From 6eef71fffc3423f3615fac6ba9bb800b34ac7dc5 Mon Sep 17 00:00:00 2001 From: "E. S." <39125931+ClonkAndre@users.noreply.github.com> Date: Mon, 2 Dec 2024 22:20:05 +0100 Subject: [PATCH] Ported to IV-SDK .NET Big time update! Bunch of new stuff added and made better, and of course the IV-SDK .NET port! --- IV-Presence/IV-Presence.vcxproj.user | 4 - IVPresence/Classes/DiscordLogger.cs | 62 + IVPresence/Classes/Json/CustomInterior.cs | 21 + IVPresence/Classes/Json/CustomRichPresence.cs | 19 + IVPresence/Classes/Json/EpisodeInfo.cs | 21 + .../Classes/Json/PredefinedLocations.cs | 49 + IVPresence/Classes/Json/RadioInfo.cs | 19 + IVPresence/Classes/Json/TriggerBox.cs | 26 + IVPresence/Classes/Json/TriggerRange.cs | 26 + IVPresence/Classes/Logging.cs | 29 + IVPresence/Classes/ModSettings.cs | 36 + IVPresence/Enums.cs | 44 + IVPresence/IVPresence.csproj | 70 + IVPresence/IVPresence.sln | 22 + IVPresence/Main.cs | 2265 +++++++++++++++++ IVPresence/Properties/AssemblyInfo.cs | 33 + IVPresence/packages.config | 6 + LICENSE | 695 ++++- README.md | 19 +- .../IV-Presence}/IV-Presence.sln | 0 .../IV-Presence}/IV-Presence.vcxproj | 0 .../IV-Presence}/IV-Presence.vcxproj.filters | 0 .../IV-Presence}/discord-rpc.lib | Bin .../IV-Presence}/discord_register.h | 0 .../IV-Presence}/discord_rpc.h | 0 .../IV-Presence}/dllmain.cpp | 0 26 files changed, 3434 insertions(+), 32 deletions(-) delete mode 100644 IV-Presence/IV-Presence.vcxproj.user create mode 100644 IVPresence/Classes/DiscordLogger.cs create mode 100644 IVPresence/Classes/Json/CustomInterior.cs create mode 100644 IVPresence/Classes/Json/CustomRichPresence.cs create mode 100644 IVPresence/Classes/Json/EpisodeInfo.cs create mode 100644 IVPresence/Classes/Json/PredefinedLocations.cs create mode 100644 IVPresence/Classes/Json/RadioInfo.cs create mode 100644 IVPresence/Classes/Json/TriggerBox.cs create mode 100644 IVPresence/Classes/Json/TriggerRange.cs create mode 100644 IVPresence/Classes/Logging.cs create mode 100644 IVPresence/Classes/ModSettings.cs create mode 100644 IVPresence/Enums.cs create mode 100644 IVPresence/IVPresence.csproj create mode 100644 IVPresence/IVPresence.sln create mode 100644 IVPresence/Main.cs create mode 100644 IVPresence/Properties/AssemblyInfo.cs create mode 100644 IVPresence/packages.config rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/IV-Presence.sln (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/IV-Presence.vcxproj (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/IV-Presence.vcxproj.filters (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/discord-rpc.lib (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/discord_register.h (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/discord_rpc.h (100%) rename {IV-Presence => v1.4.1 - ASI/IV-Presence}/dllmain.cpp (100%) diff --git a/IV-Presence/IV-Presence.vcxproj.user b/IV-Presence/IV-Presence.vcxproj.user deleted file mode 100644 index 88a5509..0000000 --- a/IV-Presence/IV-Presence.vcxproj.user +++ /dev/null @@ -1,4 +0,0 @@ - - - - \ No newline at end of file diff --git a/IVPresence/Classes/DiscordLogger.cs b/IVPresence/Classes/DiscordLogger.cs new file mode 100644 index 0000000..59c3256 --- /dev/null +++ b/IVPresence/Classes/DiscordLogger.cs @@ -0,0 +1,62 @@ +using System; + +using DiscordRPC.Logging; + +namespace IVPresence.Classes +{ + internal class DiscordLogger : ILogger + { + + #region Properties + /// + /// The level of logging to apply to this logger. + /// + public LogLevel Level { get; set; } + #endregion + + #region Constructor + public DiscordLogger(LogLevel logLevel) + { + Level = logLevel; + } + public DiscordLogger() + { + Level = LogLevel.Info; + } + #endregion + + public void Trace(string message, params object[] args) + { + if (Level <= LogLevel.Trace) + { + string text = "TRACE: " + message; + Logging.LogDebug(text, args); + } + } + public void Info(string message, params object[] args) + { + if (Level <= LogLevel.Info) + { + string text = "INFO: " + message; + Logging.Log(text, args); + } + } + public void Warning(string message, params object[] args) + { + if (Level <= LogLevel.Warning) + { + string text = "WARN: " + message; + Logging.LogWarning(text, args); + } + } + public void Error(string message, params object[] args) + { + if (Level <= LogLevel.Error) + { + string text = "ERR : " + message; + Logging.LogError(text, args); + } + } + + } +} diff --git a/IVPresence/Classes/Json/CustomInterior.cs b/IVPresence/Classes/Json/CustomInterior.cs new file mode 100644 index 0000000..bfdbff5 --- /dev/null +++ b/IVPresence/Classes/Json/CustomInterior.cs @@ -0,0 +1,21 @@ +namespace IVPresence.Classes.Json +{ + internal class CustomInterior + { + + #region Variables + public int ModelIndex; + public string LargeImageKey; + public string DisplayName; + public string CustomDetailPresence; + #endregion + + #region Constructor + public CustomInterior() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/CustomRichPresence.cs b/IVPresence/Classes/Json/CustomRichPresence.cs new file mode 100644 index 0000000..6f8cccd --- /dev/null +++ b/IVPresence/Classes/Json/CustomRichPresence.cs @@ -0,0 +1,19 @@ +namespace IVPresence.Classes.Json +{ + internal class CustomRichPresence + { + + #region Variables + public string LargeImageKey; + public string LargeImageText; + #endregion + + #region Constructor + public CustomRichPresence() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/EpisodeInfo.cs b/IVPresence/Classes/Json/EpisodeInfo.cs new file mode 100644 index 0000000..676ee4a --- /dev/null +++ b/IVPresence/Classes/Json/EpisodeInfo.cs @@ -0,0 +1,21 @@ +namespace IVPresence.Classes.Json +{ + internal class EpisodeInfo + { + + #region Variables + public int ID; + public bool IsBaseEpisode; + public string ProtagonistName; + public string ProtagonistImageKey; + #endregion + + #region Constructor + public EpisodeInfo() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/PredefinedLocations.cs b/IVPresence/Classes/Json/PredefinedLocations.cs new file mode 100644 index 0000000..f473b51 --- /dev/null +++ b/IVPresence/Classes/Json/PredefinedLocations.cs @@ -0,0 +1,49 @@ +using System; +using System.Numerics; + +namespace IVPresence.Classes.Json +{ + internal class PredefinedLocations + { + + #region Variables + public string ID; + public TriggerRange RangeTrigger; + //public TriggerBox BoxTrigger; + public CustomRichPresence CustomRichPresence; + #endregion + + #region Constructor + /// + /// A constructor which sets up this for a . + /// + /// Just an indentifier for this location so its easier to debug. + /// The target position. + /// The target range around the given position. + public PredefinedLocations(string id, Vector3 pos, float triggerRange) + { + ID = id; + RangeTrigger = new TriggerRange(pos, triggerRange); + } + ///// + ///// A constructor which sets up this for a . + ///// + ///// Just an indentifier for this location so its easier to debug. + ///// The upper-left position for a 3D box. + ///// The lower-right position for a 3D box. + //public PredefinedLocations(string id, Vector3 pos1, Vector3 pos2) + //{ + // ID = id; + // BoxTrigger = new TriggerBox(pos1, pos2); + //} + /// + /// Default constructor. + /// + public PredefinedLocations() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/RadioInfo.cs b/IVPresence/Classes/Json/RadioInfo.cs new file mode 100644 index 0000000..faec0b9 --- /dev/null +++ b/IVPresence/Classes/Json/RadioInfo.cs @@ -0,0 +1,19 @@ +namespace IVPresence.Classes.Json +{ + internal class RadioInfo + { + + #region Variables + public string RawName; + public string DisplayName; + #endregion + + #region Constructor + public RadioInfo() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/TriggerBox.cs b/IVPresence/Classes/Json/TriggerBox.cs new file mode 100644 index 0000000..d0eae38 --- /dev/null +++ b/IVPresence/Classes/Json/TriggerBox.cs @@ -0,0 +1,26 @@ +using System.Numerics; + +namespace IVPresence.Classes.Json +{ + internal class TriggerBox + { + + #region Variables + public Vector3 Pos1; + public Vector3 Pos2; + #endregion + + #region Constructor + public TriggerBox(Vector3 pos1, Vector3 pos2) + { + Pos1 = pos1; + Pos2 = pos2; + } + public TriggerBox() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Json/TriggerRange.cs b/IVPresence/Classes/Json/TriggerRange.cs new file mode 100644 index 0000000..e355d8b --- /dev/null +++ b/IVPresence/Classes/Json/TriggerRange.cs @@ -0,0 +1,26 @@ +using System.Numerics; + +namespace IVPresence.Classes.Json +{ + internal class TriggerRange + { + + #region Variables + public Vector3 Position; + public float Range; + #endregion + + #region Constructor + public TriggerRange(Vector3 pos, float range) + { + Position = pos; + Range = range; + } + public TriggerRange() + { + + } + #endregion + + } +} diff --git a/IVPresence/Classes/Logging.cs b/IVPresence/Classes/Logging.cs new file mode 100644 index 0000000..cf371a7 --- /dev/null +++ b/IVPresence/Classes/Logging.cs @@ -0,0 +1,29 @@ +using IVSDKDotNet; + +namespace IVPresence.Classes +{ + internal class Logging + { + + public static void Log(string str, params object[] args) + { + IVGame.Console.Print(string.Format("[IVPresence] {0}", string.Format(str, args))); + } + public static void LogWarning(string str, params object[] args) + { + IVGame.Console.PrintWarning(string.Format("[IVPresence] {0}", string.Format(str, args))); + } + public static void LogError(string str, params object[] args) + { + IVGame.Console.PrintError(string.Format("[IVPresence] {0}", string.Format(str, args))); + } + + public static void LogDebug(string str, params object[] args) + { +#if DEBUG + IVGame.Console.Print(string.Format("[IVPresence] [DEBUG] {0}", string.Format(str, args))); +#endif + } + + } +} diff --git a/IVPresence/Classes/ModSettings.cs b/IVPresence/Classes/ModSettings.cs new file mode 100644 index 0000000..a981087 --- /dev/null +++ b/IVPresence/Classes/ModSettings.cs @@ -0,0 +1,36 @@ +using IVSDKDotNet; + +namespace IVPresence.Classes +{ + internal class ModSettings + { + + #region Variables + // General + public static bool LogErrorsToConsole; + public static bool AllowOtherModsToSetPresence; + public static bool ShowPresenceOfOtherMods; + + // Credits + public static bool ShowStatistics; + + // Network + public static bool ShowNetworkKillerName; + #endregion + + public static void Load(SettingsFile settingsFile) + { + // General + LogErrorsToConsole = settingsFile.GetBoolean("General", "LogErrorsToConsole", true); + AllowOtherModsToSetPresence = settingsFile.GetBoolean("General", "AllowOtherModsToSetPresence", true); + ShowPresenceOfOtherMods = settingsFile.GetBoolean("General", "ShowPresenceOfOtherMods", true); + + // Credits + ShowStatistics = settingsFile.GetBoolean("Credits", "ShowStatistics", true); + + // Network + ShowNetworkKillerName = settingsFile.GetBoolean("Network", "ShowNetworkKillerName", true); + } + + } +} diff --git a/IVPresence/Enums.cs b/IVPresence/Enums.cs new file mode 100644 index 0000000..52b9f23 --- /dev/null +++ b/IVPresence/Enums.cs @@ -0,0 +1,44 @@ +namespace IVPresence +{ + + internal enum TextState + { + Default = 0, + State1 = 1, + State2 = 2, + State3 = 3, + State4 = 4, + State5 = 5, + State6 = 6, + State7 = 7, + State8 = 8, + State9 = 9, + State10 = 10, + MAX + } + + internal enum CauseOfDeath + { + Unknown, + FallingDamage, + FleeingFromCops, + FightingCops, + Headshot, + Fire, + Explosion, + ExplosionNoobtubed, + ExplodingCar, + ExplodingBike, + ExplodingTruck, + ExplodingPetrolPump, + } + + internal enum GasStation + { + None, + Ron, + GlobeOil, + Terroil + } + +} diff --git a/IVPresence/IVPresence.csproj b/IVPresence/IVPresence.csproj new file mode 100644 index 0000000..191e8e5 --- /dev/null +++ b/IVPresence/IVPresence.csproj @@ -0,0 +1,70 @@ + + + + + Debug + AnyCPU + {15748350-D229-4BCA-9A68-784D0F0EF350} + Library + Properties + IVPresence + IVPresence.ivsdk + v4.8 + 512 + false + + + true + full + false + bin\Debug\ + DEBUG;TRACE + prompt + 4 + + + pdbonly + true + bin\Release\ + TRACE + prompt + 4 + + + + packages\ClonksCodingLib.GTAIV.1.9.0.38745\lib\net472\ClonksCodingLib.GTAIV.dll + + + packages\DiscordRichPresence.1.2.1.24\lib\net45\DiscordRPC.dll + + + False + ..\..\IVSDKDotNet\Release\IVSDKDotNetWrapper.dll + + + packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/IVPresence/IVPresence.sln b/IVPresence/IVPresence.sln new file mode 100644 index 0000000..1b30885 --- /dev/null +++ b/IVPresence/IVPresence.sln @@ -0,0 +1,22 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.12.35514.174 d17.12 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "IVPresence", "IVPresence.csproj", "{15748350-D229-4BCA-9A68-784D0F0EF350}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {15748350-D229-4BCA-9A68-784D0F0EF350}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {15748350-D229-4BCA-9A68-784D0F0EF350}.Debug|Any CPU.Build.0 = Debug|Any CPU + {15748350-D229-4BCA-9A68-784D0F0EF350}.Release|Any CPU.ActiveCfg = Release|Any CPU + {15748350-D229-4BCA-9A68-784D0F0EF350}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/IVPresence/Main.cs b/IVPresence/Main.cs new file mode 100644 index 0000000..2339956 --- /dev/null +++ b/IVPresence/Main.cs @@ -0,0 +1,2265 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.IO; +using System.Numerics; +using System.Linq; + +using DiscordRPC; +using Newtonsoft.Json; +using CCL.GTAIV; +using IVPresence.Classes; +using IVPresence.Classes.Json; + +using IVSDKDotNet; +using IVSDKDotNet.Enums; +using static IVSDKDotNet.Native.Natives; + +namespace IVPresence +{ + public class Main : Script + { + + #region Variables + public bool MenuOpened; + + // Player + private uint playerId; + private int playerIndex; + private int playerHandle; + private Vector3 playerPos; + private uint playerHealth; + private uint playerArmour; + private int playerInterior; + private bool playerDead; + private bool playerIsInAir; + private bool playerSwimming; + private bool playerInAnyCar; + private bool playerPerformingWheelie; + private bool playerPerformingStoppie; + private uint currentScore; + private uint currentWantedLevel; + private string currentRadioStationName; + private string currentZoneRawName; + private string currentZoneDisplayName; + private int currentPlayerWeapon; + + private CauseOfDeath causeOfDeath; + + // Pools + private IVPool interiorPool; + + // Discord + private DiscordRpcClient discordRpcClient; + private DiscordLogger discordLogger; + private RichPresence discordRichPresence; + private bool isDiscordReady; + + private RichPresence customRichPresence; + private Guid idOfScriptWhichSetCustomPresence; + + // Timer + private Stopwatch wheelieStoppieWatch; + private Guid wantedBlinkTimerId; + private Guid textSwitchingTimerId; + + // Lists + private static Dictionary zoneToIslandDict = new Dictionary() + { + // Alderney + { "WESDY", "Alderney" }, + { "LEFWO", "Alderney" }, + { "ALDCI", "Alderney" }, + { "BERCH", "Alderney" }, + { "NORMY", "Alderney" }, + { "ACTRR", "Alderney" }, + { "PORTU", "Alderney" }, + { "TUDOR", "Alderney" }, + { "ACTIP", "Alderney" }, + { "ALSCF", "Alderney" }, + + // Algonquin + { "NORWO", "Algonquin" }, + { "EAHOL", "Algonquin" }, + { "NOHOL", "Algonquin" }, + { "VASIH", "Algonquin" }, + { "LANCA", "Algonquin" }, + { "MIDPE", "Algonquin" }, + { "MIDPA", "Algonquin" }, + { "MIDPW", "Algonquin" }, + { "PUGAT", "Algonquin" }, + { "HATGA", "Algonquin" }, + { "LANCE", "Algonquin" }, + { "STARJ", "Algonquin" }, + { "WESMI", "Algonquin" }, + { "TMEQU", "Algonquin" }, + { "THTRI", "Algonquin" }, + { "EASON", "Algonquin" }, + { "THPRES", "Algonquin" }, + { "FISSN", "Algonquin" }, + { "FISSO", "Algonquin" }, + { "LOWEA", "Algonquin" }, + { "LITAL", "Algonquin" }, + { "SUFFO", "Algonquin" }, + { "CASGC", "Algonquin" }, + { "CITH" , "Algonquin" }, + { "CHITO", "Algonquin" }, + { "THXCH", "Algonquin" }, + { "CASGR", "Algonquin" }, + + // Bohan + { "BOULE", "Bohan" }, + { "NRTGA", "Bohan" }, + { "LTBAY", "Bohan" }, + { "FORSI", "Bohan" }, + { "INSTI", "Bohan" }, + { "STHBO", "Bohan" }, + { "CHAPO", "Bohan" }, + + // Dukes + { "STEIN", "Dukes" }, + { "MEADP", "Dukes" }, + { "FRANI", "Dukes" }, + { "WILLI", "Dukes" }, + { "MEADH", "Dukes" }, + { "EISLC", "Dukes" }, + { "BOAB" , "Dukes" }, + { "CERHE", "Dukes" }, + { "BEECW", "Dukes" }, + + // Broker + { "SCHOL", "Broker" }, + { "DOWTW", "Broker" }, + { "ROTTH", "Broker" }, + { "ESHOO", "Broker" }, + { "OUTL", "Broker" }, + { "SUTHS", "Broker" }, + { "HOBEH", "Broker" }, + { "FIREP", "Broker" }, + { "FIISL", "Broker" }, + { "BEGGA", "Broker" }, + + // Happiness Island + { "HAPIN", "Happiness Island" }, + + // Charge Island + { "CHISL", "Charge Island" }, + + // Colony Island + { "COISL", "Colony Island" }, + + // Bridges, tunnels etc TODO + { "BRALG", "Liberty City" }, + { "BRBRO", "Liberty City" }, + { "BREBB", "Liberty City" }, + { "BRDBB", "Liberty City" }, + { "NOWOB", "Liberty City" }, + { "HIBRG", "Liberty City" }, + { "LEAPE", "Liberty City" }, + { "BOTU", "Liberty City" }, + + // Liberty City + { "LIBERTY", "Liberty City" } + }; + private static Dictionary zoneToIslandDictDCReady = new Dictionary() + { + // Alderney + {"WESDY", "alderney"}, + {"LEFWO", "alderney"}, + {"ALDCI", "alderney"}, + {"BERCH", "alderney"}, + {"NORMY", "alderney"}, + {"ACTRR", "alderney"}, + {"PORTU", "alderney"}, + {"TUDOR", "alderney"}, + {"ACTIP", "alderney"}, + {"ALSCF", "alderney"}, + + // Algonquin + {"CASGR", "algonquin"}, + {"THXCH", "algonquin"}, + {"FISSO", "algonquin"}, + {"CHITO", "algonquin"}, + {"CITH", "algonquin"}, + {"CASGC", "algonquin"}, + {"SUFFO", "algonquin"}, + {"LITAL", "algonquin"}, + {"LOWEA", "algonquin"}, + {"FISSN", "algonquin"}, + {"THPRES", "algonquin"}, + {"EASON", "algonquin"}, + {"THTRI", "algonquin"}, + {"TMEQU", "algonquin"}, + {"WESMI", "algonquin"}, + {"STARJ", "algonquin"}, + {"LANCE", "algonquin"}, + {"HATGA", "algonquin"}, + {"PUGAT", "algonquin"}, + {"MIDPW", "algonquin"}, + {"MIDPA", "algonquin"}, + {"MIDPE", "algonquin"}, + {"LANCA", "algonquin"}, + {"VASIH", "algonquin"}, + {"NOHOL", "algonquin"}, + {"EAHOL", "algonquin"}, + {"NORWO", "algonquin"}, + + // Bohan + {"STHBO", "bohan"}, + {"CHAPO", "bohan"}, + {"FORSI", "bohan"}, + {"BOULE", "bohan"}, + {"NRTGA", "bohan"}, + {"INSTI", "bohan"}, + {"LTBAY", "bohan"}, + + // Broker/Dukes + {"STEIN", "broker_dukes"}, + {"MEADP", "broker_dukes"}, + {"FRANI", "broker_dukes"}, + {"WILLI", "broker_dukes"}, + {"MEADH", "broker_dukes"}, + {"EISLC", "broker_dukes"}, + {"BOAB", "broker_dukes"}, + {"CERHE", "broker_dukes"}, + {"BEECW", "broker_dukes"}, + {"SCHOL", "broker_dukes"}, + {"DOWTW", "broker_dukes"}, + {"ROTTH", "broker_dukes"}, + {"ESHOO", "broker_dukes"}, + {"OUTL", "broker_dukes"}, + {"SUTHS", "broker_dukes"}, + {"HOBEH", "broker_dukes"}, + {"FIREP", "broker_dukes"}, + {"FIISL", "broker_dukes"}, + {"BEGGA", "broker_dukes"}, + + // Charge Island + {"CHISL", "chisl"}, + + // Colony Island + {"COISL", "coisl"}, + + // Happiness Island + {"HAPIN", "hapin"}, + + // Bridges, tunnels etc TODO + {"BRALG", "bralg"}, + {"BRBRO", "brbro"}, + {"BREBB", "brebb"}, + {"BRDBB", "brdbb"}, + {"NOWOB", "nowob"}, + {"HIBRG", "hibrg"}, + {"LEAPE", "leape"}, + {"BOTU", "botu"}, + + // Liberty City + {"LIBERTY", "liberty"} + }; + private List radioStationInfos; + private List episodeInfos; + private List predefinedLocations; + private List customInteriors; + + // States + private int wantedBlinkState; + private object wantedBlinkStateLockObj = new object(); + private TextState currentTextState; + private object textSwitchStateLockObj = new object(); + + private bool isAltTabbed; + private bool checkedForCauseOfDeath; + + // Eggs + private int blackoutTextToShow; + private int honkTextToShow; + private int deathTextToShow; + + // DEBUG +#if DEBUG + public bool DebuggingWindowOpen = true; +#endif + + private string currentPredefinedLocation; + + #endregion + + #region Constructor + public Main() + { + // Lists + radioStationInfos = new List(); + episodeInfos = new List(); + predefinedLocations = new List(); + customInteriors = new List(); + //predefinedLocations = new List() + //{ + // new PredefinedLocations("SwingSet", new Vector3(1348.225f, -250.883f, 24.17826f), 10.0f), + // new PredefinedLocations("OnTopOfRotterdamHillTower", new Vector3(-313.4718f, -77.74622f, 459.6857f), new Vector3(-254.4818f, -123.194f, 310.5f)), + // new