.value);
+};
+
+/**
+ * @param {Object}
+ * @returns {number}
+ */
+sizeOf.OBJECT = function(v) {
+ var sizeOfFunction = sizeOf[v.type];
+ check.argument(sizeOfFunction !== undefined, 'No sizeOf function for type ' + v.type);
+ return sizeOfFunction(v.value);
+};
+
+/**
+ * Convert a table object to bytes.
+ * A table contains a list of fields containing the metadata (name, type and default value).
+ * The table itself has the field values set as attributes.
+ * @param {opentype.Table}
+ * @returns {Array}
+ */
+encode.TABLE = function(table) {
+ var d = [];
+ var length = table.fields.length;
+ var subtables = [];
+ var subtableOffsets = [];
+ var i;
+
+ for (i = 0; i < length; i += 1) {
+ var field = table.fields[i];
+ var encodingFunction = encode[field.type];
+ check.argument(encodingFunction !== undefined, 'No encoding function for field type ' + field.type + ' (' + field.name + ')');
+ var value = table[field.name];
+ if (value === undefined) {
+ value = field.value;
+ }
+
+ var bytes = encodingFunction(value);
+
+ if (field.type === 'TABLE') {
+ subtableOffsets.push(d.length);
+ d = d.concat([0, 0]);
+ subtables.push(bytes);
+ } else {
+ d = d.concat(bytes);
+ }
+ }
+
+ for (i = 0; i < subtables.length; i += 1) {
+ var o = subtableOffsets[i];
+ var offset = d.length;
+ check.argument(offset < 65536, 'Table ' + table.tableName + ' too big.');
+ d[o] = offset >> 8;
+ d[o + 1] = offset & 0xff;
+ d = d.concat(subtables[i]);
+ }
+
+ return d;
+};
+
+/**
+ * @param {opentype.Table}
+ * @returns {number}
+ */
+sizeOf.TABLE = function(table) {
+ var numBytes = 0;
+ var length = table.fields.length;
+
+ for (var i = 0; i < length; i += 1) {
+ var field = table.fields[i];
+ var sizeOfFunction = sizeOf[field.type];
+ check.argument(sizeOfFunction !== undefined, 'No sizeOf function for field type ' + field.type + ' (' + field.name + ')');
+ var value = table[field.name];
+ if (value === undefined) {
+ value = field.value;
+ }
+
+ numBytes += sizeOfFunction(value);
+
+ // Subtables take 2 more bytes for offsets.
+ if (field.type === 'TABLE') {
+ numBytes += 2;
+ }
+ }
+
+ return numBytes;
+};
+
+encode.RECORD = encode.TABLE;
+sizeOf.RECORD = sizeOf.TABLE;
+
+// Merge in a list of bytes.
+encode.LITERAL = function(v) {
+ return v;
+};
+
+sizeOf.LITERAL = function(v) {
+ return v.length;
+};
+
+exports.decode = decode;
+exports.encode = encode;
+exports.sizeOf = sizeOf;
+
+},{"./check":10}],42:[function(_dereq_,module,exports){
+(function (Buffer){
+'use strict';
+
+exports.isBrowser = function() {
+ return typeof window !== 'undefined';
+};
+
+exports.isNode = function() {
+ return typeof window === 'undefined';
+};
+
+exports.nodeBufferToArrayBuffer = function(buffer) {
+ var ab = new ArrayBuffer(buffer.length);
+ var view = new Uint8Array(ab);
+ for (var i = 0; i < buffer.length; ++i) {
+ view[i] = buffer[i];
+ }
+
+ return ab;
+};
+
+exports.arrayBufferToNodeBuffer = function(ab) {
+ var buffer = new Buffer(ab.byteLength);
+ var view = new Uint8Array(ab);
+ for (var i = 0; i < buffer.length; ++i) {
+ buffer[i] = view[i];
+ }
+
+ return buffer;
+};
+
+exports.checkArgument = function(expression, message) {
+ if (!expression) {
+ throw message;
+ }
+};
+
+}).call(this,_dereq_("buffer").Buffer)
+},{"buffer":4}],43:[function(_dereq_,module,exports){
+// shim for using process in browser
+var process = module.exports = {};
+
+// cached from whatever global is present so that test runners that stub it
+// don't break things. But we need to wrap it in a try catch in case it is
+// wrapped in strict mode code which doesn't define any globals. It's inside a
+// function because try/catches deoptimize in certain engines.
+
+var cachedSetTimeout;
+var cachedClearTimeout;
+
+function defaultSetTimout() {
+ throw new Error('setTimeout has not been defined');
+}
+function defaultClearTimeout () {
+ throw new Error('clearTimeout has not been defined');
+}
+(function () {
+ try {
+ if (typeof setTimeout === 'function') {
+ cachedSetTimeout = setTimeout;
+ } else {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ } catch (e) {
+ cachedSetTimeout = defaultSetTimout;
+ }
+ try {
+ if (typeof clearTimeout === 'function') {
+ cachedClearTimeout = clearTimeout;
+ } else {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+ } catch (e) {
+ cachedClearTimeout = defaultClearTimeout;
+ }
+} ())
+function runTimeout(fun) {
+ if (cachedSetTimeout === setTimeout) {
+ //normal enviroments in sane situations
+ return setTimeout(fun, 0);
+ }
+ // if setTimeout wasn't available but was latter defined
+ if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
+ cachedSetTimeout = setTimeout;
+ return setTimeout(fun, 0);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedSetTimeout(fun, 0);
+ } catch(e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedSetTimeout.call(null, fun, 0);
+ } catch(e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
+ return cachedSetTimeout.call(this, fun, 0);
+ }
+ }
+
+
+}
+function runClearTimeout(marker) {
+ if (cachedClearTimeout === clearTimeout) {
+ //normal enviroments in sane situations
+ return clearTimeout(marker);
+ }
+ // if clearTimeout wasn't available but was latter defined
+ if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
+ cachedClearTimeout = clearTimeout;
+ return clearTimeout(marker);
+ }
+ try {
+ // when when somebody has screwed with setTimeout but no I.E. maddness
+ return cachedClearTimeout(marker);
+ } catch (e){
+ try {
+ // When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
+ return cachedClearTimeout.call(null, marker);
+ } catch (e){
+ // same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
+ // Some versions of I.E. have different rules for clearTimeout vs setTimeout
+ return cachedClearTimeout.call(this, marker);
+ }
+ }
+
+
+
+}
+var queue = [];
+var draining = false;
+var currentQueue;
+var queueIndex = -1;
+
+function cleanUpNextTick() {
+ if (!draining || !currentQueue) {
+ return;
+ }
+ draining = false;
+ if (currentQueue.length) {
+ queue = currentQueue.concat(queue);
+ } else {
+ queueIndex = -1;
+ }
+ if (queue.length) {
+ drainQueue();
+ }
+}
+
+function drainQueue() {
+ if (draining) {
+ return;
+ }
+ var timeout = runTimeout(cleanUpNextTick);
+ draining = true;
+
+ var len = queue.length;
+ while(len) {
+ currentQueue = queue;
+ queue = [];
+ while (++queueIndex < len) {
+ if (currentQueue) {
+ currentQueue[queueIndex].run();
+ }
+ }
+ queueIndex = -1;
+ len = queue.length;
+ }
+ currentQueue = null;
+ draining = false;
+ runClearTimeout(timeout);
+}
+
+process.nextTick = function (fun) {
+ var args = new Array(arguments.length - 1);
+ if (arguments.length > 1) {
+ for (var i = 1; i < arguments.length; i++) {
+ args[i - 1] = arguments[i];
+ }
+ }
+ queue.push(new Item(fun, args));
+ if (queue.length === 1 && !draining) {
+ runTimeout(drainQueue);
+ }
+};
+
+// v8 likes predictible objects
+function Item(fun, array) {
+ this.fun = fun;
+ this.array = array;
+}
+Item.prototype.run = function () {
+ this.fun.apply(null, this.array);
+};
+process.title = 'browser';
+process.browser = true;
+process.env = {};
+process.argv = [];
+process.version = ''; // empty string to avoid regexp issues
+process.versions = {};
+
+function noop() {}
+
+process.on = noop;
+process.addListener = noop;
+process.once = noop;
+process.off = noop;
+process.removeListener = noop;
+process.removeAllListeners = noop;
+process.emit = noop;
+
+process.binding = function (name) {
+ throw new Error('process.binding is not supported');
+};
+
+process.cwd = function () { return '/' };
+process.chdir = function (dir) {
+ throw new Error('process.chdir is not supported');
+};
+process.umask = function() { return 0; };
+
+},{}],44:[function(_dereq_,module,exports){
+var TINF_OK = 0;
+var TINF_DATA_ERROR = -3;
+
+function Tree() {
+ this.table = new Uint16Array(16); /* table of code length counts */
+ this.trans = new Uint16Array(288); /* code -> symbol translation table */
+}
+
+function Data(source, dest) {
+ this.source = source;
+ this.sourceIndex = 0;
+ this.tag = 0;
+ this.bitcount = 0;
+
+ this.dest = dest;
+ this.destLen = 0;
+
+ this.ltree = new Tree(); /* dynamic length/symbol tree */
+ this.dtree = new Tree(); /* dynamic distance tree */
+}
+
+/* --------------------------------------------------- *
+ * -- uninitialized global data (static structures) -- *
+ * --------------------------------------------------- */
+
+var sltree = new Tree();
+var sdtree = new Tree();
+
+/* extra bits and base tables for length codes */
+var length_bits = new Uint8Array(30);
+var length_base = new Uint16Array(30);
+
+/* extra bits and base tables for distance codes */
+var dist_bits = new Uint8Array(30);
+var dist_base = new Uint16Array(30);
+
+/* special ordering of code length codes */
+var clcidx = new Uint8Array([
+ 16, 17, 18, 0, 8, 7, 9, 6,
+ 10, 5, 11, 4, 12, 3, 13, 2,
+ 14, 1, 15
+]);
+
+/* used by tinf_decode_trees, avoids allocations every call */
+var code_tree = new Tree();
+var lengths = new Uint8Array(288 + 32);
+
+/* ----------------------- *
+ * -- utility functions -- *
+ * ----------------------- */
+
+/* build extra bits and base tables */
+function tinf_build_bits_base(bits, base, delta, first) {
+ var i, sum;
+
+ /* build bits table */
+ for (i = 0; i < delta; ++i) bits[i] = 0;
+ for (i = 0; i < 30 - delta; ++i) bits[i + delta] = i / delta | 0;
+
+ /* build base table */
+ for (sum = first, i = 0; i < 30; ++i) {
+ base[i] = sum;
+ sum += 1 << bits[i];
+ }
+}
+
+/* build the fixed huffman trees */
+function tinf_build_fixed_trees(lt, dt) {
+ var i;
+
+ /* build fixed length tree */
+ for (i = 0; i < 7; ++i) lt.table[i] = 0;
+
+ lt.table[7] = 24;
+ lt.table[8] = 152;
+ lt.table[9] = 112;
+
+ for (i = 0; i < 24; ++i) lt.trans[i] = 256 + i;
+ for (i = 0; i < 144; ++i) lt.trans[24 + i] = i;
+ for (i = 0; i < 8; ++i) lt.trans[24 + 144 + i] = 280 + i;
+ for (i = 0; i < 112; ++i) lt.trans[24 + 144 + 8 + i] = 144 + i;
+
+ /* build fixed distance tree */
+ for (i = 0; i < 5; ++i) dt.table[i] = 0;
+
+ dt.table[5] = 32;
+
+ for (i = 0; i < 32; ++i) dt.trans[i] = i;
+}
+
+/* given an array of code lengths, build a tree */
+var offs = new Uint16Array(16);
+
+function tinf_build_tree(t, lengths, off, num) {
+ var i, sum;
+
+ /* clear code length count table */
+ for (i = 0; i < 16; ++i) t.table[i] = 0;
+
+ /* scan symbol lengths, and sum code length counts */
+ for (i = 0; i < num; ++i) t.table[lengths[off + i]]++;
+
+ t.table[0] = 0;
+
+ /* compute offset table for distribution sort */
+ for (sum = 0, i = 0; i < 16; ++i) {
+ offs[i] = sum;
+ sum += t.table[i];
+ }
+
+ /* create code->symbol translation table (symbols sorted by code) */
+ for (i = 0; i < num; ++i) {
+ if (lengths[off + i]) t.trans[offs[lengths[off + i]]++] = i;
+ }
+}
+
+/* ---------------------- *
+ * -- decode functions -- *
+ * ---------------------- */
+
+/* get one bit from source stream */
+function tinf_getbit(d) {
+ /* check if tag is empty */
+ if (!d.bitcount--) {
+ /* load next tag */
+ d.tag = d.source[d.sourceIndex++];
+ d.bitcount = 7;
+ }
+
+ /* shift bit out of tag */
+ var bit = d.tag & 1;
+ d.tag >>>= 1;
+
+ return bit;
+}
+
+/* read a num bit value from a stream and add base */
+function tinf_read_bits(d, num, base) {
+ if (!num)
+ return base;
+
+ while (d.bitcount < 24) {
+ d.tag |= d.source[d.sourceIndex++] << d.bitcount;
+ d.bitcount += 8;
+ }
+
+ var val = d.tag & (0xffff >>> (16 - num));
+ d.tag >>>= num;
+ d.bitcount -= num;
+ return val + base;
+}
+
+/* given a data stream and a tree, decode a symbol */
+function tinf_decode_symbol(d, t) {
+ while (d.bitcount < 24) {
+ d.tag |= d.source[d.sourceIndex++] << d.bitcount;
+ d.bitcount += 8;
+ }
+
+ var sum = 0, cur = 0, len = 0;
+ var tag = d.tag;
+
+ /* get more bits while code value is above sum */
+ do {
+ cur = 2 * cur + (tag & 1);
+ tag >>>= 1;
+ ++len;
+
+ sum += t.table[len];
+ cur -= t.table[len];
+ } while (cur >= 0);
+
+ d.tag = tag;
+ d.bitcount -= len;
+
+ return t.trans[sum + cur];
+}
+
+/* given a data stream, decode dynamic trees from it */
+function tinf_decode_trees(d, lt, dt) {
+ var hlit, hdist, hclen;
+ var i, num, length;
+
+ /* get 5 bits HLIT (257-286) */
+ hlit = tinf_read_bits(d, 5, 257);
+
+ /* get 5 bits HDIST (1-32) */
+ hdist = tinf_read_bits(d, 5, 1);
+
+ /* get 4 bits HCLEN (4-19) */
+ hclen = tinf_read_bits(d, 4, 4);
+
+ for (i = 0; i < 19; ++i) lengths[i] = 0;
+
+ /* read code lengths for code length alphabet */
+ for (i = 0; i < hclen; ++i) {
+ /* get 3 bits code length (0-7) */
+ var clen = tinf_read_bits(d, 3, 0);
+ lengths[clcidx[i]] = clen;
+ }
+
+ /* build code length tree */
+ tinf_build_tree(code_tree, lengths, 0, 19);
+
+ /* decode code lengths for the dynamic trees */
+ for (num = 0; num < hlit + hdist;) {
+ var sym = tinf_decode_symbol(d, code_tree);
+
+ switch (sym) {
+ case 16:
+ /* copy previous code length 3-6 times (read 2 bits) */
+ var prev = lengths[num - 1];
+ for (length = tinf_read_bits(d, 2, 3); length; --length) {
+ lengths[num++] = prev;
+ }
+ break;
+ case 17:
+ /* repeat code length 0 for 3-10 times (read 3 bits) */
+ for (length = tinf_read_bits(d, 3, 3); length; --length) {
+ lengths[num++] = 0;
+ }
+ break;
+ case 18:
+ /* repeat code length 0 for 11-138 times (read 7 bits) */
+ for (length = tinf_read_bits(d, 7, 11); length; --length) {
+ lengths[num++] = 0;
+ }
+ break;
+ default:
+ /* values 0-15 represent the actual code lengths */
+ lengths[num++] = sym;
+ break;
+ }
+ }
+
+ /* build dynamic trees */
+ tinf_build_tree(lt, lengths, 0, hlit);
+ tinf_build_tree(dt, lengths, hlit, hdist);
+}
+
+/* ----------------------------- *
+ * -- block inflate functions -- *
+ * ----------------------------- */
+
+/* given a stream and two trees, inflate a block of data */
+function tinf_inflate_block_data(d, lt, dt) {
+ while (1) {
+ var sym = tinf_decode_symbol(d, lt);
+
+ /* check for end of block */
+ if (sym === 256) {
+ return TINF_OK;
+ }
+
+ if (sym < 256) {
+ d.dest[d.destLen++] = sym;
+ } else {
+ var length, dist, offs;
+ var i;
+
+ sym -= 257;
+
+ /* possibly get more bits from length code */
+ length = tinf_read_bits(d, length_bits[sym], length_base[sym]);
+
+ dist = tinf_decode_symbol(d, dt);
+
+ /* possibly get more bits from distance code */
+ offs = d.destLen - tinf_read_bits(d, dist_bits[dist], dist_base[dist]);
+
+ /* copy match */
+ for (i = offs; i < offs + length; ++i) {
+ d.dest[d.destLen++] = d.dest[i];
+ }
+ }
+ }
+}
+
+/* inflate an uncompressed block of data */
+function tinf_inflate_uncompressed_block(d) {
+ var length, invlength;
+ var i;
+
+ /* unread from bitbuffer */
+ while (d.bitcount > 8) {
+ d.sourceIndex--;
+ d.bitcount -= 8;
+ }
+
+ /* get length */
+ length = d.source[d.sourceIndex + 1];
+ length = 256 * length + d.source[d.sourceIndex];
+
+ /* get one's complement of length */
+ invlength = d.source[d.sourceIndex + 3];
+ invlength = 256 * invlength + d.source[d.sourceIndex + 2];
+
+ /* check length */
+ if (length !== (~invlength & 0x0000ffff))
+ return TINF_DATA_ERROR;
+
+ d.sourceIndex += 4;
+
+ /* copy block */
+ for (i = length; i; --i)
+ d.dest[d.destLen++] = d.source[d.sourceIndex++];
+
+ /* make sure we start next block on a byte boundary */
+ d.bitcount = 0;
+
+ return TINF_OK;
+}
+
+/* inflate stream from source to dest */
+function tinf_uncompress(source, dest) {
+ var d = new Data(source, dest);
+ var bfinal, btype, res;
+
+ do {
+ /* read final block flag */
+ bfinal = tinf_getbit(d);
+
+ /* read block type (2 bits) */
+ btype = tinf_read_bits(d, 2, 0);
+
+ /* decompress block */
+ switch (btype) {
+ case 0:
+ /* decompress uncompressed block */
+ res = tinf_inflate_uncompressed_block(d);
+ break;
+ case 1:
+ /* decompress block with fixed huffman trees */
+ res = tinf_inflate_block_data(d, sltree, sdtree);
+ break;
+ case 2:
+ /* decompress block with dynamic huffman trees */
+ tinf_decode_trees(d, d.ltree, d.dtree);
+ res = tinf_inflate_block_data(d, d.ltree, d.dtree);
+ break;
+ default:
+ res = TINF_DATA_ERROR;
+ }
+
+ if (res !== TINF_OK)
+ throw new Error('Data error');
+
+ } while (!bfinal);
+
+ if (d.destLen < d.dest.length) {
+ if (typeof d.dest.slice === 'function')
+ return d.dest.slice(0, d.destLen);
+ else
+ return d.dest.subarray(0, d.destLen);
+ }
+
+ return d.dest;
+}
+
+/* -------------------- *
+ * -- initialization -- *
+ * -------------------- */
+
+/* build fixed huffman trees */
+tinf_build_fixed_trees(sltree, sdtree);
+
+/* build extra bits and base tables */
+tinf_build_bits_base(length_bits, length_base, 4, 3);
+tinf_build_bits_base(dist_bits, dist_base, 2, 1);
+
+/* fix a special case */
+length_bits[28] = 0;
+length_base[28] = 258;
+
+module.exports = tinf_uncompress;
+
+},{}],45:[function(_dereq_,module,exports){
+(function(self) {
+ 'use strict';
+
+ if (self.fetch) {
+ return
+ }
+
+ var support = {
+ searchParams: 'URLSearchParams' in self,
+ iterable: 'Symbol' in self && 'iterator' in Symbol,
+ blob: 'FileReader' in self && 'Blob' in self && (function() {
+ try {
+ new Blob()
+ return true
+ } catch(e) {
+ return false
+ }
+ })(),
+ formData: 'FormData' in self,
+ arrayBuffer: 'ArrayBuffer' in self
+ }
+
+ if (support.arrayBuffer) {
+ var viewClasses = [
+ '[object Int8Array]',
+ '[object Uint8Array]',
+ '[object Uint8ClampedArray]',
+ '[object Int16Array]',
+ '[object Uint16Array]',
+ '[object Int32Array]',
+ '[object Uint32Array]',
+ '[object Float32Array]',
+ '[object Float64Array]'
+ ]
+
+ var isDataView = function(obj) {
+ return obj && DataView.prototype.isPrototypeOf(obj)
+ }
+
+ var isArrayBufferView = ArrayBuffer.isView || function(obj) {
+ return obj && viewClasses.indexOf(Object.prototype.toString.call(obj)) > -1
+ }
+ }
+
+ function normalizeName(name) {
+ if (typeof name !== 'string') {
+ name = String(name)
+ }
+ if (/[^a-z0-9\-#$%&'*+.\^_`|~]/i.test(name)) {
+ throw new TypeError('Invalid character in header field name')
+ }
+ return name.toLowerCase()
+ }
+
+ function normalizeValue(value) {
+ if (typeof value !== 'string') {
+ value = String(value)
+ }
+ return value
+ }
+
+ // Build a destructive iterator for the value list
+ function iteratorFor(items) {
+ var iterator = {
+ next: function() {
+ var value = items.shift()
+ return {done: value === undefined, value: value}
+ }
+ }
+
+ if (support.iterable) {
+ iterator[Symbol.iterator] = function() {
+ return iterator
+ }
+ }
+
+ return iterator
+ }
+
+ function Headers(headers) {
+ this.map = {}
+
+ if (headers instanceof Headers) {
+ headers.forEach(function(value, name) {
+ this.append(name, value)
+ }, this)
+ } else if (Array.isArray(headers)) {
+ headers.forEach(function(header) {
+ this.append(header[0], header[1])
+ }, this)
+ } else if (headers) {
+ Object.getOwnPropertyNames(headers).forEach(function(name) {
+ this.append(name, headers[name])
+ }, this)
+ }
+ }
+
+ Headers.prototype.append = function(name, value) {
+ name = normalizeName(name)
+ value = normalizeValue(value)
+ var oldValue = this.map[name]
+ this.map[name] = oldValue ? oldValue+','+value : value
+ }
+
+ Headers.prototype['delete'] = function(name) {
+ delete this.map[normalizeName(name)]
+ }
+
+ Headers.prototype.get = function(name) {
+ name = normalizeName(name)
+ return this.has(name) ? this.map[name] : null
+ }
+
+ Headers.prototype.has = function(name) {
+ return this.map.hasOwnProperty(normalizeName(name))
+ }
+
+ Headers.prototype.set = function(name, value) {
+ this.map[normalizeName(name)] = normalizeValue(value)
+ }
+
+ Headers.prototype.forEach = function(callback, thisArg) {
+ for (var name in this.map) {
+ if (this.map.hasOwnProperty(name)) {
+ callback.call(thisArg, this.map[name], name, this)
+ }
+ }
+ }
+
+ Headers.prototype.keys = function() {
+ var items = []
+ this.forEach(function(value, name) { items.push(name) })
+ return iteratorFor(items)
+ }
+
+ Headers.prototype.values = function() {
+ var items = []
+ this.forEach(function(value) { items.push(value) })
+ return iteratorFor(items)
+ }
+
+ Headers.prototype.entries = function() {
+ var items = []
+ this.forEach(function(value, name) { items.push([name, value]) })
+ return iteratorFor(items)
+ }
+
+ if (support.iterable) {
+ Headers.prototype[Symbol.iterator] = Headers.prototype.entries
+ }
+
+ function consumed(body) {
+ if (body.bodyUsed) {
+ return Promise.reject(new TypeError('Already read'))
+ }
+ body.bodyUsed = true
+ }
+
+ function fileReaderReady(reader) {
+ return new Promise(function(resolve, reject) {
+ reader.onload = function() {
+ resolve(reader.result)
+ }
+ reader.onerror = function() {
+ reject(reader.error)
+ }
+ })
+ }
+
+ function readBlobAsArrayBuffer(blob) {
+ var reader = new FileReader()
+ var promise = fileReaderReady(reader)
+ reader.readAsArrayBuffer(blob)
+ return promise
+ }
+
+ function readBlobAsText(blob) {
+ var reader = new FileReader()
+ var promise = fileReaderReady(reader)
+ reader.readAsText(blob)
+ return promise
+ }
+
+ function readArrayBufferAsText(buf) {
+ var view = new Uint8Array(buf)
+ var chars = new Array(view.length)
+
+ for (var i = 0; i < view.length; i++) {
+ chars[i] = String.fromCharCode(view[i])
+ }
+ return chars.join('')
+ }
+
+ function bufferClone(buf) {
+ if (buf.slice) {
+ return buf.slice(0)
+ } else {
+ var view = new Uint8Array(buf.byteLength)
+ view.set(new Uint8Array(buf))
+ return view.buffer
+ }
+ }
+
+ function Body() {
+ this.bodyUsed = false
+
+ this._initBody = function(body) {
+ this._bodyInit = body
+ if (!body) {
+ this._bodyText = ''
+ } else if (typeof body === 'string') {
+ this._bodyText = body
+ } else if (support.blob && Blob.prototype.isPrototypeOf(body)) {
+ this._bodyBlob = body
+ } else if (support.formData && FormData.prototype.isPrototypeOf(body)) {
+ this._bodyFormData = body
+ } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
+ this._bodyText = body.toString()
+ } else if (support.arrayBuffer && support.blob && isDataView(body)) {
+ this._bodyArrayBuffer = bufferClone(body.buffer)
+ // IE 10-11 can't handle a DataView body.
+ this._bodyInit = new Blob([this._bodyArrayBuffer])
+ } else if (support.arrayBuffer && (ArrayBuffer.prototype.isPrototypeOf(body) || isArrayBufferView(body))) {
+ this._bodyArrayBuffer = bufferClone(body)
+ } else {
+ throw new Error('unsupported BodyInit type')
+ }
+
+ if (!this.headers.get('content-type')) {
+ if (typeof body === 'string') {
+ this.headers.set('content-type', 'text/plain;charset=UTF-8')
+ } else if (this._bodyBlob && this._bodyBlob.type) {
+ this.headers.set('content-type', this._bodyBlob.type)
+ } else if (support.searchParams && URLSearchParams.prototype.isPrototypeOf(body)) {
+ this.headers.set('content-type', 'application/x-www-form-urlencoded;charset=UTF-8')
+ }
+ }
+ }
+
+ if (support.blob) {
+ this.blob = function() {
+ var rejected = consumed(this)
+ if (rejected) {
+ return rejected
+ }
+
+ if (this._bodyBlob) {
+ return Promise.resolve(this._bodyBlob)
+ } else if (this._bodyArrayBuffer) {
+ return Promise.resolve(new Blob([this._bodyArrayBuffer]))
+ } else if (this._bodyFormData) {
+ throw new Error('could not read FormData body as blob')
+ } else {
+ return Promise.resolve(new Blob([this._bodyText]))
+ }
+ }
+
+ this.arrayBuffer = function() {
+ if (this._bodyArrayBuffer) {
+ return consumed(this) || Promise.resolve(this._bodyArrayBuffer)
+ } else {
+ return this.blob().then(readBlobAsArrayBuffer)
+ }
+ }
+ }
+
+ this.text = function() {
+ var rejected = consumed(this)
+ if (rejected) {
+ return rejected
+ }
+
+ if (this._bodyBlob) {
+ return readBlobAsText(this._bodyBlob)
+ } else if (this._bodyArrayBuffer) {
+ return Promise.resolve(readArrayBufferAsText(this._bodyArrayBuffer))
+ } else if (this._bodyFormData) {
+ throw new Error('could not read FormData body as text')
+ } else {
+ return Promise.resolve(this._bodyText)
+ }
+ }
+
+ if (support.formData) {
+ this.formData = function() {
+ return this.text().then(decode)
+ }
+ }
+
+ this.json = function() {
+ return this.text().then(JSON.parse)
+ }
+
+ return this
+ }
+
+ // HTTP methods whose capitalization should be normalized
+ var methods = ['DELETE', 'GET', 'HEAD', 'OPTIONS', 'POST', 'PUT']
+
+ function normalizeMethod(method) {
+ var upcased = method.toUpperCase()
+ return (methods.indexOf(upcased) > -1) ? upcased : method
+ }
+
+ function Request(input, options) {
+ options = options || {}
+ var body = options.body
+
+ if (input instanceof Request) {
+ if (input.bodyUsed) {
+ throw new TypeError('Already read')
+ }
+ this.url = input.url
+ this.credentials = input.credentials
+ if (!options.headers) {
+ this.headers = new Headers(input.headers)
+ }
+ this.method = input.method
+ this.mode = input.mode
+ if (!body && input._bodyInit != null) {
+ body = input._bodyInit
+ input.bodyUsed = true
+ }
+ } else {
+ this.url = String(input)
+ }
+
+ this.credentials = options.credentials || this.credentials || 'omit'
+ if (options.headers || !this.headers) {
+ this.headers = new Headers(options.headers)
+ }
+ this.method = normalizeMethod(options.method || this.method || 'GET')
+ this.mode = options.mode || this.mode || null
+ this.referrer = null
+
+ if ((this.method === 'GET' || this.method === 'HEAD') && body) {
+ throw new TypeError('Body not allowed for GET or HEAD requests')
+ }
+ this._initBody(body)
+ }
+
+ Request.prototype.clone = function() {
+ return new Request(this, { body: this._bodyInit })
+ }
+
+ function decode(body) {
+ var form = new FormData()
+ body.trim().split('&').forEach(function(bytes) {
+ if (bytes) {
+ var split = bytes.split('=')
+ var name = split.shift().replace(/\+/g, ' ')
+ var value = split.join('=').replace(/\+/g, ' ')
+ form.append(decodeURIComponent(name), decodeURIComponent(value))
+ }
+ })
+ return form
+ }
+
+ function parseHeaders(rawHeaders) {
+ var headers = new Headers()
+ rawHeaders.split(/\r?\n/).forEach(function(line) {
+ var parts = line.split(':')
+ var key = parts.shift().trim()
+ if (key) {
+ var value = parts.join(':').trim()
+ headers.append(key, value)
+ }
+ })
+ return headers
+ }
+
+ Body.call(Request.prototype)
+
+ function Response(bodyInit, options) {
+ if (!options) {
+ options = {}
+ }
+
+ this.type = 'default'
+ this.status = 'status' in options ? options.status : 200
+ this.ok = this.status >= 200 && this.status < 300
+ this.statusText = 'statusText' in options ? options.statusText : 'OK'
+ this.headers = new Headers(options.headers)
+ this.url = options.url || ''
+ this._initBody(bodyInit)
+ }
+
+ Body.call(Response.prototype)
+
+ Response.prototype.clone = function() {
+ return new Response(this._bodyInit, {
+ status: this.status,
+ statusText: this.statusText,
+ headers: new Headers(this.headers),
+ url: this.url
+ })
+ }
+
+ Response.error = function() {
+ var response = new Response(null, {status: 0, statusText: ''})
+ response.type = 'error'
+ return response
+ }
+
+ var redirectStatuses = [301, 302, 303, 307, 308]
+
+ Response.redirect = function(url, status) {
+ if (redirectStatuses.indexOf(status) === -1) {
+ throw new RangeError('Invalid status code')
+ }
+
+ return new Response(null, {status: status, headers: {location: url}})
+ }
+
+ self.Headers = Headers
+ self.Request = Request
+ self.Response = Response
+
+ self.fetch = function(input, init) {
+ return new Promise(function(resolve, reject) {
+ var request = new Request(input, init)
+ var xhr = new XMLHttpRequest()
+
+ xhr.onload = function() {
+ var options = {
+ status: xhr.status,
+ statusText: xhr.statusText,
+ headers: parseHeaders(xhr.getAllResponseHeaders() || '')
+ }
+ options.url = 'responseURL' in xhr ? xhr.responseURL : options.headers.get('X-Request-URL')
+ var body = 'response' in xhr ? xhr.response : xhr.responseText
+ resolve(new Response(body, options))
+ }
+
+ xhr.onerror = function() {
+ reject(new TypeError('Network request failed'))
+ }
+
+ xhr.ontimeout = function() {
+ reject(new TypeError('Network request failed'))
+ }
+
+ xhr.open(request.method, request.url, true)
+
+ if (request.credentials === 'include') {
+ xhr.withCredentials = true
+ }
+
+ if ('responseType' in xhr && support.blob) {
+ xhr.responseType = 'blob'
+ }
+
+ request.headers.forEach(function(value, name) {
+ xhr.setRequestHeader(name, value)
+ })
+
+ xhr.send(typeof request._bodyInit === 'undefined' ? null : request._bodyInit)
+ })
+ }
+ self.fetch.polyfill = true
+})(typeof self !== 'undefined' ? self : this);
+
+},{}],46:[function(_dereq_,module,exports){
+
+'use strict';
+
+var p5 = _dereq_('./core/core');
+_dereq_('./color/p5.Color');
+_dereq_('./core/p5.Element');
+_dereq_('./typography/p5.Font');
+_dereq_('./core/p5.Graphics');
+_dereq_('./core/p5.Renderer2D');
+
+_dereq_('./image/p5.Image');
+_dereq_('./math/p5.Vector');
+_dereq_('./io/p5.TableRow');
+_dereq_('./io/p5.Table');
+_dereq_('./io/p5.XML');
+
+_dereq_('./color/creating_reading');
+_dereq_('./color/setting');
+_dereq_('./core/constants');
+_dereq_('./utilities/conversion');
+_dereq_('./utilities/array_functions');
+_dereq_('./utilities/string_functions');
+_dereq_('./core/environment');
+_dereq_('./image/image');
+_dereq_('./image/loading_displaying');
+_dereq_('./image/pixels');
+_dereq_('./io/files');
+_dereq_('./events/keyboard');
+_dereq_('./events/acceleration'); //john
+_dereq_('./events/mouse');
+_dereq_('./utilities/time_date');
+_dereq_('./events/touch');
+_dereq_('./math/math');
+_dereq_('./math/calculation');
+_dereq_('./math/random');
+_dereq_('./math/noise');
+_dereq_('./math/trigonometry');
+_dereq_('./core/rendering');
+_dereq_('./core/2d_primitives');
+
+_dereq_('./core/attributes');
+_dereq_('./core/curves');
+_dereq_('./core/vertex');
+_dereq_('./core/structure');
+_dereq_('./core/transform');
+_dereq_('./typography/attributes');
+_dereq_('./typography/loading_displaying');
+
+_dereq_('./data/p5.TypedDict');
+
+_dereq_('./webgl/p5.RendererGL');
+_dereq_('./webgl/p5.Geometry');
+_dereq_('./webgl/p5.RendererGL.Retained');
+_dereq_('./webgl/p5.RendererGL.Immediate');
+_dereq_('./webgl/primitives');
+_dereq_('./webgl/loading');
+_dereq_('./webgl/p5.Matrix');
+_dereq_('./webgl/material');
+_dereq_('./webgl/light');
+_dereq_('./webgl/p5.Shader');
+_dereq_('./webgl/camera');
+_dereq_('./webgl/interaction');
+
+_dereq_('./core/init.js');
+
+
+module.exports = p5;
+
+},{"./color/creating_reading":48,"./color/p5.Color":49,"./color/setting":50,"./core/2d_primitives":51,"./core/attributes":52,"./core/constants":54,"./core/core":55,"./core/curves":56,"./core/environment":57,"./core/init.js":59,"./core/p5.Element":60,"./core/p5.Graphics":61,"./core/p5.Renderer2D":63,"./core/rendering":64,"./core/structure":66,"./core/transform":67,"./core/vertex":68,"./data/p5.TypedDict":69,"./events/acceleration":70,"./events/keyboard":71,"./events/mouse":72,"./events/touch":73,"./image/image":75,"./image/loading_displaying":76,"./image/p5.Image":77,"./image/pixels":78,"./io/files":79,"./io/p5.Table":80,"./io/p5.TableRow":81,"./io/p5.XML":82,"./math/calculation":83,"./math/math":84,"./math/noise":85,"./math/p5.Vector":86,"./math/random":88,"./math/trigonometry":89,"./typography/attributes":90,"./typography/loading_displaying":91,"./typography/p5.Font":92,"./utilities/array_functions":93,"./utilities/conversion":94,"./utilities/string_functions":95,"./utilities/time_date":96,"./webgl/camera":97,"./webgl/interaction":98,"./webgl/light":99,"./webgl/loading":100,"./webgl/material":101,"./webgl/p5.Geometry":102,"./webgl/p5.Matrix":103,"./webgl/p5.RendererGL":106,"./webgl/p5.RendererGL.Immediate":104,"./webgl/p5.RendererGL.Retained":105,"./webgl/p5.Shader":107,"./webgl/primitives":109}],47:[function(_dereq_,module,exports){
+/**
+ * @module Conversion
+ * @submodule Color Conversion
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+/**
+ * Conversions adapted from .
+ *
+ * In these functions, hue is always in the range [0,1); all other components
+ * are in the range [0,1]. 'Brightness' and 'value' are used interchangeably.
+ */
+
+var p5 = _dereq_('../core/core');
+p5.ColorConversion = {};
+
+/**
+ * Convert an HSBA array to HSLA.
+ */
+p5.ColorConversion._hsbaToHSLA = function(hsba) {
+ var hue = hsba[0];
+ var sat = hsba[1];
+ var val = hsba[2];
+
+ // Calculate lightness.
+ var li = (2 - sat) * val / 2;
+
+ // Convert saturation.
+ if (li !== 0) {
+ if (li === 1) {
+ sat = 0;
+ } else if (li < 0.5) {
+ sat = sat / (2 - sat);
+ } else {
+ sat = sat * val / (2 - li * 2);
+ }
+ }
+
+ // Hue and alpha stay the same.
+ return [hue, sat, li, hsba[3]];
+};
+
+/**
+ * Convert an HSBA array to RGBA.
+ */
+p5.ColorConversion._hsbaToRGBA = function(hsba) {
+ var hue = hsba[0] * 6; // We will split hue into 6 sectors.
+ var sat = hsba[1];
+ var val = hsba[2];
+
+ var RGBA = [];
+
+ if (sat === 0) {
+ RGBA = [val, val, val, hsba[3]]; // Return early if grayscale.
+ } else {
+ var sector = Math.floor(hue);
+ var tint1 = val * (1 - sat);
+ var tint2 = val * (1 - sat * (hue - sector));
+ var tint3 = val * (1 - sat * (1 + sector - hue));
+ var red, green, blue;
+ if (sector === 1) { // Yellow to green.
+ red = tint2;
+ green = val;
+ blue = tint1;
+ } else if (sector === 2) { // Green to cyan.
+ red = tint1;
+ green = val;
+ blue = tint3;
+ } else if (sector === 3) { // Cyan to blue.
+ red = tint1;
+ green = tint2;
+ blue = val;
+ } else if (sector === 4) { // Blue to magenta.
+ red = tint3;
+ green = tint1;
+ blue = val;
+ } else if (sector === 5) { // Magenta to red.
+ red = val;
+ green = tint1;
+ blue = tint2;
+ } else { // Red to yellow (sector could be 0 or 6).
+ red = val;
+ green = tint3;
+ blue = tint1;
+ }
+ RGBA = [red, green, blue, hsba[3]];
+ }
+
+ return RGBA;
+};
+
+/**
+ * Convert an HSLA array to HSBA.
+ */
+p5.ColorConversion._hslaToHSBA = function(hsla) {
+ var hue = hsla[0];
+ var sat = hsla[1];
+ var li = hsla[2];
+
+ // Calculate brightness.
+ var val;
+ if (li < 0.5) {
+ val = (1 + sat) * li;
+ } else {
+ val = li + sat - li * sat;
+ }
+
+ // Convert saturation.
+ sat = 2 * (val - li) / val;
+
+ // Hue and alpha stay the same.
+ return [hue, sat, val, hsla[3]];
+};
+
+/**
+ * Convert an HSLA array to RGBA.
+ *
+ * We need to change basis from HSLA to something that can be more easily be
+ * projected onto RGBA. We will choose hue and brightness as our first two
+ * components, and pick a convenient third one ('zest') so that we don't need
+ * to calculate formal HSBA saturation.
+ */
+p5.ColorConversion._hslaToRGBA = function(hsla){
+ var hue = hsla[0] * 6; // We will split hue into 6 sectors.
+ var sat = hsla[1];
+ var li = hsla[2];
+
+ var RGBA = [];
+
+ if (sat === 0) {
+ RGBA = [li, li, li, hsla[3]]; // Return early if grayscale.
+ } else {
+
+ // Calculate brightness.
+ var val;
+ if (li < 0.5) {
+ val = (1 + sat) * li;
+ } else {
+ val = li + sat - li * sat;
+ }
+
+ // Define zest.
+ var zest = 2 * li - val;
+
+ // Implement projection (project onto green by default).
+ var hzvToRGB = function(hue, zest, val) {
+ if (hue < 0) { // Hue must wrap to allow projection onto red and blue.
+ hue += 6;
+ } else if (hue >= 6) {
+ hue -= 6;
+ }
+ if (hue < 1) { // Red to yellow (increasing green).
+ return (zest + (val - zest) * hue);
+ } else if (hue < 3) { // Yellow to cyan (greatest green).
+ return val;
+ } else if (hue < 4) { // Cyan to blue (decreasing green).
+ return (zest + (val - zest) * (4 - hue));
+ } else { // Blue to red (least green).
+ return zest;
+ }
+ };
+
+ // Perform projections, offsetting hue as necessary.
+ RGBA = [hzvToRGB(hue + 2, zest, val),
+ hzvToRGB(hue , zest, val),
+ hzvToRGB(hue - 2, zest, val),
+ hsla[3]];
+ }
+
+ return RGBA;
+};
+
+/**
+ * Convert an RGBA array to HSBA.
+ */
+p5.ColorConversion._rgbaToHSBA = function(rgba) {
+ var red = rgba[0];
+ var green = rgba[1];
+ var blue = rgba[2];
+
+ var val = Math.max(red, green, blue);
+ var chroma = val - Math.min(red, green, blue);
+
+ var hue, sat;
+ if (chroma === 0) { // Return early if grayscale.
+ hue = 0;
+ sat = 0;
+ }
+ else {
+ sat = chroma / val;
+ if (red === val) { // Magenta to yellow.
+ hue = (green - blue) / chroma;
+ } else if (green === val) { // Yellow to cyan.
+ hue = 2 + (blue - red) / chroma;
+ } else if (blue === val) { // Cyan to magenta.
+ hue = 4 + (red - green) / chroma;
+ }
+ if (hue < 0) { // Confine hue to the interval [0, 1).
+ hue += 6;
+ } else if (hue >= 6) {
+ hue -= 6;
+ }
+ }
+
+ return [hue / 6, sat, val, rgba[3]];
+};
+
+/**
+ * Convert an RGBA array to HSLA.
+ */
+p5.ColorConversion._rgbaToHSLA = function(rgba) {
+ var red = rgba[0];
+ var green = rgba[1];
+ var blue = rgba[2];
+
+ var val = Math.max(red, green, blue);
+ var min = Math.min(red, green, blue);
+ var li = val + min; // We will halve this later.
+ var chroma = val - min;
+
+ var hue, sat;
+ if (chroma === 0) { // Return early if grayscale.
+ hue = 0;
+ sat = 0;
+ } else {
+ if (li < 1) {
+ sat = chroma / li;
+ } else {
+ sat = chroma / (2 - li);
+ }
+ if (red === val) { // Magenta to yellow.
+ hue = (green - blue) / chroma;
+ } else if (green === val) { // Yellow to cyan.
+ hue = 2 + (blue - red) / chroma;
+ } else if (blue === val) { // Cyan to magenta.
+ hue = 4 + (red - green) / chroma;
+ }
+ if (hue < 0) { // Confine hue to the interval [0, 1).
+ hue += 6;
+ } else if (hue >= 6) {
+ hue -= 6;
+ }
+ }
+
+ return [hue / 6, sat, li / 2, rgba[3]];
+};
+
+module.exports = p5.ColorConversion;
+
+},{"../core/core":55}],48:[function(_dereq_,module,exports){
+/**
+ * @module Color
+ * @submodule Creating & Reading
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+_dereq_('./p5.Color');
+_dereq_('../core/error_helpers');
+
+/**
+ * Extracts the alpha value from a color or pixel array.
+ *
+ * @method alpha
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the alpha value
+ * @example
+ *
+ *
+ * noStroke();
+ * c = color(0, 126, 255, 102);
+ * fill(c);
+ * rect(15, 15, 35, 70);
+ * value = alpha(c); // Sets 'value' to 102
+ * fill(value);
+ * rect(50, 15, 35, 70);
+ *
+ *
+ *
+ * @alt
+ * Left half of canvas light blue and right half light charcoal grey.
+ * Left half of canvas light purple and right half a royal blue.
+ * Left half of canvas salmon pink and the right half white.
+ * Yellow rect in middle right of canvas, with 55 pixel width and height.
+ * Yellow ellipse in top left canvas, black ellipse in bottom right,both 80x80.
+ * Bright fuschia rect in middle of canvas, 60 pixel width and height.
+ * Two bright green rects on opposite sides of the canvas, both 45x80.
+ * Four blue rects in each corner of the canvas, each are 35x35.
+ * Bright sea green rect on left and darker rect on right of canvas, both 45x80.
+ * Dark green rect on left and light green rect on right of canvas, both 45x80.
+ * Dark blue rect on left and light teal rect on right of canvas, both 45x80.
+ * blue rect on left and green on right, both with black outlines & 35x60.
+ * salmon pink rect on left and black on right, both 35x60.
+ * 4 rects, tan, brown, brownish purple and purple, with white outlines & 20x60.
+ * light pastel green rect on left and dark grey rect on right, both 35x60.
+ * yellow rect on left and red rect on right, both with black outlines & 35x60.
+ * grey canvas
+ * deep pink rect on left and grey rect on right, both 35x60.
+ */
+p5.prototype.alpha = function(c) {
+ p5._validateParameters('alpha', arguments);
+ return this.color(c)._getAlpha();
+};
+
+/**
+ * Extracts the blue value from a color or pixel array.
+ *
+ * @method blue
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the blue value
+ * @example
+ *
+ *
+ * c = color(175, 100, 220); // Define color 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * rect(15, 20, 35, 60); // Draw left rectangle
+ *
+ * blueValue = blue(c); // Get blue in 'c'
+ * print(blueValue); // Prints "220.0"
+ * fill(0, 0, blueValue); // Use 'blueValue' in new fill
+ * rect(50, 20, 35, 60); // Draw right rectangle
+ *
+ *
+ *
+ * @alt
+ * Left half of canvas light purple and right half a royal blue.
+ *
+ */
+p5.prototype.blue = function(c) {
+ p5._validateParameters('blue', arguments);
+ return this.color(c)._getBlue();
+};
+
+/**
+ * Extracts the HSB brightness value from a color or pixel array.
+ *
+ * @method brightness
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the brightness value
+ * @example
+ *
+ *
+ * noStroke();
+ * colorMode(HSB, 255);
+ * c = color(0, 126, 255);
+ * fill(c);
+ * rect(15, 20, 35, 60);
+ * value = brightness(c); // Sets 'value' to 255
+ * fill(value);
+ * rect(50, 20, 35, 60);
+ *
+ *
+ *
+ * @alt
+ * Left half of canvas salmon pink and the right half white.
+ *
+ */
+p5.prototype.brightness = function(c) {
+ p5._validateParameters('brightness', arguments);
+ return this.color(c)._getBrightness();
+};
+
+/**
+ * Creates colors for storing in variables of the color datatype. The
+ * parameters are interpreted as RGB or HSB values depending on the
+ * current colorMode(). The default mode is RGB values from 0 to 255
+ * and, therefore, the function call color(255, 204, 0) will return a
+ * bright yellow color.
+ *
+ * Note that if only one value is provided to color(), it will be interpreted
+ * as a grayscale value. Add a second value, and it will be used for alpha
+ * transparency. When three values are specified, they are interpreted as
+ * either RGB or HSB values. Adding a fourth value applies alpha
+ * transparency.
+ *
+ * If a single string argument is provided, RGB, RGBA and Hex CSS color
+ * strings and all named color strings are supported. In this case, an alpha
+ * number value as a second argument is not supported, the RGBA form should be
+ * used.
+ *
+ * @method color
+ * @param {Number} gray number specifying value between white
+ * and black.
+ * @param {Number} [alpha] alpha value relative to current color range
+ * (default is 0-255)
+ * @return {p5.Color} resulting color
+ *
+ * @example
+ *
+ *
+ * var c = color(255, 204, 0); // Define color 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * noStroke(); // Don't draw a stroke around shapes
+ * rect(30, 20, 55, 55); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * var c = color(255, 204, 0); // Define color 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * noStroke(); // Don't draw a stroke around shapes
+ * ellipse(25, 25, 80, 80); // Draw left circle
+ *
+ * // Using only one value with color()
+ * // generates a grayscale value.
+ * var c = color(65); // Update 'c' with grayscale value
+ * fill(c); // Use updated 'c' as fill color
+ * ellipse(75, 75, 80, 80); // Draw right circle
+ *
+ *
+ *
+ *
+ *
+ * // Named SVG & CSS colors may be used,
+ * var c = color('magenta');
+ * fill(c); // Use 'c' as fill color
+ * noStroke(); // Don't draw a stroke around shapes
+ * rect(20, 20, 60, 60); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * // as can hex color codes:
+ * noStroke(); // Don't draw a stroke around shapes
+ * var c = color('#0f0');
+ * fill(c); // Use 'c' as fill color
+ * rect(0, 10, 45, 80); // Draw rectangle
+ *
+ * c = color('#00ff00');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 10, 45, 80); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * // RGB and RGBA color strings are also supported:
+ * // these all set to the same color (solid blue)
+ * var c;
+ * noStroke(); // Don't draw a stroke around shapes
+ * c = color('rgb(0,0,255)');
+ * fill(c); // Use 'c' as fill color
+ * rect(10, 10, 35, 35); // Draw rectangle
+ *
+ * c = color('rgb(0%, 0%, 100%)');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 10, 35, 35); // Draw rectangle
+ *
+ * c = color('rgba(0, 0, 255, 1)');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(10, 55, 35, 35); // Draw rectangle
+ *
+ * c = color('rgba(0%, 0%, 100%, 1)');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 55, 35, 35); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * // HSL color is also supported and can be specified
+ * // by value
+ * var c;
+ * noStroke(); // Don't draw a stroke around shapes
+ * c = color('hsl(160, 100%, 50%)');
+ * fill(c); // Use 'c' as fill color
+ * rect(0, 10, 45, 80); // Draw rectangle
+ *
+ * c = color('hsla(160, 100%, 50%, 0.5)');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 10, 45, 80); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * // HSB color is also supported and can be specified
+ * // by value
+ * var c;
+ * noStroke(); // Don't draw a stroke around shapes
+ * c = color('hsb(160, 100%, 50%)');
+ * fill(c); // Use 'c' as fill color
+ * rect(0, 10, 45, 80); // Draw rectangle
+ *
+ * c = color('hsba(160, 100%, 50%, 0.5)');
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 10, 45, 80); // Draw rectangle
+ *
+ *
+ *
+ *
+ *
+ * var c; // Declare color 'c'
+ * noStroke(); // Don't draw a stroke around shapes
+ *
+ * // If no colorMode is specified, then the
+ * // default of RGB with scale of 0-255 is used.
+ * c = color(50, 55, 100); // Create a color for 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * rect(0, 10, 45, 80); // Draw left rect
+ *
+ * colorMode(HSB, 100); // Use HSB with scale of 0-100
+ * c = color(50, 55, 100); // Update 'c' with new color
+ * fill(c); // Use updated 'c' as fill color
+ * rect(55, 10, 45, 80); // Draw right rect
+ *
+ *
+ *
+ * @alt
+ * Yellow rect in middle right of canvas, with 55 pixel width and height.
+ * Yellow ellipse in top left of canvas, black ellipse in bottom right,both 80x80.
+ * Bright fuschia rect in middle of canvas, 60 pixel width and height.
+ * Two bright green rects on opposite sides of the canvas, both 45x80.
+ * Four blue rects in each corner of the canvas, each are 35x35.
+ * Bright sea green rect on left and darker rect on right of canvas, both 45x80.
+ * Dark green rect on left and lighter green rect on right of canvas, both 45x80.
+ * Dark blue rect on left and light teal rect on right of canvas, both 45x80.
+ *
+ */
+/**
+ * @method color
+ * @param {Number} v1 red or hue value relative to
+ * the current color range
+ * @param {Number} v2 green or saturation value
+ * relative to the current color range
+ * @param {Number} v3 blue or brightness value
+ * relative to the current color range
+ * @param {Number} [alpha]
+ * @return {p5.Color}
+ */
+
+/**
+ * @method color
+ * @param {String} value a color string
+ * @param {Number} [alpha]
+ * @return {p5.Color}
+ */
+/**
+ * @method color
+ * @param {Array} values an array containing the red,green,blue &
+ * and alpha components of the color
+ * @return {p5.Color}
+ */
+/**
+ * @method color
+ * @param {p5.Color} color
+ * @return {p5.Color}
+ */
+
+p5.prototype.color = function() {
+ if (arguments[0] instanceof p5.Color) {
+ return arguments[0]; // Do nothing if argument is already a color object.
+ } else if (arguments[0] instanceof Array) {
+ if (this instanceof p5.Renderer) {
+ return new p5.Color(this, arguments[0]);
+ } else {
+ return new p5.Color(this._renderer, arguments[0]);
+ }
+ } else {
+ p5._validateParameters('color', arguments);
+ if (this instanceof p5.Renderer) {
+ return new p5.Color(this, arguments);
+ } else {
+ return new p5.Color(this._renderer, arguments);
+ }
+ }
+};
+
+/**
+ * Extracts the green value from a color or pixel array.
+ *
+ * @method green
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the green value
+ * @example
+ *
+ *
+ * c = color(20, 75, 200); // Define color 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * rect(15, 20, 35, 60); // Draw left rectangle
+ *
+ * greenValue = green(c); // Get green in 'c'
+ * print(greenValue); // Print "75.0"
+ * fill(0, greenValue, 0); // Use 'greenValue' in new fill
+ * rect(50, 20, 35, 60); // Draw right rectangle
+ *
+ *
+ *
+ * @alt
+ * blue rect on left and green on right, both with black outlines & 35x60.
+ *
+ */
+
+p5.prototype.green = function(c) {
+ p5._validateParameters('green', arguments);
+ return this.color(c)._getGreen();
+};
+
+/**
+ * Extracts the hue value from a color or pixel array.
+ *
+ * Hue exists in both HSB and HSL. This function will return the
+ * HSB-normalized hue when supplied with an HSB color object (or when supplied
+ * with a pixel array while the color mode is HSB), but will default to the
+ * HSL-normalized hue otherwise. (The values will only be different if the
+ * maximum hue setting for each system is different.)
+ *
+ * @method hue
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the hue
+ * @example
+ *
+ *
+ * noStroke();
+ * colorMode(HSB, 255);
+ * c = color(0, 126, 255);
+ * fill(c);
+ * rect(15, 20, 35, 60);
+ * value = hue(c); // Sets 'value' to "0"
+ * fill(value);
+ * rect(50, 20, 35, 60);
+ *
+ *
+ *
+ * @alt
+ * salmon pink rect on left and black on right, both 35x60.
+ *
+ */
+
+p5.prototype.hue = function(c) {
+ p5._validateParameters('hue', arguments);
+ return this.color(c)._getHue();
+};
+
+/**
+ * Blends two colors to find a third color somewhere between them. The amt
+ * parameter is the amount to interpolate between the two values where 0.0
+ * equal to the first color, 0.1 is very near the first color, 0.5 is halfway
+ * in between, etc. An amount below 0 will be treated as 0. Likewise, amounts
+ * above 1 will be capped at 1. This is different from the behavior of lerp(),
+ * but necessary because otherwise numbers outside the range will produce
+ * strange and unexpected colors.
+ *
+ * The way that colours are interpolated depends on the current color mode.
+ *
+ * @method lerpColor
+ * @param {p5.Color} c1 interpolate from this color
+ * @param {p5.Color} c2 interpolate to this color
+ * @param {Number} amt number between 0 and 1
+ * @return {p5.Color} interpolated color
+ * @example
+ *
+ *
+ * colorMode(RGB);
+ * stroke(255);
+ * background(51);
+ * from = color(218, 165, 32);
+ * to = color(72, 61, 139);
+ * colorMode(RGB); // Try changing to HSB.
+ * interA = lerpColor(from, to, .33);
+ * interB = lerpColor(from, to, .66);
+ * fill(from);
+ * rect(10, 20, 20, 60);
+ * fill(interA);
+ * rect(30, 20, 20, 60);
+ * fill(interB);
+ * rect(50, 20, 20, 60);
+ * fill(to);
+ * rect(70, 20, 20, 60);
+ *
+ *
+ *
+ * @alt
+ * 4 rects one tan, brown, brownish purple, purple, with white outlines & 20x60
+ *
+ */
+
+p5.prototype.lerpColor = function(c1, c2, amt) {
+ p5._validateParameters('lerpColor', arguments);
+ var mode = this._renderer._colorMode;
+ var maxes = this._renderer._colorMaxes;
+ var l0, l1, l2, l3;
+ var fromArray, toArray;
+
+ if (mode === constants.RGB) {
+ fromArray = arguments[0].levels.map(function(level) {
+ return level / 255;
+ });
+ toArray = arguments[1].levels.map(function(level) {
+ return level / 255;
+ });
+ } else if (mode === constants.HSB) {
+ arguments[0]._getBrightness(); // Cache hsba so it definitely exists.
+ arguments[1]._getBrightness();
+ fromArray = arguments[0].hsba;
+ toArray = arguments[1].hsba;
+ } else if (mode === constants.HSL) {
+ arguments[0]._getLightness(); // Cache hsla so it definitely exists.
+ arguments[1]._getLightness();
+ fromArray = arguments[0].hsla;
+ toArray = arguments[1].hsla;
+ } else {
+ throw new Error (mode + 'cannot be used for interpolation.');
+ }
+
+ // Prevent extrapolation.
+ amt = Math.max(Math.min(arguments[2], 1), 0);
+
+ // Define lerp here itself if user isn't using math module.
+ // Maintains the definition as found in math/calculation.js
+ if(typeof this.lerp === 'undefined') {
+ this.lerp = function (start, stop, amt) {
+ return amt*(stop-start)+start;
+ };
+ }
+
+ // Perform interpolation.
+ l0 = this.lerp(fromArray[0], toArray[0], amt);
+ l1 = this.lerp(fromArray[1], toArray[1], amt);
+ l2 = this.lerp(fromArray[2], toArray[2], amt);
+ l3 = this.lerp(fromArray[3], toArray[3], amt);
+
+ // Scale components.
+ l0 *= maxes[mode][0];
+ l1 *= maxes[mode][1];
+ l2 *= maxes[mode][2];
+ l3 *= maxes[mode][3];
+
+ return this.color(l0, l1, l2, l3);
+};
+
+/**
+ * Extracts the HSL lightness value from a color or pixel array.
+ *
+ * @method lightness
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the lightness
+ * @example
+ *
+ *
+ * noStroke();
+ * colorMode(HSL);
+ * c = color(156, 100, 50, 1);
+ * fill(c);
+ * rect(15, 20, 35, 60);
+ * value = lightness(c); // Sets 'value' to 50
+ * fill(value);
+ * rect(50, 20, 35, 60);
+ *
+ *
+ *
+ * @alt
+ * light pastel green rect on left and dark grey rect on right, both 35x60.
+ *
+ */
+p5.prototype.lightness = function(c) {
+ p5._validateParameters('lightness', arguments);
+ return this.color(c)._getLightness();
+};
+
+/**
+ * Extracts the red value from a color or pixel array.
+ *
+ * @method red
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the red value
+ * @example
+ *
+ *
+ * c = color(255, 204, 0); // Define color 'c'
+ * fill(c); // Use color variable 'c' as fill color
+ * rect(15, 20, 35, 60); // Draw left rectangle
+ *
+ * redValue = red(c); // Get red in 'c'
+ * print(redValue); // Print "255.0"
+ * fill(redValue, 0, 0); // Use 'redValue' in new fill
+ * rect(50, 20, 35, 60); // Draw right rectangle
+ *
+ *
+ *
+ *
+ *
+ * colorMode(RGB, 255);
+ * var c = color(127, 255, 0);
+ * colorMode(RGB, 1);
+ * var myColor = red(c);
+ * print(myColor);
+ *
+ *
+ *
+ * @alt
+ * yellow rect on left and red rect on right, both with black outlines and 35x60.
+ * grey canvas
+ */
+p5.prototype.red = function(c) {
+ p5._validateParameters('red', arguments);
+ return this.color(c)._getRed();
+};
+
+/**
+ * Extracts the saturation value from a color or pixel array.
+ *
+ * Saturation is scaled differently in HSB and HSL. This function will return
+ * the HSB saturation when supplied with an HSB color object (or when supplied
+ * with a pixel array while the color mode is HSB), but will default to the
+ * HSL saturation otherwise.
+ *
+ * @method saturation
+ * @param {p5.Color|Array} color p5.Color object or pixel array
+ * @return {Number} the saturation value
+ * @example
+ *
+ *
+ * noStroke();
+ * colorMode(HSB, 255);
+ * c = color(0, 126, 255);
+ * fill(c);
+ * rect(15, 20, 35, 60);
+ * value = saturation(c); // Sets 'value' to 126
+ * fill(value);
+ * rect(50, 20, 35, 60);
+ *
+ *
+ *
+ * @alt
+ *deep pink rect on left and grey rect on right, both 35x60.
+ *
+ */
+
+p5.prototype.saturation = function(c) {
+ p5._validateParameters('saturation', arguments);
+ return this.color(c)._getSaturation();
+};
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55,"../core/error_helpers":58,"./p5.Color":49}],49:[function(_dereq_,module,exports){
+/**
+ * @module Color
+ * @submodule Creating & Reading
+ * @for p5
+ * @requires core
+ * @requires constants
+ * @requires color_conversion
+ */
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+var color_conversion = _dereq_('./color_conversion');
+
+/**
+ * Each color stores the color mode and level maxes that applied at the
+ * time of its construction. These are used to interpret the input arguments
+ * (at construction and later for that instance of color) and to format the
+ * output e.g. when saturation() is requested.
+ *
+ * Internally we store an array representing the ideal RGBA values in floating
+ * point form, normalized from 0 to 1. From this we calculate the closest
+ * screen color (RGBA levels from 0 to 255) and expose this to the renderer.
+ *
+ * We also cache normalized, floating point components of the color in various
+ * representations as they are calculated. This is done to prevent repeating a
+ * conversion that has already been performed.
+ *
+ * @class p5.Color
+ * @constructor
+ */
+p5.Color = function(renderer, vals) {
+
+ // Record color mode and maxes at time of construction.
+ this._storeModeAndMaxes(renderer._colorMode, renderer._colorMaxes);
+
+ // Calculate normalized RGBA values.
+ if (this.mode !== constants.RGB &&
+ this.mode !== constants.HSL &&
+ this.mode !== constants.HSB) {
+ throw new Error(this.mode + ' is an invalid colorMode.');
+ } else {
+ this._array = p5.Color._parseInputs.apply(this, vals);
+ }
+
+ // Expose closest screen color.
+ this._calculateLevels();
+ this.name = 'p5.Color'; // for friendly debugger system
+ return this;
+};
+
+p5.Color.prototype.toString = function() {
+ var a = this.levels;
+ var alpha = this._array[3]; // String representation uses normalized alpha.
+ return 'rgba('+a[0]+','+a[1]+','+a[2]+','+ alpha +')';
+};
+
+p5.Color.prototype.setRed = function(new_red) {
+ this._array[0] = new_red / this.maxes[constants.RGB][0];
+ this._calculateLevels();
+};
+
+p5.Color.prototype.setGreen = function(new_green) {
+ this._array[1] = new_green / this.maxes[constants.RGB][1];
+ this._calculateLevels();
+};
+
+p5.Color.prototype.setBlue = function(new_blue) {
+ this._array[2] = new_blue / this.maxes[constants.RGB][2];
+ this._calculateLevels();
+};
+
+p5.Color.prototype.setAlpha = function(new_alpha) {
+ this._array[3] = new_alpha / this.maxes[this.mode][3];
+ this._calculateLevels();
+};
+
+// calculates and stores the closest screen levels
+p5.Color.prototype._calculateLevels = function() {
+ this.levels = this._array.map(function(level) {
+ return Math.round(level * 255);
+ });
+};
+
+p5.Color.prototype._getAlpha = function() {
+ return this._array[3] * this.maxes[this.mode][3];
+};
+
+// stores the color mode and maxes in this instance of Color
+// for later use (by _parseInputs())
+p5.Color.prototype._storeModeAndMaxes = function(new_mode, new_maxes) {
+ this.mode = new_mode;
+ this.maxes = new_maxes;
+};
+
+p5.Color.prototype._getMode = function() {
+ return this.mode;
+};
+
+p5.Color.prototype._getMaxes = function() {
+ return this.maxes;
+};
+
+p5.Color.prototype._getBlue = function() {
+ return this._array[2] * this.maxes[constants.RGB][2];
+};
+
+p5.Color.prototype._getBrightness = function() {
+ if (!this.hsba) {
+ this.hsba = color_conversion._rgbaToHSBA(this._array);
+ }
+ return this.hsba[2] * this.maxes[constants.HSB][2];
+};
+
+p5.Color.prototype._getGreen = function() {
+ return this._array[1] * this.maxes[constants.RGB][1];
+};
+
+/**
+ * Hue is the same in HSB and HSL, but the maximum value may be different.
+ * This function will return the HSB-normalized saturation when supplied with
+ * an HSB color object, but will default to the HSL-normalized saturation
+ * otherwise.
+ */
+p5.Color.prototype._getHue = function() {
+ if (this.mode === constants.HSB) {
+ if (!this.hsba) {
+ this.hsba = color_conversion._rgbaToHSBA(this._array);
+ }
+ return this.hsba[0] * this.maxes[constants.HSB][0];
+ } else {
+ if (!this.hsla) {
+ this.hsla = color_conversion._rgbaToHSLA(this._array);
+ }
+ return this.hsla[0] * this.maxes[constants.HSL][0];
+ }
+};
+
+p5.Color.prototype._getLightness = function() {
+ if (!this.hsla) {
+ this.hsla = color_conversion._rgbaToHSLA(this._array);
+ }
+ return this.hsla[2] * this.maxes[constants.HSL][2];
+};
+
+p5.Color.prototype._getRed = function() {
+ return this._array[0] * this.maxes[constants.RGB][0];
+};
+
+/**
+ * Saturation is scaled differently in HSB and HSL. This function will return
+ * the HSB saturation when supplied with an HSB color object, but will default
+ * to the HSL saturation otherwise.
+ */
+p5.Color.prototype._getSaturation = function() {
+ if (this.mode === constants.HSB) {
+ if (!this.hsba) {
+ this.hsba = color_conversion._rgbaToHSBA(this._array);
+ }
+ return this.hsba[1] * this.maxes[constants.HSB][1];
+ } else {
+ if (!this.hsla) {
+ this.hsla = color_conversion._rgbaToHSLA(this._array);
+ }
+ return this.hsla[1] * this.maxes[constants.HSL][1];
+ }
+};
+
+/**
+ * CSS named colors.
+ */
+var namedColors = {
+ aliceblue: '#f0f8ff',
+ antiquewhite: '#faebd7',
+ aqua: '#00ffff',
+ aquamarine: '#7fffd4',
+ azure: '#f0ffff',
+ beige: '#f5f5dc',
+ bisque: '#ffe4c4',
+ black: '#000000',
+ blanchedalmond: '#ffebcd',
+ blue: '#0000ff',
+ blueviolet: '#8a2be2',
+ brown: '#a52a2a',
+ burlywood: '#deb887',
+ cadetblue: '#5f9ea0',
+ chartreuse: '#7fff00',
+ chocolate: '#d2691e',
+ coral: '#ff7f50',
+ cornflowerblue: '#6495ed',
+ cornsilk: '#fff8dc',
+ crimson: '#dc143c',
+ cyan: '#00ffff',
+ darkblue: '#00008b',
+ darkcyan: '#008b8b',
+ darkgoldenrod: '#b8860b',
+ darkgray: '#a9a9a9',
+ darkgreen: '#006400',
+ darkgrey: '#a9a9a9',
+ darkkhaki: '#bdb76b',
+ darkmagenta: '#8b008b',
+ darkolivegreen: '#556b2f',
+ darkorange: '#ff8c00',
+ darkorchid: '#9932cc',
+ darkred: '#8b0000',
+ darksalmon: '#e9967a',
+ darkseagreen: '#8fbc8f',
+ darkslateblue: '#483d8b',
+ darkslategray: '#2f4f4f',
+ darkslategrey: '#2f4f4f',
+ darkturquoise: '#00ced1',
+ darkviolet: '#9400d3',
+ deeppink: '#ff1493',
+ deepskyblue: '#00bfff',
+ dimgray: '#696969',
+ dimgrey: '#696969',
+ dodgerblue: '#1e90ff',
+ firebrick: '#b22222',
+ floralwhite: '#fffaf0',
+ forestgreen: '#228b22',
+ fuchsia: '#ff00ff',
+ gainsboro: '#dcdcdc',
+ ghostwhite: '#f8f8ff',
+ gold: '#ffd700',
+ goldenrod: '#daa520',
+ gray: '#808080',
+ green: '#008000',
+ greenyellow: '#adff2f',
+ grey: '#808080',
+ honeydew: '#f0fff0',
+ hotpink: '#ff69b4',
+ indianred: '#cd5c5c',
+ indigo: '#4b0082',
+ ivory: '#fffff0',
+ khaki: '#f0e68c',
+ lavender: '#e6e6fa',
+ lavenderblush: '#fff0f5',
+ lawngreen: '#7cfc00',
+ lemonchiffon: '#fffacd',
+ lightblue: '#add8e6',
+ lightcoral: '#f08080',
+ lightcyan: '#e0ffff',
+ lightgoldenrodyellow: '#fafad2',
+ lightgray: '#d3d3d3',
+ lightgreen: '#90ee90',
+ lightgrey: '#d3d3d3',
+ lightpink: '#ffb6c1',
+ lightsalmon: '#ffa07a',
+ lightseagreen: '#20b2aa',
+ lightskyblue: '#87cefa',
+ lightslategray: '#778899',
+ lightslategrey: '#778899',
+ lightsteelblue: '#b0c4de',
+ lightyellow: '#ffffe0',
+ lime: '#00ff00',
+ limegreen: '#32cd32',
+ linen: '#faf0e6',
+ magenta: '#ff00ff',
+ maroon: '#800000',
+ mediumaquamarine: '#66cdaa',
+ mediumblue: '#0000cd',
+ mediumorchid: '#ba55d3',
+ mediumpurple: '#9370db',
+ mediumseagreen: '#3cb371',
+ mediumslateblue: '#7b68ee',
+ mediumspringgreen: '#00fa9a',
+ mediumturquoise: '#48d1cc',
+ mediumvioletred: '#c71585',
+ midnightblue: '#191970',
+ mintcream: '#f5fffa',
+ mistyrose: '#ffe4e1',
+ moccasin: '#ffe4b5',
+ navajowhite: '#ffdead',
+ navy: '#000080',
+ oldlace: '#fdf5e6',
+ olive: '#808000',
+ olivedrab: '#6b8e23',
+ orange: '#ffa500',
+ orangered: '#ff4500',
+ orchid: '#da70d6',
+ palegoldenrod: '#eee8aa',
+ palegreen: '#98fb98',
+ paleturquoise: '#afeeee',
+ palevioletred: '#db7093',
+ papayawhip: '#ffefd5',
+ peachpuff: '#ffdab9',
+ peru: '#cd853f',
+ pink: '#ffc0cb',
+ plum: '#dda0dd',
+ powderblue: '#b0e0e6',
+ purple: '#800080',
+ red: '#ff0000',
+ rosybrown: '#bc8f8f',
+ royalblue: '#4169e1',
+ saddlebrown: '#8b4513',
+ salmon: '#fa8072',
+ sandybrown: '#f4a460',
+ seagreen: '#2e8b57',
+ seashell: '#fff5ee',
+ sienna: '#a0522d',
+ silver: '#c0c0c0',
+ skyblue: '#87ceeb',
+ slateblue: '#6a5acd',
+ slategray: '#708090',
+ slategrey: '#708090',
+ snow: '#fffafa',
+ springgreen: '#00ff7f',
+ steelblue: '#4682b4',
+ tan: '#d2b48c',
+ teal: '#008080',
+ thistle: '#d8bfd8',
+ tomato: '#ff6347',
+ turquoise: '#40e0d0',
+ violet: '#ee82ee',
+ wheat: '#f5deb3',
+ white: '#ffffff',
+ whitesmoke: '#f5f5f5',
+ yellow: '#ffff00',
+ yellowgreen: '#9acd32'
+};
+
+/**
+ * These regular expressions are used to build up the patterns for matching
+ * viable CSS color strings: fragmenting the regexes in this way increases the
+ * legibility and comprehensibility of the code.
+ *
+ * Note that RGB values of .9 are not parsed by IE, but are supported here for
+ * color string consistency.
+ */
+var WHITESPACE = /\s*/; // Match zero or more whitespace characters.
+var INTEGER = /(\d{1,3})/; // Match integers: 79, 255, etc.
+var DECIMAL = /((?:\d+(?:\.\d+)?)|(?:\.\d+))/; // Match 129.6, 79, .9, etc.
+var PERCENT = new RegExp(DECIMAL.source + '%'); // Match 12.9%, 79%, .9%, etc.
+
+/**
+ * Full color string patterns. The capture groups are necessary.
+ */
+var colorPatterns = {
+ // Match colors in format #XXX, e.g. #416.
+ HEX3: /^#([a-f0-9])([a-f0-9])([a-f0-9])$/i,
+
+ // Match colors in format #XXXX, e.g. #5123.
+ HEX4: /^#([a-f0-9])([a-f0-9])([a-f0-9])([a-f0-9])$/i,
+
+ // Match colors in format #XXXXXX, e.g. #b4d455.
+ HEX6: /^#([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})$/i,
+
+ // Match colors in format #XXXXXXXX, e.g. #b4d45535.
+ HEX8: /^#([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})([a-f0-9]{2})$/i,
+
+ // Match colors in format rgb(R, G, B), e.g. rgb(255, 0, 128).
+ RGB: new RegExp([
+ '^rgb\\(',
+ INTEGER.source,
+ ',',
+ INTEGER.source,
+ ',',
+ INTEGER.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format rgb(R%, G%, B%), e.g. rgb(100%, 0%, 28.9%).
+ RGB_PERCENT: new RegExp([
+ '^rgb\\(',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format rgb(R, G, B, A), e.g. rgb(255, 0, 128, 0.25).
+ RGBA: new RegExp([
+ '^rgba\\(',
+ INTEGER.source,
+ ',',
+ INTEGER.source,
+ ',',
+ INTEGER.source,
+ ',',
+ DECIMAL.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format rgb(R%, G%, B%, A), e.g. rgb(100%, 0%, 28.9%, 0.5).
+ RGBA_PERCENT: new RegExp([
+ '^rgba\\(',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ ',',
+ DECIMAL.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format hsla(H, S%, L%), e.g. hsl(100, 40%, 28.9%).
+ HSL: new RegExp([
+ '^hsl\\(',
+ INTEGER.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format hsla(H, S%, L%, A), e.g. hsla(100, 40%, 28.9%, 0.5).
+ HSLA: new RegExp([
+ '^hsla\\(',
+ INTEGER.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ ',',
+ DECIMAL.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format hsb(H, S%, B%), e.g. hsb(100, 40%, 28.9%).
+ HSB: new RegExp([
+ '^hsb\\(',
+ INTEGER.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i'),
+
+ // Match colors in format hsba(H, S%, B%, A), e.g. hsba(100, 40%, 28.9%, 0.5).
+ HSBA: new RegExp([
+ '^hsba\\(',
+ INTEGER.source,
+ ',',
+ PERCENT.source,
+ ',',
+ PERCENT.source,
+ ',',
+ DECIMAL.source,
+ '\\)$'
+ ].join(WHITESPACE.source), 'i')
+};
+
+/**
+ * For a number of different inputs, returns a color formatted as [r, g, b, a]
+ * arrays, with each component normalized between 0 and 1.
+ *
+ * @param {Array} [...args] An 'array-like' object that represents a list of
+ * arguments
+ * @return {Number[]} a color formatted as [r, g, b, a]
+ * Example:
+ * input ==> output
+ * g ==> [g, g, g, 255]
+ * g,a ==> [g, g, g, a]
+ * r, g, b ==> [r, g, b, 255]
+ * r, g, b, a ==> [r, g, b, a]
+ * [g] ==> [g, g, g, 255]
+ * [g, a] ==> [g, g, g, a]
+ * [r, g, b] ==> [r, g, b, 255]
+ * [r, g, b, a] ==> [r, g, b, a]
+ * @example
+ *
+ *
+ * // todo
+ *
+ *
+ *
+ * @alt
+ * //todo
+ *
+ */
+p5.Color._parseInputs = function() {
+ var numArgs = arguments.length;
+ var mode = this.mode;
+ var maxes = this.maxes;
+ var results = [];
+
+ if (numArgs >= 3) { // Argument is a list of component values.
+
+ results[0] = arguments[0] / maxes[mode][0];
+ results[1] = arguments[1] / maxes[mode][1];
+ results[2] = arguments[2] / maxes[mode][2];
+
+ // Alpha may be undefined, so default it to 100%.
+ if (typeof arguments[3] === 'number') {
+ results[3] = arguments[3] / maxes[mode][3];
+ } else {
+ results[3] = 1;
+ }
+
+ // Constrain components to the range [0,1].
+ results = results.map(function(value) {
+ return Math.max(Math.min(value, 1), 0);
+ });
+
+ // Convert to RGBA and return.
+ if (mode === constants.HSL) {
+ return color_conversion._hslaToRGBA(results);
+ } else if (mode === constants.HSB) {
+ return color_conversion._hsbaToRGBA(results);
+ } else {
+ return results;
+ }
+
+ } else if (numArgs === 1 && typeof arguments[0] === 'string') {
+
+ var str = arguments[0].trim().toLowerCase();
+
+ // Return if string is a named colour.
+ if (namedColors[str]) {
+ return p5.Color._parseInputs.apply(this, [namedColors[str]]);
+ }
+
+ // Try RGBA pattern matching.
+ if (colorPatterns.HEX3.test(str)) { // #rgb
+ results = colorPatterns.HEX3.exec(str).slice(1).map(function(color) {
+ return parseInt(color + color, 16) / 255;
+ });
+ results[3] = 1;
+ return results;
+ } else if (colorPatterns.HEX6.test(str)) { // #rrggbb
+ results = colorPatterns.HEX6.exec(str).slice(1).map(function(color) {
+ return parseInt(color, 16) / 255;
+ });
+ results[3] = 1;
+ return results;
+ } else if (colorPatterns.HEX4.test(str)) { // #rgba
+ results = colorPatterns.HEX4.exec(str).slice(1).map(function(color) {
+ return parseInt(color + color, 16) / 255;
+ });
+ return results;
+ } else if (colorPatterns.HEX8.test(str)) { // #rrggbbaa
+ results = colorPatterns.HEX8.exec(str).slice(1).map(function(color) {
+ return parseInt(color, 16) / 255;
+ });
+ return results;
+ } else if (colorPatterns.RGB.test(str)) { // rgb(R,G,B)
+ results = colorPatterns.RGB.exec(str).slice(1).map(function(color) {
+ return color / 255;
+ });
+ results[3] = 1;
+ return results;
+ } else if (colorPatterns.RGB_PERCENT.test(str)) { // rgb(R%,G%,B%)
+ results = colorPatterns.RGB_PERCENT.exec(str).slice(1)
+ .map(function(color) {
+ return parseFloat(color) / 100;
+ });
+ results[3] = 1;
+ return results;
+ } else if (colorPatterns.RGBA.test(str)) { // rgba(R,G,B,A)
+ results = colorPatterns.RGBA.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 3) {
+ return parseFloat(color);
+ }
+ return color / 255;
+ });
+ return results;
+ } else if (colorPatterns.RGBA_PERCENT.test(str)) { // rgba(R%,G%,B%,A%)
+ results = colorPatterns.RGBA_PERCENT.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 3) {
+ return parseFloat(color);
+ }
+ return parseFloat(color) / 100;
+ });
+ return results;
+ }
+
+ // Try HSLA pattern matching.
+ if (colorPatterns.HSL.test(str)) { // hsl(H,S,L)
+ results = colorPatterns.HSL.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 0) {
+ return parseInt(color, 10) / 360;
+ }
+ return parseInt(color, 10) / 100;
+ });
+ results[3] = 1;
+ } else if (colorPatterns.HSLA.test(str)) { // hsla(H,S,L,A)
+ results = colorPatterns.HSLA.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 0) {
+ return parseInt(color, 10) / 360;
+ }
+ else if (idx === 3) {
+ return parseFloat(color);
+ }
+ return parseInt(color, 10) / 100;
+ });
+ }
+ results = results.map(function(value) {
+ return Math.max(Math.min(value, 1), 0);
+ });
+ if (results.length) {
+ return color_conversion._hslaToRGBA(results);
+ }
+
+ // Try HSBA pattern matching.
+ if (colorPatterns.HSB.test(str)) { // hsb(H,S,B)
+ results = colorPatterns.HSB.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 0) {
+ return parseInt(color, 10) / 360;
+ }
+ return parseInt(color, 10) / 100;
+ });
+ results[3] = 1;
+ } else if (colorPatterns.HSBA.test(str)) { // hsba(H,S,B,A)
+ results = colorPatterns.HSBA.exec(str).slice(1)
+ .map(function(color, idx) {
+ if (idx === 0) {
+ return parseInt(color, 10) / 360;
+ }
+ else if (idx === 3) {
+ return parseFloat(color);
+ }
+ return parseInt(color, 10) / 100;
+ });
+ }
+ results = results.map(function(value) {
+ return Math.max(Math.min(value, 1), 0);
+ });
+
+ if (results.length) {
+ return color_conversion._hsbaToRGBA(results);
+ }
+
+ // Input did not match any CSS color pattern: default to white.
+ results = [1, 1, 1, 1];
+
+ } else if ((numArgs === 1 || numArgs === 2) &&
+ typeof arguments[0] === 'number') { // 'Grayscale' mode.
+
+ /**
+ * For HSB and HSL, interpret the gray level as a brightness/lightness
+ * value (they are equivalent when chroma is zero). For RGB, normalize the
+ * gray level according to the blue maximum.
+ */
+ results[0] = arguments[0] / maxes[mode][2];
+ results[1] = arguments[0] / maxes[mode][2];
+ results[2] = arguments[0] / maxes[mode][2];
+
+ // Alpha may be undefined, so default it to 100%.
+ if (typeof arguments[1] === 'number') {
+ results[3] = arguments[1] / maxes[mode][3];
+ } else {
+ results[3] = 1;
+ }
+
+ // Constrain components to the range [0,1].
+ results = results.map(function(value) {
+ return Math.max(Math.min(value, 1), 0);
+ });
+
+ } else {
+ throw new Error (arguments + 'is not a valid color representation.');
+ }
+
+ return results;
+};
+
+module.exports = p5.Color;
+
+},{"../core/constants":54,"../core/core":55,"./color_conversion":47}],50:[function(_dereq_,module,exports){
+/**
+ * @module Color
+ * @submodule Setting
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+_dereq_('./p5.Color');
+
+/**
+ * The background() function sets the color used for the background of the
+ * p5.js canvas. The default background is light gray. This function is
+ * typically used within draw() to clear the display window at the beginning
+ * of each frame, but it can be used inside setup() to set the background on
+ * the first frame of animation or if the background need only be set once.
+ *
+ * The color is either specified in terms of the RGB, HSB, or HSL color
+ * depending on the current colorMode. (The default color space is RGB, with
+ * each value in the range from 0 to 255).
+ *
+ * If a single string argument is provided, RGB, RGBA and Hex CSS color strings
+ * and all named color strings are supported. In this case, an alpha number
+ * value as a second argument is not supported, the RGBA form should be used.
+ *
+ * A p5.Color object can also be provided to set the background color.
+ *
+ * A p5.Image can also be provided to set the background iamge.
+ *
+ * @method background
+ * @param {p5.Color} color any value created by the color() function
+ * @param {Number} [a] opacity of the background relative to current
+ * color range (default is 0-100)
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * // Grayscale integer value
+ * background(51);
+ *
+ *
+ *
+ *
+ *
+ * // R, G & B integer values
+ * background(255, 204, 0);
+ *
+ *
+ *
+ *
+ *
+ * // H, S & B integer values
+ * colorMode(HSB);
+ * background(255, 204, 100);
+ *
+ *
+ *
+ *
+ *
+ * // Named SVG/CSS color string
+ * background('red');
+ *
+ *
+ *
+ *
+ *
+ * // three-digit hexadecimal RGB notation
+ * background('#fae');
+ *
+ *
+ *
+ *
+ *
+ * // six-digit hexadecimal RGB notation
+ * background('#222222');
+ *
+ *
+ *
+ *
+ *
+ * // integer RGB notation
+ * background('rgb(0,255,0)');
+ *
+ *
+ *
+ *
+ *
+ * // integer RGBA notation
+ * background('rgba(0,255,0, 0.25)');
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGB notation
+ * background('rgb(100%,0%,10%)');
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGBA notation
+ * background('rgba(100%,0%,100%,0.5)');
+ *
+ *
+ *
+ *
+ *
+ * // p5 Color object
+ * background(color(0, 0, 255));
+ *
+ *
+ *
+ * @alt
+ * canvas with darkest charcoal grey background.
+ * canvas with yellow background.
+ * canvas with royal blue background.
+ * canvas with red background.
+ * canvas with pink background.
+ * canvas with black background.
+ * canvas with bright green background.
+ * canvas with soft green background.
+ * canvas with red background.
+ * canvas with light purple background.
+ * canvas with blue background.
+ */
+
+/**
+ * @method background
+ * @param {String} colorstring color string, possible formats include: integer
+ * rgb() or rgba(), percentage rgb() or rgba(),
+ * 3-digit hex, 6-digit hex
+ * @param {Number} [a]
+ * @chainable
+ */
+
+/**
+ * @method background
+ * @param {Number} gray specifies a value between white and black
+ * @param {Number} [a]
+ * @chainable
+ */
+
+/**
+ * @method background
+ * @param {Number} v1 red or hue value (depending on the current color
+ * mode)
+ * @param {Number} v2 green or saturation value (depending on the current
+ * color mode)
+ * @param {Number} v3 blue or brightness value (depending on the current
+ * color mode)
+ * @param {Number} [a]
+ * @chainable
+ */
+
+/**
+ * @method background
+ * @param {p5.Image} image image created with loadImage() or createImage(),
+ * to set as background
+ * (must be same size as the sketch window)
+ * @param {Number} [a]
+ * @chainable
+ */
+p5.prototype.background = function() {
+ if (arguments[0] instanceof p5.Image) {
+ this.image(arguments[0], 0, 0, this.width, this.height);
+ } else {
+ this._renderer.background.apply(this._renderer, arguments);
+ }
+ return this;
+};
+
+/**
+ * Clears the pixels within a buffer. This function only works on p5.Canvas
+ * objects created with the createCanvas() function; it won't work with the
+ * main display window. Unlike the main graphics context, pixels in
+ * additional graphics areas created with createGraphics() can be entirely
+ * or partially transparent. This function clears everything to make all of
+ * the pixels 100% transparent.
+ *
+ * @method clear
+ * @chainable
+ * @example
+ *
+ *
+ * // Clear the screen on mouse press.
+ * function setup() {
+ * createCanvas(100, 100);
+ * }
+ *
+ * function draw() {
+ * ellipse(mouseX, mouseY, 20, 20);
+ * }
+ *
+ * function mousePressed() {
+ * clear();
+ * }
+ *
+ *
+ *
+ * @alt
+ * 20x20 white ellipses are continually drawn at mouse x and y coordinates.
+ *
+ */
+
+p5.prototype.clear = function() {
+ this._renderer.clear();
+ return this;
+};
+
+/**
+ * colorMode() changes the way p5.js interprets color data. By default, the
+ * parameters for fill(), stroke(), background(), and color() are defined by
+ * values between 0 and 255 using the RGB color model. This is equivalent to
+ * setting colorMode(RGB, 255). Setting colorMode(HSB) lets you use the HSB
+ * system instead. By default, this is colorMode(HSB, 360, 100, 100, 1). You
+ * can also use HSL.
+ *
+ * Note: existing color objects remember the mode that they were created in,
+ * so you can change modes as you like without affecting their appearance.
+ *
+ *
+ * @method colorMode
+ * @param {Constant} mode either RGB, HSB or HSL, corresponding to
+ * Red/Green/Blue and Hue/Saturation/Brightness
+ * (or Lightness)
+ * @param {Number} [max] range for all values
+ * @chainable
+ */
+/**
+ * @method colorMode
+ * @param {Constant} mode
+ * @param {Number} max1 range for the red or hue depending on the
+ * current color mode
+ * @param {Number} max2 range for the green or saturation depending
+ * on the current color mode
+ * @param {Number} max3 range for the blue or brightness/lighntess
+ * depending on the current color mode
+ * @param {Number} [maxA] range for the alpha
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * noStroke();
+ * colorMode(RGB, 100);
+ * for (i = 0; i < 100; i++) {
+ * for (j = 0; j < 100; j++) {
+ * stroke(i, j, 0);
+ * point(i, j);
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * noStroke();
+ * colorMode(HSB, 100);
+ * for (i = 0; i < 100; i++) {
+ * for (j = 0; j < 100; j++) {
+ * stroke(i, j, 100);
+ * point(i, j);
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * colorMode(RGB, 255);
+ * var c = color(127, 255, 0);
+ *
+ * colorMode(RGB, 1);
+ * var myColor = c._getRed();
+ * text(myColor, 10, 10, 80, 80);
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * colorMode(RGB, 255, 255, 255, 1);
+ * background(255);
+ *
+ * strokeWeight(4);
+ * stroke(255, 0 , 10, 0.3);
+ * ellipse(40, 40, 50, 50);
+ * ellipse(50, 50, 40, 40);
+ *
+ *
+ *
+ * @alt
+ *Green to red gradient from bottom L to top R. shading originates from top left.
+ *Rainbow gradient from left to right. Brightness increasing to white at top.
+ *unknown image.
+ *50x50 ellipse at middle L & 40x40 ellipse at center. Transluscent pink outlines.
+ *
+ */
+p5.prototype.colorMode = function() {
+ if (arguments[0] === constants.RGB ||
+ arguments[0] === constants.HSB ||
+ arguments[0] === constants.HSL) {
+
+ // Set color mode.
+ this._renderer._colorMode = arguments[0];
+
+ // Set color maxes.
+ var maxes = this._renderer._colorMaxes[this._renderer._colorMode];
+ if (arguments.length === 2) {
+ maxes[0] = arguments[1]; // Red
+ maxes[1] = arguments[1]; // Green
+ maxes[2] = arguments[1]; // Blue
+ maxes[3] = arguments[1]; // Alpha
+ } else if (arguments.length === 4) {
+ maxes[0] = arguments[1]; // Red
+ maxes[1] = arguments[2]; // Green
+ maxes[2] = arguments[3]; // Blue
+ } else if (arguments.length === 5) {
+ maxes[0] = arguments[1]; // Red
+ maxes[1] = arguments[2]; // Green
+ maxes[2] = arguments[3]; // Blue
+ maxes[3] = arguments[4]; // Alpha
+ }
+ }
+
+ return this;
+};
+
+/**
+ * Sets the color used to fill shapes. For example, if you run
+ * fill(204, 102, 0), all subsequent shapes will be filled with orange. This
+ * color is either specified in terms of the RGB or HSB color depending on
+ * the current colorMode(). (The default color space is RGB, with each value
+ * in the range from 0 to 255).
+ *
+ * If a single string argument is provided, RGB, RGBA and Hex CSS color strings
+ * and all named color strings are supported. In this case, an alpha number
+ * value as a second argument is not supported, the RGBA form should be used.
+ *
+ * A p5 Color object can also be provided to set the fill color.
+ *
+ * @method fill
+ * @param {Number} v1 red or hue value relative to
+ * the current color range
+ * @param {Number} v2 green or saturation value
+ * relative to the current color range
+ * @param {Number} v3 blue or brightness value
+ * relative to the current color range
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method fill
+ * @param {String} value a color string
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method fill
+ * @param {Number[]} values an array containing the red,green,blue &
+ * and alpha components of the color
+ * @chainable
+ */
+
+/**
+ * @method fill
+ * @param {p5.Color} color the fill color
+ * @param {Number} [alpha]
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * // Grayscale integer value
+ * fill(51);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // R, G & B integer values
+ * fill(255, 204, 0);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // H, S & B integer values
+ * colorMode(HSB);
+ * fill(255, 204, 100);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // Named SVG/CSS color string
+ * fill('red');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // three-digit hexadecimal RGB notation
+ * fill('#fae');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // six-digit hexadecimal RGB notation
+ * fill('#222222');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // integer RGB notation
+ * fill('rgb(0,255,0)');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // integer RGBA notation
+ * fill('rgba(0,255,0, 0.25)');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGB notation
+ * fill('rgb(100%,0%,10%)');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGBA notation
+ * fill('rgba(100%,0%,100%,0.5)');
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // p5 Color object
+ * fill(color(0, 0, 255));
+ * rect(20, 20, 60, 60);
+ *
+ *
+ * @alt
+ * 60x60 dark charcoal grey rect with black outline in center of canvas.
+ * 60x60 yellow rect with black outline in center of canvas.
+ * 60x60 royal blue rect with black outline in center of canvas.
+ * 60x60 red rect with black outline in center of canvas.
+ * 60x60 pink rect with black outline in center of canvas.
+ * 60x60 black rect with black outline in center of canvas.
+ * 60x60 light green rect with black outline in center of canvas.
+ * 60x60 soft green rect with black outline in center of canvas.
+ * 60x60 red rect with black outline in center of canvas.
+ * 60x60 dark fushcia rect with black outline in center of canvas.
+ * 60x60 blue rect with black outline in center of canvas.
+ */
+
+p5.prototype.fill = function() {
+ this._renderer._setProperty('_fillSet', true);
+ this._renderer._setProperty('_doFill', true);
+ this._renderer.fill.apply(this._renderer, arguments);
+ return this;
+};
+
+/**
+ * Disables filling geometry. If both noStroke() and noFill() are called,
+ * nothing will be drawn to the screen.
+ *
+ * @method noFill
+ * @chainable
+ * @example
+ *
+ *
+ * rect(15, 10, 55, 55);
+ * noFill();
+ * rect(20, 20, 60, 60);
+ *
+ *
+ * @alt
+ * white rect top middle and noFill rect center. Both 60x60 with black outlines.
+ */
+p5.prototype.noFill = function() {
+ if(this._renderer.isP3D) {
+ this._renderer.noFill();
+ }
+ this._renderer._setProperty('_doFill', false);
+ return this;
+};
+
+/**
+ * Disables drawing the stroke (outline). If both noStroke() and noFill()
+ * are called, nothing will be drawn to the screen.
+ *
+ * @method noStroke
+ * @chainable
+ * @example
+ *
+ *
+ * noStroke();
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ * @alt
+ *60x60 white rect at center. no outline.
+ *
+ */
+
+p5.prototype.noStroke = function() {
+ if(this._renderer.isP3D) {
+ this._renderer.noStroke();
+ }
+ this._renderer._setProperty('_doStroke', false);
+ return this;
+};
+
+/**
+ * Sets the color used to draw lines and borders around shapes. This color
+ * is either specified in terms of the RGB or HSB color depending on the
+ * current colorMode() (the default color space is RGB, with each value in
+ * the range from 0 to 255).
+ *
+ * If a single string argument is provided, RGB, RGBA and Hex CSS color
+ * strings and all named color strings are supported. In this case, an alpha
+ * number value as a second argument is not supported, the RGBA form should be
+ * used.
+ *
+ * A p5 Color object can also be provided to set the stroke color.
+ *
+ *
+ * @method stroke
+ * @param {Number} v1 red or hue value relative to
+ * the current color range
+ * @param {Number} v2 green or saturation value
+ * relative to the current color range
+ * @param {Number} v3 blue or brightness value
+ * relative to the current color range
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method stroke
+ * @param {String} value a color string
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method stroke
+ * @param {Number[]} values an array containing the red,green,blue &
+ * and alpha components of the color
+ * @chainable
+ */
+
+/**
+ * @method stroke
+ * @param {p5.Color} color the stroke color
+ * @param {Number} [alpha]
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * // Grayscale integer value
+ * strokeWeight(4);
+ * stroke(51);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // R, G & B integer values
+ * stroke(255, 204, 0);
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // H, S & B integer values
+ * colorMode(HSB);
+ * strokeWeight(4);
+ * stroke(255, 204, 100);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // Named SVG/CSS color string
+ * stroke('red');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // three-digit hexadecimal RGB notation
+ * stroke('#fae');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // six-digit hexadecimal RGB notation
+ * stroke('#222222');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // integer RGB notation
+ * stroke('rgb(0,255,0)');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // integer RGBA notation
+ * stroke('rgba(0,255,0,0.25)');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGB notation
+ * stroke('rgb(100%,0%,10%)');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // percentage RGBA notation
+ * stroke('rgba(100%,0%,100%,0.5)');
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ *
+ *
+ * // p5 Color object
+ * stroke(color(0, 0, 255));
+ * strokeWeight(4);
+ * rect(20, 20, 60, 60);
+ *
+ *
+ *
+ * @alt
+ * 60x60 white rect at center. Dark charcoal grey outline.
+ * 60x60 white rect at center. Yellow outline.
+ * 60x60 white rect at center. Royal blue outline.
+ * 60x60 white rect at center. Red outline.
+ * 60x60 white rect at center. Pink outline.
+ * 60x60 white rect at center. Black outline.
+ * 60x60 white rect at center. Bright green outline.
+ * 60x60 white rect at center. Soft green outline.
+ * 60x60 white rect at center. Red outline.
+ * 60x60 white rect at center. Dark fushcia outline.
+ * 60x60 white rect at center. Blue outline.
+ */
+
+p5.prototype.stroke = function() {
+ this._renderer._setProperty('_strokeSet', true);
+ this._renderer._setProperty('_doStroke', true);
+ this._renderer.stroke.apply(this._renderer, arguments);
+ return this;
+};
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55,"./p5.Color":49}],51:[function(_dereq_,module,exports){
+/**
+ * @module Shape
+ * @submodule 2D Primitives
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+var canvas = _dereq_('./canvas');
+_dereq_('./error_helpers');
+
+/**
+ * Draw an arc to the screen. If called with only a, b, c, d, start, and
+ * stop, the arc will be drawn as an open pie. If mode is provided, the arc
+ * will be drawn either open, as a chord, or as a pie as specified. The
+ * origin may be changed with the ellipseMode() function.
+ * Note that drawing a full circle (ex: 0 to TWO_PI) will appear blank
+ * because 0 and TWO_PI are the same position on the unit circle. The
+ * best way to handle this is by using the ellipse() function instead
+ * to create a closed ellipse, and to use the arc() function
+ * only to draw parts of an ellipse.
+ *
+ * @method arc
+ * @param {Number} a x-coordinate of the arc's ellipse
+ * @param {Number} b y-coordinate of the arc's ellipse
+ * @param {Number} c width of the arc's ellipse by default
+ * @param {Number} d height of the arc's ellipse by default
+ * @param {Number} start angle to start the arc, specified in radians
+ * @param {Number} stop angle to stop the arc, specified in radians
+ * @param {Constant} [mode] optional parameter to determine the way of drawing
+ * the arc. either CHORD or PIE
+ * @chainable
+ * @example
+ *
+ *
+ * arc(50, 55, 50, 50, 0, HALF_PI);
+ * noFill();
+ * arc(50, 55, 60, 60, HALF_PI, PI);
+ * arc(50, 55, 70, 70, PI, PI+QUARTER_PI);
+ * arc(50, 55, 80, 80, PI+QUARTER_PI, TWO_PI);
+ *
+ *
+ *
+ *
+ *
+ * arc(50, 50, 80, 80, 0, PI+QUARTER_PI, OPEN);
+ *
+ *
+ *
+ *
+ *
+ * arc(50, 50, 80, 80, 0, PI+QUARTER_PI, CHORD);
+ *
+ *
+ *
+ *
+ *
+ * arc(50, 50, 80, 80, 0, PI+QUARTER_PI, PIE);
+ *
+ *
+ *
+ * @alt
+ *shattered outline of an ellipse with a quarter of a white circle bottom-right.
+ *white ellipse with black outline with top right missing.
+ *white ellipse with top right missing with black outline around shape.
+ *white ellipse with top right quarter missing with black outline around the shape.
+ *
+ */
+p5.prototype.arc = function(x, y, w, h, start, stop, mode) {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('arc', args);
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+ if (this._angleMode === constants.DEGREES) {
+ start = this.radians(start);
+ stop = this.radians(stop);
+ }
+
+ // Make all angles positive...
+ while (start < 0) {
+ start += constants.TWO_PI;
+ }
+ while (stop < 0) {
+ stop += constants.TWO_PI;
+ }
+ // ...and confine them to the interval [0,TWO_PI).
+ start %= constants.TWO_PI;
+ stop %= constants.TWO_PI;
+
+ // account for full circle
+ if (stop === start) {
+ stop += constants.TWO_PI;
+ }
+
+ // Adjust angles to counter linear scaling.
+ if (start <= constants.HALF_PI) {
+ start = Math.atan(w / h * Math.tan(start));
+ } else if (start > constants.HALF_PI && start <= 3 * constants.HALF_PI) {
+ start = Math.atan(w / h * Math.tan(start)) + constants.PI;
+ } else {
+ start = Math.atan(w / h * Math.tan(start)) + constants.TWO_PI;
+ }
+ if (stop <= constants.HALF_PI) {
+ stop = Math.atan(w / h * Math.tan(stop));
+ } else if (stop > constants.HALF_PI && stop <= 3 * constants.HALF_PI) {
+ stop = Math.atan(w / h * Math.tan(stop)) + constants.PI;
+ } else {
+ stop = Math.atan(w / h * Math.tan(stop)) + constants.TWO_PI;
+ }
+
+ // Exceed the interval if necessary in order to preserve the size and
+ // orientation of the arc.
+ if (start > stop) {
+ stop += constants.TWO_PI;
+ }
+ // p5 supports negative width and heights for ellipses
+ w = Math.abs(w);
+ h = Math.abs(h);
+ this._renderer.arc(x, y, w, h, start, stop, mode);
+ return this;
+};
+
+/**
+ * Draws an ellipse (oval) to the screen. An ellipse with equal width and
+ * height is a circle. By default, the first two parameters set the location,
+ * and the third and fourth parameters set the shape's width and height. If
+ * no height is specified, the value of width is used for both the width and
+ * height. If a negative height or width is specified, the absolute value is taken.
+ * The origin may be changed with the ellipseMode() function.
+ *
+ * @method ellipse
+ * @param {Number} x x-coordinate of the ellipse.
+ * @param {Number} y y-coordinate of the ellipse.
+ * @param {Number} w width of the ellipse.
+ * @param {Number} [h] height of the ellipse.
+ * @chainable
+ * @example
+ *
+ *
+ * ellipse(56, 46, 55, 55);
+ *
+ *
+ *
+ * @alt
+ *white ellipse with black outline in middle-right of canvas that is 55x55.
+ *
+ */
+p5.prototype.ellipse = function() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ // Duplicate 3rd argument if only 3 given.
+ if (args.length === 3) {
+ args.push(args[2]);
+ }
+
+ p5._validateParameters('ellipse', args);
+ // p5 supports negative width and heights for rects
+ if (args[2] < 0){args[2] = Math.abs(args[2]);}
+ if (args[3] < 0){args[3] = Math.abs(args[3]);}
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+ var vals = canvas.modeAdjust(
+ args[0],
+ args[1],
+ args[2],
+ args[3],
+ this._renderer._ellipseMode);
+ args[0] = vals.x;
+ args[1] = vals.y;
+ args[2] = vals.w;
+ args[3] = vals.h;
+ this._renderer.ellipse(args);
+ return this;
+};
+/**
+ * Draws a line (a direct path between two points) to the screen. The version
+ * of line() with four parameters draws the line in 2D. To color a line, use
+ * the stroke() function. A line cannot be filled, therefore the fill()
+ * function will not affect the color of a line. 2D lines are drawn with a
+ * width of one pixel by default, but this can be changed with the
+ * strokeWeight() function.
+ *
+ * @method line
+ * @param {Number} x1 the x-coordinate of the first point
+ * @param {Number} y1 the y-coordinate of the first point
+ * @param {Number} x2 the x-coordinate of the second point
+ * @param {Number} y2 the y-coordinate of the second point
+ * @chainable
+ * @example
+ *
+ *
+ * line(30, 20, 85, 75);
+ *
+ *
+ *
+ *
+ *
+ * line(30, 20, 85, 20);
+ * stroke(126);
+ * line(85, 20, 85, 75);
+ * stroke(255);
+ * line(85, 75, 30, 75);
+ *
+ *
+ *
+ * @alt
+ *line 78 pixels long running from mid-top to bottom-right of canvas.
+ *3 lines of various stroke sizes. Form top, bottom and right sides of a square.
+ *
+ */
+////commented out original
+// p5.prototype.line = function(x1, y1, x2, y2) {
+// if (!this._renderer._doStroke) {
+// return this;
+// }
+// if(this._renderer.isP3D){
+// } else {
+// this._renderer.line(x1, y1, x2, y2);
+// }
+// };
+p5.prototype.line = function() {
+ if (!this._renderer._doStroke) {
+ return this;
+ }
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('line', args);
+ //check whether we should draw a 3d line or 2d
+ if (this._renderer.isP3D) {
+ this._renderer.line(
+ args[0],
+ args[1],
+ args[2],
+ args[3],
+ args[4],
+ args[5]);
+ } else {
+ this._renderer.line(
+ args[0],
+ args[1],
+ args[2],
+ args[3]);
+ }
+ return this;
+};
+
+/**
+ * Draws a point, a coordinate in space at the dimension of one pixel.
+ * The first parameter is the horizontal value for the point, the second
+ * value is the vertical value for the point. The color of the point is
+ * determined by the current stroke.
+ *
+ * @method point
+ * @param {Number} x the x-coordinate
+ * @param {Number} y the y-coordinate
+ * @chainable
+ * @example
+ *
+ *
+ * point(30, 20);
+ * point(85, 20);
+ * point(85, 75);
+ * point(30, 75);
+ *
+ *
+ *
+ * @alt
+ *4 points centered in the middle-right of the canvas.
+ *
+ */
+p5.prototype.point = function() {
+ if (!this._renderer._doStroke) {
+ return this;
+ }
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('point', args);
+ //check whether we should draw a 3d line or 2d
+ if (this._renderer.isP3D) {
+ this._renderer.point(
+ args[0],
+ args[1],
+ args[2]
+ );
+ } else {
+ this._renderer.point(
+ args[0],
+ args[1]
+ );
+ }
+ return this;
+};
+
+
+/**
+ * Draw a quad. A quad is a quadrilateral, a four sided polygon. It is
+ * similar to a rectangle, but the angles between its edges are not
+ * constrained to ninety degrees. The first pair of parameters (x1,y1)
+ * sets the first vertex and the subsequent pairs should proceed
+ * clockwise or counter-clockwise around the defined shape.
+ *
+ * @method quad
+ * @param {Number} x1 the x-coordinate of the first point
+ * @param {Number} y1 the y-coordinate of the first point
+ * @param {Number} x2 the x-coordinate of the second point
+ * @param {Number} y2 the y-coordinate of the second point
+ * @param {Number} x3 the x-coordinate of the third point
+ * @param {Number} y3 the y-coordinate of the third point
+ * @param {Number} x4 the x-coordinate of the fourth point
+ * @param {Number} y4 the y-coordinate of the fourth point
+ * @chainable
+ * @example
+ *
+ *
+ * quad(38, 31, 86, 20, 69, 63, 30, 76);
+ *
+ *
+ *
+ * @alt
+ *irregular white quadrilateral shape with black outline mid-right of canvas.
+ *
+ */
+/**
+ * @method quad
+ * @param {Number} x1
+ * @param {Number} y1
+ * @param {Number} x2
+ * @param {Number} y2
+ * @param {Number} x3
+ * @param {Number} y3
+ * @param {Number} x4
+ * @param {Number} y4
+ * @chainable
+ */
+p5.prototype.quad = function() {
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('quad', args);
+ if (this._renderer.isP3D) {
+ this._renderer.quad(
+ args[0],
+ args[1],
+ args[2],
+ args[3],
+ args[4],
+ args[5],
+ args[6],
+ args[7],
+ args[8],
+ args[9],
+ args[10],
+ args[11]
+ );
+ } else {
+ this._renderer.quad(
+ args[0],
+ args[1],
+ args[2],
+ args[3],
+ args[4],
+ args[5],
+ args[6],
+ args[7]
+ );
+ }
+ return this;
+};
+
+/**
+* Draws a rectangle to the screen. A rectangle is a four-sided shape with
+* every angle at ninety degrees. By default, the first two parameters set
+* the location of the upper-left corner, the third sets the width, and the
+* fourth sets the height. The way these parameters are interpreted, however,
+* may be changed with the rectMode() function.
+*
+* The fifth, sixth, seventh and eighth parameters, if specified,
+* determine corner radius for the top-right, top-left, lower-right and
+* lower-left corners, respectively. An omitted corner radius parameter is set
+* to the value of the previously specified radius value in the parameter list.
+*
+* @method rect
+* @param {Number} x x-coordinate of the rectangle.
+* @param {Number} y y-coordinate of the rectangle.
+* @param {Number} w width of the rectangle.
+* @param {Number} h height of the rectangle.
+* @param {Number} [tl] optional radius of top-left corner.
+* @param {Number} [tr] optional radius of top-right corner.
+* @param {Number} [br] optional radius of bottom-right corner.
+* @param {Number} [bl] optional radius of bottom-left corner.
+* @return {p5} the p5 object.
+* @example
+*
+*
+* // Draw a rectangle at location (30, 20) with a width and height of 55.
+* rect(30, 20, 55, 55);
+*
+*
+*
+*
+*
+* // Draw a rectangle with rounded corners, each having a radius of 20.
+* rect(30, 20, 55, 55, 20);
+*
+*
+*
+*
+*
+* // Draw a rectangle with rounded corners having the following radii:
+* // top-left = 20, top-right = 15, bottom-right = 10, bottom-left = 5.
+* rect(30, 20, 55, 55, 20, 15, 10, 5);
+*
+*
+*
+* @alt
+* 55x55 white rect with black outline in mid-right of canvas.
+* 55x55 white rect with black outline and rounded edges in mid-right of canvas.
+* 55x55 white rect with black outline and rounded edges of different radii.
+*/
+/**
+* @method rect
+* @param {Number} x
+* @param {Number} y
+* @param {Number} w
+* @param {Number} h
+* @param {Number} [detailX]
+* @param {Number} [detailY]
+* @chainable
+*/
+p5.prototype.rect = function() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+
+ p5._validateParameters('rect', args);
+ var vals = canvas.modeAdjust(
+ args[0],
+ args[1],
+ args[2],
+ args[3],
+ this._renderer._rectMode);
+ args[0] = vals.x;
+ args[1] = vals.y;
+ args[2] = vals.w;
+ args[3] = vals.h;
+ this._renderer.rect(args);
+ return this;
+};
+
+/**
+* A triangle is a plane created by connecting three points. The first two
+* arguments specify the first point, the middle two arguments specify the
+* second point, and the last two arguments specify the third point.
+*
+* @method triangle
+* @param {Number} x1 x-coordinate of the first point
+* @param {Number} y1 y-coordinate of the first point
+* @param {Number} x2 x-coordinate of the second point
+* @param {Number} y2 y-coordinate of the second point
+* @param {Number} x3 x-coordinate of the third point
+* @param {Number} y3 y-coordinate of the third point
+* @chainable
+* @example
+*
+*
+* triangle(30, 75, 58, 20, 86, 75);
+*
+*
+*
+*@alt
+* white triangle with black outline in mid-right of canvas.
+*
+*/
+p5.prototype.triangle = function() {
+
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('triangle', args);
+ this._renderer.triangle(args);
+ return this;
+};
+
+module.exports = p5;
+
+},{"./canvas":53,"./constants":54,"./core":55,"./error_helpers":58}],52:[function(_dereq_,module,exports){
+/**
+ * @module Shape
+ * @submodule Attributes
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+
+/**
+ * Modifies the location from which ellipses are drawn by changing the way
+ * in which parameters given to ellipse() are interpreted.
+ *
+ * The default mode is ellipseMode(CENTER), which interprets the first two
+ * parameters of ellipse() as the shape's center point, while the third and
+ * fourth parameters are its width and height.
+ *
+ * ellipseMode(RADIUS) also uses the first two parameters of ellipse() as
+ * the shape's center point, but uses the third and fourth parameters to
+ * specify half of the shapes's width and height.
+ *
+ * ellipseMode(CORNER) interprets the first two parameters of ellipse() as
+ * the upper-left corner of the shape, while the third and fourth parameters
+ * are its width and height.
+ *
+ * ellipseMode(CORNERS) interprets the first two parameters of ellipse() as
+ * the location of one corner of the ellipse's bounding box, and the third
+ * and fourth parameters as the location of the opposite corner.
+ *
+ * The parameter must be written in ALL CAPS because Javascript is a
+ * case-sensitive language.
+ *
+ * @method ellipseMode
+ * @param {Constant} mode either CENTER, RADIUS, CORNER, or CORNERS
+ * @chainable
+ * @example
+ *
+ *
+ * ellipseMode(RADIUS); // Set ellipseMode to RADIUS
+ * fill(255); // Set fill to white
+ * ellipse(50, 50, 30, 30); // Draw white ellipse using RADIUS mode
+ *
+ * ellipseMode(CENTER); // Set ellipseMode to CENTER
+ * fill(100); // Set fill to gray
+ * ellipse(50, 50, 30, 30); // Draw gray ellipse using CENTER mode
+ *
+ *
+ *
+ *
+ *
+ * ellipseMode(CORNER); // Set ellipseMode is CORNER
+ * fill(255); // Set fill to white
+ * ellipse(25, 25, 50, 50); // Draw white ellipse using CORNER mode
+ *
+ * ellipseMode(CORNERS); // Set ellipseMode to CORNERS
+ * fill(100); // Set fill to gray
+ * ellipse(25, 25, 50, 50); // Draw gray ellipse using CORNERS mode
+ *
+ *
+ *
+ * @alt
+ * 60x60 white ellipse and 30x30 grey ellipse with black outlines at center.
+ * 60x60 white ellipse @center and 30x30 grey ellipse top-right, black outlines.
+ *
+ */
+p5.prototype.ellipseMode = function(m) {
+ if (m === constants.CORNER ||
+ m === constants.CORNERS ||
+ m === constants.RADIUS ||
+ m === constants.CENTER) {
+ this._renderer._ellipseMode = m;
+ }
+ return this;
+};
+
+/**
+ * Draws all geometry with jagged (aliased) edges. Note that smooth() is
+ * active by default, so it is necessary to call noSmooth() to disable
+ * smoothing of geometry, images, and fonts.
+ *
+ * @method noSmooth
+ * @chainable
+ * @example
+ *
+ *
+ * background(0);
+ * noStroke();
+ * smooth();
+ * ellipse(30, 48, 36, 36);
+ * noSmooth();
+ * ellipse(70, 48, 36, 36);
+ *
+ *
+ *
+ * @alt
+ * 2 pixelated 36x36 white ellipses to left & right of center, black background
+ *
+ */
+p5.prototype.noSmooth = function() {
+ this._renderer.noSmooth();
+ return this;
+};
+
+/**
+ * Modifies the location from which rectangles are drawn by changing the way
+ * in which parameters given to rect() are interpreted.
+ *
+ * The default mode is rectMode(CORNER), which interprets the first two
+ * parameters of rect() as the upper-left corner of the shape, while the
+ * third and fourth parameters are its width and height.
+ *
+ * rectMode(CORNERS) interprets the first two parameters of rect() as the
+ * location of one corner, and the third and fourth parameters as the
+ * location of the opposite corner.
+ *
+ * rectMode(CENTER) interprets the first two parameters of rect() as the
+ * shape's center point, while the third and fourth parameters are its
+ * width and height.
+ *
+ * rectMode(RADIUS) also uses the first two parameters of rect() as the
+ * shape's center point, but uses the third and fourth parameters to specify
+ * half of the shapes's width and height.
+ *
+ * The parameter must be written in ALL CAPS because Javascript is a
+ * case-sensitive language.
+ *
+ * @method rectMode
+ * @param {Constant} mode either CORNER, CORNERS, CENTER, or RADIUS
+ * @chainable
+ * @example
+ *
+ *
+ * rectMode(CORNER); // Default rectMode is CORNER
+ * fill(255); // Set fill to white
+ * rect(25, 25, 50, 50); // Draw white rect using CORNER mode
+ *
+ * rectMode(CORNERS); // Set rectMode to CORNERS
+ * fill(100); // Set fill to gray
+ * rect(25, 25, 50, 50); // Draw gray rect using CORNERS mode
+ *
+ *
+ *
+ *
+ *
+ * rectMode(RADIUS); // Set rectMode to RADIUS
+ * fill(255); // Set fill to white
+ * rect(50, 50, 30, 30); // Draw white rect using RADIUS mode
+ *
+ * rectMode(CENTER); // Set rectMode to CENTER
+ * fill(100); // Set fill to gray
+ * rect(50, 50, 30, 30); // Draw gray rect using CENTER mode
+ *
+ *
+ *
+ * @alt
+ * 50x50 white rect at center and 25x25 grey rect in the top left of the other.
+ * 50x50 white rect at center and 25x25 grey rect in the center of the other.
+ *
+ */
+p5.prototype.rectMode = function(m) {
+ if (m === constants.CORNER ||
+ m === constants.CORNERS ||
+ m === constants.RADIUS ||
+ m === constants.CENTER) {
+ this._renderer._rectMode = m;
+ }
+ return this;
+};
+
+/**
+ * Draws all geometry with smooth (anti-aliased) edges. smooth() will also
+ * improve image quality of resized images. Note that smooth() is active by
+ * default; noSmooth() can be used to disable smoothing of geometry,
+ * images, and fonts.
+ *
+ * @method smooth
+ * @chainable
+ * @example
+ *
+ *
+ * background(0);
+ * noStroke();
+ * smooth();
+ * ellipse(30, 48, 36, 36);
+ * noSmooth();
+ * ellipse(70, 48, 36, 36);
+ *
+ *
+ *
+ * @alt
+ * 2 pixelated 36x36 white ellipses one left one right of center. On black.
+ *
+ */
+p5.prototype.smooth = function() {
+ this._renderer.smooth();
+ return this;
+};
+
+/**
+ * Sets the style for rendering line endings. These ends are either squared,
+ * extended, or rounded, each of which specified with the corresponding
+ * parameters: SQUARE, PROJECT, and ROUND. The default cap is ROUND.
+ *
+ * @method strokeCap
+ * @param {Constant} cap either SQUARE, PROJECT, or ROUND
+ * @chainable
+ * @example
+ *
+ *
+ * strokeWeight(12.0);
+ * strokeCap(ROUND);
+ * line(20, 30, 80, 30);
+ * strokeCap(SQUARE);
+ * line(20, 50, 80, 50);
+ * strokeCap(PROJECT);
+ * line(20, 70, 80, 70);
+ *
+ *
+ *
+ * @alt
+ * 3 lines. Top line: rounded ends, mid: squared, bottom:longer squared ends.
+ *
+ */
+p5.prototype.strokeCap = function(cap) {
+ if (cap === constants.ROUND ||
+ cap === constants.SQUARE ||
+ cap === constants.PROJECT) {
+ this._renderer.strokeCap(cap);
+ }
+ return this;
+};
+
+/**
+ * Sets the style of the joints which connect line segments. These joints
+ * are either mitered, beveled, or rounded and specified with the
+ * corresponding parameters MITER, BEVEL, and ROUND. The default joint is
+ * MITER.
+ *
+ * @method strokeJoin
+ * @param {Constant} join either MITER, BEVEL, ROUND
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ * strokeWeight(10.0);
+ * strokeJoin(MITER);
+ * beginShape();
+ * vertex(35, 20);
+ * vertex(65, 50);
+ * vertex(35, 80);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * strokeWeight(10.0);
+ * strokeJoin(BEVEL);
+ * beginShape();
+ * vertex(35, 20);
+ * vertex(65, 50);
+ * vertex(35, 80);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * strokeWeight(10.0);
+ * strokeJoin(ROUND);
+ * beginShape();
+ * vertex(35, 20);
+ * vertex(65, 50);
+ * vertex(35, 80);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * Right-facing arrowhead shape with pointed tip in center of canvas.
+ * Right-facing arrowhead shape with flat tip in center of canvas.
+ * Right-facing arrowhead shape with rounded tip in center of canvas.
+ *
+ */
+p5.prototype.strokeJoin = function(join) {
+ if (join === constants.ROUND ||
+ join === constants.BEVEL ||
+ join === constants.MITER) {
+ this._renderer.strokeJoin(join);
+ }
+ return this;
+};
+
+/**
+ * Sets the width of the stroke used for lines, points, and the border
+ * around shapes. All widths are set in units of pixels.
+ *
+ * @method strokeWeight
+ * @param {Number} weight the weight (in pixels) of the stroke
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * strokeWeight(1); // Default
+ * line(20, 20, 80, 20);
+ * strokeWeight(4); // Thicker
+ * line(20, 40, 80, 40);
+ * strokeWeight(10); // Beastly
+ * line(20, 70, 80, 70);
+ *
+ *
+ *
+ * @alt
+ * 3 horizontal black lines. Top line: thin, mid: medium, bottom:thick.
+ *
+ */
+p5.prototype.strokeWeight = function(w) {
+ this._renderer.strokeWeight(w);
+ return this;
+};
+
+module.exports = p5;
+
+},{"./constants":54,"./core":55}],53:[function(_dereq_,module,exports){
+/**
+ * @requires constants
+ */
+
+var constants = _dereq_('./constants');
+
+module.exports = {
+
+ modeAdjust: function(a, b, c, d, mode) {
+ if (mode === constants.CORNER) {
+ return { x: a, y: b, w: c, h: d };
+ } else if (mode === constants.CORNERS) {
+ return { x: a, y: b, w: c-a, h: d-b };
+ } else if (mode === constants.RADIUS) {
+ return { x: a-c, y: b-d, w: 2*c, h: 2*d };
+ } else if (mode === constants.CENTER) {
+ return { x: a-c*0.5, y: b-d*0.5, w: c, h: d };
+ }
+ },
+
+ arcModeAdjust: function(a, b, c, d, mode) {
+ if (mode === constants.CORNER) {
+ return { x: a+c*0.5, y: b+d*0.5, w: c, h: d };
+ } else if (mode === constants.CORNERS) {
+ return { x: a, y: b, w: c+a, h: d+b };
+ } else if (mode === constants.RADIUS) {
+ return { x: a, y: b, w: 2*c, h: 2*d };
+ } else if (mode === constants.CENTER) {
+ return { x: a, y: b, w: c, h: d };
+ }
+ }
+
+};
+
+
+},{"./constants":54}],54:[function(_dereq_,module,exports){
+/**
+ * @module Constants
+ * @submodule Constants
+ * @for p5
+ */
+
+var PI = Math.PI;
+
+module.exports = {
+
+ // GRAPHICS RENDERER
+ /**
+ * @property {String} P2D
+ * @final
+ */
+ P2D: 'p2d',
+ /**
+ * @property {String} WEBGL
+ * @final
+ */
+ WEBGL: 'webgl',
+
+ // ENVIRONMENT
+ ARROW: 'default',
+ CROSS: 'crosshair',
+ HAND: 'pointer',
+ MOVE: 'move',
+ TEXT: 'text',
+ WAIT: 'wait',
+
+ // TRIGONOMETRY
+
+ /**
+ * HALF_PI is a mathematical constant with the value
+ * 1.57079632679489661923. It is half the ratio of the
+ * circumference of a circle to its diameter. It is useful in
+ * combination with the trigonometric functions sin() and cos().
+ *
+ * @property {Number} HALF_PI
+ * @final
+ *
+ * @example
+ *
+ * arc(50, 50, 80, 80, 0, HALF_PI);
+ *
+ *
+ * @alt
+ * 80x80 white quarter-circle with curve toward bottom right of canvas.
+ *
+ */
+ HALF_PI: PI / 2,
+ /**
+ * PI is a mathematical constant with the value
+ * 3.14159265358979323846. It is the ratio of the circumference
+ * of a circle to its diameter. It is useful in combination with
+ * the trigonometric functions sin() and cos().
+ *
+ * @property {Number} PI
+ * @final
+ *
+ * @example
+ *
+ * arc(50, 50, 80, 80, 0, PI);
+ *
+ *
+ * @alt
+ * white half-circle with curve toward bottom of canvas.
+ *
+ */
+ PI: PI,
+ /**
+ * QUARTER_PI is a mathematical constant with the value 0.7853982.
+ * It is one quarter the ratio of the circumference of a circle to
+ * its diameter. It is useful in combination with the trigonometric
+ * functions sin() and cos().
+ *
+ * @property {Number} QUARTER_PI
+ * @final
+ *
+ * @example
+ *
+ * arc(50, 50, 80, 80, 0, QUARTER_PI);
+ *
+ *
+ * @alt
+ * white eighth-circle rotated about 40 degrees with curve bottom right canvas.
+ *
+ */
+ QUARTER_PI: PI / 4,
+ /**
+ * TAU is an alias for TWO_PI, a mathematical constant with the
+ * value 6.28318530717958647693. It is twice the ratio of the
+ * circumference of a circle to its diameter. It is useful in
+ * combination with the trigonometric functions sin() and cos().
+ *
+ * @property {Number} TAU
+ * @final
+ *
+ * @example
+ *
+ * arc(50, 50, 80, 80, 0, TAU);
+ *
+ *
+ * @alt
+ * 80x80 white ellipse shape in center of canvas.
+ *
+ */
+ TAU: PI * 2,
+ /**
+ * TWO_PI is a mathematical constant with the value
+ * 6.28318530717958647693. It is twice the ratio of the
+ * circumference of a circle to its diameter. It is useful in
+ * combination with the trigonometric functions sin() and cos().
+ *
+ * @property {Number} TWO_PI
+ * @final
+ *
+ * @example
+ *
+ * arc(50, 50, 80, 80, 0, TWO_PI);
+ *
+ *
+ * @alt
+ * 80x80 white ellipse shape in center of canvas.
+ *
+ */
+ TWO_PI: PI * 2,
+ /**
+ * @property {String} DEGREES
+ * @final
+ */
+ DEGREES: 'degrees',
+ /**
+ * @property {String} RADIANS
+ * @final
+ */
+ RADIANS: 'radians',
+ DEG_TO_RAD: PI / 180.0,
+ RAD_TO_DEG: 180.0 / PI,
+
+ // SHAPE
+ /**
+ * @property {String} CORNER
+ * @final
+ */
+ CORNER: 'corner',
+ /**
+ * @property {String} CORNERS
+ * @final
+ */
+ CORNERS: 'corners',
+ /**
+ * @property {String} RADIUS
+ * @final
+ */
+ RADIUS: 'radius',
+ /**
+ * @property {String} RIGHT
+ * @final
+ */
+ RIGHT: 'right',
+ /**
+ * @property {String} LEFT
+ * @final
+ */
+ LEFT: 'left',
+ /**
+ * @property {String} CENTER
+ * @final
+ */
+ CENTER: 'center',
+ /**
+ * @property {String} TOP
+ * @final
+ */
+ TOP: 'top',
+ /**
+ * @property {String} BOTTOM
+ * @final
+ */
+ BOTTOM: 'bottom',
+ /**
+ * @property {String} BASELINE
+ * @final
+ * @default alphabetic
+ */
+ BASELINE: 'alphabetic',
+ /**
+ * @property {Number} POINTS
+ * @final
+ * @default 0x0000
+ */
+ POINTS: 0x0000,
+ /**
+ * @property {Number} LINES
+ * @final
+ * @default 0x0001
+ */
+ LINES: 0x0001,
+ /**
+ * @property {Number} LINE_STRIP
+ * @final
+ * @default 0x0003
+ */
+ LINE_STRIP: 0x0003,
+ /**
+ * @property {Number} LINE_LOOP
+ * @final
+ * @default 0x0002
+ */
+ LINE_LOOP: 0x0002,
+ /**
+ * @property {Number} TRIANGLES
+ * @final
+ * @default 0x0004
+ */
+ TRIANGLES: 0x0004,
+ /**
+ * @property {Number} TRIANGLE_FAN
+ * @final
+ * @default 0x0006
+ */
+ TRIANGLE_FAN: 0x0006,
+ /**
+ * @property {Number} TRIANGLE_STRIP
+ * @final
+ * @default 0x0005
+ */
+ TRIANGLE_STRIP: 0x0005,
+ /**
+ * @property {String} QUADS
+ * @final
+ */
+ QUADS: 'quads',
+ /**
+ * @property {String} QUAD_STRIP
+ * @final
+ * @default quad_strip
+ */
+ QUAD_STRIP: 'quad_strip',
+ /**
+ * @property {String} CLOSE
+ * @final
+ */
+ CLOSE: 'close',
+ /**
+ * @property {String} OPEN
+ * @final
+ */
+ OPEN: 'open',
+ /**
+ * @property {String} CHORD
+ * @final
+ */
+ CHORD: 'chord',
+ /**
+ * @property {String} PIE
+ * @final
+ */
+ PIE: 'pie',
+ /**
+ * @property {String} PROJECT
+ * @final
+ * @default square
+ */
+ PROJECT: 'square', // PEND: careful this is counterintuitive
+ /**
+ * @property {String} SQUARE
+ * @final
+ * @default butt
+ */
+ SQUARE: 'butt',
+ /**
+ * @property {String} ROUND
+ * @final
+ */
+ ROUND: 'round',
+ /**
+ * @property {String} BEVEL
+ * @final
+ */
+ BEVEL: 'bevel',
+ /**
+ * @property {String} MITER
+ * @final
+ */
+ MITER: 'miter',
+
+ // COLOR
+ /**
+ * @property {String} RGB
+ * @final
+ */
+ RGB: 'rgb',
+ /**
+ * @property {String} HSB
+ * @final
+ */
+ HSB: 'hsb',
+ /**
+ * @property {String} HSL
+ * @final
+ */
+ HSL: 'hsl',
+
+ // DOM EXTENSION
+ AUTO: 'auto',
+
+ // INPUT
+ ALT: 18,
+ BACKSPACE: 8,
+ CONTROL: 17,
+ DELETE: 46,
+ DOWN_ARROW: 40,
+ ENTER: 13,
+ ESCAPE: 27,
+ LEFT_ARROW: 37,
+ OPTION: 18,
+ RETURN: 13,
+ RIGHT_ARROW: 39,
+ SHIFT: 16,
+ TAB: 9,
+ UP_ARROW: 38,
+
+ // RENDERING
+ /**
+ * @property {String} BLEND
+ * @final
+ * @default source-over
+ */
+ BLEND: 'source-over',
+ /**
+ * @property {String} ADD
+ * @final
+ * @default lighter
+ */
+ ADD: 'lighter',
+ //ADD: 'add', //
+ //SUBTRACT: 'subtract', //
+ /**
+ * @property {String} DARKEST
+ * @final
+ */
+ DARKEST: 'darken',
+ /**
+ * @property {String} LIGHTEST
+ * @final
+ * @default lighten
+ */
+ LIGHTEST: 'lighten',
+ /**
+ * @property {String} DIFFERENCE
+ * @final
+ */
+ DIFFERENCE: 'difference',
+ /**
+ * @property {String} EXCLUSION
+ * @final
+ */
+ EXCLUSION: 'exclusion',
+ /**
+ * @property {String} MULTIPLY
+ * @final
+ */
+ MULTIPLY: 'multiply',
+ /**
+ * @property {String} SCREEN
+ * @final
+ */
+ SCREEN: 'screen',
+ /**
+ * @property {String} REPLACE
+ * @final
+ * @default copy
+ */
+ REPLACE: 'copy',
+ /**
+ * @property {String} OVERLAY
+ * @final
+ */
+ OVERLAY: 'overlay',
+ /**
+ * @property {String} HARD_LIGHT
+ * @final
+ */
+ HARD_LIGHT: 'hard-light',
+ /**
+ * @property {String} SOFT_LIGHT
+ * @final
+ */
+ SOFT_LIGHT: 'soft-light',
+ /**
+ * @property {String} DODGE
+ * @final
+ * @default color-dodge
+ */
+ DODGE: 'color-dodge',
+ /**
+ * @property {String} BURN
+ * @final
+ * @default color-burn
+ */
+ BURN: 'color-burn',
+
+ // FILTERS
+ /**
+ * @property {String} THRESHOLD
+ * @final
+ */
+ THRESHOLD: 'threshold',
+ /**
+ * @property {String} GRAY
+ * @final
+ */
+ GRAY: 'gray',
+ /**
+ * @property {String} OPAQUE
+ * @final
+ */
+ OPAQUE: 'opaque',
+ /**
+ * @property {String} INVERT
+ * @final
+ */
+ INVERT: 'invert',
+ /**
+ * @property {String} POSTERIZE
+ * @final
+ */
+ POSTERIZE: 'posterize',
+ /**
+ * @property {String} DILATE
+ * @final
+ */
+ DILATE: 'dilate',
+ /**
+ * @property {String} ERODE
+ * @final
+ */
+ ERODE: 'erode',
+ /**
+ * @property {String} BLUR
+ * @final
+ */
+ BLUR: 'blur',
+
+ // TYPOGRAPHY
+ /**
+ * @property {String} NORMAL
+ * @final
+ */
+ NORMAL: 'normal',
+ /**
+ * @property {String} ITALIC
+ * @final
+ */
+ ITALIC: 'italic',
+ /**
+ * @property {String} BOLD
+ * @final
+ */
+ BOLD: 'bold',
+
+ // TYPOGRAPHY-INTERNAL
+ _DEFAULT_TEXT_FILL: '#000000',
+ _DEFAULT_LEADMULT: 1.25,
+ _CTX_MIDDLE: 'middle',
+
+ // VERTICES
+ LINEAR: 'linear',
+ QUADRATIC: 'quadratic',
+ BEZIER: 'bezier',
+ CURVE: 'curve',
+
+ // WEBGL DRAWMODES
+ STROKE: 'stroke',
+ FILL: 'fill',
+ TEXTURE: 'texture',
+ IMMEDIATE: 'immediate',
+
+ // DEVICE-ORIENTATION
+ /**
+ * @property {String} LANDSCAPE
+ * @final
+ */
+ LANDSCAPE: 'landscape',
+ /**
+ * @property {String} PORTRAIT
+ * @final
+ */
+ PORTRAIT: 'portrait',
+
+ // DEFAULTS
+ _DEFAULT_STROKE: '#000000',
+ _DEFAULT_FILL: '#FFFFFF'
+
+};
+
+},{}],55:[function(_dereq_,module,exports){
+/**
+ * @module Structure
+ * @submodule Structure
+ * @for p5
+ * @requires constants
+ */
+
+'use strict';
+
+_dereq_('./shim');
+
+// Core needs the PVariables object
+var constants = _dereq_('./constants');
+
+/**
+ * This is the p5 instance constructor.
+ *
+ * A p5 instance holds all the properties and methods related to
+ * a p5 sketch. It expects an incoming sketch closure and it can also
+ * take an optional node parameter for attaching the generated p5 canvas
+ * to a node. The sketch closure takes the newly created p5 instance as
+ * its sole argument and may optionally set preload(), setup(), and/or
+ * draw() properties on it for running a sketch.
+ *
+ * A p5 sketch can run in "global" or "instance" mode:
+ * "global" - all properties and methods are attached to the window
+ * "instance" - all properties and methods are bound to this p5 object
+ *
+ * @param {function} sketch a closure that can set optional preload(),
+ * setup(), and/or draw() properties on the
+ * given p5 instance
+ * @param {HTMLElement|boolean} [node] element to attach canvas to, if a
+ * boolean is passed in use it as sync
+ * @param {boolean} [sync] start synchronously (optional)
+ * @return {p5} a p5 instance
+ */
+var p5 = function(sketch, node, sync) {
+
+ if (arguments.length === 2 && typeof node === 'boolean') {
+ sync = node;
+ node = undefined;
+ }
+
+ //////////////////////////////////////////////
+ // PUBLIC p5 PROPERTIES AND METHODS
+ //////////////////////////////////////////////
+
+
+ /**
+ * Called directly before setup(), the preload() function is used to handle
+ * asynchronous loading of external files. If a preload function is
+ * defined, setup() will wait until any load calls within have finished.
+ * Nothing besides load calls should be inside preload (loadImage,
+ * loadJSON, loadFont, loadStrings, etc).
+ * By default the text "loading..." will be displayed. To make your own
+ * loading page, include an HTML element with id "p5_loading" in your
+ * page. More information here.
+ *
+ * @method preload
+ * @example
+ *
+ * var img;
+ * var c;
+ * function preload() { // preload() runs once
+ * img = loadImage('assets/laDefense.jpg');
+ * }
+ *
+ * function setup() { // setup() waits until preload() is done
+ * img.loadPixels();
+ * // get color of middle pixel
+ * c = img.get(img.width/2, img.height/2);
+ * }
+ *
+ * function draw() {
+ * background(c);
+ * image(img, 25, 25, 50, 50);
+ * }
+ *
+ *
+ * @alt
+ * nothing displayed
+ *
+ */
+
+ /**
+ * The setup() function is called once when the program starts. It's used to
+ * define initial environment properties such as screen size and background
+ * color and to load media such as images and fonts as the program starts.
+ * There can only be one setup() function for each program and it shouldn't
+ * be called again after its initial execution.
+ *
+ * Note: Variables declared within setup() are not accessible within other
+ * functions, including draw().
+ *
+ * @method setup
+ * @example
+ *
+ * var a = 0;
+ *
+ * function setup() {
+ * background(0);
+ * noStroke();
+ * fill(102);
+ * }
+ *
+ * function draw() {
+ * rect(a++%width, 10, 2, 80);
+ * }
+ *
+ *
+ * @alt
+ * nothing displayed
+ *
+ */
+
+ /**
+ * Called directly after setup(), the draw() function continuously executes
+ * the lines of code contained inside its block until the program is stopped
+ * or noLoop() is called. Note if noLoop() is called in setup(), draw() will
+ * still be executed once before stopping. draw() is called automatically and
+ * should never be called explicitly.
+ *
+ * It should always be controlled with noLoop(), redraw() and loop(). After
+ * noLoop() stops the code in draw() from executing, redraw() causes the
+ * code inside draw() to execute once, and loop() will cause the code
+ * inside draw() to resume executing continuously.
+ *
+ * The number of times draw() executes in each second may be controlled with
+ * the frameRate() function.
+ *
+ * There can only be one draw() function for each sketch, and draw() must
+ * exist if you want the code to run continuously, or to process events such
+ * as mousePressed(). Sometimes, you might have an empty call to draw() in
+ * your program, as shown in the above example.
+ *
+ * It is important to note that the drawing coordinate system will be reset
+ * at the beginning of each draw() call. If any transformations are performed
+ * within draw() (ex: scale, rotate, translate, their effects will be
+ * undone at the beginning of draw(), so transformations will not accumulate
+ * over time. On the other hand, styling applied (ex: fill, stroke, etc) will
+ * remain in effect.
+ *
+ * @method draw
+ * @example
+ *
+ * var yPos = 0;
+ * function setup() { // setup() runs once
+ * frameRate(30);
+ * }
+ * function draw() { // draw() loops forever, until stopped
+ * background(204);
+ * yPos = yPos - 1;
+ * if (yPos < 0) {
+ * yPos = height;
+ * }
+ * line(0, yPos, width, yPos);
+ * }
+ *
+ *
+ * @alt
+ * nothing displayed
+ *
+ */
+
+
+ //////////////////////////////////////////////
+ // PRIVATE p5 PROPERTIES AND METHODS
+ //////////////////////////////////////////////
+
+ this._setupDone = false;
+ // for handling hidpi
+ this._pixelDensity = Math.ceil(window.devicePixelRatio) || 1;
+ this._userNode = node;
+ this._curElement = null;
+ this._elements = [];
+ this._requestAnimId = 0;
+ this._preloadCount = 0;
+ this._isGlobal = false;
+ this._loop = true;
+ this._styles = [];
+ this._defaultCanvasSize = {
+ width: 100,
+ height: 100
+ };
+ this._events = { // keep track of user-events for unregistering later
+ 'mousemove': null,
+ 'mousedown': null,
+ 'mouseup': null,
+ 'dragend': null,
+ 'dragover': null,
+ 'click': null,
+ 'mouseover': null,
+ 'mouseout': null,
+ 'keydown': null,
+ 'keyup': null,
+ 'keypress': null,
+ 'touchstart': null,
+ 'touchmove': null,
+ 'touchend': null,
+ 'resize': null,
+ 'blur': null
+ };
+
+ this._events.wheel = null;
+ this._loadingScreenId = 'p5_loading';
+
+ if (window.DeviceOrientationEvent) {
+ this._events.deviceorientation = null;
+ }
+ if (window.DeviceMotionEvent && !window._isNodeWebkit) {
+ this._events.devicemotion = null;
+ }
+
+ this._start = function () {
+ // Find node if id given
+ if (this._userNode) {
+ if (typeof this._userNode === 'string') {
+ this._userNode = document.getElementById(this._userNode);
+ }
+ }
+
+ var userPreload = this.preload || window.preload; // look for "preload"
+ if (userPreload) {
+
+ // Setup loading screen
+ // Set loading scfeen into dom if not present
+ // Otherwise displays and removes user provided loading screen
+ var loadingScreen = document.getElementById(this._loadingScreenId);
+ if(!loadingScreen){
+ loadingScreen = document.createElement('div');
+ loadingScreen.innerHTML = 'Loading...';
+ loadingScreen.style.position = 'absolute';
+ loadingScreen.id = this._loadingScreenId;
+ var node = this._userNode || document.body;
+ node.appendChild(loadingScreen);
+ }
+ // var methods = this._preloadMethods;
+ for (var method in this._preloadMethods){
+ // default to p5 if no object defined
+ this._preloadMethods[method] = this._preloadMethods[method] || p5;
+ var obj = this._preloadMethods[method];
+ //it's p5, check if it's global or instance
+ if (obj === p5.prototype || obj === p5){
+ obj = this._isGlobal ? window : this;
+ }
+ this._registeredPreloadMethods[method] = obj[method];
+ obj[method] = this._wrapPreload(obj, method);
+ }
+
+ userPreload();
+ this._runIfPreloadsAreDone();
+ } else {
+ this._setup();
+ this._runFrames();
+ this._draw();
+ }
+ }.bind(this);
+
+ this._runIfPreloadsAreDone = function(){
+ var context = this._isGlobal ? window : this;
+ if (context._preloadCount === 0) {
+ var loadingScreen = document.getElementById(context._loadingScreenId);
+ if (loadingScreen) {
+ loadingScreen.parentNode.removeChild(loadingScreen);
+ }
+ context._setup();
+ context._runFrames();
+ context._draw();
+ }
+ };
+
+ this._decrementPreload = function(){
+ var context = this._isGlobal ? window : this;
+ if(typeof context.preload === 'function'){
+ context._setProperty('_preloadCount', context._preloadCount - 1);
+ context._runIfPreloadsAreDone();
+ }
+ };
+
+ this._wrapPreload = function(obj, fnName){
+ return function(){
+ //increment counter
+ this._incrementPreload();
+ //call original function
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ // args.push(this._decrementPreload.bind(this));
+ return this._registeredPreloadMethods[fnName].apply(obj, args);
+ }.bind(this);
+ };
+
+ this._incrementPreload = function(){
+ var context = this._isGlobal ? window : this;
+ context._setProperty('_preloadCount', context._preloadCount + 1);
+ };
+
+ this._setup = function() {
+
+ // Always create a default canvas.
+ // Later on if the user calls createCanvas, this default one
+ // will be replaced
+ this.createCanvas(
+ this._defaultCanvasSize.width,
+ this._defaultCanvasSize.height,
+ 'p2d',
+ true
+ );
+
+ // return preload functions to their normal vals if switched by preload
+ var context = this._isGlobal ? window : this;
+ if (typeof context.preload === 'function') {
+ for (var f in this._preloadMethods) {
+ context[f] = this._preloadMethods[f][f];
+ if (context[f] && this) {
+ context[f] = context[f].bind(this);
+ }
+ }
+ }
+
+ // Short-circuit on this, in case someone used the library in "global"
+ // mode earlier
+ if (typeof context.setup === 'function') {
+ context.setup();
+ }
+
+ // unhide any hidden canvases that were created
+ var canvases = document.getElementsByTagName('canvas');
+ for (var i = 0; i < canvases.length; i++) {
+ var k = canvases[i];
+ if (k.dataset.hidden === 'true') {
+ k.style.visibility = '';
+ delete(k.dataset.hidden);
+ }
+ }
+ this._setupDone = true;
+
+ }.bind(this);
+
+ this._draw = function () {
+ var now = window.performance.now();
+ var time_since_last = now - this._lastFrameTime;
+ var target_time_between_frames = 1000 / this._targetFrameRate;
+
+ // only draw if we really need to; don't overextend the browser.
+ // draw if we're within 5ms of when our next frame should paint
+ // (this will prevent us from giving up opportunities to draw
+ // again when it's really about time for us to do so). fixes an
+ // issue where the frameRate is too low if our refresh loop isn't
+ // in sync with the browser. note that we have to draw once even
+ // if looping is off, so we bypass the time delay if that
+ // is the case.
+ var epsilon = 5;
+ if (!this._loop ||
+ time_since_last >= target_time_between_frames - epsilon) {
+
+ //mandatory update values(matrixs and stack)
+
+ this.redraw();
+ this._frameRate = 1000.0/(now - this._lastFrameTime);
+ this._lastFrameTime = now;
+
+ // If the user is actually using mouse module, then update
+ // coordinates, otherwise skip. We can test this by simply
+ // checking if any of the mouse functions are available or not.
+ // NOTE : This reflects only in complete build or modular build.
+ if(typeof this._updateMouseCoords !== 'undefined') {
+ this._updateMouseCoords();
+ }
+ }
+
+ // get notified the next time the browser gives us
+ // an opportunity to draw.
+ if (this._loop) {
+ this._requestAnimId = window.requestAnimationFrame(this._draw);
+ }
+ }.bind(this);
+
+ this._runFrames = function() {
+ if (this._updateInterval) {
+ clearInterval(this._updateInterval);
+ }
+ }.bind(this);
+
+ this._setProperty = function(prop, value) {
+ this[prop] = value;
+ if (this._isGlobal) {
+ window[prop] = value;
+ }
+ }.bind(this);
+
+ /**
+ * Removes the entire p5 sketch. This will remove the canvas and any
+ * elements created by p5.js. It will also stop the draw loop and unbind
+ * any properties or methods from the window global scope. It will
+ * leave a variable p5 in case you wanted to create a new p5 sketch.
+ * If you like, you can set p5 = null to erase it. While all functions and
+ * variables and objects created by the p5 library will be removed, any
+ * other global variables created by your code will remain.
+ *
+ * @method remove
+ * @example
+ *
+ * function draw() {
+ * ellipse(50, 50, 10, 10);
+ * }
+ *
+ * function mousePressed() {
+ * remove(); // remove whole sketch on mouse press
+ * }
+ *
+ *
+ * @alt
+ * nothing displayed
+ *
+ */
+ this.remove = function() {
+ if (this._curElement) {
+
+ // stop draw
+ this._loop = false;
+ if (this._requestAnimId) {
+ window.cancelAnimationFrame(this._requestAnimId);
+ }
+
+ // unregister events sketch-wide
+ for (var ev in this._events) {
+ window.removeEventListener(ev, this._events[ev]);
+ }
+
+ // remove DOM elements created by p5, and listeners
+ for (var i=0; i
Bezier curves were developed by French
+ * automotive engineer Pierre Bezier, and are commonly used in computer
+ * graphics to define gently sloping curves. See also curve().
+ *
+ * @method bezier
+ * @param {Number} x1 x-coordinate for the first anchor point
+ * @param {Number} y1 y-coordinate for the first anchor point
+ * @param {Number} x2 x-coordinate for the first control point
+ * @param {Number} y2 y-coordinate for the first control point
+ * @param {Number} x3 x-coordinate for the second control point
+ * @param {Number} y3 y-coordinate for the second control point
+ * @param {Number} x4 x-coordinate for the second anchor point
+ * @param {Number} y4 y-coordinate for the second anchor point
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * noFill();
+ * stroke(255, 102, 0);
+ * line(85, 20, 10, 10);
+ * line(90, 90, 15, 80);
+ * stroke(0, 0, 0);
+ * bezier(85, 20, 10, 10, 90, 90, 15, 80);
+ *
+ *
+ * @alt
+ * stretched black s-shape in center with orange lines extending from end points.
+ * stretched black s-shape with 10 5x5 white ellipses along the shape.
+ * stretched black s-shape with 7 5x5 ellipses and orange lines along the shape.
+ * stretched black s-shape with 17 small orange lines extending from under shape.
+ * horseshoe shape with orange ends facing left and black curved center.
+ * horseshoe shape with orange ends facing left and black curved center.
+ * Line shaped like right-facing arrow,points move with mouse-x and warp shape.
+ * horizontal line that hooks downward on the right and 13 5x5 ellipses along it.
+ * right curving line mid-right of canvas with 7 short lines radiating from it.
+ */
+/**
+ * @method bezier
+ * @param {Number} z1 z-coordinate for the first anchor point
+ * @param {Number} z2 z-coordinate for the first control point
+ * @param {Number} z3 z-coordinate for the first anchor point
+ * @param {Number} z4 z-coordinate for the first control point
+ * @chainable
+ * @example
+ *
+ *
+ *background(0, 0, 0);
+ *noFill();
+ *stroke(255);
+ *bezier(250,250,0, 100,100,0, 100,0,0, 0,100,0);
+ *
+ *
+*/
+p5.prototype.bezier = function() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('bezier', args);
+ if (!this._renderer._doStroke && !this._renderer._doFill) {
+ return this;
+ }
+ if (this._renderer.isP3D){
+ args.push(bezierDetail);//adding value of bezier detail to the args array
+ this._renderer.bezier(args);
+ } else{
+ this._renderer.bezier(args[0],args[1],
+ args[2],args[3],
+ args[4],args[5],
+ args[6],args[7]);
+ }
+
+ return this;
+};
+
+/**
+ * Sets the resolution at which Beziers display.
+ *
+ * The default value is 20.
+ *
+ * @param {Number} detail resolution of the curves
+ * @chainable
+ * @example
+ *
+ *
+ * background(204);
+ * bezierDetail(50);
+ * bezier(85, 20, 10, 10, 90, 90, 15, 80);
+ *
+ *
+ *
+ * @alt
+ * stretched black s-shape with 7 5x5 ellipses and orange lines along the shape.
+ *
+ */
+p5.prototype.bezierDetail = function(d) {
+ bezierDetail = d;
+ return this;
+};
+
+/**
+ * Evaluates the Bezier at position t for points a, b, c, d.
+ * The parameters a and d are the first and last points
+ * on the curve, and b and c are the control points.
+ * The final parameter t varies between 0 and 1.
