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It is possible to add debug builds, but it would take more time to create a new build (I would keep distributing release builds since they perform better).
I should look at using Azure Pipelines to reduce build times, as it allows for up to 10 parallel jobs. I wonder what the per-job time limit is, though.
Edit: As of 2019-03-01, the per-job time limit on Azure Pipelines is 360 minutes, which is sufficient (by far).
It would be good to see debug builds, to help to find bugs in godot.
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