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Apprentice.csproj
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Apprentice.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{4CDF731B-3B9D-4793-9564-59E4E1D76ED2}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Apprentice</RootNamespace>
<AssemblyName>Apprentice</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>RECS0145;RECS0129</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="GoRogue, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\GoRogue.0.9.0\lib\netstandard2.0\GoRogue.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>packages\OpenTK.1.1.1589.5942\lib\NET40\OpenTK.dll</HintPath>
</Reference>
<Reference Include="RLNET, Version=1.0.6.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\RLNET.1.0.6\lib\RLNET.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WinMan, Version=0.6.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\WinMan.0.6.0\lib\net461\WinMan.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CameraPanel.cs" />
<Compile Include="Effects\EffectArgs.cs" />
<Compile Include="Effects\PhysicalDamage.cs" />
<Compile Include="Effects\Teleport.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="Font.cs" />
<Compile Include="GameObjects\Components\Caster.cs" />
<Compile Include="GameObjects\Components\Combat.cs" />
<Compile Include="GameObjects\Components\Component.cs" />
<Compile Include="GameObjects\Components\Research.cs" />
<Compile Include="GameObjects\Enemies\Enemy.cs" />
<Compile Include="GameObjects\Enemies\PassiveEnemy.cs" />
<Compile Include="GameObjects\IActivatable.cs" />
<Compile Include="GameObjects\Items\Corpse.cs" />
<Compile Include="GameObjects\Terrain\AltarOfGating.cs" />
<Compile Include="GameObjects\Terrain\Gate.cs" />
<Compile Include="GameObjects\Terrain\Tree.cs" />
<Compile Include="Input.cs" />
<Compile Include="MapOfProviders\FOVProvider.cs" />
<Compile Include="MessageCenter.cs" />
<Compile Include="MessageRecallPanel.cs" />
<Compile Include="Research\ResearchItem.cs" />
<Compile Include="SpellsPanel.cs" />
<Compile Include="Spells\GateHome.cs" />
<Compile Include="Spells\Spell.cs" />
<Compile Include="World\CaveofLearning.cs" />
<Compile Include="World\Chunk.cs" />
<Compile Include="World\DemiPlane.cs" />
<Compile Include="GameObjects\Player.cs" />
<Compile Include="GameObjects\Terrain\Floor.cs" />
<Compile Include="GameObjects\GameObject.cs" />
<Compile Include="GameObjects\Terrain\Wall.cs" />
<Compile Include="GameScreen.cs" />
<Compile Include="ApprenticeGame.cs" />
<Compile Include="GlobalKeyHandler.cs" />
<Compile Include="MainCameraPanel.cs" />
<Compile Include="World\Map.cs" />
<Compile Include="World\NeverNever.cs" />
<Compile Include="GameObjects\Teleporter.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="World\GameWorld.cs" />
<Compile Include="World\NewMap.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="font14x14.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>