+ * This can be done once with the x coordinates and a second time
+ * with the y coordinates to get the location of a bezier curve at t.
+ *
+ * @method bezierPoint
+ * @param {Number} a coordinate of first point on the curve
+ * @param {Number} b coordinate of first control point
+ * @param {Number} c coordinate of second control point
+ * @param {Number} d coordinate of second point on the curve
+ * @param {Number} t value between 0 and 1
+ * @return {Number} the value of the Bezier at position t
+ * @example
+ *
+ *
+ * noFill();
+ * x1 = 85, x2 = 10, x3 = 90, x4 = 15;
+ * y1 = 20, y2 = 10, y3 = 90, y4 = 80;
+ * bezier(x1, y1, x2, y2, x3, y3, x4, y4);
+ * fill(255);
+ * steps = 10;
+ * for (i = 0; i <= steps; i++) {
+ * t = i / steps;
+ * x = bezierPoint(x1, x2, x3, x4, t);
+ * y = bezierPoint(y1, y2, y3, y4, t);
+ * ellipse(x, y, 5, 5);
+ * }
+ *
+ *
+ *
+ * @alt
+ * stretched black s-shape with 17 small orange lines extending from under shape.
+ *
+ */
+p5.prototype.bezierPoint = function(a, b, c, d, t) {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('bezierPoint', args);
+ var adjustedT = 1-args[4];
+ return Math.pow(adjustedT,3)*args[0] +
+ 3*(Math.pow(adjustedT,2))*args[4]*args[1] +
+ 3*adjustedT*Math.pow(args[4],2)*args[2] +
+ Math.pow(args[4],3)*args[3];
+};
+
+/**
+ * Evaluates the tangent to the Bezier at position t for points a, b, c, d.
+ * The parameters a and d are the first and last points
+ * on the curve, and b and c are the control points.
+ * The final parameter t varies between 0 and 1.
+ *
+ * @method bezierTangent
+ * @param {Number} a coordinate of first point on the curve
+ * @param {Number} b coordinate of first control point
+ * @param {Number} c coordinate of second control point
+ * @param {Number} d coordinate of second point on the curve
+ * @param {Number} t value between 0 and 1
+ * @return {Number} the tangent at position t
+ * @example
+ *
+ *
+ * noFill();
+ * bezier(85, 20, 10, 10, 90, 90, 15, 80);
+ * steps = 6;
+ * fill(255);
+ * for (i = 0; i <= steps; i++) {
+ * t = i / steps;
+ * // Get the location of the point
+ * x = bezierPoint(85, 10, 90, 15, t);
+ * y = bezierPoint(20, 10, 90, 80, t);
+ * // Get the tangent points
+ * tx = bezierTangent(85, 10, 90, 15, t);
+ * ty = bezierTangent(20, 10, 90, 80, t);
+ * // Calculate an angle from the tangent points
+ * a = atan2(ty, tx);
+ * a += PI;
+ * stroke(255, 102, 0);
+ * line(x, y, cos(a)*30 + x, sin(a)*30 + y);
+ * // The following line of code makes a line
+ * // inverse of the above line
+ * //line(x, y, cos(a)*-30 + x, sin(a)*-30 + y);
+ * stroke(0);
+ * ellipse(x, y, 5, 5);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * bezier(85, 20, 10, 10, 90, 90, 15, 80);
+ * stroke(255, 102, 0);
+ * steps = 16;
+ * for (i = 0; i <= steps; i++) {
+ * t = i / steps;
+ * x = bezierPoint(85, 10, 90, 15, t);
+ * y = bezierPoint(20, 10, 90, 80, t);
+ * tx = bezierTangent(85, 10, 90, 15, t);
+ * ty = bezierTangent(20, 10, 90, 80, t);
+ * a = atan2(ty, tx);
+ * a -= HALF_PI;
+ * line(x, y, cos(a)*8 + x, sin(a)*8 + y);
+ * }
+ *
+ *
+ *
+ * @alt
+ * s-shaped line with 17 short orange lines extending from underside of shape
+ *
+ */
+p5.prototype.bezierTangent = function(a, b, c, d, t) {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('bezierTangent', args);
+ var adjustedT = 1-args[4];
+ return 3*args[3]*Math.pow(args[4],2) -
+ 3*args[2]*Math.pow(args[4],2) +
+ 6*args[2]*adjustedT*args[4] -
+ 6*args[1]*adjustedT*args[4] +
+ 3*args[1]*Math.pow(adjustedT,2) -
+ 3*args[0]*Math.pow(adjustedT,2);
+};
+
+/**
+ * Draws a curved line on the screen between two points, given as the
+ * middle four parameters. The first two parameters are a control point, as
+ * if the curve came from this point even though it's not drawn. The last
+ * two parameters similarly describe the other control point.
+ * Longer curves can be created by putting a series of curve() functions
+ * together or using curveVertex(). An additional function called
+ * curveTightness() provides control for the visual quality of the curve.
+ * The curve() function is an implementation of Catmull-Rom splines.
+ *
+ * @method curve
+ * @param {Number} x1 x-coordinate for the beginning control point
+ * @param {Number} y1 y-coordinate for the beginning control point
+ * @param {Number} x2 x-coordinate for the first point
+ * @param {Number} y2 y-coordinate for the first point
+ * @param {Number} x3 x-coordinate for the second point
+ * @param {Number} y3 y-coordinate for the second point
+ * @param {Number} x4 x-coordinate for the ending control point
+ * @param {Number} y4 y-coordinate for the ending control point
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * noFill();
+ * stroke(255, 102, 0);
+ * curve(5, 26, 5, 26, 73, 24, 73, 61);
+ * stroke(0);
+ * curve(5, 26, 73, 24, 73, 61, 15, 65);
+ * stroke(255, 102, 0);
+ * curve(73, 24, 73, 61, 15, 65, 15, 65);
+ *
+ *
+ *
+ *
+ * // Define the curve points as JavaScript objects
+ * p1 = {x: 5, y: 26}, p2 = {x: 73, y: 24}
+ * p3 = {x: 73, y: 61}, p4 = {x: 15, y: 65}
+ * noFill();
+ * stroke(255, 102, 0);
+ * curve(p1.x, p1.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y)
+ * stroke(0);
+ * curve(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y)
+ * stroke(255, 102, 0);
+ * curve(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, p4.x, p4.y)
+ *
+ *
+ *
+ * @alt
+ * horseshoe shape with orange ends facing left and black curved center.
+ * horseshoe shape with orange ends facing left and black curved center.
+ *
+ */
+/**
+ * @method curve
+ * @param {Number} z1 z-coordinate for the beginning control point
+ * @param {Number} z2 z-coordinate for the first point
+ * @param {Number} z3 z-coordinate for the second point
+ * @param {Number} z4 z-coordinate for the ending control point
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ * stroke(255, 102, 0);
+ * curve(5,26,0, 5,26,0, 73,24,0, 73,61,0);
+ * stroke(0);
+ * curve(5,26,0, 73,24,0, 73,61,0, 15,65,0);
+ * stroke(255, 102, 0);
+ * curve(73,24,0, 73,61,0, 15,65,0, 15,65,0);
+ *
+ *
+ *
+ * @alt
+ * curving black and orange lines.
+ */
+p5.prototype.curve = function() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('curve', args);
+ if (!this._renderer._doStroke) {
+ return this;
+ }
+ if (this._renderer.isP3D){
+ args.push(curveDetail);
+ this._renderer.curve(args);
+ } else{
+ this._renderer.curve(args[0],args[1],
+ args[2],args[3],
+ args[4],args[5],
+ args[6],args[7]);
+ }
+ return this;
+};
+
+/**
+ * Sets the resolution at which curves display.
+ *
+ * The default value is 20.
+ *
+ * @param {Number} resolution of the curves
+ * @chainable
+ * @example
+ *
+ *
+ * background(204);
+ * curveDetail(20);
+ * curve(5, 26, 5, 26, 73, 24, 73, 61);
+ *
+ *
+ *
+ * @alt
+ * white arch shape in top-mid canvas.
+ *
+ */
+p5.prototype.curveDetail = function(d) {
+ curveDetail = d;
+ return this;
+};
+
+/**
+ * Modifies the quality of forms created with curve() and curveVertex().
+ * The parameter tightness determines how the curve fits to the vertex
+ * points. The value 0.0 is the default value for tightness (this value
+ * defines the curves to be Catmull-Rom splines) and the value 1.0 connects
+ * all the points with straight lines. Values within the range -5.0 and 5.0
+ * will deform the curves but will leave them recognizable and as values
+ * increase in magnitude, they will continue to deform.
+ *
+ * @method curveTightness
+ * @param {Number} amount of deformation from the original vertices
+ * @chainable
+ * @example
+ *
+ *
+ * // Move the mouse left and right to see the curve change
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * noFill();
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * var t = map(mouseX, 0, width, -5, 5);
+ * curveTightness(t);
+ * beginShape();
+ * curveVertex(10, 26);
+ * curveVertex(10, 26);
+ * curveVertex(83, 24);
+ * curveVertex(83, 61);
+ * curveVertex(25, 65);
+ * curveVertex(25, 65);
+ * endShape();
+ * }
+ *
+ *
+ *
+ * @alt
+ * Line shaped like right-facing arrow,points move with mouse-x and warp shape.
+ */
+p5.prototype.curveTightness = function (t) {
+ this._renderer._curveTightness = t;
+};
+
+/**
+ * Evaluates the curve at position t for points a, b, c, d.
+ * The parameter t varies between 0 and 1, a and d are points
+ * on the curve, and b and c are the control points.
+ * This can be done once with the x coordinates and a second time
+ * with the y coordinates to get the location of a curve at t.
+ *
+ * @method curvePoint
+ * @param {Number} a coordinate of first point on the curve
+ * @param {Number} b coordinate of first control point
+ * @param {Number} c coordinate of second control point
+ * @param {Number} d coordinate of second point on the curve
+ * @param {Number} t value between 0 and 1
+ * @return {Number} bezier value at position t
+ * @example
+ *
+ *
+ * noFill();
+ * curve(5, 26, 5, 26, 73, 24, 73, 61);
+ * curve(5, 26, 73, 24, 73, 61, 15, 65);
+ * fill(255);
+ * ellipseMode(CENTER);
+ * steps = 6;
+ * for (i = 0; i <= steps; i++) {
+ * t = i / steps;
+ * x = curvePoint(5, 5, 73, 73, t);
+ * y = curvePoint(26, 26, 24, 61, t);
+ * ellipse(x, y, 5, 5);
+ * x = curvePoint(5, 73, 73, 15, t);
+ * y = curvePoint(26, 24, 61, 65, t);
+ * ellipse(x, y, 5, 5);
+ * }
+ *
+ *
+ *
+ *line hooking down to right-bottom with 13 5x5 white ellipse points
+ */
+p5.prototype.curvePoint = function(a, b, c, d, t) {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('curvePoint', args);
+ var t3 = args[4]*args[4]*args[4],
+ t2 = args[4]*args[4],
+ f1 = -0.5 * t3 + t2 - 0.5 * args[4],
+ f2 = 1.5 * t3 - 2.5 * t2 + 1.0,
+ f3 = -1.5 * t3 + 2.0 * t2 + 0.5 * args[4],
+ f4 = 0.5 * t3 - 0.5 * t2;
+ return args[0]*f1 + args[1]*f2 + args[2]*f3 + args[3]*f4;
+};
+
+/**
+ * Evaluates the tangent to the curve at position t for points a, b, c, d.
+ * The parameter t varies between 0 and 1, a and d are points on the curve,
+ * and b and c are the control points.
+ *
+ * @method curveTangent
+ * @param {Number} a coordinate of first point on the curve
+ * @param {Number} b coordinate of first control point
+ * @param {Number} c coordinate of second control point
+ * @param {Number} d coordinate of second point on the curve
+ * @param {Number} t value between 0 and 1
+ * @return {Number} the tangent at position t
+ * @example
+ *
+ *
+ * noFill();
+ * curve(5, 26, 73, 24, 73, 61, 15, 65);
+ * steps = 6;
+ * for (i = 0; i <= steps; i++) {
+ * t = i / steps;
+ * x = curvePoint(5, 73, 73, 15, t);
+ * y = curvePoint(26, 24, 61, 65, t);
+ * //ellipse(x, y, 5, 5);
+ * tx = curveTangent(5, 73, 73, 15, t);
+ * ty = curveTangent(26, 24, 61, 65, t);
+ * a = atan2(ty, tx);
+ * a -= PI/2.0;
+ * line(x, y, cos(a)*8 + x, sin(a)*8 + y);
+ * }
+ *
+ *
+ *
+ * @alt
+ *right curving line mid-right of canvas with 7 short lines radiating from it.
+ */
+p5.prototype.curveTangent = function(a, b, c, d, t) {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+
+ p5._validateParameters('curveTangent', args);
+ var t2 = args[4]*args[4],
+ f1 = (-3*t2)/2 + 2*args[4] - 0.5,
+ f2 = (9*t2)/2 - 5*args[4],
+ f3 = (-9*t2)/2 + 4*args[4] + 0.5,
+ f4 = (3*t2)/2 - args[4];
+ return args[0]*f1 + args[1]*f2 + args[2]*f3 + args[3]*f4;
+};
+
+module.exports = p5;
+
+},{"./core":55,"./error_helpers":58}],57:[function(_dereq_,module,exports){
+/**
+ * @module Environment
+ * @submodule Environment
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var C = _dereq_('./constants');
+
+var standardCursors = [C.ARROW, C.CROSS, C.HAND, C.MOVE, C.TEXT, C.WAIT];
+
+p5.prototype._frameRate = 0;
+p5.prototype._lastFrameTime = window.performance.now();
+p5.prototype._targetFrameRate = 60;
+
+var _windowPrint = window.print;
+
+/**
+ * The print() function writes to the console area of your browser.
+ * This function is often helpful for looking at the data a program is
+ * producing. This function creates a new line of text for each call to
+ * the function. Individual elements can be
+ * separated with quotes ("") and joined with the addition operator (+).
+ *
+ * @method print
+ * @param {Any} contents any combination of Number, String, Object, Boolean,
+ * Array to print
+ * @example
+ *
+ * var x = 10;
+ * print("The value of x is " + x);
+ * // prints "The value of x is 10"
+ *
+ * @alt
+ * default grey canvas
+ */
+p5.prototype.print = function(args) {
+ if (arguments.length === 0) {
+ _windowPrint();
+ }
+ else {
+ console.log.apply(console, arguments);
+ }
+};
+
+
+/**
+ * The system variable frameCount contains the number of frames that have
+ * been displayed since the program started. Inside setup() the value is 0,
+ * after the first iteration of draw it is 1, etc.
+ *
+ * @property {Number} frameCount
+ * @readOnly
+ * @example
+ *
+ * function setup() {
+ * frameRate(30);
+ * textSize(20);
+ * textSize(30);
+ * textAlign(CENTER);
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * text(frameCount, width/2, height/2);
+ * }
+ *
+ *
+ * @alt
+ * numbers rapidly counting upward with frame count set to 30.
+ *
+ */
+p5.prototype.frameCount = 0;
+
+/**
+ * Confirms if the window a p5.js program is in is "focused," meaning that
+ * the sketch will accept mouse or keyboard input. This variable is
+ * "true" if the window is focused and "false" if not.
+ *
+ * @property {Boolean} focused
+ * @readOnly
+ * @example
+ *
+ * // To demonstrate, put two windows side by side.
+ * // Click on the window that the p5 sketch isn't in!
+ * function draw() {
+ * background(200);
+ * noStroke();
+ * fill(0, 200, 0);
+ * ellipse(25, 25, 50, 50);
+ *
+ * if (!focused) { // or "if (focused === false)"
+ * stroke(200,0,0);
+ * line(0, 0, 100, 100);
+ * line(100, 0, 0, 100);
+ * }
+ * }
+ *
+ *
+ * @alt
+ * green 50x50 ellipse at top left. Red X covers canvas when page focus changes
+ *
+ */
+p5.prototype.focused = (document.hasFocus());
+
+/**
+ * Sets the cursor to a predefined symbol or an image, or makes it visible
+ * if already hidden. If you are trying to set an image as the cursor, the
+ * recommended size is 16x16 or 32x32 pixels. It is not possible to load an
+ * image as the cursor if you are exporting your program for the Web, and not
+ * all MODES work with all browsers. The values for parameters x and y must
+ * be less than the dimensions of the image.
+ *
+ * @method cursor
+ * @param {String|Constant} type either ARROW, CROSS, HAND, MOVE, TEXT, or
+ * WAIT, or path for image
+ * @param {Number} [x] the horizontal active spot of the cursor
+ * @param {Number} [y] the vertical active spot of the cursor
+ * @example
+ *
+ * // Move the mouse left and right across the image
+ * // to see the cursor change from a cross to a hand
+ * function draw() {
+ * line(width/2, 0, width/2, height);
+ * if (mouseX < 50) {
+ * cursor(CROSS);
+ * } else {
+ * cursor(HAND);
+ * }
+ * }
+ *
+ *
+ * @alt
+ * horizontal line divides canvas. cursor on left is a cross, right is hand.
+ *
+ */
+p5.prototype.cursor = function(type, x, y) {
+ var cursor = 'auto';
+ var canvas = this._curElement.elt;
+ if (standardCursors.indexOf(type) > -1) {
+ // Standard css cursor
+ cursor = type;
+ } else if (typeof type === 'string') {
+ var coords = '';
+ if (x && y && (typeof x === 'number' && typeof y === 'number')) {
+ // Note that x and y values must be unit-less positive integers < 32
+ // https://developer.mozilla.org/en-US/docs/Web/CSS/cursor
+ coords = x + ' ' + y;
+ }
+ if ((type.substring(0, 7) === 'http://') ||
+ (type.substring(0, 8) === 'https://')) {
+ // Image (absolute url)
+ cursor = 'url(' + type + ') ' + coords + ', auto';
+ } else if (/\.(cur|jpg|jpeg|gif|png|CUR|JPG|JPEG|GIF|PNG)$/.test(type)) {
+ // Image file (relative path) - Separated for performance reasons
+ cursor = 'url(' + type + ') ' + coords + ', auto';
+ } else {
+ // Any valid string for the css cursor property
+ cursor = type;
+ }
+ }
+ canvas.style.cursor = cursor;
+};
+
+/**
+ * Specifies the number of frames to be displayed every second. For example,
+ * the function call frameRate(30) will attempt to refresh 30 times a second.
+ * If the processor is not fast enough to maintain the specified rate, the
+ * frame rate will not be achieved. Setting the frame rate within setup() is
+ * recommended. The default rate is 60 frames per second. This is the same as
+ * setFrameRate(val).
+ *
+ * Calling frameRate() with no arguments returns the current framerate. The
+ * draw function must run at least once before it will return a value. This
+ * is the same as getFrameRate().
+ *
+ * Calling frameRate() with arguments that are not of the type numbers
+ * or are non positive also returns current framerate.
+ *
+ * @method frameRate
+ * @param {Number} fps number of frames to be displayed every second
+ * @chainable
+ */
+/**
+ * @method frameRate
+ * @return {Number} current frameRate
+ * @example
+ *
+ *
+ * var rectX = 0;
+ * var fr = 30; //starting FPS
+ * var clr;
+ *
+ * function setup() {
+ * background(200);
+ * frameRate(fr); // Attempt to refresh at starting FPS
+ * clr = color(255,0,0);
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * rectX = rectX += 1; // Move Rectangle
+ *
+ * if (rectX >= width) { // If you go off screen.
+ * if (fr == 30) {
+ * clr = color(0,0,255);
+ * fr = 10;
+ * frameRate(fr); // make frameRate 10 FPS
+ * } else {
+ * clr = color(255,0,0);
+ * fr = 30;
+ * frameRate(fr); // make frameRate 30 FPS
+ * }
+ * rectX = 0;
+ * }
+ * fill(clr);
+ * rect(rectX, 40, 20,20);
+ * }
+ *
+ *
+ * @alt
+ * blue rect moves left to right, followed by red rect moving faster. Loops.
+ *
+ */
+p5.prototype.frameRate = function(fps) {
+ if (typeof fps !== 'number' || fps < 0) {
+ return this._frameRate;
+ } else {
+ this._setProperty('_targetFrameRate', fps);
+ this._runFrames();
+ return this;
+ }
+};
+/**
+ * Returns the current framerate.
+ *
+ * @return {Number} current frameRate
+ */
+p5.prototype.getFrameRate = function() {
+ return this.frameRate();
+};
+
+/**
+ * Specifies the number of frames to be displayed every second. For example,
+ * the function call frameRate(30) will attempt to refresh 30 times a second.
+ * If the processor is not fast enough to maintain the specified rate, the
+ * frame rate will not be achieved. Setting the frame rate within setup() is
+ * recommended. The default rate is 60 frames per second.
+ *
+ * Calling frameRate() with no arguments returns the current framerate.
+ *
+ * @param {Number} [fps] number of frames to be displayed every second
+ */
+p5.prototype.setFrameRate = function(fps) {
+ return this.frameRate(fps);
+};
+
+/**
+ * Hides the cursor from view.
+ *
+ * @method noCursor
+ * @example
+ *
+ * function setup() {
+ * noCursor();
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * ellipse(mouseX, mouseY, 10, 10);
+ * }
+ *
+ *
+ *
+ * @alt
+ * cursor becomes 10x 10 white ellipse the moves with mouse x and y.
+ *
+ */
+p5.prototype.noCursor = function() {
+ this._curElement.elt.style.cursor = 'none';
+};
+
+
+/**
+ * System variable that stores the width of the entire screen display. This
+ * is used to run a full-screen program on any display size.
+ *
+ * @property {Number} displayWidth
+ * @readOnly
+ * @example
+ *
+ * createCanvas(displayWidth, displayHeight);
+ *
+ *
+ * @alt
+ * cursor becomes 10x 10 white ellipse the moves with mouse x and y.
+ *
+ */
+p5.prototype.displayWidth = screen.width;
+
+/**
+ * System variable that stores the height of the entire screen display. This
+ * is used to run a full-screen program on any display size.
+ *
+ * @property {Number} displayHeight
+ * @readOnly
+ * @example
+ *
+ * createCanvas(displayWidth, displayHeight);
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.prototype.displayHeight = screen.height;
+
+/**
+ * System variable that stores the width of the inner window, it maps to
+ * window.innerWidth.
+ *
+ * @property {Number} windowWidth
+ * @readOnly
+ * @example
+ *
+ * createCanvas(windowWidth, windowHeight);
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.prototype.windowWidth = getWindowWidth();
+/**
+ * System variable that stores the height of the inner window, it maps to
+ * window.innerHeight.
+ *
+ * @property {Number} windowHeight
+ * @readOnly
+ * @example
+ *
+ * createCanvas(windowWidth, windowHeight);
+ *
+*@alt
+ * no display.
+ *
+*/
+p5.prototype.windowHeight = getWindowHeight();
+
+/**
+ * The windowResized() function is called once every time the browser window
+ * is resized. This is a good place to resize the canvas or do any other
+ * adjustments to accommodate the new window size.
+ *
+ * @method windowResized
+ * @example
+ *
+ * function setup() {
+ * createCanvas(windowWidth, windowHeight);
+ * }
+ *
+ * function draw() {
+ * background(0, 100, 200);
+ * }
+ *
+ * function windowResized() {
+ * resizeCanvas(windowWidth, windowHeight);
+ * }
+ *
+ * @alt
+ * no display.
+ */
+p5.prototype._onresize = function(e){
+ this._setProperty('windowWidth', getWindowWidth());
+ this._setProperty('windowHeight', getWindowHeight());
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ if (typeof context.windowResized === 'function') {
+ executeDefault = context.windowResized(e);
+ if (executeDefault !== undefined && !executeDefault) {
+ e.preventDefault();
+ }
+ }
+};
+
+function getWindowWidth() {
+ return window.innerWidth ||
+ document.documentElement && document.documentElement.clientWidth ||
+ document.body && document.body.clientWidth ||
+ 0;
+}
+
+function getWindowHeight() {
+ return window.innerHeight ||
+ document.documentElement && document.documentElement.clientHeight ||
+ document.body && document.body.clientHeight ||
+ 0;
+}
+
+/**
+ * System variable that stores the width of the drawing canvas. This value
+ * is set by the first parameter of the createCanvas() function.
+ * For example, the function call createCanvas(320, 240) sets the width
+ * variable to the value 320. The value of width defaults to 100 if
+ * createCanvas() is not used in a program.
+ *
+ * @property {Number} width
+ * @readOnly
+ */
+p5.prototype.width = 0;
+
+/**
+ * System variable that stores the height of the drawing canvas. This value
+ * is set by the second parameter of the createCanvas() function. For
+ * example, the function call createCanvas(320, 240) sets the height
+ * variable to the value 240. The value of height defaults to 100 if
+ * createCanvas() is not used in a program.
+ *
+ * @property {Number} height
+ * @readOnly
+ */
+p5.prototype.height = 0;
+
+/**
+ * If argument is given, sets the sketch to fullscreen or not based on the
+ * value of the argument. If no argument is given, returns the current
+ * fullscreen state. Note that due to browser restrictions this can only
+ * be called on user input, for example, on mouse press like the example
+ * below.
+ *
+ * @method fullscreen
+ * @param {Boolean} [val] whether the sketch should be in fullscreen mode
+ * or not
+ * @return {Boolean} current fullscreen state
+ * @example
+ *
+ *
+ * // Clicking in the box toggles fullscreen on and off.
+ * function setup() {
+ * background(200);
+ * }
+ * function mousePressed() {
+ * if (mouseX > 0 && mouseX < 100 && mouseY > 0 && mouseY < 100) {
+ * var fs = fullscreen();
+ * fullscreen(!fs);
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.prototype.fullscreen = function(val) {
+ // no arguments, return fullscreen or not
+ if (typeof val === 'undefined') {
+ return document.fullscreenElement ||
+ document.webkitFullscreenElement ||
+ document.mozFullScreenElement ||
+ document.msFullscreenElement;
+ } else { // otherwise set to fullscreen or not
+ if (val) {
+ launchFullscreen(document.documentElement);
+ } else {
+ exitFullscreen();
+ }
+ }
+};
+
+/**
+ * Sets the pixel scaling for high pixel density displays. By default
+ * pixel density is set to match display density, call pixelDensity(1)
+ * to turn this off. Calling pixelDensity() with no arguments returns
+ * the current pixel density of the sketch.
+ *
+ *
+ * @method pixelDensity
+ * @param {Number} [val] whether or how much the sketch should scale
+ * @returns {Number} current pixel density of the sketch
+ * @example
+ *
+ *
+ * function setup() {
+ * pixelDensity(1);
+ * createCanvas(100, 100);
+ * background(200);
+ * ellipse(width/2, height/2, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * pixelDensity(3.0);
+ * createCanvas(100, 100);
+ * background(200);
+ * ellipse(width/2, height/2, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * fuzzy 50x50 white ellipse with black outline in center of canvas.
+ * sharp 50x50 white ellipse with black outline in center of canvas.
+ */
+p5.prototype.pixelDensity = function(val) {
+ if (typeof val === 'number') {
+ this._pixelDensity = val;
+ } else {
+ return this._pixelDensity;
+ }
+ this.resizeCanvas(this.width, this.height, true);
+};
+
+/**
+ * Returns the pixel density of the current display the sketch is running on.
+ *
+ * @method displayDensity
+ * @returns {Number} current pixel density of the display
+ * @example
+ *
+ *
+ * function setup() {
+ * var density = displayDensity();
+ * pixelDensity(density);
+ * createCanvas(100, 100);
+ * background(200);
+ * ellipse(width/2, height/2, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 white ellipse with black outline in center of canvas.
+ */
+p5.prototype.displayDensity = function() {
+ return window.devicePixelRatio;
+};
+
+function launchFullscreen(element) {
+ var enabled = document.fullscreenEnabled ||
+ document.webkitFullscreenEnabled ||
+ document.mozFullScreenEnabled ||
+ document.msFullscreenEnabled;
+ if (!enabled) {
+ throw new Error('Fullscreen not enabled in this browser.');
+ }
+ if(element.requestFullscreen) {
+ element.requestFullscreen();
+ } else if(element.mozRequestFullScreen) {
+ element.mozRequestFullScreen();
+ } else if(element.webkitRequestFullscreen) {
+ element.webkitRequestFullscreen();
+ } else if(element.msRequestFullscreen) {
+ element.msRequestFullscreen();
+ }
+}
+
+function exitFullscreen() {
+ if(document.exitFullscreen) {
+ document.exitFullscreen();
+ } else if(document.mozCancelFullScreen) {
+ document.mozCancelFullScreen();
+ } else if(document.webkitExitFullscreen) {
+ document.webkitExitFullscreen();
+ } else if (document.msExitFullscreen) {
+ document.msExitFullscreen();
+ }
+}
+
+
+/**
+ * Gets the current URL.
+ * @method getURL
+ * @return {String} url
+ * @example
+ *
+ *
+ * var url;
+ * var x = 100;
+ *
+ * function setup() {
+ * fill(0);
+ * noStroke();
+ * url = getURL();
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * text(url, x, height/2);
+ * x--;
+ * }
+ *
+ *
+ *
+ * @alt
+ * current url (http://p5js.org/reference/#/p5/getURL) moves right to left.
+ *
+ */
+p5.prototype.getURL = function() {
+ return location.href;
+};
+/**
+ * Gets the current URL path as an array.
+ * @method getURLPath
+ * @return {String[]} path components
+ * @example
+ *
+ * function setup() {
+ * var urlPath = getURLPath();
+ * for (var i=0; i<urlPath.length; i++) {
+ * text(urlPath[i], 10, i*20+20);
+ * }
+ * }
+ *
+ *
+ * @alt
+ *no display
+ *
+ */
+p5.prototype.getURLPath = function() {
+ return location.pathname.split('/').filter(function(v){return v!=='';});
+};
+/**
+ * Gets the current URL params as an Object.
+ * @method getURLParams
+ * @return {Object} URL params
+ * @example
+ *
+ *
+ * // Example: http://p5js.org?year=2014&month=May&day=15
+ *
+ * function setup() {
+ * var params = getURLParams();
+ * text(params.day, 10, 20);
+ * text(params.month, 10, 40);
+ * text(params.year, 10, 60);
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.prototype.getURLParams = function() {
+ var re = /[?&]([^&=]+)(?:[&=])([^&=]+)/gim;
+ var m;
+ var v={};
+ while ((m = re.exec(location.search)) != null) {
+ if (m.index === re.lastIndex) {
+ re.lastIndex++;
+ }
+ v[m[1]]=m[2];
+ }
+ return v;
+};
+
+module.exports = p5;
+
+},{"./constants":54,"./core":55}],58:[function(_dereq_,module,exports){
+/**
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var doFriendlyWelcome = false; // TEMP until we get it all working LM
+// for parameter validation
+var dataDoc = _dereq_('../../docs/reference/data.json');
+var arrDoc = JSON.parse(JSON.stringify(dataDoc));
+
+// -- Borrowed from jQuery 1.11.3 --
+var class2type = {};
+var toString = class2type.toString;
+var names = ['Boolean', 'Number', 'String', 'Function',
+ 'Array', 'Date', 'RegExp', 'Object', 'Error'];
+for (var n=0; n p5.js says: '+message+
+ '[https://github.com/processing/p5.js/wiki/Local-server]'
+ );
+ }
+ else{
+ console.log(
+ '> p5.js says: '+message+' [http://p5js.org/reference/#p5/'+func+
+ ']'
+ );
+ }
+}
+
+var errorCases = {
+ '0': {
+ fileType: 'image',
+ method: 'loadImage',
+ message: ' hosting the image online,'
+ },
+ '1': {
+ fileType: 'XML file',
+ method: 'loadXML'
+ },
+ '2': {
+ fileType: 'table file',
+ method: 'loadTable'
+ },
+ '3': {
+ fileType: 'text file',
+ method: 'loadStrings'
+ },
+ '4': {
+ fileType: 'font',
+ method: 'loadFont',
+ message: ' hosting the font online,'
+ },
+};
+p5._friendlyFileLoadError = function (errorType, filePath) {
+ var errorInfo = errorCases[ errorType ];
+ var message = 'It looks like there was a problem' +
+ ' loading your ' + errorInfo.fileType + '.' +
+ ' Try checking if the file path [' + filePath + '] is correct,' +
+ (errorInfo.message || '') + ' or running a local server.';
+ report(message, errorInfo.method, FILE_LOAD);
+};
+
+/**
+* Validates parameters
+* param {String} func the name of the function
+* param {Array} args user input arguments
+*
+* example:
+* var a;
+* ellipse(10,10,a,5);
+* console ouput:
+* "It looks like ellipse received an empty variable in spot #2."
+*
+* example:
+* ellipse(10,"foo",5,5);
+* console output:
+* "ellipse was expecting a number for parameter #1,
+* received "foo" instead."
+*/
+p5._validateParameters = function validateParameters(func, args) {
+ if (p5.disableFriendlyErrors ||
+ typeof(IS_MINIFIED) !== 'undefined') {
+ return; // skip FES
+ }
+ var arrDoc = lookupParamDoc(func);
+ var errorArray = [];
+ var minErrCount = 999999;
+ if (arrDoc.length > 1){ // func has multiple formats
+ for (var i = 0; i < arrDoc.length; i++) {
+ var arrError = testParamFormat(args, arrDoc[i]);
+ if( arrError.length === 0) {
+ return; // no error
+ }
+ // see if this is the format with min number of err
+ if( minErrCount > arrError.length) {
+ minErrCount = arrError.length;
+ errorArray = arrError;
+ }
+ }
+ // generate err msg
+ for (var n = 0; n < errorArray.length; n++) {
+ p5._friendlyParamError(errorArray[n], func);
+ }
+ } else { // func has a single format
+ errorArray = testParamFormat(args, arrDoc[0]);
+ for(var m = 0; m < errorArray.length; m++) {
+ p5._friendlyParamError(errorArray[m], func);
+ }
+ }
+};
+// validateParameters() helper functions:
+// lookupParamDoc() for querying data.json
+function lookupParamDoc(func){
+ var queryResult = arrDoc.classitems.
+ filter(function (x) { return x.name === func; });
+ // different JSON structure for funct with multi-format
+ if (queryResult[0].hasOwnProperty('overloads')){
+ var res = [];
+ for(var i = 0; i < queryResult[0].overloads.length; i++) {
+ res.push(queryResult[0].overloads[i].params);
+ }
+ return res;
+ } else {
+ return [queryResult[0].params];
+ }
+}
+function testParamFormat(args, format){
+ var errorArray = [];
+ var error;
+ for (var p = 0; p < format.length; p++) {
+ var argType = typeof(args[p]);
+ if ('undefined' === argType || null === argType) {
+ if (format[p].optional !== true) {
+ error = {type:'EMPTY_VAR', position: p};
+ errorArray.push(error);
+ }
+ } else {
+ var types = format[p].type.split('|'); // case accepting multi-types
+ if (argType === 'object'){ // if object, test for class
+ if (!testParamClass(args[p], types)) { // if fails to pass
+ error = {type:'WRONG_CLASS', position: p,
+ correctClass: types[p], wrongClass: args[p].name};
+ errorArray.push(error);
+ }
+ }else{ // not object, test for type
+ if (!testParamType(args[p], types)) { // if fails to pass
+ error = {type:'WRONG_TYPE', position: p,
+ correctType: types[p], wrongType: argType};
+ errorArray.push(error);
+ }
+ }
+ }
+ }
+ return errorArray;
+}
+// testClass() for object type parameter validation
+// Returns true if PASS, false if FAIL
+function testParamClass(param, types){
+ for (var i = 0; i < types.length; i++) {
+ if (types[i] === 'Array') {
+ if(param instanceof Array) {
+ return true;
+ }
+ } else {
+ if (param.name === types[i]) {
+ return true; // class name match, pass
+ } else if (types[i] === 'Constant') {
+ return true; // accepts any constant, pass
+ }
+ }
+ }
+ return false;
+}
+// testType() for non-object type parameter validation
+// Returns true if PASS, false if FAIL
+function testParamType(param, types){
+ for (var i = 0; i < types.length; i++) {
+ if (typeof(param) === types[i].toLowerCase()) {
+ return true; // type match, pass
+ } else if (types[i] === 'Constant') {
+ return true; // accepts any constant, pass
+ }
+ }
+ return false;
+}
+// function for generating console.log() msg
+p5._friendlyParamError = function (errorObj, func) {
+ var message;
+ switch (errorObj.type){
+ case 'EMPTY_VAR':
+ message = 'It looks like ' + func +
+ '() received an empty variable in spot #' + errorObj.position +
+ ' (zero-based index). If not intentional, this is often a problem' +
+ ' with scope: [https://p5js.org/examples/data-variable-scope.html].';
+ report(message, func, ERR_PARAMS);
+ break;
+ case 'WRONG_CLASS':
+ message = func + '() was expecting ' + errorObj.correctClass +
+ ' for parameter #' + errorObj.position + ' (zero-based index), received ';
+ // Wrap strings in quotes
+ message += 'an object with name '+ errorObj.wrongClass +' instead.';
+ report(message, func, ERR_PARAMS);
+ break;
+ case 'WRONG_TYPE':
+ message = func + '() was expecting ' + errorObj.correctType +
+ ' for parameter #' + errorObj.position + ' (zero-based index), received ';
+ // Wrap strings in quotes
+ message += errorObj.wrongType + ' instead.';
+ report(message, func, ERR_PARAMS);
+ }
+};
+function friendlyWelcome() {
+ // p5.js brand - magenta: #ED225D
+ //var astrixBgColor = 'transparent';
+ //var astrixTxtColor = '#ED225D';
+ //var welcomeBgColor = '#ED225D';
+ //var welcomeTextColor = 'white';
+ console.log(
+ ' _ \n'+
+ ' /\\| |/\\ \n'+
+ ' \\ ` \' / \n'+
+ ' / , . \\ \n'+
+ ' \\/|_|\\/ '+
+ '\n\n> p5.js says: Welcome! '+
+ 'This is your friendly debugger. ' +
+ 'To turn me off switch to using “p5.min.js”.'
+ );
+}
+
+/**
+ * Prints out all the colors in the color pallete with white text.
+ * For color blindness testing.
+ */
+/* function testColors() {
+ var str = 'A box of biscuits, a box of mixed biscuits and a biscuit mixer';
+ report(str, 'print', '#ED225D'); // p5.js magenta
+ report(str, 'print', '#2D7BB6'); // p5.js blue
+ report(str, 'print', '#EE9900'); // p5.js orange
+ report(str, 'print', '#A67F59'); // p5.js light brown
+ report(str, 'print', '#704F21'); // p5.js gold
+ report(str, 'print', '#1CC581'); // auto cyan
+ report(str, 'print', '#FF6625'); // auto orange
+ report(str, 'print', '#79EB22'); // auto green
+ report(str, 'print', '#B40033'); // p5.js darkened magenta
+ report(str, 'print', '#084B7F'); // p5.js darkened blue
+ report(str, 'print', '#945F00'); // p5.js darkened orange
+ report(str, 'print', '#6B441D'); // p5.js darkened brown
+ report(str, 'print', '#2E1B00'); // p5.js darkened gold
+ report(str, 'print', '#008851'); // auto dark cyan
+ report(str, 'print', '#C83C00'); // auto dark orange
+ report(str, 'print', '#4DB200'); // auto dark green
+} */
+
+// This is a lazily-defined list of p5 symbols that may be
+// misused by beginners at top-level code, outside of setup/draw. We'd like
+// to detect these errors and help the user by suggesting they move them
+// into setup/draw.
+//
+// For more details, see https://github.com/processing/p5.js/issues/1121.
+var misusedAtTopLevelCode = null;
+var FAQ_URL = 'https://github.com/processing/p5.js/wiki/' +
+ 'Frequently-Asked-Questions' +
+ '#why-cant-i-assign-variables-using-p5-functions-and-' +
+ 'variables-before-setup';
+
+function defineMisusedAtTopLevelCode() {
+ var uniqueNamesFound = {};
+
+ var getSymbols = function(obj) {
+ return Object.getOwnPropertyNames(obj).filter(function(name) {
+ if (name[0] === '_') {
+ return false;
+ }
+ if (name in uniqueNamesFound) {
+ return false;
+ }
+
+ uniqueNamesFound[name] = true;
+
+ return true;
+ }).map(function(name) {
+ var type;
+
+ if (typeof(obj[name]) === 'function') {
+ type = 'function';
+ } else if (name === name.toUpperCase()) {
+ type = 'constant';
+ } else {
+ type = 'variable';
+ }
+
+ return {name: name, type: type};
+ });
+ };
+
+ misusedAtTopLevelCode = [].concat(
+ getSymbols(p5.prototype),
+ // At present, p5 only adds its constants to p5.prototype during
+ // construction, which may not have happened at the time a
+ // ReferenceError is thrown, so we'll manually add them to our list.
+ getSymbols(_dereq_('./constants'))
+ );
+
+ // This will ultimately ensure that we report the most specific error
+ // possible to the user, e.g. advising them about HALF_PI instead of PI
+ // when their code misuses the former.
+ misusedAtTopLevelCode.sort(function(a, b) {
+ return b.name.length - a.name.length;
+ });
+}
+
+function helpForMisusedAtTopLevelCode(e, log) {
+ if (!log) {
+ log = console.log.bind(console);
+ }
+
+ if (!misusedAtTopLevelCode) {
+ defineMisusedAtTopLevelCode();
+ }
+
+ // If we find that we're logging lots of false positives, we can
+ // uncomment the following code to avoid displaying anything if the
+ // user's code isn't likely to be using p5's global mode. (Note that
+ // setup/draw are more likely to be defined due to JS function hoisting.)
+ //
+ //if (!('setup' in window || 'draw' in window)) {
+ // return;
+ //}
+
+ misusedAtTopLevelCode.some(function(symbol) {
+ // Note that while just checking for the occurrence of the
+ // symbol name in the error message could result in false positives,
+ // a more rigorous test is difficult because different browsers
+ // log different messages, and the format of those messages may
+ // change over time.
+ //
+ // For example, if the user uses 'PI' in their code, it may result
+ // in any one of the following messages:
+ //
+ // * 'PI' is undefined (Microsoft Edge)
+ // * ReferenceError: PI is undefined (Firefox)
+ // * Uncaught ReferenceError: PI is not defined (Chrome)
+
+ if (e.message && e.message.match('\\W?'+symbol.name+'\\W') !== null) {
+ log('Did you just try to use p5.js\'s ' + symbol.name +
+ (symbol.type === 'function' ? '() ' : ' ') + symbol.type +
+ '? If so, you may want to ' +
+ 'move it into your sketch\'s setup() function.\n\n' +
+ 'For more details, see: ' + FAQ_URL);
+ return true;
+ }
+ });
+}
+
+// Exposing this primarily for unit testing.
+p5.prototype._helpForMisusedAtTopLevelCode = helpForMisusedAtTopLevelCode;
+p5.prototype._validateParameters = p5.validateParameters;
+
+if (document.readyState !== 'complete') {
+ window.addEventListener('error', helpForMisusedAtTopLevelCode, false);
+
+ // Our job is only to catch ReferenceErrors that are thrown when
+ // global (non-instance mode) p5 APIs are used at the top-level
+ // scope of a file, so we'll unbind our error listener now to make
+ // sure we don't log false positives later.
+ window.addEventListener('load', function() {
+ window.removeEventListener('error', helpForMisusedAtTopLevelCode, false);
+ });
+}
+
+module.exports = p5;
+
+},{"../../docs/reference/data.json":1,"./constants":54,"./core":55}],59:[function(_dereq_,module,exports){
+
+var p5 = _dereq_('../core/core');
+
+
+/**
+ * _globalInit
+ *
+ * TODO: ???
+ * if sketch is on window
+ * assume "global" mode
+ * and instantiate p5 automatically
+ * otherwise do nothing
+ *
+ * @return {Undefined}
+ */
+var _globalInit = function() {
+ if (!window.PHANTOMJS && !window.mocha) {
+ // If there is a setup or draw function on the window
+ // then instantiate p5 in "global" mode
+ if(((window.setup && typeof window.setup === 'function') ||
+ (window.draw && typeof window.draw === 'function')) &&
+ !p5.instance) {
+ new p5();
+ }
+ }
+};
+
+// TODO: ???
+if (document.readyState === 'complete') {
+ _globalInit();
+} else {
+ window.addEventListener('load', _globalInit , false);
+}
+},{"../core/core":55}],60:[function(_dereq_,module,exports){
+/**
+ * @module DOM
+ * @submodule DOM
+ * @for p5.Element
+ */
+
+var p5 = _dereq_('./core');
+
+/**
+ * Base class for all elements added to a sketch, including canvas,
+ * graphics buffers, and other HTML elements. Methods in blue are
+ * included in the core functionality, methods in brown are added
+ * with the p5.dom
+ * library.
+ * It is not called directly, but p5.Element
+ * objects are created by calling createCanvas, createGraphics,
+ * or in the p5.dom library, createDiv, createImg, createInput, etc.
+ *
+ * @class p5.Element
+ * @constructor
+ * @param {String} elt DOM node that is wrapped
+ * @param {p5} [pInst] pointer to p5 instance
+ */
+p5.Element = function(elt, pInst) {
+ /**
+ * Underlying HTML element. All normal HTML methods can be called on this.
+ *
+ * @property elt
+ * @readOnly
+ */
+ this.elt = elt;
+ this._pInst = pInst;
+ this._events = {};
+ this.width = this.elt.offsetWidth;
+ this.height = this.elt.offsetHeight;
+ this.name = 'p5.Element'; // for friendly debugger system
+};
+
+/**
+ *
+ * Attaches the element to the parent specified. A way of setting
+ * the container for the element. Accepts either a string ID, DOM
+ * node, or p5.Element. If no arguments given, parent node is returned.
+ * For more ways to position the canvas, see the
+ *
+ * positioning the canvas wiki page.
+ *
+ * @method parent
+ * @param {String|p5.Element|Object} parent the ID, DOM node, or p5.Element
+ * of desired parent element
+ * @chainable
+ */
+/**
+ * @method parent
+ * @return {p5.Element}
+ *
+ * @example
+ *
+ * // in the html file:
+ * <div id="myContainer"></div>
+ * // in the js file:
+ * var cnv = createCanvas(100, 100);
+ * cnv.parent("myContainer");
+ *
+ *
+ * var div0 = createDiv('this is the parent');
+ * var div1 = createDiv('this is the child');
+ * div1.parent(div0); // use p5.Element
+ *
+ *
+ * var div0 = createDiv('this is the parent');
+ * div0.id('apples');
+ * var div1 = createDiv('this is the child');
+ * div1.parent('apples'); // use id
+ *
+ *
+ * var elt = document.getElementById('myParentDiv');
+ * var div1 = createDiv('this is the child');
+ * div1.parent(elt); // use element from page
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.parent = function(p) {
+ if (arguments.length === 0){
+ return this.elt.parentNode;
+ } else {
+ if (typeof p === 'string') {
+ if (p[0] === '#') {
+ p = p.substring(1);
+ }
+ p = document.getElementById(p);
+ } else if (p instanceof p5.Element) {
+ p = p.elt;
+ }
+ p.appendChild(this.elt);
+ return this;
+ }
+};
+
+/**
+ *
+ * Sets the ID of the element. If no ID argument is passed in, it instead
+ * returns the current ID of the element.
+ *
+ * @method id
+ * @param {String} id ID of the element
+ * @chainable
+ */
+/**
+ * @method id
+ * @return {String} the id of the element
+ *
+ * @example
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ * // Assigns a CSS selector ID to
+ * // the canvas element.
+ * cnv.id("mycanvas");
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.id = function(id) {
+ if (arguments.length === 0) {
+ return this.elt.id;
+ } else {
+ this.elt.id = id;
+ this.width = this.elt.offsetWidth;
+ this.height = this.elt.offsetHeight;
+ return this;
+ }
+};
+
+/**
+ *
+ * Adds given class to the element. If no class argument is passed in, it
+ * instead returns a string containing the current class(es) of the element.
+ *
+ * @method class
+ * @param {String} class class to add
+ * @chainable
+ */
+/**
+ * @method class
+ * @return {String} the class of the element
+ */
+p5.Element.prototype.class = function(c) {
+ if (arguments.length === 0) {
+ return this.elt.className;
+ } else {
+ this.elt.className = c;
+ return this;
+ }
+};
+
+/**
+ * The .mousePressed() function is called once after every time a
+ * mouse button is pressed over the element. This can be used to
+ * attach element specific event listeners.
+ *
+ * @method mousePressed
+ * @param {Function|Boolean} fxn function to be fired when mouse is
+ * pressed over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mousePressed(changeGray); // attach listener for
+ * // canvas click only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires with any click anywhere
+ * function mousePressed() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires only when cnv is clicked
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mousePressed = function (fxn) {
+ adjustListener('mousedown', fxn, this);
+ adjustListener('touchstart', fxn, this);
+ return this;
+};
+
+/**
+ * The .doubleClicked() function is called once after every time a
+ * mouse button is pressed twice over the element. This can be used to
+ * attach element and action specific event listeners.
+ *
+ * @method doubleClicked
+ * @param {Function|Boolean} fxn function to be fired when mouse is
+ * double clicked over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @return {p5.Element}
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.doubleClicked(changeGray); // attach listener for
+ * // canvas click only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires with any double click anywhere
+ * function doubleClicked() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires only when cnv is clicked
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.doubleClicked = function (fxn) {
+ adjustListener('doubleClicked', fxn, this);
+ return this;
+};
+
+
+/**
+ * The .mouseWheel() function is called once after every time a
+ * mouse wheel is scrolled over the element. This can be used to
+ * attach element specific event listeners.
+ *
+ * The function accepts a callback function as argument which will be executed
+ * when the `wheel` event is triggered on the element, the callback function is
+ * passed one argument `event`. The `event.deltaY` property returns negative
+ * values if the mouse wheel is rotated up or away from the user and positive
+ * in the other direction. The `event.deltaX` does the same as `event.deltaY`
+ * except it reads the horizontal wheel scroll of the mouse wheel.
+ *
+ * On OS X with "natural" scrolling enabled, the `event.deltaY` values are
+ * reversed.
+ *
+ * @method mouseWheel
+ * @param {Function|Boolean} fxn function to be fired when mouse is
+ * scrolled over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseWheel(changeSize); // attach listener for
+ * // activity on canvas only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires with mousewheel movement
+ * // anywhere on screen
+ * function mouseWheel() {
+ * g = g + 10;
+ * }
+ *
+ * // this function fires with mousewheel movement
+ * // over canvas only
+ * function changeSize(event) {
+ * if (event.deltaY > 0) {
+ * d = d + 10;
+ * } else {
+ * d = d - 10;
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseWheel = function (fxn) {
+ adjustListener('wheel', fxn, this);
+ return this;
+};
+
+/**
+ * The .mouseReleased() function is called once after every time a
+ * mouse button is released over the element. This can be used to
+ * attach element specific event listeners.
+ *
+ * @method mouseReleased
+ * @param {Function|Boolean} fxn function to be fired when mouse is
+ * released over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseReleased(changeGray); // attach listener for
+ * // activity on canvas only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires after the mouse has been
+ * // released
+ * function mouseReleased() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires after the mouse has been
+ * // released while on canvas
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseReleased = function (fxn) {
+ adjustListener('mouseup', fxn, this);
+ adjustListener('touchend', fxn, this);
+ return this;
+};
+
+
+/**
+ * The .mouseClicked() function is called once after a mouse button is
+ * pressed and released over the element. This can be used to
+ * attach element specific event listeners.
+ *
+ * @method mouseClicked
+ * @param {Function|Boolean} fxn function to be fired when mouse is
+ * clicked over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ *
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseClicked(changeGray); // attach listener for
+ * // activity on canvas only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires after the mouse has been
+ * // clicked anywhere
+ * function mouseClicked() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires after the mouse has been
+ * // clicked on canvas
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseClicked = function (fxn) {
+ adjustListener('click', fxn, this);
+ return this;
+};
+
+/**
+ * The .mouseMoved() function is called once every time a
+ * mouse moves over the element. This can be used to attach an
+ * element specific event listener.
+ *
+ * @method mouseMoved
+ * @param {Function|Boolean} fxn function to be fired when a mouse moves
+ * over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d = 30;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseMoved(changeSize); // attach listener for
+ * // activity on canvas only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * fill(200);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires when mouse moves anywhere on
+ * // page
+ * function mouseMoved() {
+ * g = g + 5;
+ * if (g > 255) {
+ * g = 0;
+ * }
+ * }
+ *
+ * // this function fires when mouse moves over canvas
+ * function changeSize() {
+ * d = d + 2;
+ * if (d > 100) {
+ * d = 0;
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseMoved = function (fxn) {
+ adjustListener('mousemove', fxn, this);
+ adjustListener('touchmove', fxn, this);
+ return this;
+};
+
+/**
+ * The .mouseOver() function is called once after every time a
+ * mouse moves onto the element. This can be used to attach an
+ * element specific event listener.
+ *
+ * @method mouseOver
+ * @param {Function|Boolean} fxn function to be fired when a mouse moves
+ * onto the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseOver(changeGray);
+ * d = 10;
+ * }
+ *
+ * function draw() {
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * function changeGray() {
+ * d = d + 10;
+ * if (d > 100) {
+ * d = 0;
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseOver = function (fxn) {
+ adjustListener('mouseover', fxn, this);
+ return this;
+};
+
+
+/**
+ * The .changed() function is called when the value of an
+ * element changes.
+ * This can be used to attach an element specific event listener.
+ *
+ * @method changed
+ * @param {Function|Boolean} fxn function to be fired when the value of
+ * an element changes.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var sel;
+ *
+ * function setup() {
+ * textAlign(CENTER);
+ * background(200);
+ * sel = createSelect();
+ * sel.position(10, 10);
+ * sel.option('pear');
+ * sel.option('kiwi');
+ * sel.option('grape');
+ * sel.changed(mySelectEvent);
+ * }
+ *
+ * function mySelectEvent() {
+ * var item = sel.value();
+ * background(200);
+ * text("it's a "+item+"!", 50, 50);
+ * }
+ *
+ *
+ * var checkbox;
+ * var cnv;
+ *
+ * function setup() {
+ * checkbox = createCheckbox(" fill");
+ * checkbox.changed(changeFill);
+ * cnv = createCanvas(100, 100);
+ * cnv.position(0, 30);
+ * noFill();
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * ellipse(50, 50, 50, 50);
+ * }
+ *
+ * function changeFill() {
+ * if (checkbox.checked()) {
+ * fill(0);
+ * } else {
+ * noFill();
+ * }
+ * }
+ *
+ *
+ * @alt
+ * dropdown: pear, kiwi, grape. When selected text "its a" + selection shown.
+ *
+ */
+p5.Element.prototype.changed = function (fxn) {
+ adjustListener('change', fxn, this);
+ return this;
+};
+
+/**
+ * The .input() function is called when any user input is
+ * detected with an element. The input event is often used
+ * to detect keystrokes in a input element, or changes on a
+ * slider element. This can be used to attach an element specific
+ * event listener.
+ *
+ * @method input
+ * @param {Function|Boolean} fxn function to be fired when any user input is
+ * detected within the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * // Open your console to see the output
+ * function setup() {
+ * var inp = createInput('');
+ * inp.input(myInputEvent);
+ * }
+ *
+ * function myInputEvent() {
+ * console.log('you are typing: ', this.value());
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.input = function (fxn) {
+ adjustListener('input', fxn, this);
+ return this;
+};
+
+/**
+ * The .mouseOut() function is called once after every time a
+ * mouse moves off the element. This can be used to attach an
+ * element specific event listener.
+ *
+ * @method mouseOut
+ * @param {Function|Boolean} fxn function to be fired when a mouse
+ * moves off of an element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.mouseOut(changeGray);
+ * d = 10;
+ * }
+ *
+ * function draw() {
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * function changeGray() {
+ * d = d + 10;
+ * if (d > 100) {
+ * d = 0;
+ * }
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.mouseOut = function (fxn) {
+ adjustListener('mouseout', fxn, this);
+ return this;
+};
+
+/**
+ * The .touchStarted() function is called once after every time a touch is
+ * registered. This can be used to attach element specific event listeners.
+ *
+ * @method touchStarted
+ * @param {Function|Boolean} fxn function to be fired when a touch
+ * starts over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.touchStarted(changeGray); // attach listener for
+ * // canvas click only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires with any touch anywhere
+ * function touchStarted() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires only when cnv is clicked
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.touchStarted = function (fxn) {
+ adjustListener('touchstart', fxn, this);
+ adjustListener('mousedown', fxn, this);
+ return this;
+};
+
+/**
+ * The .touchMoved() function is called once after every time a touch move is
+ * registered. This can be used to attach element specific event listeners.
+ *
+ * @method touchMoved
+ * @param {Function|Boolean} fxn function to be fired when a touch moves over
+ * the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.touchMoved(changeGray); // attach listener for
+ * // canvas click only
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * }
+ *
+ * // this function fires only when cnv is clicked
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.touchMoved = function (fxn) {
+ adjustListener('touchmove', fxn, this);
+ adjustListener('mousemove', fxn, this);
+ return this;
+};
+
+/**
+ * The .touchEnded() function is called once after every time a touch is
+ * registered. This can be used to attach element specific event listeners.
+ *
+ * @method touchEnded
+ * @param {Function|Boolean} fxn function to be fired when a touch ends
+ * over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * var cnv;
+ * var d;
+ * var g;
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * cnv.touchEnded(changeGray); // attach listener for
+ * // canvas click only
+ * d = 10;
+ * g = 100;
+ * }
+ *
+ * function draw() {
+ * background(g);
+ * ellipse(width/2, height/2, d, d);
+ * }
+ *
+ * // this function fires with any touch anywhere
+ * function touchEnded() {
+ * d = d + 10;
+ * }
+ *
+ * // this function fires only when cnv is clicked
+ * function changeGray() {
+ * g = random(0, 255);
+ * }
+ *
+ *
+ *
+ * @alt
+ * no display.
+ *
+ */
+p5.Element.prototype.touchEnded = function (fxn) {
+ adjustListener('touchend', fxn, this);
+ adjustListener('mouseup', fxn, this);
+ return this;
+};
+
+
+
+/**
+ * The .dragOver() function is called once after every time a
+ * file is dragged over the element. This can be used to attach an
+ * element specific event listener.
+ *
+ * @method dragOver
+ * @param {Function|Boolean} fxn function to be fired when a file is
+ * dragged over the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * // To test this sketch, simply drag a
+ * // file over the canvas
+ * function setup() {
+ * var c = createCanvas(100, 100);
+ * background(200);
+ * textAlign(CENTER);
+ * text('Drag file', width/2, height/2);
+ * c.dragOver(dragOverCallback);
+ * }
+ *
+ * // This function will be called whenever
+ * // a file is dragged over the canvas
+ * function dragOverCallback() {
+ * background(240);
+ * text('Dragged over', width/2, height/2);
+ * }
+ *
+ * @alt
+ * nothing displayed
+ */
+p5.Element.prototype.dragOver = function (fxn) {
+ adjustListener('dragover', fxn, this);
+ return this;
+};
+
+/**
+ * The .dragLeave() function is called once after every time a
+ * dragged file leaves the element area. This can be used to attach an
+ * element specific event listener.
+ *
+ * @method dragLeave
+ * @param {Function|Boolean} fxn function to be fired when a file is
+ * dragged off the element.
+ * if `false` is passed instead, the previously
+ * firing function will no longer fire.
+ * @chainable
+ * @example
+ *
+ * // To test this sketch, simply drag a file
+ * // over and then out of the canvas area
+ * function setup() {
+ * var c = createCanvas(100, 100);
+ * background(200);
+ * textAlign(CENTER);
+ * text('Drag file', width/2, height/2);
+ * c.dragLeave(dragLeaveCallback);
+ * }
+ *
+ * // This function will be called whenever
+ * // a file is dragged out of the canvas
+ * function dragLeaveCallback() {
+ * background(240);
+ * text('Dragged off', width/2, height/2);
+ * }
+ *
+ * @alt
+ * nothing displayed
+ */
+p5.Element.prototype.dragLeave = function (fxn) {
+ adjustListener('dragleave', fxn, this);
+ return this;
+};
+
+/**
+ * The .drop() function is called for each file dropped on the element.
+ * It requires a callback that is passed a p5.File object. You can
+ * optionally pass two callbacks, the first one (required) is triggered
+ * for each file dropped when the file is loaded. The second (optional)
+ * is triggered just once when a file (or files) are dropped.
+ *
+ * @method drop
+ * @param {Function|Boolean} callback callback triggered when files are dropped.
+ * @param {Function|Boolean} fxn callback to receive loaded file.
+ * @chainable
+ * @example
+ *
+ * function setup() {
+ * var c = createCanvas(100, 100);
+ * background(200);
+ * textAlign(CENTER);
+ * text('drop image', width/2, height/2);
+ * c.drop(gotFile);
+ * }
+ *
+ * function gotFile(file) {
+ * var img = createImg(file.data).hide();
+ * // Draw the image onto the canvas
+ * image(img, 0, 0, width, height);
+ * }
+ *
+ *
+ * @alt
+ * Canvas turns into whatever image is dragged/dropped onto it.
+ *
+ */
+p5.Element.prototype.drop = function (callback, fxn) {
+ // Make a file loader callback and trigger user's callback
+ function makeLoader(theFile) {
+ // Making a p5.File object
+ var p5file = new p5.File(theFile);
+ return function(e) {
+ p5file.data = e.target.result;
+ callback(p5file);
+ };
+ }
+
+ // Is the file stuff supported?
+ if (window.File && window.FileReader && window.FileList && window.Blob) {
+
+ // If you want to be able to drop you've got to turn off
+ // a lot of default behavior
+ attachListener('dragover',function(evt) {
+ evt.stopPropagation();
+ evt.preventDefault();
+ },this);
+
+ // If this is a drag area we need to turn off the default behavior
+ attachListener('dragleave',function(evt) {
+ evt.stopPropagation();
+ evt.preventDefault();
+ },this);
+
+ // If just one argument it's the callback for the files
+ if (arguments.length > 1) {
+ attachListener('drop', fxn, this);
+ }
+
+ // Deal with the files
+ attachListener('drop', function(evt) {
+
+ evt.stopPropagation();
+ evt.preventDefault();
+
+ // A FileList
+ var files = evt.dataTransfer.files;
+
+ // Load each one and trigger the callback
+ for (var i = 0; i < files.length; i++) {
+ var f = files[i];
+ var reader = new FileReader();
+ reader.onload = makeLoader(f);
+
+
+ // Text or data?
+ // This should likely be improved
+ if (f.type.indexOf('text') > -1) {
+ reader.readAsText(f);
+ } else {
+ reader.readAsDataURL(f);
+ }
+ }
+ }, this);
+ } else {
+ console.log('The File APIs are not fully supported in this browser.');
+ }
+
+ return this;
+};
+
+// General handler for event attaching and detaching
+function adjustListener(ev, fxn, ctx) {
+ if (fxn === false) {
+ detachListener(ev, ctx);
+ }
+ else {
+ attachListener(ev, fxn, ctx);
+ }
+ return this;
+}
+
+function attachListener(ev, fxn, ctx) {
+ // LM removing, not sure why we had this?
+ // var _this = ctx;
+ // var f = function (e) { fxn(e, _this); };
+
+ // detach the old listener if there was one
+ if (ctx._events[ev]) {
+ detachListener(ev, ctx);
+ }
+ var f = fxn.bind(ctx);
+ ctx.elt.addEventListener(ev, f, false);
+ ctx._events[ev] = f;
+}
+
+function detachListener(ev, ctx) {
+ var f = ctx._events[ev];
+ ctx.elt.removeEventListener(ev, f, false);
+ ctx._events[ev] = null;
+}
+
+/**
+ * Helper fxn for sharing pixel methods
+ *
+ */
+p5.Element.prototype._setProperty = function (prop, value) {
+ this[prop] = value;
+};
+
+
+module.exports = p5.Element;
+
+},{"./core":55}],61:[function(_dereq_,module,exports){
+/**
+ * @module Rendering
+ * @submodule Rendering
+ * @for p5
+ */
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+
+/**
+ * Thin wrapper around a renderer, to be used for creating a
+ * graphics buffer object. Use this class if you need
+ * to draw into an off-screen graphics buffer. The two parameters define the
+ * width and height in pixels. The fields and methods for this class are
+ * extensive, but mirror the normal drawing API for p5.
+ *
+ * @class p5.Graphics
+ * @constructor
+ * @extends p5.Element
+ * @param {Number} w width
+ * @param {Number} h height
+ * @param {Constant} renderer the renderer to use, either P2D or WEBGL
+ * @param {p5} [pInst] pointer to p5 instance
+ */
+p5.Graphics = function(w, h, renderer, pInst) {
+
+ var r = renderer || constants.P2D;
+
+ this.canvas = document.createElement('canvas');
+ var node = this._userNode || document.body;
+ node.appendChild(this.canvas);
+
+ p5.Element.call(this, this.canvas, pInst, false);
+ this._styles = [];
+ this.width = w;
+ this.height = h;
+ this._pixelDensity = pInst._pixelDensity;
+
+ if (r === constants.WEBGL) {
+ this._renderer = new p5.RendererGL(this.canvas, this, false);
+ } else {
+ this._renderer = new p5.Renderer2D(this.canvas, this, false);
+ }
+
+ this._renderer.resize(w, h);
+ this._renderer._applyDefaults();
+
+ pInst._elements.push(this);
+
+ // bind methods and props of p5 to the new object
+ for (var p in p5.prototype) {
+ if (!this[p]) {
+ if (typeof p5.prototype[p] === 'function') {
+ this[p] = p5.prototype[p].bind(this);
+ } else {
+ this[p] = p5.prototype[p];
+ }
+ }
+ }
+ this.name = 'p5.Graphics'; // for friendly debugger system
+ return this;
+};
+
+p5.Graphics.prototype = Object.create(p5.Element.prototype);
+
+p5.Graphics.prototype.remove = function() {
+ if (this.elt.parentNode) {
+ this.elt.parentNode.removeChild(this.elt);
+ }
+ for (var elt_ev in this._events) {
+ this.elt.removeEventListener(elt_ev, this._events[elt_ev]);
+ }
+};
+
+module.exports = p5.Graphics;
+
+},{"./constants":54,"./core":55}],62:[function(_dereq_,module,exports){
+/**
+ * @module Rendering
+ * @submodule Rendering
+ * @for p5
+ */
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('../core/constants');
+
+/**
+ * Main graphics and rendering context, as well as the base API
+ * implementation for p5.js "core". To be used as the superclass for
+ * Renderer2D and Renderer3D classes, respecitvely.
+ *
+ * @class p5.Renderer
+ * @constructor
+ * @extends p5.Element
+ * @param {String} elt DOM node that is wrapped
+ * @param {p5} [pInst] pointer to p5 instance
+ * @param {Boolean} [isMainCanvas] whether we're using it as main canvas
+ */
+p5.Renderer = function(elt, pInst, isMainCanvas) {
+ p5.Element.call(this, elt, pInst);
+ this.name = 'p5.Renderer'; // for friendly debugger system
+ this.canvas = elt;
+ this._pInst = pInst;
+ if (isMainCanvas) {
+ this._isMainCanvas = true;
+ // for pixel method sharing with pimage
+ this._pInst._setProperty('_curElement', this);
+ this._pInst._setProperty('canvas', this.canvas);
+ this._pInst._setProperty('width', this.width);
+ this._pInst._setProperty('height', this.height);
+ } else { // hide if offscreen buffer by default
+ this.canvas.style.display = 'none';
+ this._styles = []; // non-main elt styles stored in p5.Renderer
+ }
+
+
+ this._textSize = 12;
+ this._textLeading = 15;
+ this._textFont = 'sans-serif';
+ this._textStyle = constants.NORMAL;
+ this._textAscent = null;
+ this._textDescent = null;
+
+
+ this._rectMode = constants.CORNER;
+ this._ellipseMode = constants.CENTER;
+ this._curveTightness = 0;
+ this._imageMode = constants.CORNER;
+
+ this._tint = null;
+ this._doStroke = true;
+ this._doFill = true;
+ this._strokeSet = false;
+ this._fillSet = false;
+ this._colorMode = constants.RGB;
+ this._colorMaxes = {
+ rgb: [255, 255, 255, 255],
+ hsb: [360, 100, 100, 1],
+ hsl: [360, 100, 100, 1]
+ };
+
+};
+
+p5.Renderer.prototype = Object.create(p5.Element.prototype);
+
+
+
+
+/**
+ * Resize our canvas element.
+ */
+p5.Renderer.prototype.resize = function(w, h) {
+ this.width = w;
+ this.height = h;
+ this.elt.width = w * this._pInst._pixelDensity;
+ this.elt.height = h * this._pInst._pixelDensity;
+ this.elt.style.width = w +'px';
+ this.elt.style.height = h + 'px';
+ if (this._isMainCanvas) {
+ this._pInst._setProperty('width', this.width);
+ this._pInst._setProperty('height', this.height);
+ }
+};
+
+p5.Renderer.prototype.textLeading = function(l) {
+
+ if (arguments.length && arguments[0]) {
+
+ this._setProperty('_textLeading', l);
+ return this;
+ }
+
+ return this._textLeading;
+};
+
+p5.Renderer.prototype.textSize = function(s) {
+
+ if (arguments.length && arguments[0]) {
+
+ this._setProperty('_textSize', s);
+ this._setProperty('_textLeading', s * constants._DEFAULT_LEADMULT);
+ return this._applyTextProperties();
+ }
+
+ return this._textSize;
+};
+
+p5.Renderer.prototype.textStyle = function(s) {
+
+ if (arguments.length && arguments[0]) {
+
+ if (s === constants.NORMAL ||
+ s === constants.ITALIC ||
+ s === constants.BOLD) {
+ this._setProperty('_textStyle', s);
+ }
+
+ return this._applyTextProperties();
+ }
+
+ return this._textStyle;
+};
+
+p5.Renderer.prototype.textAscent = function() {
+ if (this._textAscent === null) {
+ this._updateTextMetrics();
+ }
+ return this._textAscent;
+};
+
+p5.Renderer.prototype.textDescent = function() {
+
+ if (this._textDescent === null) {
+ this._updateTextMetrics();
+ }
+ return this._textDescent;
+};
+
+p5.Renderer.prototype._applyDefaults = function(){
+ return this;
+};
+
+/**
+ * Helper fxn to check font type (system or otf)
+ */
+p5.Renderer.prototype._isOpenType = function(f) {
+
+ f = f || this._textFont;
+ return (typeof f === 'object' && f.font && f.font.supported);
+};
+
+p5.Renderer.prototype._updateTextMetrics = function() {
+
+ if (this._isOpenType()) {
+
+ this._setProperty('_textAscent', this._textFont._textAscent());
+ this._setProperty('_textDescent', this._textFont._textDescent());
+ return this;
+ }
+
+ // Adapted from http://stackoverflow.com/a/25355178
+ var text = document.createElement('span');
+ text.style.fontFamily = this._textFont;
+ text.style.fontSize = this._textSize + 'px';
+ text.innerHTML = 'ABCjgq|';
+
+ var block = document.createElement('div');
+ block.style.display = 'inline-block';
+ block.style.width = '1px';
+ block.style.height = '0px';
+
+ var container = document.createElement('div');
+ container.appendChild(text);
+ container.appendChild(block);
+
+ container.style.height = '0px';
+ container.style.overflow = 'hidden';
+ document.body.appendChild(container);
+
+ block.style.verticalAlign = 'baseline';
+ var blockOffset = calculateOffset(block);
+ var textOffset = calculateOffset(text);
+ var ascent = blockOffset[1] - textOffset[1];
+
+ block.style.verticalAlign = 'bottom';
+ blockOffset = calculateOffset(block);
+ textOffset = calculateOffset(text);
+ var height = blockOffset[1] - textOffset[1];
+ var descent = height - ascent;
+
+ document.body.removeChild(container);
+
+ this._setProperty('_textAscent', ascent);
+ this._setProperty('_textDescent', descent);
+
+ return this;
+};
+
+/**
+ * Helper fxn to measure ascent and descent.
+ * Adapted from http://stackoverflow.com/a/25355178
+ */
+function calculateOffset(object) {
+ var currentLeft = 0,
+ currentTop = 0;
+ if (object.offsetParent) {
+ do {
+ currentLeft += object.offsetLeft;
+ currentTop += object.offsetTop;
+ } while (object = object.offsetParent);
+ } else {
+ currentLeft += object.offsetLeft;
+ currentTop += object.offsetTop;
+ }
+ return [currentLeft, currentTop];
+}
+
+module.exports = p5.Renderer;
+
+},{"../core/constants":54,"./core":55}],63:[function(_dereq_,module,exports){
+
+var p5 = _dereq_('./core');
+var canvas = _dereq_('./canvas');
+var constants = _dereq_('./constants');
+var filters = _dereq_('../image/filters');
+
+_dereq_('./p5.Renderer');
+
+/**
+ * p5.Renderer2D
+ * The 2D graphics canvas renderer class.
+ * extends p5.Renderer
+ */
+var styleEmpty = 'rgba(0,0,0,0)';
+// var alphaThreshold = 0.00125; // minimum visible
+
+p5.Renderer2D = function(elt, pInst, isMainCanvas){
+ p5.Renderer.call(this, elt, pInst, isMainCanvas);
+ this.name = 'p5.Renderer2D'; // for friendly debugger system
+ this.drawingContext = this.canvas.getContext('2d');
+ this._pInst._setProperty('drawingContext', this.drawingContext);
+ return this;
+};
+
+p5.Renderer2D.prototype = Object.create(p5.Renderer.prototype);
+
+p5.Renderer2D.prototype._applyDefaults = function() {
+ this._cachedFillStyle = this._cachedStrokeStyle = undefined;
+ this._setFill(constants._DEFAULT_FILL);
+ this._setStroke(constants._DEFAULT_STROKE);
+ this.drawingContext.lineCap = constants.ROUND;
+ this.drawingContext.font = 'normal 12px sans-serif';
+};
+
+p5.Renderer2D.prototype.resize = function(w,h) {
+ p5.Renderer.prototype.resize.call(this, w,h);
+ this.drawingContext.scale(this._pInst._pixelDensity,
+ this._pInst._pixelDensity);
+};
+
+//////////////////////////////////////////////
+// COLOR | Setting
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.background = function() {
+ this.drawingContext.save();
+ this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
+ this.drawingContext.scale(this._pInst._pixelDensity,
+ this._pInst._pixelDensity);
+
+ if (arguments[0] instanceof p5.Image) {
+ this._pInst.image(arguments[0], 0, 0, this.width, this.height);
+ } else {
+ var curFill = this._getFill();
+ // create background rect
+ var color = this._pInst.color.apply(this, arguments);
+ var newFill = color.toString();
+ this._setFill(newFill);
+ this.drawingContext.fillRect(0, 0, this.width, this.height);
+ // reset fill
+ this._setFill(curFill);
+ }
+ this.drawingContext.restore();
+};
+
+p5.Renderer2D.prototype.clear = function() {
+ this.drawingContext.clearRect(0, 0, this.width, this.height);
+};
+
+p5.Renderer2D.prototype.fill = function() {
+ var color = this._pInst.color.apply(this, arguments);
+ this._setFill(color.toString());
+};
+
+p5.Renderer2D.prototype.stroke = function() {
+ var color = this._pInst.color.apply(this, arguments);
+ this._setStroke(color.toString());
+};
+
+//////////////////////////////////////////////
+// IMAGE | Loading & Displaying
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.image =
+ function (img, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight) {
+ var cnv;
+ try {
+ if (this._tint) {
+ if (p5.MediaElement && img instanceof p5.MediaElement) {
+ img.loadPixels();
+ }
+ if (img.canvas) {
+ cnv = this._getTintedImageCanvas(img);
+ }
+ }
+ if (!cnv) {
+ cnv = img.canvas || img.elt;
+ }
+ this.drawingContext.drawImage(cnv, sx, sy, sWidth, sHeight, dx, dy,
+ dWidth, dHeight);
+ } catch (e) {
+ if (e.name !== 'NS_ERROR_NOT_AVAILABLE') {
+ throw e;
+ }
+ }
+};
+
+p5.Renderer2D.prototype._getTintedImageCanvas = function (img) {
+ if (!img.canvas) {
+ return img;
+ }
+ var pixels = filters._toPixels(img.canvas);
+ var tmpCanvas = document.createElement('canvas');
+ tmpCanvas.width = img.canvas.width;
+ tmpCanvas.height = img.canvas.height;
+ var tmpCtx = tmpCanvas.getContext('2d');
+ var id = tmpCtx.createImageData(img.canvas.width, img.canvas.height);
+ var newPixels = id.data;
+ for (var i = 0; i < pixels.length; i += 4) {
+ var r = pixels[i];
+ var g = pixels[i + 1];
+ var b = pixels[i + 2];
+ var a = pixels[i + 3];
+ newPixels[i] = r * this._tint[0] / 255;
+ newPixels[i + 1] = g * this._tint[1] / 255;
+ newPixels[i + 2] = b * this._tint[2] / 255;
+ newPixels[i + 3] = a * this._tint[3] / 255;
+ }
+ tmpCtx.putImageData(id, 0, 0);
+ return tmpCanvas;
+};
+
+
+//////////////////////////////////////////////
+// IMAGE | Pixels
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.blendMode = function(mode) {
+ this.drawingContext.globalCompositeOperation = mode;
+};
+p5.Renderer2D.prototype.blend = function() {
+ var currBlend = this.drawingContext.globalCompositeOperation;
+ var blendMode = arguments[arguments.length - 1];
+
+ var copyArgs = Array.prototype.slice.call(
+ arguments,
+ 0,
+ arguments.length - 1
+ );
+
+ this.drawingContext.globalCompositeOperation = blendMode;
+ if (this._pInst) {
+ this._pInst.copy.apply(this._pInst, copyArgs);
+ } else {
+ this.copy.apply(this, copyArgs);
+ }
+ this.drawingContext.globalCompositeOperation = currBlend;
+};
+
+p5.Renderer2D.prototype.copy = function () {
+ var srcImage, sx, sy, sw, sh, dx, dy, dw, dh;
+ if (arguments.length === 9) {
+ srcImage = arguments[0];
+ sx = arguments[1];
+ sy = arguments[2];
+ sw = arguments[3];
+ sh = arguments[4];
+ dx = arguments[5];
+ dy = arguments[6];
+ dw = arguments[7];
+ dh = arguments[8];
+ } else if (arguments.length === 8) {
+ srcImage = this._pInst;
+ sx = arguments[0];
+ sy = arguments[1];
+ sw = arguments[2];
+ sh = arguments[3];
+ dx = arguments[4];
+ dy = arguments[5];
+ dw = arguments[6];
+ dh = arguments[7];
+ } else {
+ throw new Error('Signature not supported');
+ }
+ p5.Renderer2D._copyHelper(srcImage, sx, sy, sw, sh, dx, dy, dw, dh);
+};
+
+p5.Renderer2D._copyHelper =
+function (srcImage, sx, sy, sw, sh, dx, dy, dw, dh) {
+ srcImage.loadPixels();
+ var s = srcImage.canvas.width / srcImage.width;
+ this.drawingContext.drawImage(srcImage.canvas,
+ s * sx, s * sy, s * sw, s * sh, dx, dy, dw, dh);
+};
+
+p5.Renderer2D.prototype.get = function(x, y, w, h) {
+ if (x === undefined && y === undefined &&
+ w === undefined && h === undefined){
+ x = 0;
+ y = 0;
+ w = this.width;
+ h = this.height;
+ } else if (w === undefined && h === undefined) {
+ w = 1;
+ h = 1;
+ }
+
+ // if the section does not overlap the canvas
+ if(x + w < 0 || y + h < 0 || x > this.width || y > this.height){
+ return [0, 0, 0, 255];
+ }
+
+ var ctx = this._pInst || this;
+ ctx.loadPixels();
+
+ var pd = ctx._pixelDensity;
+
+ // round down to get integer numbers
+ x = Math.floor(x);
+ y = Math.floor(y);
+ w = Math.floor(w);
+ h = Math.floor(h);
+
+ var sx = x * pd;
+ var sy = y * pd;
+ if (w === 1 && h === 1 && !(this instanceof p5.RendererGL)){
+ var imageData = this.drawingContext.getImageData(sx, sy, 1, 1).data;
+ //imageData = [0,0,0,0];
+ return [
+ imageData[0],
+ imageData[1],
+ imageData[2],
+ imageData[3]
+ ];
+ } else {
+ //auto constrain the width and height to
+ //dimensions of the source image
+ var dw = Math.min(w, ctx.width);
+ var dh = Math.min(h, ctx.height);
+ var sw = dw * pd;
+ var sh = dh * pd;
+
+ var region = new p5.Image(dw, dh);
+ region.canvas.getContext('2d').drawImage(this.canvas, sx, sy, sw, sh,
+ 0, 0, dw, dh);
+
+ return region;
+ }
+};
+
+p5.Renderer2D.prototype.loadPixels = function () {
+ var pd = this._pixelDensity || this._pInst._pixelDensity;
+ var w = this.width * pd;
+ var h = this.height * pd;
+ var imageData = this.drawingContext.getImageData(0, 0, w, h);
+ // @todo this should actually set pixels per object, so diff buffers can
+ // have diff pixel arrays.
+ if (this._pInst) {
+ this._pInst._setProperty('imageData', imageData);
+ this._pInst._setProperty('pixels', imageData.data);
+ } else { // if called by p5.Image
+ this._setProperty('imageData', imageData);
+ this._setProperty('pixels', imageData.data);
+ }
+};
+
+p5.Renderer2D.prototype.set = function (x, y, imgOrCol) {
+ // round down to get integer numbers
+ x = Math.floor(x);
+ y = Math.floor(y);
+ if (imgOrCol instanceof p5.Image) {
+ this.drawingContext.save();
+ this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
+ this.drawingContext.scale(this._pInst._pixelDensity,
+ this._pInst._pixelDensity);
+ this.drawingContext.drawImage(imgOrCol.canvas, x, y);
+ this.loadPixels.call(this._pInst);
+ this.drawingContext.restore();
+ } else {
+ var ctx = this._pInst || this;
+ var r = 0, g = 0, b = 0, a = 0;
+ var idx = 4*((y * ctx._pixelDensity) *
+ (this.width * ctx._pixelDensity) + (x * ctx._pixelDensity));
+ if (!ctx.imageData) {
+ ctx.loadPixels.call(ctx);
+ }
+ if (typeof imgOrCol === 'number') {
+ if (idx < ctx.pixels.length) {
+ r = imgOrCol;
+ g = imgOrCol;
+ b = imgOrCol;
+ a = 255;
+ //this.updatePixels.call(this);
+ }
+ }
+ else if (imgOrCol instanceof Array) {
+ if (imgOrCol.length < 4) {
+ throw new Error('pixel array must be of the form [R, G, B, A]');
+ }
+ if (idx < ctx.pixels.length) {
+ r = imgOrCol[0];
+ g = imgOrCol[1];
+ b = imgOrCol[2];
+ a = imgOrCol[3];
+ //this.updatePixels.call(this);
+ }
+ } else if (imgOrCol instanceof p5.Color) {
+ if (idx < ctx.pixels.length) {
+ r = imgOrCol.levels[0];
+ g = imgOrCol.levels[1];
+ b = imgOrCol.levels[2];
+ a = imgOrCol.levels[3];
+ //this.updatePixels.call(this);
+ }
+ }
+ // loop over pixelDensity * pixelDensity
+ for (var i = 0; i < ctx._pixelDensity; i++) {
+ for (var j = 0; j < ctx._pixelDensity; j++) {
+ // loop over
+ idx = 4*((y * ctx._pixelDensity + j) * this.width *
+ ctx._pixelDensity + (x * ctx._pixelDensity + i));
+ ctx.pixels[idx] = r;
+ ctx.pixels[idx+1] = g;
+ ctx.pixels[idx+2] = b;
+ ctx.pixels[idx+3] = a;
+ }
+ }
+ }
+};
+
+p5.Renderer2D.prototype.updatePixels = function (x, y, w, h) {
+ var pd = this._pixelDensity || this._pInst._pixelDensity;
+ if (x === undefined &&
+ y === undefined &&
+ w === undefined &&
+ h === undefined) {
+ x = 0;
+ y = 0;
+ w = this.width;
+ h = this.height;
+ }
+ w *= pd;
+ h *= pd;
+
+ if (this._pInst) {
+ this.drawingContext.putImageData(this._pInst.imageData, x, y, 0, 0, w, h);
+ } else {
+ this.drawingContext.putImageData(this.imageData, x, y, 0, 0, w, h);
+ }
+};
+
+//////////////////////////////////////////////
+// SHAPE | 2D Primitives
+//////////////////////////////////////////////
+
+/**
+ * Generate a cubic Bezier representing an arc on the unit circle of total
+ * angle `size` radians, beginning `start` radians above the x-axis. Up to
+ * four of these curves are combined to make a full arc.
+ *
+ * See www.joecridge.me/bezier.pdf for an explanation of the method.
+ */
+p5.Renderer2D.prototype._acuteArcToBezier =
+ function _acuteArcToBezier(start, size) {
+ // Evauate constants.
+ var alpha = size / 2.0,
+ cos_alpha = Math.cos(alpha),
+ sin_alpha = Math.sin(alpha),
+ cot_alpha = 1.0 / Math.tan(alpha),
+ phi = start + alpha, // This is how far the arc needs to be rotated.
+ cos_phi = Math.cos(phi),
+ sin_phi = Math.sin(phi),
+ lambda = (4.0 - cos_alpha) / 3.0,
+ mu = sin_alpha + (cos_alpha - lambda) * cot_alpha;
+
+ // Return rotated waypoints.
+ return {
+ ax: Math.cos(start),
+ ay: Math.sin(start),
+ bx: lambda * cos_phi + mu * sin_phi,
+ by: lambda * sin_phi - mu * cos_phi,
+ cx: lambda * cos_phi - mu * sin_phi,
+ cy: lambda * sin_phi + mu * cos_phi,
+ dx: Math.cos(start + size),
+ dy: Math.sin(start + size)
+ };
+};
+
+p5.Renderer2D.prototype.arc =
+ function(x, y, w, h, start, stop, mode) {
+ var ctx = this.drawingContext;
+ var vals = canvas.arcModeAdjust(x, y, w, h, this._ellipseMode);
+ var rx = vals.w / 2.0;
+ var ry = vals.h / 2.0;
+ var epsilon = 0.00001; // Smallest visible angle on displays up to 4K.
+ var arcToDraw = 0;
+ var curves = [];
+
+ // Create curves
+ while(stop - start > epsilon) {
+ arcToDraw = Math.min(stop - start, constants.HALF_PI);
+ curves.push(this._acuteArcToBezier(start, arcToDraw));
+ start += arcToDraw;
+ }
+
+ // Fill curves
+ if (this._doFill) {
+ ctx.beginPath();
+ curves.forEach(function (curve, index) {
+ if (index === 0) {
+ ctx.moveTo(vals.x + curve.ax * rx, vals.y + curve.ay * ry);
+ }
+ ctx.bezierCurveTo(vals.x + curve.bx * rx, vals.y + curve.by * ry,
+ vals.x + curve.cx * rx, vals.y + curve.cy * ry,
+ vals.x + curve.dx * rx, vals.y + curve.dy * ry);
+ });
+ if (mode === constants.PIE || mode == null) {
+ ctx.lineTo(vals.x, vals.y);
+ }
+ ctx.closePath();
+ ctx.fill();
+ }
+
+ // Stroke curves
+ if (this._doStroke) {
+ ctx.beginPath();
+ curves.forEach(function (curve, index) {
+ if (index === 0) {
+ ctx.moveTo(vals.x + curve.ax * rx, vals.y + curve.ay * ry);
+ }
+ ctx.bezierCurveTo(vals.x + curve.bx * rx, vals.y + curve.by * ry,
+ vals.x + curve.cx * rx, vals.y + curve.cy * ry,
+ vals.x + curve.dx * rx, vals.y + curve.dy * ry);
+ });
+ if (mode === constants.PIE) {
+ ctx.lineTo(vals.x, vals.y);
+ ctx.closePath();
+ } else if (mode === constants.CHORD) {
+ ctx.closePath();
+ }
+ ctx.stroke();
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.ellipse = function(args) {
+ var ctx = this.drawingContext;
+ var doFill = this._doFill, doStroke = this._doStroke;
+ var x = args[0],
+ y = args[1],
+ w = args[2],
+ h = args[3];
+ if (doFill && !doStroke) {
+ if(this._getFill() === styleEmpty) {
+ return this;
+ }
+ } else if (!doFill && doStroke) {
+ if(this._getStroke() === styleEmpty) {
+ return this;
+ }
+ }
+ var kappa = 0.5522847498,
+ ox = (w / 2) * kappa, // control point offset horizontal
+ oy = (h / 2) * kappa, // control point offset vertical
+ xe = x + w, // x-end
+ ye = y + h, // y-end
+ xm = x + w / 2, // x-middle
+ ym = y + h / 2; // y-middle
+ ctx.beginPath();
+ ctx.moveTo(x, ym);
+ ctx.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
+ ctx.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
+ ctx.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
+ ctx.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
+ ctx.closePath();
+ if (doFill) {
+ ctx.fill();
+ }
+ if (doStroke) {
+ ctx.stroke();
+ }
+};
+
+p5.Renderer2D.prototype.line = function(x1, y1, x2, y2) {
+ var ctx = this.drawingContext;
+ if (!this._doStroke) {
+ return this;
+ } else if(this._getStroke() === styleEmpty){
+ return this;
+ }
+ // Translate the line by (0.5, 0.5) to draw it crisp
+ if (ctx.lineWidth % 2 === 1) {
+ ctx.translate(0.5, 0.5);
+ }
+ ctx.beginPath();
+ ctx.moveTo(x1, y1);
+ ctx.lineTo(x2, y2);
+ ctx.stroke();
+ if (ctx.lineWidth % 2 === 1) {
+ ctx.translate(-0.5, -0.5);
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.point = function(x, y) {
+ var ctx = this.drawingContext;
+ if (!this._doStroke) {
+ return this;
+ } else if(this._getStroke() === styleEmpty){
+ return this;
+ }
+ var s = this._getStroke();
+ var f = this._getFill();
+ x = Math.round(x);
+ y = Math.round(y);
+ // swapping fill color to stroke and back after for correct point rendering
+ this._setFill(s);
+ if (ctx.lineWidth > 1) {
+ ctx.beginPath();
+ ctx.arc(
+ x,
+ y,
+ ctx.lineWidth / 2,
+ 0,
+ constants.TWO_PI,
+ false
+ );
+ ctx.fill();
+ } else {
+ ctx.fillRect(x, y, 1, 1);
+ }
+ this._setFill(f);
+};
+
+p5.Renderer2D.prototype.quad =
+ function(x1, y1, x2, y2, x3, y3, x4, y4) {
+ var ctx = this.drawingContext;
+ var doFill = this._doFill, doStroke = this._doStroke;
+ if (doFill && !doStroke) {
+ if(this._getFill() === styleEmpty) {
+ return this;
+ }
+ } else if (!doFill && doStroke) {
+ if(this._getStroke() === styleEmpty) {
+ return this;
+ }
+ }
+ ctx.beginPath();
+ ctx.moveTo(x1, y1);
+ ctx.lineTo(x2, y2);
+ ctx.lineTo(x3, y3);
+ ctx.lineTo(x4, y4);
+ ctx.closePath();
+ if (doFill) {
+ ctx.fill();
+ }
+ if (doStroke) {
+ ctx.stroke();
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.rect = function(args) {
+ var x = args[0],
+ y = args[1],
+ w = args[2],
+ h = args[3],
+ tl = args[4],
+ tr = args[5],
+ br = args[6],
+ bl = args[7];
+ var ctx = this.drawingContext;
+ var doFill = this._doFill, doStroke = this._doStroke;
+ if (doFill && !doStroke) {
+ if(this._getFill() === styleEmpty) {
+ return this;
+ }
+ } else if (!doFill && doStroke) {
+ if(this._getStroke() === styleEmpty) {
+ return this;
+ }
+ }
+ // Translate the line by (0.5, 0.5) to draw a crisp rectangle border
+ if (this._doStroke && ctx.lineWidth % 2 === 1) {
+ ctx.translate(0.5, 0.5);
+ }
+ ctx.beginPath();
+
+ if (typeof tl === 'undefined') {
+ // No rounded corners
+ ctx.rect(x, y, w, h);
+ } else {
+ // At least one rounded corner
+ // Set defaults when not specified
+ if (typeof tr === 'undefined') { tr = tl; }
+ if (typeof br === 'undefined') { br = tr; }
+ if (typeof bl === 'undefined') { bl = br; }
+
+ var hw = w / 2;
+ var hh = h / 2;
+
+ // Clip radii
+ if (w < 2 * tl) { tl = hw; }
+ if (h < 2 * tl) { tl = hh; }
+ if (w < 2 * tr) { tr = hw; }
+ if (h < 2 * tr) { tr = hh; }
+ if (w < 2 * br) { br = hw; }
+ if (h < 2 * br) { br = hh; }
+ if (w < 2 * bl) { bl = hw; }
+ if (h < 2 * bl) { bl = hh; }
+
+ // Draw shape
+ ctx.beginPath();
+ ctx.moveTo(x + tl, y);
+ ctx.arcTo(x + w, y, x + w, y + h, tr);
+ ctx.arcTo(x + w, y + h, x, y + h, br);
+ ctx.arcTo(x, y + h, x, y, bl);
+ ctx.arcTo(x, y, x + w, y, tl);
+ ctx.closePath();
+ }
+ if (this._doFill) {
+ ctx.fill();
+ }
+ if (this._doStroke) {
+ ctx.stroke();
+ }
+ if (this._doStroke && ctx.lineWidth % 2 === 1) {
+ ctx.translate(-0.5, -0.5);
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.triangle = function(args) {
+ var ctx = this.drawingContext;
+ var doFill = this._doFill, doStroke = this._doStroke;
+ var x1=args[0], y1=args[1];
+ var x2=args[2], y2=args[3];
+ var x3=args[4], y3=args[5];
+ if (doFill && !doStroke) {
+ if(this._getFill() === styleEmpty) {
+ return this;
+ }
+ } else if (!doFill && doStroke) {
+ if(this._getStroke() === styleEmpty) {
+ return this;
+ }
+ }
+ ctx.beginPath();
+ ctx.moveTo(x1, y1);
+ ctx.lineTo(x2, y2);
+ ctx.lineTo(x3, y3);
+ ctx.closePath();
+ if (doFill) {
+ ctx.fill();
+ }
+ if (doStroke) {
+ ctx.stroke();
+ }
+};
+
+p5.Renderer2D.prototype.endShape =
+function (mode, vertices, isCurve, isBezier,
+ isQuadratic, isContour, shapeKind) {
+ if (vertices.length === 0) {
+ return this;
+ }
+ if (!this._doStroke && !this._doFill) {
+ return this;
+ }
+ var closeShape = mode === constants.CLOSE;
+ var v;
+ if (closeShape && !isContour) {
+ vertices.push(vertices[0]);
+ }
+ var i, j;
+ var numVerts = vertices.length;
+ if (isCurve && (shapeKind === constants.POLYGON || shapeKind === null)) {
+ if (numVerts > 3) {
+ var b = [], s = 1 - this._curveTightness;
+ this.drawingContext.beginPath();
+ this.drawingContext.moveTo(vertices[1][0], vertices[1][1]);
+ for (i = 1; i + 2 < numVerts; i++) {
+ v = vertices[i];
+ b[0] = [
+ v[0],
+ v[1]
+ ];
+ b[1] = [
+ v[0] + (s * vertices[i + 1][0] - s * vertices[i - 1][0]) / 6,
+ v[1] + (s * vertices[i + 1][1] - s * vertices[i - 1][1]) / 6
+ ];
+ b[2] = [
+ vertices[i + 1][0] +
+ (s * vertices[i][0]-s * vertices[i + 2][0]) / 6,
+ vertices[i + 1][1]+(s * vertices[i][1] - s*vertices[i + 2][1]) / 6
+ ];
+ b[3] = [
+ vertices[i + 1][0],
+ vertices[i + 1][1]
+ ];
+ this.drawingContext.bezierCurveTo(b[1][0],b[1][1],
+ b[2][0],b[2][1],b[3][0],b[3][1]);
+ }
+ if (closeShape) {
+ this.drawingContext.lineTo(vertices[i + 1][0], vertices[i + 1][1]);
+ }
+ this._doFillStrokeClose();
+ }
+ } else if (isBezier&&(shapeKind===constants.POLYGON ||shapeKind === null)) {
+ this.drawingContext.beginPath();
+ for (i = 0; i < numVerts; i++) {
+ if (vertices[i].isVert) {
+ if (vertices[i].moveTo) {
+ this.drawingContext.moveTo(vertices[i][0], vertices[i][1]);
+ } else {
+ this.drawingContext.lineTo(vertices[i][0], vertices[i][1]);
+ }
+ } else {
+ this.drawingContext.bezierCurveTo(vertices[i][0], vertices[i][1],
+ vertices[i][2], vertices[i][3], vertices[i][4], vertices[i][5]);
+ }
+ }
+ this._doFillStrokeClose();
+ } else if (isQuadratic &&
+ (shapeKind === constants.POLYGON || shapeKind === null)) {
+ this.drawingContext.beginPath();
+ for (i = 0; i < numVerts; i++) {
+ if (vertices[i].isVert) {
+ if (vertices[i].moveTo) {
+ this.drawingContext.moveTo([0], vertices[i][1]);
+ } else {
+ this.drawingContext.lineTo(vertices[i][0], vertices[i][1]);
+ }
+ } else {
+ this.drawingContext.quadraticCurveTo(vertices[i][0], vertices[i][1],
+ vertices[i][2], vertices[i][3]);
+ }
+ }
+ this._doFillStrokeClose();
+ } else {
+ if (shapeKind === constants.POINTS) {
+ for (i = 0; i < numVerts; i++) {
+ v = vertices[i];
+ if (this._doStroke) {
+ this._pInst.stroke(v[6]);
+ }
+ this._pInst.point(v[0], v[1]);
+ }
+ } else if (shapeKind === constants.LINES) {
+ for (i = 0; i + 1 < numVerts; i += 2) {
+ v = vertices[i];
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 1][6]);
+ }
+ this._pInst.line(v[0], v[1], vertices[i + 1][0], vertices[i + 1][1]);
+ }
+ } else if (shapeKind === constants.TRIANGLES) {
+ for (i = 0; i + 2 < numVerts; i += 3) {
+ v = vertices[i];
+ this.drawingContext.beginPath();
+ this.drawingContext.moveTo(v[0], v[1]);
+ this.drawingContext.lineTo(vertices[i + 1][0], vertices[i + 1][1]);
+ this.drawingContext.lineTo(vertices[i + 2][0], vertices[i + 2][1]);
+ this.drawingContext.lineTo(v[0], v[1]);
+ if (this._doFill) {
+ this._pInst.fill(vertices[i + 2][5]);
+ this.drawingContext.fill();
+ }
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 2][6]);
+ this.drawingContext.stroke();
+ }
+ this.drawingContext.closePath();
+ }
+ } else if (shapeKind === constants.TRIANGLE_STRIP) {
+ for (i = 0; i + 1 < numVerts; i++) {
+ v = vertices[i];
+ this.drawingContext.beginPath();
+ this.drawingContext.moveTo(vertices[i + 1][0], vertices[i + 1][1]);
+ this.drawingContext.lineTo(v[0], v[1]);
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 1][6]);
+ }
+ if (this._doFill) {
+ this._pInst.fill(vertices[i + 1][5]);
+ }
+ if (i + 2 < numVerts) {
+ this.drawingContext.lineTo(vertices[i + 2][0], vertices[i + 2][1]);
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 2][6]);
+ }
+ if (this._doFill) {
+ this._pInst.fill(vertices[i + 2][5]);
+ }
+ }
+ this._doFillStrokeClose();
+ }
+ } else if (shapeKind === constants.TRIANGLE_FAN) {
+ if (numVerts > 2) {
+ // For performance reasons, try to batch as many of the
+ // fill and stroke calls as possible.
+ this.drawingContext.beginPath();
+ for (i = 2; i < numVerts; i++) {
+ v = vertices[i];
+ this.drawingContext.moveTo(vertices[0][0], vertices[0][1]);
+ this.drawingContext.lineTo(vertices[i - 1][0], vertices[i - 1][1]);
+ this.drawingContext.lineTo(v[0], v[1]);
+ this.drawingContext.lineTo(vertices[0][0], vertices[0][1]);
+ // If the next colour is going to be different, stroke / fill now
+ if (i < numVerts - 1) {
+ if ( (this._doFill && v[5] !== vertices[i + 1][5]) ||
+ (this._doStroke && v[6] !== vertices[i + 1][6])) {
+ if (this._doFill) {
+ this._pInst.fill(v[5]);
+ this.drawingContext.fill();
+ this._pInst.fill(vertices[i + 1][5]);
+ }
+ if (this._doStroke) {
+ this._pInst.stroke(v[6]);
+ this.drawingContext.stroke();
+ this._pInst.stroke(vertices[i + 1][6]);
+ }
+ this.drawingContext.closePath();
+ this.drawingContext.beginPath(); // Begin the next one
+ }
+ }
+ }
+ this._doFillStrokeClose();
+ }
+ } else if (shapeKind === constants.QUADS) {
+ for (i = 0; i + 3 < numVerts; i += 4) {
+ v = vertices[i];
+ this.drawingContext.beginPath();
+ this.drawingContext.moveTo(v[0], v[1]);
+ for (j = 1; j < 4; j++) {
+ this.drawingContext.lineTo(vertices[i + j][0], vertices[i + j][1]);
+ }
+ this.drawingContext.lineTo(v[0], v[1]);
+ if (this._doFill) {
+ this._pInst.fill(vertices[i + 3][5]);
+ }
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 3][6]);
+ }
+ this._doFillStrokeClose();
+ }
+ } else if (shapeKind === constants.QUAD_STRIP) {
+ if (numVerts > 3) {
+ for (i = 0; i + 1 < numVerts; i += 2) {
+ v = vertices[i];
+ this.drawingContext.beginPath();
+ if (i + 3 < numVerts) {
+ this.drawingContext.moveTo(vertices[i + 2][0], vertices[i+2][1]);
+ this.drawingContext.lineTo(v[0], v[1]);
+ this.drawingContext.lineTo(vertices[i + 1][0], vertices[i+1][1]);
+ this.drawingContext.lineTo(vertices[i + 3][0], vertices[i+3][1]);
+ if (this._doFill) {
+ this._pInst.fill(vertices[i + 3][5]);
+ }
+ if (this._doStroke) {
+ this._pInst.stroke(vertices[i + 3][6]);
+ }
+ } else {
+ this.drawingContext.moveTo(v[0], v[1]);
+ this.drawingContext.lineTo(vertices[i + 1][0], vertices[i+1][1]);
+ }
+ this._doFillStrokeClose();
+ }
+ }
+ } else {
+ this.drawingContext.beginPath();
+ this.drawingContext.moveTo(vertices[0][0], vertices[0][1]);
+ for (i = 1; i < numVerts; i++) {
+ v = vertices[i];
+ if (v.isVert) {
+ if (v.moveTo) {
+ this.drawingContext.moveTo(v[0], v[1]);
+ } else {
+ this.drawingContext.lineTo(v[0], v[1]);
+ }
+ }
+ }
+ this._doFillStrokeClose();
+ }
+ }
+ isCurve = false;
+ isBezier = false;
+ isQuadratic = false;
+ isContour = false;
+ if (closeShape) {
+ vertices.pop();
+ }
+ return this;
+};
+//////////////////////////////////////////////
+// SHAPE | Attributes
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.noSmooth = function() {
+ if ('imageSmoothingEnabled' in this.drawingContext) {
+ this.drawingContext.imageSmoothingEnabled = false;
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.smooth = function() {
+ if ('imageSmoothingEnabled' in this.drawingContext) {
+ this.drawingContext.imageSmoothingEnabled = true;
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.strokeCap = function(cap) {
+ if (cap === constants.ROUND ||
+ cap === constants.SQUARE ||
+ cap === constants.PROJECT) {
+ this.drawingContext.lineCap = cap;
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.strokeJoin = function(join) {
+ if (join === constants.ROUND ||
+ join === constants.BEVEL ||
+ join === constants.MITER) {
+ this.drawingContext.lineJoin = join;
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype.strokeWeight = function(w) {
+ if (typeof w === 'undefined' || w === 0) {
+ // hack because lineWidth 0 doesn't work
+ this.drawingContext.lineWidth = 0.0001;
+ } else {
+ this.drawingContext.lineWidth = w;
+ }
+ return this;
+};
+
+p5.Renderer2D.prototype._getFill = function(){
+ if (!this._cachedFillStyle) {
+ this._cachedFillStyle = this.drawingContext.fillStyle;
+ }
+ return this._cachedFillStyle;
+};
+
+p5.Renderer2D.prototype._setFill = function(fillStyle){
+ if (fillStyle !== this._cachedFillStyle) {
+ this.drawingContext.fillStyle = fillStyle;
+ this._cachedFillStyle = fillStyle;
+ }
+};
+
+p5.Renderer2D.prototype._getStroke = function(){
+ if (!this._cachedStrokeStyle) {
+ this._cachedStrokeStyle = this.drawingContext.strokeStyle;
+ }
+ return this._cachedStrokeStyle;
+};
+
+p5.Renderer2D.prototype._setStroke = function(strokeStyle){
+ if (strokeStyle !== this._cachedStrokeStyle) {
+ this.drawingContext.strokeStyle = strokeStyle;
+ this._cachedStrokeStyle = strokeStyle;
+ }
+};
+
+
+
+//////////////////////////////////////////////
+// SHAPE | Curves
+//////////////////////////////////////////////
+p5.Renderer2D.prototype.bezier = function (x1, y1, x2, y2, x3, y3, x4, y4) {
+ this._pInst.beginShape();
+ this._pInst.vertex(x1, y1);
+ this._pInst.bezierVertex(x2, y2, x3, y3, x4, y4);
+ this._pInst.endShape();
+ return this;
+};
+
+p5.Renderer2D.prototype.curve = function (x1, y1, x2, y2, x3, y3, x4, y4) {
+ this._pInst.beginShape();
+ this._pInst.curveVertex(x1, y1);
+ this._pInst.curveVertex(x2, y2);
+ this._pInst.curveVertex(x3, y3);
+ this._pInst.curveVertex(x4, y4);
+ this._pInst.endShape();
+ return this;
+};
+
+//////////////////////////////////////////////
+// SHAPE | Vertex
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype._doFillStrokeClose = function () {
+ if (this._doFill) {
+ this.drawingContext.fill();
+ }
+ if (this._doStroke) {
+ this.drawingContext.stroke();
+ }
+ this.drawingContext.closePath();
+};
+
+//////////////////////////////////////////////
+// TRANSFORM
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.applyMatrix =
+function(a, b, c, d, e, f) {
+ this.drawingContext.transform(a, b, c, d, e, f);
+};
+
+p5.Renderer2D.prototype.resetMatrix = function() {
+ this.drawingContext.setTransform(1, 0, 0, 1, 0, 0);
+ this.drawingContext.scale(this._pInst._pixelDensity,
+ this._pInst._pixelDensity);
+ return this;
+};
+
+p5.Renderer2D.prototype.rotate = function(r) {
+ this.drawingContext.rotate(r);
+};
+
+p5.Renderer2D.prototype.scale = function(x,y) {
+ this.drawingContext.scale(x, y);
+ return this;
+};
+
+p5.Renderer2D.prototype.shearX = function(angle) {
+ if (this._pInst._angleMode === constants.DEGREES) {
+ // undoing here, because it gets redone in tan()
+ angle = this._pInst.degrees(angle);
+ }
+ this.drawingContext.transform(1, 0, this._pInst.tan(angle), 1, 0, 0);
+ return this;
+};
+
+p5.Renderer2D.prototype.shearY = function(angle) {
+ if (this._pInst._angleMode === constants.DEGREES) {
+ // undoing here, because it gets redone in tan()
+ angle = this._pInst.degrees(angle);
+ }
+ this.drawingContext.transform(1, this._pInst.tan(angle), 0, 1, 0, 0);
+ return this;
+};
+
+p5.Renderer2D.prototype.translate = function(x, y) {
+ this.drawingContext.translate(x, y);
+ return this;
+};
+
+//////////////////////////////////////////////
+// TYPOGRAPHY
+//
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.text = function (str, x, y, maxWidth, maxHeight) {
+
+ var p = this._pInst, cars, n, ii, jj, line, testLine,
+ testWidth, words, totalHeight, baselineHacked,
+ finalMaxHeight = Number.MAX_VALUE;
+
+ // baselineHacked: (HACK)
+ // A temporary fix to conform to Processing's implementation
+ // of BASELINE vertical alignment in a bounding box
+
+ if (!(this._doFill || this._doStroke)) {
+ return;
+ }
+
+ if (typeof str !== 'string') {
+ str = str.toString();
+ }
+
+ str = str.replace(/(\t)/g, ' ');
+ cars = str.split('\n');
+
+ if (typeof maxWidth !== 'undefined') {
+
+ totalHeight = 0;
+ for (ii = 0; ii < cars.length; ii++) {
+ line = '';
+ words = cars[ii].split(' ');
+ for (n = 0; n < words.length; n++) {
+ testLine = line + words[n] + ' ';
+ testWidth = this.textWidth(testLine);
+ if (testWidth > maxWidth) {
+ line = words[n] + ' ';
+ totalHeight += p.textLeading();
+ } else {
+ line = testLine;
+ }
+ }
+ }
+
+ if (this._rectMode === constants.CENTER) {
+
+ x -= maxWidth / 2;
+ y -= maxHeight / 2;
+ }
+
+ switch (this.drawingContext.textAlign) {
+
+ case constants.CENTER:
+ x += maxWidth / 2;
+ break;
+ case constants.RIGHT:
+ x += maxWidth;
+ break;
+ }
+
+ if (typeof maxHeight !== 'undefined') {
+
+ switch (this.drawingContext.textBaseline) {
+ case constants.BOTTOM:
+ y += (maxHeight - totalHeight);
+ break;
+ case constants._CTX_MIDDLE: // CENTER?
+ y += (maxHeight - totalHeight) / 2;
+ break;
+ case constants.BASELINE:
+ baselineHacked = true;
+ this.drawingContext.textBaseline = constants.TOP;
+ break;
+ }
+
+ // remember the max-allowed y-position for any line (fix to #928)
+ finalMaxHeight = (y + maxHeight) - p.textAscent();
+ }
+
+ for (ii = 0; ii < cars.length; ii++) {
+
+ line = '';
+ words = cars[ii].split(' ');
+ for (n = 0; n < words.length; n++) {
+ testLine = line + words[n] + ' ';
+ testWidth = this.textWidth(testLine);
+ if (testWidth > maxWidth && line.length > 0) {
+ this._renderText(p, line, x, y, finalMaxHeight);
+ line = words[n] + ' ';
+ y += p.textLeading();
+ } else {
+ line = testLine;
+ }
+ }
+
+ this._renderText(p, line, x, y, finalMaxHeight);
+ y += p.textLeading();
+ }
+ }
+ else {
+ // Offset to account for vertically centering multiple lines of text - no
+ // need to adjust anything for vertical align top or baseline
+ var offset = 0,
+ vAlign = p.textAlign().vertical;
+ if (vAlign === constants.CENTER) {
+ offset = ((cars.length - 1) * p.textLeading()) / 2;
+ } else if (vAlign === constants.BOTTOM) {
+ offset = (cars.length - 1) * p.textLeading();
+ }
+
+ for (jj = 0; jj < cars.length; jj++) {
+
+ this._renderText(p, cars[jj], x, y-offset, finalMaxHeight);
+ y += p.textLeading();
+ }
+ }
+
+ if (baselineHacked) {
+ this.drawingContext.textBaseline = constants.BASELINE;
+ }
+
+ return p;
+};
+
+p5.Renderer2D.prototype._renderText = function(p, line, x, y, maxY) {
+
+ if (y >= maxY) {
+ return; // don't render lines beyond our maxY position
+ }
+
+ p.push(); // fix to #803
+
+ if (!this._isOpenType()) { // a system/browser font
+
+ // no stroke unless specified by user
+ if (this._doStroke && this._strokeSet) {
+
+ this.drawingContext.strokeText(line, x, y);
+ }
+
+ if (this._doFill) {
+
+ // if fill hasn't been set by user, use default text fill
+ if (! this._fillSet) {
+ this._setFill(constants._DEFAULT_TEXT_FILL);
+ }
+
+ this.drawingContext.fillText(line, x, y);
+ }
+ }
+ else { // an opentype font, let it handle the rendering
+
+ this._textFont._renderPath(line, x, y, { renderer: this });
+ }
+
+ p.pop();
+
+ return p;
+};
+
+p5.Renderer2D.prototype.textWidth = function(s) {
+
+ if (this._isOpenType()) {
+
+ return this._textFont._textWidth(s, this._textSize);
+ }
+
+ return this.drawingContext.measureText(s).width;
+};
+
+p5.Renderer2D.prototype.textAlign = function(h, v) {
+
+ if (arguments.length) {
+
+ if (h === constants.LEFT ||
+ h === constants.RIGHT ||
+ h === constants.CENTER) {
+
+ this.drawingContext.textAlign = h;
+ }
+
+ if (v === constants.TOP ||
+ v === constants.BOTTOM ||
+ v === constants.CENTER ||
+ v === constants.BASELINE) {
+
+ if (v === constants.CENTER) {
+ this.drawingContext.textBaseline = constants._CTX_MIDDLE;
+ } else {
+ this.drawingContext.textBaseline = v;
+ }
+ }
+
+ return this._pInst;
+
+ } else {
+
+ var valign = this.drawingContext.textBaseline;
+
+ if (valign === constants._CTX_MIDDLE) {
+
+ valign = constants.CENTER;
+ }
+
+ return {
+
+ horizontal: this.drawingContext.textAlign,
+ vertical: valign
+ };
+ }
+};
+
+p5.Renderer2D.prototype._applyTextProperties = function() {
+
+ var font, p = this._pInst;
+
+ this._setProperty('_textAscent', null);
+ this._setProperty('_textDescent', null);
+
+ font = this._textFont;
+
+ if (this._isOpenType()) {
+
+ font = this._textFont.font.familyName;
+ this._setProperty('_textStyle', this._textFont.font.styleName);
+ }
+
+ this.drawingContext.font = (this._textStyle || 'normal') +
+ ' ' + (this._textSize || 12) + 'px ' + (font || 'sans-serif');
+
+ return p;
+};
+
+
+//////////////////////////////////////////////
+// STRUCTURE
+//////////////////////////////////////////////
+
+p5.Renderer2D.prototype.push = function() {
+ this.drawingContext.save();
+};
+
+p5.Renderer2D.prototype.pop = function() {
+ this.drawingContext.restore();
+ // Re-cache the fill / stroke state
+ this._cachedFillStyle = this.drawingContext.fillStyle;
+ this._cachedStrokeStyle = this.drawingContext.strokeStyle;
+};
+
+module.exports = p5.Renderer2D;
+
+},{"../image/filters":74,"./canvas":53,"./constants":54,"./core":55,"./p5.Renderer":62}],64:[function(_dereq_,module,exports){
+/**
+ * @module Rendering
+ * @submodule Rendering
+ * @for p5
+ */
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+_dereq_('./p5.Graphics');
+_dereq_('./p5.Renderer2D');
+_dereq_('../webgl/p5.RendererGL');
+var defaultId = 'defaultCanvas0'; // this gets set again in createCanvas
+
+/**
+ * Creates a canvas element in the document, and sets the dimensions of it
+ * in pixels. This method should be called only once at the start of setup.
+ * Calling createCanvas more than once in a sketch will result in very
+ * unpredicable behavior. If you want more than one drawing canvas
+ * you could use createGraphics (hidden by default but it can be shown).
+ *
+ * The system variables width and height are set by the parameters passed
+ * to this function. If createCanvas() is not used, the window will be
+ * given a default size of 100x100 pixels.
+ *
+ * For more ways to position the canvas, see the
+ *
+ * positioning the canvas wiki page.
+ *
+ * @method createCanvas
+ * @param {Number} w width of the canvas
+ * @param {Number} h height of the canvas
+ * @param {Constant} [renderer] either P2D or WEBGL
+ * @return {HTMLCanvasElement} canvas generated
+ * @example
+ *
+ *
+ * function setup() {
+ * createCanvas(100, 50);
+ * background(153);
+ * line(0, 0, width, height);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Black line extending from top-left of canvas to bottom right.
+ *
+ */
+
+p5.prototype.createCanvas = function(w, h, renderer) {
+ //optional: renderer, otherwise defaults to p2d
+ var r = renderer || constants.P2D;
+ var c;
+
+ if(r === constants.WEBGL){
+ c = document.getElementById(defaultId);
+ if(c) { //if defaultCanvas already exists
+ c.parentNode.removeChild(c); //replace the existing defaultCanvas
+ this._elements = this._elements.filter(function(e) {
+ return e !== this._renderer;
+ });
+ }
+ c = document.createElement('canvas');
+ c.id = defaultId;
+ }
+ else {
+ if (!this._defaultGraphicsCreated) {
+ c = document.createElement('canvas');
+ var i = 0;
+ while (document.getElementById('defaultCanvas'+i)) {
+ i++;
+ }
+ defaultId = 'defaultCanvas'+i;
+ c.id = defaultId;
+ } else { // resize the default canvas if new one is created
+ c = this.canvas;
+ }
+ }
+
+ // set to invisible if still in setup (to prevent flashing with manipulate)
+ if (!this._setupDone) {
+ c.dataset.hidden = true; // tag to show later
+ c.style.visibility='hidden';
+ }
+
+ if (this._userNode) { // user input node case
+ this._userNode.appendChild(c);
+ } else {
+ document.body.appendChild(c);
+ }
+
+
+ // Init our graphics renderer
+ //webgl mode
+ if (r === constants.WEBGL) {
+ this._setProperty('_renderer', new p5.RendererGL(c, this, true));
+ this._elements.push(this._renderer);
+ }
+ //P2D mode
+ else {
+ if (!this._defaultGraphicsCreated) {
+ this._setProperty('_renderer', new p5.Renderer2D(c, this, true));
+ this._defaultGraphicsCreated = true;
+ this._elements.push(this._renderer);
+ }
+ }
+ this._renderer.resize(w, h);
+ this._renderer._applyDefaults();
+ return this._renderer;
+};
+
+/**
+ * Resizes the canvas to given width and height. The canvas will be cleared
+ * and draw will be called immediately, allowing the sketch to re-render itself
+ * in the resized canvas.
+ * @method resizeCanvas
+ * @param {Number} w width of the canvas
+ * @param {Number} h height of the canvas
+ * @param {Boolean} [noRedraw] don't redraw the canvas immediately
+ * @example
+ *
+ * function setup() {
+ * createCanvas(windowWidth, windowHeight);
+ * }
+ *
+ * function draw() {
+ * background(0, 100, 200);
+ * }
+ *
+ * function windowResized() {
+ * resizeCanvas(windowWidth, windowHeight);
+ * }
+ *
+ *
+ * @alt
+ * No image displayed.
+ *
+ */
+p5.prototype.resizeCanvas = function (w, h, noRedraw) {
+ if (this._renderer) {
+
+ // save canvas properties
+ var props = {};
+ for (var key in this.drawingContext) {
+ var val = this.drawingContext[key];
+ if (typeof val !== 'object' && typeof val !== 'function') {
+ props[key] = val;
+ }
+ }
+ this._renderer.resize(w, h);
+ // reset canvas properties
+ for (var savedKey in props) {
+ this.drawingContext[savedKey] = props[savedKey];
+ }
+ if (!noRedraw) {
+ this.redraw();
+ }
+ }
+};
+
+
+/**
+ * Removes the default canvas for a p5 sketch that doesn't
+ * require a canvas
+ * @method noCanvas
+ * @example
+ *
+ *
+ * function setup() {
+ * noCanvas();
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.noCanvas = function() {
+ if (this.canvas) {
+ this.canvas.parentNode.removeChild(this.canvas);
+ }
+};
+
+/**
+ * Creates and returns a new p5.Renderer object. Use this class if you need
+ * to draw into an off-screen graphics buffer. The two parameters define the
+ * width and height in pixels.
+ *
+ * @method createGraphics
+ * @param {Number} w width of the offscreen graphics buffer
+ * @param {Number} h height of the offscreen graphics buffer
+ * @param {Constant} [renderer] either P2D or WEBGL
+ * undefined defaults to p2d
+ * @return {p5.Graphics} offscreen graphics buffer
+ * @example
+ *
+ *
+ * var pg;
+ * function setup() {
+ * createCanvas(100, 100);
+ * pg = createGraphics(100, 100);
+ * }
+ * function draw() {
+ * background(200);
+ * pg.background(100);
+ * pg.noStroke();
+ * pg.ellipse(pg.width/2, pg.height/2, 50, 50);
+ * image(pg, 50, 50);
+ * image(pg, 0, 0, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 4 grey squares alternating light and dark grey. White quarter circle mid-left.
+ *
+ */
+p5.prototype.createGraphics = function(w, h, renderer){
+ return new p5.Graphics(w, h, renderer, this);
+};
+
+/**
+ * Blends the pixels in the display window according to the defined mode.
+ * There is a choice of the following modes to blend the source pixels (A)
+ * with the ones of pixels already in the display window (B):
+ *
+ * BLEND
- linear interpolation of colours: C =
+ * A*factor + B. This is the default blending mode.
+ * ADD
- sum of A and B
+ * DARKEST
- only the darkest colour succeeds: C =
+ * min(A*factor, B).
+ * LIGHTEST
- only the lightest colour succeeds: C =
+ * max(A*factor, B).
+ * DIFFERENCE
- subtract colors from underlying image.
+ * EXCLUSION
- similar to DIFFERENCE
, but less
+ * extreme.
+ * MULTIPLY
- multiply the colors, result will always be
+ * darker.
+ * SCREEN
- opposite multiply, uses inverse values of the
+ * colors.
+ * REPLACE
- the pixels entirely replace the others and
+ * don't utilize alpha (transparency) values.
+ * OVERLAY
- mix of MULTIPLY
and SCREEN
+ *
. Multiplies dark values, and screens light values.
+ * HARD_LIGHT
- SCREEN
when greater than 50%
+ * gray, MULTIPLY
when lower.
+ * SOFT_LIGHT
- mix of DARKEST
and
+ * LIGHTEST
. Works like OVERLAY
, but not as harsh.
+ *
+ * DODGE
- lightens light tones and increases contrast,
+ * ignores darks.
+ * BURN
- darker areas are applied, increasing contrast,
+ * ignores lights.
+ *
+ *
+ * @method blendMode
+ * @param {Constant} mode blend mode to set for canvas.
+ * either BLEND, DARKEST, LIGHTEST, DIFFERENCE, MULTIPLY,
+ * EXCLUSION, SCREEN, REPLACE, OVERLAY, HARD_LIGHT,
+ * SOFT_LIGHT, DODGE, BURN, ADD or NORMAL
+ * @example
+ *
+ *
+ * blendMode(LIGHTEST);
+ * strokeWeight(30);
+ * stroke(80, 150, 255);
+ * line(25, 25, 75, 75);
+ * stroke(255, 50, 50);
+ * line(75, 25, 25, 75);
+ *
+ *
+ *
+ *
+ * blendMode(MULTIPLY);
+ * strokeWeight(30);
+ * stroke(80, 150, 255);
+ * line(25, 25, 75, 75);
+ * stroke(255, 50, 50);
+ * line(75, 25, 25, 75);
+ *
+ *
+ * @alt
+ * translucent image thick red & blue diagonal rounded lines intersecting center
+ * Thick red & blue diagonal rounded lines intersecting center. dark at overlap
+ *
+ */
+p5.prototype.blendMode = function(mode) {
+ if (mode === constants.BLEND || mode === constants.DARKEST ||
+ mode === constants.LIGHTEST || mode === constants.DIFFERENCE ||
+ mode === constants.MULTIPLY || mode === constants.EXCLUSION ||
+ mode === constants.SCREEN || mode === constants.REPLACE ||
+ mode === constants.OVERLAY || mode === constants.HARD_LIGHT ||
+ mode === constants.SOFT_LIGHT || mode === constants.DODGE ||
+ mode === constants.BURN || mode === constants.ADD ||
+ mode === constants.NORMAL) {
+ this._renderer.blendMode(mode);
+ } else {
+ throw new Error('Mode '+mode+' not recognized.');
+ }
+};
+
+module.exports = p5;
+
+},{"../webgl/p5.RendererGL":106,"./constants":54,"./core":55,"./p5.Graphics":61,"./p5.Renderer2D":63}],65:[function(_dereq_,module,exports){
+
+// requestAnim shim layer by Paul Irish
+window.requestAnimationFrame = (function(){
+ return window.requestAnimationFrame ||
+ window.webkitRequestAnimationFrame ||
+ window.mozRequestAnimationFrame ||
+ window.oRequestAnimationFrame ||
+ window.msRequestAnimationFrame ||
+ function(callback, element){
+ // should '60' here be framerate?
+ window.setTimeout(callback, 1000 / 60);
+ };
+})();
+
+// use window.performance() to get max fast and accurate time in milliseconds
+window.performance = window.performance || {};
+window.performance.now = (function(){
+ var load_date = Date.now();
+ return window.performance.now ||
+ window.performance.mozNow ||
+ window.performance.msNow ||
+ window.performance.oNow ||
+ window.performance.webkitNow ||
+ function () {
+ return Date.now() - load_date;
+ };
+})();
+
+/*
+// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
+// http://my.opera.com/emoller/blog/2011/12/20/
+// requestanimationframe-for-smart-er-animating
+// requestAnimationFrame polyfill by Erik Möller
+// fixes from Paul Irish and Tino Zijdel
+(function() {
+ var lastTime = 0;
+ var vendors = ['ms', 'moz', 'webkit', 'o'];
+ for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
+ window.requestAnimationFrame =
+ window[vendors[x]+'RequestAnimationFrame'];
+ window.cancelAnimationFrame =
+ window[vendors[x]+'CancelAnimationFrame'] ||
+ window[vendors[x]+'CancelRequestAnimationFrame'];
+ }
+
+ if (!window.requestAnimationFrame) {
+ window.requestAnimationFrame = function(callback, element) {
+ var currTime = new Date().getTime();
+ var timeToCall = Math.max(0, 16 - (currTime - lastTime));
+ var id = window.setTimeout(function()
+ { callback(currTime + timeToCall); }, timeToCall);
+ lastTime = currTime + timeToCall;
+ return id;
+ };
+ }
+
+ if (!window.cancelAnimationFrame) {
+ window.cancelAnimationFrame = function(id) {
+ clearTimeout(id);
+ };
+ }
+}());
+*/
+
+/**
+ * shim for Uint8ClampedArray.slice
+ * (allows arrayCopy to work with pixels[])
+ * with thanks to http://halfpapstudios.com/blog/tag/html5-canvas/
+ * Enumerable set to false to protect for...in from
+ * Uint8ClampedArray.prototype pollution.
+ */
+(function () {
+ 'use strict';
+ if (typeof Uint8ClampedArray !== 'undefined' &&
+ !Uint8ClampedArray.prototype.slice) {
+ Object.defineProperty(Uint8ClampedArray.prototype, 'slice', {
+ value: Array.prototype.slice,
+ writable: true, configurable: true, enumerable: false
+ });
+ }
+}());
+
+},{}],66:[function(_dereq_,module,exports){
+/**
+ * @module Structure
+ * @submodule Structure
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+
+p5.prototype.exit = function() {
+ throw 'exit() not implemented, see remove()';
+};
+/**
+ * Stops p5.js from continuously executing the code within draw().
+ * If loop() is called, the code in draw() begins to run continuously again.
+ * If using noLoop() in setup(), it should be the last line inside the block.
+ *
+ * When noLoop() is used, it's not possible to manipulate or access the
+ * screen inside event handling functions such as mousePressed() or
+ * keyPressed(). Instead, use those functions to call redraw() or loop(),
+ * which will run draw(), which can update the screen properly. This means
+ * that when noLoop() has been called, no drawing can happen, and functions
+ * like saveFrame() or loadPixels() may not be used.
+ *
+ * Note that if the sketch is resized, redraw() will be called to update
+ * the sketch, even after noLoop() has been specified. Otherwise, the sketch
+ * would enter an odd state until loop() was called.
+ *
+ * @method noLoop
+ * @example
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * background(200);
+ * noLoop();
+ * }
+
+ * function draw() {
+ * line(10, 10, 90, 90);
+ * }
+ *
+ *
+ *
+ * var x = 0;
+ * function setup() {
+ * createCanvas(100, 100);
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * x = x + 0.1;
+ * if (x > width) {
+ * x = 0;
+ * }
+ * line(x, 0, x, height);
+ * }
+ *
+ * function mousePressed() {
+ * noLoop();
+ * }
+ *
+ * function mouseReleased() {
+ * loop();
+ * }
+ *
+ *
+ * @alt
+ * 113 pixel long line extending from top-left to bottom right of canvas.
+ * horizontal line moves slowly from left. Loops but stops on mouse press.
+ *
+ */
+p5.prototype.noLoop = function() {
+ this._loop = false;
+};
+/**
+ * By default, p5.js loops through draw() continuously, executing the code
+ * within it. However, the draw() loop may be stopped by calling noLoop().
+ * In that case, the draw() loop can be resumed with loop().
+ *
+ * @method loop
+ * @example
+ *
+ * var x = 0;
+ * function setup() {
+ * createCanvas(100, 100);
+ * noLoop();
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * x = x + 0.1;
+ * if (x > width) {
+ * x = 0;
+ * }
+ * line(x, 0, x, height);
+ * }
+ *
+ * function mousePressed() {
+ * loop();
+ * }
+ *
+ * function mouseReleased() {
+ * noLoop();
+ * }
+ *
+ *
+ * @alt
+ * horizontal line moves slowly from left. Loops but stops on mouse press.
+ *
+ */
+
+p5.prototype.loop = function() {
+ this._loop = true;
+ this._draw();
+};
+
+/**
+ * The push() function saves the current drawing style settings and
+ * transformations, while pop() restores these settings. Note that these
+ * functions are always used together. They allow you to change the style
+ * and transformation settings and later return to what you had. When a new
+ * state is started with push(), it builds on the current style and transform
+ * information. The push() and pop() functions can be embedded to provide
+ * more control. (See the second example for a demonstration.)
+ *
+ * push() stores information related to the current transformation state
+ * and style settings controlled by the following functions: fill(),
+ * stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),
+ * imageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),
+ * textFont(), textMode(), textSize(), textLeading().
+ *
+ * @method push
+ * @example
+ *
+ *
+ * ellipse(0, 50, 33, 33); // Left circle
+ *
+ * push(); // Start a new drawing state
+ * strokeWeight(10);
+ * fill(204, 153, 0);
+ * translate(50, 0);
+ * ellipse(0, 50, 33, 33); // Middle circle
+ * pop(); // Restore original state
+ *
+ * ellipse(100, 50, 33, 33); // Right circle
+ *
+ *
+ *
+ *
+ * ellipse(0, 50, 33, 33); // Left circle
+ *
+ * push(); // Start a new drawing state
+ * strokeWeight(10);
+ * fill(204, 153, 0);
+ * ellipse(33, 50, 33, 33); // Left-middle circle
+ *
+ * push(); // Start another new drawing state
+ * stroke(0, 102, 153);
+ * ellipse(66, 50, 33, 33); // Right-middle circle
+ * pop(); // Restore previous state
+ *
+ * pop(); // Restore original state
+ *
+ * ellipse(100, 50, 33, 33); // Right circle
+ *
+ *
+ *
+ * @alt
+ * Gold ellipse + thick black outline @center 2 white ellipses on left and right.
+ * 2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.
+ *
+ */
+p5.prototype.push = function () {
+ this._renderer.push();
+ this._styles.push({
+ _doStroke: this._renderer._doStroke,
+ _strokeSet: this._renderer._strokeSet,
+ _doFill: this._renderer._doFill,
+ _fillSet: this._renderer._fillSet,
+ _tint: this._renderer._tint,
+ _imageMode: this._renderer._imageMode,
+ _rectMode: this._renderer._rectMode,
+ _ellipseMode: this._renderer._ellipseMode,
+ _colorMode: this._renderer._colorMode,
+ _textFont: this._renderer._textFont,
+ _textLeading: this._renderer._textLeading,
+ _textSize: this._renderer._textSize,
+ _textStyle: this._renderer._textStyle
+ });
+};
+
+/**
+ * The push() function saves the current drawing style settings and
+ * transformations, while pop() restores these settings. Note that these
+ * functions are always used together. They allow you to change the style
+ * and transformation settings and later return to what you had. When a new
+ * state is started with push(), it builds on the current style and transform
+ * information. The push() and pop() functions can be embedded to provide
+ * more control. (See the second example for a demonstration.)
+ *
+ * push() stores information related to the current transformation state
+ * and style settings controlled by the following functions: fill(),
+ * stroke(), tint(), strokeWeight(), strokeCap(), strokeJoin(),
+ * imageMode(), rectMode(), ellipseMode(), colorMode(), textAlign(),
+ * textFont(), textMode(), textSize(), textLeading().
+ *
+ * @method pop
+ * @example
+ *
+ *
+ * ellipse(0, 50, 33, 33); // Left circle
+ *
+ * push(); // Start a new drawing state
+ * translate(50, 0);
+ * strokeWeight(10);
+ * fill(204, 153, 0);
+ * ellipse(0, 50, 33, 33); // Middle circle
+ * pop(); // Restore original state
+ *
+ * ellipse(100, 50, 33, 33); // Right circle
+ *
+ *
+ *
+ *
+ * ellipse(0, 50, 33, 33); // Left circle
+ *
+ * push(); // Start a new drawing state
+ * strokeWeight(10);
+ * fill(204, 153, 0);
+ * ellipse(33, 50, 33, 33); // Left-middle circle
+ *
+ * push(); // Start another new drawing state
+ * stroke(0, 102, 153);
+ * ellipse(66, 50, 33, 33); // Right-middle circle
+ * pop(); // Restore previous state
+ *
+ * pop(); // Restore original state
+ *
+ * ellipse(100, 50, 33, 33); // Right circle
+ *
+ *
+ *
+ * @alt
+ * Gold ellipse + thick black outline @center 2 white ellipses on left and right.
+ * 2 Gold ellipses left black right blue stroke. 2 white ellipses on left+right.
+ *
+ */
+p5.prototype.pop = function () {
+ this._renderer.pop();
+ var lastS = this._styles.pop();
+ for(var prop in lastS){
+ this._renderer[prop] = lastS[prop];
+ }
+};
+
+p5.prototype.pushStyle = function() {
+ throw new Error('pushStyle() not used, see push()');
+};
+
+p5.prototype.popStyle = function() {
+ throw new Error('popStyle() not used, see pop()');
+};
+
+/**
+ *
+ * Executes the code within draw() one time. This functions allows the
+ * program to update the display window only when necessary, for example
+ * when an event registered by mousePressed() or keyPressed() occurs.
+ *
+ * In structuring a program, it only makes sense to call redraw() within
+ * events such as mousePressed(). This is because redraw() does not run
+ * draw() immediately (it only sets a flag that indicates an update is
+ * needed).
+ *
+ * The redraw() function does not work properly when called inside draw().
+ * To enable/disable animations, use loop() and noLoop().
+ *
+ * In addition you can set the number of redraws per method call. Just
+ * add an integer as single parameter for the number of redraws.
+ *
+ * @method redraw
+ * @param {Integer} [n] Redraw for n-times. The default value is 1.
+ * @example
+ *
+ * var x = 0;
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * noLoop();
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * line(x, 0, x, height);
+ * }
+ *
+ * function mousePressed() {
+ * x += 1;
+ * redraw();
+ * }
+ *
+ *
+ *
+ * var x = 0;
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * noLoop();
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * x += 1;
+ * line(x, 0, x, height);
+ * }
+ *
+ * function mousePressed() {
+ * redraw(5);
+ * }
+ *
+ *
+ * @alt
+ * black line on far left of canvas
+ * black line on far left of canvas
+ *
+ */
+p5.prototype.redraw = function () {
+ this.resetMatrix();
+ if(this._renderer.isP3D){
+ this._renderer._update();
+ }
+
+ var numberOfRedraws = 1;
+ if (arguments.length === 1) {
+ try {
+ if (parseInt(arguments[0]) > 1) {
+ numberOfRedraws = parseInt(arguments[0]);
+ }
+ } catch (error) {
+ // Do nothing, because the default value didn't be changed.
+ }
+ }
+ var userSetup = this.setup || window.setup;
+ var userDraw = this.draw || window.draw;
+ if (typeof userDraw === 'function') {
+ if (typeof userSetup === 'undefined') {
+ this.scale(this._pixelDensity, this._pixelDensity);
+ }
+ var self = this;
+ var callMethod = function (f) {
+ f.call(self);
+ };
+ for (var idxRedraw = 0; idxRedraw < numberOfRedraws; idxRedraw++) {
+ this._setProperty('frameCount', this.frameCount + 1);
+ this._registeredMethods.pre.forEach(callMethod);
+ userDraw();
+ this._registeredMethods.post.forEach(callMethod);
+ }
+ }
+};
+
+p5.prototype.size = function() {
+ var s = 'size() is not a valid p5 function, to set the size of the ';
+ s += 'drawing canvas, please use createCanvas() instead';
+ throw s;
+};
+
+
+module.exports = p5;
+
+},{"./core":55}],67:[function(_dereq_,module,exports){
+/**
+ * @module Transform
+ * @submodule Transform
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+
+/**
+ * Multiplies the current matrix by the one specified through the parameters.
+ * This is a powerful operation that can perform the equivalent of translate,
+ * scale, shear and rotate all at once. You can learn more about transformation
+ * matrices on
+ * Wikipedia.
+ *
+ * The naming of the arguments here follows the naming of the
+ * WHATWG specification and corresponds to a
+ * transformation matrix of the
+ * form:
+ *
+ * >
+ *
+ * @method applyMatrix
+ * @param {Number} a numbers which define the 2x3 matrix to be multiplied
+ * @param {Number} b numbers which define the 2x3 matrix to be multiplied
+ * @param {Number} c numbers which define the 2x3 matrix to be multiplied
+ * @param {Number} d numbers which define the 2x3 matrix to be multiplied
+ * @param {Number} e numbers which define the 2x3 matrix to be multiplied
+ * @param {Number} f numbers which define the 2x3 matrix to be multiplied
+ * @chainable
+ * @example
+ *
+ *
+ * function setup() {
+ * frameRate(10);
+ * rectMode(CENTER);
+ * }
+ *
+ * function draw() {
+ * var step = frameCount % 20;
+ * background(200);
+ * // Equivalent to translate(x, y);
+ * applyMatrix(1, 0, 0, 1, 40 + step, 50);
+ * rect(0, 0, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * frameRate(10);
+ * rectMode(CENTER);
+ * }
+ *
+ * function draw() {
+ * var step = frameCount % 20;
+ * background(200);
+ * translate(50, 50);
+ * // Equivalent to scale(x, y);
+ * applyMatrix(1 / step, 0, 0, 1 / step, 0, 0);
+ * rect(0, 0, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * frameRate(10);
+ * rectMode(CENTER);
+ * }
+ *
+ * function draw() {
+ * var step = frameCount % 20
+ * var angle = map(step, 0, 20, 0, TWO_PI);
+ * var cos_a = cos(angle);
+ * var sin_a = sin(angle);
+ * background(200);
+ * translate(50, 50);
+ * // Equivalent to rotate(angle);
+ * applyMatrix(cos_a, sin_a, -sin_a, cos_a, 0, 0);
+ * rect(0, 0, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * frameRate(10);
+ * rectMode(CENTER);
+ * }
+ *
+ * function draw() {
+ * var step = frameCount % 20
+ * var angle = map(step, 0, 20, -PI/4, PI/4);
+ * background(200);
+ * translate(50, 50);
+ * // equivalent to shearX(angle);
+ * var shear_factor = 1 / tan(PI/2 - angle);
+ * applyMatrix(1, 0, shear_factor, 1, 0, 0);
+ * rect(0, 0, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * A rectangle translating to the right
+ * A rectangle shrinking to the center
+ * A rectangle rotating clockwise about the center
+ * A rectangle shearing
+ *
+ */
+p5.prototype.applyMatrix = function(a, b, c, d, e, f) {
+ this._renderer.applyMatrix(a, b, c, d, e, f);
+ return this;
+};
+
+p5.prototype.popMatrix = function() {
+ throw new Error('popMatrix() not used, see pop()');
+};
+
+p5.prototype.printMatrix = function() {
+ throw new Error('printMatrix() not implemented');
+};
+
+p5.prototype.pushMatrix = function() {
+ throw new Error('pushMatrix() not used, see push()');
+};
+
+/**
+ * Replaces the current matrix with the identity matrix.
+ *
+ * @method resetMatrix
+ * @chainable
+ * @example
+ *
+ *
+ * translate(50, 50);
+ * applyMatrix(0.5, 0.5, -0.5, 0.5, 0, 0);
+ * rect(0, 0, 20, 20);
+ * // Note that the translate is also reset.
+ * resetMatrix();
+ * rect(0, 0, 20, 20);
+ *
+ *
+ *
+ * @alt
+ * A rotated retangle in the center with another at the top left corner
+ *
+ */
+p5.prototype.resetMatrix = function() {
+ this._renderer.resetMatrix();
+ return this;
+};
+
+/**
+ * Rotates a shape the amount specified by the angle parameter. This
+ * function accounts for angleMode, so angles can be entered in either
+ * RADIANS or DEGREES.
+ *
+ * Objects are always rotated around their relative position to the
+ * origin and positive numbers rotate objects in a clockwise direction.
+ * Transformations apply to everything that happens after and subsequent
+ * calls to the function accumulates the effect. For example, calling
+ * rotate(HALF_PI) and then rotate(HALF_PI) is the same as rotate(PI).
+ * All tranformations are reset when draw() begins again.
+ *
+ * Technically, rotate() multiplies the current transformation matrix
+ * by a rotation matrix. This function can be further controlled by
+ * the push() and pop().
+ *
+ * @method rotate
+ * @param {Number} angle the angle of rotation, specified in radians
+ * or degrees, depending on current angleMode
+ * @param {p5.Vector|Array} [axis] (in 3d) the axis to rotate around
+ * @chainable
+ * @example
+ *
+ *
+ * translate(width/2, height/2);
+ * rotate(PI/3.0);
+ * rect(-26, -26, 52, 52);
+ *
+ *
+ *
+ * @alt
+ * white 52x52 rect with black outline at center rotated counter 45 degrees
+ *
+ */
+p5.prototype.rotate = function(angle, axis) {
+ var args = new Array(arguments.length);
+ var r;
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ if (this._angleMode === constants.DEGREES) {
+ r = this.radians(args[0]);
+ } else if (this._angleMode === constants.RADIANS){
+ r = args[0];
+ }
+ //in webgl mode
+ if(args.length > 1){
+ this._renderer.rotate(r, args[1]);
+ }
+ else {
+ this._renderer.rotate(r);
+ }
+ return this;
+};
+
+/**
+ * Rotates around X axis.
+ * @method rotateX
+ * @param {Number} rad angles in radians
+ * @chainable
+ */
+p5.prototype.rotateX = function(rad) {
+ if (this._renderer.isP3D) {
+ this._renderer.rotateX(rad);
+ } else {
+ throw 'not supported in p2d. Please use webgl mode';
+ }
+ return this;
+};
+
+/**
+ * Rotates around Y axis.
+ * @method rotateY
+ * @param {Number} rad angles in radians
+ * @chainable
+ */
+p5.prototype.rotateY = function(rad) {
+ if (this._renderer.isP3D) {
+ this._renderer.rotateY(rad);
+ } else {
+ throw 'not supported in p2d. Please use webgl mode';
+ }
+ return this;
+};
+
+/**
+ * Rotates around Z axis. Webgl mode only.
+ * @method rotateZ
+ * @param {Number} rad angles in radians
+ * @chainable
+ */
+p5.prototype.rotateZ = function(rad) {
+ if (this._renderer.isP3D) {
+ this._renderer.rotateZ(rad);
+ } else {
+ throw 'not supported in p2d. Please use webgl mode';
+ }
+ return this;
+};
+
+/**
+ * Increases or decreases the size of a shape by expanding and contracting
+ * vertices. Objects always scale from their relative origin to the
+ * coordinate system. Scale values are specified as decimal percentages.
+ * For example, the function call scale(2.0) increases the dimension of a
+ * shape by 200%.
+ *
+ * Transformations apply to everything that happens after and subsequent
+ * calls to the function multiply the effect. For example, calling scale(2.0)
+ * and then scale(1.5) is the same as scale(3.0). If scale() is called
+ * within draw(), the transformation is reset when the loop begins again.
+ *
+ * Using this function with the z parameter is only available in WEBGL mode.
+ * This function can be further controlled with push() and pop().
+ *
+ * @method scale
+ * @param {Number|p5.Vector|Array} s
+ * percent to scale the object, or percentage to
+ * scale the object in the x-axis if multiple arguments
+ * are given
+ * @param {Number} [y] percent to scale the object in the y-axis
+ * @param {Number} [z] percent to scale the object in the z-axis (webgl only)
+ * @chainable
+ * @example
+ *
+ *
+ * translate(width/2, height/2);
+ * rotate(PI/3.0);
+ * rect(-26, -26, 52, 52);
+ *
+ *
+ *
+ *
+ *
+ * rect(30, 20, 50, 50);
+ * scale(0.5, 1.3);
+ * rect(30, 20, 50, 50);
+ *
+ *
+ *
+ * @alt
+ * white 52x52 rect with black outline at center rotated counter 45 degrees
+ * 2 white rects with black outline- 1 50x50 at center. other 25x65 bottom left
+ *
+ */
+p5.prototype.scale = function() {
+ var x,y,z;
+ var args = new Array(arguments.length);
+ for(var i = 0; i < args.length; i++) {
+ args[i] = arguments[i];
+ }
+ // Only check for Vector argument type if Vector is available
+ if (typeof p5.Vector !== 'undefined' && args[0] instanceof p5.Vector) {
+ x = args[0].x;
+ y = args[0].y;
+ z = args[0].z;
+ }
+ else if(args[0] instanceof Array){
+ x = args[0][0];
+ y = args[0][1];
+ z = args[0][2] || 1;
+ }
+ else {
+ if(args.length === 1){
+ x = y = z = args[0];
+ }
+ else {
+ x = args[0];
+ y = args[1];
+ z = args[2] || 1;
+ }
+ }
+
+ if(this._renderer.isP3D){
+ this._renderer.scale.call(this._renderer, x,y,z);
+ }
+ else {
+ this._renderer.scale.call(this._renderer, x,y);
+ }
+ return this;
+};
+
+/**
+ * Shears a shape around the x-axis the amount specified by the angle
+ * parameter. Angles should be specified in the current angleMode.
+ * Objects are always sheared around their relative position to the origin
+ * and positive numbers shear objects in a clockwise direction.
+ *
+ * Transformations apply to everything that happens after and subsequent
+ * calls to the function accumulates the effect. For example, calling
+ * shearX(PI/2) and then shearX(PI/2) is the same as shearX(PI).
+ * If shearX() is called within the draw(), the transformation is reset when
+ * the loop begins again.
+ *
+ * Technically, shearX() multiplies the current transformation matrix by a
+ * rotation matrix. This function can be further controlled by the
+ * push() and pop() functions.
+ *
+ * @method shearX
+ * @param {Number} angle angle of shear specified in radians or degrees,
+ * depending on current angleMode
+ * @chainable
+ * @example
+ *
+ *
+ * translate(width/4, height/4);
+ * shearX(PI/4.0);
+ * rect(0, 0, 30, 30);
+ *
+ *
+ *
+ * @alt
+ * white irregular quadrilateral with black outline at top middle.
+ *
+ */
+p5.prototype.shearX = function(angle) {
+ if (this._angleMode === constants.DEGREES) {
+ angle = this.radians(angle);
+ }
+ this._renderer.shearX(angle);
+ return this;
+};
+
+/**
+ * Shears a shape around the y-axis the amount specified by the angle
+ * parameter. Angles should be specified in the current angleMode. Objects
+ * are always sheared around their relative position to the origin and
+ * positive numbers shear objects in a clockwise direction.
+ *
+ * Transformations apply to everything that happens after and subsequent
+ * calls to the function accumulates the effect. For example, calling
+ * shearY(PI/2) and then shearY(PI/2) is the same as shearY(PI). If
+ * shearY() is called within the draw(), the transformation is reset when
+ * the loop begins again.
+ *
+ * Technically, shearY() multiplies the current transformation matrix by a
+ * rotation matrix. This function can be further controlled by the
+ * push() and pop() functions.
+ *
+ * @method shearY
+ * @param {Number} angle angle of shear specified in radians or degrees,
+ * depending on current angleMode
+ * @chainable
+ * @example
+ *
+ *
+ * translate(width/4, height/4);
+ * shearY(PI/4.0);
+ * rect(0, 0, 30, 30);
+ *
+ *
+ *
+ * @alt
+ * white irregular quadrilateral with black outline at middle bottom.
+ *
+ */
+p5.prototype.shearY = function(angle) {
+ if (this._angleMode === constants.DEGREES) {
+ angle = this.radians(angle);
+ }
+ this._renderer.shearY(angle);
+ return this;
+};
+
+/**
+ * Specifies an amount to displace objects within the display window.
+ * The x parameter specifies left/right translation, the y parameter
+ * specifies up/down translation.
+ *
+ * Transformations are cumulative and apply to everything that happens after
+ * and subsequent calls to the function accumulates the effect. For example,
+ * calling translate(50, 0) and then translate(20, 0) is the same as
+ * translate(70, 0). If translate() is called within draw(), the
+ * transformation is reset when the loop begins again. This function can be
+ * further controlled by using push() and pop().
+ *
+ * @method translate
+ * @param {Number} x left/right translation
+ * @param {Number} y up/down translation
+ * @param {Number} [z] forward/backward translation (webgl only)
+ * @chainable
+ * @example
+ *
+ *
+ * translate(30, 20);
+ * rect(0, 0, 55, 55);
+ *
+ *
+ *
+ *
+ *
+ * rect(0, 0, 55, 55); // Draw rect at original 0,0
+ * translate(30, 20);
+ * rect(0, 0, 55, 55); // Draw rect at new 0,0
+ * translate(14, 14);
+ * rect(0, 0, 55, 55); // Draw rect at new 0,0
+ *
+ *
+ *
+ * @alt
+ * white 55x55 rect with black outline at center right.
+ * 3 white 55x55 rects with black outlines at top-l, center-r and bottom-r.
+ *
+ */
+p5.prototype.translate = function(x, y, z) {
+ if (this._renderer.isP3D) {
+ this._renderer.translate(x, y, z);
+ } else {
+ this._renderer.translate(x, y);
+ }
+ return this;
+};
+
+module.exports = p5;
+
+},{"./constants":54,"./core":55}],68:[function(_dereq_,module,exports){
+/**
+ * @module Shape
+ * @submodule Vertex
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('./core');
+var constants = _dereq_('./constants');
+var shapeKind = null;
+var vertices = [];
+var contourVertices = [];
+var isBezier = false;
+var isCurve = false;
+var isQuadratic = false;
+var isContour = false;
+var isFirstContour = true;
+
+/**
+ * Use the beginContour() and endContour() functions to create negative
+ * shapes within shapes such as the center of the letter 'O'. beginContour()
+ * begins recording vertices for the shape and endContour() stops recording.
+ * The vertices that define a negative shape must "wind" in the opposite
+ * direction from the exterior shape. First draw vertices for the exterior
+ * clockwise order, then for internal shapes, draw vertices
+ * shape in counter-clockwise.
+ *
+ * These functions can only be used within a beginShape()/endShape() pair and
+ * transformations such as translate(), rotate(), and scale() do not work
+ * within a beginContour()/endContour() pair. It is also not possible to use
+ * other shapes, such as ellipse() or rect() within.
+ *
+ * @method beginContour
+ * @chainable
+ * @example
+ *
+ *
+ * translate(50, 50);
+ * stroke(255, 0, 0);
+ * beginShape();
+ * // Exterior part of shape, clockwise winding
+ * vertex(-40, -40);
+ * vertex(40, -40);
+ * vertex(40, 40);
+ * vertex(-40, 40);
+ * // Interior part of shape, counter-clockwise winding
+ * beginContour();
+ * vertex(-20, -20);
+ * vertex(-20, 20);
+ * vertex(20, 20);
+ * vertex(20, -20);
+ * endContour();
+ * endShape(CLOSE);
+ *
+ *
+ *
+ * @alt
+ * white rect and smaller grey rect with red outlines in center of canvas.
+ *
+ */
+p5.prototype.beginContour = function() {
+ contourVertices = [];
+ isContour = true;
+ return this;
+};
+
+/**
+ * Using the beginShape() and endShape() functions allow creating more
+ * complex forms. beginShape() begins recording vertices for a shape and
+ * endShape() stops recording. The value of the kind parameter tells it which
+ * types of shapes to create from the provided vertices. With no mode
+ * specified, the shape can be any irregular polygon.
+ *
+ * The parameters available for beginShape() are POINTS, LINES, TRIANGLES,
+ * TRIANGLE_FAN, TRIANGLE_STRIP, QUADS, and QUAD_STRIP. After calling the
+ * beginShape() function, a series of vertex() commands must follow. To stop
+ * drawing the shape, call endShape(). Each shape will be outlined with the
+ * current stroke color and filled with the fill color.
+ *
+ * Transformations such as translate(), rotate(), and scale() do not work
+ * within beginShape(). It is also not possible to use other shapes, such as
+ * ellipse() or rect() within beginShape().
+ *
+ * @method beginShape
+ * @param {Constant} [kind] either POINTS, LINES, TRIANGLES, TRIANGLE_FAN
+ * TRIANGLE_STRIP, QUADS, or QUAD_STRIP
+ * @chainable
+ * @example
+ *
+ *
+ * beginShape();
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape(CLOSE);
+ *
+ *
+ *
+ *
+ *
+ * // currently not working
+ * beginShape(POINTS);
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape(LINES);
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * beginShape();
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * beginShape();
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape(CLOSE);
+ *
+ *
+ *
+ *
+ *
+ * beginShape(TRIANGLES);
+ * vertex(30, 75);
+ * vertex(40, 20);
+ * vertex(50, 75);
+ * vertex(60, 20);
+ * vertex(70, 75);
+ * vertex(80, 20);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape(TRIANGLE_STRIP);
+ * vertex(30, 75);
+ * vertex(40, 20);
+ * vertex(50, 75);
+ * vertex(60, 20);
+ * vertex(70, 75);
+ * vertex(80, 20);
+ * vertex(90, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape(TRIANGLE_FAN);
+ * vertex(57.5, 50);
+ * vertex(57.5, 15);
+ * vertex(92, 50);
+ * vertex(57.5, 85);
+ * vertex(22, 50);
+ * vertex(57.5, 15);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape(QUADS);
+ * vertex(30, 20);
+ * vertex(30, 75);
+ * vertex(50, 75);
+ * vertex(50, 20);
+ * vertex(65, 20);
+ * vertex(65, 75);
+ * vertex(85, 75);
+ * vertex(85, 20);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape(QUAD_STRIP);
+ * vertex(30, 20);
+ * vertex(30, 75);
+ * vertex(50, 20);
+ * vertex(50, 75);
+ * vertex(65, 20);
+ * vertex(65, 75);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape();
+ * vertex(20, 20);
+ * vertex(40, 20);
+ * vertex(40, 40);
+ * vertex(60, 40);
+ * vertex(60, 60);
+ * vertex(20, 60);
+ * endShape(CLOSE);
+ *
+ *
+ * @alt
+ * white square-shape with black outline in middle-right of canvas.
+ * 4 black points in a square shape in middle-right of canvas.
+ * 2 horizontal black lines. In the top-right and bottom-right of canvas.
+ * 3 line shape with horizontal on top, vertical in middle and horizontal bottom.
+ * square line shape in middle-right of canvas.
+ * 2 white triangle shapes mid-right canvas. left one pointing up and right down.
+ * 5 horizontal interlocking and alternating white triangles in mid-right canvas.
+ * 4 interlocking white triangles in 45 degree rotated square-shape.
+ * 2 white rectangle shapes in mid-right canvas. Both 20x55.
+ * 3 side-by-side white rectangles center rect is smaller in mid-right canvas.
+ * Thick white l-shape with black outline mid-top-left of canvas.
+ *
+ */
+p5.prototype.beginShape = function(kind) {
+ if (kind === constants.POINTS ||
+ kind === constants.LINES ||
+ kind === constants.TRIANGLES ||
+ kind === constants.TRIANGLE_FAN ||
+ kind === constants.TRIANGLE_STRIP ||
+ kind === constants.QUADS ||
+ kind === constants.QUAD_STRIP) {
+ shapeKind = kind;
+ } else {
+ shapeKind = null;
+ }
+ if(this._renderer.isP3D){
+ this._renderer.beginShape(kind);
+ } else {
+ vertices = [];
+ contourVertices = [];
+ }
+ return this;
+};
+
+/**
+ * Specifies vertex coordinates for Bezier curves. Each call to
+ * bezierVertex() defines the position of two control points and
+ * one anchor point of a Bezier curve, adding a new segment to a
+ * line or shape.
+ *
+ * The first time bezierVertex() is used within a
+ * beginShape() call, it must be prefaced with a call to vertex()
+ * to set the first anchor point. This function must be used between
+ * beginShape() and endShape() and only when there is no MODE
+ * parameter specified to beginShape().
+ *
+ * @method bezierVertex
+ * @param {Number} x2 x-coordinate for the first control point
+ * @param {Number} y2 y-coordinate for the first control point
+ * @param {Number} x3 x-coordinate for the second control point
+ * @param {Number} y3 y-coordinate for the second control point
+ * @param {Number} x4 x-coordinate for the anchor point
+ * @param {Number} y4 y-coordinate for the anchor point
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ * beginShape();
+ * vertex(30, 20);
+ * bezierVertex(80, 0, 80, 75, 30, 75);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * beginShape();
+ * vertex(30, 20);
+ * bezierVertex(80, 0, 80, 75, 30, 75);
+ * bezierVertex(50, 80, 60, 25, 30, 20);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * crescent-shaped line in middle of canvas. Points facing left.
+ * white crescent shape in middle of canvas. Points facing left.
+ *
+ */
+p5.prototype.bezierVertex = function(x2, y2, x3, y3, x4, y4) {
+ if (vertices.length === 0) {
+ throw 'vertex() must be used once before calling bezierVertex()';
+ } else {
+ isBezier = true;
+ var vert = [];
+ for (var i = 0; i < arguments.length; i++) {
+ vert[i] = arguments[i];
+ }
+ vert.isVert = false;
+ if (isContour) {
+ contourVertices.push(vert);
+ } else {
+ vertices.push(vert);
+ }
+ }
+ return this;
+};
+
+/**
+ * Specifies vertex coordinates for curves. This function may only
+ * be used between beginShape() and endShape() and only when there
+ * is no MODE parameter specified to beginShape().
+ *
+ * The first and last points in a series of curveVertex() lines will be used to
+ * guide the beginning and end of a the curve. A minimum of four
+ * points is required to draw a tiny curve between the second and
+ * third points. Adding a fifth point with curveVertex() will draw
+ * the curve between the second, third, and fourth points. The
+ * curveVertex() function is an implementation of Catmull-Rom
+ * splines.
+ *
+ * @method curveVertex
+ * @param {Number} x x-coordinate of the vertex
+ * @param {Number} y y-coordinate of the vertex
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ * beginShape();
+ * curveVertex(84, 91);
+ * curveVertex(84, 91);
+ * curveVertex(68, 19);
+ * curveVertex(21, 17);
+ * curveVertex(32, 100);
+ * curveVertex(32, 100);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * Upside-down u-shape line, mid canvas. left point extends beyond canvas view.
+ *
+ */
+p5.prototype.curveVertex = function(x,y) {
+ isCurve = true;
+ this.vertex(x, y);
+ return this;
+};
+
+/**
+ * Use the beginContour() and endContour() functions to create negative
+ * shapes within shapes such as the center of the letter 'O'. beginContour()
+ * begins recording vertices for the shape and endContour() stops recording.
+ * The vertices that define a negative shape must "wind" in the opposite
+ * direction from the exterior shape. First draw vertices for the exterior
+ * clockwise order, then for internal shapes, draw vertices
+ * shape in counter-clockwise.
+ *
+ * These functions can only be used within a beginShape()/endShape() pair and
+ * transformations such as translate(), rotate(), and scale() do not work
+ * within a beginContour()/endContour() pair. It is also not possible to use
+ * other shapes, such as ellipse() or rect() within.
+ *
+ * @method endContour
+ * @chainable
+ * @example
+ *
+ *
+ * translate(50, 50);
+ * stroke(255, 0, 0);
+ * beginShape();
+ * // Exterior part of shape, clockwise winding
+ * vertex(-40, -40);
+ * vertex(40, -40);
+ * vertex(40, 40);
+ * vertex(-40, 40);
+ * // Interior part of shape, counter-clockwise winding
+ * beginContour();
+ * vertex(-20, -20);
+ * vertex(-20, 20);
+ * vertex(20, 20);
+ * vertex(20, -20);
+ * endContour();
+ * endShape(CLOSE);
+ *
+ *
+ *
+ * @alt
+ * white rect and smaller grey rect with red outlines in center of canvas.
+ *
+ */
+p5.prototype.endContour = function() {
+ var vert = contourVertices[0].slice(); // copy all data
+ vert.isVert = contourVertices[0].isVert;
+ vert.moveTo = false;
+ contourVertices.push(vert);
+
+ // prevent stray lines with multiple contours
+ if (isFirstContour) {
+ vertices.push(vertices[0]);
+ isFirstContour = false;
+ }
+
+ for (var i = 0; i < contourVertices.length; i++) {
+ vertices.push(contourVertices[i]);
+ }
+ return this;
+};
+
+/**
+ * The endShape() function is the companion to beginShape() and may only be
+ * called after beginShape(). When endshape() is called, all of image data
+ * defined since the previous call to beginShape() is written into the image
+ * buffer. The constant CLOSE as the value for the MODE parameter to close
+ * the shape (to connect the beginning and the end).
+ *
+ * @method endShape
+ * @param {Constant} [mode] use CLOSE to close the shape
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ *
+ * beginShape();
+ * vertex(20, 20);
+ * vertex(45, 20);
+ * vertex(45, 80);
+ * endShape(CLOSE);
+ *
+ * beginShape();
+ * vertex(50, 20);
+ * vertex(75, 20);
+ * vertex(75, 80);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * Triangle line shape with smallest interior angle on bottom and upside-down L.
+ *
+ */
+p5.prototype.endShape = function(mode) {
+ if(this._renderer.isP3D){
+ this._renderer.endShape(mode, isCurve, isBezier,
+ isQuadratic, isContour, shapeKind);
+ }else{
+ if (vertices.length === 0) { return this; }
+ if (!this._renderer._doStroke && !this._renderer._doFill) { return this; }
+
+ var closeShape = mode === constants.CLOSE;
+
+ // if the shape is closed, the first element is also the last element
+ if (closeShape && !isContour) {
+ vertices.push(vertices[0]);
+ }
+
+ this._renderer.endShape(mode, vertices, isCurve, isBezier,
+ isQuadratic, isContour, shapeKind);
+
+ // Reset some settings
+ isCurve = false;
+ isBezier = false;
+ isQuadratic = false;
+ isContour = false;
+ isFirstContour = true;
+
+ // If the shape is closed, the first element was added as last element.
+ // We must remove it again to prevent the list of vertices from growing
+ // over successive calls to endShape(CLOSE)
+ if (closeShape) {
+ vertices.pop();
+ }
+ }
+ return this;
+};
+
+/**
+ * Specifies vertex coordinates for quadratic Bezier curves. Each call to
+ * quadraticVertex() defines the position of one control points and one
+ * anchor point of a Bezier curve, adding a new segment to a line or shape.
+ * The first time quadraticVertex() is used within a beginShape() call, it
+ * must be prefaced with a call to vertex() to set the first anchor point.
+ * This function must be used between beginShape() and endShape() and only
+ * when there is no MODE parameter specified to beginShape().
+ *
+ * @method quadraticVertex
+ * @param {Number} cx x-coordinate for the control point
+ * @param {Number} cy y-coordinate for the control point
+ * @param {Number} x3 x-coordinate for the anchor point
+ * @param {Number} y3 y-coordinate for the anchor point
+ * @chainable
+ * @example
+ *
+ *
+ * noFill();
+ * strokeWeight(4);
+ * beginShape();
+ * vertex(20, 20);
+ * quadraticVertex(80, 20, 50, 50);
+ * endShape();
+ *
+ *
+ *
+ *
+ *
+ * noFill();
+ * strokeWeight(4);
+ * beginShape();
+ * vertex(20, 20);
+ * quadraticVertex(80, 20, 50, 50);
+ * quadraticVertex(20, 80, 80, 80);
+ * vertex(80, 60);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * arched-shaped black line with 4 pixel thick stroke weight.
+ * backwards s-shaped black line with 4 pixel thick stroke weight.
+ *
+ */
+p5.prototype.quadraticVertex = function(cx, cy, x3, y3) {
+ //if we're drawing a contour, put the points into an
+ // array for inside drawing
+ if(this._contourInited) {
+ var pt = {};
+ pt.x = cx;
+ pt.y = cy;
+ pt.x3 = x3;
+ pt.y3 = y3;
+ pt.type = constants.QUADRATIC;
+ this._contourVertices.push(pt);
+
+ return this;
+ }
+ if (vertices.length > 0) {
+ isQuadratic = true;
+ var vert = [];
+ for (var i = 0; i < arguments.length; i++) {
+ vert[i] = arguments[i];
+ }
+ vert.isVert = false;
+ if (isContour) {
+ contourVertices.push(vert);
+ } else {
+ vertices.push(vert);
+ }
+ } else {
+ throw 'vertex() must be used once before calling quadraticVertex()';
+ }
+ return this;
+};
+
+/**
+ * All shapes are constructed by connecting a series of vertices. vertex()
+ * is used to specify the vertex coordinates for points, lines, triangles,
+ * quads, and polygons. It is used exclusively within the beginShape() and
+ * endShape() functions.
+ *
+ * @method vertex
+ * @param {Number} x x-coordinate of the vertex
+ * @param {Number} y y-coordinate of the vertex
+ * @param {Number|Boolean} [z] z-coordinate of the vertex
+ * @chainable
+ * @example
+ *
+ *
+ * beginShape(POINTS);
+ * vertex(30, 20);
+ * vertex(85, 20);
+ * vertex(85, 75);
+ * vertex(30, 75);
+ * endShape();
+ *
+ *
+ *
+ * @alt
+ * 4 black points in a square shape in middle-right of canvas.
+ *
+ */
+p5.prototype.vertex = function(x, y, moveTo, u, v) {
+ if(this._renderer.isP3D){
+ this._renderer.vertex.apply(this._renderer, arguments);
+ }else{
+ var vert = [];
+ vert.isVert = true;
+ vert[0] = x;
+ vert[1] = y;
+ vert[2] = 0;
+ vert[3] = 0;
+ vert[4] = 0;
+ vert[5] = this._renderer._getFill();
+ vert[6] = this._renderer._getStroke();
+
+ if (moveTo) {
+ vert.moveTo = moveTo;
+ }
+ if (isContour) {
+ if (contourVertices.length === 0) {
+ vert.moveTo = true;
+ }
+ contourVertices.push(vert);
+ } else {
+ vertices.push(vert);
+ }
+ }
+ return this;
+};
+
+module.exports = p5;
+
+},{"./constants":54,"./core":55}],69:[function(_dereq_,module,exports){
+/**
+ * @module Data
+ * @submodule Dictionary
+ * @for p5.TypedDict
+ * @requires core
+ *
+ * This module defines the p5 methods for the p5 Dictionary classes
+ * these classes StringDict and NumberDict are for storing and working
+ * with key, value pairs
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ *
+ * Creates a new instance of p5.StringDict using the key, value pair
+ * or object you provide.
+ *
+ * @method createStringDict
+ * @param {String|Object} key or object
+ * @param {String} value
+ * @return {p5.StringDict}
+ *
+ */
+
+p5.prototype.createStringDict = function() {
+ return new p5.StringDict(arguments[0], arguments[1]);
+};
+
+/**
+ *
+ * Creates a new instance of p5.NumberDict using the key, value pair
+ * or object you provide.
+ *
+ * @method createNumberDict
+ * @param {Number|Object} key or object
+ * @param {Number} value
+ * @return {p5.NumberDict}
+ *
+ */
+
+p5.prototype.createNumberDict = function() {
+ return new p5.NumberDict(arguments[0], arguments[1]);
+};
+
+/**
+ *
+ * Base class for all p5.Dictionary types. More specifically
+ * typed Dictionary objects inherit from this
+ *
+ * @class p5.TypedDict
+ * @constructor
+ *
+ */
+
+p5.TypedDict = function() {
+ this.data = {};
+ if(arguments[0][0] instanceof Object) {
+ this.data = arguments[0][0];
+ } else {
+ this.data[arguments[0][0]] = arguments[0][1];
+ }
+ return this;
+};
+
+/**
+ * Returns the number of key-value pairs currently in Dictionary object
+ *
+ * @method size
+ * @return {Number} the number of key-value pairs in Dictionary object
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict(1, 10);
+ * myDictionary.create(2, 20);
+ * myDictionary.create(3, 30);
+ * var amt = myDictionary.size(); // value of amt is 3
+ * }
+ *
+ *
+ *
+ */
+p5.TypedDict.prototype.size = function(){
+ return Object.keys(this.data).length;
+};
+
+/**
+ * Returns true if key exists in Dictionary
+ * otherwise returns false
+ *
+ * @method hasKey
+ * @param {Number|String} key that you want to access
+ * @return {Boolean} whether that key exists in Dictionary
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createStringDict('p5', 'js');
+ * print(myDictionary.hasKey('p5')); // logs true to console
+ * }
+ *
+ *
+ *
+ */
+
+p5.TypedDict.prototype.hasKey = function(key) {
+ return this.data.hasOwnProperty(key);
+};
+
+/**
+ * Returns value stored at supplied key.
+ *
+ * @method get
+ * @param {Number|String} key that you want to access
+ * @return {Number|String} the value stored at that key
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createStringDict('p5', 'js');
+ * var myValue = myDictionary.get('p5');
+ * print(myValue === 'js'); // logs true to console
+ * }
+ *
+ *
+ *
+ */
+
+p5.TypedDict.prototype.get = function(key) {
+ if(this.data.hasOwnProperty(key)){
+ return this.data[key];
+ }else{
+ console.log(key + ' does not exist in this Dictionary');
+ }
+};
+
+/**
+ * Changes the value of key if in it already exists in
+ * in the Dictionary otherwise makes a new key-value pair
+ *
+ * @method set
+ * @param {Number|String} key
+ * @param {Number|String} value
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createStringDict('p5', 'js');
+ * myDictionary.set('p5', 'JS');
+ * myDictionary.print()
+ * // above logs "key: p5 - value: JS" to console
+ * }
+ *
+ *
+ *
+ */
+
+p5.TypedDict.prototype.set = function(key, value) {
+ if (arguments.length === 2) {
+ if(!this.data.hasOwnProperty(key)){
+ this.create(key, value);
+ } else {
+ this.data[key] = value;
+ }
+ }
+};
+
+/**
+ * private helper function to handle the user passing objects in
+ * during construction or calls to create()
+ */
+
+p5.TypedDict.prototype._addObj = function(obj) {
+ for (var key in obj) {
+ if(this._validate(obj[key])) {
+ this.data[key] = obj[key];
+ } else {
+ console.log('Those values dont work for this dictionary type.');
+ }
+ }
+};
+
+/**
+ * Removes a key-value pair in the Dictionary
+ *
+ * @method create
+ * @param {Number|String} key
+ * @param {Number|String} value
+ */
+/**
+ * @method create
+ * @param {Object} obj key/value pair
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createStringDict('p5', 'js');
+ * myDictionary.create('happy', 'coding');
+ * myDictionary.print()
+ * // above logs "key: p5 - value: js, key: happy - value: coding" to console
+ * }
+ *
+ *
+ *
+ */
+
+p5.TypedDict.prototype.create = function() {
+ if(arguments.length === 1 && arguments[0] instanceof Object) {
+ this._addObj(arguments[0]);
+ }
+ else if(arguments.length === 2) {
+ var obj = {};
+ obj[arguments[0]] = arguments[1];
+ this._addObj(obj);
+ } else {
+ console.log('In order to create a new Dictionary entry you must pass ' +
+ 'an object or a key, value pair');
+ }
+};
+
+/**
+ * Empties Dictionary of all key-value pairs
+ * @method clear
+ *
+ *
+ */
+
+p5.TypedDict.prototype.clear = function(){
+ this.data = {};
+};
+
+/**
+ * Removes a key-value pair in the Dictionary
+ *
+ * @method remove
+ * @param {Number|String} key for the pair to remove
+ *
+ * @example
+ *
+ *
+ *
+ * function setup() {
+ * var myDictionary = createStringDict('p5', 'js');
+ * myDictionary.create('happy', 'coding');
+ * myDictionary.print()
+ * // above logs "key: p5 - value: js, key: happy - value: coding" to console
+ * myDictionary.remove('p5');
+ * myDictionary.print();
+ * // above logs "key: happy value: coding" to console
+ * }
+ *
+ *
+ *
+ */
+
+p5.TypedDict.prototype.remove = function(key) {
+ if(this.data.hasOwnProperty(key)) {
+ delete this.data[key];
+ } else {
+ throw key + ' does not exist in this Dictionary';
+ }
+};
+
+/**
+ * Logs the list of items currently in the Dictionary to the console
+ *
+ * @method print
+ */
+
+p5.TypedDict.prototype.print = function() {
+ for (var item in this.data) {
+ console.log('key:' + item + ' value:' + this.data[item]);
+ }
+};
+
+/**
+ * Converts the Dictionary into a CSV file for local
+ * storage.
+ *
+ * @method saveTable
+ */
+
+p5.TypedDict.prototype.saveTable = function() {
+ var output = '';
+
+ for (var key in this.data) {
+ output += key + ',' + this.data[key] + '\n';
+ }
+
+ var filename = arguments[0] || 'mycsv';
+ var file = new Blob([output], {type: 'text/csv'});
+ var href = window.URL.createObjectURL(file);
+
+ p5.prototype.downloadFile(href, filename, 'csv');
+};
+
+/**
+ * Converts the Dictionary into a JSON file for local
+ * storage.
+ *
+ * @method saveJSON
+ */
+
+p5.TypedDict.prototype.saveJSON = function(filename, opt) {
+ p5.prototype.saveJSON(this.data, filename, opt);
+};
+
+/**
+ * private helper function to ensure that the user passed in valid
+ * values for the Dictionary type
+ */
+
+p5.TypedDict.prototype._validate = function(key, value) {
+ return true;
+};
+
+/**
+ *
+ * A Dictionary class for Strings.
+ *
+ *
+ * @class p5.StringDict
+ * @constructor
+ * @extends p5.TypedDict
+ *
+ */
+
+p5.StringDict = function() {
+ p5.TypedDict.call(this, arguments);
+};
+
+p5.StringDict.prototype = Object.create(p5.TypedDict.prototype);
+
+p5.StringDict.prototype._validate = function(value) {
+ return (typeof value === 'string');
+};
+
+/**
+ *
+ * A simple Dictionary class for Numbers.
+ *
+ *
+ * @class p5.NumberDict
+ * @constructor
+ * @extends p5.TypedDict
+ *
+ */
+
+p5.NumberDict = function() {
+ p5.TypedDict.call(this, arguments);
+};
+
+p5.NumberDict.prototype = Object.create(p5.TypedDict.prototype);
+
+/**
+ * private helper function to ensure that the user passed in valid
+ * values for the Dictionary type
+ */
+
+p5.NumberDict.prototype._validate = function(value) {
+ return (typeof value === 'number');
+};
+
+/**
+ * Add to a value stored at a certain key
+ * The sum is stored in that location in the Dictionary.
+ *
+ * @method add
+ * @param {Number} Key for value you wish to add to
+ * @param {Number} Amount to add to the value
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict(2, 5);
+ * myDictionary.add(2, 2);
+ * console.log(myDictionary.get(2)); // logs 7 to console.
+ * }
+ *
+ *
+ *
+ */
+
+p5.NumberDict.prototype.add = function(key, amount) {
+ if(this.data.hasOwnProperty(key)){
+ this.data[key] += amount;
+ } else {
+ console.log('The key - ' + key + ' does not exist in this dictionary.');
+ }
+};
+
+/**
+ * Subtract from a value stored at a certain key
+ * The difference is stored in that location in the Dictionary.
+ *
+ * @method sub
+ * @param {Number} Key for value you wish to subtract from
+ * @param {Number} Amount to subtract from the value
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict(2, 5);
+ * myDictionary.sub(2, 2);
+ * console.log(myDictionary.get(2)); // logs 3 to console.
+ * }
+ *
+ *
+ *
+ */
+
+p5.NumberDict.prototype.sub = function(key, amount) {
+ this.add(key, -amount);
+};
+
+/**
+ * Multiply a value stored at a certain key
+ * The product is stored in that location in the Dictionary.
+ *
+ * @method mult
+ * @param {Number} Key for value you wish to multiply
+ * @param {Number} Amount to multiply the value by
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict(2, 4);
+ * myDictionary.mult(2, 2);
+ * console.log(myDictionary.get(2)); // logs 8 to console.
+ * }
+ *
+ *
+ *
+ */
+
+p5.NumberDict.prototype.mult = function(key, amount) {
+ if(this.data.hasOwnProperty(key)){
+ this.data[key] *= amount;
+ } else {
+ console.log('The key - ' + key + ' does not exist in this dictionary.');
+ }
+};
+
+/**
+ * Divide a value stored at a certain key
+ * The quotient is stored in that location in the Dictionary.
+ *
+ * @method div
+ * @param {Number} Key for value you wish to divide
+ * @param {Number} Amount to divide the value by
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict(2, 8);
+ * myDictionary.div(2, 2);
+ * console.log(myDictionary.get(2)); // logs 4 to console.
+ * }
+ *
+ *
+ *
+ */
+
+p5.NumberDict.prototype.div = function(key, amount) {
+ if(this.data.hasOwnProperty(key)){
+ this.data[key] /= amount;
+ } else {
+ console.log('The key - ' + key + ' does not exist in this dictionary.');
+ }
+};
+
+/**
+ * private helper function for finding lowest or highest value
+ * the argument 'flip' is used to flip the comparison arrow
+ * from 'less than' to 'greater than'
+ *
+ */
+
+p5.NumberDict.prototype._valueTest = function(flip) {
+ if(Object.keys(this.data).length === 0) {
+ throw 'Unable to search for a minimum or maximum value on an empty NumberDict';
+ } else if(Object.keys(this.data).length === 1) {
+ return this.data[Object.keys(this.data)[0]];
+ } else {
+ var result = this.data[Object.keys(this.data)[0]];
+ for(var key in this.data) {
+ if(this.data[key] * flip < result * flip) {
+ result = this.data[key];
+ }
+ }
+ return result;
+ }
+};
+
+/**
+ * Return the lowest value.
+ *
+ * @method minValue
+ * @return {Number}
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict({2 : -10, 4 : 0.65, 1.2 : 3});
+ * var lowestValue = myDictionary.minValue(); // value is -10
+ * }
+ *
+ *
+ */
+
+p5.NumberDict.prototype.minValue = function() {
+ return this._valueTest(1);
+};
+
+/**
+ * Return the highest value.
+ *
+ * @method maxValue
+ * @return {Number}
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict({2 : -10, 4 : 0.65, 1.2 : 3});
+ * var highestValue = myDictionary.maxValue(); // value is 3
+ * }
+ *
+ *
+ */
+
+p5.NumberDict.prototype.maxValue = function() {
+ return this._valueTest(-1);
+};
+
+/**
+ * private helper function for finding lowest or highest key
+ * the argument 'flip' is used to flip the comparison arrow
+ * from 'less than' to 'greater than'
+ *
+ */
+
+p5.NumberDict.prototype._keyTest = function(flip) {
+ if(Object.keys(this.data).length === 0) {
+ throw 'Unable to use minValue on an empty NumberDict';
+ } else if(Object.keys(this.data).length === 1) {
+ return Object.keys(this.data)[0];
+ } else {
+ var result = Object.keys(this.data)[0];
+ for(var i=1; i
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict({2 : 4, 4 : 6, 1.2 : 3});
+ * var lowestKey = myDictionary.minKey(); // value is 1.2
+ * }
+ *
+ *
+ */
+
+p5.NumberDict.prototype.minKey = function() {
+ return this._keyTest(1);
+};
+
+/**
+ * Return the highest key.
+ *
+ * @method maxKey
+ * @return {Number}
+ * @example
+ *
+ *
+ * function setup() {
+ * var myDictionary = createNumberDict({ 2 : 4, 4 : 6, 1.2 : 3});
+ * var highestKey = myDictionary.maxKey(); // value is 4
+ * }
+ *
+ *
+ */
+
+p5.NumberDict.prototype.maxKey = function() {
+ return this._keyTest(-1);
+};
+
+module.exports = p5.TypedDict;
+},{"../core/core":55}],70:[function(_dereq_,module,exports){
+/**
+ * @module Events
+ * @submodule Acceleration
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * The system variable deviceOrientation always contains the orientation of
+ * the device. The value of this variable will either be set 'landscape'
+ * or 'portrait'. If no data is available it will be set to 'undefined'.
+ * either LANDSCAPE or PORTRAIT.
+ *
+ * @property {Constant} deviceOrientation
+ * @readOnly
+ */
+p5.prototype.deviceOrientation = undefined;
+
+/**
+ * The system variable accelerationX always contains the acceleration of the
+ * device along the x axis. Value is represented as meters per second squared.
+ *
+ * @property {Number} accelerationX
+ * @readOnly
+ */
+p5.prototype.accelerationX = 0;
+
+/**
+ * The system variable accelerationY always contains the acceleration of the
+ * device along the y axis. Value is represented as meters per second squared.
+ *
+ * @property {Number} accelerationY
+ * @readOnly
+ */
+p5.prototype.accelerationY = 0;
+
+/**
+ * The system variable accelerationZ always contains the acceleration of the
+ * device along the z axis. Value is represented as meters per second squared.
+ *
+ * @property {Number} accelerationZ
+ * @readOnly
+ */
+p5.prototype.accelerationZ = 0;
+
+/**
+ * The system variable pAccelerationX always contains the acceleration of the
+ * device along the x axis in the frame previous to the current frame. Value
+ * is represented as meters per second squared.
+ *
+ * @property {Number} pAccelerationX
+ * @readOnly
+ */
+p5.prototype.pAccelerationX = 0;
+
+/**
+ * The system variable pAccelerationY always contains the acceleration of the
+ * device along the y axis in the frame previous to the current frame. Value
+ * is represented as meters per second squared.
+ *
+ * @property {Number} pAccelerationY
+ * @readOnly
+ */
+p5.prototype.pAccelerationY = 0;
+
+/**
+ * The system variable pAccelerationZ always contains the acceleration of the
+ * device along the z axis in the frame previous to the current frame. Value
+ * is represented as meters per second squared.
+ *
+ * @property {Number} pAccelerationZ
+ * @readOnly
+ */
+p5.prototype.pAccelerationZ = 0;
+
+/**
+ * _updatePAccelerations updates the pAcceleration values
+ *
+ * @private
+ */
+p5.prototype._updatePAccelerations = function(){
+ this._setProperty('pAccelerationX', this.accelerationX);
+ this._setProperty('pAccelerationY', this.accelerationY);
+ this._setProperty('pAccelerationZ', this.accelerationZ);
+};
+
+/**
+ * The system variable rotationX always contains the rotation of the
+ * device along the x axis. Value is represented as 0 to +/-180 degrees.
+ *
+ * Note: The order the rotations are called is important, ie. if used
+ * together, it must be called in the order Z-X-Y or there might be
+ * unexpected behaviour.
+ *
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * //rotateZ(radians(rotationZ));
+ * rotateX(radians(rotationX));
+ * //rotateY(radians(rotationY));
+ * box(200, 200, 200);
+ * }
+ *
+ *
+ *
+ * @property {Number} rotationX
+ * @readOnly
+ *
+ * @alt
+ * red horizontal line right, green vertical line bottom. black background.
+ *
+ */
+p5.prototype.rotationX = 0;
+
+/**
+ * The system variable rotationY always contains the rotation of the
+ * device along the y axis. Value is represented as 0 to +/-90 degrees.
+ *
+ * Note: The order the rotations are called is important, ie. if used
+ * together, it must be called in the order Z-X-Y or there might be
+ * unexpected behaviour.
+ *
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * //rotateZ(radians(rotationZ));
+ * //rotateX(radians(rotationX));
+ * rotateY(radians(rotationY));
+ * box(200, 200, 200);
+ * }
+ *
+ *
+ *
+ * @property {Number} rotationY
+ * @readOnly
+ *
+ * @alt
+ * red horizontal line right, green vertical line bottom. black background.
+ */
+p5.prototype.rotationY = 0;
+
+/**
+ * The system variable rotationZ always contains the rotation of the
+ * device along the z axis. Value is represented as 0 to 359 degrees.
+ *
+ * Unlike rotationX and rotationY, this variable is available for devices
+ * with a built-in compass only.
+ *
+ * Note: The order the rotations are called is important, ie. if used
+ * together, it must be called in the order Z-X-Y or there might be
+ * unexpected behaviour.
+ *
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateZ(radians(rotationZ));
+ * //rotateX(radians(rotationX));
+ * //rotateY(radians(rotationY));
+ * box(200, 200, 200);
+ * }
+ *
+ *
+ *
+ * @property {Number} rotationZ
+ * @readOnly
+ *
+ * @alt
+ * red horizontal line right, green vertical line bottom. black background.
+ */
+p5.prototype.rotationZ = 0;
+
+/**
+ * The system variable pRotationX always contains the rotation of the
+ * device along the x axis in the frame previous to the current frame. Value
+ * is represented as 0 to +/-180 degrees.
+ *
+ * pRotationX can also be used with rotationX to determine the rotate
+ * direction of the device along the X-axis.
+ * @example
+ *
+ *
+ * // A simple if statement looking at whether
+ * // rotationX - pRotationX < 0 is true or not will be
+ * // sufficient for determining the rotate direction
+ * // in most cases.
+ *
+ * // Some extra logic is needed to account for cases where
+ * // the angles wrap around.
+ * var rotateDirection = 'clockwise';
+ *
+ * // Simple range conversion to make things simpler.
+ * // This is not absolutely neccessary but the logic
+ * // will be different in that case.
+ *
+ * var rX = rotationX + 180;
+ * var pRX = pRotationX + 180;
+ *
+ * if ((rX - pRX > 0 && rX - pRX < 270)|| rX - pRX < -270){
+ * rotateDirection = 'clockwise';
+ * } else if (rX - pRX < 0 || rX - pRX > 270){
+ * rotateDirection = 'counter-clockwise';
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image to display.
+ *
+ *
+ * @property {Number} pRotationX
+ * @readOnly
+ */
+p5.prototype.pRotationX = 0;
+
+/**
+ * The system variable pRotationY always contains the rotation of the
+ * device along the y axis in the frame previous to the current frame. Value
+ * is represented as 0 to +/-90 degrees.
+ *
+ * pRotationY can also be used with rotationY to determine the rotate
+ * direction of the device along the Y-axis.
+ * @example
+ *
+ *
+ * // A simple if statement looking at whether
+ * // rotationY - pRotationY < 0 is true or not will be
+ * // sufficient for determining the rotate direction
+ * // in most cases.
+ *
+ * // Some extra logic is needed to account for cases where
+ * // the angles wrap around.
+ * var rotateDirection = 'clockwise';
+ *
+ * // Simple range conversion to make things simpler.
+ * // This is not absolutely neccessary but the logic
+ * // will be different in that case.
+ *
+ * var rY = rotationY + 180;
+ * var pRY = pRotationY + 180;
+ *
+ * if ((rY - pRY > 0 && rY - pRY < 270)|| rY - pRY < -270){
+ * rotateDirection = 'clockwise';
+ * } else if (rY - pRY < 0 || rY - pRY > 270){
+ * rotateDirection = 'counter-clockwise';
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image to display.
+ *
+ *
+ * @property {Number} pRotationY
+ * @readOnly
+ */
+p5.prototype.pRotationY = 0;
+
+/**
+ * The system variable pRotationZ always contains the rotation of the
+ * device along the z axis in the frame previous to the current frame. Value
+ * is represented as 0 to 359 degrees.
+ *
+ * pRotationZ can also be used with rotationZ to determine the rotate
+ * direction of the device along the Z-axis.
+ * @example
+ *
+ *
+ * // A simple if statement looking at whether
+ * // rotationZ - pRotationZ < 0 is true or not will be
+ * // sufficient for determining the rotate direction
+ * // in most cases.
+ *
+ * // Some extra logic is needed to account for cases where
+ * // the angles wrap around.
+ * var rotateDirection = 'clockwise';
+ *
+ * if ((rotationZ - pRotationZ > 0 &&
+ * rotationZ - pRotationZ < 270)||
+ * rotationZ - pRotationZ < -270){
+ *
+ * rotateDirection = 'clockwise';
+ *
+ * } else if (rotationZ - pRotationZ < 0 ||
+ * rotationZ - pRotationZ > 270){
+ *
+ * rotateDirection = 'counter-clockwise';
+ *
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image to display.
+ *
+ *
+ * @property {Number} pRotationZ
+ * @readOnly
+ */
+p5.prototype.pRotationZ = 0;
+
+var startAngleX = 0;
+var startAngleY = 0;
+var startAngleZ = 0;
+
+var rotateDirectionX = 'clockwise';
+var rotateDirectionY = 'clockwise';
+var rotateDirectionZ = 'clockwise';
+
+var pRotateDirectionX;
+var pRotateDirectionY;
+var pRotateDirectionZ;
+
+p5.prototype._updatePRotations = function(){
+ this._setProperty('pRotationX', this.rotationX);
+ this._setProperty('pRotationY', this.rotationY);
+ this._setProperty('pRotationZ', this.rotationZ);
+};
+
+p5.prototype.turnAxis = undefined;
+
+var move_threshold = 0.5;
+var shake_threshold = 30;
+
+/**
+ * The setMoveThreshold() function is used to set the movement threshold for
+ * the deviceMoved() function. The default threshold is set to 0.5.
+ *
+ * @method setMoveThreshold
+ * @param {number} value The threshold value
+ */
+p5.prototype.setMoveThreshold = function(val){
+ if(typeof val === 'number'){
+ move_threshold = val;
+ }
+};
+
+/**
+ * The setShakeThreshold() function is used to set the movement threshold for
+ * the deviceShaken() function. The default threshold is set to 30.
+ *
+ * @method setShakeThreshold
+ * @param {number} value The threshold value
+ */
+p5.prototype.setShakeThreshold = function(val){
+ if(typeof val === 'number'){
+ shake_threshold = val;
+ }
+};
+
+/**
+ * The deviceMoved() function is called when the device is moved by more than
+ * the threshold value along X, Y or Z axis. The default threshold is set to
+ * 0.5.
+ * @method deviceMoved
+ * @example
+ *
+ *
+ * // Run this example on a mobile device
+ * // Move the device around
+ * // to change the value.
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function deviceMoved() {
+ * value = value + 5;
+ * if (value > 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect in center of canvas. turns white on mobile when device moves
+ *
+ */
+
+/**
+ * The deviceTurned() function is called when the device rotates by
+ * more than 90 degrees continuously.
+ *
+ * The axis that triggers the deviceTurned() method is stored in the turnAxis
+ * variable. The deviceTurned() method can be locked to trigger on any axis:
+ * X, Y or Z by comparing the turnAxis variable to 'X', 'Y' or 'Z'.
+ *
+ * @method deviceTurned
+ * @example
+ *
+ *
+ * // Run this example on a mobile device
+ * // Rotate the device by 90 degrees
+ * // to change the value.
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function deviceTurned() {
+ * if (value == 0){
+ * value = 255
+ * } else if (value == 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ * // Run this example on a mobile device
+ * // Rotate the device by 90 degrees in the
+ * // X-axis to change the value.
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function deviceTurned() {
+ * if (turnAxis == 'X'){
+ * if (value == 0){
+ * value = 255
+ * } else if (value == 255) {
+ * value = 0;
+ * }
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect in center of canvas. turns white on mobile when device turns
+ * 50x50 black rect in center of canvas. turns white on mobile when x-axis turns
+ *
+ */
+
+/**
+ * The deviceShaken() function is called when the device total acceleration
+ * changes of accelerationX and accelerationY values is more than
+ * the threshold value. The default threshold is set to 30.
+ * @method deviceShaken
+ * @example
+ *
+ *
+ * // Run this example on a mobile device
+ * // Shake the device to change the value.
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function deviceShaken() {
+ * value = value + 5;
+ * if (value > 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect in center of canvas. turns white on mobile when device shakes
+ *
+ */
+
+p5.prototype._ondeviceorientation = function (e) {
+ this._updatePRotations();
+ this._setProperty('rotationX', e.beta);
+ this._setProperty('rotationY', e.gamma);
+ this._setProperty('rotationZ', e.alpha);
+ this._handleMotion();
+};
+p5.prototype._ondevicemotion = function (e) {
+ this._updatePAccelerations();
+ this._setProperty('accelerationX', e.acceleration.x * 2);
+ this._setProperty('accelerationY', e.acceleration.y * 2);
+ this._setProperty('accelerationZ', e.acceleration.z * 2);
+ this._handleMotion();
+};
+p5.prototype._handleMotion = function() {
+ if (window.orientation === 90 || window.orientation === -90) {
+ this._setProperty('deviceOrientation', 'landscape');
+ } else if (window.orientation === 0) {
+ this._setProperty('deviceOrientation', 'portrait');
+ } else if (window.orientation === undefined) {
+ this._setProperty('deviceOrientation', 'undefined');
+ }
+ var deviceMoved = this.deviceMoved || window.deviceMoved;
+ if (typeof deviceMoved === 'function') {
+ if (Math.abs(this.accelerationX - this.pAccelerationX) > move_threshold ||
+ Math.abs(this.accelerationY - this.pAccelerationY) > move_threshold ||
+ Math.abs(this.accelerationZ - this.pAccelerationZ) > move_threshold) {
+ deviceMoved();
+ }
+ }
+ var deviceTurned = this.deviceTurned || window.deviceTurned;
+ if (typeof deviceTurned === 'function') {
+ // The angles given by rotationX etc is from range -180 to 180.
+ // The following will convert them to 0 to 360 for ease of calculation
+ // of cases when the angles wrapped around.
+ // _startAngleX will be converted back at the end and updated.
+ var wRX = this.rotationX + 180;
+ var wPRX = this.pRotationX + 180;
+ var wSAX = startAngleX + 180;
+ if ((wRX - wPRX > 0 && wRX - wPRX < 270)|| wRX - wPRX < -270){
+ rotateDirectionX = 'clockwise';
+ } else if (wRX - wPRX < 0 || wRX - wPRX > 270){
+ rotateDirectionX = 'counter-clockwise';
+ }
+ if (rotateDirectionX !== pRotateDirectionX){
+ wSAX = wRX;
+ }
+ if (Math.abs(wRX - wSAX) > 90 && Math.abs(wRX - wSAX) < 270){
+ wSAX = wRX;
+ this._setProperty('turnAxis', 'X');
+ deviceTurned();
+ }
+ pRotateDirectionX = rotateDirectionX;
+ startAngleX = wSAX - 180;
+
+ // Y-axis is identical to X-axis except for changing some names.
+ var wRY = this.rotationY + 180;
+ var wPRY = this.pRotationY + 180;
+ var wSAY = startAngleY + 180;
+ if ((wRY - wPRY > 0 && wRY - wPRY < 270)|| wRY - wPRY < -270){
+ rotateDirectionY = 'clockwise';
+ } else if (wRY - wPRY < 0 || wRY - this.pRotationY > 270){
+ rotateDirectionY = 'counter-clockwise';
+ }
+ if (rotateDirectionY !== pRotateDirectionY){
+ wSAY = wRY;
+ }
+ if (Math.abs(wRY - wSAY) > 90 && Math.abs(wRY - wSAY) < 270){
+ wSAY = wRY;
+ this._setProperty('turnAxis', 'Y');
+ deviceTurned();
+ }
+ pRotateDirectionY = rotateDirectionY;
+ startAngleY = wSAY - 180;
+
+ // Z-axis is already in the range 0 to 360
+ // so no conversion is needed.
+ if ((this.rotationZ - this.pRotationZ > 0 &&
+ this.rotationZ - this.pRotationZ < 270)||
+ this.rotationZ - this.pRotationZ < -270){
+ rotateDirectionZ = 'clockwise';
+ } else if (this.rotationZ - this.pRotationZ < 0 ||
+ this.rotationZ - this.pRotationZ > 270){
+ rotateDirectionZ = 'counter-clockwise';
+ }
+ if (rotateDirectionZ !== pRotateDirectionZ){
+ startAngleZ = this.rotationZ;
+ }
+ if (Math.abs(this.rotationZ - startAngleZ) > 90 &&
+ Math.abs(this.rotationZ - startAngleZ) < 270){
+ startAngleZ = this.rotationZ;
+ this._setProperty('turnAxis', 'Z');
+ deviceTurned();
+ }
+ pRotateDirectionZ = rotateDirectionZ;
+ this._setProperty('turnAxis', undefined);
+ }
+ var deviceShaken = this.deviceShaken || window.deviceShaken;
+ if (typeof deviceShaken === 'function') {
+ var accelerationChangeX;
+ var accelerationChangeY;
+ // Add accelerationChangeZ if acceleration change on Z is needed
+ if (this.pAccelerationX !== null) {
+ accelerationChangeX = Math.abs(this.accelerationX - this.pAccelerationX);
+ accelerationChangeY = Math.abs(this.accelerationY - this.pAccelerationY);
+ }
+ if (accelerationChangeX + accelerationChangeY > shake_threshold) {
+ deviceShaken();
+ }
+ }
+};
+
+
+module.exports = p5;
+
+},{"../core/core":55}],71:[function(_dereq_,module,exports){
+/**
+ * @module Events
+ * @submodule Keyboard
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Holds the key codes of currently pressed keys.
+ * @private
+ */
+var downKeys = {};
+
+/**
+ * The boolean system variable keyIsPressed is true if any key is pressed
+ * and false if no keys are pressed.
+ *
+ * @property {Boolean} keyIsPressed
+ * @readOnly
+ * @example
+ *
+ *
+ * var value = 0;
+ * function draw() {
+ * if (keyIsPressed === true) {
+ * fill(0);
+ * } else {
+ * fill(255);
+ * }
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 white rect that turns black on keypress.
+ *
+ */
+p5.prototype.isKeyPressed = false;
+p5.prototype.keyIsPressed = false; // khan
+
+/**
+ * The system variable key always contains the value of the most recent
+ * key on the keyboard that was typed. To get the proper capitalization, it
+ * is best to use it within keyTyped(). For non-ASCII keys, use the keyCode
+ * variable.
+ *
+ * @property {String} key
+ * @readOnly
+ * @example
+ *
+ * // Click any key to display it!
+ * // (Not Guaranteed to be Case Sensitive)
+ * function setup() {
+ * fill(245, 123, 158);
+ * textSize(50);
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * text(key, 33,65); // Display last key pressed.
+ * }
+ *
+ *
+ * @alt
+ * canvas displays any key value that is pressed in pink font.
+ *
+ */
+p5.prototype.key = '';
+
+/**
+ * The variable keyCode is used to detect special keys such as BACKSPACE,
+ * DELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL, OPTION, ALT, UP_ARROW,
+ * DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.
+ * You can also check for custom keys by looking up the keyCode of any key
+ * on a site like this: keycode.info.
+ *
+ * @property {Number} keyCode
+ * @readOnly
+ * @example
+ *
+ * var fillVal = 126;
+ * function draw() {
+ * fill(fillVal);
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ * function keyPressed() {
+ * if (keyCode == UP_ARROW) {
+ * fillVal = 255;
+ * } else if (keyCode == DOWN_ARROW) {
+ * fillVal = 0;
+ * }
+ * return false; // prevent default
+ * }
+ *
+ *
+ * @alt
+ * Grey rect center. turns white when up arrow pressed and black when down
+ *
+ */
+p5.prototype.keyCode = 0;
+
+/**
+ * The keyPressed() function is called once every time a key is pressed. The
+ * keyCode for the key that was pressed is stored in the keyCode variable.
+ *
+ * For non-ASCII keys, use the keyCode variable. You can check if the keyCode
+ * equals BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE, SHIFT, CONTROL,
+ * OPTION, ALT, UP_ARROW, DOWN_ARROW, LEFT_ARROW, RIGHT_ARROW.
+ *
+ * For ASCII keys that was pressed is stored in the key variable. However, it
+ * does not distinguish between uppercase and lowercase. For this reason, it
+ * is recommended to use keyTyped() to read the key variable, in which the
+ * case of the variable will be distinguished.
+ *
+ * Because of how operating systems handle key repeats, holding down a key
+ * may cause multiple calls to keyTyped() (and keyReleased() as well). The
+ * rate of repeat is set by the operating system and how each computer is
+ * configured.
+ * Browsers may have different default
+ * behaviors attached to various key events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method keyPressed
+ * @example
+ *
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function keyPressed() {
+ * if (value === 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function keyPressed() {
+ * if (keyCode === LEFT_ARROW) {
+ * value = 255;
+ * } else if (keyCode === RIGHT_ARROW) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ * function keyPressed(){
+ * // Do something
+ * return false; // prevent any default behaviour
+ * }
+ *
+ *
+ *
+ * @alt
+ * black rect center. turns white when key pressed and black when released
+ * black rect center. turns white when left arrow pressed and black when right.
+ *
+ */
+p5.prototype._onkeydown = function (e) {
+ if (downKeys[e.which]) { // prevent multiple firings
+ return;
+ }
+ this._setProperty('isKeyPressed', true);
+ this._setProperty('keyIsPressed', true);
+ this._setProperty('keyCode', e.which);
+ downKeys[e.which] = true;
+ var key = String.fromCharCode(e.which);
+ if (!key) {
+ key = e.which;
+ }
+ this._setProperty('key', key);
+ var keyPressed = this.keyPressed || window.keyPressed;
+ if (typeof keyPressed === 'function' && !e.charCode) {
+ var executeDefault = keyPressed(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+/**
+ * The keyReleased() function is called once every time a key is released.
+ * See key and keyCode for more information.
+ * Browsers may have different default
+ * behaviors attached to various key events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method keyReleased
+ * @example
+ *
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function keyReleased() {
+ * if (value === 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * return false; // prevent any default behavior
+ * }
+ *
+ *
+ *
+ * @alt
+ * black rect center. turns white when key pressed and black when pressed again
+ *
+ */
+p5.prototype._onkeyup = function (e) {
+ var keyReleased = this.keyReleased || window.keyReleased;
+ downKeys[e.which] = false;
+
+ if(!areDownKeys()) {
+ this._setProperty('isKeyPressed', false);
+ this._setProperty('keyIsPressed', false);
+ }
+
+ this._setProperty('_lastKeyCodeTyped', null);
+
+ var key = String.fromCharCode(e.which);
+ if (!key) {
+ key = e.which;
+ }
+ this._setProperty('key', key);
+ this._setProperty('keyCode', e.which);
+ if (typeof keyReleased === 'function') {
+ var executeDefault = keyReleased(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The keyTyped() function is called once every time a key is pressed, but
+ * action keys such as Ctrl, Shift, and Alt are ignored. The most recent
+ * key pressed will be stored in the key variable.
+ *
+ * Because of how operating systems handle key repeats, holding down a key
+ * will cause multiple calls to keyTyped() (and keyReleased() as well). The
+ * rate of repeat is set by the operating system and how each computer is
+ * configured.
+ * Browsers may have different default behaviors attached to various key
+ * events. To prevent any default behavior for this event, add "return false"
+ * to the end of the method.
+ *
+ * @method keyTyped
+ * @example
+ *
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function keyTyped() {
+ * if (key === 'a') {
+ * value = 255;
+ * } else if (key === 'b') {
+ * value = 0;
+ * }
+ * // uncomment to prevent any default behavior
+ * // return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black rect center. turns white when 'a' key typed and black when 'b' pressed
+ *
+ */
+p5.prototype._onkeypress = function (e) {
+ if (e.which === this._lastKeyCodeTyped) { // prevent multiple firings
+ return;
+ }
+ this._setProperty('keyCode', e.which);
+ this._setProperty('_lastKeyCodeTyped', e.which); // track last keyCode
+ this._setProperty('key', String.fromCharCode(e.which));
+ var keyTyped = this.keyTyped || window.keyTyped;
+ if (typeof keyTyped === 'function') {
+ var executeDefault = keyTyped(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+/**
+ * The onblur function is called when the user is no longer focused
+ * on the p5 element. Because the keyup events will not fire if the user is
+ * not focused on the element we must assume all keys currently down have
+ * been released.
+ */
+p5.prototype._onblur = function (e) {
+ downKeys = {};
+};
+
+/**
+ * The keyIsDown() function checks if the key is currently down, i.e. pressed.
+ * It can be used if you have an object that moves, and you want several keys
+ * to be able to affect its behaviour simultaneously, such as moving a
+ * sprite diagonally. You can put in any number representing the keyCode of
+ * the key, or use any of the variable keyCode names listed
+ * here.
+ *
+ * @method keyIsDown
+ * @param {Number} code The key to check for.
+ * @return {Boolean} whether key is down or not
+ * @example
+ *
+ * var x = 100;
+ * var y = 100;
+ *
+ * function setup() {
+ * createCanvas(512, 512);
+ * }
+ *
+ * function draw() {
+ * if (keyIsDown(LEFT_ARROW))
+ * x-=5;
+ *
+ * if (keyIsDown(RIGHT_ARROW))
+ * x+=5;
+ *
+ * if (keyIsDown(UP_ARROW))
+ * y-=5;
+ *
+ * if (keyIsDown(DOWN_ARROW))
+ * y+=5;
+ *
+ * clear();
+ * fill(255, 0, 0);
+ * ellipse(x, y, 50, 50);
+ * }
+ *
+ *
+ * @alt
+ * 50x50 red ellipse moves left, right, up and down with arrow presses.
+ *
+ */
+p5.prototype.keyIsDown = function(code) {
+ return downKeys[code];
+};
+
+/**
+ * The checkDownKeys function returns a boolean true if any keys pressed
+ * and a false if no keys are currently pressed.
+
+ * Helps avoid instances where a multiple keys are pressed simultaneously and
+ * releasing a single key will then switch the
+ * keyIsPressed property to true.
+ * @private
+**/
+function areDownKeys() {
+ for (var key in downKeys) {
+ if (downKeys.hasOwnProperty(key) && downKeys[key] === true) {
+ return true;
+ }
+ }
+ return false;
+}
+
+module.exports = p5;
+
+},{"../core/core":55}],72:[function(_dereq_,module,exports){
+/**
+ * @module Events
+ * @submodule Mouse
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+
+/*
+ * This is a flag which is false until the first time
+ * we receive a mouse event. The pmouseX and pmouseY
+ * values will match the mouseX and mouseY values until
+ * this interaction takes place.
+ */
+p5.prototype._hasMouseInteracted = false;
+
+/**
+ * The system variable mouseX always contains the current horizontal
+ * position of the mouse, relative to (0, 0) of the canvas. If touch is
+ * used instead of mouse input, mouseX will hold the x value of the most
+ * recent touch point.
+ *
+ * @property {Number} mouseX
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * // Move the mouse across the canvas
+ * function draw() {
+ * background(244, 248, 252);
+ * line(mouseX, 0, mouseX, 100);
+ * }
+ *
+ *
+ *
+ * @alt
+ * horizontal black line moves left and right with mouse x-position
+ *
+ */
+p5.prototype.mouseX = 0;
+
+/**
+ * The system variable mouseY always contains the current vertical position
+ * of the mouse, relative to (0, 0) of the canvas. If touch is
+ * used instead of mouse input, mouseY will hold the y value of the most
+ * recent touch point.
+ *
+ * @property {Number} mouseY
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * // Move the mouse across the canvas
+ * function draw() {
+ * background(244, 248, 252);
+ * line(0, mouseY, 100, mouseY);
+ *}
+ *
+ *
+ *
+ * @alt
+ * vertical black line moves up and down with mouse y-position
+ *
+ */
+p5.prototype.mouseY = 0;
+
+/**
+ * The system variable pmouseX always contains the horizontal position of
+ * the mouse or finger in the frame previous to the current frame, relative to
+ * (0, 0) of the canvas.
+ *
+ * @property {Number} pmouseX
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * // Move the mouse across the canvas to leave a trail
+ * function setup() {
+ * //slow down the frameRate to make it more visible
+ * frameRate(10);
+ * }
+ *
+ * function draw() {
+ * background(244, 248, 252);
+ * line(mouseX, mouseY, pmouseX, pmouseY);
+ * print(pmouseX + " -> " + mouseX);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * line trail is created from cursor movements. faster movement make longer line.
+ *
+ */
+p5.prototype.pmouseX = 0;
+
+/**
+ * The system variable pmouseY always contains the vertical position of the
+ * mouse or finger in the frame previous to the current frame, relative to
+ * (0, 0) of the canvas.
+ *
+ * @property {Number} pmouseY
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ * //draw a square only if the mouse is not moving
+ * if(mouseY == pmouseY && mouseX == pmouseX)
+ * rect(20,20,60,60);
+ *
+ * print(pmouseY + " -> " + mouseY);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * 60x60 black rect center, fuschia background. rect flickers on mouse movement
+ *
+ */
+p5.prototype.pmouseY = 0;
+
+/**
+ * The system variable winMouseX always contains the current horizontal
+ * position of the mouse, relative to (0, 0) of the window.
+ *
+ * @property {Number} winMouseX
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * var myCanvas;
+ *
+ * function setup() {
+ * //use a variable to store a pointer to the canvas
+ * myCanvas = createCanvas(100, 100);
+ * }
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ *
+ * //move the canvas to the horizontal mouse position
+ * //relative to the window
+ * myCanvas.position(winMouseX+1, windowHeight/2);
+ *
+ * //the y of the square is relative to the canvas
+ * rect(20,mouseY,60,60);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * 60x60 black rect y moves with mouse y and fuschia canvas moves with mouse x
+ *
+ */
+p5.prototype.winMouseX = 0;
+
+/**
+ * The system variable winMouseY always contains the current vertical
+ * position of the mouse, relative to (0, 0) of the window.
+ *
+ * @property {Number} winMouseY
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ *var myCanvas;
+ *
+ * function setup() {
+ * //use a variable to store a pointer to the canvas
+ * myCanvas = createCanvas(100, 100);
+ * }
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ *
+ * //move the canvas to the vertical mouse position
+ * //relative to the window
+ * myCanvas.position(windowWidth/2, winMouseY+1);
+ *
+ * //the x of the square is relative to the canvas
+ * rect(mouseX,20,60,60);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * 60x60 black rect x moves with mouse x and fuschia canvas y moves with mouse y
+ *
+ */
+p5.prototype.winMouseY = 0;
+
+/**
+ * The system variable pwinMouseX always contains the horizontal position
+ * of the mouse in the frame previous to the current frame, relative to
+ * (0, 0) of the window.
+ *
+ * @property {Number} pwinMouseX
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ *
+ * var myCanvas;
+ *
+ * function setup() {
+ * //use a variable to store a pointer to the canvas
+ * myCanvas = createCanvas(100, 100);
+ * noStroke();
+ * fill(237, 34, 93);
+ * }
+ *
+ * function draw() {
+ * clear();
+ * //the difference between previous and
+ * //current x position is the horizontal mouse speed
+ * var speed = abs(winMouseX-pwinMouseX);
+ * //change the size of the circle
+ * //according to the horizontal speed
+ * ellipse(50, 50, 10+speed*5, 10+speed*5);
+ * //move the canvas to the mouse position
+ * myCanvas.position( winMouseX+1, winMouseY+1);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed
+ *
+ */
+p5.prototype.pwinMouseX = 0;
+
+/**
+ * The system variable pwinMouseY always contains the vertical position of
+ * the mouse in the frame previous to the current frame, relative to (0, 0)
+ * of the window.
+ *
+ * @property {Number} pwinMouseY
+ * @readOnly
+ *
+ *
+ * @example
+ *
+ *
+ *
+ * var myCanvas;
+ *
+ * function setup() {
+ * //use a variable to store a pointer to the canvas
+ * myCanvas = createCanvas(100, 100);
+ * noStroke();
+ * fill(237, 34, 93);
+ * }
+ *
+ * function draw() {
+ * clear();
+ * //the difference between previous and
+ * //current y position is the vertical mouse speed
+ * var speed = abs(winMouseY-pwinMouseY);
+ * //change the size of the circle
+ * //according to the vertical speed
+ * ellipse(50, 50, 10+speed*5, 10+speed*5);
+ * //move the canvas to the mouse position
+ * myCanvas.position( winMouseX+1, winMouseY+1);
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * fuschia ellipse moves with mouse x and y. Grows and shrinks with mouse speed
+ *
+ */
+p5.prototype.pwinMouseY = 0;
+
+/**
+ * Processing automatically tracks if the mouse button is pressed and which
+ * button is pressed. The value of the system variable mouseButton is either
+ * LEFT, RIGHT, or CENTER depending on which button was pressed last.
+ * Warning: different browsers may track mouseButton differently.
+ *
+ * @property {Constant} mouseButton
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ *
+ * if (mouseIsPressed) {
+ * if (mouseButton == LEFT)
+ * ellipse(50, 50, 50, 50);
+ * if (mouseButton == RIGHT)
+ * rect(25, 25, 50, 50);
+ * if (mouseButton == CENTER)
+ * triangle(23, 75, 50, 20, 78, 75);
+ * }
+ *
+ * print(mouseButton);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black ellipse appears on center of fuschia canvas on mouse click/press.
+ *
+ */
+p5.prototype.mouseButton = 0;
+
+/**
+ * The boolean system variable mouseIsPressed is true if the mouse is pressed
+ * and false if not.
+ *
+ * @property {Boolean} mouseIsPressed
+ * @readOnly
+ *
+ * @example
+ *
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ *
+ * if (mouseIsPressed)
+ * ellipse(50, 50, 50, 50);
+ * else
+ * rect(25, 25, 50, 50);
+ *
+ * print(mouseIsPressed);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect becomes ellipse with mouse click/press. fuschia background.
+ *
+ */
+p5.prototype.mouseIsPressed = false;
+
+p5.prototype._updateNextMouseCoords = function(e) {
+ if(this._curElement !== null && (!e.touches || e.touches.length>0)) {
+ var mousePos = getMousePos(this._curElement.elt, this.width, this.height, e);
+ this._setProperty('mouseX', mousePos.x);
+ this._setProperty('mouseY', mousePos.y);
+ this._setProperty('winMouseX', mousePos.winX);
+ this._setProperty('winMouseY', mousePos.winY);
+ }
+ if (!this._hasMouseInteracted) {
+ // For first draw, make previous and next equal
+ this._updateMouseCoords();
+ this._setProperty('_hasMouseInteracted', true);
+ }
+};
+
+p5.prototype._updateMouseCoords = function() {
+ this._setProperty('pmouseX', this.mouseX);
+ this._setProperty('pmouseY', this.mouseY);
+ this._setProperty('pwinMouseX', this.winMouseX);
+ this._setProperty('pwinMouseY', this.winMouseY);
+};
+
+function getMousePos(canvas, w, h, evt) {
+ if (evt && !evt.clientX) { // use touches if touch and not mouse
+ if (evt.touches) {
+ evt = evt.touches[0];
+ } else if (evt.changedTouches) {
+ evt = evt.changedTouches[0];
+ }
+ }
+ var rect = canvas.getBoundingClientRect();
+ var sx = canvas.scrollWidth / w;
+ var sy = canvas.scrollHeight / h;
+ return {
+ x: (evt.clientX - rect.left) / sx,
+ y: (evt.clientY - rect.top) / sy,
+ winX: evt.clientX,
+ winY: evt.clientY,
+ id: evt.identifier
+ };
+}
+
+p5.prototype._setMouseButton = function(e) {
+ if (e.button === 1) {
+ this._setProperty('mouseButton', constants.CENTER);
+ } else if (e.button === 2) {
+ this._setProperty('mouseButton', constants.RIGHT);
+ } else {
+ this._setProperty('mouseButton', constants.LEFT);
+ }
+};
+
+/**
+ * The mouseMoved() function is called every time the mouse moves and a mouse
+ * button is not pressed.
+ * Browsers may have different default
+ * behaviors attached to various mouse events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method mouseMoved
+ * @example
+ *
+ *
+ * // Move the mouse across the page
+ * // to change its value
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function mouseMoved() {
+ * value = value + 5;
+ * if (value > 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function mouseMoved() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect becomes lighter with mouse movements until white then resets
+ * no image displayed
+ *
+ */
+
+/**
+ * The mouseDragged() function is called once every time the mouse moves and
+ * a mouse button is pressed. If no mouseDragged() function is defined, the
+ * touchMoved() function will be called instead if it is defined.
+ * Browsers may have different default
+ * behaviors attached to various mouse events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method mouseDragged
+ * @example
+ *
+ *
+ * // Drag the mouse across the page
+ * // to change its value
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function mouseDragged() {
+ * value = value + 5;
+ * if (value > 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function mouseDragged() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect turns lighter with mouse click and drag until white, resets
+ * no image displayed
+ *
+ */
+p5.prototype._onmousemove = function(e){
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ this._updateNextMouseCoords(e);
+ if (!this.mouseIsPressed) {
+ if (typeof context.mouseMoved === 'function') {
+ executeDefault = context.mouseMoved(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+ }
+ else {
+ if (typeof context.mouseDragged === 'function') {
+ executeDefault = context.mouseDragged(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.touchMoved === 'function') {
+ executeDefault = context.touchMoved(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+ }
+};
+
+/**
+ * The mousePressed() function is called once after every time a mouse button
+ * is pressed. The mouseButton variable (see the related reference entry)
+ * can be used to determine which button has been pressed. If no
+ * mousePressed() function is defined, the touchStarted() function will be
+ * called instead if it is defined.
+ * Browsers may have different default
+ * behaviors attached to various mouse events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method mousePressed
+ * @example
+ *
+ *
+ * // Click within the image to change
+ * // the value of the rectangle
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function mousePressed() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function mousePressed() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect turns white with mouse click/press.
+ * no image displayed
+ *
+ */
+p5.prototype._onmousedown = function(e) {
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ this._setProperty('mouseIsPressed', true);
+ this._setMouseButton(e);
+ this._updateNextMouseCoords(e);
+ if (typeof context.mousePressed === 'function') {
+ executeDefault = context.mousePressed(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.touchStarted === 'function') {
+ executeDefault = context.touchStarted(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The mouseReleased() function is called every time a mouse button is
+ * released. If no mouseReleased() function is defined, the touchEnded()
+ * function will be called instead if it is defined.
+ * Browsers may have different default
+ * behaviors attached to various mouse events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ *
+ * @method mouseReleased
+ * @example
+ *
+ *
+ * // Click within the image to change
+ * // the value of the rectangle
+ * // after the mouse has been clicked
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function mouseReleased() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function mouseReleased() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect turns white with mouse click/press.
+ * no image displayed
+ *
+ */
+p5.prototype._onmouseup = function(e) {
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ this._setProperty('mouseIsPressed', false);
+ if (typeof context.mouseReleased === 'function') {
+ executeDefault = context.mouseReleased(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.touchEnded === 'function') {
+ executeDefault = context.touchEnded(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+p5.prototype._ondragend = p5.prototype._onmouseup;
+p5.prototype._ondragover = p5.prototype._onmousemove;
+
+/**
+ * The mouseClicked() function is called once after a mouse button has been
+ * pressed and then released.
+ * Browsers handle clicks differently, so this function is only guaranteed to be
+ * run when the left mouse button is clicked. To handle other mouse buttons
+ * being pressed or released, see mousePressed() or mouseReleased().
+ * Browsers may have different default
+ * behaviors attached to various mouse events. To prevent any default
+ * behavior for this event, add "return false" to the end of the method.
+ *
+ * @method mouseClicked
+ * @example
+ *
+ *
+ * // Click within the image to change
+ * // the value of the rectangle
+ * // after the mouse has been clicked
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ * function mouseClicked() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function mouseClicked() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect turns white with mouse click/press.
+ * no image displayed
+ *
+ */
+p5.prototype._onclick = function(e) {
+ var context = this._isGlobal ? window : this;
+ if (typeof context.mouseClicked === 'function') {
+ var executeDefault = context.mouseClicked(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The doubleClicked() function is executed every time a event
+ * listener has detected a dblclick event which is a part of the
+ * DOM L3 specification. The doubleClicked event is fired when a
+ * pointing device button (usually a mouse's primary button)
+ * is clicked twice on a single element. For more info on the
+ * dblclick event refer to mozilla's documentation here:
+ * https://developer.mozilla.org/en-US/docs/Web/Events/dblclick
+ *
+ * @method doubleClicked
+ * @example
+ *
+ *
+ * // Click within the image to change
+ * // the value of the rectangle
+ * // after the mouse has been double clicked
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ * function doubleClicked() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function doubleClicked() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect turns white with mouse doubleClick/press.
+ * no image displayed
+ */
+
+p5.prototype._doubleClicked = function(e) {
+ var context = this._isGlobal ? window : this;
+ if (typeof context.doubleClicked === 'function') {
+ var executeDefault = context.ondblclick(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The function mouseWheel() is executed every time a vertical mouse wheel
+ * event is detected either triggered by an actual mouse wheel or by a
+ * touchpad.
+ * The event.delta property returns the amount the mouse wheel
+ * have scrolled. The values can be positive or negative depending on the
+ * scroll direction (on OS X with "natural" scrolling enabled, the signs
+ * are inverted).
+ * Browsers may have different default behaviors attached to various
+ * mouse events. To prevent any default behavior for this event, add
+ * "return false" to the end of the method.
+ * Due to the current support of the "wheel" event on Safari, the function
+ * may only work as expected if "return false" is included while using Safari.
+ *
+ * @method mouseWheel
+ *
+ * @example
+ *
+ *
+ * var pos = 25;
+ *
+ * function draw() {
+ * background(237, 34, 93);
+ * fill(0);
+ * rect(25, pos, 50, 50);
+ * }
+ *
+ * function mouseWheel(event) {
+ * print(event.delta);
+ * //move the square according to the vertical scroll amount
+ * pos += event.delta;
+ * //uncomment to block page scrolling
+ * //return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * black 50x50 rect moves up and down with vertical scroll. fuschia background
+ *
+ */
+p5.prototype._onwheel = function(e) {
+ var context = this._isGlobal ? window : this;
+ if (typeof context.mouseWheel === 'function') {
+ e.delta = e.deltaY;
+ var executeDefault = context.mouseWheel(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55}],73:[function(_dereq_,module,exports){
+/**
+ * @module Events
+ * @submodule Touch
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * The system variable touches[] contains an array of the positions of all
+ * current touch points, relative to (0, 0) of the canvas, and IDs identifying a
+ * unique touch as it moves. Each element in the array is an object with x, y,
+ * and id properties.
+ *
+ * The touches[] array is not supported on Safari and IE on touch-based
+ * desktops (laptops).
+ *
+ * @property {Object[]} touches
+ * @readOnly
+ */
+p5.prototype.touches = [];
+
+p5.prototype._updateTouchCoords = function(e) {
+ if (this._curElement !== null) {
+ var touches = [];
+ for(var i = 0; i < e.touches.length; i++){
+ touches[i] = getTouchInfo(this._curElement.elt,
+ this.width, this.height, e, i);
+ }
+ this._setProperty('touches', touches);
+ }
+};
+
+
+function getTouchInfo(canvas, w, h, e, i) {
+ i = i || 0;
+ var rect = canvas.getBoundingClientRect();
+ var sx = canvas.scrollWidth / w;
+ var sy = canvas.scrollHeight / h;
+ var touch = e.touches[i] || e.changedTouches[i];
+ return {
+ x: (touch.clientX - rect.left) / sx,
+ y: (touch.clientY - rect.top) / sy,
+ winX: touch.clientX,
+ winY: touch.clientY,
+ id: touch.identifier
+ };
+}
+
+/**
+ * The touchStarted() function is called once after every time a touch is
+ * registered. If no touchStarted() function is defined, the mousePressed()
+ * function will be called instead if it is defined.
+ * Browsers may have different default behaviors attached to various touch
+ * events. To prevent any default behavior for this event, add "return false"
+ * to the end of the method.
+ *
+ * @method touchStarted
+ * @example
+ *
+ *
+ * // Touch within the image to change
+ * // the value of the rectangle
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function touchStarted() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function touchStarted() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect turns white with touch event.
+ * no image displayed
+ */
+p5.prototype._ontouchstart = function(e) {
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ this._setProperty('mouseIsPressed', true);
+ this._updateTouchCoords(e);
+ this._updateNextMouseCoords(e);
+ if(typeof context.touchStarted === 'function') {
+ executeDefault = context.touchStarted(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.mousePressed === 'function') {
+ executeDefault = context.mousePressed(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The touchMoved() function is called every time a touch move is registered.
+ * If no touchMoved() function is defined, the mouseDragged() function will
+ * be called instead if it is defined.
+ * Browsers may have different default behaviors attached to various touch
+ * events. To prevent any default behavior for this event, add "return false"
+ * to the end of the method.
+ *
+ * @method touchMoved
+ * @example
+ *
+ *
+ * // Move your finger across the page
+ * // to change its value
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function touchMoved() {
+ * value = value + 5;
+ * if (value > 255) {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function touchMoved() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect turns lighter with touch until white. resets
+ * no image displayed
+ *
+ */
+p5.prototype._ontouchmove = function(e) {
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ this._updateTouchCoords(e);
+ this._updateNextMouseCoords(e);
+ if (typeof context.touchMoved === 'function') {
+ executeDefault = context.touchMoved(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.mouseDragged === 'function') {
+ executeDefault = context.mouseDragged(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+/**
+ * The touchEnded() function is called every time a touch ends. If no
+ * touchEnded() function is defined, the mouseReleased() function will be
+ * called instead if it is defined.
+ * Browsers may have different default behaviors attached to various touch
+ * events. To prevent any default behavior for this event, add "return false"
+ * to the end of the method.
+ *
+ * @method touchEnded
+ * @example
+ *
+ *
+ * // Release touch within the image to
+ * // change the value of the rectangle
+ *
+ * var value = 0;
+ * function draw() {
+ * fill(value);
+ * rect(25, 25, 50, 50);
+ * }
+ * function touchEnded() {
+ * if (value == 0) {
+ * value = 255;
+ * } else {
+ * value = 0;
+ * }
+ * }
+ *
+ *
+ *
+ *
+ *
+ * function touchEnded() {
+ * ellipse(mouseX, mouseY, 5, 5);
+ * // prevent default
+ * return false;
+ * }
+ *
+ *
+ *
+ * @alt
+ * 50x50 black rect turns white with touch.
+ * no image displayed
+ *
+ */
+p5.prototype._ontouchend = function(e) {
+ this._setProperty('mouseIsPressed', false);
+ this._updateTouchCoords(e);
+ this._updateNextMouseCoords(e);
+ var context = this._isGlobal ? window : this;
+ var executeDefault;
+ if (typeof context.touchEnded === 'function') {
+ executeDefault = context.touchEnded(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ } else if (typeof context.mouseReleased === 'function') {
+ executeDefault = context.mouseReleased(e);
+ if(executeDefault === false) {
+ e.preventDefault();
+ }
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],74:[function(_dereq_,module,exports){
+/*global ImageData:false */
+
+/**
+ * This module defines the filters for use with image buffers.
+ *
+ * This module is basically a collection of functions stored in an object
+ * as opposed to modules. The functions are destructive, modifying
+ * the passed in canvas rather than creating a copy.
+ *
+ * Generally speaking users of this module will use the Filters.apply method
+ * on a canvas to create an effect.
+ *
+ * A number of functions are borrowed/adapted from
+ * http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
+ * or the java processing implementation.
+ */
+
+'use strict';
+
+var Filters = {};
+
+
+/*
+ * Helper functions
+ */
+
+
+/**
+ * Returns the pixel buffer for a canvas
+ *
+ * @private
+ *
+ * @param {Canvas|ImageData} canvas the canvas to get pixels from
+ * @return {Uint8ClampedArray} a one-dimensional array containing
+ * the data in thc RGBA order, with integer
+ * values between 0 and 255
+ */
+Filters._toPixels = function (canvas) {
+ if (canvas instanceof ImageData) {
+ return canvas.data;
+ } else {
+ return canvas.getContext('2d').getImageData(
+ 0,
+ 0,
+ canvas.width,
+ canvas.height
+ ).data;
+ }
+};
+
+/**
+ * Returns a 32 bit number containing ARGB data at ith pixel in the
+ * 1D array containing pixels data.
+ *
+ * @private
+ *
+ * @param {Uint8ClampedArray} data array returned by _toPixels()
+ * @param {Integer} i index of a 1D Image Array
+ * @return {Integer} 32 bit integer value representing
+ * ARGB value.
+ */
+Filters._getARGB = function (data, i) {
+ var offset = i * 4;
+ return (data[offset+3] << 24) & 0xff000000 |
+ (data[offset] << 16) & 0x00ff0000 |
+ (data[offset+1] << 8) & 0x0000ff00 |
+ data[offset+2] & 0x000000ff;
+};
+
+/**
+ * Modifies pixels RGBA values to values contained in the data object.
+ *
+ * @private
+ *
+ * @param {Uint8ClampedArray} pixels array returned by _toPixels()
+ * @param {Int32Array} data source 1D array where each value
+ * represents ARGB values
+ */
+Filters._setPixels = function (pixels, data) {
+ var offset = 0;
+ for( var i = 0, al = pixels.length; i < al; i++) {
+ offset = i*4;
+ pixels[offset + 0] = (data[i] & 0x00ff0000)>>>16;
+ pixels[offset + 1] = (data[i] & 0x0000ff00)>>>8;
+ pixels[offset + 2] = (data[i] & 0x000000ff);
+ pixels[offset + 3] = (data[i] & 0xff000000)>>>24;
+ }
+};
+
+/**
+ * Returns the ImageData object for a canvas
+ * https://developer.mozilla.org/en-US/docs/Web/API/ImageData
+ *
+ * @private
+ *
+ * @param {Canvas|ImageData} canvas canvas to get image data from
+ * @return {ImageData} Holder of pixel data (and width and
+ * height) for a canvas
+ */
+Filters._toImageData = function (canvas) {
+ if (canvas instanceof ImageData) {
+ return canvas;
+ } else {
+ return canvas.getContext('2d').getImageData(
+ 0,
+ 0,
+ canvas.width,
+ canvas.height
+ );
+ }
+};
+
+/**
+ * Returns a blank ImageData object.
+ *
+ * @private
+ *
+ * @param {Integer} width
+ * @param {Integer} height
+ * @return {ImageData}
+ */
+Filters._createImageData = function (width, height) {
+ Filters._tmpCanvas = document.createElement('canvas');
+ Filters._tmpCtx = Filters._tmpCanvas.getContext('2d');
+ return this._tmpCtx.createImageData(width, height);
+};
+
+
+/**
+ * Applys a filter function to a canvas.
+ *
+ * The difference between this and the actual filter functions defined below
+ * is that the filter functions generally modify the pixel buffer but do
+ * not actually put that data back to the canvas (where it would actually
+ * update what is visible). By contrast this method does make the changes
+ * actually visible in the canvas.
+ *
+ * The apply method is the method that callers of this module would generally
+ * use. It has been separated from the actual filters to support an advanced
+ * use case of creating a filter chain that executes without actually updating
+ * the canvas in between everystep.
+ *
+ * @param {HTMLCanvasElement} canvas [description]
+ * @param {function(ImageData,Object)} func [description]
+ * @param {Object} filterParam [description]
+ */
+Filters.apply = function (canvas, func, filterParam) {
+ var ctx = canvas.getContext('2d');
+ var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
+
+ //Filters can either return a new ImageData object, or just modify
+ //the one they received.
+ var newImageData = func(imageData, filterParam);
+ if (newImageData instanceof ImageData) {
+ ctx.putImageData(newImageData, 0, 0, 0, 0, canvas.width, canvas.height);
+ } else {
+ ctx.putImageData(imageData, 0, 0, 0, 0, canvas.width, canvas.height);
+ }
+};
+
+
+/*
+ * Filters
+ */
+
+
+/**
+ * Converts the image to black and white pixels depending if they are above or
+ * below the threshold defined by the level parameter. The parameter must be
+ * between 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.
+ *
+ * Borrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
+ *
+ * @param {Canvas} canvas
+ * @param {Float} level
+ */
+Filters.threshold = function (canvas, level) {
+ var pixels = Filters._toPixels(canvas);
+
+ if (level === undefined) {
+ level = 0.5;
+ }
+ var thresh = Math.floor(level * 255);
+
+ for (var i = 0; i < pixels.length; i += 4) {
+ var r = pixels[i];
+ var g = pixels[i + 1];
+ var b = pixels[i + 2];
+ var gray = (0.2126 * r + 0.7152 * g + 0.0722 * b);
+ var val;
+ if (gray >= thresh) {
+ val = 255;
+ } else {
+ val = 0;
+ }
+ pixels[i] = pixels[i + 1] = pixels[i + 2] = val;
+ }
+
+};
+
+
+/**
+ * Converts any colors in the image to grayscale equivalents.
+ * No parameter is used.
+ *
+ * Borrowed from http://www.html5rocks.com/en/tutorials/canvas/imagefilters/
+ *
+ * @param {Canvas} canvas
+ */
+Filters.gray = function (canvas) {
+ var pixels = Filters._toPixels(canvas);
+
+ for (var i = 0; i < pixels.length; i += 4) {
+ var r = pixels[i];
+ var g = pixels[i + 1];
+ var b = pixels[i + 2];
+
+ // CIE luminance for RGB
+ var gray = (0.2126 * r + 0.7152 * g + 0.0722 * b);
+ pixels[i] = pixels[i + 1] = pixels[i + 2] = gray;
+ }
+};
+
+/**
+ * Sets the alpha channel to entirely opaque. No parameter is used.
+ *
+ * @param {Canvas} canvas
+ */
+Filters.opaque = function (canvas) {
+ var pixels = Filters._toPixels(canvas);
+
+ for (var i = 0; i < pixels.length; i += 4) {
+ pixels[i + 3] = 255;
+ }
+
+ return pixels;
+};
+
+/**
+ * Sets each pixel to its inverse value. No parameter is used.
+ * @param {Canvas} canvas
+ */
+Filters.invert = function (canvas) {
+ var pixels = Filters._toPixels(canvas);
+
+ for (var i = 0; i < pixels.length; i += 4) {
+ pixels[i] = 255 - pixels[i];
+ pixels[i + 1] = 255 - pixels[i + 1];
+ pixels[i + 2] = 255 - pixels[i + 2];
+ }
+
+};
+
+
+/**
+ * Limits each channel of the image to the number of colors specified as
+ * the parameter. The parameter can be set to values between 2 and 255, but
+ * results are most noticeable in the lower ranges.
+ *
+ * Adapted from java based processing implementation
+ *
+ * @param {Canvas} canvas
+ * @param {Integer} level
+ */
+Filters.posterize = function (canvas, level) {
+ var pixels = Filters._toPixels(canvas);
+
+ if ((level < 2) || (level > 255)) {
+ throw new Error(
+ 'Level must be greater than 2 and less than 255 for posterize'
+ );
+ }
+
+ var levels1 = level - 1;
+ for (var i = 0; i < pixels.length; i+=4) {
+ var rlevel = pixels[i];
+ var glevel = pixels[i + 1];
+ var blevel = pixels[i + 2];
+
+ pixels[i] = (((rlevel * level) >> 8) * 255) / levels1;
+ pixels[i + 1] = (((glevel * level) >> 8) * 255) / levels1;
+ pixels[i + 2] = (((blevel * level) >> 8) * 255) / levels1;
+ }
+};
+
+/**
+ * reduces the bright areas in an image
+ * @param {Canvas} canvas
+ *
+ */
+Filters.dilate = function (canvas) {
+ var pixels = Filters._toPixels(canvas);
+ var currIdx = 0;
+ var maxIdx = pixels.length ? pixels.length/4 : 0;
+ var out = new Int32Array(maxIdx);
+ var currRowIdx, maxRowIdx, colOrig, colOut, currLum;
+ var idxRight, idxLeft, idxUp, idxDown,
+ colRight, colLeft, colUp, colDown,
+ lumRight, lumLeft, lumUp, lumDown;
+
+ while(currIdx < maxIdx) {
+ currRowIdx = currIdx;
+ maxRowIdx = currIdx + canvas.width;
+ while (currIdx < maxRowIdx) {
+ colOrig = colOut = Filters._getARGB(pixels, currIdx);
+ idxLeft = currIdx - 1;
+ idxRight = currIdx + 1;
+ idxUp = currIdx - canvas.width;
+ idxDown = currIdx + canvas.width;
+
+ if (idxLeft < currRowIdx) {
+ idxLeft = currIdx;
+ }
+ if (idxRight >= maxRowIdx) {
+ idxRight = currIdx;
+ }
+ if (idxUp < 0){
+ idxUp = 0;
+ }
+ if (idxDown >= maxIdx) {
+ idxDown = currIdx;
+ }
+ colUp = Filters._getARGB(pixels, idxUp);
+ colLeft = Filters._getARGB(pixels, idxLeft);
+ colDown = Filters._getARGB(pixels, idxDown);
+ colRight = Filters._getARGB(pixels, idxRight);
+
+ //compute luminance
+ currLum = 77*(colOrig>>16&0xff) +
+ 151*(colOrig>>8&0xff) +
+ 28*(colOrig&0xff);
+ lumLeft = 77*(colLeft>>16&0xff) +
+ 151*(colLeft>>8&0xff) +
+ 28*(colLeft&0xff);
+ lumRight = 77*(colRight>>16&0xff) +
+ 151*(colRight>>8&0xff) +
+ 28*(colRight&0xff);
+ lumUp = 77*(colUp>>16&0xff) +
+ 151*(colUp>>8&0xff) +
+ 28*(colUp&0xff);
+ lumDown = 77*(colDown>>16&0xff) +
+ 151*(colDown>>8&0xff) +
+ 28*(colDown&0xff);
+
+ if (lumLeft > currLum) {
+ colOut = colLeft;
+ currLum = lumLeft;
+ }
+ if (lumRight > currLum) {
+ colOut = colRight;
+ currLum = lumRight;
+ }
+ if (lumUp > currLum) {
+ colOut = colUp;
+ currLum = lumUp;
+ }
+ if (lumDown > currLum) {
+ colOut = colDown;
+ currLum = lumDown;
+ }
+ out[currIdx++]=colOut;
+ }
+ }
+ Filters._setPixels(pixels, out);
+};
+
+/**
+ * increases the bright areas in an image
+ * @param {Canvas} canvas
+ *
+ */
+Filters.erode = function(canvas) {
+ var pixels = Filters._toPixels(canvas);
+ var currIdx = 0;
+ var maxIdx = pixels.length ? pixels.length/4 : 0;
+ var out = new Int32Array(maxIdx);
+ var currRowIdx, maxRowIdx, colOrig, colOut, currLum;
+ var idxRight, idxLeft, idxUp, idxDown,
+ colRight, colLeft, colUp, colDown,
+ lumRight, lumLeft, lumUp, lumDown;
+
+ while(currIdx < maxIdx) {
+ currRowIdx = currIdx;
+ maxRowIdx = currIdx + canvas.width;
+ while (currIdx < maxRowIdx) {
+ colOrig = colOut = Filters._getARGB(pixels, currIdx);
+ idxLeft = currIdx - 1;
+ idxRight = currIdx + 1;
+ idxUp = currIdx - canvas.width;
+ idxDown = currIdx + canvas.width;
+
+ if (idxLeft < currRowIdx) {
+ idxLeft = currIdx;
+ }
+ if (idxRight >= maxRowIdx) {
+ idxRight = currIdx;
+ }
+ if (idxUp < 0) {
+ idxUp = 0;
+ }
+ if (idxDown >= maxIdx) {
+ idxDown = currIdx;
+ }
+ colUp = Filters._getARGB(pixels, idxUp);
+ colLeft = Filters._getARGB(pixels, idxLeft);
+ colDown = Filters._getARGB(pixels, idxDown);
+ colRight = Filters._getARGB(pixels, idxRight);
+
+ //compute luminance
+ currLum = 77*(colOrig>>16&0xff) +
+ 151*(colOrig>>8&0xff) +
+ 28*(colOrig&0xff);
+ lumLeft = 77*(colLeft>>16&0xff) +
+ 151*(colLeft>>8&0xff) +
+ 28*(colLeft&0xff);
+ lumRight = 77*(colRight>>16&0xff) +
+ 151*(colRight>>8&0xff) +
+ 28*(colRight&0xff);
+ lumUp = 77*(colUp>>16&0xff) +
+ 151*(colUp>>8&0xff) +
+ 28*(colUp&0xff);
+ lumDown = 77*(colDown>>16&0xff) +
+ 151*(colDown>>8&0xff) +
+ 28*(colDown&0xff);
+
+ if (lumLeft < currLum) {
+ colOut = colLeft;
+ currLum = lumLeft;
+ }
+ if (lumRight < currLum) {
+ colOut = colRight;
+ currLum = lumRight;
+ }
+ if (lumUp < currLum) {
+ colOut = colUp;
+ currLum = lumUp;
+ }
+ if (lumDown < currLum) {
+ colOut = colDown;
+ currLum = lumDown;
+ }
+
+ out[currIdx++]=colOut;
+ }
+ }
+ Filters._setPixels(pixels, out);
+};
+
+// BLUR
+
+// internal kernel stuff for the gaussian blur filter
+var blurRadius;
+var blurKernelSize;
+var blurKernel;
+var blurMult;
+
+/*
+ * Port of https://github.com/processing/processing/blob/
+ * master/core/src/processing/core/PImage.java#L1250
+ *
+ * Optimized code for building the blur kernel.
+ * further optimized blur code (approx. 15% for radius=20)
+ * bigger speed gains for larger radii (~30%)
+ * added support for various image types (ALPHA, RGB, ARGB)
+ * [toxi 050728]
+ */
+function buildBlurKernel(r) {
+ var radius = (r * 3.5)|0;
+ radius = (radius < 1) ? 1 : ((radius < 248) ? radius : 248);
+
+ if (blurRadius !== radius) {
+ blurRadius = radius;
+ blurKernelSize = 1 + blurRadius<<1;
+ blurKernel = new Int32Array(blurKernelSize);
+ blurMult = new Array(blurKernelSize);
+ for(var l = 0; l < blurKernelSize; l++){
+ blurMult[l] = new Int32Array(256);
+ }
+
+ var bk,bki;
+ var bm,bmi;
+
+ for (var i = 1, radiusi = radius - 1; i < radius; i++) {
+ blurKernel[radius+i] = blurKernel[radiusi] = bki = radiusi * radiusi;
+ bm = blurMult[radius+i];
+ bmi = blurMult[radiusi--];
+ for (var j = 0; j < 256; j++){
+ bm[j] = bmi[j] = bki * j;
+ }
+ }
+ bk = blurKernel[radius] = radius * radius;
+ bm = blurMult[radius];
+
+ for (var k = 0; k < 256; k++){
+ bm[k] = bk * k;
+ }
+ }
+
+}
+
+// Port of https://github.com/processing/processing/blob/
+// master/core/src/processing/core/PImage.java#L1433
+function blurARGB(canvas, radius) {
+ var pixels = Filters._toPixels(canvas);
+ var width = canvas.width;
+ var height = canvas.height;
+ var numPackedPixels = width * height;
+ var argb = new Int32Array(numPackedPixels);
+ for (var j = 0; j < numPackedPixels; j++) {
+ argb[j] = Filters._getARGB(pixels, j);
+ }
+ var sum, cr, cg, cb, ca;
+ var read, ri, ym, ymi, bk0;
+ var a2 = new Int32Array(numPackedPixels);
+ var r2 = new Int32Array(numPackedPixels);
+ var g2 = new Int32Array(numPackedPixels);
+ var b2 = new Int32Array(numPackedPixels);
+ var yi = 0;
+ buildBlurKernel(radius);
+ var x, y, i;
+ var bm;
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ cb = cg = cr = ca = sum = 0;
+ read = x - blurRadius;
+ if (read < 0) {
+ bk0 = -read;
+ read = 0;
+ } else {
+ if (read >= width) {
+ break;
+ }
+ bk0 = 0;
+ }
+ for (i = bk0; i < blurKernelSize; i++) {
+ if (read >= width) {
+ break;
+ }
+ var c = argb[read + yi];
+ bm = blurMult[i];
+ ca += bm[(c & -16777216) >>> 24];
+ cr += bm[(c & 16711680) >> 16];
+ cg += bm[(c & 65280) >> 8];
+ cb += bm[c & 255];
+ sum += blurKernel[i];
+ read++;
+ }
+ ri = yi + x;
+ a2[ri] = ca / sum;
+ r2[ri] = cr / sum;
+ g2[ri] = cg / sum;
+ b2[ri] = cb / sum;
+ }
+ yi += width;
+ }
+ yi = 0;
+ ym = -blurRadius;
+ ymi = ym * width;
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ cb = cg = cr = ca = sum = 0;
+ if (ym < 0) {
+ bk0 = ri = -ym;
+ read = x;
+ } else {
+ if (ym >= height) {
+ break;
+ }
+ bk0 = 0;
+ ri = ym;
+ read = x + ymi;
+ }
+ for (i = bk0; i < blurKernelSize; i++) {
+ if (ri >= height) {
+ break;
+ }
+ bm = blurMult[i];
+ ca += bm[a2[read]];
+ cr += bm[r2[read]];
+ cg += bm[g2[read]];
+ cb += bm[b2[read]];
+ sum += blurKernel[i];
+ ri++;
+ read += width;
+ }
+ argb[x + yi] = (ca/sum)<<24 | (cr/sum)<<16 | (cg/sum)<<8 | (cb/sum);
+ }
+ yi += width;
+ ymi += width;
+ ym++;
+ }
+ Filters._setPixels(pixels, argb);
+}
+
+Filters.blur = function(canvas, radius){
+ blurARGB(canvas, radius);
+};
+
+
+module.exports = Filters;
+
+},{}],75:[function(_dereq_,module,exports){
+/**
+ * @module Image
+ * @submodule Image
+ * @for p5
+ * @requires core
+ */
+
+/**
+ * This module defines the p5 methods for the p5.Image class
+ * for drawing images to the main display canvas.
+ */
+'use strict';
+
+
+var p5 = _dereq_('../core/core');
+
+/* global frames:true */// This is not global, but JSHint is not aware that
+// this module is implicitly enclosed with Browserify: this overrides the
+// redefined-global error and permits using the name "frames" for the array
+// of saved animation frames.
+var frames = [];
+
+
+/**
+ * Creates a new p5.Image (the datatype for storing images). This provides a
+ * fresh buffer of pixels to play with. Set the size of the buffer with the
+ * width and height parameters.
+ *
+ * .pixels gives access to an array containing the values for all the pixels
+ * in the display window.
+ * These values are numbers. This array is the size (including an appropriate
+ * factor for the pixelDensity) of the display window x4,
+ * representing the R, G, B, A values in order for each pixel, moving from
+ * left to right across each row, then down each column. See .pixels for
+ * more info. It may also be simpler to use set() or get().
+ *
+ * Before accessing the pixels of an image, the data must loaded with the
+ * loadPixels() function. After the array data has been modified, the
+ * updatePixels() function must be run to update the changes.
+ *
+ * @method createImage
+ * @param {Integer} width width in pixels
+ * @param {Integer} height height in pixels
+ * @return {p5.Image} the p5.Image object
+ * @example
+ *
+ *
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * for (i = 0; i < img.width; i++) {
+ * for (j = 0; j < img.height; j++) {
+ * img.set(i, j, color(0, 90, 102));
+ * }
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ *
+ *
+ *
+ *
+ *
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * for (i = 0; i < img.width; i++) {
+ * for (j = 0; j < img.height; j++) {
+ * img.set(i, j, color(0, 90, 102, i % img.width * 2));
+ * }
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ * image(img, 34, 34);
+ *
+ *
+ *
+ *
+ *
+ * var pink = color(255, 102, 204);
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * var d = pixelDensity();
+ * var halfImage = 4 * (width * d) * (height/2 * d);
+ * for (var i = 0; i < halfImage; i+=4) {
+ * img.pixels[i] = red(pink);
+ * img.pixels[i+1] = green(pink);
+ * img.pixels[i+2] = blue(pink);
+ * img.pixels[i+3] = alpha(pink);
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ *
+ *
+ *
+ * @alt
+ * 66x66 dark turquoise rect in center of canvas.
+ * 2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas
+ * no image displayed
+ *
+ */
+p5.prototype.createImage = function(width, height) {
+ return new p5.Image(width, height);
+};
+
+/**
+ * Save the current canvas as an image. In Safari, this will open the
+ * image in the window and the user must provide their own
+ * filename on save-as. Other browsers will either save the
+ * file immediately, or prompt the user with a dialogue window.
+ *
+ * @method saveCanvas
+ * @param {p5.Element|HTMLCanvasElement} selectedCanvas a variable
+ * representing a specific html5 canvas (optional)
+ * @param {String} [filename]
+ * @param {String} [extension] 'jpg' or 'png'
+*/
+/**
+ * @method saveCanvas
+ * @param {String} [filename]
+ * @param {String} [extension]
+ *
+ * @example
+ *
+ * function setup() {
+ * var c = createCanvas(100, 100);
+ * background(255, 0, 0);
+ * saveCanvas(c, 'myCanvas', 'jpg');
+ * }
+ *
+ *
+ * // note that this example has the same result as above
+ * // if no canvas is specified, defaults to main canvas
+ * function setup() {
+ * createCanvas(100, 100);
+ * background(255, 0, 0);
+ * saveCanvas('myCanvas', 'jpg');
+ * }
+ *
+ *
+ * // all of the following are valid
+ * saveCanvas(c, 'myCanvas', 'jpg');
+ * saveCanvas(c, 'myCanvas');
+ * saveCanvas(c);
+ * saveCanvas('myCanvas', 'png');
+ * saveCanvas('myCanvas');
+ * saveCanvas();
+ *
+ *
+ * @alt
+ * no image displayed
+ * no image displayed
+ * no image displayed
+ *
+ */
+p5.prototype.saveCanvas = function() {
+
+ var cnv, filename, extension;
+ if (arguments.length === 3) {
+ cnv = arguments[0];
+ filename = arguments[1];
+ extension = arguments[2];
+ } else if (arguments.length === 2) {
+ if (typeof arguments[0] === 'object') {
+ cnv = arguments[0];
+ filename = arguments[1];
+ } else {
+ filename = arguments[0];
+ extension = arguments[1];
+ }
+ } else if (arguments.length === 1) {
+ if (typeof arguments[0] === 'object') {
+ cnv = arguments[0];
+ } else {
+ filename = arguments[0];
+ }
+ }
+
+ if (cnv instanceof p5.Element) {
+ cnv = cnv.elt;
+ }
+ if (!(cnv instanceof HTMLCanvasElement)) {
+ cnv = null;
+ }
+
+ if (!extension) {
+ extension = p5.prototype._checkFileExtension(filename, extension)[1];
+ if (extension === '') {
+ extension = 'png';
+ }
+ }
+
+ if (!cnv) {
+ if (this._curElement && this._curElement.elt) {
+ cnv = this._curElement.elt;
+ }
+ }
+
+ if ( p5.prototype._isSafari() ) {
+ var aText = 'Hello, Safari user!\n';
+ aText += 'Now capturing a screenshot...\n';
+ aText += 'To save this image,\n';
+ aText += 'go to File --> Save As.\n';
+ alert(aText);
+ window.location.href = cnv.toDataURL();
+ } else {
+ var mimeType;
+ if (typeof(extension) === 'undefined') {
+ extension = 'png';
+ mimeType = 'image/png';
+ }
+ else {
+ switch(extension){
+ case 'png':
+ mimeType = 'image/png';
+ break;
+ case 'jpeg':
+ mimeType = 'image/jpeg';
+ break;
+ case 'jpg':
+ mimeType = 'image/jpeg';
+ break;
+ default:
+ mimeType = 'image/png';
+ break;
+ }
+ }
+ var downloadMime = 'image/octet-stream';
+ var imageData = cnv.toDataURL(mimeType);
+ imageData = imageData.replace(mimeType, downloadMime);
+
+ p5.prototype.downloadFile(imageData, filename, extension);
+ }
+};
+
+/**
+ * Capture a sequence of frames that can be used to create a movie.
+ * Accepts a callback. For example, you may wish to send the frames
+ * to a server where they can be stored or converted into a movie.
+ * If no callback is provided, the browser will pop up save dialogues in an
+ * attempt to download all of the images that have just been created. With the
+ * callback provided the image data isn't saved by default but instead passed
+ * as an argument to the callback function as an array of objects, with the
+ * size of array equal to the total number of frames.
+ *
+ * Note that saveFrames() will only save the first 15 frames of an animation.
+ * To export longer animations, you might look into a library like
+ * ccapture.js.
+ *
+ * @method saveFrames
+ * @param {String} filename
+ * @param {String} extension 'jpg' or 'png'
+ * @param {Number} duration Duration in seconds to save the frames for.
+ * @param {Number} framerate Framerate to save the frames in.
+ * @param {function(Array)} [callback] A callback function that will be executed
+ to handle the image data. This function
+ should accept an array as argument. The
+ array will contain the specified number of
+ frames of objects. Each object has three
+ properties: imageData - an
+ image/octet-stream, filename and extension.
+ * @example
+ *
+ * function draw() {
+ * background(mouseX);
+ * }
+ *
+ * function mousePressed() {
+ * saveFrames("out", "png", 1, 25, function(data){
+ * print(data);
+ * });
+ * }
+ *
+ *
+ * @alt
+ * canvas background goes from light to dark with mouse x.
+ *
+ */
+p5.prototype.saveFrames = function(fName, ext, _duration, _fps, callback) {
+ var duration = _duration || 3;
+ duration = p5.prototype.constrain(duration, 0, 15);
+ duration = duration * 1000;
+ var fps = _fps || 15;
+ fps = p5.prototype.constrain(fps, 0, 22);
+ var count = 0;
+
+ var makeFrame = p5.prototype._makeFrame;
+ var cnv = this._curElement.elt;
+ var frameFactory = setInterval(function(){
+ makeFrame(fName + count, ext, cnv);
+ count++;
+ },1000/fps);
+
+ setTimeout(function(){
+ clearInterval(frameFactory);
+ if (callback) {
+ callback(frames);
+ }
+ else {
+ for (var i = 0; i < frames.length; i++) {
+ var f = frames[i];
+ p5.prototype.downloadFile(f.imageData, f.filename, f.ext);
+ }
+ }
+ frames = []; // clear frames
+ }, duration + 0.01);
+};
+
+p5.prototype._makeFrame = function(filename, extension, _cnv) {
+ var cnv;
+ if (this) {
+ cnv = this._curElement.elt;
+ } else {
+ cnv = _cnv;
+ }
+ var mimeType;
+ if (!extension) {
+ extension = 'png';
+ mimeType = 'image/png';
+ }
+ else {
+ switch(extension.toLowerCase()){
+ case 'png':
+ mimeType = 'image/png';
+ break;
+ case 'jpeg':
+ mimeType = 'image/jpeg';
+ break;
+ case 'jpg':
+ mimeType = 'image/jpeg';
+ break;
+ default:
+ mimeType = 'image/png';
+ break;
+ }
+ }
+ var downloadMime = 'image/octet-stream';
+ var imageData = cnv.toDataURL(mimeType);
+ imageData = imageData.replace(mimeType, downloadMime);
+
+ var thisFrame = {};
+ thisFrame.imageData = imageData;
+ thisFrame.filename = filename;
+ thisFrame.ext = extension;
+ frames.push(thisFrame);
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],76:[function(_dereq_,module,exports){
+/**
+ * @module Image
+ * @submodule Loading & Displaying
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var Filters = _dereq_('./filters');
+var canvas = _dereq_('../core/canvas');
+var constants = _dereq_('../core/constants');
+
+_dereq_('../core/error_helpers');
+
+/**
+ * Loads an image from a path and creates a p5.Image from it.
+ *
+ * The image may not be immediately available for rendering
+ * If you want to ensure that the image is ready before doing
+ * anything with it, place the loadImage() call in preload().
+ * You may also supply a callback function to handle the image when it's ready.
+ *
+ * The path to the image should be relative to the HTML file
+ * that links in your sketch. Loading an image from a URL or other
+ * remote location may be blocked due to your browser's built-in
+ * security.
+ *
+ * @method loadImage
+ * @param {String} path Path of the image to be loaded
+ * @param {function(p5.Image)} [successCallback] Function to be called once
+ * the image is loaded. Will be passed the
+ * p5.Image.
+ * @param {function(Event)} [failureCallback] called with event error if
+ * the image fails to load.
+ * @return {p5.Image} the p5.Image object
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * // here we use a callback to display the image after loading
+ * loadImage("assets/laDefense.jpg", function(img) {
+ * image(img, 0, 0);
+ * });
+ * }
+ *
+ *
+ *
+ * @alt
+ * image of the underside of a white umbrella and grided ceililng above
+ * image of the underside of a white umbrella and grided ceililng above
+ *
+ */
+p5.prototype.loadImage = function(path, successCallback, failureCallback) {
+ var img = new Image();
+ var pImg = new p5.Image(1, 1, this);
+
+ var self = this;
+ img.onload = function() {
+ pImg.width = pImg.canvas.width = img.width;
+ pImg.height = pImg.canvas.height = img.height;
+
+ // Draw the image into the backing canvas of the p5.Image
+ pImg.drawingContext.drawImage(img, 0, 0);
+ pImg.modified = true;
+
+ if (typeof successCallback === 'function') {
+ successCallback(pImg);
+ }
+
+ self._decrementPreload();
+ };
+ img.onerror = function(e) {
+ p5._friendlyFileLoadError(0,img.src);
+ if (typeof failureCallback === 'function') {
+ failureCallback(e);
+ }
+ };
+
+ //set crossOrigin in case image is served which CORS headers
+ //this will let us draw to canvas without tainting it.
+ //see https://developer.mozilla.org/en-US/docs/HTML/CORS_Enabled_Image
+ // When using data-uris the file will be loaded locally
+ // so we don't need to worry about crossOrigin with base64 file types
+ if(path.indexOf('data:image/') !== 0) {
+ img.crossOrigin = 'Anonymous';
+ }
+
+ //start loading the image
+ img.src = path;
+
+ return pImg;
+};
+
+/**
+ * Validates clipping params. Per drawImage spec sWidth and sHight cannot be
+ * negative or greater than image intrinsic width and height
+ * @private
+ * @param {Number} sVal
+ * @param {Number} iVal
+ * @returns {Number}
+ * @private
+ */
+function _sAssign(sVal, iVal) {
+ if (sVal > 0 && sVal < iVal) {
+ return sVal;
+ }
+ else {
+ return iVal;
+ }
+}
+
+/**
+ * Draw an image to the p5.js canvas.
+ *
+ * This function can be used with different numbers of parameters. The
+ * simplest use requires only three parameters: img, x, and y—where (x, y) is
+ * the position of the image. Two more parameters can optionally be added to
+ * specify the width and height of the image.
+ *
+ * This function can also be used with all eight Number parameters. To
+ * differentiate between all these parameters, p5.js uses the language of
+ * "destination rectangle" (which corresponds to "dx", "dy", etc.) and "source
+ * image" (which corresponds to "sx", "sy", etc.) below. Specifying the
+ * "source image" dimensions can be useful when you want to display a
+ * subsection of the source image instead of the whole thing. Here's a diagram
+ * to explain further:
+ *
+ *
+ * @method image
+ * @param {p5.Image|p5.Graphics} img the image to display
+ * @param {Number} x the x-coordinate of the top-left corner of the image
+ * @param {Number} y the y-coordinate of the top-left corner of the image
+ * @param {Number} [width] the width to draw the image
+ * @param {Number} [height] the height to draw the image
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * // Top-left corner of the img is at (0, 0)
+ * // Width and height are the img's original width and height
+ * image(img, 0, 0);
+ * }
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * background(50);
+ * // Top-left corner of the img is at (10, 10)
+ * // Width and height are 50 x 50
+ * image(img, 10, 10, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ * function setup() {
+ * // Here, we use a callback to display the image after loading
+ * loadImage("assets/laDefense.jpg", function(img) {
+ * image(img, 0, 0);
+ * });
+ * }
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/gradient.png");
+ * }
+ * function setup() {
+ * // 1. Background image
+ * // Top-left corner of the img is at (0, 0)
+ * // Width and height are the img's original width and height, 100 x 100
+ * image(img, 0, 0);
+ * // 2. Top right image
+ * // Top-left corner of destination rectangle is at (50, 0)
+ * // Destination rectangle width and height are 40 x 20
+ * // The next parameters are relative to the source image:
+ * // - Starting at position (50, 50) on the source image, capture a 50 x 50
+ * // subsection
+ * // - Draw this subsection to fill the dimensions of the destination rectangle
+ * image(img, 50, 0, 40, 20, 50, 50, 50, 50);
+ * }
+ *
+ *
+ * @alt
+ * image of the underside of a white umbrella and gridded ceiling above
+ * image of the underside of a white umbrella and gridded ceiling above
+ *
+ */
+/**
+ * @method image
+ * @param {p5.Image|p5.Graphics} img
+ * @param {Number} dx the x-coordinate of the destination
+ * rectangle in which to draw the source image
+ * @param {Number} dy the y-coordinate of the destination
+ * rectangle in which to draw the source image
+ * @param {Number} dWidth the width of the destination rectangle
+ * @param {Number} dHeight the height of the destination rectangle
+ * @param {Number} sx the x-coordinate of the subsection of the source
+ * image to draw into the destination rectangle
+ * @param {Number} sy the y-coordinate of the subsection of the source
+ * image to draw into the destination rectangle
+ * @param {Number} [sWidth] the width of the subsection of the
+ * source image to draw into the destination
+ * rectangle
+ * @param {Number} [sHeight] the height of the subsection of the
+ * source image to draw into the destination rectangle
+ */
+p5.prototype.image =
+ function(img, dx, dy, dWidth, dHeight, sx, sy, sWidth, sHeight) {
+ // set defaults per spec: https://goo.gl/3ykfOq
+
+ var defW = img.width;
+ var defH = img.height;
+
+ if (img.elt && img.elt.videoWidth && !img.canvas) { // video no canvas
+ defW = img.elt.videoWidth;
+ defH = img.elt.videoHeight;
+ }
+
+ var _dx = dx;
+ var _dy = dy;
+ var _dw = dWidth || defW;
+ var _dh = dHeight || defH;
+ var _sx = sx || 0;
+ var _sy = sy || 0;
+ var _sw = sWidth || defW;
+ var _sh = sHeight || defH;
+
+ _sw = _sAssign(_sw, defW);
+ _sh = _sAssign(_sh, defH);
+
+
+ // This part needs cleanup and unit tests
+ // see issues https://github.com/processing/p5.js/issues/1741
+ // and https://github.com/processing/p5.js/issues/1673
+ var pd = 1;
+
+ if (img.elt && !img.canvas && img.elt.style.width) {
+ //if img is video and img.elt.size() has been used and
+ //no width passed to image()
+ if(img.elt.videoWidth && !dWidth){
+ pd = img.elt.videoWidth;
+ }
+ //all other cases
+ else {
+ pd = img.elt.width;
+ }
+ pd /= parseInt(img.elt.style.width, 10);
+ }
+
+ _sx *= pd;
+ _sy *= pd;
+ _sh *= pd;
+ _sw *= pd;
+
+ var vals = canvas.modeAdjust(_dx, _dy, _dw, _dh,
+ this._renderer._imageMode);
+
+ // tint the image if there is a tint
+ this._renderer.image(img, _sx, _sy, _sw, _sh, vals.x, vals.y, vals.w,
+ vals.h);
+};
+
+
+/**
+ * Sets the fill value for displaying images. Images can be tinted to
+ * specified colors or made transparent by including an alpha value.
+ *
+ * To apply transparency to an image without affecting its color, use
+ * white as the tint color and specify an alpha value. For instance,
+ * tint(255, 128) will make an image 50% transparent (assuming the default
+ * alpha range of 0-255, which can be changed with colorMode()).
+ *
+ * The value for the gray parameter must be less than or equal to the current
+ * maximum value as specified by colorMode(). The default maximum value is
+ * 255.
+ *
+ *
+ * @method tint
+ * @param {Number} v1 red or hue value relative to
+ * the current color range
+ * @param {Number} v2 green or saturation value
+ * relative to the current color range
+ * @param {Number} v3 blue or brightness value
+ * relative to the current color range
+ * @param {Number} [alpha]
+ */
+
+/**
+ * @method tint
+ * @param {String} value a color string
+ * @param {Number} [alpha]
+ */
+
+/**
+ * @method tint
+ * @param {Number[]} values an array containing the red,green,blue &
+ * and alpha components of the color
+ */
+
+/**
+ * @method tint
+ * @param {p5.Color} color the tint color
+ * @param {Number} [alpha]
+ *
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * tint(0, 153, 204); // Tint blue
+ * image(img, 50, 0);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * tint(0, 153, 204, 126); // Tint blue and set transparency
+ * image(img, 50, 0);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * tint(255, 126); // Apply transparency without changing color
+ * image(img, 50, 0);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 2 side by side images of umbrella and ceiling, one image with blue tint
+ * Images of umbrella and ceiling, one half of image with blue tint
+ * 2 side by side images of umbrella and ceiling, one image translucent
+ *
+ */
+p5.prototype.tint = function () {
+ var c = this.color.apply(this, arguments);
+ this._renderer._tint = c.levels;
+};
+
+/**
+ * Removes the current fill value for displaying images and reverts to
+ * displaying images with their original hues.
+ *
+ * @method noTint
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * tint(0, 153, 204); // Tint blue
+ * image(img, 0, 0);
+ * noTint(); // Disable tint
+ * image(img, 50, 0);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 2 side by side images of bricks, left image with blue tint
+ *
+ */
+p5.prototype.noTint = function() {
+ this._renderer._tint = null;
+};
+
+/**
+ * Apply the current tint color to the input image, return the resulting
+ * canvas.
+ *
+ * @param {p5.Image} The image to be tinted
+ * @return {canvas} The resulting tinted canvas
+ *
+ */
+p5.prototype._getTintedImageCanvas = function(img) {
+ if (!img.canvas) {
+ return img;
+ }
+ var pixels = Filters._toPixels(img.canvas);
+ var tmpCanvas = document.createElement('canvas');
+ tmpCanvas.width = img.canvas.width;
+ tmpCanvas.height = img.canvas.height;
+ var tmpCtx = tmpCanvas.getContext('2d');
+ var id = tmpCtx.createImageData(img.canvas.width, img.canvas.height);
+ var newPixels = id.data;
+
+ for(var i = 0; i < pixels.length; i += 4) {
+ var r = pixels[i];
+ var g = pixels[i+1];
+ var b = pixels[i+2];
+ var a = pixels[i+3];
+
+ newPixels[i] = r*this._renderer._tint[0]/255;
+ newPixels[i+1] = g*this._renderer._tint[1]/255;
+ newPixels[i+2] = b*this._renderer._tint[2]/255;
+ newPixels[i+3] = a*this._renderer._tint[3]/255;
+ }
+
+ tmpCtx.putImageData(id, 0, 0);
+ return tmpCanvas;
+};
+
+/**
+ * Set image mode. Modifies the location from which images are drawn by
+ * changing the way in which parameters given to image() are interpreted.
+ * The default mode is imageMode(CORNER), which interprets the second and
+ * third parameters of image() as the upper-left corner of the image. If
+ * two additional parameters are specified, they are used to set the image's
+ * width and height.
+ *
+ * imageMode(CORNERS) interprets the second and third parameters of image()
+ * as the location of one corner, and the fourth and fifth parameters as the
+ * opposite corner.
+ *
+ * imageMode(CENTER) interprets the second and third parameters of image()
+ * as the image's center point. If two additional parameters are specified,
+ * they are used to set the image's width and height.
+ *
+ * @method imageMode
+ * @param {Constant} mode either CORNER, CORNERS, or CENTER
+ * @example
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * imageMode(CORNER);
+ * image(img, 10, 10, 50, 50);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * imageMode(CORNERS);
+ * image(img, 10, 10, 90, 40);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * imageMode(CENTER);
+ * image(img, 50, 50, 80, 80);
+ * }
+ *
+ *
+ *
+ * @alt
+ * small square image of bricks
+ * horizontal rectangle image of bricks
+ * large square image of bricks
+ *
+ */
+p5.prototype.imageMode = function(m) {
+ if (m === constants.CORNER ||
+ m === constants.CORNERS ||
+ m === constants.CENTER) {
+ this._renderer._imageMode = m;
+ }
+};
+
+
+module.exports = p5;
+
+},{"../core/canvas":53,"../core/constants":54,"../core/core":55,"../core/error_helpers":58,"./filters":74}],77:[function(_dereq_,module,exports){
+/**
+ * @module Image
+ * @submodule Image
+ * @requires core
+ * @requires constants
+ * @requires filters
+ */
+
+/**
+ * This module defines the p5.Image class and P5 methods for
+ * drawing images to the main display canvas.
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var Filters = _dereq_('./filters');
+
+/*
+ * Class methods
+ */
+
+/**
+ * Creates a new p5.Image. A p5.Image is a canvas backed representation of an
+ * image.
+ *
+ * p5 can display .gif, .jpg and .png images. Images may be displayed
+ * in 2D and 3D space. Before an image is used, it must be loaded with the
+ * loadImage() function. The p5.Image class contains fields for the width and
+ * height of the image, as well as an array called pixels[] that contains the
+ * values for every pixel in the image.
+ *
+ * The methods described below allow easy access to the image's pixels and
+ * alpha channel and simplify the process of compositing.
+ *
+ * Before using the pixels[] array, be sure to use the loadPixels() method on
+ * the image to make sure that the pixel data is properly loaded.
+ *
+ * @class p5.Image
+ * @constructor
+ * @param {Number} width
+ * @param {Number} height
+ */
+p5.Image = function(width, height){
+ /**
+ * Image width.
+ * @property {Number} width
+ * @readOnly
+ * @example
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * image(img, 0, 0);
+ * for (var i=0; i < img.width; i++) {
+ * var c = img.get(i, img.height/2);
+ * stroke(c);
+ * line(i, height/2, i, height);
+ * }
+ * }
+ *
+ *
+ * @alt
+ * rocky mountains in top and horizontal lines in corresponding colors in bottom.
+ *
+ */
+ this.width = width;
+ /**
+ * Image height.
+ * @property {Number} height
+ * @readOnly
+ * @example
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * image(img, 0, 0);
+ * for (var i=0; i < img.height; i++) {
+ * var c = img.get(img.width/2, i);
+ * stroke(c);
+ * line(0, i, width/2, i);
+ * }
+ * }
+ *
+ *
+ * @alt
+ * rocky mountains on right and vertical lines in corresponding colors on left.
+ *
+ */
+ this.height = height;
+ this.canvas = document.createElement('canvas');
+ this.canvas.width = this.width;
+ this.canvas.height = this.height;
+ this.drawingContext = this.canvas.getContext('2d');
+ this._pixelDensity = 1;
+ //used for webgl texturing only
+ this._modified = false;
+ /**
+ * Array containing the values for all the pixels in the display window.
+ * These values are numbers. This array is the size (include an appropriate
+ * factor for pixelDensity) of the display window x4,
+ * representing the R, G, B, A values in order for each pixel, moving from
+ * left to right across each row, then down each column. Retina and other
+ * high denisty displays may have more pixels[] (by a factor of
+ * pixelDensity^2).
+ * For example, if the image is 100x100 pixels, there will be 40,000. With
+ * pixelDensity = 2, there will be 160,000. The first four values
+ * (indices 0-3) in the array will be the R, G, B, A values of the pixel at
+ * (0, 0). The second four values (indices 4-7) will contain the R, G, B, A
+ * values of the pixel at (1, 0). More generally, to set values for a pixel
+ * at (x, y):
+ * ```javascript
+ * var d = pixelDensity;
+ * for (var i = 0; i < d; i++) {
+ * for (var j = 0; j < d; j++) {
+ * // loop over
+ * idx = 4 * ((y * d + j) * width * d + (x * d + i));
+ * pixels[idx] = r;
+ * pixels[idx+1] = g;
+ * pixels[idx+2] = b;
+ * pixels[idx+3] = a;
+ * }
+ * }
+ * ```
+ *
+ * Before accessing this array, the data must loaded with the loadPixels()
+ * function. After the array data has been modified, the updatePixels()
+ * function must be run to update the changes.
+ * @property {Number[]} pixels
+ * @example
+ *
+ *
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * for (i = 0; i < img.width; i++) {
+ * for (j = 0; j < img.height; j++) {
+ * img.set(i, j, color(0, 90, 102));
+ * }
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ *
+ *
+ *
+ *
+ * var pink = color(255, 102, 204);
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * for (var i = 0; i < 4*(width*height/2); i+=4) {
+ * img.pixels[i] = red(pink);
+ * img.pixels[i+1] = green(pink);
+ * img.pixels[i+2] = blue(pink);
+ * img.pixels[i+3] = alpha(pink);
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ *
+ *
+ *
+ * @alt
+ * 66x66 turquoise rect in center of canvas
+ * 66x66 pink rect in center of canvas
+ *
+ */
+ this.pixels = [];
+ this.name = 'p5.Image'; // for friendly debugger system
+};
+
+/**
+ * Helper fxn for sharing pixel methods
+ *
+ */
+p5.Image.prototype._setProperty = function (prop, value) {
+ this[prop] = value;
+ this.setModified(true);
+};
+
+/**
+ * Loads the pixels data for this image into the [pixels] attribute.
+ *
+ * @method loadPixels
+ * @example
+ *
+ * var myImage;
+ * var halfImage;
+ *
+ * function preload() {
+ * myImage = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * myImage.loadPixels();
+ * halfImage = 4 * width * height/2;
+ * for(var i = 0; i < halfImage; i++){
+ * myImage.pixels[i+halfImage] = myImage.pixels[i];
+ * }
+ * myImage.updatePixels();
+ * }
+ *
+ * function draw() {
+ * image(myImage, 0, 0);
+ * }
+ *
+ *
+ * @alt
+ * 2 images of rocky mountains vertically stacked
+ *
+ */
+p5.Image.prototype.loadPixels = function(){
+ p5.Renderer2D.prototype.loadPixels.call(this);
+ this.setModified(true);
+};
+
+/**
+ * Updates the backing canvas for this image with the contents of
+ * the [pixels] array.
+ *
+ * @method updatePixels
+ * @param {Integer} x x-offset of the target update area for the
+ * underlying canvas
+ * @param {Integer} y y-offset of the target update area for the
+ * underlying canvas
+ * @param {Integer} w height of the target update area for the
+ * underlying canvas
+ * @param {Integer} h height of the target update area for the
+ * underlying canvas
+ */
+/**
+ * @method updatePixels
+ * @example
+ *
+ * var myImage;
+ * var halfImage;
+ *
+ * function preload() {
+ * myImage = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * myImage.loadPixels();
+ * halfImage = 4 * width * height/2;
+ * for(var i = 0; i < halfImage; i++){
+ * myImage.pixels[i+halfImage] = myImage.pixels[i];
+ * }
+ * myImage.updatePixels();
+ * }
+ *
+ * function draw() {
+ * image(myImage, 0, 0);
+ * }
+ *
+ *
+ * @alt
+ * 2 images of rocky mountains vertically stacked
+ *
+ */
+p5.Image.prototype.updatePixels = function(x, y, w, h){
+ p5.Renderer2D.prototype.updatePixels.call(this, x, y, w, h);
+ this.setModified(true);
+};
+
+/**
+ * Get a region of pixels from an image.
+ *
+ * If no params are passed, those whole image is returned,
+ * if x and y are the only params passed a single pixel is extracted
+ * if all params are passed a rectangle region is extracted and a p5.Image
+ * is returned.
+ *
+ * Returns undefined if the region is outside the bounds of the image
+ *
+ * @method get
+ * @param {Number} [x] x-coordinate of the pixel
+ * @param {Number} [y] y-coordinate of the pixel
+ * @param {Number} [w] width
+ * @param {Number} [h] height
+ * @return {Number[]|Color|p5.Image} color of pixel at x,y in array format
+ * [R, G, B, A] or p5.Image
+ * @example
+ *
+ * var myImage;
+ * var c;
+ *
+ * function preload() {
+ * myImage = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * background(myImage);
+ * noStroke();
+ * c = myImage.get(60, 90);
+ * fill(c);
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ * //get() returns color here
+ *
+ *
+ * @alt
+ * image of rocky mountains with 50x50 green rect in front
+ *
+ */
+p5.Image.prototype.get = function(x, y, w, h){
+ return p5.Renderer2D.prototype.get.call(this, x, y, w, h);
+};
+
+/**
+ * Set the color of a single pixel or write an image into
+ * this p5.Image.
+ *
+ * Note that for a large number of pixels this will
+ * be slower than directly manipulating the pixels array
+ * and then calling updatePixels().
+ *
+ * @method set
+ * @param {Number} x x-coordinate of the pixel
+ * @param {Number} y y-coordinate of the pixel
+ * @param {Number|Array|Object} a grayscale value | pixel array |
+ * a p5.Color | image to copy
+ * @example
+ *
+ *
+ * img = createImage(66, 66);
+ * img.loadPixels();
+ * for (i = 0; i < img.width; i++) {
+ * for (j = 0; j < img.height; j++) {
+ * img.set(i, j, color(0, 90, 102, i % img.width * 2));
+ * }
+ * }
+ * img.updatePixels();
+ * image(img, 17, 17);
+ * image(img, 34, 34);
+ *
+ *
+ *
+ * @alt
+ * 2 gradated dark turquoise rects fade left. 1 center 1 bottom right of canvas
+ *
+ */
+p5.Image.prototype.set = function(x, y, imgOrCol){
+ p5.Renderer2D.prototype.set.call(this, x, y, imgOrCol);
+ this.setModified(true);
+};
+
+/**
+ * Resize the image to a new width and height. To make the image scale
+ * proportionally, use 0 as the value for the wide or high parameter.
+ * For instance, to make the width of an image 150 pixels, and change
+ * the height using the same proportion, use resize(150, 0).
+ *
+ * @method resize
+ * @param {Number} width the resized image width
+ * @param {Number} height the resized image height
+ * @example
+ *
+ * var img;
+ *
+ * function setup() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+
+ * function draw() {
+ * image(img, 0, 0);
+ * }
+ *
+ * function mousePressed() {
+ * img.resize(50, 100);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains. zoomed in
+ *
+ */
+p5.Image.prototype.resize = function(width, height){
+
+ // Copy contents to a temporary canvas, resize the original
+ // and then copy back.
+ //
+ // There is a faster approach that involves just one copy and swapping the
+ // this.canvas reference. We could switch to that approach if (as i think
+ // is the case) there an expectation that the user would not hold a
+ // reference to the backing canvas of a p5.Image. But since we do not
+ // enforce that at the moment, I am leaving in the slower, but safer
+ // implementation.
+
+ // auto-resize
+ if (width === 0 && height === 0) {
+ width = this.canvas.width;
+ height = this.canvas.height;
+ } else if (width === 0) {
+ width = this.canvas.width * height / this.canvas.height;
+ } else if (height === 0) {
+ height = this.canvas.height * width / this.canvas.width;
+ }
+
+ width = Math.floor(width);
+ height = Math.floor(height);
+
+ var tempCanvas = document.createElement('canvas');
+ tempCanvas.width = width;
+ tempCanvas.height = height;
+ tempCanvas.getContext('2d').drawImage(this.canvas,
+ 0, 0, this.canvas.width, this.canvas.height,
+ 0, 0, tempCanvas.width, tempCanvas.height
+ );
+
+
+ // Resize the original canvas, which will clear its contents
+ this.canvas.width = this.width = width;
+ this.canvas.height = this.height = height;
+
+ //Copy the image back
+
+ this.drawingContext.drawImage(tempCanvas,
+ 0, 0, width, height,
+ 0, 0, width, height
+ );
+
+ if(this.pixels.length > 0){
+ this.loadPixels();
+ }
+
+ this.setModified(true);
+};
+
+/**
+ * Copies a region of pixels from one image to another. If no
+ * srcImage is specified this is used as the source. If the source
+ * and destination regions aren't the same size, it will
+ * automatically resize source pixels to fit the specified
+ * target region.
+ *
+ * @method copy
+ * @param {p5.Image|p5.Graphics|undefined} srcImage source image
+ * @param {Integer} sx X coordinate of the source's upper left corner
+ * @param {Integer} sy Y coordinate of the source's upper left corner
+ * @param {Integer} sw source image width
+ * @param {Integer} sh source image height
+ * @param {Integer} dx X coordinate of the destination's upper left corner
+ * @param {Integer} dy Y coordinate of the destination's upper left corner
+ * @param {Integer} dw destination image width
+ * @param {Integer} dh destination image height
+ * @example
+ *
+ * var photo;
+ * var bricks;
+ * var x;
+ * var y;
+ *
+ * function preload() {
+ * photo = loadImage("assets/rockies.jpg");
+ * bricks = loadImage("assets/bricks.jpg");
+ * }
+ *
+ * function setup() {
+ * x = bricks.width/2;
+ * y = bricks.height/2;
+ * photo.copy(bricks, 0, 0, x, y, 0, 0, x, y);
+ * image(photo, 0, 0);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains and smaller image on top of bricks at top left
+ *
+ */
+p5.Image.prototype.copy = function () {
+ p5.prototype.copy.apply(this, arguments);
+};
+
+/**
+ * Masks part of an image from displaying by loading another
+ * image and using it's alpha channel as an alpha channel for
+ * this image.
+ *
+ * @method mask
+ * @param {p5.Image} srcImage source image
+ * @example
+ *
+ * var photo, maskImage;
+ * function preload() {
+ * photo = loadImage("assets/rockies.jpg");
+ * maskImage = loadImage("assets/mask2.png");
+ * }
+ *
+ * function setup() {
+ * createCanvas(100, 100);
+ * photo.mask(maskImage);
+ * image(photo, 0, 0);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains with white at right
+ *
+ *
+ * http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
+ *
+ */
+// TODO: - Accept an array of alpha values.
+// - Use other channels of an image. p5 uses the
+// blue channel (which feels kind of arbitrary). Note: at the
+// moment this method does not match native processings original
+// functionality exactly.
+p5.Image.prototype.mask = function(p5Image) {
+ if(p5Image === undefined){
+ p5Image = this;
+ }
+ var currBlend = this.drawingContext.globalCompositeOperation;
+
+ var scaleFactor = 1;
+ if (p5Image instanceof p5.Renderer) {
+ scaleFactor = p5Image._pInst._pixelDensity;
+ }
+
+ var copyArgs = [
+ p5Image,
+ 0,
+ 0,
+ scaleFactor*p5Image.width,
+ scaleFactor*p5Image.height,
+ 0,
+ 0,
+ this.width,
+ this.height
+ ];
+
+ this.drawingContext.globalCompositeOperation = 'destination-in';
+ p5.Image.prototype.copy.apply(this, copyArgs);
+ this.drawingContext.globalCompositeOperation = currBlend;
+ this.setModified(true);
+};
+
+/**
+ * Applies an image filter to a p5.Image
+ *
+ * @method filter
+ * @param {String} operation one of threshold, gray, invert, posterize, opaque
+ * erode, dilate and blur. See Filters.js for docs on
+ * each available filter
+ * @param {Number|undefined} value
+ * @example
+ *
+ * var photo1;
+ * var photo2;
+ *
+ * function preload() {
+ * photo1 = loadImage("assets/rockies.jpg");
+ * photo2 = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * photo2.filter("gray");
+ * image(photo1, 0, 0);
+ * image(photo2, width/2, 0);
+ * }
+ *
+ *
+ * @alt
+ * 2 images of rocky mountains left one in color, right in black and white
+ *
+ */
+p5.Image.prototype.filter = function(operation, value) {
+ Filters.apply(this.canvas, Filters[operation.toLowerCase()], value);
+ this.setModified(true);
+};
+
+/**
+ * Copies a region of pixels from one image to another, using a specified
+ * blend mode to do the operation.
+ *
+ * @method blend
+ * @param {p5.Image|undefined} srcImage source image
+ * @param {Integer} sx X coordinate of the source's upper left corner
+ * @param {Integer} sy Y coordinate of the source's upper left corner
+ * @param {Integer} sw source image width
+ * @param {Integer} sh source image height
+ * @param {Integer} dx X coordinate of the destination's upper left corner
+ * @param {Integer} dy Y coordinate of the destination's upper left corner
+ * @param {Integer} dw destination image width
+ * @param {Integer} dh destination image height
+ * @param {Integer} blendMode the blend mode
+ *
+ * Available blend modes are: normal | multiply | screen | overlay |
+ * darken | lighten | color-dodge | color-burn | hard-light |
+ * soft-light | difference | exclusion | hue | saturation |
+ * color | luminosity
+ *
+ *
+ * http://blogs.adobe.com/webplatform/2013/01/28/blending-features-in-canvas/
+ * @example
+ *
+ * var mountains;
+ * var bricks;
+ *
+ * function preload() {
+ * mountains = loadImage("assets/rockies.jpg");
+ * bricks = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, ADD);
+ * image(mountains, 0, 0);
+ * image(bricks, 0, 0);
+ * }
+ *
+ *
+ * var mountains;
+ * var bricks;
+ *
+ * function preload() {
+ * mountains = loadImage("assets/rockies.jpg");
+ * bricks = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);
+ * image(mountains, 0, 0);
+ * image(bricks, 0, 0);
+ * }
+ *
+ *
+ * var mountains;
+ * var bricks;
+ *
+ * function preload() {
+ * mountains = loadImage("assets/rockies.jpg");
+ * bricks = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * mountains.blend(bricks, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);
+ * image(mountains, 0, 0);
+ * image(bricks, 0, 0);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains. Brick images on left and right. Right overexposed
+ * image of rockies. Brickwall images on left and right. Right mortar transparent
+ * image of rockies. Brickwall images on left and right. Right translucent
+ *
+ */
+p5.Image.prototype.blend = function() {
+ p5.prototype.blend.apply(this, arguments);
+ this.setModified(true);
+};
+
+/**
+ * helper method for web GL mode to indicate that an image has been
+ * changed or unchanged since last upload. gl texture upload will
+ * set this value to false after uploading the texture.
+ * @method setModified
+ * @param {boolean} val sets whether or not the image has been
+ * modified.
+ * @private
+ */
+p5.Image.prototype.setModified = function (val) {
+ this._modified = val; //enforce boolean?
+};
+
+/**
+ * helper method for web GL mode to figure out if the image
+ * has been modified and might need to be re-uploaded to texture
+ * memory between frames.
+ * @method isModified
+ * @private
+ * @return {boolean} a boolean indicating whether or not the
+ * image has been updated or modified since last texture upload.
+ */
+p5.Image.prototype.isModified = function () {
+ return this._modified;
+};
+
+/**
+ * Saves the image to a file and force the browser to download it.
+ * Accepts two strings for filename and file extension
+ * Supports png (default) and jpg.
+ *
+ * @method save
+ * @param {String} filename give your file a name
+ * @param {String} extension 'png' or 'jpg'
+ * @example
+ *
+ * var photo;
+ *
+ * function preload() {
+ * photo = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function draw() {
+ * image(photo, 0, 0);
+ * }
+ *
+ * function keyTyped() {
+ * if (key == 's') {
+ * photo.save("photo", "png");
+ * }
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains.
+ *
+ */
+p5.Image.prototype.save = function(filename, extension) {
+ var mimeType;
+ if (!extension) {
+ extension = 'png';
+ mimeType = 'image/png';
+ }
+ else {
+ // en.wikipedia.org/wiki/Comparison_of_web_browsers#Image_format_support
+ switch(extension.toLowerCase()){
+ case 'png':
+ mimeType = 'image/png';
+ break;
+ case 'jpeg':
+ mimeType = 'image/jpeg';
+ break;
+ case 'jpg':
+ mimeType = 'image/jpeg';
+ break;
+ default:
+ mimeType = 'image/png';
+ break;
+ }
+ }
+ var downloadMime = 'image/octet-stream';
+ var imageData = this.canvas.toDataURL(mimeType);
+ imageData = imageData.replace(mimeType, downloadMime);
+
+ //Make the browser download the file
+ p5.prototype.downloadFile(imageData, filename, extension);
+};
+
+module.exports = p5.Image;
+},{"../core/core":55,"./filters":74}],78:[function(_dereq_,module,exports){
+/**
+ * @module Image
+ * @submodule Pixels
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var Filters = _dereq_('./filters');
+_dereq_('../color/p5.Color');
+
+/**
+ * Uint8ClampedArray
+ * containing the values for all the pixels in the display window.
+ * These values are numbers. This array is the size (include an appropriate
+ * factor for pixelDensity) of the display window x4,
+ * representing the R, G, B, A values in order for each pixel, moving from
+ * left to right across each row, then down each column. Retina and other
+ * high density displays will have more pixels[] (by a factor of
+ * pixelDensity^2).
+ * For example, if the image is 100x100 pixels, there will be 40,000. On a
+ * retina display, there will be 160,000.
+ *
+ * The first four values (indices 0-3) in the array will be the R, G, B, A
+ * values of the pixel at (0, 0). The second four values (indices 4-7) will
+ * contain the R, G, B, A values of the pixel at (1, 0). More generally, to
+ * set values for a pixel at (x, y):
+ * ```javascript
+ * var d = pixelDensity();
+ * for (var i = 0; i < d; i++) {
+ * for (var j = 0; j < d; j++) {
+ * // loop over
+ * idx = 4 * ((y * d + j) * width * d + (x * d + i));
+ * pixels[idx] = r;
+ * pixels[idx+1] = g;
+ * pixels[idx+2] = b;
+ * pixels[idx+3] = a;
+ * }
+ * }
+ * ```
+ * While the above method is complex, it is flexible enough to work with
+ * any pixelDensity. Note that set() will automatically take care of
+ * setting all the appropriate values in pixels[] for a given (x, y) at
+ * any pixelDensity, but the performance may not be as fast when lots of
+ * modifications are made to the pixel array.
+ *
+ * Before accessing this array, the data must loaded with the loadPixels()
+ * function. After the array data has been modified, the updatePixels()
+ * function must be run to update the changes.
+ *
+ * Note that this is not a standard javascript array. This means that
+ * standard javascript functions such as slice()
or
+ * arrayCopy()
do not
+ * work.
+ *
+ * @property {Number[]} pixels
+ * @example
+ *
+ *
+ * var pink = color(255, 102, 204);
+ * loadPixels();
+ * var d = pixelDensity();
+ * var halfImage = 4 * (width * d) * (height/2 * d);
+ * for (var i = 0; i < halfImage; i+=4) {
+ * pixels[i] = red(pink);
+ * pixels[i+1] = green(pink);
+ * pixels[i+2] = blue(pink);
+ * pixels[i+3] = alpha(pink);
+ * }
+ * updatePixels();
+ *
+ *
+ *
+ * @alt
+ * top half of canvas pink, bottom grey
+ *
+ */
+p5.prototype.pixels = [];
+
+/**
+ * Copies a region of pixels from one image to another, using a specified
+ * blend mode to do the operation.
+ * Available blend modes are: BLEND | DARKEST | LIGHTEST | DIFFERENCE |
+ * MULTIPLY| EXCLUSION | SCREEN | REPLACE | OVERLAY | HARD_LIGHT |
+ * SOFT_LIGHT | DODGE | BURN | ADD | NORMAL
+ *
+ *
+ * @method blend
+ * @param {p5.Image|undefined} srcImage source image
+ * @param {Integer} sx X coordinate of the source's upper left corner
+ * @param {Integer} sy Y coordinate of the source's upper left corner
+ * @param {Integer} sw source image width
+ * @param {Integer} sh source image height
+ * @param {Integer} dx X coordinate of the destination's upper left corner
+ * @param {Integer} dy Y coordinate of the destination's upper left corner
+ * @param {Integer} dw destination image width
+ * @param {Integer} dh destination image height
+ * @param {Integer} blendMode the blend mode
+ *
+ * @example
+ *
+ * var img0;
+ * var img1;
+ *
+ * function preload() {
+ * img0 = loadImage("assets/rockies.jpg");
+ * img1 = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * background(img0);
+ * image(img1, 0, 0);
+ * blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, LIGHTEST);
+ * }
+ *
+ *
+ * var img0;
+ * var img1;
+ *
+ * function preload() {
+ * img0 = loadImage("assets/rockies.jpg");
+ * img1 = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * background(img0);
+ * image(img1, 0, 0);
+ * blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, DARKEST);
+ * }
+ *
+ *
+ * var img0;
+ * var img1;
+ *
+ * function preload() {
+ * img0 = loadImage("assets/rockies.jpg");
+ * img1 = loadImage("assets/bricks_third.jpg");
+ * }
+ *
+ * function setup() {
+ * background(img0);
+ * image(img1, 0, 0);
+ * blend(img1, 0, 0, 33, 100, 67, 0, 33, 100, ADD);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains. Brick images on left and right. Right overexposed
+ * image of rockies. Brickwall images on left and right. Right mortar transparent
+ * image of rockies. Brickwall images on left and right. Right translucent
+ *
+ *
+ */
+p5.prototype.blend = function() {
+ if (this._renderer) {
+ this._renderer.blend.apply(this._renderer, arguments);
+ } else {
+ p5.Renderer2D.prototype.blend.apply(this, arguments);
+ }
+};
+
+/**
+ * Copies a region of the canvas to another region of the canvas
+ * and copies a region of pixels from an image used as the srcImg parameter
+ * into the canvas srcImage is specified this is used as the source. If
+ * the source and destination regions aren't the same size, it will
+ * automatically resize source pixels to fit the specified
+ * target region.
+ *
+ * @method copy
+ * @param {p5.Image|undefined} srcImage source image
+ * @param {Integer} sx X coordinate of the source's upper left corner
+ * @param {Integer} sy Y coordinate of the source's upper left corner
+ * @param {Integer} sw source image width
+ * @param {Integer} sh source image height
+ * @param {Integer} dx X coordinate of the destination's upper left corner
+ * @param {Integer} dy Y coordinate of the destination's upper left corner
+ * @param {Integer} dw destination image width
+ * @param {Integer} dh destination image height
+ *
+ * @example
+ *
+ * var img;
+ *
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * background(img);
+ * copy(img, 7, 22, 10, 10, 35, 25, 50, 50);
+ * stroke(255);
+ * noFill();
+ * // Rectangle shows area being copied
+ * rect(7, 22, 10, 10);
+ * }
+ *
+ *
+ * @alt
+ * image of rocky mountains. Brick images on left and right. Right overexposed
+ * image of rockies. Brickwall images on left and right. Right mortar transparent
+ * image of rockies. Brickwall images on left and right. Right translucent
+ *
+ */
+p5.prototype.copy = function () {
+ p5.Renderer2D._copyHelper.apply(this, arguments);
+};
+
+/**
+ * Applies a filter to the canvas.
+ *
+ *
+ * The presets options are:
+ *
+ *
+ * THRESHOLD
+ * Converts the image to black and white pixels depending if they are above or
+ * below the threshold defined by the level parameter. The parameter must be
+ * between 0.0 (black) and 1.0 (white). If no level is specified, 0.5 is used.
+ *
+ *
+ * GRAY
+ * Converts any colors in the image to grayscale equivalents. No parameter
+ * is used.
+ *
+ *
+ * OPAQUE
+ * Sets the alpha channel to entirely opaque. No parameter is used.
+ *
+ *
+ * INVERT
+ * Sets each pixel to its inverse value. No parameter is used.
+ *
+ *
+ * POSTERIZE
+ * Limits each channel of the image to the number of colors specified as the
+ * parameter. The parameter can be set to values between 2 and 255, but
+ * results are most noticeable in the lower ranges.
+ *
+ *
+ * BLUR
+ * Executes a Guassian blur with the level parameter specifying the extent
+ * of the blurring. If no parameter is used, the blur is equivalent to
+ * Guassian blur of radius 1. Larger values increase the blur.
+ *
+ *
+ * ERODE
+ * Reduces the light areas. No parameter is used.
+ *
+ *
+ * DILATE
+ * Increases the light areas. No parameter is used.
+ *
+ * @method filter
+ * @param {Constant} filterType either THRESHOLD, GRAY, OPAQUE, INVERT,
+ * POSTERIZE, BLUR, ERODE or DILATE
+ * @param {Number} filterParam an optional parameter unique
+ * to each filter, see above
+ *
+ *
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(THRESHOLD);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(GRAY);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(OPAQUE);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(INVERT);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(POSTERIZE,3);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(DILATE);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(BLUR,3);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/bricks.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * filter(ERODE);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black and white image of a brick wall.
+ * greyscale image of a brickwall
+ * image of a brickwall
+ * jade colored image of a brickwall
+ * red and pink image of a brickwall
+ * image of a brickwall
+ * blurry image of a brickwall
+ * image of a brickwall
+ * image of a brickwall with less detail
+ *
+ */
+p5.prototype.filter = function(operation, value) {
+ if(this.canvas !== undefined) {
+ Filters.apply(this.canvas, Filters[operation.toLowerCase()], value);
+ }
+ else {
+ Filters.apply(this.elt, Filters[operation.toLowerCase()], value);
+ }
+};
+
+/**
+ * Returns an array of [R,G,B,A] values for any pixel or grabs a section of
+ * an image. If no parameters are specified, the entire image is returned.
+ * Use the x and y parameters to get the value of one pixel. Get a section of
+ * the display window by specifying additional w and h parameters. When
+ * getting an image, the x and y parameters define the coordinates for the
+ * upper-left corner of the image, regardless of the current imageMode().
+ *
+ * If the pixel requested is outside of the image window, [0,0,0,255] is
+ * returned. To get the numbers scaled according to the current color ranges
+ * and taking into account colorMode, use getColor instead of get.
+ *
+ * Getting the color of a single pixel with get(x, y) is easy, but not as fast
+ * as grabbing the data directly from pixels[]. The equivalent statement to
+ * get(x, y) using pixels[] with pixel density d is
+ *
+ * var off = (y * width + x) * d * 4;
+ * [pixels[off],
+ * pixels[off+1],
+ * pixels[off+2],
+ * pixels[off+3]]
+ *
+ * See the reference for pixels[] for more information.
+ *
+ * @method get
+ * @param {Number} [x] x-coordinate of the pixel
+ * @param {Number} [y] y-coordinate of the pixel
+ * @param {Number} [w] width
+ * @param {Number} [h] height
+ * @return {Number[]|p5.Image} values of pixel at x,y in array format
+ * [R, G, B, A] or p5.Image
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * var c = get();
+ * image(c, width/2, 0);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ * function setup() {
+ * image(img, 0, 0);
+ * var c = get(50, 90);
+ * fill(c);
+ * noStroke();
+ * rect(25, 25, 50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 2 images of the rocky mountains, side-by-side
+ * Image of the rocky mountains with 50x50 green rect in center of canvas
+ *
+ */
+p5.prototype.get = function(x, y, w, h){
+ return this._renderer.get(x, y, w, h);
+};
+
+/**
+ * Loads the pixel data for the display window into the pixels[] array. This
+ * function must always be called before reading from or writing to pixels[].
+ * Note that only changes made with set() or direct manipulation of pixels[]
+ * will occur.
+ *
+ * @method loadPixels
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * image(img, 0, 0);
+ * var d = pixelDensity();
+ * var halfImage = 4 * (img.width * d) *
+ (img.height/2 * d);
+ * loadPixels();
+ * for (var i = 0; i < halfImage; i++) {
+ * pixels[i+halfImage] = pixels[i];
+ * }
+ * updatePixels();
+ * }
+ *
+ *
+ *
+ * @alt
+ * two images of the rocky mountains. one on top, one on bottom of canvas.
+ *
+ */
+p5.prototype.loadPixels = function() {
+ this._renderer.loadPixels();
+};
+
+/**
+ * Changes the color of any pixel, or writes an image directly to the
+ * display window.
+ * The x and y parameters specify the pixel to change and the c parameter
+ * specifies the color value. This can be a p5.Color object, or [R, G, B, A]
+ * pixel array. It can also be a single grayscale value.
+ * When setting an image, the x and y parameters define the coordinates for
+ * the upper-left corner of the image, regardless of the current imageMode().
+ *
+ *
+ * After using set(), you must call updatePixels() for your changes to appear.
+ * This should be called once all pixels have been set, and must be called before
+ * calling .get() or drawing the image.
+ *
+ * Setting the color of a single pixel with set(x, y) is easy, but not as
+ * fast as putting the data directly into pixels[]. Setting the pixels[]
+ * values directly may be complicated when working with a retina display,
+ * but will perform better when lots of pixels need to be set directly on
+ * every loop.
+ * See the reference for pixels[] for more information.
+ *
+ * @method set
+ * @param {Number} x x-coordinate of the pixel
+ * @param {Number} y y-coordinate of the pixel
+ * @param {Number|Array|Object} c insert a grayscale value | a pixel array |
+ * a p5.Color object | a p5.Image to copy
+ * @example
+ *
+ *
+ * var black = color(0);
+ * set(30, 20, black);
+ * set(85, 20, black);
+ * set(85, 75, black);
+ * set(30, 75, black);
+ * updatePixels();
+ *
+ *
+ *
+ *
+ *
+ * for (var i = 30; i < width-15; i++) {
+ * for (var j = 20; j < height-25; j++) {
+ * var c = color(204-j, 153-i, 0);
+ * set(i, j, c);
+ * }
+ * }
+ * updatePixels();
+ *
+ *
+ *
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * set(0, 0, img);
+ * updatePixels();
+ * line(0, 0, width, height);
+ * line(0, height, width, 0);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 4 black points in the shape of a square middle-right of canvas.
+ * square with orangey-brown gradient lightening at bottom right.
+ * image of the rocky mountains. with lines like an 'x' through the center.
+ */
+p5.prototype.set = function (x, y, imgOrCol) {
+ this._renderer.set(x, y, imgOrCol);
+};
+/**
+ * Updates the display window with the data in the pixels[] array.
+ * Use in conjunction with loadPixels(). If you're only reading pixels from
+ * the array, there's no need to call updatePixels() — updating is only
+ * necessary to apply changes. updatePixels() should be called anytime the
+ * pixels array is manipulated or set() is called, and only changes made with
+ * set() or direct changes to pixels[] will occur.
+ *
+ * @method updatePixels
+ * @param {Number} [x] x-coordinate of the upper-left corner of region
+ * to update
+ * @param {Number} [y] y-coordinate of the upper-left corner of region
+ * to update
+ * @param {Number} [w] width of region to update
+ * @param {Number} [h] height of region to update
+ * @example
+ *
+ *
+ * var img;
+ * function preload() {
+ * img = loadImage("assets/rockies.jpg");
+ * }
+ *
+ * function setup() {
+ * image(img, 0, 0);
+ * var halfImage = 4 * (img.width * pixelDensity()) *
+ * (img.height * pixelDensity()/2);
+ * loadPixels();
+ * for (var i = 0; i < halfImage; i++) {
+ * pixels[i+halfImage] = pixels[i];
+ * }
+ * updatePixels();
+ * }
+ *
+ *
+ * @alt
+ * two images of the rocky mountains. one on top, one on bottom of canvas.