PredefinedLocations("InsideStatueOfLiberty", new Vector3(-605.0084f, -752.2288f, 73.98586f), new Vector3(-612.1718f, -751.1531f, 46.31163f)), + // new PredefinedLocations("AidenDeathLocation", new Vector3(-1546.964f, 1237.855f, 11.96186f), 10.0f), + // new PredefinedLocations("VladDeathLocation", new Vector3(779.5123f, 235.4688f, 4.506213f), 10.0f) + //}; + + // Other + wheelieStoppieWatch = new Stopwatch(); + + // IV-SDK .NET stuff + RAGE.OnWindowFocusChanged += RAGE_OnWindowFocusChanged; + Uninitialize += Main_Uninitialize; + Initialized += Main_Initialized; + ScriptCommandReceived += Main_ScriptCommandReceived; + Drawing += Main_Drawing; + OnImGuiRendering += Main_OnImGuiRendering; + Tick += Main_Tick; + } + #endregion + + #region Methods + private void LoadEpisodeInfo() + { + try + { + string path = string.Format("{0}\\EpisodeInfo.json", ScriptResourceFolder); + + if (!File.Exists(path)) + { + Logging.LogError("Failed to load and add episode info. Details: The 'EpisodeInfo.json' file was not found."); + return; + } + + episodeInfos.Clear(); + episodeInfos = JsonConvert.DeserializeObject>(File.ReadAllText(path)); + + Logging.Log("Loaded {0} episode info(s).", episodeInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to load and add episode info. Details: {0}", ex); + } + } + private void LoadPredefinedLocations() + { + try + { + string path = string.Format("{0}\\PredefinedLocations.json", ScriptResourceFolder); + + if (!File.Exists(path)) + { + Logging.LogError("Failed to load and add predefined locations. Details: The 'PredefinedLocations.json' file was not found."); + return; + } + + predefinedLocations.Clear(); + predefinedLocations = JsonConvert.DeserializeObject>(File.ReadAllText(path)); + + Logging.Log("Loaded {0} predefined locations(s).", episodeInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to load and add predefined locations. Details: {0}", ex); + } + } + private void LoadRadioStationInfo() + { + try + { + string path = string.Format("{0}\\RadioStationInfo.json", ScriptResourceFolder); + + if (!File.Exists(path)) + { + Logging.LogError("Failed to load and add radio stations. Details: The 'RadioStationInfo.json' file was not found."); + return; + } + + radioStationInfos.Clear(); + radioStationInfos = JsonConvert.DeserializeObject>(File.ReadAllText(path)); + + Logging.Log("Loaded {0} radio station(s).", episodeInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to load and add radio stations. Details: {0}", ex); + } + } + private void LoadCustomInteriors() + { + try + { + string path = string.Format("{0}\\CustomInteriors.json", ScriptResourceFolder); + + if (!File.Exists(path)) + { + Logging.LogError("Failed to load and add custom interiors. Details: The 'CustomInteriors.json' file was not found."); + return; + } + + customInteriors.Clear(); + customInteriors = JsonConvert.DeserializeObject>(File.ReadAllText(path)); + + Logging.Log("Loaded {0} custom interior(s).", episodeInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to load and add custom interiors. Details: {0}", ex); + } + } + private void SaveEpisodeInfo() + { + try + { + string path = string.Format("{0}\\EpisodeInfo.json", ScriptResourceFolder); + + File.WriteAllText(path, JsonConvert.SerializeObject(episodeInfos)); + + Logging.Log("Loaded {0} episode info(s).", episodeInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to save episode infos. Details: {0}", ex); + } + } + private void SavePredefinedLocations() + { + try + { + string path = string.Format("{0}\\PredefinedLocations.json", ScriptResourceFolder); + + File.WriteAllText(path, JsonConvert.SerializeObject(predefinedLocations)); + + Logging.Log("Loaded {0} predefined location(s).", predefinedLocations.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to save predefined locations. Details: {0}", ex); + } + } + private void SaveRadioStationInfo() + { + try + { + string path = string.Format("{0}\\RadioStationInfo.json", ScriptResourceFolder); + + File.WriteAllText(path, JsonConvert.SerializeObject(radioStationInfos)); + + Logging.Log("Loaded {0} radio station(s).", radioStationInfos.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to save radio stations. Details: {0}", ex); + } + } + private void SaveCustomInteriors() + { + try + { + string path = string.Format("{0}\\CustomInteriors.json", ScriptResourceFolder); + + File.WriteAllText(path, JsonConvert.SerializeObject(customInteriors)); + + Logging.Log("Loaded {0} custom interior(s).", customInteriors.Count); + } + catch (Exception ex) + { + Logging.LogError("Failed to save custom interiors. Details: {0}", ex); + } + } + + private void Prepare() + { + isDiscordReady = true; + discordRpcClient.UpdateStartTime(); + + // Start blink timer + wantedBlinkTimerId = StartNewTimer(3000, () => + { + lock (wantedBlinkStateLockObj) + { + wantedBlinkState++; + + if (wantedBlinkState > 1) + wantedBlinkState = 0; + } + }); + textSwitchingTimerId = StartNewTimer(5000, () => + { + lock (textSwitchStateLockObj) + { + currentTextState = (TextState)((int)currentTextState + 1); + + if (currentTextState == TextState.MAX) + currentTextState = TextState.Default; + } + }); + } + + private void CheckCauseOfDeath() + { + if (checkedForCauseOfDeath) + return; + + // Check if player died while fleeing from the cops + if (currentWantedLevel != 0 && playerInAnyCar) + { + causeOfDeath = CauseOfDeath.FleeingFromCops; + checkedForCauseOfDeath = true; + return; + } + + // Check if player died while fighting the cops + if (currentWantedLevel != 0 && currentPlayerWeapon != 0) + { + causeOfDeath = CauseOfDeath.FightingCops; + checkedForCauseOfDeath = true; + return; + } + + // Check if player died through a HEADSHOT + if (WAS_PED_KILLED_BY_HEADSHOT(playerHandle)) + { + causeOfDeath = CauseOfDeath.Headshot; + checkedForCauseOfDeath = true; + return; + } + + // Check if player died through an fire + if (IS_CHAR_ON_FIRE(playerHandle)) + { + causeOfDeath = CauseOfDeath.Fire; + checkedForCauseOfDeath = true; + return; + } + + // Check if player died through an explosion + // Loop through explosion types and see if there is an explosion with this type in sphere + for (int i = 0; i < 24; i++) + { + // Ignore some explosion types + switch (i) + { + case 1: + case 3: + case 8: + case 9: + case 10: + case 11: + continue; + } + + if (IS_EXPLOSION_IN_SPHERE(i, playerPos, 10f)) + { + // Get explosion which killed player + switch ((eExplosion)i) + { + case eExplosion.EXPLOSION_CAR: + causeOfDeath = CauseOfDeath.ExplodingCar; + break; + case eExplosion.EXPLOSION_BIKE: + causeOfDeath = CauseOfDeath.ExplodingBike; + break; + case eExplosion.EXPLOSION_TRUCK: + causeOfDeath = CauseOfDeath.ExplodingTruck; + break; + case eExplosion.EXPLOSION_PETROL_PUMP: + causeOfDeath = CauseOfDeath.ExplodingPetrolPump; + break; + default: + + if (IVNetwork.IsNetworkGameRunning() && GENERATE_RANDOM_INT_IN_RANGE(0, 100) < 15) + causeOfDeath = CauseOfDeath.ExplosionNoobtubed; + else + causeOfDeath = CauseOfDeath.Explosion; + + break; + } + + + checkedForCauseOfDeath = true; + return; + } + } + + // Check if player died through falling damage + if (playerIsInAir) + { + causeOfDeath = CauseOfDeath.FallingDamage; + checkedForCauseOfDeath = true; + return; + } + + // No cause found + causeOfDeath = CauseOfDeath.Unknown; + checkedForCauseOfDeath = true; + } + + private void SetLargeImageStuff() + { + // Get name of current zone player is in + string zoneName = "UNKNOWN"; + if (!zoneToIslandDict.TryGetValue(GET_NAME_OF_ZONE(playerPos), out zoneName)) + { + // TODO: Maybe log or something + } + + // Interiors: They have the highest priority + if (IS_INTERIOR_SCENE()) + { + short interiorModelIndex = GetCurrentInteriorModelIndex(); + + if (interiorModelIndex != -1) + { + // Check for custom interior: This has the highest priority + if (FindCustomInterior(interiorModelIndex, out CustomInterior customInterior)) + { + // Set default location incase any of the custom interior details are not specified + SetDefaultLocation(zoneName); + + bool hasLargeImageKey = !string.IsNullOrWhiteSpace(customInterior.LargeImageKey); + bool hasDisplayName = !string.IsNullOrWhiteSpace(customInterior.DisplayName); + + // Check for custom large image key - If not specified, uses default area image + if (hasLargeImageKey) + discordRichPresence.Assets.LargeImageKey = customInterior.LargeImageKey; + + if (hasDisplayName) + discordRichPresence.Assets.LargeImageText = string.Format("{0} in {1}", customInterior.DisplayName, zoneName); + else + discordRichPresence.Assets.LargeImageText = string.Format("Building in {0}", zoneName); + + return; + } + else + { + // Check which default interior the player is currently in + switch (interiorModelIndex) + { + // General + case 4222: // Strip Club Bohan + case 5071: + case 4654: + discordRichPresence.Assets.LargeImageKey = "sc_bohan"; + discordRichPresence.Assets.LargeImageText = string.Format("Strip Club in {0}", zoneName); + return; + case 5164: // Strip Club Alderney + case 6013: + case 5596: + discordRichPresence.Assets.LargeImageKey = "sc_alderney"; + discordRichPresence.Assets.LargeImageText = string.Format("Strip Club in {0}", zoneName); + return; + case 6422: // Burger Shot + case 7126: + case 6854: + discordRichPresence.Assets.LargeImageKey = "burger_shot"; + discordRichPresence.Assets.LargeImageText = string.Format("Burger Shot in {0}", zoneName); + return; + case 6423: // Cluckin Bell + case 7127: + case 6855: + discordRichPresence.Assets.LargeImageKey = "cluckin_bell"; + discordRichPresence.Assets.LargeImageText = string.Format("Cluckin' Bell in {0}", zoneName); + return; + case 4385: // Hospital + case 5234: + case 4817: + discordRichPresence.Assets.LargeImageKey = "hospital"; + discordRichPresence.Assets.LargeImageText = string.Format("Hospital in {0}", zoneName); + return; + case 5585: // Memory Lanes (Bowling Alley) + case 29291: + case 27944: + discordRichPresence.Assets.LargeImageKey = "memory_lanes"; + discordRichPresence.Assets.LargeImageText = string.Format("Memory Lanes in {0}", zoneName); + return; + case 4221: // Steinway Beer Garden (Darts) + case 5070: + case 4653: + discordRichPresence.Assets.LargeImageKey = "steinway_beer_garden"; + discordRichPresence.Assets.LargeImageText = string.Format("Steinway Beer Garden in {0}", zoneName); + return; + case 4386: // Homebrew Cafe (Billiard) + case 5235: + case 4818: + discordRichPresence.Assets.LargeImageKey = "homebrew_cafe"; + discordRichPresence.Assets.LargeImageText = string.Format("Homebrew Cafe in {0}", zoneName); + return; + case 5067: // Perestroika (Cabaret) + case 5916: + case 5499: + discordRichPresence.Assets.LargeImageKey = "cabaret"; + discordRichPresence.Assets.LargeImageText = string.Format("Cabaret Perestroika in {0}", zoneName); + return; + case 6144: // Internet Cafe (tw@) + case 6848: + case 6576: + discordRichPresence.Assets.LargeImageKey = "internet_cafe"; + discordRichPresence.Assets.LargeImageText = string.Format("tw@ in {0}", zoneName); + return; + case 6262: // 69th Street Diner + discordRichPresence.Assets.LargeImageKey = "69th_street_diner"; + discordRichPresence.Assets.LargeImageText = string.Format("69th Street Diner in {0}", zoneName); + return; + case 6821: // Gun Shop + case 6822: + case 6118: + case 6117: + case 6550: + case 6549: + discordRichPresence.Assets.LargeImageKey = "gun_shop"; + discordRichPresence.Assets.LargeImageText = string.Format("Gun Shop in {0}", zoneName); + return; + case 6426: // Bohan Sprunk Warehouse + discordRichPresence.Assets.LargeImageKey = "bohan_sprunk_warehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Sprunk Warehouse in {0}", zoneName); + return; + case 5584: // Abandoned Sprunk Factory + discordRichPresence.Assets.LargeImageKey = "abandoned_sprunk_factory"; + discordRichPresence.Assets.LargeImageText = string.Format("Abandoned Sprunk Factory in {0}", zoneName); + return; + case 5919: // Playboy X's Penthouse + case 6768: + case 6351: + discordRichPresence.Assets.LargeImageKey = "pbx_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Playboy X's Penthouse in {0}", zoneName); + return; + + // GTA IV + case 4139: // Broker Safehouse + discordRichPresence.Assets.LargeImageKey = "gtaiv_broker_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Safehouse in {0}", zoneName); + return; + case 5681: // South Bohan Apartment + discordRichPresence.Assets.LargeImageKey = "gtaiv_south_bohan_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Apartment in {0}", zoneName); + return; + case 5684: // Middle Park East Safehouse + discordRichPresence.Assets.LargeImageKey = "gtaiv_middle_park_east_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Safehouse in {0}", zoneName); + return; + case 5678: // Alderney Safehouse + discordRichPresence.Assets.LargeImageKey = "gtaiv_alderney_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Safehouse in {0}", zoneName); + return; + + // TLaD + case 27827: // Clubhouse + discordRichPresence.Assets.LargeImageKey = "tlad_the_lost_clubhouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Clubhouse in {0}", zoneName); + return; + case 28024: // Brian's Safehouse + discordRichPresence.Assets.LargeImageKey = "tlad_brians_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Safehouse in {0}", zoneName); + return; + case 29316: // Luis Safehouse + discordRichPresence.Assets.LargeImageKey = "tbogt_luis_safehouse"; + discordRichPresence.Assets.LargeImageText = string.Format("Safehouse in {0}", zoneName); + return; + + // TBoGT + case 28931: // Maisonette 9 + discordRichPresence.Assets.LargeImageKey = "maisonette"; + discordRichPresence.Assets.LargeImageText = string.Format("Maisonette in {0}", zoneName); + return; + case 29026: // Hercules + discordRichPresence.Assets.LargeImageKey = "hercules"; + discordRichPresence.Assets.LargeImageText = string.Format("Hercules in {0}", zoneName); + return; + case 28578: // Bahama Mamas + discordRichPresence.Assets.LargeImageKey = "bahama_mamas"; + discordRichPresence.Assets.LargeImageText = string.Format("Bahama Mamas in {0}", zoneName); + return; + } + } + } + + discordRichPresence.Assets.LargeImageText = string.Format("Building in {0}", zoneName); + return; + } + + // Predefined locations: They have priority over the default locations + for (int i = 0; i < predefinedLocations.Count; i++) + { + PredefinedLocations predefinedLocation = predefinedLocations[i]; + + if (predefinedLocation.CustomRichPresence == null) + continue; + + if (predefinedLocation.RangeTrigger != null) + { + // Check if player is within the desired range + if (Vector3.Distance(playerPos, predefinedLocation.RangeTrigger.Position) < predefinedLocation.RangeTrigger.Range) + { + currentPredefinedLocation = predefinedLocation.ID; + + // Set custom stuff + if (!string.IsNullOrWhiteSpace(predefinedLocation.CustomRichPresence.LargeImageKey)) + discordRichPresence.Assets.LargeImageKey = predefinedLocation.CustomRichPresence.LargeImageKey; + if (!string.IsNullOrWhiteSpace(predefinedLocation.CustomRichPresence.LargeImageText)) + discordRichPresence.Assets.LargeImageText = predefinedLocation.CustomRichPresence.LargeImageText; + + return; + } + } + //else if (predefinedLocation.BoxTrigger != null) + //{ + // // Check if player is within the desired box + // if (IsCharInArea3D(playerHandle, predefinedLocation.BoxTrigger.Pos1, predefinedLocation.BoxTrigger.Pos2)) + // { + // currentPredefinedLocation = predefinedLocation.ID; + + // // Set custom stuff + // if (!string.IsNullOrWhiteSpace(predefinedLocation.CustomRichPresence.LargeImageKey)) + // discordRichPresence.Assets.LargeImageKey = predefinedLocation.CustomRichPresence.LargeImageKey; + // if (!string.IsNullOrWhiteSpace(predefinedLocation.CustomRichPresence.LargeImageText)) + // discordRichPresence.Assets.LargeImageText = predefinedLocation.CustomRichPresence.LargeImageText; + + // return; + // } + //} + } + + currentPredefinedLocation = ""; + + // Default locations: Lowest priority + SetDefaultLocation(zoneName); + } + private void SetDefaultLocation(string zoneLocation) + { + if (zoneToIslandDictDCReady.TryGetValue(currentZoneRawName, out string largeImageKey)) + { + discordRichPresence.Assets.LargeImageKey = largeImageKey; + } + + discordRichPresence.Assets.LargeImageText = string.Format("{0} in {1}", currentZoneDisplayName, zoneLocation); + } + private void SetDefaultInteriorDetails(short modelIndex) + { + // Check default interiors + switch (modelIndex) + { + case 4222: // Strip Club Bohan + case 5071: + case 4654: + case 5164: // Strip Club Alderney + case 6013: + case 5596: + discordRichPresence.Details = "Enjoying the Strip Club"; + return; + case 6422: // Burger Shot + case 7126: + case 6854: + discordRichPresence.Details = "In Burger Shot"; + return; + case 6423: // Cluckin Bell + case 7127: + case 6855: + discordRichPresence.Details = "In Cluckin' Bell"; + return; + case 4385: // Hospital + case 5234: + case 4817: + discordRichPresence.Details = "In Hospital"; + return; + case 5585: // Memory Lanes (Bowling Alley) + case 29291: + case 27944: + discordRichPresence.Details = "In Bowling Alley"; + return; + case 4221: // Steinway Beer Garden (Darts) + case 5070: + case 4653: + discordRichPresence.Details = "In Steinway's Beer Garden"; + return; + case 4386: // Homebrew Cafe (Billiard) + case 5235: + case 4818: + discordRichPresence.Details = "In Homebrew's Cafe"; + return; + case 5067: // Perestroika (Cabaret) + case 5916: + case 5499: + discordRichPresence.Details = "In Cabaret Perestroika"; + return; + case 6144: // Internet Cafe (tw@) + case 6848: + case 6576: + discordRichPresence.Details = "In tw@"; + return; + case 6262: // 69th Street Diner + discordRichPresence.Details = "In 69th Street Diner"; + return; + case 6821: // Gun Shop + case 6822: + case 6118: + case 6117: + case 6550: + case 6549: + discordRichPresence.Details = "In Gun Shop"; + return; + + case 4139: // GTA IV Broker Safehouse + discordRichPresence.Details = "In Broker Safehouse"; + return; + case 5681: // GTA IV South Bohan Apartment + discordRichPresence.Details = "In South Bohan Apartment"; + return; + case 5684: // GTA IV Middle Park East Safehouse + discordRichPresence.Details = "In Middle Park East Safehouse"; + return; + case 5678: // GTA IV Alderney Safehouse + discordRichPresence.Details = "In Alderney Safehouse"; + return; + case 5919: // Playboy X's Penthouse + case 6768: + case 6351: + discordRichPresence.Details = "In Playboy X's Penthouse"; + return; + case 6426: // Bohan Sprunk Warehouse + discordRichPresence.Details = "In Bohan's Sprunk Warehouse"; + return; + case 5584: // Abandoned Sprunk Factory + discordRichPresence.Details = "In Abandoned Sprunk Factory"; + return; + + case 27827: // TLaD Clubhouse + discordRichPresence.Details = "In Lost MC Clubhouse"; + return; + case 28024: // TLaD Brian's Safehouse + discordRichPresence.Details = "In Brian's Safehouse"; + return; + case 29316: // TBoGT Luis Safehouse + discordRichPresence.Details = "In Luis Safehouse"; + return; + + case 28931: // TBoGT Maisonette 9 + discordRichPresence.Details = "Hanging out in Maisonette 9"; + return; + case 29026: // TBoGT Hercules + discordRichPresence.Details = "Hanging out in Hercules"; + return; + case 28578: // TBoGT Bahama Mamas + discordRichPresence.Details = "Hanging out in Bahama Mamas"; + return; + } + + // Generic building text + discordRichPresence.Details = "Inside a Building"; + + if (IsPlayerDoingAMission(out string missionName)) + { + switch ((int)currentTextState % 3) + { + case 0: // Building location + discordRichPresence.State = string.Format("In {0}", currentZoneDisplayName); + break; + case 1: // Doing a mission or watching cutscene + discordRichPresence.State = HAS_CUTSCENE_FINISHED() == false ? "Watching a cutscene" : "Doing a mission"; + break; + case 2: // Mission name + discordRichPresence.State = missionName; + break; + } + } + else + { + discordRichPresence.State = string.Format("In {0}", currentZoneDisplayName); + } + } + + private void SetSingleplayerStuff() + { + // Get current episode info + EpisodeInfo episodeInfo = GetEpisodeInfo(GET_CURRENT_EPISODE()); + string playerIconKey = episodeInfo.ProtagonistImageKey; + + // Check dead state + if (episodeInfo.IsBaseEpisode) + { + if (playerDead) + { + playerIconKey = playerIconKey + "_red"; + } + else + { + // Make player icon blink if wanted + if (currentWantedLevel > 0) + playerIconKey = playerIconKey + (wantedBlinkState == 0 ? "_red" : "_blue"); + } + } + + // Set small image text - Show different kinds of information based on the currentTextState + switch ((int)currentTextState % (currentPlayerWeapon == 0 ? 