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Unload content of external tilesets to save memory usage #876
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9bada90
Working for non-P3DT datasets
azrogers d240be9
Merge branch 'main' of github.com:CesiumGS/cesium-native into unload-…
azrogers 24ef6aa
Fix Google P3DT
azrogers bfce55f
Merge branch 'main' of github.com:CesiumGS/cesium-native into unload-…
azrogers 1089d32
Format file
azrogers 685dee6
Ever closer and yet ever farther from solving this tileset issue...
azrogers 096d248
Merge branch 'main' of github.com:CesiumGS/cesium-native into unload-…
azrogers 7592a2e
Actually clear children...
azrogers d805293
Use STL list for now
azrogers c1de433
Remove from _loadedTiles when clearing children
azrogers 0700c72
Fix 'children already created' errors, again
azrogers 6bf7f24
Set tile state to Unloaded
azrogers 6d02abd
Merge remote-tracking branch 'origin/main' into unload-external-tilesets
kring 5e4a4d4
Merge branch 'main' of github.com:CesiumGS/cesium-native into unload-…
azrogers 4e6d064
Change removal from list - still not enough
azrogers b3ac5d4
Merge from main
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Original file line number | Diff line number | Diff line change |
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@@ -65,6 +65,7 @@ class TilesetContentManager | |
void updateTileContent(Tile& tile, const TilesetOptions& tilesetOptions); | ||
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bool unloadTileContent(Tile& tile); | ||
bool handleUpsampledTileChildren(Tile& tile); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Please use more descriptive names. "Handle" how? |
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void waitUntilIdle(); | ||
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This is the cause of the missing tiles.
tile.getState() == TileLoadState::Unloaded && !tile.getChildren().empty()
will be true for a very large number of tiles before the first time they're loaded. Setting them toDone
will ensure they never get loaded. Do you need to check that it's also in_externalTilesPendingClear
maybe?