+ */
+p5.prototype.updatePixels = function (x, y, w, h) {
+ // graceful fail - if loadPixels() or set() has not been called, pixel
+ // array will be empty, ignore call to updatePixels()
+ if (this.pixels.length === 0) {
+ return;
+ }
+ this._renderer.updatePixels(x, y, w, h);
+};
+
+module.exports = p5;
+
+},{"../color/p5.Color":49,"../core/core":55,"./filters":74}],79:[function(_dereq_,module,exports){
+/**
+ * @module IO
+ * @submodule Input
+ * @for p5
+ * @requires core
+ */
+
+/* globals Request: false */
+/* globals Headers: false */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+_dereq_('whatwg-fetch');
+_dereq_('es6-promise').polyfill();
+var fetchJsonp = _dereq_('fetch-jsonp');
+_dereq_('../core/error_helpers');
+
+/**
+ * Loads a JSON file from a file or a URL, and returns an Object.
+ * Note that even if the JSON file contains an Array, an Object will be
+ * returned with index numbers as keys.
+ *
+ * This method is asynchronous, meaning it may not finish before the next
+ * line in your sketch is executed. JSONP is supported via a polyfill and you
+ * can pass in as the second argument an object with definitions of the json
+ * callback following the syntax specified here.
+ *
+ * @method loadJSON
+ * @param {String} path name of the file or url to load
+ * @param {Object} [jsonpOptions] options object for jsonp related settings
+ * @param {String} [datatype] "json" or "jsonp"
+ * @param {function} [callback] function to be executed after
+ * loadJSON() completes, data is passed
+ * in as first argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ * @return {Object|Array} JSON data
+ * @example
+ *
+ * Calling loadJSON() inside preload() guarantees to complete the
+ * operation before setup() and draw() are called.
+ *
+ *
+ * // Examples use USGS Earthquake API:
+ * // https://earthquake.usgs.gov/fdsnws/event/1/#methods
+ * var earthquakes;
+ * function preload() {
+ * // Get the most recent earthquake in the database
+ * var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +
+ * 'format=geojson&limit=1&orderby=time';
+ * earthquakes = loadJSON(url);
+ * }
+ *
+ * function setup() {
+ * noLoop();
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * // Get the magnitude and name of the earthquake out of the loaded JSON
+ * var earthquakeMag = earthquakes.features[0].properties.mag;
+ * var earthquakeName = earthquakes.features[0].properties.place;
+ * ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);
+ * textAlign(CENTER);
+ * text(earthquakeName, 0, height - 30, width, 30);
+ * }
+ *
+ *
+ *
+ * Outside of preload(), you may supply a callback function to handle the
+ * object:
+ *
+ * function setup() {
+ * noLoop();
+ * var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +
+ * 'format=geojson&limit=1&orderby=time';
+ * loadJSON(url, drawEarthquake);
+ * }
+ *
+ * function draw() {
+ * background(200);
+ * }
+ *
+ * function drawEarthquake(earthquakes) {
+ * // Get the magnitude and name of the earthquake out of the loaded JSON
+ * var earthquakeMag = earthquakes.features[0].properties.mag;
+ * var earthquakeName = earthquakes.features[0].properties.place;
+ * ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);
+ * textAlign(CENTER);
+ * text(earthquakeName, 0, height - 30, width, 30);
+ * }
+ *
+ *
+ * @alt
+ * 50x50 ellipse that changes from black to white depending on the current humidity
+ * 50x50 ellipse that changes from black to white depending on the current humidity
+ *
+ */
+p5.prototype.loadJSON = function () {
+ var path = arguments[0];
+ var callback;
+ var errorCallback;
+ var options;
+
+ var ret = {}; // object needed for preload
+ var t = 'json';
+
+ // check for explicit data type argument
+ for (var i = 1; i < arguments.length; i++) {
+ var arg = arguments[i];
+ if (typeof arg === 'string') {
+ if (arg === 'jsonp' || arg === 'json') {
+ t = arg;
+ }
+ } else if (typeof arg === 'function') {
+ if(!callback){
+ callback = arg;
+ }else{
+ errorCallback = arg;
+ }
+ } else if (typeof arg === 'object' && arg.hasOwnProperty('jsonpCallback')){
+ t = 'jsonp';
+ options = arg;
+ }
+ }
+
+ var self = this;
+ this.httpDo(path, 'GET', options, t, function(resp){
+ for (var k in resp) {
+ ret[k] = resp[k];
+ }
+ if (typeof callback !== 'undefined') {
+ callback(resp);
+ }
+
+ self._decrementPreload();
+ }, errorCallback);
+
+ return ret;
+};
+
+/**
+ * Reads the contents of a file and creates a String array of its individual
+ * lines. If the name of the file is used as the parameter, as in the above
+ * example, the file must be located in the sketch directory/folder.
+ *
+ * Alternatively, the file maybe be loaded from anywhere on the local
+ * computer using an absolute path (something that starts with / on Unix and
+ * Linux, or a drive letter on Windows), or the filename parameter can be a
+ * URL for a file found on a network.
+ *
+ * This method is asynchronous, meaning it may not finish before the next
+ * line in your sketch is executed.
+ *
+ * @method loadStrings
+ * @param {String} filename name of the file or url to load
+ * @param {function} [callback] function to be executed after loadStrings()
+ * completes, Array is passed in as first
+ * argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ * @return {String[]} Array of Strings
+ * @example
+ *
+ * Calling loadStrings() inside preload() guarantees to complete the
+ * operation before setup() and draw() are called.
+ *
+ *
+ * var result;
+ * function preload() {
+ * result = loadStrings('assets/test.txt');
+ * }
+
+ * function setup() {
+ * background(200);
+ * var ind = floor(random(result.length));
+ * text(result[ind], 10, 10, 80, 80);
+ * }
+ *
+ *
+ * Outside of preload(), you may supply a callback function to handle the
+ * object:
+ *
+ *
+ * function setup() {
+ * loadStrings('assets/test.txt', pickString);
+ * }
+ *
+ * function pickString(result) {
+ * background(200);
+ * var ind = floor(random(result.length));
+ * text(result[ind], 10, 10, 80, 80);
+ * }
+ *
+ *
+ * @alt
+ * randomly generated text from a file, for example "i smell like butter"
+ * randomly generated text from a file, for example "i have three feet"
+ *
+ */
+p5.prototype.loadStrings = function () {
+ var ret = [];
+ var callback, errorCallback;
+
+ for(var i=1; iReads the contents of a file or URL and creates a p5.Table object with
+ * its values. If a file is specified, it must be located in the sketch's
+ * "data" folder. The filename parameter can also be a URL to a file found
+ * online. By default, the file is assumed to be comma-separated (in CSV
+ * format). Table only looks for a header row if the 'header' option is
+ * included.
+ *
+ * Possible options include:
+ *
+ * - csv - parse the table as comma-separated values
+ * - tsv - parse the table as tab-separated values
+ * - header - this table has a header (title) row
+ *
+ *
+ *
+ * When passing in multiple options, pass them in as separate parameters,
+ * seperated by commas. For example:
+ *
+ *
+ * loadTable("my_csv_file.csv", "csv", "header")
+ *
+ *
+ *
+ * All files loaded and saved use UTF-8 encoding.
+ *
+ * This method is asynchronous, meaning it may not finish before the next
+ * line in your sketch is executed. Calling loadTable() inside preload()
+ * guarantees to complete the operation before setup() and draw() are called.
+ *
Outside of preload(), you may supply a callback function to handle the
+ * object:
+ *
+ *
+ * @method loadTable
+ * @param {String} filename name of the file or URL to load
+ * @param {String} [options] "header" "csv" "tsv"
+ * @param {function} [callback] function to be executed after
+ * loadTable() completes. On success, the
+ * Table object is passed in as the
+ * first argument.
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ * @return {Object} Table object containing data
+ *
+ * @example
+ *
+ *
+ * // Given the following CSV file called "mammals.csv"
+ * // located in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * //the file can be remote
+ * //table = loadTable("http://p5js.org/reference/assets/mammals.csv",
+ * // "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //count the columns
+ * print(table.getRowCount() + " total rows in table");
+ * print(table.getColumnCount() + " total columns in table");
+ *
+ * print(table.getColumn("name"));
+ * //["Goat", "Leopard", "Zebra"]
+ *
+ * //cycle through the table
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++) {
+ * print(table.getString(r, c));
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * randomly generated text from a file, for example "i smell like butter"
+ * randomly generated text from a file, for example "i have three feet"
+ *
+ */
+p5.prototype.loadTable = function (path) {
+ var callback;
+ var errorCallback;
+ var options = [];
+ var header = false;
+ var ext = path.substring(path.lastIndexOf('.')+1,path.length);
+ var sep = ',';
+ var separatorSet = false;
+
+ if(ext === 'tsv'){ //Only need to check extension is tsv because csv is default
+ sep = '\t';
+ }
+
+ for (var i = 1; i < arguments.length; i++) {
+ if (typeof (arguments[i]) === 'function') {
+ if(typeof callback === 'undefined'){
+ callback = arguments[i];
+ } else if (typeof errorCallback === 'undefined') {
+ errorCallback = arguments[i];
+ }
+ } else if (typeof (arguments[i]) === 'string') {
+ options.push(arguments[i]);
+ if (arguments[i] === 'header') {
+ header = true;
+ }
+ if (arguments[i] === 'csv') {
+ if (separatorSet) {
+ throw new Error('Cannot set multiple separator types.');
+ } else {
+ sep = ',';
+ separatorSet = true;
+ }
+ } else if (arguments[i] === 'tsv') {
+ if (separatorSet) {
+ throw new Error('Cannot set multiple separator types.');
+ } else {
+ sep = '\t';
+ separatorSet = true;
+ }
+ }
+ }
+ }
+
+ var t = new p5.Table();
+
+ var self = this;
+ this.httpDo(path, 'GET', 'text', function(resp){
+ var state = {};
+
+ // define constants
+ var PRE_TOKEN = 0,
+ MID_TOKEN = 1,
+ POST_TOKEN = 2,
+ POST_RECORD = 4;
+
+ var QUOTE = '\"',
+ CR = '\r',
+ LF = '\n';
+
+ var records = [];
+ var offset = 0;
+ var currentRecord = null;
+ var currentChar;
+
+ var tokenBegin = function () {
+ state.currentState = PRE_TOKEN;
+ state.token = '';
+ };
+
+ var tokenEnd = function () {
+ currentRecord.push(state.token);
+ tokenBegin();
+ };
+
+ var recordBegin = function () {
+ state.escaped = false;
+ currentRecord = [];
+ tokenBegin();
+ };
+
+ var recordEnd = function () {
+ state.currentState = POST_RECORD;
+ records.push(currentRecord);
+ currentRecord = null;
+ };
+
+ while (true) {
+ currentChar = resp[offset++];
+
+ // EOF
+ if (currentChar == null) {
+ if (state.escaped) {
+ throw new Error('Unclosed quote in file.');
+ }
+ if (currentRecord) {
+ tokenEnd();
+ recordEnd();
+ break;
+ }
+ }
+ if (currentRecord === null) {
+ recordBegin();
+ }
+
+ // Handle opening quote
+ if (state.currentState === PRE_TOKEN) {
+ if (currentChar === QUOTE) {
+ state.escaped = true;
+ state.currentState = MID_TOKEN;
+ continue;
+ }
+ state.currentState = MID_TOKEN;
+ }
+
+ // mid-token and escaped, look for sequences and end quote
+ if (state.currentState === MID_TOKEN && state.escaped) {
+ if (currentChar === QUOTE) {
+ if (resp[offset] === QUOTE) {
+ state.token += QUOTE;
+ offset++;
+ } else {
+ state.escaped = false;
+ state.currentState = POST_TOKEN;
+ }
+ } else if(currentChar === CR) {
+ continue;
+ } else {
+ state.token += currentChar;
+ }
+ continue;
+ }
+
+ // fall-through: mid-token or post-token, not escaped
+ if (currentChar === CR) {
+ if (resp[offset] === LF) {
+ offset++;
+ }
+ tokenEnd();
+ recordEnd();
+ } else if (currentChar === LF) {
+ tokenEnd();
+ recordEnd();
+ } else if (currentChar === sep) {
+ tokenEnd();
+ } else if (state.currentState === MID_TOKEN) {
+ state.token += currentChar;
+ }
+ }
+
+ // set up column names
+ if (header) {
+ t.columns = records.shift();
+ } else {
+ for (i = 0; i < records[0].length; i++) {
+ t.columns[i] = 'null';
+ }
+ }
+ var row;
+ for (i = 0; i < records.length; i++) {
+ //Handles row of 'undefined' at end of some CSVs
+ if (records[i].length === 1) {
+ if (records[i][0] === 'undefined' || records[i][0] === '') {
+ continue;
+ }
+ }
+ row = new p5.TableRow();
+ row.arr = records[i];
+ row.obj = makeObject(records[i], t.columns);
+ t.addRow(row);
+ }
+ if (typeof callback === 'function') {
+ callback(t);
+ }
+
+ self._decrementPreload();
+
+ }, function(err){
+ // Error handling
+ p5._friendlyFileLoadError(2, path);
+
+ if(errorCallback){
+ errorCallback(err);
+ }else{
+ throw err;
+ }
+ });
+
+ return t;
+};
+
+// helper function to turn a row into a JSON object
+function makeObject(row, headers) {
+ var ret = {};
+ headers = headers || [];
+ if (typeof (headers) === 'undefined') {
+ for (var j = 0; j < row.length; j++) {
+ headers[j.toString()] = j;
+ }
+ }
+ for (var i = 0; i < headers.length; i++) {
+ var key = headers[i];
+ var val = row[i];
+ ret[key] = val;
+ }
+ return ret;
+}
+
+/*global parseXML */
+p5.prototype.parseXML = function (two) {
+ var one = new p5.XML();
+ var i;
+ if (two.children.length) {
+ for ( i = 0; i < two.children.length; i++ ) {
+ var node = parseXML(two.children[i]);
+ one.addChild(node);
+ }
+ one.setName(two.nodeName);
+ one._setCont(two.textContent);
+ one._setAttributes(two);
+ for (var j = 0; j < one.children.length; j++) {
+ one.children[j].parent = one;
+ }
+ return one;
+ }
+ else {
+ one.setName(two.nodeName);
+ one._setCont(two.textContent);
+ one._setAttributes(two);
+ return one;
+ }
+};
+
+/**
+ * Reads the contents of a file and creates an XML object with its values.
+ * If the name of the file is used as the parameter, as in the above example,
+ * the file must be located in the sketch directory/folder.
+ *
+ * Alternatively, the file maybe be loaded from anywhere on the local
+ * computer using an absolute path (something that starts with / on Unix and
+ * Linux, or a drive letter on Windows), or the filename parameter can be a
+ * URL for a file found on a network.
+ *
+ * This method is asynchronous, meaning it may not finish before the next
+ * line in your sketch is executed. Calling loadXML() inside preload()
+ * guarantees to complete the operation before setup() and draw() are called.
+ *
+ * Outside of preload(), you may supply a callback function to handle the
+ * object.
+ *
+ * @method loadXML
+ * @param {String} filename name of the file or URL to load
+ * @param {function} [callback] function to be executed after loadXML()
+ * completes, XML object is passed in as
+ * first argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ * @return {Object} XML object containing data
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var children = xml.getChildren("animal");
+ *
+ * for (var i = 0; i < children.length; i++) {
+ * var id = children[i].getNum("id");
+ * var coloring = children[i].getString("species");
+ * var name = children[i].getContent();
+ * print(id + ", " + coloring + ", " + name);
+ * }
+ * }
+ *
+ * // Sketch prints:
+ * // 0, Capra hircus, Goat
+ * // 1, Panthera pardus, Leopard
+ * // 2, Equus zebra, Zebra
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.loadXML = function() {
+ var ret = {};
+ var callback, errorCallback;
+
+ for(var i=1; ihttpDo(path, 'GET').
+ *
+ * @method httpGet
+ * @param {String} path name of the file or url to load
+ * @param {String} [datatype] "json", "jsonp", "xml", or "text"
+ * @param {Object} [data] param data passed sent with request
+ * @param {function} [callback] function to be executed after
+ * httpGet() completes, data is passed in
+ * as first argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ * @example
+ *
+* // Examples use USGS Earthquake API:
+* // https://earthquake.usgs.gov/fdsnws/event/1/#methods
+* var earthquakes;
+* function preload() {
+* // Get the most recent earthquake in the database
+* var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?' +
+* 'format=geojson&limit=1&orderby=time';
+* httpGet(url, "jsonp", false, function(response) {
+* // when the HTTP request completes, populate the variable that holds the
+* // earthquake data used in the visualization.
+* earthquakes = response;
+* });
+* }
+*
+* function draw() {
+* if (!earthquakes) {
+* // Wait until the earthquake data has loaded before drawing.
+* return
+* }
+* background(200);
+* // Get the magnitude and name of the earthquake out of the loaded JSON
+* var earthquakeMag = earthquakes.features[0].properties.mag;
+* var earthquakeName = earthquakes.features[0].properties.place;
+* ellipse(width/2, height/2, earthquakeMag * 10, earthquakeMag * 10);
+* textAlign(CENTER);
+* text(earthquakeName, 0, height - 30, width, 30);
+* noLoop();
+* }
+ *
+ */
+p5.prototype.httpGet = function () {
+ var args = Array.prototype.slice.call(arguments);
+ args.splice(1, 0, 'GET');
+ p5.prototype.httpDo.apply(this, args);
+};
+
+/**
+ * Method for executing an HTTP POST request. If data type is not specified,
+ * p5 will try to guess based on the URL, defaulting to text. This is equivalent to
+ * calling httpDo(path, 'POST')
.
+ *
+ * @method httpPost
+ * @param {String} path name of the file or url to load
+ * @param {String} [datatype] "json", "jsonp", "xml", or "text".
+ * If omitted, httpPost() will guess.
+ * @param {Object} [data] param data passed sent with request
+ * @param {function} [callback] function to be executed after
+ * httpPost() completes, data is passed in
+ * as first argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ *
+ * @example
+ *
+ *
+ * // Examples use jsonplaceholder.typicode.com for a Mock Data API
+ *
+ * var url = 'https://jsonplaceholder.typicode.com/posts';
+ * var postData = { userId: 1, title: 'p5 Clicked!', body: 'p5.js is way cool.' };
+ *
+ * function setup() {
+ * createCanvas(800, 800);
+ * }
+ *
+ * function mousePressed() {
+ * // Pick new random color values
+ * var r = random(255);
+ * var g = random(255);
+ * var b = random(255);
+ *
+ * httpPost(url, 'json',
+ * postData,
+ * function (result) {
+ * strokeWeight(2);
+ * stroke(r, g, b);
+ * fill(r, g, b, 127);
+ * ellipse(mouseX, mouseY, 200, 200);
+ * text(result.body, mouseX, mouseY);
+ * });
+ * }
+ *
+ *
+ *
+ *
+ *
+ *
+ * var url = 'https://invalidURL'; // A bad URL that will cause errors
+ * var postData = { title: 'p5 Clicked!', body: 'p5.js is way cool.' };
+ *
+ * function setup() {
+ * createCanvas(800, 800);
+ * }
+ *
+ * function mousePressed() {
+ * // Pick new random color values
+ * var r = random(255);
+ * var g = random(255);
+ * var b = random(255);
+ *
+ * httpPost(url, 'json',
+ * postData,
+ * function (result) {
+ * // ... won't be called
+ * },
+ * function (error) {
+ * strokeWeight(2);
+ * stroke(r, g, b);
+ * fill(r, g, b, 127);
+ * text(error.toString(), mouseX, mouseY);
+ * });
+ * }
+ *
+ *
+ *
+ *
+ */
+p5.prototype.httpPost = function () {
+ var args = Array.prototype.slice.call(arguments);
+ args.splice(1, 0, 'POST');
+ p5.prototype.httpDo.apply(this, args);
+};
+
+/**
+ * Method for executing an HTTP request. If data type is not specified,
+ * p5 will try to guess based on the URL, defaulting to text.
+ * For more advanced use, you may also pass in the path as the first argument
+ * and a object as the second argument, the signature follows the one specified
+ * in the Fetch API specification.
+ *
+ * @method httpDo
+ * @param {String} path name of the file or url to load
+ * @param {String} [method] either "GET", "POST", or "PUT",
+ * defaults to "GET"
+ * @param {String} [datatype] "json", "jsonp", "xml", or "text"
+ * @param {Object} [data] param data passed sent with request
+ * @param {function} [callback] function to be executed after
+ * httpGet() completes, data is passed in
+ * as first argument
+ * @param {function} [errorCallback] function to be executed if
+ * there is an error, response is passed
+ * in as first argument
+ *
+ *
+ * @example
+ *
+ *
+ * // Examples use USGS Earthquake API:
+ * // https://earthquake.usgs.gov/fdsnws/event/1/#methods
+ *
+ * // displays an animation of all USGS earthquakes
+ * var earthquakes;
+ * var eqFeatureIndex = 0;
+ *
+ * function preload() {
+ * var url = 'https://earthquake.usgs.gov/fdsnws/event/1/query?format=geojson';
+ * httpDo(url,
+ * {
+ * method: 'GET',
+ * // Other Request options, like special headers for apis
+ * headers: { authorization: 'Bearer secretKey' }
+ * },
+ * function(res) {
+ * earthquakes = res;
+ * });
+ * }
+ *
+ * function draw() {
+ * // wait until the data is loaded
+ * if (!earthquakes || !earthquakes.features[eqFeatureIndex]) {
+ * return;
+ * }
+ * clear();
+ *
+ * var feature = earthquakes.features[eqFeatureIndex];
+ * var mag = feature.properties.mag;
+ * var rad = mag / 11 * ((width + height) / 2);
+ * fill(255, 0, 0, 100);
+ * ellipse(
+ * width / 2 + random(-2, 2),
+ * height / 2 + random(-2, 2),
+ * rad, rad
+ * );
+ *
+ * if (eqFeatureIndex >= earthquakes.features.length) {
+ * eqFeatureIndex = 0;
+ * } else {
+ * eqFeatureIndex += 1;
+ * }
+ * }
+ *
+ *
+ */
+
+/**
+ * @method httpDo
+ * @param {String} path
+ * @param {Object} options Request object options as documented in the
+ * "fetch" API
+ * reference
+ * @param {function} [callback]
+ * @param {function} [errorCallback]
+ */
+p5.prototype.httpDo = function () {
+ var type = '';
+ var callback;
+ var errorCallback;
+ var request;
+ var jsonpOptions = {};
+ var cbCount = 0;
+ var contentType = 'text/plain';
+ // Trim the callbacks off the end to get an idea of how many arguments are passed
+ for (var i = arguments.length-1; i > 0; i--){
+ if(typeof arguments[i] === 'function'){
+ cbCount++;
+ }else{
+ break;
+ }
+ }
+ // The number of arguments minus callbacks
+ var argsCount = arguments.length - cbCount;
+ if(argsCount === 2 &&
+ typeof arguments[0] === 'string' &&
+ typeof arguments[1] === 'object'){
+ // Intended for more advanced use, pass in Request parameters directly
+ request = new Request(arguments[0], arguments[1]);
+ callback = arguments[2];
+ errorCallback = arguments[3];
+
+ // do some sort of smart type checking
+ if (type === '') {
+ if (request.url.indexOf('json') !== -1) {
+ type = 'json';
+ } else if (request.url.indexOf('xml') !== -1) {
+ type = 'xml';
+ } else {
+ type = 'text';
+ }
+ }
+ } else {
+ // Provided with arguments
+ var path = arguments[0];
+ var method = 'GET';
+ var data;
+
+ for (var j = 1; j < arguments.length; j++) {
+ var a = arguments[j];
+ if (typeof a === 'string') {
+ if (a === 'GET' || a === 'POST' || a === 'PUT' || a === 'DELETE') {
+ method = a;
+ } else if(a === 'json' || a === 'jsonp' || a === 'xml' || a === 'text') {
+ type = a;
+ } else {
+ data = a;
+ }
+ } else if (typeof a === 'number') {
+ data = a.toString();
+ } else if (typeof a === 'object') {
+ if(a.hasOwnProperty('jsonpCallback')){
+ for (var attr in a) {
+ jsonpOptions[attr] = a[attr];
+ }
+ }else{
+ data = JSON.stringify(a);
+ contentType = 'application/json';
+ }
+ } else if (typeof a === 'function') {
+ if (!callback) {
+ callback = a;
+ } else {
+ errorCallback = a;
+ }
+ }
+ }
+ // do some sort of smart type checking
+ if (type === '') {
+ if (path.indexOf('json') !== -1) {
+ type = 'json';
+ } else if (path.indexOf('xml') !== -1) {
+ type = 'xml';
+ } else {
+ type = 'text';
+ }
+ }
+
+ request = new Request(path, {
+ method: method,
+ mode: 'cors',
+ body: data,
+ headers: new Headers({
+ 'Content-Type': contentType
+ })
+ });
+ }
+
+ if(type === 'jsonp'){
+ fetchJsonp(arguments[0], jsonpOptions)
+ .then(function(res){
+ if(res.ok){
+ return res.json();
+ }
+ throw res;
+ }).then(function(resp){
+ callback(resp);
+ }).catch(function(err){
+ if (errorCallback) {
+ errorCallback(err);
+ } else {
+ throw err;
+ }
+ });
+ }else{
+ fetch(request)
+ .then(function(res){
+ if(res.ok){
+ if(type === 'json'){
+ return res.json();
+ }else{
+ return res.text();
+ }
+ }
+
+ throw res;
+ })
+ .then(function(resp){
+ if (type === 'xml'){
+ var parser = new DOMParser();
+ resp = parser.parseFromString(resp, 'text/xml');
+ resp = parseXML(resp.documentElement);
+ }
+ callback(resp);
+ }).catch(function(err, msg){
+ if (errorCallback) {
+ errorCallback(err);
+ } else {
+ throw err;
+ }
+ });
+ }
+};
+
+/**
+ * @module IO
+ * @submodule Output
+ * @for p5
+ */
+
+window.URL = window.URL || window.webkitURL;
+
+// private array of p5.PrintWriter objects
+p5.prototype._pWriters = [];
+
+
+p5.prototype.createWriter = function (name, extension) {
+ var newPW;
+ // check that it doesn't already exist
+ for (var i in p5.prototype._pWriters) {
+ if (p5.prototype._pWriters[i].name === name) {
+ // if a p5.PrintWriter w/ this name already exists...
+ // return p5.prototype._pWriters[i]; // return it w/ contents intact.
+ // or, could return a new, empty one with a unique name:
+ newPW = new p5.PrintWriter(name + window.millis(), extension);
+ p5.prototype._pWriters.push(newPW);
+ return newPW;
+ }
+ }
+ newPW = new p5.PrintWriter(name, extension);
+ p5.prototype._pWriters.push(newPW);
+ return newPW;
+};
+
+
+p5.PrintWriter = function (filename, extension) {
+ var self = this;
+ this.name = filename;
+ this.content = '';
+ //Changed to write because it was being overloaded by function below.
+ this.write = function (data) {
+ this.content += data;
+ };
+ this.print = function (data) {
+ this.content += data + '\n';
+ };
+ this.flush = function () {
+ this.content = '';
+ };
+ this.close = function () {
+ // convert String to Array for the writeFile Blob
+ var arr = [];
+ arr.push(this.content);
+ p5.prototype.writeFile(arr, filename, extension);
+ // remove from _pWriters array and delete self
+ for (var i in p5.prototype._pWriters) {
+ if (p5.prototype._pWriters[i].name === this.name) {
+ // remove from _pWriters array
+ p5.prototype._pWriters.splice(i, 1);
+ }
+ }
+ self.flush();
+ self = {};
+ };
+};
+
+// object, filename, options --> saveJSON, saveStrings,
+// filename, [extension] [canvas] --> saveImage
+
+/**
+ * Save an image, text, json, csv, wav, or html. Prompts download to
+ * the client's computer. Note that it is not recommended to call save()
+ * within draw if it's looping, as the save() function will open a new save
+ * dialog every frame.
+ * The default behavior is to save the canvas as an image. You can
+ * optionally specify a filename.
+ * For example:
+ *
+ * save();
+ * save('myCanvas.jpg'); // save a specific canvas with a filename
+ *
+ *
+ * Alternately, the first parameter can be a pointer to a canvas
+ * p5.Element, an Array of Strings,
+ * an Array of JSON, a JSON object, a p5.Table, a p5.Image, or a
+ * p5.SoundFile (requires p5.sound). The second parameter is a filename
+ * (including extension). The third parameter is for options specific
+ * to this type of object. This method will save a file that fits the
+ * given paramaters. For example:
+ *
+ *
+ *
+ * save('myCanvas.jpg'); // Saves canvas as an image
+ *
+ * var cnv = createCanvas(100, 100);
+ * save(cnv, 'myCanvas.jpg'); // Saves canvas as an image
+ *
+ * var gb = createGraphics(100, 100);
+ * save(gb, 'myGraphics.jpg'); // Saves p5.Renderer object as an image
+ *
+ * save(myTable, 'myTable.html'); // Saves table as html file
+ * save(myTable, 'myTable.csv',); // Comma Separated Values
+ * save(myTable, 'myTable.tsv'); // Tab Separated Values
+ *
+ * save(myJSON, 'my.json'); // Saves pretty JSON
+ * save(myJSON, 'my.json', true); // Optimizes JSON filesize
+ *
+ * save(img, 'my.png'); // Saves pImage as a png image
+ *
+ * save(arrayOfStrings, 'my.txt'); // Saves strings to a text file with line
+ * // breaks after each item in the array
+ *
+ *
+ * @method save
+ * @param {Object|String} [objectOrFilename] If filename is provided, will
+ * save canvas as an image with
+ * either png or jpg extension
+ * depending on the filename.
+ * If object is provided, will
+ * save depending on the object
+ * and filename (see examples
+ * above).
+ * @param {String} [filename] If an object is provided as the first
+ * parameter, then the second parameter
+ * indicates the filename,
+ * and should include an appropriate
+ * file extension (see examples above).
+ * @param {Boolean|String} [options] Additional options depend on
+ * filetype. For example, when saving JSON,
+ * true
indicates that the
+ * output will be optimized for filesize,
+ * rather than readability.
+ */
+p5.prototype.save = function (object, _filename, _options) {
+ // parse the arguments and figure out which things we are saving
+ var args = arguments;
+ // =================================================
+ // OPTION 1: saveCanvas...
+
+ // if no arguments are provided, save canvas
+ var cnv = this._curElement.elt;
+ if (args.length === 0) {
+ p5.prototype.saveCanvas(cnv);
+ return;
+ }
+ // otherwise, parse the arguments
+
+ // if first param is a p5Graphics, then saveCanvas
+ else if (args[0] instanceof p5.Renderer ||
+ args[0] instanceof p5.Graphics) {
+ p5.prototype.saveCanvas(args[0].elt, args[1], args[2]);
+ return;
+ }
+
+ // if 1st param is String and only one arg, assume it is canvas filename
+ else if (args.length === 1 && typeof (args[0]) === 'string') {
+ p5.prototype.saveCanvas(cnv, args[0]);
+ }
+
+ // =================================================
+ // OPTION 2: extension clarifies saveStrings vs. saveJSON
+ else {
+ var extension = _checkFileExtension(args[1], args[2])[1];
+ switch (extension) {
+ case 'json':
+ p5.prototype.saveJSON(args[0], args[1], args[2]);
+ return;
+ case 'txt':
+ p5.prototype.saveStrings(args[0], args[1], args[2]);
+ return;
+ // =================================================
+ // OPTION 3: decide based on object...
+ default:
+ if (args[0] instanceof Array) {
+ p5.prototype.saveStrings(args[0], args[1], args[2]);
+ } else if (args[0] instanceof p5.Table) {
+ p5.prototype.saveTable(args[0], args[1], args[2], args[3]);
+ } else if (args[0] instanceof p5.Image) {
+ p5.prototype.saveCanvas(args[0].canvas, args[1]);
+ } else if (args[0] instanceof p5.SoundFile) {
+ p5.prototype.saveSound(args[0], args[1], args[2], args[3]);
+ }
+ }
+ }
+};
+
+/**
+ * Writes the contents of an Array or a JSON object to a .json file.
+ * The file saving process and location of the saved file will
+ * vary between web browsers.
+ *
+ * @method saveJSON
+ * @param {Array|Object} json
+ * @param {String} filename
+ * @param {Boolean} [optimize] If true, removes line breaks
+ * and spaces from the output
+ * file to optimize filesize
+ * (but not readability).
+ * @example
+ *
+ * var json;
+ *
+ * function setup() {
+ *
+ * json = {}; // new JSON Object
+ *
+ * json.id = 0;
+ * json.species = 'Panthera leo';
+ * json.name = 'Lion';
+ *
+ * // To save, un-comment the line below, then click 'run'
+ * // saveJSON(json, 'lion.json');
+ * }
+ *
+ * // Saves the following to a file called "lion.json":
+ * // {
+ * // "id": 0,
+ * // "species": "Panthera leo",
+ * // "name": "Lion"
+ * // }
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.saveJSON = function (json, filename, opt) {
+ var stringify;
+ if (opt) {
+ stringify = JSON.stringify(json);
+ } else {
+ stringify = JSON.stringify(json, undefined, 2);
+ }
+ this.saveStrings(stringify.split('\n'), filename, 'json');
+};
+
+p5.prototype.saveJSONObject = p5.prototype.saveJSON;
+p5.prototype.saveJSONArray = p5.prototype.saveJSON;
+
+
+/**
+ * Writes an array of Strings to a text file, one line per String.
+ * The file saving process and location of the saved file will
+ * vary between web browsers.
+ *
+ * @method saveStrings
+ * @param {Array} list string array to be written
+ * @param {String} filename filename for output
+ * @example
+ *
+ * var words = 'apple bear cat dog';
+ *
+ * // .split() outputs an Array
+ * var list = split(words, ' ');
+ *
+ * // To save the file, un-comment next line and click 'run'
+ * // saveStrings(list, 'nouns.txt');
+ *
+ * // Saves the following to a file called 'nouns.txt':
+ * //
+ * // apple
+ * // bear
+ * // cat
+ * // dog
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.saveStrings = function (list, filename, extension) {
+ var ext = extension || 'txt';
+ var pWriter = this.createWriter(filename, ext);
+ for (var i = 0; i < list.length; i++) {
+ if (i < list.length - 1) {
+ pWriter.print(list[i]);
+ } else {
+ pWriter.print(list[i]);
+ }
+ }
+ pWriter.close();
+ pWriter.flush();
+};
+
+
+// =======
+// HELPERS
+// =======
+
+function escapeHelper(content) {
+ return content
+ .replace(/&/g, '&')
+ .replace(//g, '>')
+ .replace(/"/g, '"')
+ .replace(/'/g, ''');
+}
+
+/**
+ * Writes the contents of a Table object to a file. Defaults to a
+ * text file with comma-separated-values ('csv') but can also
+ * use tab separation ('tsv'), or generate an HTML table ('html').
+ * The file saving process and location of the saved file will
+ * vary between web browsers.
+ *
+ * @method saveTable
+ * @param {p5.Table} Table the Table object to save to a file
+ * @param {String} filename the filename to which the Table should be saved
+ * @param {String} [options] can be one of "tsv", "csv", or "html"
+ * @example
+ *
+ * var table;
+ *
+ * function setup() {
+ * table = new p5.Table();
+ *
+ * table.addColumn('id');
+ * table.addColumn('species');
+ * table.addColumn('name');
+ *
+ * var newRow = table.addRow();
+ * newRow.setNum('id', table.getRowCount() - 1);
+ * newRow.setString('species', 'Panthera leo');
+ * newRow.setString('name', 'Lion');
+ *
+ * // To save, un-comment next line then click 'run'
+ * // saveTable(table, 'new.csv');
+ * }
+ *
+ * // Saves the following to a file called 'new.csv':
+ * // id,species,name
+ * // 0,Panthera leo,Lion
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.saveTable = function (table, filename, options) {
+ var ext;
+ if(options === undefined){
+ ext = filename.substring(filename.lastIndexOf('.')+1,filename.length);
+ }else{
+ ext = options;
+ }
+ var pWriter = this.createWriter(filename, ext);
+
+ var header = table.columns;
+
+ var sep = ','; // default to CSV
+ if (ext === 'tsv') {
+ sep = '\t';
+ }
+ if (ext !== 'html') {
+ // make header if it has values
+ if (header[0] !== '0') {
+ for (var h = 0; h < header.length; h++) {
+ if (h < header.length - 1) {
+ pWriter.write(header[h] + sep);
+ } else {
+ pWriter.write(header[h]);
+ }
+ }
+ pWriter.write('\n');
+ }
+
+ // make rows
+ for (var i = 0; i < table.rows.length; i++) {
+ var j;
+ for (j = 0; j < table.rows[i].arr.length; j++) {
+ if (j < table.rows[i].arr.length - 1) {
+ pWriter.write(table.rows[i].arr[j] + sep);
+ } else if (i < table.rows.length - 1) {
+ pWriter.write(table.rows[i].arr[j]);
+ } else {
+ pWriter.write(table.rows[i].arr[j]);
+ }
+ }
+ pWriter.write('\n');
+ }
+ }
+
+ // otherwise, make HTML
+ else {
+ pWriter.print('');
+ pWriter.print('');
+ var str = ' ';
+ pWriter.print(str);
+ pWriter.print('');
+
+ pWriter.print('');
+ pWriter.print(' ');
+
+ // make header if it has values
+ if (header[0] !== '0') {
+ pWriter.print(' ');
+ for (var k = 0; k < header.length; k++) {
+ var e = escapeHelper(header[k]);
+ pWriter.print(' ' + e);
+ pWriter.print(' | ');
+ }
+ pWriter.print('
');
+ }
+
+ // make rows
+ for (var row = 0; row < table.rows.length; row++) {
+ pWriter.print(' ');
+ for (var col = 0; col < table.columns.length; col++) {
+ var entry = table.rows[row].getString(col);
+ var htmlEntry = escapeHelper(entry);
+ pWriter.print(' ' + htmlEntry);
+ pWriter.print(' | ');
+ }
+ pWriter.print('
');
+ }
+ pWriter.print('
');
+ pWriter.print('');
+ pWriter.print('');
+ }
+ // close and flush the pWriter
+ pWriter.close();
+ pWriter.flush();
+}; // end saveTable()
+
+/**
+ * Generate a blob of file data as a url to prepare for download.
+ * Accepts an array of data, a filename, and an extension (optional).
+ * This is a private function because it does not do any formatting,
+ * but it is used by saveStrings, saveJSON, saveTable etc.
+ *
+ * @param {Array} dataToDownload
+ * @param {String} filename
+ * @param {[String]} extension
+ * @private
+ */
+p5.prototype.writeFile = function (dataToDownload, filename, extension) {
+ var type = 'application\/octet-stream';
+ if (p5.prototype._isSafari()) {
+ type = 'text\/plain';
+ }
+ var blob = new Blob(dataToDownload, {
+ 'type': type
+ });
+ var href = window.URL.createObjectURL(blob);
+ p5.prototype.downloadFile(href, filename, extension);
+};
+
+/**
+ * Forces download. Accepts a url to filedata/blob, a filename,
+ * and an extension (optional).
+ * This is a private function because it does not do any formatting,
+ * but it is used by saveStrings, saveJSON, saveTable etc.
+ *
+ * @param {String} href i.e. an href generated by createObjectURL
+ * @param {[String]} filename
+ * @param {[String]} extension
+ */
+p5.prototype.downloadFile = function (href, fName, extension) {
+ var fx = _checkFileExtension(fName, extension);
+ var filename = fx[0];
+ var ext = fx[1];
+
+ var a = document.createElement('a');
+ a.href = href;
+ a.download = filename;
+
+ // Firefox requires the link to be added to the DOM before click()
+ a.onclick = function(e) {
+ destroyClickedElement(e);
+ e.stopPropagation();
+ };
+
+ a.style.display = 'none';
+ document.body.appendChild(a);
+
+ // Safari will open this file in the same page as a confusing Blob.
+ if (p5.prototype._isSafari()) {
+ var aText = 'Hello, Safari user! To download this file...\n';
+ aText += '1. Go to File --> Save As.\n';
+ aText += '2. Choose "Page Source" as the Format.\n';
+ aText += '3. Name it with this extension: .\"' + ext + '\"';
+ alert(aText);
+ }
+ a.click();
+ href = null;
+};
+
+/**
+ * Returns a file extension, or another string
+ * if the provided parameter has no extension.
+ *
+ * @param {String} filename
+ * @return {String[]} [fileName, fileExtension]
+ *
+ * @private
+ */
+function _checkFileExtension(filename, extension) {
+ if (!extension || extension === true || extension === 'true') {
+ extension = '';
+ }
+ if (!filename) {
+ filename = 'untitled';
+ }
+ var ext = '';
+ // make sure the file will have a name, see if filename needs extension
+ if (filename && filename.indexOf('.') > -1) {
+ ext = filename.split('.').pop();
+ }
+ // append extension if it doesn't exist
+ if (extension) {
+ if (ext !== extension) {
+ ext = extension;
+ filename = filename + '.' + ext;
+ }
+ }
+ return [filename, ext];
+}
+p5.prototype._checkFileExtension = _checkFileExtension;
+
+/**
+ * Returns true if the browser is Safari, false if not.
+ * Safari makes trouble for downloading files.
+ *
+ * @return {Boolean} [description]
+ * @private
+ */
+p5.prototype._isSafari = function () {
+ var x = Object.prototype.toString.call(window.HTMLElement);
+ return x.indexOf('Constructor') > 0;
+};
+
+/**
+ * Helper function, a callback for download that deletes
+ * an invisible anchor element from the DOM once the file
+ * has been automatically downloaded.
+ *
+ * @private
+ */
+function destroyClickedElement(event) {
+ document.body.removeChild(event.target);
+}
+
+module.exports = p5;
+
+},{"../core/core":55,"../core/error_helpers":58,"es6-promise":5,"fetch-jsonp":6,"whatwg-fetch":45}],80:[function(_dereq_,module,exports){
+/**
+ * @module IO
+ * @submodule Table
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+
+/**
+ * Table Options
+ * Generic class for handling tabular data, typically from a
+ * CSV, TSV, or other sort of spreadsheet file.
+ * CSV files are
+ *
+ * comma separated values, often with the data in quotes. TSV
+ * files use tabs as separators, and usually don't bother with the
+ * quotes.
+ * File names should end with .csv if they're comma separated.
+ * A rough "spec" for CSV can be found
+ * here.
+ * To load files, use the loadTable method.
+ * To save tables to your computer, use the save method
+ * or the saveTable method.
+ *
+ * Possible options include:
+ *
+ * - csv - parse the table as comma-separated values
+ *
- tsv - parse the table as tab-separated values
+ *
- header - this table has a header (title) row
+ *
+ */
+
+/**
+ * Table objects store data with multiple rows and columns, much
+ * like in a traditional spreadsheet. Tables can be generated from
+ * scratch, dynamically, or using data from an existing file.
+ *
+ * @class p5.Table
+ * @constructor
+ * @param {p5.TableRow[]} [rows] An array of p5.TableRow objects
+ */
+p5.Table = function (rows) {
+ /**
+ * @property columns {String[]}
+ */
+ this.columns = [];
+
+ /**
+ * @property rows {p5.TableRow[]}
+ */
+ this.rows = [];
+ this.name = 'p5.Table'; // for friendly debugger system
+};
+
+/**
+ * Use addRow() to add a new row of data to a p5.Table object. By default,
+ * an empty row is created. Typically, you would store a reference to
+ * the new row in a TableRow object (see newRow in the example above),
+ * and then set individual values using set().
+ *
+ * If a p5.TableRow object is included as a parameter, then that row is
+ * duplicated and added to the table.
+ *
+ * @method addRow
+ * @param {p5.TableRow} [row] row to be added to the table
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //add a row
+ * var newRow = table.addRow();
+ * newRow.setString("id", table.getRowCount() - 1);
+ * newRow.setString("species", "Canis Lupus");
+ * newRow.setString("name", "Wolf");
+ *
+ * //print the results
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(table.getString(r, c));
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.addRow = function(row) {
+ // make sure it is a valid TableRow
+ var r = row || new p5.TableRow();
+
+ if (typeof(r.arr) === 'undefined' || typeof(r.obj) === 'undefined') {
+ //r = new p5.prototype.TableRow(r);
+ throw 'invalid TableRow: ' + r;
+ }
+ r.table = this;
+ this.rows.push(r);
+ return r;
+};
+
+/**
+ * Removes a row from the table object.
+ *
+ * @method removeRow
+ * @param {Number} id ID number of the row to remove
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //remove the first row
+ * var r = table.removeRow(0);
+ *
+ * //print the results
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(table.getString(r, c));
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.removeRow = function(id) {
+ this.rows[id].table = null; // remove reference to table
+ var chunk = this.rows.splice(id+1, this.rows.length);
+ this.rows.pop();
+ this.rows = this.rows.concat(chunk);
+};
+
+
+/**
+ * Returns a reference to the specified p5.TableRow. The reference
+ * can then be used to get and set values of the selected row.
+ *
+ * @method getRow
+ * @param {Number} rowID ID number of the row to get
+ * @return {p5.TableRow} p5.TableRow object
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * var row = table.getRow(1);
+ * //print it column by column
+ * //note: a row is an object, not an array
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(row.getString(c));
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getRow = function(r) {
+ return this.rows[r];
+};
+
+/**
+ * Gets all rows from the table. Returns an array of p5.TableRows.
+ *
+ * @method getRows
+ * @return {p5.TableRow[]} Array of p5.TableRows
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * var rows = table.getRows();
+ *
+ * //warning: rows is an array of objects
+ * for (var r = 0; r < rows.length; r++)
+ * rows[r].set("name", "Unicorn");
+ *
+ * //print the results
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(table.getString(r, c));
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getRows = function() {
+ return this.rows;
+};
+
+/**
+ * Finds the first row in the Table that contains the value
+ * provided, and returns a reference to that row. Even if
+ * multiple rows are possible matches, only the first matching
+ * row is returned. The column to search may be specified by
+ * either its ID or title.
+ *
+ * @method findRow
+ * @param {String} value The value to match
+ * @param {Number|String} column ID number or title of the
+ * column to search
+ * @return {p5.TableRow}
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //find the animal named zebra
+ * var row = table.findRow("Zebra", "name");
+ * //find the corresponding species
+ * print(row.getString("species"));
+ * }
+ *
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.findRow = function(value, column) {
+ // try the Object
+ if (typeof(column) === 'string') {
+ for (var i = 0; i < this.rows.length; i++){
+ if (this.rows[i].obj[column] === value) {
+ return this.rows[i];
+ }
+ }
+ }
+ // try the Array
+ else {
+ for (var j = 0; j < this.rows.length; j++){
+ if (this.rows[j].arr[column] === value) {
+ return this.rows[j];
+ }
+ }
+ }
+ // otherwise...
+ return null;
+};
+
+/**
+ * Finds the rows in the Table that contain the value
+ * provided, and returns references to those rows. Returns an
+ * Array, so for must be used to iterate through all the rows,
+ * as shown in the example above. The column to search may be
+ * specified by either its ID or title.
+ *
+ * @method findRows
+ * @param {String} value The value to match
+ * @param {Number|String} column ID number or title of the
+ * column to search
+ * @return {p5.TableRow[]} An Array of TableRow objects
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //add another goat
+ * var newRow = table.addRow();
+ * newRow.setString("id", table.getRowCount() - 1);
+ * newRow.setString("species", "Scape Goat");
+ * newRow.setString("name", "Goat");
+ *
+ * //find the rows containing animals named Goat
+ * var rows = table.findRows("Goat", "name");
+ * print(rows.length + " Goats found");
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.findRows = function(value, column) {
+ var ret = [];
+ if (typeof(column) === 'string') {
+ for (var i = 0; i < this.rows.length; i++){
+ if (this.rows[i].obj[column] === value) {
+ ret.push( this.rows[i] );
+ }
+ }
+ }
+ // try the Array
+ else {
+ for (var j = 0; j < this.rows.length; j++){
+ if (this.rows[j].arr[column] === value) {
+ ret.push( this.rows[j] );
+ }
+ }
+ }
+ return ret;
+};
+
+/**
+ * Finds the first row in the Table that matches the regular
+ * expression provided, and returns a reference to that row.
+ * Even if multiple rows are possible matches, only the first
+ * matching row is returned. The column to search may be
+ * specified by either its ID or title.
+ *
+ * @method matchRow
+ * @param {String} regexp The regular expression to match
+ * @param {String|Number} column The column ID (number) or
+ * title (string)
+ * @return {p5.TableRow} TableRow object
+ */
+p5.Table.prototype.matchRow = function(regexp, column) {
+ if (typeof(column) === 'number') {
+ for (var j = 0; j < this.rows.length; j++) {
+ if ( this.rows[j].arr[column].match(regexp) ) {
+ return this.rows[j];
+ }
+ }
+ }
+
+ else {
+ for (var i = 0; i < this.rows.length; i++) {
+ if ( this.rows[i].obj[column].match(regexp) ) {
+ return this.rows[i];
+ }
+ }
+ }
+ return null;
+};
+
+/**
+ * Finds the rows in the Table that match the regular expression provided,
+ * and returns references to those rows. Returns an array, so for must be
+ * used to iterate through all the rows, as shown in the example. The
+ * column to search may be specified by either its ID or title.
+ *
+ * @method matchRows
+ * @param {String} regexp The regular expression to match
+ * @param {String|Number} [column] The column ID (number) or
+ * title (string)
+ * @return {p5.TableRow[]} An Array of TableRow objects
+ * @example
+ * var table;
+ *
+ * function setup() {
+ *
+ * table = new p5.Table();
+ *
+ * table.addColumn('name');
+ * table.addColumn('type');
+ *
+ * var newRow = table.addRow();
+ * newRow.setString('name', 'Lion');
+ * newRow.setString('type', 'Mammal');
+ *
+ * newRow = table.addRow();
+ * newRow.setString('name', 'Snake');
+ * newRow.setString('type', 'Reptile');
+ *
+ * newRow = table.addRow();
+ * newRow.setString('name', 'Mosquito');
+ * newRow.setString('type', 'Insect');
+ *
+ * newRow = table.addRow();
+ * newRow.setString('name', 'Lizard');
+ * newRow.setString('type', 'Reptile');
+ *
+ * var rows = table.matchRows('R.*', 'type');
+ * for (var i = 0; i < rows.length; i++) {
+ * print(rows[i].getString('name') + ': ' + rows[i].getString('type'));
+ * }
+ * }
+ * // Sketch prints:
+ * // Snake: Reptile
+ * // Lizard: Reptile
+ */
+p5.Table.prototype.matchRows = function(regexp, column) {
+ var ret = [];
+ if (typeof(column) === 'number') {
+ for (var j = 0; j < this.rows.length; j++) {
+ if ( this.rows[j].arr[column].match(regexp) ) {
+ ret.push( this.rows[j] );
+ }
+ }
+ }
+
+ else {
+ for (var i = 0; i < this.rows.length; i++) {
+ if ( this.rows[i].obj[column].match(regexp) ) {
+ ret.push( this.rows[i] );
+ }
+ }
+ }
+ return ret;
+};
+
+
+/**
+ * Retrieves all values in the specified column, and returns them
+ * as an array. The column may be specified by either its ID or title.
+ *
+ * @method getColumn
+ * @param {String|Number} column String or Number of the column to return
+ * @return {Array} Array of column values
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * //getColumn returns an array that can be printed directly
+ * print(table.getColumn("species"));
+ * //outputs ["Capra hircus", "Panthera pardus", "Equus zebra"]
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getColumn = function(value) {
+ var ret = [];
+ if (typeof(value) === 'string'){
+ for (var i = 0; i < this.rows.length; i++){
+ ret.push (this.rows[i].obj[value]);
+ }
+ } else {
+ for (var j = 0; j < this.rows.length; j++){
+ ret.push (this.rows[j].arr[value]);
+ }
+ }
+ return ret;
+};
+
+/**
+ * Removes all rows from a Table. While all rows are removed,
+ * columns and column titles are maintained.
+ *
+ * @method clearRows
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * table.clearRows();
+ * print(table.getRowCount() + " total rows in table");
+ * print(table.getColumnCount() + " total columns in table");
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.clearRows = function() {
+ delete this.rows;
+ this.rows = [];
+};
+
+/**
+ * Use addColumn() to add a new column to a Table object.
+ * Typically, you will want to specify a title, so the column
+ * may be easily referenced later by name. (If no title is
+ * specified, the new column's title will be null.)
+ *
+ * @method addColumn
+ * @param {String} [title] title of the given column
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * table.addColumn("carnivore");
+ * table.set(0, "carnivore", "no");
+ * table.set(1, "carnivore", "yes");
+ * table.set(2, "carnivore", "no");
+ *
+ * //print the results
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(table.getString(r, c));
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.addColumn = function(title) {
+ var t = title || null;
+ this.columns.push(t);
+};
+
+/**
+ * Returns the total number of columns in a Table.
+ *
+ * @return {Number} Number of columns in this table
+ */
+p5.Table.prototype.getColumnCount = function() {
+ return this.columns.length;
+};
+
+/**
+ * Returns the total number of rows in a Table.
+ *
+ * @method getRowCount
+ * @return {Number} Number of rows in this table
+
+ */
+p5.Table.prototype.getRowCount = function() {
+ return this.rows.length;
+};
+
+/**
+ * Removes any of the specified characters (or "tokens").
+ *
+ * If no column is specified, then the values in all columns and
+ * rows are processed. A specific column may be referenced by
+ * either its ID or title.
+ *
+ * @method removeTokens
+ * @param {String} chars String listing characters to be removed
+ * @param {String|Number} [column] Column ID (number)
+ * or name (string)
+ */
+p5.Table.prototype.removeTokens = function(chars, column) {
+ var escape= function(s) {
+ return s.replace(/[-\/\\^$*+?.()|[\]{}]/g, '\\$&');
+ };
+ var charArray = [];
+ for (var i = 0; i < chars.length; i++) {
+ charArray.push( escape( chars.charAt(i) ) );
+ }
+ var regex = new RegExp(charArray.join('|'), 'g');
+
+ if (typeof(column) === 'undefined'){
+ for (var c = 0; c < this.columns.length; c++) {
+ for (var d = 0; d < this.rows.length; d++) {
+ var s = this.rows[d].arr[c];
+ s = s.replace(regex, '');
+ this.rows[d].arr[c] = s;
+ this.rows[d].obj[this.columns[c]] = s;
+ }
+ }
+ }
+ else if (typeof(column) === 'string'){
+ for (var j = 0; j < this.rows.length; j++) {
+ var val = this.rows[j].obj[column];
+ val = val.replace(regex, '');
+ this.rows[j].obj[column] = val;
+ var pos = this.columns.indexOf(column);
+ this.rows[j].arr[pos] = val;
+ }
+ }
+ else {
+ for (var k = 0; k < this.rows.length; k++) {
+ var str = this.rows[k].arr[column];
+ str = str.replace(regex, '');
+ this.rows[k].arr[column] = str;
+ this.rows[k].obj[this.columns[column]] = str;
+ }
+ }
+};
+
+/**
+ * Trims leading and trailing whitespace, such as spaces and tabs,
+ * from String table values. If no column is specified, then the
+ * values in all columns and rows are trimmed. A specific column
+ * may be referenced by either its ID or title.
+ *
+ * @method trim
+ * @param {String|Number} column Column ID (number)
+ * or name (string)
+ */
+p5.Table.prototype.trim = function(column) {
+ var regex = new RegExp( (' '), 'g');
+
+ if (typeof(column) === 'undefined'){
+ for (var c = 0; c < this.columns.length; c++) {
+ for (var d = 0; d < this.rows.length; d++) {
+ var s = this.rows[d].arr[c];
+ s = s.replace(regex, '');
+ this.rows[d].arr[c] = s;
+ this.rows[d].obj[this.columns[c]] = s;
+ }
+ }
+ }
+ else if (typeof(column) === 'string'){
+ for (var j = 0; j < this.rows.length; j++) {
+ var val = this.rows[j].obj[column];
+ val = val.replace(regex, '');
+ this.rows[j].obj[column] = val;
+ var pos = this.columns.indexOf(column);
+ this.rows[j].arr[pos] = val;
+ }
+ }
+ else {
+ for (var k = 0; k < this.rows.length; k++) {
+ var str = this.rows[k].arr[column];
+ str = str.replace(regex, '');
+ this.rows[k].arr[column] = str;
+ this.rows[k].obj[this.columns[column]] = str;
+ }
+ }
+};
+
+/**
+ * Use removeColumn() to remove an existing column from a Table
+ * object. The column to be removed may be identified by either
+ * its title (a String) or its index value (an int).
+ * removeColumn(0) would remove the first column, removeColumn(1)
+ * would remove the second column, and so on.
+ *
+ * @method removeColumn
+ * @param {String|Number} column columnName (string) or ID (number)
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * table.removeColumn("id");
+ * print(table.getColumnCount());
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.removeColumn = function(c) {
+ var cString;
+ var cNumber;
+ if (typeof(c) === 'string') {
+ // find the position of c in the columns
+ cString = c;
+ cNumber = this.columns.indexOf(c);
+ console.log('string');
+ }
+ else{
+ cNumber = c;
+ cString = this.columns[c];
+ }
+
+ var chunk = this.columns.splice(cNumber+1, this.columns.length);
+ this.columns.pop();
+ this.columns = this.columns.concat(chunk);
+
+ for (var i = 0; i < this.rows.length; i++){
+ var tempR = this.rows[i].arr;
+ var chip = tempR.splice(cNumber+1, tempR.length);
+ tempR.pop();
+ this.rows[i].arr = tempR.concat(chip);
+ delete this.rows[i].obj[cString];
+ }
+
+};
+
+
+/**
+ * Stores a value in the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified
+ * by either its ID or title.
+ *
+ * @method set
+ * @param {String|Number} column column ID (Number)
+ * or title (String)
+ * @param {String|Number} value value to assign
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * table.set(0, "species", "Canis Lupus");
+ * table.set(0, "name", "Wolf");
+ *
+ * //print the results
+ * for (var r = 0; r < table.getRowCount(); r++)
+ * for (var c = 0; c < table.getColumnCount(); c++)
+ * print(table.getString(r, c));
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.set = function(row, column, value) {
+ this.rows[row].set(column, value);
+};
+
+/**
+ * Stores a Float value in the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified
+ * by either its ID or title.
+ *
+ * @method setNum
+ * @param {Number} row row ID
+ * @param {String|Number} column column ID (Number)
+ * or title (String)
+ * @param {Number} value value to assign
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * table.setNum(1, "id", 1);
+ *
+ * print(table.getColumn(0));
+ * //["0", 1, "2"]
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ */
+p5.Table.prototype.setNum = function(row, column, value){
+ this.rows[row].setNum(column, value);
+};
+
+
+/**
+ * Stores a String value in the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified
+ * by either its ID or title.
+ *
+ * @method setString
+ * @param {Number} row row ID
+ * @param {String|Number} column column ID (Number)
+ * or title (String)
+ * @param {String} value value to assign
+ */
+p5.Table.prototype.setString = function(row, column, value){
+ this.rows[row].setString(column, value);
+};
+
+/**
+ * Retrieves a value from the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified by
+ * either its ID or title.
+ *
+ * @method get
+ * @param {Number} row row ID
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {String|Number}
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * print(table.get(0, 1));
+ * //Capra hircus
+ * print(table.get(0, "species"));
+ * //Capra hircus
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.get = function(row, column) {
+ return this.rows[row].get(column);
+};
+
+/**
+ * Retrieves a Float value from the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified by
+ * either its ID or title.
+ *
+ * @method getNum
+ * @param {Number} row row ID
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {Number}
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * print(table.getNum(1, 0) + 100);
+ * //id 1 + 100 = 101
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getNum = function(row, column) {
+ return this.rows[row].getNum(column);
+};
+
+/**
+ * Retrieves a String value from the Table's specified row and column.
+ * The row is specified by its ID, while the column may be specified by
+ * either its ID or title.
+ *
+ * @method getString
+ * @param {Number} row row ID
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {String}
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * var tableArray = table.getArray();
+ *
+ * //output each row as array
+ * for (var i = 0; i < tableArray.length; i++)
+ * print(tableArray[i]);
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getString = function(row, column) {
+ return this.rows[row].getString(column);
+};
+
+/**
+ * Retrieves all table data and returns as an object. If a column name is
+ * passed in, each row object will be stored with that attribute as its
+ * title.
+ *
+ * @method getObject
+ * @param {String} headerColumn Name of the column which should be used to
+ * title each row object (optional)
+ * @return {Object}
+ *
+ * @example
+ *
+ *
+ * // Given the CSV file "mammals.csv"
+ * // in the project's "assets" folder:
+ * //
+ * // id,species,name
+ * // 0,Capra hircus,Goat
+ * // 1,Panthera pardus,Leopard
+ * // 2,Equus zebra,Zebra
+ *
+ * var table;
+ *
+ * function preload() {
+ * //my table is comma separated value "csv"
+ * //and has a header specifying the columns labels
+ * table = loadTable("assets/mammals.csv", "csv", "header");
+ * }
+ *
+ * function setup() {
+ * var tableObject = table.getObject();
+ *
+ * print(tableObject);
+ * //outputs an object
+ * }
+ *
+ *
+ *
+ *@alt
+ * no image displayed
+ *
+ */
+p5.Table.prototype.getObject = function (headerColumn) {
+ var tableObject = {};
+ var obj, cPos, index;
+
+ for(var i = 0; i < this.rows.length; i++) {
+ obj = this.rows[i].obj;
+
+ if (typeof(headerColumn) === 'string'){
+ cPos = this.columns.indexOf(headerColumn); // index of columnID
+ if (cPos >= 0) {
+ index = obj[headerColumn];
+ tableObject[index] = obj;
+ } else {
+ throw 'This table has no column named "' + headerColumn +'"';
+ }
+ } else {
+ tableObject[i] = this.rows[i].obj;
+ }
+ }
+ return tableObject;
+};
+
+/**
+ * Retrieves all table data and returns it as a multidimensional array.
+ *
+ * @method getArray
+ * @return {Array}
+ */
+p5.Table.prototype.getArray = function () {
+ var tableArray = [];
+ for(var i = 0; i < this.rows.length; i++) {
+ tableArray.push(this.rows[i].arr);
+ }
+ return tableArray;
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],81:[function(_dereq_,module,exports){
+/**
+ * @module IO
+ * @submodule Table
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * A TableRow object represents a single row of data values,
+ * stored in columns, from a table.
+ *
+ * A Table Row contains both an ordered array, and an unordered
+ * JSON object.
+ *
+ * @class p5.TableRow
+ * @constructor
+ * @param {String} [str] optional: populate the row with a
+ * string of values, separated by the
+ * separator
+ * @param {String} [separator] comma separated values (csv) by default
+ */
+p5.TableRow = function (str, separator) {
+ var arr = [];
+ var obj = {};
+ if (str){
+ separator = separator || ',';
+ arr = str.split(separator);
+ }
+ for (var i = 0; i < arr.length; i++){
+ var key = i;
+ var val = arr[i];
+ obj[key] = val;
+ }
+ this.arr = arr;
+ this.obj = obj;
+ this.table = null;
+ this.name = 'p5.TableRow'; // for friendly debugger system
+};
+
+/**
+ * Stores a value in the TableRow's specified column.
+ * The column may be specified by either its ID or title.
+ *
+ * @method set
+ * @param {String|Number} column Column ID (Number)
+ * or Title (String)
+ * @param {String|Number} value The value to be stored
+ */
+p5.TableRow.prototype.set = function(column, value) {
+ // if typeof column is string, use .obj
+ if (typeof(column) === 'string'){
+ var cPos = this.table.columns.indexOf(column); // index of columnID
+ if (cPos >= 0) {
+ this.obj[column] = value;
+ this.arr[cPos] = value;
+ }
+ else {
+ throw 'This table has no column named "' + column +'"';
+ }
+ }
+
+ // if typeof column is number, use .arr
+ else {
+ if (column < this.table.columns.length) {
+ this.arr[column] = value;
+ var cTitle = this.table.columns[column];
+ this.obj[cTitle] = value;
+ }
+ else {
+ throw 'Column #' + column + ' is out of the range of this table';
+ }
+ }
+};
+
+
+/**
+ * Stores a Float value in the TableRow's specified column.
+ * The column may be specified by either its ID or title.
+ *
+ * @method setNum
+ * @param {String|Number} column Column ID (Number)
+ * or Title (String)
+ * @param {Number} value The value to be stored
+ * as a Float
+ */
+p5.TableRow.prototype.setNum = function(column, value){
+ var floatVal = parseFloat(value);
+ this.set(column, floatVal);
+};
+
+
+/**
+ * Stores a String value in the TableRow's specified column.
+ * The column may be specified by either its ID or title.
+ *
+ * @method setString
+ * @param {String|Number} column Column ID (Number)
+ * or Title (String)
+ * @param {String} value The value to be stored
+ * as a String
+ */
+p5.TableRow.prototype.setString = function(column, value){
+ var stringVal = value.toString();
+ this.set(column, stringVal);
+};
+
+/**
+ * Retrieves a value from the TableRow's specified column.
+ * The column may be specified by either its ID or title.
+ *
+ * @method get
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {String|Number}
+ */
+p5.TableRow.prototype.get = function(column) {
+ if (typeof(column) === 'string'){
+ return this.obj[column];
+ } else {
+ return this.arr[column];
+ }
+};
+
+/**
+ * Retrieves a Float value from the TableRow's specified
+ * column. The column may be specified by either its ID or
+ * title.
+ *
+ * @method getNum
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {Number} Float Floating point number
+ */
+p5.TableRow.prototype.getNum = function(column) {
+ var ret;
+ if (typeof(column) === 'string'){
+ ret = parseFloat(this.obj[column]);
+ } else {
+ ret = parseFloat(this.arr[column]);
+ }
+
+ if (ret.toString() === 'NaN') {
+ throw 'Error: ' + this.obj[column]+ ' is NaN (Not a Number)';
+ }
+ return ret;
+};
+
+/**
+ * Retrieves an String value from the TableRow's specified
+ * column. The column may be specified by either its ID or
+ * title.
+ *
+ * @method getString
+ * @param {String|Number} column columnName (string) or
+ * ID (number)
+ * @return {String} String
+ */
+p5.TableRow.prototype.getString = function(column) {
+ if (typeof(column) === 'string'){
+ return this.obj[column].toString();
+ } else {
+ return this.arr[column].toString();
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],82:[function(_dereq_,module,exports){
+/**
+ * @module IO
+ * @submodule XML
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * XML is a representation of an XML object, able to parse XML code. Use
+ * loadXML() to load external XML files and create XML objects.
+ *
+ * @class p5.XML
+ * @constructor
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var children = xml.getChildren("animal");
+ *
+ * for (var i = 0; i < children.length; i++) {
+ * var id = children[i].getNum("id");
+ * var coloring = children[i].getString("species");
+ * var name = children[i].getContent();
+ * print(id + ", " + coloring + ", " + name);
+ * }
+ * }
+ *
+ * // Sketch prints:
+ * // 0, Capra hircus, Goat
+ * // 1, Panthera pardus, Leopard
+ * // 2, Equus zebra, Zebra
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.XML = function () {
+ this.name = null; //done
+ this.attributes = {}; //done
+ this.children = [];
+ this.parent = null;
+ this.content = null; //done
+ this.name = 'p5.XML'; // for friendly debugger system
+};
+
+
+/**
+ * Gets a copy of the element's parent. Returns the parent as another
+ * p5.XML object.
+ *
+ * @method getParent
+ * @return {p5.XML} element parent
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var children = xml.getChildren("animal");
+ * var parent = children[1].getParent();
+ * print(parent.getName());
+ * }
+ *
+ * // Sketch prints:
+ * // mammals
+ *
+ */
+p5.XML.prototype.getParent = function() {
+ return this.parent;
+};
+
+/**
+ * Gets the element's full name, which is returned as a String.
+ *
+ * @method getName
+ * @return {String} the name of the node
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * print(xml.getName());
+ * }
+ *
+ * // Sketch prints:
+ * // mammals
+ *
+ */
+p5.XML.prototype.getName = function() {
+ return this.name;
+};
+
+/**
+ * Sets the element's name, which is specified as a String.
+ *
+ * @method setName
+ * @param {String} the new name of the node
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * print(xml.getName());
+ * xml.setName("fish");
+ * print(xml.getName());
+ * }
+ *
+ * // Sketch prints:
+ * // mammals
+ * // fish
+ *
+ */
+p5.XML.prototype.setName = function(name) {
+ this.name = name;
+};
+
+/**
+ * Checks whether or not the element has any children, and returns the result
+ * as a boolean.
+ *
+ * @method hasChildren
+ * @return {boolean}
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * print(xml.hasChildren());
+ * }
+ *
+ * // Sketch prints:
+ * // true
+ *
+ */
+p5.XML.prototype.hasChildren = function() {
+ return this.children.length > 0;
+};
+
+/**
+ * Get the names of all of the element's children, and returns the names as an
+ * array of Strings. This is the same as looping through and calling getName()
+ * on each child element individually.
+ *
+ * @method listChildren
+ * @return {String[]} names of the children of the element
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * print(xml.listChildren());
+ * }
+ *
+ * // Sketch prints:
+ * // ["animal", "animal", "animal"]
+ *
+ */
+p5.XML.prototype.listChildren = function() {
+ return this.children.map(function(c) { return c.name; });
+};
+
+/**
+ * Returns all of the element's children as an array of p5.XML objects. When
+ * the name parameter is specified, then it will return all children that match
+ * that name.
+ *
+ * @method getChildren
+ * @param {String} [name] element name
+ * @return {p5.XML[]} children of the element
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var animals = xml.getChildren("animal");
+ *
+ * for (var i = 0; i < animals.length; i++) {
+ * print(animals[i].getContent());
+ * }
+ * }
+ *
+ * // Sketch prints:
+ * // "Goat"
+ * // "Leopard"
+ * // "Zebra"
+ *
+ */
+p5.XML.prototype.getChildren = function(param) {
+ if (param) {
+ return this.children.filter(function(c) { return c.name === param; });
+ }
+ else {
+ return this.children;
+ }
+};
+
+/**
+ * Returns the first of the element's children that matches the name parameter
+ * or the child of the given index.It returns undefined if no matching
+ * child is found.
+ *
+ * @method getChild
+ * @param {String|Number} name element name or index
+ * @return {p5.XML}
+ * @example<animal
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getContent());
+ * }
+ *
+ * // Sketch prints:
+ * // "Goat"
+ *
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var secondChild = xml.getChild(1);
+ * print(secondChild.getContent());
+ * }
+ *
+ * // Sketch prints:
+ * // "Leopard"
+ *
+ */
+p5.XML.prototype.getChild = function(param) {
+ if(typeof param === 'string') {
+ return this.children.find(function(c) {
+ return c.name === param;
+ });
+ }
+ else {
+ return this.children[param];
+ }
+};
+
+/**
+ * Appends a new child to the element. The child can be specified with
+ * either a String, which will be used as the new tag's name, or as a
+ * reference to an existing p5.XML object.
+ * A reference to the newly created child is returned as an p5.XML object.
+ *
+ * @method addChild
+ * @param {p5.XML} a p5.XML Object which will be the child to be added
+ */
+p5.XML.prototype.addChild = function(node) {
+ if (node instanceof p5.XML) {
+ this.children.push(node);
+ } else {
+ // PEND
+ }
+};
+
+/**
+ * Removes the element specified by name or index.
+ *
+ * @method removeChild
+ * @param {String|Number} name element name or index
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * xml.removeChild("animal");
+ * var children = xml.getChildren();
+ * for (var i=0; i
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * xml.removeChild(1);
+ * var children = xml.getChildren();
+ * for (var i=0; i
+ */
+p5.XML.prototype.removeChild = function(param) {
+ var ind = -1;
+ if(typeof param === 'string') {
+ for (var i=0; i
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getAttributeCount());
+ * }
+ *
+ * // Sketch prints:
+ * // 2
+ *
+ */
+p5.XML.prototype.getAttributeCount = function() {
+ return Object.keys(this.attributes).length;
+};
+
+/**
+ * Gets all of the specified element's attributes, and returns them as an
+ * array of Strings.
+ *
+ * @method listAttributes
+ * @return {String[]} an array of strings containing the names of attributes
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.listAttributes());
+ * }
+ *
+ * // Sketch prints:
+ * // ["id", "species"]
+ *
+ */
+p5.XML.prototype.listAttributes = function() {
+ return Object.keys(this.attributes);
+};
+
+/**
+ * Checks whether or not an element has the specified attribute.
+ *
+ * @method hasAttribute
+ * @param {String} the attribute to be checked
+ * @return {boolean} true if attribute found else false
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.hasAttribute("species"));
+ * print(firstChild.hasAttribute("color"));
+ * }
+ *
+ * // Sketch prints:
+ * // true
+ * // false
+ *
+ */
+p5.XML.prototype.hasAttribute = function(name) {
+ return this.attributes[name] ? true : false;
+};
+
+/**
+ * Returns an attribute value of the element as an Number. If the defaultValue
+ * parameter is specified and the attribute doesn't exist, then defaultValue
+ * is returned. If no defaultValue is specified and the attribute doesn't
+ * exist, the value 0 is returned.
+ *
+ * @method getNum
+ * @param {String} name the non-null full name of the attribute
+ * @param {Number} [defaultValue] the default value of the attribute
+ * @return {Number}
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getNum("id"));
+ * }
+ *
+ * // Sketch prints:
+ * // 0
+ *
+ */
+p5.XML.prototype.getNum = function(name, defaultValue) {
+ return Number(this.attributes[name]) || defaultValue || 0;
+};
+
+/**
+ * Returns an attribute value of the element as an String. If the defaultValue
+ * parameter is specified and the attribute doesn't exist, then defaultValue
+ * is returned. If no defaultValue is specified and the attribute doesn't
+ * exist, null is returned.
+ *
+ * @method getString
+ * @param {String} name the non-null full name of the attribute
+ * @param {Number} [defaultValue] the default value of the attribute
+ * @return {Number}
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getString("species"));
+ * }
+ *
+ * // Sketch prints:
+ * // "Capra hircus"
+ *
+ */
+p5.XML.prototype.getString = function(name, defaultValue) {
+ return String(this.attributes[name]) || defaultValue || null;
+};
+
+/**
+ * Sets the content of an element's attribute. The first parameter specifies
+ * the attribute name, while the second specifies the new content.
+ *
+ * @method setAttribute
+ * @param {String} name the full name of the attribute
+ * @param {Number} value the value of the attribute
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getString("species"));
+ * firstChild.setAttribute("species", "Jamides zebra");
+ * print(firstChild.getString("species"));
+ * }
+ *
+ * // Sketch prints:
+ * // "Capra hircus"
+ * // "Jamides zebra"
+ *
+ */
+p5.XML.prototype.setAttribute = function(name, value) {
+ if (this.attributes[name]) {
+ this.attributes[name] = value;
+ }
+};
+
+/**
+ * Returns the content of an element. If there is no such content,
+ * defaultValue is returned if specified, otherwise null is returned.
+ *
+ * @method getContent
+ * @param {String} [defaultValue] value returned if no content is found
+ * @return {String}
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getContent());
+ * }
+ *
+ * // Sketch prints:
+ * // "Goat"
+ *
+ */
+p5.XML.prototype.getContent = function(defaultValue) {
+ return this.content || defaultValue || null;
+};
+
+/**
+ * Sets the element's content.
+ *
+ * @method setContent
+ * @param {String} text the new content
+ * @example
+ *
+ * // The following short XML file called "mammals.xml" is parsed
+ * // in the code below.
+ * //
+ * //
+ * // <mammals>
+ * // <animal id="0" species="Capra hircus">Goat</animal>
+ * // <animal id="1" species="Panthera pardus">Leopard</animal>
+ * // <animal id="2" species="Equus zebra">Zebra</animal>
+ * // </mammals>
+ *
+ * var xml;
+ *
+ * function preload() {
+ * xml = loadXML("assets/mammals.xml");
+ * }
+ *
+ * function setup() {
+ * var firstChild = xml.getChild("animal");
+ * print(firstChild.getContent());
+ * firstChild.setContent("Mountain Goat");
+ * print(firstChild.getContent());
+ * }
+ *
+ * // Sketch prints:
+ * // "Goat"
+ * // "Mountain Goat"
+ *
+ */
+p5.XML.prototype.setContent = function( content ) {
+ if(!this.children.length) {
+ this.content = content;
+ }
+};
+
+/* HELPERS */
+/**
+ * This method is called while the parsing of XML (when loadXML() is
+ * called). The difference between this method and the setContent()
+ * method defined later is that this one is used to set the content
+ * when the node in question has more nodes under it and so on and
+ * not directly text content. While in the other one is used when
+ * the node in question directly has text inside it.
+ *
+ */
+p5.XML.prototype._setCont = function(content) {
+ var str;
+ str = content;
+ str = str.replace(/\s\s+/g, ',');
+ //str = str.split(',');
+ this.content = str;
+};
+
+/**
+ * This method is called while the parsing of XML (when loadXML() is
+ * called). The XML node is passed and its attributes are stored in the
+ * p5.XML's attribute Object.
+ *
+ */
+p5.XML.prototype._setAttributes = function(node) {
+ var i, att = {};
+ for( i = 0; i < node.attributes.length; i++) {
+ att[node.attributes[i].nodeName] = node.attributes[i].nodeValue;
+ }
+ this.attributes = att;
+};
+
+module.exports = p5;
+},{"../core/core":55}],83:[function(_dereq_,module,exports){
+/**
+ * @module Math
+ * @submodule Calculation
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Calculates the absolute value (magnitude) of a number. Maps to Math.abs().
+ * The absolute value of a number is always positive.
+ *
+ * @method abs
+ * @param {Number} n number to compute
+ * @return {Number} absolute value of given number
+ * @example
+ *
+ * function setup() {
+ * var x = -3;
+ * var y = abs(x);
+ *
+ * print(x); // -3
+ * print(y); // 3
+ * }
+ *
+ *
+ * @alt
+ * no image displayed
+ *
+ */
+p5.prototype.abs = Math.abs;
+
+/**
+ * Calculates the closest int value that is greater than or equal to the
+ * value of the parameter. Maps to Math.ceil(). For example, ceil(9.03)
+ * returns the value 10.
+ *
+ * @method ceil
+ * @param {Number} n number to round up
+ * @return {Number} rounded up number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * // map, mouseX between 0 and 5.
+ * var ax = map(mouseX, 0, 100, 0, 5);
+ * var ay = 66;
+ *
+ * //Get the ceiling of the mapped number.
+ * var bx = ceil(map(mouseX, 0, 100, 0,5));
+ * var by = 33;
+ *
+ * // Multiply the mapped numbers by 20 to more easily
+ * // see the changes.
+ * stroke(0);
+ * fill(0);
+ * line(0, ay, ax * 20, ay);
+ * line(0, by, bx * 20, by);
+ *
+ * // Reformat the float returned by map and draw it.
+ * noStroke();
+ * text(nfc(ax, 2,2), ax, ay - 5);
+ * text(nfc(bx,1,1), bx, by - 5);
+ * }
+ *
+ *
+ * @alt
+ * 2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals
+ *
+ */
+p5.prototype.ceil = Math.ceil;
+
+/**
+ * Constrains a value between a minimum and maximum value.
+ *
+ * @method constrain
+ * @param {Number} n number to constrain
+ * @param {Number} low minimum limit
+ * @param {Number} high maximum limit
+ * @return {Number} constrained number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ *
+ * var leftWall = 25;
+ * var rightWall = 75;
+ *
+ * // xm is just the mouseX, while
+ * // xc is the mouseX, but constrained
+ * // between the leftWall and rightWall!
+ * var xm = mouseX;
+ * var xc = constrain(mouseX, leftWall, rightWall);
+ *
+ * // Draw the walls.
+ * stroke(150);
+ * line(leftWall, 0, leftWall, height);
+ * line(rightWall, 0, rightWall, height);
+ *
+ * // Draw xm and xc as circles.
+ * noStroke();
+ * fill(150);
+ * ellipse(xm, 33, 9,9); // Not Constrained
+ * fill(0);
+ * ellipse(xc, 66, 9,9); // Constrained
+ * }
+ *
+ *
+ * @alt
+ * 2 vertical lines. 2 ellipses move with mouse X 1 does not move passed lines
+ *
+ */
+p5.prototype.constrain = function(n, low, high) {
+ return Math.max(Math.min(n, high), low);
+};
+
+/**
+ * Calculates the distance between two points.
+ *
+ * @method dist
+ * @param {Number} x1 x-coordinate of the first point
+ * @param {Number} y1 y-coordinate of the first point
+ * @param {Number} x2 x-coordinate of the second point
+ * @param {Number} y2 y-coordinate of the second point
+ * @return {Number} distance between the two points
+ */
+/**
+ * @method dist
+ * @param {Number} x1
+ * @param {Number} y1
+ * @param {Number} z1 z-coordinate of the first point
+ * @param {Number} x2
+ * @param {Number} y2
+ * @param {Number} z2 z-coordinate of the second point
+ * @return {Number} distance between the two points
+ * @example
+ *
+ * // Move your mouse inside the canvas to see the
+ * // change in distance between two points!
+ * function draw() {
+ * background(200);
+ * fill(0);
+ *
+ * var x1 = 10;
+ * var y1 = 90;
+ * var x2 = mouseX;
+ * var y2 = mouseY;
+ *
+ * line(x1, y1, x2, y2);
+ * ellipse(x1, y1, 7, 7);
+ * ellipse(x2, y2, 7, 7);
+ *
+ * // d is the length of the line
+ * // the distance from point 1 to point 2.
+ * var d = int(dist(x1, y1, x2, y2));
+ *
+ * // Let's write d along the line we are drawing!
+ * push();
+ * translate( (x1+x2)/2, (y1+y2)/2 );
+ * rotate( atan2(y2-y1,x2-x1) );
+ * text(nfc(d,1,1), 0, -5);
+ * pop();
+ * // Fancy!
+ * }
+ *
+ *
+ * @alt
+ * 2 ellipses joined by line. 1 ellipse moves with mouse X&Y. Distance displayed.
+ *
+ */
+p5.prototype.dist = function() {
+ if (arguments.length === 4) { //2D
+ return hypot(arguments[2]-arguments[0], arguments[3]-arguments[1]);
+ } else if (arguments.length === 6) { //3D
+ return hypot(arguments[3]-arguments[0],
+ arguments[4]-arguments[1],
+ arguments[5]-arguments[2]);
+ }
+};
+
+/**
+ * Returns Euler's number e (2.71828...) raised to the power of the n
+ * parameter. Maps to Math.exp().
+ *
+ * @method exp
+ * @param {Number} n exponent to raise
+ * @return {Number} e^n
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ *
+ * // Compute the exp() function with a value between 0 and 2
+ * var xValue = map(mouseX, 0, width, 0, 2);
+ * var yValue = exp(xValue);
+ *
+ * var y = map(yValue, 0, 8, height, 0);
+ *
+ * var legend = "exp (" + nfc(xValue, 3) +")\n= " + nf(yValue, 1, 4);
+ * stroke(150);
+ * line(mouseX, y, mouseX, height);
+ * fill(0);
+ * text(legend, 5, 15);
+ * noStroke();
+ * ellipse (mouseX,y, 7, 7);
+ *
+ * // Draw the exp(x) curve,
+ * // over the domain of x from 0 to 2
+ * noFill();
+ * stroke(0);
+ * beginShape();
+ * for (var x = 0; x < width; x++) {
+ * xValue = map(x, 0, width, 0, 2);
+ * yValue = exp(xValue);
+ * y = map(yValue, 0, 8, height, 0);
+ * vertex(x, y);
+ * }
+ *
+ * endShape();
+ * line(0, 0, 0, height);
+ * line(0, height-1, width, height-1);
+ * }
+ *
+ *
+ * @alt
+ * ellipse moves along a curve with mouse x. e^n displayed.
+ *
+ */
+p5.prototype.exp = Math.exp;
+
+/**
+ * Calculates the closest int value that is less than or equal to the
+ * value of the parameter. Maps to Math.floor().
+ *
+ * @method floor
+ * @param {Number} n number to round down
+ * @return {Number} rounded down number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * //map, mouseX between 0 and 5.
+ * var ax = map(mouseX, 0, 100, 0, 5);
+ * var ay = 66;
+ *
+ * //Get the floor of the mapped number.
+ * var bx = floor(map(mouseX, 0, 100, 0,5));
+ * var by = 33;
+ *
+ * // Multiply the mapped numbers by 20 to more easily
+ * // see the changes.
+ * stroke(0);
+ * fill(0);
+ * line(0, ay, ax * 20, ay);
+ * line(0, by, bx * 20, by);
+ *
+ * // Reformat the float returned by map and draw it.
+ * noStroke();
+ * text(nfc(ax, 2,2), ax, ay - 5);
+ * text(nfc(bx,1,1), bx, by - 5);
+ * }
+ *
+ *
+ * @alt
+ * 2 horizontal lines & number sets. increase with mouse x. bottom to 2 decimals
+ *
+ */
+p5.prototype.floor = Math.floor;
+
+/**
+ * Calculates a number between two numbers at a specific increment. The amt
+ * parameter is the amount to interpolate between the two values where 0.0
+ * equal to the first point, 0.1 is very near the first point, 0.5 is
+ * half-way in between, etc. The lerp function is convenient for creating
+ * motion along a straight path and for drawing dotted lines.
+ *
+ * @method lerp
+ * @param {Number} start first value
+ * @param {Number} stop second value
+ * @param {Number} amt number between 0.0 and 1.0
+ * @return {Number} lerped value
+ * @example
+ *
+ * function setup() {
+ * background(200);
+ * var a = 20;
+ * var b = 80;
+ * var c = lerp(a,b, .2);
+ * var d = lerp(a,b, .5);
+ * var e = lerp(a,b, .8);
+ *
+ * var y = 50
+ *
+ * strokeWeight(5);
+ * stroke(0); // Draw the original points in black
+ * point(a, y);
+ * point(b, y);
+ *
+ * stroke(100); // Draw the lerp points in gray
+ * point(c, y);
+ * point(d, y);
+ * point(e, y);
+ * }
+ *
+ *
+ * @alt
+ * 5 points horizontally staggered mid-canvas. mid 3 are grey, outer black
+ *
+ */
+p5.prototype.lerp = function(start, stop, amt) {
+ return amt*(stop-start)+start;
+};
+
+/**
+ * Calculates the natural logarithm (the base-e logarithm) of a number. This
+ * function expects the n parameter to be a value greater than 0.0. Maps to
+ * Math.log().
+ *
+ * @method log
+ * @param {Number} n number greater than 0
+ * @return {Number} natural logarithm of n
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * var maxX = 2.8;
+ * var maxY = 1.5;
+ *
+ * // Compute the natural log of a value between 0 and maxX
+ * var xValue = map(mouseX, 0, width, 0, maxX);
+ * if (xValue > 0) { // Cannot take the log of a negative number.
+ * var yValue = log(xValue);
+ * var y = map(yValue, -maxY, maxY, height, 0);
+ *
+ * // Display the calculation occurring.
+ * var legend = "log(" + nf(xValue, 1, 2) + ")\n= " + nf(yValue, 1, 3);
+ * stroke(150);
+ * line(mouseX, y, mouseX, height);
+ * fill(0);
+ * text (legend, 5, 15);
+ * noStroke();
+ * ellipse (mouseX, y, 7, 7);
+ * }
+ *
+ * // Draw the log(x) curve,
+ * // over the domain of x from 0 to maxX
+ * noFill();
+ * stroke(0);
+ * beginShape();
+ * for(var x=0; x < width; x++) {
+ * xValue = map(x, 0, width, 0, maxX);
+ * yValue = log(xValue);
+ * y = map(yValue, -maxY, maxY, height, 0);
+ * vertex(x, y);
+ * }
+ * endShape();
+ * line(0,0,0,height);
+ * line(0,height/2,width, height/2);
+ * }
+ *
+ *
+ * @alt
+ * ellipse moves along a curve with mouse x. natural logarithm of n displayed.
+ *
+ */
+p5.prototype.log = Math.log;
+
+/**
+ * Calculates the magnitude (or length) of a vector. A vector is a direction
+ * in space commonly used in computer graphics and linear algebra. Because it
+ * has no "start" position, the magnitude of a vector can be thought of as
+ * the distance from the coordinate 0,0 to its x,y value. Therefore, mag() is
+ * a shortcut for writing dist(0, 0, x, y).
+ *
+ * @method mag
+ * @param {Number} a first value
+ * @param {Number} b second value
+ * @return {Number} magnitude of vector from (0,0) to (a,b)
+ * @example
+ *
+ * function setup() {
+ * var x1 = 20;
+ * var x2 = 80;
+ * var y1 = 30;
+ * var y2 = 70;
+ *
+ * line(0, 0, x1, y1);
+ * print(mag(x1, y1)); // Prints "36.05551275463989"
+ * line(0, 0, x2, y1);
+ * print(mag(x2, y1)); // Prints "85.44003745317531"
+ * line(0, 0, x1, y2);
+ * print(mag(x1, y2)); // Prints "72.80109889280519"
+ * line(0, 0, x2, y2);
+ * print(mag(x2, y2)); // Prints "106.3014581273465"
+ * }
+ *
+ *
+ * @alt
+ * 4 lines of different length radiate from top left of canvas.
+ *
+ */
+p5.prototype.mag = function(x, y) {
+ return hypot(x, y);
+};
+
+/**
+ * Re-maps a number from one range to another.
+ *
+ * In the first example above, the number 25 is converted from a value in the
+ * range of 0 to 100 into a value that ranges from the left edge of the
+ * window (0) to the right edge (width).
+ *
+ * @method map
+ * @param {Number} value the incoming value to be converted
+ * @param {Number} start1 lower bound of the value's current range
+ * @param {Number} stop1 upper bound of the value's current range
+ * @param {Number} start2 lower bound of the value's target range
+ * @param {Number} stop2 upper bound of the value's target range
+ * @param {Boolean} [withinBounds] constrain the value to the newly mapped range
+ * @return {Number} remapped number
+ * @example
+ *
+ * var value = 25;
+ * var m = map(value, 0, 100, 0, width);
+ * ellipse(m, 50, 10, 10);
+ *
+ *
+ *
+ * function setup() {
+ * noStroke();
+ * }
+ *
+ * function draw() {
+ * background(204);
+ * var x1 = map(mouseX, 0, width, 25, 75);
+ * ellipse(x1, 25, 25, 25);
+ * //This ellipse is constrained to the 0-100 range
+ * //after setting withinBounds to true
+ * var x2 = map(mouseX, 0, width, 0, 100, true);
+ * ellipse(x2, 75, 25, 25);
+ * }
+ *
+ *
+ * @alt
+ * 10 by 10 white ellipse with in mid left canvas
+ * 2 25 by 25 white ellipses move with mouse x. Bottom has more range from X
+ *
+ */
+p5.prototype.map = function (n, start1, stop1, start2, stop2, withinBounds) {
+ var newval = ((n - start1)/(stop1 - start1)) * (stop2 - start2) + start2;
+ if (!withinBounds) {
+ return newval;
+ }
+ if (start2 < stop2) {
+ return this.constrain(newval, start2, stop2);
+ } else {
+ return this.constrain(newval, stop2, start2);
+ }
+};
+
+/**
+ * Determines the largest value in a sequence of numbers, and then returns
+ * that value. max() accepts any number of Number parameters, or an Array
+ * of any length.
+ *
+ * @method max
+ * @param {Number|Array} n0 Numbers to compare
+ * @return {Number} maximum Number
+ * @example
+ *
+ * function setup() {
+ * // Change the elements in the array and run the sketch
+ * // to show how max() works!
+ * numArray = new Array(2,1,5,4,8,9);
+ * fill(0);
+ * noStroke();
+ * text("Array Elements", 0, 10);
+ * // Draw all numbers in the array
+ * var spacing = 15;
+ * var elemsY = 25;
+ * for(var i = 0; i < numArray.length; i++) {
+ * text(numArray[i], i * spacing, elemsY);
+ * }
+ * maxX = 33;
+ * maxY = 80;
+ * // Draw the Maximum value in the array.
+ * textSize(32);
+ * text(max(numArray), maxX, maxY);
+ * }
+ *
+ *
+ * @alt
+ * Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 9
+ *
+ */
+p5.prototype.max = function() {
+ if (arguments[0] instanceof Array) {
+ return Math.max.apply(null,arguments[0]);
+ } else {
+ return Math.max.apply(null,arguments);
+ }
+};
+
+/**
+ * Determines the smallest value in a sequence of numbers, and then returns
+ * that value. min() accepts any number of Number parameters, or an Array
+ * of any length.
+ *
+ * @method min
+ * @param {Number|Array} n0 Numbers to compare
+ * @return {Number} minimum Number
+ * @example
+ *
+ * function setup() {
+ * // Change the elements in the array and run the sketch
+ * // to show how min() works!
+ * numArray = new Array(2,1,5,4,8,9);
+ * fill(0);
+ * noStroke();
+ * text("Array Elements", 0, 10);
+ * // Draw all numbers in the array
+ * var spacing = 15;
+ * var elemsY = 25;
+ * for(var i = 0; i < numArray.length; i++) {
+ * text(numArray[i], i * spacing, elemsY);
+ * }
+ * maxX = 33;
+ * maxY = 80;
+ * // Draw the Minimum value in the array.
+ * textSize(32);
+ * text(min(numArray), maxX, maxY);
+ * }
+ *
+ *
+ * @alt
+ * Small text at top reads: Array Elements 2 1 5 4 8 9. Large text at center: 1
+ *
+ */
+p5.prototype.min = function() {
+ if (arguments[0] instanceof Array) {
+ return Math.min.apply(null,arguments[0]);
+ } else {
+ return Math.min.apply(null,arguments);
+ }
+};
+
+/**
+ * Normalizes a number from another range into a value between 0 and 1.
+ * Identical to map(value, low, high, 0, 1).
+ * Numbers outside of the range are not clamped to 0 and 1, because
+ * out-of-range values are often intentional and useful. (See the second
+ * example above.)
+ *
+ * @method norm
+ * @param {Number} value incoming value to be normalized
+ * @param {Number} start lower bound of the value's current range
+ * @param {Number} stop upper bound of the value's current range
+ * @return {Number} normalized number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * currentNum = mouseX;
+ * lowerBound = 0;
+ * upperBound = width; //100;
+ * normalized = norm(currentNum, lowerBound, upperBound);
+ * lineY = 70
+ * line(0, lineY, width, lineY);
+ * //Draw an ellipse mapped to the non-normalized value.
+ * noStroke();
+ * fill(50)
+ * var s = 7; // ellipse size
+ * ellipse(currentNum, lineY, s, s);
+ *
+ * // Draw the guide
+ * guideY = lineY + 15;
+ * text("0", 0, guideY);
+ * textAlign(RIGHT);
+ * text("100", width, guideY);
+ *
+ * // Draw the normalized value
+ * textAlign(LEFT);
+ * fill(0);
+ * textSize(32);
+ * normalY = 40;
+ * normalX = 20;
+ * text(normalized, normalX, normalY);
+ * }
+ *
+ *
+ * @alt
+ * ellipse moves with mouse. 0 shown left & 100 right and updating values center
+ *
+ */
+p5.prototype.norm = function(n, start, stop) {
+ return this.map(n, start, stop, 0, 1);
+};
+
+/**
+ * Facilitates exponential expressions. The pow() function is an efficient
+ * way of multiplying numbers by themselves (or their reciprocals) in large
+ * quantities. For example, pow(3, 5) is equivalent to the expression
+ * 3*3*3*3*3 and pow(3, -5) is equivalent to 1 / 3*3*3*3*3. Maps to
+ * Math.pow().
+ *
+ * @method pow
+ * @param {Number} n base of the exponential expression
+ * @param {Number} e power by which to raise the base
+ * @return {Number} n^e
+ * @example
+ *
+ * function setup() {
+ * //Exponentially increase the size of an ellipse.
+ * eSize = 3; // Original Size
+ * eLoc = 10; // Original Location
+ *
+ * ellipse(eLoc, eLoc, eSize, eSize);
+ *
+ * ellipse(eLoc*2, eLoc*2, pow(eSize, 2), pow(eSize, 2));
+ *
+ * ellipse(eLoc*4, eLoc*4, pow(eSize, 3), pow(eSize, 3));
+ *
+ * ellipse(eLoc*8, eLoc*8, pow(eSize, 4), pow(eSize, 4));
+ * }
+ *
+ *
+ * @alt
+ * small to large ellipses radiating from top left of canvas
+ *
+ */
+p5.prototype.pow = Math.pow;
+
+/**
+ * Calculates the integer closest to the n parameter. For example,
+ * round(133.8) returns the value 134. Maps to Math.round().
+ *
+ * @method round
+ * @param {Number} n number to round
+ * @return {Number} rounded number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * //map, mouseX between 0 and 5.
+ * var ax = map(mouseX, 0, 100, 0, 5);
+ * var ay = 66;
+ *
+ * // Round the mapped number.
+ * var bx = round(map(mouseX, 0, 100, 0,5));
+ * var by = 33;
+ *
+ * // Multiply the mapped numbers by 20 to more easily
+ * // see the changes.
+ * stroke(0);
+ * fill(0);
+ * line(0, ay, ax * 20, ay);
+ * line(0, by, bx * 20, by);
+ *
+ * // Reformat the float returned by map and draw it.
+ * noStroke();
+ * text(nfc(ax, 2,2), ax, ay - 5);
+ * text(nfc(bx,1,1), bx, by - 5);
+ * }
+ *
+ *
+ * @alt
+ * horizontal center line squared values displayed on top and regular on bottom.
+ *
+ */
+p5.prototype.round = Math.round;
+
+/**
+ * Squares a number (multiplies a number by itself). The result is always a
+ * positive number, as multiplying two negative numbers always yields a
+ * positive result. For example, -1 * -1 = 1.
+ *
+ * @method sq
+ * @param {Number} n number to square
+ * @return {Number} squared number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * eSize = 7;
+ * x1 = map(mouseX, 0, width, 0, 10);
+ * y1 = 80;
+ * x2 = sq(x1);
+ * y2 = 20;
+ *
+ * // Draw the non-squared.
+ * line(0, y1, width, y1);
+ * ellipse(x1, y1, eSize, eSize);
+ *
+ * // Draw the squared.
+ * line(0, y2, width, y2);
+ * ellipse(x2, y2, eSize, eSize);
+ *
+ * // Draw dividing line.
+ * stroke(100)
+ * line(0, height/2, width, height/2);
+ *
+ * // Draw text.
+ * var spacing = 15;
+ * noStroke();
+ * fill(0);
+ * text("x = " + x1, 0, y1 + spacing);
+ * text("sq(x) = " + x2, 0, y2 + spacing);
+ * }
+ *
+ *
+ * @alt
+ * horizontal center line squared values displayed on top and regular on bottom.
+ *
+ */
+p5.prototype.sq = function(n) { return n*n; };
+
+/**
+ * Calculates the square root of a number. The square root of a number is
+ * always positive, even though there may be a valid negative root. The
+ * square root s of number a is such that s*s = a. It is the opposite of
+ * squaring. Maps to Math.sqrt().
+ *
+ * @method sqrt
+ * @param {Number} n non-negative number to square root
+ * @return {Number} square root of number
+ * @example
+ *
+ * function draw() {
+ * background(200);
+ * eSize = 7;
+ * x1 = mouseX;
+ * y1 = 80;
+ * x2 = sqrt(x1);
+ * y2 = 20;
+ *
+ * // Draw the non-squared.
+ * line(0, y1, width, y1);
+ * ellipse(x1, y1, eSize, eSize);
+ *
+ * // Draw the squared.
+ * line(0, y2, width, y2);
+ * ellipse(x2, y2, eSize, eSize);
+ *
+ * // Draw dividing line.
+ * stroke(100)
+ * line(0, height/2, width, height/2);
+ *
+ * // Draw text.
+ * noStroke();
+ * fill(0);
+ * var spacing = 15;
+ * text("x = " + x1, 0, y1 + spacing);
+ * text("sqrt(x) = " + x2, 0, y2 + spacing);
+ * }
+ *
+ *
+ * @alt
+ * horizontal center line squareroot values displayed on top and regular on bottom.
+ *
+ */
+p5.prototype.sqrt = Math.sqrt;
+
+// Calculate the length of the hypotenuse of a right triangle
+// This won't under- or overflow in intermediate steps
+// https://en.wikipedia.org/wiki/Hypot
+function hypot(x, y, z) {
+ // Use the native implementation if it's available
+ if (typeof Math.hypot === 'function') {
+ return Math.hypot.apply(null, arguments);
+ }
+
+ // Otherwise use the V8 implementation
+ // https://github.com/v8/v8/blob/8cd3cf297287e581a49e487067f5cbd991b27123/src/js/math.js#L217
+ var length = arguments.length;
+ var args = [];
+ var max = 0;
+ for (var i = 0; i < length; i++) {
+ var n = arguments[i];
+ n = +n;
+ if (n === Infinity || n === -Infinity) {
+ return Infinity;
+ }
+ n = Math.abs(n);
+ if (n > max) {
+ max = n;
+ }
+ args[i] = n;
+ }
+
+ if (max === 0) {
+ max = 1;
+ }
+ var sum = 0;
+ var compensation = 0;
+ for (var j = 0; j < length; j++) {
+ var m = args[j] / max;
+ var summand = m * m - compensation;
+ var preliminary = sum + summand;
+ compensation = (preliminary - sum) - summand;
+ sum = preliminary;
+ }
+ return Math.sqrt(sum) * max;
+}
+
+module.exports = p5;
+
+},{"../core/core":55}],84:[function(_dereq_,module,exports){
+/**
+ * @module Math
+ * @submodule Math
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+
+/**
+ * Creates a new p5.Vector (the datatype for storing vectors). This provides a
+ * two or three dimensional vector, specifically a Euclidean (also known as
+ * geometric) vector. A vector is an entity that has both magnitude and
+ * direction.
+ *
+ * @method createVector
+ * @param {Number} [x] x component of the vector
+ * @param {Number} [y] y component of the vector
+ * @param {Number} [z] z component of the vector
+ * @return {p5.Vector}
+ */
+p5.prototype.createVector = function (x, y, z) {
+ if (this instanceof p5) {
+ return new p5.Vector(this, arguments);
+ } else {
+ return new p5.Vector(x, y, z);
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],85:[function(_dereq_,module,exports){
+//////////////////////////////////////////////////////////////
+
+// http://mrl.nyu.edu/~perlin/noise/
+// Adapting from PApplet.java
+// which was adapted from toxi
+// which was adapted from the german demo group farbrausch
+// as used in their demo "art": http://www.farb-rausch.de/fr010src.zip
+
+// someday we might consider using "improved noise"
+// http://mrl.nyu.edu/~perlin/paper445.pdf
+// See: https://github.com/shiffman/The-Nature-of-Code-Examples-p5.js/
+// blob/master/introduction/Noise1D/noise.js
+
+/**
+ * @module Math
+ * @submodule Noise
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+var PERLIN_YWRAPB = 4;
+var PERLIN_YWRAP = 1<random() function.
+ * It was invented by Ken Perlin in the 1980s and been used since in
+ * graphical applications to produce procedural textures, natural motion,
+ * shapes, terrains etc.
The main difference to the
+ * random() function is that Perlin noise is defined in an infinite
+ * n-dimensional space where each pair of coordinates corresponds to a
+ * fixed semi-random value (fixed only for the lifespan of the program; see
+ * the noiseSeed() function). p5.js can compute 1D, 2D and 3D noise,
+ * depending on the number of coordinates given. The resulting value will
+ * always be between 0.0 and 1.0. The noise value can be animated by moving
+ * through the noise space as demonstrated in the example above. The 2nd
+ * and 3rd dimension can also be interpreted as time.
The actual
+ * noise is structured similar to an audio signal, in respect to the
+ * function's use of frequencies. Similar to the concept of harmonics in
+ * physics, perlin noise is computed over several octaves which are added
+ * together for the final result.
Another way to adjust the
+ * character of the resulting sequence is the scale of the input
+ * coordinates. As the function works within an infinite space the value of
+ * the coordinates doesn't matter as such, only the distance between
+ * successive coordinates does (eg. when using noise() within a
+ * loop). As a general rule the smaller the difference between coordinates,
+ * the smoother the resulting noise sequence will be. Steps of 0.005-0.03
+ * work best for most applications, but this will differ depending on use.
+ *
+ *
+ * @method noise
+ * @param {Number} x x-coordinate in noise space
+ * @param {Number} [y] y-coordinate in noise space
+ * @param {Number} [z] z-coordinate in noise space
+ * @return {Number} Perlin noise value (between 0 and 1) at specified
+ * coordinates
+ * @example
+ *
+ * var xoff = 0.0;
+ *
+ * function draw() {
+ * background(204);
+ * xoff = xoff + .01;
+ * var n = noise(xoff) * width;
+ * line(n, 0, n, height);
+ * }
+ *
+ *
+ *
+ * var noiseScale=0.02;
+ *
+ * function draw() {
+ * background(0);
+ * for (var x=0; x < width; x++) {
+ * var noiseVal = noise((mouseX+x)*noiseScale, mouseY*noiseScale);
+ * stroke(noiseVal*255);
+ * line(x, mouseY+noiseVal*80, x, height);
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * vertical line moves left to right with updating noise values.
+ * horizontal wave pattern effected by mouse x-position & updating noise values.
+ *
+ */
+
+p5.prototype.noise = function(x,y,z) {
+ y = y || 0;
+ z = z || 0;
+
+ if (perlin == null) {
+ perlin = new Array(PERLIN_SIZE + 1);
+ for (var i = 0; i < PERLIN_SIZE + 1; i++) {
+ perlin[i] = Math.random();
+ }
+ }
+
+ if (x<0) { x=-x; }
+ if (y<0) { y=-y; }
+ if (z<0) { z=-z; }
+
+ var xi=Math.floor(x), yi=Math.floor(y), zi=Math.floor(z);
+ var xf = x - xi;
+ var yf = y - yi;
+ var zf = z - zi;
+ var rxf, ryf;
+
+ var r=0;
+ var ampl=0.5;
+
+ var n1,n2,n3;
+
+ for (var o=0; o=1.0) { xi++; xf--; }
+ if (yf>=1.0) { yi++; yf--; }
+ if (zf>=1.0) { zi++; zf--; }
+ }
+ return r;
+};
+
+
+/**
+ *
+ * Adjusts the character and level of detail produced by the Perlin noise
+ * function. Similar to harmonics in physics, noise is computed over
+ * several octaves. Lower octaves contribute more to the output signal and
+ * as such define the overall intensity of the noise, whereas higher octaves
+ * create finer grained details in the noise sequence.
+ *
+ * By default, noise is computed over 4 octaves with each octave contributing
+ * exactly half than its predecessor, starting at 50% strength for the 1st
+ * octave. This falloff amount can be changed by adding an additional function
+ * parameter. Eg. a falloff factor of 0.75 means each octave will now have
+ * 75% impact (25% less) of the previous lower octave. Any value between
+ * 0.0 and 1.0 is valid, however note that values greater than 0.5 might
+ * result in greater than 1.0 values returned by noise().
+ *
+ * By changing these parameters, the signal created by the noise()
+ * function can be adapted to fit very specific needs and characteristics.
+ *
+ * @method noiseDetail
+ * @param {Number} lod number of octaves to be used by the noise
+ * @param {Number} falloff falloff factor for each octave
+ * @example
+ *
+ *
+ *
+ * var noiseVal;
+ * var noiseScale=0.02;
+ *
+ * function setup() {
+ * createCanvas(100,100);
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * for (var y = 0; y < height; y++) {
+ * for (var x = 0; x < width/2; x++) {
+ * noiseDetail(2,0.2);
+ * noiseVal = noise((mouseX+x) * noiseScale,
+ * (mouseY+y) * noiseScale);
+ * stroke(noiseVal*255);
+ * point(x,y);
+ * noiseDetail(8,0.65);
+ * noiseVal = noise((mouseX + x + width/2) * noiseScale,
+ * (mouseY + y) * noiseScale);
+ * stroke(noiseVal*255);
+ * point(x + width/2, y);
+ * }
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * 2 vertical grey smokey patterns affected my mouse x-position and noise.
+ *
+ */
+p5.prototype.noiseDetail = function(lod, falloff) {
+ if (lod>0) { perlin_octaves=lod; }
+ if (falloff>0) { perlin_amp_falloff=falloff; }
+};
+
+/**
+ * Sets the seed value for noise(). By default, noise()
+ * produces different results each time the program is run. Set the
+ * value parameter to a constant to return the same pseudo-random
+ * numbers each time the software is run.
+ *
+ * @method noiseSeed
+ * @param {Number} seed the seed value
+ * @example
+ *
+ * var xoff = 0.0;
+ *
+ * function setup() {
+ * noiseSeed(99);
+ * stroke(0, 10);
+ * }
+ *
+ * function draw() {
+ * xoff = xoff + .01;
+ * var n = noise(xoff) * width;
+ * line(n, 0, n, height);
+ * }
+ *
+ *
+ *
+ * @alt
+ * vertical grey lines drawing in pattern affected by noise.
+ *
+ */
+p5.prototype.noiseSeed = function(seed) {
+ // Linear Congruential Generator
+ // Variant of a Lehman Generator
+ var lcg = (function() {
+ // Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
+ // m is basically chosen to be large (as it is the max period)
+ // and for its relationships to a and c
+ var m = 4294967296,
+ // a - 1 should be divisible by m's prime factors
+ a = 1664525,
+ // c and m should be co-prime
+ c = 1013904223,
+ seed, z;
+ return {
+ setSeed : function(val) {
+ // pick a random seed if val is undefined or null
+ // the >>> 0 casts the seed to an unsigned 32-bit integer
+ z = seed = (val == null ? Math.random() * m : val) >>> 0;
+ },
+ getSeed : function() {
+ return seed;
+ },
+ rand : function() {
+ // define the recurrence relationship
+ z = (a * z + c) % m;
+ // return a float in [0, 1)
+ // if z = m then z / m = 0 therefore (z % m) / m < 1 always
+ return z / m;
+ }
+ };
+ }());
+
+ lcg.setSeed(seed);
+ perlin = new Array(PERLIN_SIZE + 1);
+ for (var i = 0; i < PERLIN_SIZE + 1; i++) {
+ perlin[i] = lcg.rand();
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],86:[function(_dereq_,module,exports){
+/**
+ * @module Math
+ * @submodule Math
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var polarGeometry = _dereq_('./polargeometry');
+var constants = _dereq_('../core/constants');
+
+/**
+ * A class to describe a two or three dimensional vector, specifically
+ * a Euclidean (also known as geometric) vector. A vector is an entity
+ * that has both magnitude and direction. The datatype, however, stores
+ * the components of the vector (x, y for 2D, and x, y, z for 3D). The magnitude
+ * and direction can be accessed via the methods mag() and heading().
+ *
+ * In many of the p5.js examples, you will see p5.Vector used to describe a
+ * position, velocity, or acceleration. For example, if you consider a rectangle
+ * moving across the screen, at any given instant it has a position (a vector
+ * that points from the origin to its location), a velocity (the rate at which
+ * the object's position changes per time unit, expressed as a vector), and
+ * acceleration (the rate at which the object's velocity changes per time
+ * unit, expressed as a vector).
+ *
+ * Since vectors represent groupings of values, we cannot simply use
+ * traditional addition/multiplication/etc. Instead, we'll need to do some
+ * "vector" math, which is made easy by the methods inside the p5.Vector class.
+ *
+ * @class p5.Vector
+ * @constructor
+ * @param {Number} [x] x component of the vector
+ * @param {Number} [y] y component of the vector
+ * @param {Number} [z] z component of the vector
+ * @example
+ *
+ *
+ * var v1 = createVector(40, 50);
+ * var v2 = createVector(40, 50);
+ *
+ * ellipse(v1.x, v1.y, 50, 50);
+ * ellipse(v2.x, v2.y, 50, 50);
+ * v1.add(v2);
+ * ellipse(v1.x, v1.y, 50, 50);
+ *
+ *
+ *
+ * @alt
+ * 2 white ellipses. One center-left the other bottom right and off canvas
+ *
+ */
+p5.Vector = function() {
+ var x,y,z;
+ // This is how it comes in with createVector()
+ if(arguments[0] instanceof p5) {
+ // save reference to p5 if passed in
+ this.p5 = arguments[0];
+ x = arguments[1][0] || 0;
+ y = arguments[1][1] || 0;
+ z = arguments[1][2] || 0;
+ // This is what we'll get with new p5.Vector()
+ } else {
+ x = arguments[0] || 0;
+ y = arguments[1] || 0;
+ z = arguments[2] || 0;
+ }
+ /**
+ * The x component of the vector
+ * @property x {Number}
+ */
+ this.x = x;
+ /**
+ * The y component of the vector
+ * @property y {Number}
+ */
+ this.y = y;
+ /**
+ * The z component of the vector
+ * @property z {Number}
+ */
+ this.z = z;
+ this.name = 'p5.Vector'; // for friendly debugger system
+};
+
+/**
+ * Returns a string representation of a vector v by calling String(v)
+ * or v.toString(). This method is useful for logging vectors in the
+ * console.
+ * @method toString
+ * @example
+ *
+ * function setup() {
+ * var v = createVector(20,30);
+ * print(String(v)); // prints "p5.Vector Object : [20, 30, 0]"
+ * }
+ *
+ *
+ */
+p5.Vector.prototype.toString = function p5VectorToString() {
+ return 'p5.Vector Object : ['+ this.x +', '+ this.y +', '+ this.z + ']';
+};
+
+/**
+ * Sets the x, y, and z component of the vector using two or three separate
+ * variables, the data from a p5.Vector, or the values from a float array.
+ * @method set
+ * @param {Number|p5.Vector|Array} [x] the x component of the vector or a
+ * p5.Vector or an Array
+ * @param {Number} [y] the y component of the vector
+ * @param {Number} [z] the z component of the vector
+ * @chainable
+ * @example
+ *
+ *
+ * function setup() {
+ * var v = createVector(1, 2, 3);
+ * v.set(4,5,6); // Sets vector to [4, 5, 6]
+ *
+ * var v1 = createVector(0, 0, 0);
+ * var arr = [1, 2, 3];
+ * v1.set(arr); // Sets vector to [1, 2, 3]
+ * }
+ *
+ *
+ */
+p5.Vector.prototype.set = function (x, y, z) {
+ if (x instanceof p5.Vector) {
+ this.x = x.x || 0;
+ this.y = x.y || 0;
+ this.z = x.z || 0;
+ return this;
+ }
+ if (x instanceof Array) {
+ this.x = x[0] || 0;
+ this.y = x[1] || 0;
+ this.z = x[2] || 0;
+ return this;
+ }
+ this.x = x || 0;
+ this.y = y || 0;
+ this.z = z || 0;
+ return this;
+};
+
+/**
+ * Gets a copy of the vector, returns a p5.Vector object.
+ *
+ * @method copy
+ * @return {p5.Vector} the copy of the p5.Vector object
+ * @example
+ *
+ *
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = v1.copy();
+ * print(v1.x == v2.x && v1.y == v2.y && v1.z == v2.z);
+ * // Prints "true"
+ *
+ *
+ */
+p5.Vector.prototype.copy = function () {
+ if (this.p5) {
+ return new p5.Vector(this.p5,[this.x, this.y, this.z]);
+ } else {
+ return new p5.Vector(this.x,this.y,this.z);
+ }
+};
+
+/**
+ * Adds x, y, and z components to a vector, adds one vector to another, or
+ * adds two independent vectors together. The version of the method that adds
+ * two vectors together is a static method and returns a p5.Vector, the others
+ * acts directly on the vector. See the examples for more context.
+ *
+ * @method add
+ * @param {Number|p5.Vector|Array} x the x component of the vector to be
+ * added or a p5.Vector or an Array
+ * @param {Number} [y] the y component of the vector to be
+ * added
+ * @param {Number} [z] the z component of the vector to be
+ * added
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(1, 2, 3);
+ * v.add(4,5,6);
+ * // v's components are set to [5, 7, 9]
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = createVector(2, 3, 4);
+ *
+ * var v3 = p5.Vector.add(v1, v2);
+ * // v3 has components [3, 5, 7]
+ *
+ *
+ */
+p5.Vector.prototype.add = function (x, y, z) {
+ if (x instanceof p5.Vector) {
+ this.x += x.x || 0;
+ this.y += x.y || 0;
+ this.z += x.z || 0;
+ return this;
+ }
+ if (x instanceof Array) {
+ this.x += x[0] || 0;
+ this.y += x[1] || 0;
+ this.z += x[2] || 0;
+ return this;
+ }
+ this.x += x || 0;
+ this.y += y || 0;
+ this.z += z || 0;
+ return this;
+};
+
+/**
+ * Subtracts x, y, and z components from a vector, subtracts one vector from
+ * another, or subtracts two independent vectors. The version of the method
+ * that subtracts two vectors is a static method and returns a p5.Vector, the
+ * other acts directly on the vector. See the examples for more context.
+ *
+ * @method sub
+ * @param {Number|p5.Vector|Array} x the x component of the vector or a
+ * p5.Vector or an Array
+ * @param {Number} [y] the y component of the vector
+ * @param {Number} [z] the z component of the vector
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(4, 5, 6);
+ * v.sub(1, 1, 1);
+ * // v's components are set to [3, 4, 5]
+ *
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(2, 3, 4);
+ * var v2 = createVector(1, 2, 3);
+ *
+ * var v3 = p5.Vector.sub(v1, v2);
+ * // v3 has components [1, 1, 1]
+ *
+ *
+ */
+p5.Vector.prototype.sub = function (x, y, z) {
+ if (x instanceof p5.Vector) {
+ this.x -= x.x || 0;
+ this.y -= x.y || 0;
+ this.z -= x.z || 0;
+ return this;
+ }
+ if (x instanceof Array) {
+ this.x -= x[0] || 0;
+ this.y -= x[1] || 0;
+ this.z -= x[2] || 0;
+ return this;
+ }
+ this.x -= x || 0;
+ this.y -= y || 0;
+ this.z -= z || 0;
+ return this;
+};
+
+/**
+ * Multiply the vector by a scalar. The static version of this method
+ * creates a new p5.Vector while the non static version acts on the vector
+ * directly. See the examples for more context.
+ *
+ * @method mult
+ * @param {Number} n the number to multiply with the vector
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(1, 2, 3);
+ * v.mult(2);
+ * // v's components are set to [2, 4, 6]
+ *
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = p5.Vector.mult(v1, 2);
+ * // v2 has components [2, 4, 6]
+ *
+ *
+ */
+p5.Vector.prototype.mult = function (n) {
+ this.x *= n || 0;
+ this.y *= n || 0;
+ this.z *= n || 0;
+ return this;
+};
+
+/**
+ * Divide the vector by a scalar. The static version of this method creates a
+ * new p5.Vector while the non static version acts on the vector directly.
+ * See the examples for more context.
+ *
+ * @method div
+ * @param {number} n the number to divide the vector by
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(6, 4, 2);
+ * v.div(2); //v's components are set to [3, 2, 1]
+ *
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(6, 4, 2);
+ * var v2 = p5.Vector.div(v, 2);
+ * // v2 has components [3, 2, 1]
+ *
+ *
+ */
+p5.Vector.prototype.div = function (n) {
+ this.x /= n;
+ this.y /= n;
+ this.z /= n;
+ return this;
+};
+
+/**
+ * Calculates the magnitude (length) of the vector and returns the result as
+ * a float (this is simply the equation sqrt(x*x + y*y + z*z).)
+ *
+ * @method mag
+ * @return {Number} magnitude of the vector
+ * @example
+ *
+ *
+ * var v = createVector(20.0, 30.0, 40.0);
+ * var m = v.mag();
+ * print(m); // Prints "53.85164807134504"
+ *
+ *
+ */
+p5.Vector.prototype.mag = function () {
+ return Math.sqrt(this.magSq());
+};
+
+/**
+ * Calculates the squared magnitude of the vector and returns the result
+ * as a float (this is simply the equation (x*x + y*y + z*z).)
+ * Faster if the real length is not required in the
+ * case of comparing vectors, etc.
+ *
+ * @method magSq
+ * @return {number} squared magnitude of the vector
+ * @example
+ *
+ *
+ * // Static method
+ * var v1 = createVector(6, 4, 2);
+ * print(v1.magSq()); // Prints "56"
+ *
+ *
+ */
+p5.Vector.prototype.magSq = function () {
+ var x = this.x, y = this.y, z = this.z;
+ return (x * x + y * y + z * z);
+};
+
+/**
+ * Calculates the dot product of two vectors. The version of the method
+ * that computes the dot product of two independent vectors is a static
+ * method. See the examples for more context.
+ *
+ *
+ * @method dot
+ * @param {Number|p5.Vector} x x component of the vector or a p5.Vector
+ * @param {Number} [y] y component of the vector
+ * @param {Number} [z] z component of the vector
+ * @return {Number} the dot product
+ *
+ * @example
+ *
+ *
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = createVector(2, 3, 4);
+ *
+ * print(v1.dot(v2)); // Prints "20"
+ *
+ *
+ *
+ *
+ *
+ * //Static method
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = createVector(3, 2, 1);
+ * print (p5.Vector.dot(v1, v2)); // Prints "10"
+ *
+ *
+ */
+p5.Vector.prototype.dot = function (x, y, z) {
+ if (x instanceof p5.Vector) {
+ return this.dot(x.x, x.y, x.z);
+ }
+ return this.x * (x || 0) +
+ this.y * (y || 0) +
+ this.z * (z || 0);
+};
+
+/**
+ * Calculates and returns a vector composed of the cross product between
+ * two vectors. Both the static and non static methods return a new p5.Vector.
+ * See the examples for more context.
+ *
+ * @method cross
+ * @param {p5.Vector} v p5.Vector to be crossed
+ * @return {p5.Vector} p5.Vector composed of cross product
+ * @example
+ *
+ *
+ * var v1 = createVector(1, 2, 3);
+ * var v2 = createVector(1, 2, 3);
+ *
+ * v1.cross(v2); // v's components are [0, 0, 0]
+ *
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(1, 0, 0);
+ * var v2 = createVector(0, 1, 0);
+ *
+ * var crossProduct = p5.Vector.cross(v1, v2);
+ * // crossProduct has components [0, 0, 1]
+ *
+ *
+ */
+p5.Vector.prototype.cross = function (v) {
+ var x = this.y * v.z - this.z * v.y;
+ var y = this.z * v.x - this.x * v.z;
+ var z = this.x * v.y - this.y * v.x;
+ if (this.p5) {
+ return new p5.Vector(this.p5,[x,y,z]);
+ } else {
+ return new p5.Vector(x,y,z);
+ }
+};
+
+/**
+ * Calculates the Euclidean distance between two points (considering a
+ * point as a vector object).
+ *
+ * @method dist
+ * @param {p5.Vector} v the x, y, and z coordinates of a p5.Vector
+ * @return {Number} the distance
+ * @example
+ *
+ *
+ * var v1 = createVector(1, 0, 0);
+ * var v2 = createVector(0, 1, 0);
+ *
+ * var distance = v1.dist(v2); // distance is 1.4142...
+ *
+ *
+ *
+ *
+ * // Static method
+ * var v1 = createVector(1, 0, 0);
+ * var v2 = createVector(0, 1, 0);
+ *
+ * var distance = p5.Vector.dist(v1,v2);
+ * // distance is 1.4142...
+ *
+ *
+ */
+p5.Vector.prototype.dist = function (v) {
+ var d = v.copy().sub(this);
+ return d.mag();
+};
+
+/**
+ * Normalize the vector to length 1 (make it a unit vector).
+ *
+ * @method normalize
+ * @return {p5.Vector} normalized p5.Vector
+ * @example
+ *
+ *
+ * var v = createVector(10, 20, 2);
+ * // v has components [10.0, 20.0, 2.0]
+ * v.normalize();
+ * // v's components are set to
+ * // [0.4454354, 0.8908708, 0.089087084]
+ *
+ *
+ *
+ */
+p5.Vector.prototype.normalize = function () {
+ return this.mag() === 0 ? this : this.div(this.mag());
+};
+
+/**
+ * Limit the magnitude of this vector to the value used for the max
+ * parameter.
+ *
+ * @method limit
+ * @param {Number} max the maximum magnitude for the vector
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(10, 20, 2);
+ * // v has components [10.0, 20.0, 2.0]
+ * v.limit(5);
+ * // v's components are set to
+ * // [2.2271771, 4.4543543, 0.4454354]
+ *
+ *
+ */
+p5.Vector.prototype.limit = function (max) {
+ var mSq = this.magSq();
+ if(mSq > max*max) {
+ this.div(Math.sqrt(mSq)); //normalize it
+ this.mult(max);
+ }
+ return this;
+};
+
+/**
+ * Set the magnitude of this vector to the value used for the len
+ * parameter.
+ *
+ * @method setMag
+ * @param {number} len the new length for this vector
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(10, 20, 2);
+ * // v has components [10.0, 20.0, 2.0]
+ * v.setMag(10);
+ * // v's components are set to [6.0, 8.0, 0.0]
+ *
+ *
+ */
+p5.Vector.prototype.setMag = function (n) {
+ return this.normalize().mult(n);
+};
+
+/**
+ * Calculate the angle of rotation for this vector (only 2D vectors)
+ *
+ * @method heading
+ * @return {Number} the angle of rotation
+ * @example
+ *
+ * function setup() {
+ * var v1 = createVector(30,50);
+ * print(v1.heading()); // 1.0303768265243125
+ *
+ * var v1 = createVector(40,50);
+ * print(v1.heading()); // 0.8960553845713439
+ *
+ * var v1 = createVector(30,70);
+ * print(v1.heading()); // 1.1659045405098132
+ * }
+ *
+ */
+p5.Vector.prototype.heading = function () {
+ var h = Math.atan2(this.y, this.x);
+ if (this.p5) {
+ if (this.p5._angleMode === constants.RADIANS) {
+ return h;
+ } else {
+ return polarGeometry.radiansToDegrees(h);
+ }
+ } else {
+ return h;
+ }
+};
+
+/**
+ * Rotate the vector by an angle (only 2D vectors), magnitude remains the
+ * same
+ *
+ * @method rotate
+ * @param {number} angle the angle of rotation
+ * @chainable
+ * @example
+ *
+ *
+ * var v = createVector(10.0, 20.0);
+ * // v has components [10.0, 20.0, 0.0]
+ * v.rotate(HALF_PI);
+ * // v's components are set to [-20.0, 9.999999, 0.0]
+ *
+ *
+ */
+p5.Vector.prototype.rotate = function (a) {
+ var newHeading = this.heading() + a;
+ if (this.p5) {
+ if (this.p5._angleMode === constants.DEGREES) {
+ newHeading = polarGeometry.degreesToRadians(newHeading);
+ }
+ }
+ var mag = this.mag();
+ this.x = Math.cos(newHeading) * mag;
+ this.y = Math.sin(newHeading) * mag;
+ return this;
+};
+
+/**
+ * Calculates and returns the angle (in radians) between two vectors.
+ * @method angleBetween
+ * @param {p5.Vector} the x, y, and z components of a p5.Vector
+ * @return {Number} the angle between (in radians)
+ * @example
+ *
+ *
+ * var v1 = createVector(1, 0, 0);
+ * var v2 = createVector(0, 1, 0);
+ *
+ * var angle = v1.angleBetween(v2);
+ * // angle is PI/2
+ *
+ *
+ */
+p5.Vector.prototype.angleBetween = function (v) {
+ var dotmagmag = this.dot(v) / (this.mag() * v.mag());
+ // Mathematically speaking: the dotmagmag variable will be between -1 and 1
+ // inclusive. Practically though it could be slightly outside this range due
+ // to floating-point rounding issues. This can make Math.acos return NaN.
+ //
+ // Solution: we'll clamp the value to the -1,1 range
+ var angle = Math.acos(Math.min(1, Math.max(-1, dotmagmag)));
+ if (this.p5) {
+ if (this.p5._angleMode === constants.DEGREES) {
+ angle = polarGeometry.radiansToDegrees(angle);
+ }
+ }
+ return angle;
+};
+
+/**
+ * Linear interpolate the vector to another vector
+ *
+ * @method lerp
+ * @param {p5.Vector} x the x component
+ * @param {p5.Vector} y the y component
+ * @param {p5.Vector} z the z component
+ * @param {Number} amt the amount of interpolation; some value between 0.0
+ * (old vector) and 1.0 (new vector). 0.9 is very near
+ * the new vector. 0.5 is halfway in between.
+ * @chainable
+ */
+/**
+ * @method lerp
+ * @param {p5.Vector} v the p5.Vector to lerp to
+ * @param {Number} amt
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * var v = createVector(1, 1, 0);
+ *
+ * v.lerp(3, 3, 0, 0.5); // v now has components [2,2,0]
+ *
+ *
+ *
+ *
+ *
+ * var v1 = createVector(0, 0, 0);
+ * var v2 = createVector(100, 100, 0);
+ *
+ * var v3 = p5.Vector.lerp(v1, v2, 0.5);
+ * // v3 has components [50,50,0]
+ *
+ *
+ */
+p5.Vector.prototype.lerp = function (x, y, z, amt) {
+ if (x instanceof p5.Vector) {
+ return this.lerp(x.x, x.y, x.z, y);
+ }
+ this.x += (x - this.x) * amt || 0;
+ this.y += (y - this.y) * amt || 0;
+ this.z += (z - this.z) * amt || 0;
+ return this;
+};
+
+/**
+ * Return a representation of this vector as a float array. This is only
+ * for temporary use. If used in any other fashion, the contents should be
+ * copied by using the p5.Vector.copy() method to copy into your own
+ * array.
+ *
+ * @method array
+ * @return {Number[]} an Array with the 3 values
+ * @example
+ *
+ * function setup() {
+ * var v = createVector(20,30);
+ * print(v.array()); // Prints : Array [20, 30, 0]
+ * }
+ *
+ *
+ *
+ * var v = createVector(10.0, 20.0, 30.0);
+ * var f = v.array();
+ * print(f[0]); // Prints "10.0"
+ * print(f[1]); // Prints "20.0"
+ * print(f[2]); // Prints "30.0"
+ *
+ *
+ */
+p5.Vector.prototype.array = function () {
+ return [this.x || 0, this.y || 0, this.z || 0];
+};
+
+/**
+ * Equality check against a p5.Vector
+ *
+ * @method equals
+ * @param {Number|p5.Vector|Array} [x] the x component of the vector or a
+ * p5.Vector or an Array
+ * @param {Number} [y] the y component of the vector
+ * @param {Number} [z] the z component of the vector
+ * @return {Boolean} whether the vectors are equals
+ * @example
+ *
+ * v1 = createVector(5,10,20);
+ * v2 = createVector(5,10,20);
+ * v3 = createVector(13,10,19);
+ *
+ * print(v1.equals(v2.x,v2.y,v2.z)); // true
+ * print(v1.equals(v3.x,v3.y,v3.z)); // false
+ *
+ *
+ *
+ * var v1 = createVector(10.0, 20.0, 30.0);
+ * var v2 = createVector(10.0, 20.0, 30.0);
+ * var v3 = createVector(0.0, 0.0, 0.0);
+ * print (v1.equals(v2)) // true
+ * print (v1.equals(v3)) // false
+ *
+ *
+ */
+p5.Vector.prototype.equals = function (x, y, z) {
+ var a, b, c;
+ if (x instanceof p5.Vector) {
+ a = x.x || 0;
+ b = x.y || 0;
+ c = x.z || 0;
+ } else if (x instanceof Array) {
+ a = x[0] || 0;
+ b = x[1] || 0;
+ c = x[2] || 0;
+ } else {
+ a = x || 0;
+ b = y || 0;
+ c = z || 0;
+ }
+ return this.x === a && this.y === b && this.z === c;
+};
+
+
+// Static Methods
+
+
+/**
+ * Make a new 2D unit vector from an angle
+ *
+ * @method fromAngle
+ * @static
+ * @param {Number} angle the desired angle
+ * @return {p5.Vector} the new p5.Vector object
+ * @example
+ *
+ *
+ * function draw() {
+ * background (200);
+ *
+ * // Create a variable, proportional to the mouseX,
+ * // varying from 0-360, to represent an angle in degrees.
+ * angleMode(DEGREES);
+ * var myDegrees = map(mouseX, 0,width, 0,360);
+ *
+ * // Display that variable in an onscreen text.
+ * // (Note the nfc() function to truncate additional decimal places,
+ * // and the "\xB0" character for the degree symbol.)
+ * var readout = "angle = " + nfc(myDegrees,1,1) + "\xB0"
+ * noStroke();
+ * fill (0);
+ * text (readout, 5, 15);
+ *
+ * // Create a p5.Vector using the fromAngle function,
+ * // and extract its x and y components.
+ * var v = p5.Vector.fromAngle(radians(myDegrees));
+ * var vx = v.x;
+ * var vy = v.y;
+ *
+ * push();
+ * translate (width/2, height/2);
+ * noFill();
+ * stroke (150);
+ * line (0,0, 30,0);
+ * stroke (0);
+ * line (0,0, 30*vx, 30*vy);
+ * pop()
+ * }
+ *
+ *
+ */
+p5.Vector.fromAngle = function(angle) {
+ if (this.p5) {
+ if (this.p5._angleMode === constants.DEGREES) {
+ angle = polarGeometry.degreesToRadians(angle);
+ }
+ }
+ if (this.p5) {
+ return new p5.Vector(this.p5,[Math.cos(angle),Math.sin(angle),0]);
+ } else {
+ return new p5.Vector(Math.cos(angle),Math.sin(angle),0);
+ }
+};
+
+/**
+ * Make a new 2D unit vector from a random angle
+ *
+ * @method random2D
+ * @static
+ * @return {p5.Vector} the new p5.Vector object
+ * @example
+ *
+ *
+ * var v = p5.Vector.random2D();
+ * // May make v's attributes something like:
+ * // [0.61554617, -0.51195765, 0.0] or
+ * // [-0.4695841, -0.14366731, 0.0] or
+ * // [0.6091097, -0.22805278, 0.0]
+ *
+ *
+ */
+p5.Vector.random2D = function () {
+ var angle;
+ // A lot of nonsense to determine if we know about a
+ // p5 sketch and whether we should make a random angle in degrees or radians
+ if (this.p5) {
+ if (this.p5._angleMode === constants.DEGREES) {
+ angle = this.p5.random(360);
+ } else {
+ angle = this.p5.random(constants.TWO_PI);
+ }
+ } else {
+ angle = Math.random()*Math.PI*2;
+ }
+ return this.fromAngle(angle);
+};
+
+/**
+ * Make a new random 3D unit vector.
+ *
+ * @method random3D
+ * @static
+ * @return {p5.Vector} the new p5.Vector object
+ * @example
+ *
+ *
+ * var v = p5.Vector.random3D();
+ * // May make v's attributes something like:
+ * // [0.61554617, -0.51195765, 0.599168] or
+ * // [-0.4695841, -0.14366731, -0.8711202] or
+ * // [0.6091097, -0.22805278, -0.7595902]
+ *
+ *
+ */
+p5.Vector.random3D = function () {
+ var angle,vz;
+ // If we know about p5
+ if (this.p5) {
+ angle = this.p5.random(0,constants.TWO_PI);
+ vz = this.p5.random(-1,1);
+ } else {
+ angle = Math.random()*Math.PI*2;
+ vz = Math.random()*2-1;
+ }
+ var vx = Math.sqrt(1-vz*vz)*Math.cos(angle);
+ var vy = Math.sqrt(1-vz*vz)*Math.sin(angle);
+ if (this.p5) {
+ return new p5.Vector(this.p5,[vx,vy,vz]);
+ } else {
+ return new p5.Vector(vx,vy,vz);
+ }
+};
+
+// Adds two vectors together and returns a new one.
+/**
+ * @method add
+ * @static
+ * @param {p5.Vector} v1 a p5.Vector to add
+ * @param {p5.Vector} v2 a p5.Vector to add
+ * @param {p5.Vector} target the vector to receive the result
+ */
+/**
+ * @method add
+ * @static
+ * @param {p5.Vector} v1
+ * @param {p5.Vector} v2
+ * @return {p5.Vector} the resulting p5.Vector
+ *
+ */
+
+p5.Vector.add = function (v1, v2, target) {
+ if (!target) {
+ target = v1.copy();
+ } else {
+ target.set(v1);
+ }
+ target.add(v2);
+ return target;
+};
+
+/*
+ * Subtracts one p5.Vector from another and returns a new one. The second
+ * vector (v2) is subtracted from the first (v1), resulting in v1-v2.
+ */
+/**
+ * @method sub
+ * @static
+ * @param {p5.Vector} v1 a p5.Vector to subtract from
+ * @param {p5.Vector} v2 a p5.Vector to subtract
+ * @param {p5.Vector} target if undefined a new vector will be created
+ */
+/**
+ * @method sub
+ * @static
+ * @param {p5.Vector} v1
+ * @param {p5.Vector} v2
+ * @return {p5.Vector} the resulting p5.Vector
+ */
+
+p5.Vector.sub = function (v1, v2, target) {
+ if (!target) {
+ target = v1.copy();
+ } else {
+ target.set(v1);
+ }
+ target.sub(v2);
+ return target;
+};
+
+
+/**
+ * Multiplies a vector by a scalar and returns a new vector.
+ */
+/**
+ * @method mult
+ * @static
+ * @param {p5.Vector} v the vector to multiply
+ * @param {Number} n
+ * @param {p5.Vector} target if undefined a new vector will be created
+ */
+/**
+ * @method mult
+ * @static
+ * @param {p5.Vector} v
+ * @param {Number} n
+ * @return {p5.Vector} the resulting new p5.Vector
+ */
+p5.Vector.mult = function (v, n, target) {
+ if (!target) {
+ target = v.copy();
+ } else {
+ target.set(v);
+ }
+ target.mult(n);
+ return target;
+};
+
+/**
+ * Divides a vector by a scalar and returns a new vector.
+ */
+/**
+ * @method div
+ * @static
+ * @param {p5.Vector} v the vector to divide
+ * @param {Number} n
+ * @param {p5.Vector} target if undefined a new vector will be created
+ */
+/**
+ * @method div
+ * @static
+ * @param {p5.Vector} v
+ * @param {Number} n
+ * @return {p5.Vector} the resulting new p5.Vector
+ */
+p5.Vector.div = function (v, n, target) {
+ if (!target) {
+ target = v.copy();
+ } else {
+ target.set(v);
+ }
+ target.div(n);
+ return target;
+};
+
+
+/**
+ * Calculates the dot product of two vectors.
+ */
+/**
+ * @method dot
+ * @static
+ * @param {p5.Vector} v1 the first p5.Vector
+ * @param {p5.Vector} v2 the second p5.Vector
+ * @return {Number} the dot product
+ */
+p5.Vector.dot = function (v1, v2) {
+ return v1.dot(v2);
+};
+
+/**
+ * Calculates the cross product of two vectors.
+ */
+/**
+ * @method cross
+ * @static
+ * @param {p5.Vector} v1 the first p5.Vector
+ * @param {p5.Vector} v2 the second p5.Vector
+ * @return {Number} the cross product
+ */
+p5.Vector.cross = function (v1, v2) {
+ return v1.cross(v2);
+};
+
+/**
+ * Calculates the Euclidean distance between two points (considering a
+ * point as a vector object).
+ */
+/**
+ * @method dist
+ * @static
+ * @param {p5.Vector} v1 the first p5.Vector
+ * @param {p5.Vector} v2 the second p5.Vector
+ * @return {Number} the distance
+ */
+p5.Vector.dist = function (v1,v2) {
+ return v1.dist(v2);
+};
+
+/**
+ * Linear interpolate a vector to another vector and return the result as a
+ * new vector.
+ */
+/**
+ * @method lerp
+ * @static
+ * @param {p5.Vector} v1
+ * @param {p5.Vector} v2
+ * @param {Number} amt
+ * @param {p5.Vector} target if undefined a new vector will be created
+ */
+/**
+ * @method lerp
+ * @static
+ * @param {p5.Vector} v1
+ * @param {p5.Vector} v2
+ * @param {Number} amt
+ * @return {Number} the lerped value
+ */
+p5.Vector.lerp = function (v1, v2, amt, target) {
+ if (!target) {
+ target = v1.copy();
+ } else {
+ target.set(v1);
+ }
+ target.lerp(v2, amt);
+ return target;
+};
+
+/**
+ * @method mag
+ * @param {p5.Vector} vecT the vector to return the magnitude of
+ * @return {Number} the magnitude of vecT
+ * @static
+ */
+p5.Vector.mag = function (vecT){
+ var x = vecT.x,
+ y = vecT.y,
+ z = vecT.z;
+ var magSq = x * x + y * y + z * z;
+ return Math.sqrt(magSq);
+};
+
+module.exports = p5.Vector;
+
+},{"../core/constants":54,"../core/core":55,"./polargeometry":87}],87:[function(_dereq_,module,exports){
+
+module.exports = {
+
+ degreesToRadians: function(x) {
+ return 2 * Math.PI * x / 360;
+ },
+
+ radiansToDegrees: function(x) {
+ return 360 * x / (2 * Math.PI);
+ }
+
+};
+
+},{}],88:[function(_dereq_,module,exports){
+/**
+ * @module Math
+ * @submodule Random
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+var seeded = false;
+var previous = false;
+var y2 = 0;
+
+// Linear Congruential Generator
+// Variant of a Lehman Generator
+var lcg = (function() {
+ // Set to values from http://en.wikipedia.org/wiki/Numerical_Recipes
+ // m is basically chosen to be large (as it is the max period)
+ // and for its relationships to a and c
+ var m = 4294967296,
+ // a - 1 should be divisible by m's prime factors
+ a = 1664525,
+ // c and m should be co-prime
+ c = 1013904223,
+ seed, z;
+ return {
+ setSeed : function(val) {
+ // pick a random seed if val is undefined or null
+ // the >>> 0 casts the seed to an unsigned 32-bit integer
+ z = seed = (val == null ? Math.random() * m : val) >>> 0;
+ },
+ getSeed : function() {
+ return seed;
+ },
+ rand : function() {
+ // define the recurrence relationship
+ z = (a * z + c) % m;
+ // return a float in [0, 1)
+ // if z = m then z / m = 0 therefore (z % m) / m < 1 always
+ return z / m;
+ }
+ };
+}());
+
+/**
+ * Sets the seed value for random().
+ *
+ * By default, random() produces different results each time the program
+ * is run. Set the seed parameter to a constant to return the same
+ * pseudo-random numbers each time the software is run.
+ *
+ * @method randomSeed
+ * @param {Number} seed the seed value
+ * @example
+ *
+ *
+ * randomSeed(99);
+ * for (var i=0; i < 100; i++) {
+ * var r = random(0, 255);
+ * stroke(r);
+ * line(i, 0, i, 100);
+ * }
+ *
+ *
+ *
+ * @alt
+ * many vertical lines drawn in white, black or grey.
+ *
+ */
+p5.prototype.randomSeed = function(seed) {
+ lcg.setSeed(seed);
+ seeded = true;
+ previous = false;
+};
+
+/**
+ * Return a random floating-point number.
+ *
+ * Takes either 0, 1 or 2 arguments.
+ *
+ * If no argument is given, returns a random number from 0
+ * up to (but not including) 1.
+ *
+ * If one argument is given and it is a number, returns a random number from 0
+ * up to (but not including) the number.
+ *
+ * If one argument is given and it is an array, returns a random element from
+ * that array.
+ *
+ * If two arguments are given, returns a random number from the
+ * first argument up to (but not including) the second argument.
+ *
+ * @method random
+ * @param {Number} [min] the lower bound (inclusive)
+ * @param {Number} [max] the upper bound (exclusive)
+ * @return {Number} the random number
+ * @example
+ *
+ *
+ * for (var i = 0; i < 100; i++) {
+ * var r = random(50);
+ * stroke(r*5);
+ * line(50, i, 50+r, i);
+ * }
+ *
+ *
+ *
+ *
+ * for (var i = 0; i < 100; i++) {
+ * var r = random(-50, 50);
+ * line(50,i,50+r,i);
+ * }
+ *
+ *
+ *
+ *
+ * // Get a random element from an array using the random(Array) syntax
+ * var words = [ "apple", "bear", "cat", "dog" ];
+ * var word = random(words); // select random word
+ * text(word,10,50); // draw the word
+ *
+ *
+ *
+ * @alt
+ * 100 horizontal lines from center canvas to right. size+fill change each time
+ * 100 horizontal lines from center of canvas. height & side change each render
+ * word displayed at random. Either apple, bear, cat, or dog
+ *
+ */
+/**
+ * @method random
+ * @param {Array} choices the array to choose from
+ * @return {*} the random element from the array
+ * @example
+ */
+p5.prototype.random = function (min, max) {
+
+ var rand;
+
+ if (seeded) {
+ rand = lcg.rand();
+ } else {
+ rand = Math.random();
+ }
+ if (typeof min === 'undefined') {
+ return rand;
+ } else
+ if (typeof max === 'undefined') {
+ if (min instanceof Array) {
+ return min[Math.floor(rand * min.length)];
+ } else {
+ return rand * min;
+ }
+ } else {
+ if (min > max) {
+ var tmp = min;
+ min = max;
+ max = tmp;
+ }
+
+ return rand * (max-min) + min;
+ }
+};
+
+
+/**
+ *
+ * Returns a random number fitting a Gaussian, or
+ * normal, distribution. There is theoretically no minimum or maximum
+ * value that randomGaussian() might return. Rather, there is
+ * just a very low probability that values far from the mean will be
+ * returned; and a higher probability that numbers near the mean will
+ * be returned.
+ *
+ * Takes either 0, 1 or 2 arguments.
+ * If no args, returns a mean of 0 and standard deviation of 1.
+ * If one arg, that arg is the mean (standard deviation is 1).
+ * If two args, first is mean, second is standard deviation.
+ *
+ * @method randomGaussian
+ * @param {Number} mean the mean
+ * @param {Number} sd the standard deviation
+ * @return {Number} the random number
+ * @example
+ *
+ * for (var y = 0; y < 100; y++) {
+ * var x = randomGaussian(50,15);
+ * line(50, y, x, y);
+ *}
+ *
+ *
+ *
+ *
+ *var distribution = new Array(360);
+ *
+ *function setup() {
+ * createCanvas(100, 100);
+ * for (var i = 0; i < distribution.length; i++) {
+ * distribution[i] = floor(randomGaussian(0,15));
+ * }
+ *}
+ *
+ *function draw() {
+ * background(204);
+ *
+ * translate(width/2, width/2);
+ *
+ * for (var i = 0; i < distribution.length; i++) {
+ * rotate(TWO_PI/distribution.length);
+ * stroke(0);
+ * var dist = abs(distribution[i]);
+ * line(0, 0, dist, 0);
+ * }
+ *}
+ *
+ *
+ * @alt
+ * 100 horizontal lines from center of canvas. height & side change each render
+ * black lines radiate from center of canvas. size determined each render
+ */
+p5.prototype.randomGaussian = function(mean, sd) {
+ var y1,x1,x2,w;
+ if (previous) {
+ y1 = y2;
+ previous = false;
+ } else {
+ do {
+ x1 = this.random(2) - 1;
+ x2 = this.random(2) - 1;
+ w = x1 * x1 + x2 * x2;
+ } while (w >= 1);
+ w = Math.sqrt((-2 * Math.log(w))/w);
+ y1 = x1 * w;
+ y2 = x2 * w;
+ previous = true;
+ }
+
+ var m = mean || 0;
+ var s = sd || 1;
+ return y1*s + m;
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],89:[function(_dereq_,module,exports){
+/**
+ * @module Math
+ * @submodule Trigonometry
+ * @for p5
+ * @requires core
+ * @requires polargeometry
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var polarGeometry = _dereq_('./polargeometry');
+var constants = _dereq_('../core/constants');
+
+p5.prototype._angleMode = constants.RADIANS;
+
+/**
+ * The inverse of cos(), returns the arc cosine of a value. This function
+ * expects the values in the range of -1 to 1 and values are returned in
+ * the range 0 to PI (3.1415927).
+ *
+ * @method acos
+ * @param {Number} value the value whose arc cosine is to be returned
+ * @return {Number} the arc cosine of the given value
+ *
+ * @example
+ *
+ *
+ * var a = PI;
+ * var c = cos(a);
+ * var ac = acos(c);
+ * // Prints: "3.1415927 : -1.0 : 3.1415927"
+ * print(a + " : " + c + " : " + ac);
+ *
+ *
+ *
+ *
+ *
+ * var a = PI + PI/4.0;
+ * var c = cos(a);
+ * var ac = acos(c);
+ * // Prints: "3.926991 : -0.70710665 : 2.3561943"
+ * print(a + " : " + c + " : " + ac);
+ *
+ *
+ */
+p5.prototype.acos = function(ratio) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.acos(ratio);
+ } else {
+ return polarGeometry.radiansToDegrees(Math.acos(ratio));
+ }
+};
+
+/**
+ * The inverse of sin(), returns the arc sine of a value. This function
+ * expects the values in the range of -1 to 1 and values are returned
+ * in the range -PI/2 to PI/2.
+ *
+ * @method asin
+ * @param {Number} value the value whose arc sine is to be returned
+ * @return {Number} the arc sine of the given value
+ *
+ * @example
+ *
+ *
+ * var a = PI + PI/3;
+ * var s = sin(a);
+ * var as = asin(s);
+ * // Prints: "1.0471976 : 0.86602545 : 1.0471976"
+ * print(a + " : " + s + " : " + as);
+ *
+ *
+ *
+ *
+ *
+ * var a = PI + PI/3.0;
+ * var s = sin(a);
+ * var as = asin(s);
+ * // Prints: "4.1887903 : -0.86602545 : -1.0471976"
+ * print(a + " : " + s + " : " + as);
+ *
+ *
+ *
+ */
+p5.prototype.asin = function(ratio) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.asin(ratio);
+ } else {
+ return polarGeometry.radiansToDegrees(Math.asin(ratio));
+ }
+};
+
+/**
+ * The inverse of tan(), returns the arc tangent of a value. This function
+ * expects the values in the range of -Infinity to Infinity (exclusive) and
+ * values are returned in the range -PI/2 to PI/2.
+ *
+ * @method atan
+ * @param {Number} value the value whose arc tangent is to be returned
+ * @return {Number} the arc tangent of the given value
+ *
+ * @example
+ *
+ *
+ * var a = PI + PI/3;
+ * var t = tan(a);
+ * var at = atan(t);
+ * // Prints: "1.0471976 : 1.7320509 : 1.0471976"
+ * print(a + " : " + t + " : " + at);
+ *
+ *
+ *
+ *
+ *
+ * var a = PI + PI/3.0;
+ * var t = tan(a);
+ * var at = atan(t);
+ * // Prints: "4.1887903 : 1.7320513 : 1.0471977"
+ * print(a + " : " + t + " : " + at);
+ *
+ *
+ *
+ */
+p5.prototype.atan = function(ratio) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.atan(ratio);
+ } else {
+ return polarGeometry.radiansToDegrees(Math.atan(ratio));
+ }
+};
+
+/**
+ * Calculates the angle (in radians) from a specified point to the coordinate
+ * origin as measured from the positive x-axis. Values are returned as a
+ * float in the range from PI to -PI. The atan2() function is most often used
+ * for orienting geometry to the position of the cursor.
+ *
+ * Note: The y-coordinate of the point is the first parameter, and the
+ * x-coordinate is the second parameter, due the the structure of calculating
+ * the tangent.
