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The Omniverse extension could benefit from this UI-level clamping. We can currently do this via sliders, but clamping should be possible even when a slider doesn't make sense.
The text was updated successfully, but these errors were encountered:
Unreal's editor UI offers some clamping abilities. For example, several settings are clamped to 0:
The Omniverse extension could benefit from this UI-level clamping. We can currently do this via sliders, but clamping should be possible even when a slider doesn't make sense.
The text was updated successfully, but these errors were encountered: