ADJACENCY
Sets whether to allow diagonals in pathfinding and interactions.
Values: One of two strings: EIGHT_ADJACENCY
or FOUR_ADJENCENCY
Default: FOUR_ADJACENCY
AGENTS_MOVE_DISTANCE
Sets the max distance in cells a robot can move in a turn.
Default: 4
AGENTS_PER_PLAYER
Sets the amount of agents each player controls.
Default: 5
AGENT_INTERACT_RADIUS
Sets how far in cells a robot can reach.
Default: 1
AGENT_RESPAWN_TIME
Sets amount of turns until a destroyed robot respawns.
Default: 999
MAP_CLUSTER_SIZE
Sets the size of the area around a gold vein in which to generate additional veins.
Default: 5
MAP_GOLD_COEFF_X
Probability modifier for the X coordinate of gold veins.
1 = normal probability.
0 = always maximum.
Default: 0.55
MAP_HEIGHT
Sets the height in cells of the map.
Default: 15
MAP_WIDTH
Sets the width in cells of the map.
Default: 30
MAP_CLUSTER_DISTRIBUTION_MAX
Maximum percentage of cells that should be the center of a cluster of veins.
Default: 0.064
MAP_CLUSTER_DISTRIBUTION_MIN
Minimum percentage of cells that should be the center of a cluster of veins.
Default: 0.032
MAP_GOLD_IN_CELL_MAX
Maximum amount of gold per vein.
Default: 3
MAP_GOLD_IN_CELL_MIN
Minimum amount of gold per vein.
Default: 1
RADAR_COOLDOWN
Amount of turns until a radar can be requested again.
Default: 5
RADAR_RANGE
The range in which gold is visible around a radar.
Default: 4
EUCLIDEAN_RADAR
Whether the radar should calculate range using the euclidean distance.
Default: false
AGENTS_START_PACKED
Whether pairs of agents should start on the same cell. Otherwise, they spawn next to one another.
Default: true
ROBOTS_CAN_OCCUPY_SAME_CELL
Sets whether robots may occupy the same cell after a MOVE
.
Values: true
or false
Default: true
TRAP_CHAIN_REACTION
Sets whether traps trigger neighbouring traps.
Values: true
or false
Default: true
TRAP_COOLDOWN
Amount of turns until a trap can be requested again.
Default: 5
TRAP_RANGE
How far in cells a triggered trap reaches.
Default: 1