+ *
+ * @method atan2
+ * @param {Number} y y-coordinate of the point
+ * @param {Number} x x-coordinate of the point
+ * @return {Number} the arc tangent of the given point
+ *
+ * @example
+ *
+ *
+ * function draw() {
+ * background(204);
+ * translate(width/2, height/2);
+ * var a = atan2(mouseY-height/2, mouseX-width/2);
+ * rotate(a);
+ * rect(-30, -5, 60, 10);
+ * }
+ *
+ *
+ *
+ * @alt
+ * 60 by 10 rect at center of canvas rotates with mouse movements
+ *
+ */
+p5.prototype.atan2 = function (y, x) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.atan2(y, x);
+ } else {
+ return polarGeometry.radiansToDegrees(Math.atan2(y, x));
+ }
+};
+
+/**
+ * Calculates the cosine of an angle. This function takes into account the
+ * current angleMode. Values are returned in the range -1 to 1.
+ *
+ * @method cos
+ * @param {Number} angle the angle
+ * @return {Number} the cosine of the angle
+ *
+ * @example
+ *
+ *
+ * var a = 0.0;
+ * var inc = TWO_PI/25.0;
+ * for (var i = 0; i < 25; i++) {
+ * line(i*4, 50, i*4, 50+cos(a)*40.0);
+ * a = a + inc;
+ * }
+ *
+ *
+ *
+ * @alt
+ * vertical black lines form wave patterns, extend-down on left and right side
+ *
+ */
+p5.prototype.cos = function(angle) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.cos(angle);
+ } else {
+ return Math.cos(this.radians(angle));
+ }
+};
+
+/**
+ * Calculates the sine of an angle. This function takes into account the
+ * current angleMode. Values are returned in the range -1 to 1.
+ *
+ * @method sin
+ * @param {Number} angle the angle
+ * @return {Number} the sine of the angle
+ *
+ * @example
+ *
+ *
+ * var a = 0.0;
+ * var inc = TWO_PI/25.0;
+ * for (var i = 0; i < 25; i++) {
+ * line(i*4, 50, i*4, 50+sin(a)*40.0);
+ * a = a + inc;
+ * }
+ *
+ *
+ *
+ * @alt
+ * vertical black lines extend down and up from center to form wave pattern
+ *
+ */
+p5.prototype.sin = function(angle) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.sin(angle);
+ } else {
+ return Math.sin(this.radians(angle));
+ }
+};
+
+/**
+ * Calculates the tangent of an angle. This function takes into account
+ * the current angleMode. Values are returned in the range -1 to 1.
+ *
+ * @method tan
+ * @param {Number} angle the angle
+ * @return {Number} the tangent of the angle
+ *
+ * @example
+ *
+ *
+ * var a = 0.0;
+ * var inc = TWO_PI/50.0;
+ * for (var i = 0; i < 100; i = i+2) {
+ * line(i, 50, i, 50+tan(a)*2.0);
+ * a = a + inc;
+ * }
+ *
+ *
+ *
+ * @alt
+ * vertical black lines end down and up from center to form spike pattern
+ *
+ */
+p5.prototype.tan = function(angle) {
+ if (this._angleMode === constants.RADIANS) {
+ return Math.tan(angle);
+ } else {
+ return Math.tan(this.radians(angle));
+ }
+};
+
+/**
+ * Converts a radian measurement to its corresponding value in degrees.
+ * Radians and degrees are two ways of measuring the same thing. There are
+ * 360 degrees in a circle and 2*PI radians in a circle. For example,
+ * 90° = PI/2 = 1.5707964.
+ *
+ * @method degrees
+ * @param {Number} radians the radians value to convert to degrees
+ * @return {Number} the converted angle
+ *
+ *
+ * @example
+ *
+ *
+ * var rad = PI/4;
+ * var deg = degrees(rad);
+ * print(rad + " radians is " + deg + " degrees");
+ * // Prints: 0.7853981633974483 radians is 45 degrees
+ *
+ *
+ *
+ */
+p5.prototype.degrees = function(angle) {
+ return polarGeometry.radiansToDegrees(angle);
+};
+
+/**
+ * Converts a degree measurement to its corresponding value in radians.
+ * Radians and degrees are two ways of measuring the same thing. There are
+ * 360 degrees in a circle and 2*PI radians in a circle. For example,
+ * 90° = PI/2 = 1.5707964.
+ *
+ * @method radians
+ * @param {Number} degrees the degree value to convert to radians
+ * @return {Number} the converted angle
+ *
+ * @example
+ *
+ *
+ * var deg = 45.0;
+ * var rad = radians(deg);
+ * print(deg + " degrees is " + rad + " radians");
+ * // Prints: 45 degrees is 0.7853981633974483 radians
+ *
+ *
+ */
+p5.prototype.radians = function(angle) {
+ return polarGeometry.degreesToRadians(angle);
+};
+
+/**
+ * Sets the current mode of p5 to given mode. Default mode is RADIANS.
+ *
+ * @method angleMode
+ * @param {Constant} mode either RADIANS or DEGREES
+ *
+ * @example
+ *
+ *
+ * function draw(){
+ * background(204);
+ * angleMode(DEGREES); // Change the mode to DEGREES
+ * var a = atan2(mouseY-height/2, mouseX-width/2);
+ * translate(width/2, height/2);
+ * push();
+ * rotate(a);
+ * rect(-20, -5, 40, 10); // Larger rectangle is rotating in degrees
+ * pop();
+ * angleMode(RADIANS); // Change the mode to RADIANS
+ * rotate(a); // var a stays the same
+ * rect(-40, -5, 20, 10); // Smaller rectangle is rotating in radians
+ * }
+ *
+ *
+ *
+ * @alt
+ * 40 by 10 rect in center rotates with mouse moves. 20 by 10 rect moves faster.
+ *
+ *
+ */
+p5.prototype.angleMode = function(mode) {
+ if (mode === constants.DEGREES || mode === constants.RADIANS) {
+ this._angleMode = mode;
+ }
+};
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55,"./polargeometry":87}],90:[function(_dereq_,module,exports){
+/**
+ * @module Typography
+ * @submodule Attributes
+ * @for p5
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Sets the current alignment for drawing text. Accepts two
+ * arguments: horizAlign (LEFT, CENTER, or RIGHT) and
+ * vertAlign (TOP, BOTTOM, CENTER, or BASELINE).
+ *
+ * The horizAlign parameter is in reference to the x value
+ * of the text() function, while the vertAlign parameter is
+ * in reference to the y value.
+ *
+ * So if you write textAlign(LEFT), you are aligning the left
+ * edge of your text to the x value you give in text(). If you
+ * write textAlign(RIGHT, TOP), you are aligning the right edge
+ * of your text to the x value and the top of edge of the text
+ * to the y value.
+ *
+ * @method textAlign
+ * @param {Constant} horizAlign horizontal alignment, either LEFT,
+ * CENTER, or RIGHT
+ * @param {Constant} [vertAlign] vertical alignment, either TOP,
+ * BOTTOM, CENTER, or BASELINE
+ * @return {Number}
+ * @example
+ *
+ *
+ * textSize(16);
+ * textAlign(RIGHT);
+ * text("ABCD", 50, 30);
+ * textAlign(CENTER);
+ * text("EFGH", 50, 50);
+ * textAlign(LEFT);
+ * text("IJKL", 50, 70);
+ *
+ *
+ *
+ * @alt
+ *Letters ABCD displayed at top right, EFGH at center and IJKL at bottom left.
+ *
+ */
+p5.prototype.textAlign = function(horizAlign, vertAlign) {
+ return this._renderer.textAlign.apply(this._renderer, arguments);
+};
+
+/**
+ * Sets/gets the spacing, in pixels, between lines of text. This
+ * setting will be used in all subsequent calls to the text() function.
+ *
+ * @method textLeading
+ * @param {Number} leading the size in pixels for spacing between lines
+ * @chainable
+ */
+/**
+ * @method textLeading
+ * @return {Number}
+ * @example
+ *
+ *
+ * // Text to display. The "\n" is a "new line" character
+ * lines = "L1\nL2\nL3";
+ * textSize(12);
+ *
+ * textLeading(10); // Set leading to 10
+ * text(lines, 10, 25);
+ *
+ * textLeading(20); // Set leading to 20
+ * text(lines, 40, 25);
+ *
+ * textLeading(30); // Set leading to 30
+ * text(lines, 70, 25);
+ *
+ *
+ *
+ * @alt
+ *set L1 L2 & L3 displayed vertically 3 times. spacing increases for each set
+ *
+ */
+p5.prototype.textLeading = function(theLeading) {
+ return this._renderer.textLeading.apply(this._renderer, arguments);
+};
+
+/**
+ * Sets/gets the current font size. This size will be used in all subsequent
+ * calls to the text() function. Font size is measured in pixels.
+ *
+ * @method textSize
+ * @param {Number} theSize the size of the letters in units of pixels
+ * @chainable
+ */
+/**
+ * @method textSize
+ * @return {Number}
+ * @example
+ *
+ *
+ * textSize(12);
+ * text("Font Size 12", 10, 30);
+ * textSize(14);
+ * text("Font Size 14", 10, 60);
+ * textSize(16);
+ * text("Font Size 16", 10, 90);
+ *
+ *
+ *
+ * @alt
+ *Font Size 12 displayed small, Font Size 14 medium & Font Size 16 large
+ *
+ */
+p5.prototype.textSize = function(theSize) {
+ return this._renderer.textSize.apply(this._renderer, arguments);
+};
+
+/**
+ * Sets/gets the style of the text for system fonts to NORMAL, ITALIC, or BOLD.
+ * Note: this may be is overridden by CSS styling. For non-system fonts
+ * (opentype, truetype, etc.) please load styled fonts instead.
+ *
+ * @method textStyle
+ * @param {Constant} theStyle styling for text, either NORMAL,
+ * ITALIC, or BOLD
+ * @chainable
+ */
+/**
+ * @method textStyle
+ * @return {String}
+ * @example
+ *
+ *
+ * strokeWeight(0);
+ * textSize(12);
+ * textStyle(NORMAL);
+ * text("Font Style Normal", 10, 30);
+ * textStyle(ITALIC);
+ * text("Font Style Italic", 10, 60);
+ * textStyle(BOLD);
+ * text("Font Style Bold", 10, 90);
+ *
+ *
+ *
+ * @alt
+ *words Font Style Normal displayed normally, Italic in italic and bold in bold
+ *
+ */
+p5.prototype.textStyle = function(theStyle) {
+ return this._renderer.textStyle.apply(this._renderer, arguments);
+};
+
+/**
+ * Calculates and returns the width of any character or text string.
+ *
+ * @method textWidth
+ * @param {String} theText the String of characters to measure
+ * @return {Number}
+ * @example
+ *
+ *
+ * textSize(28);
+ *
+ * var aChar = 'P';
+ * var cWidth = textWidth(aChar);
+ * text(aChar, 0, 40);
+ * line(cWidth, 0, cWidth, 50);
+ *
+ * var aString = "p5.js";
+ * var sWidth = textWidth(aString);
+ * text(aString, 0, 85);
+ * line(sWidth, 50, sWidth, 100);
+ *
+ *
+ *
+ * @alt
+ *Letter P and p5.js are displayed with vertical lines at end. P is wide
+ *
+ */
+p5.prototype.textWidth = function(theText) {
+ if (theText.length === 0) {
+ return 0;
+ }
+ return this._renderer.textWidth.apply(this._renderer, arguments);
+};
+
+/**
+ * Returns the ascent of the current font at its current size. The ascent
+ * represents the distance, in pixels, of the tallest character above
+ * the baseline.
+ * @method textAscent
+ * @return {Number}
+ * @example
+ *
+ *
+ * var base = height * 0.75;
+ * var scalar = 0.8; // Different for each font
+ *
+ * textSize(32); // Set initial text size
+ * var asc = textAscent() * scalar; // Calc ascent
+ * line(0, base - asc, width, base - asc);
+ * text("dp", 0, base); // Draw text on baseline
+ *
+ * textSize(64); // Increase text size
+ * asc = textAscent() * scalar; // Recalc ascent
+ * line(40, base - asc, width, base - asc);
+ * text("dp", 40, base); // Draw text on baseline
+ *
+ *
+ */
+p5.prototype.textAscent = function() {
+ return this._renderer.textAscent();
+};
+
+/**
+ * Returns the descent of the current font at its current size. The descent
+ * represents the distance, in pixels, of the character with the longest
+ * descender below the baseline.
+ * @method textDescent
+ * @return {Number}
+ * @example
+ *
+ *
+ * var base = height * 0.75;
+ * var scalar = 0.8; // Different for each font
+ *
+ * textSize(32); // Set initial text size
+ * var desc = textDescent() * scalar; // Calc ascent
+ * line(0, base+desc, width, base+desc);
+ * text("dp", 0, base); // Draw text on baseline
+ *
+ * textSize(64); // Increase text size
+ * desc = textDescent() * scalar; // Recalc ascent
+ * line(40, base + desc, width, base + desc);
+ * text("dp", 40, base); // Draw text on baseline
+ *
+ *
+ */
+p5.prototype.textDescent = function() {
+ return this._renderer.textDescent();
+};
+
+/**
+ * Helper function to measure ascent and descent.
+ */
+p5.prototype._updateTextMetrics = function() {
+ return this._renderer._updateTextMetrics();
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],91:[function(_dereq_,module,exports){
+/**
+ * @module Typography
+ * @submodule Loading & Displaying
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+var opentype = _dereq_('opentype.js');
+
+_dereq_('../core/error_helpers');
+
+/**
+ * Loads an opentype font file (.otf, .ttf) from a file or a URL,
+ * and returns a PFont Object. This method is asynchronous,
+ * meaning it may not finish before the next line in your sketch
+ * is executed.
+ *
+ * The path to the font should be relative to the HTML file
+ * that links in your sketch. Loading an from a URL or other
+ * remote location may be blocked due to your browser's built-in
+ * security.
+ *
+ * @method loadFont
+ * @param {String} path name of the file or url to load
+ * @param {Function} [callback] function to be executed after
+ * loadFont()
+ * completes
+ * @return {p5.Font} p5.Font object
+ * @example
+ *
+ *
Calling loadFont() inside preload() guarantees that the load
+ * operation will have completed before setup() and draw() are called.
+ *
+ *
+ * var myFont;
+ * function preload() {
+ * myFont = loadFont('assets/AvenirNextLTPro-Demi.otf');
+ * }
+ *
+ * function setup() {
+ * fill('#ED225D');
+ * textFont(myFont);
+ * textSize(36);
+ * text('p5*js', 10, 50);
+ * }
+ *
+ *
+ * Outside of preload(), you may supply a callback function to handle the
+ * object:
+ *
+ *
+ * function setup() {
+ * loadFont('assets/AvenirNextLTPro-Demi.otf', drawText);
+ * }
+ *
+ * function drawText(font) {
+ * fill('#ED225D');
+ * textFont(font, 36);
+ * text('p5*js', 10, 50);
+ * }
+ *
+ *
+ *
+ *
You can also use the string name of the font to style other HTML
+ * elements.
+ *
+ *
+ * var myFont;
+ *
+ * function preload() {
+ * myFont = loadFont('assets/Avenir.otf');
+ * }
+ *
+ * function setup() {
+ * var myDiv = createDiv('hello there');
+ * myDiv.style('font-family', 'Avenir');
+ * }
+ *
+ *
+ * @alt
+ * p5*js in p5's theme dark pink
+ * p5*js in p5's theme dark pink
+ *
+ */
+p5.prototype.loadFont = function (path, onSuccess, onError) {
+
+ var p5Font = new p5.Font(this);
+
+ var self = this;
+ opentype.load(path, function (err, font) {
+
+ if (err) {
+
+ if (typeof onError !== 'undefined') {
+ return onError(err);
+ }
+ p5._friendlyFileLoadError(4, path);
+ console.error(err, path);
+ return;
+ }
+
+ p5Font.font = font;
+
+ if (typeof onSuccess !== 'undefined') {
+ onSuccess(p5Font);
+ }
+
+ self._decrementPreload();
+
+ // check that we have an acceptable font type
+ var validFontTypes = [ 'ttf', 'otf', 'woff', 'woff2' ],
+ fileNoPath = path.split('\\').pop().split('/').pop(),
+ lastDotIdx = fileNoPath.lastIndexOf('.'), fontFamily, newStyle,
+ fileExt = lastDotIdx < 1 ? null : fileNoPath.substr(lastDotIdx + 1);
+
+ // if so, add it to the DOM (name-only) for use with p5.dom
+ if (validFontTypes.indexOf(fileExt) > -1) {
+
+ fontFamily = fileNoPath.substr(0, lastDotIdx);
+ newStyle = document.createElement('style');
+ newStyle.appendChild(document.createTextNode('\n@font-face {' +
+ '\nfont-family: ' + fontFamily + ';\nsrc: url(' + path + ');\n}\n'));
+ document.head.appendChild(newStyle);
+ }
+
+ });
+
+ return p5Font;
+};
+
+/**
+ * Draws text to the screen. Displays the information specified in the first
+ * parameter on the screen in the position specified by the additional
+ * parameters. A default font will be used unless a font is set with the
+ * textFont() function and a default size will be used unless a font is set
+ * with textSize(). Change the color of the text with the fill() function.
+ * Change the outline of the text with the stroke() and strokeWeight()
+ * functions.
+ *
+ * The text displays in relation to the textAlign() function, which gives the
+ * option to draw to the left, right, and center of the coordinates.
+ *
+ * The x2 and y2 parameters define a rectangular area to display within and
+ * may only be used with string data. When these parameters are specified,
+ * they are interpreted based on the current rectMode() setting. Text that
+ * does not fit completely within the rectangle specified will not be drawn
+ * to the screen.
+ *
+ * @method text
+ * @param {String} str the alphanumeric symbols to be displayed
+ * @param {Number} x x-coordinate of text
+ * @param {Number} y y-coordinate of text
+ * @param {Number} [x2] by default, the width of the text box,
+ * see rectMode() for more info
+ * @param {Number} [y2] by default, the height of the text box,
+ * see rectMode() for more info
+ * @return {p5} this
+ * @example
+ *
+ *
+ * textSize(32);
+ * text("word", 10, 30);
+ * fill(0, 102, 153);
+ * text("word", 10, 60);
+ * fill(0, 102, 153, 51);
+ * text("word", 10, 90);
+ *
+ *
+ *
+ *
+ * s = "The quick brown fox jumped over the lazy dog.";
+ * fill(50);
+ * text(s, 10, 10, 70, 80); // Text wraps within text box
+ *
+ *
+ *
+ * @alt
+ *'word' displayed 3 times going from black, blue to translucent blue
+ * The quick brown fox jumped over the lazy dog.
+ *
+ */
+p5.prototype.text = function(str, x, y, maxWidth, maxHeight) {
+ return (!(this._renderer._doFill || this._renderer._doStroke)) ? this :
+ this._renderer.text.apply(this._renderer, arguments);
+};
+
+/**
+ * Sets the current font that will be drawn with the text() function.
+ *
+ * @method textFont
+ * @return {Object} the current font
+ */
+/**
+ * @method textFont
+ * @param {Object|String} font a font loaded via loadFont(), or a String
+ * representing a
web safe font (a font
+ * that is generally available across all systems)
+ * @param {Number} [size] the font size to use
+ * @chainable
+ * @example
+ *
+ *
+ * fill(0);
+ * textSize(12);
+ * textFont("Georgia");
+ * text("Georgia", 12, 30);
+ * textFont("Helvetica");
+ * text("Helvetica", 12, 60);
+ *
+ *
+ *
+ *
+ * var fontRegular, fontItalic, fontBold;
+ * function preload() {
+ * fontRegular = loadFont("assets/Regular.otf");
+ * fontItalic = loadFont("assets/Italic.ttf");
+ * fontBold = loadFont("assets/Bold.ttf");
+ * }
+ * function setup() {
+ * background(210);
+ * fill(0).strokeWeight(0).textSize(10);
+ * textFont(fontRegular);
+ * text("Font Style Normal", 10, 30);
+ * textFont(fontItalic);
+ * text("Font Style Italic", 10, 50);
+ * textFont(fontBold);
+ * text("Font Style Bold", 10, 70);
+ * }
+ *
+ *
+ *
+ * @alt
+ *words Font Style Normal displayed normally, Italic in italic and bold in bold
+ *
+ */
+p5.prototype.textFont = function(theFont, theSize) {
+
+ if (arguments.length) {
+
+ if (!theFont) {
+
+ throw Error('null font passed to textFont');
+ }
+
+ this._renderer._setProperty('_textFont', theFont);
+
+ if (theSize) {
+
+ this._renderer._setProperty('_textSize', theSize);
+ this._renderer._setProperty('_textLeading',
+ theSize * constants._DEFAULT_LEADMULT);
+ }
+
+ return this._renderer._applyTextProperties();
+ }
+
+ return this._renderer._textFont;
+};
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55,"../core/error_helpers":58,"opentype.js":18}],92:[function(_dereq_,module,exports){
+/**
+ * This module defines the p5.Font class and functions for
+ * drawing text to the display canvas.
+ * @module Typography
+ * @submodule Font
+ * @requires core
+ * @requires constants
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+
+/*
+ * TODO:
+ * -- kerning
+ * -- alignment: justified?
+ */
+
+/**
+ * Base class for font handling
+ * @class p5.Font
+ * @constructor
+ * @param {p5} [pInst] pointer to p5 instance
+ */
+p5.Font = function(p) {
+
+ this.parent = p;
+
+ this.cache = {};
+
+ /**
+ * Underlying opentype font implementation
+ * @property font
+ */
+ this.font = undefined;
+ this.name = 'p5.Font'; // for friendly debugger system
+};
+
+p5.Font.prototype.list = function() {
+
+ // TODO
+ throw 'not yet implemented';
+};
+
+/**
+ * Returns a tight bounding box for the given text string using this
+ * font (currently only supports single lines)
+ *
+ * @method textBounds
+ * @param {String} line a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Number} fontSize font size to use (optional)
+ * @param {Object} options opentype options (optional)
+ *
+ * @return {Object} a rectangle object with properties: x, y, w, h
+ *
+ * @example
+ *
+ *
+ * var font;
+ * var textString = 'Lorem ipsum dolor sit amet.';
+ * function preload() {
+ * font = loadFont('./assets/Regular.otf');
+ * };
+ * function setup() {
+ * background(210);
+ *
+ * var bbox = font.textBounds(textString, 10, 30, 12);
+ * fill(255);
+ * stroke(0);
+ * rect(bbox.x, bbox.y, bbox.w, bbox.h);
+ * fill(0);
+ * noStroke();
+ *
+ * textFont(font);
+ * textSize(12);
+ * text(textString, 10, 30);
+ * };
+ *
+ *
+ *
+ * @alt
+ *words Lorem ipsum dol go off canvas and contained by white bounding box
+ *
+ */
+p5.Font.prototype.textBounds = function(str, x, y, fontSize, options) {
+
+ x = x !== undefined ? x : 0;
+ y = y !== undefined ? y : 0;
+ fontSize = fontSize || this.parent._renderer._textSize;
+
+ // Check cache for existing bounds. Take into consideration the text alignment
+ // settings. Default alignment should match opentype's origin: left-aligned &
+ // alphabetic baseline.
+ var p = (options && options.renderer && options.renderer._pInst) ||
+ this.parent, ctx = p._renderer.drawingContext,
+ alignment = ctx.textAlign || constants.LEFT,
+ baseline = ctx.textBaseline || constants.BASELINE,
+ key = cacheKey('textBounds', str, x, y, fontSize, alignment, baseline),
+ result = this.cache[key];
+
+ if (!result) {
+
+ var minX, minY, maxX, maxY, pos, xCoords = [], yCoords = [],
+ scale = this._scale(fontSize);
+
+ this.font.forEachGlyph(str, x, y, fontSize, options,
+ function(glyph, gX, gY, gFontSize) {
+
+ var gm = glyph.getMetrics();
+ xCoords.push(gX + (gm.xMin * scale));
+ xCoords.push(gX + (gm.xMax * scale));
+ yCoords.push(gY + (-gm.yMin * scale));
+ yCoords.push(gY + (-gm.yMax * scale));
+ });
+
+ minX = Math.min.apply(null, xCoords);
+ minY = Math.min.apply(null, yCoords);
+ maxX = Math.max.apply(null, xCoords);
+ maxY = Math.max.apply(null, yCoords);
+
+ result = {
+ x: minX,
+ y: minY,
+ h: maxY - minY,
+ w: maxX - minX,
+ advance: minX - x
+ };
+
+ // Bounds are now calculated, so shift the x & y to match alignment settings
+ pos = this._handleAlignment(p, ctx, str, result.x, result.y,
+ result.w + result.advance);
+
+ result.x = pos.x;
+ result.y = pos.y;
+
+ this.cache[cacheKey('textBounds', str, x, y, fontSize, alignment,
+ baseline)] = result;
+ }
+
+ return result;
+};
+
+
+/**
+ * Computes an array of points following the path for specified text
+ *
+ * @method textToPoints
+ * @param {String} txt a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Number} fontSize font size to use (optional)
+ * @param {Object} options an (optional) object that can contain:
+ *
+ *
sampleFactor - the ratio of path-length to number of samples
+ * (default=.25); higher values yield more points and are therefore
+ * more precise
+ *
+ *
simplifyThreshold - if set to a non-zero value, collinear points will be
+ * be removed from the polygon; the value represents the threshold angle to use
+ * when determining whether two edges are collinear
+ *
+ * @return {Array} an array of points, each with x, y, alpha (the path angle)
+ */
+p5.Font.prototype.textToPoints = function(txt, x, y, fontSize, options) {
+
+ function isSpace(i) {
+ return ((glyphs[i].name && glyphs[i].name === 'space') ||
+ (txt.length === glyphs.length && txt[i] === ' ') ||
+ (glyphs[i].index && glyphs[i].index === 3));
+ }
+
+ var xoff = 0, result = [], glyphs = this._getGlyphs(txt);
+
+ fontSize = fontSize || this.parent._renderer._textSize;
+
+ for (var i = 0; i < glyphs.length; i++) {
+
+ if (!isSpace(i)) { // fix to #1817, #2069
+
+ var gpath = glyphs[i].getPath(x, y, fontSize),
+ paths = splitPaths(gpath.commands);
+
+ for (var j = 0; j < paths.length; j++) {
+
+ var pts = pathToPoints(paths[j], options);
+
+ for (var k = 0; k < pts.length; k++) {
+ pts[k].x += xoff;
+ result.push(pts[k]);
+ }
+ }
+ }
+
+ xoff += glyphs[i].advanceWidth * this._scale(fontSize);
+ }
+
+ return result;
+};
+
+// ----------------------------- End API ------------------------------
+
+/**
+ * Returns the set of opentype glyphs for the supplied string.
+ *
+ * Note that there is not a strict one-to-one mapping between characters
+ * and glyphs, so the list of returned glyphs can be larger or smaller
+ * than the length of the given string.
+ *
+ * @param {String} str the string to be converted
+ * @return {Array} the opentype glyphs
+ */
+p5.Font.prototype._getGlyphs = function(str) {
+
+ return this.font.stringToGlyphs(str);
+};
+
+/**
+ * Returns an opentype path for the supplied string and position.
+ *
+ * @param {String} line a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Object} options opentype options (optional)
+ * @return {Object} the opentype path
+ */
+p5.Font.prototype._getPath = function(line, x, y, options) {
+
+ var p = (options && options.renderer && options.renderer._pInst) ||
+ this.parent,
+ ctx = p._renderer.drawingContext,
+ pos = this._handleAlignment(p, ctx, line, x, y);
+
+ return this.font.getPath(line, pos.x, pos.y, p._renderer._textSize, options);
+};
+
+/*
+ * Creates an SVG-formatted path-data string
+ * (See http://www.w3.org/TR/SVG/paths.html#PathData)
+ * from the given opentype path or string/position
+ *
+ * @param {Object} path an opentype path, OR the following:
+ *
+ * @param {String} line a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Object} options opentype options (optional), set options.decimals
+ * to set the decimal precision of the path-data
+ *
+ * @return {Object} this p5.Font object
+ */
+p5.Font.prototype._getPathData = function(line, x, y, options) {
+
+ var decimals = 3;
+
+ // create path from string/position
+ if (typeof line === 'string' && arguments.length > 2) {
+
+ line = this._getPath(line, x, y, options);
+ }
+ // handle options specified in 2nd arg
+ else if (typeof x === 'object') {
+
+ options = x;
+ }
+
+ // handle svg arguments
+ if (options && typeof options.decimals === 'number') {
+
+ decimals = options.decimals;
+ }
+
+ return line.toPathData(decimals);
+};
+
+/*
+ * Creates an SVG
element, as a string,
+ * from the given opentype path or string/position
+ *
+ * @param {Object} path an opentype path, OR the following:
+ *
+ * @param {String} line a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Object} options opentype options (optional), set options.decimals
+ * to set the decimal precision of the path-data in the element,
+ * options.fill to set the fill color for the element,
+ * options.stroke to set the stroke color for the element,
+ * options.strokeWidth to set the strokeWidth for the element.
+ *
+ * @return {Object} this p5.Font object
+ */
+p5.Font.prototype._getSVG = function(line, x, y, options) {
+
+ var decimals = 3;
+
+ // create path from string/position
+ if (typeof line === 'string' && arguments.length > 2) {
+
+ line = this._getPath(line, x, y, options);
+ }
+ // handle options specified in 2nd arg
+ else if (typeof x === 'object') {
+
+ options = x;
+ }
+
+ // handle svg arguments
+ if (options) {
+ if (typeof options.decimals === 'number') {
+ decimals = options.decimals;
+ }
+ if (typeof options.strokeWidth === 'number') {
+ line.strokeWidth = options.strokeWidth;
+ }
+ if (typeof options.fill !== 'undefined') {
+ line.fill = options.fill;
+ }
+ if (typeof options.stroke !== 'undefined') {
+ line.stroke = options.stroke;
+ }
+ }
+
+ return line.toSVG(decimals);
+};
+
+/*
+ * Renders an opentype path or string/position
+ * to the current graphics context
+ *
+ * @param {Object} path an opentype path, OR the following:
+ *
+ * @param {String} line a line of text
+ * @param {Number} x x-position
+ * @param {Number} y y-position
+ * @param {Object} options opentype options (optional)
+ *
+ * @return {p5.Font} this p5.Font object
+ */
+p5.Font.prototype._renderPath = function(line, x, y, options) {
+
+ var pdata, pg = (options && options.renderer) || this.parent._renderer,
+ ctx = pg.drawingContext;
+
+ if (typeof line === 'object' && line.commands) {
+
+ pdata = line.commands;
+ } else {
+
+ //pos = handleAlignment(p, ctx, line, x, y);
+ pdata = this._getPath(line, x, y, options).commands;
+ }
+
+ ctx.beginPath();
+ for (var i = 0; i < pdata.length; i += 1) {
+
+ var cmd = pdata[i];
+ if (cmd.type === 'M') {
+ ctx.moveTo(cmd.x, cmd.y);
+ } else if (cmd.type === 'L') {
+ ctx.lineTo(cmd.x, cmd.y);
+ } else if (cmd.type === 'C') {
+ ctx.bezierCurveTo(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
+ } else if (cmd.type === 'Q') {
+ ctx.quadraticCurveTo(cmd.x1, cmd.y1, cmd.x, cmd.y);
+ } else if (cmd.type === 'Z') {
+ ctx.closePath();
+ }
+ }
+
+ // only draw stroke if manually set by user
+ if (pg._doStroke && pg._strokeSet) {
+
+ ctx.stroke();
+ }
+
+ if (pg._doFill) {
+
+ // if fill hasn't been set by user, use default-text-fill
+ if (!pg._fillSet) {
+ pg._setFill(constants._DEFAULT_TEXT_FILL);
+ }
+ ctx.fill();
+ }
+
+ return this;
+};
+
+p5.Font.prototype._textWidth = function(str, fontSize) {
+
+ return this.font.getAdvanceWidth(str, fontSize);
+};
+
+p5.Font.prototype._textAscent = function(fontSize) {
+
+ return this.font.ascender * this._scale(fontSize);
+};
+
+p5.Font.prototype._textDescent = function(fontSize) {
+
+ return -this.font.descender * this._scale(fontSize);
+};
+
+p5.Font.prototype._scale = function(fontSize) {
+
+ return (1 / this.font.unitsPerEm) * (fontSize ||
+ this.parent._renderer._textSize);
+};
+
+p5.Font.prototype._handleAlignment = function(p, ctx, line, x, y, textWidth) {
+ var fontSize = p._renderer._textSize,
+ textAscent = this._textAscent(fontSize),
+ textDescent = this._textDescent(fontSize);
+
+ textWidth = textWidth !== undefined ? textWidth :
+ this._textWidth(line, fontSize);
+
+ if (ctx.textAlign === constants.CENTER) {
+ x -= textWidth / 2;
+ } else if (ctx.textAlign === constants.RIGHT) {
+ x -= textWidth;
+ }
+
+ if (ctx.textBaseline === constants.TOP) {
+ y += textAscent;
+ } else if (ctx.textBaseline === constants._CTX_MIDDLE) {
+ y += textAscent / 2;
+ } else if (ctx.textBaseline === constants.BOTTOM) {
+ y -= textDescent;
+ }
+
+ return { x: x, y: y };
+};
+
+// path-utils
+
+function pathToPoints(cmds, options) {
+
+ var opts = parseOpts(options, {
+ sampleFactor: 0.1,
+ simplifyThreshold: 0,
+ });
+
+ var len = pointAtLength(cmds,0,1), // total-length
+ t = len / (len * opts.sampleFactor),
+ pts = [];
+
+ for (var i = 0; i < len; i += t) {
+ pts.push(pointAtLength(cmds, i));
+ }
+
+ if (opts.simplifyThreshold) {
+ /*var count = */simplify(pts, opts.simplifyThreshold);
+ //console.log('Simplify: removed ' + count + ' pts');
+ }
+
+ return pts;
+}
+
+function simplify(pts, angle) {
+
+ angle = (typeof angle === 'undefined') ? 0 : angle;
+
+ var num = 0;
+ for (var i = pts.length - 1; pts.length > 3 && i >= 0; --i) {
+
+ if (collinear(at(pts, i - 1), at(pts, i), at(pts, i + 1), angle)) {
+
+ // Remove the middle point
+ pts.splice(i % pts.length, 1);
+ num++;
+ }
+ }
+ return num;
+}
+
+function splitPaths(cmds) {
+
+ var paths = [], current;
+ for (var i = 0; i < cmds.length; i++) {
+ if (cmds[i].type === 'M') {
+ if (current) {
+ paths.push(current);
+ }
+ current = [];
+ }
+ current.push(cmdToArr(cmds[i]));
+ }
+ paths.push(current);
+
+ return paths;
+}
+
+function cmdToArr(cmd) {
+
+ var arr = [ cmd.type ];
+ if (cmd.type === 'M' || cmd.type === 'L') { // moveto or lineto
+ arr.push(cmd.x, cmd.y);
+ } else if (cmd.type === 'C') {
+ arr.push(cmd.x1, cmd.y1, cmd.x2, cmd.y2, cmd.x, cmd.y);
+ } else if (cmd.type === 'Q') {
+ arr.push(cmd.x1, cmd.y1, cmd.x, cmd.y);
+ }
+ // else if (cmd.type === 'Z') { /* no-op */ }
+ return arr;
+}
+
+function parseOpts(options, defaults) {
+
+ if (typeof options !== 'object') {
+ options = defaults;
+ }
+ else {
+ for (var key in defaults) {
+ if (typeof options[key] === 'undefined') {
+ options[key] = defaults[key];
+ }
+ }
+ }
+ return options;
+}
+
+//////////////////////// Helpers ////////////////////////////
+
+function at(v, i) {
+ var s = v.length;
+ return v[i < 0 ? i % s + s : i % s];
+}
+
+function collinear(a, b, c, thresholdAngle) {
+
+ if (!thresholdAngle) {
+ return areaTriangle(a, b, c) === 0;
+ }
+
+ if (typeof collinear.tmpPoint1 === 'undefined') {
+ collinear.tmpPoint1 = [];
+ collinear.tmpPoint2 = [];
+ }
+
+ var ab = collinear.tmpPoint1, bc = collinear.tmpPoint2;
+ ab.x = b.x - a.x;
+ ab.y = b.y - a.y;
+ bc.x = c.x - b.x;
+ bc.y = c.y - b.y;
+
+ var dot = ab.x * bc.x + ab.y * bc.y,
+ magA = Math.sqrt(ab.x * ab.x + ab.y * ab.y),
+ magB = Math.sqrt(bc.x * bc.x + bc.y * bc.y),
+ angle = Math.acos(dot / (magA * magB));
+
+ return angle < thresholdAngle;
+}
+
+function areaTriangle(a, b, c) {
+ return (((b[0] - a[0]) * (c[1] - a[1])) - ((c[0] - a[0]) * (b[1] - a[1])));
+}
+
+// Portions of below code copyright 2008 Dmitry Baranovskiy (via MIT license)
+
+function findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, t) {
+
+ var t1 = 1 - t, t13 = Math.pow(t1, 3), t12 = Math.pow(t1, 2), t2 = t * t,
+ t3 = t2 * t, x = t13 * p1x + t12 * 3 * t * c1x + t1 * 3 * t * t * c2x +
+ t3 * p2x, y = t13 * p1y + t12 * 3 * t * c1y + t1 * 3 * t * t * c2y +
+ t3 * p2y, mx = p1x + 2 * t * (c1x - p1x) + t2 * (c2x - 2 * c1x + p1x),
+ my = p1y + 2 * t * (c1y - p1y) + t2 * (c2y - 2 * c1y + p1y),
+ nx = c1x + 2 * t * (c2x - c1x) + t2 * (p2x - 2 * c2x + c1x),
+ ny = c1y + 2 * t * (c2y - c1y) + t2 * (p2y - 2 * c2y + c1y),
+ ax = t1 * p1x + t * c1x, ay = t1 * p1y + t * c1y,
+ cx = t1 * c2x + t * p2x, cy = t1 * c2y + t * p2y,
+ alpha = (90 - Math.atan2(mx - nx, my - ny) * 180 / Math.PI);
+
+ if (mx > nx || my < ny) { alpha += 180; }
+
+ return { x: x, y: y, m: { x: mx, y: my }, n: { x: nx, y: ny },
+ start: { x: ax, y: ay }, end: { x: cx, y: cy }, alpha: alpha
+ };
+}
+
+function getPointAtSegmentLength(p1x,p1y,c1x,c1y,c2x,c2y,p2x,p2y,length) {
+ return (length == null) ? bezlen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y) :
+ findDotsAtSegment(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y,
+ getTatLen(p1x, p1y, c1x, c1y, c2x, c2y, p2x, p2y, length));
+}
+
+function pointAtLength(path, length, istotal) {
+ path = path2curve(path);
+ var x, y, p, l, sp = '', subpaths = {}, point, len = 0;
+ for (var i = 0, ii = path.length; i < ii; i++) {
+ p = path[i];
+ if (p[0] === 'M') {
+ x = +p[1];
+ y = +p[2];
+ } else {
+ l = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5], p[6]);
+ if (len + l > length) {
+ if (!istotal) {
+ point = getPointAtSegmentLength(x, y, p[1], p[2], p[3], p[4], p[5],
+ p[6], length - len);
+ return { x: point.x, y: point.y, alpha: point.alpha };
+ }
+ }
+ len += l;
+ x = +p[5];
+ y = +p[6];
+ }
+ sp += p.shift() + p;
+ }
+ subpaths.end = sp;
+
+ point = istotal ? len : findDotsAtSegment
+ (x, y, p[0], p[1], p[2], p[3], p[4], p[5], 1);
+
+ if (point.alpha) {
+ point = { x: point.x, y: point.y, alpha: point.alpha };
+ }
+
+ return point;
+}
+
+function pathToAbsolute(pathArray) {
+
+ var res = [], x = 0, y = 0, mx = 0, my = 0, start = 0;
+ if (!pathArray) {
+ // console.warn("Unexpected state: undefined pathArray"); // shouldn't happen
+ return res;
+ }
+ if (pathArray[0][0] === 'M') {
+ x = +pathArray[0][1];
+ y = +pathArray[0][2];
+ mx = x;
+ my = y;
+ start++;
+ res[0] = ['M', x, y];
+ }
+
+ var dots,crz = pathArray.length===3 && pathArray[0][0]==='M' &&
+ pathArray[1][0].toUpperCase()==='R' && pathArray[2][0].toUpperCase()==='Z';
+
+ for (var r, pa, i = start, ii = pathArray.length; i < ii; i++) {
+ res.push(r = []);
+ pa = pathArray[i];
+ if (pa[0] !== String.prototype.toUpperCase.call(pa[0])) {
+ r[0] = String.prototype.toUpperCase.call(pa[0]);
+ switch (r[0]) {
+ case 'A':
+ r[1] = pa[1];
+ r[2] = pa[2];
+ r[3] = pa[3];
+ r[4] = pa[4];
+ r[5] = pa[5];
+ r[6] = +(pa[6] + x);
+ r[7] = +(pa[7] + y);
+ break;
+ case 'V':
+ r[1] = +pa[1] + y;
+ break;
+ case 'H':
+ r[1] = +pa[1] + x;
+ break;
+ case 'R':
+ dots = [x, y].concat(pa.slice(1));
+ for (var j = 2, jj = dots.length; j < jj; j++) {
+ dots[j] = +dots[j] + x;
+ dots[++j] = +dots[j] + y;
+ }
+ res.pop();
+ res = res.concat(catmullRom2bezier(dots, crz));
+ break;
+ case 'M':
+ mx = +pa[1] + x;
+ my = +pa[2] + y;
+ break;
+ default:
+ for (j = 1, jj = pa.length; j < jj; j++) {
+ r[j] = +pa[j] + ((j % 2) ? x : y);
+ }
+ }
+ } else if (pa[0] === 'R') {
+ dots = [x, y].concat(pa.slice(1));
+ res.pop();
+ res = res.concat(catmullRom2bezier(dots, crz));
+ r = ['R'].concat(pa.slice(-2));
+ } else {
+ for (var k = 0, kk = pa.length; k < kk; k++) {
+ r[k] = pa[k];
+ }
+ }
+ switch (r[0]) {
+ case 'Z':
+ x = mx;
+ y = my;
+ break;
+ case 'H':
+ x = r[1];
+ break;
+ case 'V':
+ y = r[1];
+ break;
+ case 'M':
+ mx = r[r.length - 2];
+ my = r[r.length - 1];
+ break;
+ default:
+ x = r[r.length - 2];
+ y = r[r.length - 1];
+ }
+ }
+ return res;
+}
+
+function path2curve(path, path2) {
+
+ var p = pathToAbsolute(path), p2 = path2 && pathToAbsolute(path2),
+ attrs = { x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null },
+ attrs2 = { x: 0, y: 0, bx: 0, by: 0, X: 0, Y: 0, qx: null, qy: null },
+
+ processPath = function(path, d, pcom) {
+ var nx, ny, tq = { T: 1, Q: 1 };
+ if (!path) { return ['C', d.x, d.y, d.x, d.y, d.x, d.y]; }
+ if (!(path[0] in tq)) { d.qx = d.qy = null; }
+ switch (path[0]) {
+ case 'M':
+ d.X = path[1];
+ d.Y = path[2];
+ break;
+ case 'A':
+ path = ['C'].concat(a2c.apply(0, [d.x, d.y].concat(path.slice(1))));
+ break;
+ case 'S':
+ if (pcom === 'C' || pcom === 'S') {
+ nx = d.x * 2 - d.bx;
+ ny = d.y * 2 - d.by;
+ } else {
+ nx = d.x;
+ ny = d.y;
+ }
+ path = ['C', nx, ny].concat(path.slice(1));
+ break;
+ case 'T':
+ if (pcom === 'Q' || pcom === 'T') {
+ d.qx = d.x * 2 - d.qx;
+ d.qy = d.y * 2 - d.qy;
+ } else {
+ d.qx = d.x;
+ d.qy = d.y;
+ }
+ path = ['C'].concat(q2c(d.x, d.y, d.qx, d.qy, path[1], path[2]));
+ break;
+ case 'Q':
+ d.qx = path[1];
+ d.qy = path[2];
+ path = ['C'].concat(q2c(d.x,d.y,path[1],path[2],path[3],path[4]));
+ break;
+ case 'L':
+ path = ['C'].concat(l2c(d.x, d.y, path[1], path[2]));
+ break;
+ case 'H':
+ path = ['C'].concat(l2c(d.x, d.y, path[1], d.y));
+ break;
+ case 'V':
+ path = ['C'].concat(l2c(d.x, d.y, d.x, path[1]));
+ break;
+ case 'Z':
+ path = ['C'].concat(l2c(d.x, d.y, d.X, d.Y));
+ break;
+ }
+ return path;
+ },
+
+ fixArc = function(pp, i) {
+ if (pp[i].length > 7) {
+ pp[i].shift();
+ var pi = pp[i];
+ while (pi.length) {
+ pcoms1[i] = 'A';
+ if (p2) { pcoms2[i] = 'A'; }
+ pp.splice(i++, 0, ['C'].concat(pi.splice(0, 6)));
+ }
+ pp.splice(i, 1);
+ ii = Math.max(p.length, p2 && p2.length || 0);
+ }
+ },
+
+ fixM = function(path1, path2, a1, a2, i) {
+ if (path1 && path2 && path1[i][0] === 'M' && path2[i][0] !== 'M') {
+ path2.splice(i, 0, ['M', a2.x, a2.y]);
+ a1.bx = 0;
+ a1.by = 0;
+ a1.x = path1[i][1];
+ a1.y = path1[i][2];
+ ii = Math.max(p.length, p2 && p2.length || 0);
+ }
+ },
+
+ pcoms1 = [], // path commands of original path p
+ pcoms2 = [], // path commands of original path p2
+ pfirst = '', // temporary holder for original path command
+ pcom = ''; // holder for previous path command of original path
+
+ for (var i = 0, ii = Math.max(p.length, p2 && p2.length || 0); i < ii; i++) {
+ if (p[i]) { pfirst = p[i][0]; } // save current path command
+
+ if (pfirst !== 'C') {
+ pcoms1[i] = pfirst; // Save current path command
+ if (i) { pcom = pcoms1[i - 1]; } // Get previous path command pcom
+ }
+ p[i] = processPath(p[i], attrs, pcom);
+
+ if (pcoms1[i] !== 'A' && pfirst === 'C') { pcoms1[i] = 'C'; }
+
+ fixArc(p, i); // fixArc adds also the right amount of A:s to pcoms1
+
+ if (p2) { // the same procedures is done to p2
+ if (p2[i]) { pfirst = p2[i][0]; }
+ if (pfirst !== 'C') {
+ pcoms2[i] = pfirst;
+ if (i) { pcom = pcoms2[i - 1]; }
+ }
+ p2[i] = processPath(p2[i], attrs2, pcom);
+
+ if (pcoms2[i] !== 'A' && pfirst === 'C') { pcoms2[i] = 'C'; }
+
+ fixArc(p2, i);
+ }
+ fixM(p, p2, attrs, attrs2, i);
+ fixM(p2, p, attrs2, attrs, i);
+ var seg = p[i], seg2 = p2 && p2[i], seglen = seg.length,
+ seg2len = p2 && seg2.length;
+ attrs.x = seg[seglen - 2];
+ attrs.y = seg[seglen - 1];
+ attrs.bx = parseFloat(seg[seglen - 4]) || attrs.x;
+ attrs.by = parseFloat(seg[seglen - 3]) || attrs.y;
+ attrs2.bx = p2 && (parseFloat(seg2[seg2len - 4]) || attrs2.x);
+ attrs2.by = p2 && (parseFloat(seg2[seg2len - 3]) || attrs2.y);
+ attrs2.x = p2 && seg2[seg2len - 2];
+ attrs2.y = p2 && seg2[seg2len - 1];
+ }
+
+ return p2 ? [p, p2] : p;
+}
+
+function a2c(x1, y1, rx, ry, angle, lac, sweep_flag, x2, y2, recursive) {
+ // for more information of where this Math came from visit:
+ // http://www.w3.org/TR/SVG11/implnote.html#ArcImplementationNotes
+ var PI = Math.PI, _120 = PI * 120 / 180, f1, f2, cx, cy,
+ rad = PI / 180 * (+angle || 0), res = [], xy,
+ rotate = function (x, y, rad) {
+ var X = x * Math.cos(rad) - y * Math.sin(rad),
+ Y = x * Math.sin(rad) + y * Math.cos(rad);
+ return { x: X, y: Y };
+ };
+ if (!recursive) {
+ xy = rotate(x1, y1, -rad);
+ x1 = xy.x;
+ y1 = xy.y;
+ xy = rotate(x2, y2, -rad);
+ x2 = xy.x;
+ y2 = xy.y;
+ var x = (x1 - x2) / 2, y = (y1 - y2) / 2,
+ h = (x * x) / (rx * rx) + (y * y) / (ry * ry);
+ if (h > 1) {
+ h = Math.sqrt(h);
+ rx = h * rx;
+ ry = h * ry;
+ }
+ var rx2 = rx * rx, ry2 = ry * ry,
+ k = (lac === sweep_flag ? -1 : 1) * Math.sqrt(Math.abs
+ ((rx2 * ry2 - rx2 * y * y - ry2 * x * x)/(rx2 * y * y + ry2 * x * x)));
+
+ cx = k * rx * y / ry + (x1 + x2) / 2;
+ cy = k * -ry * x / rx + (y1 + y2) / 2;
+ f1 = Math.asin(((y1 - cy) / ry).toFixed(9));
+ f2 = Math.asin(((y2 - cy) / ry).toFixed(9));
+
+ f1 = x1 < cx ? PI - f1 : f1;
+ f2 = x2 < cx ? PI - f2 : f2;
+
+ if (f1 < 0) { f1 = PI * 2 + f1; }
+ if (f2 < 0) { f2 = PI * 2 + f2; }
+
+ if (sweep_flag && f1 > f2) {
+ f1 = f1 - PI * 2;
+ }
+ if (!sweep_flag && f2 > f1) {
+ f2 = f2 - PI * 2;
+ }
+ } else {
+ f1 = recursive[0];
+ f2 = recursive[1];
+ cx = recursive[2];
+ cy = recursive[3];
+ }
+ var df = f2 - f1;
+ if (Math.abs(df) > _120) {
+ var f2old = f2, x2old = x2, y2old = y2;
+ f2 = f1 + _120 * (sweep_flag && f2 > f1 ? 1 : -1);
+ x2 = cx + rx * Math.cos(f2);
+ y2 = cy + ry * Math.sin(f2);
+ res = a2c(x2, y2, rx, ry, angle, 0, sweep_flag, x2old, y2old,
+ [f2, f2old, cx, cy]);
+ }
+ df = f2 - f1;
+ var c1 = Math.cos(f1),
+ s1 = Math.sin(f1),
+ c2 = Math.cos(f2),
+ s2 = Math.sin(f2),
+ t = Math.tan(df / 4),
+ hx = 4 / 3 * rx * t,
+ hy = 4 / 3 * ry * t,
+ m1 = [x1, y1],
+ m2 = [x1 + hx * s1, y1 - hy * c1],
+ m3 = [x2 + hx * s2, y2 - hy * c2],
+ m4 = [x2, y2];
+ m2[0] = 2 * m1[0] - m2[0];
+ m2[1] = 2 * m1[1] - m2[1];
+ if (recursive) {
+ return [m2, m3, m4].concat(res);
+ } else {
+ res = [m2, m3, m4].concat(res).join().split(',');
+ var newres = [];
+ for (var i = 0, ii = res.length; i < ii; i++) {
+ newres[i] = i % 2 ? rotate(res[i - 1], res[i], rad).y : rotate(res[i],
+ res[i + 1], rad).x;
+ }
+ return newres;
+ }
+}
+
+// http://schepers.cc/getting-to-the-point
+function catmullRom2bezier(crp, z) {
+ var d = [];
+ for (var i = 0, iLen = crp.length; iLen - 2 * !z > i; i += 2) {
+ var p = [{
+ x: +crp[i - 2],
+ y: +crp[i - 1]
+ }, {
+ x: +crp[i],
+ y: +crp[i + 1]
+ }, {
+ x: +crp[i + 2],
+ y: +crp[i + 3]
+ }, {
+ x: +crp[i + 4],
+ y: +crp[i + 5]
+ }];
+ if (z) {
+ if (!i) {
+ p[0] = {
+ x: +crp[iLen - 2],
+ y: +crp[iLen - 1]
+ };
+ } else if (iLen - 4 === i) {
+ p[3] = {
+ x: +crp[0],
+ y: +crp[1]
+ };
+ } else if (iLen - 2 === i) {
+ p[2] = {
+ x: +crp[0],
+ y: +crp[1]
+ };
+ p[3] = {
+ x: +crp[2],
+ y: +crp[3]
+ };
+ }
+ } else {
+ if (iLen - 4 === i) {
+ p[3] = p[2];
+ } else if (!i) {
+ p[0] = {
+ x: +crp[i],
+ y: +crp[i + 1]
+ };
+ }
+ }
+ d.push(['C', (-p[0].x + 6 * p[1].x + p[2].x) / 6, (-p[0].y + 6 * p[1].y +
+ p[2].y) / 6, (p[1].x + 6 * p[2].x - p[3].x) / 6, (p[1].y + 6 * p[2].y -
+ p[3].y) / 6, p[2].x, p[2].y ]);
+ }
+
+ return d;
+}
+
+function l2c(x1, y1, x2, y2) { return [x1, y1, x2, y2, x2, y2]; }
+
+function q2c(x1, y1, ax, ay, x2, y2) {
+ var _13 = 1 / 3, _23 = 2 / 3;
+ return [
+ _13 * x1 + _23 * ax, _13 * y1 + _23 * ay,
+ _13 * x2 + _23 * ax, _13 * y2 + _23 * ay, x2, y2
+ ];
+}
+
+function bezlen(x1, y1, x2, y2, x3, y3, x4, y4, z) {
+ if (z == null) { z = 1; }
+ z = z > 1 ? 1 : z < 0 ? 0 : z;
+ var z2 = z / 2,
+ n = 12, Tvalues = [-0.1252, 0.1252, -0.3678, 0.3678, -0.5873, 0.5873,
+ -0.7699, 0.7699, -0.9041, 0.9041, -0.9816, 0.9816],
+ sum = 0, Cvalues = [0.2491, 0.2491, 0.2335, 0.2335, 0.2032, 0.2032,
+ 0.1601, 0.1601, 0.1069, 0.1069, 0.0472, 0.0472 ];
+ for (var i = 0; i < n; i++) {
+ var ct = z2 * Tvalues[i] + z2,
+ xbase = base3(ct, x1, x2, x3, x4),
+ ybase = base3(ct, y1, y2, y3, y4),
+ comb = xbase * xbase + ybase * ybase;
+ sum += Cvalues[i] * Math.sqrt(comb);
+ }
+ return z2 * sum;
+}
+
+function getTatLen(x1, y1, x2, y2, x3, y3, x4, y4, ll) {
+ if (ll < 0 || bezlen(x1, y1, x2, y2, x3, y3, x4, y4) < ll) {
+ return;
+ }
+ var t = 1, step = t / 2, t2 = t - step, l, e = 0.01;
+ l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
+ while (Math.abs(l - ll) > e) {
+ step /= 2;
+ t2 += (l < ll ? 1 : -1) * step;
+ l = bezlen(x1, y1, x2, y2, x3, y3, x4, y4, t2);
+ }
+ return t2;
+}
+
+function base3(t, p1, p2, p3, p4) {
+ var t1 = -3 * p1 + 9 * p2 - 9 * p3 + 3 * p4,
+ t2 = t * t1 + 6 * p1 - 12 * p2 + 6 * p3;
+ return t * t2 - 3 * p1 + 3 * p2;
+}
+
+function cacheKey() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ i = args.length;
+ var hash = '';
+ while (i--) {
+ hash += (args[i] === Object(args[i])) ?
+ JSON.stringify(args[i]) : args[i];
+ }
+ return hash;
+}
+
+module.exports = p5;
+
+},{"../core/constants":54,"../core/core":55}],93:[function(_dereq_,module,exports){
+/**
+ * @module Data
+ * @submodule Array Functions
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Adds a value to the end of an array. Extends the length of
+ * the array by one. Maps to Array.push().
+ *
+ * @method append
+ * @param {Array} array Array to append
+ * @param {any} value to be added to the Array
+ * @example
+ *
+ * function setup() {
+ *
+ * var myArray = new Array("Mango", "Apple", "Papaya")
+ * print(myArray) // ["Mango", "Apple", "Papaya"]
+ *
+ * append(myArray, "Peach")
+ * print(myArray) // ["Mango", "Apple", "Papaya", "Peach"]
+ *
+ * }
+ *
+ */
+p5.prototype.append = function(array, value) {
+ array.push(value);
+ return array;
+};
+
+/**
+ * Copies an array (or part of an array) to another array. The src array is
+ * copied to the dst array, beginning at the position specified by
+ * srcPosition and into the position specified by dstPosition. The number of
+ * elements to copy is determined by length. Note that copying values
+ * overwrites existing values in the destination array. To append values
+ * instead of overwriting them, use concat().
+ *
+ * The simplified version with only two arguments, arrayCopy(src, dst),
+ * copies an entire array to another of the same size. It is equivalent to
+ * arrayCopy(src, 0, dst, 0, src.length).
+ *
+ * Using this function is far more efficient for copying array data than
+ * iterating through a for() loop and copying each element individually.
+ *
+ * @method arrayCopy
+ * @param {Array} src the source Array
+ * @param {Number} srcPosition starting position in the source Array
+ * @param {Array} dst the destination Array
+ * @param {Number} dstPosition starting position in the destination Array
+ * @param {Number} length number of Array elements to be copied
+ */
+/**
+ * @method arrayCopy
+ * @param {Array} src
+ * @param {Array} dst
+ * @param {Number} [length]
+ *
+ * @example
+ *
+ * function setup() {
+ *
+ * var src = new Array("A", "B", "C");
+ * var dst = new Array( 1 , 2 , 3 );
+ * var srcPosition = 1;
+ * var dstPosition = 0;
+ * var length = 2;
+ *
+ * print(src); // ["A", "B", "C"]
+ * print(dst); // [ 1 , 2 , 3 ]
+ *
+ * arrayCopy(src, srcPosition, dst, dstPosition, length);
+ * print(dst); // ["B", "C", 3]
+ *
+ * }
+ *
+ */
+p5.prototype.arrayCopy = function(
+ src,
+ srcPosition,
+ dst,
+ dstPosition,
+ length) {
+
+ // the index to begin splicing from dst array
+ var start,
+ end;
+
+ if (typeof length !== 'undefined') {
+
+ end = Math.min(length, src.length);
+ start = dstPosition;
+ src = src.slice(srcPosition, end + srcPosition);
+
+ } else {
+
+ if (typeof dst !== 'undefined') { // src, dst, length
+ // rename so we don't get confused
+ end = dst;
+ end = Math.min(end, src.length);
+ } else { // src, dst
+ end = src.length;
+ }
+
+ start = 0;
+ // rename so we don't get confused
+ dst = srcPosition;
+ src = src.slice(0, end);
+ }
+
+ // Since we are not returning the array and JavaScript is pass by reference
+ // we must modify the actual values of the array
+ // instead of reassigning arrays
+ Array.prototype.splice.apply(dst, [start, end].concat(src));
+
+};
+
+/**
+ * Concatenates two arrays, maps to Array.concat(). Does not modify the
+ * input arrays.
+ *
+ * @method concat
+ * @param {Array} a first Array to concatenate
+ * @param {Array} b second Array to concatenate
+ * @return {Array} concatenated array
+ *
+ * @example
+ *
+ * function setup() {
+ * var arr1 = new Array("A", "B", "C");
+ * var arr2 = new Array( 1 , 2 , 3 );
+ *
+ * print(arr1); // ["A","B","C"]
+ * print(arr2); // [1,2,3]
+ *
+ * var arr3 = concat(arr1, arr2);
+ *
+ * print(arr1); // ["A","B","C"]
+ * print(arr2); // [1,2,3]
+ * print(arr3); // ["A","B","C",1,2,3]
+ *
+ * }
+ *
+ */
+p5.prototype.concat = function(list0, list1) {
+ return list0.concat(list1);
+};
+
+/**
+ * Reverses the order of an array, maps to Array.reverse()
+ *
+ * @method reverse
+ * @param {Array} list Array to reverse
+ * @example
+ *
+ * function setup() {
+ * var myArray = new Array("A", "B", "C");
+ * print(myArray); // ["A","B","C"]
+ *
+ * reverse(myArray);
+ * print(myArray); // ["C","B","A"]
+ * }
+ *
+ */
+p5.prototype.reverse = function(list) {
+ return list.reverse();
+};
+
+/**
+ * Decreases an array by one element and returns the shortened array,
+ * maps to Array.pop().
+ *
+ * @method shorten
+ * @param {Array} list Array to shorten
+ * @return {Array} shortened Array
+ * @example
+ *
+ * function setup() {
+ * var myArray = new Array("A", "B", "C");
+ * print(myArray); // ["A","B","C"]
+ *
+ * var newArray = shorten(myArray);
+ * print(myArray); // ["A","B","C"]
+ * print(newArray); // ["A","B"]
+ * }
+ *
+ */
+p5.prototype.shorten = function(list) {
+ list.pop();
+ return list;
+};
+
+/**
+ * Randomizes the order of the elements of an array. Implements
+ *
+ * Fisher-Yates Shuffle Algorithm.
+ *
+ * @method shuffle
+ * @param {Array} array Array to shuffle
+ * @param {Boolean} [bool] modify passed array
+ * @return {Array} shuffled Array
+ * @example
+ *
+ * function setup() {
+ * var regularArr = ['ABC', 'def', createVector(), TAU, Math.E];
+ * print(regularArr);
+ * shuffle(regularArr, true); // force modifications to passed array
+ * print(regularArr);
+ *
+ * // By default shuffle() returns a shuffled cloned array:
+ * var newArr = shuffle(regularArr);
+ * print(regularArr);
+ * print(newArr);
+ * }
+ *
+ */
+p5.prototype.shuffle = function(arr, bool) {
+ var isView = ArrayBuffer && ArrayBuffer.isView && ArrayBuffer.isView(arr);
+ arr = bool || isView ? arr : arr.slice();
+
+ var rnd, tmp, idx = arr.length;
+ while (idx > 1) {
+ rnd = Math.random()*idx | 0;
+
+ tmp = arr[--idx];
+ arr[idx] = arr[rnd];
+ arr[rnd] = tmp;
+ }
+
+ return arr;
+};
+
+/**
+ * Sorts an array of numbers from smallest to largest, or puts an array of
+ * words in alphabetical order. The original array is not modified; a
+ * re-ordered array is returned. The count parameter states the number of
+ * elements to sort. For example, if there are 12 elements in an array and
+ * count is set to 5, only the first 5 elements in the array will be sorted.
+ *
+ * @method sort
+ * @param {Array} list Array to sort
+ * @param {Number} [count] number of elements to sort, starting from 0
+ *
+ * @example
+ *
+ * function setup() {
+ * var words = new Array("banana", "apple", "pear","lime");
+ * print(words); // ["banana", "apple", "pear", "lime"]
+ * var count = 4; // length of array
+ *
+ * words = sort(words, count);
+ * print(words); // ["apple", "banana", "lime", "pear"]
+ * }
+ *
+ *
+ * function setup() {
+ * var numbers = new Array(2,6,1,5,14,9,8,12);
+ * print(numbers); // [2,6,1,5,14,9,8,12]
+ * var count = 5; // Less than the length of the array
+ *
+ * numbers = sort(numbers, count);
+ * print(numbers); // [1,2,5,6,14,9,8,12]
+ * }
+ *
+ */
+p5.prototype.sort = function(list, count) {
+ var arr = count ? list.slice(0, Math.min(count, list.length)) : list;
+ var rest = count ? list.slice(Math.min(count, list.length)) : [];
+ if (typeof arr[0] === 'string') {
+ arr = arr.sort();
+ } else {
+ arr = arr.sort(function(a,b){return a-b;});
+ }
+ return arr.concat(rest);
+};
+
+/**
+ * Inserts a value or an array of values into an existing array. The first
+ * parameter specifies the initial array to be modified, and the second
+ * parameter defines the data to be inserted. The third parameter is an index
+ * value which specifies the array position from which to insert data.
+ * (Remember that array index numbering starts at zero, so the first position
+ * is 0, the second position is 1, and so on.)
+ *
+ * @method splice
+ * @param {Array} list Array to splice into
+ * @param {any} value value to be spliced in
+ * @param {Number} position in the array from which to insert data
+ *
+ * @example
+ *
+ * function setup() {
+ * var myArray = new Array(0,1,2,3,4);
+ * var insArray = new Array("A","B","C");
+ * print(myArray); // [0,1,2,3,4]
+ * print(insArray); // ["A","B","C"]
+ *
+ * splice(myArray, insArray, 3);
+ * print(myArray); // [0,1,2,"A","B","C",3,4]
+ * }
+ *
+ */
+p5.prototype.splice = function(list, value, index) {
+
+ // note that splice returns spliced elements and not an array
+ Array.prototype.splice.apply(list, [index, 0].concat(value));
+
+ return list;
+};
+
+/**
+ * Extracts an array of elements from an existing array. The list parameter
+ * defines the array from which the elements will be copied, and the start
+ * and count parameters specify which elements to extract. If no count is
+ * given, elements will be extracted from the start to the end of the array.
+ * When specifying the start, remember that the first array element is 0.
+ * This function does not change the source array.
+ *
+ * @method subset
+ * @param {Array} list Array to extract from
+ * @param {Number} start position to begin
+ * @param {Number} [count] number of values to extract
+ * @return {Array} Array of extracted elements
+ *
+ * @example
+ *
+ * function setup() {
+ * var myArray = new Array(1,2,3,4,5);
+ * print(myArray); // [1,2,3,4,5]
+ *
+ * var sub1 = subset(myArray, 0, 3);
+ * var sub2 = subset(myArray, 2, 2);
+ * print(sub1); // [1,2,3]
+ * print(sub2); // [3,4]
+ * }
+ *
+ */
+p5.prototype.subset = function(list, start, count) {
+ if (typeof count !== 'undefined') {
+ return list.slice(start, start + count);
+ } else {
+ return list.slice(start, list.length);
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],94:[function(_dereq_,module,exports){
+/**
+ * @module Data
+ * @submodule Conversion
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Converts a string to its floating point representation. The contents of a
+ * string must resemble a number, or NaN (not a number) will be returned.
+ * For example, float("1234.56") evaluates to 1234.56, but float("giraffe")
+ * will return NaN.
+ *
+ * When an array of values is passed in, then an array of floats of the same
+ * length is returned.
+ *
+ * @method float
+ * @param {String} str float string to parse
+ * @return {Number} floating point representation of string
+ * @example
+ *
+ * var str = '20';
+ * var diameter = float(str);
+ * ellipse(width/2, height/2, diameter, diameter);
+ *
+ *
+ * @alt
+ * 20 by 20 white ellipse in the center of the canvas
+ *
+ */
+p5.prototype.float = function(str) {
+ if (str instanceof Array) {
+ return str.map(parseFloat);
+ }
+ return parseFloat(str);
+};
+
+/**
+ * Converts a boolean, string, or float to its integer representation.
+ * When an array of values is passed in, then an int array of the same length
+ * is returned.
+ *
+ * @method int
+ * @param {String|Boolean|Number} n value to parse
+ * @return {Number} integer representation of value
+ */
+/**
+ * @method int
+ * @param {Array} ns values to parse
+ * @return {Number[]} integer representation of values
+ *
+ * @example
+ *
+ * print(int("10")); // 10
+ * print(int(10.31)); // 10
+ * print(int(-10)); // -10
+ * print(int(true)); // 1
+ * print(int(false)); // 0
+ * print(int([false, true, "10.3", 9.8])); // [0, 1, 10, 9]
+ *
+ */
+p5.prototype.int = function(n, radix) {
+ radix = radix || 10;
+ if (typeof n === 'string') {
+ return parseInt(n, radix);
+ } else if (typeof n === 'number') {
+ return n | 0;
+ } else if (typeof n === 'boolean') {
+ return n ? 1 : 0;
+ } else if (n instanceof Array) {
+ return n.map(function(n) { return p5.prototype.int(n, radix); });
+ }
+};
+
+/**
+ * Converts a boolean, string or number to its string representation.
+ * When an array of values is passed in, then an array of strings of the same
+ * length is returned.
+ *
+ * @method str
+ * @param {String|Boolean|Number|Array} n value to parse
+ * @return {String} string representation of value
+ * @example
+ *
+ * print(str("10")); // "10"
+ * print(str(10.31)); // "10.31"
+ * print(str(-10)); // "-10"
+ * print(str(true)); // "true"
+ * print(str(false)); // "false"
+ * print(str([true, "10.3", 9.8])); // [ "true", "10.3", "9.8" ]
+ *
+ */
+p5.prototype.str = function(n) {
+ if (n instanceof Array) {
+ return n.map(p5.prototype.str);
+ } else {
+ return String(n);
+ }
+};
+
+/**
+ * Converts a number or string to its boolean representation.
+ * For a number, any non-zero value (positive or negative) evaluates to true,
+ * while zero evaluates to false. For a string, the value "true" evaluates to
+ * true, while any other value evaluates to false. When an array of number or
+ * string values is passed in, then a array of booleans of the same length is
+ * returned.
+ *
+ * @method boolean
+ * @param {String|Boolean|Number|Array} n value to parse
+ * @return {Boolean} boolean representation of value
+ * @example
+ *
+ * print(boolean(0)); // false
+ * print(boolean(1)); // true
+ * print(boolean("true")); // true
+ * print(boolean("abcd")); // false
+ * print(boolean([0, 12, "true"])); // [false, true, false]
+ *
+ */
+p5.prototype.boolean = function(n) {
+ if (typeof n === 'number') {
+ return n !== 0;
+ } else if (typeof n === 'string') {
+ return n.toLowerCase() === 'true';
+ } else if (typeof n === 'boolean') {
+ return n;
+ } else if (n instanceof Array) {
+ return n.map(p5.prototype.boolean);
+ }
+};
+
+/**
+ * Converts a number, string or boolean to its byte representation.
+ * A byte can be only a whole number between -128 and 127, so when a value
+ * outside of this range is converted, it wraps around to the corresponding
+ * byte representation. When an array of number, string or boolean values is
+ * passed in, then an array of bytes the same length is returned.
+ *
+ * @method byte
+ * @param {String|Boolean|Number} n value to parse
+ * @return {Number} byte representation of value
+ */
+/**
+ * @method byte
+ * @param {Array} ns values to parse
+ * @return {Number[]} array of byte representation of values
+ * @example
+ *
+ * print(byte(127)); // 127
+ * print(byte(128)); // -128
+ * print(byte(23.4)); // 23
+ * print(byte("23.4")); // 23
+ * print(byte(true)); // 1
+ * print(byte([0, 255, "100"])); // [0, -1, 100]
+ *
+ */
+p5.prototype.byte = function(n) {
+ var nn = p5.prototype.int(n, 10);
+ if (typeof nn === 'number') {
+ return ((nn + 128) % 256) - 128;
+ } else if (nn instanceof Array) {
+ return nn.map(p5.prototype.byte);
+ }
+};
+
+/**
+ * Converts a number or string to its corresponding single-character
+ * string representation. If a string parameter is provided, it is first
+ * parsed as an integer and then translated into a single-character string.
+ * When an array of number or string values is passed in, then an array of
+ * single-character strings of the same length is returned.
+ *
+ * @method char
+ * @param {String|Number} n value to parse
+ * @return {String} string representation of value
+ */
+/**
+ * @method char
+ * @param {Array} ns values to parse
+ * @return {String[]} array of string representation of values
+ * @example
+ *
+ * print(char(65)); // "A"
+ * print(char("65")); // "A"
+ * print(char([65, 66, 67])); // [ "A", "B", "C" ]
+ * print(join(char([65, 66, 67]), '')); // "ABC"
+ *
+ */
+p5.prototype.char = function(n) {
+ if (typeof n === 'number' && !isNaN(n)) {
+ return String.fromCharCode(n);
+ } else if (n instanceof Array) {
+ return n.map(p5.prototype.char);
+ } else if (typeof n === 'string') {
+ return p5.prototype.char(parseInt(n, 10));
+ }
+};
+
+/**
+ * Converts a single-character string to its corresponding integer
+ * representation. When an array of single-character string values is passed
+ * in, then an array of integers of the same length is returned.
+ *
+ * @method unchar
+ * @param {String} n value to parse
+ * @return {Number} integer representation of value
+ */
+/**
+ * @method unchar
+ * @param {Array} ns values to parse
+ * @return {Number[]} integer representation of values
+ * @example
+ *
+ * print(unchar("A")); // 65
+ * print(unchar(["A", "B", "C"])); // [ 65, 66, 67 ]
+ * print(unchar(split("ABC", ""))); // [ 65, 66, 67 ]
+ *
+ */
+p5.prototype.unchar = function(n) {
+ if (typeof n === 'string' && n.length === 1) {
+ return n.charCodeAt(0);
+ } else if (n instanceof Array) {
+ return n.map(p5.prototype.unchar);
+ }
+};
+
+/**
+ * Converts a number to a string in its equivalent hexadecimal notation. If a
+ * second parameter is passed, it is used to set the number of characters to
+ * generate in the hexadecimal notation. When an array is passed in, an
+ * array of strings in hexadecimal notation of the same length is returned.
+ *
+ * @method hex
+ * @param {Number} n value to parse
+ * @param {Number} [digits]
+ * @return {String} hexadecimal string representation of value
+ */
+/**
+ * @method hex
+ * @param {Number[]} ns array of values to parse
+ * @param {Number} [digits]
+ * @return {String[]} hexadecimal string representation of values
+ * @example
+ *
+ * print(hex(255)); // "000000FF"
+ * print(hex(255, 6)); // "0000FF"
+ * print(hex([0, 127, 255], 6)); // [ "000000", "00007F", "0000FF" ]
+ *
+ */
+p5.prototype.hex = function(n, digits) {
+ digits = (digits === undefined || digits === null) ? digits = 8 : digits;
+ if (n instanceof Array) {
+ return n.map(function(n) { return p5.prototype.hex(n, digits); });
+ } else if (typeof n === 'number') {
+ if (n < 0) {
+ n = 0xFFFFFFFF + n + 1;
+ }
+ var hex = Number(n).toString(16).toUpperCase();
+ while (hex.length < digits) {
+ hex = '0' + hex;
+ }
+ if (hex.length >= digits) {
+ hex = hex.substring(hex.length - digits, hex.length);
+ }
+ return hex;
+ }
+};
+
+/**
+ * Converts a string representation of a hexadecimal number to its equivalent
+ * integer value. When an array of strings in hexadecimal notation is passed
+ * in, an array of integers of the same length is returned.
+ *
+ * @method unhex
+ * @param {String} n value to parse
+ * @return {Number} integer representation of hexadecimal value
+ */
+/**
+ * @method unhex
+ * @param {Array} ns values to parse
+ * @return {Number[]} integer representations of hexadecimal value
+ * @example
+ *
+ * print(unhex("A")); // 10
+ * print(unhex("FF")); // 255
+ * print(unhex(["FF", "AA", "00"])); // [ 255, 170, 0 ]
+ *
+ */
+p5.prototype.unhex = function(n) {
+ if (n instanceof Array) {
+ return n.map(p5.prototype.unhex);
+ } else {
+ return parseInt('0x' + n, 16);
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],95:[function(_dereq_,module,exports){
+/**
+ * @module Data
+ * @submodule String Functions
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+_dereq_('../core/error_helpers');
+
+//return p5; //LM is this a mistake?
+
+/**
+ * Combines an array of Strings into one String, each separated by the
+ * character(s) used for the separator parameter. To join arrays of ints or
+ * floats, it's necessary to first convert them to Strings using nf() or
+ * nfs().
+ *
+ * @method join
+ * @param {Array} list array of Strings to be joined
+ * @param {String} separator String to be placed between each item
+ * @return {String} joined String
+ * @example
+ *
+ *
+ * var array = ["Hello", "world!"]
+ * var separator = " "
+ * var message = join(array, separator);
+ * text(message, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * "hello world!" displayed middle left of canvas.
+ *
+ */
+p5.prototype.join = function(list, separator) {
+ p5._validateParameters('join', arguments);
+ return list.join(separator);
+};
+
+/**
+ * This function is used to apply a regular expression to a piece of text,
+ * and return matching groups (elements found inside parentheses) as a
+ * String array. If there are no matches, a null value will be returned.
+ * If no groups are specified in the regular expression, but the sequence
+ * matches, an array of length 1 (with the matched text as the first element
+ * of the array) will be returned.
+ *
+ * To use the function, first check to see if the result is null. If the
+ * result is null, then the sequence did not match at all. If the sequence
+ * did match, an array is returned.
+ *
+ * If there are groups (specified by sets of parentheses) in the regular
+ * expression, then the contents of each will be returned in the array.
+ * Element [0] of a regular expression match returns the entire matching
+ * string, and the match groups start at element [1] (the first group is [1],
+ * the second [2], and so on).
+ *
+ * @method match
+ * @param {String} str the String to be searched
+ * @param {String} regexp the regexp to be used for matching
+ * @return {String[]} Array of Strings found
+ * @example
+ *
+ *
+ * var string = "Hello p5js*!"
+ * var regexp = "p5js\\*"
+ * var match = match(string, regexp);
+ * text(match, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * "p5js*" displayed middle left of canvas.
+ *
+ */
+p5.prototype.match = function(str, reg) {
+ p5._validateParameters('match', arguments);
+ return str.match(reg);
+};
+
+/**
+ * This function is used to apply a regular expression to a piece of text,
+ * and return a list of matching groups (elements found inside parentheses)
+ * as a two-dimensional String array. If there are no matches, a null value
+ * will be returned. If no groups are specified in the regular expression,
+ * but the sequence matches, a two dimensional array is still returned, but
+ * the second dimension is only of length one.
+ *
+ * To use the function, first check to see if the result is null. If the
+ * result is null, then the sequence did not match at all. If the sequence
+ * did match, a 2D array is returned.
+ *
+ * If there are groups (specified by sets of parentheses) in the regular
+ * expression, then the contents of each will be returned in the array.
+ * Assuming a loop with counter variable i, element [i][0] of a regular
+ * expression match returns the entire matching string, and the match groups
+ * start at element [i][1] (the first group is [i][1], the second [i][2],
+ * and so on).
+ *
+ * @method matchAll
+ * @param {String} str the String to be searched
+ * @param {String} regexp the regexp to be used for matching
+ * @return {String[]} 2d Array of Strings found
+ * @example
+ *
+ *
+ * var string = "Hello p5js*! Hello world!"
+ * var regexp = "Hello"
+ * matchAll(string, regexp);
+ *
+ *
+ */
+p5.prototype.matchAll = function(str, reg) {
+ p5._validateParameters('matchAll', arguments);
+ var re = new RegExp(reg, 'g');
+ var match = re.exec(str);
+ var matches = [];
+ while (match !== null) {
+ matches.push(match);
+ // matched text: match[0]
+ // match start: match.index
+ // capturing group n: match[n]
+ match = re.exec(str);
+ }
+ return matches;
+};
+
+/**
+ * Utility function for formatting numbers into strings. There are two
+ * versions: one for formatting floats, and one for formatting ints.
+ * The values for the digits, left, and right parameters should always
+ * be positive integers.
+ *
+ * @method nf
+ * @param {Number|String} num the Number to format
+ * @param {Number|String} [left] number of digits to the left of the
+ * decimal point
+ * @param {Number|String} [right] number of digits to the right of the
+ * decimal point
+ * @return {String} formatted String
+ */
+/**
+ * @method nf
+ * @param {Array} nums the Numbers to format
+ * @param {Number|String} [left]
+ * @param {Number|String} [right]
+ * @return {Array} formatted Strings\
+ * @example
+ *
+ *
+ * function setup() {
+ * background(200);
+ * var num = 112.53106115;
+ *
+ * noStroke();
+ * fill(0);
+ * textSize(14);
+ * // Draw formatted numbers
+ * text(nf(num, 5, 2), 10, 20);
+ *
+ * text(nf(num, 4, 3), 10, 55);
+ *
+ * text(nf(num, 3, 6), 10, 85);
+ *
+ * // Draw dividing lines
+ * stroke(120);
+ * line(0, 30, width, 30);
+ * line(0, 65, width, 65);
+ * }
+ *
+ *
+ *
+ * @alt
+ * "0011253" top left, "0112.531" mid left, "112.531061" bottom left canvas
+ *
+ */
+p5.prototype.nf = function () {
+ p5._validateParameters('nf', arguments);
+ if (arguments[0] instanceof Array) {
+ var a = arguments[1];
+ var b = arguments[2];
+ return arguments[0].map(function (x) {
+ return doNf(x, a, b);
+ });
+ }
+ else{
+ var typeOfFirst = Object.prototype.toString.call(arguments[0]);
+ if(typeOfFirst === '[object Arguments]'){
+ if(arguments[0].length===3){
+ return this.nf(arguments[0][0],arguments[0][1],arguments[0][2]);
+ }
+ else if(arguments[0].length===2){
+ return this.nf(arguments[0][0],arguments[0][1]);
+ }
+ else{
+ return this.nf(arguments[0][0]);
+ }
+ }
+ else {
+ return doNf.apply(this, arguments);
+ }
+ }
+};
+
+function doNf() {
+ var num = arguments[0];
+ var neg = num < 0;
+ var n = neg ? num.toString().substring(1) : num.toString();
+ var decimalInd = n.indexOf('.');
+ var intPart = decimalInd !== -1 ? n.substring(0, decimalInd) : n;
+ var decPart = decimalInd !== -1 ? n.substring(decimalInd + 1) : '';
+ var str = neg ? '-' : '';
+ if (arguments.length === 3) {
+ var decimal = '';
+ if(decimalInd !== -1 || arguments[2] - decPart.length > 0){
+ decimal = '.';
+ }
+ if (decPart.length > arguments[2]) {
+ decPart = decPart.substring(0, arguments[2]);
+ }
+ for (var i = 0; i < arguments[1] - intPart.length; i++) {
+ str += '0';
+ }
+ str += intPart;
+ str += decimal;
+ str += decPart;
+ for (var j = 0; j < arguments[2] - decPart.length; j++) {
+ str += '0';
+ }
+ return str;
+ }
+ else {
+ for (var k = 0; k < Math.max(arguments[1] - intPart.length, 0); k++) {
+ str += '0';
+ }
+ str += n;
+ return str;
+ }
+}
+
+/**
+ * Utility function for formatting numbers into strings and placing
+ * appropriate commas to mark units of 1000. There are two versions: one
+ * for formatting ints, and one for formatting an array of ints. The value
+ * for the right parameter should always be a positive integer.
+ *
+ * @method nfc
+ * @param {Number|String} num the Number to format
+ * @param {Number|String} [right] number of digits to the right of the
+ * decimal point
+ * @return {String} formatted String
+ */
+/**
+ * @method nfc
+ * @param {Array} nums the Numbers to format
+ * @param {Number|String} [right]
+ * @return {Array} formatted Strings
+ * @example
+ *
+ *
+ * function setup() {
+ * background(200);
+ * var num = 11253106.115;
+ * var numArr = new Array(1,1,2);
+ *
+ * noStroke();
+ * fill(0);
+ * textSize(12);
+ *
+ * // Draw formatted numbers
+ * text(nfc(num, 4, 2), 10, 30);
+ * text(nfc(numArr, 2, 1), 10, 80);
+ *
+ * // Draw dividing line
+ * stroke(120);
+ * line(0, 50, width, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * "11,253,106.115" top middle and "1.00,1.00,2.00" displayed bottom mid
+ *
+ */
+p5.prototype.nfc = function () {
+ p5._validateParameters('nfc', arguments);
+ if (arguments[0] instanceof Array) {
+ var a = arguments[1];
+ return arguments[0].map(function (x) {
+ return doNfc(x, a);
+ });
+ } else {
+ return doNfc.apply(this, arguments);
+ }
+};
+function doNfc() {
+ var num = arguments[0].toString();
+ var dec = num.indexOf('.');
+ var rem = dec !== -1 ? num.substring(dec) : '';
+ var n = dec !== -1 ? num.substring(0, dec) : num;
+ n = n.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ',');
+ if (arguments[1] === 0) {
+ rem = '';
+ }
+ else if(arguments[1] !== undefined){
+ if(arguments[1] > rem.length){
+ rem+= dec === -1 ? '.' : '';
+ var len = arguments[1] - rem.length + 1;
+ for(var i =0; i< len; i++){
+ rem += '0';
+ }
+ }
+ else{
+ rem = rem.substring(0, arguments[1] + 1);
+ }
+ }
+ return n + rem;
+}
+
+/**
+ * Utility function for formatting numbers into strings. Similar to nf() but
+ * puts a "+" in front of positive numbers and a "-" in front of negative
+ * numbers. There are two versions: one for formatting floats, and one for
+ * formatting ints. The values for left, and right parameters
+ * should always be positive integers.
+ *
+ * @method nfp
+ * @param {Number} num the Number to format
+ * @param {Number} [left] number of digits to the left of the decimal
+ * point
+ * @param {Number} [right] number of digits to the right of the
+ * decimal point
+ * @return {String} formatted String
+ */
+/**
+ * @method nfp
+ * @param {Number[]} nums the Numbers to format
+ * @param {Number} [left]
+ * @param {Number} [right]
+ * @return {String[]} formatted Strings
+ * @example
+ *
+ *
+ * function setup() {
+ * background(200);
+ * var num1 = 11253106.115;
+ * var num2 = -11253106.115;
+ *
+ * noStroke();
+ * fill(0);
+ * textSize(12);
+ *
+ * // Draw formatted numbers
+ * text(nfp(num1, 4, 2), 10, 30);
+ * text(nfp(num2, 4, 2), 10, 80);
+ *
+ * // Draw dividing line
+ * stroke(120);
+ * line(0, 50, width, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * "+11253106.11" top middle and "-11253106.11" displayed bottom middle
+ *
+ */
+p5.prototype.nfp = function() {
+ p5._validateParameters('nfp', arguments);
+ var nfRes = p5.prototype.nf.apply(this, arguments);
+ if (nfRes instanceof Array) {
+ return nfRes.map(addNfp);
+ } else {
+ return addNfp(nfRes);
+ }
+};
+
+function addNfp() {
+ return (
+ parseFloat(arguments[0]) > 0) ?
+ '+'+arguments[0].toString() :
+ arguments[0].toString();
+}
+
+/**
+ * Utility function for formatting numbers into strings. Similar to nf() but
+ * puts a " " (space) in front of positive numbers and a "-" in front of
+ * negative numbers. There are two versions: one for formatting floats, and
+ * one for formatting ints. The values for the digits, left, and right
+ * parameters should always be positive integers.
+ *
+ * @method nfs
+ * @param {Number} num the Number to format
+ * @param {Number} [left] number of digits to the left of the decimal
+ * point
+ * @param {Number} [right] number of digits to the right of the
+ * decimal point
+ * @return {String} formatted String
+ */
+/**
+ * @method nfs
+ * @param {Array} nums the Numbers to format
+ * @param {Number} [left]
+ * @param {Number} [right]
+ * @return {Array} formatted Strings
+ * @example
+ *
+ *
+ * function setup() {
+ * background(200);
+ * var num1 = 11253106.115;
+ * var num2 = -11253106.115;
+ *
+ * noStroke();
+ * fill(0);
+ * textSize(12);
+ * // Draw formatted numbers
+ * text(nfs(num1, 4, 2), 10, 30);
+ *
+ * text(nfs(num2, 4, 2), 10, 80);
+ *
+ * // Draw dividing line
+ * stroke(120);
+ * line(0, 50, width, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * "11253106.11" top middle and "-11253106.11" displayed bottom middle
+ *
+ */
+p5.prototype.nfs = function() {
+ p5._validateParameters('nfs', arguments);
+ var nfRes = p5.prototype.nf.apply(this, arguments);
+ if (nfRes instanceof Array) {
+ return nfRes.map(addNfs);
+ } else {
+ return addNfs(nfRes);
+ }
+};
+
+function addNfs() {
+ return (
+ parseFloat(arguments[0]) > 0) ?
+ ' '+arguments[0].toString() :
+ arguments[0].toString();
+}
+
+/**
+ * The split() function maps to String.split(), it breaks a String into
+ * pieces using a character or string as the delimiter. The delim parameter
+ * specifies the character or characters that mark the boundaries between
+ * each piece. A String[] array is returned that contains each of the pieces.
+ *
+ * The splitTokens() function works in a similar fashion, except that it
+ * splits using a range of characters instead of a specific character or
+ * sequence.
+ *
+ * @method split
+ * @param {String} value the String to be split
+ * @param {String} delim the String used to separate the data
+ * @return {String[]} Array of Strings
+ * @example
+ *
+ *
+ * var names = "Pat,Xio,Alex"
+ * var splitString = split(names, ",");
+ * text(splitString[0], 5, 30);
+ * text(splitString[1], 5, 50);
+ * text(splitString[2], 5, 70);
+ *
+ *
+ *
+ * @alt
+ * "pat" top left, "Xio" mid left and "Alex" displayed bottom left
+ *
+ */
+p5.prototype.split = function(str, delim) {
+ p5._validateParameters('split', arguments);
+ return str.split(delim);
+};
+
+/**
+ * The splitTokens() function splits a String at one or many character
+ * delimiters or "tokens." The delim parameter specifies the character or
+ * characters to be used as a boundary.
+ *
+ * If no delim characters are specified, any whitespace character is used to
+ * split. Whitespace characters include tab (\t), line feed (\n), carriage
+ * return (\r), form feed (\f), and space.
+ *
+ * @method splitTokens
+ * @param {String} value the String to be split
+ * @param {String} [delim] list of individual Strings that will be used as
+ * separators
+ * @return {String[]} Array of Strings
+ * @example
+ *
+ *
+ * function setup() {
+ * var myStr = "Mango, Banana, Lime";
+ * var myStrArr = splitTokens(myStr, ",");
+ *
+ * print(myStrArr); // prints : ["Mango"," Banana"," Lime"]
+ * }
+ *
+ *
+ */
+p5.prototype.splitTokens = function() {
+ p5._validateParameters('splitTokens', arguments);
+ var d,sqo,sqc,str;
+ str = arguments[1];
+ if (arguments.length > 1) {
+ sqc = /\]/g.exec(str);
+ sqo = /\[/g.exec(str);
+ if ( sqo && sqc ) {
+ str = str.slice(0, sqc.index) + str.slice(sqc.index+1);
+ sqo = /\[/g.exec(str);
+ str = str.slice(0, sqo.index) + str.slice(sqo.index+1);
+ d = new RegExp('[\\['+str+'\\]]','g');
+ } else if ( sqc ) {
+ str = str.slice(0, sqc.index) + str.slice(sqc.index+1);
+ d = new RegExp('[' + str + '\\]]', 'g');
+ } else if(sqo) {
+ str = str.slice(0, sqo.index) + str.slice(sqo.index+1);
+ d = new RegExp('[' + str + '\\[]', 'g');
+ } else {
+ d = new RegExp('[' + str + ']', 'g');
+ }
+ } else {
+ d = /\s/g;
+ }
+ return arguments[0].split(d).filter(function(n){return n;});
+};
+
+/**
+ * Removes whitespace characters from the beginning and end of a String. In
+ * addition to standard whitespace characters such as space, carriage return,
+ * and tab, this function also removes the Unicode "nbsp" character.
+ *
+ * @method trim
+ * @param {String} str a String to be trimmed
+ * @return {String} a trimmed String
+ */
+/**
+ * @method trim
+ * @param {Array} strs an Array of Strings to be trimmed
+ * @return {Array} an Array of trimmed Strings
+ * @example
+ *
+ *
+ * var string = trim(" No new lines\n ");
+ * text(string +" here", 2, 50);
+ *
+ *
+ *
+ * @alt
+ * "No new lines here" displayed center canvas
+ *
+ */
+p5.prototype.trim = function(str) {
+ p5._validateParameters('trim', arguments);
+ if (str instanceof Array) {
+ return str.map(this.trim);
+ } else {
+ return str.trim();
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55,"../core/error_helpers":58}],96:[function(_dereq_,module,exports){
+/**
+ * @module IO
+ * @submodule Time & Date
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * p5.js communicates with the clock on your computer. The day() function
+ * returns the current day as a value from 1 - 31.
+ *
+ * @method day
+ * @return {Number} the current day
+ * @example
+ *
+ *
+ * var d = day();
+ * text("Current day: \n" + d, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current day is displayed
+ *
+ */
+p5.prototype.day = function() {
+ return new Date().getDate();
+};
+
+/**
+ * p5.js communicates with the clock on your computer. The hour() function
+ * returns the current hour as a value from 0 - 23.
+ *
+ * @method hour
+ * @return {Number} the current hour
+ * @example
+ *
+ *
+ * var h = hour();
+ * text("Current hour:\n" + h, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current hour is displayed
+ *
+ */
+p5.prototype.hour = function() {
+ return new Date().getHours();
+};
+
+/**
+ * p5.js communicates with the clock on your computer. The minute() function
+ * returns the current minute as a value from 0 - 59.
+ *
+ * @method minute
+ * @return {Number} the current minute
+ * @example
+ *
+ *
+ * var m = minute();
+ * text("Current minute: \n" + m, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current minute is displayed
+ *
+ */
+p5.prototype.minute = function() {
+ return new Date().getMinutes();
+};
+
+/**
+ * Returns the number of milliseconds (thousandths of a second) since
+ * starting the program. This information is often used for timing events and
+ * animation sequences.
+ *
+ * @method millis
+ * @return {Number} the number of milliseconds since starting the program
+ * @example
+ *
+ *
+ * var millisecond = millis();
+ * text("Milliseconds \nrunning: \n" + millisecond, 5, 40);
+ *
+ *
+ *
+ * @alt
+ * number of milliseconds since program has started displayed
+ *
+ */
+p5.prototype.millis = function() {
+ return window.performance.now();
+};
+
+/**
+ * p5.js communicates with the clock on your computer. The month() function
+ * returns the current month as a value from 1 - 12.
+ *
+ * @method month
+ * @return {Number} the current month
+ * @example
+ *
+ *
+ * var m = month();
+ * text("Current month: \n" + m, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current month is displayed
+ *
+ */
+p5.prototype.month = function() {
+ return new Date().getMonth() + 1; //January is 0!
+};
+
+/**
+ * p5.js communicates with the clock on your computer. The second() function
+ * returns the current second as a value from 0 - 59.
+ *
+ * @method second
+ * @return {Number} the current second
+ * @example
+ *
+ *
+ * var s = second();
+ * text("Current second: \n" + s, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current second is displayed
+ *
+ */
+p5.prototype.second = function() {
+ return new Date().getSeconds();
+};
+
+/**
+ * p5.js communicates with the clock on your computer. The year() function
+ * returns the current year as an integer (2014, 2015, 2016, etc).
+ *
+ * @method year
+ * @return {Number} the current year
+ * @example
+ *
+ *
+ * var y = year();
+ * text("Current year: \n" + y, 5, 50);
+ *
+ *
+ *
+ * @alt
+ * Current year is displayed
+ *
+ */
+p5.prototype.year = function() {
+ return new Date().getFullYear();
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],97:[function(_dereq_,module,exports){
+/**
+ * @module Lights, Camera
+ * @submodule Camera
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Sets camera position for a 3D sketch. The function behaves similarly
+ * gluLookAt, except that it replaces the existing modelview matrix instead
+ * of applying any transformations calculated here on top of the existing
+ * model view.
+ * When called with no arguments, this function
+ * sets a default camera equivalent to calling
+ * camera(0, 0, (height/2.0) / tan(PI*30.0 / 180.0), 0, 0, 0, 0, 1, 0);
+ * @method camera
+ * @param {Number} [x] camera position value on x axis
+ * @param {Number} [y] camera position value on y axis
+ * @param {Number} [z] camera position value on z axis
+ * @param {Number} [centerX] x coordinate representing center of the sketch
+ * @param {Number} [centerY] y coordinate representing center of the sketch
+ * @param {Number} [centerZ] z coordinate representing center of the sketch
+ * @param {Number} [upX] x component of direction 'up' from camera
+ * @param {Number} [upY] y component of direction 'up' from camera
+ * @param {Number} [upZ] z component of direction 'up' from camera
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * //move the camera away from the plane by a sin wave
+ * camera(0, 0, sin(frameCount * 0.01) * 100, 0, 0, 0, 0, 1, 0);
+ * plane(120, 120);
+ * }
+ *
+ *
+ *
+ * @alt
+ * blue square shrinks in size grows to fill canvas. disappears then loops.
+ *
+ */
+p5.prototype.camera = function(){
+ this._renderer.camera.apply(this._renderer, arguments);
+ return this;
+};
+
+p5.RendererGL.prototype.camera = function () {
+ var eyeX, eyeY, eyeZ;
+ var centerX, centerY, centerZ;
+ var upX, upY, upZ;
+ if (arguments.length === 0) {
+ eyeX = this.defaultCameraX;
+ eyeY = this.defaultCameraY;
+ eyeZ = this.defaultCameraZ;
+ centerX = eyeX;
+ centerY = eyeY;
+ centerZ = 0;
+ upX = 0;
+ upY = 1;
+ upZ = 0;
+ } else {
+ eyeX = arguments[0];
+ eyeY = arguments[1];
+ eyeZ = arguments[2];
+ centerX = arguments[3];
+ centerY = arguments[4];
+ centerZ = arguments[5];
+ upX = arguments[6];
+ upY = arguments[7];
+ upZ = arguments[8];
+ }
+
+ this.cameraX = eyeX;
+ this.cameraY = eyeY;
+ this.cameraZ = eyeZ;
+
+ // calculate camera Z vector
+ var z0 = eyeX - centerX;
+ var z1 = eyeY - centerY;
+ var z2 = eyeZ - centerZ;
+
+ this.eyeDist = Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2);
+ if (this.eyeDist !== 0) {
+ z0 /= this.eyeDist;
+ z1 /= this.eyeDist;
+ z2 /= this.eyeDist;
+ }
+
+ // calculate camera Y vector
+ var y0 = upX;
+ var y1 = upY;
+ var y2 = upZ;
+
+ // computer x vector as y cross z
+ var x0 = y1 * z2 - y2 * z1;
+ var x1 = -y0 * z2 + y2 * z0;
+ var x2 = y0 * z1 - y1 * z0;
+
+ // recomputer y = z cross x
+ y0 = z1 * x2 - z2 * x1;
+ y1 = -z0 * x2 + z2 * x0;
+ y2 = z0 * x1 - z1 * x0;
+
+ // cross product gives area of parallelogram, which is < 1.0 for
+ // non-perpendicular unit-length vectors; so normalize x, y here:
+ var xmag = Math.sqrt (x0 * x0 + x1 * x1 + x2 * x2);
+ if (xmag !== 0) {
+ x0 /= xmag;
+ x1 /= xmag;
+ x2 /= xmag;
+ }
+
+ var ymag = Math.sqrt (y0 * y0 + y1 * y1 + y2 * y2);
+ if (ymag !== 0) {
+ y0 /= ymag;
+ y1 /= ymag;
+ y2 /= ymag;
+ }
+
+ // the camera affects the model view matrix, insofar as it
+ // inverse translates the world to the eye position of the camera
+ // and rotates it.
+ this.cameraMatrix.set(x0, y0, z0, 0,
+ x1, y1, z1, 0,
+ x2, y2, z2, 0,
+ 0, 0, 0, 1);
+
+ var tx = -eyeX;
+ var ty = -eyeY;
+ var tz = -eyeZ;
+
+ this.cameraMatrix.translate([tx, ty, tz]);
+ this.uMVMatrix.set(this.cameraMatrix.mat4[0],
+ this.cameraMatrix.mat4[1],
+ this.cameraMatrix.mat4[2],
+ this.cameraMatrix.mat4[3],
+ this.cameraMatrix.mat4[4],
+ this.cameraMatrix.mat4[5],
+ this.cameraMatrix.mat4[6],
+ this.cameraMatrix.mat4[7],
+ this.cameraMatrix.mat4[8],
+ this.cameraMatrix.mat4[9],
+ this.cameraMatrix.mat4[10],
+ this.cameraMatrix.mat4[11],
+ this.cameraMatrix.mat4[12],
+ this.cameraMatrix.mat4[13],
+ this.cameraMatrix.mat4[14],
+ this.cameraMatrix.mat4[15]
+ );
+ return this;
+};
+
+/**
+ * Sets perspective camera. When called with no arguments, the defaults
+ * provided are equivalent to
+ * perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0)
+ * where cameraZ is ((height/2.0) / tan(PI*60.0/360.0));
+ * @method perspective
+ * @param {Number} [fovy] camera frustum vertical field of view,
+ * from bottom to top of view, in degrees
+ * @param {Number} [aspect] camera frustum aspect ratio
+ * @param {Number} [near] frustum near plane length
+ * @param {Number} [far] frustum far plane length
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * //drag mouse to toggle the world!
+ * //you will see there's a vanish point
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * var fov = 60 / 180 * PI;
+ * var cameraZ = (height/2.0) / tan(fov/2.0);
+ * perspective(60 / 180 * PI, width/height, cameraZ * 0.1, cameraZ * 10);
+ * }
+ * function draw(){
+ * background(200);
+ * orbitControl();
+ * for(var i = -1; i < 2; i++){
+ * for(var j = -2; j < 3; j++){
+ * push();
+ * translate(i*160, 0, j*160);
+ * box(40, 40, 40);
+ * pop();
+ * }
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * colored 3d boxes toggleable with mouse position
+ *
+ */
+p5.prototype.perspective = function() {
+ this._renderer.perspective.apply(this._renderer, arguments);
+ return this;
+};
+
+p5.RendererGL.prototype.perspective = function() {
+ var fovy = arguments[0] || this.defaultCameraFOV;
+ var aspect = arguments[1] || this.defaultCameraAspect;
+ var near = arguments[2] || this.defaultCameraNear;
+ var far = arguments[3] || this.defaultCameraFar;
+
+ this.cameraFOV = fovy;
+ this.cameraAspect = aspect;
+ this.cameraNear = near;
+ this.cameraFar = far;
+
+ this.uPMatrix = p5.Matrix.identity();
+
+ var f = 1.0 / Math.tan(this.cameraFOV / 2);
+ var nf = 1.0 / (this.cameraNear - this.cameraFar);
+
+ this.uPMatrix.set(
+ f / aspect, 0, 0, 0,
+ 0, -f, 0, 0,
+ 0, 0, (far + near) * nf, -1,
+ 0, 0, (2 * far * near) * nf, 0);
+
+ this._curCamera = 'custom';
+};
+
+/**
+ * Setup ortho camera
+ * @method ortho
+ * @param {Number} left camera frustum left plane
+ * @param {Number} right camera frustum right plane
+ * @param {Number} bottom camera frustum bottom plane
+ * @param {Number} top camera frustum top plane
+ * @param {Number} near camera frustum near plane
+ * @param {Number} far camera frustum far plane
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * //drag mouse to toggle the world!
+ * //there's no vanish point
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * ortho(-width/2, width/2, height/2, -height/2, 0, 500);
+ * }
+ * function draw(){
+ * background(200);
+ * orbitControl();
+ * for(var i = -1; i < 2; i++){
+ * for(var j = -2; j < 3; j++){
+ * push();
+ * translate(i*160, 0, j*160);
+ * box(40, 40, 40);
+ * pop();
+ * }
+ * }
+ * }
+ *
+ *
+ *
+ * @alt
+ * 3 3d boxes, reveal several more boxes on 3d plane when mouse used to toggle
+ *
+ */
+p5.prototype.ortho = function(left,right,bottom,top,near,far) {
+ left = left || (-this.width/2);
+ right = right || (this.width/2);
+ bottom = bottom || (-this.height/2);
+ top = top || (this.height/2);
+ near = near || 0;
+ far = far || Math.max(this.width, this.height);
+ this._renderer.uPMatrix = p5.Matrix.identity();
+ //this._renderer.uPMatrix.ortho(left,right,bottom,top,near,far);
+
+ var w = right - left;
+ var h = top - bottom;
+ var d = far - near;
+
+ var x = 2.0 / w;
+ var y = 2.0 / h;
+ var z = -2.0 / d;
+
+ var tx = -(right + left) / w;
+ var ty = -(top + bottom) / h;
+ var tz = -(far + near) / d;
+
+ // The minus sign is needed to invert the Y axis.
+ this._renderer.uPMatrix.set( x, 0, 0, 0,
+ 0, -y, 0, 0,
+ 0, 0, z, 0,
+ tx, ty, tz, 1);
+
+ this._renderer._curCamera = 'custom';
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],98:[function(_dereq_,module,exports){
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+//@TODO: implement full orbit controls including
+//pan, zoom, quaternion rotation, etc.
+p5.prototype.orbitControl = function(){
+ if(this.mouseIsPressed){
+ this.rotateY((this.mouseX - this.width / 2) / (this.width / 2));
+ this.rotateX((this.mouseY - this.height / 2) / (this.width / 2));
+ }
+ return this;
+};
+
+module.exports = p5;
+},{"../core/core":55}],99:[function(_dereq_,module,exports){
+/**
+ * @module Lights, Camera
+ * @submodule Lights
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Creates an ambient light with a color
+ *
+ * @method ambientLight
+ * @param {Number} v1 red or hue value relative to
+ * the current color range
+ * @param {Number} v2 green or saturation value
+ * relative to the current color range
+ * @param {Number} v3 blue or brightness value
+ * relative to the current color range
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method ambientLight
+ * @param {String} value a color string
+ * @param {Number} [alpha]
+ * @chainable
+ */
+
+/**
+ * @method ambientLight
+ * @param {Number[]} values an array containing the red,green,blue &
+ * and alpha components of the color
+ * @chainable
+ */
+
+/**
+ * @method ambientLight
+ * @param {p5.Color} color the ambient light color
+ * @param {Number} [alpha]
+ * @chainable
+ *
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * background(0);
+ * ambientLight(150);
+ * ambientMaterial(250);
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * nothing displayed
+ *
+ */
+p5.prototype.ambientLight = function(v1, v2, v3, a){
+ if (! this._renderer.curFillShader.isLightShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+
+ var color = this._renderer._pInst.color.apply(
+ this._renderer._pInst, arguments);
+
+ //@todo this is a bit icky. array uniforms have
+ //to be multiples of the type 3(rgb) in this case.
+ //a preallocated Float32Array(24) that we copy into
+ //would be better
+ var colors = new Float32Array(color._array.slice(0,3));
+ this._renderer.curFillShader.setUniform('uAmbientColor', colors);
+ this._renderer.curFillShader.setUniform('uUseLighting', true);
+ this._renderer.ambientLightCount++;
+ //in case there's no material color for the geometry
+ this._renderer.curFillShader.setUniform('uMaterialColor',
+ this._renderer.curFillColor);
+ this._renderer.curFillShader.setUniform('uAmbientLightCount',
+ this._renderer.ambientLightCount);
+ return this;
+};
+
+/**
+ * Creates a directional light with a color and a direction
+ * @method directionalLight
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @param {Number|p5.Vector} x x axis direction or a p5.Vector
+ * @param {Number} [y] y axis direction
+ * @param {Number} [z] z axis direction
+ * @chainable
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * background(0);
+ * //move your mouse to change light direction
+ * var dirX = (mouseX / width - 0.5) *2;
+ * var dirY = (mouseY / height - 0.5) *(-2);
+ * directionalLight(250, 250, 250, dirX, dirY, 0.25);
+ * ambientMaterial(250);
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * light source on canvas changeable with mouse position
+ *
+ */
+p5.prototype.directionalLight = function(v1, v2, v3, x, y, z) {
+ if (! this._renderer.curFillShader.isLightShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+
+ //@TODO: check parameters number
+ var color = this._renderer._pInst.color.apply(
+ this._renderer._pInst, [v1, v2, v3]);
+
+ var colors = new Float32Array(color._array.slice(0,3));
+ this._renderer.curFillShader.setUniform('uDirectionalColor', colors);
+
+ var _x, _y, _z;
+
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ if(typeof args[args.length-1] === 'number'){
+ _x = args[args.length-3];
+ _y = args[args.length-2];
+ _z = args[args.length-1];
+
+ }else{
+ try{
+ _x = args[args.length-1].x;
+ _y = args[args.length-1].y;
+ _z = args[args.length-1].z;
+ }
+ catch(error){
+ throw error;
+ }
+ }
+ this._renderer.curFillShader.setUniform('uUseLighting', true);
+ //in case there's no material color for the geometry
+ this._renderer.curFillShader.setUniform('uMaterialColor',
+ this._renderer.curFillColor);
+ this._renderer.curFillShader.setUniform('uLightingDirection', [_x, _y, _z]);
+ this._renderer.directionalLightCount ++;
+ this._renderer.curFillShader.setUniform('uDirectionalLightCount',
+ this._renderer.directionalLightCount);
+ return this;
+};
+
+/**
+ * Creates a point light with a color and a light position
+ * @method pointLight
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @param {Number|p5.Vector} x x axis position or a p5.Vector
+ * @param {Number} [y] y axis position
+ * @param {Number} [z] z axis position
+ * @chainable
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * background(0);
+ * //move your mouse to change light position
+ * var locY = (mouseY / height - 0.5) *(-2);
+ * var locX = (mouseX / width - 0.5) *2;
+ * //to set the light position,
+ * //think of the world's coordinate as:
+ * // -1,1 -------- 1,1
+ * // | |
+ * // | |
+ * // | |
+ * // -1,-1---------1,-1
+ * pointLight(250, 250, 250, locX, locY, 0);
+ * ambientMaterial(250);
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * spot light on canvas changes position with mouse
+ *
+ */
+p5.prototype.pointLight = function(v1, v2, v3, a, x, y, z) {
+ if (! this._renderer.curFillShader.isLightShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+ //@TODO: check parameters number
+ var color = this._renderer._pInst.color.apply(
+ this._renderer._pInst, [v1, v2, v3]);
+
+ var colors = new Float32Array(color._array.slice(0,3));
+ this._renderer.curFillShader.setUniform('uPointLightColor', colors);
+
+ var _x, _y, _z;
+
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ if(typeof args[args.length-1] === 'number'){
+ _x = args[args.length-3];
+ _y = args[args.length-2];
+ _z = args[args.length-1];
+
+ }else{
+ try{
+ _x = args[args.length-1].x;
+ _y = args[args.length-1].y;
+ _z = args[args.length-1].z;
+ }
+ catch(error){
+ throw error;
+ }
+ }
+ this._renderer.curFillShader.setUniform('uUseLighting', true);
+ //in case there's no material color for the geometry
+ this._renderer.curFillShader.setUniform('uMaterialColor',
+ this._renderer.curFillColor);
+ this._renderer.curFillShader.setUniform('uPointLightLocation', [_x, _y, _z]);
+ this._renderer.pointLightCount++;
+ this._renderer.curFillShader.setUniform('uPointLightCount',
+ this._renderer.pointLightCount);
+ return this;
+};
+
+module.exports = p5;
+
+},{"../core/core":55}],100:[function(_dereq_,module,exports){
+/**
+ * @module Shape
+ * @submodule 3D Models
+ * @for p5
+ * @requires core
+ * @requires p5.Geometry
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+_dereq_('./p5.Geometry');
+
+/**
+ * Load a 3d model from an OBJ file.
+ *
+ * One of the limitations of the OBJ format is that it doesn't have a built-in
+ * sense of scale. This means that models exported from different programs might
+ * be very different sizes. If your model isn't displaying, try calling
+ * loadModel() with the normalized parameter set to true. This will resize the
+ * model to a scale appropriate for p5. You can also make additional changes to
+ * the final size of your model with the scale() function.
+ *
+ * @method loadModel
+ * @param {String} path Path of the model to be loaded
+ * @param {Boolean} normalize If true, scale the model to a
+ * standardized size when loading
+ * @param {function(p5.Geometry)} [successCallback] Function to be called
+ * once the model is loaded. Will be passed
+ * the 3D model object.
+ * @param {function(Event)} [failureCallback] called with event error if
+ * the image fails to load.
+ * @return {p5.Geometry} the p5.Geometry object
+ */
+/**
+ * @method loadModel
+ * @param {String} path
+ * @param {function(p5.Geometry)} [successCallback]
+ * @param {function(Event)} [failureCallback]
+ * @return {p5.Geometry} the p5.Geometry object
+ * @example
+ *
+ *
+ * //draw a spinning teapot
+ * var teapot;
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ *
+ * teapot = loadModel('assets/teapot.obj');
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * model(teapot);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Vertically rotating 3-d teapot with red, green and blue gradient.
+ *
+ */
+p5.prototype.loadModel = function () {
+ var path = arguments[0];
+ var normalize;
+ var successCallback;
+ var failureCallback;
+ if(typeof arguments[1] === 'boolean') {
+ normalize = arguments[1];
+ successCallback = arguments[2];
+ failureCallback = arguments[3];
+ } else {
+ normalize = false;
+ successCallback = arguments[1];
+ failureCallback = arguments[2];
+ }
+
+ var model = new p5.Geometry();
+ model.gid = path + '|' + normalize;
+ this.loadStrings(path, function(strings) {
+ parseObj(model, strings);
+
+ if (normalize) {
+ model.normalize();
+ }
+
+ if (typeof successCallback === 'function') {
+ successCallback(model);
+ }
+ }.bind(this), failureCallback);
+
+ return model;
+};
+
+/**
+ * Parse OBJ lines into model. For reference, this is what a simple model of a
+ * square might look like:
+ *
+ * v -0.5 -0.5 0.5
+ * v -0.5 -0.5 -0.5
+ * v -0.5 0.5 -0.5
+ * v -0.5 0.5 0.5
+ *
+ * f 4 3 2 1
+ */
+function parseObj( model, lines ) {
+ // OBJ allows a face to specify an index for a vertex (in the above example),
+ // but it also allows you to specify a custom combination of vertex, UV
+ // coordinate, and vertex normal. So, "3/4/3" would mean, "use vertex 3 with
+ // UV coordinate 4 and vertex normal 3". In WebGL, every vertex with different
+ // parameters must be a different vertex, so loadedVerts is used to
+ // temporarily store the parsed vertices, normals, etc., and indexedVerts is
+ // used to map a specific combination (keyed on, for example, the string
+ // "3/4/3"), to the actual index of the newly created vertex in the final
+ // object.
+ var loadedVerts = {'v' : [],
+ 'vt' : [],
+ 'vn' : []};
+ var indexedVerts = {};
+
+ for (var line = 0; line < lines.length; ++line) {
+ // Each line is a separate object (vertex, face, vertex normal, etc)
+ // For each line, split it into tokens on whitespace. The first token
+ // describes the type.
+ var tokens = lines[line].trim().split(/\b\s+/);
+
+ if (tokens.length > 0) {
+ if (tokens[0] === 'v' || tokens[0] === 'vn') {
+ // Check if this line describes a vertex or vertex normal.
+ // It will have three numeric parameters.
+ var vertex = new p5.Vector(parseFloat(tokens[1]),
+ parseFloat(tokens[2]),
+ parseFloat(tokens[3]));
+ loadedVerts[tokens[0]].push(vertex);
+ } else if (tokens[0] === 'vt') {
+ // Check if this line describes a texture coordinate.
+ // It will have two numeric parameters.
+ var texVertex = [parseFloat(tokens[1]), parseFloat(tokens[2])];
+ loadedVerts[tokens[0]].push(texVertex);
+ } else if (tokens[0] === 'f') {
+ // Check if this line describes a face.
+ // OBJ faces can have more than three points. Triangulate points.
+ for (var tri = 3; tri < tokens.length; ++tri) {
+ var face = [];
+
+ var vertexTokens = [1, tri - 1, tri];
+
+ for (var tokenInd = 0; tokenInd < vertexTokens.length; ++tokenInd) {
+ // Now, convert the given token into an index
+ var vertString = tokens[vertexTokens[tokenInd]];
+ var vertIndex = 0;
+
+ // TODO: Faces can technically use negative numbers to refer to the
+ // previous nth vertex. I haven't seen this used in practice, but
+ // it might be good to implement this in the future.
+
+ if (indexedVerts[vertString] !== undefined) {
+ vertIndex = indexedVerts[vertString];
+ } else {
+ var vertParts = vertString.split('/');
+ for (var i = 0; i < vertParts.length; i++) {
+ vertParts[i] = parseInt(vertParts[i]) - 1;
+ }
+
+ vertIndex = indexedVerts[vertString] = model.vertices.length;
+ model.vertices.push(loadedVerts.v[vertParts[0]].copy());
+ if (loadedVerts.vt[vertParts[1]]) {
+ model.uvs.push(loadedVerts.vt[vertParts[1]].slice());
+ } else {
+ model.uvs.push([0, 0]);
+ }
+
+ if (loadedVerts.vn[vertParts[2]]) {
+ model.vertexNormals.push(loadedVerts.vn[vertParts[2]].copy());
+ }
+ }
+
+ face.push(vertIndex);
+ }
+
+ model.faces.push(face);
+ }
+ }
+ }
+ }
+ // If the model doesn't have normals, compute the normals
+ if(model.vertexNormals.length === 0) {
+ model.computeNormals();
+ }
+
+ return model;
+}
+
+/**
+ * Render a 3d model to the screen.
+ *
+ * @method model
+ * @param {p5.Geometry} model Loaded 3d model to be rendered
+ * @example
+ *
+ *
+ * //draw a spinning teapot
+ * var teapot;
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ *
+ * teapot = loadModel('assets/teapot.obj');
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * model(teapot);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Vertically rotating 3-d teapot with red, green and blue gradient.
+ *
+ */
+p5.prototype.model = function ( model ) {
+ if (model.vertices.length > 0) {
+ if (!this._renderer.geometryInHash(model.gid)) {
+ model._makeTriangleEdges();
+ this._renderer._edgesToVertices(model);
+ this._renderer.createBuffers(model.gid, model);
+ }
+
+ this._renderer.drawBuffers(model.gid);
+ }
+};
+
+module.exports = p5;
+
+},{"../core/core":55,"./p5.Geometry":102}],101:[function(_dereq_,module,exports){
+/**
+ * @module Lights, Camera
+ * @submodule Material
+ * @for p5
+ * @requires core
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+_dereq_('./p5.Texture');
+
+
+/**
+ * Loads a custom shader from the provided vertex and fragment
+ * shader paths. The shader files are loaded asynchronously in the
+ * background, so this method should be used in preload().
+ *
+ * For now, there are three main types of shaders. p5 will automatically
+ * supply appropriate vertices, normals, colors, and lighting attributes
+ * if the parameters defined in the shader match the names.
+ *
+ * @method loadShader
+ * @param {String} [vertFilename] path to file containing vertex shader
+ * source code
+ * @param {String} [fragFilename] path to file containing fragment shader
+ * source code
+ * @return {p5.Shader} a shader object created from the provided
+ * vertex and fragment shader files.
+ */
+p5.prototype.loadShader = function (vertFilename, fragFilename) {
+ var loadedShader = new p5.Shader();
+
+ var self = this;
+ var loadedFrag = false;
+ var loadedVert = false;
+
+ this.loadStrings(fragFilename, function(result) {
+ loadedShader._fragSrc = result.join('\n');
+ loadedFrag = true;
+ if (!loadedVert) {
+ self._incrementPreload();
+ }
+ });
+ this.loadStrings(vertFilename, function(result) {
+ loadedShader._vertSrc = result.join('\n');
+ loadedVert = true;
+ if (!loadedFrag) {
+ self._incrementPreload();
+ }
+ });
+
+ return loadedShader;
+};
+
+
+/**
+ * The shader() function lets the user provide a custom shader
+ * to fill in shapes in WEBGL mode. Users can create their
+ * own shaders by loading vertex and fragment shaders with
+ * loadShader().
+ *
+ * @method shader
+ * @chainable
+ * @param {p5.Shader} [s] the desired p5.Shader to use for rendering
+ * shapes.
+ */
+p5.prototype.shader = function (s) {
+ if (s._renderer === undefined) {
+ s._renderer = this._renderer;
+ }
+ if(s.isStrokeShader()) {
+ this._renderer.setStrokeShader(s);
+ } else {
+ this._renderer.setFillShader(s);
+ }
+ return this;
+};
+
+/**
+ * Normal material for geometry. You can view all
+ * possible materials in this
+ * example.
+ * @method normalMaterial
+ * @chainable
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * normalMaterial();
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Red, green and blue gradient.
+ *
+ */
+p5.prototype.normalMaterial = function(){
+ this._renderer.drawMode = constants.FILL;
+ this._renderer.setFillShader(this._renderer._getNormalShader());
+ this._renderer.noStroke();
+ return this;
+};
+
+/**
+ * Texture for geometry. You can view other possible materials in this
+ * example.
+ * @method texture
+ * @param {p5.Image|p5.MediaElement|p5.Graphics} tex 2-dimensional graphics
+ * to render as texture
+ * @chainable
+ * @example
+ *
+ *
+ * var img;
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * img = loadImage("assets/laDefense.jpg");
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * rotateZ(frameCount * 0.01);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * //pass image as texture
+ * texture(img);
+ * box(200, 200, 200);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var pg;
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * pg = createGraphics(200, 200);
+ * pg.textSize(100);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * pg.background(255);
+ * pg.text('hello!', 0, 100);
+ * //pass image as texture
+ * texture(pg);
+ * plane(200);
+ * }
+ *
+ *
+ *
+ *
+ *
+ * var vid;
+ * function preload(){
+ * vid = createVideo("assets/fingers.mov");
+ * vid.hide();
+ * vid.loop();
+ * }
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * //pass video frame as texture
+ * texture(vid);
+ * plane(200);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Rotating view of many images umbrella and grid roof on a 3d plane
+ * black canvas
+ * black canvas
+ *
+ */
+p5.prototype.texture = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ this._renderer.GL.depthMask(true);
+ this._renderer.GL.enable(this._renderer.GL.BLEND);
+ this._renderer.GL.blendFunc(this._renderer.GL.SRC_ALPHA,
+ this._renderer.GL.ONE_MINUS_SRC_ALPHA);
+
+ this._renderer.drawMode = constants.TEXTURE;
+ if (! this._renderer.curFillShader.isTextureShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+ this._renderer.curFillShader.setUniform('uSpecular', false);
+ this._renderer.curFillShader.setUniform('isTexture', true);
+ this._renderer.curFillShader.setUniform('uSampler', args[0]);
+ this._renderer.noStroke();
+ return this;
+};
+
+
+/**
+ * Ambient material for geometry with a given color. You can view all
+ * possible materials in this
+ * example.
+ * @method ambientMaterial
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @chainable
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * background(0);
+ * ambientLight(100);
+ * pointLight(250, 250, 250, 100, 100, 0);
+ * ambientMaterial(250);
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * radiating light source from top right of canvas
+ *
+ */
+p5.prototype.ambientMaterial = function(v1, v2, v3, a) {
+ if (! this._renderer.curFillShader.isLightShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+ var colors = this._renderer._applyColorBlend.apply(this._renderer, arguments);
+ this._renderer.curFillShader.setUniform('uMaterialColor', colors);
+ this._renderer.curFillShader.setUniform('uSpecular', false);
+ this._renderer.curFillShader.setUniform('isTexture', false);
+ return this;
+};
+
+/**
+ * Specular material for geometry with a given color. You can view all
+ * possible materials in this
+ * example.
+ * @method specularMaterial
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @chainable
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ * function draw(){
+ * background(0);
+ * ambientLight(100);
+ * pointLight(250, 250, 250, 100, 100, 0);
+ * specularMaterial(250);
+ * sphere(50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * diffused radiating light source from top right of canvas
+ *
+ */
+p5.prototype.specularMaterial = function(v1, v2, v3, a) {
+ if (! this._renderer.curFillShader.isLightShader()) {
+ this._renderer.setFillShader(this._renderer._getLightShader());
+ }
+
+ var colors = this._renderer._applyColorBlend.apply(this._renderer, arguments);
+ this._renderer.curFillShader.setUniform('uMaterialColor', colors);
+ this._renderer.curFillShader.setUniform('uSpecular', true);
+ this._renderer.curFillShader.setUniform('isTexture', false);
+ return this;
+};
+
+/**
+ * @private blends colors according to color components.
+ * If alpha value is less than 1, we need to enable blending
+ * on our gl context. Otherwise opaque objects need to a depthMask.
+ * @param {Number} v1 [description]
+ * @param {Number} v2 [description]
+ * @param {Number} v3 [description]
+ * @param {Number} a [description]
+ * @return {[Number]} Normalized numbers array
+ */
+p5.RendererGL.prototype._applyColorBlend = function(v1,v2,v3,a){
+ var gl = this.GL;
+ var color = this._pInst.color.apply(
+ this._pInst, arguments);
+ var colors = color._array;
+ if(colors[colors.length-1] < 1.0){
+ gl.depthMask(false);
+ gl.enable(gl.BLEND);
+ gl.blendEquation( gl.FUNC_ADD );
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA );
+ } else {
+ gl.depthMask(true);
+ gl.disable(gl.BLEND);
+ }
+ return colors;
+};
+
+module.exports = p5;
+},{"../core/constants":54,"../core/core":55,"./p5.Texture":108}],102:[function(_dereq_,module,exports){
+//some of the functions are adjusted from Three.js(http://threejs.org)
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+/**
+ * p5 Geometry class
+ * @class p5.Geometry
+ * @constructor
+ * @param {function | Object} vertData callback function or Object
+ * containing routine(s) for vertex data generation
+ * @param {Number} [detailX] number of vertices on horizontal surface
+ * @param {Number} [detailY] number of vertices on horizontal surface
+ * @param {function} [callback] function to call upon object instantiation.
+ *
+ */
+p5.Geometry = function
+(detailX, detailY, callback){
+ //an array containing every vertex
+ //@type [p5.Vector]
+ this.vertices = [];
+
+ //an array containing every vertex for stroke drawing
+ this.lineVertices = [];
+
+ //an array 1 normal per lineVertex with
+ //final position representing which direction to
+ //displace for strokeWeight
+ //[[0,0,-1,1], [0,1,0,-1] ...];
+ this.lineNormals = [];
+
+ //an array containing 1 normal per vertex
+ //@type [p5.Vector]
+ //[p5.Vector, p5.Vector, p5.Vector,p5.Vector, p5.Vector, p5.Vector,...]
+ this.vertexNormals = [];
+ //an array containing each three vertex indices that form a face
+ //[[0, 1, 2], [2, 1, 3], ...]
+ this.faces = [];
+ //a 2D array containing uvs for every vertex
+ //[[0.0,0.0],[1.0,0.0], ...]
+ this.uvs = [];
+ // a 2D array containing edge connectivity pattern for create line vertices
+ //based on faces for most objects;
+ this.edges = [];
+ this.detailX = (detailX !== undefined) ? detailX: 1;
+ this.detailY = (detailY !== undefined) ? detailY: 1;
+ if(callback instanceof Function){
+ callback.call(this);
+ }
+ this.name = 'p5.Geometry'; // for friendly debugger system
+
+ return this; // TODO: is this a constructor?
+};
+
+p5.Geometry.prototype.computeFaces = function(){
+ var sliceCount = this.detailX + 1;
+ var a, b, c, d;
+ for (var i = 0; i < this.detailY; i++){
+ for (var j = 0; j < this.detailX; j++){
+ a = i * sliceCount + j;// + offset;
+ b = i * sliceCount + j + 1;// + offset;
+ c = (i + 1)* sliceCount + j + 1;// + offset;
+ d = (i + 1)* sliceCount + j;// + offset;
+ this.faces.push([a, b, d]);
+ this.faces.push([d, b, c]);
+ }
+ }
+ return this;
+};
+
+p5.Geometry.prototype._getFaceNormal = function(faceId,vertId){
+ //This assumes that vA->vB->vC is a counter-clockwise ordering
+ var face = this.faces[faceId];
+ var vA = this.vertices[face[vertId%3]];
+ var vB = this.vertices[face[(vertId+1)%3]];
+ var vC = this.vertices[face[(vertId+2)%3]];
+ var n = p5.Vector.cross(
+ p5.Vector.sub(vB,vA),
+ p5.Vector.sub(vC,vA));
+ var sinAlpha = p5.Vector.mag(n) /
+ (p5.Vector.mag(p5.Vector.sub(vB,vA))*
+ p5.Vector.mag(p5.Vector.sub(vC,vA)));
+ n = n.normalize();
+ return n.mult(Math.asin(sinAlpha));
+};
+/**
+ * computes smooth normals per vertex as an average of each
+ * face.
+ * @chainable
+ */
+p5.Geometry.prototype.computeNormals = function (){
+ for(var v=0; v < this.vertices.length; v++){
+ var normal = new p5.Vector();
+ for(var i=0; i < this.faces.length; i++){
+ //if our face contains a given vertex
+ //calculate an average of the normals
+ //of the triangles adjacent to that vertex
+ if(this.faces[i][0] === v ||
+ this.faces[i][1] === v ||
+ this.faces[i][2] === v)
+ {
+ normal = normal.add(this._getFaceNormal(i, v));
+ }
+ }
+ normal = normal.normalize();
+ this.vertexNormals.push(normal);
+ }
+ return this;
+};
+
+/**
+ * Averages the vertex normals. Used in curved
+ * surfaces
+ * @chainable
+ */
+p5.Geometry.prototype.averageNormals = function() {
+
+ for(var i = 0; i <= this.detailY; i++){
+ var offset = this.detailX + 1;
+ var temp = p5.Vector
+ .add(this.vertexNormals[i*offset],
+ this.vertexNormals[i*offset + this.detailX]);
+ temp = p5.Vector.div(temp, 2);
+ this.vertexNormals[i*offset] = temp;
+ this.vertexNormals[i*offset + this.detailX] = temp;
+ }
+ return this;
+};
+
+/**
+ * Averages pole normals. Used in spherical primitives
+ * @chainable
+ */
+p5.Geometry.prototype.averagePoleNormals = function() {
+ //average the north pole
+ var sum = new p5.Vector(0, 0, 0);
+ for(var i = 0; i < this.detailX; i++){
+ sum.add(this.vertexNormals[i]);
+ }
+ sum = p5.Vector.div(sum, this.detailX);
+
+ for(i = 0; i < this.detailX; i++){
+ this.vertexNormals[i] = sum;
+ }
+
+ //average the south pole
+ sum = new p5.Vector(0, 0, 0);
+ for(i = this.vertices.length - 1;
+ i > this.vertices.length - 1 - this.detailX; i--){
+ sum.add(this.vertexNormals[i]);
+ }
+ sum = p5.Vector.div(sum, this.detailX);
+
+ for(i = this.vertices.length - 1;
+ i > this.vertices.length - 1 - this.detailX; i--){
+ this.vertexNormals[i] = sum;
+ }
+ return this;
+};
+
+/**
+ * Create a 2D array for establishing stroke connections
+ * @return {p5.Geometry}
+ */
+p5.Geometry.prototype._makeTriangleEdges = function() {
+ if (Array.isArray(this.strokeIndices)) {
+ for (var i=0, max=this.strokeIndices.length; i 0) {
+ // Find the corners of our bounding box
+ var maxPosition = this.vertices[0].copy();
+ var minPosition = this.vertices[0].copy();
+
+ for(var i = 0; i < this.vertices.length; i++) {
+ maxPosition.x = Math.max(maxPosition.x, this.vertices[i].x);
+ minPosition.x = Math.min(minPosition.x, this.vertices[i].x);
+ maxPosition.y = Math.max(maxPosition.y, this.vertices[i].y);
+ minPosition.y = Math.min(minPosition.y, this.vertices[i].y);
+ maxPosition.z = Math.max(maxPosition.z, this.vertices[i].z);
+ minPosition.z = Math.min(minPosition.z, this.vertices[i].z);
+ }
+
+ var center = p5.Vector.lerp(maxPosition, minPosition, 0.5);
+ var dist = p5.Vector.sub(maxPosition, minPosition);
+ var longestDist = Math.max(Math.max(dist.x, dist.y), dist.z);
+ var scale = 200 / longestDist;
+
+ for(i = 0; i < this.vertices.length; i++) {
+ this.vertices[i].sub(center);
+ this.vertices[i].mult(scale);
+ }
+ }
+ return this;
+};
+
+module.exports = p5.Geometry;
+
+},{"../core/core":55}],103:[function(_dereq_,module,exports){
+/**
+* @requires constants
+* @todo see methods below needing further implementation.
+* future consideration: implement SIMD optimizations
+* when browser compatibility becomes available
+* https://developer.mozilla.org/en-US/docs/Web/JavaScript/
+* Reference/Global_Objects/SIMD
+*/
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var polarGeometry = _dereq_('../math/polargeometry');
+var constants = _dereq_('../core/constants');
+var GLMAT_ARRAY_TYPE = (
+ typeof Float32Array !== 'undefined') ?
+ Float32Array : Array;
+
+/**
+ * A class to describe a 4x4 matrix
+ * for model and view matrix manipulation in the p5js webgl renderer.
+ * class p5.Matrix
+ * @constructor
+ * @param {Array} [mat4] array literal of our 4x4 matrix
+ */
+p5.Matrix = function() {
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ // This is default behavior when object
+ // instantiated using createMatrix()
+ // @todo implement createMatrix() in core/math.js
+ if(args[0] instanceof p5) {
+ // save reference to p5 if passed in
+ this.p5 = args[0];
+ if(args[1] === 'mat3'){
+ this.mat3 = args[2] || new GLMAT_ARRAY_TYPE([
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1
+ ]);
+ }
+ else {
+ this.mat4 = args[1] || new GLMAT_ARRAY_TYPE([
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ ]);
+ }
+ // default behavior when object
+ // instantiated using new p5.Matrix()
+ } else {
+ if(args[0] === 'mat3'){
+ this.mat3 = args[1] || new GLMAT_ARRAY_TYPE([
+ 1, 0, 0,
+ 0, 1, 0,
+ 0, 0, 1
+ ]);
+ }
+ else {
+ this.mat4 = args[0] || new GLMAT_ARRAY_TYPE([
+ 1, 0, 0, 0,
+ 0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 0, 0, 0, 1
+ ]);
+ }
+ }
+ this.name = 'p5.Matrix'; // for friendly debugger system
+ return this;
+};
+
+/**
+ * Sets the x, y, and z component of the vector using two or three separate
+ * variables, the data from a p5.Matrix, or the values from a float array.
+ *
+ * @param {p5.Matrix|Float32Array|Array} [inMatrix] the input p5.Matrix or
+ * an Array of length 16
+ * @param {Number} [n00..n33] 16 numbers passed by value to avoid
+ * array copying.
+ * @chainable
+ */
+p5.Matrix.prototype.set = function (inMatrix) {
+ if (inMatrix instanceof p5.Matrix) {
+ this.mat4 = inMatrix.mat4;
+ return this;
+ } else if (inMatrix instanceof GLMAT_ARRAY_TYPE) {
+ this.mat4 = inMatrix;
+ return this;
+ } else if (arguments.length === 16) {
+ this.mat4[0] = arguments[0];
+ this.mat4[1] = arguments[1];
+ this.mat4[2] = arguments[2];
+ this.mat4[3] = arguments[3];
+ this.mat4[4] = arguments[4];
+ this.mat4[5] = arguments[5];
+ this.mat4[6] = arguments[6];
+ this.mat4[7] = arguments[7];
+ this.mat4[8] = arguments[8];
+ this.mat4[9] = arguments[9];
+ this.mat4[10] = arguments[10];
+ this.mat4[11] = arguments[11];
+ this.mat4[12] = arguments[12];
+ this.mat4[13] = arguments[13];
+ this.mat4[14] = arguments[14];
+ this.mat4[15] = arguments[15];
+ }
+ return this;
+};
+
+/**
+ * Gets a copy of the vector, returns a p5.Matrix object.
+ *
+ * @return {p5.Matrix} the copy of the p5.Matrix object
+ */
+p5.Matrix.prototype.get = function () {
+ return new p5.Matrix(this.mat4);
+};
+
+/**
+ * return a copy of a matrix
+ * @return {p5.Matrix} the result matrix
+ */
+p5.Matrix.prototype.copy = function(){
+ var copied = new p5.Matrix();
+ copied.mat4[0] = this.mat4[0];
+ copied.mat4[1] = this.mat4[1];
+ copied.mat4[2] = this.mat4[2];
+ copied.mat4[3] = this.mat4[3];
+ copied.mat4[4] = this.mat4[4];
+ copied.mat4[5] = this.mat4[5];
+ copied.mat4[6] = this.mat4[6];
+ copied.mat4[7] = this.mat4[7];
+ copied.mat4[8] = this.mat4[8];
+ copied.mat4[9] = this.mat4[9];
+ copied.mat4[10] = this.mat4[10];
+ copied.mat4[11] = this.mat4[11];
+ copied.mat4[12] = this.mat4[12];
+ copied.mat4[13] = this.mat4[13];
+ copied.mat4[14] = this.mat4[14];
+ copied.mat4[15] = this.mat4[15];
+ return copied;
+};
+
+/**
+ * return an identity matrix
+ * @return {p5.Matrix} the result matrix
+ */
+p5.Matrix.identity = function(){
+ return new p5.Matrix();
+};
+
+/**
+ * transpose according to a given matrix
+ * @param {p5.Matrix|Float32Array|Array} a the matrix to be based on to transpose
+ * @chainable
+ */
+p5.Matrix.prototype.transpose = function(a){
+ var a01, a02, a03, a12, a13, a23;
+ if(a instanceof p5.Matrix){
+ a01 = a.mat4[1];
+ a02 = a.mat4[2];
+ a03 = a.mat4[3];
+ a12 = a.mat4[6];
+ a13 = a.mat4[7];
+ a23 = a.mat4[11];
+
+ this.mat4[0] = a.mat4[0];
+ this.mat4[1] = a.mat4[4];
+ this.mat4[2] = a.mat4[8];
+ this.mat4[3] = a.mat4[12];
+ this.mat4[4] = a01;
+ this.mat4[5] = a.mat4[5];
+ this.mat4[6] = a.mat4[9];
+ this.mat4[7] = a.mat4[13];
+ this.mat4[8] = a02;
+ this.mat4[9] = a12;
+ this.mat4[10] = a.mat4[10];
+ this.mat4[11] = a.mat4[14];
+ this.mat4[12] = a03;
+ this.mat4[13] = a13;
+ this.mat4[14] = a23;
+ this.mat4[15] = a.mat4[15];
+
+ }else if(a instanceof GLMAT_ARRAY_TYPE){
+ a01 = a[1];
+ a02 = a[2];
+ a03 = a[3];
+ a12 = a[6];
+ a13 = a[7];
+ a23 = a[11];
+
+ this.mat4[0] = a[0];
+ this.mat4[1] = a[4];
+ this.mat4[2] = a[8];
+ this.mat4[3] = a[12];
+ this.mat4[4] = a01;
+ this.mat4[5] = a[5];
+ this.mat4[6] = a[9];
+ this.mat4[7] = a[13];
+ this.mat4[8] = a02;
+ this.mat4[9] = a12;
+ this.mat4[10] = a[10];
+ this.mat4[11] = a[14];
+ this.mat4[12] = a03;
+ this.mat4[13] = a13;
+ this.mat4[14] = a23;
+ this.mat4[15] = a[15];
+ }
+ return this;
+};
+
+/**
+ * invert matrix according to a give matrix
+ * @param {p5.Matrix|Float32Array|Array} a the matrix to be based on to invert
+ * @chainable
+ */
+p5.Matrix.prototype.invert = function(a){
+ var a00, a01, a02, a03, a10, a11, a12, a13,
+ a20, a21, a22, a23, a30, a31, a32, a33;
+ if(a instanceof p5.Matrix){
+ a00 = a.mat4[0];
+ a01 = a.mat4[1];
+ a02 = a.mat4[2];
+ a03 = a.mat4[3];
+ a10 = a.mat4[4];
+ a11 = a.mat4[5];
+ a12 = a.mat4[6];
+ a13 = a.mat4[7];
+ a20 = a.mat4[8];
+ a21 = a.mat4[9];
+ a22 = a.mat4[10];
+ a23 = a.mat4[11];
+ a30 = a.mat4[12];
+ a31 = a.mat4[13];
+ a32 = a.mat4[14];
+ a33 = a.mat4[15];
+ }else if(a instanceof GLMAT_ARRAY_TYPE){
+ a00 = a[0];
+ a01 = a[1];
+ a02 = a[2];
+ a03 = a[3];
+ a10 = a[4];
+ a11 = a[5];
+ a12 = a[6];
+ a13 = a[7];
+ a20 = a[8];
+ a21 = a[9];
+ a22 = a[10];
+ a23 = a[11];
+ a30 = a[12];
+ a31 = a[13];
+ a32 = a[14];
+ a33 = a[15];
+ }
+ var b00 = a00 * a11 - a01 * a10,
+ b01 = a00 * a12 - a02 * a10,
+ b02 = a00 * a13 - a03 * a10,
+ b03 = a01 * a12 - a02 * a11,
+ b04 = a01 * a13 - a03 * a11,
+ b05 = a02 * a13 - a03 * a12,
+ b06 = a20 * a31 - a21 * a30,
+ b07 = a20 * a32 - a22 * a30,
+ b08 = a20 * a33 - a23 * a30,
+ b09 = a21 * a32 - a22 * a31,
+ b10 = a21 * a33 - a23 * a31,
+ b11 = a22 * a33 - a23 * a32,
+
+ // Calculate the determinant
+ det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 -
+ b04 * b07 + b05 * b06;
+
+ if (!det) {
+ return null;
+ }
+ det = 1.0 / det;
+
+ this.mat4[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
+ this.mat4[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
+ this.mat4[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
+ this.mat4[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
+ this.mat4[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
+ this.mat4[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
+ this.mat4[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
+ this.mat4[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
+ this.mat4[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
+ this.mat4[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
+ this.mat4[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
+ this.mat4[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
+ this.mat4[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
+ this.mat4[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
+ this.mat4[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
+ this.mat4[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
+
+ return this;
+};
+
+/**
+ * Inverts a 3x3 matrix
+ * @chainable
+ */
+p5.Matrix.prototype.invert3x3 = function (){
+ var a00 = this.mat3[0],
+ a01 = this.mat3[1],
+ a02 = this.mat3[2],
+ a10 = this.mat3[3],
+ a11 = this.mat3[4],
+ a12 = this.mat3[5],
+ a20 = this.mat3[6],
+ a21 = this.mat3[7],
+ a22 = this.mat3[8],
+ b01 = a22 * a11 - a12 * a21,
+ b11 = -a22 * a10 + a12 * a20,
+ b21 = a21 * a10 - a11 * a20,
+
+ // Calculate the determinant
+ det = a00 * b01 + a01 * b11 + a02 * b21;
+ if (!det) {
+ return null;
+ }
+ det = 1.0 / det;
+ this.mat3[0] = b01 * det;
+ this.mat3[1] = (-a22 * a01 + a02 * a21) * det;
+ this.mat3[2] = (a12 * a01 - a02 * a11) * det;
+ this.mat3[3] = b11 * det;
+ this.mat3[4] = (a22 * a00 - a02 * a20) * det;
+ this.mat3[5] = (-a12 * a00 + a02 * a10) * det;
+ this.mat3[6] = b21 * det;
+ this.mat3[7] = (-a21 * a00 + a01 * a20) * det;
+ this.mat3[8] = (a11 * a00 - a01 * a10) * det;
+ return this;
+};
+
+/**
+ * transposes a 3x3 p5.Matrix by a mat3
+ * @param {[Number]} mat3 1-dimensional array
+ * @chainable
+ */
+p5.Matrix.prototype.transpose3x3 = function (mat3){
+ var a01 = mat3[1], a02 = mat3[2], a12 = mat3[5];
+ this.mat3[1] = mat3[3];
+ this.mat3[2] = mat3[6];
+ this.mat3[3] = a01;
+ this.mat3[5] = mat3[7];
+ this.mat3[6] = a02;
+ this.mat3[7] = a12;
+ return this;
+};
+
+/**
+ * converts a 4x4 matrix to its 3x3 inverse tranform
+ * commonly used in MVMatrix to NMatrix conversions.
+ * @param {p5.Matrix} mat4 the matrix to be based on to invert
+ * @chainable
+ * @todo finish implementation
+ */
+p5.Matrix.prototype.inverseTranspose = function (matrix){
+ if(this.mat3 === undefined){
+ console.error('sorry, this function only works with mat3');
+ }
+ else {
+ //convert mat4 -> mat3
+ this.mat3[0] = matrix.mat4[0];
+ this.mat3[1] = matrix.mat4[1];
+ this.mat3[2] = matrix.mat4[2];
+ this.mat3[3] = matrix.mat4[4];
+ this.mat3[4] = matrix.mat4[5];
+ this.mat3[5] = matrix.mat4[6];
+ this.mat3[6] = matrix.mat4[8];
+ this.mat3[7] = matrix.mat4[9];
+ this.mat3[8] = matrix.mat4[10];
+ }
+
+ this.invert3x3().transpose3x3(this.mat3);
+ return this;
+};
+
+/**
+ * inspired by Toji's mat4 determinant
+ * @return {Number} Determinant of our 4x4 matrix
+ */
+p5.Matrix.prototype.determinant = function(){
+ var d00 = (this.mat4[0] * this.mat4[5]) - (this.mat4[1] * this.mat4[4]),
+ d01 = (this.mat4[0] * this.mat4[6]) - (this.mat4[2] * this.mat4[4]),
+ d02 = (this.mat4[0] * this.mat4[7]) - (this.mat4[3] * this.mat4[4]),
+ d03 = (this.mat4[1] * this.mat4[6]) - (this.mat4[2] * this.mat4[5]),
+ d04 = (this.mat4[1] * this.mat4[7]) - (this.mat4[3] * this.mat4[5]),
+ d05 = (this.mat4[2] * this.mat4[7]) - (this.mat4[3] * this.mat4[6]),
+ d06 = (this.mat4[8] * this.mat4[13]) - (this.mat4[9] * this.mat4[12]),
+ d07 = (this.mat4[8] * this.mat4[14]) - (this.mat4[10] * this.mat4[12]),
+ d08 = (this.mat4[8] * this.mat4[15]) - (this.mat4[11] * this.mat4[12]),
+ d09 = (this.mat4[9] * this.mat4[14]) - (this.mat4[10] * this.mat4[13]),
+ d10 = (this.mat4[9] * this.mat4[15]) - (this.mat4[11] * this.mat4[13]),
+ d11 = (this.mat4[10] * this.mat4[15]) - (this.mat4[11] * this.mat4[14]);
+
+ // Calculate the determinant
+ return d00 * d11 - d01 * d10 + d02 * d09 +
+ d03 * d08 - d04 * d07 + d05 * d06;
+};
+
+/**
+ * multiply two mat4s
+ * @param {p5.Matrix|Float32Array|Array} multMatrix The matrix
+ * we want to multiply by
+ * @chainable
+ */
+p5.Matrix.prototype.mult = function(multMatrix){
+ var _dest = new GLMAT_ARRAY_TYPE(16);
+ var _src = new GLMAT_ARRAY_TYPE(16);
+
+ if(multMatrix instanceof p5.Matrix) {
+ _src = multMatrix.mat4;
+ }
+ else if(multMatrix instanceof GLMAT_ARRAY_TYPE){
+ _src = multMatrix;
+ }
+
+ // each row is used for the multiplier
+ var b0 = this.mat4[0], b1 = this.mat4[1],
+ b2 = this.mat4[2], b3 = this.mat4[3];
+ _dest[0] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
+ _dest[1] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
+ _dest[2] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
+ _dest[3] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
+
+ b0 = this.mat4[4];
+ b1 = this.mat4[5];
+ b2 = this.mat4[6];
+ b3 = this.mat4[7];
+ _dest[4] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
+ _dest[5] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
+ _dest[6] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
+ _dest[7] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
+
+ b0 = this.mat4[8];
+ b1 = this.mat4[9];
+ b2 = this.mat4[10];
+ b3 = this.mat4[11];
+ _dest[8] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
+ _dest[9] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
+ _dest[10] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
+ _dest[11] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
+
+ b0 = this.mat4[12];
+ b1 = this.mat4[13];
+ b2 = this.mat4[14];
+ b3 = this.mat4[15];
+ _dest[12] = b0*_src[0] + b1*_src[4] + b2*_src[8] + b3*_src[12];
+ _dest[13] = b0*_src[1] + b1*_src[5] + b2*_src[9] + b3*_src[13];
+ _dest[14] = b0*_src[2] + b1*_src[6] + b2*_src[10] + b3*_src[14];
+ _dest[15] = b0*_src[3] + b1*_src[7] + b2*_src[11] + b3*_src[15];
+
+ this.mat4 = _dest;
+
+ return this;
+};
+
+/**
+ * scales a p5.Matrix by scalars or a vector
+ * @param {p5.Vector|Float32Array|Array} s vector to scale by
+ * @chainable
+ */
+p5.Matrix.prototype.scale = function() {
+ var x,y,z;
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ //if our 1st arg is a type p5.Vector
+ if (args[0] instanceof p5.Vector){
+ x = args[0].x;
+ y = args[0].y;
+ z = args[0].z;
+ }
+ //otherwise if it's an array
+ else if (args[0] instanceof Array){
+ x = args[0][0];
+ y = args[0][1];
+ z = args[0][2];
+ }
+ var _dest = new GLMAT_ARRAY_TYPE(16);
+ _dest[0] = this.mat4[0] * x;
+ _dest[1] = this.mat4[1] * x;
+ _dest[2] = this.mat4[2] * x;
+ _dest[3] = this.mat4[3] * x;
+ _dest[4] = this.mat4[4] * y;
+ _dest[5] = this.mat4[5] * y;
+ _dest[6] = this.mat4[6] * y;
+ _dest[7] = this.mat4[7] * y;
+ _dest[8] = this.mat4[8] * z;
+ _dest[9] = this.mat4[9] * z;
+ _dest[10] = this.mat4[10] * z;
+ _dest[11] = this.mat4[11] * z;
+ _dest[12] = this.mat4[12];
+ _dest[13] = this.mat4[13];
+ _dest[14] = this.mat4[14];
+ _dest[15] = this.mat4[15];
+
+ this.mat4 = _dest;
+ return this;
+};
+
+/**
+ * rotate our Matrix around an axis by the given angle.
+ * @param {Number} a The angle of rotation in radians
+ * @param {p5.Vector|Array} axis the axis(es) to rotate around
+ * @chainable
+ * inspired by Toji's gl-matrix lib, mat4 rotation
+ */
+p5.Matrix.prototype.rotate = function(a, axis){
+ var x, y, z, _a, len;
+
+ if (this.p5) {
+ if (this.p5._angleMode === constants.DEGREES) {
+ _a = polarGeometry.degreesToRadians(a);
+ }
+ }
+ else {
+ _a = a;
+ }
+ if (axis instanceof p5.Vector) {
+ x = axis.x;
+ y = axis.y;
+ z = axis.z;
+ }
+ else if (axis instanceof Array) {
+ x = axis[0];
+ y = axis[1];
+ z = axis[2];
+ }
+
+ len = Math.sqrt(x * x + y * y + z * z);
+ x *= (1/len);
+ y *= (1/len);
+ z *= (1/len);
+
+ var a00 = this.mat4[0];
+ var a01 = this.mat4[1];
+ var a02 = this.mat4[2];
+ var a03 = this.mat4[3];
+ var a10 = this.mat4[4];
+ var a11 = this.mat4[5];
+ var a12 = this.mat4[6];
+ var a13 = this.mat4[7];
+ var a20 = this.mat4[8];
+ var a21 = this.mat4[9];
+ var a22 = this.mat4[10];
+ var a23 = this.mat4[11];
+
+ //sin,cos, and tan of respective angle
+ var sA = Math.sin(_a);
+ var cA = Math.cos(_a);
+ var tA = 1 - cA;
+ // Construct the elements of the rotation matrix
+ var b00 = x * x * tA + cA;
+ var b01 = y * x * tA + z * sA;
+ var b02 = z * x * tA - y * sA;
+ var b10 = x * y * tA - z * sA;
+ var b11 = y * y * tA + cA;
+ var b12 = z * y * tA + x * sA;
+ var b20 = x * z * tA + y * sA;
+ var b21 = y * z * tA - x * sA;
+ var b22 = z * z * tA + cA;
+
+ // rotation-specific matrix multiplication
+ this.mat4[0] = a00 * b00 + a10 * b01 + a20 * b02;
+ this.mat4[1] = a01 * b00 + a11 * b01 + a21 * b02;
+ this.mat4[2] = a02 * b00 + a12 * b01 + a22 * b02;
+ this.mat4[3] = a03 * b00 + a13 * b01 + a23 * b02;
+ this.mat4[4] = a00 * b10 + a10 * b11 + a20 * b12;
+ this.mat4[5] = a01 * b10 + a11 * b11 + a21 * b12;
+ this.mat4[6] = a02 * b10 + a12 * b11 + a22 * b12;
+ this.mat4[7] = a03 * b10 + a13 * b11 + a23 * b12;
+ this.mat4[8] = a00 * b20 + a10 * b21 + a20 * b22;
+ this.mat4[9] = a01 * b20 + a11 * b21 + a21 * b22;
+ this.mat4[10] = a02 * b20 + a12 * b21 + a22 * b22;
+ this.mat4[11] = a03 * b20 + a13 * b21 + a23 * b22;
+
+ return this;
+};
+
+/**
+ * @todo finish implementing this method!
