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Using the base Minecart Tweaks mod and its required libraries, the mod functions without issue and everything loads okay. However, something within my full mod list is causing an incompatibility and I am not sure where that problem might lay -- When generating an entirely new world, the log output shows several mixin errors while the world is actually going through its initial preparation, and ultimately just crashes to desktop.
Whether it's an easy fix that you, yourself, can address with a new update to the mod, or if it's some kind of inherent incompatibility.. I dunno. I can sorta read code. I understand this might entirely fall under a line of "not my problem," but I still would like to report it occurring, anyway, on the off chance it is an easy fix, or at the very least to let you eyeball for an incompatibility that can be declared somewhere.
Thank you for the update on the mod and takin' a look, though! Also eagerly awaiting the Hookshot update, 'cause that mod is fire. :)
Using the base Minecart Tweaks mod and its required libraries, the mod functions without issue and everything loads okay. However, something within my full mod list is causing an incompatibility and I am not sure where that problem might lay -- When generating an entirely new world, the log output shows several mixin errors while the world is actually going through its initial preparation, and ultimately just crashes to desktop.
Whether it's an easy fix that you, yourself, can address with a new update to the mod, or if it's some kind of inherent incompatibility.. I dunno. I can sorta read code. I understand this might entirely fall under a line of "not my problem," but I still would like to report it occurring, anyway, on the off chance it is an easy fix, or at the very least to let you eyeball for an incompatibility that can be declared somewhere.
Thank you for the update on the mod and takin' a look, though! Also eagerly awaiting the Hookshot update, 'cause that mod is fire. :)
crash-2023-02-28_14.00.14-server.txt
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