Show how internet lag affects performance. Based of off Living With Lag experiments with Oculus Rift and Raspberry Pi.
This demo uses WebGL and the rear-camera of your phone. It's meant for use with Google Cardboard. With Google Cardboard, you do not need a build of Firefox or Chrome that supports WebVR.
It probably works with Oculus Rift, but you will need to find a way to put a camera/computer on your head. With Oculus Rift, you probably need a browser with WebVR support.
Uses WebVR Boilerplate for base template.
- Assumes that last camera detected is the rear camera.
- Camera zoom is set a little bit too far in.
- Needs a way to adjust lag.