+ * translates
+ * @param {Number[]} v vector to translate by
+ * @chainable
+ */
+p5.Matrix.prototype.translate = function(v){
+ var x = v[0],
+ y = v[1],
+ z = v[2] || 0;
+ this.mat4[12] +=
+ this.mat4[0] * x +this.mat4[4] * y +this.mat4[8] * z;
+ this.mat4[13] +=
+ this.mat4[1] * x +this.mat4[5] * y +this.mat4[9] * z;
+ this.mat4[14] +=
+ this.mat4[2] * x +this.mat4[6] * y +this.mat4[10] * z;
+ this.mat4[15] +=
+ this.mat4[3] * x +this.mat4[7] * y +this.mat4[11] * z;
+};
+
+p5.Matrix.prototype.rotateX = function(a){
+ this.rotate(a, [1,0,0]);
+};
+p5.Matrix.prototype.rotateY = function(a){
+ this.rotate(a, [0,1,0]);
+};
+p5.Matrix.prototype.rotateZ = function(a){
+ this.rotate(a, [0,0,1]);
+};
+
+/**
+ * sets the perspective matrix
+ * @param {Number} fovy [description]
+ * @param {Number} aspect [description]
+ * @param {Number} near near clipping plane
+ * @param {Number} far far clipping plane
+ * @chainable
+ */
+p5.Matrix.prototype.perspective = function(fovy,aspect,near,far){
+
+ var f = 1.0 / Math.tan(fovy / 2),
+ nf = 1 / (near - far);
+
+ this.mat4[0] = f / aspect;
+ this.mat4[1] = 0;
+ this.mat4[2] = 0;
+ this.mat4[3] = 0;
+ this.mat4[4] = 0;
+ this.mat4[5] = f;
+ this.mat4[6] = 0;
+ this.mat4[7] = 0;
+ this.mat4[8] = 0;
+ this.mat4[9] = 0;
+ this.mat4[10] = (far + near) * nf;
+ this.mat4[11] = -1;
+ this.mat4[12] = 0;
+ this.mat4[13] = 0;
+ this.mat4[14] = (2 * far * near) * nf;
+ this.mat4[15] = 0;
+
+ return this;
+
+};
+
+/**
+ * sets the ortho matrix
+ * @param {Number} left [description]
+ * @param {Number} right [description]
+ * @param {Number} bottom [description]
+ * @param {Number} top [description]
+ * @param {Number} near near clipping plane
+ * @param {Number} far far clipping plane
+ * @chainable
+ */
+p5.Matrix.prototype.ortho = function(left,right,bottom,top,near,far){
+
+ var lr = 1 / (left - right),
+ bt = 1 / (bottom - top),
+ nf = 1 / (near - far);
+ this.mat4[0] = -2 * lr;
+ this.mat4[1] = 0;
+ this.mat4[2] = 0;
+ this.mat4[3] = 0;
+ this.mat4[4] = 0;
+ this.mat4[5] = -2 * bt;
+ this.mat4[6] = 0;
+ this.mat4[7] = 0;
+ this.mat4[8] = 0;
+ this.mat4[9] = 0;
+ this.mat4[10] = 2 * nf;
+ this.mat4[11] = 0;
+ this.mat4[12] = (left + right) * lr;
+ this.mat4[13] = (top + bottom) * bt;
+ this.mat4[14] = (far + near) * nf;
+ this.mat4[15] = 1;
+
+ return this;
+};
+
+/**
+ * PRIVATE
+ */
+// matrix methods adapted from:
+// https://developer.mozilla.org/en-US/docs/Web/WebGL/
+// gluPerspective
+//
+// function _makePerspective(fovy, aspect, znear, zfar){
+// var ymax = znear * Math.tan(fovy * Math.PI / 360.0);
+// var ymin = -ymax;
+// var xmin = ymin * aspect;
+// var xmax = ymax * aspect;
+// return _makeFrustum(xmin, xmax, ymin, ymax, znear, zfar);
+// }
+
+////
+//// glFrustum
+////
+//function _makeFrustum(left, right, bottom, top, znear, zfar){
+// var X = 2*znear/(right-left);
+// var Y = 2*znear/(top-bottom);
+// var A = (right+left)/(right-left);
+// var B = (top+bottom)/(top-bottom);
+// var C = -(zfar+znear)/(zfar-znear);
+// var D = -2*zfar*znear/(zfar-znear);
+// var frustrumMatrix =[
+// X, 0, A, 0,
+// 0, Y, B, 0,
+// 0, 0, C, D,
+// 0, 0, -1, 0
+//];
+//return frustrumMatrix;
+// }
+
+// function _setMVPMatrices(){
+////an identity matrix
+////@TODO use the p5.Matrix class to abstract away our MV matrices and
+///other math
+//var _mvMatrix =
+//[
+// 1.0,0.0,0.0,0.0,
+// 0.0,1.0,0.0,0.0,
+// 0.0,0.0,1.0,0.0,
+// 0.0,0.0,0.0,1.0
+//];
+
+module.exports = p5.Matrix;
+
+},{"../core/constants":54,"../core/core":55,"../math/polargeometry":87}],104:[function(_dereq_,module,exports){
+/**
+ * Welcome to RendererGL Immediate Mode.
+ * Immediate mode is used for drawing custom shapes
+ * from a set of vertices. Immediate Mode is activated
+ * when you call beginShape() & de-activated when you call endShape().
+ * Immediate mode is a style of programming borrowed
+ * from OpenGL's (now-deprecated) immediate mode.
+ * It differs from p5.js' default, Retained Mode, which caches
+ * geometries and buffers on the CPU to reduce the number of webgl
+ * draw calls. Retained mode is more efficient & performative,
+ * however, Immediate Mode is useful for sketching quick
+ * geometric ideas.
+ */
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+
+/**
+ * Begin shape drawing. This is a helpful way of generating
+ * custom shapes quickly. However in WEBGL mode, application
+ * performance will likely drop as a result of too many calls to
+ * beginShape() / endShape(). As a high performance alternative,
+ * please use p5.js geometry primitives.
+ * @param {Number} mode webgl primitives mode. beginShape supports the
+ * following modes:
+ * POINTS,LINES,LINE_STRIP,LINE_LOOP,TRIANGLES,
+ * TRIANGLE_STRIP,and TRIANGLE_FAN.
+ * @chainable
+ */
+p5.RendererGL.prototype.beginShape = function(mode){
+ //default shape mode is line_strip
+ this.immediateMode.shapeMode = (mode !== undefined ) ?
+ mode : constants.LINE_STRIP;
+ //if we haven't yet initialized our
+ //immediateMode vertices & buffers, create them now!
+ if(this.immediateMode.vertices === undefined){
+ this.immediateMode.vertices = [];
+ this.immediateMode.edges = [];
+ this.immediateMode.lineVertices = [];
+ this.immediateMode.vertexColors = [];
+ this.immediateMode.lineNormals = [];
+ this.immediateMode.uvCoords = [];
+ this.immediateMode.vertexBuffer = this.GL.createBuffer();
+ this.immediateMode.colorBuffer = this.GL.createBuffer();
+ this.immediateMode.uvBuffer = this.GL.createBuffer();
+ this.immediateMode.lineVertexBuffer = this.GL.createBuffer();
+ this.immediateMode.lineNormalBuffer = this.GL.createBuffer();
+ } else {
+ this.immediateMode.vertices.length = 0;
+ this.immediateMode.edges.length = 0;
+ this.immediateMode.lineVertices.length = 0;
+ this.immediateMode.lineNormals.length = 0;
+ this.immediateMode.vertexColors.length = 0;
+ this.immediateMode.uvCoords.length = 0;
+ }
+ this.isImmediateDrawing = true;
+ return this;
+};
+/**
+ * adds a vertex to be drawn in a custom Shape.
+ * @param {Number} x x-coordinate of vertex
+ * @param {Number} y y-coordinate of vertex
+ * @param {Number} z z-coordinate of vertex
+ * @chainable
+ * @TODO implement handling of p5.Vector args
+ */
+p5.RendererGL.prototype.vertex = function(){
+ var x, y, z, u, v;
+
+ // default to (x, y) mode: all other arugments assumed to be 0.
+ x = arguments[0];
+ y = arguments[1];
+ z = u = v = 0;
+
+ if (arguments.length === 3) {
+ // (x, y, z) mode: (u, v) assumed to be 0.
+ z = arguments[2];
+ } else if (arguments.length === 4) {
+ // (x, y, u, v) mode: z assumed to be 0.
+ u = arguments[2];
+ v = arguments[3];
+ } else if (arguments.length === 5) {
+ // (x, y, z, u, v) mode
+ z = arguments[2];
+ u = arguments[3];
+ v = arguments[4];
+ }
+ var vert = new p5.Vector(x, y, z);
+ this.immediateMode.vertices.push(vert);
+ var vertexColor = this.curFillColor || [0.5, 0.5, 0.5, 1.0];
+ this.immediateMode.vertexColors.push(
+ vertexColor[0],
+ vertexColor[1],
+ vertexColor[2],
+ vertexColor[3]);
+
+ this.immediateMode.uvCoords.push(u, v);
+
+ return this;
+};
+
+/**
+ * End shape drawing and render vertices to screen.
+ * @chainable
+ */
+p5.RendererGL.prototype.endShape =
+function(mode, isCurve, isBezier,isQuadratic, isContour, shapeKind){
+ if (this.curFillShader === this._getColorShader()) {
+ // this is the fill/stroke shader for retain mode.
+ // must switch to immediate mode shader before drawing!
+ this.setFillShader(this._getImmediateModeShader());
+ // note that if we're using the texture shader...
+ // this shouldn't change. :)
+ }
+ if(this.curStrokeShader.active === true) {
+ for(var i=0; i 1000){
+ var key = Object.keys(this.gHash)[0];
+ delete this.gHash[key];
+ hashCount --;
+ }
+ var gl = this.GL;
+ //create a new entry in our gHash
+ this.gHash[gId] = {};
+ this.gHash[gId].vertexBuffer = gl.createBuffer();
+ this.gHash[gId].normalBuffer = gl.createBuffer();
+ this.gHash[gId].lineNormalBuffer = gl.createBuffer();
+ this.gHash[gId].uvBuffer = gl.createBuffer();
+ this.gHash[gId].indexBuffer = gl.createBuffer();
+ this.gHash[gId].lineVertexBuffer = gl.createBuffer();
+};
+
+/**
+ * createBuffers description
+ * @param {String} gId key of the geometry object
+ * @param {p5.Geometry} obj contains geometry data
+ */
+p5.RendererGL.prototype.createBuffers = function(gId, obj) {
+ var gl = this.GL;
+ this._setDefaultCamera();
+ //initialize the gl buffers for our geom groups
+ this._initBufferDefaults(gId);
+
+ this.gHash[gId].numberOfItems = obj.faces.length * 3;
+ this.gHash[gId].lineVertexCount = obj.lineVertices.length;
+
+ if (this.curFillShader === this._getImmediateModeShader()) {
+ // there are different immediate mode and retain mode color shaders.
+ // if we're using the immediate mode one, we need to switch to
+ // one that works for retain mode.
+ this.setFillShader(this._getColorShader());
+ }
+ this._bindBuffer(this.gHash[gId].lineVertexBuffer, gl.ARRAY_BUFFER,
+ this._flatten(obj.lineVertices), Float32Array, gl.STATIC_DRAW);
+ this.curStrokeShader.enableAttrib(
+ this.curStrokeShader.attributes.aPosition.location,
+ 3, gl.FLOAT, false, 0, 0);
+ this._bindBuffer(this.gHash[gId].lineNormalBuffer, gl.ARRAY_BUFFER,
+ this._flatten(obj.lineNormals), Float32Array, gl.STATIC_DRAW);
+ this.curStrokeShader.enableAttrib(
+ this.curStrokeShader.attributes.aDirection.location,
+ 4, gl.FLOAT, false, 0, 0);
+ // allocate space for vertex positions
+ this._bindBuffer(this.gHash[gId].vertexBuffer, gl.ARRAY_BUFFER,
+ this._vToNArray(obj.vertices), Float32Array, gl.STATIC_DRAW);
+ this.curFillShader.enableAttrib(this.curFillShader.attributes.aPosition.location,
+ 3, gl.FLOAT, false, 0, 0);
+ // allocate space for faces
+ this._bindBuffer( this.gHash[gId].indexBuffer, gl.ELEMENT_ARRAY_BUFFER,
+ this._flatten(obj.faces), Uint16Array, gl.STATIC_DRAW);
+ // allocate space for normals
+ this._bindBuffer(this.gHash[gId].normalBuffer, gl.ARRAY_BUFFER,
+ this._vToNArray(obj.vertexNormals), Float32Array, gl.STATIC_DRAW);
+ this.curFillShader.enableAttrib(this.curFillShader.attributes.aNormal.location,
+ 3, gl.FLOAT, false, 0, 0);
+ // tex coords
+ this._bindBuffer(this.gHash[gId].uvBuffer, gl.ARRAY_BUFFER,
+ this._flatten(obj.uvs), Float32Array, gl.STATIC_DRAW);
+ this.curFillShader.enableAttrib(this.curFillShader.attributes.aTexCoord.location,
+ 2, gl.FLOAT, false, 0, 0);
+ //}
+};
+
+/**
+ * Draws buffers given a geometry key ID
+ * @param {String} gId ID in our geom hash
+ * @chainable
+ */
+p5.RendererGL.prototype.drawBuffers = function(gId) {
+ this._setDefaultCamera();
+ var gl = this.GL;
+ if (this.curFillShader === this._getImmediateModeShader()) {
+ // looking at the code within the glsl files, I'm not really
+ // sure why these are two different shaders. but, they are,
+ // and if we're drawing in retain mode but the shader is the
+ // immediate mode one, we need to switch.
+ this.setFillShader(this._getColorShader());
+ }
+ if(this.curStrokeShader.active !== false &&
+ this.gHash[gId].lineVertexCount > 0) {
+ this.curStrokeShader.bindShader();
+ this._bindBuffer(this.gHash[gId].lineVertexBuffer, gl.ARRAY_BUFFER);
+ this.curStrokeShader.enableAttrib(
+ this.curStrokeShader.attributes.aPosition.location,
+ 3, gl.FLOAT, false, 0, 0);
+ this._bindBuffer(this.gHash[gId].lineNormalBuffer, gl.ARRAY_BUFFER);
+ this.curStrokeShader.enableAttrib(
+ this.curStrokeShader.attributes.aDirection.location,
+ 4, gl.FLOAT, false, 0, 0);
+ this._drawArrays(gl.TRIANGLES, gId);
+ this.curStrokeShader.unbindShader();
+ }
+ if(this.curFillShader.active !== false) {
+ this.curFillShader.bindShader();
+ //vertex position buffer
+ this._bindBuffer(this.gHash[gId].vertexBuffer, gl.ARRAY_BUFFER);
+ this.curFillShader.enableAttrib(
+ this.curFillShader.attributes.aPosition.location,
+ 3, gl.FLOAT, false, 0, 0);
+ //vertex index buffer
+ this._bindBuffer(this.gHash[gId].indexBuffer, gl.ELEMENT_ARRAY_BUFFER);
+
+ this._bindBuffer(this.gHash[gId].normalBuffer, gl.ARRAY_BUFFER);
+ this.curFillShader.enableAttrib(this.curFillShader.attributes.aNormal.location,
+ 3, gl.FLOAT, false, 0, 0);
+ // uv buffer
+ this._bindBuffer(this.gHash[gId].uvBuffer, gl.ARRAY_BUFFER);
+ this.curFillShader.enableAttrib(
+ this.curFillShader.attributes.aTexCoord.location, 2, gl.FLOAT, false, 0, 0);
+ this._drawElements(gl.TRIANGLES, gId);
+ this.curFillShader.unbindShader();
+ }
+ return this;
+};
+
+p5.RendererGL.prototype._drawArrays = function(drawMode, gId) {
+ this.GL.drawArrays(drawMode, 0, this.gHash[gId].lineVertexCount);
+ return this;
+};
+
+p5.RendererGL.prototype._drawElements = function (drawMode, gId) {
+ this.GL.drawElements(
+ drawMode, this.gHash[gId].numberOfItems,
+ this.GL.UNSIGNED_SHORT, 0);
+};
+
+module.exports = p5.RendererGL;
+
+},{"../core/core":55}],106:[function(_dereq_,module,exports){
+'use strict';
+
+var p5 = _dereq_('../core/core');
+var constants = _dereq_('../core/constants');
+_dereq_('./p5.Shader');
+_dereq_('../core/p5.Renderer');
+_dereq_('./p5.Matrix');
+
+
+var uMVMatrixStack = [];
+var cameraMatrixStack = [];
+
+var defaultShaders = {
+ immediateVert:
+ "attribute vec3 aPosition;\nattribute vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform float uResolution;\nuniform float uPointSize;\n\nvarying vec4 vColor;\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n gl_PointSize = uPointSize;\n}\n",
+ vertexColorVert:
+ "attribute vec3 aPosition;\nattribute vec4 aVertexColor;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nvarying vec4 vColor;\n\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vColor = aVertexColor;\n}\n",
+ vertexColorFrag:
+ "precision mediump float;\nvarying vec4 vColor;\nvoid main(void) {\n gl_FragColor = vColor;\n}",
+ normalVert:
+ "attribute vec3 aPosition;\nattribute vec3 aNormal;\nattribute vec2 aTexCoord;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\n\nvarying vec3 vVertexNormal;\nvarying highp vec2 vVertTexCoord;\n\nvoid main(void) {\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n vVertexNormal = vec3( uNormalMatrix * aNormal );\n vVertTexCoord = aTexCoord;\n}\n",
+ normalFrag:
+ "precision mediump float;\nvarying vec3 vVertexNormal;\nvoid main(void) {\n gl_FragColor = vec4(vVertexNormal, 1.0);\n}",
+ basicFrag:
+ "precision mediump float;\nvarying vec3 vVertexNormal;\nuniform vec4 uMaterialColor;\nvoid main(void) {\n gl_FragColor = uMaterialColor;\n}",
+ lightVert:
+ "attribute vec3 aPosition;\nattribute vec3 aNormal;\nattribute vec2 aTexCoord;\n\nuniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\nuniform mat3 uNormalMatrix;\nuniform int uAmbientLightCount;\nuniform int uDirectionalLightCount;\nuniform int uPointLightCount;\n\nuniform vec3 uAmbientColor[8];\nuniform vec3 uLightingDirection[8];\nuniform vec3 uDirectionalColor[8];\nuniform vec3 uPointLightLocation[8];\nuniform vec3 uPointLightColor[8];\nuniform bool uSpecular;\n\nvarying vec3 vVertexNormal;\nvarying vec2 vVertTexCoord;\nvarying vec3 vLightWeighting;\n\nvec3 ambientLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 directionalLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 pointLightFactor = vec3(0.0, 0.0, 0.0);\nvec3 pointLightFactor2 = vec3(0.0, 0.0, 0.0);\n\nvoid main(void){\n\n vec4 positionVec4 = vec4(aPosition, 1.0);\n gl_Position = uProjectionMatrix * uModelViewMatrix * positionVec4;\n\n vec3 vertexNormal = vec3( uNormalMatrix * aNormal );\n vVertexNormal = vertexNormal;\n vVertTexCoord = aTexCoord;\n\n vec4 mvPosition = uModelViewMatrix * vec4(aPosition, 1.0);\n vec3 eyeDirection = normalize(-mvPosition.xyz);\n\n float shininess = 32.0;\n float specularFactor = 2.0;\n float diffuseFactor = 0.3;\n\n for(int i = 0; i < 8; i++){\n if(uAmbientLightCount == i) break;\n ambientLightFactor += uAmbientColor[i];\n }\n\n for(int j = 0; j < 8; j++){\n if(uDirectionalLightCount == j) break;\n vec3 dir = uLightingDirection[j];\n float directionalLightWeighting = max(dot(vertexNormal, dir), 0.0);\n directionalLightFactor += uDirectionalColor[j] * directionalLightWeighting;\n }\n\n for(int k = 0; k < 8; k++){\n if(uPointLightCount == k) break;\n vec3 loc = uPointLightLocation[k];\n vec3 lightDirection = normalize(loc - mvPosition.xyz);\n\n float directionalLightWeighting = max(dot(vertexNormal, lightDirection), 0.0);\n pointLightFactor += uPointLightColor[k] * directionalLightWeighting;\n\n //factor2 for specular\n vec3 reflectionDirection = reflect(-lightDirection, vertexNormal);\n float specularLightWeighting = pow(max(dot(reflectionDirection, eyeDirection), 0.0), shininess);\n\n pointLightFactor2 += uPointLightColor[k] * (specularFactor * specularLightWeighting\n + directionalLightWeighting * diffuseFactor);\n }\n\n if(!uSpecular){\n vLightWeighting = ambientLightFactor + directionalLightFactor + pointLightFactor;\n }else{\n vLightWeighting = ambientLightFactor + directionalLightFactor + pointLightFactor2;\n }\n\n}\n",
+ lightTextureFrag:
+ "precision mediump float;\n\nuniform vec4 uMaterialColor;\nuniform sampler2D uSampler;\nuniform bool isTexture;\nuniform bool uUseLighting;\n\nvarying vec3 vLightWeighting;\nvarying highp vec2 vVertTexCoord;\n\nvoid main(void) {\n if(!isTexture){\n gl_FragColor = vec4(vec3(uMaterialColor.rgb * vLightWeighting), uMaterialColor.a);\n }else{\n vec4 textureColor = texture2D(uSampler, vVertTexCoord);\n if(!uUseLighting){\n gl_FragColor = textureColor;\n }else{\n gl_FragColor = vec4(vec3(textureColor.rgb * vLightWeighting), textureColor.a);\n }\n }\n}",
+ lineVert:
+ "uniform mat4 uModelViewMatrix;\nuniform mat4 uProjectionMatrix;\n\nuniform vec4 uViewport;\n\nuniform float uStrokeWeight;\n\nattribute vec4 aPosition;\nattribute vec4 aDirection;\n\n\nvec3 clipToWindow(vec4 clip, vec4 viewport) {\n vec3 post_div = clip.xyz / clip.w;\n vec2 xypos = (post_div.xy + vec2(1.0, 1.0)) * 0.5 * viewport.zw;\n return vec3(xypos, post_div.z * 0.5 + 0.5);\n}\n\nvec4 windowToClipVector(vec2 window, vec4 viewport, float clip_w) {\n vec2 xypos = (window / viewport.zw) * 2.0;\n return vec4(xypos, 0.0, 0.0) * clip_w;\n}\n\nvoid main() {\n vec4 posMV = uModelViewMatrix * aPosition;\n posMV.xyz = posMV.xyz * vec3(0.999,0.999,0.999);\n vec4 clipp = uProjectionMatrix * posMV;\n float displace = aDirection.w;\n\n vec4 posq = uModelViewMatrix * vec4(aDirection.xyz, 0.0);\n posq.xyz = posq.xyz * vec3(0.999,0.999,0.999);\n vec4 clipq = uProjectionMatrix * posq;\n clipq.w = 1.0;\n\n vec3 window_p = clipToWindow(clipp, uViewport);\n vec3 window_q = clipToWindow(clipq, uViewport);\n vec3 tangent = window_q - window_p;\n vec2 perp = normalize(vec2(-tangent.y, tangent.x));\n float halfStroke = uStrokeWeight/2.0;\n vec2 offset = vec2(halfStroke,halfStroke) * displace * perp;\n gl_Position.xy = clipp.xy + offset.xy;\n gl_Position.zw = clipp.zw;\n}\n",
+ lineFrag:
+ "precision mediump float;\nprecision mediump int;\n\nuniform vec4 uMaterialColor;\n\nvoid main() {\n gl_FragColor = uMaterialColor;\n}"
+};
+
+/**
+ * 3D graphics class
+ * @class p5.RendererGL
+ * @constructor
+ * @extends p5.Renderer
+ * @todo extend class to include public method for offscreen
+ * rendering (FBO).
+ *
+ */
+p5.RendererGL = function(elt, pInst, isMainCanvas, attr) {
+ p5.Renderer.call(this, elt, pInst, isMainCanvas);
+ this.attributes = {};
+ attr = attr || {};
+ this.attributes.alpha = attr.alpha ===
+ undefined ? true : attr.alpha;
+ this.attributes.depth = attr.depth ===
+ undefined ? true : attr.depth;
+ this.attributes.stencil = attr.stencil ===
+ undefined ? true : attr.stencil;
+ this.attributes.antialias = attr.antialias ===
+ undefined ? false : attr.antialias;
+ this.attributes.premultipliedAlpha = attr.premultipliedAlpha ===
+ undefined ? false : attr.premultipliedAlpha;
+ this.attributes.preserveDrawingBuffer = attr.preserveDrawingBuffer ===
+ undefined ? true : attr.preserveDrawingBuffer;
+ this._initContext();
+ this.isP3D = true; //lets us know we're in 3d mode
+ this.GL = this.drawingContext;
+ // lights
+ this.ambientLightCount = 0;
+ this.directionalLightCount = 0;
+ this.pointLightCount = 0;
+
+ /**
+ * model view, projection, & normal
+ * matrices
+ */
+ this.uMVMatrix = new p5.Matrix();
+ this.uPMatrix = new p5.Matrix();
+ this.uNMatrix = new p5.Matrix('mat3');
+
+ // Camera
+ this._curCamera = null;
+ // default camera settings, then use those to populate camera fields.
+ this._computeCameraDefaultSettings();
+ this.cameraFOV = this.defaultCameraFOV;
+ this.cameraAspect = this.defaultAspect;
+ this.cameraX = this.defaultCameraX;
+ this.cameraY = this.defaultCameraY;
+ this.cameraZ = this.defaultCameraZ;
+ this.cameraNear = this.defaultCameraNear;
+ this.cameraFar = this.defaultCameraFar;
+ this.cameraMatrix = new p5.Matrix();
+ this.camera(); // set default camera matrices
+
+ //Geometry & Material hashes
+ this.gHash = {};
+
+ this._defaultLightShader = undefined;
+ this._defaultImmediateModeShader = undefined;
+ this._defaultNormalShader = undefined;
+ this._defaultColorShader = undefined;
+
+ this.curFillShader = {};
+ this.curStrokeShader = {};
+
+ this.setFillShader(this._getColorShader());
+ this.setStrokeShader(this._getLineShader());
+
+ //Imediate Mode
+ //default drawing is done in Retained Mode
+ this.isImmediateDrawing = false;
+ this.immediateMode = {};
+
+ // note: must call fill() and stroke () AFTER
+ // default shader has been set.
+ this.fill(255, 255, 255, 255);
+ //this.stroke(0, 0, 0, 255);
+ this.pointSize = 5.0;//default point size
+ this.curStrokeWeight = 2; //default stroke weight
+ this.curStrokeColor = [0,0,0,1];
+ this._setStrokeWeight();
+ this._setStrokeColor();
+ // array of textures created in this gl context via this.getTexture(src)
+ this.textures = [];
+ this.name = 'p5.RendererGL'; // for friendly debugger system
+
+ return this;
+};
+
+p5.RendererGL.prototype = Object.create(p5.Renderer.prototype);
+
+//////////////////////////////////////////////
+// Setting
+//////////////////////////////////////////////
+
+p5.RendererGL.prototype._initContext = function() {
+ try {
+ this.drawingContext = this.canvas.getContext('webgl', this.attributes) ||
+ this.canvas.getContext('experimental-webgl', this.attributes);
+ if (this.drawingContext === null) {
+ throw new Error('Error creating webgl context');
+ } else {
+ console.log('p5.RendererGL: enabled webgl context');
+ var gl = this.drawingContext;
+ gl.enable(gl.DEPTH_TEST);
+ gl.depthFunc(gl.LEQUAL);
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
+ }
+ } catch (er) {
+ throw new Error(er);
+ }
+};
+
+//This is helper function to reset the context anytime the attributes
+//are changed with setAttributes()
+
+p5.RendererGL.prototype._resetContext = function(attr, options, callback) {
+ var w = this.width;
+ var h = this.height;
+ var defaultId = this.canvas.id;
+ var c = this.canvas;
+ if(c){
+ c.parentNode.removeChild(c);
+ }
+ c = document.createElement('canvas');
+ c.id = defaultId;
+ if (this._pInst._userNode) {
+ this._pInst._userNode.appendChild(c);
+ } else {
+ document.body.appendChild(c);
+ }
+ this._pInst.canvas = c;
+ this._pInst._setProperty('_renderer', new p5.RendererGL(this._pInst.canvas,
+ this._pInst, true, attr));
+ this._pInst._renderer.resize(w, h);
+ this._pInst._renderer._applyDefaults();
+ this._pInst._elements.push(this._renderer);
+ if(typeof callback === 'function') {
+ //setTimeout with 0 forces the task to the back of the queue, this ensures that
+ //we finish switching out the renderer
+ setTimeout(function() {
+ callback.apply(window._renderer, options);
+ }, 0);
+ }
+};
+
+
+/**
+ *
+ * Set attributes for the WebGL Drawing context.
+ * This is a way of adjusting ways that the WebGL
+ * renderer works to fine-tune the display and performance.
+ * This should be put in setup().
+ * The available attributes are:
+ *
+ * alpha - indicates if the canvas contains an alpha buffer
+ * default is true
+ *
+ * depth - indicates whether the drawing buffer has a depth buffer
+ * of at least 16 bits - default is true
+ *
+ * stencil - indicates whether the drawing buffer has a stencil buffer
+ * of at least 8 bits
+ *
+ * antialias - indicates whether or not to perform anti-aliasing
+ * default is false
+ *
+ * premultipliedAlpha - indicates that the page compositor will assume
+ * the drawing buffer contains colors with pre-multiplied alpha
+ * default is false
+ *
+ * preserveDrawingBuffer - if true the buffers will not be cleared and
+ * and will preserve their values until cleared or overwritten by author
+ * (note that p5 clears automatically on draw loop)
+ * default is true
+ *
+ *
+ *
+ *
+ * function setup() {
+ * createCanvas(150,150,WEBGL);
+ * }
+ *
+ * function draw() {
+ * background(255);
+ * push();
+ * rotateZ(frameCount * 0.02);
+ * rotateX(frameCount * 0.02);
+ * rotateY(frameCount * 0.02);
+ * fill(0,0,0);
+ * box(50);
+ * pop();
+ * }
+ *
+ *
+ *
+ * Now with the antialias attribute set to true.
+ *
+ *
+ *
+ * function setup() {
+ * createCanvas(150,150,WEBGL);
+ * setAttributes('antialias', true);
+ * }
+ *
+ * function draw() {
+ * background(255);
+ * push();
+ * rotateZ(frameCount * 0.02);
+ * rotateX(frameCount * 0.02);
+ * rotateY(frameCount * 0.02);
+ * fill(0,0,0);
+ * box(50);
+ * pop();
+ * }
+ *
+ *
+ *
+ * @method setAttributes
+ * @param {String|Object} String name of attribute or object with key-value pairs
+ * @param {Boolean} New value of named attribute
+ *
+ */
+
+p5.prototype.setAttributes = function() {
+ //@todo_FES
+ var attr = {};
+ if(arguments.length === 2) {
+ attr[arguments[0]] = arguments[1];
+ }
+ else if (arguments.length === 1) {
+ attr = arguments[0];
+ }
+ this._renderer._resetContext(attr);
+};
+
+p5.RendererGL.prototype._computeCameraDefaultSettings = function () {
+ this.defaultCameraFOV = 60 / 180 * Math.PI;
+ this.defaultCameraAspect = this.width / this.height;
+ this.defaultCameraX = 0;
+ this.defaultCameraY = 0;
+ this.defaultCameraZ =
+ (this.height / 2.0) / Math.tan(this.defaultCameraFOV / 2.0);
+ this.defaultCameraNear = this.defaultCameraZ * 0.1;
+ this.defaultCameraFar = this.defaultCameraZ * 10;
+};
+
+//detect if user didn't set the camera
+//then call this function below
+p5.RendererGL.prototype._setDefaultCamera = function(){
+ if(this._curCamera === null){
+
+ this._computeCameraDefaultSettings();
+ this.cameraFOV = this.defaultCameraFOV;
+ this.cameraAspect = this.defaultAspect;
+ this.cameraX = this.defaultCameraX;
+ this.cameraY = this.defaultCameraY;
+ this.cameraZ = this.defaultCameraZ;
+ this.cameraNear = this.defaultCameraNear;
+ this.cameraFar = this.defaultCameraFar;
+
+ this.perspective();
+ this.camera();
+ this._curCamera = 'default';
+ }
+};
+
+p5.RendererGL.prototype._update = function() {
+ // reset model view and apply initial camera transform
+ // (containing only look at info; no projection).
+ this.uMVMatrix.set(this.cameraMatrix.mat4[0],
+ this.cameraMatrix.mat4[1],
+ this.cameraMatrix.mat4[2],
+ this.cameraMatrix.mat4[3],
+ this.cameraMatrix.mat4[4],
+ this.cameraMatrix.mat4[5],
+ this.cameraMatrix.mat4[6],
+ this.cameraMatrix.mat4[7],
+ this.cameraMatrix.mat4[8],
+ this.cameraMatrix.mat4[9],
+ this.cameraMatrix.mat4[10],
+ this.cameraMatrix.mat4[11],
+ this.cameraMatrix.mat4[12],
+ this.cameraMatrix.mat4[13],
+ this.cameraMatrix.mat4[14],
+ this.cameraMatrix.mat4[15]
+ );
+
+ // reset light counters for new frame.
+ this.ambientLightCount = 0;
+ this.directionalLightCount = 0;
+ this.pointLightCount = 0;
+};
+
+/**
+ * [background description]
+ */
+p5.RendererGL.prototype.background = function() {
+ var _col = this._pInst.color.apply(this._pInst, arguments);
+ var _r = (_col.levels[0]) / 255;
+ var _g = (_col.levels[1]) / 255;
+ var _b = (_col.levels[2]) / 255;
+ var _a = (_col.levels[3]) / 255;
+ this.GL.clearColor(_r, _g, _b, _a);
+ this.GL.clear(this.GL.COLOR_BUFFER_BIT | this.GL.DEPTH_BUFFER_BIT);
+};
+
+//@TODO implement this
+// p5.RendererGL.prototype.clear = function() {
+//@TODO
+// };
+
+//////////////////////////////////////////////
+// COLOR
+//////////////////////////////////////////////
+/**
+ * Basic fill material for geometry with a given color
+ * @method fill
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(200, 200, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * noStroke();
+ * fill(100, 100, 240);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * box(75, 75, 75);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black canvas with purple cube spinning
+ *
+ */
+p5.RendererGL.prototype.fill = function(v1, v2, v3, a) {
+ //see material.js for more info on color blending in webgl
+ var colors = this._applyColorBlend.apply(this, arguments);
+ this.curFillColor = colors;
+ if(this.curFillShader.active === false) {
+ this.curFillShader.active = true;
+ }
+ if (this.isImmediateDrawing){
+ this.setFillShader(this._getImmediateModeShader());
+ } else {
+ this.setFillShader(this._getColorShader());
+ }
+ this.drawMode = constants.FILL;
+ this.curFillShader.setUniform('uMaterialColor', colors);
+};
+
+/**
+ * Does not render fill material
+ * @method noFill
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(200, 200, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * noFill();
+ * stroke(100, 100, 240);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * box(75, 75, 75);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black canvas with purple cube wireframe spinning
+ *
+ */
+
+
+p5.RendererGL.prototype.noFill = function() {
+ this.curFillShader.active = false;
+};
+
+/**
+ * Does not render stroke
+ * @method noStroke
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(200, 200, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * noStroke();
+ * fill(240, 150, 150);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * box(75, 75, 75);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black canvas with pink cube spinning
+ *
+ */
+p5.RendererGL.prototype.noStroke = function() {
+ this.curStrokeShader.active = false;
+};
+
+/**
+ * Basic stroke material for geometry with a given color
+ * @method stroke
+ * @param {Number|Array|String|p5.Color} v1 gray value,
+ * red or hue value (depending on the current color mode),
+ * or color Array, or CSS color string
+ * @param {Number} [v2] green or saturation value
+ * @param {Number} [v3] blue or brightness value
+ * @param {Number} [a] opacity
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(200, 200, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * stroke(240, 150, 150);
+ * fill(100, 100, 240);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * box(75, 75, 75);
+ * }
+ *
+ *
+ *
+ * @alt
+ * black canvas with purple cube with pink outline spinning
+ *
+ */
+p5.RendererGL.prototype.stroke = function(r, g, b, a) {
+ if(this.curStrokeShader.active === false) {
+ this.curStrokeShader.active = true;
+ }
+ //@todo allow transparency in stroking currently doesn't have
+ //any impact and causes problems with specularMaterial
+ arguments[3] = 255;
+ var colors = this._applyColorBlend.apply(this, arguments);
+ if(this.curStrokeColor !== colors) {
+ this.curStrokeColor = colors;
+ this._setStrokeColor();
+ }
+};
+
+/**
+ * Change weight of stroke
+ * @method strokeWeight
+ * @param {Number} stroke weight to be used for drawing
+ * @example
+ *
+ *
+ * function setup(){
+ * createCanvas(200, 400, WEBGL);
+ * setAttributes('antialias', true);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ * noStroke();
+ * translate(0,-100,0);
+ * stroke(240,150,150);
+ * fill(100,100,240);
+ * push();
+ * strokeWeight(8);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * sphere(75);
+ * pop();
+ * push();
+ * translate(0,200,0);
+ * strokeWeight(1);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * sphere(75);
+ * pop();
+ * }
+ *
+ *
+ *
+ *
+ * @alt
+ * black canvas with two purple rotating spheres with pink
+ * outlines the sphere on top has much heavier outlines,
+ *
+ */
+p5.RendererGL.prototype.strokeWeight = function(w) {
+ if(this.curStrokeShader.active === false) {
+ this.curStrokeShader.active = true;
+ }
+ if(this.curStrokeWeight !== w) {
+ this.pointSize = w;
+ this.curStrokeWeight = w;
+ this.curStrokeShader.setUniform('uStrokeWeight', w);
+ }
+};
+
+p5.RendererGL.prototype._setStrokeWeight = function() {
+ // this should only be called after an appropriate call
+ // to shader() internally....
+ this.curStrokeShader.setUniform('uStrokeWeight', this.curStrokeWeight);
+};
+
+p5.RendererGL.prototype._setStrokeColor = function() {
+ // this should only be called after an appropriate call
+ // to shader() internally....
+ this.curStrokeShader.setUniform('uMaterialColor', this.curStrokeColor);
+};
+
+/**
+ * Returns an array of [R,G,B,A] values for any pixel or grabs a section of
+ * an image. If no parameters are specified, the entire image is returned.
+ * Use the x and y parameters to get the value of one pixel. Get a section of
+ * the display window by specifying additional w and h parameters. When
+ * getting an image, the x and y parameters define the coordinates for the
+ * upper-left corner of the image, regardless of the current imageMode().
+ *
+ * If the pixel requested is outside of the image window, [0,0,0,255] is
+ * returned.
+ *
+ * Getting the color of a single pixel with get(x, y) is easy, but not as fast
+ * as grabbing the data directly from pixels[]. The equivalent statement to
+ * get(x, y) is using pixels[] with pixel density d
+ *
+ *
+ * @method get
+ * @param {Number} [x] x-coordinate of the pixel
+ * @param {Number} [y] y-coordinate of the pixel
+ * @param {Number} [w] width
+ * @param {Number} [h] height
+ * @return {Array|Color|p5.Image} color of pixel at x,y in array format
+ * [R, G, B, A] or p5.Image
+ */
+p5.RendererGL.prototype.get = function(x, y, w, h) {
+ return p5.Renderer2D.prototype.get.apply(this, [x, y, w, h]);
+};
+
+/**
+ * Loads the pixels data for this canvas into the pixels[] attribute.
+ * Note that updatePixels() and set() do not work.
+ * Any pixel manipulation must be done directly to the pixels[] array.
+ *
+ * @method loadPixels
+ * @param {Number} [x] starting pixel x position, defaults to 0
+ * @param {Number} [y] starting pixel y position, defaults to 0
+ * @param {Number} [w] width of pixels to load, defaults to sketch width
+ * @param {Number} [h] height of pixels to load, defaults to sketch height
+ *
+ */
+
+p5.RendererGL.prototype.loadPixels = function() {
+ //@todo_FES
+ if(this.attributes.preserveDrawingBuffer !== true) {
+ console.log('loadPixels only works in WebGL when preserveDrawingBuffer ' +
+ 'is true.');
+ return;
+ }
+ var pd = this._pInst._pixelDensity;
+ var x = arguments[0] || 0;
+ var y = arguments[1] || 0;
+ var w = arguments[2] || this.width;
+ var h = arguments[3] || this.height;
+ w *= pd;
+ h *= pd;
+ var pixels = new Uint8Array(this.GL.drawingBufferWidth *
+ this.GL.drawingBufferHeight * 4);
+ this.GL.readPixels(x, y, w, h, this.GL.RGBA, this.GL.UNSIGNED_BYTE, pixels);
+ this._pInst._setProperty('pixels', pixels);
+};
+
+
+
+//////////////////////////////////////////////
+// HASH | for geometry
+//////////////////////////////////////////////
+
+p5.RendererGL.prototype.geometryInHash = function(gId){
+ return this.gHash[gId] !== undefined;
+};
+
+
+
+/**
+ * [resize description]
+ * @param {Number} w [description]
+ * @param {Number} h [description]
+ */
+p5.RendererGL.prototype.resize = function(w,h) {
+ p5.Renderer.prototype.resize.call(this, w, h);
+ this.GL.viewport(0, 0, this.GL.drawingBufferWidth, this.GL.drawingBufferHeight);
+ // If we're using the default camera, update the aspect ratio
+ if(this._curCamera === null || this._curCamera === 'default') {
+ this._curCamera = null;
+ // camera defaults are dependent on the width & height of the screen,
+ // so we'll want to update them if the size of the screen changes.
+ this._setDefaultCamera();
+ }
+};
+
+/**
+ * clears color and depth buffers
+ * with r,g,b,a
+ * @param {Number} r normalized red val.
+ * @param {Number} g normalized green val.
+ * @param {Number} b normalized blue val.
+ * @param {Number} a normalized alpha val.
+ */
+p5.RendererGL.prototype.clear = function() {
+ this.GL.clearColor(arguments[0],
+ arguments[1],
+ arguments[2],
+ arguments[3]);
+ this.GL.clear(this.GL.COLOR_BUFFER_BIT | this.GL.DEPTH_BUFFER_BIT);
+};
+
+/**
+ * [translate description]
+ * @param {Number} x [description]
+ * @param {Number} y [description]
+ * @param {Number} z [description]
+ * @chainable
+ * @todo implement handle for components or vector as args
+ */
+p5.RendererGL.prototype.translate = function(x, y, z) {
+ if(x instanceof p5.Vector) {
+ z = x.z;
+ y = x.y;
+ x = x.x;
+ }
+ this.uMVMatrix.translate([x,y,z]);
+ return this;
+};
+
+/**
+ * Scales the Model View Matrix by a vector
+ * @param {Number | p5.Vector | Array} x [description]
+ * @param {Number} [y] y-axis scalar
+ * @param {Number} [z] z-axis scalar
+ * @chainable
+ */
+p5.RendererGL.prototype.scale = function(x,y,z) {
+ this.uMVMatrix.scale([x,y,z]);
+ return this;
+};
+
+p5.RendererGL.prototype.rotate = function(rad, axis){
+ this.uMVMatrix.rotate(rad, axis);
+ return this;
+};
+
+p5.RendererGL.prototype.rotateX = function(rad) {
+ this.rotate(rad, [1,0,0]);
+ return this;
+};
+
+p5.RendererGL.prototype.rotateY = function(rad) {
+ this.rotate(rad, [0,1,0]);
+ return this;
+};
+
+p5.RendererGL.prototype.rotateZ = function(rad) {
+ this.rotate(rad, [0,0,1]);
+ return this;
+};
+
+/**
+ * pushes a copy of the model view matrix onto the
+ * MV Matrix stack.
+ */
+p5.RendererGL.prototype.push = function() {
+ uMVMatrixStack.push(this.uMVMatrix.copy());
+ cameraMatrixStack.push(this.cameraMatrix.copy());
+};
+
+/**
+ * [pop description]
+ */
+p5.RendererGL.prototype.pop = function() {
+ if (uMVMatrixStack.length === 0) {
+ throw new Error('Invalid popMatrix!');
+ }
+ this.uMVMatrix = uMVMatrixStack.pop();
+ if (cameraMatrixStack.length === 0) {
+ throw new Error('Invalid popMatrix!');
+ }
+ this.cameraMatrix = cameraMatrixStack.pop();
+};
+
+p5.RendererGL.prototype.resetMatrix = function() {
+ this.uMVMatrix = p5.Matrix.identity();
+ return this;
+};
+
+// Text/Typography
+// @TODO:
+p5.RendererGL.prototype._applyTextProperties = function() {
+ //@TODO finish implementation
+ console.error('text commands not yet implemented in webgl');
+};
+
+
+
+//////////////////////////////////////////////
+// SHADER
+//////////////////////////////////////////////
+
+/*
+ * Initializes and uses the specified shader, then returns
+ * that shader. Note: initialization and resetting the program
+ * is only used if needed (say, if a new value is provided)
+ * so it is safe to call this method with the same shader multiple
+ * times without a signficant performance hit).
+ *
+ * @method setFillShader
+ * @param {p5.Shader} [s] a p5.Shader object
+ * @return {p5.Shader} the current, updated fill shader
+ */
+p5.RendererGL.prototype.setFillShader = function (s) {
+ if (this.curFillShader !== s) {
+ // only do setup etc. if shader is actually new.
+ this.curFillShader = s;
+
+ // safe to do this multiple times;
+ // init() will bail early if has already been run.
+ this.curFillShader.init();
+ this.curFillShader.useProgram();
+ this.curFillShader.active = true;
+ }
+ // always return this.curFillShader, even if no change was made.
+ return this.curFillShader;
+};
+
+
+/*
+ * @method setStrokeShader
+ * @param {p5.Shader} [s] a p5.Shader object
+ * @return {p5.Shader} the current, updated stroke shader
+ */
+p5.RendererGL.prototype.setStrokeShader = function (s) {
+ if (this.curStrokeShader !== s) {
+ // only do setup etc. if shader is actually new.
+ this.curStrokeShader = s;
+ // safe to do this multiple times;
+ // init() will bail early if has already been run.
+ this.curStrokeShader.init();
+ this.curStrokeShader.useProgram();
+ this.curStrokeShader.active = true;
+ }
+ // always return this.curLineShader, even if no change was made.
+ return this.curStrokeShader;
+};
+
+/*
+ * shaders are created and cached on a per-renderer basis,
+ * on the grounds that each renderer will have its own gl context
+ * and the shader must be valid in that context.
+ *
+ *
+ */
+
+p5.RendererGL.prototype._getLightShader = function () {
+ if (this._defaultLightShader === undefined) {
+ this._defaultLightShader = new p5.Shader(this,
+ defaultShaders.lightVert, defaultShaders.lightTextureFrag);
+ }
+ //this.drawMode = constants.FILL;
+ return this._defaultLightShader;
+};
+
+p5.RendererGL.prototype._getImmediateModeShader = function () {
+ if (this._defaultImmediateModeShader === undefined) {
+ this._defaultImmediateModeShader = new p5.Shader(this,
+ defaultShaders.immediateVert, defaultShaders.vertexColorFrag);
+ }
+ //this.drawMode = constants.FILL;
+ return this._defaultImmediateModeShader;
+};
+
+p5.RendererGL.prototype._getNormalShader = function () {
+ if (this._defaultNormalShader === undefined) {
+ this._defaultNormalShader = new p5.Shader(this,
+ defaultShaders.normalVert, defaultShaders.normalFrag);
+ }
+ //this.drawMode = constants.FILL;
+ return this._defaultNormalShader;
+};
+
+p5.RendererGL.prototype._getColorShader = function () {
+ if (this._defaultColorShader === undefined) {
+ this._defaultColorShader = new p5.Shader(this,
+ defaultShaders.normalVert, defaultShaders.basicFrag);
+ }
+ //this.drawMode = constants.FILL;
+ return this._defaultColorShader;
+};
+
+p5.RendererGL.prototype._getLineShader = function () {
+ if (this._defaultLineShader === undefined) {
+ this._defaultLineShader = new p5.Shader(this,
+ defaultShaders.lineVert, defaultShaders.lineFrag);
+ }
+ //this.drawMode = constants.STROKE;
+ return this._defaultLineShader;
+};
+
+p5.RendererGL.prototype._getEmptyTexture = function () {
+ if (this._emptyTexture === undefined) {
+ // a plain white texture RGBA, full alpha, single pixel.
+ var im = new p5.Image(1, 1);
+ im.set(0, 0, 255);
+ this._emptyTexture = new p5.Texture(this, im);
+ }
+ return this._emptyTexture;
+};
+
+p5.RendererGL.prototype.getTexture = function (img) {
+ var checkSource = function(element) {
+ return element.src === img;
+ };
+ //this.drawMode = constants.TEXTURE;
+ var tex = this.textures.find(checkSource);
+ if (tex === undefined) {
+ tex = new p5.Texture(this, img);
+ this.textures.push(tex);
+ }
+
+ return tex;
+};
+
+//Binds a buffer to the drawing context
+//when passed more than two arguments it also updates or initializes
+//the data associated with the buffer
+p5.RendererGL.prototype._bindBuffer = function( buffer, target,
+ values, type, usage) {
+ this.GL.bindBuffer(target, buffer);
+ if(values !== undefined) {
+ var data = new type(values);
+ this.GL.bufferData(target, data, usage);
+ }
+};
+
+///////////////////////////////
+//// UTILITY FUNCTIONS
+//////////////////////////////
+/**
+ * turn a two dimensional array into one dimensional array
+ * @param {Array} arr 2-dimensional array
+ * @return {Array} 1-dimensional array
+ * [[1, 2, 3],[4, 5, 6]] -> [1, 2, 3, 4, 5, 6]
+ */
+p5.RendererGL.prototype._flatten = function(arr){
+ if (arr.length>0){
+ return ([].concat.apply([], arr));
+ } else {
+ return [];
+ }
+};
+
+/**
+ * turn a p5.Vector Array into a one dimensional number array
+ * @param {Array} arr an array of p5.Vector
+ * @return {Array]} a one dimensional array of numbers
+ * [p5.Vector(1, 2, 3), p5.Vector(4, 5, 6)] ->
+ * [1, 2, 3, 4, 5, 6]
+ */
+p5.RendererGL.prototype._vToNArray = function(arr){
+ return this._flatten(arr.map(function(item){
+ return [item.x, item.y, item.z];
+ }));
+};
+
+module.exports = p5.RendererGL;
+
+},{"../core/constants":54,"../core/core":55,"../core/p5.Renderer":62,"./p5.Matrix":103,"./p5.Shader":107}],107:[function(_dereq_,module,exports){
+/**
+ * This module defines the p5.Shader class
+ * @module Lights, Camera
+ * @submodule Shaders
+ * @for p5
+ * @requires core
+ */
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Shader class for WEBGL Mode
+ * @class p5.Shader
+ * @constructor
+ * @param {p5.RendererGL} renderer an instance of p5.RendererGL that
+ * will provide the GL context for this new p5.Shader
+ * @param {String} vertSrc source code for the vertex shader (as a string)
+ * @param {String} fragSrc source code for the fragment shader (as a string)
+ */
+p5.Shader = function(renderer, vertSrc, fragSrc) {
+ // TODO: adapt this to not take ids, but rather,
+ // to take the source for a vertex and fragment shader
+ // to enable custom shaders at some later date
+ this._renderer = renderer;
+ this._vertSrc = vertSrc;
+ this._fragSrc = fragSrc;
+ this._vertShader = -1;
+ this._fragShader = -1;
+ this._glProgram = 0;
+ this._loadedAttributes = false;
+ this.attributes = {};
+ this._loadedUniforms = false;
+ this.uniforms = {};
+ this._bound = false;
+ this.samplers = [];
+
+ return this;
+};
+
+/**
+ * Creates, compiles, and links the shader based on its
+ * sources for the vertex and fragment shaders (provided
+ * to the constructor). Populates known attributes and
+ * uniforms from the shader.
+ * @method init
+ * @chainable
+ * @private
+ */
+p5.Shader.prototype.init = function() {
+ if (this._glProgram === 0 /* or context is stale? */) {
+ var gl = this._renderer.GL;
+
+ // @todo: once custom shading is allowed,
+ // friendly error messages should be used here to share
+ // compiler and linker errors.
+
+ //set up the shader by
+ // 1. creating and getting a gl id for the shader program,
+ // 2. compliling its vertex & fragment sources,
+ // 3. linking the vertex and fragment shaders
+ this._vertShader = gl.createShader(gl.VERTEX_SHADER);
+ //load in our default vertex shader
+ gl.shaderSource(this._vertShader, this._vertSrc);
+ gl.compileShader(this._vertShader);
+ // if our vertex shader failed compilation?
+ if (!gl.getShaderParameter(this._vertShader, gl.COMPILE_STATUS)) {
+ console.error('Yikes! An error occurred compiling the vertex shader:' +
+ gl.getShaderInfoLog(this._vertShader));
+ return null;
+ }
+
+ this._fragShader = gl.createShader(gl.FRAGMENT_SHADER);
+ //load in our material frag shader
+ gl.shaderSource(this._fragShader, this._fragSrc);
+ gl.compileShader(this._fragShader);
+ // if our frag shader failed compilation?
+ if (!gl.getShaderParameter(this._fragShader, gl.COMPILE_STATUS)) {
+ console.error('Darn! An error occurred compiling the fragment shader:' +
+ gl.getShaderInfoLog(this._fragShader));
+ return null;
+ }
+
+ this._glProgram = gl.createProgram();
+ gl.attachShader(this._glProgram, this._vertShader);
+ gl.attachShader(this._glProgram, this._fragShader);
+ gl.linkProgram(this._glProgram);
+ if (!gl.getProgramParameter(this._glProgram, gl.LINK_STATUS)) {
+ console.error('Snap! Error linking shader program: ' +
+ gl.getProgramInfoLog(this._glProgram));
+ }
+
+ this._loadAttributes();
+ this._loadUniforms();
+ }
+ return this;
+};
+
+/**
+ * Queries the active attributes for this shader and loads
+ * their names and locations into the attributes array.
+ * @method _loadAttributes
+ * @private
+ */
+p5.Shader.prototype._loadAttributes = function() {
+ if (this._loadedAttributes) {
+ return;
+ }
+
+ this.attributes = {};
+
+ var gl = this._renderer.GL;
+
+ var numAttributes = gl.getProgramParameter(this._glProgram,
+ gl.ACTIVE_ATTRIBUTES);
+ for(var i = 0; i < numAttributes; ++i){
+ var attributeInfo = gl.getActiveAttrib(this._glProgram, i);
+ var name = attributeInfo.name;
+ var location = gl.getAttribLocation(this._glProgram, name);
+ var attribute = {};
+ attribute.name = name;
+ attribute.location = location;
+ attribute.type = attributeInfo.type;
+ attribute.size = attributeInfo.size;
+ this.attributes[name] = attribute;
+ }
+
+ this._loadedAttributes = true;
+};
+
+/**
+ * Queries the active uniforms for this shader and loads
+ * their names and locations into the uniforms array.
+ * @method _loadUniforms
+ * @private
+ */
+p5.Shader.prototype._loadUniforms = function() {
+ if (this._loadedUniforms) {
+ return;
+ }
+
+ var gl = this._renderer.GL;
+
+ // Inspect shader and cache uniform info
+ var numUniforms = gl.getProgramParameter(this._glProgram,
+ gl.ACTIVE_UNIFORMS);
+
+ var samplerIndex = 0;
+ for(var i = 0; i < numUniforms; ++i){
+ var uniformInfo = gl.getActiveUniform(this._glProgram, i);
+ var uniform = {};
+ uniform.location = gl.getUniformLocation(this._glProgram, uniformInfo.name);
+ uniform.size = uniformInfo.size;
+ var uniformName = uniformInfo.name;
+ //uniforms thats are arrays have their name returned as
+ //someUniform[0] which is a bit silly so we trim it
+ //off here. The size property tells us that its an array
+ //so we dont lose any information by doing this
+ if(uniformInfo.size > 1) {
+ uniformName = uniformName.substring(0,
+ uniformName.indexOf('[0]'));
+ }
+ uniform.name = uniformName;
+ uniform.type = uniformInfo.type;
+ if(uniform.type === gl.SAMPLER_2D) {
+ uniform.samplerIndex = samplerIndex;
+ samplerIndex++;
+ this.samplers.push(uniform);
+ }
+ this.uniforms[uniformName] = uniform;
+ }
+ this._loadedUniforms = true;
+};
+
+p5.Shader.prototype.compile = function() {
+ // TODO
+};
+
+
+/**
+ * initializes (if needed) and binds the shader program.
+ * @method bindShader
+ * @private
+ */
+p5.Shader.prototype.bindShader = function () {
+ this.init();
+ if (!this._bound) {
+ this.useProgram();
+ this._bound = true;
+ this.bindTextures();
+
+ this._loadAttributes();
+ this._loadUniforms();
+
+ this._renderer._setDefaultCamera();
+ this._setMatrixUniforms();
+ if(this === this._renderer.curStrokeShader) {
+ this._setViewportUniform();
+ }
+ }
+};
+
+/**
+ * @method unbindShader
+ * @chainable
+ * @private
+ */
+p5.Shader.prototype.unbindShader = function () {
+ if (this._bound) {
+ this.unbindTextures();
+ //this._renderer.GL.useProgram(0); ??
+ this._bound = false;
+ }
+ return this;
+};
+
+p5.Shader.prototype.bindTextures = function () {
+ var gl = this._renderer.GL;
+ for (var i = 0; i < this.samplers.length; i++) {
+ var uniform = this.samplers[i];
+ var tex = uniform.texture;
+ if (tex === undefined) {
+ // user hasn't yet supplied a texture for this slot.
+ // (or there may not be one--maybe just lighting),
+ // so we supply a default texture instead.
+ tex = this._renderer._getEmptyTexture();
+ }
+ gl.activeTexture(gl.TEXTURE0 + uniform.samplerIndex);
+ tex.bindTexture();
+ tex.update();
+ gl.uniform1i(uniform.location, uniform.samplerIndex);
+ }
+};
+
+p5.Shader.prototype.unbindTextures = function () {
+ // TODO: migrate stuff from material.js here
+ // - OR - have material.js define this function
+};
+
+p5.Shader.prototype._setMatrixUniforms = function() {
+ this.setUniform('uProjectionMatrix', this._renderer.uPMatrix.mat4);
+ this.setUniform('uModelViewMatrix', this._renderer.uMVMatrix.mat4);
+ if(this === this._renderer.curFillShader) {
+ this._renderer.uNMatrix.inverseTranspose(this._renderer.uMVMatrix);
+ this.setUniform('uNormalMatrix', this._renderer.uNMatrix.mat3);
+ }
+};
+
+p5.Shader.prototype._setViewportUniform = function() {
+ this.setUniform('uViewport',
+ this._renderer.GL.getParameter(this._renderer.GL.VIEWPORT));
+};
+
+/**
+ * @method useProgram
+ * @chainable
+ * @private
+ */
+p5.Shader.prototype.useProgram = function () {
+ var gl = this._renderer.GL;
+ gl.useProgram(this._glProgram);
+ return this;
+};
+
+/**
+ * Wrapper around gl.uniform functions.
+ * As we store uniform info in the shader we can use that
+ * to do type checking on the supplied data and call
+ * the appropriate function.
+ * @method setUniform
+ * @chainable
+ * @param {String} uniformName the name of the uniform in the
+ * shader program
+ * @param {Object} data the data to be associated with that uniform; type
+ * varies (could be a single numerical value, array, matrix, or
+ * texture / sampler reference)
+ */
+p5.Shader.prototype.setUniform = function(uniformName, data)
+{
+ //@todo update all current gl.uniformXX calls
+
+ var gl = this._renderer.GL;
+ // todo: is this safe to do here?
+ // todo: store the values another way?
+ this.useProgram();
+
+ // TODO BIND?
+ var uniform = this.uniforms[uniformName];
+ if(!uniform) {
+ //@todo warning?
+ return;
+ }
+ var location = uniform.location;
+
+ switch(uniform.type){
+ case gl.BOOL:
+ if(data === true) {
+ gl.uniform1i(location, 1);
+ }
+ else {
+ gl.uniform1i(location, 0);
+ }
+ break;
+ case gl.INT:
+ gl.uniform1i(location, data);
+ break;
+ case gl.FLOAT:
+ if(uniform.size > 1){
+ gl.uniform1fv(location, data);
+ }
+ else{
+ gl.uniform1f(location, data);
+ }
+ break;
+ case gl.FLOAT_MAT3:
+ gl.uniformMatrix3fv(location, false, data);
+ break;
+ case gl.FLOAT_MAT4:
+ gl.uniformMatrix4fv(location, false, data);
+ break;
+ case gl.FLOAT_VEC2:
+ if(uniform.size > 1){
+ gl.uniform2fv(location, data);
+ }
+ else{
+ gl.uniform2f(location, data[0], data[1]);
+ }
+ break;
+ case gl.FLOAT_VEC3:
+ if(uniform.size > 1){
+ gl.uniform3fv(location, data);
+ }
+ else{
+ gl.uniform3f(location, data[0], data[1], data[2]);
+ }
+ break;
+ case gl.FLOAT_VEC4:
+ if(uniform.size > 1){
+ gl.uniform4fv(location, data);
+ }
+ else{
+ gl.uniform4f(location, data[0], data[1], data[2], data[3]);
+ }
+ break;
+ case gl.SAMPLER_2D:
+ gl.activeTexture(gl.TEXTURE0 + uniform.samplerIndex);
+ uniform.texture = this._renderer.getTexture(data);
+ gl.uniform1i(uniform.location, uniform.samplerIndex);
+ break;
+ //@todo complete all types
+ }
+ return this;
+};
+
+/* NONE OF THIS IS FAST OR EFFICIENT BUT BEAR WITH ME
+ *
+ * these shader "type" query methods are used by various
+ * facilities of the renderer to determine if changing
+ * the shader type for the required action (for example,
+ * do we need to load the default lighting shader if the
+ * current shader cannot handle lighting?)
+ *
+ **/
+
+p5.Shader.prototype.isLightShader = function () {
+ return this.uniforms.uUseLighting !== undefined ||
+ this.uniforms.uAmbientLightCount !== undefined ||
+ this.uniforms.uDirectionalLightCount !== undefined ||
+ this.uniforms.uPointLightCount !== undefined ||
+ this.uniforms.uAmbientColor !== undefined ||
+ this.uniforms.uDirectionalColor !== undefined ||
+ this.uniforms.uPointLightLocation !== undefined ||
+ this.uniforms.uPointLightColor !== undefined ||
+ this.uniforms.uLightingDirection !== undefined ||
+ this.uniforms.uSpecular !== undefined;
+};
+
+p5.Shader.prototype.isTextureShader = function () {
+ return this.samplerIndex > 0;
+};
+
+p5.Shader.prototype.isColorShader = function () {
+ return this.attributes.aVertexColor !== undefined ||
+ this.uniforms.uMaterialColor !== undefined;
+};
+
+p5.Shader.prototype.isTexLightShader = function () {
+ return this.isLightShader() && this.isTextureShader();
+};
+
+p5.Shader.prototype.isStrokeShader = function () {
+ return this.uniforms.uStrokeWeight !== undefined;
+};
+
+/**
+ * @method enableAttrib
+ * @chainable
+ * @private
+ */
+p5.Shader.prototype.enableAttrib = function(loc, size,
+ type, normalized, stride, offset) {
+ var gl = this._renderer.GL;
+ if(loc !== -1) {
+ gl.enableVertexAttribArray(loc);
+ gl.vertexAttribPointer(loc, size, type, normalized, stride, offset);
+ }
+ return this;
+};
+
+module.exports = p5.Shader;
+
+},{"../core/core":55}],108:[function(_dereq_,module,exports){
+/**
+ * This module defines the p5.Texture class
+ * @module Lights, Camera
+ * @submodule Material
+ * @for p5
+ * @requires core
+ */
+
+var p5 = _dereq_('../core/core');
+
+/**
+ * Texture class for WEBGL Mode
+ * @class p5.Texture
+ * @constructor
+ * @param {p5.RendererGL} renderer an instance of p5.RendererGL that
+ * will provide the GL context for this new p5.Texture
+ * @param {p5.Image|p5.Graphics|p5.Element|p5.MediaElement} [obj] the
+ * object containing the image data to store in the texture.
+ */
+p5.Texture = function(renderer, obj) {
+ this._renderer = renderer;
+
+ var gl = this._renderer.GL;
+
+ this.src = obj;
+ this.glTex = undefined;
+ this.glTarget = gl.TEXTURE_2D;
+ this.glFormat = gl.RGBA;
+ this.mipmaps = false;
+ this.glMinFilter = gl.LINEAR;
+ this.glMagFilter = gl.LINEAR;
+ this.glWrapS = gl.CLAMP_TO_EDGE;
+ this.glWrapT = gl.CLAMP_TO_EDGE;
+
+ // used to determine if this texture might need constant updating
+ // because it is a video or gif.
+ this.isSrcMediaElement = typeof p5.MediaElement !== 'undefined' &&
+ obj instanceof p5.MediaElement;
+ this._videoPrevUpdateTime = 0;
+ this.isSrcHTMLElement = typeof p5.Element !== 'undefined' &&
+ obj instanceof p5.Element;
+ this.isSrcP5Image = obj instanceof p5.Image;
+ this.isSrcP5Graphics = obj instanceof p5.Graphics;
+
+ var textureData = this._getTextureDataFromSource();
+ this.height = textureData.width;
+ this.width = textureData.height;
+
+ this.init(textureData);
+ return this;
+};
+
+p5.Texture.prototype._getTextureDataFromSource = function () {
+ var textureData;
+ if (this.isSrcP5Image) {
+ // param is a p5.Image
+ textureData = this.src.canvas;
+ } else if (this.isSrcMediaElement || this.isSrcP5Graphics ||
+ this.isSrcHTMLElement){
+ // if param is a video HTML element
+ textureData = this.src.elt;
+ }
+ return textureData;
+};
+
+/**
+ * Initializes common texture parameters, creates a gl texture,
+ * tries to upload the texture for the first time if data is
+ * already available.
+ * @private
+ * @method init
+ */
+p5.Texture.prototype.init = function(data) {
+ var gl = this._renderer.GL;
+ this.glTex = gl.createTexture();
+ this.bindTexture();
+
+ //gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, this.glMagFilter);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, this.glMinFilter);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, this.glWrapS);
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, this.glWrapT);
+
+ if (this.width === 0 || this.height === 0 ||
+ (this.isSrcMediaElement && !this.src.loadedmetadata)) {
+ // assign a 1x1 empty texture initially, because data is not yet ready,
+ // so that no errors occur in gl console!
+ var tmpdata = new Uint8Array([1,1,1,1]);
+ gl.texImage2D(this.glTarget, 0, gl.RGBA, 1, 1, 0,
+ this.glFormat, gl.UNSIGNED_BYTE, tmpdata);
+ } else {
+ // data is ready: just push the texture!
+ gl.texImage2D(this.glTarget, 0,
+ this.glFormat, this.glFormat, gl.UNSIGNED_BYTE, data);
+ }
+};
+
+/**
+ * Checks if the source data for this texture has changed (if it's
+ * easy to do so) and reuploads the texture if necessary. If it's not
+ * possible or to expensive to do a calculation to determine wheter or
+ * not the data has occurred, this method simply re-uploads the texture.
+ * @method update
+ */
+p5.Texture.prototype.update = function() {
+ var data = this.src;
+ if (data.width === 0 || data.height === 0) {
+ return; // nothing to do!
+ }
+
+ var textureData = this._getTextureDataFromSource();
+
+ var gl = this._renderer.GL;
+ // pull texture from data, make sure width & height are appropriate
+ if (textureData.width !== this.width ||
+ textureData.height !== this.height) {
+ // make sure that if the width and height of this.src have changed
+ // for some reason, we update our metadata and upload the texture again
+ this.width = textureData.width;
+ this.height = textureData.height;
+
+ this.bindTexture();
+ gl.texImage2D(this.glTarget, 0,
+ this.glFormat, this.glFormat, gl.UNSIGNED_BYTE, textureData);
+
+ if (this.isSrcP5Image) {
+ data.setModified(false);
+ } else if (this.isSrcMediaElement || this.isSrcHTMLElement) {
+ // on the first frame the metadata comes in, the size will be changed
+ // from 0 to actual size, but pixels may not be available.
+ // flag for update in a future frame.
+ // if we don't do this, a paused video, for example, may not
+ // send the first frame to texture memory.
+ data.setModified(true);
+ }
+ } else if (this.isSrcP5Image) {
+ // for an image, we only update if the modified field has been set,
+ // for example, by a call to p5.Image.set
+ if (data.isModified()) {
+ this.bindTexture();
+ gl.texImage2D(this.glTarget, 0,
+ this.glFormat, this.glFormat, gl.UNSIGNED_BYTE, textureData);
+ data.setModified(false);
+ }
+ } else if (this.isSrcMediaElement) {
+
+ var shouldUpdate = false;
+
+ // for a media element (video), we'll check if the current time in
+ // the video frame matches the last time. if it doesn't match, the
+ // video has advanced or otherwise been taken to a new frame,
+ // and we need to upload it.
+ if (data.isModified()) {
+ // p5.MediaElement may have also had set/updatePixels, etc. called
+ // on it and should be updated, or may have been set for the first
+ // time!
+ shouldUpdate = true;
+ data.setModified(false);
+ } else if (data.loadedmetadata) {
+ // if the meta data has been loaded, we can ask the video
+ // what it's current position (in time) is.
+ if (this._videoPrevUpdateTime !== data.time()) {
+ // update the texture in gpu mem only if the current
+ // video timestamp does not match the timestamp of the last
+ // time we uploaded this texture (and update the time we
+ // last uploaded, too)
+ this._videoPrevUpdateTime = data.time();
+ shouldUpdate = true;
+ }
+ }
+
+ if (shouldUpdate) {
+ this.bindTexture();
+ gl.texImage2D(this.glTarget, 0,
+ this.glFormat, this.glFormat, gl.UNSIGNED_BYTE, textureData);
+ }
+ } else /* data instanceof p5.Graphics, probably */ {
+ // there is not enough information to tell if the texture can be
+ // conditionally updated; so to be safe, we just go ahead and upload it.
+ gl.texImage2D(this.glTarget, 0,
+ this.glFormat, this.glFormat, gl.UNSIGNED_BYTE, textureData);
+ }
+};
+
+/**
+ * Binds the texture to the appropriate GL target.
+ * @method bindTexture
+ */
+p5.Texture.prototype.bindTexture = function () {
+
+ // bind texture using gl context + glTarget and
+ // generated gl texture object
+ var gl = this._renderer.GL;
+ gl.bindTexture(this.glTarget, this.glTex);
+
+ return this;
+};
+
+/**
+ * Unbinds the texture from the appropriate GL target.
+ * @method unbindTexture
+ */
+p5.Texture.prototype.unbindTexture = function () {
+ // unbind per above, disable texturing on glTarget
+ var gl = this._renderer.GL;
+ gl.bindTexture(this.glTarget, null);
+};
+
+module.exports = p5.Texture;
+
+},{"../core/core":55}],109:[function(_dereq_,module,exports){
+/**
+ * @module Shape
+ * @submodule 3D Primitives
+ * @for p5
+ * @requires core
+ * @requires p5.Geometry
+ */
+
+'use strict';
+
+var p5 = _dereq_('../core/core');
+_dereq_('./p5.Geometry');
+/**
+ * Draw a plane with given a width and height
+ * @method plane
+ * @param {Number} width width of the plane
+ * @param {Number} height height of the plane
+ * @param {Number} [detailX] Optional number of triangle
+ * subdivisions in x-dimension
+ * @param {Number} [detailY] Optional number of triangle
+ * subdivisions in y-dimension
+ * @return {p5} the p5 object
+ * @example
+ *
+ *
+ * //draw a plane with width 200 and height 200
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * plane(50, 50);
+ * }
+ *
+ *
+ *
+ * @alt
+ * Nothing displayed on canvas
+ * Rotating interior view of a box with sides that change color.
+ * 3d red and green gradient.
+ * Rotating interior view of a cylinder with sides that change color.
+ * Rotating view of a cylinder with sides that change color.
+ * 3d red and green gradient.
+ * rotating view of a multi-colored cylinder with concave sides.
+ */
+p5.prototype.plane = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var width = args[0] || 50;
+ var height = args[1] || width;
+ var detailX = typeof args[2] === 'number' ? args[2] : 1;
+ var detailY = typeof args[3] === 'number' ? args[3] : 1;
+
+ var gId = 'plane|'+width+'|'+height+'|'+detailX+'|'+detailY;
+
+ if(!this._renderer.geometryInHash(gId)){
+ var _plane = function(){
+ var u,v,p;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ p = new p5.Vector(width * u - width/2,
+ height * v - height/2,
+ 0);
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var planeGeom =
+ new p5.Geometry(detailX, detailY, _plane);
+ planeGeom
+ .computeFaces()
+ .computeNormals();
+ if(detailX <= 1 && detailY <= 1) {
+ planeGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(planeGeom);
+ } else {
+ console.log('Cannot draw stroke on plane objects with more'+
+ ' than 1 detailX or 1 detailY');
+ }
+ this._renderer.createBuffers(gId, planeGeom);
+ }
+
+ this._renderer.drawBuffers(gId);
+
+};
+
+/**
+ * Draw a box with given width, height and depth
+ * @method box
+ * @param {Number} width width of the box
+ * @param {Number} [Height] height of the box
+ * @param {Number} [depth] depth of the box
+ * @param {Number} [detailX] Optional number of triangle
+ * subdivisions in x-dimension
+ * @param {Number} [detailY] Optional number of triangle
+ * subdivisions in y-dimension
+ * @chainable
+ * @example
+ *
+ *
+ * //draw a spinning box with width, height and depth 200
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * box(200, 200, 200);
+ * }
+ *
+ *
+ */
+p5.prototype.box = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var width = args[0] || 50;
+ var height = args[1] || width;
+ var depth = args[2] || width;
+
+ var detailX = typeof args[3] === 'number' ? args[3] : 4;
+ var detailY = typeof args[4] === 'number' ? args[4] : 4;
+ var gId = 'box|'+width+'|'+height+'|'+depth+'|'+detailX+'|'+detailY;
+ if(!this._renderer.geometryInHash(gId)){
+ var _box = function(){
+ var cubeIndices = [
+ [0, 4, 2, 6],// -1, 0, 0],// -x
+ [1, 3, 5, 7],// +1, 0, 0],// +x
+ [0, 1, 4, 5],// 0, -1, 0],// -y
+ [2, 6, 3, 7],// 0, +1, 0],// +y
+ [0, 2, 1, 3],// 0, 0, -1],// -z
+ [4, 5, 6, 7]// 0, 0, +1] // +z
+ ];
+ //using strokeIndices instead of faces for strokes
+ //to avoid diagonal stroke lines across face of box
+ this.strokeIndices = [
+ [0,1],[1,3],[3,2],[6,7],[8,9],[9,11],[14,15],
+ [16,17],[17,19],[18,19],[20,21],[22,23]
+ ];
+ var id=0;
+ for (var i = 0; i < cubeIndices.length; i++) {
+ var cubeIndex = cubeIndices[i];
+ var v = i * 4;
+ for (var j = 0; j < 4; j++) {
+ var d = cubeIndex[j];
+ //inspired by lightgl:
+ //https://github.com/evanw/lightgl.js
+ //octants:https://en.wikipedia.org/wiki/Octant_(solid_geometry)
+ var octant = new p5.Vector(
+ ((d & 1) * 2 - 1)*width/2,
+ ((d & 2) - 1) *height/2,
+ ((d & 4) / 2 - 1) * depth/2);
+ this.vertices.push( octant );
+ this.uvs.push([j & 1, (j & 2) / 2]);
+ id++;
+ }
+ this.faces.push([v, v + 1, v + 2]);
+ this.faces.push([v + 2, v + 1, v + 3]);
+ }
+ };
+ var boxGeom = new p5.Geometry(detailX,detailY, _box);
+ boxGeom.computeNormals();
+ if(detailX <= 4 && detailY <= 4) {
+ boxGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(boxGeom);
+ } else {
+ console.log('Cannot draw stroke on box objects with more'+
+ ' than 4 detailX or 4 detailY');
+ }
+ //initialize our geometry buffer with
+ //the key val pair:
+ //geometry Id, Geom object
+ this._renderer.createBuffers(gId, boxGeom);
+ }
+ this._renderer.drawBuffers(gId);
+
+ return this;
+
+};
+
+/**
+ * Draw a sphere with given radius
+ * @method sphere
+ * @param {Number} radius radius of circle
+ * @param {Number} [detailX] number of segments,
+ * the more segments the smoother geometry
+ * default is 24
+ * @param {Number} [detailY] number of segments,
+ * the more segments the smoother geometry
+ * default is 16
+ * @chainable
+ * @example
+ *
+ *
+ * // draw a sphere with radius 200
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * sphere(50);
+ * }
+ *
+ *
+ */
+p5.prototype.sphere = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var radius = args[0] || 50;
+ var detailX = typeof args[1] === 'number' ? args[1] : 24;
+ var detailY = typeof args[2] === 'number' ? args[2] : 16;
+
+ var gId = 'sphere|'+radius+'|'+detailX+'|'+detailY;
+ if(!this._renderer.geometryInHash(gId)){
+ var _sphere = function(){
+ var u,v,p;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ var theta = 2 * Math.PI * u;
+ var phi = Math.PI * v - Math.PI / 2;
+ p = new p5.Vector(radius * Math.cos(phi) * Math.sin(theta),
+ radius * Math.sin(phi),
+ radius * Math.cos(phi) * Math.cos(theta));
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var sphereGeom = new p5.Geometry(detailX, detailY, _sphere);
+ sphereGeom
+ .computeFaces()
+ .computeNormals()
+ .averageNormals()
+ .averagePoleNormals();
+ if(detailX <= 24 && detailY <= 16) {
+ sphereGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(sphereGeom);
+ } else {
+ console.log('Cannot draw stroke on sphere objects with more'+
+ ' than 24 detailX or 16 detailY');
+ }
+
+ this._renderer.createBuffers(gId, sphereGeom);
+ }
+ this._renderer.drawBuffers(gId);
+
+ return this;
+};
+
+
+/**
+* @private
+* helper function for creating both cones and cyllinders
+*/
+var _truncatedCone = function(
+ bottomRadius,
+ topRadius,
+ height,
+ detailX,
+ detailY,
+ topCap,
+ bottomCap) {
+ detailX = (detailX < 3) ? 3 : detailX;
+ detailY = (detailY < 1) ? 1 : detailY;
+ topCap = (topCap === undefined) ? true : topCap;
+ bottomCap = (bottomCap === undefined) ? true : bottomCap;
+ var extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0);
+ var vertsAroundEdge = detailX + 1;
+
+ // ensure constant slant
+ var slant = Math.atan2(bottomRadius - topRadius, height);
+ var start = topCap ? -2 : 0;
+ var end = detailY + (bottomCap ? 2 : 0);
+ var yy, ii;
+ for (yy = start; yy <= end; ++yy) {
+ var v = yy / detailY;
+ var y = height * v;
+ var ringRadius;
+ if (yy < 0) {
+ y = 0;
+ v = 1;
+ ringRadius = bottomRadius;
+ } else if (yy > detailY) {
+ y = height;
+ v = 1;
+ ringRadius = topRadius;
+ } else {
+ ringRadius = bottomRadius +
+ (topRadius - bottomRadius) * (yy / detailY);
+ }
+ if (yy === -2 || yy === detailY + 2) {
+ ringRadius = 0;
+ v = 0;
+ }
+ y -= height / 2;
+ for (ii = 0; ii < vertsAroundEdge; ++ii) {
+ //VERTICES
+ this.vertices.push(
+ new p5.Vector(
+ Math.sin(ii*Math.PI * 2 /detailX) * ringRadius,
+ y,
+ Math.cos(ii*Math.PI * 2 /detailX) * ringRadius)
+ );
+ //VERTEX NORMALS
+ this.vertexNormals.push(
+ new p5.Vector(
+ (yy < 0 || yy > detailY) ? 0 :
+ (Math.sin(ii * Math.PI * 2 / detailX) * Math.cos(slant)),
+ (yy < 0) ? -1 : (yy > detailY ? 1 : Math.sin(slant)),
+ (yy < 0 || yy > detailY) ? 0 :
+ (Math.cos(ii * Math.PI * 2 / detailX) * Math.cos(slant)))
+ );
+ //UVs
+ this.uvs.push([(ii / detailX), v]);
+ }
+ }
+ for (yy = 0; yy < detailY + extra; ++yy) {
+ for (ii = 0; ii < detailX; ++ii) {
+ this.faces.push([vertsAroundEdge * (yy + 0) + 0 + ii,
+ vertsAroundEdge * (yy + 0) + 1 + ii,
+ vertsAroundEdge * (yy + 1) + 1 + ii]);
+ this.faces.push([vertsAroundEdge * (yy + 0) + 0 + ii,
+ vertsAroundEdge * (yy + 1) + 1 + ii,
+ vertsAroundEdge * (yy + 1) + 0 + ii]);
+ }
+ }
+};
+
+/**
+ * Draw a cylinder with given radius and height
+ * @method cylinder
+ * @param {Number} radius radius of the surface
+ * @param {Number} height height of the cylinder
+ * @param {Number} [detailX] number of segments,
+ * the more segments the smoother geometry
+ * default is 24
+ * @param {Number} [detailY] number of segments in y-dimension,
+ * the more segments the smoother geometry
+ * default is 16
+ * @chainable
+ * @example
+ *
+ *
+ * //draw a spinning cylinder with radius 200 and height 200
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateZ(frameCount * 0.01);
+ * cylinder(200, 200);
+ * }
+ *
+ *
+ */
+p5.prototype.cylinder = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var radius = args[0] || 50;
+ var height = args[1] || radius;
+ var detailX = typeof args[2] === 'number' ? args[2] : 24;
+ var detailY = typeof args[3] === 'number' ? args[3] : 16;
+ var gId = 'cylinder|'+radius+'|'+height+'|'+detailX+'|'+detailY;
+ if(!this._renderer.geometryInHash(gId)){
+ var cylinderGeom = new p5.Geometry(detailX, detailY);
+ _truncatedCone.call(
+ cylinderGeom,
+ radius,
+ radius,
+ height,
+ detailX,
+ detailY,
+ true,true);
+ cylinderGeom.computeNormals();
+ if(detailX <= 24 && detailY <= 16) {
+ cylinderGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(cylinderGeom);
+ } else {
+ console.log('Cannot draw stroke on cylinder objects with more'+
+ ' than 24 detailX or 16 detailY');
+ }
+ this._renderer.createBuffers(gId, cylinderGeom);
+ }
+
+ this._renderer.drawBuffers(gId);
+
+ return this;
+};
+
+
+/**
+ * Draw a cone with given radius and height
+ * @method cone
+ * @param {Number} radius radius of the bottom surface
+ * @param {Number} height height of the cone
+ * @param {Number} [detailX] number of segments,
+ * the more segments the smoother geometry
+ * default is 24
+ * @param {Number} [detailY] number of segments,
+ * the more segments the smoother geometry
+ * default is 16
+ * @chainable
+ * @example
+ *
+ *
+ * //draw a spinning cone with radius 200 and height 200
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateZ(frameCount * 0.01);
+ * cone(200, 200);
+ * }
+ *
+ *
+ */
+p5.prototype.cone = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var baseRadius = args[0] || 50;
+ var height = args[1] || baseRadius;
+ var detailX = typeof args[2] === 'number' ? args[2] : 24;
+ var detailY = typeof args[3] === 'number' ? args[3] : 16;
+ var gId = 'cone|'+baseRadius+'|'+height+'|'+detailX+'|'+detailY;
+ if(!this._renderer.geometryInHash(gId)){
+ var coneGeom = new p5.Geometry(detailX, detailY);
+ _truncatedCone.call(coneGeom,
+ baseRadius,
+ 0,//top radius 0
+ height,
+ detailX,
+ detailY,
+ true,
+ true);
+ //for cones we need to average Normals
+ coneGeom.computeNormals();
+ if(detailX <= 24 && detailY <= 16) {
+ coneGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(coneGeom);
+ } else {
+ console.log('Cannot draw stroke on cone objects with more'+
+ ' than 24 detailX or 16 detailY');
+ }
+ this._renderer.createBuffers(gId, coneGeom);
+ }
+
+ this._renderer.drawBuffers(gId);
+
+ return this;
+};
+
+/**
+ * Draw an ellipsoid with given radius
+ * @method ellipsoid
+ * @param {Number} radiusx xradius of circle
+ * @param {Number} radiusy yradius of circle
+ * @param {Number} radiusz zradius of circle
+ * @param {Number} [detailX] number of segments,
+ * the more segments the smoother geometry
+ * default is 24. Avoid detail number above
+ * 150, it may crash the browser.
+ * @param {Number} [detailY] number of segments,
+ * the more segments the smoother geometry
+ * default is 16. Avoid detail number above
+ * 150, it may crash the browser.
+ * @chainable
+ * @example
+ *
+ *
+ * // draw an ellipsoid with radius 20, 30 and 40.
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * ellipsoid(20, 30, 40);
+ * }
+ *
+ *
+ */
+p5.prototype.ellipsoid = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var detailX = typeof args[3] === 'number' ? args[3] : 24;
+ var detailY = typeof args[4] === 'number' ? args[4] : 24;
+ var radiusX = args[0] || 50;
+ var radiusY = args[1] || radiusX;
+ var radiusZ = args[2] || radiusX;
+
+ var gId = 'ellipsoid|'+radiusX+'|'+radiusY+
+ '|'+radiusZ+'|'+detailX+'|'+detailY;
+
+
+ if(!this._renderer.geometryInHash(gId)){
+ var _ellipsoid = function(){
+ var u,v,p;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ var theta = 2 * Math.PI * u;
+ var phi = Math.PI * v - Math.PI / 2;
+ p = new p5.Vector(radiusX * Math.cos(phi) * Math.sin(theta),
+ radiusY * Math.sin(phi),
+ radiusZ * Math.cos(phi) * Math.cos(theta));
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var ellipsoidGeom = new p5.Geometry(detailX, detailY,_ellipsoid);
+ ellipsoidGeom
+ .computeFaces()
+ .computeNormals();
+ if(detailX <= 24 && detailY <= 24) {
+ ellipsoidGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(ellipsoidGeom);
+ } else {
+ console.log('Cannot draw stroke on ellipsoids with more'+
+ ' than 24 detailX or 24 detailY');
+ }
+ this._renderer.createBuffers(gId, ellipsoidGeom);
+ }
+
+ this._renderer.drawBuffers(gId);
+
+ return this;
+};
+
+/**
+ * Draw a torus with given radius and tube radius
+ * @method torus
+ * @param {Number} radius radius of the whole ring
+ * @param {Number} tubeRadius radius of the tube
+ * @param {Number} [detailX] number of segments in x-dimension,
+ * the more segments the smoother geometry
+ * default is 24
+ * @param {Number} [detailY] number of segments in y-dimension,
+ * the more segments the smoother geometry
+ * default is 16
+ * @chainable
+ * @example
+ *
+ *
+ * //draw a spinning torus with radius 200 and tube radius 60
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * torus(200, 60);
+ * }
+ *
+ *
+ */
+p5.prototype.torus = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var detailX = typeof args[2] === 'number' ? args[2] : 24;
+ var detailY = typeof args[3] === 'number' ? args[3] : 16;
+
+ var radius = args[0] || 50;
+ var tubeRadius = args[1] || 10;
+
+ var gId = 'torus|'+radius+'|'+tubeRadius+'|'+detailX+'|'+detailY;
+
+ if(!this._renderer.geometryInHash(gId)){
+ var _torus = function(){
+ var u,v,p;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ var theta = 2 * Math.PI * u;
+ var phi = 2 * Math.PI * v;
+ p = new p5.Vector(
+ (radius + tubeRadius * Math.cos(phi)) * Math.cos(theta),
+ (radius + tubeRadius * Math.cos(phi)) * Math.sin(theta),
+ tubeRadius * Math.sin(phi));
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var torusGeom = new p5.Geometry(detailX, detailY, _torus);
+ torusGeom
+ .computeFaces()
+ .computeNormals()
+ .averageNormals();
+ if(detailX <= 24 && detailY <= 16) {
+ torusGeom._makeTriangleEdges();
+ this._renderer._edgesToVertices(torusGeom);
+ } else {
+ console.log('Cannot draw strokes on torus object with more'+
+ ' than 24 detailX or 16 detailY');
+ }
+ this._renderer.createBuffers(gId, torusGeom);
+ }
+ this._renderer.drawBuffers(gId);
+
+ return this;
+};
+
+///////////////////////
+/// 2D primitives
+/////////////////////////
+
+//@TODO
+p5.RendererGL.prototype.point = function(x, y, z){
+ console.log('point not yet implemented in webgl');
+ return this;
+};
+
+p5.RendererGL.prototype.triangle = function
+(args){
+ var x1=args[0], y1=args[1];
+ var x2=args[2], y2=args[3];
+ var x3=args[4], y3=args[5];
+ var gId = 'tri|'+x1+'|'+y1+'|'+
+ x2+'|'+y2+'|'+
+ x3+'|'+y3;
+ if(!this.geometryInHash(gId)){
+ var _triangle = function(){
+ var vertices = [];
+ vertices.push(new p5.Vector(x1,y1,0));
+ vertices.push(new p5.Vector(x2,y2,0));
+ vertices.push(new p5.Vector(x3,y3,0));
+ this.strokeIndices = [[0,1], [1,2], [2,0]];
+ this.vertices = vertices;
+ this.faces = [[0,1,2]];
+ this.uvs = [[0,0],[0,1],[1,1]];
+ };
+ var triGeom = new p5.Geometry(1,1,_triangle);
+ triGeom._makeTriangleEdges();
+ this._edgesToVertices(triGeom);
+ triGeom.computeNormals();
+ this.createBuffers(gId, triGeom);
+ }
+
+ this.drawBuffers(gId);
+ return this;
+};
+
+p5.RendererGL.prototype.ellipse = function
+(args){
+ var x = args[0];
+ var y = args[1];
+ var width = args[2];
+ var height = args[3];
+ //detailX and Y are optional 6th & 7th
+ //arguments
+ var detailX = args[4] || 24;
+ var detailY = args[5] || 16;
+ var gId = 'ellipse|'+args[0]+'|'+args[1]+'|'+args[2]+'|'+
+ args[3];
+ if(!this.geometryInHash(gId)){
+ var _ellipse = function(){
+ var u,v,p;
+ var centerX = x+width*0.5;
+ var centerY = y+height*0.5;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ var theta = 2 * Math.PI * u;
+ if(v === 0){
+ p = new p5.Vector(centerX, centerY, 0);
+ }
+ else{
+ var _x = centerX + width*0.5 * Math.cos(theta);
+ var _y = centerY + height*0.5 * Math.sin(theta);
+ p = new p5.Vector(_x, _y, 0);
+ }
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var ellipseGeom = new p5.Geometry(detailX,detailY,_ellipse);
+ ellipseGeom
+ .computeFaces()
+ .computeNormals();
+ if(detailX <= 24 && detailY <= 16) {
+ ellipseGeom._makeTriangleEdges();
+ this._edgesToVertices(ellipseGeom);
+ } else {
+ console.log('Cannot stroke ellipse with more'+
+ ' than 24 detailX or 16 detailY');
+ }
+
+ this.createBuffers(gId, ellipseGeom);
+ }
+ this.drawBuffers(gId);
+ return this;
+};
+
+p5.RendererGL.prototype.rect = function(args) {
+ var gId = 'rect|'+args[0]+'|'+args[1]+'|'+args[2]+'|'+
+ args[3];
+ var x = args[0];
+ var y = args[1];
+ var width = args[2];
+ var height = args[3];
+ var detailX = args[4] || 24;
+ var detailY = args[5] || 16;
+ if(!this.geometryInHash(gId)){
+ var _rect = function(){
+ var u,v,p;
+ for (var i = 0; i <= this.detailY; i++){
+ v = i / this.detailY;
+ for (var j = 0; j <= this.detailX; j++){
+ u = j / this.detailX;
+ // var _x = x-width/2;
+ // var _y = y-height/2;
+ p = new p5.Vector(
+ x + (width*u),
+ y + (height*v),
+ 0
+ );
+ this.vertices.push(p);
+ this.uvs.push([u,v]);
+ }
+ }
+ };
+ var rectGeom = new p5.Geometry(detailX,detailY,_rect);
+ rectGeom
+ .computeFaces()
+ .computeNormals()
+ ._makeTriangleEdges();
+ this._edgesToVertices(rectGeom);
+ this.createBuffers(gId, rectGeom);
+ }
+ this.drawBuffers(gId);
+ return this;
+};
+
+p5.RendererGL.prototype.quad = function(){
+ var args = new Array(arguments.length);
+ for (var i = 0; i < args.length; ++i) {
+ args[i] = arguments[i];
+ }
+ var x1 = args[0],
+ y1 = args[1],
+ x2 = args[2],
+ y2 = args[3],
+ x3 = args[4],
+ y3 = args[5],
+ x4 = args[6],
+ y4 = args[7];
+ var gId = 'quad|'+x1+'|'+y1+'|'+
+ x2+'|'+y2+'|'+
+ x3+'|'+y3+'|'+
+ x4+'|'+y4;
+ if(!this.geometryInHash(gId)){
+ var _quad = function(){
+ this.vertices.push(new p5.Vector(x1,y1,0));
+ this.vertices.push(new p5.Vector(x2,y2,0));
+ this.vertices.push(new p5.Vector(x3,y3,0));
+ this.vertices.push(new p5.Vector(x4,y4,0));
+ this.uvs.push([0, 0], [1, 0], [1, 1], [0, 1]);
+ this.strokeIndices = [[0,1], [1,2], [2,3], [3,0]];
+ };
+ var quadGeom = new p5.Geometry(2,2,_quad);
+ quadGeom
+ .computeNormals()
+ ._makeTriangleEdges();
+ this._edgesToVertices(quadGeom);
+ quadGeom.faces = [[0,1,2],[2,3,0]];
+ this.createBuffers(gId, quadGeom);
+ }
+ this.drawBuffers(gId);
+ return this;
+};
+
+//this implementation of bezier curve
+//is based on Bernstein polynomial
+p5.RendererGL.prototype.bezier = function
+(args){
+ var bezierDetail=args[12] || 20;//value of Bezier detail
+ this.beginShape();
+ var coeff=[0,0,0,0];// Bernstein polynomial coeffecients
+ var vertex=[0,0,0]; //(x,y,z) coordinates of points in bezier curve
+ for(var i=0; i<=bezierDetail; i++){
+ coeff[0]=Math.pow(1-(i/bezierDetail),3);
+ coeff[1]=(3*(i/bezierDetail)) * (Math.pow(1-(i/bezierDetail),2));
+ coeff[2]=(3*Math.pow(i/bezierDetail,2)) * (1-(i/bezierDetail));
+ coeff[3]=Math.pow(i/bezierDetail,3);
+ vertex[0]=args[0]*coeff[0] + args[3]*coeff[1] +
+ args[6]*coeff[2] + args[9]*coeff[3];
+ vertex[1]=args[1]*coeff[0] + args[4]*coeff[1] +
+ args[7]*coeff[2] + args[10]*coeff[3];
+ vertex[2]=args[2]*coeff[0] + args[5]*coeff[1] +
+ args[8]*coeff[2] + args[11]*coeff[3];
+ this.vertex(vertex[0],vertex[1],vertex[2]);
+ }
+ this.endShape();
+ return this;
+};
+
+p5.RendererGL.prototype.curve=function
+(args){
+ var curveDetail=args[12];
+ this.beginShape();
+ var coeff=[0,0,0,0];//coeffecients of the equation
+ var vertex=[0,0,0]; //(x,y,z) coordinates of points in bezier curve
+ for(var i=0; i<=curveDetail; i++){
+ coeff[0]=Math.pow((i/curveDetail),3) * 0.5;
+ coeff[1]=Math.pow((i/curveDetail),2) * 0.5;
+ coeff[2]=(i/curveDetail) * 0.5;
+ coeff[3]=0.5;
+ vertex[0]=coeff[0]*(-args[0] + (3*args[3]) - (3*args[6]) +args[9]) +
+ coeff[1]*((2*args[0]) - (5*args[3]) + (4*args[6]) - args[9]) +
+ coeff[2]*(-args[0] + args[6]) +
+ coeff[3]*(2*args[3]);
+ vertex[1]=coeff[0]*(-args[1] + (3*args[4]) - (3*args[7]) +args[10]) +
+ coeff[1]*((2*args[1]) - (5*args[4]) + (4*args[7]) - args[10]) +
+ coeff[2]*(-args[1] + args[7]) +
+ coeff[3]*(2*args[4]);
+ vertex[2]=coeff[0]*(-args[2] + (3*args[5]) - (3*args[8]) +args[11]) +
+ coeff[1]*((2*args[2]) - (5*args[5]) + (4*args[8]) - args[11]) +
+ coeff[2]*(-args[2] + args[8]) +
+ coeff[3]*(2*args[5]);
+ this.vertex(vertex[0],vertex[1],vertex[2]);
+ }
+ this.endShape();
+ return this;
+};
+
+/**
+ * Draw a line given two points
+ * @param {Number} x0 x-coordinate of first vertex
+ * @param {Number} y0 y-coordinate of first vertex
+ * @param {Number} z0 z-coordinate of first vertex
+ * @param {Number} x1 x-coordinate of second vertex
+ * @param {Number} y1 y-coordinate of second vertex
+ * @param {Number} z1 z-coordinate of second vertex
+ * @chainable
+ * @example
+ *
+ *
+ * //draw a line
+ * function setup(){
+ * createCanvas(100, 100, WEBGL);
+ * }
+ *
+ * function draw(){
+ * background(200);
+ * rotateX(frameCount * 0.01);
+ * rotateY(frameCount * 0.01);
+ * // Use fill instead of stroke to change the color of shape.
+ * fill(255, 0, 0);
+ * line(10, 10, 0, 60, 60, 20);
+ * }
+ *
+ *
+ */
+p5.RendererGL.prototype.line = function(x0,y0,z0,x1,y1,z1) {
+ if (typeof x0 !== 'undefined' ||
+ typeof y0 !== 'undefined' ||
+ typeof z0 !== 'undefined' ||
+ typeof x1 !== 'undefined' ||
+ typeof y1 !== 'undefined' ||
+ typeof z1 !== 'undefined')
+ {
+ this.beginShape();
+ this.vertex(x0, y0, z0);
+ this.vertex(x1, y1, z1);
+ this.endShape();
+ }
+ return this;
+};
+
+module.exports = p5;
+
+},{"../core/core":55,"./p5.Geometry":102}]},{},[46])(46)
+});
\ No newline at end of file
diff --git a/examples/mnist/libraries/p5.sound.js b/examples/mnist/libraries/p5.sound.js
new file mode 100644
index 0000000..52ed7bf
--- /dev/null
+++ b/examples/mnist/libraries/p5.sound.js
@@ -0,0 +1,10520 @@
+/*! p5.sound.js v0.3.5 2017-07-28 */
+/**
+ * p5.sound extends p5 with Web Audio functionality including audio input,
+ * playback, analysis and synthesis.
+ *
+ * p5.SoundFile: Load and play sound files.
+ * p5.Amplitude: Get the current volume of a sound.
+ * p5.AudioIn: Get sound from an input source, typically
+ * a computer microphone.
+ * p5.FFT: Analyze the frequency of sound. Returns
+ * results from the frequency spectrum or time domain (waveform).
+ * p5.Oscillator: Generate Sine,
+ * Triangle, Square and Sawtooth waveforms. Base class of
+ * p5.Noise and p5.Pulse.
+ *
+ * p5.Env: An Envelope is a series
+ * of fades over time. Often used to control an object's
+ * output gain level as an "ADSR Envelope" (Attack, Decay,
+ * Sustain, Release). Can also modulate other parameters.
+ * p5.Delay: A delay effect with
+ * parameters for feedback, delayTime, and lowpass filter.
+ * p5.Filter: Filter the frequency range of a
+ * sound.
+ *
+ * p5.Reverb: Add reverb to a sound by specifying
+ * duration and decay.
+ * p5.Convolver: Extends
+ * p5.Reverb to simulate the sound of real
+ * physical spaces through convolution.
+ * p5.SoundRecorder: Record sound for playback
+ * / save the .wav file.
+ * p5.Phrase, p5.Part and
+ * p5.Score: Compose musical sequences.
+ *
+ * p5.sound is on GitHub.
+ * Download the latest version
+ * here.
+ *
+ * @module p5.sound
+ * @submodule p5.sound
+ * @for p5.sound
+ * @main
+ */
+
+/**
+ * p5.sound
+ * https://p5js.org/reference/#/libraries/p5.sound
+ *
+ * From the Processing Foundation and contributors
+ * https://github.com/processing/p5.js-sound/graphs/contributors
+ *
+ * MIT License (MIT)
+ * https://github.com/processing/p5.js-sound/blob/master/LICENSE
+ *
+ * Some of the many audio libraries & resources that inspire p5.sound:
+ * - TONE.js (c) Yotam Mann. Licensed under The MIT License (MIT). https://github.com/TONEnoTONE/Tone.js
+ * - buzz.js (c) Jay Salvat. Licensed under The MIT License (MIT). http://buzz.jaysalvat.com/
+ * - Boris Smus Web Audio API book, 2013. Licensed under the Apache License http://www.apache.org/licenses/LICENSE-2.0
+ * - wavesurfer.js https://github.com/katspaugh/wavesurfer.js
+ * - Web Audio Components by Jordan Santell https://github.com/web-audio-components
+ * - Wilm Thoben's Sound library for Processing https://github.com/processing/processing/tree/master/java/libraries/sound
+ *
+ * Web Audio API: http://w3.org/TR/webaudio/
+ */
+
+(function (root, factory) {
+ if (typeof define === 'function' && define.amd)
+ define('p5.sound', ['p5'], function (p5) { (factory(p5));});
+ else if (typeof exports === 'object')
+ factory(require('../p5'));
+ else
+ factory(root['p5']);
+}(this, function (p5) {
+
+var sndcore;
+'use strict';
+sndcore = function () {
+ /* AudioContext Monkeypatch
+ Copyright 2013 Chris Wilson
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+ http://www.apache.org/licenses/LICENSE-2.0
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+ */
+ (function () {
+ function fixSetTarget(param) {
+ if (!param)
+ // if NYI, just return
+ return;
+ if (!param.setTargetAtTime)
+ param.setTargetAtTime = param.setTargetValueAtTime;
+ }
+ if (window.hasOwnProperty('webkitAudioContext') && !window.hasOwnProperty('AudioContext')) {
+ window.AudioContext = window.webkitAudioContext;
+ if (typeof AudioContext.prototype.createGain !== 'function')
+ AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
+ if (typeof AudioContext.prototype.createDelay !== 'function')
+ AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
+ if (typeof AudioContext.prototype.createScriptProcessor !== 'function')
+ AudioContext.prototype.createScriptProcessor = AudioContext.prototype.createJavaScriptNode;
+ if (typeof AudioContext.prototype.createPeriodicWave !== 'function')
+ AudioContext.prototype.createPeriodicWave = AudioContext.prototype.createWaveTable;
+ AudioContext.prototype.internal_createGain = AudioContext.prototype.createGain;
+ AudioContext.prototype.createGain = function () {
+ var node = this.internal_createGain();
+ fixSetTarget(node.gain);
+ return node;
+ };
+ AudioContext.prototype.internal_createDelay = AudioContext.prototype.createDelay;
+ AudioContext.prototype.createDelay = function (maxDelayTime) {
+ var node = maxDelayTime ? this.internal_createDelay(maxDelayTime) : this.internal_createDelay();
+ fixSetTarget(node.delayTime);
+ return node;
+ };
+ AudioContext.prototype.internal_createBufferSource = AudioContext.prototype.createBufferSource;
+ AudioContext.prototype.createBufferSource = function () {
+ var node = this.internal_createBufferSource();
+ if (!node.start) {
+ node.start = function (when, offset, duration) {
+ if (offset || duration)
+ this.noteGrainOn(when || 0, offset, duration);
+ else
+ this.noteOn(when || 0);
+ };
+ } else {
+ node.internal_start = node.start;
+ node.start = function (when, offset, duration) {
+ if (typeof duration !== 'undefined')
+ node.internal_start(when || 0, offset, duration);
+ else
+ node.internal_start(when || 0, offset || 0);
+ };
+ }
+ if (!node.stop) {
+ node.stop = function (when) {
+ this.noteOff(when || 0);
+ };
+ } else {
+ node.internal_stop = node.stop;
+ node.stop = function (when) {
+ node.internal_stop(when || 0);
+ };
+ }
+ fixSetTarget(node.playbackRate);
+ return node;
+ };
+ AudioContext.prototype.internal_createDynamicsCompressor = AudioContext.prototype.createDynamicsCompressor;
+ AudioContext.prototype.createDynamicsCompressor = function () {
+ var node = this.internal_createDynamicsCompressor();
+ fixSetTarget(node.threshold);
+ fixSetTarget(node.knee);
+ fixSetTarget(node.ratio);
+ fixSetTarget(node.reduction);
+ fixSetTarget(node.attack);
+ fixSetTarget(node.release);
+ return node;
+ };
+ AudioContext.prototype.internal_createBiquadFilter = AudioContext.prototype.createBiquadFilter;
+ AudioContext.prototype.createBiquadFilter = function () {
+ var node = this.internal_createBiquadFilter();
+ fixSetTarget(node.frequency);
+ fixSetTarget(node.detune);
+ fixSetTarget(node.Q);
+ fixSetTarget(node.gain);
+ return node;
+ };
+ if (typeof AudioContext.prototype.createOscillator !== 'function') {
+ AudioContext.prototype.internal_createOscillator = AudioContext.prototype.createOscillator;
+ AudioContext.prototype.createOscillator = function () {
+ var node = this.internal_createOscillator();
+ if (!node.start) {
+ node.start = function (when) {
+ this.noteOn(when || 0);
+ };
+ } else {
+ node.internal_start = node.start;
+ node.start = function (when) {
+ node.internal_start(when || 0);
+ };
+ }
+ if (!node.stop) {
+ node.stop = function (when) {
+ this.noteOff(when || 0);
+ };
+ } else {
+ node.internal_stop = node.stop;
+ node.stop = function (when) {
+ node.internal_stop(when || 0);
+ };
+ }
+ if (!node.setPeriodicWave)
+ node.setPeriodicWave = node.setWaveTable;
+ fixSetTarget(node.frequency);
+ fixSetTarget(node.detune);
+ return node;
+ };
+ }
+ }
+ if (window.hasOwnProperty('webkitOfflineAudioContext') && !window.hasOwnProperty('OfflineAudioContext')) {
+ window.OfflineAudioContext = window.webkitOfflineAudioContext;
+ }
+ }(window));
+ // <-- end MonkeyPatch.
+ // Create the Audio Context
+ var audiocontext = new window.AudioContext();
+ /**
+ * Returns the Audio Context for this sketch. Useful for users
+ * who would like to dig deeper into the Web Audio API
+ * .
+ *
+ * @method getAudioContext
+ * @return {Object} AudioContext for this sketch
+ */
+ p5.prototype.getAudioContext = function () {
+ return audiocontext;
+ };
+ // Polyfill for AudioIn, also handled by p5.dom createCapture
+ navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;
+ /**
+ * Determine which filetypes are supported (inspired by buzz.js)
+ * The audio element (el) will only be used to test browser support for various audio formats
+ */
+ var el = document.createElement('audio');
+ p5.prototype.isSupported = function () {
+ return !!el.canPlayType;
+ };
+ var isOGGSupported = function () {
+ return !!el.canPlayType && el.canPlayType('audio/ogg; codecs="vorbis"');
+ };
+ var isMP3Supported = function () {
+ return !!el.canPlayType && el.canPlayType('audio/mpeg;');
+ };
+ var isWAVSupported = function () {
+ return !!el.canPlayType && el.canPlayType('audio/wav; codecs="1"');
+ };
+ var isAACSupported = function () {
+ return !!el.canPlayType && (el.canPlayType('audio/x-m4a;') || el.canPlayType('audio/aac;'));
+ };
+ var isAIFSupported = function () {
+ return !!el.canPlayType && el.canPlayType('audio/x-aiff;');
+ };
+ p5.prototype.isFileSupported = function (extension) {
+ switch (extension.toLowerCase()) {
+ case 'mp3':
+ return isMP3Supported();
+ case 'wav':
+ return isWAVSupported();
+ case 'ogg':
+ return isOGGSupported();
+ case 'aac':
+ case 'm4a':
+ case 'mp4':
+ return isAACSupported();
+ case 'aif':
+ case 'aiff':
+ return isAIFSupported();
+ default:
+ return false;
+ }
+ };
+ // if it is iOS, we have to have a user interaction to start Web Audio
+ // http://paulbakaus.com/tutorials/html5/web-audio-on-ios/
+ var iOS = navigator.userAgent.match(/(iPad|iPhone|iPod)/g) ? true : false;
+ if (iOS) {
+ var iosStarted = false;
+ var startIOS = function () {
+ if (iosStarted)
+ return;
+ // create empty buffer
+ var buffer = audiocontext.createBuffer(1, 1, 22050);
+ var source = audiocontext.createBufferSource();
+ source.buffer = buffer;
+ // connect to output (your speakers)
+ source.connect(audiocontext.destination);
+ // play the file
+ source.start(0);
+ console.log('start ios!');
+ if (audiocontext.state === 'running') {
+ iosStarted = true;
+ }
+ };
+ document.addEventListener('touchend', startIOS, false);
+ document.addEventListener('touchstart', startIOS, false);
+ }
+}();
+var master;
+'use strict';
+master = function () {
+ /**
+ * Master contains AudioContext and the master sound output.
+ */
+ var Master = function () {
+ var audiocontext = p5.prototype.getAudioContext();
+ this.input = audiocontext.createGain();
+ this.output = audiocontext.createGain();
+ //put a hard limiter on the output
+ this.limiter = audiocontext.createDynamicsCompressor();
+ this.limiter.threshold.value = 0;
+ this.limiter.ratio.value = 20;
+ this.audiocontext = audiocontext;
+ this.output.disconnect();
+ // an array of input sources
+ this.inputSources = [];
+ // connect input to limiter
+ this.input.connect(this.limiter);
+ // connect limiter to output
+ this.limiter.connect(this.output);
+ // meter is just for global Amplitude / FFT analysis
+ this.meter = audiocontext.createGain();
+ this.fftMeter = audiocontext.createGain();
+ this.output.connect(this.meter);
+ this.output.connect(this.fftMeter);
+ // connect output to destination
+ this.output.connect(this.audiocontext.destination);
+ // an array of all sounds in the sketch
+ this.soundArray = [];
+ // an array of all musical parts in the sketch
+ this.parts = [];
+ // file extensions to search for
+ this.extensions = [];
+ };
+ // create a single instance of the p5Sound / master output for use within this sketch
+ var p5sound = new Master();
+ /**
+ * Returns a number representing the master amplitude (volume) for sound
+ * in this sketch.
+ *
+ * @method getMasterVolume
+ * @return {Number} Master amplitude (volume) for sound in this sketch.
+ * Should be between 0.0 (silence) and 1.0.
+ */
+ p5.prototype.getMasterVolume = function () {
+ return p5sound.output.gain.value;
+ };
+ /**
+ * Scale the output of all sound in this sketch
+ * Scaled between 0.0 (silence) and 1.0 (full volume).
+ * 1.0 is the maximum amplitude of a digital sound, so multiplying
+ * by greater than 1.0 may cause digital distortion. To
+ * fade, provide a rampTime
parameter. For more
+ * complex fades, see the Env class.
+ *
+ * Alternately, you can pass in a signal source such as an
+ * oscillator to modulate the amplitude with an audio signal.
+ *
+ * How This Works: When you load the p5.sound module, it
+ * creates a single instance of p5sound. All sound objects in this
+ * module output to p5sound before reaching your computer's output.
+ * So if you change the amplitude of p5sound, it impacts all of the
+ * sound in this module.
+ *
+ * If no value is provided, returns a Web Audio API Gain Node
+ *
+ * @method masterVolume
+ * @param {Number|Object} volume Volume (amplitude) between 0.0
+ * and 1.0 or modulating signal/oscillator
+ * @param {Number} [rampTime] Fade for t seconds
+ * @param {Number} [timeFromNow] Schedule this event to happen at
+ * t seconds in the future
+ */
+ p5.prototype.masterVolume = function (vol, rampTime, tFromNow) {
+ if (typeof vol === 'number') {
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ var currentVol = p5sound.output.gain.value;
+ p5sound.output.gain.cancelScheduledValues(now + tFromNow);
+ p5sound.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow);
+ p5sound.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime);
+ } else if (vol) {
+ vol.connect(p5sound.output.gain);
+ } else {
+ // return the Gain Node
+ return p5sound.output.gain;
+ }
+ };
+ /**
+ * `p5.soundOut` is the p5.sound master output. It sends output to
+ * the destination of this window's web audio context. It contains
+ * Web Audio API nodes including a dyanmicsCompressor (.limiter
),
+ * and Gain Nodes for .input
and .output
.
+ *
+ * @property {Object} soundOut
+ */
+ p5.prototype.soundOut = p5.soundOut = p5sound;
+ /**
+ * a silent connection to the DesinationNode
+ * which will ensure that anything connected to it
+ * will not be garbage collected
+ *
+ * @private
+ */
+ p5.soundOut._silentNode = p5sound.audiocontext.createGain();
+ p5.soundOut._silentNode.gain.value = 0;
+ p5.soundOut._silentNode.connect(p5sound.audiocontext.destination);
+ return p5sound;
+}();
+var helpers;
+'use strict';
+helpers = function () {
+ var p5sound = master;
+ /**
+ * @class p5
+ */
+ /**
+ * Returns a number representing the sample rate, in samples per second,
+ * of all sound objects in this audio context. It is determined by the
+ * sampling rate of your operating system's sound card, and it is not
+ * currently possile to change.
+ * It is often 44100, or twice the range of human hearing.
+ *
+ * @method sampleRate
+ * @return {Number} samplerate samples per second
+ */
+ p5.prototype.sampleRate = function () {
+ return p5sound.audiocontext.sampleRate;
+ };
+ /**
+ * Returns the closest MIDI note value for
+ * a given frequency.
+ *
+ * @param {Number} frequency A freqeuncy, for example, the "A"
+ * above Middle C is 440Hz
+ * @return {Number} MIDI note value
+ */
+ p5.prototype.freqToMidi = function (f) {
+ var mathlog2 = Math.log(f / 440) / Math.log(2);
+ var m = Math.round(12 * mathlog2) + 69;
+ return m;
+ };
+ /**
+ * Returns the frequency value of a MIDI note value.
+ * General MIDI treats notes as integers where middle C
+ * is 60, C# is 61, D is 62 etc. Useful for generating
+ * musical frequencies with oscillators.
+ *
+ * @method midiToFreq
+ * @param {Number} midiNote The number of a MIDI note
+ * @return {Number} Frequency value of the given MIDI note
+ * @example
+ *
+ * var notes = [60, 64, 67, 72];
+ * var i = 0;
+ *
+ * function setup() {
+ * osc = new p5.Oscillator('Triangle');
+ * osc.start();
+ * frameRate(1);
+ * }
+ *
+ * function draw() {
+ * var freq = midiToFreq(notes[i]);
+ * osc.freq(freq);
+ * i++;
+ * if (i >= notes.length){
+ * i = 0;
+ * }
+ * }
+ *
+ */
+ p5.prototype.midiToFreq = function (m) {
+ return 440 * Math.pow(2, (m - 69) / 12);
+ };
+ /**
+ * List the SoundFile formats that you will include. LoadSound
+ * will search your directory for these extensions, and will pick
+ * a format that is compatable with the client's web browser.
+ * Here is a free online file
+ * converter.
+ *
+ * @method soundFormats
+ * @param {String} [...formats] i.e. 'mp3', 'wav', 'ogg'
+ * @example
+ *
+ * function preload() {
+ * // set the global sound formats
+ * soundFormats('mp3', 'ogg');
+ *
+ * // load either beatbox.mp3, or .ogg, depending on browser
+ * mySound = loadSound('assets/beatbox.mp3');
+ * }
+ *
+ * function setup() {
+ * mySound.play();
+ * }
+ *
+ */
+ p5.prototype.soundFormats = function () {
+ // reset extensions array
+ p5sound.extensions = [];
+ // add extensions
+ for (var i = 0; i < arguments.length; i++) {
+ arguments[i] = arguments[i].toLowerCase();
+ if ([
+ 'mp3',
+ 'wav',
+ 'ogg',
+ 'm4a',
+ 'aac'
+ ].indexOf(arguments[i]) > -1) {
+ p5sound.extensions.push(arguments[i]);
+ } else {
+ throw arguments[i] + ' is not a valid sound format!';
+ }
+ }
+ };
+ p5.prototype.disposeSound = function () {
+ for (var i = 0; i < p5sound.soundArray.length; i++) {
+ p5sound.soundArray[i].dispose();
+ }
+ };
+ // register removeSound to dispose of p5sound SoundFiles, Convolvers,
+ // Oscillators etc when sketch ends
+ p5.prototype.registerMethod('remove', p5.prototype.disposeSound);
+ p5.prototype._checkFileFormats = function (paths) {
+ var path;
+ // if path is a single string, check to see if extension is provided
+ if (typeof paths === 'string') {
+ path = paths;
+ // see if extension is provided
+ var extTest = path.split('.').pop();
+ // if an extension is provided...
+ if ([
+ 'mp3',
+ 'wav',
+ 'ogg',
+ 'm4a',
+ 'aac'
+ ].indexOf(extTest) > -1) {
+ if (p5.prototype.isFileSupported(extTest)) {
+ path = path;
+ } else {
+ var pathSplit = path.split('.');
+ var pathCore = pathSplit[pathSplit.length - 1];
+ for (var i = 0; i < p5sound.extensions.length; i++) {
+ var extension = p5sound.extensions[i];
+ var supported = p5.prototype.isFileSupported(extension);
+ if (supported) {
+ pathCore = '';
+ if (pathSplit.length === 2) {
+ pathCore += pathSplit[0];
+ }
+ for (var i = 1; i <= pathSplit.length - 2; i++) {
+ var p = pathSplit[i];
+ pathCore += '.' + p;
+ }
+ path = pathCore += '.';
+ path = path += extension;
+ break;
+ }
+ }
+ }
+ } else {
+ for (var i = 0; i < p5sound.extensions.length; i++) {
+ var extension = p5sound.extensions[i];
+ var supported = p5.prototype.isFileSupported(extension);
+ if (supported) {
+ path = path + '.' + extension;
+ break;
+ }
+ }
+ }
+ } else if (typeof paths === 'object') {
+ for (var i = 0; i < paths.length; i++) {
+ var extension = paths[i].split('.').pop();
+ var supported = p5.prototype.isFileSupported(extension);
+ if (supported) {
+ // console.log('.'+extension + ' is ' + supported +
+ // ' supported by your browser.');
+ path = paths[i];
+ break;
+ }
+ }
+ }
+ return path;
+ };
+ /**
+ * Used by Osc and Env to chain signal math
+ */
+ p5.prototype._mathChain = function (o, math, thisChain, nextChain, type) {
+ // if this type of math already exists in the chain, replace it
+ for (var i in o.mathOps) {
+ if (o.mathOps[i] instanceof type) {
+ o.mathOps[i].dispose();
+ thisChain = i;
+ if (thisChain < o.mathOps.length - 1) {
+ nextChain = o.mathOps[i + 1];
+ }
+ }
+ }
+ o.mathOps[thisChain - 1].disconnect();
+ o.mathOps[thisChain - 1].connect(math);
+ math.connect(nextChain);
+ o.mathOps[thisChain] = math;
+ return o;
+ };
+ return { midiToFreq: p5.prototype.midiToFreq };
+}(master);
+var errorHandler;
+'use strict';
+errorHandler = function () {
+ /*
+ Helper function to generate an error
+ with a custom stack trace that points to the sketch
+ and removes other parts of the stack trace.
+
+ @private
+ @class customError
+ @constructor
+ @param {String} name custom error name
+ @param {String} errorTrace custom error trace
+ @param {String} failedPath path to the file that failed to load
+ @property {String} name custom error name
+ @property {String} message custom error message
+ @property {String} stack trace the error back to a line in the user's sketch.
+ Note: this edits out stack trace within p5.js and p5.sound.
+ @property {String} originalStack unedited, original stack trace
+ @property {String} failedPath path to the file that failed to load
+ @return {Error} returns a custom Error object
+ */
+ var CustomError = function (name, errorTrace, failedPath) {
+ var err = new Error();
+ var tempStack, splitStack;
+ err.name = name;
+ err.originalStack = err.stack + errorTrace;
+ tempStack = err.stack + errorTrace;
+ err.failedPath = failedPath;
+ // only print the part of the stack trace that refers to the user code:
+ var splitStack = tempStack.split('\n');
+ splitStack = splitStack.filter(function (ln) {
+ return !ln.match(/(p5.|native code|globalInit)/g);
+ });
+ err.stack = splitStack.join('\n');
+ return err;
+ };
+ return CustomError;
+}();
+var panner;
+'use strict';
+panner = function () {
+ var p5sound = master;
+ var ac = p5sound.audiocontext;
+ // Stereo panner
+ // if there is a stereo panner node use it
+ if (typeof ac.createStereoPanner !== 'undefined') {
+ p5.Panner = function (input, output) {
+ this.stereoPanner = this.input = ac.createStereoPanner();
+ input.connect(this.stereoPanner);
+ this.stereoPanner.connect(output);
+ };
+ p5.Panner.prototype.pan = function (val, tFromNow) {
+ var time = tFromNow || 0;
+ var t = ac.currentTime + time;
+ this.stereoPanner.pan.linearRampToValueAtTime(val, t);
+ };
+ //not implemented because stereopanner
+ //node does not require this and will automatically
+ //convert single channel or multichannel to stereo.
+ //tested with single and stereo, not with (>2) multichannel
+ p5.Panner.prototype.inputChannels = function () {
+ };
+ p5.Panner.prototype.connect = function (obj) {
+ this.stereoPanner.connect(obj);
+ };
+ p5.Panner.prototype.disconnect = function () {
+ this.stereoPanner.disconnect();
+ };
+ } else {
+ // if there is no createStereoPanner object
+ // such as in safari 7.1.7 at the time of writing this
+ // use this method to create the effect
+ p5.Panner = function (input, output, numInputChannels) {
+ this.input = ac.createGain();
+ input.connect(this.input);
+ this.left = ac.createGain();
+ this.right = ac.createGain();
+ this.left.channelInterpretation = 'discrete';
+ this.right.channelInterpretation = 'discrete';
+ // if input is stereo
+ if (numInputChannels > 1) {
+ this.splitter = ac.createChannelSplitter(2);
+ this.input.connect(this.splitter);
+ this.splitter.connect(this.left, 1);
+ this.splitter.connect(this.right, 0);
+ } else {
+ this.input.connect(this.left);
+ this.input.connect(this.right);
+ }
+ this.output = ac.createChannelMerger(2);
+ this.left.connect(this.output, 0, 1);
+ this.right.connect(this.output, 0, 0);
+ this.output.connect(output);
+ };
+ // -1 is left, +1 is right
+ p5.Panner.prototype.pan = function (val, tFromNow) {
+ var time = tFromNow || 0;
+ var t = ac.currentTime + time;
+ var v = (val + 1) / 2;
+ var rightVal = Math.cos(v * Math.PI / 2);
+ var leftVal = Math.sin(v * Math.PI / 2);
+ this.left.gain.linearRampToValueAtTime(leftVal, t);
+ this.right.gain.linearRampToValueAtTime(rightVal, t);
+ };
+ p5.Panner.prototype.inputChannels = function (numChannels) {
+ if (numChannels === 1) {
+ this.input.disconnect();
+ this.input.connect(this.left);
+ this.input.connect(this.right);
+ } else if (numChannels === 2) {
+ if (typeof (this.splitter === 'undefined')) {
+ this.splitter = ac.createChannelSplitter(2);
+ }
+ this.input.disconnect();
+ this.input.connect(this.splitter);
+ this.splitter.connect(this.left, 1);
+ this.splitter.connect(this.right, 0);
+ }
+ };
+ p5.Panner.prototype.connect = function (obj) {
+ this.output.connect(obj);
+ };
+ p5.Panner.prototype.disconnect = function () {
+ this.output.disconnect();
+ };
+ }
+ // 3D panner
+ p5.Panner3D = function (input, output) {
+ var panner3D = ac.createPanner();
+ panner3D.panningModel = 'HRTF';
+ panner3D.distanceModel = 'linear';
+ panner3D.setPosition(0, 0, 0);
+ input.connect(panner3D);
+ panner3D.connect(output);
+ panner3D.pan = function (xVal, yVal, zVal) {
+ panner3D.setPosition(xVal, yVal, zVal);
+ };
+ return panner3D;
+ };
+}(master);
+var soundfile;
+'use strict';
+soundfile = function () {
+ var CustomError = errorHandler;
+ var p5sound = master;
+ var ac = p5sound.audiocontext;
+ var midiToFreq = helpers.midiToFreq;
+ /**
+ * SoundFile object with a path to a file.
+ *
+ * The p5.SoundFile may not be available immediately because
+ * it loads the file information asynchronously.
+ *
+ * To do something with the sound as soon as it loads
+ * pass the name of a function as the second parameter.
+ *
+ * Only one file path is required. However, audio file formats
+ * (i.e. mp3, ogg, wav and m4a/aac) are not supported by all
+ * web browsers. If you want to ensure compatability, instead of a single
+ * file path, you may include an Array of filepaths, and the browser will
+ * choose a format that works.
+ *
+ * @class p5.SoundFile
+ * @constructor
+ * @param {String|Array} path path to a sound file (String). Optionally,
+ * you may include multiple file formats in
+ * an array. Alternately, accepts an object
+ * from the HTML5 File API, or a p5.File.
+ * @param {Function} [successCallback] Name of a function to call once file loads
+ * @param {Function} [errorCallback] Name of a function to call if file fails to
+ * load. This function will receive an error or
+ * XMLHttpRequest object with information
+ * about what went wrong.
+ * @param {Function} [whileLoadingCallback] Name of a function to call while file
+ * is loading. That function will
+ * receive progress of the request to
+ * load the sound file
+ * (between 0 and 1) as its first
+ * parameter. This progress
+ * does not account for the additional
+ * time needed to decode the audio data.
+ *
+ * @example
+ *
+ *
+ * function preload() {
+ * soundFormats('mp3', 'ogg');
+ * mySound = loadSound('assets/doorbell.mp3');
+ * }
+ *
+ * function setup() {
+ * mySound.setVolume(0.1);
+ * mySound.play();
+ * }
+ *
+ *
+ */
+ p5.SoundFile = function (paths, onload, onerror, whileLoading) {
+ if (typeof paths !== 'undefined') {
+ if (typeof paths === 'string' || typeof paths[0] === 'string') {
+ var path = p5.prototype._checkFileFormats(paths);
+ this.url = path;
+ } else if (typeof paths === 'object') {
+ if (!(window.File && window.FileReader && window.FileList && window.Blob)) {
+ // The File API isn't supported in this browser
+ throw 'Unable to load file because the File API is not supported';
+ }
+ }
+ // if type is a p5.File...get the actual file
+ if (paths.file) {
+ paths = paths.file;
+ }
+ this.file = paths;
+ }
+ // private _onended callback, set by the method: onended(callback)
+ this._onended = function () {
+ };
+ this._looping = false;
+ this._playing = false;
+ this._paused = false;
+ this._pauseTime = 0;
+ // cues for scheduling events with addCue() removeCue()
+ this._cues = [];
+ // position of the most recently played sample
+ this._lastPos = 0;
+ this._counterNode = null;
+ this._scopeNode = null;
+ // array of sources so that they can all be stopped!
+ this.bufferSourceNodes = [];
+ // current source
+ this.bufferSourceNode = null;
+ this.buffer = null;
+ this.playbackRate = 1;
+ this.input = p5sound.audiocontext.createGain();
+ this.output = p5sound.audiocontext.createGain();
+ this.reversed = false;
+ // start and end of playback / loop
+ this.startTime = 0;
+ this.endTime = null;
+ this.pauseTime = 0;
+ // "restart" would stop playback before retriggering
+ this.mode = 'sustain';
+ // time that playback was started, in millis
+ this.startMillis = null;
+ // stereo panning
+ this.panPosition = 0;
+ this.panner = new p5.Panner(this.output, p5sound.input, 2);
+ // it is possible to instantiate a soundfile with no path
+ if (this.url || this.file) {
+ this.load(onload, onerror);
+ }
+ // add this p5.SoundFile to the soundArray
+ p5sound.soundArray.push(this);
+ if (typeof whileLoading === 'function') {
+ this._whileLoading = whileLoading;
+ } else {
+ this._whileLoading = function () {
+ };
+ }
+ };
+ // register preload handling of loadSound
+ p5.prototype.registerPreloadMethod('loadSound', p5.prototype);
+ /**
+ * loadSound() returns a new p5.SoundFile from a specified
+ * path. If called during preload(), the p5.SoundFile will be ready
+ * to play in time for setup() and draw(). If called outside of
+ * preload, the p5.SoundFile will not be ready immediately, so
+ * loadSound accepts a callback as the second parameter. Using a
+ *
+ * local server is recommended when loading external files.
+ *
+ * @method loadSound
+ * @param {String|Array} path Path to the sound file, or an array with
+ * paths to soundfiles in multiple formats
+ * i.e. ['sound.ogg', 'sound.mp3'].
+ * Alternately, accepts an object: either
+ * from the HTML5 File API, or a p5.File.
+ * @param {Function} [successCallback] Name of a function to call once file loads
+ * @param {Function} [errorCallback] Name of a function to call if there is
+ * an error loading the file.
+ * @param {Function} [whileLoading] Name of a function to call while file is loading.
+ * This function will receive the percentage loaded
+ * so far, from 0.0 to 1.0.
+ * @return {SoundFile} Returns a p5.SoundFile
+ * @example
+ *
+ * function preload() {
+ * mySound = loadSound('assets/doorbell.mp3');
+ * }
+ *
+ * function setup() {
+ * mySound.setVolume(0.1);
+ * mySound.play();
+ * }
+ *
+ */
+ p5.prototype.loadSound = function (path, callback, onerror, whileLoading) {
+ // if loading locally without a server
+ if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') {
+ window.alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS');
+ }
+ var self = this;
+ var s = new p5.SoundFile(path, function () {
+ if (typeof callback === 'function') {
+ callback.apply(self, arguments);
+ }
+ self._decrementPreload();
+ }, onerror, whileLoading);
+ return s;
+ };
+ /**
+ * This is a helper function that the p5.SoundFile calls to load
+ * itself. Accepts a callback (the name of another function)
+ * as an optional parameter.
+ *
+ * @private
+ * @param {Function} [successCallback] Name of a function to call once file loads
+ * @param {Function} [errorCallback] Name of a function to call if there is an error
+ */
+ p5.SoundFile.prototype.load = function (callback, errorCallback) {
+ var self = this;
+ var errorTrace = new Error().stack;
+ if (this.url !== undefined && this.url !== '') {
+ var request = new XMLHttpRequest();
+ request.addEventListener('progress', function (evt) {
+ self._updateProgress(evt);
+ }, false);
+ request.open('GET', this.url, true);
+ request.responseType = 'arraybuffer';
+ request.onload = function () {
+ if (request.status === 200) {
+ // on sucess loading file:
+ ac.decodeAudioData(request.response, // success decoding buffer:
+ function (buff) {
+ self.buffer = buff;
+ self.panner.inputChannels(buff.numberOfChannels);
+ if (callback) {
+ callback(self);
+ }
+ }, // error decoding buffer. "e" is undefined in Chrome 11/22/2015
+ function () {
+ var err = new CustomError('decodeAudioData', errorTrace, self.url);
+ var msg = 'AudioContext error at decodeAudioData for ' + self.url;
+ if (errorCallback) {
+ err.msg = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ });
+ } else {
+ var err = new CustomError('loadSound', errorTrace, self.url);
+ var msg = 'Unable to load ' + self.url + '. The request status was: ' + request.status + ' (' + request.statusText + ')';
+ if (errorCallback) {
+ err.message = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ }
+ };
+ // if there is another error, aside from 404...
+ request.onerror = function () {
+ var err = new CustomError('loadSound', errorTrace, self.url);
+ var msg = 'There was no response from the server at ' + self.url + '. Check the url and internet connectivity.';
+ if (errorCallback) {
+ err.message = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ };
+ request.send();
+ } else if (this.file !== undefined) {
+ var reader = new FileReader();
+ reader.onload = function () {
+ ac.decodeAudioData(reader.result, function (buff) {
+ self.buffer = buff;
+ self.panner.inputChannels(buff.numberOfChannels);
+ if (callback) {
+ callback(self);
+ }
+ });
+ };
+ reader.onerror = function (e) {
+ if (onerror) {
+ onerror(e);
+ }
+ };
+ reader.readAsArrayBuffer(this.file);
+ }
+ };
+ // TO DO: use this method to create a loading bar that shows progress during file upload/decode.
+ p5.SoundFile.prototype._updateProgress = function (evt) {
+ if (evt.lengthComputable) {
+ var percentComplete = evt.loaded / evt.total * 0.99;
+ this._whileLoading(percentComplete, evt);
+ } else {
+ // Unable to compute progress information since the total size is unknown
+ this._whileLoading('size unknown');
+ }
+ };
+ /**
+ * Returns true if the sound file finished loading successfully.
+ *
+ * @method isLoaded
+ * @return {Boolean}
+ */
+ p5.SoundFile.prototype.isLoaded = function () {
+ if (this.buffer) {
+ return true;
+ } else {
+ return false;
+ }
+ };
+ /**
+ * Play the p5.SoundFile
+ *
+ * @method play
+ * @param {Number} [startTime] (optional) schedule playback to start (in seconds from now).
+ * @param {Number} [rate] (optional) playback rate
+ * @param {Number} [amp] (optional) amplitude (volume)
+ * of playback
+ * @param {Number} [cueStart] (optional) cue start time in seconds
+ * @param {Number} [duration] (optional) duration of playback in seconds
+ */
+ p5.SoundFile.prototype.play = function (startTime, rate, amp, _cueStart, duration) {
+ var self = this;
+ var now = p5sound.audiocontext.currentTime;
+ var cueStart, cueEnd;
+ var time = startTime || 0;
+ if (time < 0) {
+ time = 0;
+ }
+ time = time + now;
+ this.rate(rate);
+ this.setVolume(amp);
+ // TO DO: if already playing, create array of buffers for easy stop()
+ if (this.buffer) {
+ // reset the pause time (if it was paused)
+ this._pauseTime = 0;
+ // handle restart playmode
+ if (this.mode === 'restart' && this.buffer && this.bufferSourceNode) {
+ this.bufferSourceNode.stop(time);
+ this._counterNode.stop(time);
+ }
+ // make a new source and counter. They are automatically assigned playbackRate and buffer
+ this.bufferSourceNode = this._initSourceNode();
+ // garbage collect counterNode and create a new one
+ if (this._counterNode)
+ this._counterNode = undefined;
+ this._counterNode = this._initCounterNode();
+ if (_cueStart) {
+ if (_cueStart >= 0 && _cueStart < this.buffer.duration) {
+ // this.startTime = cueStart;
+ cueStart = _cueStart;
+ } else {
+ throw 'start time out of range';
+ }
+ } else {
+ cueStart = 0;
+ }
+ if (duration) {
+ // if duration is greater than buffer.duration, just play entire file anyway rather than throw an error
+ duration = duration <= this.buffer.duration - cueStart ? duration : this.buffer.duration;
+ } else {
+ duration = this.buffer.duration - cueStart;
+ }
+ this.bufferSourceNode.connect(this.output);
+ // if it was paused, play at the pause position
+ if (this._paused) {
+ this.bufferSourceNode.start(time, this.pauseTime, duration);
+ this._counterNode.start(time, this.pauseTime, duration);
+ } else {
+ this.bufferSourceNode.start(time, cueStart, duration);
+ this._counterNode.start(time, cueStart, duration);
+ }
+ this._playing = true;
+ this._paused = false;
+ // add source to sources array, which is used in stopAll()
+ this.bufferSourceNodes.push(this.bufferSourceNode);
+ this.bufferSourceNode._arrayIndex = this.bufferSourceNodes.length - 1;
+ // delete this.bufferSourceNode from the sources array when it is done playing:
+ var clearOnEnd = function () {
+ this._playing = false;
+ this.removeEventListener('ended', clearOnEnd, false);
+ // call the onended callback
+ self._onended(self);
+ self.bufferSourceNodes.forEach(function (n, i) {
+ if (n._playing === false) {
+ self.bufferSourceNodes.splice(i);
+ }
+ });
+ if (self.bufferSourceNodes.length === 0) {
+ self._playing = false;
+ }
+ };
+ this.bufferSourceNode.onended = clearOnEnd;
+ } else {
+ throw 'not ready to play file, buffer has yet to load. Try preload()';
+ }
+ // if looping, will restart at original time
+ this.bufferSourceNode.loop = this._looping;
+ this._counterNode.loop = this._looping;
+ if (this._looping === true) {
+ cueEnd = cueStart + duration;
+ this.bufferSourceNode.loopStart = cueStart;
+ this.bufferSourceNode.loopEnd = cueEnd;
+ this._counterNode.loopStart = cueStart;
+ this._counterNode.loopEnd = cueEnd;
+ }
+ };
+ /**
+ * p5.SoundFile has two play modes: restart
and
+ * sustain
. Play Mode determines what happens to a
+ * p5.SoundFile if it is triggered while in the middle of playback.
+ * In sustain mode, playback will continue simultaneous to the
+ * new playback. In restart mode, play() will stop playback
+ * and start over. Sustain is the default mode.
+ *
+ * @method playMode
+ * @param {String} str 'restart' or 'sustain'
+ * @example
+ *
+ * function setup(){
+ * mySound = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ * function mouseClicked() {
+ * mySound.playMode('sustain');
+ * mySound.play();
+ * }
+ * function keyPressed() {
+ * mySound.playMode('restart');
+ * mySound.play();
+ * }
+ *
+ *
+ */
+ p5.SoundFile.prototype.playMode = function (str) {
+ var s = str.toLowerCase();
+ // if restart, stop all other sounds from playing
+ if (s === 'restart' && this.buffer && this.bufferSourceNode) {
+ for (var i = 0; i < this.bufferSourceNodes.length - 1; i++) {
+ var now = p5sound.audiocontext.currentTime;
+ this.bufferSourceNodes[i].stop(now);
+ }
+ }
+ // set play mode to effect future playback
+ if (s === 'restart' || s === 'sustain') {
+ this.mode = s;
+ } else {
+ throw 'Invalid play mode. Must be either "restart" or "sustain"';
+ }
+ };
+ /**
+ * Pauses a file that is currently playing. If the file is not
+ * playing, then nothing will happen.
+ *
+ * After pausing, .play() will resume from the paused
+ * position.
+ * If p5.SoundFile had been set to loop before it was paused,
+ * it will continue to loop after it is unpaused with .play().
+ *
+ * @method pause
+ * @param {Number} [startTime] (optional) schedule event to occur
+ * seconds from now
+ * @example
+ *
+ * var soundFile;
+ *
+ * function preload() {
+ * soundFormats('ogg', 'mp3');
+ * soundFile = loadSound('assets/Damscray_-_Dancing_Tiger_02.mp3');
+ * }
+ * function setup() {
+ * background(0, 255, 0);
+ * soundFile.setVolume(0.1);
+ * soundFile.loop();
+ * }
+ * function keyTyped() {
+ * if (key == 'p') {
+ * soundFile.pause();
+ * background(255, 0, 0);
+ * }
+ * }
+ *
+ * function keyReleased() {
+ * if (key == 'p') {
+ * soundFile.play();
+ * background(0, 255, 0);
+ * }
+ * }
+ *
+ *
+ */
+ p5.SoundFile.prototype.pause = function (startTime) {
+ var now = p5sound.audiocontext.currentTime;
+ var time = startTime || 0;
+ var pTime = time + now;
+ if (this.isPlaying() && this.buffer && this.bufferSourceNode) {
+ this.pauseTime = this.currentTime();
+ this.bufferSourceNode.stop(pTime);
+ this._counterNode.stop(pTime);
+ this._paused = true;
+ this._playing = false;
+ this._pauseTime = this.currentTime();
+ } else {
+ this._pauseTime = 0;
+ }
+ };
+ /**
+ * Loop the p5.SoundFile. Accepts optional parameters to set the
+ * playback rate, playback volume, loopStart, loopEnd.
+ *
+ * @method loop
+ * @param {Number} [startTime] (optional) schedule event to occur
+ * seconds from now
+ * @param {Number} [rate] (optional) playback rate
+ * @param {Number} [amp] (optional) playback volume
+ * @param {Number} [cueLoopStart](optional) startTime in seconds
+ * @param {Number} [duration] (optional) loop duration in seconds
+ */
+ p5.SoundFile.prototype.loop = function (startTime, rate, amp, loopStart, duration) {
+ this._looping = true;
+ this.play(startTime, rate, amp, loopStart, duration);
+ };
+ /**
+ * Set a p5.SoundFile's looping flag to true or false. If the sound
+ * is currently playing, this change will take effect when it
+ * reaches the end of the current playback.
+ *
+ * @param {Boolean} Boolean set looping to true or false
+ */
+ p5.SoundFile.prototype.setLoop = function (bool) {
+ if (bool === true) {
+ this._looping = true;
+ } else if (bool === false) {
+ this._looping = false;
+ } else {
+ throw 'Error: setLoop accepts either true or false';
+ }
+ if (this.bufferSourceNode) {
+ this.bufferSourceNode.loop = this._looping;
+ this._counterNode.loop = this._looping;
+ }
+ };
+ /**
+ * Returns 'true' if a p5.SoundFile is currently looping and playing, 'false' if not.
+ *
+ * @return {Boolean}
+ */
+ p5.SoundFile.prototype.isLooping = function () {
+ if (!this.bufferSourceNode) {
+ return false;
+ }
+ if (this._looping === true && this.isPlaying() === true) {
+ return true;
+ }
+ return false;
+ };
+ /**
+ * Returns true if a p5.SoundFile is playing, false if not (i.e.
+ * paused or stopped).
+ *
+ * @method isPlaying
+ * @return {Boolean}
+ */
+ p5.SoundFile.prototype.isPlaying = function () {
+ return this._playing;
+ };
+ /**
+ * Returns true if a p5.SoundFile is paused, false if not (i.e.
+ * playing or stopped).
+ *
+ * @method isPaused
+ * @return {Boolean}
+ */
+ p5.SoundFile.prototype.isPaused = function () {
+ return this._paused;
+ };
+ /**
+ * Stop soundfile playback.
+ *
+ * @method stop
+ * @param {Number} [startTime] (optional) schedule event to occur
+ * in seconds from now
+ */
+ p5.SoundFile.prototype.stop = function (timeFromNow) {
+ var time = timeFromNow || 0;
+ if (this.mode === 'sustain') {
+ this.stopAll(time);
+ this._playing = false;
+ this.pauseTime = 0;
+ this._paused = false;
+ } else if (this.buffer && this.bufferSourceNode) {
+ var now = p5sound.audiocontext.currentTime;
+ var t = time || 0;
+ this.pauseTime = 0;
+ this.bufferSourceNode.stop(now + t);
+ this._counterNode.stop(now + t);
+ this._playing = false;
+ this._paused = false;
+ }
+ };
+ /**
+ * Stop playback on all of this soundfile's sources.
+ * @private
+ */
+ p5.SoundFile.prototype.stopAll = function (_time) {
+ var now = p5sound.audiocontext.currentTime;
+ var time = _time || 0;
+ if (this.buffer && this.bufferSourceNode) {
+ for (var i = 0; i < this.bufferSourceNodes.length; i++) {
+ if (typeof this.bufferSourceNodes[i] !== undefined) {
+ try {
+ this.bufferSourceNodes[i].onended = function () {
+ };
+ this.bufferSourceNodes[i].stop(now + time);
+ } catch (e) {
+ }
+ }
+ }
+ this._counterNode.stop(now + time);
+ this._onended(this);
+ }
+ };
+ /**
+ * Multiply the output volume (amplitude) of a sound file
+ * between 0.0 (silence) and 1.0 (full volume).
+ * 1.0 is the maximum amplitude of a digital sound, so multiplying
+ * by greater than 1.0 may cause digital distortion. To
+ * fade, provide a rampTime
parameter. For more
+ * complex fades, see the Env class.
+ *
+ * Alternately, you can pass in a signal source such as an
+ * oscillator to modulate the amplitude with an audio signal.
+ *
+ * @method setVolume
+ * @param {Number|Object} volume Volume (amplitude) between 0.0
+ * and 1.0 or modulating signal/oscillator
+ * @param {Number} [rampTime] Fade for t seconds
+ * @param {Number} [timeFromNow] Schedule this event to happen at
+ * t seconds in the future
+ */
+ p5.SoundFile.prototype.setVolume = function (vol, _rampTime, _tFromNow) {
+ if (typeof vol === 'number') {
+ var rampTime = _rampTime || 0;
+ var tFromNow = _tFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ var currentVol = this.output.gain.value;
+ this.output.gain.cancelScheduledValues(now + tFromNow);
+ this.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow);
+ this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime);
+ } else if (vol) {
+ vol.connect(this.output.gain);
+ } else {
+ // return the Gain Node
+ return this.output.gain;
+ }
+ };
+ // same as setVolume, to match Processing Sound
+ p5.SoundFile.prototype.amp = p5.SoundFile.prototype.setVolume;
+ // these are the same thing
+ p5.SoundFile.prototype.fade = p5.SoundFile.prototype.setVolume;
+ p5.SoundFile.prototype.getVolume = function () {
+ return this.output.gain.value;
+ };
+ /**
+ * Set the stereo panning of a p5.sound object to
+ * a floating point number between -1.0 (left) and 1.0 (right).
+ * Default is 0.0 (center).
+ *
+ * @method pan
+ * @param {Number} [panValue] Set the stereo panner
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ * @example
+ *
+ *
+ * var ball = {};
+ * var soundFile;
+ *
+ * function setup() {
+ * soundFormats('ogg', 'mp3');
+ * soundFile = loadSound('assets/beatbox.mp3');
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * ball.x = constrain(mouseX, 0, width);
+ * ellipse(ball.x, height/2, 20, 20)
+ * }
+ *
+ * function mousePressed(){
+ * // map the ball's x location to a panning degree
+ * // between -1.0 (left) and 1.0 (right)
+ * var panning = map(ball.x, 0., width,-1.0, 1.0);
+ * soundFile.pan(panning);
+ * soundFile.play();
+ * }
+ *
+ */
+ p5.SoundFile.prototype.pan = function (pval, tFromNow) {
+ this.panPosition = pval;
+ this.panner.pan(pval, tFromNow);
+ };
+ /**
+ * Returns the current stereo pan position (-1.0 to 1.0)
+ *
+ * @return {Number} Returns the stereo pan setting of the Oscillator
+ * as a number between -1.0 (left) and 1.0 (right).
+ * 0.0 is center and default.
+ */
+ p5.SoundFile.prototype.getPan = function () {
+ return this.panPosition;
+ };
+ /**
+ * Set the playback rate of a sound file. Will change the speed and the pitch.
+ * Values less than zero will reverse the audio buffer.
+ *
+ * @method rate
+ * @param {Number} [playbackRate] Set the playback rate. 1.0 is normal,
+ * .5 is half-speed, 2.0 is twice as fast.
+ * Values less than zero play backwards.
+ * @example
+ *
+ * var song;
+ *
+ * function preload() {
+ * song = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ *
+ * function setup() {
+ * song.loop();
+ * }
+ *
+ * function draw() {
+ * background(200);
+ *
+ * // Set the rate to a range between 0.1 and 4
+ * // Changing the rate also alters the pitch
+ * var speed = map(mouseY, 0.1, height, 0, 2);
+ * speed = constrain(speed, 0.01, 4);
+ * song.rate(speed);
+ *
+ * // Draw a circle to show what is going on
+ * stroke(0);
+ * fill(51, 100);
+ * ellipse(mouseX, 100, 48, 48);
+ * }
+ *
+ *
+ *
+ *
+ */
+ p5.SoundFile.prototype.rate = function (playbackRate) {
+ if (typeof playbackRate === 'undefined') {
+ return this.playbackRate;
+ }
+ if (playbackRate === 0) {
+ playbackRate = 1e-13;
+ } else if (playbackRate < 0 && !this.reversed) {
+ var cPos = this.currentTime();
+ var newPos = (cPos - this.duration()) / playbackRate;
+ this.pauseTime = newPos;
+ this.reverseBuffer();
+ playbackRate = Math.abs(playbackRate);
+ } else if (playbackRate > 0 && this.reversed) {
+ this.reverseBuffer();
+ }
+ if (this.bufferSourceNode) {
+ var now = p5sound.audiocontext.currentTime;
+ this.bufferSourceNode.playbackRate.cancelScheduledValues(now);
+ this.bufferSourceNode.playbackRate.linearRampToValueAtTime(Math.abs(playbackRate), now);
+ this._counterNode.playbackRate.cancelScheduledValues(now);
+ this._counterNode.playbackRate.linearRampToValueAtTime(Math.abs(playbackRate), now);
+ }
+ this.playbackRate = playbackRate;
+ return this.playbackRate;
+ };
+ // TO DO: document this
+ p5.SoundFile.prototype.setPitch = function (num) {
+ var newPlaybackRate = midiToFreq(num) / midiToFreq(60);
+ this.rate(newPlaybackRate);
+ };
+ p5.SoundFile.prototype.getPlaybackRate = function () {
+ return this.playbackRate;
+ };
+ /**
+ * Returns the duration of a sound file in seconds.
+ *
+ * @method duration
+ * @return {Number} The duration of the soundFile in seconds.
+ */
+ p5.SoundFile.prototype.duration = function () {
+ // Return Duration
+ if (this.buffer) {
+ return this.buffer.duration;
+ } else {
+ return 0;
+ }
+ };
+ /**
+ * Return the current position of the p5.SoundFile playhead, in seconds.
+ * Note that if you change the playbackRate while the p5.SoundFile is
+ * playing, the results may not be accurate.
+ *
+ * @method currentTime
+ * @return {Number} currentTime of the soundFile in seconds.
+ */
+ p5.SoundFile.prototype.currentTime = function () {
+ // TO DO --> make reverse() flip these values appropriately
+ if (this._pauseTime > 0) {
+ return this._pauseTime;
+ } else {
+ return this._lastPos / ac.sampleRate;
+ }
+ };
+ /**
+ * Move the playhead of the song to a position, in seconds. Start timing
+ * and playback duration. If none are given, will reset the file to play
+ * entire duration from start to finish.
