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145_Ray_Casting - optimice performance by using square distance #15

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strech345 opened this issue Feb 29, 2024 · 0 comments
Open

145_Ray_Casting - optimice performance by using square distance #15

strech345 opened this issue Feb 29, 2024 · 0 comments

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@strech345
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when using dist only for compare, its better to use the square distance. Because otherwise quare-root needs to be calculated which is much more cpu heavy.

const d = p5.Vector.dist(this.pos, pt);

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