diff --git a/README.md b/README.md
index 437e0056..12db9ce0 100644
--- a/README.md
+++ b/README.md
@@ -266,6 +266,7 @@ ________________________________________________________________________________
+
________________________________________________________________________________________________________________________________________________________________
# How to make a PR in a Project 🟢
diff --git a/SinglePlayer - Games/Slay the Spire/index.html b/SinglePlayer - Games/Slay the Spire/index.html
new file mode 100644
index 00000000..783c0489
--- /dev/null
+++ b/SinglePlayer - Games/Slay the Spire/index.html
@@ -0,0 +1,25 @@
+
+
+
+
+
+ Card Battle Game
+
+
+
+
+
Card Battle Game
+
+
Player
+
Health: 50
+
+
+
+
+
+
+
+
diff --git a/SinglePlayer - Games/Slay the Spire/script.js b/SinglePlayer - Games/Slay the Spire/script.js
new file mode 100644
index 00000000..4ec94aae
--- /dev/null
+++ b/SinglePlayer - Games/Slay the Spire/script.js
@@ -0,0 +1,41 @@
+document.addEventListener('DOMContentLoaded', () => {
+ const playerHealthElement = document.getElementById('playerHealth');
+ const enemyHealthElement = document.getElementById('enemyHealth');
+ const playerDeckElement = document.getElementById('playerDeck');
+ const drawCardButton = document.getElementById('drawCardButton');
+
+ let playerHealth = 50;
+ let enemyHealth = 30;
+
+ const cards = [
+ { name: 'Attack', damage: 10 },
+ { name: 'Heal', heal: 10 }
+ ];
+
+ function updateHealth() {
+ playerHealthElement.textContent = `Health: ${playerHealth}`;
+ enemyHealthElement.textContent = `Health: ${enemyHealth}`;
+ }
+
+ function drawCard() {
+ const randomCard = cards[Math.floor(Math.random() * cards.length)];
+ const cardElement = document.createElement('div');
+ cardElement.classList.add('card');
+ cardElement.textContent = randomCard.name;
+ cardElement.addEventListener('click', () => playCard(randomCard, cardElement));
+ playerDeckElement.appendChild(cardElement);
+ }
+
+ function playCard(card, cardElement) {
+ if (card.damage) {
+ enemyHealth -= card.damage;
+ } else if (card.heal) {
+ playerHealth += card.heal;
+ }
+ updateHealth();
+ cardElement.remove();
+ }
+
+ drawCardButton.addEventListener('click', drawCard);
+ updateHealth();
+});
diff --git a/SinglePlayer - Games/Slay the Spire/styles.css b/SinglePlayer - Games/Slay the Spire/styles.css
new file mode 100644
index 00000000..1b7c8a40
--- /dev/null
+++ b/SinglePlayer - Games/Slay the Spire/styles.css
@@ -0,0 +1,37 @@
+body {
+ font-family: Arial, sans-serif;
+ display: flex;
+ justify-content: center;
+ align-items: center;
+ height: 100vh;
+ background-color: #f5f5f5;
+}
+
+.container {
+ text-align: center;
+ background-color: #fff;
+ padding: 20px;
+ border-radius: 10px;
+ box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
+}
+
+#player, #enemy {
+ margin: 20px 0;
+}
+
+#playerDeck {
+ display: flex;
+ justify-content: center;
+ gap: 10px;
+}
+
+.card {
+ padding: 10px;
+ border: 1px solid #ccc;
+ border-radius: 5px;
+ cursor: pointer;
+}
+
+.card:hover {
+ background-color: #f0f0f0;
+}
diff --git a/additionalpage/game.html b/additionalpage/game.html
index 695cc4c8..5ed2183f 100644
--- a/additionalpage/game.html
+++ b/additionalpage/game.html
@@ -7665,7 +7665,6 @@ Doodling_Game
-
@@ -7725,6 +7724,7 @@
Duck_Hunt_Game
+