+ *
+ * @method jump
+ * @param {Number} cueTime cueTime of the soundFile in seconds.
+ * @param {Number} duration duration in seconds.
+ */
+ p5.SoundFile.prototype.jump = function (cueTime, duration) {
+ if (cueTime < 0 || cueTime > this.buffer.duration) {
+ throw 'jump time out of range';
+ }
+ if (duration > this.buffer.duration - cueTime) {
+ throw 'end time out of range';
+ }
+ var cTime = cueTime || 0;
+ var dur = duration || this.buffer.duration - cueTime;
+ if (this.isPlaying()) {
+ this.stop();
+ }
+ this.play(0, this.playbackRate, this.output.gain.value, cTime, dur);
+ };
+ /**
+ * Return the number of channels in a sound file.
+ * For example, Mono = 1, Stereo = 2.
+ *
+ * @method channels
+ * @return {Number} [channels]
+ */
+ p5.SoundFile.prototype.channels = function () {
+ return this.buffer.numberOfChannels;
+ };
+ /**
+ * Return the sample rate of the sound file.
+ *
+ * @method sampleRate
+ * @return {Number} [sampleRate]
+ */
+ p5.SoundFile.prototype.sampleRate = function () {
+ return this.buffer.sampleRate;
+ };
+ /**
+ * Return the number of samples in a sound file.
+ * Equal to sampleRate * duration.
+ *
+ * @method frames
+ * @return {Number} [sampleCount]
+ */
+ p5.SoundFile.prototype.frames = function () {
+ return this.buffer.length;
+ };
+ /**
+ * Returns an array of amplitude peaks in a p5.SoundFile that can be
+ * used to draw a static waveform. Scans through the p5.SoundFile's
+ * audio buffer to find the greatest amplitudes. Accepts one
+ * parameter, 'length', which determines size of the array.
+ * Larger arrays result in more precise waveform visualizations.
+ *
+ * Inspired by Wavesurfer.js.
+ *
+ * @method getPeaks
+ * @params {Number} [length] length is the size of the returned array.
+ * Larger length results in more precision.
+ * Defaults to 5*width of the browser window.
+ * @returns {Float32Array} Array of peaks.
+ */
+ p5.SoundFile.prototype.getPeaks = function (length) {
+ if (this.buffer) {
+ // set length to window's width if no length is provided
+ if (!length) {
+ length = window.width * 5;
+ }
+ if (this.buffer) {
+ var buffer = this.buffer;
+ var sampleSize = buffer.length / length;
+ var sampleStep = ~~(sampleSize / 10) || 1;
+ var channels = buffer.numberOfChannels;
+ var peaks = new Float32Array(Math.round(length));
+ for (var c = 0; c < channels; c++) {
+ var chan = buffer.getChannelData(c);
+ for (var i = 0; i < length; i++) {
+ var start = ~~(i * sampleSize);
+ var end = ~~(start + sampleSize);
+ var max = 0;
+ for (var j = start; j < end; j += sampleStep) {
+ var value = chan[j];
+ if (value > max) {
+ max = value;
+ } else if (-value > max) {
+ max = value;
+ }
+ }
+ if (c === 0 || Math.abs(max) > peaks[i]) {
+ peaks[i] = max;
+ }
+ }
+ }
+ return peaks;
+ }
+ } else {
+ throw 'Cannot load peaks yet, buffer is not loaded';
+ }
+ };
+ /**
+ * Reverses the p5.SoundFile's buffer source.
+ * Playback must be handled separately (see example).
+ *
+ * @method reverseBuffer
+ * @example
+ *
+ * var drum;
+ *
+ * function preload() {
+ * drum = loadSound('assets/drum.mp3');
+ * }
+ *
+ * function setup() {
+ * drum.reverseBuffer();
+ * drum.play();
+ * }
+ *
+ *
+ *
+ */
+ p5.SoundFile.prototype.reverseBuffer = function () {
+ var curVol = this.getVolume();
+ this.setVolume(0, 0.01, 0);
+ if (this.buffer) {
+ for (var i = 0; i < this.buffer.numberOfChannels; i++) {
+ Array.prototype.reverse.call(this.buffer.getChannelData(i));
+ }
+ // set reversed flag
+ this.reversed = !this.reversed;
+ } else {
+ throw 'SoundFile is not done loading';
+ }
+ this.setVolume(curVol, 0.01, 0.0101);
+ };
+ /**
+ * Schedule an event to be called when the soundfile
+ * reaches the end of a buffer. If the soundfile is
+ * playing through once, this will be called when it
+ * ends. If it is looping, it will be called when
+ * stop is called.
+ *
+ * @method onended
+ * @param {Function} callback function to call when the
+ * soundfile has ended.
+ */
+ p5.SoundFile.prototype.onended = function (callback) {
+ this._onended = callback;
+ return this;
+ };
+ p5.SoundFile.prototype.add = function () {
+ };
+ p5.SoundFile.prototype.dispose = function () {
+ var now = p5sound.audiocontext.currentTime;
+ // remove reference to soundfile
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.stop(now);
+ if (this.buffer && this.bufferSourceNode) {
+ for (var i = 0; i < this.bufferSourceNodes.length - 1; i++) {
+ if (this.bufferSourceNodes[i] !== null) {
+ this.bufferSourceNodes[i].disconnect();
+ try {
+ this.bufferSourceNodes[i].stop(now);
+ } catch (e) {
+ console.warning('no buffer source node to dispose');
+ }
+ this.bufferSourceNodes[i] = null;
+ }
+ }
+ if (this.isPlaying()) {
+ try {
+ this._counterNode.stop(now);
+ } catch (e) {
+ console.log(e);
+ }
+ this._counterNode = null;
+ }
+ }
+ if (this.output) {
+ this.output.disconnect();
+ this.output = null;
+ }
+ if (this.panner) {
+ this.panner.disconnect();
+ this.panner = null;
+ }
+ };
+ /**
+ * Connects the output of a p5sound object to input of another
+ * p5.sound object. For example, you may connect a p5.SoundFile to an
+ * FFT or an Effect. If no parameter is given, it will connect to
+ * the master output. Most p5sound objects connect to the master
+ * output when they are created.
+ *
+ * @method connect
+ * @param {Object} [object] Audio object that accepts an input
+ */
+ p5.SoundFile.prototype.connect = function (unit) {
+ if (!unit) {
+ this.panner.connect(p5sound.input);
+ } else {
+ if (unit.hasOwnProperty('input')) {
+ this.panner.connect(unit.input);
+ } else {
+ this.panner.connect(unit);
+ }
+ }
+ };
+ /**
+ * Disconnects the output of this p5sound object.
+ *
+ * @method disconnect
+ */
+ p5.SoundFile.prototype.disconnect = function () {
+ this.panner.disconnect();
+ };
+ /**
+ */
+ p5.SoundFile.prototype.getLevel = function () {
+ console.warn('p5.SoundFile.getLevel has been removed from the library. Use p5.Amplitude instead');
+ };
+ /**
+ * Reset the source for this SoundFile to a
+ * new path (URL).
+ *
+ * @method setPath
+ * @param {String} path path to audio file
+ * @param {Function} callback Callback
+ */
+ p5.SoundFile.prototype.setPath = function (p, callback) {
+ var path = p5.prototype._checkFileFormats(p);
+ this.url = path;
+ this.load(callback);
+ };
+ /**
+ * Replace the current Audio Buffer with a new Buffer.
+ *
+ * @param {Array} buf Array of Float32 Array(s). 2 Float32 Arrays
+ * will create a stereo source. 1 will create
+ * a mono source.
+ */
+ p5.SoundFile.prototype.setBuffer = function (buf) {
+ var numChannels = buf.length;
+ var size = buf[0].length;
+ var newBuffer = ac.createBuffer(numChannels, size, ac.sampleRate);
+ if (!(buf[0] instanceof Float32Array)) {
+ buf[0] = new Float32Array(buf[0]);
+ }
+ for (var channelNum = 0; channelNum < numChannels; channelNum++) {
+ var channel = newBuffer.getChannelData(channelNum);
+ channel.set(buf[channelNum]);
+ }
+ this.buffer = newBuffer;
+ // set numbers of channels on input to the panner
+ this.panner.inputChannels(numChannels);
+ };
+ //////////////////////////////////////////////////
+ // script processor node with an empty buffer to help
+ // keep a sample-accurate position in playback buffer.
+ // Inspired by Chinmay Pendharkar's technique for Sonoport --> http://bit.ly/1HwdCsV
+ // Copyright [2015] [Sonoport (Asia) Pte. Ltd.],
+ // Licensed under the Apache License http://apache.org/licenses/LICENSE-2.0
+ ////////////////////////////////////////////////////////////////////////////////////
+ var _createCounterBuffer = function (buffer) {
+ var array = new Float32Array(buffer.length);
+ var audioBuf = ac.createBuffer(1, buffer.length, 44100);
+ for (var index = 0; index < buffer.length; index++) {
+ array[index] = index;
+ }
+ audioBuf.getChannelData(0).set(array);
+ return audioBuf;
+ };
+ // initialize counterNode, set its initial buffer and playbackRate
+ p5.SoundFile.prototype._initCounterNode = function () {
+ var self = this;
+ var now = ac.currentTime;
+ var cNode = ac.createBufferSource();
+ // dispose of scope node if it already exists
+ if (self._scopeNode) {
+ self._scopeNode.disconnect();
+ self._scopeNode.onaudioprocess = undefined;
+ self._scopeNode = null;
+ }
+ self._scopeNode = ac.createScriptProcessor(256, 1, 1);
+ // create counter buffer of the same length as self.buffer
+ cNode.buffer = _createCounterBuffer(self.buffer);
+ cNode.playbackRate.setValueAtTime(self.playbackRate, now);
+ cNode.connect(self._scopeNode);
+ self._scopeNode.connect(p5.soundOut._silentNode);
+ self._scopeNode.onaudioprocess = function (processEvent) {
+ var inputBuffer = processEvent.inputBuffer.getChannelData(0);
+ // update the lastPos
+ self._lastPos = inputBuffer[inputBuffer.length - 1] || 0;
+ // do any callbacks that have been scheduled
+ self._onTimeUpdate(self._lastPos);
+ };
+ return cNode;
+ };
+ // initialize sourceNode, set its initial buffer and playbackRate
+ p5.SoundFile.prototype._initSourceNode = function () {
+ var bufferSourceNode = ac.createBufferSource();
+ bufferSourceNode.buffer = this.buffer;
+ bufferSourceNode.playbackRate.value = this.playbackRate;
+ return bufferSourceNode;
+ };
+ /**
+ * processPeaks returns an array of timestamps where it thinks there is a beat.
+ *
+ * This is an asynchronous function that processes the soundfile in an offline audio context,
+ * and sends the results to your callback function.
+ *
+ * The process involves running the soundfile through a lowpass filter, and finding all of the
+ * peaks above the initial threshold. If the total number of peaks are below the minimum number of peaks,
+ * it decreases the threshold and re-runs the analysis until either minPeaks or minThreshold are reached.
+ *
+ * @method processPeaks
+ * @param {Function} callback a function to call once this data is returned
+ * @param {Number} [initThreshold] initial threshold defaults to 0.9
+ * @param {Number} [minThreshold] minimum threshold defaults to 0.22
+ * @param {Number} [minPeaks] minimum number of peaks defaults to 200
+ * @return {Array} Array of timestamped peaks
+ */
+ p5.SoundFile.prototype.processPeaks = function (callback, _initThreshold, _minThreshold, _minPeaks) {
+ var bufLen = this.buffer.length;
+ var sampleRate = this.buffer.sampleRate;
+ var buffer = this.buffer;
+ var allPeaks = [];
+ var initialThreshold = _initThreshold || 0.9, threshold = initialThreshold, minThreshold = _minThreshold || 0.22, minPeaks = _minPeaks || 200;
+ // Create offline context
+ var offlineContext = new window.OfflineAudioContext(1, bufLen, sampleRate);
+ // create buffer source
+ var source = offlineContext.createBufferSource();
+ source.buffer = buffer;
+ // Create filter. TO DO: allow custom setting of filter
+ var filter = offlineContext.createBiquadFilter();
+ filter.type = 'lowpass';
+ source.connect(filter);
+ filter.connect(offlineContext.destination);
+ // start playing at time:0
+ source.start(0);
+ offlineContext.startRendering();
+ // Render the song
+ // act on the result
+ offlineContext.oncomplete = function (e) {
+ var filteredBuffer = e.renderedBuffer;
+ var bufferData = filteredBuffer.getChannelData(0);
+ // step 1:
+ // create Peak instances, add them to array, with strength and sampleIndex
+ do {
+ allPeaks = getPeaksAtThreshold(bufferData, threshold);
+ threshold -= 0.005;
+ } while (Object.keys(allPeaks).length < minPeaks && threshold >= minThreshold);
+ // step 2:
+ // find intervals for each peak in the sampleIndex, add tempos array
+ var intervalCounts = countIntervalsBetweenNearbyPeaks(allPeaks);
+ // step 3: find top tempos
+ var groups = groupNeighborsByTempo(intervalCounts, filteredBuffer.sampleRate);
+ // sort top intervals
+ var topTempos = groups.sort(function (intA, intB) {
+ return intB.count - intA.count;
+ }).splice(0, 5);
+ // set this SoundFile's tempo to the top tempo ??
+ this.tempo = topTempos[0].tempo;
+ // step 4:
+ // new array of peaks at top tempo within a bpmVariance
+ var bpmVariance = 5;
+ var tempoPeaks = getPeaksAtTopTempo(allPeaks, topTempos[0].tempo, filteredBuffer.sampleRate, bpmVariance);
+ callback(tempoPeaks);
+ };
+ };
+ // process peaks
+ var Peak = function (amp, i) {
+ this.sampleIndex = i;
+ this.amplitude = amp;
+ this.tempos = [];
+ this.intervals = [];
+ };
+ // 1. for processPeaks() Function to identify peaks above a threshold
+ // returns an array of peak indexes as frames (samples) of the original soundfile
+ function getPeaksAtThreshold(data, threshold) {
+ var peaksObj = {};
+ var length = data.length;
+ for (var i = 0; i < length; i++) {
+ if (data[i] > threshold) {
+ var amp = data[i];
+ var peak = new Peak(amp, i);
+ peaksObj[i] = peak;
+ // Skip forward ~ 1/8s to get past this peak.
+ i += 6000;
+ }
+ i++;
+ }
+ return peaksObj;
+ }
+ // 2. for processPeaks()
+ function countIntervalsBetweenNearbyPeaks(peaksObj) {
+ var intervalCounts = [];
+ var peaksArray = Object.keys(peaksObj).sort();
+ for (var index = 0; index < peaksArray.length; index++) {
+ // find intervals in comparison to nearby peaks
+ for (var i = 0; i < 10; i++) {
+ var startPeak = peaksObj[peaksArray[index]];
+ var endPeak = peaksObj[peaksArray[index + i]];
+ if (startPeak && endPeak) {
+ var startPos = startPeak.sampleIndex;
+ var endPos = endPeak.sampleIndex;
+ var interval = endPos - startPos;
+ // add a sample interval to the startPeak in the allPeaks array
+ if (interval > 0) {
+ startPeak.intervals.push(interval);
+ }
+ // tally the intervals and return interval counts
+ var foundInterval = intervalCounts.some(function (intervalCount) {
+ if (intervalCount.interval === interval) {
+ intervalCount.count++;
+ return intervalCount;
+ }
+ });
+ // store with JSON like formatting
+ if (!foundInterval) {
+ intervalCounts.push({
+ interval: interval,
+ count: 1
+ });
+ }
+ }
+ }
+ }
+ return intervalCounts;
+ }
+ // 3. for processPeaks --> find tempo
+ function groupNeighborsByTempo(intervalCounts, sampleRate) {
+ var tempoCounts = [];
+ intervalCounts.forEach(function (intervalCount) {
+ try {
+ // Convert an interval to tempo
+ var theoreticalTempo = Math.abs(60 / (intervalCount.interval / sampleRate));
+ theoreticalTempo = mapTempo(theoreticalTempo);
+ var foundTempo = tempoCounts.some(function (tempoCount) {
+ if (tempoCount.tempo === theoreticalTempo)
+ return tempoCount.count += intervalCount.count;
+ });
+ if (!foundTempo) {
+ if (isNaN(theoreticalTempo)) {
+ return;
+ }
+ tempoCounts.push({
+ tempo: Math.round(theoreticalTempo),
+ count: intervalCount.count
+ });
+ }
+ } catch (e) {
+ throw e;
+ }
+ });
+ return tempoCounts;
+ }
+ // 4. for processPeaks - get peaks at top tempo
+ function getPeaksAtTopTempo(peaksObj, tempo, sampleRate, bpmVariance) {
+ var peaksAtTopTempo = [];
+ var peaksArray = Object.keys(peaksObj).sort();
+ // TO DO: filter out peaks that have the tempo and return
+ for (var i = 0; i < peaksArray.length; i++) {
+ var key = peaksArray[i];
+ var peak = peaksObj[key];
+ for (var j = 0; j < peak.intervals.length; j++) {
+ var intervalBPM = Math.round(Math.abs(60 / (peak.intervals[j] / sampleRate)));
+ intervalBPM = mapTempo(intervalBPM);
+ if (Math.abs(intervalBPM - tempo) < bpmVariance) {
+ // convert sampleIndex to seconds
+ peaksAtTopTempo.push(peak.sampleIndex / 44100);
+ }
+ }
+ }
+ // filter out peaks that are very close to each other
+ peaksAtTopTempo = peaksAtTopTempo.filter(function (peakTime, index, arr) {
+ var dif = arr[index + 1] - peakTime;
+ if (dif > 0.01) {
+ return true;
+ }
+ });
+ return peaksAtTopTempo;
+ }
+ // helper function for processPeaks
+ function mapTempo(theoreticalTempo) {
+ // these scenarios create infinite while loop
+ if (!isFinite(theoreticalTempo) || theoreticalTempo === 0) {
+ return;
+ }
+ // Adjust the tempo to fit within the 90-180 BPM range
+ while (theoreticalTempo < 90)
+ theoreticalTempo *= 2;
+ while (theoreticalTempo > 180 && theoreticalTempo > 90)
+ theoreticalTempo /= 2;
+ return theoreticalTempo;
+ }
+ /*** SCHEDULE EVENTS ***/
+ // Cue inspired by JavaScript setTimeout, and the
+ // Tone.js Transport Timeline Event, MIT License Yotam Mann 2015 tonejs.org
+ var Cue = function (callback, time, id, val) {
+ this.callback = callback;
+ this.time = time;
+ this.id = id;
+ this.val = val;
+ };
+ /**
+ * Schedule events to trigger every time a MediaElement
+ * (audio/video) reaches a playback cue point.
+ *
+ * Accepts a callback function, a time (in seconds) at which to trigger
+ * the callback, and an optional parameter for the callback.
+ *
+ * Time will be passed as the first parameter to the callback function,
+ * and param will be the second parameter.
+ *
+ *
+ * @method addCue
+ * @param {Number} time Time in seconds, relative to this media
+ * element's playback. For example, to trigger
+ * an event every time playback reaches two
+ * seconds, pass in the number 2. This will be
+ * passed as the first parameter to
+ * the callback function.
+ * @param {Function} callback Name of a function that will be
+ * called at the given time. The callback will
+ * receive time and (optionally) param as its
+ * two parameters.
+ * @param {Object} [value] An object to be passed as the
+ * second parameter to the
+ * callback function.
+ * @return {Number} id ID of this cue,
+ * useful for removeCue(id)
+ * @example
+ *
+ * function setup() {
+ * background(0);
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * mySound = loadSound('assets/beat.mp3');
+ *
+ * // schedule calls to changeText
+ * mySound.addCue(0.50, changeText, "hello" );
+ * mySound.addCue(1.00, changeText, "p5" );
+ * mySound.addCue(1.50, changeText, "what" );
+ * mySound.addCue(2.00, changeText, "do" );
+ * mySound.addCue(2.50, changeText, "you" );
+ * mySound.addCue(3.00, changeText, "want" );
+ * mySound.addCue(4.00, changeText, "to" );
+ * mySound.addCue(5.00, changeText, "make" );
+ * mySound.addCue(6.00, changeText, "?" );
+ * }
+ *
+ * function changeText(val) {
+ * background(0);
+ * text(val, width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * if (mySound.isPlaying() ) {
+ * mySound.stop();
+ * } else {
+ * mySound.play();
+ * }
+ * }
+ * }
+ *
+ */
+ p5.SoundFile.prototype.addCue = function (time, callback, val) {
+ var id = this._cueIDCounter++;
+ var cue = new Cue(callback, time, id, val);
+ this._cues.push(cue);
+ // if (!this.elt.ontimeupdate) {
+ // this.elt.ontimeupdate = this._onTimeUpdate.bind(this);
+ // }
+ return id;
+ };
+ /**
+ * Remove a callback based on its ID. The ID is returned by the
+ * addCue method.
+ *
+ * @method removeCue
+ * @param {Number} id ID of the cue, as returned by addCue
+ */
+ p5.SoundFile.prototype.removeCue = function (id) {
+ var cueLength = this._cues.length;
+ for (var i = 0; i < cueLength; i++) {
+ var cue = this._cues[i];
+ if (cue.id === id) {
+ this.cues.splice(i, 1);
+ }
+ }
+ if (this._cues.length === 0) {
+ }
+ };
+ /**
+ * Remove all of the callbacks that had originally been scheduled
+ * via the addCue method.
+ *
+ * @method clearCues
+ */
+ p5.SoundFile.prototype.clearCues = function () {
+ this._cues = [];
+ };
+ // private method that checks for cues to be fired if events
+ // have been scheduled using addCue(callback, time).
+ p5.SoundFile.prototype._onTimeUpdate = function (position) {
+ var playbackTime = position / this.buffer.sampleRate;
+ var cueLength = this._cues.length;
+ for (var i = 0; i < cueLength; i++) {
+ var cue = this._cues[i];
+ var callbackTime = cue.time;
+ var val = cue.val;
+ if (this._prevTime < callbackTime && callbackTime <= playbackTime) {
+ // pass the scheduled callbackTime as parameter to the callback
+ cue.callback(val);
+ }
+ }
+ this._prevTime = playbackTime;
+ };
+}(sndcore, errorHandler, master, helpers);
+var amplitude;
+'use strict';
+amplitude = function () {
+ var p5sound = master;
+ /**
+ * Amplitude measures volume between 0.0 and 1.0.
+ * Listens to all p5sound by default, or use setInput()
+ * to listen to a specific sound source. Accepts an optional
+ * smoothing value, which defaults to 0.
+ *
+ * @class p5.Amplitude
+ * @constructor
+ * @param {Number} [smoothing] between 0.0 and .999 to smooth
+ * amplitude readings (defaults to 0)
+ * @example
+ *
+ * var sound, amplitude, cnv;
+ *
+ * function preload(){
+ * sound = loadSound('assets/beat.mp3');
+ * }
+ * function setup() {
+ * cnv = createCanvas(100,100);
+ * amplitude = new p5.Amplitude();
+ *
+ * // start / stop the sound when canvas is clicked
+ * cnv.mouseClicked(function() {
+ * if (sound.isPlaying() ){
+ * sound.stop();
+ * } else {
+ * sound.play();
+ * }
+ * });
+ * }
+ * function draw() {
+ * background(0);
+ * fill(255);
+ * var level = amplitude.getLevel();
+ * var size = map(level, 0, 1, 0, 200);
+ * ellipse(width/2, height/2, size, size);
+ * }
+ *
+ *
+ */
+ p5.Amplitude = function (smoothing) {
+ // Set to 2048 for now. In future iterations, this should be inherited or parsed from p5sound's default
+ this.bufferSize = 2048;
+ // set audio context
+ this.audiocontext = p5sound.audiocontext;
+ this.processor = this.audiocontext.createScriptProcessor(this.bufferSize, 2, 1);
+ // for connections
+ this.input = this.processor;
+ this.output = this.audiocontext.createGain();
+ // smoothing defaults to 0
+ this.smoothing = smoothing || 0;
+ // the variables to return
+ this.volume = 0;
+ this.average = 0;
+ this.stereoVol = [
+ 0,
+ 0
+ ];
+ this.stereoAvg = [
+ 0,
+ 0
+ ];
+ this.stereoVolNorm = [
+ 0,
+ 0
+ ];
+ this.volMax = 0.001;
+ this.normalize = false;
+ this.processor.onaudioprocess = this._audioProcess.bind(this);
+ this.processor.connect(this.output);
+ this.output.gain.value = 0;
+ // this may only be necessary because of a Chrome bug
+ this.output.connect(this.audiocontext.destination);
+ // connect to p5sound master output by default, unless set by input()
+ p5sound.meter.connect(this.processor);
+ // add this p5.SoundFile to the soundArray
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Connects to the p5sound instance (master output) by default.
+ * Optionally, you can pass in a specific source (i.e. a soundfile).
+ *
+ * @method setInput
+ * @param {soundObject|undefined} [snd] set the sound source
+ * (optional, defaults to
+ * master output)
+ * @param {Number|undefined} [smoothing] a range between 0.0 and 1.0
+ * to smooth amplitude readings
+ * @example
+ *
+ * function preload(){
+ * sound1 = loadSound('assets/beat.mp3');
+ * sound2 = loadSound('assets/drum.mp3');
+ * }
+ * function setup(){
+ * amplitude = new p5.Amplitude();
+ * sound1.play();
+ * sound2.play();
+ * amplitude.setInput(sound2);
+ * }
+ * function draw() {
+ * background(0);
+ * fill(255);
+ * var level = amplitude.getLevel();
+ * var size = map(level, 0, 1, 0, 200);
+ * ellipse(width/2, height/2, size, size);
+ * }
+ * function mouseClicked(){
+ * sound1.stop();
+ * sound2.stop();
+ * }
+ *
+ */
+ p5.Amplitude.prototype.setInput = function (source, smoothing) {
+ p5sound.meter.disconnect();
+ if (smoothing) {
+ this.smoothing = smoothing;
+ }
+ // connect to the master out of p5s instance if no snd is provided
+ if (source == null) {
+ console.log('Amplitude input source is not ready! Connecting to master output instead');
+ p5sound.meter.connect(this.processor);
+ } else if (source instanceof p5.Signal) {
+ source.output.connect(this.processor);
+ } else if (source) {
+ source.connect(this.processor);
+ this.processor.disconnect();
+ this.processor.connect(this.output);
+ } else {
+ p5sound.meter.connect(this.processor);
+ }
+ };
+ p5.Amplitude.prototype.connect = function (unit) {
+ if (unit) {
+ if (unit.hasOwnProperty('input')) {
+ this.output.connect(unit.input);
+ } else {
+ this.output.connect(unit);
+ }
+ } else {
+ this.output.connect(this.panner.connect(p5sound.input));
+ }
+ };
+ p5.Amplitude.prototype.disconnect = function () {
+ this.output.disconnect();
+ };
+ // TO DO make this stereo / dependent on # of audio channels
+ p5.Amplitude.prototype._audioProcess = function (event) {
+ for (var channel = 0; channel < event.inputBuffer.numberOfChannels; channel++) {
+ var inputBuffer = event.inputBuffer.getChannelData(channel);
+ var bufLength = inputBuffer.length;
+ var total = 0;
+ var sum = 0;
+ var x;
+ for (var i = 0; i < bufLength; i++) {
+ x = inputBuffer[i];
+ if (this.normalize) {
+ total += Math.max(Math.min(x / this.volMax, 1), -1);
+ sum += Math.max(Math.min(x / this.volMax, 1), -1) * Math.max(Math.min(x / this.volMax, 1), -1);
+ } else {
+ total += x;
+ sum += x * x;
+ }
+ }
+ var average = total / bufLength;
+ // ... then take the square root of the sum.
+ var rms = Math.sqrt(sum / bufLength);
+ this.stereoVol[channel] = Math.max(rms, this.stereoVol[channel] * this.smoothing);
+ this.stereoAvg[channel] = Math.max(average, this.stereoVol[channel] * this.smoothing);
+ this.volMax = Math.max(this.stereoVol[channel], this.volMax);
+ }
+ // add volume from all channels together
+ var self = this;
+ var volSum = this.stereoVol.reduce(function (previousValue, currentValue, index) {
+ self.stereoVolNorm[index - 1] = Math.max(Math.min(self.stereoVol[index - 1] / self.volMax, 1), 0);
+ self.stereoVolNorm[index] = Math.max(Math.min(self.stereoVol[index] / self.volMax, 1), 0);
+ return previousValue + currentValue;
+ });
+ // volume is average of channels
+ this.volume = volSum / this.stereoVol.length;
+ // normalized value
+ this.volNorm = Math.max(Math.min(this.volume / this.volMax, 1), 0);
+ };
+ /**
+ * Returns a single Amplitude reading at the moment it is called.
+ * For continuous readings, run in the draw loop.
+ *
+ * @method getLevel
+ * @param {Number} [channel] Optionally return only channel 0 (left) or 1 (right)
+ * @return {Number} Amplitude as a number between 0.0 and 1.0
+ * @example
+ *
+ * function preload(){
+ * sound = loadSound('assets/beat.mp3');
+ * }
+ * function setup() {
+ * amplitude = new p5.Amplitude();
+ * sound.play();
+ * }
+ * function draw() {
+ * background(0);
+ * fill(255);
+ * var level = amplitude.getLevel();
+ * var size = map(level, 0, 1, 0, 200);
+ * ellipse(width/2, height/2, size, size);
+ * }
+ * function mouseClicked(){
+ * sound.stop();
+ * }
+ *
+ */
+ p5.Amplitude.prototype.getLevel = function (channel) {
+ if (typeof channel !== 'undefined') {
+ if (this.normalize) {
+ return this.stereoVolNorm[channel];
+ } else {
+ return this.stereoVol[channel];
+ }
+ } else if (this.normalize) {
+ return this.volNorm;
+ } else {
+ return this.volume;
+ }
+ };
+ /**
+ * Determines whether the results of Amplitude.process() will be
+ * Normalized. To normalize, Amplitude finds the difference the
+ * loudest reading it has processed and the maximum amplitude of
+ * 1.0. Amplitude adds this difference to all values to produce
+ * results that will reliably map between 0.0 and 1.0. However,
+ * if a louder moment occurs, the amount that Normalize adds to
+ * all the values will change. Accepts an optional boolean parameter
+ * (true or false). Normalizing is off by default.
+ *
+ * @method toggleNormalize
+ * @param {boolean} [boolean] set normalize to true (1) or false (0)
+ */
+ p5.Amplitude.prototype.toggleNormalize = function (bool) {
+ if (typeof bool === 'boolean') {
+ this.normalize = bool;
+ } else {
+ this.normalize = !this.normalize;
+ }
+ };
+ /**
+ * Smooth Amplitude analysis by averaging with the last analysis
+ * frame. Off by default.
+ *
+ * @method smooth
+ * @param {Number} set smoothing from 0.0 <= 1
+ */
+ p5.Amplitude.prototype.smooth = function (s) {
+ if (s >= 0 && s < 1) {
+ this.smoothing = s;
+ } else {
+ console.log('Error: smoothing must be between 0 and 1');
+ }
+ };
+ p5.Amplitude.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.input.disconnect();
+ this.output.disconnect();
+ this.input = this.processor = undefined;
+ this.output = undefined;
+ };
+}(master);
+var fft;
+'use strict';
+fft = function () {
+ var p5sound = master;
+ /**
+ * FFT (Fast Fourier Transform) is an analysis algorithm that
+ * isolates individual
+ *
+ * audio frequencies within a waveform.
+ *
+ * Once instantiated, a p5.FFT object can return an array based on
+ * two types of analyses:
• FFT.waveform()
computes
+ * amplitude values along the time domain. The array indices correspond
+ * to samples across a brief moment in time. Each value represents
+ * amplitude of the waveform at that sample of time.
+ * • FFT.analyze()
computes amplitude values along the
+ * frequency domain. The array indices correspond to frequencies (i.e.
+ * pitches), from the lowest to the highest that humans can hear. Each
+ * value represents amplitude at that slice of the frequency spectrum.
+ * Use with getEnergy()
to measure amplitude at specific
+ * frequencies, or within a range of frequencies.
+ *
+ * FFT analyzes a very short snapshot of sound called a sample
+ * buffer. It returns an array of amplitude measurements, referred
+ * to as bins
. The array is 1024 bins long by default.
+ * You can change the bin array length, but it must be a power of 2
+ * between 16 and 1024 in order for the FFT algorithm to function
+ * correctly. The actual size of the FFT buffer is twice the
+ * number of bins, so given a standard sample rate, the buffer is
+ * 2048/44100 seconds long.
+ *
+ *
+ * @class p5.FFT
+ * @constructor
+ * @param {Number} [smoothing] Smooth results of Freq Spectrum.
+ * 0.0 < smoothing < 1.0.
+ * Defaults to 0.8.
+ * @param {Number} [bins] Length of resulting array.
+ * Must be a power of two between
+ * 16 and 1024. Defaults to 1024.
+ * @example
+ *
+ * function preload(){
+ * sound = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ *
+ * function setup(){
+ * var cnv = createCanvas(100,100);
+ * cnv.mouseClicked(togglePlay);
+ * fft = new p5.FFT();
+ * sound.amp(0.2);
+ * }
+ *
+ * function draw(){
+ * background(0);
+ *
+ * var spectrum = fft.analyze();
+ * noStroke();
+ * fill(0,255,0); // spectrum is green
+ * for (var i = 0; i< spectrum.length; i++){
+ * var x = map(i, 0, spectrum.length, 0, width);
+ * var h = -height + map(spectrum[i], 0, 255, height, 0);
+ * rect(x, height, width / spectrum.length, h )
+ * }
+ *
+ * var waveform = fft.waveform();
+ * noFill();
+ * beginShape();
+ * stroke(255,0,0); // waveform is red
+ * strokeWeight(1);
+ * for (var i = 0; i< waveform.length; i++){
+ * var x = map(i, 0, waveform.length, 0, width);
+ * var y = map( waveform[i], -1, 1, 0, height);
+ * vertex(x,y);
+ * }
+ * endShape();
+ *
+ * text('click to play/pause', 4, 10);
+ * }
+ *
+ * // fade sound if mouse is over canvas
+ * function togglePlay() {
+ * if (sound.isPlaying()) {
+ * sound.pause();
+ * } else {
+ * sound.loop();
+ * }
+ * }
+ *
+ */
+ p5.FFT = function (smoothing, bins) {
+ this.input = this.analyser = p5sound.audiocontext.createAnalyser();
+ Object.defineProperties(this, {
+ 'bins': {
+ get: function () {
+ return this.analyser.fftSize / 2;
+ },
+ set: function (b) {
+ this.analyser.fftSize = b * 2;
+ },
+ configurable: true,
+ enumerable: true
+ },
+ 'smoothing': {
+ get: function () {
+ return this.analyser.smoothingTimeConstant;
+ },
+ set: function (s) {
+ this.analyser.smoothingTimeConstant = s;
+ },
+ configurable: true,
+ enumerable: true
+ }
+ });
+ // set default smoothing and bins
+ this.smooth(smoothing);
+ this.bins = bins || 1024;
+ // default connections to p5sound fftMeter
+ p5sound.fftMeter.connect(this.analyser);
+ this.freqDomain = new Uint8Array(this.analyser.frequencyBinCount);
+ this.timeDomain = new Uint8Array(this.analyser.frequencyBinCount);
+ // predefined frequency ranges, these will be tweakable
+ this.bass = [
+ 20,
+ 140
+ ];
+ this.lowMid = [
+ 140,
+ 400
+ ];
+ this.mid = [
+ 400,
+ 2600
+ ];
+ this.highMid = [
+ 2600,
+ 5200
+ ];
+ this.treble = [
+ 5200,
+ 14000
+ ];
+ // add this p5.SoundFile to the soundArray
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Set the input source for the FFT analysis. If no source is
+ * provided, FFT will analyze all sound in the sketch.
+ *
+ * @method setInput
+ * @param {Object} [source] p5.sound object (or web audio API source node)
+ */
+ p5.FFT.prototype.setInput = function (source) {
+ if (!source) {
+ p5sound.fftMeter.connect(this.analyser);
+ } else {
+ if (source.output) {
+ source.output.connect(this.analyser);
+ } else if (source.connect) {
+ source.connect(this.analyser);
+ }
+ p5sound.fftMeter.disconnect();
+ }
+ };
+ /**
+ * Returns an array of amplitude values (between -1.0 and +1.0) that represent
+ * a snapshot of amplitude readings in a single buffer. Length will be
+ * equal to bins (defaults to 1024). Can be used to draw the waveform
+ * of a sound.
+ *
+ * @method waveform
+ * @param {Number} [bins] Must be a power of two between
+ * 16 and 1024. Defaults to 1024.
+ * @param {String} [precision] If any value is provided, will return results
+ * in a Float32 Array which is more precise
+ * than a regular array.
+ * @return {Array} Array Array of amplitude values (-1 to 1)
+ * over time. Array length = bins.
+ *
+ */
+ p5.FFT.prototype.waveform = function () {
+ var bins, mode, normalArray;
+ for (var i = 0; i < arguments.length; i++) {
+ if (typeof arguments[i] === 'number') {
+ bins = arguments[i];
+ this.analyser.fftSize = bins * 2;
+ }
+ if (typeof arguments[i] === 'string') {
+ mode = arguments[i];
+ }
+ }
+ // getFloatFrequencyData doesnt work in Safari as of 5/2015
+ if (mode && !p5.prototype._isSafari()) {
+ timeToFloat(this, this.timeDomain);
+ this.analyser.getFloatTimeDomainData(this.timeDomain);
+ return this.timeDomain;
+ } else {
+ timeToInt(this, this.timeDomain);
+ this.analyser.getByteTimeDomainData(this.timeDomain);
+ var normalArray = new Array();
+ for (var j = 0; j < this.timeDomain.length; j++) {
+ var scaled = p5.prototype.map(this.timeDomain[j], 0, 255, -1, 1);
+ normalArray.push(scaled);
+ }
+ return normalArray;
+ }
+ };
+ /**
+ * Returns an array of amplitude values (between 0 and 255)
+ * across the frequency spectrum. Length is equal to FFT bins
+ * (1024 by default). The array indices correspond to frequencies
+ * (i.e. pitches), from the lowest to the highest that humans can
+ * hear. Each value represents amplitude at that slice of the
+ * frequency spectrum. Must be called prior to using
+ * getEnergy()
.
+ *
+ * @method analyze
+ * @param {Number} [bins] Must be a power of two between
+ * 16 and 1024. Defaults to 1024.
+ * @param {Number} [scale] If "dB," returns decibel
+ * float measurements between
+ * -140 and 0 (max).
+ * Otherwise returns integers from 0-255.
+ * @return {Array} spectrum Array of energy (amplitude/volume)
+ * values across the frequency spectrum.
+ * Lowest energy (silence) = 0, highest
+ * possible is 255.
+ * @example
+ *
+ * var osc;
+ * var fft;
+ *
+ * function setup(){
+ * createCanvas(100,100);
+ * osc = new p5.Oscillator();
+ * osc.amp(0);
+ * osc.start();
+ * fft = new p5.FFT();
+ * }
+ *
+ * function draw(){
+ * background(0);
+ *
+ * var freq = map(mouseX, 0, 800, 20, 15000);
+ * freq = constrain(freq, 1, 20000);
+ * osc.freq(freq);
+ *
+ * var spectrum = fft.analyze();
+ * noStroke();
+ * fill(0,255,0); // spectrum is green
+ * for (var i = 0; i< spectrum.length; i++){
+ * var x = map(i, 0, spectrum.length, 0, width);
+ * var h = -height + map(spectrum[i], 0, 255, height, 0);
+ * rect(x, height, width / spectrum.length, h );
+ * }
+ *
+ * stroke(255);
+ * text('Freq: ' + round(freq)+'Hz', 10, 10);
+ *
+ * isMouseOverCanvas();
+ * }
+ *
+ * // only play sound when mouse is over canvas
+ * function isMouseOverCanvas() {
+ * var mX = mouseX, mY = mouseY;
+ * if (mX > 0 && mX < width && mY < height && mY > 0) {
+ * osc.amp(0.5, 0.2);
+ * } else {
+ * osc.amp(0, 0.2);
+ * }
+ * }
+ *
+ *
+ *
+ */
+ p5.FFT.prototype.analyze = function () {
+ var mode;
+ for (var i = 0; i < arguments.length; i++) {
+ if (typeof arguments[i] === 'number') {
+ this.bins = arguments[i];
+ this.analyser.fftSize = this.bins * 2;
+ }
+ if (typeof arguments[i] === 'string') {
+ mode = arguments[i];
+ }
+ }
+ if (mode && mode.toLowerCase() === 'db') {
+ freqToFloat(this);
+ this.analyser.getFloatFrequencyData(this.freqDomain);
+ return this.freqDomain;
+ } else {
+ freqToInt(this, this.freqDomain);
+ this.analyser.getByteFrequencyData(this.freqDomain);
+ var normalArray = Array.apply([], this.freqDomain);
+ normalArray.length === this.analyser.fftSize;
+ normalArray.constructor === Array;
+ return normalArray;
+ }
+ };
+ /**
+ * Returns the amount of energy (volume) at a specific
+ *
+ * frequency, or the average amount of energy between two
+ * frequencies. Accepts Number(s) corresponding
+ * to frequency (in Hz), or a String corresponding to predefined
+ * frequency ranges ("bass", "lowMid", "mid", "highMid", "treble").
+ * Returns a range between 0 (no energy/volume at that frequency) and
+ * 255 (maximum energy).
+ * NOTE: analyze() must be called prior to getEnergy(). Analyze()
+ * tells the FFT to analyze frequency data, and getEnergy() uses
+ * the results determine the value at a specific frequency or
+ * range of frequencies.
+ *
+ * @method getEnergy
+ * @param {Number|String} frequency1 Will return a value representing
+ * energy at this frequency. Alternately,
+ * the strings "bass", "lowMid" "mid",
+ * "highMid", and "treble" will return
+ * predefined frequency ranges.
+ * @param {Number} [frequency2] If a second frequency is given,
+ * will return average amount of
+ * energy that exists between the
+ * two frequencies.
+ * @return {Number} Energy Energy (volume/amplitude) from
+ * 0 and 255.
+ *
+ */
+ p5.FFT.prototype.getEnergy = function (frequency1, frequency2) {
+ var nyquist = p5sound.audiocontext.sampleRate / 2;
+ if (frequency1 === 'bass') {
+ frequency1 = this.bass[0];
+ frequency2 = this.bass[1];
+ } else if (frequency1 === 'lowMid') {
+ frequency1 = this.lowMid[0];
+ frequency2 = this.lowMid[1];
+ } else if (frequency1 === 'mid') {
+ frequency1 = this.mid[0];
+ frequency2 = this.mid[1];
+ } else if (frequency1 === 'highMid') {
+ frequency1 = this.highMid[0];
+ frequency2 = this.highMid[1];
+ } else if (frequency1 === 'treble') {
+ frequency1 = this.treble[0];
+ frequency2 = this.treble[1];
+ }
+ if (typeof frequency1 !== 'number') {
+ throw 'invalid input for getEnergy()';
+ } else if (!frequency2) {
+ var index = Math.round(frequency1 / nyquist * this.freqDomain.length);
+ return this.freqDomain[index];
+ } else if (frequency1 && frequency2) {
+ // if second is higher than first
+ if (frequency1 > frequency2) {
+ var swap = frequency2;
+ frequency2 = frequency1;
+ frequency1 = swap;
+ }
+ var lowIndex = Math.round(frequency1 / nyquist * this.freqDomain.length);
+ var highIndex = Math.round(frequency2 / nyquist * this.freqDomain.length);
+ var total = 0;
+ var numFrequencies = 0;
+ // add up all of the values for the frequencies
+ for (var i = lowIndex; i <= highIndex; i++) {
+ total += this.freqDomain[i];
+ numFrequencies += 1;
+ }
+ // divide by total number of frequencies
+ var toReturn = total / numFrequencies;
+ return toReturn;
+ } else {
+ throw 'invalid input for getEnergy()';
+ }
+ };
+ // compatability with v.012, changed to getEnergy in v.0121. Will be deprecated...
+ p5.FFT.prototype.getFreq = function (freq1, freq2) {
+ console.log('getFreq() is deprecated. Please use getEnergy() instead.');
+ var x = this.getEnergy(freq1, freq2);
+ return x;
+ };
+ /**
+ * Returns the
+ *
+ * spectral centroid of the input signal.
+ * NOTE: analyze() must be called prior to getCentroid(). Analyze()
+ * tells the FFT to analyze frequency data, and getCentroid() uses
+ * the results determine the spectral centroid.
+ *
+ * @method getCentroid
+ * @return {Number} Spectral Centroid Frequency Frequency of the spectral centroid in Hz.
+ *
+ *
+ * @example
+ *
+ *
+ *
+ *function setup(){
+ * cnv = createCanvas(800,400);
+ * sound = new p5.AudioIn();
+ * sound.start();
+ * fft = new p5.FFT();
+ * sound.connect(fft);
+ *}
+ *
+ *
+ *function draw(){
+ *
+ * var centroidplot = 0.0;
+ * var spectralCentroid = 0;
+ *
+ *
+ * background(0);
+ * stroke(0,255,0);
+ * var spectrum = fft.analyze();
+ * fill(0,255,0); // spectrum is green
+ *
+ * //draw the spectrum
+ *
+ * for (var i = 0; i< spectrum.length; i++){
+ * var x = map(log(i), 0, log(spectrum.length), 0, width);
+ * var h = map(spectrum[i], 0, 255, 0, height);
+ * var rectangle_width = (log(i+1)-log(i))*(width/log(spectrum.length));
+ * rect(x, height, rectangle_width, -h )
+ * }
+
+ * var nyquist = 22050;
+ *
+ * // get the centroid
+ * spectralCentroid = fft.getCentroid();
+ *
+ * // the mean_freq_index calculation is for the display.
+ * var mean_freq_index = spectralCentroid/(nyquist/spectrum.length);
+ *
+ * centroidplot = map(log(mean_freq_index), 0, log(spectrum.length), 0, width);
+ *
+ *
+ * stroke(255,0,0); // the line showing where the centroid is will be red
+ *
+ * rect(centroidplot, 0, width / spectrum.length, height)
+ * noStroke();
+ * fill(255,255,255); // text is white
+ * textSize(40);
+ * text("centroid: "+round(spectralCentroid)+" Hz", 10, 40);
+ *}
+ *
+ */
+ p5.FFT.prototype.getCentroid = function () {
+ var nyquist = p5sound.audiocontext.sampleRate / 2;
+ var cumulative_sum = 0;
+ var centroid_normalization = 0;
+ for (var i = 0; i < this.freqDomain.length; i++) {
+ cumulative_sum += i * this.freqDomain[i];
+ centroid_normalization += this.freqDomain[i];
+ }
+ var mean_freq_index = 0;
+ if (centroid_normalization !== 0) {
+ mean_freq_index = cumulative_sum / centroid_normalization;
+ }
+ var spec_centroid_freq = mean_freq_index * (nyquist / this.freqDomain.length);
+ return spec_centroid_freq;
+ };
+ /**
+ * Smooth FFT analysis by averaging with the last analysis frame.
+ *
+ * @method smooth
+ * @param {Number} smoothing 0.0 < smoothing < 1.0.
+ * Defaults to 0.8.
+ */
+ p5.FFT.prototype.smooth = function (s) {
+ if (typeof s !== 'undefined') {
+ this.smoothing = s;
+ }
+ return this.smoothing;
+ };
+ p5.FFT.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.analyser.disconnect();
+ this.analyser = undefined;
+ };
+ /**
+ * Returns an array of average amplitude values for a given number
+ * of frequency bands split equally. N defaults to 16.
+ * NOTE: analyze() must be called prior to linAverages(). Analyze()
+ * tells the FFT to analyze frequency data, and linAverages() uses
+ * the results to group them into a smaller set of averages.
+ *
+ * @method linAverages
+ * @param {Number} N Number of returned frequency groups
+ * @return {Array} linearAverages Array of average amplitude values for each group
+ */
+ p5.FFT.prototype.linAverages = function (N) {
+ var N = N || 16;
+ // This prevents undefined, null or 0 values of N
+ var spectrum = this.freqDomain;
+ var spectrumLength = spectrum.length;
+ var spectrumStep = Math.floor(spectrumLength / N);
+ var linearAverages = new Array(N);
+ // Keep a second index for the current average group and place the values accordingly
+ // with only one loop in the spectrum data
+ var groupIndex = 0;
+ for (var specIndex = 0; specIndex < spectrumLength; specIndex++) {
+ linearAverages[groupIndex] = linearAverages[groupIndex] !== undefined ? (linearAverages[groupIndex] + spectrum[specIndex]) / 2 : spectrum[specIndex];
+ // Increase the group index when the last element of the group is processed
+ if (specIndex % spectrumStep === spectrumStep - 1) {
+ groupIndex++;
+ }
+ }
+ return linearAverages;
+ };
+ /**
+ * Returns an array of average amplitude values of the spectrum, for a given
+ * set of
+ * Octave Bands
+ * NOTE: analyze() must be called prior to logAverages(). Analyze()
+ * tells the FFT to analyze frequency data, and logAverages() uses
+ * the results to group them into a smaller set of averages.
+ *
+ * @method logAverages
+ * @param {Array} octaveBands Array of Octave Bands objects for grouping
+ * @return {Array} logAverages Array of average amplitude values for each group
+ */
+ p5.FFT.prototype.logAverages = function (octaveBands) {
+ var nyquist = p5sound.audiocontext.sampleRate / 2;
+ var spectrum = this.freqDomain;
+ var spectrumLength = spectrum.length;
+ var logAverages = new Array(octaveBands.length);
+ // Keep a second index for the current average group and place the values accordingly
+ // With only one loop in the spectrum data
+ var octaveIndex = 0;
+ for (var specIndex = 0; specIndex < spectrumLength; specIndex++) {
+ var specIndexFrequency = Math.round(specIndex * nyquist / this.freqDomain.length);
+ // Increase the group index if the current frequency exceeds the limits of the band
+ if (specIndexFrequency > octaveBands[octaveIndex].hi) {
+ octaveIndex++;
+ }
+ logAverages[octaveIndex] = logAverages[octaveIndex] !== undefined ? (logAverages[octaveIndex] + spectrum[specIndex]) / 2 : spectrum[specIndex];
+ }
+ return logAverages;
+ };
+ /**
+ * Calculates and Returns the 1/N
+ * Octave Bands
+ * N defaults to 3 and minimum central frequency to 15.625Hz.
+ * (1/3 Octave Bands ~= 31 Frequency Bands)
+ * Setting fCtr0 to a central value of a higher octave will ignore the lower bands
+ * and produce less frequency groups.
+ *
+ * @method getOctaveBands
+ * @param {Number} N Specifies the 1/N type of generated octave bands
+ * @param {Number} fCtr0 Minimum central frequency for the lowest band
+ * @return {Array} octaveBands Array of octave band objects with their bounds
+ */
+ p5.FFT.prototype.getOctaveBands = function (N, fCtr0) {
+ var N = N || 3;
+ // Default to 1/3 Octave Bands
+ var fCtr0 = fCtr0 || 15.625;
+ // Minimum central frequency, defaults to 15.625Hz
+ var octaveBands = [];
+ var lastFrequencyBand = {
+ lo: fCtr0 / Math.pow(2, 1 / (2 * N)),
+ ctr: fCtr0,
+ hi: fCtr0 * Math.pow(2, 1 / (2 * N))
+ };
+ octaveBands.push(lastFrequencyBand);
+ var nyquist = p5sound.audiocontext.sampleRate / 2;
+ while (lastFrequencyBand.hi < nyquist) {
+ var newFrequencyBand = {};
+ newFrequencyBand.lo = lastFrequencyBand.hi;
+ newFrequencyBand.ctr = lastFrequencyBand.ctr * Math.pow(2, 1 / N);
+ newFrequencyBand.hi = newFrequencyBand.ctr * Math.pow(2, 1 / (2 * N));
+ octaveBands.push(newFrequencyBand);
+ lastFrequencyBand = newFrequencyBand;
+ }
+ return octaveBands;
+ };
+ // helper methods to convert type from float (dB) to int (0-255)
+ var freqToFloat = function (fft) {
+ if (fft.freqDomain instanceof Float32Array === false) {
+ fft.freqDomain = new Float32Array(fft.analyser.frequencyBinCount);
+ }
+ };
+ var freqToInt = function (fft) {
+ if (fft.freqDomain instanceof Uint8Array === false) {
+ fft.freqDomain = new Uint8Array(fft.analyser.frequencyBinCount);
+ }
+ };
+ var timeToFloat = function (fft) {
+ if (fft.timeDomain instanceof Float32Array === false) {
+ fft.timeDomain = new Float32Array(fft.analyser.frequencyBinCount);
+ }
+ };
+ var timeToInt = function (fft) {
+ if (fft.timeDomain instanceof Uint8Array === false) {
+ fft.timeDomain = new Uint8Array(fft.analyser.frequencyBinCount);
+ }
+ };
+}(master);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Tone;
+Tone_core_Tone = function () {
+ 'use strict';
+ function isUndef(val) {
+ return val === void 0;
+ }
+ function isFunction(val) {
+ return typeof val === 'function';
+ }
+ var audioContext;
+ if (isUndef(window.AudioContext)) {
+ window.AudioContext = window.webkitAudioContext;
+ }
+ if (isUndef(window.OfflineAudioContext)) {
+ window.OfflineAudioContext = window.webkitOfflineAudioContext;
+ }
+ if (!isUndef(AudioContext)) {
+ audioContext = new AudioContext();
+ } else {
+ throw new Error('Web Audio is not supported in this browser');
+ }
+ if (!isFunction(AudioContext.prototype.createGain)) {
+ AudioContext.prototype.createGain = AudioContext.prototype.createGainNode;
+ }
+ if (!isFunction(AudioContext.prototype.createDelay)) {
+ AudioContext.prototype.createDelay = AudioContext.prototype.createDelayNode;
+ }
+ if (!isFunction(AudioContext.prototype.createPeriodicWave)) {
+ AudioContext.prototype.createPeriodicWave = AudioContext.prototype.createWaveTable;
+ }
+ if (!isFunction(AudioBufferSourceNode.prototype.start)) {
+ AudioBufferSourceNode.prototype.start = AudioBufferSourceNode.prototype.noteGrainOn;
+ }
+ if (!isFunction(AudioBufferSourceNode.prototype.stop)) {
+ AudioBufferSourceNode.prototype.stop = AudioBufferSourceNode.prototype.noteOff;
+ }
+ if (!isFunction(OscillatorNode.prototype.start)) {
+ OscillatorNode.prototype.start = OscillatorNode.prototype.noteOn;
+ }
+ if (!isFunction(OscillatorNode.prototype.stop)) {
+ OscillatorNode.prototype.stop = OscillatorNode.prototype.noteOff;
+ }
+ if (!isFunction(OscillatorNode.prototype.setPeriodicWave)) {
+ OscillatorNode.prototype.setPeriodicWave = OscillatorNode.prototype.setWaveTable;
+ }
+ AudioNode.prototype._nativeConnect = AudioNode.prototype.connect;
+ AudioNode.prototype.connect = function (B, outNum, inNum) {
+ if (B.input) {
+ if (Array.isArray(B.input)) {
+ if (isUndef(inNum)) {
+ inNum = 0;
+ }
+ this.connect(B.input[inNum]);
+ } else {
+ this.connect(B.input, outNum, inNum);
+ }
+ } else {
+ try {
+ if (B instanceof AudioNode) {
+ this._nativeConnect(B, outNum, inNum);
+ } else {
+ this._nativeConnect(B, outNum);
+ }
+ } catch (e) {
+ throw new Error('error connecting to node: ' + B);
+ }
+ }
+ };
+ var Tone = function (inputs, outputs) {
+ if (isUndef(inputs) || inputs === 1) {
+ this.input = this.context.createGain();
+ } else if (inputs > 1) {
+ this.input = new Array(inputs);
+ }
+ if (isUndef(outputs) || outputs === 1) {
+ this.output = this.context.createGain();
+ } else if (outputs > 1) {
+ this.output = new Array(inputs);
+ }
+ };
+ Tone.prototype.set = function (params, value, rampTime) {
+ if (this.isObject(params)) {
+ rampTime = value;
+ } else if (this.isString(params)) {
+ var tmpObj = {};
+ tmpObj[params] = value;
+ params = tmpObj;
+ }
+ for (var attr in params) {
+ value = params[attr];
+ var parent = this;
+ if (attr.indexOf('.') !== -1) {
+ var attrSplit = attr.split('.');
+ for (var i = 0; i < attrSplit.length - 1; i++) {
+ parent = parent[attrSplit[i]];
+ }
+ attr = attrSplit[attrSplit.length - 1];
+ }
+ var param = parent[attr];
+ if (isUndef(param)) {
+ continue;
+ }
+ if (Tone.Signal && param instanceof Tone.Signal || Tone.Param && param instanceof Tone.Param) {
+ if (param.value !== value) {
+ if (isUndef(rampTime)) {
+ param.value = value;
+ } else {
+ param.rampTo(value, rampTime);
+ }
+ }
+ } else if (param instanceof AudioParam) {
+ if (param.value !== value) {
+ param.value = value;
+ }
+ } else if (param instanceof Tone) {
+ param.set(value);
+ } else if (param !== value) {
+ parent[attr] = value;
+ }
+ }
+ return this;
+ };
+ Tone.prototype.get = function (params) {
+ if (isUndef(params)) {
+ params = this._collectDefaults(this.constructor);
+ } else if (this.isString(params)) {
+ params = [params];
+ }
+ var ret = {};
+ for (var i = 0; i < params.length; i++) {
+ var attr = params[i];
+ var parent = this;
+ var subRet = ret;
+ if (attr.indexOf('.') !== -1) {
+ var attrSplit = attr.split('.');
+ for (var j = 0; j < attrSplit.length - 1; j++) {
+ var subAttr = attrSplit[j];
+ subRet[subAttr] = subRet[subAttr] || {};
+ subRet = subRet[subAttr];
+ parent = parent[subAttr];
+ }
+ attr = attrSplit[attrSplit.length - 1];
+ }
+ var param = parent[attr];
+ if (this.isObject(params[attr])) {
+ subRet[attr] = param.get();
+ } else if (Tone.Signal && param instanceof Tone.Signal) {
+ subRet[attr] = param.value;
+ } else if (Tone.Param && param instanceof Tone.Param) {
+ subRet[attr] = param.value;
+ } else if (param instanceof AudioParam) {
+ subRet[attr] = param.value;
+ } else if (param instanceof Tone) {
+ subRet[attr] = param.get();
+ } else if (!isFunction(param) && !isUndef(param)) {
+ subRet[attr] = param;
+ }
+ }
+ return ret;
+ };
+ Tone.prototype._collectDefaults = function (constr) {
+ var ret = [];
+ if (!isUndef(constr.defaults)) {
+ ret = Object.keys(constr.defaults);
+ }
+ if (!isUndef(constr._super)) {
+ var superDefs = this._collectDefaults(constr._super);
+ for (var i = 0; i < superDefs.length; i++) {
+ if (ret.indexOf(superDefs[i]) === -1) {
+ ret.push(superDefs[i]);
+ }
+ }
+ }
+ return ret;
+ };
+ Tone.prototype.toString = function () {
+ for (var className in Tone) {
+ var isLetter = className[0].match(/^[A-Z]$/);
+ var sameConstructor = Tone[className] === this.constructor;
+ if (isFunction(Tone[className]) && isLetter && sameConstructor) {
+ return className;
+ }
+ }
+ return 'Tone';
+ };
+ Tone.context = audioContext;
+ Tone.prototype.context = Tone.context;
+ Tone.prototype.bufferSize = 2048;
+ Tone.prototype.blockTime = 128 / Tone.context.sampleRate;
+ Tone.prototype.dispose = function () {
+ if (!this.isUndef(this.input)) {
+ if (this.input instanceof AudioNode) {
+ this.input.disconnect();
+ }
+ this.input = null;
+ }
+ if (!this.isUndef(this.output)) {
+ if (this.output instanceof AudioNode) {
+ this.output.disconnect();
+ }
+ this.output = null;
+ }
+ return this;
+ };
+ var _silentNode = null;
+ Tone.prototype.noGC = function () {
+ this.output.connect(_silentNode);
+ return this;
+ };
+ AudioNode.prototype.noGC = function () {
+ this.connect(_silentNode);
+ return this;
+ };
+ Tone.prototype.connect = function (unit, outputNum, inputNum) {
+ if (Array.isArray(this.output)) {
+ outputNum = this.defaultArg(outputNum, 0);
+ this.output[outputNum].connect(unit, 0, inputNum);
+ } else {
+ this.output.connect(unit, outputNum, inputNum);
+ }
+ return this;
+ };
+ Tone.prototype.disconnect = function (outputNum) {
+ if (Array.isArray(this.output)) {
+ outputNum = this.defaultArg(outputNum, 0);
+ this.output[outputNum].disconnect();
+ } else {
+ this.output.disconnect();
+ }
+ return this;
+ };
+ Tone.prototype.connectSeries = function () {
+ if (arguments.length > 1) {
+ var currentUnit = arguments[0];
+ for (var i = 1; i < arguments.length; i++) {
+ var toUnit = arguments[i];
+ currentUnit.connect(toUnit);
+ currentUnit = toUnit;
+ }
+ }
+ return this;
+ };
+ Tone.prototype.connectParallel = function () {
+ var connectFrom = arguments[0];
+ if (arguments.length > 1) {
+ for (var i = 1; i < arguments.length; i++) {
+ var connectTo = arguments[i];
+ connectFrom.connect(connectTo);
+ }
+ }
+ return this;
+ };
+ Tone.prototype.chain = function () {
+ if (arguments.length > 0) {
+ var currentUnit = this;
+ for (var i = 0; i < arguments.length; i++) {
+ var toUnit = arguments[i];
+ currentUnit.connect(toUnit);
+ currentUnit = toUnit;
+ }
+ }
+ return this;
+ };
+ Tone.prototype.fan = function () {
+ if (arguments.length > 0) {
+ for (var i = 0; i < arguments.length; i++) {
+ this.connect(arguments[i]);
+ }
+ }
+ return this;
+ };
+ AudioNode.prototype.chain = Tone.prototype.chain;
+ AudioNode.prototype.fan = Tone.prototype.fan;
+ Tone.prototype.defaultArg = function (given, fallback) {
+ if (this.isObject(given) && this.isObject(fallback)) {
+ var ret = {};
+ for (var givenProp in given) {
+ ret[givenProp] = this.defaultArg(fallback[givenProp], given[givenProp]);
+ }
+ for (var fallbackProp in fallback) {
+ ret[fallbackProp] = this.defaultArg(given[fallbackProp], fallback[fallbackProp]);
+ }
+ return ret;
+ } else {
+ return isUndef(given) ? fallback : given;
+ }
+ };
+ Tone.prototype.optionsObject = function (values, keys, defaults) {
+ var options = {};
+ if (values.length === 1 && this.isObject(values[0])) {
+ options = values[0];
+ } else {
+ for (var i = 0; i < keys.length; i++) {
+ options[keys[i]] = values[i];
+ }
+ }
+ if (!this.isUndef(defaults)) {
+ return this.defaultArg(options, defaults);
+ } else {
+ return options;
+ }
+ };
+ Tone.prototype.isUndef = isUndef;
+ Tone.prototype.isFunction = isFunction;
+ Tone.prototype.isNumber = function (arg) {
+ return typeof arg === 'number';
+ };
+ Tone.prototype.isObject = function (arg) {
+ return Object.prototype.toString.call(arg) === '[object Object]' && arg.constructor === Object;
+ };
+ Tone.prototype.isBoolean = function (arg) {
+ return typeof arg === 'boolean';
+ };
+ Tone.prototype.isArray = function (arg) {
+ return Array.isArray(arg);
+ };
+ Tone.prototype.isString = function (arg) {
+ return typeof arg === 'string';
+ };
+ Tone.noOp = function () {
+ };
+ Tone.prototype._readOnly = function (property) {
+ if (Array.isArray(property)) {
+ for (var i = 0; i < property.length; i++) {
+ this._readOnly(property[i]);
+ }
+ } else {
+ Object.defineProperty(this, property, {
+ writable: false,
+ enumerable: true
+ });
+ }
+ };
+ Tone.prototype._writable = function (property) {
+ if (Array.isArray(property)) {
+ for (var i = 0; i < property.length; i++) {
+ this._writable(property[i]);
+ }
+ } else {
+ Object.defineProperty(this, property, { writable: true });
+ }
+ };
+ Tone.State = {
+ Started: 'started',
+ Stopped: 'stopped',
+ Paused: 'paused'
+ };
+ Tone.prototype.equalPowerScale = function (percent) {
+ var piFactor = 0.5 * Math.PI;
+ return Math.sin(percent * piFactor);
+ };
+ Tone.prototype.dbToGain = function (db) {
+ return Math.pow(2, db / 6);
+ };
+ Tone.prototype.gainToDb = function (gain) {
+ return 20 * (Math.log(gain) / Math.LN10);
+ };
+ Tone.prototype.now = function () {
+ return this.context.currentTime;
+ };
+ Tone.extend = function (child, parent) {
+ if (isUndef(parent)) {
+ parent = Tone;
+ }
+ function TempConstructor() {
+ }
+ TempConstructor.prototype = parent.prototype;
+ child.prototype = new TempConstructor();
+ child.prototype.constructor = child;
+ child._super = parent;
+ };
+ var newContextCallbacks = [];
+ Tone._initAudioContext = function (callback) {
+ callback(Tone.context);
+ newContextCallbacks.push(callback);
+ };
+ Tone.setContext = function (ctx) {
+ Tone.prototype.context = ctx;
+ Tone.context = ctx;
+ for (var i = 0; i < newContextCallbacks.length; i++) {
+ newContextCallbacks[i](ctx);
+ }
+ };
+ Tone.startMobile = function () {
+ var osc = Tone.context.createOscillator();
+ var silent = Tone.context.createGain();
+ silent.gain.value = 0;
+ osc.connect(silent);
+ silent.connect(Tone.context.destination);
+ var now = Tone.context.currentTime;
+ osc.start(now);
+ osc.stop(now + 1);
+ };
+ Tone._initAudioContext(function (audioContext) {
+ Tone.prototype.blockTime = 128 / audioContext.sampleRate;
+ _silentNode = audioContext.createGain();
+ _silentNode.gain.value = 0;
+ _silentNode.connect(audioContext.destination);
+ });
+ Tone.version = 'r7-dev';
+ return Tone;
+}();
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_SignalBase;
+Tone_signal_SignalBase = function (Tone) {
+ 'use strict';
+ Tone.SignalBase = function () {
+ };
+ Tone.extend(Tone.SignalBase);
+ Tone.SignalBase.prototype.connect = function (node, outputNumber, inputNumber) {
+ if (Tone.Signal && Tone.Signal === node.constructor || Tone.Param && Tone.Param === node.constructor || Tone.TimelineSignal && Tone.TimelineSignal === node.constructor) {
+ node._param.cancelScheduledValues(0);
+ node._param.value = 0;
+ node.overridden = true;
+ } else if (node instanceof AudioParam) {
+ node.cancelScheduledValues(0);
+ node.value = 0;
+ }
+ Tone.prototype.connect.call(this, node, outputNumber, inputNumber);
+ return this;
+ };
+ return Tone.SignalBase;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_WaveShaper;
+Tone_signal_WaveShaper = function (Tone) {
+ 'use strict';
+ Tone.WaveShaper = function (mapping, bufferLen) {
+ this._shaper = this.input = this.output = this.context.createWaveShaper();
+ this._curve = null;
+ if (Array.isArray(mapping)) {
+ this.curve = mapping;
+ } else if (isFinite(mapping) || this.isUndef(mapping)) {
+ this._curve = new Float32Array(this.defaultArg(mapping, 1024));
+ } else if (this.isFunction(mapping)) {
+ this._curve = new Float32Array(this.defaultArg(bufferLen, 1024));
+ this.setMap(mapping);
+ }
+ };
+ Tone.extend(Tone.WaveShaper, Tone.SignalBase);
+ Tone.WaveShaper.prototype.setMap = function (mapping) {
+ for (var i = 0, len = this._curve.length; i < len; i++) {
+ var normalized = i / len * 2 - 1;
+ this._curve[i] = mapping(normalized, i);
+ }
+ this._shaper.curve = this._curve;
+ return this;
+ };
+ Object.defineProperty(Tone.WaveShaper.prototype, 'curve', {
+ get: function () {
+ return this._shaper.curve;
+ },
+ set: function (mapping) {
+ this._curve = new Float32Array(mapping);
+ this._shaper.curve = this._curve;
+ }
+ });
+ Object.defineProperty(Tone.WaveShaper.prototype, 'oversample', {
+ get: function () {
+ return this._shaper.oversample;
+ },
+ set: function (oversampling) {
+ if ([
+ 'none',
+ '2x',
+ '4x'
+ ].indexOf(oversampling) !== -1) {
+ this._shaper.oversample = oversampling;
+ } else {
+ throw new Error('invalid oversampling: ' + oversampling);
+ }
+ }
+ });
+ Tone.WaveShaper.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._shaper.disconnect();
+ this._shaper = null;
+ this._curve = null;
+ return this;
+ };
+ return Tone.WaveShaper;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Type;
+Tone_core_Type = function (Tone) {
+ 'use strict';
+ Tone.Type = {
+ Default: 'number',
+ Time: 'time',
+ Frequency: 'frequency',
+ NormalRange: 'normalRange',
+ AudioRange: 'audioRange',
+ Decibels: 'db',
+ Interval: 'interval',
+ BPM: 'bpm',
+ Positive: 'positive',
+ Cents: 'cents',
+ Degrees: 'degrees',
+ MIDI: 'midi',
+ TransportTime: 'transportTime',
+ Ticks: 'tick',
+ Note: 'note',
+ Milliseconds: 'milliseconds',
+ Notation: 'notation'
+ };
+ Tone.prototype.isNowRelative = function () {
+ var nowRelative = new RegExp(/^\s*\+(.)+/i);
+ return function (note) {
+ return nowRelative.test(note);
+ };
+ }();
+ Tone.prototype.isTicks = function () {
+ var tickFormat = new RegExp(/^\d+i$/i);
+ return function (note) {
+ return tickFormat.test(note);
+ };
+ }();
+ Tone.prototype.isNotation = function () {
+ var notationFormat = new RegExp(/^[0-9]+[mnt]$/i);
+ return function (note) {
+ return notationFormat.test(note);
+ };
+ }();
+ Tone.prototype.isTransportTime = function () {
+ var transportTimeFormat = new RegExp(/^(\d+(\.\d+)?\:){1,2}(\d+(\.\d+)?)?$/i);
+ return function (transportTime) {
+ return transportTimeFormat.test(transportTime);
+ };
+ }();
+ Tone.prototype.isNote = function () {
+ var noteFormat = new RegExp(/^[a-g]{1}(b|#|x|bb)?-?[0-9]+$/i);
+ return function (note) {
+ return noteFormat.test(note);
+ };
+ }();
+ Tone.prototype.isFrequency = function () {
+ var freqFormat = new RegExp(/^\d*\.?\d+hz$/i);
+ return function (freq) {
+ return freqFormat.test(freq);
+ };
+ }();
+ function getTransportBpm() {
+ if (Tone.Transport && Tone.Transport.bpm) {
+ return Tone.Transport.bpm.value;
+ } else {
+ return 120;
+ }
+ }
+ function getTransportTimeSignature() {
+ if (Tone.Transport && Tone.Transport.timeSignature) {
+ return Tone.Transport.timeSignature;
+ } else {
+ return 4;
+ }
+ }
+ Tone.prototype.notationToSeconds = function (notation, bpm, timeSignature) {
+ bpm = this.defaultArg(bpm, getTransportBpm());
+ timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
+ var beatTime = 60 / bpm;
+ if (notation === '1n') {
+ notation = '1m';
+ }
+ var subdivision = parseInt(notation, 10);
+ var beats = 0;
+ if (subdivision === 0) {
+ beats = 0;
+ }
+ var lastLetter = notation.slice(-1);
+ if (lastLetter === 't') {
+ beats = 4 / subdivision * 2 / 3;
+ } else if (lastLetter === 'n') {
+ beats = 4 / subdivision;
+ } else if (lastLetter === 'm') {
+ beats = subdivision * timeSignature;
+ } else {
+ beats = 0;
+ }
+ return beatTime * beats;
+ };
+ Tone.prototype.transportTimeToSeconds = function (transportTime, bpm, timeSignature) {
+ bpm = this.defaultArg(bpm, getTransportBpm());
+ timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
+ var measures = 0;
+ var quarters = 0;
+ var sixteenths = 0;
+ var split = transportTime.split(':');
+ if (split.length === 2) {
+ measures = parseFloat(split[0]);
+ quarters = parseFloat(split[1]);
+ } else if (split.length === 1) {
+ quarters = parseFloat(split[0]);
+ } else if (split.length === 3) {
+ measures = parseFloat(split[0]);
+ quarters = parseFloat(split[1]);
+ sixteenths = parseFloat(split[2]);
+ }
+ var beats = measures * timeSignature + quarters + sixteenths / 4;
+ return beats * (60 / bpm);
+ };
+ Tone.prototype.ticksToSeconds = function (ticks, bpm) {
+ if (this.isUndef(Tone.Transport)) {
+ return 0;
+ }
+ ticks = parseFloat(ticks);
+ bpm = this.defaultArg(bpm, getTransportBpm());
+ var tickTime = 60 / bpm / Tone.Transport.PPQ;
+ return tickTime * ticks;
+ };
+ Tone.prototype.frequencyToSeconds = function (freq) {
+ return 1 / parseFloat(freq);
+ };
+ Tone.prototype.samplesToSeconds = function (samples) {
+ return samples / this.context.sampleRate;
+ };
+ Tone.prototype.secondsToSamples = function (seconds) {
+ return seconds * this.context.sampleRate;
+ };
+ Tone.prototype.secondsToTransportTime = function (seconds, bpm, timeSignature) {
+ bpm = this.defaultArg(bpm, getTransportBpm());
+ timeSignature = this.defaultArg(timeSignature, getTransportTimeSignature());
+ var quarterTime = 60 / bpm;
+ var quarters = seconds / quarterTime;
+ var measures = Math.floor(quarters / timeSignature);
+ var sixteenths = quarters % 1 * 4;
+ quarters = Math.floor(quarters) % timeSignature;
+ var progress = [
+ measures,
+ quarters,
+ sixteenths
+ ];
+ return progress.join(':');
+ };
+ Tone.prototype.secondsToFrequency = function (seconds) {
+ return 1 / seconds;
+ };
+ Tone.prototype.toTransportTime = function (time, bpm, timeSignature) {
+ var seconds = this.toSeconds(time);
+ return this.secondsToTransportTime(seconds, bpm, timeSignature);
+ };
+ Tone.prototype.toFrequency = function (freq, now) {
+ if (this.isFrequency(freq)) {
+ return parseFloat(freq);
+ } else if (this.isNotation(freq) || this.isTransportTime(freq)) {
+ return this.secondsToFrequency(this.toSeconds(freq, now));
+ } else if (this.isNote(freq)) {
+ return this.noteToFrequency(freq);
+ } else {
+ return freq;
+ }
+ };
+ Tone.prototype.toTicks = function (time) {
+ if (this.isUndef(Tone.Transport)) {
+ return 0;
+ }
+ var bpm = Tone.Transport.bpm.value;
+ var plusNow = 0;
+ if (this.isNowRelative(time)) {
+ time = time.replace('+', '');
+ plusNow = Tone.Transport.ticks;
+ } else if (this.isUndef(time)) {
+ return Tone.Transport.ticks;
+ }
+ var seconds = this.toSeconds(time);
+ var quarter = 60 / bpm;
+ var quarters = seconds / quarter;
+ var tickNum = quarters * Tone.Transport.PPQ;
+ return Math.round(tickNum + plusNow);
+ };
+ Tone.prototype.toSamples = function (time) {
+ var seconds = this.toSeconds(time);
+ return Math.round(seconds * this.context.sampleRate);
+ };
+ Tone.prototype.toSeconds = function (time, now) {
+ now = this.defaultArg(now, this.now());
+ if (this.isNumber(time)) {
+ return time;
+ } else if (this.isString(time)) {
+ var plusTime = 0;
+ if (this.isNowRelative(time)) {
+ time = time.replace('+', '');
+ plusTime = now;
+ }
+ var betweenParens = time.match(/\(([^)(]+)\)/g);
+ if (betweenParens) {
+ for (var j = 0; j < betweenParens.length; j++) {
+ var symbol = betweenParens[j].replace(/[\(\)]/g, '');
+ var symbolVal = this.toSeconds(symbol);
+ time = time.replace(betweenParens[j], symbolVal);
+ }
+ }
+ if (time.indexOf('@') !== -1) {
+ var quantizationSplit = time.split('@');
+ if (!this.isUndef(Tone.Transport)) {
+ var toQuantize = quantizationSplit[0].trim();
+ if (toQuantize === '') {
+ toQuantize = undefined;
+ }
+ if (plusTime > 0) {
+ toQuantize = '+' + toQuantize;
+ plusTime = 0;
+ }
+ var subdivision = quantizationSplit[1].trim();
+ time = Tone.Transport.quantize(toQuantize, subdivision);
+ } else {
+ throw new Error('quantization requires Tone.Transport');
+ }
+ } else {
+ var components = time.split(/[\(\)\-\+\/\*]/);
+ if (components.length > 1) {
+ var originalTime = time;
+ for (var i = 0; i < components.length; i++) {
+ var symb = components[i].trim();
+ if (symb !== '') {
+ var val = this.toSeconds(symb);
+ time = time.replace(symb, val);
+ }
+ }
+ try {
+ time = eval(time);
+ } catch (e) {
+ throw new EvalError('cannot evaluate Time: ' + originalTime);
+ }
+ } else if (this.isNotation(time)) {
+ time = this.notationToSeconds(time);
+ } else if (this.isTransportTime(time)) {
+ time = this.transportTimeToSeconds(time);
+ } else if (this.isFrequency(time)) {
+ time = this.frequencyToSeconds(time);
+ } else if (this.isTicks(time)) {
+ time = this.ticksToSeconds(time);
+ } else {
+ time = parseFloat(time);
+ }
+ }
+ return time + plusTime;
+ } else {
+ return now;
+ }
+ };
+ Tone.prototype.toNotation = function (time, bpm, timeSignature) {
+ var testNotations = [
+ '1m',
+ '2n',
+ '4n',
+ '8n',
+ '16n',
+ '32n',
+ '64n',
+ '128n'
+ ];
+ var retNotation = toNotationHelper.call(this, time, bpm, timeSignature, testNotations);
+ var testTripletNotations = [
+ '1m',
+ '2n',
+ '2t',
+ '4n',
+ '4t',
+ '8n',
+ '8t',
+ '16n',
+ '16t',
+ '32n',
+ '32t',
+ '64n',
+ '64t',
+ '128n'
+ ];
+ var retTripletNotation = toNotationHelper.call(this, time, bpm, timeSignature, testTripletNotations);
+ if (retTripletNotation.split('+').length < retNotation.split('+').length) {
+ return retTripletNotation;
+ } else {
+ return retNotation;
+ }
+ };
+ function toNotationHelper(time, bpm, timeSignature, testNotations) {
+ var seconds = this.toSeconds(time);
+ var threshold = this.notationToSeconds(testNotations[testNotations.length - 1], bpm, timeSignature);
+ var retNotation = '';
+ for (var i = 0; i < testNotations.length; i++) {
+ var notationTime = this.notationToSeconds(testNotations[i], bpm, timeSignature);
+ var multiple = seconds / notationTime;
+ var floatingPointError = 0.000001;
+ if (1 - multiple % 1 < floatingPointError) {
+ multiple += floatingPointError;
+ }
+ multiple = Math.floor(multiple);
+ if (multiple > 0) {
+ if (multiple === 1) {
+ retNotation += testNotations[i];
+ } else {
+ retNotation += multiple.toString() + '*' + testNotations[i];
+ }
+ seconds -= multiple * notationTime;
+ if (seconds < threshold) {
+ break;
+ } else {
+ retNotation += ' + ';
+ }
+ }
+ }
+ if (retNotation === '') {
+ retNotation = '0';
+ }
+ return retNotation;
+ }
+ Tone.prototype.fromUnits = function (val, units) {
+ if (this.convert || this.isUndef(this.convert)) {
+ switch (units) {
+ case Tone.Type.Time:
+ return this.toSeconds(val);
+ case Tone.Type.Frequency:
+ return this.toFrequency(val);
+ case Tone.Type.Decibels:
+ return this.dbToGain(val);
+ case Tone.Type.NormalRange:
+ return Math.min(Math.max(val, 0), 1);
+ case Tone.Type.AudioRange:
+ return Math.min(Math.max(val, -1), 1);
+ case Tone.Type.Positive:
+ return Math.max(val, 0);
+ default:
+ return val;
+ }
+ } else {
+ return val;
+ }
+ };
+ Tone.prototype.toUnits = function (val, units) {
+ if (this.convert || this.isUndef(this.convert)) {
+ switch (units) {
+ case Tone.Type.Decibels:
+ return this.gainToDb(val);
+ default:
+ return val;
+ }
+ } else {
+ return val;
+ }
+ };
+ var noteToScaleIndex = {
+ 'cbb': -2,
+ 'cb': -1,
+ 'c': 0,
+ 'c#': 1,
+ 'cx': 2,
+ 'dbb': 0,
+ 'db': 1,
+ 'd': 2,
+ 'd#': 3,
+ 'dx': 4,
+ 'ebb': 2,
+ 'eb': 3,
+ 'e': 4,
+ 'e#': 5,
+ 'ex': 6,
+ 'fbb': 3,
+ 'fb': 4,
+ 'f': 5,
+ 'f#': 6,
+ 'fx': 7,
+ 'gbb': 5,
+ 'gb': 6,
+ 'g': 7,
+ 'g#': 8,
+ 'gx': 9,
+ 'abb': 7,
+ 'ab': 8,
+ 'a': 9,
+ 'a#': 10,
+ 'ax': 11,
+ 'bbb': 9,
+ 'bb': 10,
+ 'b': 11,
+ 'b#': 12,
+ 'bx': 13
+ };
+ var scaleIndexToNote = [
+ 'C',
+ 'C#',
+ 'D',
+ 'D#',
+ 'E',
+ 'F',
+ 'F#',
+ 'G',
+ 'G#',
+ 'A',
+ 'A#',
+ 'B'
+ ];
+ Tone.A4 = 440;
+ Tone.prototype.noteToFrequency = function (note) {
+ var parts = note.split(/(-?\d+)/);
+ if (parts.length === 3) {
+ var index = noteToScaleIndex[parts[0].toLowerCase()];
+ var octave = parts[1];
+ var noteNumber = index + (parseInt(octave, 10) + 1) * 12;
+ return this.midiToFrequency(noteNumber);
+ } else {
+ return 0;
+ }
+ };
+ Tone.prototype.frequencyToNote = function (freq) {
+ var log = Math.log(freq / Tone.A4) / Math.LN2;
+ var noteNumber = Math.round(12 * log) + 57;
+ var octave = Math.floor(noteNumber / 12);
+ if (octave < 0) {
+ noteNumber += -12 * octave;
+ }
+ var noteName = scaleIndexToNote[noteNumber % 12];
+ return noteName + octave.toString();
+ };
+ Tone.prototype.intervalToFrequencyRatio = function (interval) {
+ return Math.pow(2, interval / 12);
+ };
+ Tone.prototype.midiToNote = function (midiNumber) {
+ var octave = Math.floor(midiNumber / 12) - 1;
+ var note = midiNumber % 12;
+ return scaleIndexToNote[note] + octave;
+ };
+ Tone.prototype.noteToMidi = function (note) {
+ var parts = note.split(/(\d+)/);
+ if (parts.length === 3) {
+ var index = noteToScaleIndex[parts[0].toLowerCase()];
+ var octave = parts[1];
+ return index + (parseInt(octave, 10) + 1) * 12;
+ } else {
+ return 0;
+ }
+ };
+ Tone.prototype.midiToFrequency = function (midi) {
+ return Tone.A4 * Math.pow(2, (midi - 69) / 12);
+ };
+ return Tone;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Param;
+Tone_core_Param = function (Tone) {
+ 'use strict';
+ Tone.Param = function () {
+ var options = this.optionsObject(arguments, [
+ 'param',
+ 'units',
+ 'convert'
+ ], Tone.Param.defaults);
+ this._param = this.input = options.param;
+ this.units = options.units;
+ this.convert = options.convert;
+ this.overridden = false;
+ if (!this.isUndef(options.value)) {
+ this.value = options.value;
+ }
+ };
+ Tone.extend(Tone.Param);
+ Tone.Param.defaults = {
+ 'units': Tone.Type.Default,
+ 'convert': true,
+ 'param': undefined
+ };
+ Object.defineProperty(Tone.Param.prototype, 'value', {
+ get: function () {
+ return this._toUnits(this._param.value);
+ },
+ set: function (value) {
+ var convertedVal = this._fromUnits(value);
+ this._param.value = convertedVal;
+ }
+ });
+ Tone.Param.prototype._fromUnits = function (val) {
+ if (this.convert || this.isUndef(this.convert)) {
+ switch (this.units) {
+ case Tone.Type.Time:
+ return this.toSeconds(val);
+ case Tone.Type.Frequency:
+ return this.toFrequency(val);
+ case Tone.Type.Decibels:
+ return this.dbToGain(val);
+ case Tone.Type.NormalRange:
+ return Math.min(Math.max(val, 0), 1);
+ case Tone.Type.AudioRange:
+ return Math.min(Math.max(val, -1), 1);
+ case Tone.Type.Positive:
+ return Math.max(val, 0);
+ default:
+ return val;
+ }
+ } else {
+ return val;
+ }
+ };
+ Tone.Param.prototype._toUnits = function (val) {
+ if (this.convert || this.isUndef(this.convert)) {
+ switch (this.units) {
+ case Tone.Type.Decibels:
+ return this.gainToDb(val);
+ default:
+ return val;
+ }
+ } else {
+ return val;
+ }
+ };
+ Tone.Param.prototype._minOutput = 0.00001;
+ Tone.Param.prototype.setValueAtTime = function (value, time) {
+ value = this._fromUnits(value);
+ this._param.setValueAtTime(value, this.toSeconds(time));
+ return this;
+ };
+ Tone.Param.prototype.setRampPoint = function (now) {
+ now = this.defaultArg(now, this.now());
+ var currentVal = this._param.value;
+ this._param.setValueAtTime(currentVal, now);
+ return this;
+ };
+ Tone.Param.prototype.linearRampToValueAtTime = function (value, endTime) {
+ value = this._fromUnits(value);
+ this._param.linearRampToValueAtTime(value, this.toSeconds(endTime));
+ return this;
+ };
+ Tone.Param.prototype.exponentialRampToValueAtTime = function (value, endTime) {
+ value = this._fromUnits(value);
+ value = Math.max(this._minOutput, value);
+ this._param.exponentialRampToValueAtTime(value, this.toSeconds(endTime));
+ return this;
+ };
+ Tone.Param.prototype.exponentialRampToValue = function (value, rampTime) {
+ var now = this.now();
+ var currentVal = this.value;
+ this.setValueAtTime(Math.max(currentVal, this._minOutput), now);
+ this.exponentialRampToValueAtTime(value, now + this.toSeconds(rampTime));
+ return this;
+ };
+ Tone.Param.prototype.linearRampToValue = function (value, rampTime) {
+ var now = this.now();
+ this.setRampPoint(now);
+ this.linearRampToValueAtTime(value, now + this.toSeconds(rampTime));
+ return this;
+ };
+ Tone.Param.prototype.setTargetAtTime = function (value, startTime, timeConstant) {
+ value = this._fromUnits(value);
+ value = Math.max(this._minOutput, value);
+ timeConstant = Math.max(this._minOutput, timeConstant);
+ this._param.setTargetAtTime(value, this.toSeconds(startTime), timeConstant);
+ return this;
+ };
+ Tone.Param.prototype.setValueCurveAtTime = function (values, startTime, duration) {
+ for (var i = 0; i < values.length; i++) {
+ values[i] = this._fromUnits(values[i]);
+ }
+ this._param.setValueCurveAtTime(values, this.toSeconds(startTime), this.toSeconds(duration));
+ return this;
+ };
+ Tone.Param.prototype.cancelScheduledValues = function (startTime) {
+ this._param.cancelScheduledValues(this.toSeconds(startTime));
+ return this;
+ };
+ Tone.Param.prototype.rampTo = function (value, rampTime) {
+ rampTime = this.defaultArg(rampTime, 0);
+ if (this.units === Tone.Type.Frequency || this.units === Tone.Type.BPM) {
+ this.exponentialRampToValue(value, rampTime);
+ } else {
+ this.linearRampToValue(value, rampTime);
+ }
+ return this;
+ };
+ Tone.Param.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._param = null;
+ return this;
+ };
+ return Tone.Param;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Gain;
+Tone_core_Gain = function (Tone) {
+ 'use strict';
+ Tone.Gain = function () {
+ var options = this.optionsObject(arguments, [
+ 'gain',
+ 'units'
+ ], Tone.Gain.defaults);
+ this.input = this.output = this._gainNode = this.context.createGain();
+ this.gain = new Tone.Param({
+ 'param': this._gainNode.gain,
+ 'units': options.units,
+ 'value': options.gain,
+ 'convert': options.convert
+ });
+ this._readOnly('gain');
+ };
+ Tone.extend(Tone.Gain);
+ Tone.Gain.defaults = {
+ 'gain': 1,
+ 'convert': true
+ };
+ Tone.Gain.prototype.dispose = function () {
+ Tone.Param.prototype.dispose.call(this);
+ this._gainNode.disconnect();
+ this._gainNode = null;
+ this._writable('gain');
+ this.gain.dispose();
+ this.gain = null;
+ };
+ return Tone.Gain;
+}(Tone_core_Tone, Tone_core_Param);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Signal;
+Tone_signal_Signal = function (Tone) {
+ 'use strict';
+ Tone.Signal = function () {
+ var options = this.optionsObject(arguments, [
+ 'value',
+ 'units'
+ ], Tone.Signal.defaults);
+ this.output = this._gain = this.context.createGain();
+ options.param = this._gain.gain;
+ Tone.Param.call(this, options);
+ this.input = this._param = this._gain.gain;
+ Tone.Signal._constant.chain(this._gain);
+ };
+ Tone.extend(Tone.Signal, Tone.Param);
+ Tone.Signal.defaults = {
+ 'value': 0,
+ 'units': Tone.Type.Default,
+ 'convert': true
+ };
+ Tone.Signal.prototype.connect = Tone.SignalBase.prototype.connect;
+ Tone.Signal.prototype.dispose = function () {
+ Tone.Param.prototype.dispose.call(this);
+ this._param = null;
+ this._gain.disconnect();
+ this._gain = null;
+ return this;
+ };
+ Tone.Signal._constant = null;
+ Tone._initAudioContext(function (audioContext) {
+ var buffer = audioContext.createBuffer(1, 128, audioContext.sampleRate);
+ var arr = buffer.getChannelData(0);
+ for (var i = 0; i < arr.length; i++) {
+ arr[i] = 1;
+ }
+ Tone.Signal._constant = audioContext.createBufferSource();
+ Tone.Signal._constant.channelCount = 1;
+ Tone.Signal._constant.channelCountMode = 'explicit';
+ Tone.Signal._constant.buffer = buffer;
+ Tone.Signal._constant.loop = true;
+ Tone.Signal._constant.start(0);
+ Tone.Signal._constant.noGC();
+ });
+ return Tone.Signal;
+}(Tone_core_Tone, Tone_signal_WaveShaper, Tone_core_Type, Tone_core_Param);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Add;
+Tone_signal_Add = function (Tone) {
+ 'use strict';
+ Tone.Add = function (value) {
+ Tone.call(this, 2, 0);
+ this._sum = this.input[0] = this.input[1] = this.output = this.context.createGain();
+ this._param = this.input[1] = new Tone.Signal(value);
+ this._param.connect(this._sum);
+ };
+ Tone.extend(Tone.Add, Tone.Signal);
+ Tone.Add.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._sum.disconnect();
+ this._sum = null;
+ this._param.dispose();
+ this._param = null;
+ return this;
+ };
+ return Tone.Add;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Multiply;
+Tone_signal_Multiply = function (Tone) {
+ 'use strict';
+ Tone.Multiply = function (value) {
+ Tone.call(this, 2, 0);
+ this._mult = this.input[0] = this.output = this.context.createGain();
+ this._param = this.input[1] = this.output.gain;
+ this._param.value = this.defaultArg(value, 0);
+ };
+ Tone.extend(Tone.Multiply, Tone.Signal);
+ Tone.Multiply.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._mult.disconnect();
+ this._mult = null;
+ this._param = null;
+ return this;
+ };
+ return Tone.Multiply;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Scale;
+Tone_signal_Scale = function (Tone) {
+ 'use strict';
+ Tone.Scale = function (outputMin, outputMax) {
+ this._outputMin = this.defaultArg(outputMin, 0);
+ this._outputMax = this.defaultArg(outputMax, 1);
+ this._scale = this.input = new Tone.Multiply(1);
+ this._add = this.output = new Tone.Add(0);
+ this._scale.connect(this._add);
+ this._setRange();
+ };
+ Tone.extend(Tone.Scale, Tone.SignalBase);
+ Object.defineProperty(Tone.Scale.prototype, 'min', {
+ get: function () {
+ return this._outputMin;
+ },
+ set: function (min) {
+ this._outputMin = min;
+ this._setRange();
+ }
+ });
+ Object.defineProperty(Tone.Scale.prototype, 'max', {
+ get: function () {
+ return this._outputMax;
+ },
+ set: function (max) {
+ this._outputMax = max;
+ this._setRange();
+ }
+ });
+ Tone.Scale.prototype._setRange = function () {
+ this._add.value = this._outputMin;
+ this._scale.value = this._outputMax - this._outputMin;
+ };
+ Tone.Scale.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._add.dispose();
+ this._add = null;
+ this._scale.dispose();
+ this._scale = null;
+ return this;
+ };
+ return Tone.Scale;
+}(Tone_core_Tone, Tone_signal_Add, Tone_signal_Multiply);
+var signal;
+'use strict';
+signal = function () {
+ // Signal is built with the Tone.js signal by Yotam Mann
+ // https://github.com/TONEnoTONE/Tone.js/
+ var Signal = Tone_signal_Signal;
+ var Add = Tone_signal_Add;
+ var Mult = Tone_signal_Multiply;
+ var Scale = Tone_signal_Scale;
+ var Tone = Tone_core_Tone;
+ var p5sound = master;
+ Tone.setContext(p5sound.audiocontext);
+ /**
+ * p5.Signal is a constant audio-rate signal used by p5.Oscillator
+ * and p5.Envelope for modulation math.
+ *
+ * This is necessary because Web Audio is processed on a seprate clock.
+ * For example, the p5 draw loop runs about 60 times per second. But
+ * the audio clock must process samples 44100 times per second. If we
+ * want to add a value to each of those samples, we can't do it in the
+ * draw loop, but we can do it by adding a constant-rate audio signal.This class mostly functions behind the scenes in p5.sound, and returns
+ * a Tone.Signal from the Tone.js library by Yotam Mann.
+ * If you want to work directly with audio signals for modular
+ * synthesis, check out
+ * tone.js.
+ *
+ * @class p5.Signal
+ * @constructor
+ * @return {Tone.Signal} A Signal object from the Tone.js library
+ * @example
+ *
+ * function setup() {
+ * carrier = new p5.Oscillator('sine');
+ * carrier.amp(1); // set amplitude
+ * carrier.freq(220); // set frequency
+ * carrier.start(); // start oscillating
+ *
+ * modulator = new p5.Oscillator('sawtooth');
+ * modulator.disconnect();
+ * modulator.amp(1);
+ * modulator.freq(4);
+ * modulator.start();
+ *
+ * // Modulator's default amplitude range is -1 to 1.
+ * // Multiply it by -200, so the range is -200 to 200
+ * // then add 220 so the range is 20 to 420
+ * carrier.freq( modulator.mult(-200).add(220) );
+ * }
+ *
+ */
+ p5.Signal = function (value) {
+ var s = new Signal(value);
+ // p5sound.soundArray.push(s);
+ return s;
+ };
+ /**
+ * Fade to value, for smooth transitions
+ *
+ * @method fade
+ * @param {Number} value Value to set this signal
+ * @param {Number} [secondsFromNow] Length of fade, in seconds from now
+ */
+ Signal.prototype.fade = Signal.prototype.linearRampToValueAtTime;
+ Mult.prototype.fade = Signal.prototype.fade;
+ Add.prototype.fade = Signal.prototype.fade;
+ Scale.prototype.fade = Signal.prototype.fade;
+ /**
+ * Connect a p5.sound object or Web Audio node to this
+ * p5.Signal so that its amplitude values can be scaled.
+ *
+ * @param {Object} input
+ */
+ Signal.prototype.setInput = function (_input) {
+ _input.connect(this);
+ };
+ Mult.prototype.setInput = Signal.prototype.setInput;
+ Add.prototype.setInput = Signal.prototype.setInput;
+ Scale.prototype.setInput = Signal.prototype.setInput;
+ // signals can add / mult / scale themselves
+ /**
+ * Add a constant value to this audio signal,
+ * and return the resulting audio signal. Does
+ * not change the value of the original signal,
+ * instead it returns a new p5.SignalAdd.
+ *
+ * @method add
+ * @param {Number} number
+ * @return {p5.SignalAdd} object
+ */
+ Signal.prototype.add = function (num) {
+ var add = new Add(num);
+ // add.setInput(this);
+ this.connect(add);
+ return add;
+ };
+ Mult.prototype.add = Signal.prototype.add;
+ Add.prototype.add = Signal.prototype.add;
+ Scale.prototype.add = Signal.prototype.add;
+ /**
+ * Multiply this signal by a constant value,
+ * and return the resulting audio signal. Does
+ * not change the value of the original signal,
+ * instead it returns a new p5.SignalMult.
+ *
+ * @method mult
+ * @param {Number} number to multiply
+ * @return {Tone.Multiply} object
+ */
+ Signal.prototype.mult = function (num) {
+ var mult = new Mult(num);
+ // mult.setInput(this);
+ this.connect(mult);
+ return mult;
+ };
+ Mult.prototype.mult = Signal.prototype.mult;
+ Add.prototype.mult = Signal.prototype.mult;
+ Scale.prototype.mult = Signal.prototype.mult;
+ /**
+ * Scale this signal value to a given range,
+ * and return the result as an audio signal. Does
+ * not change the value of the original signal,
+ * instead it returns a new p5.SignalScale.
+ *
+ * @method scale
+ * @param {Number} number to multiply
+ * @param {Number} inMin input range minumum
+ * @param {Number} inMax input range maximum
+ * @param {Number} outMin input range minumum
+ * @param {Number} outMax input range maximum
+ * @return {p5.SignalScale} object
+ */
+ Signal.prototype.scale = function (inMin, inMax, outMin, outMax) {
+ var mapOutMin, mapOutMax;
+ if (arguments.length === 4) {
+ mapOutMin = p5.prototype.map(outMin, inMin, inMax, 0, 1) - 0.5;
+ mapOutMax = p5.prototype.map(outMax, inMin, inMax, 0, 1) - 0.5;
+ } else {
+ mapOutMin = arguments[0];
+ mapOutMax = arguments[1];
+ }
+ var scale = new Scale(mapOutMin, mapOutMax);
+ this.connect(scale);
+ return scale;
+ };
+ Mult.prototype.scale = Signal.prototype.scale;
+ Add.prototype.scale = Signal.prototype.scale;
+ Scale.prototype.scale = Signal.prototype.scale;
+}(Tone_signal_Signal, Tone_signal_Add, Tone_signal_Multiply, Tone_signal_Scale, Tone_core_Tone, master);
+var oscillator;
+'use strict';
+oscillator = function () {
+ var p5sound = master;
+ var Add = Tone_signal_Add;
+ var Mult = Tone_signal_Multiply;
+ var Scale = Tone_signal_Scale;
+ /**
+ * Creates a signal that oscillates between -1.0 and 1.0.
+ * By default, the oscillation takes the form of a sinusoidal
+ * shape ('sine'). Additional types include 'triangle',
+ * 'sawtooth' and 'square'. The frequency defaults to
+ * 440 oscillations per second (440Hz, equal to the pitch of an
+ * 'A' note).
+ *
+ * Set the type of oscillation with setType(), or by instantiating a
+ * specific oscillator: p5.SinOsc, p5.TriOsc, p5.SqrOsc, or p5.SawOsc.
+ *
+ *
+ * @class p5.Oscillator
+ * @constructor
+ * @param {Number} [freq] frequency defaults to 440Hz
+ * @param {String} [type] type of oscillator. Options:
+ * 'sine' (default), 'triangle',
+ * 'sawtooth', 'square'
+ * @example
+ *
+ * var osc;
+ * var playing = false;
+ *
+ * function setup() {
+ * backgroundColor = color(255,0,255);
+ * textAlign(CENTER);
+ *
+ * osc = new p5.Oscillator();
+ * osc.setType('sine');
+ * osc.freq(240);
+ * osc.amp(0);
+ * osc.start();
+ * }
+ *
+ * function draw() {
+ * background(backgroundColor)
+ * text('click to play', width/2, height/2);
+ * }
+ *
+ * function mouseClicked() {
+ * if (mouseX > 0 && mouseX < width && mouseY < height && mouseY > 0) {
+ * if (!playing) {
+ * // ramp amplitude to 0.5 over 0.1 seconds
+ * osc.amp(0.5, 0.05);
+ * playing = true;
+ * backgroundColor = color(0,255,255);
+ * } else {
+ * // ramp amplitude to 0 over 0.5 seconds
+ * osc.amp(0, 0.5);
+ * playing = false;
+ * backgroundColor = color(255,0,255);
+ * }
+ * }
+ * }
+ *
+ */
+ p5.Oscillator = function (freq, type) {
+ if (typeof freq === 'string') {
+ var f = type;
+ type = freq;
+ freq = f;
+ }
+ if (typeof type === 'number') {
+ var f = type;
+ type = freq;
+ freq = f;
+ }
+ this.started = false;
+ // components
+ this.phaseAmount = undefined;
+ this.oscillator = p5sound.audiocontext.createOscillator();
+ this.f = freq || 440;
+ // frequency
+ this.oscillator.type = type || 'sine';
+ this.oscillator.frequency.setValueAtTime(this.f, p5sound.audiocontext.currentTime);
+ // connections
+ this.output = p5sound.audiocontext.createGain();
+ this._freqMods = [];
+ // modulators connected to this oscillator's frequency
+ // set default output gain to 0.5
+ this.output.gain.value = 0.5;
+ this.output.gain.setValueAtTime(0.5, p5sound.audiocontext.currentTime);
+ this.oscillator.connect(this.output);
+ // stereo panning
+ this.panPosition = 0;
+ this.connection = p5sound.input;
+ // connect to p5sound by default
+ this.panner = new p5.Panner(this.output, this.connection, 1);
+ //array of math operation signal chaining
+ this.mathOps = [this.output];
+ // add to the soundArray so we can dispose of the osc later
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Start an oscillator. Accepts an optional parameter to
+ * determine how long (in seconds from now) until the
+ * oscillator starts.
+ *
+ * @method start
+ * @param {Number} [time] startTime in seconds from now.
+ * @param {Number} [frequency] frequency in Hz.
+ */
+ p5.Oscillator.prototype.start = function (time, f) {
+ if (this.started) {
+ var now = p5sound.audiocontext.currentTime;
+ this.stop(now);
+ }
+ if (!this.started) {
+ var freq = f || this.f;
+ var type = this.oscillator.type;
+ // set old osc free to be garbage collected (memory)
+ if (this.oscillator) {
+ this.oscillator.disconnect();
+ this.oscillator = undefined;
+ }
+ // var detune = this.oscillator.frequency.value;
+ this.oscillator = p5sound.audiocontext.createOscillator();
+ this.oscillator.frequency.value = Math.abs(freq);
+ this.oscillator.type = type;
+ // this.oscillator.detune.value = detune;
+ this.oscillator.connect(this.output);
+ time = time || 0;
+ this.oscillator.start(time + p5sound.audiocontext.currentTime);
+ this.freqNode = this.oscillator.frequency;
+ // if other oscillators are already connected to this osc's freq
+ for (var i in this._freqMods) {
+ if (typeof this._freqMods[i].connect !== 'undefined') {
+ this._freqMods[i].connect(this.oscillator.frequency);
+ }
+ }
+ this.started = true;
+ }
+ };
+ /**
+ * Stop an oscillator. Accepts an optional parameter
+ * to determine how long (in seconds from now) until the
+ * oscillator stops.
+ *
+ * @method stop
+ * @param {Number} secondsFromNow Time, in seconds from now.
+ */
+ p5.Oscillator.prototype.stop = function (time) {
+ if (this.started) {
+ var t = time || 0;
+ var now = p5sound.audiocontext.currentTime;
+ this.oscillator.stop(t + now);
+ this.started = false;
+ }
+ };
+ /**
+ * Set the amplitude between 0 and 1.0. Or, pass in an object
+ * such as an oscillator to modulate amplitude with an audio signal.
+ *
+ * @method amp
+ * @param {Number|Object} vol between 0 and 1.0
+ * or a modulating signal/oscillator
+ * @param {Number} [rampTime] create a fade that lasts rampTime
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ * @return {AudioParam} gain If no value is provided,
+ * returns the Web Audio API
+ * AudioParam that controls
+ * this oscillator's
+ * gain/amplitude/volume)
+ */
+ p5.Oscillator.prototype.amp = function (vol, rampTime, tFromNow) {
+ var self = this;
+ if (typeof vol === 'number') {
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime);
+ } else if (vol) {
+ vol.connect(self.output.gain);
+ } else {
+ // return the Gain Node
+ return this.output.gain;
+ }
+ };
+ // these are now the same thing
+ p5.Oscillator.prototype.fade = p5.Oscillator.prototype.amp;
+ p5.Oscillator.prototype.getAmp = function () {
+ return this.output.gain.value;
+ };
+ /**
+ * Set frequency of an oscillator to a value. Or, pass in an object
+ * such as an oscillator to modulate the frequency with an audio signal.
+ *
+ * @method freq
+ * @param {Number|Object} Frequency Frequency in Hz
+ * or modulating signal/oscillator
+ * @param {Number} [rampTime] Ramp time (in seconds)
+ * @param {Number} [timeFromNow] Schedule this event to happen
+ * at x seconds from now
+ * @return {AudioParam} Frequency If no value is provided,
+ * returns the Web Audio API
+ * AudioParam that controls
+ * this oscillator's frequency
+ * @example
+ *
+ * var osc = new p5.Oscillator(300);
+ * osc.start();
+ * osc.freq(40, 10);
+ *
+ */
+ p5.Oscillator.prototype.freq = function (val, rampTime, tFromNow) {
+ if (typeof val === 'number' && !isNaN(val)) {
+ this.f = val;
+ var now = p5sound.audiocontext.currentTime;
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ // var currentFreq = this.oscillator.frequency.value;
+ // this.oscillator.frequency.cancelScheduledValues(now);
+ if (rampTime === 0) {
+ this.oscillator.frequency.cancelScheduledValues(now);
+ this.oscillator.frequency.setValueAtTime(val, tFromNow + now);
+ } else {
+ if (val > 0) {
+ this.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now);
+ } else {
+ this.oscillator.frequency.linearRampToValueAtTime(val, tFromNow + rampTime + now);
+ }
+ }
+ // reset phase if oscillator has a phase
+ if (this.phaseAmount) {
+ this.phase(this.phaseAmount);
+ }
+ } else if (val) {
+ if (val.output) {
+ val = val.output;
+ }
+ val.connect(this.oscillator.frequency);
+ // keep track of what is modulating this param
+ // so it can be re-connected if
+ this._freqMods.push(val);
+ } else {
+ // return the Frequency Node
+ return this.oscillator.frequency;
+ }
+ };
+ p5.Oscillator.prototype.getFreq = function () {
+ return this.oscillator.frequency.value;
+ };
+ /**
+ * Set type to 'sine', 'triangle', 'sawtooth' or 'square'.
+ *
+ * @method setType
+ * @param {String} type 'sine', 'triangle', 'sawtooth' or 'square'.
+ */
+ p5.Oscillator.prototype.setType = function (type) {
+ this.oscillator.type = type;
+ };
+ p5.Oscillator.prototype.getType = function () {
+ return this.oscillator.type;
+ };
+ /**
+ * Connect to a p5.sound / Web Audio object.
+ *
+ * @method connect
+ * @param {Object} unit A p5.sound or Web Audio object
+ */
+ p5.Oscillator.prototype.connect = function (unit) {
+ if (!unit) {
+ this.panner.connect(p5sound.input);
+ } else if (unit.hasOwnProperty('input')) {
+ this.panner.connect(unit.input);
+ this.connection = unit.input;
+ } else {
+ this.panner.connect(unit);
+ this.connection = unit;
+ }
+ };
+ /**
+ * Disconnect all outputs
+ *
+ * @method disconnect
+ */
+ p5.Oscillator.prototype.disconnect = function () {
+ this.output.disconnect();
+ this.panner.disconnect();
+ this.output.connect(this.panner);
+ this.oscMods = [];
+ };
+ /**
+ * Pan between Left (-1) and Right (1)
+ *
+ * @method pan
+ * @param {Number} panning Number between -1 and 1
+ * @param {Number} timeFromNow schedule this event to happen
+ * seconds from now
+ */
+ p5.Oscillator.prototype.pan = function (pval, tFromNow) {
+ this.panPosition = pval;
+ this.panner.pan(pval, tFromNow);
+ };
+ p5.Oscillator.prototype.getPan = function () {
+ return this.panPosition;
+ };
+ // get rid of the oscillator
+ p5.Oscillator.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ if (this.oscillator) {
+ var now = p5sound.audiocontext.currentTime;
+ this.stop(now);
+ this.disconnect();
+ this.panner = null;
+ this.oscillator = null;
+ }
+ // if it is a Pulse
+ if (this.osc2) {
+ this.osc2.dispose();
+ }
+ };
+ /**
+ * Set the phase of an oscillator between 0.0 and 1.0.
+ * In this implementation, phase is a delay time
+ * based on the oscillator's current frequency.
+ *
+ * @method phase
+ * @param {Number} phase float between 0.0 and 1.0
+ */
+ p5.Oscillator.prototype.phase = function (p) {
+ var delayAmt = p5.prototype.map(p, 0, 1, 0, 1 / this.f);
+ var now = p5sound.audiocontext.currentTime;
+ this.phaseAmount = p;
+ if (!this.dNode) {
+ // create a delay node
+ this.dNode = p5sound.audiocontext.createDelay();
+ // put the delay node in between output and panner
+ this.oscillator.disconnect();
+ this.oscillator.connect(this.dNode);
+ this.dNode.connect(this.output);
+ }
+ // set delay time to match phase:
+ this.dNode.delayTime.setValueAtTime(delayAmt, now);
+ };
+ // ========================== //
+ // SIGNAL MATH FOR MODULATION //
+ // ========================== //
+ // return sigChain(this, scale, thisChain, nextChain, Scale);
+ var sigChain = function (o, mathObj, thisChain, nextChain, type) {
+ var chainSource = o.oscillator;
+ // if this type of math already exists in the chain, replace it
+ for (var i in o.mathOps) {
+ if (o.mathOps[i] instanceof type) {
+ chainSource.disconnect();
+ o.mathOps[i].dispose();
+ thisChain = i;
+ // assume nextChain is output gain node unless...
+ if (thisChain < o.mathOps.length - 2) {
+ nextChain = o.mathOps[i + 1];
+ }
+ }
+ }
+ if (thisChain === o.mathOps.length - 1) {
+ o.mathOps.push(nextChain);
+ }
+ // assume source is the oscillator unless i > 0
+ if (i > 0) {
+ chainSource = o.mathOps[i - 1];
+ }
+ chainSource.disconnect();
+ chainSource.connect(mathObj);
+ mathObj.connect(nextChain);
+ o.mathOps[thisChain] = mathObj;
+ return o;
+ };
+ /**
+ * Add a value to the p5.Oscillator's output amplitude,
+ * and return the oscillator. Calling this method again
+ * will override the initial add() with a new value.
+ *
+ * @method add
+ * @param {Number} number Constant number to add
+ * @return {p5.Oscillator} Oscillator Returns this oscillator
+ * with scaled output
+ *
+ */
+ p5.Oscillator.prototype.add = function (num) {
+ var add = new Add(num);
+ var thisChain = this.mathOps.length - 1;
+ var nextChain = this.output;
+ return sigChain(this, add, thisChain, nextChain, Add);
+ };
+ /**
+ * Multiply the p5.Oscillator's output amplitude
+ * by a fixed value (i.e. turn it up!). Calling this method
+ * again will override the initial mult() with a new value.
+ *
+ * @method mult
+ * @param {Number} number Constant number to multiply
+ * @return {p5.Oscillator} Oscillator Returns this oscillator
+ * with multiplied output
+ */
+ p5.Oscillator.prototype.mult = function (num) {
+ var mult = new Mult(num);
+ var thisChain = this.mathOps.length - 1;
+ var nextChain = this.output;
+ return sigChain(this, mult, thisChain, nextChain, Mult);
+ };
+ /**
+ * Scale this oscillator's amplitude values to a given
+ * range, and return the oscillator. Calling this method
+ * again will override the initial scale() with new values.
+ *
+ * @method scale
+ * @param {Number} inMin input range minumum
+ * @param {Number} inMax input range maximum
+ * @param {Number} outMin input range minumum
+ * @param {Number} outMax input range maximum
+ * @return {p5.Oscillator} Oscillator Returns this oscillator
+ * with scaled output
+ */
+ p5.Oscillator.prototype.scale = function (inMin, inMax, outMin, outMax) {
+ var mapOutMin, mapOutMax;
+ if (arguments.length === 4) {
+ mapOutMin = p5.prototype.map(outMin, inMin, inMax, 0, 1) - 0.5;
+ mapOutMax = p5.prototype.map(outMax, inMin, inMax, 0, 1) - 0.5;
+ } else {
+ mapOutMin = arguments[0];
+ mapOutMax = arguments[1];
+ }
+ var scale = new Scale(mapOutMin, mapOutMax);
+ var thisChain = this.mathOps.length - 1;
+ var nextChain = this.output;
+ return sigChain(this, scale, thisChain, nextChain, Scale);
+ };
+ // ============================== //
+ // SinOsc, TriOsc, SqrOsc, SawOsc //
+ // ============================== //
+ /**
+ * Constructor: new p5.SinOsc()
.
+ * This creates a Sine Wave Oscillator and is
+ * equivalent to new p5.Oscillator('sine')
+ *
or creating a p5.Oscillator and then calling
+ * its method setType('sine')
.
+ * See p5.Oscillator for methods.
+ *
+ * @class p5.SinOsc
+ * @constructor
+ * @extends {p5.Oscillator}
+ * @param {Number} [freq] Set the frequency
+ */
+ p5.SinOsc = function (freq) {
+ p5.Oscillator.call(this, freq, 'sine');
+ };
+ p5.SinOsc.prototype = Object.create(p5.Oscillator.prototype);
+ /**
+ * Constructor: new p5.TriOsc()
.
+ * This creates a Triangle Wave Oscillator and is
+ * equivalent to new p5.Oscillator('triangle')
+ *
or creating a p5.Oscillator and then calling
+ * its method setType('triangle')
.
+ * See p5.Oscillator for methods.
+ *
+ * @class p5.TriOsc
+ * @constructor
+ * @extends {p5.Oscillator}
+ * @param {Number} [freq] Set the frequency
+ */
+ p5.TriOsc = function (freq) {
+ p5.Oscillator.call(this, freq, 'triangle');
+ };
+ p5.TriOsc.prototype = Object.create(p5.Oscillator.prototype);
+ /**
+ * Constructor: new p5.SawOsc()
.
+ * This creates a SawTooth Wave Oscillator and is
+ * equivalent to new p5.Oscillator('sawtooth')
+ *
or creating a p5.Oscillator and then calling
+ * its method setType('sawtooth')
.
+ * See p5.Oscillator for methods.
+ *
+ * @class p5.SawOsc
+ * @constructor
+ * @extends {p5.Oscillator}
+ * @param {Number} [freq] Set the frequency
+ */
+ p5.SawOsc = function (freq) {
+ p5.Oscillator.call(this, freq, 'sawtooth');
+ };
+ p5.SawOsc.prototype = Object.create(p5.Oscillator.prototype);
+ /**
+ * Constructor: new p5.SqrOsc()
.
+ * This creates a Square Wave Oscillator and is
+ * equivalent to new p5.Oscillator('square')
+ *
or creating a p5.Oscillator and then calling
+ * its method setType('square')
.
+ * See p5.Oscillator for methods.
+ *
+ * @class p5.SqrOsc
+ * @constructor
+ * @extends {p5.Oscillator}
+ * @param {Number} [freq] Set the frequency
+ */
+ p5.SqrOsc = function (freq) {
+ p5.Oscillator.call(this, freq, 'square');
+ };
+ p5.SqrOsc.prototype = Object.create(p5.Oscillator.prototype);
+}(master, Tone_signal_Add, Tone_signal_Multiply, Tone_signal_Scale);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Timeline;
+Tone_core_Timeline = function (Tone) {
+ 'use strict';
+ Tone.Timeline = function () {
+ var options = this.optionsObject(arguments, ['memory'], Tone.Timeline.defaults);
+ this._timeline = [];
+ this._toRemove = [];
+ this._iterating = false;
+ this.memory = options.memory;
+ };
+ Tone.extend(Tone.Timeline);
+ Tone.Timeline.defaults = { 'memory': Infinity };
+ Object.defineProperty(Tone.Timeline.prototype, 'length', {
+ get: function () {
+ return this._timeline.length;
+ }
+ });
+ Tone.Timeline.prototype.addEvent = function (event) {
+ if (this.isUndef(event.time)) {
+ throw new Error('events must have a time attribute');
+ }
+ event.time = this.toSeconds(event.time);
+ if (this._timeline.length) {
+ var index = this._search(event.time);
+ this._timeline.splice(index + 1, 0, event);
+ } else {
+ this._timeline.push(event);
+ }
+ if (this.length > this.memory) {
+ var diff = this.length - this.memory;
+ this._timeline.splice(0, diff);
+ }
+ return this;
+ };
+ Tone.Timeline.prototype.removeEvent = function (event) {
+ if (this._iterating) {
+ this._toRemove.push(event);
+ } else {
+ var index = this._timeline.indexOf(event);
+ if (index !== -1) {
+ this._timeline.splice(index, 1);
+ }
+ }
+ return this;
+ };
+ Tone.Timeline.prototype.getEvent = function (time) {
+ time = this.toSeconds(time);
+ var index = this._search(time);
+ if (index !== -1) {
+ return this._timeline[index];
+ } else {
+ return null;
+ }
+ };
+ Tone.Timeline.prototype.getEventAfter = function (time) {
+ time = this.toSeconds(time);
+ var index = this._search(time);
+ if (index + 1 < this._timeline.length) {
+ return this._timeline[index + 1];
+ } else {
+ return null;
+ }
+ };
+ Tone.Timeline.prototype.getEventBefore = function (time) {
+ time = this.toSeconds(time);
+ var index = this._search(time);
+ if (index - 1 >= 0) {
+ return this._timeline[index - 1];
+ } else {
+ return null;
+ }
+ };
+ Tone.Timeline.prototype.cancel = function (after) {
+ if (this._timeline.length > 1) {
+ after = this.toSeconds(after);
+ var index = this._search(after);
+ if (index >= 0) {
+ this._timeline = this._timeline.slice(0, index);
+ } else {
+ this._timeline = [];
+ }
+ } else if (this._timeline.length === 1) {
+ if (this._timeline[0].time >= after) {
+ this._timeline = [];
+ }
+ }
+ return this;
+ };
+ Tone.Timeline.prototype.cancelBefore = function (time) {
+ if (this._timeline.length) {
+ time = this.toSeconds(time);
+ var index = this._search(time);
+ if (index >= 0) {
+ this._timeline = this._timeline.slice(index + 1);
+ }
+ }
+ return this;
+ };
+ Tone.Timeline.prototype._search = function (time) {
+ var beginning = 0;
+ var len = this._timeline.length;
+ var end = len;
+ while (beginning <= end && beginning < len) {
+ var midPoint = Math.floor(beginning + (end - beginning) / 2);
+ var event = this._timeline[midPoint];
+ if (event.time === time) {
+ for (var i = midPoint; i < this._timeline.length; i++) {
+ var testEvent = this._timeline[i];
+ if (testEvent.time === time) {
+ midPoint = i;
+ }
+ }
+ return midPoint;
+ } else if (event.time > time) {
+ end = midPoint - 1;
+ } else if (event.time < time) {
+ beginning = midPoint + 1;
+ }
+ }
+ return beginning - 1;
+ };
+ Tone.Timeline.prototype._iterate = function (callback, lowerBound, upperBound) {
+ this._iterating = true;
+ lowerBound = this.defaultArg(lowerBound, 0);
+ upperBound = this.defaultArg(upperBound, this._timeline.length - 1);
+ for (var i = lowerBound; i <= upperBound; i++) {
+ callback(this._timeline[i]);
+ }
+ this._iterating = false;
+ if (this._toRemove.length > 0) {
+ for (var j = 0; j < this._toRemove.length; j++) {
+ var index = this._timeline.indexOf(this._toRemove[j]);
+ if (index !== -1) {
+ this._timeline.splice(index, 1);
+ }
+ }
+ this._toRemove = [];
+ }
+ };
+ Tone.Timeline.prototype.forEach = function (callback) {
+ this._iterate(callback);
+ return this;
+ };
+ Tone.Timeline.prototype.forEachBefore = function (time, callback) {
+ time = this.toSeconds(time);
+ var upperBound = this._search(time);
+ if (upperBound !== -1) {
+ this._iterate(callback, 0, upperBound);
+ }
+ return this;
+ };
+ Tone.Timeline.prototype.forEachAfter = function (time, callback) {
+ time = this.toSeconds(time);
+ var lowerBound = this._search(time);
+ this._iterate(callback, lowerBound + 1);
+ return this;
+ };
+ Tone.Timeline.prototype.forEachFrom = function (time, callback) {
+ time = this.toSeconds(time);
+ var lowerBound = this._search(time);
+ while (lowerBound >= 0 && this._timeline[lowerBound].time >= time) {
+ lowerBound--;
+ }
+ this._iterate(callback, lowerBound + 1);
+ return this;
+ };
+ Tone.Timeline.prototype.forEachAtTime = function (time, callback) {
+ time = this.toSeconds(time);
+ var upperBound = this._search(time);
+ if (upperBound !== -1) {
+ this._iterate(function (event) {
+ if (event.time === time) {
+ callback(event);
+ }
+ }, 0, upperBound);
+ }
+ return this;
+ };
+ Tone.Timeline.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._timeline = null;
+ this._toRemove = null;
+ };
+ return Tone.Timeline;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_TimelineSignal;
+Tone_signal_TimelineSignal = function (Tone) {
+ 'use strict';
+ Tone.TimelineSignal = function () {
+ var options = this.optionsObject(arguments, [
+ 'value',
+ 'units'
+ ], Tone.Signal.defaults);
+ Tone.Signal.apply(this, options);
+ options.param = this._param;
+ Tone.Param.call(this, options);
+ this._events = new Tone.Timeline(10);
+ this._initial = this._fromUnits(this._param.value);
+ };
+ Tone.extend(Tone.TimelineSignal, Tone.Param);
+ Tone.TimelineSignal.Type = {
+ Linear: 'linear',
+ Exponential: 'exponential',
+ Target: 'target',
+ Set: 'set'
+ };
+ Object.defineProperty(Tone.TimelineSignal.prototype, 'value', {
+ get: function () {
+ return this._toUnits(this._param.value);
+ },
+ set: function (value) {
+ var convertedVal = this._fromUnits(value);
+ this._initial = convertedVal;
+ this._param.value = convertedVal;
+ }
+ });
+ Tone.TimelineSignal.prototype.setValueAtTime = function (value, startTime) {
+ value = this._fromUnits(value);
+ startTime = this.toSeconds(startTime);
+ this._events.addEvent({
+ 'type': Tone.TimelineSignal.Type.Set,
+ 'value': value,
+ 'time': startTime
+ });
+ this._param.setValueAtTime(value, startTime);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.linearRampToValueAtTime = function (value, endTime) {
+ value = this._fromUnits(value);
+ endTime = this.toSeconds(endTime);
+ this._events.addEvent({
+ 'type': Tone.TimelineSignal.Type.Linear,
+ 'value': value,
+ 'time': endTime
+ });
+ this._param.linearRampToValueAtTime(value, endTime);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.exponentialRampToValueAtTime = function (value, endTime) {
+ value = this._fromUnits(value);
+ value = Math.max(this._minOutput, value);
+ endTime = this.toSeconds(endTime);
+ this._events.addEvent({
+ 'type': Tone.TimelineSignal.Type.Exponential,
+ 'value': value,
+ 'time': endTime
+ });
+ this._param.exponentialRampToValueAtTime(value, endTime);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.setTargetAtTime = function (value, startTime, timeConstant) {
+ value = this._fromUnits(value);
+ value = Math.max(this._minOutput, value);
+ timeConstant = Math.max(this._minOutput, timeConstant);
+ startTime = this.toSeconds(startTime);
+ this._events.addEvent({
+ 'type': Tone.TimelineSignal.Type.Target,
+ 'value': value,
+ 'time': startTime,
+ 'constant': timeConstant
+ });
+ this._param.setTargetAtTime(value, startTime, timeConstant);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.cancelScheduledValues = function (after) {
+ this._events.cancel(after);
+ this._param.cancelScheduledValues(this.toSeconds(after));
+ return this;
+ };
+ Tone.TimelineSignal.prototype.setRampPoint = function (time) {
+ time = this.toSeconds(time);
+ var val = this.getValueAtTime(time);
+ var after = this._searchAfter(time);
+ if (after) {
+ this.cancelScheduledValues(time);
+ if (after.type === Tone.TimelineSignal.Type.Linear) {
+ this.linearRampToValueAtTime(val, time);
+ } else if (after.type === Tone.TimelineSignal.Type.Exponential) {
+ this.exponentialRampToValueAtTime(val, time);
+ }
+ }
+ this.setValueAtTime(val, time);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.linearRampToValueBetween = function (value, start, finish) {
+ this.setRampPoint(start);
+ this.linearRampToValueAtTime(value, finish);
+ return this;
+ };
+ Tone.TimelineSignal.prototype.exponentialRampToValueBetween = function (value, start, finish) {
+ this.setRampPoint(start);
+ this.exponentialRampToValueAtTime(value, finish);
+ return this;
+ };
+ Tone.TimelineSignal.prototype._searchBefore = function (time) {
+ return this._events.getEvent(time);
+ };
+ Tone.TimelineSignal.prototype._searchAfter = function (time) {
+ return this._events.getEventAfter(time);
+ };
+ Tone.TimelineSignal.prototype.getValueAtTime = function (time) {
+ var after = this._searchAfter(time);
+ var before = this._searchBefore(time);
+ var value = this._initial;
+ if (before === null) {
+ value = this._initial;
+ } else if (before.type === Tone.TimelineSignal.Type.Target) {
+ var previous = this._events.getEventBefore(before.time);
+ var previouVal;
+ if (previous === null) {
+ previouVal = this._initial;
+ } else {
+ previouVal = previous.value;
+ }
+ value = this._exponentialApproach(before.time, previouVal, before.value, before.constant, time);
+ } else if (after === null) {
+ value = before.value;
+ } else if (after.type === Tone.TimelineSignal.Type.Linear) {
+ value = this._linearInterpolate(before.time, before.value, after.time, after.value, time);
+ } else if (after.type === Tone.TimelineSignal.Type.Exponential) {
+ value = this._exponentialInterpolate(before.time, before.value, after.time, after.value, time);
+ } else {
+ value = before.value;
+ }
+ return value;
+ };
+ Tone.TimelineSignal.prototype.connect = Tone.SignalBase.prototype.connect;
+ Tone.TimelineSignal.prototype._exponentialApproach = function (t0, v0, v1, timeConstant, t) {
+ return v1 + (v0 - v1) * Math.exp(-(t - t0) / timeConstant);
+ };
+ Tone.TimelineSignal.prototype._linearInterpolate = function (t0, v0, t1, v1, t) {
+ return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
+ };
+ Tone.TimelineSignal.prototype._exponentialInterpolate = function (t0, v0, t1, v1, t) {
+ v0 = Math.max(this._minOutput, v0);
+ return v0 * Math.pow(v1 / v0, (t - t0) / (t1 - t0));
+ };
+ Tone.TimelineSignal.prototype.dispose = function () {
+ Tone.Signal.prototype.dispose.call(this);
+ Tone.Param.prototype.dispose.call(this);
+ this._events.dispose();
+ this._events = null;
+ };
+ return Tone.TimelineSignal;
+}(Tone_core_Tone, Tone_signal_Signal);
+var env;
+'use strict';
+env = function () {
+ var p5sound = master;
+ var Add = Tone_signal_Add;
+ var Mult = Tone_signal_Multiply;
+ var Scale = Tone_signal_Scale;
+ var TimelineSignal = Tone_signal_TimelineSignal;
+ var Tone = Tone_core_Tone;
+ Tone.setContext(p5sound.audiocontext);
+ /**
+ * Envelopes are pre-defined amplitude distribution over time.
+ * Typically, envelopes are used to control the output volume
+ * of an object, a series of fades referred to as Attack, Decay,
+ * Sustain and Release (
+ * ADSR
+ * ). Envelopes can also control other Web Audio Parameters—for example, a p5.Env can
+ * control an Oscillator's frequency like this: osc.freq(env)
.
+ * Use setRange
to change the attack/release level.
+ * Use setADSR
to change attackTime, decayTime, sustainPercent and releaseTime.
+ * Use the play
method to play the entire envelope,
+ * the ramp
method for a pingable trigger,
+ * or triggerAttack
/
+ * triggerRelease
to trigger noteOn/noteOff.
+ *
+ * @class p5.Env
+ * @constructor
+ * @example
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.2;
+ * var susPercent = 0.2;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ *
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(playEnv);
+ * }
+ *
+ * function playEnv(){
+ * env.play();
+ * }
+ *
+ */
+ p5.Env = function (t1, l1, t2, l2, t3, l3) {
+ /**
+ * Time until envelope reaches attackLevel
+ * @property attackTime
+ */
+ this.aTime = t1 || 0.1;
+ /**
+ * Level once attack is complete.
+ * @property attackLevel
+ */
+ this.aLevel = l1 || 1;
+ /**
+ * Time until envelope reaches decayLevel.
+ * @property decayTime
+ */
+ this.dTime = t2 || 0.5;
+ /**
+ * Level after decay. The envelope will sustain here until it is released.
+ * @property decayLevel
+ */
+ this.dLevel = l2 || 0;
+ /**
+ * Duration of the release portion of the envelope.
+ * @property releaseTime
+ */
+ this.rTime = t3 || 0;
+ /**
+ * Level at the end of the release.
+ * @property releaseLevel
+ */
+ this.rLevel = l3 || 0;
+ this._rampHighPercentage = 0.98;
+ this._rampLowPercentage = 0.02;
+ this.output = p5sound.audiocontext.createGain();
+ this.control = new TimelineSignal();
+ this._init();
+ // this makes sure the envelope starts at zero
+ this.control.connect(this.output);
+ // connect to the output
+ this.connection = null;
+ // store connection
+ //array of math operation signal chaining
+ this.mathOps = [this.control];
+ //whether envelope should be linear or exponential curve
+ this.isExponential = false;
+ // oscillator or buffer source to clear on env complete
+ // to save resources if/when it is retriggered
+ this.sourceToClear = null;
+ // set to true if attack is set, then false on release
+ this.wasTriggered = false;
+ // add to the soundArray so we can dispose of the env later
+ p5sound.soundArray.push(this);
+ };
+ // this init function just smooths the starting value to zero and gives a start point for the timeline
+ // - it was necessary to remove glitches at the beginning.
+ p5.Env.prototype._init = function () {
+ var now = p5sound.audiocontext.currentTime;
+ var t = now;
+ this.control.setTargetAtTime(0.00001, t, 0.001);
+ //also, compute the correct time constants
+ this._setRampAD(this.aTime, this.dTime);
+ };
+ /**
+ * Reset the envelope with a series of time/value pairs.
+ *
+ * @method set
+ * @param {Number} attackTime Time (in seconds) before level
+ * reaches attackLevel
+ * @param {Number} attackLevel Typically an amplitude between
+ * 0.0 and 1.0
+ * @param {Number} decayTime Time
+ * @param {Number} decayLevel Amplitude (In a standard ADSR envelope,
+ * decayLevel = sustainLevel)
+ * @param {Number} releaseTime Release Time (in seconds)
+ * @param {Number} releaseLevel Amplitude
+ * @example
+ *
+ * var t1 = 0.1; // attack time in seconds
+ * var l1 = 0.7; // attack level 0.0 to 1.0
+ * var t2 = 0.3; // decay time in seconds
+ * var l2 = 0.1; // decay level 0.0 to 1.0
+ * var t3 = 0.2; // sustain time in seconds
+ * var l3 = dL; // sustain level 0.0 to 1.0
+ * // release level defaults to zero
+ *
+ * var env;
+ * var triOsc;
+ *
+ * function setup() {
+ * background(0);
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env(t1, l1, t2, l2, t3, l3);
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env); // give the env control of the triOsc's amp
+ * triOsc.start();
+ * }
+ *
+ * // mouseClick triggers envelope if over canvas
+ * function mouseClicked() {
+ * // is mouse over canvas?
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * env.play(triOsc);
+ * }
+ * }
+ *
+ *
+ */
+ p5.Env.prototype.set = function (t1, l1, t2, l2, t3, l3) {
+ this.aTime = t1;
+ this.aLevel = l1;
+ this.dTime = t2 || 0;
+ this.dLevel = l2 || 0;
+ this.rTime = t3 || 0;
+ this.rLevel = l3 || 0;
+ // set time constants for ramp
+ this._setRampAD(t1, t2);
+ };
+ /**
+ * Set values like a traditional
+ *
+ * ADSR envelope
+ * .
+ *
+ * @method setADSR
+ * @param {Number} attackTime Time (in seconds before envelope
+ * reaches Attack Level
+ * @param {Number} [decayTime] Time (in seconds) before envelope
+ * reaches Decay/Sustain Level
+ * @param {Number} [susRatio] Ratio between attackLevel and releaseLevel, on a scale from 0 to 1,
+ * where 1.0 = attackLevel, 0.0 = releaseLevel.
+ * The susRatio determines the decayLevel and the level at which the
+ * sustain portion of the envelope will sustain.
+ * For example, if attackLevel is 0.4, releaseLevel is 0,
+ * and susAmt is 0.5, the decayLevel would be 0.2. If attackLevel is
+ * increased to 1.0 (using setRange
),
+ * then decayLevel would increase proportionally, to become 0.5.
+ * @param {Number} [releaseTime] Time in seconds from now (defaults to 0)
+ * @example
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.2;
+ * var susPercent = 0.2;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ *
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(playEnv);
+ * }
+ *
+ * function playEnv(){
+ * env.play();
+ * }
+ *
+ */
+ p5.Env.prototype.setADSR = function (aTime, dTime, sPercent, rTime) {
+ this.aTime = aTime;
+ this.dTime = dTime || 0;
+ // lerp
+ this.sPercent = sPercent || 0;
+ this.dLevel = typeof sPercent !== 'undefined' ? sPercent * (this.aLevel - this.rLevel) + this.rLevel : 0;
+ this.rTime = rTime || 0;
+ // also set time constants for ramp
+ this._setRampAD(aTime, dTime);
+ };
+ /**
+ * Set max (attackLevel) and min (releaseLevel) of envelope.
+ *
+ * @method setRange
+ * @param {Number} aLevel attack level (defaults to 1)
+ * @param {Number} rLevel release level (defaults to 0)
+ * @example
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.2;
+ * var susPercent = 0.2;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ *
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(playEnv);
+ * }
+ *
+ * function playEnv(){
+ * env.play();
+ * }
+ *
+ */
+ p5.Env.prototype.setRange = function (aLevel, rLevel) {
+ this.aLevel = aLevel || 1;
+ this.rLevel = rLevel || 0;
+ };
+ // private (undocumented) method called when ADSR is set to set time constants for ramp
+ //
+ // Set the
+ // time constants for simple exponential ramps.
+ // The larger the time constant value, the slower the
+ // transition will be.
+ //
+ // method _setRampAD
+ // param {Number} attackTimeConstant attack time constant
+ // param {Number} decayTimeConstant decay time constant
+ //
+ p5.Env.prototype._setRampAD = function (t1, t2) {
+ this._rampAttackTime = this.checkExpInput(t1);
+ this._rampDecayTime = this.checkExpInput(t2);
+ var TCDenominator = 1;
+ /// Aatish Bhatia's calculation for time constant for rise(to adjust 1/1-e calculation to any percentage)
+ TCDenominator = Math.log(1 / this.checkExpInput(1 - this._rampHighPercentage));
+ this._rampAttackTC = t1 / this.checkExpInput(TCDenominator);
+ TCDenominator = Math.log(1 / this._rampLowPercentage);
+ this._rampDecayTC = t2 / this.checkExpInput(TCDenominator);
+ };
+ // private method
+ p5.Env.prototype.setRampPercentages = function (p1, p2) {
+ //set the percentages that the simple exponential ramps go to
+ this._rampHighPercentage = this.checkExpInput(p1);
+ this._rampLowPercentage = this.checkExpInput(p2);
+ var TCDenominator = 1;
+ //now re-compute the time constants based on those percentages
+ /// Aatish Bhatia's calculation for time constant for rise(to adjust 1/1-e calculation to any percentage)
+ TCDenominator = Math.log(1 / this.checkExpInput(1 - this._rampHighPercentage));
+ this._rampAttackTC = this._rampAttackTime / this.checkExpInput(TCDenominator);
+ TCDenominator = Math.log(1 / this._rampLowPercentage);
+ this._rampDecayTC = this._rampDecayTime / this.checkExpInput(TCDenominator);
+ };
+ /**
+ * Assign a parameter to be controlled by this envelope.
+ * If a p5.Sound object is given, then the p5.Env will control its
+ * output gain. If multiple inputs are provided, the env will
+ * control all of them.
+ *
+ * @method setInput
+ * @param {Object} [...inputs] A p5.sound object or
+ * Web Audio Param.
+ */
+ p5.Env.prototype.setInput = function () {
+ for (var i = 0; i < arguments.length; i++) {
+ this.connect(arguments[i]);
+ }
+ };
+ /**
+ * Set whether the envelope ramp is linear (default) or exponential.
+ * Exponential ramps can be useful because we perceive amplitude
+ * and frequency logarithmically.
+ *
+ * @method setExp
+ * @param {Boolean} isExp true is exponential, false is linear
+ */
+ p5.Env.prototype.setExp = function (isExp) {
+ this.isExponential = isExp;
+ };
+ //helper method to protect against zero values being sent to exponential functions
+ p5.Env.prototype.checkExpInput = function (value) {
+ if (value <= 0) {
+ value = 1e-8;
+ }
+ return value;
+ };
+ /**
+ * Play tells the envelope to start acting on a given input.
+ * If the input is a p5.sound object (i.e. AudioIn, Oscillator,
+ * SoundFile), then Env will control its output volume.
+ * Envelopes can also be used to control any
+ * Web Audio Audio Param.
+ *
+ * @method play
+ * @param {Object} unit A p5.sound object or
+ * Web Audio Param.
+ * @param {Number} [startTime] time from now (in seconds) at which to play
+ * @param {Number} [sustainTime] time to sustain before releasing the envelope
+ * @example
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.2;
+ * var susPercent = 0.2;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ *
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(playEnv);
+ * }
+ *
+ * function playEnv(){
+ * // trigger env on triOsc, 0 seconds from now
+ * // After decay, sustain for 0.2 seconds before release
+ * env.play(triOsc, 0, 0.2);
+ * }
+ *
+ */
+ p5.Env.prototype.play = function (unit, secondsFromNow, susTime) {
+ var tFromNow = secondsFromNow || 0;
+ var susTime = susTime || 0;
+ if (unit) {
+ if (this.connection !== unit) {
+ this.connect(unit);
+ }
+ }
+ this.triggerAttack(unit, tFromNow);
+ this.triggerRelease(unit, tFromNow + this.aTime + this.dTime + susTime);
+ };
+ /**
+ * Trigger the Attack, and Decay portion of the Envelope.
+ * Similar to holding down a key on a piano, but it will
+ * hold the sustain level until you let go. Input can be
+ * any p5.sound object, or a
+ * Web Audio Param.
+ *
+ * @method triggerAttack
+ * @param {Object} unit p5.sound Object or Web Audio Param
+ * @param {Number} secondsFromNow time from now (in seconds)
+ * @example
+ *
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.3;
+ * var susPercent = 0.4;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ * background(200);
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(envAttack);
+ * }
+ *
+ * function envAttack(){
+ * console.log('trigger attack');
+ * env.triggerAttack();
+ *
+ * background(0,255,0);
+ * text('attack!', width/2, height/2);
+ * }
+ *
+ * function mouseReleased() {
+ * env.triggerRelease();
+ *
+ * background(200);
+ * text('click to play', width/2, height/2);
+ * }
+ *
+ */
+ p5.Env.prototype.triggerAttack = function (unit, secondsFromNow) {
+ var now = p5sound.audiocontext.currentTime;
+ var tFromNow = secondsFromNow || 0;
+ var t = now + tFromNow;
+ this.lastAttack = t;
+ this.wasTriggered = true;
+ if (unit) {
+ if (this.connection !== unit) {
+ this.connect(unit);
+ }
+ }
+ // get and set value (with linear ramp) to anchor automation
+ var valToSet = this.control.getValueAtTime(t);
+ this.control.cancelScheduledValues(t);
+ // not sure if this is necessary
+ if (this.isExponential === true) {
+ this.control.exponentialRampToValueAtTime(this.checkExpInput(valToSet), t);
+ } else {
+ this.control.linearRampToValueAtTime(valToSet, t);
+ }
+ // after each ramp completes, cancel scheduled values
+ // (so they can be overridden in case env has been re-triggered)
+ // then, set current value (with linearRamp to avoid click)
+ // then, schedule the next automation...
+ // attack
+ t += this.aTime;
+ if (this.isExponential === true) {
+ this.control.exponentialRampToValueAtTime(this.checkExpInput(this.aLevel), t);
+ valToSet = this.checkExpInput(this.control.getValueAtTime(t));
+ this.control.cancelScheduledValues(t);
+ this.control.exponentialRampToValueAtTime(valToSet, t);
+ } else {
+ this.control.linearRampToValueAtTime(this.aLevel, t);
+ valToSet = this.control.getValueAtTime(t);
+ this.control.cancelScheduledValues(t);
+ this.control.linearRampToValueAtTime(valToSet, t);
+ }
+ // decay to decay level (if using ADSR, then decay level == sustain level)
+ t += this.dTime;
+ if (this.isExponential === true) {
+ this.control.exponentialRampToValueAtTime(this.checkExpInput(this.dLevel), t);
+ valToSet = this.checkExpInput(this.control.getValueAtTime(t));
+ this.control.cancelScheduledValues(t);
+ this.control.exponentialRampToValueAtTime(valToSet, t);
+ } else {
+ this.control.linearRampToValueAtTime(this.dLevel, t);
+ valToSet = this.control.getValueAtTime(t);
+ this.control.cancelScheduledValues(t);
+ this.control.linearRampToValueAtTime(valToSet, t);
+ }
+ };
+ /**
+ * Trigger the Release of the Envelope. This is similar to releasing
+ * the key on a piano and letting the sound fade according to the
+ * release level and release time.
+ *
+ * @method triggerRelease
+ * @param {Object} unit p5.sound Object or Web Audio Param
+ * @param {Number} secondsFromNow time to trigger the release
+ * @example
+ *
+ *
+ * var attackLevel = 1.0;
+ * var releaseLevel = 0;
+ *
+ * var attackTime = 0.001
+ * var decayTime = 0.3;
+ * var susPercent = 0.4;
+ * var releaseTime = 0.5;
+ *
+ * var env, triOsc;
+ *
+ * function setup() {
+ * var cnv = createCanvas(100, 100);
+ * background(200);
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime, susPercent, releaseTime);
+ * env.setRange(attackLevel, releaseLevel);
+ *
+ * triOsc = new p5.Oscillator('triangle');
+ * triOsc.amp(env);
+ * triOsc.start();
+ * triOsc.freq(220);
+ *
+ * cnv.mousePressed(envAttack);
+ * }
+ *
+ * function envAttack(){
+ * console.log('trigger attack');
+ * env.triggerAttack();
+ *
+ * background(0,255,0);
+ * text('attack!', width/2, height/2);
+ * }
+ *
+ * function mouseReleased() {
+ * env.triggerRelease();
+ *
+ * background(200);
+ * text('click to play', width/2, height/2);
+ * }
+ *
+ */
+ p5.Env.prototype.triggerRelease = function (unit, secondsFromNow) {
+ // only trigger a release if an attack was triggered
+ if (!this.wasTriggered) {
+ // this currently causes a bit of trouble:
+ // if a later release has been scheduled (via the play function)
+ // a new earlier release won't interrupt it, because
+ // this.wasTriggered has already been set to false.
+ // If we want new earlier releases to override, then we need to
+ // keep track of the last release time, and if the new release time is
+ // earlier, then use it.
+ return;
+ }
+ var now = p5sound.audiocontext.currentTime;
+ var tFromNow = secondsFromNow || 0;
+ var t = now + tFromNow;
+ if (unit) {
+ if (this.connection !== unit) {
+ this.connect(unit);
+ }
+ }
+ // get and set value (with linear or exponential ramp) to anchor automation
+ var valToSet = this.control.getValueAtTime(t);
+ this.control.cancelScheduledValues(t);
+ // not sure if this is necessary
+ if (this.isExponential === true) {
+ this.control.exponentialRampToValueAtTime(this.checkExpInput(valToSet), t);
+ } else {
+ this.control.linearRampToValueAtTime(valToSet, t);
+ }
+ // release
+ t += this.rTime;
+ if (this.isExponential === true) {
+ this.control.exponentialRampToValueAtTime(this.checkExpInput(this.rLevel), t);
+ valToSet = this.checkExpInput(this.control.getValueAtTime(t));
+ this.control.cancelScheduledValues(t);
+ this.control.exponentialRampToValueAtTime(valToSet, t);
+ } else {
+ this.control.linearRampToValueAtTime(this.rLevel, t);
+ valToSet = this.control.getValueAtTime(t);
+ this.control.cancelScheduledValues(t);
+ this.control.linearRampToValueAtTime(valToSet, t);
+ }
+ this.wasTriggered = false;
+ };
+ /**
+ * Exponentially ramp to a value using the first two
+ * values from setADSR(attackTime, decayTime)
+ * as
+ * time constants for simple exponential ramps.
+ * If the value is higher than current value, it uses attackTime,
+ * while a decrease uses decayTime.
+ *
+ * @method ramp
+ * @param {Object} unit p5.sound Object or Web Audio Param
+ * @param {Number} secondsFromNow When to trigger the ramp
+ * @param {Number} v Target value
+ * @param {Number} [v2] Second target value (optional)
+ * @example
+ *
+ * var env, osc, amp, cnv;
+ *
+ * var attackTime = 0.001;
+ * var decayTime = 0.2;
+ * var attackLevel = 1;
+ * var decayLevel = 0;
+ *
+ * function setup() {
+ * cnv = createCanvas(100, 100);
+ * fill(0,255,0);
+ * noStroke();
+ *
+ * env = new p5.Env();
+ * env.setADSR(attackTime, decayTime);
+ *
+ * osc = new p5.Oscillator();
+ * osc.amp(env);
+ * osc.start();
+ *
+ * amp = new p5.Amplitude();
+ *
+ * cnv.mousePressed(triggerRamp);
+ * }
+ *
+ * function triggerRamp() {
+ * env.ramp(osc, 0, attackLevel, decayLevel);
+ * }
+ *
+ * function draw() {
+ * background(20,20,20);
+ * text('click me', 10, 20);
+ * var h = map(amp.getLevel(), 0, 0.4, 0, height);;
+ *
+ * rect(0, height, width, -h);
+ * }
+ *
+ */
+ p5.Env.prototype.ramp = function (unit, secondsFromNow, v1, v2) {
+ var now = p5sound.audiocontext.currentTime;
+ var tFromNow = secondsFromNow || 0;
+ var t = now + tFromNow;
+ var destination1 = this.checkExpInput(v1);
+ var destination2 = typeof v2 !== 'undefined' ? this.checkExpInput(v2) : undefined;
+ // connect env to unit if not already connected
+ if (unit) {
+ if (this.connection !== unit) {
+ this.connect(unit);
+ }
+ }
+ //get current value
+ var currentVal = this.checkExpInput(this.control.getValueAtTime(t));
+ this.control.cancelScheduledValues(t);
+ //if it's going up
+ if (destination1 > currentVal) {
+ this.control.setTargetAtTime(destination1, t, this._rampAttackTC);
+ t += this._rampAttackTime;
+ } else if (destination1 < currentVal) {
+ this.control.setTargetAtTime(destination1, t, this._rampDecayTC);
+ t += this._rampDecayTime;
+ }
+ // Now the second part of envelope begins
+ if (destination2 === undefined)
+ return;
+ //if it's going up
+ if (destination2 > destination1) {
+ this.control.setTargetAtTime(destination2, t, this._rampAttackTC);
+ } else if (destination2 < destination1) {
+ this.control.setTargetAtTime(destination2, t, this._rampDecayTC);
+ }
+ };
+ p5.Env.prototype.connect = function (unit) {
+ this.connection = unit;
+ // assume we're talking about output gain
+ // unless given a different audio param
+ if (unit instanceof p5.Oscillator || unit instanceof p5.SoundFile || unit instanceof p5.AudioIn || unit instanceof p5.Reverb || unit instanceof p5.Noise || unit instanceof p5.Filter || unit instanceof p5.Delay) {
+ unit = unit.output.gain;
+ }
+ if (unit instanceof AudioParam) {
+ //set the initial value
+ unit.setValueAtTime(0, p5sound.audiocontext.currentTime);
+ }
+ if (unit instanceof p5.Signal) {
+ unit.setValue(0);
+ }
+ this.output.connect(unit);
+ };
+ p5.Env.prototype.disconnect = function () {
+ this.output.disconnect();
+ };
+ // Signal Math
+ /**
+ * Add a value to the p5.Oscillator's output amplitude,
+ * and return the oscillator. Calling this method
+ * again will override the initial add() with new values.
+ *
+ * @method add
+ * @param {Number} number Constant number to add
+ * @return {p5.Env} Envelope Returns this envelope
+ * with scaled output
+ */
+ p5.Env.prototype.add = function (num) {
+ var add = new Add(num);
+ var thisChain = this.mathOps.length;
+ var nextChain = this.output;
+ return p5.prototype._mathChain(this, add, thisChain, nextChain, Add);
+ };
+ /**
+ * Multiply the p5.Env's output amplitude
+ * by a fixed value. Calling this method
+ * again will override the initial mult() with new values.
+ *
+ * @method mult
+ * @param {Number} number Constant number to multiply
+ * @return {p5.Env} Envelope Returns this envelope
+ * with scaled output
+ */
+ p5.Env.prototype.mult = function (num) {
+ var mult = new Mult(num);
+ var thisChain = this.mathOps.length;
+ var nextChain = this.output;
+ return p5.prototype._mathChain(this, mult, thisChain, nextChain, Mult);
+ };
+ /**
+ * Scale this envelope's amplitude values to a given
+ * range, and return the envelope. Calling this method
+ * again will override the initial scale() with new values.
