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Feature: Improvements to keybinds #2459
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# Conflicts: # scripts/screens/ListScreen.py
# Conflicts: # scripts/screens/ListScreen.py
…guard against it being impossible to give an injury)
# Conflicts: # scripts/screens/ClanScreen.py # scripts/screens/ListScreen.py # scripts/screens/PatrolScreen.py
…cc_Fix [Bugfix] fixed accessory ceremonies
…-util-log Bugfix: Adds default relationship log text
…-injuries-fix [BUGFIX]: patrol only tries to award injuries that the cat doesn't already have
…borked Fix accessory generation for accessory ShortEvents
…nvited-kit Bugfix: existing kit in clan is not considered new when parent reinvited
Bugfix: Cat List
Fix: Another Pygame-gui update to fix the line spacing
# Conflicts: # scripts/game_structure/ui_elements.py
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About The Pull Request
Hi. I'm back at it again. Today, I'd like to share the following keybind things:
New Keybinds
The implementation is partial at the moment as I know scribble is going through and doing some UI work and I don't wanna cause problems for them. I just got Inspired after spotting that bug and yeah, whoops. I would like to see if it's possible to make the entire game controllable via keyboard by tabbing through things & having highlight modes etc but that's kind of far in the future. I just wanted to work on something this afternoon and here we are.
Why This Is Good For ClanGen
Giving some love to the keybind users. I think the ListScreen changes should ignore the keybind toggle - they currently don't, but I think it makes sense.
Linked Issues
Fixes #2456
Proof of Testing
Link to the Discord testing thread
Changelog/Credits