3 : 4)) + { + case 0: // Protagonist Name + discordRichPresence.Assets.SmallImageText = episodeInfo.ProtagonistName; + break; + case 1: // Health, Armour + discordRichPresence.Assets.SmallImageText = string.Format("Health: {0}, Armour: {1}", playerHealth, playerArmour); + break; + case 2: // Money + discordRichPresence.Assets.SmallImageText = string.Format("Money: ${0:N}", currentScore); + break; + case 3: // Equipped Weapon + discordRichPresence.Assets.SmallImageText = string.Format("Equipped Weapon: {0}", NativeGame.GetCommonWeaponName((eWeaponType)currentPlayerWeapon)); + break; + + } + + // Update + discordRichPresence.Assets.SmallImageKey = playerIconKey; + } + private void SetNetworkStuff() + { + if (!discordRichPresence.HasParty()) + discordRichPresence.Party = new Party(); + + // Get player stuff + string playerName = GET_PLAYER_NAME(playerIndex); + + // Set small image stuff + discordRichPresence.Assets.SmallImageKey = IS_CHAR_DEAD(playerHandle) ? "mp_player_red" : "mp_player"; + + switch ((NetworkGameMode)NETWORK_GET_GAME_MODE()) + { + // Game modes with a score + case NetworkGameMode.Deathmatch: + case NetworkGameMode.TLaD_Deathmatch: + case NetworkGameMode.TBoGT_Deathmatch: + case NetworkGameMode.MafiyaWork: + case NetworkGameMode.CarJackCity: + case NetworkGameMode.GTARace: + case NetworkGameMode.TBoGT_GTARace: + case NetworkGameMode.TurfWar: + case NetworkGameMode.TLaD_ClubBusiness: + + switch ((int)currentTextState % 3) + { + case 0: // Player name + discordRichPresence.Assets.SmallImageText = playerName; + break; + case 1: // Current Score + discordRichPresence.Assets.SmallImageText = string.Format("Current Score: {0}", currentScore); + break; + case 2: // Health, Armour + discordRichPresence.Assets.SmallImageText = string.Format("Health: {0}, Armour: {1}", playerHealth, playerArmour); + break; + } + + break; + + // Game modes with a score and a team + case NetworkGameMode.TeamDeathmatch: + case NetworkGameMode.TLaD_TeamDeathmatch: + case NetworkGameMode.TBoGT_TeamDeathmatch: + case NetworkGameMode.TeamMafiyaWork: + case NetworkGameMode.TeamCarJackCity: + case NetworkGameMode.CopsAndCrooks: + case NetworkGameMode.TLaD_ChopperVsChopper: + case NetworkGameMode.TLaD_WitnessProtection: + + switch ((int)currentTextState % 4) + { + case 0: // Player name + discordRichPresence.Assets.SmallImageText = playerName; + break; + case 1: // Current Team + discordRichPresence.Assets.SmallImageText = string.Format("Current Team: {0}", GET_PLAYER_TEAM((int)GET_PLAYER_ID())); + break; + case 2: // Current Score + discordRichPresence.Assets.SmallImageText = string.Format("Current Score: {0}", currentScore); + break; + case 3: // Health, Armour + discordRichPresence.Assets.SmallImageText = string.Format("Health: {0}, Armour: {1}", playerHealth, playerArmour); + break; + } + + break; + + // "Normal" game modes + case NetworkGameMode.FreeMode: + case NetworkGameMode.PartyMode: + case NetworkGameMode.Race: + case NetworkGameMode.TLaD_Race: + case NetworkGameMode.TBoGT_Race: + case NetworkGameMode.DealBreaker: + case NetworkGameMode.HangmansNoose: + case NetworkGameMode.BombDaBaseII: + case NetworkGameMode.TLaD_LoneWolfBiker: + case NetworkGameMode.TLaD_OwnTheCity: + + switch ((int)currentTextState % 2) + { + case 0: // Player name + discordRichPresence.Assets.SmallImageText = playerName; + break; + case 1: // Health, Armour + discordRichPresence.Assets.SmallImageText = string.Format("Health: {0}, Armour: {1}", playerHealth, playerArmour); + break; + } + + break; + } + + // Set party stuff + discordRichPresence.Party.Size = (int)GET_NUMBER_OF_PLAYERS(); + discordRichPresence.Party.Max = (int)NETWORK_GET_MAX_SLOTS(); + } + private void SetDetailsAndState() + { + if (IS_PAUSE_MENU_ACTIVE()) + { + discordRichPresence.Details = "In pause menu"; + discordRichPresence.State = null; + return; + } + + // Handle player death + if (playerDead) + { + + if (IVNetwork.IsNetworkSession()) + { + string networkKillerName = GetNameOfNetworkKillerOfPlayer(); + + if (string.IsNullOrWhiteSpace(networkKillerName)) + { + discordRichPresence.Details = "About to respawn"; + } + else + { + switch (deathTextToShow) + { + case 0: + discordRichPresence.Details = string.Format("Was annihilated by {0}", networkKillerName); + break; + case 1: + discordRichPresence.Details = string.Format("Was erased by {0}", networkKillerName); + break; + case 2: + discordRichPresence.Details = string.Format("Was outplayed by {0}", networkKillerName); + break; + case 3: + discordRichPresence.Details = string.Format("Was obliterated by {0}", networkKillerName); + break; + case 4: + discordRichPresence.Details = string.Format("Was silenced by {0}", networkKillerName); + break; + case 5: + discordRichPresence.Details = string.Format("Got crushed by {0}", networkKillerName); + break; + + default: + discordRichPresence.Details = string.Format("Was killed by {0}", networkKillerName); + break; + } + + if ((int)currentTextState % 2 == 1) + { + discordRichPresence.Details = "About to respawn"; + } + } + + discordRichPresence.State = GetDeathCauseDisplayText(); + } + else + { + discordRichPresence.Details = "About to respawn at hospital"; + discordRichPresence.State = GetDeathCauseDisplayText(); + } + + return; + } + else + { + deathTextToShow = GENERATE_RANDOM_INT_IN_RANGE(0, 20); + } + + // Custom presence: This has the highest priority + if (ModSettings.AllowOtherModsToSetPresence) + { + if (idOfScriptWhichSetCustomPresence != Guid.Empty) + { + // Check if the script which set the custom presence is still running + if (IsScriptRunning(idOfScriptWhichSetCustomPresence)) + { + // Set the custom presence + discordRichPresence.Details = customRichPresence.Details; + discordRichPresence.State = customRichPresence.State; + + return; + } + else + { + // Script is no longer running so we reset stuff + idOfScriptWhichSetCustomPresence = Guid.Empty; + customRichPresence = null; + } + } + } + + // Other mod stuff: This has the second highest priority + if (ModSettings.ShowPresenceOfOtherMods) + { + if (SendScriptCommand("SimpleHotTub", "GET_IS_IN_HOT_TUB", null, out object result)) + { + if (Convert.ToBoolean(result)) + { + discordRichPresence.Details = "Currently relaxing in a Hot Tub"; + + bool commandSentSuccessful = SendScriptCommand("SimpleHotTub", "GET_TOTAL_TIME_IN_HOT_TUB", null, out object timeResult); + bool commandSentSuccessful2 = SendScriptCommand("SimpleHotTub", "GET_AMOUNT_OF_PEOPLE_IN_HOT_TUB", null, out object peopleInHotTubResult); + + if (!commandSentSuccessful && !commandSentSuccessful2) + { + discordRichPresence.State = null; + return; + } + + // Get total time in Hot Tub + int modBy = 0; + + if (commandSentSuccessful) + modBy++; + if (commandSentSuccessful2) + modBy++; + + switch ((int)currentTextState % modBy) + { + case 0: + int peopleInHotTub = Convert.ToInt32(peopleInHotTubResult) - 1; + + if (peopleInHotTub == 0) + discordRichPresence.State = "Relaxing all by himself"; + else + discordRichPresence.State = string.Format("Accompanied by {0} other(s)", peopleInHotTub); + + break; + case 1: + discordRichPresence.State = string.Format("{0} seconds in", TimeSpan.FromTicks(Convert.ToInt64(timeResult)).Seconds); + break; + } + + return; + } + } + if (SendScriptCommand("SimpleSpeedometer", "get_current_gas_station", null, out result)) // Temporary solution to check if the player is refilling their car + { + int gasStationIndex = Convert.ToInt32(result); + + if (gasStationIndex != 0) + { + discordRichPresence.Details = "Refilling their car"; + discordRichPresence.State = string.Format("At {0}", (GasStation)gasStationIndex); + return; + } + } + if (SendScriptCommand("ProjectThunderIV", "is_blackout_active", null, out result)) + { + if (Convert.ToBoolean(result)) + { + switch (blackoutTextToShow) + { + case 0: + discordRichPresence.Details = "Currently blinded by the darkness"; + break; + case 1: + discordRichPresence.Details = "We Watch_Dogs now boys"; + break; + case 2: + discordRichPresence.Details = "Welcome to LC, Aiden Pearce"; + break; + case 3: + discordRichPresence.Details = "It's 1977 in Liberty City again"; + break; + default: + discordRichPresence.Details = "Currently witnessing a Blackout"; + break; + } + } + else + { + blackoutTextToShow = GENERATE_RANDOM_INT_IN_RANGE(0, 20); + } + + return; + } + } + + // Credits + if (!ARE_CREDITS_FINISHED()) + { + discordRichPresence.Details = "Watching end credits"; + + // Go through some stats + if (ModSettings.ShowStatistics) + { + switch (currentTextState) + { + case TextState.Default: + discordRichPresence.State = string.Format("{0} kills by headshots", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_KILLS_BY_HEADSHOTS)); + break; + case TextState.State1: + discordRichPresence.State = string.Format("{0} deaths", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_PLAYER_SHOT_TO_DEATH)); + break; + case TextState.State2: + discordRichPresence.State = string.Format("{0} addiction level", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_ADDICTION_LEVEL)); + break; + case TextState.State3: + discordRichPresence.State = string.Format("Cheated {0} times", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_TIMES_CHEATED)); + break; + case TextState.State4: + discordRichPresence.State = string.Format("{0} cars stolen", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_CARS_STOLEN)); + break; + case TextState.State5: + discordRichPresence.State = string.Format("{0} bullets fired", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_BULLETS_FIRED)); + break; + case TextState.State6: + discordRichPresence.State = string.Format("{0} failed missions", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_MISSIONS_FAILED)); + break; + case TextState.State7: + discordRichPresence.State = string.Format("{0} prostitute visits", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_PROSTITUTE_VISITS)); + break; + case TextState.State8: + discordRichPresence.State = string.Format("{0} completed stunt jumps", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_STUNT_JUMPS_COMPLETED)); + break; + case TextState.State9: + discordRichPresence.State = string.Format("Got drunk {0} times", NativeGame.GetIntegerStatistic(eIntStatistic.STAT_TIMES_GOT_DRUNK)); + break; + case TextState.State10: + discordRichPresence.State = string.Format("Total progress: {0}%", NativeGame.GetFloatStatistic(eFloatStatistic.STAT_TOTAL_PROGRESS)); + break; + } + } + else + { + discordRichPresence.State = null; + } + + return; + } + + // Swimming + if (playerSwimming) + { + discordRichPresence.Details = string.Format("Swimming through {0}", currentZoneDisplayName); + + // On Mission + if (IsPlayerDoingAMission(out string missionName)) + { + switch ((int)currentTextState % 2) + { + case 0: // Doing a mission + discordRichPresence.State = "Doing a mission"; + break; + case 1: // Mission name + discordRichPresence.State = missionName; + break; + } + } + else + { + discordRichPresence.State = null; + } + + return; + } + + // Vehicle + if (playerInAnyCar) + { + GET_CAR_CHAR_IS_USING(playerHandle, out int playerVehicle); + GET_CAR_MODEL(playerVehicle, out uint vehicleModel); + + // Check vehicle type + if (IS_THIS_MODEL_A_BIKE(vehicleModel)) + discordRichPresence.Details = string.Format("Motorcycling through {0}", currentZoneDisplayName); + else if (IS_THIS_MODEL_A_BOAT(vehicleModel)) + discordRichPresence.Details = string.Format("Boating through {0}", currentZoneDisplayName); + else if (IS_THIS_MODEL_A_CAR(vehicleModel)) + discordRichPresence.Details = string.Format("Driving through {0}", currentZoneDisplayName); + else if (IS_THIS_MODEL_A_HELI(vehicleModel) || IS_THIS_MODEL_A_PLANE(vehicleModel)) + discordRichPresence.Details = string.Format("Flying over {0}", currentZoneDisplayName); + else if (IS_THIS_MODEL_A_TRAIN(vehicleModel)) + discordRichPresence.Details = string.Format("Taking the train through {0}", currentZoneDisplayName); + + // Get current radio station + string radioStationDisplayName = GetCurrentRadioStationDisplayName(false); + + // Get vehicle display name + string vehicleDisplayName = GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(vehicleModel); + + if (DOES_TEXT_LABEL_EXIST(vehicleDisplayName)) + vehicleDisplayName = GET_STRING_FROM_TEXT_FILE(vehicleDisplayName); + + bool isRomansCab = vehicleDisplayName == "Roman's Taxi"; + + // Get the speed of the vehicle and convert to MPH + GET_CAR_SPEED(playerVehicle, out float currentVehicleSpeedRaw); + currentVehicleSpeedRaw = currentVehicleSpeedRaw * 2.23694f; + int currentVehicleSpeed = (int)Math.Round(currentVehicleSpeedRaw); + + // Set rich presence + if (currentVehicleSpeed == 0) + discordRichPresence.State = string.Format("{0} {1}", isRomansCab ? "With" : "With a", vehicleDisplayName); + else + discordRichPresence.State = string.Format("Going {0} MPH {1} {2}", currentVehicleSpeed, isRomansCab ? "in" : "in a", vehicleDisplayName); + + if (radioStationDisplayName != null) + { + if ((int)currentTextState % 2 == 1) + discordRichPresence.State = radioStationDisplayName; + } + + // On Mission + bool doingMission = IsPlayerDoingAMission(out string missionName); + if (doingMission) + { + switch ((int)currentTextState % 4) + { + case 2: // Doing a mission or watching cutscene + discordRichPresence.State = HAS_CUTSCENE_FINISHED() == false ? "Watching a cutscene" : "Doing a mission"; + break; + case 3: // Mission name + discordRichPresence.State = missionName; + break; + } + } + + // Horn + if (IS_PLAYER_PRESSING_HORN(playerIndex)) + { + int index = 2; + + if (radioStationDisplayName != null) + index++; + if (doingMission) + index = index + 2; + + if ((int)currentTextState % index == 0) + { + switch (honkTextToShow) + { + case 0: + discordRichPresence.State = "Beeping at someone"; + break; + case 1: + discordRichPresence.State = "Yoinking the horn"; + break; + case 2: + discordRichPresence.State = "Being a New Yorker"; + break; + default: + discordRichPresence.State = "Honking the horn"; + break; + } + } + else + { + honkTextToShow = GENERATE_RANDOM_INT_IN_RANGE(0, 20); + } + } + + // Some priority stuff + if (IS_PLAYER_PERFORMING_WHEELIE((int)playerId)) + { + discordRichPresence.State = "Performing a wheelie!"; + + if ((int)currentTextState % 2 == 1) + discordRichPresence.State = string.Format("For {0} seconds", wheelieStoppieWatch.Elapsed.Seconds); + } + else if (IS_PLAYER_PERFORMING_STOPPIE((int)playerId)) + { + discordRichPresence.State = "Performing a stoppie!"; + + if ((int)currentTextState % 2 == 1) + discordRichPresence.State = string.Format("For {0} seconds", wheelieStoppieWatch.Elapsed.Seconds); + } + } + // On Foot + else + { + // Interiors: They have the highest priority + if (IS_INTERIOR_SCENE()) + { + short interiorModelIndex = GetCurrentInteriorModelIndex(); + + if (interiorModelIndex != -1) + { + // Check for custom interior: This has the highest priority + if (FindCustomInterior(interiorModelIndex, out CustomInterior customInterior)) + { + // Set default details + SetDefaultInteriorDetails(interiorModelIndex); + + // Then override detail with custom one if specified + if (!string.IsNullOrWhiteSpace(customInterior.CustomDetailPresence)) + discordRichPresence.Details = customInterior.CustomDetailPresence; + } + else + { + SetDefaultInteriorDetails(interiorModelIndex); + } + + return; + } + } + + // Other stuff + GET_CHAR_SPEED(playerHandle, out float currentCharSpeed); + bool isDucking = IS_CHAR_DUCKING(playerHandle); + + if (currentCharSpeed < 1.0f) + discordRichPresence.Details = string.Format("{0} in {1}", isDucking ? "Crouching" : "Standing", currentZoneDisplayName); + else if (currentCharSpeed >= 1.90f) + discordRichPresence.Details = string.Format("Running through {0}", currentZoneDisplayName); + else + discordRichPresence.Details = string.Format("{0} through {1}", isDucking ? "Sneaking" : "Walking", currentZoneDisplayName); + + // On Mission + if (IsPlayerDoingAMission(out string missionName2)) + { + switch ((int)currentTextState % 2) + { + case 0: // Doing a mission or watching cutscene + discordRichPresence.State = HAS_CUTSCENE_FINISHED() == false ? "Watching a cutscene" : "Doing a mission"; + break; + case 1: // Mission name + discordRichPresence.State = missionName2; + break; + } + } + else + { + discordRichPresence.State = null; + } + } + } + #endregion + + #region Functions + private bool IsCharInArea3D(int handle, Vector3 pos1, Vector3 pos2) + { + return IS_CHAR_IN_AREA_3D(handle, pos2.X, pos2.Y, pos2.Z, pos1.X, pos1.Y, pos1.Z, false); + } + private EpisodeInfo GetEpisodeInfo(uint id) + { + return episodeInfos.Where(x => x.ID == id).FirstOrDefault(); + } + private bool FindCustomInterior(short modelIndex, out CustomInterior customInterior) + { + CustomInterior interior = customInteriors.Where(x => (short)x.ModelIndex == modelIndex).FirstOrDefault(); + + if (interior == null) + { + customInterior = null; + return false; + } + + customInterior = interior; + return true; + } + private string GetDeathCauseDisplayText() + { + switch (causeOfDeath) + { + case CauseOfDeath.FallingDamage: return "Died by falling damage"; + case CauseOfDeath.FleeingFromCops: return "Died while fleeing from cops"; + case CauseOfDeath.FightingCops: return "Died while fighting cops"; + case CauseOfDeath.Headshot: return "Died by headshot"; + case CauseOfDeath.Fire: return "Burned to death"; + case CauseOfDeath.Explosion: return "Died by an explosion"; + case CauseOfDeath.ExplosionNoobtubed: return "Got noobtubed"; + case CauseOfDeath.ExplodingCar: return "Died by an exploding Vehicle"; + case CauseOfDeath.ExplodingBike: return "Died by an exploding Bike"; + case CauseOfDeath.ExplodingTruck: return "Died by an exploding Truck"; + case CauseOfDeath.ExplodingPetrolPump: return "Died by an exploding Petrol Pump"; + } + + return null; + } + private string GetCurrentRadioStationDisplayName(bool onlyGetDisplayName) + { + if (!string.IsNullOrEmpty(currentRadioStationName)) + { + RadioInfo foundRadioInfo = radioStationInfos.Where(x => x.RawName == currentRadioStationName).FirstOrDefault(); + + if (foundRadioInfo == null) + return null; + + if (onlyGetDisplayName) + return foundRadioInfo.DisplayName; + else + return "Listening to " + foundRadioInfo.DisplayName; + } + + return null; + } + private string GetNameOfNetworkKillerOfPlayer() + { + if (!IVNetwork.IsNetworkGameRunning()) + return null; + + string name = null; + int networkKillerOfPlayer = FIND_NETWORK_KILLER_OF_PLAYER((int)playerId); + + if (networkKillerOfPlayer != (int)playerId) + { + // Check if local player really is dead and then get the name of the network killer + if (IS_NETWORK_PLAYER_ACTIVE(networkKillerOfPlayer)) + { + if (IS_PLAYER_DEAD((int)playerId)) + name = GET_PLAYER_NAME(networkKillerOfPlayer); + } + } + + return name; + } + private bool IsPlayerDoingAMission(out string name) + { + if (!IVTheScripts.IsPlayerOnAMission()) + { + name = null; + return false; + } + + string missionName = GET_STRING_FROM_TEXT_FILE(IVTheScripts.GetGlobalString(9926)); + + if (missionName == "NULL") + missionName = "Probably on a hangout"; + + name = missionName; + + return true; + } + private short GetCurrentInteriorModelIndex() + { + if (playerInterior == 0) + return -1; + + UIntPtr ptr = interiorPool.GetAt((uint)playerInterior); + + if (ptr == UIntPtr.Zero) + return -1; + + IVEntity interiorEntity = IVInteriorInst.FromUIntPtr(ptr); + + return interiorEntity.ModelIndex; + } + #endregion + + #region Events + private void DiscordRpcClient_OnReady(object sender, DiscordRPC.Message.ReadyMessage args) + { + Prepare(); + } + private void DiscordRpcClient_OnConnectionFailed(object sender, DiscordRPC.Message.ConnectionFailedMessage args) + { + Logging.LogWarning("[Discord] Failed to connect!"); + isDiscordReady = false; + } + private void DiscordRpcClient_OnError(object sender, DiscordRPC.Message.ErrorMessage args) + { + if (ModSettings.LogErrorsToConsole) + Logging.LogError("[Discord] An error occured! Code: {0}, Message: {1}", args.Code, args.Message); + //isDiscordReady = false; + } + + private void RAGE_OnWindowFocusChanged(bool focused) + { + if (!isDiscordReady) + return; + + isAltTabbed = !focused; + + if (focused) + return; + + discordRichPresence.Details = "Alt-tabbed"; + discordRichPresence.State = null; + + // Update rich presence + discordRpcClient.SetPresence(discordRichPresence); + } + #endregion + + private void Main_Uninitialize(object sender, EventArgs e) + { + isDiscordReady = false; + + // Unsubscribe from events + RAGE.OnWindowFocusChanged -= RAGE_OnWindowFocusChanged; + + // Stop timers + if (wantedBlinkTimerId != Guid.Empty) + { + AbortTaskOrTimer(wantedBlinkTimerId); + wantedBlinkTimerId = Guid.Empty; + } + if (textSwitchingTimerId != Guid.Empty) + { + AbortTaskOrTimer(textSwitchingTimerId); + textSwitchingTimerId = Guid.Empty; + } + + // Cleanup + if (discordRpcClient != null) + { + discordRpcClient.Dispose(); + discordRpcClient = null; + } + if (discordRichPresence != null) + { + discordRichPresence = null; + } + if (discordLogger != null) + { + discordLogger = null; + } + if (interiorPool != null) + { + interiorPool = null; + } + if (wheelieStoppieWatch != null) + { + wheelieStoppieWatch.Stop(); + wheelieStoppieWatch = null; + } + } + private void Main_Initialized(object sender, EventArgs e) + { + // Load stuff + ModSettings.Load(Settings); + LoadEpisodeInfo(); + LoadPredefinedLocations(); + LoadRadioStationInfo(); + LoadCustomInteriors(); + + // Init Discord logger + discordLogger = new DiscordLogger(); + +#if DEBUG + discordLogger.Level = DiscordRPC.Logging.LogLevel.Trace; +#else + discordLogger.Level = DiscordRPC.Logging.LogLevel.None; +#endif + + // Init Discord client + discordRpcClient = new DiscordRpcClient("888450942394056704", -1, discordLogger, false, null); + discordRpcClient.OnReady += DiscordRpcClient_OnReady; + discordRpcClient.OnConnectionFailed += DiscordRpcClient_OnConnectionFailed; + discordRpcClient.OnError += DiscordRpcClient_OnError; + discordRpcClient.SkipIdenticalPresence = true; + discordRpcClient.Initialize(); + + // Create rich presence object + discordRichPresence = new RichPresence(); + } + + private object Main_ScriptCommandReceived(Script fromScript, object[] args, string command) + { + if (!isDiscordReady) + return null; + if (discordRpcClient == null) + return null; + if (!discordRpcClient.IsInitialized) + return null; + if (discordRpcClient.CurrentUser == null) + return null; + + switch (command) + { + case "SET_CUSTOM_PRESENCE": + + if (fromScript == null) + return false; + if (!ModSettings.AllowOtherModsToSetPresence) + return false; + + string details = Convert.ToString(args[0]); + string state = Convert.ToString(args[1]); + + idOfScriptWhichSetCustomPresence = fromScript.ID; + + customRichPresence = new RichPresence() + { + Details = details, + State = state, + }; + + return true; + case "CLEAR_CUSTOM_PRESENCE": + idOfScriptWhichSetCustomPresence = Guid.Empty; + customRichPresence = null; + break; + case "WAS_CUSTOM_PRESENCE_SET": return idOfScriptWhichSetCustomPresence != Guid.Empty && customRichPresence != null; + + case "GET_CURRENT_DISCORD_USER_NAME": return discordRpcClient.CurrentUser.Username; + case "GET_CURRENT_DISCORD_USER_DISPLAY_NAME": return discordRpcClient.CurrentUser.DisplayName; + case "GET_CURRENT_DISCORD_USER_AVATAR_URL": + { + User.AvatarFormat format = (User.AvatarFormat)Convert.ToInt32(args[0]); + User.AvatarSize size = (User.AvatarSize)Convert.ToInt32(args[1]); + + return discordRpcClient.CurrentUser.GetAvatarURL(format, size); + } + } + + return null; + } + + private void Main_Drawing(object sender, EventArgs e) + { + discordRpcClient.Invoke(); + } + private void Main_OnImGuiRendering(IntPtr devicePtr, ImGuiIV_DrawingContext ctx) + { + DebugWindow(); + MainWindow(); + } + private void DebugWindow() + { +#if DEBUG + if (!DebuggingWindowOpen) + return; + + if (ImGuiIV.Begin("IV-Presence Debug", ref DebuggingWindowOpen, eImGuiWindowFlags.None, eImGuiWindowFlagsEx.NoMouseEnable)) + { + ImGuiIV.TextDisabled("States"); + ImGuiIV.TextUnformatted("wantedBlinkState: {0}", wantedBlinkState); + ImGuiIV.TextUnformatted("currentTextState: {0} (Mod by 2: {1})", currentTextState, (int)currentTextState % 2); + + ImGuiIV.Spacing(2); + ImGuiIV.TextDisabled("Player"); + ImGuiIV.TextUnformatted("IsInAir: {0}", playerIsInAir); + ImGuiIV.TextUnformatted("IsSwimming: {0}", playerSwimming); + ImGuiIV.TextUnformatted("CauseOfDeath: {0}", causeOfDeath); + ImGuiIV.TextUnformatted("Current Zone: {0}", currentZoneDisplayName); + ImGuiIV.TextUnformatted("Current Zone Raw: {0}", currentZoneRawName); + ImGuiIV.TextUnformatted("Current Predefined Loc: {0}", currentPredefinedLocation); + ImGuiIV.TextUnformatted("Current Interior ModelIndex: {0} (Raw: {1})", GetCurrentInteriorModelIndex(), playerInterior); + + ImGuiIV.Spacing(2); + ImGuiIV.TextDisabled("Radio"); + ImGuiIV.TextUnformatted("currentRadioStationName: {0}", currentRadioStationName); + } + ImGuiIV.End(); +#endif + } + private void MainWindow() + { + if (!MenuOpened) + return; + + if (ImGuiIV.Begin("IV-Presence", ref MenuOpened)) + { + if (ImGuiIV.BeginTabBar("##IVPresenceTabBar")) + { + + SettingsTab(); + EpisodeInfoTab(); + RadioStationsTab(); + PredefinedLocationsTab(); + CustomInteriorsTab(); + + ImGuiIV.EndTabBar(); + } + } + ImGuiIV.End(); + } + private void SettingsTab() + { + if (ImGuiIV.BeginTabItem("Settings##IVPresence")) + { + if (ImGuiIV.Button("Reload Settings")) + { + if (Settings.Load()) + { + ModSettings.Load(Settings); + Logging.Log("Settings file of IV-Presence was reloaded!"); + } + else + { + Logging.LogWarning("Could not reload the settings file of IV-Presence! File might not exists."); + } + } + + ImGuiIV.Spacing(); + ImGuiIV.SeparatorText("The Settings"); + + ImGuiIV.TextUnformatted("General"); + ImGuiIV.CheckBox("LogErrorsToConsole", ref ModSettings.LogErrorsToConsole); + ImGuiIV.CheckBox("AllowOtherModsToSetPresence", ref ModSettings.AllowOtherModsToSetPresence); + ImGuiIV.CheckBox("ShowPresenceOfOtherMods", ref ModSettings.ShowPresenceOfOtherMods); + + ImGuiIV.Spacing(2); + ImGuiIV.TextUnformatted("Credits"); + ImGuiIV.CheckBox("ShowStatistics", ref ModSettings.ShowStatistics); + + ImGuiIV.Spacing(2); + ImGuiIV.TextUnformatted("Network"); + ImGuiIV.CheckBox("ShowNetworkKillerName", ref ModSettings.ShowNetworkKillerName); + + ImGuiIV.EndTabItem(); + } + } + private void EpisodeInfoTab() + { + if (ImGuiIV.BeginTabItem("Episode Info")) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Save")) + { + SaveEpisodeInfo(); + } + ImGuiIV.SameLine(); + if (ImGuiIV.Button("Load")) + { + LoadEpisodeInfo(); + } + + ImGuiIV.Spacing(3); + ImGuiIV.SeparatorText("Items"); + if (ImGuiIV.Button("Add new")) + { + episodeInfos.Add(new EpisodeInfo()); + } + ImGuiIV.TextDisabled("Loaded {0} episode info items", episodeInfos.Count); + + for (int i = 0; i < episodeInfos.Count; i++) + { + EpisodeInfo episodeInfo = episodeInfos[i]; + + if (ImGuiIV.TreeNode(string.Format("{0}##IVPresenceEpisodeInfoNode", i))) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Delete")) + { + episodeInfos.RemoveAt(i); + i--; + ImGuiIV.TreePop(); + continue; + } + + ImGuiIV.SeparatorText("Details"); + ImGuiIV.SliderInt("ID", ref episodeInfo.ID, 0, 255); + ImGuiIV.CheckBox("IsBaseEpisode", ref episodeInfo.IsBaseEpisode); + ImGuiIV.InputText("ProtagonistName", ref episodeInfo.ProtagonistName); + ImGuiIV.InputText("ProtagonistImageKey", ref episodeInfo.ProtagonistImageKey); + + ImGuiIV.TreePop(); + } + } + + ImGuiIV.EndTabItem(); + } + } + private void RadioStationsTab() + { + if (ImGuiIV.BeginTabItem("Radio Stations")) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Save")) + { + SaveRadioStationInfo(); + } + ImGuiIV.SameLine(); + if (ImGuiIV.Button("Load")) + { + LoadRadioStationInfo(); + } + + ImGuiIV.Spacing(3); + ImGuiIV.SeparatorText("Items"); + if (ImGuiIV.Button("Create new")) + { + radioStationInfos.Add(new RadioInfo()); + } + ImGuiIV.TextDisabled("Loaded {0} radio station items", radioStationInfos.Count); + + for (int i = 0; i < radioStationInfos.Count; i++) + { + RadioInfo radioInfo = radioStationInfos[i]; + + if (ImGuiIV.TreeNode(string.Format("{0}##IVPresenceRadioStationsNode", i))) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Delete")) + { + radioStationInfos.RemoveAt(i); + i--; + ImGuiIV.TreePop(); + continue; + } + + ImGuiIV.SeparatorText("Details"); + ImGuiIV.InputText("RawName", ref radioInfo.RawName); + ImGuiIV.InputText("DisplayName", ref radioInfo.DisplayName); + + ImGuiIV.TreePop(); + } + } + + ImGuiIV.EndTabItem(); + } + } + private void PredefinedLocationsTab() + { + if (ImGuiIV.BeginTabItem("Predefined Locations")) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Save")) + { + SavePredefinedLocations(); + } + ImGuiIV.SameLine(); + if (ImGuiIV.Button("Load")) + { + LoadPredefinedLocations(); + } + + ImGuiIV.Spacing(3); + ImGuiIV.SeparatorText("Items"); + if (ImGuiIV.Button("Add new")) + { + predefinedLocations.Add(new PredefinedLocations()); + } + ImGuiIV.TextDisabled("Loaded {0} predefined locations items", predefinedLocations.Count); + + for (int i = 0; i < predefinedLocations.Count; i++) + { + PredefinedLocations predefinedLocation = predefinedLocations[i]; + + if (ImGuiIV.TreeNode(string.Format("{0}##IVPresencePredefinedLocationsNode", i))) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Delete")) + { + predefinedLocations.RemoveAt(i); + i--; + ImGuiIV.TreePop(); + continue; + } + + ImGuiIV.SeparatorText("Details"); + ImGuiIV.InputText("ID", ref predefinedLocation.ID); + + if (predefinedLocation.RangeTrigger != null) + { + if (ImGuiIV.TreeNode(string.Format("RangeTrigger##IVPresencePredefinedLocationsNode"))) + { + if (ImGuiIV.Button("Delete")) + { + predefinedLocation.RangeTrigger = null; + } + else + { + if (ImGuiIV.Button("Set to current pos")) + { + predefinedLocation.RangeTrigger.Position = playerPos; + } + ImGuiIV.SameLine(); + ImGuiIV.DragFloat3("Position", ref predefinedLocation.RangeTrigger.Position); + ImGuiIV.DragFloat("Range", ref predefinedLocation.RangeTrigger.Range); + } + + ImGuiIV.TreePop(); + } + } + else + { + if (ImGuiIV.Button("Add range trigger")) + { + predefinedLocation.RangeTrigger = new TriggerRange(); + } + } + if (predefinedLocation.CustomRichPresence != null) + { + if (ImGuiIV.TreeNode(string.Format("CustomRichPresence##IVPresencePredefinedLocationsNode"))) + { + if (ImGuiIV.Button("Delete")) + { + predefinedLocation.CustomRichPresence = null; + } + else + { + ImGuiIV.InputText("LargeImageKey", ref predefinedLocation.CustomRichPresence.LargeImageKey); + ImGuiIV.InputText("LargeImageText", ref predefinedLocation.CustomRichPresence.LargeImageText); + } + + ImGuiIV.TreePop(); + } + } + else + { + if (ImGuiIV.Button("Add custom rich presence")) + { + predefinedLocation.CustomRichPresence = new CustomRichPresence(); + } + } + + ImGuiIV.TreePop(); + } + } + + ImGuiIV.EndTabItem(); + } + } + private void CustomInteriorsTab() + { + if (ImGuiIV.BeginTabItem("Custom Interiors")) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Save")) + { + SaveCustomInteriors(); + } + ImGuiIV.SameLine(); + if (ImGuiIV.Button("Load")) + { + LoadCustomInteriors(); + } + + ImGuiIV.Spacing(3); + ImGuiIV.SeparatorText("Items"); + if (ImGuiIV.Button("Add new")) + { + customInteriors.Add(new CustomInterior()); + } + ImGuiIV.TextDisabled("Loaded {0} custom interior items", customInteriors.Count); + + for (int i = 0; i < customInteriors.Count; i++) + { + CustomInterior customInterior = customInteriors[i]; + + if (ImGuiIV.TreeNode(string.Format("{0}##IVPresenceCustomInteriors", i))) + { + ImGuiIV.SeparatorText("Control"); + if (ImGuiIV.Button("Delete")) + { + customInteriors.RemoveAt(i); + i--; + ImGuiIV.TreePop(); + continue; + } + + ImGuiIV.SeparatorText("Details"); + if (ImGuiIV.Button("Set to current interior")) + { + if (playerInterior != 0) + { + UIntPtr ptr = interiorPool.GetAt((uint)playerInterior); + + if (ptr != UIntPtr.Zero) + { + IVEntity ent = IVInteriorInst.FromUIntPtr(ptr); + customInterior.ModelIndex = ent.ModelIndex; + } + } + } + ImGuiIV.SameLine(); + ImGuiIV.SliderInt("ModelIndex", ref customInterior.ModelIndex, 0, short.MaxValue); + ImGuiIV.InputText("LargeImageKey", ref customInterior.LargeImageKey); + ImGuiIV.InputText("DisplayName", ref customInterior.DisplayName); + ImGuiIV.InputText("CustomDetailPresence", ref customInterior.CustomDetailPresence); + + ImGuiIV.TreePop(); + } + } + + ImGuiIV.EndTabItem(); + } + } + + private void Main_Tick(object sender, EventArgs e) + { + if (!isDiscordReady) + return; + if (isAltTabbed) + return; + + // Get pools + if (interiorPool == null) + interiorPool = IVPools.GetInteriorInstPool(); + + // Get player stuff + playerId = GET_PLAYER_ID(); + playerIndex = CONVERT_INT_TO_PLAYERINDEX(playerId); + GET_PLAYER_CHAR(playerIndex, out playerHandle); + GET_CHAR_COORDINATES(playerHandle, out playerPos); + GET_CHAR_HEALTH(playerHandle, out playerHealth); + GET_CHAR_ARMOUR(playerHandle, out playerArmour); + GET_INTERIOR_FROM_CHAR(playerHandle, out playerInterior); + playerDead = IS_CHAR_DEAD(playerHandle); + playerIsInAir = IS_CHAR_IN_AIR(playerHandle); + playerSwimming = IS_CHAR_SWIMMING(playerHandle); + playerInAnyCar = IS_CHAR_IN_ANY_CAR(playerHandle); + playerPerformingWheelie = IS_PLAYER_PERFORMING_WHEELIE((int)playerId); + playerPerformingStoppie = IS_PLAYER_PERFORMING_STOPPIE((int)playerId); + STORE_SCORE(playerIndex, out currentScore); + STORE_WANTED_LEVEL(playerIndex, out currentWantedLevel); + currentRadioStationName = GET_PLAYER_RADIO_STATION_NAME(); + currentZoneRawName = GET_NAME_OF_ZONE(playerPos); + currentZoneDisplayName = GET_STRING_FROM_TEXT_FILE(currentZoneRawName); + + // Check if performing wheelie/stoppie and measure time + bool holdingWheelieKey = false; + bool holdingStoppieKey = false; + + if (IS_USING_CONTROLLER()) + { + holdingWheelieKey = ImGuiIV.IsKeyDown(eImGuiKey.ImGuiKey_GamepadLStickDown); + holdingStoppieKey = ImGuiIV.IsKeyDown(eImGuiKey.ImGuiKey_GamepadLStickUp); + } + else + { + holdingWheelieKey = ImGuiIV.IsKeyDown(eImGuiKey.ImGuiKey_LeftCtrl); + holdingStoppieKey = ImGuiIV.IsKeyDown(eImGuiKey.ImGuiKey_LeftShift); + } + + if ((playerPerformingWheelie && holdingWheelieKey) || (playerPerformingStoppie && holdingStoppieKey)) + { + // Start time measurement + if (!wheelieStoppieWatch.IsRunning) + wheelieStoppieWatch.Restart(); + } + else + { + // Stop time measurement + wheelieStoppieWatch.Stop(); + } + + // Check cause of death + if (playerDead) + { + CheckCauseOfDeath(); + } + else + { + checkedForCauseOfDeath = false; + causeOfDeath = CauseOfDeath.Unknown; + } + + // We get the current weapon after we checked the cause of death because the player drops the weapon on death so we will never get the "FightingCops" death cause + GET_CURRENT_CHAR_WEAPON(playerHandle, out currentPlayerWeapon); + + // Set rich presence + if (!discordRichPresence.HasAssets()) + discordRichPresence.Assets = new Assets(); + + SetLargeImageStuff(); + + if (!IVNetwork.IsNetworkSession()) + SetSingleplayerStuff(); + else + SetNetworkStuff(); + + SetDetailsAndState(); + + // WORKS!!! + //discordRichPresence.Assets.LargeImageKey = "https://media.istockphoto.com/id/157030584/vector/thumb-up-emoticon.jpg?s=612x612&w=0&k=20&c=GGl4NM_6_BzvJxLSl7uCDF4Vlo_zHGZVmmqOBIewgKg="; + + // Update rich presence + discordRpcClient.SetPresence(discordRichPresence); + } + + } +} diff --git a/IVPresence/Properties/AssemblyInfo.cs b/IVPresence/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..2ac3033 --- /dev/null +++ b/IVPresence/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("IVPresence")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("ItsClonkAndre")] +[assembly: AssemblyProduct("IVPresence")] +[assembly: AssemblyCopyright("Copyright © ItsClonkAndre 2024-2025")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("15748350-d229-4bca-9a68-784d0f0ef350")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +[assembly: AssemblyVersion("1.5.0.*")] +//[assembly: AssemblyFileVersion("0.1.0.0")] diff --git a/IVPresence/packages.config b/IVPresence/packages.config new file mode 100644 index 0000000..e9483d6 --- /dev/null +++ b/IVPresence/packages.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/LICENSE b/LICENSE index 30ce0b5..e62ec04 100644 --- a/LICENSE +++ b/LICENSE @@ -1,21 +1,674 @@ -MIT License - -Copyright (c) 2021 E. 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If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/README.md b/README.md index 2983f43..df16710 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,17 @@ # IV-Presence -This mod allows you to share your actions from GTA IV to everyone via Discord's Rich Presence feature. +IV-Presence is an innovative modification for GTA IV that integrates Discord Rich Presence, allowing your friends on Discord to see real-time details about your adventures in Liberty City! +Immerse yourself in the game while showcasing your activities with dynamic updates on your Discord profile. -## Requirements -- GTA IV 1040, 1070 or 1080 -- ASI Loader +## Features +- **Dynamic Activity Updates**: Displays your current location, vehicle (including speed), radio station, and whether you’re on a mission or watching a cutscene. +- **Interior Details**: Shows what type of building you're in, such as a bar, safe house, or clothing store. +- **Multiplayer Support**: Highlights key multiplayer stats, including the game mode and your killer’s name if you’re taken out. +- **Customization**: Define custom locations, custom radio stations or custom interiors with personalized Rich Presence details using an intuitive ImGui menu. +- **Mod Compatibility**: Seamlessly integrates with other mods, such as "Simple Hot Tub", to display unique activities like relaxing in a hot tub. -## Screenshots -You can find all screenshots here: https://imgur.com/a/S2w0Sh0 +## Requirements +- [IV-SDK .NET](https://github.com/ClonkAndre/IV-SDK-DotNet) +- [ClonksCodingLib.GTAIV](https://github.com/ClonkAndre/ClonksCodingLib.GTAIV) ## Other Links GTAForums: https://gtaforums.com/topic/975850-iv-presence/ @@ -14,6 +19,6 @@ GTAInside: https://www.gtainside.com/gta4/mods/169787-iv-presence/ LCPDFR.com: https://www.lcpdfr.com/downloads/gta4mods/scripts/36402-iv-presence/ ## How to Contribute -⚠ You will need Zolika's [IV-SDK](https://github.com/Zolika1351/iv-sdk) in order to contribute on this mod. (IV-SDK only supports GTA IV 1070 and 1080. The 1040 version was built using a private SDK) +⚠ [IV-SDK](https://github.com/Zolika1351/iv-sdk) is needed in order to contribute to pre 1.5 versions of this mod. (IV-SDK only supports GTA IV 1070 and 1080. The 1040 version was built using a private SDK) Do you have an idea to improve this mod, or did you happen to run into a bug? Please share your idea or the bug you found in the [issues](https://github.com/ClonkAndre/IV-Presence/issues) page, or even better: feel free to fork and contribute to this project with a [Pull Request](https://github.com/ClonkAndre/IV-Presence/pulls). diff --git a/IV-Presence/IV-Presence.sln b/v1.4.1 - ASI/IV-Presence/IV-Presence.sln similarity index 100% rename from IV-Presence/IV-Presence.sln rename to v1.4.1 - ASI/IV-Presence/IV-Presence.sln diff --git a/IV-Presence/IV-Presence.vcxproj b/v1.4.1 - ASI/IV-Presence/IV-Presence.vcxproj similarity index 100% rename from IV-Presence/IV-Presence.vcxproj rename to v1.4.1 - ASI/IV-Presence/IV-Presence.vcxproj diff --git a/IV-Presence/IV-Presence.vcxproj.filters b/v1.4.1 - ASI/IV-Presence/IV-Presence.vcxproj.filters similarity index 100% rename from IV-Presence/IV-Presence.vcxproj.filters rename to v1.4.1 - ASI/IV-Presence/IV-Presence.vcxproj.filters diff --git a/IV-Presence/discord-rpc.lib b/v1.4.1 - ASI/IV-Presence/discord-rpc.lib similarity index 100% rename from IV-Presence/discord-rpc.lib rename to v1.4.1 - ASI/IV-Presence/discord-rpc.lib diff --git a/IV-Presence/discord_register.h b/v1.4.1 - ASI/IV-Presence/discord_register.h similarity index 100% rename from IV-Presence/discord_register.h rename to v1.4.1 - ASI/IV-Presence/discord_register.h diff --git a/IV-Presence/discord_rpc.h b/v1.4.1 - ASI/IV-Presence/discord_rpc.h similarity index 100% rename from IV-Presence/discord_rpc.h rename to v1.4.1 - ASI/IV-Presence/discord_rpc.h diff --git a/IV-Presence/dllmain.cpp b/v1.4.1 - ASI/IV-Presence/dllmain.cpp similarity index 100% rename from IV-Presence/dllmain.cpp rename to v1.4.1 - ASI/IV-Presence/dllmain.cpp