+ *
+ * @method scale
+ * @param {Number} inMin input range minumum
+ * @param {Number} inMax input range maximum
+ * @param {Number} outMin input range minumum
+ * @param {Number} outMax input range maximum
+ * @return {p5.Env} Envelope Returns this envelope
+ * with scaled output
+ */
+ p5.Env.prototype.scale = function (inMin, inMax, outMin, outMax) {
+ var scale = new Scale(inMin, inMax, outMin, outMax);
+ var thisChain = this.mathOps.length;
+ var nextChain = this.output;
+ return p5.prototype._mathChain(this, scale, thisChain, nextChain, Scale);
+ };
+ // get rid of the oscillator
+ p5.Env.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.disconnect();
+ try {
+ this.control.dispose();
+ this.control = null;
+ } catch (e) {
+ console.warn(e, 'already disposed p5.Env');
+ }
+ for (var i = 1; i < this.mathOps.length; i++) {
+ this.mathOps[i].dispose();
+ }
+ };
+}(master, Tone_signal_Add, Tone_signal_Multiply, Tone_signal_Scale, Tone_signal_TimelineSignal, Tone_core_Tone);
+var pulse;
+'use strict';
+pulse = function () {
+ var p5sound = master;
+ /**
+ * Creates a Pulse object, an oscillator that implements
+ * Pulse Width Modulation.
+ * The pulse is created with two oscillators.
+ * Accepts a parameter for frequency, and to set the
+ * width between the pulses. See
+ * p5.Oscillator
for a full list of methods.
+ *
+ * @class p5.Pulse
+ * @extends p5.Oscillator
+ * @constructor
+ * @param {Number} [freq] Frequency in oscillations per second (Hz)
+ * @param {Number} [w] Width between the pulses (0 to 1.0,
+ * defaults to 0)
+ * @example
+ *
+ * var pulse;
+ * function setup() {
+ * background(0);
+ *
+ * // Create and start the pulse wave oscillator
+ * pulse = new p5.Pulse();
+ * pulse.amp(0.5);
+ * pulse.freq(220);
+ * pulse.start();
+ * }
+ *
+ * function draw() {
+ * var w = map(mouseX, 0, width, 0, 1);
+ * w = constrain(w, 0, 1);
+ * pulse.width(w)
+ * }
+ *
+ */
+ p5.Pulse = function (freq, w) {
+ p5.Oscillator.call(this, freq, 'sawtooth');
+ // width of PWM, should be betw 0 to 1.0
+ this.w = w || 0;
+ // create a second oscillator with inverse frequency
+ this.osc2 = new p5.SawOsc(freq);
+ // create a delay node
+ this.dNode = p5sound.audiocontext.createDelay();
+ // dc offset
+ this.dcOffset = createDCOffset();
+ this.dcGain = p5sound.audiocontext.createGain();
+ this.dcOffset.connect(this.dcGain);
+ this.dcGain.connect(this.output);
+ // set delay time based on PWM width
+ this.f = freq || 440;
+ var mW = this.w / this.oscillator.frequency.value;
+ this.dNode.delayTime.value = mW;
+ this.dcGain.gain.value = 1.7 * (0.5 - this.w);
+ // disconnect osc2 and connect it to delay, which is connected to output
+ this.osc2.disconnect();
+ this.osc2.panner.disconnect();
+ this.osc2.amp(-1);
+ // inverted amplitude
+ this.osc2.output.connect(this.dNode);
+ this.dNode.connect(this.output);
+ this.output.gain.value = 1;
+ this.output.connect(this.panner);
+ };
+ p5.Pulse.prototype = Object.create(p5.Oscillator.prototype);
+ /**
+ * Set the width of a Pulse object (an oscillator that implements
+ * Pulse Width Modulation).
+ *
+ * @method width
+ * @param {Number} [width] Width between the pulses (0 to 1.0,
+ * defaults to 0)
+ */
+ p5.Pulse.prototype.width = function (w) {
+ if (typeof w === 'number') {
+ if (w <= 1 && w >= 0) {
+ this.w = w;
+ // set delay time based on PWM width
+ // var mW = map(this.w, 0, 1.0, 0, 1/this.f);
+ var mW = this.w / this.oscillator.frequency.value;
+ this.dNode.delayTime.value = mW;
+ }
+ this.dcGain.gain.value = 1.7 * (0.5 - this.w);
+ } else {
+ w.connect(this.dNode.delayTime);
+ var sig = new p5.SignalAdd(-0.5);
+ sig.setInput(w);
+ sig = sig.mult(-1);
+ sig = sig.mult(1.7);
+ sig.connect(this.dcGain.gain);
+ }
+ };
+ p5.Pulse.prototype.start = function (f, time) {
+ var now = p5sound.audiocontext.currentTime;
+ var t = time || 0;
+ if (!this.started) {
+ var freq = f || this.f;
+ var type = this.oscillator.type;
+ this.oscillator = p5sound.audiocontext.createOscillator();
+ this.oscillator.frequency.setValueAtTime(freq, now);
+ this.oscillator.type = type;
+ this.oscillator.connect(this.output);
+ this.oscillator.start(t + now);
+ // set up osc2
+ this.osc2.oscillator = p5sound.audiocontext.createOscillator();
+ this.osc2.oscillator.frequency.setValueAtTime(freq, t + now);
+ this.osc2.oscillator.type = type;
+ this.osc2.oscillator.connect(this.osc2.output);
+ this.osc2.start(t + now);
+ this.freqNode = [
+ this.oscillator.frequency,
+ this.osc2.oscillator.frequency
+ ];
+ // start dcOffset, too
+ this.dcOffset = createDCOffset();
+ this.dcOffset.connect(this.dcGain);
+ this.dcOffset.start(t + now);
+ // if LFO connections depend on these oscillators
+ if (this.mods !== undefined && this.mods.frequency !== undefined) {
+ this.mods.frequency.connect(this.freqNode[0]);
+ this.mods.frequency.connect(this.freqNode[1]);
+ }
+ this.started = true;
+ this.osc2.started = true;
+ }
+ };
+ p5.Pulse.prototype.stop = function (time) {
+ if (this.started) {
+ var t = time || 0;
+ var now = p5sound.audiocontext.currentTime;
+ this.oscillator.stop(t + now);
+ this.osc2.oscillator.stop(t + now);
+ this.dcOffset.stop(t + now);
+ this.started = false;
+ this.osc2.started = false;
+ }
+ };
+ p5.Pulse.prototype.freq = function (val, rampTime, tFromNow) {
+ if (typeof val === 'number') {
+ this.f = val;
+ var now = p5sound.audiocontext.currentTime;
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ var currentFreq = this.oscillator.frequency.value;
+ this.oscillator.frequency.cancelScheduledValues(now);
+ this.oscillator.frequency.setValueAtTime(currentFreq, now + tFromNow);
+ this.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now);
+ this.osc2.oscillator.frequency.cancelScheduledValues(now);
+ this.osc2.oscillator.frequency.setValueAtTime(currentFreq, now + tFromNow);
+ this.osc2.oscillator.frequency.exponentialRampToValueAtTime(val, tFromNow + rampTime + now);
+ if (this.freqMod) {
+ this.freqMod.output.disconnect();
+ this.freqMod = null;
+ }
+ } else if (val.output) {
+ val.output.disconnect();
+ val.output.connect(this.oscillator.frequency);
+ val.output.connect(this.osc2.oscillator.frequency);
+ this.freqMod = val;
+ }
+ };
+ // inspiration: http://webaudiodemos.appspot.com/oscilloscope/
+ function createDCOffset() {
+ var ac = p5sound.audiocontext;
+ var buffer = ac.createBuffer(1, 2048, ac.sampleRate);
+ var data = buffer.getChannelData(0);
+ for (var i = 0; i < 2048; i++)
+ data[i] = 1;
+ var bufferSource = ac.createBufferSource();
+ bufferSource.buffer = buffer;
+ bufferSource.loop = true;
+ return bufferSource;
+ }
+}(master, oscillator);
+var noise;
+'use strict';
+noise = function () {
+ var p5sound = master;
+ /**
+ * Noise is a type of oscillator that generates a buffer with random values.
+ *
+ * @class p5.Noise
+ * @extends p5.Oscillator
+ * @constructor
+ * @param {String} type Type of noise can be 'white' (default),
+ * 'brown' or 'pink'.
+ */
+ p5.Noise = function (type) {
+ var assignType;
+ p5.Oscillator.call(this);
+ delete this.f;
+ delete this.freq;
+ delete this.oscillator;
+ if (type === 'brown') {
+ assignType = _brownNoise;
+ } else if (type === 'pink') {
+ assignType = _pinkNoise;
+ } else {
+ assignType = _whiteNoise;
+ }
+ this.buffer = assignType;
+ };
+ p5.Noise.prototype = Object.create(p5.Oscillator.prototype);
+ // generate noise buffers
+ var _whiteNoise = function () {
+ var bufferSize = 2 * p5sound.audiocontext.sampleRate;
+ var whiteBuffer = p5sound.audiocontext.createBuffer(1, bufferSize, p5sound.audiocontext.sampleRate);
+ var noiseData = whiteBuffer.getChannelData(0);
+ for (var i = 0; i < bufferSize; i++) {
+ noiseData[i] = Math.random() * 2 - 1;
+ }
+ whiteBuffer.type = 'white';
+ return whiteBuffer;
+ }();
+ var _pinkNoise = function () {
+ var bufferSize = 2 * p5sound.audiocontext.sampleRate;
+ var pinkBuffer = p5sound.audiocontext.createBuffer(1, bufferSize, p5sound.audiocontext.sampleRate);
+ var noiseData = pinkBuffer.getChannelData(0);
+ var b0, b1, b2, b3, b4, b5, b6;
+ b0 = b1 = b2 = b3 = b4 = b5 = b6 = 0;
+ for (var i = 0; i < bufferSize; i++) {
+ var white = Math.random() * 2 - 1;
+ b0 = 0.99886 * b0 + white * 0.0555179;
+ b1 = 0.99332 * b1 + white * 0.0750759;
+ b2 = 0.969 * b2 + white * 0.153852;
+ b3 = 0.8665 * b3 + white * 0.3104856;
+ b4 = 0.55 * b4 + white * 0.5329522;
+ b5 = -0.7616 * b5 - white * 0.016898;
+ noiseData[i] = b0 + b1 + b2 + b3 + b4 + b5 + b6 + white * 0.5362;
+ noiseData[i] *= 0.11;
+ // (roughly) compensate for gain
+ b6 = white * 0.115926;
+ }
+ pinkBuffer.type = 'pink';
+ return pinkBuffer;
+ }();
+ var _brownNoise = function () {
+ var bufferSize = 2 * p5sound.audiocontext.sampleRate;
+ var brownBuffer = p5sound.audiocontext.createBuffer(1, bufferSize, p5sound.audiocontext.sampleRate);
+ var noiseData = brownBuffer.getChannelData(0);
+ var lastOut = 0;
+ for (var i = 0; i < bufferSize; i++) {
+ var white = Math.random() * 2 - 1;
+ noiseData[i] = (lastOut + 0.02 * white) / 1.02;
+ lastOut = noiseData[i];
+ noiseData[i] *= 3.5;
+ }
+ brownBuffer.type = 'brown';
+ return brownBuffer;
+ }();
+ /**
+ * Set type of noise to 'white', 'pink' or 'brown'.
+ * White is the default.
+ *
+ * @method setType
+ * @param {String} [type] 'white', 'pink' or 'brown'
+ */
+ p5.Noise.prototype.setType = function (type) {
+ switch (type) {
+ case 'white':
+ this.buffer = _whiteNoise;
+ break;
+ case 'pink':
+ this.buffer = _pinkNoise;
+ break;
+ case 'brown':
+ this.buffer = _brownNoise;
+ break;
+ default:
+ this.buffer = _whiteNoise;
+ }
+ if (this.started) {
+ var now = p5sound.audiocontext.currentTime;
+ this.stop(now);
+ this.start(now + 0.01);
+ }
+ };
+ p5.Noise.prototype.getType = function () {
+ return this.buffer.type;
+ };
+ /**
+ * Start the noise
+ *
+ * @method start
+ */
+ p5.Noise.prototype.start = function () {
+ if (this.started) {
+ this.stop();
+ }
+ this.noise = p5sound.audiocontext.createBufferSource();
+ this.noise.buffer = this.buffer;
+ this.noise.loop = true;
+ this.noise.connect(this.output);
+ var now = p5sound.audiocontext.currentTime;
+ this.noise.start(now);
+ this.started = true;
+ };
+ /**
+ * Stop the noise.
+ *
+ * @method stop
+ */
+ p5.Noise.prototype.stop = function () {
+ var now = p5sound.audiocontext.currentTime;
+ if (this.noise) {
+ this.noise.stop(now);
+ this.started = false;
+ }
+ };
+ /**
+ * Pan the noise.
+ *
+ * @method pan
+ * @param {Number} panning Number between -1 (left)
+ * and 1 (right)
+ * @param {Number} timeFromNow schedule this event to happen
+ * seconds from now
+ */
+ /**
+ * Set the amplitude of the noise between 0 and 1.0. Or,
+ * modulate amplitude with an audio signal such as an oscillator.
+ *
+ * @param {Number|Object} volume amplitude between 0 and 1.0
+ * or modulating signal/oscillator
+ * @param {Number} [rampTime] create a fade that lasts rampTime
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ */
+ /**
+ * Send output to a p5.sound or web audio object
+ *
+ * @method connect
+ * @param {Object} unit
+ */
+ /**
+ * Disconnect all output.
+ *
+ * @method disconnect
+ */
+ p5.Noise.prototype.dispose = function () {
+ var now = p5sound.audiocontext.currentTime;
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ if (this.noise) {
+ this.noise.disconnect();
+ this.stop(now);
+ }
+ if (this.output) {
+ this.output.disconnect();
+ }
+ if (this.panner) {
+ this.panner.disconnect();
+ }
+ this.output = null;
+ this.panner = null;
+ this.buffer = null;
+ this.noise = null;
+ };
+}(master);
+var audioin;
+'use strict';
+audioin = function () {
+ var p5sound = master;
+ /**
+ * Get audio from an input, i.e. your computer's microphone.
+ *
+ * Turn the mic on/off with the start() and stop() methods. When the mic
+ * is on, its volume can be measured with getLevel or by connecting an
+ * FFT object.
+ *
+ * If you want to hear the AudioIn, use the .connect() method.
+ * AudioIn does not connect to p5.sound output by default to prevent
+ * feedback.
+ *
+ * Note: This uses the getUserMedia/
+ * Stream API, which is not supported by certain browsers. Access in Chrome browser
+ * is limited to localhost and https, but access over http may be limited.
+ *
+ * @class p5.AudioIn
+ * @constructor
+ * @param {Function} [errorCallback] A function to call if there is an error
+ * accessing the AudioIn. For example,
+ * Safari and iOS devices do not
+ * currently allow microphone access.
+ * @example
+ *
+ * var mic;
+ * function setup(){
+ * mic = new p5.AudioIn()
+ * mic.start();
+ * }
+ * function draw(){
+ * background(0);
+ * micLevel = mic.getLevel();
+ * ellipse(width/2, constrain(height-micLevel*height*5, 0, height), 10, 10);
+ * }
+ *
+ */
+ p5.AudioIn = function (errorCallback) {
+ // set up audio input
+ this.input = p5sound.audiocontext.createGain();
+ this.output = p5sound.audiocontext.createGain();
+ this.stream = null;
+ this.mediaStream = null;
+ this.currentSource = 0;
+ /**
+ * Client must allow browser to access their microphone / audioin source.
+ * Default: false. Will become true when the client enables acces.
+ *
+ * @property {Boolean} enabled
+ */
+ this.enabled = false;
+ // create an amplitude, connect to it by default but not to master out
+ this.amplitude = new p5.Amplitude();
+ this.output.connect(this.amplitude.input);
+ // Some browsers let developer determine their input sources
+ if (typeof window.MediaStreamTrack === 'undefined') {
+ if (errorCallback) {
+ errorCallback();
+ } else {
+ window.alert('This browser does not support AudioIn');
+ }
+ } else if (typeof window.MediaDevices.enumerateDevices === 'function') {
+ // Chrome supports getSources to list inputs. Dev picks default
+ window.MediaDevices.enumerateDevices(this._gotSources);
+ } else {
+ }
+ // add to soundArray so we can dispose on close
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Start processing audio input. This enables the use of other
+ * AudioIn methods like getLevel(). Note that by default, AudioIn
+ * is not connected to p5.sound's output. So you won't hear
+ * anything unless you use the connect() method.
+ *
+ * Certain browsers limit access to the user's microphone. For example,
+ * Chrome only allows access from localhost and over https. For this reason,
+ * you may want to include an errorCallback—a function that is called in case
+ * the browser won't provide mic access.
+ *
+ * @method start
+ * @param {Function} [successCallback] Name of a function to call on
+ * success.
+ * @param {Function} [errorCallback] Name of a function to call if
+ * there was an error. For example,
+ * some browsers do not support
+ * getUserMedia.
+ */
+ p5.AudioIn.prototype.start = function (successCallback, errorCallback) {
+ var self = this;
+ // if stream was already started...
+ // if _gotSources() i.e. developers determine which source to use
+ if (p5sound.inputSources[self.currentSource]) {
+ // set the audio source
+ var audioSource = p5sound.inputSources[self.currentSource].id;
+ var constraints = { audio: { optional: [{ sourceId: audioSource }] } };
+ window.navigator.getUserMedia(constraints, this._onStream = function (stream) {
+ self.stream = stream;
+ self.enabled = true;
+ // Wrap a MediaStreamSourceNode around the live input
+ self.mediaStream = p5sound.audiocontext.createMediaStreamSource(stream);
+ self.mediaStream.connect(self.output);
+ if (successCallback)
+ successCallback();
+ // only send to the Amplitude reader, so we can see it but not hear it.
+ self.amplitude.setInput(self.output);
+ }, this._onStreamError = function (e) {
+ if (errorCallback)
+ errorCallback(e);
+ else
+ console.error(e);
+ });
+ } else {
+ // if Firefox where users select their source via browser
+ // if (typeof MediaStreamTrack.getSources === 'undefined') {
+ // Only get the audio stream.
+ window.navigator.getUserMedia({ 'audio': true }, this._onStream = function (stream) {
+ self.stream = stream;
+ self.enabled = true;
+ // Wrap a MediaStreamSourceNode around the live input
+ self.mediaStream = p5sound.audiocontext.createMediaStreamSource(stream);
+ self.mediaStream.connect(self.output);
+ // only send to the Amplitude reader, so we can see it but not hear it.
+ self.amplitude.setInput(self.output);
+ if (successCallback)
+ successCallback();
+ }, this._onStreamError = function (e) {
+ if (errorCallback)
+ errorCallback(e);
+ else
+ console.error(e);
+ });
+ }
+ };
+ /**
+ * Turn the AudioIn off. If the AudioIn is stopped, it cannot getLevel().
+ * If re-starting, the user may be prompted for permission access.
+ *
+ * @method stop
+ */
+ p5.AudioIn.prototype.stop = function () {
+ if (this.stream) {
+ // assume only one track
+ this.stream.getTracks()[0].stop();
+ }
+ };
+ /**
+ * Connect to an audio unit. If no parameter is provided, will
+ * connect to the master output (i.e. your speakers).
+ *
+ * @method connect
+ * @param {Object} [unit] An object that accepts audio input,
+ * such as an FFT
+ */
+ p5.AudioIn.prototype.connect = function (unit) {
+ if (unit) {
+ if (unit.hasOwnProperty('input')) {
+ this.output.connect(unit.input);
+ } else if (unit.hasOwnProperty('analyser')) {
+ this.output.connect(unit.analyser);
+ } else {
+ this.output.connect(unit);
+ }
+ } else {
+ this.output.connect(p5sound.input);
+ }
+ };
+ /**
+ * Disconnect the AudioIn from all audio units. For example, if
+ * connect() had been called, disconnect() will stop sending
+ * signal to your speakers.
+ *
+ * @method disconnect
+ */
+ p5.AudioIn.prototype.disconnect = function () {
+ this.output.disconnect();
+ // stay connected to amplitude even if not outputting to p5
+ this.output.connect(this.amplitude.input);
+ };
+ /**
+ * Read the Amplitude (volume level) of an AudioIn. The AudioIn
+ * class contains its own instance of the Amplitude class to help
+ * make it easy to get a microphone's volume level. Accepts an
+ * optional smoothing value (0.0 < 1.0). NOTE: AudioIn must
+ * .start() before using .getLevel().
+ *
+ * @method getLevel
+ * @param {Number} [smoothing] Smoothing is 0.0 by default.
+ * Smooths values based on previous values.
+ * @return {Number} Volume level (between 0.0 and 1.0)
+ */
+ p5.AudioIn.prototype.getLevel = function (smoothing) {
+ if (smoothing) {
+ this.amplitude.smoothing = smoothing;
+ }
+ return this.amplitude.getLevel();
+ };
+ /**
+ * Add input sources to the list of available sources.
+ *
+ * @private
+ */
+ p5.AudioIn.prototype._gotSources = function (sourceInfos) {
+ for (var i = 0; i < sourceInfos.length; i++) {
+ var sourceInfo = sourceInfos[i];
+ if (sourceInfo.kind === 'audio') {
+ // add the inputs to inputSources
+ //p5sound.inputSources.push(sourceInfo);
+ return sourceInfo;
+ }
+ }
+ };
+ /**
+ * Set amplitude (volume) of a mic input between 0 and 1.0.
+ *
+ * @method amp
+ * @param {Number} vol between 0 and 1.0
+ * @param {Number} [time] ramp time (optional)
+ */
+ p5.AudioIn.prototype.amp = function (vol, t) {
+ if (t) {
+ var rampTime = t || 0;
+ var currentVol = this.output.gain.value;
+ this.output.gain.cancelScheduledValues(p5sound.audiocontext.currentTime);
+ this.output.gain.setValueAtTime(currentVol, p5sound.audiocontext.currentTime);
+ this.output.gain.linearRampToValueAtTime(vol, rampTime + p5sound.audiocontext.currentTime);
+ } else {
+ this.output.gain.cancelScheduledValues(p5sound.audiocontext.currentTime);
+ this.output.gain.setValueAtTime(vol, p5sound.audiocontext.currentTime);
+ }
+ };
+ p5.AudioIn.prototype.listSources = function () {
+ console.log('listSources is deprecated - please use AudioIn.getSources');
+ console.log('input sources: ');
+ if (p5sound.inputSources.length > 0) {
+ return p5sound.inputSources;
+ } else {
+ return 'This browser does not support MediaStreamTrack.getSources()';
+ }
+ };
+ /**
+ * Chrome only. Returns a list of available input sources
+ * and allows the user to set the media source. Firefox allows
+ * the user to choose from input sources in the permissions dialogue
+ * instead of enumerating available sources and selecting one.
+ * Note: in order to have descriptive media names your page must be
+ * served over a secure (HTTPS) connection and the page should
+ * request user media before enumerating devices. Otherwise device
+ * ID will be a long device ID number and does not specify device
+ * type. For example see
+ * https://simpl.info/getusermedia/sources/index.html vs.
+ * http://simpl.info/getusermedia/sources/index.html
+ *
+ * @method getSources
+ * @param {Function} callback a callback to handle the sources
+ * when they have been enumerated
+ * @example
+ *
+ * var audiograb;
+ *
+ * function setup(){
+ * //new audioIn
+ * audioGrab = new p5.AudioIn();
+ *
+ * audioGrab.getSources(function(sourceList) {
+ * //print out the array of available sources
+ * console.log(sourceList);
+ * //set the source to the first item in the inputSources array
+ * audioGrab.setSource(0);
+ * });
+ * }
+ *
+ */
+ p5.AudioIn.prototype.getSources = function (callback) {
+ if (typeof window.MediaStreamTrack.getSources === 'function') {
+ window.MediaStreamTrack.getSources(function (data) {
+ for (var i = 0, max = data.length; i < max; i++) {
+ var sourceInfo = data[i];
+ if (sourceInfo.kind === 'audio') {
+ // add the inputs to inputSources
+ p5sound.inputSources.push(sourceInfo);
+ }
+ }
+ callback(p5sound.inputSources);
+ });
+ } else {
+ console.log('This browser does not support MediaStreamTrack.getSources()');
+ }
+ };
+ /**
+ * Set the input source. Accepts a number representing a
+ * position in the array returned by listSources().
+ * This is only available in browsers that support
+ * MediaStreamTrack.getSources(). Instead, some browsers
+ * give users the option to set their own media source.
+ *
+ * @method setSource
+ * @param {number} num position of input source in the array
+ */
+ p5.AudioIn.prototype.setSource = function (num) {
+ // TO DO - set input by string or # (array position)
+ var self = this;
+ if (p5sound.inputSources.length > 0 && num < p5sound.inputSources.length) {
+ // set the current source
+ self.currentSource = num;
+ console.log('set source to ' + p5sound.inputSources[self.currentSource].id);
+ } else {
+ console.log('unable to set input source');
+ }
+ };
+ // private method
+ p5.AudioIn.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.stop();
+ if (this.output) {
+ this.output.disconnect();
+ }
+ if (this.amplitude) {
+ this.amplitude.disconnect();
+ }
+ this.amplitude = null;
+ this.output = null;
+ };
+}(master);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Negate;
+Tone_signal_Negate = function (Tone) {
+ 'use strict';
+ Tone.Negate = function () {
+ this._multiply = this.input = this.output = new Tone.Multiply(-1);
+ };
+ Tone.extend(Tone.Negate, Tone.SignalBase);
+ Tone.Negate.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._multiply.dispose();
+ this._multiply = null;
+ return this;
+ };
+ return Tone.Negate;
+}(Tone_core_Tone, Tone_signal_Multiply);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Subtract;
+Tone_signal_Subtract = function (Tone) {
+ 'use strict';
+ Tone.Subtract = function (value) {
+ Tone.call(this, 2, 0);
+ this._sum = this.input[0] = this.output = this.context.createGain();
+ this._neg = new Tone.Negate();
+ this._param = this.input[1] = new Tone.Signal(value);
+ this._param.chain(this._neg, this._sum);
+ };
+ Tone.extend(Tone.Subtract, Tone.Signal);
+ Tone.Subtract.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._neg.dispose();
+ this._neg = null;
+ this._sum.disconnect();
+ this._sum = null;
+ this._param.dispose();
+ this._param = null;
+ return this;
+ };
+ return Tone.Subtract;
+}(Tone_core_Tone, Tone_signal_Add, Tone_signal_Negate);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_GreaterThanZero;
+Tone_signal_GreaterThanZero = function (Tone) {
+ 'use strict';
+ Tone.GreaterThanZero = function () {
+ this._thresh = this.output = new Tone.WaveShaper(function (val) {
+ if (val <= 0) {
+ return 0;
+ } else {
+ return 1;
+ }
+ });
+ this._scale = this.input = new Tone.Multiply(10000);
+ this._scale.connect(this._thresh);
+ };
+ Tone.extend(Tone.GreaterThanZero, Tone.SignalBase);
+ Tone.GreaterThanZero.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._scale.dispose();
+ this._scale = null;
+ this._thresh.dispose();
+ this._thresh = null;
+ return this;
+ };
+ return Tone.GreaterThanZero;
+}(Tone_core_Tone, Tone_signal_Signal, Tone_signal_Multiply);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_EqualZero;
+Tone_signal_EqualZero = function (Tone) {
+ 'use strict';
+ Tone.EqualZero = function () {
+ this._scale = this.input = new Tone.Multiply(10000);
+ this._thresh = new Tone.WaveShaper(function (val) {
+ if (val === 0) {
+ return 1;
+ } else {
+ return 0;
+ }
+ }, 128);
+ this._gtz = this.output = new Tone.GreaterThanZero();
+ this._scale.chain(this._thresh, this._gtz);
+ };
+ Tone.extend(Tone.EqualZero, Tone.SignalBase);
+ Tone.EqualZero.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._gtz.dispose();
+ this._gtz = null;
+ this._scale.dispose();
+ this._scale = null;
+ this._thresh.dispose();
+ this._thresh = null;
+ return this;
+ };
+ return Tone.EqualZero;
+}(Tone_core_Tone, Tone_signal_Signal, Tone_signal_GreaterThanZero);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Equal;
+Tone_signal_Equal = function (Tone) {
+ 'use strict';
+ Tone.Equal = function (value) {
+ Tone.call(this, 2, 0);
+ this._sub = this.input[0] = new Tone.Subtract(value);
+ this._equals = this.output = new Tone.EqualZero();
+ this._sub.connect(this._equals);
+ this.input[1] = this._sub.input[1];
+ };
+ Tone.extend(Tone.Equal, Tone.SignalBase);
+ Object.defineProperty(Tone.Equal.prototype, 'value', {
+ get: function () {
+ return this._sub.value;
+ },
+ set: function (value) {
+ this._sub.value = value;
+ }
+ });
+ Tone.Equal.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._equals.dispose();
+ this._equals = null;
+ this._sub.dispose();
+ this._sub = null;
+ return this;
+ };
+ return Tone.Equal;
+}(Tone_core_Tone, Tone_signal_EqualZero, Tone_signal_Subtract);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Select;
+Tone_signal_Select = function (Tone) {
+ 'use strict';
+ Tone.Select = function (sourceCount) {
+ sourceCount = this.defaultArg(sourceCount, 2);
+ Tone.call(this, sourceCount, 1);
+ this.gate = new Tone.Signal(0);
+ this._readOnly('gate');
+ for (var i = 0; i < sourceCount; i++) {
+ var switchGate = new SelectGate(i);
+ this.input[i] = switchGate;
+ this.gate.connect(switchGate.selecter);
+ switchGate.connect(this.output);
+ }
+ };
+ Tone.extend(Tone.Select, Tone.SignalBase);
+ Tone.Select.prototype.select = function (which, time) {
+ which = Math.floor(which);
+ this.gate.setValueAtTime(which, this.toSeconds(time));
+ return this;
+ };
+ Tone.Select.prototype.dispose = function () {
+ this._writable('gate');
+ this.gate.dispose();
+ this.gate = null;
+ for (var i = 0; i < this.input.length; i++) {
+ this.input[i].dispose();
+ this.input[i] = null;
+ }
+ Tone.prototype.dispose.call(this);
+ return this;
+ };
+ var SelectGate = function (num) {
+ this.selecter = new Tone.Equal(num);
+ this.gate = this.input = this.output = this.context.createGain();
+ this.selecter.connect(this.gate.gain);
+ };
+ Tone.extend(SelectGate);
+ SelectGate.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this.selecter.dispose();
+ this.gate.disconnect();
+ this.selecter = null;
+ this.gate = null;
+ };
+ return Tone.Select;
+}(Tone_core_Tone, Tone_signal_Equal);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_IfThenElse;
+Tone_signal_IfThenElse = function (Tone) {
+ 'use strict';
+ Tone.IfThenElse = function () {
+ Tone.call(this, 3, 0);
+ this._selector = this.output = new Tone.Select(2);
+ this.if = this.input[0] = this._selector.gate;
+ this.then = this.input[1] = this._selector.input[1];
+ this.else = this.input[2] = this._selector.input[0];
+ };
+ Tone.extend(Tone.IfThenElse, Tone.SignalBase);
+ Tone.IfThenElse.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._selector.dispose();
+ this._selector = null;
+ this.if = null;
+ this.then = null;
+ this.else = null;
+ return this;
+ };
+ return Tone.IfThenElse;
+}(Tone_core_Tone, Tone_signal_Select);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_OR;
+Tone_signal_OR = function (Tone) {
+ 'use strict';
+ Tone.OR = function (inputCount) {
+ inputCount = this.defaultArg(inputCount, 2);
+ Tone.call(this, inputCount, 0);
+ this._sum = this.context.createGain();
+ this._gtz = this.output = new Tone.GreaterThanZero();
+ for (var i = 0; i < inputCount; i++) {
+ this.input[i] = this._sum;
+ }
+ this._sum.connect(this._gtz);
+ };
+ Tone.extend(Tone.OR, Tone.SignalBase);
+ Tone.OR.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._gtz.dispose();
+ this._gtz = null;
+ this._sum.disconnect();
+ this._sum = null;
+ return this;
+ };
+ return Tone.OR;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_AND;
+Tone_signal_AND = function (Tone) {
+ 'use strict';
+ Tone.AND = function (inputCount) {
+ inputCount = this.defaultArg(inputCount, 2);
+ Tone.call(this, inputCount, 0);
+ this._equals = this.output = new Tone.Equal(inputCount);
+ for (var i = 0; i < inputCount; i++) {
+ this.input[i] = this._equals;
+ }
+ };
+ Tone.extend(Tone.AND, Tone.SignalBase);
+ Tone.AND.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._equals.dispose();
+ this._equals = null;
+ return this;
+ };
+ return Tone.AND;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_NOT;
+Tone_signal_NOT = function (Tone) {
+ 'use strict';
+ Tone.NOT = Tone.EqualZero;
+ return Tone.NOT;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_GreaterThan;
+Tone_signal_GreaterThan = function (Tone) {
+ 'use strict';
+ Tone.GreaterThan = function (value) {
+ Tone.call(this, 2, 0);
+ this._param = this.input[0] = new Tone.Subtract(value);
+ this.input[1] = this._param.input[1];
+ this._gtz = this.output = new Tone.GreaterThanZero();
+ this._param.connect(this._gtz);
+ };
+ Tone.extend(Tone.GreaterThan, Tone.Signal);
+ Tone.GreaterThan.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._param.dispose();
+ this._param = null;
+ this._gtz.dispose();
+ this._gtz = null;
+ return this;
+ };
+ return Tone.GreaterThan;
+}(Tone_core_Tone, Tone_signal_GreaterThanZero, Tone_signal_Subtract);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_LessThan;
+Tone_signal_LessThan = function (Tone) {
+ 'use strict';
+ Tone.LessThan = function (value) {
+ Tone.call(this, 2, 0);
+ this._neg = this.input[0] = new Tone.Negate();
+ this._gt = this.output = new Tone.GreaterThan();
+ this._rhNeg = new Tone.Negate();
+ this._param = this.input[1] = new Tone.Signal(value);
+ this._neg.connect(this._gt);
+ this._param.connect(this._rhNeg);
+ this._rhNeg.connect(this._gt, 0, 1);
+ };
+ Tone.extend(Tone.LessThan, Tone.Signal);
+ Tone.LessThan.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._neg.dispose();
+ this._neg = null;
+ this._gt.dispose();
+ this._gt = null;
+ this._rhNeg.dispose();
+ this._rhNeg = null;
+ this._param.dispose();
+ this._param = null;
+ return this;
+ };
+ return Tone.LessThan;
+}(Tone_core_Tone, Tone_signal_GreaterThan, Tone_signal_Negate);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Abs;
+Tone_signal_Abs = function (Tone) {
+ 'use strict';
+ Tone.Abs = function () {
+ Tone.call(this, 1, 0);
+ this._ltz = new Tone.LessThan(0);
+ this._switch = this.output = new Tone.Select(2);
+ this._negate = new Tone.Negate();
+ this.input.connect(this._switch, 0, 0);
+ this.input.connect(this._negate);
+ this._negate.connect(this._switch, 0, 1);
+ this.input.chain(this._ltz, this._switch.gate);
+ };
+ Tone.extend(Tone.Abs, Tone.SignalBase);
+ Tone.Abs.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._switch.dispose();
+ this._switch = null;
+ this._ltz.dispose();
+ this._ltz = null;
+ this._negate.dispose();
+ this._negate = null;
+ return this;
+ };
+ return Tone.Abs;
+}(Tone_core_Tone, Tone_signal_Select, Tone_signal_Negate, Tone_signal_LessThan);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Max;
+Tone_signal_Max = function (Tone) {
+ 'use strict';
+ Tone.Max = function (max) {
+ Tone.call(this, 2, 0);
+ this.input[0] = this.context.createGain();
+ this._param = this.input[1] = new Tone.Signal(max);
+ this._ifThenElse = this.output = new Tone.IfThenElse();
+ this._gt = new Tone.GreaterThan();
+ this.input[0].chain(this._gt, this._ifThenElse.if);
+ this.input[0].connect(this._ifThenElse.then);
+ this._param.connect(this._ifThenElse.else);
+ this._param.connect(this._gt, 0, 1);
+ };
+ Tone.extend(Tone.Max, Tone.Signal);
+ Tone.Max.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._param.dispose();
+ this._ifThenElse.dispose();
+ this._gt.dispose();
+ this._param = null;
+ this._ifThenElse = null;
+ this._gt = null;
+ return this;
+ };
+ return Tone.Max;
+}(Tone_core_Tone, Tone_signal_GreaterThan, Tone_signal_IfThenElse);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Min;
+Tone_signal_Min = function (Tone) {
+ 'use strict';
+ Tone.Min = function (min) {
+ Tone.call(this, 2, 0);
+ this.input[0] = this.context.createGain();
+ this._ifThenElse = this.output = new Tone.IfThenElse();
+ this._lt = new Tone.LessThan();
+ this._param = this.input[1] = new Tone.Signal(min);
+ this.input[0].chain(this._lt, this._ifThenElse.if);
+ this.input[0].connect(this._ifThenElse.then);
+ this._param.connect(this._ifThenElse.else);
+ this._param.connect(this._lt, 0, 1);
+ };
+ Tone.extend(Tone.Min, Tone.Signal);
+ Tone.Min.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._param.dispose();
+ this._ifThenElse.dispose();
+ this._lt.dispose();
+ this._param = null;
+ this._ifThenElse = null;
+ this._lt = null;
+ return this;
+ };
+ return Tone.Min;
+}(Tone_core_Tone, Tone_signal_LessThan, Tone_signal_IfThenElse);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Modulo;
+Tone_signal_Modulo = function (Tone) {
+ 'use strict';
+ Tone.Modulo = function (modulus) {
+ Tone.call(this, 1, 1);
+ this._shaper = new Tone.WaveShaper(Math.pow(2, 16));
+ this._multiply = new Tone.Multiply();
+ this._subtract = this.output = new Tone.Subtract();
+ this._modSignal = new Tone.Signal(modulus);
+ this.input.fan(this._shaper, this._subtract);
+ this._modSignal.connect(this._multiply, 0, 0);
+ this._shaper.connect(this._multiply, 0, 1);
+ this._multiply.connect(this._subtract, 0, 1);
+ this._setWaveShaper(modulus);
+ };
+ Tone.extend(Tone.Modulo, Tone.SignalBase);
+ Tone.Modulo.prototype._setWaveShaper = function (mod) {
+ this._shaper.setMap(function (val) {
+ var multiple = Math.floor((val + 0.0001) / mod);
+ return multiple;
+ });
+ };
+ Object.defineProperty(Tone.Modulo.prototype, 'value', {
+ get: function () {
+ return this._modSignal.value;
+ },
+ set: function (mod) {
+ this._modSignal.value = mod;
+ this._setWaveShaper(mod);
+ }
+ });
+ Tone.Modulo.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._shaper.dispose();
+ this._shaper = null;
+ this._multiply.dispose();
+ this._multiply = null;
+ this._subtract.dispose();
+ this._subtract = null;
+ this._modSignal.dispose();
+ this._modSignal = null;
+ return this;
+ };
+ return Tone.Modulo;
+}(Tone_core_Tone, Tone_signal_WaveShaper, Tone_signal_Multiply);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Pow;
+Tone_signal_Pow = function (Tone) {
+ 'use strict';
+ Tone.Pow = function (exp) {
+ this._exp = this.defaultArg(exp, 1);
+ this._expScaler = this.input = this.output = new Tone.WaveShaper(this._expFunc(this._exp), 8192);
+ };
+ Tone.extend(Tone.Pow, Tone.SignalBase);
+ Object.defineProperty(Tone.Pow.prototype, 'value', {
+ get: function () {
+ return this._exp;
+ },
+ set: function (exp) {
+ this._exp = exp;
+ this._expScaler.setMap(this._expFunc(this._exp));
+ }
+ });
+ Tone.Pow.prototype._expFunc = function (exp) {
+ return function (val) {
+ return Math.pow(Math.abs(val), exp);
+ };
+ };
+ Tone.Pow.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._expScaler.dispose();
+ this._expScaler = null;
+ return this;
+ };
+ return Tone.Pow;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_AudioToGain;
+Tone_signal_AudioToGain = function (Tone) {
+ 'use strict';
+ Tone.AudioToGain = function () {
+ this._norm = this.input = this.output = new Tone.WaveShaper(function (x) {
+ return (x + 1) / 2;
+ });
+ };
+ Tone.extend(Tone.AudioToGain, Tone.SignalBase);
+ Tone.AudioToGain.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._norm.dispose();
+ this._norm = null;
+ return this;
+ };
+ return Tone.AudioToGain;
+}(Tone_core_Tone, Tone_signal_WaveShaper);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_Expr;
+Tone_signal_Expr = function (Tone) {
+ 'use strict';
+ Tone.Expr = function () {
+ var expr = this._replacements(Array.prototype.slice.call(arguments));
+ var inputCount = this._parseInputs(expr);
+ this._nodes = [];
+ this.input = new Array(inputCount);
+ for (var i = 0; i < inputCount; i++) {
+ this.input[i] = this.context.createGain();
+ }
+ var tree = this._parseTree(expr);
+ var result;
+ try {
+ result = this._eval(tree);
+ } catch (e) {
+ this._disposeNodes();
+ throw new Error('Could evaluate expression: ' + expr);
+ }
+ this.output = result;
+ };
+ Tone.extend(Tone.Expr, Tone.SignalBase);
+ function applyBinary(Constructor, args, self) {
+ var op = new Constructor();
+ self._eval(args[0]).connect(op, 0, 0);
+ self._eval(args[1]).connect(op, 0, 1);
+ return op;
+ }
+ function applyUnary(Constructor, args, self) {
+ var op = new Constructor();
+ self._eval(args[0]).connect(op, 0, 0);
+ return op;
+ }
+ function getNumber(arg) {
+ return arg ? parseFloat(arg) : undefined;
+ }
+ function literalNumber(arg) {
+ return arg && arg.args ? parseFloat(arg.args) : undefined;
+ }
+ Tone.Expr._Expressions = {
+ 'value': {
+ 'signal': {
+ regexp: /^\d+\.\d+|^\d+/,
+ method: function (arg) {
+ var sig = new Tone.Signal(getNumber(arg));
+ return sig;
+ }
+ },
+ 'input': {
+ regexp: /^\$\d/,
+ method: function (arg, self) {
+ return self.input[getNumber(arg.substr(1))];
+ }
+ }
+ },
+ 'glue': {
+ '(': { regexp: /^\(/ },
+ ')': { regexp: /^\)/ },
+ ',': { regexp: /^,/ }
+ },
+ 'func': {
+ 'abs': {
+ regexp: /^abs/,
+ method: applyUnary.bind(this, Tone.Abs)
+ },
+ 'min': {
+ regexp: /^min/,
+ method: applyBinary.bind(this, Tone.Min)
+ },
+ 'max': {
+ regexp: /^max/,
+ method: applyBinary.bind(this, Tone.Max)
+ },
+ 'if': {
+ regexp: /^if/,
+ method: function (args, self) {
+ var op = new Tone.IfThenElse();
+ self._eval(args[0]).connect(op.if);
+ self._eval(args[1]).connect(op.then);
+ self._eval(args[2]).connect(op.else);
+ return op;
+ }
+ },
+ 'gt0': {
+ regexp: /^gt0/,
+ method: applyUnary.bind(this, Tone.GreaterThanZero)
+ },
+ 'eq0': {
+ regexp: /^eq0/,
+ method: applyUnary.bind(this, Tone.EqualZero)
+ },
+ 'mod': {
+ regexp: /^mod/,
+ method: function (args, self) {
+ var modulus = literalNumber(args[1]);
+ var op = new Tone.Modulo(modulus);
+ self._eval(args[0]).connect(op);
+ return op;
+ }
+ },
+ 'pow': {
+ regexp: /^pow/,
+ method: function (args, self) {
+ var exp = literalNumber(args[1]);
+ var op = new Tone.Pow(exp);
+ self._eval(args[0]).connect(op);
+ return op;
+ }
+ },
+ 'a2g': {
+ regexp: /^a2g/,
+ method: function (args, self) {
+ var op = new Tone.AudioToGain();
+ self._eval(args[0]).connect(op);
+ return op;
+ }
+ }
+ },
+ 'binary': {
+ '+': {
+ regexp: /^\+/,
+ precedence: 1,
+ method: applyBinary.bind(this, Tone.Add)
+ },
+ '-': {
+ regexp: /^\-/,
+ precedence: 1,
+ method: function (args, self) {
+ if (args.length === 1) {
+ return applyUnary(Tone.Negate, args, self);
+ } else {
+ return applyBinary(Tone.Subtract, args, self);
+ }
+ }
+ },
+ '*': {
+ regexp: /^\*/,
+ precedence: 0,
+ method: applyBinary.bind(this, Tone.Multiply)
+ },
+ '>': {
+ regexp: /^\>/,
+ precedence: 2,
+ method: applyBinary.bind(this, Tone.GreaterThan)
+ },
+ '<': {
+ regexp: /^,
+ precedence: 2,
+ method: applyBinary.bind(this, Tone.LessThan)
+ },
+ '==': {
+ regexp: /^==/,
+ precedence: 3,
+ method: applyBinary.bind(this, Tone.Equal)
+ },
+ '&&': {
+ regexp: /^&&/,
+ precedence: 4,
+ method: applyBinary.bind(this, Tone.AND)
+ },
+ '||': {
+ regexp: /^\|\|/,
+ precedence: 5,
+ method: applyBinary.bind(this, Tone.OR)
+ }
+ },
+ 'unary': {
+ '-': {
+ regexp: /^\-/,
+ method: applyUnary.bind(this, Tone.Negate)
+ },
+ '!': {
+ regexp: /^\!/,
+ method: applyUnary.bind(this, Tone.NOT)
+ }
+ }
+ };
+ Tone.Expr.prototype._parseInputs = function (expr) {
+ var inputArray = expr.match(/\$\d/g);
+ var inputMax = 0;
+ if (inputArray !== null) {
+ for (var i = 0; i < inputArray.length; i++) {
+ var inputNum = parseInt(inputArray[i].substr(1)) + 1;
+ inputMax = Math.max(inputMax, inputNum);
+ }
+ }
+ return inputMax;
+ };
+ Tone.Expr.prototype._replacements = function (args) {
+ var expr = args.shift();
+ for (var i = 0; i < args.length; i++) {
+ expr = expr.replace(/\%/i, args[i]);
+ }
+ return expr;
+ };
+ Tone.Expr.prototype._tokenize = function (expr) {
+ var position = -1;
+ var tokens = [];
+ while (expr.length > 0) {
+ expr = expr.trim();
+ var token = getNextToken(expr);
+ tokens.push(token);
+ expr = expr.substr(token.value.length);
+ }
+ function getNextToken(expr) {
+ for (var type in Tone.Expr._Expressions) {
+ var group = Tone.Expr._Expressions[type];
+ for (var opName in group) {
+ var op = group[opName];
+ var reg = op.regexp;
+ var match = expr.match(reg);
+ if (match !== null) {
+ return {
+ type: type,
+ value: match[0],
+ method: op.method
+ };
+ }
+ }
+ }
+ throw new SyntaxError('Unexpected token ' + expr);
+ }
+ return {
+ next: function () {
+ return tokens[++position];
+ },
+ peek: function () {
+ return tokens[position + 1];
+ }
+ };
+ };
+ Tone.Expr.prototype._parseTree = function (expr) {
+ var lexer = this._tokenize(expr);
+ var isUndef = this.isUndef.bind(this);
+ function matchSyntax(token, syn) {
+ return !isUndef(token) && token.type === 'glue' && token.value === syn;
+ }
+ function matchGroup(token, groupName, prec) {
+ var ret = false;
+ var group = Tone.Expr._Expressions[groupName];
+ if (!isUndef(token)) {
+ for (var opName in group) {
+ var op = group[opName];
+ if (op.regexp.test(token.value)) {
+ if (!isUndef(prec)) {
+ if (op.precedence === prec) {
+ return true;
+ }
+ } else {
+ return true;
+ }
+ }
+ }
+ }
+ return ret;
+ }
+ function parseExpression(precedence) {
+ if (isUndef(precedence)) {
+ precedence = 5;
+ }
+ var expr;
+ if (precedence < 0) {
+ expr = parseUnary();
+ } else {
+ expr = parseExpression(precedence - 1);
+ }
+ var token = lexer.peek();
+ while (matchGroup(token, 'binary', precedence)) {
+ token = lexer.next();
+ expr = {
+ operator: token.value,
+ method: token.method,
+ args: [
+ expr,
+ parseExpression(precedence)
+ ]
+ };
+ token = lexer.peek();
+ }
+ return expr;
+ }
+ function parseUnary() {
+ var token, expr;
+ token = lexer.peek();
+ if (matchGroup(token, 'unary')) {
+ token = lexer.next();
+ expr = parseUnary();
+ return {
+ operator: token.value,
+ method: token.method,
+ args: [expr]
+ };
+ }
+ return parsePrimary();
+ }
+ function parsePrimary() {
+ var token, expr;
+ token = lexer.peek();
+ if (isUndef(token)) {
+ throw new SyntaxError('Unexpected termination of expression');
+ }
+ if (token.type === 'func') {
+ token = lexer.next();
+ return parseFunctionCall(token);
+ }
+ if (token.type === 'value') {
+ token = lexer.next();
+ return {
+ method: token.method,
+ args: token.value
+ };
+ }
+ if (matchSyntax(token, '(')) {
+ lexer.next();
+ expr = parseExpression();
+ token = lexer.next();
+ if (!matchSyntax(token, ')')) {
+ throw new SyntaxError('Expected )');
+ }
+ return expr;
+ }
+ throw new SyntaxError('Parse error, cannot process token ' + token.value);
+ }
+ function parseFunctionCall(func) {
+ var token, args = [];
+ token = lexer.next();
+ if (!matchSyntax(token, '(')) {
+ throw new SyntaxError('Expected ( in a function call "' + func.value + '"');
+ }
+ token = lexer.peek();
+ if (!matchSyntax(token, ')')) {
+ args = parseArgumentList();
+ }
+ token = lexer.next();
+ if (!matchSyntax(token, ')')) {
+ throw new SyntaxError('Expected ) in a function call "' + func.value + '"');
+ }
+ return {
+ method: func.method,
+ args: args,
+ name: name
+ };
+ }
+ function parseArgumentList() {
+ var token, expr, args = [];
+ while (true) {
+ expr = parseExpression();
+ if (isUndef(expr)) {
+ break;
+ }
+ args.push(expr);
+ token = lexer.peek();
+ if (!matchSyntax(token, ',')) {
+ break;
+ }
+ lexer.next();
+ }
+ return args;
+ }
+ return parseExpression();
+ };
+ Tone.Expr.prototype._eval = function (tree) {
+ if (!this.isUndef(tree)) {
+ var node = tree.method(tree.args, this);
+ this._nodes.push(node);
+ return node;
+ }
+ };
+ Tone.Expr.prototype._disposeNodes = function () {
+ for (var i = 0; i < this._nodes.length; i++) {
+ var node = this._nodes[i];
+ if (this.isFunction(node.dispose)) {
+ node.dispose();
+ } else if (this.isFunction(node.disconnect)) {
+ node.disconnect();
+ }
+ node = null;
+ this._nodes[i] = null;
+ }
+ this._nodes = null;
+ };
+ Tone.Expr.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._disposeNodes();
+ };
+ return Tone.Expr;
+}(Tone_core_Tone, Tone_signal_Add, Tone_signal_Subtract, Tone_signal_Multiply, Tone_signal_IfThenElse, Tone_signal_OR, Tone_signal_AND, Tone_signal_NOT, Tone_signal_GreaterThan, Tone_signal_LessThan, Tone_signal_Equal, Tone_signal_EqualZero, Tone_signal_GreaterThanZero, Tone_signal_Abs, Tone_signal_Negate, Tone_signal_Max, Tone_signal_Min, Tone_signal_Modulo, Tone_signal_Pow);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_signal_EqualPowerGain;
+Tone_signal_EqualPowerGain = function (Tone) {
+ 'use strict';
+ Tone.EqualPowerGain = function () {
+ this._eqPower = this.input = this.output = new Tone.WaveShaper(function (val) {
+ if (Math.abs(val) < 0.001) {
+ return 0;
+ } else {
+ return this.equalPowerScale(val);
+ }
+ }.bind(this), 4096);
+ };
+ Tone.extend(Tone.EqualPowerGain, Tone.SignalBase);
+ Tone.EqualPowerGain.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._eqPower.dispose();
+ this._eqPower = null;
+ return this;
+ };
+ return Tone.EqualPowerGain;
+}(Tone_core_Tone);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_component_CrossFade;
+Tone_component_CrossFade = function (Tone) {
+ 'use strict';
+ Tone.CrossFade = function (initialFade) {
+ Tone.call(this, 2, 1);
+ this.a = this.input[0] = this.context.createGain();
+ this.b = this.input[1] = this.context.createGain();
+ this.fade = new Tone.Signal(this.defaultArg(initialFade, 0.5), Tone.Type.NormalRange);
+ this._equalPowerA = new Tone.EqualPowerGain();
+ this._equalPowerB = new Tone.EqualPowerGain();
+ this._invert = new Tone.Expr('1 - $0');
+ this.a.connect(this.output);
+ this.b.connect(this.output);
+ this.fade.chain(this._equalPowerB, this.b.gain);
+ this.fade.chain(this._invert, this._equalPowerA, this.a.gain);
+ this._readOnly('fade');
+ };
+ Tone.extend(Tone.CrossFade);
+ Tone.CrossFade.prototype.dispose = function () {
+ Tone.prototype.dispose.call(this);
+ this._writable('fade');
+ this._equalPowerA.dispose();
+ this._equalPowerA = null;
+ this._equalPowerB.dispose();
+ this._equalPowerB = null;
+ this.fade.dispose();
+ this.fade = null;
+ this._invert.dispose();
+ this._invert = null;
+ this.a.disconnect();
+ this.a = null;
+ this.b.disconnect();
+ this.b = null;
+ return this;
+ };
+ return Tone.CrossFade;
+}(Tone_core_Tone, Tone_signal_Signal, Tone_signal_Expr);
+var effect;
+'use strict';
+effect = function () {
+ var p5sound = master;
+ var CrossFade = Tone_component_CrossFade;
+ /**
+ * Effect is a base class for audio effects in p5.
+ * This module handles the nodes and methods that are
+ * common and useful for current and future effects.
+ *
+ *
+ * This class is extended by p5.Distortion,
+ * p5.Compressor,
+ * p5.Delay,
+ * p5.Filter,
+ * p5.Reverb.
+ *
+ * @class p5.Effect
+ * @constructor
+ *
+ * @param {Object} [ac] Reference to the audio context of the p5 object
+ * @param {WebAudioNode} [input] Gain Node effect wrapper
+ * @param {WebAudioNode} [output] Gain Node effect wrapper
+ * @param {Object} [_drywet] Tone.JS CrossFade node (defaults to value: 1)
+ * @param {WebAudioNode} [wet] Effects that extend this class should connect
+ * to the wet signal to this gain node, so that dry and wet
+ * signals are mixed properly.
+ */
+ p5.Effect = function () {
+ this.ac = p5sound.audiocontext;
+ this.input = this.ac.createGain();
+ this.output = this.ac.createGain();
+ /**
+ * The p5.Effect class is built
+ * using Tone.js CrossFade
+ * @private
+ */
+ this._drywet = new CrossFade(1);
+ /**
+ * In classes that extend
+ * p5.Effect, connect effect nodes
+ * to the wet parameter
+ */
+ this.wet = this.ac.createGain();
+ this.input.connect(this._drywet.a);
+ this.wet.connect(this._drywet.b);
+ this._drywet.connect(this.output);
+ this.connect();
+ //Add to the soundArray
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Set the output volume of the filter.
+ *
+ * @method amp
+ * @param {Number} [vol] amplitude between 0 and 1.0
+ * @param {Number} [rampTime] create a fade that lasts until rampTime
+ * @param {Number} [tFromNow] schedule this event to happen in tFromNow seconds
+ */
+ p5.Effect.prototype.amp = function (vol, rampTime, tFromNow) {
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ var currentVol = this.output.gain.value;
+ this.output.gain.cancelScheduledValues(now);
+ this.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow + 0.001);
+ this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime + 0.001);
+ };
+ /**
+ * Link effects together in a chain
+ * Example usage: filter.chain(reverb, delay, panner);
+ * May be used with an open-ended number of arguments
+ *
+ * @method chain
+ * @param {Object} [arguments] Chain together multiple sound objects
+ */
+ p5.Effect.prototype.chain = function () {
+ if (arguments.length > 0) {
+ this.output.connect(arguments[0]);
+ for (var i = 1; i < arguments.length; i += 1) {
+ arguments[i - 1].connect(arguments[i]);
+ }
+ }
+ return this;
+ };
+ /**
+ * Adjust the dry/wet value.
+ *
+ * @method drywet
+ * @param {Number} [fade] The desired drywet value (0 - 1.0)
+ */
+ p5.Effect.prototype.drywet = function (fade) {
+ if (typeof fade !== 'undefined') {
+ this._drywet.fade.value = fade;
+ }
+ return this._drywet.fade.value;
+ };
+ /**
+ * Send output to a p5.js-sound, Web Audio Node, or use signal to
+ * control an AudioParam
+ *
+ * @method connect
+ * @param {Object} unit
+ */
+ p5.Effect.prototype.connect = function (unit) {
+ var u = unit || p5.soundOut.input;
+ this.output.connect(u.input ? u.input : u);
+ };
+ /**
+ * Disconnect all output.
+ *
+ * @method disconnect
+ */
+ p5.Effect.prototype.disconnect = function () {
+ this.output.disconnect();
+ };
+ p5.Effect.prototype.dispose = function () {
+ // remove refernce form soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.input.disconnect();
+ this.input = undefined;
+ this.output.disconnect();
+ this.output = undefined;
+ this._drywet.disconnect();
+ delete this._drywet;
+ this.wet.disconnect();
+ delete this.wet;
+ this.ac = undefined;
+ };
+ return p5.Effect;
+}(master, Tone_component_CrossFade);
+var filter;
+'use strict';
+filter = function () {
+ var Effect = effect;
+ /**
+ * A p5.Filter uses a Web Audio Biquad Filter to filter
+ * the frequency response of an input source. Subclasses
+ * include:
+ * * p5.LowPass
:
+ * Allows frequencies below the cutoff frequency to pass through,
+ * and attenuates frequencies above the cutoff.
+ * * p5.HighPass
:
+ * The opposite of a lowpass filter.
+ * * p5.BandPass
:
+ * Allows a range of frequencies to pass through and attenuates
+ * the frequencies below and above this frequency range.
+ *
+ * The .res()
method controls either width of the
+ * bandpass, or resonance of the low/highpass cutoff frequency.
+ *
+ * This class extends p5.Effect.
+ * Methods amp(), chain(),
+ * drywet(), connect(), and
+ * disconnect() are available.
+ *
+ * @class p5.Filter
+ * @extends p5.Effect
+ * @constructor
+ * @param {String} [type] 'lowpass' (default), 'highpass', 'bandpass'
+ * @example
+ *
+ * var fft, noise, filter;
+ *
+ * function setup() {
+ * fill(255, 40, 255);
+ *
+ * filter = new p5.BandPass();
+ *
+ * noise = new p5.Noise();
+ * // disconnect unfiltered noise,
+ * // and connect to filter
+ * noise.disconnect();
+ * noise.connect(filter);
+ * noise.start();
+ *
+ * fft = new p5.FFT();
+ * }
+ *
+ * function draw() {
+ * background(30);
+ *
+ * // set the BandPass frequency based on mouseX
+ * var freq = map(mouseX, 0, width, 20, 10000);
+ * filter.freq(freq);
+ * // give the filter a narrow band (lower res = wider bandpass)
+ * filter.res(50);
+ *
+ * // draw filtered spectrum
+ * var spectrum = fft.analyze();
+ * noStroke();
+ * for (var i = 0; i < spectrum.length; i++) {
+ * var x = map(i, 0, spectrum.length, 0, width);
+ * var h = -height + map(spectrum[i], 0, 255, height, 0);
+ * rect(x, height, width/spectrum.length, h);
+ * }
+ *
+ * isMouseOverCanvas();
+ * }
+ *
+ * function isMouseOverCanvas() {
+ * var mX = mouseX, mY = mouseY;
+ * if (mX > 0 && mX < width && mY < height && mY > 0) {
+ * noise.amp(0.5, 0.2);
+ * } else {
+ * noise.amp(0, 0.2);
+ * }
+ * }
+ *
+ */
+ //constructor with inheritance
+ p5.Filter = function (type) {
+ Effect.call(this);
+ //add extend Effect by adding a Biquad Filter
+ /**
+ * The p5.Filter is built with a
+ *
+ * Web Audio BiquadFilter Node.
+ *
+ * @property {DelayNode} biquadFilter
+ */
+ this.biquad = this.ac.createBiquadFilter();
+ this.input.connect(this.biquad);
+ this.biquad.connect(this.wet);
+ if (type) {
+ this.setType(type);
+ }
+ };
+ p5.Filter.prototype = Object.create(Effect.prototype);
+ /**
+ * Filter an audio signal according to a set
+ * of filter parameters.
+ *
+ * @method process
+ * @param {Object} Signal An object that outputs audio
+ * @param {Number} [freq] Frequency in Hz, from 10 to 22050
+ * @param {Number} [res] Resonance/Width of the filter frequency
+ * from 0.001 to 1000
+ */
+ p5.Filter.prototype.process = function (src, freq, res, time) {
+ src.connect(this.input);
+ this.set(freq, res, time);
+ };
+ /**
+ * Set the frequency and the resonance of the filter.
+ *
+ * @method set
+ * @param {Number} [freq] Frequency in Hz, from 10 to 22050
+ * @param {Number} [res] Resonance (Q) from 0.001 to 1000
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ */
+ p5.Filter.prototype.set = function (freq, res, time) {
+ if (freq) {
+ this.freq(freq, time);
+ }
+ if (res) {
+ this.res(res, time);
+ }
+ };
+ /**
+ * Set the filter frequency, in Hz, from 10 to 22050 (the range of
+ * human hearing, although in reality most people hear in a narrower
+ * range).
+ *
+ * @method freq
+ * @param {Number} freq Filter Frequency
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ * @return {Number} value Returns the current frequency value
+ */
+ p5.Filter.prototype.freq = function (freq, time) {
+ var t = time || 0;
+ if (freq <= 0) {
+ freq = 1;
+ }
+ if (typeof freq === 'number') {
+ this.biquad.frequency.value = freq;
+ this.biquad.frequency.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.biquad.frequency.exponentialRampToValueAtTime(freq, this.ac.currentTime + 0.02 + t);
+ } else if (freq) {
+ freq.connect(this.biquad.frequency);
+ }
+ return this.biquad.frequency.value;
+ };
+ /**
+ * Controls either width of a bandpass frequency,
+ * or the resonance of a low/highpass cutoff frequency.
+ *
+ * @method res
+ * @param {Number} res Resonance/Width of filter freq
+ * from 0.001 to 1000
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ * @return {Number} value Returns the current res value
+ */
+ p5.Filter.prototype.res = function (res, time) {
+ var t = time || 0;
+ if (typeof res === 'number') {
+ this.biquad.Q.value = res;
+ this.biquad.Q.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.biquad.Q.linearRampToValueAtTime(res, this.ac.currentTime + 0.02 + t);
+ } else if (res) {
+ res.connect(this.biquad.Q);
+ }
+ return this.biquad.Q.value;
+ };
+ /**
+ * Set the type of a p5.Filter. Possible types include:
+ * "lowpass" (default), "highpass", "bandpass",
+ * "lowshelf", "highshelf", "peaking", "notch",
+ * "allpass".
+ *
+ * @method setType
+ * @param {String} t
+ */
+ p5.Filter.prototype.setType = function (t) {
+ this.biquad.type = t;
+ };
+ p5.Filter.prototype.dispose = function () {
+ // remove reference from soundArray
+ Effect.prototype.dispose.apply(this);
+ this.biquad.disconnect();
+ this.biquad = undefined;
+ };
+ /**
+ * Constructor: new p5.LowPass()
Filter.
+ * This is the same as creating a p5.Filter and then calling
+ * its method setType('lowpass')
.
+ * See p5.Filter for methods.
+ *
+ * @class p5.LowPass
+ * @constructor
+ * @extends {p5.Filter}
+ */
+ p5.LowPass = function () {
+ p5.Filter.call(this, 'lowpass');
+ };
+ p5.LowPass.prototype = Object.create(p5.Filter.prototype);
+ /**
+ * Constructor: new p5.HighPass()
Filter.
+ * This is the same as creating a p5.Filter and then calling
+ * its method setType('highpass')
.
+ * See p5.Filter for methods.
+ *
+ * @class p5.HighPass
+ * @constructor
+ * @extends {p5.Filter}
+ */
+ p5.HighPass = function () {
+ p5.Filter.call(this, 'highpass');
+ };
+ p5.HighPass.prototype = Object.create(p5.Filter.prototype);
+ /**
+ * Constructor: new p5.BandPass()
Filter.
+ * This is the same as creating a p5.Filter and then calling
+ * its method setType('bandpass')
.
+ * See p5.Filter for methods.
+ *
+ * @class BandPass
+ * @constructor
+ * @extends {p5.Filter}
+ */
+ p5.BandPass = function () {
+ p5.Filter.call(this, 'bandpass');
+ };
+ p5.BandPass.prototype = Object.create(p5.Filter.prototype);
+ return p5.Filter;
+}(effect);
+var delay;
+'use strict';
+delay = function () {
+ var Filter = filter;
+ var Effect = effect;
+ /**
+ * Delay is an echo effect. It processes an existing sound source,
+ * and outputs a delayed version of that sound. The p5.Delay can
+ * produce different effects depending on the delayTime, feedback,
+ * filter, and type. In the example below, a feedback of 0.5 (the
+ * defaul value) will produce a looping delay that decreases in
+ * volume by 50% each repeat. A filter will cut out the high
+ * frequencies so that the delay does not sound as piercing as the
+ * original source.
+ *
+ *
+ * This class extends p5.Effect.
+ * Methods amp(), chain(),
+ * drywet(), connect(), and
+ * disconnect() are available.
+ * @class p5.Delay
+ * @extends p5.Effect
+ * @constructor
+ * @example
+ *
+ * var noise, env, delay;
+ *
+ * function setup() {
+ * background(0);
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ * text('click to play', width/2, height/2);
+ *
+ * noise = new p5.Noise('brown');
+ * noise.amp(0);
+ * noise.start();
+ *
+ * delay = new p5.Delay();
+ *
+ * // delay.process() accepts 4 parameters:
+ * // source, delayTime, feedback, filter frequency
+ * // play with these numbers!!
+ * delay.process(noise, .12, .7, 2300);
+ *
+ * // play the noise with an envelope,
+ * // a series of fades ( time / value pairs )
+ * env = new p5.Env(.01, 0.2, .2, .1);
+ * }
+ *
+ * // mouseClick triggers envelope
+ * function mouseClicked() {
+ * // is mouse over canvas?
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * env.play(noise);
+ * }
+ * }
+ *
+ */
+ p5.Delay = function () {
+ Effect.call(this);
+ this._split = this.ac.createChannelSplitter(2);
+ this._merge = this.ac.createChannelMerger(2);
+ this._leftGain = this.ac.createGain();
+ this._rightGain = this.ac.createGain();
+ /**
+ * The p5.Delay is built with two
+ *
+ * Web Audio Delay Nodes, one for each stereo channel.
+ *
+ * @property {DelayNode} leftDelay
+ */
+ this.leftDelay = this.ac.createDelay();
+ /**
+ * The p5.Delay is built with two
+ *
+ * Web Audio Delay Nodes, one for each stereo channel.
+ *
+ * @property {DelayNode} rightDelay
+ */
+ this.rightDelay = this.ac.createDelay();
+ this._leftFilter = new Filter();
+ this._rightFilter = new Filter();
+ this._leftFilter.disconnect();
+ this._rightFilter.disconnect();
+ this._leftFilter.biquad.frequency.setValueAtTime(1200, this.ac.currentTime);
+ this._rightFilter.biquad.frequency.setValueAtTime(1200, this.ac.currentTime);
+ this._leftFilter.biquad.Q.setValueAtTime(0.3, this.ac.currentTime);
+ this._rightFilter.biquad.Q.setValueAtTime(0.3, this.ac.currentTime);
+ // graph routing
+ this.input.connect(this._split);
+ this.leftDelay.connect(this._leftGain);
+ this.rightDelay.connect(this._rightGain);
+ this._leftGain.connect(this._leftFilter.input);
+ this._rightGain.connect(this._rightFilter.input);
+ this._merge.connect(this.wet);
+ this._leftFilter.biquad.gain.setValueAtTime(1, this.ac.currentTime);
+ this._rightFilter.biquad.gain.setValueAtTime(1, this.ac.currentTime);
+ // default routing
+ this.setType(0);
+ this._maxDelay = this.leftDelay.delayTime.maxValue;
+ // set initial feedback to 0.5
+ this.feedback(0.5);
+ };
+ p5.Delay.prototype = Object.create(Effect.prototype);
+ /**
+ * Add delay to an audio signal according to a set
+ * of delay parameters.
+ *
+ * @method process
+ * @param {Object} Signal An object that outputs audio
+ * @param {Number} [delayTime] Time (in seconds) of the delay/echo.
+ * Some browsers limit delayTime to
+ * 1 second.
+ * @param {Number} [feedback] sends the delay back through itself
+ * in a loop that decreases in volume
+ * each time.
+ * @param {Number} [lowPass] Cutoff frequency. Only frequencies
+ * below the lowPass will be part of the
+ * delay.
+ */
+ p5.Delay.prototype.process = function (src, _delayTime, _feedback, _filter) {
+ var feedback = _feedback || 0;
+ var delayTime = _delayTime || 0;
+ if (feedback >= 1) {
+ throw new Error('Feedback value will force a positive feedback loop.');
+ }
+ if (delayTime >= this._maxDelay) {
+ throw new Error('Delay Time exceeds maximum delay time of ' + this._maxDelay + ' second.');
+ }
+ src.connect(this.input);
+ this.leftDelay.delayTime.setValueAtTime(delayTime, this.ac.currentTime);
+ this.rightDelay.delayTime.setValueAtTime(delayTime, this.ac.currentTime);
+ this._leftGain.gain.value = feedback;
+ this._rightGain.gain.value = feedback;
+ if (_filter) {
+ this._leftFilter.freq(_filter);
+ this._rightFilter.freq(_filter);
+ }
+ };
+ /**
+ * Set the delay (echo) time, in seconds. Usually this value will be
+ * a floating point number between 0.0 and 1.0.
+ *
+ * @method delayTime
+ * @param {Number} delayTime Time (in seconds) of the delay
+ */
+ p5.Delay.prototype.delayTime = function (t) {
+ // if t is an audio node...
+ if (typeof t !== 'number') {
+ t.connect(this.leftDelay.delayTime);
+ t.connect(this.rightDelay.delayTime);
+ } else {
+ this.leftDelay.delayTime.cancelScheduledValues(this.ac.currentTime);
+ this.rightDelay.delayTime.cancelScheduledValues(this.ac.currentTime);
+ this.leftDelay.delayTime.linearRampToValueAtTime(t, this.ac.currentTime);
+ this.rightDelay.delayTime.linearRampToValueAtTime(t, this.ac.currentTime);
+ }
+ };
+ /**
+ * Feedback occurs when Delay sends its signal back through its input
+ * in a loop. The feedback amount determines how much signal to send each
+ * time through the loop. A feedback greater than 1.0 is not desirable because
+ * it will increase the overall output each time through the loop,
+ * creating an infinite feedback loop. The default value is 0.5
+ *
+ * @method feedback
+ * @param {Number|Object} feedback 0.0 to 1.0, or an object such as an
+ * Oscillator that can be used to
+ * modulate this param
+ * @returns {Number} Feedback value
+ *
+ */
+ p5.Delay.prototype.feedback = function (f) {
+ // if f is an audio node...
+ if (f && typeof f !== 'number') {
+ f.connect(this._leftGain.gain);
+ f.connect(this._rightGain.gain);
+ } else if (f >= 1) {
+ throw new Error('Feedback value will force a positive feedback loop.');
+ } else if (typeof f === 'number') {
+ this._leftGain.gain.value = f;
+ this._rightGain.gain.value = f;
+ }
+ // return value of feedback
+ return this._leftGain.gain.value;
+ };
+ /**
+ * Set a lowpass filter frequency for the delay. A lowpass filter
+ * will cut off any frequencies higher than the filter frequency.
+ *
+ * @method filter
+ * @param {Number|Object} cutoffFreq A lowpass filter will cut off any
+ * frequencies higher than the filter frequency.
+ * @param {Number|Object} res Resonance of the filter frequency
+ * cutoff, or an object (i.e. a p5.Oscillator)
+ * that can be used to modulate this parameter.
+ * High numbers (i.e. 15) will produce a resonance,
+ * low numbers (i.e. .2) will produce a slope.
+ */
+ p5.Delay.prototype.filter = function (freq, q) {
+ this._leftFilter.set(freq, q);
+ this._rightFilter.set(freq, q);
+ };
+ /**
+ * Choose a preset type of delay. 'pingPong' bounces the signal
+ * from the left to the right channel to produce a stereo effect.
+ * Any other parameter will revert to the default delay setting.
+ *
+ * @method setType
+ * @param {String|Number} type 'pingPong' (1) or 'default' (0)
+ */
+ p5.Delay.prototype.setType = function (t) {
+ if (t === 1) {
+ t = 'pingPong';
+ }
+ this._split.disconnect();
+ this._leftFilter.disconnect();
+ this._rightFilter.disconnect();
+ this._split.connect(this.leftDelay, 0);
+ this._split.connect(this.rightDelay, 1);
+ switch (t) {
+ case 'pingPong':
+ this._rightFilter.setType(this._leftFilter.biquad.type);
+ this._leftFilter.output.connect(this._merge, 0, 0);
+ this._rightFilter.output.connect(this._merge, 0, 1);
+ this._leftFilter.output.connect(this.rightDelay);
+ this._rightFilter.output.connect(this.leftDelay);
+ break;
+ default:
+ this._leftFilter.output.connect(this._merge, 0, 0);
+ this._rightFilter.output.connect(this._merge, 0, 1);
+ this._leftFilter.output.connect(this.leftDelay);
+ this._rightFilter.output.connect(this.rightDelay);
+ }
+ };
+ // DocBlocks for methods inherited from p5.Effect
+ /**
+ * Set the output level of the delay effect.
+ *
+ * @method amp
+ * @param {Number} volume amplitude between 0 and 1.0
+ * @param {Number} [rampTime] create a fade that lasts rampTime
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ */
+ /**
+ * Send output to a p5.sound or web audio object
+ *
+ * @method connect
+ * @param {Object} unit
+ */
+ /**
+ * Disconnect all output.
+ *
+ * @method disconnect
+ */
+ p5.Delay.prototype.dispose = function () {
+ Effect.prototype.dispose.apply(this);
+ this._split.disconnect();
+ this._leftFilter.dispose();
+ this._rightFilter.dispose();
+ this._merge.disconnect();
+ this._leftGain.disconnect();
+ this._rightGain.disconnect();
+ this.leftDelay.disconnect();
+ this.rightDelay.disconnect();
+ this._split = undefined;
+ this._leftFilter = undefined;
+ this._rightFilter = undefined;
+ this._merge = undefined;
+ this._leftGain = undefined;
+ this._rightGain = undefined;
+ this.leftDelay = undefined;
+ this.rightDelay = undefined;
+ };
+}(filter, effect);
+var reverb;
+'use strict';
+reverb = function () {
+ var CustomError = errorHandler;
+ var Effect = effect;
+ /**
+ * Reverb adds depth to a sound through a large number of decaying
+ * echoes. It creates the perception that sound is occurring in a
+ * physical space. The p5.Reverb has paramters for Time (how long does the
+ * reverb last) and decayRate (how much the sound decays with each echo)
+ * that can be set with the .set() or .process() methods. The p5.Convolver
+ * extends p5.Reverb allowing you to recreate the sound of actual physical
+ * spaces through convolution.
+ *
+ * This class extends p5.Effect.
+ * Methods amp(), chain(),
+ * drywet(), connect(), and
+ * disconnect() are available.
+ *
+ * @class p5.Reverb
+ * @extends p5.Effect
+ * @constructor
+ * @example
+ *
+ * var soundFile, reverb;
+ * function preload() {
+ * soundFile = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ *
+ * function setup() {
+ * reverb = new p5.Reverb();
+ * soundFile.disconnect(); // so we'll only hear reverb...
+ *
+ * // connect soundFile to reverb, process w/
+ * // 3 second reverbTime, decayRate of 2%
+ * reverb.process(soundFile, 3, 2);
+ * soundFile.play();
+ * }
+ *
+ */
+ p5.Reverb = function () {
+ Effect.call(this);
+ this.convolverNode = this.ac.createConvolver();
+ // otherwise, Safari distorts
+ this.input.gain.value = 0.5;
+ this.input.connect(this.convolverNode);
+ this.convolverNode.connect(this.wet);
+ // default params
+ this._seconds = 3;
+ this._decay = 2;
+ this._reverse = false;
+ this._buildImpulse();
+ };
+ p5.Reverb.prototype = Object.create(Effect.prototype);
+ /**
+ * Connect a source to the reverb, and assign reverb parameters.
+ *
+ * @method process
+ * @param {Object} src p5.sound / Web Audio object with a sound
+ * output.
+ * @param {Number} [seconds] Duration of the reverb, in seconds.
+ * Min: 0, Max: 10. Defaults to 3.
+ * @param {Number} [decayRate] Percentage of decay with each echo.
+ * Min: 0, Max: 100. Defaults to 2.
+ * @param {Boolean} [reverse] Play the reverb backwards or forwards.
+ */
+ p5.Reverb.prototype.process = function (src, seconds, decayRate, reverse) {
+ src.connect(this.input);
+ var rebuild = false;
+ if (seconds) {
+ this._seconds = seconds;
+ rebuild = true;
+ }
+ if (decayRate) {
+ this._decay = decayRate;
+ }
+ if (reverse) {
+ this._reverse = reverse;
+ }
+ if (rebuild) {
+ this._buildImpulse();
+ }
+ };
+ /**
+ * Set the reverb settings. Similar to .process(), but without
+ * assigning a new input.
+ *
+ * @method set
+ * @param {Number} [seconds] Duration of the reverb, in seconds.
+ * Min: 0, Max: 10. Defaults to 3.
+ * @param {Number} [decayRate] Percentage of decay with each echo.
+ * Min: 0, Max: 100. Defaults to 2.
+ * @param {Boolean} [reverse] Play the reverb backwards or forwards.
+ */
+ p5.Reverb.prototype.set = function (seconds, decayRate, reverse) {
+ var rebuild = false;
+ if (seconds) {
+ this._seconds = seconds;
+ rebuild = true;
+ }
+ if (decayRate) {
+ this._decay = decayRate;
+ }
+ if (reverse) {
+ this._reverse = reverse;
+ }
+ if (rebuild) {
+ this._buildImpulse();
+ }
+ };
+ // DocBlocks for methods inherited from p5.Effect
+ /**
+ * Set the output level of the reverb effect.
+ *
+ * @method amp
+ * @param {Number} volume amplitude between 0 and 1.0
+ * @param {Number} [rampTime] create a fade that lasts rampTime
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ */
+ /**
+ * Send output to a p5.sound or web audio object
+ *
+ * @method connect
+ * @param {Object} unit
+ */
+ /**
+ * Disconnect all output.
+ *
+ * @method disconnect
+ */
+ /**
+ * Inspired by Simple Reverb by Jordan Santell
+ * https://github.com/web-audio-components/simple-reverb/blob/master/index.js
+ *
+ * Utility function for building an impulse response
+ * based on the module parameters.
+ *
+ * @private
+ */
+ p5.Reverb.prototype._buildImpulse = function () {
+ var rate = this.ac.sampleRate;
+ var length = rate * this._seconds;
+ var decay = this._decay;
+ var impulse = this.ac.createBuffer(2, length, rate);
+ var impulseL = impulse.getChannelData(0);
+ var impulseR = impulse.getChannelData(1);
+ var n, i;
+ for (i = 0; i < length; i++) {
+ n = this._reverse ? length - i : i;
+ impulseL[i] = (Math.random() * 2 - 1) * Math.pow(1 - n / length, decay);
+ impulseR[i] = (Math.random() * 2 - 1) * Math.pow(1 - n / length, decay);
+ }
+ this.convolverNode.buffer = impulse;
+ };
+ p5.Reverb.prototype.dispose = function () {
+ Effect.prototype.dispose.apply(this);
+ if (this.convolverNode) {
+ this.convolverNode.buffer = null;
+ this.convolverNode = null;
+ }
+ };
+ // =======================================================================
+ // *** p5.Convolver ***
+ // =======================================================================
+ /**
+ * p5.Convolver extends p5.Reverb. It can emulate the sound of real
+ * physical spaces through a process called
+ * convolution.
+ *
+ * Convolution multiplies any audio input by an "impulse response"
+ * to simulate the dispersion of sound over time. The impulse response is
+ * generated from an audio file that you provide. One way to
+ * generate an impulse response is to pop a balloon in a reverberant space
+ * and record the echo. Convolution can also be used to experiment with
+ * sound.
+ *
+ * Use the method createConvolution(path)
to instantiate a
+ * p5.Convolver with a path to your impulse response audio file.
+ *
+ * @class p5.Convolver
+ * @extends p5.Effect
+ * @constructor
+ * @param {String} path path to a sound file
+ * @param {Function} [callback] function to call when loading succeeds
+ * @param {Function} [errorCallback] function to call if loading fails.
+ * This function will receive an error or
+ * XMLHttpRequest object with information
+ * about what went wrong.
+ * @example
+ *
+ * var cVerb, sound;
+ * function preload() {
+ * // We have both MP3 and OGG versions of all sound assets
+ * soundFormats('ogg', 'mp3');
+ *
+ * // Try replacing 'bx-spring' with other soundfiles like
+ * // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox'
+ * cVerb = createConvolver('assets/bx-spring.mp3');
+ *
+ * // Try replacing 'Damscray_DancingTiger' with
+ * // 'beat', 'doorbell', lucky_dragons_-_power_melody'
+ * sound = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ *
+ * function setup() {
+ * // disconnect from master output...
+ * sound.disconnect();
+ *
+ * // ...and process with cVerb
+ * // so that we only hear the convolution
+ * cVerb.process(sound);
+ *
+ * sound.play();
+ * }
+ *
+ */
+ p5.Convolver = function (path, callback, errorCallback) {
+ Effect.call(this);
+ /**
+ * Internally, the p5.Convolver uses the a
+ *
+ * Web Audio Convolver Node.
+ *
+ * @property {ConvolverNode} convolverNod
+ */
+ this.convolverNode = this.ac.createConvolver();
+ // otherwise, Safari distorts
+ this.input.gain.value = 0.5;
+ this.input.connect(this.convolverNode);
+ this.convolverNode.connect(this.wet);
+ if (path) {
+ this.impulses = [];
+ this._loadBuffer(path, callback, errorCallback);
+ } else {
+ // parameters
+ this._seconds = 3;
+ this._decay = 2;
+ this._reverse = false;
+ this._buildImpulse();
+ }
+ };
+ p5.Convolver.prototype = Object.create(p5.Reverb.prototype);
+ p5.prototype.registerPreloadMethod('createConvolver', p5.prototype);
+ /**
+ * Create a p5.Convolver. Accepts a path to a soundfile
+ * that will be used to generate an impulse response.
+ *
+ * @method createConvolver
+ * @param {String} path path to a sound file
+ * @param {Function} [callback] function to call if loading is successful.
+ * The object will be passed in as the argument
+ * to the callback function.
+ * @param {Function} [errorCallback] function to call if loading is not successful.
+ * A custom error will be passed in as the argument
+ * to the callback function.
+ * @return {p5.Convolver}
+ * @example
+ *
+ * var cVerb, sound;
+ * function preload() {
+ * // We have both MP3 and OGG versions of all sound assets
+ * soundFormats('ogg', 'mp3');
+ *
+ * // Try replacing 'bx-spring' with other soundfiles like
+ * // 'concrete-tunnel' 'small-plate' 'drum' 'beatbox'
+ * cVerb = createConvolver('assets/bx-spring.mp3');
+ *
+ * // Try replacing 'Damscray_DancingTiger' with
+ * // 'beat', 'doorbell', lucky_dragons_-_power_melody'
+ * sound = loadSound('assets/Damscray_DancingTiger.mp3');
+ * }
+ *
+ * function setup() {
+ * // disconnect from master output...
+ * sound.disconnect();
+ *
+ * // ...and process with cVerb
+ * // so that we only hear the convolution
+ * cVerb.process(sound);
+ *
+ * sound.play();
+ * }
+ *
+ */
+ p5.prototype.createConvolver = function (path, callback, errorCallback) {
+ // if loading locally without a server
+ if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') {
+ alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS');
+ }
+ var cReverb = new p5.Convolver(path, callback, errorCallback);
+ cReverb.impulses = [];
+ return cReverb;
+ };
+ /**
+ * Private method to load a buffer as an Impulse Response,
+ * assign it to the convolverNode, and add to the Array of .impulses.
+ *
+ * @param {String} path
+ * @param {Function} callback
+ * @param {Function} errorCallback
+ * @private
+ */
+ p5.Convolver.prototype._loadBuffer = function (path, callback, errorCallback) {
+ var path = p5.prototype._checkFileFormats(path);
+ var self = this;
+ var errorTrace = new Error().stack;
+ var ac = p5.prototype.getAudioContext();
+ var request = new XMLHttpRequest();
+ request.open('GET', path, true);
+ request.responseType = 'arraybuffer';
+ request.onload = function () {
+ if (request.status === 200) {
+ // on success loading file:
+ ac.decodeAudioData(request.response, function (buff) {
+ var buffer = {};
+ var chunks = path.split('/');
+ buffer.name = chunks[chunks.length - 1];
+ buffer.audioBuffer = buff;
+ self.impulses.push(buffer);
+ self.convolverNode.buffer = buffer.audioBuffer;
+ if (callback) {
+ callback(buffer);
+ }
+ }, // error decoding buffer. "e" is undefined in Chrome 11/22/2015
+ function () {
+ var err = new CustomError('decodeAudioData', errorTrace, self.url);
+ var msg = 'AudioContext error at decodeAudioData for ' + self.url;
+ if (errorCallback) {
+ err.msg = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ });
+ } else {
+ var err = new CustomError('loadConvolver', errorTrace, self.url);
+ var msg = 'Unable to load ' + self.url + '. The request status was: ' + request.status + ' (' + request.statusText + ')';
+ if (errorCallback) {
+ err.message = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ }
+ };
+ // if there is another error, aside from 404...
+ request.onerror = function () {
+ var err = new CustomError('loadConvolver', errorTrace, self.url);
+ var msg = 'There was no response from the server at ' + self.url + '. Check the url and internet connectivity.';
+ if (errorCallback) {
+ err.message = msg;
+ errorCallback(err);
+ } else {
+ console.error(msg + '\n The error stack trace includes: \n' + err.stack);
+ }
+ };
+ request.send();
+ };
+ p5.Convolver.prototype.set = null;
+ /**
+ * Connect a source to the reverb, and assign reverb parameters.
+ *
+ * @method process
+ * @param {Object} src p5.sound / Web Audio object with a sound
+ * output.
+ * @example
+ *
+ * var cVerb, sound;
+ * function preload() {
+ * soundFormats('ogg', 'mp3');
+ *
+ * cVerb = createConvolver('assets/concrete-tunnel.mp3');
+ *
+ * sound = loadSound('assets/beat.mp3');
+ * }
+ *
+ * function setup() {
+ * // disconnect from master output...
+ * sound.disconnect();
+ *
+ * // ...and process with (i.e. connect to) cVerb
+ * // so that we only hear the convolution
+ * cVerb.process(sound);
+ *
+ * sound.play();
+ * }
+ *
+ */
+ p5.Convolver.prototype.process = function (src) {
+ src.connect(this.input);
+ };
+ /**
+ * If you load multiple impulse files using the .addImpulse method,
+ * they will be stored as Objects in this Array. Toggle between them
+ * with the toggleImpulse(id)
method.
+ *
+ * @property {Array} impulses
+ */
+ p5.Convolver.prototype.impulses = [];
+ /**
+ * Load and assign a new Impulse Response to the p5.Convolver.
+ * The impulse is added to the .impulses
array. Previous
+ * impulses can be accessed with the .toggleImpulse(id)
+ * method.
+ *
+ * @method addImpulse
+ * @param {String} path path to a sound file
+ * @param {Function} callback function (optional)
+ * @param {Function} errorCallback function (optional)
+ */
+ p5.Convolver.prototype.addImpulse = function (path, callback, errorCallback) {
+ // if loading locally without a server
+ if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') {
+ alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS');
+ }
+ this._loadBuffer(path, callback, errorCallback);
+ };
+ /**
+ * Similar to .addImpulse, except that the .impulses
+ * Array is reset to save memory. A new .impulses
+ * array is created with this impulse as the only item.
+ *
+ * @method resetImpulse
+ * @param {String} path path to a sound file
+ * @param {Function} callback function (optional)
+ * @param {Function} errorCallback function (optional)
+ */
+ p5.Convolver.prototype.resetImpulse = function (path, callback, errorCallback) {
+ // if loading locally without a server
+ if (window.location.origin.indexOf('file://') > -1 && window.cordova === 'undefined') {
+ alert('This sketch may require a server to load external files. Please see http://bit.ly/1qcInwS');
+ }
+ this.impulses = [];
+ this._loadBuffer(path, callback, errorCallback);
+ };
+ /**
+ * If you have used .addImpulse()
to add multiple impulses
+ * to a p5.Convolver, then you can use this method to toggle between
+ * the items in the .impulses
Array. Accepts a parameter
+ * to identify which impulse you wish to use, identified either by its
+ * original filename (String) or by its position in the .impulses
+ *
Array (Number).
+ * You can access the objects in the .impulses Array directly. Each
+ * Object has two attributes: an .audioBuffer
(type:
+ * Web Audio
+ * AudioBuffer) and a .name
, a String that corresponds
+ * with the original filename.
+ *
+ * @method toggleImpulse
+ * @param {String|Number} id Identify the impulse by its original filename
+ * (String), or by its position in the
+ * .impulses
Array (Number).
+ */
+ p5.Convolver.prototype.toggleImpulse = function (id) {
+ if (typeof id === 'number' && id < this.impulses.length) {
+ this.convolverNode.buffer = this.impulses[id].audioBuffer;
+ }
+ if (typeof id === 'string') {
+ for (var i = 0; i < this.impulses.length; i++) {
+ if (this.impulses[i].name === id) {
+ this.convolverNode.buffer = this.impulses[i].audioBuffer;
+ break;
+ }
+ }
+ }
+ };
+ p5.Convolver.prototype.dispose = function () {
+ Effect.prototype.dispose.apply(this);
+ // remove all the Impulse Response buffers
+ for (var i in this.impulses) {
+ if (this.impulses[i]) {
+ this.impulses[i] = null;
+ }
+ }
+ this.convolverNode.disconnect();
+ this.concolverNode = null;
+ };
+}(errorHandler, effect, sndcore);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_TimelineState;
+Tone_core_TimelineState = function (Tone) {
+ 'use strict';
+ Tone.TimelineState = function (initial) {
+ Tone.Timeline.call(this);
+ this._initial = initial;
+ };
+ Tone.extend(Tone.TimelineState, Tone.Timeline);
+ Tone.TimelineState.prototype.getStateAtTime = function (time) {
+ var event = this.getEvent(time);
+ if (event !== null) {
+ return event.state;
+ } else {
+ return this._initial;
+ }
+ };
+ Tone.TimelineState.prototype.setStateAtTime = function (state, time) {
+ this.addEvent({
+ 'state': state,
+ 'time': this.toSeconds(time)
+ });
+ };
+ return Tone.TimelineState;
+}(Tone_core_Tone, Tone_core_Timeline);
+/** Tone.js module by Yotam Mann, MIT License 2016 http://opensource.org/licenses/MIT **/
+var Tone_core_Clock;
+Tone_core_Clock = function (Tone) {
+ 'use strict';
+ Tone.Clock = function () {
+ var options = this.optionsObject(arguments, [
+ 'callback',
+ 'frequency'
+ ], Tone.Clock.defaults);
+ this.callback = options.callback;
+ this._lookAhead = 'auto';
+ this._computedLookAhead = 1 / 60;
+ this._threshold = 0.5;
+ this._nextTick = -1;
+ this._lastUpdate = 0;
+ this._loopID = -1;
+ this.frequency = new Tone.TimelineSignal(options.frequency, Tone.Type.Frequency);
+ this.ticks = 0;
+ this._state = new Tone.TimelineState(Tone.State.Stopped);
+ this._boundLoop = this._loop.bind(this);
+ this._readOnly('frequency');
+ this._loop();
+ };
+ Tone.extend(Tone.Clock);
+ Tone.Clock.defaults = {
+ 'callback': Tone.noOp,
+ 'frequency': 1,
+ 'lookAhead': 'auto'
+ };
+ Object.defineProperty(Tone.Clock.prototype, 'state', {
+ get: function () {
+ return this._state.getStateAtTime(this.now());
+ }
+ });
+ Object.defineProperty(Tone.Clock.prototype, 'lookAhead', {
+ get: function () {
+ return this._lookAhead;
+ },
+ set: function (val) {
+ if (val === 'auto') {
+ this._lookAhead = 'auto';
+ } else {
+ this._lookAhead = this.toSeconds(val);
+ }
+ }
+ });
+ Tone.Clock.prototype.start = function (time, offset) {
+ time = this.toSeconds(time);
+ if (this._state.getStateAtTime(time) !== Tone.State.Started) {
+ this._state.addEvent({
+ 'state': Tone.State.Started,
+ 'time': time,
+ 'offset': offset
+ });
+ }
+ return this;
+ };
+ Tone.Clock.prototype.stop = function (time) {
+ time = this.toSeconds(time);
+ if (this._state.getStateAtTime(time) !== Tone.State.Stopped) {
+ this._state.setStateAtTime(Tone.State.Stopped, time);
+ }
+ return this;
+ };
+ Tone.Clock.prototype.pause = function (time) {
+ time = this.toSeconds(time);
+ if (this._state.getStateAtTime(time) === Tone.State.Started) {
+ this._state.setStateAtTime(Tone.State.Paused, time);
+ }
+ return this;
+ };
+ Tone.Clock.prototype._loop = function (time) {
+ this._loopID = requestAnimationFrame(this._boundLoop);
+ if (this._lookAhead === 'auto') {
+ if (!this.isUndef(time)) {
+ var diff = (time - this._lastUpdate) / 1000;
+ this._lastUpdate = time;
+ if (diff < this._threshold) {
+ this._computedLookAhead = (9 * this._computedLookAhead + diff) / 10;
+ }
+ }
+ } else {
+ this._computedLookAhead = this._lookAhead;
+ }
+ var now = this.now();
+ var lookAhead = this._computedLookAhead * 2;
+ var event = this._state.getEvent(now + lookAhead);
+ var state = Tone.State.Stopped;
+ if (event) {
+ state = event.state;
+ if (this._nextTick === -1 && state === Tone.State.Started) {
+ this._nextTick = event.time;
+ if (!this.isUndef(event.offset)) {
+ this.ticks = event.offset;
+ }
+ }
+ }
+ if (state === Tone.State.Started) {
+ while (now + lookAhead > this._nextTick) {
+ if (now > this._nextTick + this._threshold) {
+ this._nextTick = now;
+ }
+ var tickTime = this._nextTick;
+ this._nextTick += 1 / this.frequency.getValueAtTime(this._nextTick);
+ this.callback(tickTime);
+ this.ticks++;
+ }
+ } else if (state === Tone.State.Stopped) {
+ this._nextTick = -1;
+ this.ticks = 0;
+ }
+ };
+ Tone.Clock.prototype.getStateAtTime = function (time) {
+ return this._state.getStateAtTime(time);
+ };
+ Tone.Clock.prototype.dispose = function () {
+ cancelAnimationFrame(this._loopID);
+ Tone.TimelineState.prototype.dispose.call(this);
+ this._writable('frequency');
+ this.frequency.dispose();
+ this.frequency = null;
+ this._boundLoop = Tone.noOp;
+ this._nextTick = Infinity;
+ this.callback = null;
+ this._state.dispose();
+ this._state = null;
+ };
+ return Tone.Clock;
+}(Tone_core_Tone, Tone_signal_TimelineSignal);
+var metro;
+'use strict';
+metro = function () {
+ var p5sound = master;
+ // requires the Tone.js library's Clock (MIT license, Yotam Mann)
+ // https://github.com/TONEnoTONE/Tone.js/
+ var Clock = Tone_core_Clock;
+ p5.Metro = function () {
+ this.clock = new Clock({ 'callback': this.ontick.bind(this) });
+ this.syncedParts = [];
+ this.bpm = 120;
+ // gets overridden by p5.Part
+ this._init();
+ this.prevTick = 0;
+ this.tatumTime = 0;
+ this.tickCallback = function () {
+ };
+ };
+ p5.Metro.prototype.ontick = function (tickTime) {
+ var elapsedTime = tickTime - this.prevTick;
+ var secondsFromNow = tickTime - p5sound.audiocontext.currentTime;
+ if (elapsedTime - this.tatumTime <= -0.02) {
+ return;
+ } else {
+ // console.log('ok', this.syncedParts[0].phrases[0].name);
+ this.prevTick = tickTime;
+ // for all of the active things on the metro:
+ var self = this;
+ this.syncedParts.forEach(function (thisPart) {
+ if (!thisPart.isPlaying)
+ return;
+ thisPart.incrementStep(secondsFromNow);
+ // each synced source keeps track of its own beat number
+ thisPart.phrases.forEach(function (thisPhrase) {
+ var phraseArray = thisPhrase.sequence;
+ var bNum = self.metroTicks % phraseArray.length;
+ if (phraseArray[bNum] !== 0 && (self.metroTicks < phraseArray.length || !thisPhrase.looping)) {
+ thisPhrase.callback(secondsFromNow, phraseArray[bNum]);
+ }
+ });
+ });
+ this.metroTicks += 1;
+ this.tickCallback(secondsFromNow);
+ }
+ };
+ p5.Metro.prototype.setBPM = function (bpm, rampTime) {
+ var beatTime = 60 / (bpm * this.tatums);
+ var now = p5sound.audiocontext.currentTime;
+ this.tatumTime = beatTime;
+ var rampTime = rampTime || 0;
+ this.clock.frequency.setValueAtTime(this.clock.frequency.value, now);
+ this.clock.frequency.linearRampToValueAtTime(bpm, now + rampTime);
+ this.bpm = bpm;
+ };
+ p5.Metro.prototype.getBPM = function () {
+ return this.clock.getRate() / this.tatums * 60;
+ };
+ p5.Metro.prototype._init = function () {
+ this.metroTicks = 0;
+ };
+ // clear existing synced parts, add only this one
+ p5.Metro.prototype.resetSync = function (part) {
+ this.syncedParts = [part];
+ };
+ // push a new synced part to the array
+ p5.Metro.prototype.pushSync = function (part) {
+ this.syncedParts.push(part);
+ };
+ p5.Metro.prototype.start = function (timeFromNow) {
+ var t = timeFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ this.clock.start(now + t);
+ this.setBPM(this.bpm);
+ };
+ p5.Metro.prototype.stop = function (timeFromNow) {
+ var t = timeFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ this.clock.stop(now + t);
+ };
+ p5.Metro.prototype.beatLength = function (tatums) {
+ this.tatums = 1 / tatums / 4;
+ };
+}(master, Tone_core_Clock);
+var looper;
+'use strict';
+looper = function () {
+ var p5sound = master;
+ var BPM = 120;
+ /**
+ * Set the global tempo, in beats per minute, for all
+ * p5.Parts. This method will impact all active p5.Parts.
+ *
+ * @param {Number} BPM Beats Per Minute
+ * @param {Number} rampTime Seconds from now
+ */
+ p5.prototype.setBPM = function (bpm, rampTime) {
+ BPM = bpm;
+ for (var i in p5sound.parts) {
+ if (p5sound.parts[i]) {
+ p5sound.parts[i].setBPM(bpm, rampTime);
+ }
+ }
+ };
+ /**
+ * A phrase is a pattern of musical events over time, i.e.
+ * a series of notes and rests.
+ *
+ * Phrases must be added to a p5.Part for playback, and
+ * each part can play multiple phrases at the same time.
+ * For example, one Phrase might be a kick drum, another
+ * could be a snare, and another could be the bassline.
+ *
+ * The first parameter is a name so that the phrase can be
+ * modified or deleted later. The callback is a a function that
+ * this phrase will call at every step—for example it might be
+ * called playNote(value){}
. The array determines
+ * which value is passed into the callback at each step of the
+ * phrase. It can be numbers, an object with multiple numbers,
+ * or a zero (0) indicates a rest so the callback won't be called).
+ *
+ * @class p5.Phrase
+ * @constructor
+ * @param {String} name Name so that you can access the Phrase.
+ * @param {Function} callback The name of a function that this phrase
+ * will call. Typically it will play a sound,
+ * and accept two parameters: a time at which
+ * to play the sound (in seconds from now),
+ * and a value from the sequence array. The
+ * time should be passed into the play() or
+ * start() method to ensure precision.
+ * @param {Array} sequence Array of values to pass into the callback
+ * at each step of the phrase.
+ * @example
+ *
+ * var mySound, myPhrase, myPart;
+ * var pattern = [1,0,0,2,0,2,0,0];
+ * var msg = 'click to play';
+ *
+ * function preload() {
+ * mySound = loadSound('assets/beatbox.mp3');
+ * }
+ *
+ * function setup() {
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ * masterVolume(0.1);
+ *
+ * myPhrase = new p5.Phrase('bbox', makeSound, pattern);
+ * myPart = new p5.Part();
+ * myPart.addPhrase(myPhrase);
+ * myPart.setBPM(60);
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * text(msg, width/2, height/2);
+ * }
+ *
+ * function makeSound(time, playbackRate) {
+ * mySound.rate(playbackRate);
+ * mySound.play(time);
+ * }
+ *
+ * function mouseClicked() {
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * myPart.start();
+ * msg = 'playing pattern';
+ * }
+ * }
+ *
+ *
+ */
+ p5.Phrase = function (name, callback, sequence) {
+ this.phraseStep = 0;
+ this.name = name;
+ this.callback = callback;
+ /**
+ * Array of values to pass into the callback
+ * at each step of the phrase. Depending on the callback
+ * function's requirements, these values may be numbers,
+ * strings, or an object with multiple parameters.
+ * Zero (0) indicates a rest.
+ *
+ * @property {Array} sequence
+ */
+ this.sequence = sequence;
+ };
+ /**
+ * A p5.Part plays back one or more p5.Phrases. Instantiate a part
+ * with steps and tatums. By default, each step represents 1/16th note.
+ *
+ * See p5.Phrase for more about musical timing.
+ *
+ * @class p5.Part
+ * @constructor
+ * @param {Number} [steps] Steps in the part
+ * @param {Number} [tatums] Divisions of a beat (default is 1/16, a quarter note)
+ * @example
+ *
+ * var box, drum, myPart;
+ * var boxPat = [1,0,0,2,0,2,0,0];
+ * var drumPat = [0,1,1,0,2,0,1,0];
+ * var msg = 'click to play';
+ *
+ * function preload() {
+ * box = loadSound('assets/beatbox.mp3');
+ * drum = loadSound('assets/drum.mp3');
+ * }
+ *
+ * function setup() {
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ * masterVolume(0.1);
+ *
+ * var boxPhrase = new p5.Phrase('box', playBox, boxPat);
+ * var drumPhrase = new p5.Phrase('drum', playDrum, drumPat);
+ * myPart = new p5.Part();
+ * myPart.addPhrase(boxPhrase);
+ * myPart.addPhrase(drumPhrase);
+ * myPart.setBPM(60);
+ * masterVolume(0.1);
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * text(msg, width/2, height/2);
+ * }
+ *
+ * function playBox(time, playbackRate) {
+ * box.rate(playbackRate);
+ * box.play(time);
+ * }
+ *
+ * function playDrum(time, playbackRate) {
+ * drum.rate(playbackRate);
+ * drum.play(time);
+ * }
+ *
+ * function mouseClicked() {
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * myPart.start();
+ * msg = 'playing part';
+ * }
+ * }
+ *
+ */
+ p5.Part = function (steps, bLength) {
+ this.length = steps || 0;
+ // how many beats
+ this.partStep = 0;
+ this.phrases = [];
+ this.isPlaying = false;
+ this.noLoop();
+ this.tatums = bLength || 0.0625;
+ // defaults to quarter note
+ this.metro = new p5.Metro();
+ this.metro._init();
+ this.metro.beatLength(this.tatums);
+ this.metro.setBPM(BPM);
+ p5sound.parts.push(this);
+ this.callback = function () {
+ };
+ };
+ /**
+ * Set the tempo of this part, in Beats Per Minute.
+ *
+ * @method setBPM
+ * @param {Number} BPM Beats Per Minute
+ * @param {Number} [rampTime] Seconds from now
+ */
+ p5.Part.prototype.setBPM = function (tempo, rampTime) {
+ this.metro.setBPM(tempo, rampTime);
+ };
+ /**
+ * Returns the Beats Per Minute of this currently part.
+ *
+ * @method getBPM
+ * @return {Number}
+ */
+ p5.Part.prototype.getBPM = function () {
+ return this.metro.getBPM();
+ };
+ /**
+ * Start playback of this part. It will play
+ * through all of its phrases at a speed
+ * determined by setBPM.
+ *
+ * @method start
+ * @param {Number} [time] seconds from now
+ */
+ p5.Part.prototype.start = function (time) {
+ if (!this.isPlaying) {
+ this.isPlaying = true;
+ this.metro.resetSync(this);
+ var t = time || 0;
+ this.metro.start(t);
+ }
+ };
+ /**
+ * Loop playback of this part. It will begin
+ * looping through all of its phrases at a speed
+ * determined by setBPM.
+ *
+ * @method loop
+ * @param {Number} [time] seconds from now
+ */
+ p5.Part.prototype.loop = function (time) {
+ this.looping = true;
+ // rest onended function
+ this.onended = function () {
+ this.partStep = 0;
+ };
+ var t = time || 0;
+ this.start(t);
+ };
+ /**
+ * Tell the part to stop looping.
+ *
+ * @method noLoop
+ */
+ p5.Part.prototype.noLoop = function () {
+ this.looping = false;
+ // rest onended function
+ this.onended = function () {
+ this.stop();
+ };
+ };
+ /**
+ * Stop the part and cue it to step 0.
+ *
+ * @method stop
+ * @param {Number} [time] seconds from now
+ */
+ p5.Part.prototype.stop = function (time) {
+ this.partStep = 0;
+ this.pause(time);
+ };
+ /**
+ * Pause the part. Playback will resume
+ * from the current step.
+ *
+ * @method pause
+ * @param {Number} time seconds from now
+ */
+ p5.Part.prototype.pause = function (time) {
+ this.isPlaying = false;
+ var t = time || 0;
+ this.metro.stop(t);
+ };
+ /**
+ * Add a p5.Phrase to this Part.
+ *
+ * @method addPhrase
+ * @param {p5.Phrase} phrase reference to a p5.Phrase
+ */
+ p5.Part.prototype.addPhrase = function (name, callback, array) {
+ var p;
+ if (arguments.length === 3) {
+ p = new p5.Phrase(name, callback, array);
+ } else if (arguments[0] instanceof p5.Phrase) {
+ p = arguments[0];
+ } else {
+ throw 'invalid input. addPhrase accepts name, callback, array or a p5.Phrase';
+ }
+ this.phrases.push(p);
+ // reset the length if phrase is longer than part's existing length
+ if (p.sequence.length > this.length) {
+ this.length = p.sequence.length;
+ }
+ };
+ /**
+ * Remove a phrase from this part, based on the name it was
+ * given when it was created.
+ *
+ * @method removePhrase
+ * @param {String} phraseName
+ */
+ p5.Part.prototype.removePhrase = function (name) {
+ for (var i in this.phrases) {
+ if (this.phrases[i].name === name) {
+ this.phrases.splice(i, 1);
+ }
+ }
+ };
+ /**
+ * Get a phrase from this part, based on the name it was
+ * given when it was created. Now you can modify its array.
+ *
+ * @method getPhrase
+ * @param {String} phraseName
+ */
+ p5.Part.prototype.getPhrase = function (name) {
+ for (var i in this.phrases) {
+ if (this.phrases[i].name === name) {
+ return this.phrases[i];
+ }
+ }
+ };
+ /**
+ * Get a phrase from this part, based on the name it was
+ * given when it was created. Now you can modify its array.
+ *
+ * @method replaceSequence
+ * @param {String} phraseName
+ * @param {Array} sequence Array of values to pass into the callback
+ * at each step of the phrase.
+ */
+ p5.Part.prototype.replaceSequence = function (name, array) {
+ for (var i in this.phrases) {
+ if (this.phrases[i].name === name) {
+ this.phrases[i].sequence = array;
+ }
+ }
+ };
+ p5.Part.prototype.incrementStep = function (time) {
+ if (this.partStep < this.length - 1) {
+ this.callback(time);
+ this.partStep += 1;
+ } else {
+ if (!this.looping && this.partStep === this.length - 1) {
+ console.log('done');
+ // this.callback(time);
+ this.onended();
+ }
+ }
+ };
+ /**
+ * Fire a callback function at every step.
+ *
+ * @method onStep
+ * @param {Function} callback The name of the callback
+ * you want to fire
+ * on every beat/tatum.
+ */
+ p5.Part.prototype.onStep = function (callback) {
+ this.callback = callback;
+ };
+ // ===============
+ // p5.Score
+ // ===============
+ /**
+ * A Score consists of a series of Parts. The parts will
+ * be played back in order. For example, you could have an
+ * A part, a B part, and a C part, and play them back in this order
+ * new p5.Score(a, a, b, a, c)
+ *
+ * @class p5.Score
+ * @constructor
+ * @param {p5.Part} [...parts] One or multiple parts, to be played in sequence.
+ */
+ p5.Score = function () {
+ // for all of the arguments
+ this.parts = [];
+ this.currentPart = 0;
+ var thisScore = this;
+ for (var i in arguments) {
+ if (arguments[i] && this.parts[i]) {
+ this.parts[i] = arguments[i];
+ this.parts[i].nextPart = this.parts[i + 1];
+ this.parts[i].onended = function () {
+ thisScore.resetPart(i);
+ playNextPart(thisScore);
+ };
+ }
+ }
+ this.looping = false;
+ };
+ p5.Score.prototype.onended = function () {
+ if (this.looping) {
+ // this.resetParts();
+ this.parts[0].start();
+ } else {
+ this.parts[this.parts.length - 1].onended = function () {
+ this.stop();
+ this.resetParts();
+ };
+ }
+ this.currentPart = 0;
+ };
+ /**
+ * Start playback of the score.
+ *
+ * @method start
+ */
+ p5.Score.prototype.start = function () {
+ this.parts[this.currentPart].start();
+ this.scoreStep = 0;
+ };
+ /**
+ * Stop playback of the score.
+ *
+ * @method stop
+ */
+ p5.Score.prototype.stop = function () {
+ this.parts[this.currentPart].stop();
+ this.currentPart = 0;
+ this.scoreStep = 0;
+ };
+ /**
+ * Pause playback of the score.
+ *
+ * @method pause
+ */
+ p5.Score.prototype.pause = function () {
+ this.parts[this.currentPart].stop();
+ };
+ /**
+ * Loop playback of the score.
+ *
+ * @method loop
+ */
+ p5.Score.prototype.loop = function () {
+ this.looping = true;
+ this.start();
+ };
+ /**
+ * Stop looping playback of the score. If it
+ * is currently playing, this will go into effect
+ * after the current round of playback completes.
+ *
+ * @method noLoop
+ */
+ p5.Score.prototype.noLoop = function () {
+ this.looping = false;
+ };
+ p5.Score.prototype.resetParts = function () {
+ var self = this;
+ this.parts.forEach(function (part) {
+ self.resetParts[part];
+ });
+ };
+ p5.Score.prototype.resetPart = function (i) {
+ this.parts[i].stop();
+ this.parts[i].partStep = 0;
+ for (var p in this.parts[i].phrases) {
+ if (this.parts[i]) {
+ this.parts[i].phrases[p].phraseStep = 0;
+ }
+ }
+ };
+ /**
+ * Set the tempo for all parts in the score
+ *
+ * @param {Number} BPM Beats Per Minute
+ * @param {Number} rampTime Seconds from now
+ */
+ p5.Score.prototype.setBPM = function (bpm, rampTime) {
+ for (var i in this.parts) {
+ if (this.parts[i]) {
+ this.parts[i].setBPM(bpm, rampTime);
+ }
+ }
+ };
+ function playNextPart(aScore) {
+ aScore.currentPart++;
+ if (aScore.currentPart >= aScore.parts.length) {
+ aScore.scoreStep = 0;
+ aScore.onended();
+ } else {
+ aScore.scoreStep = 0;
+ aScore.parts[aScore.currentPart - 1].stop();
+ aScore.parts[aScore.currentPart].start();
+ }
+ }
+}(master);
+var compressor;
+compressor = function () {
+ 'use strict';
+ var p5sound = master;
+ var Effect = effect;
+ var CustomError = errorHandler;
+ /**
+ * Compressor is an audio effect class that performs dynamics compression
+ * on an audio input source. This is a very commonly used technique in music
+ * and sound production. Compression creates an overall louder, richer,
+ * and fuller sound by lowering the volume of louds and raising that of softs.
+ * Compression can be used to avoid clipping (sound distortion due to
+ * peaks in volume) and is especially useful when many sounds are played
+ * at once. Compression can be used on indivudal sound sources in addition
+ * to the master output.
+ *
+ * This class extends p5.Effect.
+ * Methods amp(), chain(),
+ * drywet(), connect(), and
+ * disconnect() are available.
+ *
+ * @class p5.Compressor
+ * @constructor
+ * @extends p5.Effect
+ *
+ *
+ */
+ p5.Compressor = function () {
+ Effect.call(this);
+ /**
+ * The p5.Compressor is built with a Web Audio Dynamics Compressor Node
+ *
+ * @property {WebAudioNode} compressor
+ */
+ this.compressor = this.ac.createDynamicsCompressor();
+ this.input.connect(this.compressor);
+ this.compressor.connect(this.wet);
+ };
+ p5.Compressor.prototype = Object.create(Effect.prototype);
+ /**
+ * Performs the same function as .connect, but also accepts
+ * optional parameters to set compressor's audioParams
+ * @method process
+ *
+ * @param {Object} src Sound source to be connected
+ *
+ * @param {Number} [attack] The amount of time (in seconds) to reduce the gain by 10dB,
+ * default = .003, range 0 - 1
+ * @param {Number} [knee] A decibel value representing the range above the
+ * threshold where the curve smoothly transitions to the "ratio" portion.
+ * default = 30, range 0 - 40
+ * @param {Number} [ratio] The amount of dB change in input for a 1 dB change in output
+ * default = 12, range 1 - 20
+ * @param {Number} [threshold] The decibel value above which the compression will start taking effect
+ * default = -24, range -100 - 0
+ * @param {Number} [release] The amount of time (in seconds) to increase the gain by 10dB
+ * default = .25, range 0 - 1
+ */
+ p5.Compressor.prototype.process = function (src, attack, knee, ratio, threshold, release) {
+ src.connect(this.input);
+ this.set(attack, knee, ratio, threshold, release);
+ };
+ /**
+ * Set the paramters of a compressor.
+ * @method set
+ * @param {Number} attack The amount of time (in seconds) to reduce the gain by 10dB,
+ * default = .003, range 0 - 1
+ * @param {Number} knee A decibel value representing the range above the
+ * threshold where the curve smoothly transitions to the "ratio" portion.
+ * default = 30, range 0 - 40
+ * @param {Number} ratio The amount of dB change in input for a 1 dB change in output
+ * default = 12, range 1 - 20
+ * @param {Number} threshold The decibel value above which the compression will start taking effect
+ * default = -24, range -100 - 0
+ * @param {Number} release The amount of time (in seconds) to increase the gain by 10dB
+ * default = .25, range 0 - 1
+ */
+ p5.Compressor.prototype.set = function (attack, knee, ratio, threshold, release) {
+ if (typeof attack !== 'undefined') {
+ this.attack(attack);
+ }
+ if (typeof knee !== 'undefined') {
+ this.knee(knee);
+ }
+ if (typeof ratio !== 'undefined') {
+ this.ratio(ratio);
+ }
+ if (typeof threshold !== 'undefined') {
+ this.threshold(threshold);
+ }
+ if (typeof release !== 'undefined') {
+ this.release(release);
+ }
+ };
+ /**
+ * Get current attack or set value w/ time ramp
+ *
+ *
+ * @method attack
+ * @param {Number} [attack] Attack is the amount of time (in seconds) to reduce the gain by 10dB,
+ * default = .003, range 0 - 1
+ * @param {Number} [time] Assign time value to schedule the change in value
+ */
+ p5.Compressor.prototype.attack = function (attack, time) {
+ var t = time || 0;
+ if (typeof attack == 'number') {
+ this.compressor.attack.value = attack;
+ this.compressor.attack.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.compressor.attack.linearRampToValueAtTime(attack, this.ac.currentTime + 0.02 + t);
+ } else if (typeof attack !== 'undefined') {
+ attack.connect(this.compressor.attack);
+ }
+ return this.compressor.attack.value;
+ };
+ /**
+ * Get current knee or set value w/ time ramp
+ *
+ * @method knee
+ * @param {Number} [knee] A decibel value representing the range above the
+ * threshold where the curve smoothly transitions to the "ratio" portion.
+ * default = 30, range 0 - 40
+ * @param {Number} [time] Assign time value to schedule the change in value
+ */
+ p5.Compressor.prototype.knee = function (knee, time) {
+ var t = time || 0;
+ if (typeof knee == 'number') {
+ this.compressor.knee.value = knee;
+ this.compressor.knee.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.compressor.knee.linearRampToValueAtTime(knee, this.ac.currentTime + 0.02 + t);
+ } else if (typeof knee !== 'undefined') {
+ knee.connect(this.compressor.knee);
+ }
+ return this.compressor.knee.value;
+ };
+ /**
+ * Get current ratio or set value w/ time ramp
+ * @method ratio
+ *
+ * @param {Number} [ratio] The amount of dB change in input for a 1 dB change in output
+ * default = 12, range 1 - 20
+ * @param {Number} [time] Assign time value to schedule the change in value
+ */
+ p5.Compressor.prototype.ratio = function (ratio, time) {
+ var t = time || 0;
+ if (typeof ratio == 'number') {
+ this.compressor.ratio.value = ratio;
+ this.compressor.ratio.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.compressor.ratio.linearRampToValueAtTime(ratio, this.ac.currentTime + 0.02 + t);
+ } else if (typeof ratio !== 'undefined') {
+ ratio.connect(this.compressor.ratio);
+ }
+ return this.compressor.ratio.value;
+ };
+ /**
+ * Get current threshold or set value w/ time ramp
+ * @method threshold
+ *
+ * @param {Number} threshold The decibel value above which the compression will start taking effect
+ * default = -24, range -100 - 0
+ * @param {Number} [time] Assign time value to schedule the change in value
+ */
+ p5.Compressor.prototype.threshold = function (threshold, time) {
+ var t = time || 0;
+ if (typeof threshold == 'number') {
+ this.compressor.threshold.value = threshold;
+ this.compressor.threshold.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.compressor.threshold.linearRampToValueAtTime(threshold, this.ac.currentTime + 0.02 + t);
+ } else if (typeof threshold !== 'undefined') {
+ threshold.connect(this.compressor.threshold);
+ }
+ return this.compressor.threshold.value;
+ };
+ /**
+ * Get current release or set value w/ time ramp
+ * @method release
+ *
+ * @param {Number} release The amount of time (in seconds) to increase the gain by 10dB
+ * default = .25, range 0 - 1
+ *
+ * @param {Number} [time] Assign time value to schedule the change in value
+ */
+ p5.Compressor.prototype.release = function (release, time) {
+ var t = time || 0;
+ if (typeof release == 'number') {
+ this.compressor.release.value = release;
+ this.compressor.release.cancelScheduledValues(this.ac.currentTime + 0.01 + t);
+ this.compressor.release.linearRampToValueAtTime(release, this.ac.currentTime + 0.02 + t);
+ } else if (typeof number !== 'undefined') {
+ release.connect(this.compressor.release);
+ }
+ return this.compressor.release.value;
+ };
+ /**
+ * Return the current reduction value
+ * @return {Number} Value of the amount of gain reduction that is applied to the signal
+ */
+ p5.Compressor.prototype.reduction = function () {
+ return this.compressor.reduction.value;
+ };
+ p5.Compressor.prototype.dispose = function () {
+ Effect.prototype.dispose.apply(this);
+ this.compressor.disconnect();
+ this.compressor = undefined;
+ };
+ return p5.Compressor;
+}(master, effect, errorHandler);
+var soundRecorder;
+'use strict';
+soundRecorder = function () {
+ var p5sound = master;
+ var ac = p5sound.audiocontext;
+ /**
+ * Record sounds for playback and/or to save as a .wav file.
+ * The p5.SoundRecorder records all sound output from your sketch,
+ * or can be assigned a specific source with setInput().
+ * The record() method accepts a p5.SoundFile as a parameter.
+ * When playback is stopped (either after the given amount of time,
+ * or with the stop() method), the p5.SoundRecorder will send its
+ * recording to that p5.SoundFile for playback.
+ *
+ * @class p5.SoundRecorder
+ * @constructor
+ * @example
+ *
+ * var mic, recorder, soundFile;
+ * var state = 0;
+ *
+ * function setup() {
+ * background(200);
+ * // create an audio in
+ * mic = new p5.AudioIn();
+ *
+ * // prompts user to enable their browser mic
+ * mic.start();
+ *
+ * // create a sound recorder
+ * recorder = new p5.SoundRecorder();
+ *
+ * // connect the mic to the recorder
+ * recorder.setInput(mic);
+ *
+ * // this sound file will be used to
+ * // playback & save the recording
+ * soundFile = new p5.SoundFile();
+ *
+ * text('keyPress to record', 20, 20);
+ * }
+ *
+ * function keyPressed() {
+ * // make sure user enabled the mic
+ * if (state === 0 && mic.enabled) {
+ *
+ * // record to our p5.SoundFile
+ * recorder.record(soundFile);
+ *
+ * background(255,0,0);
+ * text('Recording!', 20, 20);
+ * state++;
+ * }
+ * else if (state === 1) {
+ * background(0,255,0);
+ *
+ * // stop recorder and
+ * // send result to soundFile
+ * recorder.stop();
+ *
+ * text('Stopped', 20, 20);
+ * state++;
+ * }
+ *
+ * else if (state === 2) {
+ * soundFile.play(); // play the result!
+ * save(soundFile, 'mySound.wav');
+ * state++;
+ * }
+ * }
+ *
+ */
+ p5.SoundRecorder = function () {
+ this.input = ac.createGain();
+ this.output = ac.createGain();
+ this.recording = false;
+ this.bufferSize = 1024;
+ this._channels = 2;
+ // stereo (default)
+ this._clear();
+ // initialize variables
+ this._jsNode = ac.createScriptProcessor(this.bufferSize, this._channels, 2);
+ this._jsNode.onaudioprocess = this._audioprocess.bind(this);
+ /**
+ * callback invoked when the recording is over
+ * @private
+ * @type Function(Float32Array)
+ */
+ this._callback = function () {
+ };
+ // connections
+ this._jsNode.connect(p5.soundOut._silentNode);
+ this.setInput();
+ // add this p5.SoundFile to the soundArray
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Connect a specific device to the p5.SoundRecorder.
+ * If no parameter is given, p5.SoundRecorer will record
+ * all audible p5.sound from your sketch.
+ *
+ * @method setInput
+ * @param {Object} [unit] p5.sound object or a web audio unit
+ * that outputs sound
+ */
+ p5.SoundRecorder.prototype.setInput = function (unit) {
+ this.input.disconnect();
+ this.input = null;
+ this.input = ac.createGain();
+ this.input.connect(this._jsNode);
+ this.input.connect(this.output);
+ if (unit) {
+ unit.connect(this.input);
+ } else {
+ p5.soundOut.output.connect(this.input);
+ }
+ };
+ /**
+ * Start recording. To access the recording, provide
+ * a p5.SoundFile as the first parameter. The p5.SoundRecorder
+ * will send its recording to that p5.SoundFile for playback once
+ * recording is complete. Optional parameters include duration
+ * (in seconds) of the recording, and a callback function that
+ * will be called once the complete recording has been
+ * transfered to the p5.SoundFile.
+ *
+ * @method record
+ * @param {p5.SoundFile} soundFile p5.SoundFile
+ * @param {Number} [duration] Time (in seconds)
+ * @param {Function} [callback] The name of a function that will be
+ * called once the recording completes
+ */
+ p5.SoundRecorder.prototype.record = function (sFile, duration, callback) {
+ this.recording = true;
+ if (duration) {
+ this.sampleLimit = Math.round(duration * ac.sampleRate);
+ }
+ if (sFile && callback) {
+ this._callback = function () {
+ this.buffer = this._getBuffer();
+ sFile.setBuffer(this.buffer);
+ callback();
+ };
+ } else if (sFile) {
+ this._callback = function () {
+ this.buffer = this._getBuffer();
+ sFile.setBuffer(this.buffer);
+ };
+ }
+ };
+ /**
+ * Stop the recording. Once the recording is stopped,
+ * the results will be sent to the p5.SoundFile that
+ * was given on .record(), and if a callback function
+ * was provided on record, that function will be called.
+ *
+ * @method stop
+ */
+ p5.SoundRecorder.prototype.stop = function () {
+ this.recording = false;
+ this._callback();
+ this._clear();
+ };
+ p5.SoundRecorder.prototype._clear = function () {
+ this._leftBuffers = [];
+ this._rightBuffers = [];
+ this.recordedSamples = 0;
+ this.sampleLimit = null;
+ };
+ /**
+ * internal method called on audio process
+ *
+ * @private
+ * @param {AudioProcessorEvent} event
+ */
+ p5.SoundRecorder.prototype._audioprocess = function (event) {
+ if (this.recording === false) {
+ return;
+ } else if (this.recording === true) {
+ // if we are past the duration, then stop... else:
+ if (this.sampleLimit && this.recordedSamples >= this.sampleLimit) {
+ this.stop();
+ } else {
+ // get channel data
+ var left = event.inputBuffer.getChannelData(0);
+ var right = event.inputBuffer.getChannelData(1);
+ // clone the samples
+ this._leftBuffers.push(new Float32Array(left));
+ this._rightBuffers.push(new Float32Array(right));
+ this.recordedSamples += this.bufferSize;
+ }
+ }
+ };
+ p5.SoundRecorder.prototype._getBuffer = function () {
+ var buffers = [];
+ buffers.push(this._mergeBuffers(this._leftBuffers));
+ buffers.push(this._mergeBuffers(this._rightBuffers));
+ return buffers;
+ };
+ p5.SoundRecorder.prototype._mergeBuffers = function (channelBuffer) {
+ var result = new Float32Array(this.recordedSamples);
+ var offset = 0;
+ var lng = channelBuffer.length;
+ for (var i = 0; i < lng; i++) {
+ var buffer = channelBuffer[i];
+ result.set(buffer, offset);
+ offset += buffer.length;
+ }
+ return result;
+ };
+ p5.SoundRecorder.prototype.dispose = function () {
+ this._clear();
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this._callback = function () {
+ };
+ if (this.input) {
+ this.input.disconnect();
+ }
+ this.input = null;
+ this._jsNode = null;
+ };
+ /**
+ * Save a p5.SoundFile as a .wav audio file.
+ *
+ * @method saveSound
+ * @param {p5.SoundFile} soundFile p5.SoundFile that you wish to save
+ * @param {String} name name of the resulting .wav file.
+ */
+ p5.prototype.saveSound = function (soundFile, name) {
+ var leftChannel, rightChannel;
+ leftChannel = soundFile.buffer.getChannelData(0);
+ // handle mono files
+ if (soundFile.buffer.numberOfChannels > 1) {
+ rightChannel = soundFile.buffer.getChannelData(1);
+ } else {
+ rightChannel = leftChannel;
+ }
+ var interleaved = interleave(leftChannel, rightChannel);
+ // create the buffer and view to create the .WAV file
+ var buffer = new window.ArrayBuffer(44 + interleaved.length * 2);
+ var view = new window.DataView(buffer);
+ // write the WAV container,
+ // check spec at: https://ccrma.stanford.edu/courses/422/projects/WaveFormat/
+ // RIFF chunk descriptor
+ writeUTFBytes(view, 0, 'RIFF');
+ view.setUint32(4, 36 + interleaved.length * 2, true);
+ writeUTFBytes(view, 8, 'WAVE');
+ // FMT sub-chunk
+ writeUTFBytes(view, 12, 'fmt ');
+ view.setUint32(16, 16, true);
+ view.setUint16(20, 1, true);
+ // stereo (2 channels)
+ view.setUint16(22, 2, true);
+ view.setUint32(24, 44100, true);
+ view.setUint32(28, 44100 * 4, true);
+ view.setUint16(32, 4, true);
+ view.setUint16(34, 16, true);
+ // data sub-chunk
+ writeUTFBytes(view, 36, 'data');
+ view.setUint32(40, interleaved.length * 2, true);
+ // write the PCM samples
+ var lng = interleaved.length;
+ var index = 44;
+ var volume = 1;
+ for (var i = 0; i < lng; i++) {
+ view.setInt16(index, interleaved[i] * (32767 * volume), true);
+ index += 2;
+ }
+ p5.prototype.writeFile([view], name, 'wav');
+ };
+ // helper methods to save waves
+ function interleave(leftChannel, rightChannel) {
+ var length = leftChannel.length + rightChannel.length;
+ var result = new Float32Array(length);
+ var inputIndex = 0;
+ for (var index = 0; index < length;) {
+ result[index++] = leftChannel[inputIndex];
+ result[index++] = rightChannel[inputIndex];
+ inputIndex++;
+ }
+ return result;
+ }
+ function writeUTFBytes(view, offset, string) {
+ var lng = string.length;
+ for (var i = 0; i < lng; i++) {
+ view.setUint8(offset + i, string.charCodeAt(i));
+ }
+ }
+}(sndcore, master);
+var peakdetect;
+'use strict';
+peakdetect = function () {
+ /**
+ * PeakDetect works in conjunction with p5.FFT to
+ * look for onsets in some or all of the frequency spectrum.
+ *
+ *
+ * To use p5.PeakDetect, call update
in the draw loop
+ * and pass in a p5.FFT object.
+ *
+ *
+ * You can listen for a specific part of the frequency spectrum by
+ * setting the range between freq1
and freq2
.
+ *
+ *
+ * threshold
is the threshold for detecting a peak,
+ * scaled between 0 and 1. It is logarithmic, so 0.1 is half as loud
+ * as 1.0.
+ *
+ *
+ * The update method is meant to be run in the draw loop, and
+ * frames determines how many loops must pass before
+ * another peak can be detected.
+ * For example, if the frameRate() = 60, you could detect the beat of a
+ * 120 beat-per-minute song with this equation:
+ * framesPerPeak = 60 / (estimatedBPM / 60 );
+ *
+ *
+ *
+ * Based on example contribtued by @b2renger, and a simple beat detection
+ * explanation by Felix Turner.
+ *
+ *
+ * @class p5.PeakDetect
+ * @constructor
+ * @param {Number} [freq1] lowFrequency - defaults to 20Hz
+ * @param {Number} [freq2] highFrequency - defaults to 20000 Hz
+ * @param {Number} [threshold] Threshold for detecting a beat between 0 and 1
+ * scaled logarithmically where 0.1 is 1/2 the loudness
+ * of 1.0. Defaults to 0.35.
+ * @param {Number} [framesPerPeak] Defaults to 20.
+ * @example
+ *
+ *
+ * var cnv, soundFile, fft, peakDetect;
+ * var ellipseWidth = 10;
+ *
+ * function setup() {
+ * background(0);
+ * noStroke();
+ * fill(255);
+ * textAlign(CENTER);
+ *
+ * soundFile = loadSound('assets/beat.mp3');
+ *
+ * // p5.PeakDetect requires a p5.FFT
+ * fft = new p5.FFT();
+ * peakDetect = new p5.PeakDetect();
+ *
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * text('click to play/pause', width/2, height/2);
+ *
+ * // peakDetect accepts an fft post-analysis
+ * fft.analyze();
+ * peakDetect.update(fft);
+ *
+ * if ( peakDetect.isDetected ) {
+ * ellipseWidth = 50;
+ * } else {
+ * ellipseWidth *= 0.95;
+ * }
+ *
+ * ellipse(width/2, height/2, ellipseWidth, ellipseWidth);
+ * }
+ *
+ * // toggle play/stop when canvas is clicked
+ * function mouseClicked() {
+ * if (mouseX > 0 && mouseX < width && mouseY > 0 && mouseY < height) {
+ * if (soundFile.isPlaying() ) {
+ * soundFile.stop();
+ * } else {
+ * soundFile.play();
+ * }
+ * }
+ * }
+ *
+ */
+ p5.PeakDetect = function (freq1, freq2, threshold, _framesPerPeak) {
+ // framesPerPeak determines how often to look for a beat.
+ // If a beat is provided, try to look for a beat based on bpm
+ this.framesPerPeak = _framesPerPeak || 20;
+ this.framesSinceLastPeak = 0;
+ this.decayRate = 0.95;
+ this.threshold = threshold || 0.35;
+ this.cutoff = 0;
+ // how much to increase the cutoff
+ // TO DO: document this / figure out how to make it accessible
+ this.cutoffMult = 1.5;
+ this.energy = 0;
+ this.penergy = 0;
+ // TO DO: document this property / figure out how to make it accessible
+ this.currentValue = 0;
+ /**
+ * isDetected is set to true when a peak is detected.
+ *
+ * @attribute isDetected {Boolean}
+ * @default false
+ */
+ this.isDetected = false;
+ this.f1 = freq1 || 40;
+ this.f2 = freq2 || 20000;
+ // function to call when a peak is detected
+ this._onPeak = function () {
+ };
+ };
+ /**
+ * The update method is run in the draw loop.
+ *
+ * Accepts an FFT object. You must call .analyze()
+ * on the FFT object prior to updating the peakDetect
+ * because it relies on a completed FFT analysis.
+ *
+ * @method update
+ * @param {p5.FFT} fftObject A p5.FFT object
+ */
+ p5.PeakDetect.prototype.update = function (fftObject) {
+ var nrg = this.energy = fftObject.getEnergy(this.f1, this.f2) / 255;
+ if (nrg > this.cutoff && nrg > this.threshold && nrg - this.penergy > 0) {
+ // trigger callback
+ this._onPeak();
+ this.isDetected = true;
+ // debounce
+ this.cutoff = nrg * this.cutoffMult;
+ this.framesSinceLastPeak = 0;
+ } else {
+ this.isDetected = false;
+ if (this.framesSinceLastPeak <= this.framesPerPeak) {
+ this.framesSinceLastPeak++;
+ } else {
+ this.cutoff *= this.decayRate;
+ this.cutoff = Math.max(this.cutoff, this.threshold);
+ }
+ }
+ this.currentValue = nrg;
+ this.penergy = nrg;
+ };
+ /**
+ * onPeak accepts two arguments: a function to call when
+ * a peak is detected. The value of the peak,
+ * between 0.0 and 1.0, is passed to the callback.
+ *
+ * @method onPeak
+ * @param {Function} callback Name of a function that will
+ * be called when a peak is
+ * detected.
+ * @param {Object} [val] Optional value to pass
+ * into the function when
+ * a peak is detected.
+ * @example
+ *
+ * var cnv, soundFile, fft, peakDetect;
+ * var ellipseWidth = 0;
+ *
+ * function setup() {
+ * cnv = createCanvas(100,100);
+ * textAlign(CENTER);
+ *
+ * soundFile = loadSound('assets/beat.mp3');
+ * fft = new p5.FFT();
+ * peakDetect = new p5.PeakDetect();
+ *
+ * setupSound();
+ *
+ * // when a beat is detected, call triggerBeat()
+ * peakDetect.onPeak(triggerBeat);
+ * }
+ *
+ * function draw() {
+ * background(0);
+ * fill(255);
+ * text('click to play', width/2, height/2);
+ *
+ * fft.analyze();
+ * peakDetect.update(fft);
+ *
+ * ellipseWidth *= 0.95;
+ * ellipse(width/2, height/2, ellipseWidth, ellipseWidth);
+ * }
+ *
+ * // this function is called by peakDetect.onPeak
+ * function triggerBeat() {
+ * ellipseWidth = 50;
+ * }
+ *
+ * // mouseclick starts/stops sound
+ * function setupSound() {
+ * cnv.mouseClicked( function() {
+ * if (soundFile.isPlaying() ) {
+ * soundFile.stop();
+ * } else {
+ * soundFile.play();
+ * }
+ * });
+ * }
+ *
+ */
+ p5.PeakDetect.prototype.onPeak = function (callback, val) {
+ var self = this;
+ self._onPeak = function () {
+ callback(self.energy, val);
+ };
+ };
+}();
+var gain;
+'use strict';
+gain = function () {
+ var p5sound = master;
+ /**
+ * A gain node is usefull to set the relative volume of sound.
+ * It's typically used to build mixers.
+ *
+ * @class p5.Gain
+ * @constructor
+ * @example
+ *
+ *
+ * // load two soundfile and crossfade beetween them
+ * var sound1,sound2;
+ * var gain1, gain2, gain3;
+ *
+ * function preload(){
+ * soundFormats('ogg', 'mp3');
+ * sound1 = loadSound('../_files/Damscray_-_Dancing_Tiger_01');
+ * sound2 = loadSound('../_files/beat.mp3');
+ * }
+ *
+ * function setup() {
+ * createCanvas(400,200);
+ *
+ * // create a 'master' gain to which we will connect both soundfiles
+ * gain3 = new p5.Gain();
+ * gain3.connect();
+ *
+ * // setup first sound for playing
+ * sound1.rate(1);
+ * sound1.loop();
+ * sound1.disconnect(); // diconnect from p5 output
+ *
+ * gain1 = new p5.Gain(); // setup a gain node
+ * gain1.setInput(sound1); // connect the first sound to its input
+ * gain1.connect(gain3); // connect its output to the 'master'
+ *
+ * sound2.rate(1);
+ * sound2.disconnect();
+ * sound2.loop();
+ *
+ * gain2 = new p5.Gain();
+ * gain2.setInput(sound2);
+ * gain2.connect(gain3);
+ *
+ * }
+ *
+ * function draw(){
+ * background(180);
+ *
+ * // calculate the horizontal distance beetween the mouse and the right of the screen
+ * var d = dist(mouseX,0,width,0);
+ *
+ * // map the horizontal position of the mouse to values useable for volume control of sound1
+ * var vol1 = map(mouseX,0,width,0,1);
+ * var vol2 = 1-vol1; // when sound1 is loud, sound2 is quiet and vice versa
+ *
+ * gain1.amp(vol1,0.5,0);
+ * gain2.amp(vol2,0.5,0);
+ *
+ * // map the vertical position of the mouse to values useable for 'master volume control'
+ * var vol3 = map(mouseY,0,height,0,1);
+ * gain3.amp(vol3,0.5,0);
+ * }
+ *
+ *
+ */
+ p5.Gain = function () {
+ this.ac = p5sound.audiocontext;
+ this.input = this.ac.createGain();
+ this.output = this.ac.createGain();
+ // otherwise, Safari distorts
+ this.input.gain.value = 0.5;
+ this.input.connect(this.output);
+ // add to the soundArray
+ p5sound.soundArray.push(this);
+ };
+ /**
+ * Connect a source to the gain node.
+ *
+ * @method setInput
+ * @param {Object} src p5.sound / Web Audio object with a sound
+ * output.
+ */
+ p5.Gain.prototype.setInput = function (src) {
+ src.connect(this.input);
+ };
+ /**
+ * Send output to a p5.sound or web audio object
+ *
+ * @method connect
+ * @param {Object} unit
+ */
+ p5.Gain.prototype.connect = function (unit) {
+ var u = unit || p5.soundOut.input;
+ this.output.connect(u.input ? u.input : u);
+ };
+ /**
+ * Disconnect all output.
+ *
+ * @method disconnect
+ */
+ p5.Gain.prototype.disconnect = function () {
+ this.output.disconnect();
+ };
+ /**
+ * Set the output level of the gain node.
+ *
+ * @method amp
+ * @param {Number} volume amplitude between 0 and 1.0
+ * @param {Number} [rampTime] create a fade that lasts rampTime
+ * @param {Number} [timeFromNow] schedule this event to happen
+ * seconds from now
+ */
+ p5.Gain.prototype.amp = function (vol, rampTime, tFromNow) {
+ var rampTime = rampTime || 0;
+ var tFromNow = tFromNow || 0;
+ var now = p5sound.audiocontext.currentTime;
+ var currentVol = this.output.gain.value;
+ this.output.gain.cancelScheduledValues(now);
+ this.output.gain.linearRampToValueAtTime(currentVol, now + tFromNow);
+ this.output.gain.linearRampToValueAtTime(vol, now + tFromNow + rampTime);
+ };
+ p5.Gain.prototype.dispose = function () {
+ // remove reference from soundArray
+ var index = p5sound.soundArray.indexOf(this);
+ p5sound.soundArray.splice(index, 1);
+ this.output.disconnect();
+ this.input.disconnect();
+ this.output = undefined;
+ this.input = undefined;
+ };
+}(master, sndcore);
+var distortion;
+'use strict';
+distortion = function () {
+ var Effect = effect;
+ /*
+ * Adapted from [Kevin Ennis on StackOverflow](http://stackoverflow.com/questions/22312841/waveshaper-node-in-webaudio-how-to-emulate-distortion)
+ */
+ function makeDistortionCurve(amount) {
+ var k = typeof amount === 'number' ? amount : 50;
+ var numSamples = 44100;
+ var curve = new Float32Array(numSamples);
+ var deg = Math.PI / 180;
+ var i = 0;
+ var x;
+ for (; i < numSamples; ++i) {
+ x = i * 2 / numSamples - 1;
+ curve[i] = (3 + k) * x * 20 * deg / (Math.PI + k * Math.abs(x));
+ }
+ return curve;
+ }
+ /**
+ * A Distortion effect created with a Waveshaper Node,
+ * with an approach adapted from
+ * [Kevin Ennis](http://stackoverflow.com/questions/22312841/waveshaper-node-in-webaudio-how-to-emulate-distortion)
+ *
+ * This class extends p5.Effect.
+ * Methods amp(), chain(),
+ * drywet(), connect(), and
+ * disconnect() are available.
+ *
+ * @class p5.Distortion
+ * @extends p5.Effect
+ * @constructor
+ * @param {Number} [amount=0.25] Unbounded distortion amount.
+ * Normal values range from 0-1.
+ * @param {String} [oversample='none'] 'none', '2x', or '4x'.
+ *
+ */
+ p5.Distortion = function (amount, oversample) {
+ Effect.call(this);
+ if (typeof amount === 'undefined') {
+ amount = 0.25;
+ }
+ if (typeof amount !== 'number') {
+ throw new Error('amount must be a number');
+ }
+ if (typeof oversample === 'undefined') {
+ oversample = '2x';
+ }
+ if (typeof oversample !== 'string') {
+ throw new Error('oversample must be a String');
+ }
+ var curveAmount = p5.prototype.map(amount, 0, 1, 0, 2000);
+ /**
+ * The p5.Distortion is built with a
+ *
+ * Web Audio WaveShaper Node.
+ *
+ * @property {AudioNode} WaveShaperNode
+ */
+ this.waveShaperNode = this.ac.createWaveShaper();
+ this.amount = curveAmount;
+ this.waveShaperNode.curve = makeDistortionCurve(curveAmount);
+ this.waveShaperNode.oversample = oversample;
+ this.input.connect(this.waveShaperNode);
+ this.waveShaperNode.connect(this.wet);
+ };
+ p5.Distortion.prototype = Object.create(Effect.prototype);
+ /**
+ * Process a sound source, optionally specify amount and oversample values.
+ *
+ * @method process
+ * @param {Number} [amount=0.25] Unbounded distortion amount.
+ * Normal values range from 0-1.
+ * @param {String} [oversample='none'] 'none', '2x', or '4x'.
+ */
+ p5.Distortion.prototype.process = function (src, amount, oversample) {
+ src.connect(this.input);
+ this.set(amount, oversample);
+ };
+ /**
+ * Set the amount and oversample of the waveshaper distortion.
+ *
+ * @method set
+ * @param {Number} [amount=0.25] Unbounded distortion amount.
+ * Normal values range from 0-1.
+ * @param {String} [oversample='none'] 'none', '2x', or '4x'.
+ */
+ p5.Distortion.prototype.set = function (amount, oversample) {
+ if (amount) {
+ var curveAmount = p5.prototype.map(amount, 0, 1, 0, 2000);
+ this.amount = curveAmount;
+ this.waveShaperNode.curve = makeDistortionCurve(curveAmount);
+ }
+ if (oversample) {
+ this.waveShaperNode.oversample = oversample;
+ }
+ };
+ /**
+ * Return the distortion amount, typically between 0-1.
+ *
+ * @method getAmount
+ * @return {Number} Unbounded distortion amount.
+ * Normal values range from 0-1.
+ */
+ p5.Distortion.prototype.getAmount = function () {
+ return this.amount;
+ };
+ /**
+ * Return the oversampling.
+ *
+ * @method getOversample
+ *
+ * @return {String} Oversample can either be 'none', '2x', or '4x'.
+ */
+ p5.Distortion.prototype.getOversample = function () {
+ return this.waveShaperNode.oversample;
+ };
+ p5.Distortion.prototype.dispose = function () {
+ Effect.prototype.dispose.apply(this);
+ this.waveShaperNode.disconnect();
+ this.waveShaperNode = null;
+ };
+}(effect);
+var src_app;
+'use strict';
+src_app = function () {
+ var p5SOUND = sndcore;
+ return p5SOUND;
+}(sndcore, master, helpers, errorHandler, panner, soundfile, amplitude, fft, signal, oscillator, env, pulse, noise, audioin, filter, delay, reverb, metro, looper, compressor, soundRecorder, peakdetect, gain, distortion);
+}));
diff --git a/examples/mnist/mnist.js b/examples/mnist/mnist.js
new file mode 100644
index 0000000..fe3306d
--- /dev/null
+++ b/examples/mnist/mnist.js
@@ -0,0 +1,25 @@
+function loadMNIST(callback) {
+ let mnist = {};
+ loadFile('t10k-images-idx3-ubyte', 16)
+ .then(data => {
+ mnist.test_images = data;
+ return loadFile('t10k-labels-idx1-ubyte', 8);
+ })
+ .then(data => {
+ mnist.test_labels = data;
+ return loadFile('train-images-idx3-ubyte', 16);
+ }).then(data => {
+ mnist.train_images = data;
+ return loadFile('train-labels-idx1-ubyte', 8);
+ })
+ .then(data => {
+ mnist.train_labels = data;
+ callback(mnist);
+ });
+}
+
+async function loadFile(file, offset) {
+ let r = await fetch(file);
+ let data = await r.arrayBuffer();
+ return new Uint8Array(data).slice(offset);
+}
diff --git a/examples/mnist/sketch.js b/examples/mnist/sketch.js
new file mode 100644
index 0000000..bacae86
--- /dev/null
+++ b/examples/mnist/sketch.js
@@ -0,0 +1,179 @@
+let mnist;
+
+
+let train_index = 0;
+
+// testing variables
+let test_index = 0;
+let total_tests = 0;
+let total_correct = 0;
+
+
+
+let nn;
+let train_image;
+
+let user_digit;
+
+function setup() {
+ createCanvas(400, 200).parent('container');
+ nn = new NeuralNetwork(784, 64, 10);
+ user_digit = createGraphics(200, 200);
+ user_digit.pixelDensity(1);
+
+ train_image = createImage(28, 28);
+
+
+
+ loadMNIST(function(data) {
+ mnist = data;
+ console.log(mnist);
+ });
+}
+
+function train(show) {
+ let inputs = [];
+ if (show) {
+ train_image.loadPixels();
+ }
+ for (let i = 0; i < 784; i++) {
+ let bright = mnist.train_images[i + train_index * 784];
+ inputs[i] = bright / 255;
+ if (show) {
+ let index = i * 4;
+ train_image.pixels[index + 0] = bright;
+ train_image.pixels[index + 1] = bright;
+ train_image.pixels[index + 2] = bright;
+ train_image.pixels[index + 3] = 255;
+ }
+ }
+ if (show) {
+ train_image.updatePixels();
+ image(train_image, 200, 0, 200, 200);
+ }
+
+ // Do the neural network stuff;
+ let label = mnist.train_labels[train_index];
+ let targets = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
+ targets[label] = 1;
+
+ // console.log(inputs);
+ // console.log(targets);
+
+ //console.log(train_index);
+
+ let prediction = nn.predict(inputs);
+ let guess = findMax(prediction);
+
+ // select('#label').html(label);
+ // select('#guess').html(guess);
+ //
+ // if (guess == label) {
+ // select('#guess').class('correct');
+ // } else {
+ // select('#guess').class('wrong');
+ // }
+ nn.train(inputs, targets);
+ train_index = (train_index + 1) % mnist.train_labels.length;
+}
+
+function testing() {
+ let inputs = [];
+ for (let i = 0; i < 784; i++) {
+ let bright = mnist.test_images[i + test_index * 784];
+ inputs[i] = bright / 255;
+ }
+ let label = mnist.test_labels[test_index];
+
+ let prediction = nn.predict(inputs);
+ let guess = findMax(prediction);
+ total_tests++;
+ if (guess == label) {
+ total_correct++;
+ }
+
+ let percent = 100 * (total_correct / total_tests);
+ select('#percent').html(nf(percent, 2, 2) + '%');
+
+
+ test_index++;
+ if (test_index == mnist.test_labels.length) {
+ test_index = 0;
+ console.log('finished test set');
+ console.log(percent);
+ total_tests = 0;
+ total_correct = 0;
+ }
+
+
+
+
+
+}
+
+
+function guessUserDigit() {
+ let img = user_digit.get();
+ let inputs = [];
+ img.resize(28, 28);
+ img.loadPixels();
+ for (let i = 0; i < 784; i++) {
+ inputs[i] = img.pixels[i * 4];
+ }
+ let prediction = nn.predict(inputs);
+ let guess = findMax(prediction);
+ select('#user_guess').html(guess);
+ return img;
+}
+
+
+function draw() {
+ background(0);
+
+ let user = guessUserDigit();
+ //image(user, 0, 0);
+
+
+ if (mnist) {
+ let total1 = 5;
+ for (let i = 0; i < total1; i++) {
+ if (i == total1 - 1) {
+ train(true);
+ } else {
+ train(false);
+ }
+ }
+ let total2 = 25;
+ for (let i = 0; i < total2; i++) {
+ testing();
+ }
+ }
+ image(user_digit, 0, 0);
+
+ if (mouseIsPressed) {
+ user_digit.stroke(255);
+ user_digit.strokeWeight(16);
+ user_digit.line(mouseX, mouseY, pmouseX, pmouseY);
+ }
+}
+
+function keyPressed() {
+ if (key == ' ') {
+ user_digit.background(0);
+ }
+}
+
+
+
+function findMax(arr) {
+ let record = 0;
+ let index = 0;
+ for (let i = 0; i < arr.length; i++) {
+ if (arr[i] > record) {
+ record = arr[i];
+ index = i;
+ }
+ }
+ return index;
+
+}
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