diff --git a/MultiPlayer - Games/Tug of war/index.html b/MultiPlayer - Games/Tug of war/index.html
new file mode 100644
index 00000000..ca6bdb7b
--- /dev/null
+++ b/MultiPlayer - Games/Tug of war/index.html
@@ -0,0 +1,30 @@
+
+
+
+
+
+ Tug of War Game
+
+
+
+
+
+
Player 1: 0
+
Player 2: 0
+
+
+
+
Player 1: Press "A"
+
Player 2: Press "L"
+
+
+
+
+
+
+
+
+
diff --git a/MultiPlayer - Games/Tug of war/script.js b/MultiPlayer - Games/Tug of war/script.js
new file mode 100644
index 00000000..b99cb226
--- /dev/null
+++ b/MultiPlayer - Games/Tug of war/script.js
@@ -0,0 +1,80 @@
+let player1Score = 0;
+let player2Score = 0;
+const winningScore = 10;
+const scoreIncrement = 1;
+const marker = document.getElementById('marker');
+const result = document.getElementById('result');
+const startBtn = document.getElementById('start-btn');
+const resetBtn = document.getElementById('reset-btn');
+const countdownEl = document.getElementById('countdown');
+let gameStarted = false;
+
+document.addEventListener('keydown', function(event) {
+ if (gameStarted) {
+ if (event.key === 'a' || event.key === 'A') {
+ player1Score += scoreIncrement;
+ updateMarker();
+ } else if (event.key === 'l' || event.key === 'L') {
+ player2Score += scoreIncrement;
+ updateMarker();
+ }
+ }
+});
+
+startBtn.addEventListener('click', function() {
+ startGame();
+});
+
+resetBtn.addEventListener('click', function() {
+ resetGame();
+});
+
+function startGame() {
+ startBtn.disabled = true;
+ resetBtn.disabled = true;
+ let countdown = 5;
+ countdownEl.style.display = 'block';
+ countdownEl.textContent = countdown;
+
+ const countdownInterval = setInterval(() => {
+ countdown--;
+ countdownEl.textContent = countdown;
+ if (countdown <= 0) {
+ clearInterval(countdownInterval);
+ countdownEl.style.display = 'none';
+ gameStarted = true;
+ startBtn.disabled = true;
+ resetBtn.disabled = false;
+ }
+ }, 1000);
+}
+
+function updateMarker() {
+ const totalScore = player1Score + player2Score;
+ const player1Ratio = player1Score / totalScore;
+ const newLeftPosition = 50 - (player1Ratio * 50) + (player2Score / totalScore * 50);
+ marker.style.left = `${newLeftPosition}%`;
+
+ document.getElementById('player1-score').textContent = `Player 1: ${player1Score}`;
+ document.getElementById('player2-score').textContent = `Player 2: ${player2Score}`;
+
+ if (player1Score >= winningScore) {
+ endGame('Player 1');
+ } else if (player2Score >= winningScore) {
+ endGame('Player 2');
+ }
+}
+
+function endGame(winner) {
+ result.textContent = `Congratulations ${winner}, you win!`;
+ result.style.display = 'block';
+ gameStarted = false;
+ startBtn.disabled = false;
+ resetBtn.disabled = true;
+}
+
+function resetGame() {
+ window.location.reload();
+}
+
+updateMarker();
diff --git a/MultiPlayer - Games/Tug of war/styles.css b/MultiPlayer - Games/Tug of war/styles.css
new file mode 100644
index 00000000..8d0a9bb3
--- /dev/null
+++ b/MultiPlayer - Games/Tug of war/styles.css
@@ -0,0 +1,108 @@
+body {
+ font-family: Arial, sans-serif;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ background: linear-gradient(120deg, #f6d365 0%, #fda085 100%);
+ margin: 0;
+}
+
+.container {
+ text-align: center;
+ background: white;
+ padding: 20px;
+ border-radius: 10px;
+ box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
+ max-width: 500px;
+ width: 100%;
+}
+
+.scoreboard {
+ display: flex;
+ justify-content: space-between;
+ margin-bottom: 20px;
+}
+
+.score {
+ font-size: 1.2em;
+ font-weight: bold;
+}
+
+.game-area {
+ position: relative;
+ height: 100px;
+ background: #fff3e0;
+ border: 2px solid #e0e0e0;
+ border-radius: 10px;
+ margin-bottom: 20px;
+}
+
+.rope {
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ width: 300px;
+ height: 5px;
+ background: #d32f2f;
+ transform: translate(-50%, -50%);
+}
+
+.marker {
+ position: absolute;
+ top: 50%;
+ left: 50%;
+ width: 10px;
+ height: 10px;
+ background: #1976d2;
+ border-radius: 50%;
+ transform: translate(-50%, -50%);
+}
+
+.instructions {
+ font-size: 1em;
+ margin-bottom: 20px;
+}
+
+.result {
+ font-size: 1.5em;
+ font-weight: bold;
+ color: #388e3c;
+ display: none;
+}
+
+.btn {
+ padding: 10px 20px;
+ margin: 10px;
+ border: none;
+ border-radius: 5px;
+ background-color: #1976d2;
+ color: white;
+ cursor: pointer;
+ font-size: 1em;
+}
+
+.btn:hover {
+ background-color: #0d47a1;
+}
+
+.countdown {
+ font-size: 2em;
+ color: #d32f2f;
+ margin-top: 20px;
+ display: none;
+}
+
+@media (max-width: 600px) {
+ .game-area {
+ height: 80px;
+ }
+
+ .rope {
+ width: 200px;
+ }
+
+ .instructions p {
+ font-size: 0.9em;
+ }
+}
diff --git a/README.md b/README.md
index 0aacec62..093c5773 100644
--- a/README.md
+++ b/README.md
@@ -260,9 +260,9 @@ ________________________________________________________________________________
| 202 | [Doodling_Game](.SinglePlayer%20-%20Games/Doodling_Game) |
| 203 | [Duck_Hunt_Game](.SinglePlayer%20-%20Games/Duck_Hunt_Game) |
| 204 | [Breakout_Game](.SinglePlayer%20-%20Games/BreakOut_Game) |
-| 205 | [Breakout_Game](.SinglePlayer%20-%20Games/Maze_Game) |
-| 206 | [Breakout_Game](.SinglePlayer%20-%20Games/Bomber_Game) |
-
+| 205 | [Maze_Game](.SinglePlayer%20-%20Games/Maze_Game) |
+| 206 | [Bomber_Game](.SinglePlayer%20-%20Games/Bomber_Game) |
+| 207 | [Tug of War ](.SinglePlayer%20-%20Games/Tug_of_war) |